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Liampdoherty

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Jul 21st, 2017
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  1. game.Workspace.liampdoherty.Humanoid.MaxHealth=400
  2. plr = game:service'Players'.LocalPlayer
  3. char = plr.Character
  4. mouse = plr:GetMouse()
  5. humanoid = char:findFirstChild("Humanoid")
  6. torso = char:findFirstChild("Torso")
  7. head = char.Head
  8. ra = char:findFirstChild("Right Arm")
  9. la = char:findFirstChild("Left Arm")
  10. rl = char:findFirstChild("Right Leg")
  11. ll = char:findFirstChild("Left Leg")
  12. rs = torso:findFirstChild("Right Shoulder")
  13. ls = torso:findFirstChild("Left Shoulder")
  14. rh = torso:findFirstChild("Right Hip")
  15. lh = torso:findFirstChild("Left Hip")
  16. neck = torso:findFirstChild("Neck")
  17. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  18. rootpart = char:findFirstChild("HumanoidRootPart")
  19. camera = workspace.CurrentCamera
  20.  
  21. local s = Instance.new('Sound', head)
  22. s.Volume = 1
  23. s.SoundId = "rbxassetid://330630853" --EG: Music to my ears
  24. s.Looped = true
  25. s.Pitch = 1
  26. s:play()
  27.  
  28. humanoid.WalkSpeed = 40
  29.  
  30.  
  31. -------------------------------------------------------------------------------------
  32.  
  33. local Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(0,0,0))
  34.  
  35. local Num = .8
  36.  
  37. local Num2 = 6 -------------Mods:1,4,8,10,15,20-------------------------------------
  38. local Size = 0.4
  39. local Rate = 300
  40. -------------------------------------------------------------------------------------
  41. local Player = game:service'Players'.LocalPlayer
  42. local Character = Player.Character
  43. Torso = Character:WaitForChild'Torso'
  44.  
  45. local Wing1 = Instance.new("Part",Character)
  46. Wing1.FormFactor = Enum.FormFactor.Custom
  47. Wing1.Size = Vector3.new(.2, .2, .2)
  48. Wing1.Name = "WIng_1"
  49.  
  50. local fire = Instance.new("ParticleEmitter", Wing1)
  51. fire.VelocitySpread = 0
  52. fire.Lifetime = NumberRange.new(2)
  53. fire.Acceleration = Vector3.new(0, 2, 2)
  54. fire.RotSpeed = NumberRange.new(10)
  55. fire.Rate = Rate
  56. fire.Rotation = NumberRange.new(1515)
  57. fire.Name = "Fire"
  58. fire.LightEmission = 0
  59. fire.LockedToPart = true
  60. fire.Texture = "http://www.roblox.com/asset/?id=42305693"
  61. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(0,0,0))
  62.  
  63. local Wing2 = Instance.new("Part",Character)
  64. Wing2.FormFactor = Enum.FormFactor.Custom
  65. Wing2.Size = Vector3.new(.2, .2, .2)
  66. Wing2.Name = "WIng_2"
  67.  
  68. local fire = Instance.new("ParticleEmitter", Wing2)
  69. fire.VelocitySpread = 0
  70. fire.Lifetime = NumberRange.new(2)
  71. fire.Acceleration = Vector3.new(0, 4, 4)
  72. fire.RotSpeed = NumberRange.new(10)
  73. fire.Rate = Rate
  74. fire.Rotation = NumberRange.new(1515)
  75. fire.Name = "Fire"
  76. fire.LightEmission = 1
  77. fire.LockedToPart = true
  78. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  79. fire.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255))
  80. local x,y,z = 0,-1,-6
  81.  
  82. Wld = function(a,b,cf)
  83. local Weld = Instance.new('Weld',a)
  84. Weld.Part0 = a
  85. Weld.Part1 = b
  86. Weld.C1 = cf
  87. return Weld
  88. end
  89.  
  90. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  91. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
  92.  
  93.  
  94. game:service'RunService'.Stepped:connect(function()
  95. z = 6+math.sin(tick()*2)
  96. y = -1+math.sin(tick()*Num)*Num2
  97. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  98. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  99. end)
  100. ------------------------------------------------------------------------------------------------
  101. local Player = game:service'Players'.LocalPlayer
  102. local Character = Player.Character
  103. Torso = Character:WaitForChild'Torso'
  104.  
  105. local Wing1 = Instance.new("Part",Character)
  106. Wing1.FormFactor = Enum.FormFactor.Custom
  107. Wing1.Size = Vector3.new(.2, .2, .2)
  108. Wing1.Name = "WIng_1"
  109.  
  110. local fire = Instance.new("ParticleEmitter", Wing1)
  111. fire.VelocitySpread = 0
  112. fire.Lifetime = NumberRange.new(2.5)
  113. fire.Acceleration = Vector3.new(0, 4, 4)
  114. fire.RotSpeed = NumberRange.new(10)
  115. fire.Rate = Rate
  116. fire.Rotation = NumberRange.new(1515)
  117. fire.Name = "Fire"
  118. fire.LightEmission = 0
  119. fire.LockedToPart = true
  120. fire.Texture = "http://www.roblox.com/asset/?id=42305693"
  121. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(0,0,0))
  122.  
  123. local Wing2 = Instance.new("Part",Character)
  124. Wing2.FormFactor = Enum.FormFactor.Custom
  125. Wing2.Size = Vector3.new(.2, .2, .2)
  126. Wing2.Name = "WIng_2"
  127.  
  128. local fire = Instance.new("ParticleEmitter", Wing2)
  129. fire.VelocitySpread = 0
  130. fire.Lifetime = NumberRange.new(2.5)
  131. fire.Acceleration = Vector3.new(0, 4, 4)
  132. fire.RotSpeed = NumberRange.new(10)
  133. fire.Rate = Rate
  134. fire.Rotation = NumberRange.new(1515)
  135. fire.Name = "Fire"
  136. fire.LightEmission = 1
  137. fire.LockedToPart = true
  138. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  139. fire.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255))
  140. local x,y,z = 0,-1,-6
  141.  
  142. Wld = function(a,b,cf)
  143. local Weld = Instance.new('Weld',a)
  144. Weld.Part0 = a
  145. Weld.Part1 = b
  146. Weld.C1 = cf
  147. return Weld
  148. end
  149.  
  150. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  151. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
  152.  
  153. print'Loaded'
  154.  
  155. game:service'RunService'.Stepped:connect(function()
  156. z = 6+math.sin(tick()*2)
  157. y = -1+math.sin(tick()*Num)*Num2
  158. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  159. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  160. end)
  161.  
  162. ------------------------------------------------------------------------------------------------
  163. local Player = game:service'Players'.LocalPlayer
  164. local Character = Player.Character
  165. Torso = Character:WaitForChild'Torso'
  166.  
  167. local Wing1 = Instance.new("Part",Character)
  168. Wing1.FormFactor = Enum.FormFactor.Custom
  169. Wing1.Size = Vector3.new(.2, .2, .2)
  170. Wing1.Name = "WIng_1"
  171.  
  172. local fire = Instance.new("ParticleEmitter", Wing1)
  173. fire.VelocitySpread = 0
  174. fire.Lifetime = NumberRange.new(2.8)
  175. fire.Acceleration = Vector3.new(0, 4, 4)
  176. fire.RotSpeed = NumberRange.new(10)
  177. fire.Rate = Rate
  178. fire.Rotation = NumberRange.new(1515)
  179. fire.Name = "Fire"
  180. fire.LightEmission = 0
  181. fire.LockedToPart = true
  182. fire.Texture = "http://www.roblox.com/asset/?id=42305693"
  183. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(0,0,0))
  184.  
  185. local Wing2 = Instance.new("Part",Character)
  186. Wing2.FormFactor = Enum.FormFactor.Custom
  187. Wing2.Size = Vector3.new(.2, .2, .2)
  188. Wing2.Name = "WIng_2"
  189.  
  190. local fire = Instance.new("ParticleEmitter", Wing2)
  191. fire.VelocitySpread = 0
  192. fire.Lifetime = NumberRange.new(2.8)
  193. fire.Acceleration = Vector3.new(0, 4, 4)
  194. fire.RotSpeed = NumberRange.new(10)
  195. fire.Rate = Rate
  196. fire.Rotation = NumberRange.new(1515)
  197. fire.Name = "Fire"
  198. fire.LightEmission = 1
  199. fire.LockedToPart = true
  200. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  201. fire.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255))
  202. local x,y,z = 0,-1,-6
  203.  
  204. Wld = function(a,b,cf)
  205. local Weld = Instance.new('Weld',a)
  206. Weld.Part0 = a
  207. Weld.Part1 = b
  208. Weld.C1 = cf
  209. return Weld
  210. end
  211.  
  212. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  213. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
  214.  
  215. print'Loaded'
  216.  
  217. game:service'RunService'.Stepped:connect(function()
  218. z = 6+math.sin(tick()*2)
  219. y = -1+math.sin(tick()*Num)*Num2
  220. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  221. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  222. end)
  223.  
  224. ------------------------------------------------------------------------------------------------
  225. local Player = game:service'Players'.LocalPlayer
  226. local Character = Player.Character
  227. Torso = Character:WaitForChild'Torso'
  228.  
  229. local Wing1 = Instance.new("Part",Character)
  230. Wing1.FormFactor = Enum.FormFactor.Custom
  231. Wing1.Size = Vector3.new(.2, .2, .2)
  232. Wing1.Name = "WIng_1"
  233.  
  234. local fire = Instance.new("ParticleEmitter", Wing1)
  235. fire.VelocitySpread = 0
  236. fire.Lifetime = NumberRange.new(3)
  237. fire.Acceleration = Vector3.new(0, 4, 4)
  238. fire.RotSpeed = NumberRange.new(10)
  239. fire.Rate = Rate
  240. fire.Rotation = NumberRange.new(1515)
  241. fire.Name = "Fire"
  242. fire.LightEmission = 0
  243. fire.LockedToPart = true
  244. fire.Texture = "http://www.roblox.com/asset/?id=42305693"
  245. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(0,0,0))
  246.  
  247. local Wing2 = Instance.new("Part",Character)
  248. Wing2.FormFactor = Enum.FormFactor.Custom
  249. Wing2.Size = Vector3.new(.2, .2, .2)
  250. Wing2.Name = "WIng_2"
  251.  
  252. local fire = Instance.new("ParticleEmitter", Wing2)
  253. fire.VelocitySpread = 0
  254. fire.Lifetime = NumberRange.new(3)
  255. fire.Acceleration = Vector3.new(0, 4, 4)
  256. fire.RotSpeed = NumberRange.new(10)
  257. fire.Rate = Rate
  258. fire.Rotation = NumberRange.new(1515)
  259. fire.Name = "Fire"
  260. fire.LightEmission = 1
  261. fire.LockedToPart = true
  262. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  263. fire.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255))
  264. local x,y,z = 0,-1,-6
  265.  
  266. Wld = function(a,b,cf)
  267. local Weld = Instance.new('Weld',a)
  268. Weld.Part0 = a
  269. Weld.Part1 = b
  270. Weld.C1 = cf
  271. return Weld
  272. end
  273.  
  274. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  275. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
  276.  
  277. print'Loaded'
  278.  
  279. game:service'RunService'.Stepped:connect(function()
  280. z = 6+math.sin(tick()*2)
  281. y = -1+math.sin(tick()*Num)*Num2
  282. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  283. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  284. end)
  285.  
  286. ------------------------------------------------------------------------------------------------
  287. local Player = game:service'Players'.LocalPlayer
  288. local Character = Player.Character
  289. Torso = Character:WaitForChild'Torso'
  290.  
  291. local Wing1 = Instance.new("Part",Character)
  292. Wing1.FormFactor = Enum.FormFactor.Custom
  293. Wing1.Size = Vector3.new(.2, .2, .2)
  294. Wing1.Name = "WIng_1"
  295.  
  296. local fire = Instance.new("ParticleEmitter", Wing1)
  297. fire.VelocitySpread = 0
  298. fire.Lifetime = NumberRange.new(3.1)
  299. fire.Acceleration = Vector3.new(0, 4, 4)
  300. fire.RotSpeed = NumberRange.new(10)
  301. fire.Rate = Rate
  302. fire.Rotation = NumberRange.new(1515)
  303. fire.Name = "Fire"
  304. fire.LightEmission = 0
  305. fire.LockedToPart = true
  306. fire.Texture = "http://www.roblox.com/asset/?id=42305693"
  307. fire.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(0,0,0))
  308.  
  309. local Wing2 = Instance.new("Part",Character)
  310. Wing2.FormFactor = Enum.FormFactor.Custom
  311. Wing2.Size = Vector3.new(.2, .2, .2)
  312. Wing2.Name = "WIng_2"
  313.  
  314. local fire = Instance.new("ParticleEmitter", Wing2)
  315. fire.VelocitySpread = 0
  316. fire.Lifetime = NumberRange.new(3.1)
  317. fire.Acceleration = Vector3.new(0, 4, 4)
  318. fire.RotSpeed = NumberRange.new(10)
  319. fire.Rate = Rate
  320. fire.Rotation = NumberRange.new(1515)
  321. fire.Name = "Fire"
  322. fire.LightEmission = 1
  323. fire.LockedToPart = true
  324. fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  325. fire.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255))
  326. local x,y,z = 0,-1,-6
  327.  
  328. Wld = function(a,b,cf)
  329. local Weld = Instance.new('Weld',a)
  330. Weld.Part0 = a
  331. Weld.Part1 = b
  332. Weld.C1 = cf
  333. return Weld
  334. end
  335.  
  336. local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  337. local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
  338.  
  339. print'Loaded'
  340.  
  341. game:service'RunService'.Stepped:connect(function()
  342. z = 6+math.sin(tick()*2)
  343. y = -1+math.sin(tick()*Num)*Num2
  344. Wing1.Fire.Acceleration = Vector3.new(x,y,z)
  345. Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
  346. end)
  347.  
  348. Player = game:GetService("Players").LocalPlayer
  349. Character = Player.Character
  350. PlayerGui = Player.PlayerGui
  351. Backpack = Player.Backpack
  352. Torso = Character.Torso
  353. Head = Character.Head
  354. Humanoid = Character.Humanoid
  355. LeftArm = Character["Left Arm"]
  356. LeftLeg = Character["Left Leg"]
  357. RightArm = Character["Right Arm"]
  358. RightLeg = Character["Right Leg"]
  359. local HBill = Instance.new("BillboardGui", Head)
  360. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  361. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  362. HBill.Size = UDim2.new(15,0,2.2,0)
  363. HBill.Name = "Health Display"
  364. HBill.StudsOffset = Vector3.new(0,4,0)
  365. HBill.AlwaysOnTop = true
  366. HBill.Enabled=true
  367. HMain.BackgroundColor3 = Color3.new(255, 255, 255)
  368. HMain.BackgroundTransparency = 0.6
  369. HMain.Size = UDim2.new(1,0,1,0)
  370. HBarBack.Parent = HMain
  371. HBarBack.BackgroundColor3 = Color3.new(255,255,255)
  372. HBarBack.BorderColor3 = Color3.new(255,255,255)
  373. HBarBack.BorderSizePixel = 2
  374. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  375. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  376. HBar.Parent = HBarBack
  377. HBar.BackgroundColor3 = Color3.new(255, 255, 255)
  378. HBar.BorderColor3 = Color3.new(0,0,0)
  379. HBar.Size = UDim2.new(.5,0,1,0)
  380. HHealth.BackgroundTransparency = 1
  381. HHealth.Size = UDim2.new(1,0,1,0)
  382. HHealth.Font = "SourceSans"
  383. HHealth.Text = "[10/10]"
  384. HHealth.TextScaled = true
  385. HHealth.TextColor3 = Color3.new(255,255,255)
  386. HHealth.TextStrokeColor3 = Color3.new(0, 0, 0)
  387. HHealth.TextStrokeTransparency = 0
  388. HName.Parent = HMain
  389. HName.BackgroundTransparency = 1
  390. HName.Size = UDim2.new(1,0,.5,0)
  391. HName.Font = "SourceSansItalic"
  392. HName.Text = "Akiro"
  393. HName.TextScaled = true
  394. HName.TextColor3 = BrickColor.new("Black metallic").Color
  395. HName.TextStrokeColor3 = Color3.new(0,0,0)
  396. HName.TextStrokeTransparency = 0
  397. HName.TextYAlignment = "Top"
  398. local runServ = game:GetService("RunService").RenderStepped
  399. runServ:connect(function()
  400. HHealth.Text = "["..Humanoid.Health.."]"
  401. HBar:TweenSize(UDim2.new((Humanoid.Health/Humanoid.MaxHealth),0,1,0), _, "Linear", .4)
  402. end)
  403.  
