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Dark_EccentricYT

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Dec 4th, 2016
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  1. wait(0.016666666666667)
  2. Effects = {}
  3. local Player = game.Players.LocalPlayer
  4. local Character = Player.Character
  5. local Humanoid = Character.Humanoid
  6. local mouse = Player:GetMouse()
  7. local m = Instance.new("Model", Character)
  8. m.Name = "WeaponModel"
  9. local do2target = nil
  10. local effect = Instance.new("Model", Character)
  11. effect.Name = "Effects"
  12. local LeftArm = Character["Left Arm"]
  13. local RightArm = Character["Right Arm"]
  14. local LeftLeg = Character["Left Leg"]
  15. local RightLeg = Character["Right Leg"]
  16. local Head = Character.Head
  17. local Torso = Character.Torso
  18. local cam = game.Workspace.CurrentCamera
  19. local RootPart = Character.HumanoidRootPart
  20. local RootJoint = RootPart.RootJoint
  21. local equipped = false
  22. local attack = false
  23. local Anim = "Idle"
  24. local idle = 0
  25. local attacktype = 1
  26. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  27. local velocity = RootPart.Velocity.y
  28. local sine = 0
  29. local change = 1
  30. local mana = 0
  31. local it = Instance.new
  32. vt = Vector3.new
  33. local grabbed = false
  34. local cf = CFrame.new
  35. local mr = math.rad
  36. local angles = CFrame.Angles
  37. local ud = UDim2.new
  38. local c3 = Color3.new
  39. local Color = "Medium stone gey"
  40. local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  41. Humanoid.Animator:Destroy()
  42. Character.Animate:Destroy()
  43. local BodyColors = Character["Body Colors"]
  44. BodyColors.Parent = nil
  45. dragon = false
  46. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  47. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  48. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  49. RSH = nil
  50. RW = Instance.new("Weld")
  51. LW = Instance.new("Weld")
  52. RH = Torso["Right Hip"]
  53. LH = Torso["Left Hip"]
  54. RSH = Torso["Right Shoulder"]
  55. LSH = Torso["Left Shoulder"]
  56. RSH.Parent = nil
  57. LSH.Parent = nil
  58. RW.Name = "RW"
  59. RW.Part0 = Torso
  60. RW.C0 = cf(1.5, 0.5, 0)
  61. RW.C1 = cf(0, 0.5, 0)
  62. RW.Part1 = RightArm
  63. RW.Parent = Torso
  64. LW.Name = "LW"
  65. LW.Part0 = Torso
  66. LW.C0 = cf(-1.5, 0.5, 0)
  67. LW.C1 = cf(0, 0.5, 0)
  68. LW.Part1 = LeftArm
  69. LW.Parent = Torso
  70. clerp = function(a, b, t)
  71. return a:lerp(b, t)
  72. end
  73.  
  74. local RbxUtility = LoadLibrary("RbxUtility")
  75. local Create = RbxUtility.Create
  76. RemoveOutlines = function(part)
  77. part.TopSurface = 10
  78. end
  79.  
  80. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  81. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  82. RemoveOutlines(Part)
  83. return Part
  84. end
  85.  
  86. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  87. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  88. if Mesh == "SpecialMesh" then
  89. Msh.MeshType = MeshType
  90. Msh.MeshId = MeshId
  91. end
  92. return Msh
  93. end
  94.  
  95. local co1 = 5
  96. local co2 = 10
  97. local co3 = 4
  98. local co4 = 20
  99. local cooldown1 = 100
  100. local cooldown2 = 100
  101. local cooldown3 = 100
  102. local cooldown4 = 100
  103. local maxEnergy = 100
  104. local Energy = 0
  105. local skill1stam = 10
  106. local skill2stam = 50
  107. local skill3stam = 60
  108. local skill4stam = 100
  109. local recovermana = 5
  110. local skillcolorscheme = BrickColor.new("White").Color
  111. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  112. makeframe = function(par, trans, pos, size, color)
  113. local frame = Instance.new("Frame", par)
  114. frame.BackgroundTransparency = trans
  115. frame.BorderSizePixel = 0
  116. frame.Position = pos
  117. frame.Size = size
  118. frame.BackgroundColor3 = color
  119. return frame
  120. end
  121.  
  122. makelabel = function(par, text)
  123.  
  124. local label = Instance.new("TextLabel", par)
  125. label.BackgroundTransparency = 1
  126. label.Size = UDim2.new(1, 0, 1, 0)
  127. label.Position = UDim2.new(0, 0, 0, 0)
  128. label.TextColor3 = Color3.new(255, 255, 255)
  129. label.TextStrokeTransparency = 0
  130. label.FontSize = Enum.FontSize.Size32
  131. label.Font = Enum.Font.SourceSansLight
  132. label.BorderSizePixel = 0
  133. label.TextScaled = true
  134. label.Text = text
  135. end
  136.  
  137. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.93, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  138. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.86, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  139. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.79, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  140. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.72, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  141. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  142. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  143. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  144. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  145. text1 = makelabel(framesk1, "[z] Hurricane")
  146. text2 = makelabel(framesk2, "[x] Stormwave")
  147. text3 = makelabel(framesk3, "[c] Mirror")
  148. text4 = makelabel(framesk4, "[v] Eye of the Storm")
  149.  
  150. print("fixed by kent911t")
  151.  
  152. ArtificialHB = Instance.new("BindableEvent", script)
  153. ArtificialHB.Name = "Heartbeat"
  154.  
  155. script:WaitForChild("Heartbeat")
  156.  
  157. frame = 1 / 30
  158. tf = 0
  159. allowframeloss = true
  160. tossremainder = false
  161. lastframe = tick()
  162. script.Heartbeat:Fire()
  163.  
  164. game:GetService("RunService").Heartbeat:connect(function(s, p)
  165. tf = tf + s
  166. if tf >= frame then
  167. if allowframeloss then
  168. script.Heartbeat:Fire()
  169. lastframe = tick()
  170. else
  171. for i = 1, math.floor(tf / frame) do
  172. script.Heartbeat:Fire()
  173. end
  174. lastframe = tick()
  175. end
  176. if tossremainder then
  177. tf = 0
  178. else
  179. tf = tf - frame * math.floor(tf / frame)
  180. end
  181. end
  182. end)
  183.  
  184. function swait(num)
  185. if num == 0 or num == nil then
  186. ArtificialHB.Event:wait()
  187. else
  188. for i = 0, num do
  189. ArtificialHB.Event:wait()
  190. end
  191. end
  192. end
  193.  
  194. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  195.  
  196. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  197. return Weld
  198. end
  199.  
  200. rayCast = function(Position, Direction, Range, Ignore)
  201. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  202. end
  203.  
  204. CreateSound = function(id, par, vol, pit)
  205.  
  206. coroutine.resume(coroutine.create(function()
  207.  
  208. local sou = Instance.new("Sound", par or workspace)
  209. sou.Volume = vol
  210. sou.Pitch = pit or 1
  211. sou.SoundId = id
  212. swait()
  213. sou:play()
  214. game:GetService("Debris"):AddItem(sou, 6)
  215. end
  216. ))
  217. end
  218.  
  219. local getclosest = function(obj, distance)
  220.  
  221. local last, lastx = distance + 1, nil
  222. for i,v in pairs(workspace:GetChildren()) do
  223. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  224. local t = v.Torso
  225. local dist = (t.Position - obj.Position).magnitude
  226. if dist <= distance and dist < last then
  227. last = dist
  228. lastx = v
  229. end
  230. end
  231. end
  232. return lastx
  233. end
  234.  
  235. CreatePart2 = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size)
  236.  
  237. if PartType == "Part" then
  238. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  239. RemoveOutlines(Part)
  240. return Part
  241. else
  242. do
  243. if PartType == "WedgePart" then
  244. local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  245. RemoveOutlines(Part)
  246. return Part
  247. end
  248. end
  249. end
  250. end
  251.  
