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Josemmoya

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Feb 8th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --[[memey fe red car killer script (if u on fe game, this fe script will show up on all player's screens, not only yours)
  88. credits: Josemmoya
  89. idea by: skidma's thomas dank engine
  90. script version: 1.0 (meaning ill remaster it soon lol)
  91. useless note: I suck lol
  92. ]]--
  93. print("memey fe red car killer script (if u on fe game, this fe script will show up on all player's screens, not only yours)")
  94. print("credits: Josemmoya")
  95. print ("idea by: skidma's thomas dank engine")
  96. print ("script version: 1.0 (meaning ill remaster it soon lol)")
  97. print("useless note: I suck lol")
  98. local p = owner.Character
  99. local train = owner.Character.Torso
  100. local TrainMesh = Instance.new("SpecialMesh",train)
  101. TrainMesh.MeshType = Enum.MeshType.FileMesh
  102. TrainMesh.Scale = Vector3.new(9, 9, 9)
  103. TrainMesh.MeshId = "rbxassetid://693526472"
  104. TrainMesh.TextureId = "rbxassetid://3973208"
  105. p.Humanoid.WalkSpeed = 150;
  106. print("its chaos time!")
  107. -- By Dylxan, PM me if you have any questions! --
  108. while true do
  109. --Declare Variables
  110. local sound = Instance.new("Sound")
  111. local soundID = 2076648232 --Sound ID
  112. local volume = 10 --Volume
  113. local pitch = 1 --Pitch
  114. local looped = true --Set to false if you dont want it looped
  115. local name = "despacito"--Doesnt matter
  116. local parent = owner.Character.Torso
  117. --Main script, don't touch unless you know what your doing
  118. sound.Parent = (parent)
  119. sound.SoundId = "http://www.roblox.com/asset/?id="..soundID..""
  120. sound.Pitch = pitch
  121. sound.Volume = volume
  122. sound.Name = name
  123. sound.Looped = looped
  124. sound:play()
  125. break
  126. end
  127. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  128. train.Touched:connect(function(p)
  129. if p.Parent then
  130. if p.Parent:IsA("Model") then
  131. if game.Players:FindFirstChild(p.Parent.Name) then
  132. if p.Parent.Name ~= owner.Name then
  133. game.Players:FindFirstChild(p.Parent.Name).Character.Humanoid.Health = 0
  134. local Whistle = SFX(475073913)
  135. Whistle:Play()
  136. end
  137. end
  138. end
  139. end
  140. end)
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