  404. --Tinfold
  405. --If you log this, don't leak it
  406. --Apparently an older version of this script was already leaked. If you get this one, please don't leak it. Leak it when it's done, for god's sake.
  407. --Akiro
  408. math.randomseed(tick())
  409. plr=game:service'Players'.LocalPlayer
  410. ch,char=plr.Character,plr.Character
  411. hum=ch.Humanoid
  412. tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint
  413. m,mouse=plr:GetMouse(),plr:GetMouse()
  414. cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
  415. bc=BrickColor.new
  416. head=ch.Head
  417. cam=workspace.CurrentCamera
  418. debris=game.Debris
  419.  
  420. rj.C0=cfn()
  421. rj.C1=cfn()
  422.  
  423. lib={}
  424. lib.cone='1033714'
  425. lib.ring="3270017"
  426. lib.yato='579392805'
  427. lib.diamond='9756362'
  428. lib.crown='20329976'
  429. lib.darkmagiccircle='223123319'
  430. rbx='rbxassetid://'
  431.  
  432. for _,v in pairs(lib) do
  433. game:GetService'ContentProvider':Preload('rbxassetid'..v)
  434. end
  435.  
  436. --tb and anti sc
  437. v3 = Vector3.new
  438. cn = CFrame.new
  439. ca2 = CFrame.Angles
  440. mf = math.floor
  441. mran = math.random rn=mran
  442. mrad = math.rad rd=mrad
  443. mdeg = math.deg dg=mdeg
  444. ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end
  445. mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end
  446. ud=UDim2.new
  447. bn = BrickColor.new
  448. c3 = Color3.new
  449. --tb and anti sc
  450.  
  451. getSound=function(id)
  452. game:service'ContentProvider':Preload('rbxassetid'..tostring(id))
  453. local s=int("Sound",ch.Head)
  454. s.SoundId='rbxassetid://' .. tostring(id-1)
  455. s.Volume=1
  456. return s
  457. end
  458.  
  459. --declarations
  460.  
  461. --strings
  462. local combostring=[[]]
  463. local attackstring=[[]]
  464.  
  465. --sounds, some by qaeo
  466. blocksound=getSound(260433722)
  467. blocksound.Pitch=1
  468. startsound=getSound(588738950) --260433747
  469. startsound.Pitch=1
  470. endsound=getSound(588736246) --260433769
  471. endsound.Pitch=1
  472. endsound.Volume=2
  473. swsound=getSound(588736970)
  474. --swsound.Pitch=0.8
  475. swexp=getSound(365002939)
  476. swexp.Pitch=1
  477. spexp=getSound(365002939)
  478. spexp.Pitch=1.2
  479. startsound2=getSound(260433769)--260433769
  480. startsound2.Pitch=0.8
  481. startsound3=getSound(260433769)
  482. startsound3.Pitch=0.89
  483. chargesound=getSound(181004944)
  484. chargesound.Pitch=1
  485. basicsound=getSound(588736246)--260433747
  486. basicsound.Pitch=1.2
  487. dodgesound=getSound(177162407)
  488. dodgesound.Pitch=1.4
  489. landsound=getSound(315775190)
  490. rushsound=getSound(134012323)--134012323
  491. swoosh=getSound(231917988)
  492. --swoosh.Pitch=1.2
  493. swoosh.Volume=2
  494. aerialcharge=getSound(265109959)
  495. aerialcharge.Pitch=1.1
  496. curse=getSound(231917971)
  497. glass=getSound(130779172)
  498. magictone1=getSound(588738950)
  499. chargedupbeam=getSound(588735946)
  500. chargedupbeam.Volume=2.5
  501. diamondproj=getSound(231917751)
  502. diamondproj.PlaybackSpeed=5
  503. diamondbreak=getSound(130779172)
  504. diamondbreak.Pitch=2
  505. magicriff=getSound(588735156)
  506. bigmagic=getSound(231917773)
  507. walksound=getSound(142665236)
  508. apoc=getSound(235097615)
  509. rise=getSound(231917834)
  510. rise.Pitch=1.4
  511. ultdi=getSound(231917823)
  512. giantexplosion=getSound(233091206)
  513. local explodcharg=getSound(588697035)
  514. explodcharg.Volume=10
  515.  
  516. local magcd=rbx..lib.darkmagiccircle
  517.  
  518. --tables
  519. tweenTable={}
  520. altTweenTable={}
  521. local alljoints={}
  522. textTable={}
  523. local fx={}
  524. moves={}
  525. connectlist={}
  526. cooldowns={}
  527. movers={}
  528. local linetable={}
  529. moveDescriptions={
  530. ['Dark Missile']={move='Dark Missile',key='Left Mouse Button',desc=[[A basic, dark blast that is cheap on mana and easy to use. Deals low damage.]]},
  531. ['Normal Block']={move='Normal Block',desc=[[Blocks projectile attacks where you aim.]]},
  532. ['Rive Beam']={move='Rive Beam',desc=[[A beam of energy that deals heavy damage and knocks down foes.]]},
  533. ['Dark Spikes']={move='Dark Spikes',desc=[[A series of dark stakes that explode to push enemies back and deal medium damage.]]},
  534. ['Down Slam']={move='Down Slam',key=[[Space, Space, Q]],desc=[[An aerial attack that slams the character against the ground to create a shockwave that knocks down and deals low damage to enemies.]]},
  535. ['Aerial Sword']={move='Aerial Sword',key=[[Space, Space, Hold R]],desc=[[An aerial attack with huge power; creates a sphere of dark energy that flings spectral swords which explode and deal damage.]]},
  536. ['Curse']={move='Curse',desc=[[An attack that inflicts the Cursed debuff (5% maxhealth damage every second) and lifesteals half of damage dealt.]]},
  537. ['Dark Slash']={move='Dark Slash',desc=[[Summons a spectral sword that slashes to deal huge critical damage. Very high crit chance.]]},
  538. ['Diamond Storm']={move='Diamond Storm',desc=[[Charge up dark energy to release a flurry of diamonds that explode to deal damage with high crit chance. Heals twice damage dealt. High mana cost.]]},
  539. ['Origin Beam']={move='Origin Beam',key='LMB, LMB, E',desc=[[Combo move: charges a beam that is held for a short time and deals rapid damage.]]},
  540. ['Nightmare Overture']={move='Nightmare Overture',key='Z',desc=[[Ultimate move: Four pillars rise, charges a diamond levitates the user. Creates four diamonds than can be shot, dealing massive damage. Final diamond explodes, dealing massive damage and the Curse debuff to anyone inside the blast radius. ]]}
  541. }
  542.  
  543. --bool global
  544. local run=false
  545. idle=false
  546. local animPlaying=false
  547. local runLeg=false
  548. canRunLeg=false
  549. local deb=false
  550. local basicswitch=false
  551. local canExecuteMoves=true
  552. local bg=false
  553. local sprinting=false
  554. ascension=false
  555. local aright=false
  556. local aleft=false
  557. local aforward=false
  558. local aback=false
  559. local mult=2
  560.  
  561. --string
  562. rcombostring=[[]]
  563.  
  564. --num
  565. maxmana=50233
  566. mana=43034
  567. chain=0
  568. regws=30
  569. bigws=14
  570. hum.MaxHealth=300
  571. spawn(function()
  572. wait() hum.Health=300
  573. end)
  574.  
  575. -- gui
  576. local managui=int('ScreenGui',plr.PlayerGui)
  577. managui.Name='Mana Gui'
  578. local frame=int('Frame',managui)
  579. frame.Size=UDim2.new(0.15,0,0.02,0)
  580. frame.Position=UDim2.new(1-0.17,0,0.7,0)
  581. frame.BackgroundColor3=BrickColor.new('Black').Color
  582. frame.BorderColor3=BrickColor.new('Really black').Color
  583. frame.BorderSizePixel=6
  584.  
  585. local manabartext=int('TextLabel',frame)
  586. manabartext.ZIndex=2
  587. manabartext.Size=UDim2.new(1,0,1,0)
  588. manabartext.TextColor3=BrickColor.new('White').Color
  589. manabartext.TextStrokeTransparency=1
  590. manabartext.Font='SourceSansLight'
  591. manabartext.Text=tostring(mana)..'/'..tostring(maxmana)
  592. manabartext.FontSize='Size18'
  593. manabartext.BackgroundTransparency=1
  594.  
  595. local manabar=int('Frame',frame)
  596. manabar.Size=UDim2.new(1,0,1,0)
  597. manabar.BorderSizePixel=0
  598. manabar.BackgroundColor3=BrickColor.new('White').Color
  599. manabar.Size=UDim2.new(mana/maxmana,0,1,0)
  600.  
  601. local chainframe=int('Frame',managui)
  602. chainframe.Size=frame.Size
  603. chainframe.BackgroundTransparency=1
  604. chainframe.Position=frame.Position+UDim2.new(0.07,0,-0.05,0)
  605. local chaintext=int('TextLabel',chainframe)
  606. chaintext.BackgroundTransparency=1
  607. chaintext.TextStrokeColor3=BrickColor.new('White').Color
  608. chaintext.TextStrokeTransparency=0
  609. chaintext.Size=UDim2.new(1,0,1,0)
  610. chaintext.Font='Antique'
  611. chaintext.FontSize='Size48'
  612. chaintext.Text='0x'
  613.  
  614. local r=int('TextLabel',chainframe)
  615. r.BackgroundTransparency=1
  616. r.TextColor3=BrickColor.new('White').Color
  617. --r.TextStrokeTransparency=0
  618. r.Size=UDim2.new(1,0,1,0)
  619. r.Font='Antique'
  620. r.FontSize='Size24'
  621. r.Text=string.reverse('neviR')
  622. r.Position=UDim2.new(-0.9,0,0.5,0)
  623.  
  624. local cooldownframe=int('Frame',managui)
  625. cooldownframe.Size=UDim2.new(0.3,0,0.2,0)
  626. cooldownframe.BorderSizePixel=0
  627. cooldownframe.Transparency=1
  628. cooldownframe.Position=UDim2.new(0.7,0,0.8,0)
  629.  
  630. local movebutton=int('TextButton',managui)
  631. movebutton.Position=UDim2.new(0.93,0,0.73,0)
  632. movebutton.Text='Moves'
  633. movebutton.Font='Antique'
  634. movebutton.BackgroundColor3=BrickColor.new('Really black').Color
  635. movebutton.BorderSizePixel=0
  636. movebutton.TextColor3=BrickColor.new('White').Color
  637. movebutton.FontSize='Size24'
  638. movebutton.Size=UDim2.new(0.05,0,0.025,0)
  639.  
  640. movesframe=int('Frame',managui)
  641. movesframe.Size=UDim2.new(0.3,0,0.5,0)
  642. movesframe.BackgroundColor3=BrickColor.new('Really black').Color
  643. movesframe.BorderSizePixel=6
  644. movesframe.Position=UDim2.new(0.35,0,0.25,0)
  645. movesframe.BorderColor3=BrickColor.new('White').Color
  646. movesframe.Visible=false
  647.  
  648. local scrollframe=int('ScrollingFrame',movesframe)
  649. scrollframe.Size=UDim2.new(0.35,0,1,0)
  650. scrollframe.BackgroundColor3=BrickColor.new('Really black').Color
  651. scrollframe.ZIndex=2
  652. scrollframe.BorderColor3=BrickColor.new('White').Color
  653. scrollframe.BorderSizePixel=2
  654.  
  655. local descbox=int('Frame',movesframe)
  656. descbox.Size=UDim2.new(1-0.35,0,1,0)
  657. descbox.Position=UDim2.new(0.35,0,0,0)
  658. descbox.ZIndex=3
  659. descbox.BackgroundTransparency=1
  660. descbox.BorderSizePixel=0
  661.  
  662. local nam=int('TextLabel',descbox)
  663. nam.Size=UDim2.new(1,0,0.05,0)
  664. nam.Position=UDim2.new(0,0,0.1,0)
  665. nam.ZIndex=4
  666. nam.Font='Antique'
  667. nam.FontSize='Size24'
  668. nam.BackgroundTransparency=1
  669. nam.TextColor3=BrickColor.new('White').Color
  670. nam.Text='Select a move!'
  671.  
  672. local desc=int('TextLabel',descbox)
  673. desc.BackgroundTransparency=1
  674. desc.TextWrapped=true
  675. desc.Font='Antique'
  676. desc.FontSize='Size32'
  677. desc.Text=''
  678. desc.TextColor3=BrickColor.new('White').Color
  679. desc.TextXAlignment='Center'
  680. desc.TextYAlignment='Top'
  681. desc.Size=UDim2.new(1,0,0.6,0)
  682. desc.Position=UDim2.new(0,0,0.2,0)
  683. desc.ZIndex=4
  684.  
  685. local manacostg=int('TextLabel',desc)
  686. manacostg.Size=UDim2.new(1,0,0.1,0)
  687. manacostg.Text=''
  688. manacostg.Font='Antique'
  689. manacostg.FontSize='Size28'
  690. manacostg.TextColor3=BrickColor.new('White').Color
  691. manacostg.Position=UDim2.new(0,0,0.85,0)
  692. manacostg.BackgroundTransparency=1
  693.  
  694. local cmb=int('TextLabel',desc)
  695. cmb.Size=UDim2.new(1,0,0.1,0)
  696. cmb.Text=''
  697. cmb.Font='Antique'
  698. cmb.FontSize='Size28'
  699. cmb.TextColor3=BrickColor.new('White').Color
  700. cmb.Position=UDim2.new(0,0,0.7,0)
  701. cmb.BackgroundTransparency=1
  702.  
  703. local buttony=0.002
  704.  
  705. for _,v in pairs(moveDescriptions) do
  706. local button=int('TextButton',scrollframe)
  707. button.Size=UDim2.new(0.85,0,0.05,0)
  708. button.BorderSizePixel=0
  709. button.BackgroundColor3=BrickColor.new('White').Color
  710. button.Font='Antique'
  711. button.FontSize='Size24'
  712. button.TextColor3=BrickColor.new('White').Color
  713. button.TextWrapped=true
  714. button.Text=v.move
  715. button.ZIndex=3
  716. button.Position=UDim2.new(0.03,0,buttony,0)
  717. buttony=buttony+0.052
  718. button.MouseButton1Down:connect(function()
  719. desc.Text=v.desc
  720. nam.Text=v.move
  721. if v.key then
  722. cmb.Text='Keys: ' .. v.key
  723. else
  724. cmb.Text='Keys: ' .. string.upper(moves[v.move].key)
  725. end
  726. manacostg.Text='Mana Cost: ' .. tostring(moves[v.move].manacost)
  727. end)
  728. end
  729.  