  252. Handle = CreatePart(m, Enum.Material.Fabric, 0, 1, "Really black", "FakeHandle", Vector3.new(1.50781393, 0.247813985, 0.24781388))
  253. HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0907840729, -1.14567566, 0.153656006, 0.0239430089, 0.0220890082, 0.99946934, -0.0976730362, -0.994921207, 0.0243283194, 0.994930506, -0.0982036814, -0.0216639042))
  254. FakeHandle = CreatePart2(m, Enum.Material.Fabric, 0, 1, "Part", "Really black", "FakeHandle", Vector3.new(1.50781393, 0.247813985, 0.24781388))
  255. FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, -7.4505806e-09, 0, -7.4505806e-09, 1))
  256. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.960979283, 0.24781397, 0.247813866))
  257. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.26192474, -0.475849152, 0.0401000977, -0.994520247, -0.104544967, 5.86733222e-07, -0.104544975, 0.994520247, -4.09781933e-06, -1.52736902e-07, -4.12762165e-06, -1.00000012))
  258. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  259. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  260. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.08982849, -0.805312157, 0.0400238037, -0.974360883, -0.224991694, 2.52039172e-06, -0.224991679, 0.974360704, 2.73436308e-06, -3.06963921e-06, 2.09361315e-06, -1))
  261. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  262. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.480490714, 0.320327193))
  263. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100097656, 0.870386124, 0.480649948, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 3.18163075e-06, -9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  264. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 1, 1))
  265. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "White", "Wedge", Vector3.new(0.920938611, 0.247813985, 0.24781388))
  266. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.87695122, -1.22844696, 0.0400695801, -0.939671278, -0.342078775, 6.88247383e-07, -0.342078835, 0.939671397, 3.98606062e-06, -2.01165676e-06, 3.52412462e-06, -1.00000012))
  267. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  268. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(1.28130639, 0.24781397, 0.24781391))
  269. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.44558716, -2.35443497, 0.0400238037, -0.828980088, -0.55927825, 1.89617276e-06, -0.559278309, 0.828980029, 8.27014446e-07, -2.03587115e-06, -3.7997961e-07, -1))
  270. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  271. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(1.28130639, 0.24781397, 0.24781391))
  272. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.44562531, -2.35441875, 0.0400238037, 0.828980088, 0.55927825, -1.89617276e-06, -0.55927825, 0.828980088, 1.82539225e-06, 2.59280205e-06, -4.61935997e-07, 1))
  273. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  274. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247814089, 0.24781397, 0.520531714))
  275. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0600280762, -1.05068207, 0.500759125, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -1.09244138e-06, 9.74163413e-07, 1.0910444e-06, -1.00000012, -2.6896596e-06))
  276. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.48472926, 1))
  277. Wedge = CreatePart2(m, Enum.Material.Ice, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.347814083, 0.357329518, 0.440449834))
  278. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-05, -5.90473366, -2.09404945, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.828978896, -0.559279919, -7.00354576e-07, -0.559280038, 0.828978896, 2.78651714e-06))
  279. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 1, 1))
  280. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  281. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.08991432, -0.804924011, 0.0399932861, 0.974360883, 0.224991694, -2.52039172e-06, -0.224991679, 0.974360704, 2.73436308e-06, 3.06963921e-06, -2.09361315e-06, 1))
  282. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  283. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938611, 0.247813985, 0.24781388))
  284. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.87660217, -1.22958565, 0.0400695801, 0.939671278, 0.342078775, -6.88247383e-07, -0.342078835, 0.939671397, 3.98606062e-06, 2.01165676e-06, -3.52412462e-06, 1.00000012))
  285. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  286. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.247813985, 0.24781388))
  287. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000106811523, -0.458526611, 0.735326767, 9.74163413e-07, -2.69711018e-06, 1.00000012, 0.382538021, 0.923939884, 2.11596489e-06, -0.923939884, 0.382537991, 1.93715096e-06))
  288. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.161576435, 0.484729469))
  289. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938611, 0.247813985, 0.24781388))
  290. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.60262871, -1.74556351, 0.0399627686, 0.890966058, 0.45407024, -5.01982868e-06, -0.45407024, 0.890966058, -1.83284283e-06, 3.63774598e-06, 3.88920307e-06, 1))
  291. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  292. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  293. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.37110519, -0.280426025, 0.0399475098, 1.00000012, 1.09244138e-06, -8.95932317e-07, -1.09360553e-06, 1.00000012, 7.4505806e-09, 8.97794962e-07, -1.49011612e-08, 1.00000012))
  294. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  295. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.840856791, 0.24781394, 0.247813836))
  296. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.08923531, 0.307304382, 0.0400695801, 0.974359572, 0.22499682, -3.9980514e-06, 0.22499685, -0.974359632, -7.4505806e-07, -4.06429172e-06, -1.63912773e-07, -1))
  297. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  298. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  299. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.37109184, -0.280412674, 0.0400848389, -1.00000012, -1.09244138e-06, 8.95932317e-07, -1.09360553e-06, 1.00000012, 7.4505806e-09, -8.97794962e-07, 1.49011612e-08, -1.00000012))
  300. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  301. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247814089, 0.24781397, 0.24781391))
  302. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-05, 0.615095139, -0.418563843, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.923862636, 0.382724494, 1.92597508e-06, 0.382724524, 0.923862576, 2.12341547e-06))
  303. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.48472926, 0.161576495))
  304. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.880897522, 0.24781397, 0.247813866))
  305. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43111038, -0.220315933, 0.0400695801, 1.00000012, 3.08360904e-06, -7.00354576e-07, 3.08430754e-06, -1.00000012, 9.31322575e-07, -7.00354576e-07, -9.16421413e-07, -1.00000012))
  306. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  307. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "White", "Wedge", Vector3.new(0.920938611, 0.247813985, 0.24781388))
  308. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.60424614, -1.742342, 0.0400848389, -0.890967488, -0.45406732, 4.3399632e-06, -0.45406732, 0.890967369, -8.27014446e-07, -3.49245965e-06, -2.69711018e-06, -1))
  309. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  310. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  311. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -0.487564087, -0.671710968, 9.74163413e-07, -2.69711018e-06, 1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, -1, -0.000113321934, 9.72300768e-07))
  312. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.48472926, 0.484729469))
  313. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.400408953, 0.24781388))
  314. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100097656, -0.440513611, -0.870275497, -9.74163413e-07, 2.69711018e-06, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-06, -1, -0.000113321934, 9.72300768e-07))
  315. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 1, 0.969458938))
  316. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.880897045, 0.247813836, 0.247813731))
  317. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.85593033, 0.730741501, 0.0400543213, -0.93967092, -0.342079848, 2.57976353e-06, 0.342079908, -0.93967104, -3.93390656e-06, 3.76999378e-06, -2.82377005e-06, 1))
  318. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  319. Wedge = CreatePart2(m, Enum.Material.Marble, 0, 0, "WedgePart", "Maroon", "Wedge", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  320. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, 0.870445251, 0.200283051, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 1.09244138e-06, -9.74163413e-07, 1.0910444e-06, -1.00000012, -2.6896596e-06))
  321. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  322. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(1.00101924, 0.247813791, 0.247813687))
  323. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.60350609, 1.24342728, 0.0401153564, 0.890966058, 0.45407024, -5.01982868e-06, 0.45407024, -0.890966058, 1.83284283e-06, -3.63774598e-06, -3.88920307e-06, -1))
  324. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  325. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.840856373, 0.247813821, 0.247813717))
  326. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.30555725, 1.85376167, 0.0400695801, -0.82897836, -0.559280872, 2.58535147e-06, 0.559280992, -0.82897836, 1.28895044e-06, 1.4193356e-06, 2.51084566e-06, 1))
  327. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  328. Wedge = CreatePart2(m, Enum.Material.Marble, 0, 0, "WedgePart", "Maroon", "Wedge", Vector3.new(0.247813985, 0.247814015, 0.520531714))
  329. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -1.09069252, 0.500701904, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  330. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.807882071, 1))
  331. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.480490714, 0.320327193))
  332. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100128174, 0.870386124, 0.480670929, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 3.18163075e-06, -9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  333. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 1, 1))
  334. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.247813985, 0.24781388))
  335. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100097656, -1.17070961, -0.380556107, -9.74163413e-07, 2.69711018e-06, -1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, -3.18256207e-06, 1.00000012, 2.6896596e-06))
  336. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.48472926, 0.484729469))
  337. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  338. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, -0.870424271, -0.200288773, -9.74163413e-07, 2.69711018e-06, -1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, -3.18256207e-06, 1.00000012, 2.6896596e-06))
  339. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  340. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813985, 0.360368103, 0.440449864))
  341. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.810230255, 0.540802002, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 3.18163075e-06, -9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  342. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.64630425, 1, 1))
  343. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.840856791, 0.24781394, 0.247813836))
  344. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.08924103, 0.307307243, 0.0400238037, -0.974359572, -0.22499682, 3.9980514e-06, 0.22499685, -0.974359632, -7.4505806e-07, 4.06429172e-06, 1.63912773e-07, 1))
  345. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  346. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(1.00101924, 0.247813791, 0.247813687))
  347. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.60351181, 1.24343014, 0.0400085449, -0.890966058, -0.45407024, 5.01982868e-06, 0.45407024, -0.890966117, -1.56462193e-07, 4.53926623e-06, 2.13831663e-06, 1))
