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- Wingkaiser Birdman
- Level 4 WIND Winged Beast/Armor/Effect
- 1800/600 (+300/+300)
- Once per turn: You can target 1 face-up monster on the field; return that target to the hand.
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- If this card is Normal or Special Summoned: You can add 1 "Wingkaiser" card from your Deck to your hand, except "Wingkaiser Birdman". If this card is in your hand, field, or GY: You can target 1 "Wingkaiser" monster you control, except "Wingkaiser Birdman"; attach this card to it as Armor. You can only use each effect of "Wingkaiser Birdman" once per turn.
- Wingkaiser Scout
- Level 2 WIND Winged Beast/Armor/Effect
- 600/600 (+300/+300)
- This card can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved.
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- If you control a "Wingkaiser" monster, you can Special Summon this card (from your hand). You can only Special Summon "Wingkaiser Scout" once per turn this way. If this card is in your hand, field, or GY: You can target 1 "Wingkaiser" monster you control, except "Wingkaiser Scout"; attach this card to it as Armor. You can only use this effect of "Wingkaiser Scout" once per turn.
- Wingkaiser 1
- Level 4 WIND Winged Beast/Armor/Effect
- 1400/1600 (+300/+300)
- This card can make a second attack during each Battle Phase.
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- If this card is Normal or Special Summoned: You can send 1 "Wingkaiser" card from your Deck to the GY, except "Wingkaiser 1". If this card is in your hand, field, or GY: You can target 1 "Wingkaiser" monster you control, except "Wingkaiser 1"; attach this card to it as Armor. You can only use each effect of "Wingkaiser 1" once per turn.
- Wingkaiser 2
- Level 4 WIND Winged Beast/Armor/Effect
- 1500/1700 (+300/+300)
- If this card attacks a Defense Position monster, inflict piercing battle damage.
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- If this card is Normal or Special Summoned: You can target 1 "Wingkaiser" card in your GY, except "Wingkaiser 2"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Wingkaiser" monster you control, except "Wingkaiser 2"; attach this card to it as Armor. You can only use each effect of "Wingkaiser 2" once per turn.
- Wingkaiser 3
- Level 4 WIND Winged Beast/Armor/Effect
- 1600/1800 (+300/+300)
- At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
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- If this card is Normal or Special Summoned: You can Special Summon 1 "Wingkaiser" monster from your hand, except "Wingkaiser 3". If this card is in your hand, field, or GY: You can target 1 "Wingkaiser" monster you control, except "Wingkaiser 3"; attach this card to it as Armor. You can only use each effect of "Wingkaiser 3" once per turn.
- Wingkaiser Backup
- Level 3 WIND Winged Beast/Armor/Effect
- 1200/0 (+300/+300)
- If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
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- You can detach 1 Armor from a "Wingkaiser" Armor Monster you control; Special Summon this card from your hand. If this card is in your hand, field, or GY: You can target 1 "Wingkaiser" monster you control, except "Wingkaiser Backup"; attach this card to it as Armor. You can only use each effect of "Wingkaiser Backup" once per turn.
- Wingkaiser Rookie
- Level 1 WIND Winged Beast/Armor/Effect
- 500/500 (+300/+300)
- Your opponent's monsters cannot target monsters for attacks, except this one.
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- If this card is in your hand, field, or GY: You can target 1 "Wingkaiser" monster you control, except "Wingkaiser Rookie"; attach this card to it as Armor. If this card is in your GY, except the turn it was sent there: You can target 4 "Wingkaiser" cards in your GY, except "Wingkaiser Rookie"; shuffle them and this card into the Deck, then draw 2 cards. You can only use each effect of "Wingkaiser Rookie" once per turn.
- Wingkaiser-In-Training
- Level 3 WIND Winged Beast/Armor/Effect
- 1100/800 (+300/+300)
- The first time this card would be destroyed by battle each turn, it is not destroyed.
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- You can pay 500 LP; Special Summon this card from your hand. If this card is in your hand, field, or GY: You can target 1 "Wingkaiser" monster you control, except "Wingkaiser Backup"; attach this card to it as Armor. You can only use each effect of "Wingkaiser-In-Training" once per turn.
- Wingkaiser Emperor Toto
- Level 5 (+Shell 2) WIND Winged Beast/Armorizing/Effect
- 2200/2200
- 1 Level 4 or lower WIND monster with 2 or more Armors
- Once per turn: You can target 1 face-up monster on the field; this turn, banish it when it leaves the field. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 other "Wingkaiser" monster from your hand, field, or GY; this card's ATK becomes double its original ATK during that damage calculation only.
- Wingkaiser Emperor Otto
- Level 6 (+Shell 3) WIND Winged Beast/Armorizing/Effect
- 3000/3000
- 1 Level 4 or lower WIND monster with 3 or more Armors
- Cannot be destroyed by battle. This card can attack all monsters your opponent controls, once each. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. If this card in your possession is sent to the GY by an opponent's card: You can add 1 WIND Armor Monster from your Deck to your hand. You can only use this effect of "Wingkaiser Emperor Otto" once per turn.
- Wingkaiser Sky Empire
- Field Spell
- All "Wingkaiser" Armorizing Monsters you control gain 300 ATK. You can only use each of the following effects of "Wingkaiser Sky Empire" once per turn. If you control no monsters: You can discard 1 "Wingkaiser" card; Special Summon 1 "Wingkaiser" Armor Monster from your Deck, but you cannot Special Summon monsters for the rest of this turn, except WIND monsters (even if this card leaves the field). If you Armorizing Summon a "Wingkaiser" Armorizing Monster (except during the Damage Step): You can draw 1 card.
- Wingkaiser Command
- Normal Spell
- Target 1 "Wingkaiser" monster in your GY; Special Summon it, and if you do, if you Special Summoned an Armor Monster this way, you can attach 1 "Wingkaiser" Armor Monster from your Deck with a different name to that monster as an Armor. You can only activate 1 "Wingkaiser Command" per turn.
- Wingkaiser Squad Calling
- Normal Spell
- Special Summon 1 "Wingkaiser" monster from your hand, then add 1 "Wingkaiser" Spell/Trap from your Deck to your hand, except "Wingkaiser Squad Calling", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except WIND monsters. You can only activate 1 "Wingkaiser Squad Calling" per turn.
- Wingkaiser Wingballista
- Armor Trap (+300/+300)
- If this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
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- Target 1 "Wingkaiser" monster you control; destroy all monsters your opponent controls with an equal or lower ATK than that monster. You can only activate 1 "Wingkaiser Wingballista" per turn.
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