  730. movebutton.MouseButton1Down:connect(function()
  731. if movesframe.Visible==false then
  732. movesframe.Visible=true
  733. else
  734. movesframe.Visible=false
  735. end
  736. end)
  737.  
  738. local cx=0
  739. local cy=0
  740.  
  741. addCoolDownGui=function(v)
  742. local thing=int('TextLabel',cooldownframe)
  743. thing.TextWrapped=true
  744. thing.Size=UDim2.new(0.19,0,0.5,0)
  745. thing.Position=UDim2.new(cx,0,cy,0)
  746. thing.BackgroundColor3=BrickColor.new('Really black').Color
  747. thing.Font='Antique'
  748. thing.FontSize='Size24'
  749. thing.TextColor3=BrickColor.new('White').Color
  750. thing.BorderSizePixel=0
  751. thing.Text=v.move .. ' ' .. tostring(v.timeleft)
  752. spawn(function()
  753. repeat wait(0.1) thing.Text=v.move .. ' ' .. tostring(v.timeleft) until v.timeleft<0.1
  754. thing:Destroy()
  755. -- if cy<1 and cx>0 then
  756. -- cx=cx-0.2
  757. -- end
  758. -- if cy>1 and cx>0 then
  759. -- cx=cx-0.2
  760. --end
  761. updateCoolDowns()
  762. end)
  763. if cx<1-0.2 then
  764. cx=cx+0.2
  765. else
  766. cy=0.5
  767. cx=0
  768. end
  769. end
  770.  
  771. updateCoolDowns=function()
  772. cooldownframe:clearAllChildren()
  773. cx=0
  774. cy=0
  775. for _,v in pairs(cooldowns) do
  776. addCoolDownGui(v)
  777. end
  778. end
  779.  
  780. ypcall(function()
  781. ch.Animate:Destroy()
  782. ch.Humanoid.Animator:Destroy()
  783. end)
  784.  
  785. if ch:findFirstChild("Riven") then
  786. ch['Riven']:Destroy()
  787. end
  788.  
  789. local tube=int("Model",ch)
  790. tube.Name='Riven'
  791. script.Parent=tube
  792.  
  793. --functions
  794.  
  795. Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers.
  796. p0.Position = p1.Position
  797. local w = Instance.new('Motor',par or p0)
  798. w.Part0 = p1
  799. w.Part1 = p0
  800. w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
  801. w.MaxVelocity = .1
  802. return w
  803. end
  804.  
  805. function clerp(c1,c2,sp)
  806. local R1,R2,R3 = c1:toEulerAnglesXYZ()
  807. local R21,R22,R23 = c2:toEulerAnglesXYZ()
  808. return CFrame.new(
  809. c1.X + (c2.X-c1.X)*sp,
  810. c1.Y + (c2.Y-c1.Y)*sp,
  811. c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles(
  812. R1 + (R21-R1)*sp,
  813. R2 + (R22-R2)*sp,
  814. R3 + (R23-R3)*sp
  815. )
  816. end
  817.  
  818. Tween = function(Weld, Stop, Step,a)
  819. ypcall(function()
  820. local func = function()
  821. local Start = Weld.C1
  822. local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
  823. local Stop = Stop
  824. local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
  825. if not Step then Step=0.1 end
  826. table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
  827. end
  828. if a then coroutine.wrap(func)() else func() end
  829. end)
  830. end
  831.  
  832. altTween = function(Weld, Stop, Step,a)
  833. ypcall(function()
  834. local func = function()
  835. local Start = Weld.C1
  836. local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
  837. local Stop = Stop
  838. local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
  839. if not Step then Step=0.1 end
  840. table.insert(altTweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
  841. end
  842. if a then coroutine.wrap(func)() else func() end
  843. end)
  844. end
  845.  
  846. weld=function(p0,p1,c0)
  847. local w=Instance.new("Weld",p0)
  848. w.Part0=p0
  849. w.Part1=p1
  850. w.C0=c0
  851. return w
  852. end
  853.  
  854. cp=function(parent,color,size,anchored,cancollide)
  855. local newp=Instance.new("Part",parent)
  856. newp.TopSurface='SmoothNoOutlines'
  857. newp.BottomSurface='SmoothNoOutlines'
  858. newp.FrontSurface='SmoothNoOutlines'
  859. newp.BackSurface='SmoothNoOutlines'
  860. newp.RightSurface='SmoothNoOutlines'
  861. newp.LeftSurface='SmoothNoOutlines'
  862. newp.FormFactor="Custom"
  863. newp.BrickColor=bc(color)
  864. local rn=math.random(3)
  865. if rn==1 then
  866. -- newp.BrickColor=BrickColor.new('White')
  867. end
  868. newp.Size=size
  869. newp.Anchored=anchored
  870. newp.CanCollide=cancollide
  871. newp:BreakJoints()
  872. return newp
  873. end
  874.  
  875.  
  876. if ch:findFirstChild('Body Colors') then
  877. ch['Body Colors'].HeadColor=BrickColor.new('Really black')
  878. ch['Body Colors'].TorsoColor=BrickColor.new('Really black')
  879. ch['Body Colors'].LeftLegColor=BrickColor.new('Really black')
  880. ch['Body Colors'].RightLegColor=BrickColor.new('White')
  881. ch['Body Colors'].RightArmColor=BrickColor.new('Really black')
  882. ch['Body Colors'].LeftArmColor=BrickColor.new('Really black')
  883. end
  884.  
  885. for _,v in pairs(ch:GetChildren()) do
  886. if v.className=='Accessory' then
  887. v:Destroy()
  888. elseif v.className=='Part' then
  889. v.BrickColor=BrickColor.new('Really black')
  890. end
  891. if v.Name=='Right Leg' then
  892. v.BrickColor=BrickColor.new('White')
  893. end
  894. end
  895.  
  896. if ch:findFirstChild('Pants') then
  897. ch.Pants:Destroy()
  898. end
  899.  
  900. if ch:findFirstChild('Shirt') then
  901. ch.Shirt:Destroy()
  902. end
  903.  
  904. destroyJoints=function()
  905. for i=1,5 do
  906. for _,v in pairs(alljoints) do
  907. ypcall(function()
  908. v:Destroy()
  909. table.remove(alljoints,_)
  910. end)
  911. end
  912. end
  913. end
  914.  
  915. initializeJoints=function()
  916. destroyJoints()
  917. rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
  918. rabr.Position = torso.Position
  919. rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
  920. w = Instance.new("Weld",tube)
  921. w.Part0,w.Part1 = ch['Right Arm'],rabr
  922. w.C1 = CFrame.new(0,-.5,0)
  923. labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
  924. labr.Position = torso.Position
  925. lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
  926. ww = Instance.new("Weld",tube)
  927. ww.Part0,ww.Part1 = ch['Left Arm'],labr
  928. ww.C1 = CFrame.new(0,-.5,0)
  929. rlabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rlabr.Transparency = 1 rlabr.Name='Locker'
  930. rlabr.Position = torso.Position
  931. rlw = Weld(rlabr,torso,0.5,-1.5,0,0,0,0) rlw.Parent = tube rlw.Name = 'rlw'
  932. wl = Instance.new("Weld",tube)
  933. wl.Part0,wl.Part1 = ch['Right Leg'],rlabr
  934. wl.C1 = CFrame.new(0,-.5,0)
  935. llabr = cp(tube,'White',Vector3.new(1,1,1),false,false) llabr.Transparency = 1 llabr.Name='Locker'
  936. llabr.Position = torso.Position
  937. llw = Weld(llabr,torso,-0.5,-1.5,0,0,0,0) llw.Parent = tube llw.Name = 'llw'
  938. wwl = Instance.new("Weld",tube)
  939. wwl.Part0,wwl.Part1 = ch['Left Leg'],llabr
  940. wwl.C1 = CFrame.new(0,-.5,0)
  941. nk = cp(tube,'White',Vector3.new(1,1,1),false,false) nk.Transparency = 1 nk.Name='Locker'
  942. nk.Position = torso.Position
  943. neck = Weld(nk,torso,0,2,0,0,0,0) neck.Parent = tube neck.Name = 'neck'
  944. www = Instance.new("Weld",tube)
  945. www.Part0,www.Part1 = ch['Head'],nk
  946. www.C1 = CFrame.new(0,-.5,0)
  947. table.insert(alljoints,rabr)
  948. table.insert(alljoints,labr)
  949. table.insert(alljoints,rw)
  950. table.insert(alljoints,lw)
  951. table.insert(alljoints,w)
  952. table.insert(alljoints,ww)
  953. table.insert(alljoints,rlabr)
  954. table.insert(alljoints,llabr)
  955. table.insert(alljoints,rlw)
  956. table.insert(alljoints,llw)
  957. table.insert(alljoints,wl)
  958. table.insert(alljoints,wwl)
  959. table.insert(alljoints,nk)
  960. table.insert(alljoints,neck)
  961. table.insert(alljoints,www)
  962. end
  963.  
  964. cyl=function(prt)
  965. local c=int("CylinderMesh",prt)
  966. c.Name='mesh'
  967. return c
  968. end
  969.  
  970. blo=function(prt)
  971. local c=int("BlockMesh",prt)
  972. c.Name='bmsh'
  973. return c
  974. end
  975.  
  976. sphere=function(prt)
  977. local c=int('SpecialMesh',prt)
  978. c.MeshType='Sphere'
  979. return c
  980. end
  981.  
  982. newSpm=function(prt)
  983. local nspm=int('SpecialMesh',prt)
  984. nspm.MeshType='FileMesh'
  985. return nspm
  986. end
  987.  
  988.  
  989. --cool hat
  990. local hat=cp(tube,'Really black',Vector3.new(1,1,1))
  991. local hatmesh=int('SpecialMesh',hat)
  992. hatmesh.MeshId=rbx..'24102243'
  993. weld(ch.Head,hat,cfn(0,0.6,0))
  994.  
  995.  
  996. local rarmdiamond=cp(tube,'White',Vector3.new(1,1,1))
  997. local dia=newSpm(rarmdiamond)
  998. dia.MeshId=rbx..lib.diamond
  999. dia.Scale=Vector3.new(0.4,0.8,0.4)
  1000. weld(ch['Right Arm'],rarmdiamond,cfn(0.4,0,0))
  1001.  
  1002. local testshoulder=cp(tube,'White',Vector3.new(1.1,0.6,1.1))
  1003. testshoulder.Material='SmoothPlastic'
  1004. weld(ch['Right Arm'],testshoulder,cfn(0,0.8,0))
  1005.  
  1006. --local testtorso=cp(tube,'White',Vector3.new(2.8,0.4,1.1))
  1007. --blo(testtorso).Scale=Vector3.new(0.95,1,0.95)
  1008. --weld(tor,testtorso,cfn(0,0,0)*ang(0,0,mr(45)))
  1009.  
  1010. local testhalf=cp(tube,'White',Vector3.new(1,2,1))
  1011. testhalf.Material='SmoothPlastic'
  1012. blo(testhalf).Scale=Vector3.new(1.01,1.01,1.01)
  1013. weld(tor,testhalf,cfn(0.5,0,0))
  1014.  
  1015. blo(ch['Right Leg'])
  1016. ch['Right Leg'].Material='SmoothPlastic'
  1017. ch['Right Leg'].TopSurface='SmoothNoOutlines'
  1018. ch['Right Leg'].BottomSurface='SmoothNoOutlines'
  1019. ch['Right Leg'].LeftSurface='SmoothNoOutlines'
  1020. ch['Right Leg'].RightSurface='SmoothNoOutlines'
  1021. ch['Right Leg'].FrontSurface='SmoothNoOutlines'
  1022. ch['Right Leg'].BackSurface='SmoothNoOutlines'
  1023.  
  1024. local cooldiamond=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1025. local dia=newSpm(cooldiamond)
  1026. dia.Scale=Vector3.new(0.4,0.8,0.45)
  1027. dia.MeshId=rbx..lib.diamond
  1028. weld(testhalf,cooldiamond,cfn(0,0.3,-0.3))
  1029.  
  1030. local cooldiamond2=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1031. local dia=newSpm(cooldiamond2)
  1032. dia.Scale=Vector3.new(0.4,0.8,0.45)
  1033. dia.MeshId=rbx..lib.diamond
  1034. weld(testhalf,cooldiamond2,cfn(0.2,-0.15,-0.3))
  1035.  
  1036. local cooldiamond3=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1037. local dia=newSpm(cooldiamond3)
  1038. dia.Scale=Vector3.new(0.4,0.8,0.45)
  1039. dia.MeshId=rbx..lib.diamond
  1040. weld(testhalf,cooldiamond3,cfn(-0.2,-0.15,-0.3))
  1041.  
  1042. local p1=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1043. p1.Material='SmoothPlastic'
  1044. local bm=blo(p1)
  1045. bm.Scale=Vector3.new(0.05,0.15,0.5)
  1046. weld(testshoulder,p1,cfn(0.55,0.1,0.225))
  1047.  
  1048. local p1=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1049. p1.Material='SmoothPlastic'
  1050. local bm=blo(p1)
  1051. bm.Scale=Vector3.new(0.05,0.5,0.15)
  1052. weld(testshoulder,p1,cfn(0.55,0,0.225))
  1053.  
  1054. local p1=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1055. p1.Material='SmoothPlastic'
  1056. local bm=blo(p1)
  1057. bm.Scale=Vector3.new(0.05,0.525,0.15)
  1058. weld(testshoulder,p1,cfn(0.55,0.005,0))
  1059.  
  1060. local p1=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1061. p1.Material='SmoothPlastic'
  1062. local bm=blo(p1)
  1063. bm.Scale=Vector3.new(0.05,0.525,0.15)
  1064. weld(testshoulder,p1,cfn(0.55,0.005,-0.15))
  1065.  
  1066. local p1=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1067. p1.Material='SmoothPlastic'
  1068. local bm=blo(p1)
  1069. bm.Scale=Vector3.new(0.05,0.525,0.15)
  1070. weld(testshoulder,p1,cfn(0.55,0.005,-0.23)*ang(mr(35),0,0))
  1071.  
  1072. local p1=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  1073. p1.Material='SmoothPlastic'
  1074. local bm=blo(p1)
  1075. bm.Scale=Vector3.new(0.05,0.525,0.15)
  1076. weld(testshoulder,p1,cfn(0.55,0.005,-0.3))
  1077.  
  1078. --blo(ch['Right Leg'])
  1079. --ch['Right Leg'].Material='SmoothPlastic'
  1080.  
  1081. --[[
  1082. local testp=cp(tube,'White',Vector3.new(2.1,1.3,1.2))
  1083. local tpb=blo(tstp)
  1084. tpb.Scale=Vector3.new(1.01,1.01,1)
  1085. weld(tor,testp,cfn(0,0.4,0))
  1086. ]]
  1087.  
  1088.  
  1089.  
  1090. initializeJoints()
  1091.  