  348. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  349. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813985, 0.247814015, 0.24781391))
  350. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100097656, -1.23083878, 0.58082962, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  351. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.96945858, 0.484729469))
  352. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.880897045, 0.247813836, 0.247813731))
  353. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.8559227, 0.73072052, 0.0400848389, 0.93967092, 0.342079848, -2.57976353e-06, 0.342079908, -0.93967104, -3.93390656e-06, -3.76999378e-06, 2.82377005e-06, -1))
  354. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  355. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813985, 0.247814015, 0.520531714))
  356. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0600738525, -1.05063629, 0.500736237, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  357. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.48472926, 1))
  358. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781394, 0.560572565, 0.247813866))
  359. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.0401325226, -0.690164566, -9.74163413e-07, 2.69711018e-06, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-06, -1, -0.000113321934, 9.72300768e-07))
  360. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 1, 0.484729469))
  361. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.840856373, 0.247813821, 0.247813717))
  362. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.3055687, 1.85376835, 0.0400695801, 0.82897675, 0.559283137, -2.33948231e-06, 0.559283197, -0.82897681, 1.45286322e-06, -1.13248825e-06, -2.50339508e-06, -1))
  363. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  364. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.24781397, 0.247813985, 0.24781388))
  365. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100128174, -1.23091888, 0.580795288, 9.74163413e-07, -2.69711018e-06, 1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, 3.18256207e-06, -1.00000012, -2.6896596e-06))
  366. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.96945858, 0.484729469))
  367. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  368. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28187752, -0.0248222351, 0.0400390625, -0.994520247, -0.104544967, 5.86733222e-07, 0.104544975, -0.994520247, 4.09781933e-06, 1.52736902e-07, 4.12762165e-06, 1.00000012))
  369. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  370. Wedge = CreatePart2(m, Enum.Material.Marble, 0, 0, "WedgePart", "Maroon", "Wedge", Vector3.new(0.24781394, 0.920940518, 0.280286312))
  371. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, -0.762878418, -0.711168289, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.382542551, -0.923938036, -2.12341547e-06, -0.923938036, 0.382542521, 1.92970037e-06))
  372. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.64630425, 1, 1))
  373. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813985, 0.247814015, 0.24781391))
  374. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100067139, -1.17071342, -0.380496979, -9.74163413e-07, 2.69711018e-06, -1.00000012, -1.00000012, -3.18163075e-06, 9.70438123e-07, -3.18256207e-06, 1.00000012, 2.6896596e-06))
  375. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 0.48472926, 0.484729469))
  376. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.920938551, 0.24781397, 0.247813866))
  377. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28186798, -0.0248565674, 0.0400238037, 0.994520247, 0.104544967, -5.86733222e-07, 0.104544975, -0.994520247, 4.09781933e-06, -1.52736902e-07, -4.12762165e-06, -1.00000012))
  378. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  379. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  380. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.870340347, -0.120128632, -9.74163413e-07, 2.69711018e-06, -1.00000012, 1.00000012, 2.08918937e-06, -9.76026058e-07, 2.0863954e-06, -1.00000012, -2.69711018e-06))
  381. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  382. Wedge = CreatePart2(m, Enum.Material.Metal, 0, 0, "WedgePart", "Fossil", "Wedge", Vector3.new(0.247813895, 0.400408864, 0.247813821))
  383. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100112915, -0.440496445, -0.870271683, -9.74163413e-07, 2.69711018e-06, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-06, -1, -0.000113321934, 9.72300768e-07))
  384. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161576062, 1, 0.969458938))
  385. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.960979283, 0.24781397, 0.247813866))
  386. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.26190567, -0.475915909, 0.0399475098, 0.994520128, 0.104545966, -4.87081707e-07, -0.104545951, 0.994520128, -5.07384539e-06, -4.65661287e-08, 5.10364771e-06, 1.00000012))
  387. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.32315284, 0.323152989))
  388. Hitbox = CreatePart2(m, Enum.Material.Fabric, 0, 1, "Part", "Really black", "Hitbox", Vector3.new(5.45781374, 1.05965734, 0.239657223))
  389. HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69422531, -0.684581757, 0, 0.938750744, 0.344597191, 3.37138772e-07, -0.344597191, 0.938750684, -6.63101673e-07, -5.45755029e-07, 4.91738319e-07, 1))
  390. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  391. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-05, 0.0285816193, 4.44252586, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  392. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  393. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  394. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.10351563e-05, 0.117921829, 4.62295341, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  395. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  396. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  397. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-05, -0.211713791, 3.58319092, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  398. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  399. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  400. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, 0.00259590149, 3.60581207, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  401. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  402. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  403. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0232696533, -0.0201759338, 1.80485153, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, 1, 0.000113321934, -9.72300768e-07))
  404. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  405. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  406. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0233154297, -0.0201148987, 1.11083412, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, 1, 0.000113321934, -9.72300768e-07))
  407. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  408. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Gold", "Part", Vector3.new(0.695909023, 0.24781397, 0.200000003))
  409. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45886612, -0.0223712921, -0.0238647461, -1.00000012, -1.09244138e-06, 8.95932317e-07, -1.09360553e-06, 1.00000012, 7.4505806e-09, -8.97794962e-07, 1.49011612e-08, -1.00000012))
  410. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  411. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Gold", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  412. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00190734863, -0.0202064514, 1.8048439, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, 1, 0.000113321934, -9.72300768e-07))
  413. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.799801588, 0.799803257, 0.799803674))
  414. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  415. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, 0.246086121, 4.46543121, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  416. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  417. Part = CreatePart2(m, Enum.Material.Metal, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.280285776, 0.24781397, 0.24781391))
  418. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.298238754, 0.695181847, 9.15527344e-05, -0.382537991, -0.923939884, -1.93715096e-06, -0.923939824, 0.382537961, -4.61935997e-07, 1.16601586e-06, 1.61677599e-06, -1))
  419. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  420. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  421. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0649929047, 0.705287933, 0.00408935547, -0.382537991, -0.923939884, -1.93715096e-06, -0.923939824, 0.382537961, -4.61935997e-07, 1.16601586e-06, 1.61677599e-06, -1))
  422. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  423. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Gold", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  424. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00164794922, -0.0201435089, 1.11081886, -9.74163413e-07, 2.69711018e-06, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-06, 1, 0.000113321934, -9.72300768e-07))
  425. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.801417291, 0.80141902, 0.801419377))
  426. Part = CreatePart2(m, Enum.Material.Metal, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.640652835, 0.24781397, 0.247813866))
  427. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354620934, 0.458593369, 4.57763672e-05, 0.923866153, -0.382716089, -4.1872263e-06, -0.382716089, -0.923866153, -1.40815973e-06, -3.33599746e-06, 2.90572643e-06, -1))
  428. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  429. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  430. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0195770264, -0.0202255249, 1.80488014, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.00011434406, 1.00000012, 1.72108412e-06, 1.00000012, 0.000114344526, 4.65661287e-08))
  431. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  432. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  433. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0195617676, -0.020116806, 1.1108532, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.00011434406, 1.00000012, 1.72108412e-06, 1.00000012, 0.000114344526, 4.65661287e-08))
  434. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  435. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  436. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.10351563e-05, -0.121149063, 3.77516174, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  437. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  438. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(1.06590891, 0.547813952, 0.207813859))
  439. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.19857788, -2.10122013, -1.52587891e-05, -0.828294814, -0.56029278, -1.62795186e-06, -0.56029284, 0.828294694, 1.82464719e-05, -8.87922943e-06, 1.60261989e-05, -1))
  440. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  441. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.885908961, 0.547813952, 0.217813864))
  442. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.867239, -0.945817947, -0.00248718262, -0.941812456, -0.336139321, 3.09664756e-06, -0.336139321, 0.941812396, 4.91738319e-06, -4.5709312e-06, 3.59117985e-06, -1))
  443. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  444. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  445. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-05, -0.102952957, 2.54921722, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  446. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  447. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  448. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-05, -0.329200745, 2.52548981, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  449. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  450. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813895, 0.247813925, 0.247813821))
  451. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0401954651, -0.87030983, 6.10351563e-05, 0.000110394554, -1.00000012, 2.90572643e-07, -1, -0.000110395486, 4.28408384e-06, -4.28408384e-06, -2.83122063e-07, -1))