  1092. reset=function()
  1093. if run == false and animPlaying == false then
  1094. altTweenTable={}
  1095. Tween(llw,cfn(0,-0.08*math.sin(tick()*1.5),0)*ang(0,0,mr(5)))
  1096. Tween(rlw,cfn(0,-0.08*math.sin(tick()*1.5),0)*ang(0,0,mr(-5)))
  1097. Tween(rw,cfn(0,0.03*math.sin(tick()*1.5),0)*ang(0,0,mr(-15)+mr(-5*math.sin(tick()*1.5))))
  1098. Tween(lw,cfn(0,0.03*math.sin(tick()*1.5),0)*ang(0,0,mr(15)+mr(5*math.sin(tick()*1.5))))
  1099. Tween(neck,cfn())
  1100. Tween(rj,cfn(0,0.08*math.sin(tick()*1.5),0),0.3)
  1101. end
  1102. end
  1103.  
  1104. bigreset=function()
  1105. if run == false and animPlaying == false then
  1106. altTweenTable={}
  1107. Tween(llw,cfn(0,-0.08*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(5)))
  1108. Tween(rlw,cfn(0,-0.08*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(-5)))
  1109. Tween(rw,cfn(0,0.03*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(-15)+mr(-5*math.sin(tick()*1.5))))
  1110. Tween(lw,cfn(0,0.03*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(15)+mr(5*math.sin(tick()*1.5))))
  1111. Tween(neck,cfn())
  1112. Tween(rj,cfn(0,0.08*math.sin(tick()*1.5*mult),0),0.3)
  1113. end
  1114. end
  1115.  
  1116.  
  1117. resetLegs=function()
  1118. altTweenTable={}
  1119. Tween(llw,cfn())
  1120. Tween(rlw,cfn())
  1121. end
  1122.  
  1123. walkCycle=function()
  1124. if run==true and animPlaying==false then
  1125. tweenTable={}
  1126. Tween(neck,cfn())
  1127. Tween(rj,cfn())
  1128. Tween(llw,cfn(0,0,-0.2*math.sin(tick()*8))*ang(mr(10)+mr(40*math.sin(tick()*8)),0,0),0.6)
  1129. Tween(rlw,cfn(0,0,0.2*math.sin(tick()*8))*ang(mr(10)+mr(-40*math.sin(tick()*8)),0,0),0.6)
  1130. Tween(rw,cfn()*ang(mr(-40),0,mr(-30)),0.07)
  1131. Tween(lw,cfn()*ang(mr(20),0,mr(20)),0.07)
  1132. end
  1133. end
  1134.  
  1135. walkCycleBig=function()
  1136. if run==true and animPlaying==false then
  1137. tweenTable={}
  1138. Tween(neck,cfn())
  1139. Tween(rj,cfn())
  1140. Tween(llw,cfn(0,0,-0.2*math.sin(tick()*8)*mult)*ang(mr(10)+mr(40*math.sin(tick()*8)),0,0),0.6)
  1141. Tween(rlw,cfn(0,0,0.2*math.sin(tick()*8)*mult)*ang(mr(10)+mr(-40*math.sin(tick()*8)),0,0),0.6)
  1142. Tween(rw,cfn()*ang(mr(-40),0,mr(-30)),0.07)
  1143. Tween(lw,cfn()*ang(mr(20),0,mr(20)),0.07)
  1144. end
  1145. end
  1146.  
  1147. sprintCycle=function()
  1148. if run==true and animPlaying==false then
  1149. tweenTable={}
  1150. Tween(rj,cfn()*ang(mr(10),0,0))
  1151. Tween(llw,cfn(0,0,-0.2*math.sin(tick()*11))*ang(mr(20)+mr(60*math.sin(tick()*11)),0,0),0.25)
  1152. Tween(rlw,cfn(0,0,0.2*math.sin(tick()*11))*ang(mr(20)+mr(-60*math.sin(tick()*11)),0,0),0.25)
  1153. Tween(rw,cfn()*ang(mr(-20)+mr(60*math.sin(tick()*11)),0,mr(-10)),0.25)
  1154. Tween(lw,cfn()*ang(mr(-20)+mr(-60*math.sin(tick()*11)),0,mr(10)),0.25)
  1155. end
  1156. end
  1157.  
  1158. local jumping=false
  1159.  
  1160. jump=function()
  1161. if animPlaying==false then
  1162. jumping=true
  1163. run=false
  1164. resetLegs()
  1165. tweenTable={}
  1166. altTweenTable={}
  1167. -- animPlaying=true
  1168. -- Tween(rj,cfn()*ang(mr(-15),0,0),0.2)
  1169. Tween(neck,cfn(0,0,-0.2)*ang(mr(-20),0,0),0.1)
  1170. Tween(rw,cfn()*ang(mr(15),0,mr(-25)),0.1)
  1171. Tween(lw,cfn()*ang(mr(15),0,mr(25)),0.1)
  1172. Tween(rlw,cfn()*ang(mr(15),0,0),0.1)
  1173. Tween(llw,cfn()*ang(mr(15),0,0),0.1)
  1174. wait(0.2)
  1175. reset()
  1176. wait(0.1)
  1177. -- animPlaying=false
  1178. jumping=false
  1179. end
  1180. end
  1181.  
  1182. walkLegs=function()
  1183. if runLeg==true then
  1184. altTweenTable={}
  1185. altTween(llw,cfn(0,0,-0.2*math.sin(tick()*8))*ang(mr(20)+mr(50*math.sin(tick()*8)),0,0),0.6)
  1186. altTween(rlw,cfn(0,0,0.2*math.sin(tick()*8))*ang(mr(20)+mr(-50*math.sin(tick()*8)),0,0),0.6)
  1187. end
  1188. end
  1189.  
  1190. dealDamage=function(man,damage,crit,multi,lifesteal)
  1191. if man and man:findFirstChild'Humanoid' and man:findFirstChild'Head' then
  1192. local dm=damage
  1193. local cr=false
  1194. local hm=man.Humanoid
  1195. if crit then
  1196. if crit>0 then
  1197. local c=math.random(crit)
  1198. if c==1 then
  1199. cr=true
  1200. end
  1201. end
  1202. end
  1203. if cr==true then
  1204. if not multi then
  1205. dm=dm*1.5
  1206. else
  1207. dm=dm*multi
  1208. end
  1209. end
  1210. hm:TakeDamage(dm)
  1211. if lifesteal then
  1212. --print'lifesteal'
  1213. local plife=lifesteal*dm
  1214. if hum.Health<hum.MaxHealth then
  1215. hum.Health=hum.Health+plife
  1216. local bbg=int('BillboardGui',tube)
  1217. bbg.Size=UDim2.new(1,0,1,0)
  1218. bbg.StudsOffset=Vector3.new(0,2,0)
  1219. bbg.StudsOffset=bbg.StudsOffset+Vector3.new(math.random(-math.random(50)/10,math.random(50)/10),0,math.random(-math.random(50)/10,math.random(50)/10))
  1220. bbg.Adornee=ch.Head
  1221. bbg.AlwaysOnTop=true
  1222. local tlabl=int('TextLabel',bbg)
  1223. tlabl.Size=UDim2.new(1,0,1,0)
  1224. tlabl.Text=tostring(plife)
  1225. tlabl.BackgroundTransparency=1
  1226. tlabl.TextColor3=BrickColor.new('Bright green').Color
  1227. tlabl.TextStrokeColor3=BrickColor.new('White').Color
  1228. tlabl.TextStrokeTransparency=0
  1229. tlabl.Font='Antique'
  1230. tlabl.FontSize='Size60'
  1231. table.insert(textTable,bbg)
  1232. end
  1233. end
  1234. chain=chain+1
  1235. if hm.MaxHealth>=99999 then
  1236. hm.Parent:BreakJoints()
  1237. end
  1238. local bbg=int('BillboardGui',tube)
  1239. bbg.Size=UDim2.new(1,0,1,0)
  1240. bbg.StudsOffset=Vector3.new(0,2,0)
  1241. bbg.StudsOffset=bbg.StudsOffset+Vector3.new(math.random(-math.random(50)/10,math.random(50)/10),0,math.random(-math.random(50)/10,math.random(50)/10))
  1242. bbg.Adornee=man.Head
  1243. bbg.AlwaysOnTop=true
  1244. local tlabl=int('TextLabel',bbg)
  1245. tlabl.Size=UDim2.new(1,0,1,0)
  1246. tlabl.Text=tostring(dm)
  1247. tlabl.BackgroundTransparency=1
  1248. tlabl.TextColor3=BrickColor.new('Really black').Color
  1249. tlabl.TextStrokeColor3=BrickColor.new('White').Color
  1250. if cr==true then
  1251. tlabl.TextColor3=BrickColor.new('White').Color
  1252. tlabl.TextStrokeColor3=BrickColor.new('Really black').Color
  1253. end
  1254. tlabl.TextStrokeTransparency=0
  1255. tlabl.Font='Antique'
  1256. tlabl.FontSize='Size60'
  1257. table.insert(textTable,bbg)
  1258. return dm
  1259. end
  1260. end
  1261.  
  1262. displayText=function(thing,text,color)
  1263. local bbg=int('BillboardGui',tube)
  1264. bbg.Size=UDim2.new(1,0,1,0)
  1265. bbg.StudsOffset=Vector3.new(0,3,0)
  1266. bbg.Adornee=thing
  1267. bbg.AlwaysOnTop=true
  1268. local tlabl=int('TextLabel',bbg)
  1269. tlabl.Size=UDim2.new(1,0,1,0)
  1270. tlabl.Text=text
  1271. tlabl.BackgroundTransparency=1
  1272. tlabl.TextColor3=BrickColor.new('Really black').Color
  1273. tlabl.TextStrokeColor3=BrickColor.new('White').Color
  1274. tlabl.TextStrokeTransparency=0
  1275. tlabl.Font='Antique'
  1276. tlabl.FontSize='Size60'
  1277. table.insert(textTable,bbg)
  1278. end
  1279.  
  1280. local tp=cp(tube,'White',Vector3.new(1,1,1))
  1281. tp.Transparency=1
  1282. weld(ch['Right Arm'],tp,cfn(0,-1,0))
  1283.  
  1284. addFx=function(item,int,final,func)
  1285. table.insert(fx,{item=item,int=int,func=func,final=final,stepval=0})
  1286. end
  1287.  
  1288. addMove=function(name,key,cooldown,func,manacost)
  1289. moves[name]={key=key,cooldown=cooldown,func=func,manacost=manacost}
  1290. end
  1291.  
  1292. drawLine=function(point_a,point_b,bc_code,angle,mag,width)
  1293. local dist=(point_a-point_b).magnitude;
  1294. local num=1
  1295. if mag then
  1296. num=mag
  1297. end
  1298. if dist>num then
  1299. local rad=dist/2;
  1300. local line=Instance.new('Part',tube)
  1301. line.Anchored=true;
  1302. line.FormFactor='Custom';
  1303. line.BrickColor=BrickColor.new(bc_code);
  1304. line.TopSurface='SmoothNoOutlines'
  1305. line.BottomSurface='SmoothNoOutlines'
  1306. line.LeftSurface='SmoothNoOutlines'
  1307. line.RightSurface='SmoothNoOutlines'
  1308. line.FrontSurface='SmoothNoOutlines'
  1309. line.BackSurface='SmoothNoOutlines'
  1310. line.Material='Neon'
  1311. line.CanCollide=false;
  1312. line.Size=Vector3.new(0.7,dist,0.7);
  1313. if width then
  1314. line.Size=Vector3.new(width,dist,width);
  1315. end
  1316. cyl(line).Name='blok'
  1317. -- Instance.new("BlockMesh",line).Name='blok'
  1318. line.CFrame=CFrame.new(point_a,point_b)*CFrame.new(0,0,-rad)*ang(mr(90),0,0)--*angle;
  1319. return line;
  1320. end
  1321. end;
  1322.  
  1323. depleteMana=function(amount)
  1324. if mana>0 then
  1325. if mana-amount>0 then
  1326. mana=mana-amount
  1327. return true
  1328. else
  1329. return false
  1330. end
  1331. end
  1332. end
  1333.  
  1334. executeMove=function(name)
  1335. if canExecuteMoves==true then
  1336. if ch and hum and hum.Health>0 then
  1337. local can=true
  1338. for _,v in pairs(cooldowns) do
  1339. if v.move==name then
  1340. can=false
  1341. break
  1342. --return false
  1343. end
  1344. end
  1345. if name=='Nightmare Overture' then
  1346. if Vector3.new(0,tor.Velocity.Y,0).magnitude>2 or Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 then
  1347. can=false
  1348. end
  1349. end
  1350. if can==true then
  1351. local can2=true
  1352. if moves[name].manacost then
  1353. local a=mana-moves[name].manacost
  1354. local b=false
  1355. if a>0 then
  1356. b=true
  1357. end
  1358. if not b then
  1359. can2=false
  1360. end
  1361. end
  1362. if can2 then
  1363. local c
  1364. depleteMana(moves[name].manacost)
  1365. moves[name].func()
  1366. end
  1367. return true
  1368. else
  1369. return false
  1370. end
  1371. end
  1372. end
  1373. end
  1374.  
  1375. addToCList=function(what,key)
  1376. local a={what,key=key,up=false}
  1377. table.insert(connectlist,a)
  1378. return a
  1379. end
  1380.  
  1381. waitForUp=function(what)
  1382. repeat wait() until what.up==true
  1383. end
  1384.  
  1385. addMover=function(what,step,func)
  1386. table.insert(movers,{mover=what,step=step,lastpoint=what.CFrame,func=func})
  1387. end
  1388.  
  1389. local function CreateRegion3FromLocAndSize(Position, Size)
  1390. local SizeOffset = Size/2
  1391. local Point1 = Position - SizeOffset
  1392. local Point2 = Position + SizeOffset
  1393. return Region3.new(Point1, Point2)
  1394. end
  1395.  
  1396. local righthandle=cp(tube,"White",Vector3.new(1,1,1))
  1397. weld(ch['Right Arm'],righthandle,cfn(0,-1,0))
  1398. righthandle.Transparency=1
  1399.  
  1400. local lefthandle=cp(tube,"White",Vector3.new(1,1,1))
  1401. weld(ch['Left Arm'],lefthandle,cfn(0,-1,0))
  1402. lefthandle.Transparency=1
  1403.  
  1404. addCoolDown=function(move)
  1405. local a={timeleft=moves[move].cooldown,move=move}
  1406. addCoolDownGui(a)
  1407. table.insert(cooldowns,a)
  1408. end
  1409.  
  1410. addMove('Normal Block','f',0.5,function()
  1411. deb=true
  1412. idle=false
  1413. local ws=hum.WalkSpeed
  1414. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1415. hum.WalkSpeed=0
  1416. tweenTable={}
  1417. animPlaying=true
  1418. local pcf=tor.CFrame
  1419. Tween(rj,cfn()*ang(0,mr(-45),0),0.2)
  1420. Tween(rw,cfn()*ang(mr(-86),mr(-15),0),0.2)
  1421. Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
  1422. blocksound:Play()
  1423. local block=cp(workspace,'Really black',Vector3.new(8,6,1),true,true)
  1424. block.CFrame=pcf*CFrame.new(0,0,-5)
  1425. block.Material='Neon'
  1426. local bm=blo(block)
  1427. bm.Scale=Vector3.new(0,0,0.9)
  1428. addFx(block,0.05,nil,function() bm.Scale=bm.Scale+Vector3.new(0.05,0.05,0) end)
  1429. local a=addToCList('block_connect','f')
  1430. waitForUp(a)
  1431. addCoolDown('Normal Block')
  1432. hum.WalkSpeed=ws
  1433. deb=false
  1434. addFx(block,0.05,"destroy",function() block.Transparency=block.Transparency+0.05 block.bmsh.Scale=block.bmsh.Scale+Vector3.new(0.07,0.07,0) end)
  1435. idle=true
  1436. reset()
  1437. animPlaying=false
  1438. end,15)
  1439.  