  452. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.323152125, 0.96945858, 0.969458938))
  453. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(1.00590897, 0.547813952, 0.207813859))
  454. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.29172897, -0.217262268, 0.00859069824, -0.994451582, -0.105196655, -7.1991235e-07, -0.105196662, 0.994451523, 9.91672277e-06, -3.27825546e-07, 9.93162394e-06, -1))
  455. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  456. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.885908961, 0.547813952, 0.217813864))
  457. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.12658501, -0.514419556, 0.00314331055, -0.976785958, -0.214218199, -1.50408596e-07, -0.214218199, 0.976785958, 4.66406345e-06, -8.53091478e-07, 4.60445881e-06, -1))
  458. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  459. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.965908945, 0.557813942, 0.207813859))
  460. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57389832, -1.45414925, -0.00228881836, -0.894132912, -0.447802037, 4.05870378e-06, -0.447802037, 0.894132912, 9.42498446e-06, -7.85477459e-06, 6.61611557e-06, -1))
  461. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  462. Part = CreatePart2(m, Enum.Material.Fabric, 0, 0, "Part", "Really black", "Part", Vector3.new(0.927814007, 0.247813985, 0.24781388))
  463. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.29000473, 1.90734863e-06, 0, 1.00000012, 0, 0, 0, 1.00000012, -7.4505806e-09, 0, -7.4505806e-09, 1))
  464. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  465. Part = CreatePart2(m, Enum.Material.Fabric, 0, 0, "Part", "Really black", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  466. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.321260452, -0.078037262, -4.57763672e-05, 0.923863888, -0.382721335, -6.63101673e-07, 0.382721305, 0.923863947, 9.68575478e-08, 5.69969416e-07, -3.50177288e-07, 1))
  467. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  468. Part = CreatePart2(m, Enum.Material.Fabric, 0, 0, "Part", "Really black", "Part", Vector3.new(0.24781394, 0.24781397, 0.247813866))
  469. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.561691284, -0.0780735016, -6.10351563e-05, 0.923864305, -0.382720381, -1.55717134e-06, 0.382720441, 0.923864365, 1.10268593e-06, 1.01327896e-06, -1.61677599e-06, 1))
  470. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  471. Part = CreatePart2(m, Enum.Material.Marble, 0, 0, "Part", "Maroon", "Part", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  472. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.10351563e-05, -0.228551865, 2.72089195, 4.65661287e-08, 1.7285347e-06, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-06, 0.994511902, 0.104624294, 2.25380063e-07))
  473. CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.649535775, 0.649537206, 0.649537444))
  474. Part = CreatePart2(m, Enum.Material.Metal, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.988206923, 0.247813925, 0.247813821))
  475. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.277650833, -0.407361984, -3.05175781e-05, 1.00000012, 3.08360904e-06, -7.00354576e-07, -3.08430754e-06, 1.00000012, -9.31322575e-07, 7.00354576e-07, 9.16421413e-07, 1.00000012))
  476. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  477. Part = CreatePart2(m, Enum.Material.Fabric, 0, 0, "Part", "Really black", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  478. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0729160309, 0.175881386, -0.00381469727, -0.382537991, -0.923939884, -1.93715096e-06, -0.923939824, 0.382537961, -4.61935997e-07, 1.16601586e-06, 1.61677599e-06, -1))
  479. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  480. Part = CreatePart2(m, Enum.Material.Ice, 0, 0, "Part", "Fossil", "Part", Vector3.new(0.885908961, 0.557813942, 0.207813859))
  481. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38141632, -0.0177497864, -0.000991821289, -1.00000012, -1.09244138e-06, 8.95932317e-07, -1.09360553e-06, 1.00000012, 7.4505806e-09, -8.97794962e-07, 1.49011612e-08, -1.00000012))
  482. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.807882071, 0.675389767))
  483. Wedge = CreatePart2(m, Enum.Material.Foil, 0, 0, "WedgePart", "Lily white", "Wedge", Vector3.new(0.880897522, 0.24781397, 0.219999999))
  484. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43015289, -0.224208832, 0.0341033936, -1.00000012, -3.08360904e-06, 7.00354576e-07, 3.08430754e-06, -1.00000012, 9.31322575e-07, 7.00354576e-07, 9.16421413e-07, 1.00000012))
  485. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.161576435, 0.323152989))
  486. Wedge = CreatePart2(m, Enum.Material.Marble, 0, 0, "WedgePart", "Maroon", "Wedge", Vector3.new(0.247813925, 0.24781394, 0.247813836))
  487. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-05, -0.870378494, 0.120162964, -9.74163413e-07, 2.69711018e-06, -1.00000012, -1.00000012, -1.09244138e-06, 9.74163413e-07, -1.0910444e-06, 1.00000012, 2.6896596e-06))
  488. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.969456434, 0.96945858, 0.969458938))
  489. Handle2 = CreatePart(m, Enum.Material.Plastic, 0.40000000596046, 1, "Quill grey", "Handle2", Vector3.new(0.200000003, 0.200000003, 1.03999996))
  490. Handle2Weld = CreateWeld(m, Character["Left Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.959990025, -0.250030518, 0.0100040436, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  491. BaHandle = CreatePart2(m, Enum.Material.Plastic, 0.40000000596046, 1, "Part", "Quill grey", "BaHandle", Vector3.new(0.200000003, 0.200000003, 1.03999996))
  492. BaHandleWeld = CreateWeld(m, Handle2, BaHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  493. Blade = CreatePart2(m, Enum.Material.Plastic, 0.28999999165535, 1, "Part", "Quill grey", "Blade", Vector3.new(0.200000003, 0.200000003, 3.03999996))
  494. BladeWeld = CreateWeld(m, BaHandle, Blade, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  495. CreateMesh("SpecialMesh", Blade, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=22771612", Vector3.new(0, 0, 0), Vector3.new(0.349999994, 0.349999994, 0.25))
  496. Hitbox2 = CreatePart2(m, Enum.Material.Plastic, 0.28999999165535, 1, "Part", "Quill grey", "Hitbox2", Vector3.new(0.779999971, 0.200000003, 3.03999996))
  497. Hitbox2Weld = CreateWeld(m, BaHandle, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0300006866, 0, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  498. BladeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Dirt brown", "BladeHandle", Vector3.new(2, 2, 1))
  499. BladeHandleWeld = CreateWeld(m, Character.Torso, BladeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0349273682, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  500. Blade1 = CreatePart(m, Enum.Material.Neon, 0, 1, "Institutional white", "Blade1", Vector3.new(0.200000003, 0.200000003, 5))
  501. Blade1Weld = CreateWeld(m, BladeHandle, Blade1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.5110817, -2.12277222, -1.05124283, 0.0744840056, -0.704896033, -0.705389082, 0.96517998, 0.228827, -0.126751006, 0.25075835, -0.67138654, 0.697395504))
  502. CreateMesh("SpecialMesh", Blade1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11442510", Vector3.new(0, 0, 0), Vector3.new(1.89999998, 1.89999998, 1.89999998))
  503. Blade2 = CreatePart(m, Enum.Material.Neon, 0, 1, "Institutional white", "Blade2", Vector3.new(0.200000003, 0.200000003, 5))
  504. Blade2Weld = CreateWeld(m, BladeHandle, Blade2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.57322502, -0.999954224, -1.05597115, 0, -0.64278698, -0.766044974, 1, 0, 0, 0, -0.766044974, 0.64278698))
  505. CreateMesh("SpecialMesh", Blade2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11442510", Vector3.new(0, 0, 0), Vector3.new(1.89999998, 1.89999998, 1.89999998))
  506. Blade3 = CreatePart(m, Enum.Material.Neon, 0, 1, "Institutional white", "Blade3", Vector3.new(0.200000003, 0.200000003, 5))
  507. Blade3Weld = CreateWeld(m, BladeHandle, Blade3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.57322502, 0.880050659, -1.05597115, 0, -0.64278698, -0.766044974, 1, 0, 0, 0, -0.766044974, 0.64278698))
  508. CreateMesh("SpecialMesh", Blade3, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11442510", Vector3.new(0, 0, 0), Vector3.new(1.89999998, 1.89999998, 1.89999998))
  509. Blade4 = CreatePart(m, Enum.Material.Neon, 0, 1, "Institutional white", "Blade4", Vector3.new(0.200000003, 0.200000003, 5))
  510. Blade4Weld = CreateWeld(m, BladeHandle, Blade4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52743816, 2.01983643, -1.22538757, -0.059386991, -0.758021891, -0.64951992, 0.939693213, -0.26199922, 0.219847918, -0.336823225, -0.597293317, 0.727867246))
  511. CreateMesh("SpecialMesh", Blade4, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11442510", Vector3.new(0, 0, 0), Vector3.new(1.89999998, 1.89999998, 1.89999998))
  512. Mask1 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Institutional white", "Mask1", Vector3.new(1, 0.800000012, 1))
  513. MaskWeld = CreateWeld(m, Character.Head, Mask1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.108923912, -0.130903244, 1, 0, 0, 0, 0.984808743, -0.173642948, 0, 0.173642933, 0.984808743))
  514. CreateMesh("SpecialMesh", Mask1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1365696", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1.14999998))
  515. Mask = CreatePart(m, Enum.Material.Plastic, 0, 1, "Bright red", "Mask", Vector3.new(1, 0.800000012, 1))
  516. MaskWeld = CreateWeld(m, Mask1, Mask, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1.00000012))
  517. CreateMesh("SpecialMesh", Mask, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1365696", Vector3.new(0, 0, 0), Vector3.new(0.980000019, 0.899999976, 1.11000001))
  518. Eyes = CreatePart(m, Enum.Material.Neon, 0, 1, "Really red", "Eyes", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  519. EyesWeld = CreateWeld(m, Mask1, Eyes, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00445556641, -0.0400009155, 0.626235962, 0.939692736, -0.0593893453, 0.336824208, 0, 0.984808743, 0.173642933, -0.342019886, -0.163171023, 0.925417602))
  520. MagniHit = CreatePart(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "MagniHit", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  521. MagniHitWeld = CreateWeld(m, Character.HumanoidRootPart, MagniHit, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.01003361, -0.230025291, 0.070048213, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  522. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  523. if hit.Parent == nil then
  524. return
  525. end
  526. local h = hit.Parent:FindFirstChild("Humanoid")
  527. for _,v in pairs(hit.Parent:children()) do
  528. if v:IsA("Humanoid") then
  529. h = v
  530. end
  531. end
  532. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  533. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  534. return
  535. end
  536. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  537. game:GetService("Debris"):AddItem(c, 0.5)
  538. if HitSound ~= nil and HitPitch ~= nil then
  539. CreateSound(HitSound, hit, 1, HitPitch)
  540. end
  541. local Damage = math.random(minim, maxim)
  542. local blocked = false
  543. local block = hit.Parent:findFirstChild("Block")
  544. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  545. blocked = true
  546. block.Value = block.Value - 1
  547. print(block.Value)
  548. end
  549. if blocked == false then
  550. HitHealth = h.Health
  551. h.Health = h.Health - Damage
  552. if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
  553. print("gained spree")
  554. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
  555. end
  556. if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 then
  557. print("gained kill")
  558. script.Kills.Value = script.Kills.Value + 1
  559. end
  560. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  561. else
  562. h.Health = h.Health - Damage / 2
  563. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  564. end
  565. if Type == "Knockdown" then
  566. local hum = hit.Parent.Humanoid
  567. hum.PlatformStand = true
  568. coroutine.resume(coroutine.create(function(HHumanoid)
  569.  