  1440. addMove('Dark Lock','mb1mb1t',1,function()
  1441. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1442. local lv=tor.CFrame
  1443. tweenTable={}
  1444. animPlaying=true
  1445. deb=true
  1446. canRunLeg=true
  1447. magictone1:Play()
  1448. Tween(rj,cfn()*ang(0,mr(25),0),0.2)
  1449. Tween(rw,cfn()*ang(mr(25),mr(-20),0),0.2)
  1450. wait(0.2)
  1451. Tween(rj,cfn()*ang(0,mr(-55),0),0.15)
  1452. Tween(rw,cfn()*ang(mr(-115),mr(45),0),0.15)
  1453. Tween(neck,cfn()*ang(0,mr(55),0))
  1454. local spot=4
  1455. addCoolDown('Dark Lock')
  1456. for i=1,10 do
  1457. wait(0.1)
  1458. local v=lv.lookVector*spot
  1459. --print(v)
  1460. spot=spot+14
  1461. local spike=cp(tube,'Really black',Vector3.new(10,1,10),true,false)
  1462. spike.CFrame=lv*CFrame.new(0,0,-spot)
  1463. local dam=cp(tube,'Really black',Vector3.new(7,14,7),true,false)
  1464. local dml=cyl(dam)
  1465. local angls=CFrame.Angles(spike.CFrame:toEulerAnglesXYZ())
  1466. local bhit,pos=FindGround(cn(spike.CFrame.p),ch)
  1467. if bhit then
  1468. spike.CFrame=pos*CFrame.new(0,0,0)
  1469. local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false)
  1470. mgp.Transparency=1
  1471. mgp.CFrame=spike.CFrame
  1472. game.Debris:AddItem(mgp,2)
  1473. local sn=spexp:clone()
  1474. sn.Parent=mgp
  1475. sn.Volume=2
  1476. sn:Play()
  1477. dam.CFrame=spike.CFrame*CFrame.new(0,7,0)
  1478. local blast=dam
  1479. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
  1480. local people={}
  1481. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  1482. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  1483. local can=false
  1484. if not v.Parent:findFirstChild('HitDeb') then
  1485. can=true
  1486. end
  1487. if can==true then
  1488. local db=Instance.new('StringValue',v.Parent)
  1489. db.Name='HitDeb'
  1490. game.Debris:AddItem(db,0.2)
  1491. local humin=v.Parent.Humanoid
  1492. if humin then
  1493. local php=humin.Health
  1494. dealDamage(humin.Parent,10+math.random(3),2)
  1495. local testvel=int('BodyVelocity',v)
  1496. testvel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1497. testvel.Velocity=Vector3.new()
  1498. game.Debris:addItem(testvel,1)
  1499. local fxb=cp(tube,'Really black',Vector3.new(10,10,10),true)
  1500. fxb.CFrame=spike.CFrame*CFrame.new(0,5,0)
  1501. fxb.Transparency=0.5
  1502. fxb.Material='Neon'
  1503. local blm=blo(fxb)
  1504. blm.Scale=Vector3.new(0,0,0)
  1505. addFx(fxb,0.1,nil,function() blm.Scale=blm.Scale+Vector3.new(0.1,0.1,0.1) end)
  1506. Delay(3.4,function()
  1507. dealDamage(v.Parent,10,5,2)
  1508. addFx(fxb,0.07,'destroy',function() blm.Scale=blm.Scale+Vector3.new(0.07,0.07,0.07) fxb.Transparency=fxb.Transparency-0.035 end)
  1509. end)
  1510. humin.Sit=true
  1511. if humin.Health>=php and humin.MaxHealth~=math.huge then
  1512. print('equal')
  1513. humin:TakeDamage(20)
  1514. end
  1515. end
  1516. end
  1517. end
  1518. end
  1519. local cl=cyl(spike)
  1520. addFx(spike,0.05,'destroy',function() cl.Scale=cl.Scale-Vector3.new(0.05,0,0.05) spike.Transparency=spike.Transparency+0.05 end)
  1521. addFx(dml,0.05,'destroy',function() dml.Scale=dml.Scale-Vector3.new(0.05,-0.05,0.05) dam.Transparency=dam.Transparency+0.05 end)
  1522. else
  1523. spike:Destroy()
  1524. end
  1525. end
  1526. wait(0.7)
  1527. deb=false
  1528. canRunLeg=false
  1529. animPlaying=false
  1530. reset()
  1531. end,50)
  1532.  
  1533. addMove('Diamond Storm','v',10,function()
  1534. animPlaying=true
  1535. deb=true
  1536. canExecuteMoves=false
  1537. hum.WalkSpeed=0
  1538. tweenTable={}
  1539. altTweenTable={}
  1540. Tween(rw,cfn(0,1,0)*ang(mr(-70),mr(-45),0))
  1541. Tween(lw,cfn()*ang(mr(-70),mr(45),0))
  1542. magicriff:Play()
  1543. game.Debris:AddItem(bgmc,1)
  1544. spawn(function()
  1545. for i=1,20 do
  1546. wait()
  1547. local fx=cp(tube,'Really black',Vector3.new(1.2,1.2,1.2),true)
  1548. fx.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1549. local bl=blo(fx)
  1550. addFx(fx,0.07,'destroy',function() bl.Scale=bl.Scale+Vector3.new(.1,.1,.1) fx.Transparency=fx.Transparency+0.07 end)
  1551. end
  1552. end)
  1553. wait(1)
  1554. bg=true
  1555. local a=addToCList('diamond_connect','v')
  1556. Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
  1557. Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
  1558. Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
  1559. repeat wait(0.1)
  1560. local d=depleteMana(10)
  1561. if d then
  1562. local bgmc=bigmagic:clone()
  1563. bgmc.Parent=ch.Head
  1564. bgmc.Volume=1
  1565. bgmc:Play()
  1566. local crn=cp(tube,'Really black',Vector3.new(1,1,1),true)
  1567. crn.CFrame=tor.CFrame*cfn(0,-2.5,0)
  1568. local ms=newSpm(crn)
  1569. ms.TextureId=rbx..'132155326'
  1570. ms.MeshId=rbx..lib.crown
  1571. ms.VertexColor=Vector3.new(0,0,0)
  1572. ms.Scale=Vector3.new(1.5,1,1.5)
  1573. addFx(crn,0.07,'destroy',function() crn.Transparency=crn.Transparency+0.07 ms.Scale=ms.Scale+Vector3.new(0.3,0,0.3) end)
  1574. diamondproj:Play()
  1575. local dia=cp(tube,'Really black',Vector3.new(1,1,1))
  1576. local ran=math.random(2)
  1577. if ran==1 then
  1578. dia.BrickColor=BrickColor.new('White')
  1579. end
  1580. local dmm=newSpm(dia)
  1581. dmm.Scale=Vector3.new(0.5,1,0.5)
  1582. dmm.MeshId=rbx..lib.diamond
  1583. dia.CFrame=righthandle.CFrame
  1584. local sw=dia
  1585. local vel=int('BodyVelocity',dia)
  1586. sw.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))*ang(mr(math.random(-math.random(3.4),math.random(3.4))),mr(math.random(-math.random(3.4),math.random(3.4))),mr(math.random(-math.random(3.4),math.random(3.4))))--*ang(mr(90),0,0)
  1587. vel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1588. vel.Velocity=sw.CFrame.lookVector*152
  1589. sw.CFrame=sw.CFrame*ang(mr(90),0,0)
  1590. game.Debris:AddItem(sw,2)
  1591. local dmgdealt=false
  1592. local nct=sw.Touched:connect(function(part)
  1593. if part.Parent and part.Parent:findFirstChild('Humanoid') and not part:IsDescendantOf(ch) and not dmgdealt then
  1594. dealDamage(part.Parent,6.5,5,2,2)
  1595. dmgdealt=true
  1596. end
  1597. if part:IsDescendantOf(ch)==false then
  1598. local snd=diamondbreak:clone()
  1599. snd.Parent=sw
  1600. snd:Play()
  1601. vel:Destroy()
  1602. sw.Anchored=true
  1603. addFx(sw,0.07,'destroy',function() dmm.Scale=dmm.Scale+Vector3.new(0.1,0.1,0.1) dia.Transparency=dia.Transparency+0.07 end)
  1604. end
  1605. end)
  1606. else
  1607. a.up=true
  1608. end
  1609. until a.up==true
  1610. animPlaying=false
  1611. deb=false
  1612. bg=false
  1613. canExecuteMoves=true
  1614. hum.WalkSpeed=regws
  1615. reset()
  1616. end,100)
  1617.  
  1618. addMove('Curse','g',25,function()
  1619. deb=true
  1620. idle=false
  1621. animPlaying=true
  1622. canRunLeg=true
  1623. tweenTable={}
  1624. altTweenTable={}
  1625. Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
  1626. Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
  1627. Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
  1628. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1629. wait(0.15)
  1630. curse:Play()
  1631. addCoolDown('Curse')
  1632. local bullet=cp(tube,'Really black',Vector3.new(1,1,1))
  1633. bullet.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
  1634. bullet.Transparency=1
  1635. local bulletfx=bullet:clone()
  1636. bulletfx.Transparency=1
  1637. bulletfx.Parent=bullet
  1638. bulletfx.Anchored=true
  1639. sphere(bulletfx)
  1640. local angle=0
  1641. local lastpoint=bullet.CFrame
  1642. spawn(function()
  1643. repeat wait(0.06)
  1644. local cfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
  1645. cfx.Transparency=1
  1646. local rfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
  1647. rfx.Material='Neon'
  1648. local ran=math.random(2)
  1649. if ran==1 then
  1650. rfx.BrickColor=BrickColor.new('White')
  1651. end
  1652. local bm=int('SpecialMesh',rfx)--blo(rfx)
  1653. bm.MeshType='FileMesh'
  1654. bm.MeshId=rbx..'9756362'
  1655. bm.Scale=Vector3.new(0.3,0.7,0.3)
  1656. local angls=ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1657. addFx(cfx,0.02,'destroy',function() rfx.Transparency=rfx.Transparency+0.02 rfx.CFrame=cfx.CFrame*angls cfx.CFrame=cfx.CFrame*CFrame.new(0,0,0) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]] end)
  1658. cfx.CFrame=bullet.CFrame*CFrame.new(math.random(-math.random(25/10),math.random(25)/10),0,math.random(-math.random(25)/10,math.random(25)/10))
  1659. rfx.CFrame=cfx.CFrame*angls*CFrame.Angles(math.rad(-90),0,0)
  1660. game.Debris:AddItem(cfx,1.1)
  1661. game.Debris:AddItem(rfx,1.1)
  1662. until bullet.Parent==nil
  1663. end)
  1664. addMover(bullet,0.8,function()
  1665. angle=angle+1
  1666. local angles=CFrame.Angles(0,0,mr(angle))
  1667. bulletfx.CFrame=bullet.CFrame--*angles
  1668. --bullet.CFrame=bullet.CFrame*angles
  1669. local fxp=cp(tube,'Really black',Vector3.new(1,1,1),true)
  1670. fxp.CFrame=bulletfx.CFrame--*ang(mr(-90),0,0)
  1671. local bmesh=int('SpecialMesh',fxp)
  1672. bmesh.MeshType='FileMesh'
  1673. bmesh.MeshId=rbx..lib.ring
  1674. bmesh.Scale=Vector3.new(2,2,2)
  1675. addFx(fxp,0.07,'destroy',function() bulletfx.CFrame=bullet.CFrame bmesh.Scale=bmesh.Scale-Vector3.new(0.1,0.1,0) fxp.Transparency=fxp.Transparency+0.07 end)
  1676. end)
  1677. bullet.Touched:connect(function(p)
  1678. if not p:isDescendantOf(ch) then
  1679. local thing
  1680. local region=CreateRegion3FromLocAndSize(bullet.Position,bullet.Size*2)
  1681. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do
  1682. if v.Parent and v.Parent:findFirstChild'Humanoid' then
  1683. thing=v
  1684. break
  1685. end
  1686. end
  1687. if thing and thing.Parent then
  1688. if thing.Parent:findFirstChild('Head') then
  1689. displayText(thing.Parent.Head,'Cursed','Really black')
  1690. else
  1691. displayText(thing,'Cursed','Really black')
  1692. end
  1693. end
  1694. local mgp=cp(tube,'White',Vector3.new(1,1,1),true)
  1695. mgp.Transparency=1
  1696. mgp.CFrame=bullet.CFrame
  1697. game.Debris:AddItem(mgp,3)
  1698. local tsound=glass:clone()
  1699. tsound.Volume=2
  1700. tsound.Parent=mgp
  1701. tsound:Play()
  1702. --local explosound=getSound(142070128)
  1703. --explosound.Volume=0.8
  1704. --explosound.Pitch=1.2
  1705. -- explosound.Parent=p
  1706. --explosound:Play()
  1707. local position=bullet.CFrame
  1708. if thing and thing.Parent then
  1709. dealDamage(thing.Parent,5,5)
  1710. local humin=thing.Parent.Humanoid
  1711. spawn(function()
  1712. for i=1,10 do
  1713. wait(1)
  1714. if thing.Parent then
  1715. dealDamage(thing.Parent,0.05*humin.MaxHealth,10,1.5,0.5)
  1716. end
  1717. end
  1718. end)
  1719. end
  1720. local blast=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
  1721. blast.Material='Neon'
  1722. local spm2=blo(blast)
  1723. spm2.Name='mesh'
  1724. blast.CFrame=CFrame.new(position.X,position.Y,position.Z)*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1725. if p.Name=='Torso' or p.Parent and p.Parent:findFirstChild'Torso' then
  1726. blast.CFrame=p.Parent.Torso.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1727. end
  1728. for i=1,5 do
  1729. local fx=blast:clone()
  1730. fx.Parent=tube
  1731. fx.CFrame=blast.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1732. addFx(fx,0.05,"destroy",function()
  1733. fx.mesh.Scale=fx.mesh.Scale+Vector3.new(0.1,0.1,0.1)
  1734. fx.Transparency=fx.Transparency+0.05
  1735. end)
  1736. end
  1737. addFx(blast,0.05,"destroy",function()
  1738. spm2.Scale=spm2.Scale+Vector3.new(0.1,0.1,0.1)
  1739. blast.Transparency=blast.Transparency+0.05
  1740. end)
  1741. bullet:Destroy()
  1742. bulletfx:Destroy()
  1743. end
  1744. end)
  1745. game.Debris:AddItem(bullet,3)
  1746. local bv=int('BodyVelocity',bullet)
  1747. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1748. bv.Velocity=bullet.CFrame.lookVector*150
  1749. wait(0.5)
  1750. reset()
  1751. deb=false
  1752. canRunLeg=false
  1753. animPlaying=false
  1754. end,100)
  1755.  