  570. swait(1)
  571. HHumanoid.PlatformStand = false
  572. end
  573. ), hum)
  574. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  575. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  576. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  577. game:GetService("Debris"):AddItem(bodvol, 0.5)
  578. game:GetService("Debris"):AddItem(rl, 0.5)
  579. else
  580. do
  581. if Type == "Normal" then
  582. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
  583. if knockback > 0 then
  584. vp.Parent = hit.Parent.Torso
  585. end
  586. game:GetService("Debris"):AddItem(vp, 0.5)
  587. else
  588. do
  589. if Type == "Up" then
  590. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  591. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  592. else
  593. do
  594. if Type == "DarkUp" then
  595. coroutine.resume(coroutine.create(function()
  596.  
  597. for i = 0, 1, 0.1 do
  598. swait()
  599. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  600. end
  601. end
  602. ))
  603. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  604. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  605. else
  606. do
  607. if Type == "Snare" then
  608. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  609. game:GetService("Debris"):AddItem(bp, 1)
  610. else
  611. do
  612. if Type == "Freeze" then
  613. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  614. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  615. hit.Parent.Torso.Anchored = true
  616. coroutine.resume(coroutine.create(function(Part)
  617.  
  618. swait(1.5)
  619. Part.Anchored = false
  620. end
  621. ), hit.Parent.Torso)
  622. game:GetService("Debris"):AddItem(BodPos, 3)
  623. game:GetService("Debris"):AddItem(BodGy, 3)
  624. end
  625. do
  626. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  627. game:GetService("Debris"):AddItem(debounce, Delay)
  628. c = Instance.new("ObjectValue")
  629. c.Name = "creator"
  630. c.Value = Player
  631. c.Parent = h
  632. game:GetService("Debris"):AddItem(c, 0.5)
  633. end
  634. end
  635. end
  636. end
  637. end
  638. end
  639. end
  640. end
  641. end
  642. end
  643. end
  644. end
  645. end
  646.  
  647. ShowDamage = function(Pos, Text, Time, Color)
  648.  
  649. local Rate = 0.033333333333333
  650. if not Pos then
  651. local Pos = Vector3.new(0, 0, 0)
  652. end
  653. local Text = Text or ""
  654. local Time = Time or 2
  655. if not Color then
  656. local Color = Color3.new(1, 0, 1)
  657. end
  658. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  659. EffectPart.Anchored = true
  660. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  661. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  662. game.Debris:AddItem(EffectPart, Time + 0.1)
  663. EffectPart.Parent = game:GetService("Workspace")
  664. delay(0, function()
  665.  
  666. local Frames = Time / Rate
  667. for Frame = 1, Frames do
  668. wait(Rate)
  669. local Percent = Frame / Frames
  670. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  671. TextLabel.TextTransparency = Percent
  672. end
  673. if EffectPart and EffectPart.Parent then
  674. EffectPart:Destroy()
  675. end
  676. end
  677. )
  678. end
  679.  
  680. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  681.  
  682. for _,c in pairs(workspace:children()) do
  683. local hum = c:findFirstChild("Humanoid")
  684. if hum ~= nil then
  685. local head = c:findFirstChild("Torso")
  686. if head ~= nil then
  687. local targ = head.Position - Part.Position
  688. local mag = targ.magnitude
  689. if mag <= magni and c.Name ~= Player.Name then
  690. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  691. end
  692. end
  693. end
  694. end
  695. end
  696.  
  697. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  698.  
  699. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  700. prt.Anchored = true
  701. prt.CFrame = cframe
  702. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  703. game:GetService("Debris"):AddItem(prt, 10)
  704. if Type == 1 or Type == nil then
  705. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  706. else
  707. if Type == 2 then
  708. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  709. end
  710. end
  711. end
  712.  
  713. SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  714.  
  715. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  716. prt.Anchored = true
  717. prt.CFrame = cframe
  718. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  719. game:GetService("Debris"):AddItem(prt, 10)
  720. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  721. end
  722.  
  723. RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  724.  
  725. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  726. prt.Anchored = true
  727. prt.CFrame = cframe
  728. msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  729. game:GetService("Debris"):AddItem(prt, 2)
  730. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  731.  
  732. for i = 0, 1, delay do
  733. swait()
  734. Part.Transparency = i
  735. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  736. end
  737. Part.Parent = nil
  738. end
  739. ), prt, msh, (math.random(0, 1) + math.random()) / 5)
  740. end
  741.  
  742. CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  743.  
  744. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  745. prt.Anchored = true
  746. prt.CFrame = cframe
  747. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  748. game:GetService("Debris"):AddItem(prt, 10)
  749. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  750. end
  751.  
  752. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  753.  
  754. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  755. prt.Anchored = true
  756. prt.CFrame = cframe
  757. msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  758. game:GetService("Debris"):AddItem(prt, 2)
  759. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  760.  
  761. for i = 0, 1, delay do
  762. swait()
  763. Part.Transparency = i
  764. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  765. end
  766. Part.Parent = nil
  767. end
  768. ), prt, msh, (math.random(0, 1) + math.random()) / 5)
  769. end
  770.  
  771. SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  772.  
  773. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  774. prt.Anchored = true
  775. prt.CFrame = cframe
  776. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  777. game:GetService("Debris"):AddItem(prt, 10)
  778. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  779. end
  780.  
  781. BreakEffect = function(brickcolor, cframe, x1, y1, z1)
  782.  
  783. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  784. prt.Anchored = true
  785. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  786. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  787. local num = math.random(10, 50) / 1000
  788. game:GetService("Debris"):AddItem(prt, 10)
  789. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  790. end
  791.  
  792. SlashEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  793.  
  794. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  795. prt.Anchored = true
  796. prt.CFrame = cframe
  797. msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=448386996", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  798. game:GetService("Debris"):AddItem(prt, 2)
  799. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  800.  
  801. for i = 0, 1, delay do
  802. swait()
  803. Part.Transparency = i
  804. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  805. end
  806. Part.Parent = nil
  807. end
  808. ), prt, msh, (math.random(0, 1) + math.random()) / 5)
  809. end
  810.  
  811. Face = Head.face
  812. Shirt = Character:FindFirstChild("Shirt")
  813. Pants = Character:FindFirstChild("Pants")
  814. Cloak = function()
  815.  
  816. Face.Parent = nil
  817. cloaked = true
  818. if Shirt ~= nil then
  819. Shirt.Parent = nil
  820. end
  821. if Pants ~= nil then
  822. Pants.Parent = nil
  823. end
  824. Blade1.Transparency = 0.2
  825. Blade2.Transparency = 0.2
  826. Blade3.Transparency = 0.2
  827. Blade4.Transparency = 0.2
  828. Eyes.Transparency = 0
  829. Mask.Transparency = 0
  830. Mask1.Transparency = 0
  831. for _,v in pairs(Torso.Parent:children()) do
  832. do
  833. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  834. coroutine.resume(coroutine.create(function()
  835.  