  1756. addMove('Rive Beam','e',5,function()
  1757. tweenTable={}
  1758. altTweenTable={}
  1759. animPlaying=true
  1760. idle=false
  1761. deb=true
  1762. local pcf=tor.CFrame
  1763. canRunLeg=true
  1764. startsound:Play()
  1765. chargesound.Looped=true
  1766. chargesound:Play()
  1767. Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
  1768. Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
  1769. Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
  1770. bg=true
  1771. local a=addToCList('beam_connect','e')
  1772. local charge=cp(tube,"Really black",Vector3.new(1,1,1))
  1773. charge.Material='Neon'
  1774. local spm=int('SpecialMesh',charge)
  1775. spm.MeshType='Sphere'
  1776. spm.Name='sphere'
  1777. weld(ch['Right Arm'],charge,cfn(0,-2,0))
  1778. local up=false
  1779. local multiplier=1
  1780. local cn=chargesound.DidLoop:connect(function()
  1781. local fx=charge:clone()
  1782. fx.Parent=tube
  1783. fx.CFrame=charge.CFrame
  1784. fx.BrickColor=BrickColor.new('White')
  1785. weld(charge,fx,cfn())
  1786. addFx(fx,0.07,'destroy',function() if fx and fx:findFirstChild'sphere' then fx.sphere.Scale=fx.sphere.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.07 end end)
  1787. end)
  1788. spawn(function()
  1789. repeat wait() if spm.Scale.X<2 then spm.Scale=spm.Scale+Vector3.new(0.05,0.05,0.05) multiplier=multiplier+0.1 end until up==true
  1790. end)
  1791. waitForUp(a)
  1792. cn:Disconnect()
  1793. up=true
  1794. addCoolDown('Rive Beam')
  1795. chargesound:Stop()
  1796. if multiplier<3.1 then
  1797. endsound:Play()
  1798. else
  1799. chargedupbeam:Play()
  1800. end
  1801. local ringFx=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
  1802. ringFx.CFrame=charge.CFrame*ang(mr(-90),0,0)
  1803. ringFx.Material='Neon'
  1804. local spm=int('SpecialMesh',ringFx)
  1805. spm.MeshId=rbx..lib.ring
  1806. spm.Scale=Vector3.new(2,2,2)
  1807. addFx(ringFx,0.08,"destroy",function()
  1808. spm.Scale=spm.Scale+Vector3.new(0.2,0.2,0)
  1809. ringFx.Transparency=ringFx.Transparency+0.08
  1810. end)
  1811. print(multiplier)
  1812. local beam=cp(tube,"Really black",Vector3.new(1,1,1),true,false)
  1813. if multiplier>=3.1 then
  1814. beam.BrickColor=BrickColor.new('White')
  1815. end
  1816. local ray = Ray.new(charge.CFrame.p, (mouse.Hit.p - charge.CFrame.p).unit * 300)
  1817. local part, position = workspace:FindPartOnRay(ray, ch, false, true)
  1818. local distance = (charge.CFrame.p - position).magnitude
  1819. beam.Size = Vector3.new(1, 1, distance)
  1820. beam.Material='Neon'
  1821. beam.CFrame = CFrame.new(charge.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1822. local blast=cp(tube,"Really black",Vector3.new(2.6*multiplier,2.6*multiplier,2.6*multiplier),true,false)
  1823. blast.Material='Neon'
  1824. blast.CFrame=CFrame.new(position.X,position.Y,position.Z)
  1825. if multiplier>=3.1 then
  1826. local blast2=blast:clone()
  1827. --blast2.Size=blast.Size-Vector3.new(1,1,1)
  1828. blast2.CFrame=blast.CFrame
  1829. blast2.Parent=blast
  1830. blast2.BrickColor=BrickColor.new('White')
  1831. local spml=sphere(blast2)
  1832. spml.Scale=Vector3.new(0.8,0.8,0.8)
  1833. addFx(blast2,0.008,'destroy',function() spml.Scale=spml.Scale+Vector3.new(0.05,0.05,0.05) blast2.Transparency=blast2.Transparency+0.008 end )
  1834. end
  1835. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
  1836. local people={}
  1837. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  1838. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  1839. local can=false
  1840. if not v.Parent:findFirstChild('HitDeb') then
  1841. can=true
  1842. end
  1843. if can==true then
  1844. local db=Instance.new('StringValue',v.Parent)
  1845. db.Name='HitDeb'
  1846. game.Debris:AddItem(db,0.5)
  1847. local humin=v.Parent.Humanoid
  1848. if humin then
  1849. local php=humin.Health
  1850. dealDamage(humin.Parent,20*multiplier,10,1,0.05)
  1851. humin.Sit=true
  1852. humin.PlatformStand=true
  1853. if humin.Health>=php and humin.MaxHealth~=math.huge then
  1854. print('equal')
  1855. humin:TakeDamage(20*multiplier)
  1856. end
  1857. end
  1858. end
  1859. end
  1860. end
  1861. local blastsound=getSound(262562443)
  1862. blastsound.Parent=blast
  1863. blastsound.Volume=5
  1864. blastsound:Play()
  1865. blastsound:Stop()
  1866. blastsound:Play()
  1867. canRunLeg=false
  1868. runLeg=false
  1869. animPlaying=false
  1870. tweenTable={}
  1871. local spm2=int('SpecialMesh',blast)
  1872. spm2.MeshType='Sphere'
  1873. addFx(blast,0.008,"destroy",function()
  1874. spm2.Scale=spm2.Scale+Vector3.new(0.05,0.05,0.05)
  1875. blast.Transparency=blast.Transparency+0.008
  1876. end)
  1877. addFx(beam,0.1,"destroy",function()
  1878. beam.Transparency=beam.Transparency+0.1
  1879. end)
  1880. addFx(charge,0.1,"destroy",function()
  1881. charge.Transparency=charge.Transparency+0.1
  1882. end)
  1883. bg=false
  1884. run=false
  1885. idle=true
  1886. reset()
  1887. deb=false
  1888. end,60)
  1889.  
  1890. addMove('Down Slam','q',4,function()
  1891. currentkey=key
  1892. deb=true
  1893. animPlaying=true
  1894. altTweenTable={}
  1895. tweenTable={}
  1896. local rv=tor.CFrame.upVector
  1897. local bv=int('BodyVelocity',tor)
  1898. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1899. bv.Velocity=rv*-150
  1900. rushsound:Play()
  1901. Tween(rj,cfn()*ang(mr(180),0,0))
  1902. Tween(rw,cfn()*ang(mr(-180),0,0))
  1903. Tween(lw,cfn()*ang(mr(-180),0,0))
  1904. addCoolDown('Down Slam',4)
  1905. spawn(function()
  1906. repeat
  1907. wait()
  1908. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  1909. local ran=math.random(2)
  1910. if ran==1 then
  1911. cfx.BrickColor=BrickColor.new('White')
  1912. cfx.Material='Neon'
  1913. end
  1914. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  1915. local b=blo(cfx)
  1916. addFx(cfx,0.05,'destroy',function()
  1917. cfx.Transparency=cfx.Transparency+0.05
  1918. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  1919. end)
  1920. until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
  1921. end)
  1922. wait()
  1923. bv:Destroy()
  1924. multiplier=1
  1925. repeat wait() until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
  1926. local bhit,pos=FindGround(cn(tor.CFrame.p),ch)
  1927. local blast=cp(tube,"Really black",Vector3.new(10,10,10),true,false)
  1928. blast.CFrame=pos
  1929. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*3)
  1930. local people={}
  1931. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  1932. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  1933. local can=false
  1934. if not v.Parent:findFirstChild('HitDeb') then
  1935. can=true
  1936. end
  1937. if can==true then
  1938. local db=Instance.new('StringValue',v.Parent)
  1939. db.Name='HitDeb'
  1940. game.Debris:AddItem(db,0.5)
  1941. local humin=v.Parent.Humanoid
  1942. if humin then
  1943. local php=humin.Health
  1944. dealDamage(humin.Parent,20*multiplier,10)
  1945. humin.Sit=true
  1946. humin.PlatformStand=true
  1947. if humin.Health>=php and humin.MaxHealth~=math.huge then
  1948. print('equal')
  1949. humin:TakeDamage(20*multiplier)
  1950. end
  1951. end
  1952. end
  1953. end
  1954. end
  1955. local sp=sphere(blast)
  1956. blast.Material='Neon'
  1957. landsound:Play()
  1958. addFx(blast,0.02,'destroy',
  1959. function()
  1960. sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1)
  1961. blast.Transparency=blast.Transparency+0.02
  1962. end)
  1963. animPlaying=false
  1964. deb=false
  1965. end,40)
  1966.  
  1967. addMove('Aerial Sword','r',2,function()
  1968. deb=true
  1969. animPlaying=true
  1970. tweenTable={}
  1971. altTweenTable={}
  1972. canExecuteMoves=false
  1973. idle=false
  1974. run=false
  1975. aerialcharge:Play()
  1976. Tween(rw,cfn()*ang(mr(-90),0,0))
  1977. local bp
  1978. local bgg
  1979. local a=addToCList('Aerial Sword','r')
  1980. local still=true
  1981. bp=int('BodyPosition',tor)
  1982. bp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1983. bp.Position=tor.Position
  1984. local sphr=cp(tube,'Really black',Vector3.new(8,8,8),true)
  1985. sphr.Transparency=1
  1986. sphr.Material='Neon'
  1987. local spho=sphere(sphr)
  1988. spho.Name='spho'
  1989. spho.Scale=Vector3.new(0,0,0)
  1990. sphr.CFrame=tor.CFrame
  1991. addFx(sphr,0.07,nil,function() spho.Scale=spho.Scale+Vector3.new(0.1,0.1,0.1) sphr.Transparency=sphr.Transparency-0.07 end)
  1992. Delay(6,function()
  1993. if not a.up then
  1994. a.up=true
  1995. end
  1996. end)
  1997. repeat wait(0.3)
  1998. local b=depleteMana(35)
  1999. if b then
  2000. swsound:Play()
  2001. local fx=sphr:clone()
  2002. fx.Parent=tube
  2003. fx.CFrame=sphr.CFrame
  2004. fx.BrickColor=BrickColor.new('White')
  2005. addFx(fx,0.07,'destroy',function() fx.spho.Scale=fx.spho.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.07 end)
  2006. local sw=int('Part')
  2007. game.Debris:AddItem(sw,6)
  2008. sw.CanCollide=false
  2009. sw.Anchored=false
  2010. sw.BrickColor=BrickColor.new('Really black')
  2011. sw.Material='Neon'
  2012. sw.Size=Vector3.new(1,1,2)
  2013. sw.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))--*ang(mr(90),0,0)
  2014. sw.Parent=tube
  2015. sw.Transparency=1
  2016. addFx(sw,0.1,nil,function() sw.Transparency=sw.Transparency-.1 end)
  2017. local spm=int("SpecialMesh",sw)
  2018. spm.MeshType='FileMesh'
  2019. spm.MeshId=rbx..lib.yato
  2020. spm.Scale=Vector3.new(0.05,0.05,0.05)
  2021. local vel=int('BodyVelocity',sw)
  2022. vel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2023. vel.Velocity=sw.CFrame.lookVector*152
  2024. sw.CFrame=sw.CFrame*ang(0,mr(180),0)
  2025. sw.Touched:connect(function(p)
  2026. if p:IsDescendantOf(ch)==false then
  2027. sw.Anchored=true
  2028. local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false)
  2029. mgp.CFrame=sw.CFrame
  2030. mgp.Transparency=1
  2031. game.Debris:AddItem(mgp,2)
  2032. ssp=swexp:clone()
  2033. ssp.Parent=mgp
  2034. ssp.Volume=2
  2035. ssp:Play()
  2036. local blast=cp(tube,'White',Vector3.new(8,8,8),true)
  2037. blast.Material='Neon'
  2038. blast.CFrame=sw.CFrame
  2039. local sp=sphere(blast)
  2040. addFx(sw,0.05,'destroy',function() sw.Transparency=sw.Transparency+0.05 spm.Scale=spm.Scale+Vector3.new(0.01,0.01,0.01) end)
  2041. addFx(blast,0.07,'destroy',function() blast.Transparency=blast.Transparency+0.07 sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1) end)
  2042. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
  2043. local people={}
  2044. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  2045. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  2046. local can=false
  2047. if not v.Parent:findFirstChild('HitDeb') then
  2048. can=true
  2049. end
  2050. if can==true then
  2051. local db=Instance.new('StringValue',v.Parent)
  2052. db.Name='HitDeb'
  2053. game.Debris:AddItem(db,0.2)
  2054. local humin=v.Parent.Humanoid
  2055. if humin then
  2056. local php=humin.Health
  2057. dealDamage(humin.Parent,20+math.random(5),5)
  2058. humin.Sit=true
  2059. --humin.PlatformStand=true
  2060. if humin.Health>=php and humin.MaxHealth~=math.huge then
  2061. print('equal')
  2062. humin:TakeDamage(20)
  2063. end
  2064. end
  2065. end
  2066. end
  2067. end
  2068. end
  2069. end)
  2070. else
  2071. a.up=true
  2072. end
  2073. until a.up==true
  2074. addCoolDown('Aerial Sword')
  2075. addFx(sphr,0.07,'destroy',function() sphr.Transparency=sphr.Transparency+0.07 spho.Scale=spho.Scale+Vector3.new(0.1,0.1,0.1) end)
  2076. still=false
  2077. spawn(function()
  2078. wait(0.3)
  2079. canExecuteMoves=true
  2080. end)
  2081. bp:Destroy()
  2082. tor.Anchored=false
  2083. deb=false
  2084. animPlaying=false
  2085. reset()
  2086. end,200)
  2087.  