  836. for i = 0, 0.7, 0.2 do
  837. swait()
  838. v.Transparency = i
  839. end
  840. v.Transparency = 0
  841. v.BrickColor = BrickColor.new("Institutional white")
  842. end
  843. ))
  844. end
  845. if v.className == "Hat" then
  846. do
  847. hatp = v.Handle
  848. coroutine.resume(coroutine.create(function(derp)
  849.  
  850. for i = 0, 0.7, 0.2 do
  851. swait()
  852. derp.Transparency = i
  853. end
  854. derp.Transparency = 0
  855. if derp.Mesh ~= nil then
  856. derp.Mesh.Name = derp.Mesh.TextureId
  857. end
  858. for _,v in pairs(derp:GetChildren()) do
  859. if v:IsA("SpecialMesh") then
  860. v.TextureId = ""
  861. end
  862. end
  863. derp.BrickColor = BrickColor.new("Institutional white")
  864. end
  865. ), hatp)
  866. -- DECOMPILER ERROR at PC62: LeaveBlock: unexpected jumping out IF_THEN_STMT
  867.  
  868. -- DECOMPILER ERROR at PC62: LeaveBlock: unexpected jumping out IF_STMT
  869.  
  870. end
  871. end
  872. end
  873. end
  874. end
  875.  
  876. UnCloak = function()
  877.  
  878. CreateSound("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  879. Face.Parent = Head
  880. Shirt.Parent = Character
  881. Pants.Parent = Character
  882. cloaked = false
  883. Blade1.Transparency = 1
  884. Blade2.Transparency = 1
  885. Blade3.Transparency = 1
  886. Blade4.Transparency = 1
  887. Eyes.Transparency = 1
  888. Mask.Transparency = 1
  889. Mask1.Transparency = 1
  890. BodyColors.Parent = Character
  891. for _,v in pairs(Torso.Parent:children()) do
  892. do
  893. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  894. coroutine.resume(coroutine.create(function()
  895.  
  896. for i = 0, 1, 0.1 do
  897. swait()
  898. v.Transparency = v.Transparency - 0.1
  899. end
  900. v.Transparency = 0
  901. end
  902. ))
  903. end
  904. if v.className == "Hat" then
  905. do
  906. hatp = v.Handle
  907. coroutine.resume(coroutine.create(function(derp)
  908.  
  909. for i = 0, 1, 0.1 do
  910. swait()
  911. derp.Transparency = derp.Transparency - 0.1
  912. end
  913. derp.Transparency = 0
  914. coroutine.resume(coroutine.create(function()
  915.  
  916. for _,ss in pairs(derp:GetChildren()) do
  917. if ss:IsA("SpecialMesh") then
  918. ss.TextureId = ss.Name
  919. end
  920. end
  921. end
  922. ))
  923. end
  924. ), hatp)
  925. -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_THEN_STMT
  926.  
  927. -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_STMT
  928.  
  929. end
  930. end
  931. end
  932. end
  933. end
  934.  
  935. attackone = function()
  936.  
  937. attack = true
  938. local con = Hitbox.Touched:connect(function(hit)
  939.  
  940. Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  941. end
  942. )
  943. for i = 0, 1, 0.2 do
  944. swait()
  945. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), 0.3)
  946. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  947. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
  948. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  949. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  950. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  951. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), 0.3)
  952. end
  953. for i = 0, 1, 0.5 do
  954. swait()
  955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.4)
  956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
  957. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  958. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  959. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  960. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  961. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  962. end
  963. CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1)
  964. coroutine.resume(coroutine.create(function()
  965.  
  966. if dragon == true then
  967. Torso.Velocity = RootPart.CFrame.lookVector * 75
  968. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  969. Blade1.Transparency = 1
  970. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  971. Blade2.Transparency = 1
  972. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  973. Blade3.Transparency = 1
  974. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  975. Blade4.Transparency = 1
  976. for i = 1, 3 do
  977. swait()
  978. for i = 0, 1, 0.2 do
  979. swait()
  980. end
  981. MagniDamage(MagniHit, 5, 5, 10, 0, "Normal")
  982. CreateSound("http://www.roblox.com/asset/?id=338586331", RootPart, 1, 2)
  983. SlashEffect(BrickColor.new("Institutional white"), RootPart.CFrame * cf(0, -1, -5) * angles(math.rad(90), math.random(-50, 50), 0), 0.001, 0.1, 0.1, 0, 0.001, 0.001, 0.07)
  984. end
  985. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  986. Blade1.Transparency = 0.2
  987. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  988. Blade2.Transparency = 0.2
  989. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  990. Blade3.Transparency = 0.2
  991. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  992. Blade4.Transparency = 0.2
  993. end
  994. end
  995. ))
  996. for i = 0, 1, 0.1 do
  997. swait()
  998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), 0.5)
  999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), 0.5)
  1000. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.4)
  1001. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.4)
  1002. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1003. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1004. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1005. end
  1006. con:disconnect()
  1007. attack = false
  1008. end
  1009.  
  1010. attacktwo = function()
  1011.  
  1012. attack = true
  1013. local con = Hitbox.Touched:connect(function(hit)
  1014.  
  1015. Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1016. end
  1017. )
  1018. for i = 0, 1, 0.2 do
  1019. swait()
  1020. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), 0.5)
  1021. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), 0.5)
  1022. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(60), math.rad(0), math.rad(-50)), 0.4)
  1023. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(60), math.rad(0), math.rad(50)), 0.4)
  1024. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1025. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1026. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.5)
  1027. end
  1028. for i = 0, 1, 0.5 do
  1029. swait()
  1030. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.4)
  1031. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
  1032. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  1033. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1034. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1035. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1036. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.5)
  1037. end
  1038. CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1.4)
  1039. coroutine.resume(coroutine.create(function()
  1040.  
  1041. if dragon == true then
  1042. Torso.Velocity = RootPart.CFrame.lookVector * 75
  1043. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1044. Blade1.Transparency = 1
  1045. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1046. Blade2.Transparency = 1
  1047. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1048. Blade3.Transparency = 1
  1049. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1050. Blade4.Transparency = 1
  1051. for i = 1, 3 do
  1052. swait()
  1053. for i = 0, 1, 0.2 do
  1054. swait()
  1055. end
  1056. MagniDamage(MagniHit, 5, 5, 10, 0, "Normal")
  1057. SlashEffect(BrickColor.new("Institutional white"), RootPart.CFrame * cf(0, -1, -5) * angles(math.rad(90), math.random(-50, 50), 0), 0.001, 0.1, 0.1, 0, 0.001, 0.001, 0.07)
  1058. CreateSound("http://www.roblox.com/asset/?id=338586331", RootPart, 1, 2)
  1059. end
  1060. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1061. Blade1.Transparency = 0.2
  1062. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1063. Blade2.Transparency = 0.2
  1064. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1065. Blade3.Transparency = 0.2
  1066. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1067. Blade4.Transparency = 0.2
  1068. end
  1069. end
  1070. ))
  1071. for i = 0, 1, 0.1 do
  1072. swait()
  1073. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), 0.3)
  1074. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  1075. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(130), math.rad(0), math.rad(30)), 0.3)
  1076. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(130), math.rad(0), math.rad(70)), 0.3)
  1077. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1078. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1079. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(-100), math.rad(-80)), 0.5)
  1080. end
  1081. con:disconnect()
  1082. attack = false
  1083. end
  1084.  
  1085. WindBind = function()
  1086.  
  1087. attack = true
  1088. Humanoid.WalkSpeed = 0
  1089. cam.CameraType = "Attach"
  1090. local con = Hitbox.Touched:connect(function(hit)
  1091.  
  1092. Damagefunc(Hitbox, hit, 20, 25, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1093. end
  1094. )
  1095. for i = 0, 1, 0.2 do
  1096. swait()
  1097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), 0.3)
  1098. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  1099. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
  1100. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1101. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1102. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1103. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), 0.3)
  1104. end
  1105. BlockEffect(BrickColor.new("White"), RootPart.CFrame, 10, 10, 10, 3, 3, 3, 0.07)
  1106. MagniDamage(Torso, 15, 10, 20, 0, "Normal")
  1107. CreateSound("http://www.roblox.com/asset/?id=300915947", RootPart, 1, 1)
  1108. RootPart.CFrame = RootPart.CFrame * cf(0, 0, -20)
  1109. RootPart.CFrame = RootPart.CFrame * cf(0, 0, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  1110. for i = 0, 1, 0.5 do
  1111. swait()
  1112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.4)
  1113. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
  1114. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  1115. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1116. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1117. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1118. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1119. end
  1120. CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1.4)
  1121. for i = 0, 1, 0.5 do
  1122. swait()
  1123. end
  1124. for i = 0, 1, 0.1 do
  1125. swait()
  1126. Torso.Velocity = RootPart.CFrame.lookVector * 50
  1127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), 0.5)
  1128. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), 0.5)
  1129. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.4)
  1130. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.4)
  1131. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1132. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1133. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1134. end
  1135. Humanoid.WalkSpeed = 16
  1136. cam.CameraType = "Custom"
  1137. con:disconnect()
  1138. attack = false
  1139. end
  1140.  
  1141. WindBlades = function()
  1142.  
  1143. attack = true
  1144. for i = 0, 1, 0.2 do
  1145. swait()
  1146. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), 0.3)
  1147. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  1148. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
  1149. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(20), math.rad(0), math.rad(70)), 0.3)
  1150. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1151. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1152. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), 0.3)
  1153. end
  1154. for i = 0, 1, 0.5 do
  1155. swait()
  1156. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.4)
  1157. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.4)
  1158. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  1159. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1160. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1161. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1162. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1163. end
  1164. ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  1165. ref.Anchored = true
  1166. ref.CanCollide = false
  1167. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5)
  1168. game.Debris:AddItem(ref, 1)
  1169. coroutine.resume(coroutine.create(function()
  1170.  
  1171. for i = 0, 10, 2 do
  1172. swait()
  1173. CreateSound("http://www.roblox.com/asset/?id=192410089", Handle, 1, 0.7)
  1174. SphereEffect(BrickColor.new("White"), ref.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 10 * i * 2, 2, 0.5, 5, 0.5, 0.05)
  1175. BlockEffect(BrickColor.new("White"), ref.CFrame * CFrame.new(0, -0.5, 0), 10, 10, 10, 0.5 * i, 0.5 * i, 0.5 * i, 0.05)
  1176. MagniDamage(ref, 6, 10, 20, 0, "Up")
  1177. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5 * i)
  1178. for i = 0, 1, 0.5 do
  1179. swait()
  1180. end
  1181. end
  1182. end
  1183. ))
  1184. for i = 0, 1, 0.1 do
  1185. swait()
  1186. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), 0.5)
  1187. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), 0.5)
  1188. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(140), math.rad(0), math.rad(-50)), 0.4)
  1189. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(140), math.rad(0), math.rad(50)), 0.4)
  1190. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1191. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1192. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.5)
  1193. end
  1194. attack = false
  1195. end
  1196.  
  1197. WindBreak = function()
  1198.  
  1199. attack = true
  1200. for i = 0, 1, 0.1 do
  1201. swait()
  1202. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(70)), 0.5)
  1203. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-15), math.rad(-70)), 0.5)
  1204. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(60), math.rad(0), math.rad(-50)), 0.4)
  1205. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(60), math.rad(0), math.rad(50)), 0.4)
  1206. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  1207. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1208. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.5)
  1209. end
  1210. CreateSound("http://www.roblox.com/asset/?id=315743350", RootPart, 1, 1)
  1211. MagniDamage(RootPart, 20, 10, 10, 20, "Normal")
  1212. WaveEffect(BrickColor.new("White"), RootPart.CFrame * cf(0, -0.5, 0), 10, 1, 10, 2, 0, 2, 0.07)
  1213. for i = 0, 1, 0.5 do
  1214. swait()
  1215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
  1216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1217. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
  1218. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1219. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1220. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1221. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.5)
  1222. end
  1223. CreateSound("http://www.roblox.com/asset/?id=315743298", RootPart, 1, 1)
  1224. RingEffect(BrickColor.new("White"), RootPart.CFrame * angles(math.rad(90), 0, 0), 10, 10, 1, 2, 2, 0, 0.07)
  1225. for i = 0, 1, 0.1 do
  1226. swait()
  1227. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0 - 360 * i)), 0.4)
  1228. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), 0.4)
  1229. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(130), math.rad(0), math.rad(30)), 0.3)
  1230. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.7 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(130), math.rad(0), math.rad(70)), 0.3)
  1231. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1232. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1233. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(-100), math.rad(-80)), 0.5)
  1234. end
  1235. attack = false
  1236. end
  1237.  
  1238. attackthree = function()
  1239.  
  1240. attack = true
  1241. local con = Hitbox2.Touched:connect(function(hit)
  1242.  
  1243. Damagefunc(Hitbox2, hit, 10, 17, math.random(10, 15), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1244. end
  1245. )
  1246. for i = 0, 1, 0.1 do
  1247. swait()
  1248. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), 0.3)
  1249. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-5), math.rad(-50)), 0.3)
  1250. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1251. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(130), math.rad(0), math.rad(-90)), 0.3)
  1252. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1253. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1254. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1255. BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
  1256. end
  1257. CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.8)
  1258. BlockEffect(BrickColor.new("White"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.07)
  1259. Blade.Transparency = 0
  1260. coroutine.resume(coroutine.create(function()
  1261.  
  1262. if dragon == true then
  1263. Torso.Velocity = RootPart.CFrame.lookVector * 100
  1264. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1265. Blade1.Transparency = 1
  1266. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1267. Blade2.Transparency = 1
  1268. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1269. Blade3.Transparency = 1
  1270. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1271. Blade4.Transparency = 1
  1272. for i = 1, 3 do
  1273. swait()
  1274. for i = 0, 1, 0.2 do
  1275. swait()
  1276. end
  1277. MagniDamage(MagniHit, 5, 5, 10, 0, "Normal")
  1278. CreateSound("http://www.roblox.com/asset/?id=338586331", RootPart, 1, 2)
  1279. SlashEffect(BrickColor.new("Institutional white"), RootPart.CFrame * cf(0, -1, -5) * angles(math.rad(90), math.random(-50, 50), 0), 0.001, 0.1, 0.1, 0, 0.001, 0.001, 0.07)
  1280. end
  1281. SphereEffect(BrickColor.new("White"), Blade1.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1282. Blade1.Transparency = 0.2
  1283. SphereEffect(BrickColor.new("White"), Blade2.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1284. Blade2.Transparency = 0.2
  1285. SphereEffect(BrickColor.new("White"), Blade3.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1286. Blade3.Transparency = 0.2
  1287. SphereEffect(BrickColor.new("White"), Blade4.CFrame, 1, 5, 1, 0.5, 2, 0.5, 0.07)
  1288. Blade4.Transparency = 0.2
  1289. end
  1290. end
  1291. ))
  1292. for i = 0, 1, 0.1 do
  1293. swait()
  1294. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-60)), 0.4)
  1295. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
  1296. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1297. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos(sine / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1298. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1299. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1300. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1301. end
  1302. Blade.Transparency = 1
  1303. BlockEffect(BrickColor.new("White"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.07)
  1304. con:disconnect()
  1305. attack = false
  1306. end
  1307.  
  1308. magoc = false
  1309. Ultimate = function()
  1310.  
  1311. attack = true
  1312. magoc = true
  1313. Humanoid.WalkSpeed = 0
  1314. CreateSound("http://roblox.com/asset/?id=190119264", Torso, 1, 0.8)
  1315. coroutine.resume(coroutine.create(function()
  1316.  
  1317. while magoc do
  1318. wait(0.1)
  1319. RingEffect(BrickColor.new("White"), RootPart.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 33, 33, 1, -2, -2, 1, 0.07)
  1320. end
  1321. end
  1322. ))
  1323. for i = 0, 1, 0.05 do
  1324. swait()
  1325. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), 0.3)
  1326. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(-50)), 0.3)
  1327. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1328. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1329. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1330. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1331. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1332. BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
  1333. end
  1334. for i = 0, 1, 0.05 do
  1335. swait()
  1336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), 0.3)
  1337. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(-50)), 0.3)
  1338. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1339. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1340. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1341. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1342. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1343. BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
  1344. end
  1345. for i = 0, 1, 0.1 do
  1346. swait()
  1347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), 0.3)
  1348. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
  1349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
  1350. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1351. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1352. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1353. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  1354. BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5)
  1355. end
  1356. magoc = false
  1357. for i = 0, 1, 0.2 do
  1358. swait()
  1359. for i = 0, 1, 0.5 do
  1360. swait()
  1361. end
  1362. BlockEffect(BrickColor.new("White"), RootPart.CFrame, 50, 50, 50, -3, -3, -3, 0.07)
  1363. SphereEffect(BrickColor.new("White"), RootPart.CFrame, 50, 50, 50, -3, -3, -3, 0.07)
  1364. end
  1365. Cloak()
  1366. Humanoid.WalkSpeed = 24
  1367. dragon = true
  1368. attack = false
  1369. end
  1370.  