  2088. addMove('Dark Missile','mb1',0.1,function()
  2089. tweenTable={}
  2090. animPlaying=true
  2091. deb=true
  2092. canRunLeg=true
  2093. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  2094. bg=true
  2095. idle=false
  2096. basicsound:Play()
  2097. if basicswitch==false then
  2098. Tween(rw,cfn()*ang(mr(-100),mr(45),0),0.2)
  2099. Tween(rj,cfn()*ang(0,mr(-45),0),0.2)
  2100. else
  2101. Tween(lw,cfn()*ang(mr(-100),mr(-45),0),0.2)
  2102. Tween(rj,cfn()*ang(0,mr(45),0),0.2)
  2103. end
  2104. wait(0.06)
  2105. local bullet=cp(tube,"Really black",Vector3.new(1,1,1),false,false)
  2106. bullet.Transparency=1
  2107. if basicswitch==false then
  2108. bullet.CFrame=righthandle.CFrame
  2109. bullet.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
  2110. basicswitch=true
  2111. else
  2112. bullet.CFrame=lefthandle.CFrame
  2113. bullet.CFrame=CFrame.new(lefthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
  2114. basicswitch=false
  2115. end
  2116. local bv=int('BodyVelocity',bullet)
  2117. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2118. bv.Velocity=bullet.CFrame.lookVector*150
  2119. local bulletfx=cp(tube,"Bright red",Vector3.new(1,1,1),true,false)
  2120. if basicswitch==false then
  2121. bulletfx.BrickColor=BrickColor.new('Really black')
  2122. end
  2123. bulletfx.CFrame=bullet.CFrame
  2124. bulletfx.Material='Neon'
  2125. sphere(bulletfx)
  2126. local angle=0
  2127. local bfsd=basicswitch
  2128. local lastpoint=bulletfx.CFrame
  2129. addCoolDown('Dark Missile')
  2130. addMover(bullet,0.8,function()
  2131. angle=angle+1
  2132. local angles=CFrame.Angles(math.rad(angle),mr(angle),0)
  2133. bulletfx.CFrame=bullet.CFrame
  2134. bulletfx.CFrame=bulletfx.CFrame*angles
  2135. if (lastpoint.p-bulletfx.CFrame.p).magnitude>1 then
  2136. local line=drawLine(lastpoint.p,bulletfx.CFrame.p,'Really black',angles)
  2137. --local ran=math.random(2)
  2138. if bfsd==true then
  2139. line.BrickColor=BrickColor.new('White')
  2140. end
  2141. addFx(line,0.05,'destroy',function()
  2142. line.blok.Scale=line.blok.Scale+Vector3.new(0.05,0,0.05)
  2143. line.Transparency=line.Transparency+0.05
  2144. end)
  2145. lastpoint=bulletfx.CFrame
  2146. end
  2147. end)
  2148. bullet.Touched:connect(function(p)
  2149. if not p:isDescendantOf(ch) then
  2150. local thing
  2151. local region=CreateRegion3FromLocAndSize(bullet.Position,bullet.Size*2)
  2152. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do
  2153. if v.Parent and v.Parent:findFirstChild'Humanoid' then
  2154. thing=v
  2155. break
  2156. end
  2157. end
  2158. local explosound=getSound(142070128)
  2159. explosound.Volume=0.8
  2160. explosound.Pitch=1.2
  2161. explosound.Parent=p
  2162. explosound:Play()
  2163. local position=bullet.CFrame
  2164. if thing and thing.Parent then
  2165. dealDamage(thing.Parent,20,5)
  2166. end
  2167. local blast=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
  2168. if bfsd==false then
  2169. blast.BrickColor=BrickColor.new('White')
  2170. end
  2171. blast.Material='Neon'
  2172. local spm2=sphere(blast)
  2173. blast.CFrame=CFrame.new(position.X,position.Y,position.Z)
  2174. addFx(blast,0.05,"destroy",function()
  2175. spm2.Scale=spm2.Scale+Vector3.new(0.1,0.1,0.1)
  2176. blast.Transparency=blast.Transparency+0.05
  2177. end)
  2178. bullet:Destroy()
  2179. bulletfx:Destroy()
  2180. end
  2181. end)
  2182. game.Debris:AddItem(bullet,2.5)
  2183. game.Debris:AddItem(bulletfx,2.5)
  2184. wait(0.1)
  2185. idle=true
  2186. reset()
  2187. deb=false
  2188. animPlaying=false
  2189. bg=false
  2190. end,20)
  2191.  
  2192. local dumbbox=nil
  2193. local dhand=nil
  2194. local darknum=1
  2195.  
  2196. addMove('Dark Slash','r',2,function()
  2197. local oldspeed=hum.WalkSpeed
  2198. hum.WalkSpeed=0
  2199. local meshd='http://www.roblox.com/asset/?id=12171188'
  2200. tweenTable={}
  2201. altTweenTable={}
  2202. deb=true
  2203. animPlaying=true
  2204. canRunLeg=true
  2205. startsound2:Play()
  2206. local sp=cp(tube,'Really black',Vector3.new(10,10,10),false,false)
  2207. sp.CFrame=tor.CFrame
  2208. sp.Transparency=0.5
  2209. local sph=sphere(sp)
  2210. addFx(sp,0.07,'destroy',function() sph.Scale=sph.Scale-Vector3.new(0.05,0.05,0.05) sp.Transparency=sp.Transparency+0.035 end)
  2211. spawn(function()
  2212. for i=1,10 do
  2213. wait()
  2214. local cool1=cp(tube,'Really black',Vector3.new(1.5,1.5,1.5),true)
  2215. local rnd=math.random(2)
  2216. if rnd==1 then
  2217. cool1.BrickColor=BrickColor.new('White')
  2218. cool1.Material='Neon'
  2219. end
  2220. local ms1=blo(cool1)
  2221. cool1.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  2222. addFx(cool1,0.07,'destroy',function() ms1.Scale=ms1.Scale+Vector3.new(0.08,0.08,0.08) cool1.Transparency=cool1.Transparency+0.07 end)
  2223. end
  2224. end)
  2225. addCoolDown('Dark Slash')
  2226. local allahsword=cp(tube,'White',Vector3.new(1,1,1))
  2227. local critmultiplier=2.4
  2228. local spm=int('SpecialMesh',allahsword)
  2229. spm.MeshType='FileMesh'
  2230. spm.MeshId=meshd
  2231. allahsword.Transparency=1
  2232. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  2233. local tv=Vector3.new(tor.CFrame.lookVector.X,0,tor.CFrame.lookVector.Z)--CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)).lookVector
  2234. local col=BrickColor.new("Really black").Color
  2235. spm.TextureId=rbx..'132155326'
  2236. spm.Name='mesh'
  2237. spm.VertexColor=Vector3.new(0,0,0)
  2238. spm.Scale=Vector3.new(1,1,1)
  2239. addFx(allahsword,0.05,nil,function() allahsword.Transparency=allahsword.Transparency-0.05 end)
  2240. weld(ch['Right Arm'],allahsword,cfn(0,-4,-0.5)*ang(mr(110),0,mr(180)))
  2241. Tween(rj,cfn()*ang(0,mr(-90),0))
  2242. Tween(rw,cfn(0.5,0.5,0.5)*ang(mr(-55),mr(-35),0))
  2243. Tween(lw,cfn(-0.5,0.5,0.5)*ang(mr(-55),mr(35),0))
  2244. Delay(0.08,function()
  2245. local tstvel=int('BodyVelocity',tor)
  2246. tstvel.MaxForce=Vector3.new(math.huge,0,math.huge)
  2247. tstvel.Velocity=tv*35
  2248. game.Debris:AddItem(tstvel,0.24)
  2249. end)
  2250. wait(0.22)
  2251. local hitbox=cp(tube,'White',Vector3.new(2,12,2))
  2252. hitbox.Transparency=1
  2253. hitbox.CFrame=allahsword.CFrame
  2254. dumbbox=hitbox
  2255. dumbhand=allahsword
  2256. swoosh:Play()
  2257. spawn(function()
  2258. for i=1,10 do
  2259. wait()
  2260. local trl=allahsword:clone()
  2261. trl.Parent=tube
  2262. trl.CFrame=allahsword.CFrame
  2263. if trl:findFirstChild('mesh') then
  2264. -- trl.mesh.VertexColor=Vector3.new(BrickColor.new('White').Color.r,BrickColor.new('White').Color.g,BrickColor.new('White').Color.b)
  2265. end
  2266. addFx(trl,0.07,'destroy',function() trl.Transparency=trl.Transparency+0.07 end)
  2267. end
  2268. end)
  2269. addFx(allahsword,.05,'destroy',function() allahsword.Transparency=allahsword.Transparency+.05 spm.Scale=spm.Scale+Vector3.new(0.1,0.1,0.1) --[[hitbox.CFrame=allahsword.CFrame*ang(mr(-90),0,0)]] end)
  2270. hitbox.Touched:connect(function(v)
  2271. if v and v.Parent and v.Parent:findFirstChild'Humanoid' and not v:IsDescendantOf(ch) then
  2272. --print'touched'
  2273. local can=false
  2274. if not v.Parent:findFirstChild('HitDeb') then
  2275. can=true
  2276. end
  2277. if can==true then
  2278. local sls=getSound(220834020)
  2279. sls.Pitch=1+(math.random(3)/10)
  2280. sls.Parent=v
  2281. sls:Play()
  2282. local db=Instance.new('StringValue',v.Parent)
  2283. db.Name='HitDeb'
  2284. game.Debris:AddItem(db,0.5)
  2285. dealDamage(v.Parent,20+math.random(20),2,critmultiplier)
  2286. end
  2287. end
  2288. end)
  2289. Tween(rj,cfn(0,0,0)*ang(mr(0),mr(90),0))
  2290. Tween(rw,cfn(0.5,0.8,0)*ang(mr(-80),mr(-35),0))
  2291. Tween(lw,cfn(-0.5,0.8,0)*ang(mr(-90),mr(35),0))
  2292. wait(0.2)
  2293. hitbox:Destroy()
  2294. hum.WalkSpeed=oldspeed
  2295. reset()
  2296. animPlaying=false
  2297. canRunLeg=false
  2298. deb=false
  2299. end,80)
  2300.  
  2301. --[[
  2302. addMove('Dark Slash2','r',2,function()
  2303. --http://www.roblox.com/asset/?id=12171188
  2304. local oldspeed=hum.WalkSpeed
  2305. if oldspeed==0 then
  2306. oldspeed=16
  2307. end
  2308. hum.WalkSpeed=0
  2309. local meshd='http://www.roblox.com/asset/?id=12171188'
  2310. tweenTable={}
  2311. altTweenTable={}
  2312. deb=true
  2313. idle=false
  2314. animPlaying=true
  2315. canRunLeg=true
  2316. tweenTable={}
  2317. altTweenTable={}
  2318. startsound3:Play()
  2319. Tween(rj,cfn(),1)
  2320. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  2321. local sp=cp(tube,'Really black',Vector3.new(10,10,10),false,false)
  2322. sp.CFrame=tor.CFrame
  2323. sp.Transparency=0.5
  2324.  
  2325. local sph=sphere(sp)
  2326. addFx(sp,0.07,'destroy',function() sph.Scale=sph.Scale-Vector3.new(0.05,0.05,0.05) sp.Transparency=sp.Transparency+0.035 end)
  2327. spawn(function()
  2328. for i=1,10 do
  2329. wait()
  2330. local cool1=cp(tube,'Really black',Vector3.new(1.5,1.5,1.5),true)
  2331. local ms1=blo(cool1)
  2332. cool1.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  2333. addFx(cool1,0.07,'destroy',function() ms1.Scale=ms1.Scale+Vector3.new(0.08,0.08,0.08) cool1.Transparency=cool1.Transparency+0.07 end)
  2334. end
  2335. end)
  2336.  
  2337. --addCoolDown('Dark Slash2')
  2338. local allahsword=cp(tube,'White',Vector3.new(1,1,1))
  2339.  
  2340.  
  2341. local spm=int('SpecialMesh',allahsword)
  2342. spm.MeshType='FileMesh'
  2343. spm.MeshId=meshd
  2344. allahsword.Transparency=1
  2345. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  2346. local tv=Vector3.new(tor.CFrame.lookVector.X,0,tor.CFrame.lookVector.Z)--CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)).lookVector
  2347. local col=BrickColor.new("Really black").Color
  2348. spm.TextureId=rbx..'132155326'
  2349. spm.Name='mesh'
  2350. spm.VertexColor=Vector3.new(0,0,0)
  2351. spm.Scale=Vector3.new(1,1,1)
  2352. addFx(allahsword,0.05,nil,function() allahsword.Transparency=allahsword.Transparency-0.05 end)
  2353. weld(ch['Right Arm'],allahsword,cfn(0,-4,-2)*ang(-180,0,mr(-25)))--(-25)
  2354. local hitbox=cp(tube,'White',Vector3.new(2,12,2))
  2355. hitbox.Transparency=1
  2356. hitbox.CFrame=allahsword.CFrame
  2357. dumbbox=hitbox
  2358. dumbhand=allahsword
  2359. Tween(rj,cfn()*ang(0,mr(90),0))
  2360. Tween(rw,cfn(0.5,0.5,0.5)*ang(mr(-90),mr(-35),0))
  2361. Tween(lw,cfn(-0.5,0.5,0.5)*ang(mr(-90),mr(35),0))
  2362.  
  2363. Delay(0.08,function()
  2364. local tstvel=int('BodyVelocity',tor)
  2365. tstvel.MaxForce=Vector3.new(math.huge,0,math.huge)
  2366. tstvel.Velocity=tv*35
  2367. game.Debris:AddItem(tstvel,0.24)
  2368. end)
  2369.  
  2370. wait(0.22)
  2371. swoosh:Play()
  2372. spawn(function()
  2373. for i=1,10 do
  2374. wait()
  2375. local trl=allahsword:clone()
  2376. trl.Parent=tube
  2377. trl.CFrame=allahsword.CFrame
  2378. addFx(trl,0.07,'destroy',function() trl.Transparency=trl.Transparency+0.07 end)
  2379. end
  2380. end)
  2381. addFx(allahsword,.05,'destroy',function() allahsword.Transparency=allahsword.Transparency+.05 spm.Scale=spm.Scale+Vector3.new(0.1,0.1,0.1) end)
  2382. hitbox.Touched:connect(function(v)
  2383. if v and v.Parent and v.Parent:findFirstChild'Humanoid' and not v:IsDescendantOf(ch) then
  2384. --print'touched'
  2385. local can=false
  2386. if not v.Parent:findFirstChild('HitDeb') then
  2387. can=true
  2388. end
  2389. if can==true then
  2390. local sls=getSound(220834020)
  2391. sls.Pitch=1+(math.random(3)/10)
  2392. sls.Parent=v
  2393. sls:Play()
  2394. local db=Instance.new('StringValue',v.Parent)
  2395. db.Name='HitDeb'
  2396. game.Debris:AddItem(db,0.5)
  2397. dealDamage(v.Parent,20+math.random(20),10)
  2398. end
  2399. end
  2400. end)
  2401. Tween(rj,cfn(0,0,0)*ang(mr(0),mr(-90),0))
  2402. Tween(rw,cfn(0.5,0.8,0)*ang(mr(-20),mr(-35),0)) --(-10)
  2403. Tween(lw,cfn(-0.5,0.8,0)*ang(mr(-20),mr(35),0))
  2404. wait(0.2)
  2405. hitbox:Destroy()
  2406. hum.WalkSpeed=oldspeed
  2407. reset()
  2408. deb=false
  2409. animPlaying=false
  2410. canRunLeg=false
  2411. end)
  2412. ]]
  2413.  