  1371. mouse.Button1Down:connect(function()
  1372.  
  1373. if attack == false and attacktype == 1 then
  1374. attackone()
  1375. attacktype = 2
  1376. else
  1377. if attack == false and attacktype == 2 then
  1378. attacktwo()
  1379. attacktype = 3
  1380. else
  1381. if attack == false and attacktype == 3 then
  1382. attackthree()
  1383. attacktype = 1
  1384. end
  1385. end
  1386. end
  1387. end
  1388. )
  1389. local forwards = false
  1390. local backwards = false
  1391. local left = false
  1392. local right = false
  1393. mouse.KeyDown:connect(function(k)
  1394.  
  1395. k = k:lower()
  1396. if attack == false and co1 <= cooldown1 and k == "z" then
  1397. cooldown1 = 100
  1398. WindBreak()
  1399. else
  1400. if attack == false and co2 <= cooldown2 and k == "x" then
  1401. cooldown2 = 100
  1402. WindBlades()
  1403. else
  1404. if attack == false and co3 <= cooldown3 and k == "c" then
  1405. cooldown3 = 100
  1406. WindBind()
  1407. else
  1408. if attack == false and k == "v" and dragon == false then
  1409. Ultimate()
  1410. else
  1411. if attack == false and k == "w" then
  1412. forwards = true
  1413. else
  1414. if attack == false and k == "s" then
  1415. backwards = true
  1416. else
  1417. if attack == false and k == "a" then
  1418. left = true
  1419. else
  1420. if attack == false and k == "d" then
  1421. right = true
  1422. end
  1423. end
  1424. end
  1425. end
  1426. end
  1427. end
  1428. end
  1429. end
  1430. end
  1431. )
  1432. local keydown = false
  1433. mouse.KeyUp:connect(function(k)
  1434.  
  1435. k = k:lower()
  1436. if attack == false and k == "w" then
  1437. forwards = false
  1438. else
  1439. if attack == false and k == "s" then
  1440. backwards = false
  1441. else
  1442. if attack == false and k == "a" then
  1443. left = false
  1444. else
  1445. if attack == false and k == "d" then
  1446. right = false
  1447. end
  1448. end
  1449. end
  1450. end
  1451. end
  1452. )
  1453. updateskills = function()
  1454.  
  1455. if cooldown1 <= co1 then
  1456. cooldown1 = cooldown1 + 0.033333333333333
  1457. end
  1458. if cooldown2 <= co2 then
  1459. cooldown2 = cooldown2 + 0.033333333333333
  1460. end
  1461. if cooldown3 <= co3 then
  1462. cooldown3 = cooldown3 + 0.033333333333333
  1463. end
  1464. if cooldown4 <= co4 and dragon == false then
  1465. cooldown4 = cooldown4 + 0.033333333333333
  1466. end
  1467. end
  1468.  
  1469. local away = false
  1470. local debb = false
  1471. truedragon = function()
  1472.  
  1473. if debb == true then
  1474. return
  1475. end
  1476. if cooldown4 <= 0 then
  1477. away = true
  1478. attack = true
  1479. SphereEffect(BrickColor.new("White"), Hitbox.CFrame, 20, 20, 20, 5, 5, 5, 0.07)
  1480. BlockEffect(BrickColor.new("White"), Hitbox.CFrame, 20, 20, 20, 5, 5, 5, 0.07)
  1481. BlockEffect(BrickColor.new("Bright red"), Hitbox.CFrame, 20, 20, 20, 5, 5, 5, 1)
  1482. UnCloak()
  1483. Humanoid.WalkSpeed = 16
  1484. cooldown4 = cooldown4 + 2
  1485. dragon = false
  1486. attack = false
  1487. away = false
  1488. debb = false
  1489. end
  1490. if dragon == true then
  1491. cooldown4 = cooldown4 - 1
  1492. debb = true
  1493. for i = 0, 1, 0.05 do
  1494. swait()
  1495. end
  1496. debb = false
  1497. end
  1498. end
  1499.  
  1500. while 1 do
  1501. swait()
  1502. updateskills()
  1503. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1504. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1505. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1506. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1507. if dragon == true then
  1508. Blade1Weld.C0 = clerp(Blade1Weld.C0, cf(0, 0 - 0.5 * math.cos(sine / 20), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1509. Blade2Weld.C0 = clerp(Blade2Weld.C0, cf(0, 0 - 0.5 * math.cos(sine / 23), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1510. Blade3Weld.C0 = clerp(Blade3Weld.C0, cf(0, 0 - 0.5 * math.cos(sine / 21), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1511. Blade4Weld.C0 = clerp(Blade4Weld.C0, cf(0, 0 - 0.5 * math.cos(sine / 24), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1512. else
  1513. Blade1Weld.C0 = clerp(Blade1Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1514. Blade2Weld.C0 = clerp(Blade2Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1515. Blade3Weld.C0 = clerp(Blade3Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1516. Blade4Weld.C0 = clerp(Blade4Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1517. Blade1.Transparency = 1
  1518. Blade2.Transparency = 1
  1519. Blade3.Transparency = 1
  1520. Blade4.Transparency = 1
  1521. end
  1522. coroutine.resume(coroutine.create(function()
  1523.  
  1524. if away == true then
  1525. return
  1526. end
  1527. truedragon()
  1528. end
  1529. ))
  1530. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1531. velocity = RootPart.Velocity.y
  1532. sine = sine + change
  1533. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1534. if equipped == true or equipped == false then
  1535. if 1 < RootPart.Velocity.y and hit == nil then
  1536. Anim = "Jump"
  1537. if attack == false then
  1538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1539. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
  1540. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1541. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1542. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1543. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1544. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1545. end
  1546. else
  1547. if RootPart.Velocity.y < -1 and hit == nil then
  1548. Anim = "Fall"
  1549. if attack == false then
  1550. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1551. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  1552. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1553. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1554. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1555. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1556. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1557. end
  1558. else
  1559. if Torsovelocity < 1 and hit ~= nil then
  1560. Anim = "Idle"
  1561. if attack == false then
  1562. change = 1
  1563. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  1564. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1565. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 - 0.1 * math.cos((sine) / 8), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  1566. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.7 - 0.1 * math.cos((sine) / 8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.3)
  1567. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1568. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3)
  1569. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  1570. end
  1571. else
  1572. if 2 < Torsovelocity and hit ~= nil then
  1573. Anim = "Walk"
  1574. if attack == false then
  1575. if forwards == true then
  1576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
  1577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3)
  1578. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1579. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1580. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1581. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1582. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-100), math.rad(0), math.rad(150)), 0.5)
  1583. else
  1584. if backwards == true then
  1585. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1586. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1587. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1588. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1589. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1590. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1591. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1592. else
  1593. if left == true then
  1594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1596. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1597. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1598. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1599. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1600. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1601. else
  1602. if right == true then
  1603. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 10)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1604. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1605. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1606. LW.C0 = clerp(LW.C0, CFrame.new(-0.4, 0.4 + 0.1 * math.cos((sine) / 7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1607. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 10), 0) * RHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1608. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 10), 0) * LHCF * angles(math.rad(0 + 30 * math.cos((sine) / 3)), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
  1609. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), 0.5)
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620. if 0 < #Effects then
  1621. for e = 1, #Effects do
  1622. if Effects[e] ~= nil then
  1623. local Thing = Effects[e]
  1624. if Thing ~= nil then
  1625. local Part = Thing[1]
  1626. local Mode = Thing[2]
  1627. local Delay = Thing[3]
  1628. local IncX = Thing[4]
  1629. local IncY = Thing[5]
  1630. local IncZ = Thing[6]
  1631. if Thing[1].Transparency <= 1 then
  1632. if Thing[2] == "Block1" then
  1633. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1634. Mesh = Thing[1].Mesh
  1635. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1636. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1637. else
  1638. if Thing[2] == "Block2" then
  1639. Thing[1].CFrame = Thing[1].CFrame
  1640. Mesh = Thing[7]
  1641. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1643. else
  1644. if Thing[2] == "Cylinder" then
  1645. Mesh = Thing[1].Mesh
  1646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1648. else
  1649. if Thing[2] == "Blood" then
  1650. Mesh = Thing[7]
  1651. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1652. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1653. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1654. else
  1655. if Thing[2] == "Elec" then
  1656. Mesh = Thing[1].Mesh
  1657. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1659. else
  1660. if Thing[2] == "Disappear" then
  1661. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1662. else
  1663. if Thing[2] == "Shatter" then
  1664. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1665. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1666. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1667. Thing[6] = Thing[6] + Thing[5]
  1668. end
  1669. end
  1670. end
  1671. end
  1672. end
  1673. end
  1674. end
  1675. else
  1676. Part.Parent = nil
  1677. table.remove(Effects, e)
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
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