  2414. addMove('Origin Beam','mb1,mb1,e',12,function()
  2415. tweenTable={}
  2416. altTweenTable={}
  2417. animPlaying=true
  2418. deb=true
  2419. apoc:Play()
  2420. spawn(function()
  2421. for i=1,15 do
  2422. wait()
  2423. local fx=cp(tube,'Really black',Vector3.new(1,1,1),true)
  2424. fx.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  2425. local bl=blo(fx)
  2426. local ran=math.random(2)
  2427. if ran==1 then
  2428. fx.BrickColor=BrickColor.new('White')
  2429. end
  2430. addFx(fx,0.07,'destroy',function() bl.Scale=bl.Scale+Vector3.new(.1,.1,.1) fx.Transparency=fx.Transparency+0.07 end)
  2431. local fx=cp(tube,'Really black',Vector3.new(1,1,1),true)
  2432. local ran=math.random(2)
  2433. if ran==1 then
  2434. fx.BrickColor=BrickColor.new('Bright red')
  2435. end
  2436. fx.CFrame=lefthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  2437. local bl=blo(fx)
  2438. addFx(fx,0.07,'destroy',function() bl.Scale=bl.Scale+Vector3.new(.1,.1,.1) fx.Transparency=fx.Transparency+0.07 end)
  2439. end
  2440. end)
  2441. Tween(rw,cfn()*ang(mr(-90),mr(45),0))
  2442. Tween(lw,cfn()*ang(mr(-90),mr(-45),0))
  2443. wait(0.2)
  2444. Tween(rw,cfn()*ang(mr(-90),mr(-45),0))
  2445. Tween(lw,cfn()*ang(mr(-90),mr(45),0))
  2446. wait(0.5)
  2447. apoc.Volume=2
  2448. local beam=cp(tube,"Really black",Vector3.new(1,1,1),true,false)
  2449. bg=true
  2450. local ray = Ray.new(righthandle.CFrame.p, (mouse.Hit.p - righthandle.CFrame.p).unit * 300)
  2451. local part, position = workspace:FindPartOnRay(ray, ch, false, true)
  2452. local distance = (righthandle.CFrame.p - position).magnitude
  2453. beam.Size = Vector3.new(2, distance, 2)
  2454. beam.Material='Neon'
  2455. beam.CFrame = CFrame.new(righthandle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)*ang(mr(-90),0,0)
  2456. if part --[[and part.Parent]] then
  2457. --if part.Parent:findFirstChild'Humanoid' then
  2458. -- dealDamage(part.Parent,5,3,2)
  2459. --end
  2460. local region=CreateRegion3FromLocAndSize(m.Hit.p,Vector3.new(6,6,6))
  2461. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do
  2462. if v.Parent and v.Parent:findFirstChild'Humanoid' then
  2463. thing=v
  2464. break
  2465. end
  2466. end
  2467. if thing then
  2468. dealDamage(thing.Parent,5,3,2)
  2469. end
  2470. end
  2471. local msh=cyl(beam)
  2472. local up=false
  2473. addFx(beam,0.02,nil,function()
  2474. -- local mn=depleteMana(10)
  2475. -- if mn then
  2476. ray = Ray.new(righthandle.CFrame.p, (mouse.Hit.p - righthandle.CFrame.p).unit * 300)
  2477. local part, position = workspace:FindPartOnRay(ray, ch, false, true)
  2478. if part and part.Parent then
  2479. if part.Parent:findFirstChild'Humanoid' then
  2480. dealDamage(part.Parent,2,3,2)
  2481. end
  2482. end
  2483. local distance = (righthandle.CFrame.p - position).magnitude
  2484. beam.Size = Vector3.new(2, distance, 2)
  2485. beam.CFrame = CFrame.new(righthandle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)*ang(mr(-90),0,0)
  2486. local brck=cp(tube,'Really black',Vector3.new(3.5,3.5,3.5),true)
  2487. brck.CFrame=m.Hit*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  2488. brck.Material='Neon'
  2489. local ran=math.random(2)
  2490. if ran==1 then
  2491. brck.BrickColor=BrickColor.new('White')
  2492. end
  2493. local bm=blo(brck)
  2494. addFx(brck,0.07,'destroy',function() bm.Scale=bm.Scale+Vector3.new(0.1,0.1,0.1) brck.Transparency=brck.Transparency+0.07 end)
  2495. --end
  2496. end)
  2497. wait(1)
  2498. addCoolDown('Origin Beam')
  2499. addFx(beam,0.07,'destroy',function() beam.Transparency=beam.Transparency+0.07 msh.Scale=msh.Scale-Vector3.new(0.07,0,0.07) end)
  2500. animPlaying=false
  2501. deb=false
  2502. bg=false
  2503. apoc.Volume=1
  2504. end,180)
  2505.  
  2506. addMove('Nightmare Overture','z',60,function()
  2507. if Vector3.new(0,tor.Velocity.Y,0).magnitude<2 and Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 then
  2508. hum.WalkSpeed=0
  2509. animPlaying=true
  2510. local ev
  2511. local tfn=tor.CFrame
  2512. deb=true
  2513. local done=false
  2514. local done2=false
  2515. local stakes={}
  2516. local dmds={}
  2517. tweenTable={}
  2518. altTweenTable={}
  2519. --Tween(rj,cfn()*ang(mr(45),0,0))
  2520. Tween(rw,cfn()*ang(mr(-110),mr(25),0),0.05)
  2521. Tween(lw,cfn()*ang(mr(-110),mr(-25),0),0.05)
  2522. resetLegs()
  2523. wait(0.5)
  2524. local circ=cp(tube,'Really black',Vector3.new(34,1,34),true)
  2525. circ.Transparency=1
  2526. circ.CFrame=tor.CFrame*CFrame.new(0,-3.3,0)
  2527. local d=int('Decal',circ)
  2528. d.Face='Top'
  2529. d.Texture=magcd
  2530.  
  2531. local stake1=cp(tube,'Really black',Vector3.new(4,14,4),true)
  2532. local cm=cyl(stake1)
  2533. cm.Scale=Vector3.new(0,0,0)
  2534. stake1.CFrame=tfn*cfn(9,3,0)
  2535. stake1.Transparency=1
  2536. stake1.Material='Neon'
  2537. local snd=getSound(231917773)
  2538. snd.Parent=stake1
  2539. snd.Volume=2
  2540. snd:Play()
  2541. addFx(stake1,0.1,nil,function()
  2542. stake1.Transparency=stake1.Transparency-0.1
  2543. cm.Scale=cm.Scale+Vector3.new(0.1,0.1,0.1)
  2544. end)
  2545. table.insert(stakes,stake1)
  2546. local sdm1=cp(tube,'Really black',Vector3.new(4,6,4),true)
  2547. sdm1.CFrame=stake1.CFrame
  2548. sdm1.Transparency=1
  2549. local sdm1m=newSpm(sdm1)
  2550. sdm1m.MeshId=rbx..lib.diamond
  2551. sdm1m.Scale=Vector3.new(2,3,2)
  2552. sdm1m.Scale=Vector3.new(0,0,0)
  2553. addFx(sdm1,0.05,nil,function()
  2554. sdm1.CFrame=sdm1.CFrame*CFrame.new(0,0.6,0)
  2555. sdm1m.Scale=sdm1m.Scale+Vector3.new(0.1,0.15,0.1)
  2556. sdm1.Transparency=sdm1.Transparency-0.05
  2557. --sdm1.CFrame=CFrame.new(sdm1.CFrame.p, tor.CFrame.p)*ang(mr(90),0,0)
  2558. end)
  2559. table.insert(dmds,sdm1)
  2560. local angle=0
  2561. spawn(function()
  2562. repeat wait()
  2563. angle=angle+1
  2564. circ.CFrame=circ.CFrame*ang(0,mr(1),0)
  2565. until done==true
  2566. end)
  2567. spawn(function() --crown
  2568. repeat wait(0.1)
  2569. local crn=cp(tube,'Really black',Vector3.new(1,1,1),true)
  2570. crn.CFrame=tor.CFrame*cfn(0,-5.5,0)
  2571. local ms=newSpm(crn)
  2572. ms.TextureId=rbx..'132155326'
  2573. ms.MeshId=rbx..lib.crown
  2574. ms.VertexColor=Vector3.new(0,0,0)
  2575. ms.Scale=Vector3.new(1.5,1,1.5)
  2576. --angle=angle+1
  2577. --circ.CFrame=circ.CFrame*ang(0,mr(1),0)
  2578. addFx(crn,0.07,'destroy',function() crn.Transparency=crn.Transparency+0.07 ms.Scale=ms.Scale+Vector3.new(0.8,0.05,0.8) end)
  2579. local bgmc=bigmagic:clone()
  2580. bgmc.Parent=ch.Head
  2581. bgmc.Volume=0.3
  2582. bgmc.Pitch=0.8
  2583. bgmc:Play()
  2584. until done2==true
  2585. end)
  2586. spawn(function()
  2587. wait(0.4)
  2588. repeat wait()
  2589. sdm1.CFrame=CFrame.new(sdm1.CFrame.p, tor.CFrame.p)*ang(mr(90),0,0)
  2590. until done==true
  2591. end)
  2592. wait(0.1)
  2593. local stake2=cp(tube,'Really black',Vector3.new(4,14,4),true)
  2594. local cm2=cyl(stake2)
  2595. cm2.Scale=Vector3.new(0,0,0)
  2596. stake2.CFrame=tfn*cfn(-9,3,0)
  2597. stake2.Transparency=1
  2598. stake2.Material='Neon'
  2599. local snd=getSound(231917773)
  2600. snd.Parent=stake2
  2601. snd.Volume=2
  2602. snd:Play()
  2603. addFx(stake2,0.1,nil,function()
  2604. stake2.Transparency=stake2.Transparency-0.1
  2605. cm2.Scale=cm2.Scale+Vector3.new(0.1,0.1,0.1)
  2606. end)
  2607. table.insert(stakes,stake2)
  2608. local sdm2=cp(tube,'Really black',Vector3.new(4,6,4),true)
  2609. sdm2.CFrame=stake2.CFrame
  2610. sdm2.Transparency=1
  2611. local sdm2m=newSpm(sdm2)
  2612. sdm2m.MeshId=rbx..lib.diamond
  2613. sdm2m.Scale=Vector3.new(2,3,2)
  2614. sdm2m.Scale=Vector3.new(0,0,0)
  2615. addFx(sdm2,0.05,nil,function()
  2616. sdm2.CFrame=sdm2.CFrame*CFrame.new(0,0.6,0)
  2617. sdm2m.Scale=sdm2m.Scale+Vector3.new(0.1,0.15,0.1)
  2618. sdm2.Transparency=sdm2.Transparency-0.05
  2619. --sdm1.CFrame=CFrame.new(sdm1.CFrame.p, tor.CFrame.p)*ang(mr(90),0,0)
  2620. end)
  2621. spawn(function()
  2622. wait(0.4)
  2623. repeat wait()
  2624. sdm2.CFrame=CFrame.new(sdm2.CFrame.p, tor.CFrame.p)*ang(mr(90),0,0)
  2625. until done==true
  2626. end)
  2627. table.insert(dmds,sdm2)
  2628. wait(0.1)
  2629. local stake3=cp(tube,'Really black',Vector3.new(4,14,4),true)
  2630. local cm3=cyl(stake3)
  2631. cm3.Scale=Vector3.new(0,0,0)
  2632. stake3.CFrame=tfn*cfn(0,3,9)
  2633. stake3.Transparency=1
  2634. stake3.Material='Neon'
  2635. local snd=getSound(231917773)
  2636. snd.Parent=stake3
  2637. snd.Volume=2
  2638. snd:Play()
  2639. addFx(stake3,0.1,nil,function()
  2640. stake3.Transparency=stake3.Transparency-0.1
  2641. cm3.Scale=cm3.Scale+Vector3.new(0.1,0.1,0.1)
  2642. end)
  2643. table.insert(stakes,stake3)
  2644. local sdm3=cp(tube,'Really black',Vector3.new(4,6,4),true)
  2645. sdm3.CFrame=stake3.CFrame
  2646. sdm3.Transparency=1
  2647. local sdm3m=newSpm(sdm3)
  2648. sdm3m.MeshId=rbx..lib.diamond
  2649. sdm3m.Scale=Vector3.new(2,3,2)
  2650. sdm3m.Scale=Vector3.new(0,0,0)
  2651. addFx(sdm3,0.05,nil,function()
  2652. sdm3.CFrame=sdm3.CFrame*CFrame.new(0,0.6,0)
  2653. sdm3m.Scale=sdm3m.Scale+Vector3.new(0.1,0.15,0.1)
  2654. sdm3.Transparency=sdm3.Transparency-0.05
  2655. --sdm3.CFrame=CFrame.new(sdm3.CFrame.p, tor.CFrame.p)*ang(mr(90),0,0)
  2656. end)
  2657. spawn(function()
  2658. wait(0.4)
  2659. repeat wait()
  2660. sdm3.CFrame=CFrame.new(sdm3.CFrame.p, tor.CFrame.p)*ang(mr(90),0,0)
  2661. until done==true
  2662. end)
  2663. table.insert(dmds,sdm3)
  2664. wait(0.1)
  2665. local stake4=cp(tube,'Really black',Vector3.new(4,14,4),true)
  2666. local cm4=cyl(stake4)
  2667. cm4.Scale=Vector3.new(0,0,0)
  2668. stake4.CFrame=tfn*cfn(0,3,-9)
  2669. stake4.Transparency=1
  2670. stake4.Material='Neon'
  2671. local snd=getSound(231917773)
  2672. snd.Parent=stake4
  2673. snd.Volume=2
  2674. snd:Play()
  2675. addFx(stake4,0.1,nil,function()
  2676. stake4.Transparency=stake4.Transparency-0.1
  2677. cm4.Scale=cm4.Scale+Vector3.new(0.1,0.1,0.1)
  2678. end)
  2679. table.insert(stakes,stake4)
  2680. local sdm4=cp(tube,'Really black',Vector3.new(4,6,4),true)
  2681. sdm4.CFrame=stake4.CFrame
  2682. sdm4.Transparency=1
  2683. local sdm4m=newSpm(sdm4)
  2684. sdm4m.MeshId=rbx..lib.diamond
  2685. sdm4m.Scale=Vector3.new(2,3,2)
  2686. sdm4m.Scale=Vector3.new(0,0,0)
  2687. addFx(sdm4,0.05,nil,function()
  2688. sdm4.CFrame=sdm4.CFrame*CFrame.new(0,0.6,0)
  2689. sdm4m.Scale=sdm4m.Scale+Vector3.new(0.1,0.15,0.1)
  2690. sdm4.Transparency=sdm4.Transparency-0.05
  2691. --sdm4.CFrame=CFrame.new(sdm4.CFrame.p, tor.CFrame.p)*ang(mr(90),0,0)
  2692. end)
  2693. spawn(function()
  2694. wait(0.4)
  2695. repeat wait()
  2696. sdm4.CFrame=CFrame.new(sdm4.CFrame.p, tor.CFrame.p)*ang(mr(90),0,0)
  2697. until done==true
  2698. end)
  2699. table.insert(dmds,sdm4)
  2700. wait(0.1)
  2701. local bv=int('BodyVelocity',tor)
  2702. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2703. bv.Velocity=Vector3.new(0,7,0)
  2704. rise:Play()
  2705. local tdia=cp(tube,'Really black',Vector3.new(6,6,6))
  2706. tdia.Transparency=1
  2707. local tdiam=newSpm(tdia)
  2708. tdiam.MeshId=rbx..lib.diamond
  2709. tdiam.Name='mesh'
  2710. tdiam.Scale=Vector3.new(6,8,6)
  2711. tdiam.Scale=Vector3.new(0,0,0)
  2712. addFx(tdiam,0.05,nil,function()
  2713. tdiam.Scale=tdiam.Scale+Vector3.new(0.36,0.48,0.38)
  2714. tdia.Transparency=tdia.Transparency-0.05
  2715. end)
  2716.  
  2717. weld(tor,tdia,cfn())
  2718. wait(3)
  2719. bv.Velocity=Vector3.new(0,0,0)
  2720. done2=true
  2721. for _,v in pairs(stakes) do
  2722. wait(0.1)
  2723. local nsnd=getSound(231917773)
  2724. snd.Parent=v
  2725. snd.Volume=2
  2726. snd.Pitch=1.3
  2727. snd:Play()
  2728. addFx(v,0.05,'destroy',function() v.mesh.Scale=v.mesh.Scale-Vector3.new(0.05,0.05,0.05) v.Transparency=v.Transparency+0.05 end)
  2729. end
  2730. local dm=1
  2731. local lastd=false
  2732. ev=m.Button1Down:connect(function()
  2733. if dm~=5 then
  2734. ultdi.Volume=2.4
  2735. ultdi:Play()
  2736. local pulse=tdia:clone()
  2737. pulse.Anchored=true
  2738. pulse.CFrame=tdia.CFrame
  2739. pulse.Parent=tube
  2740. pulse.BrickColor=BrickColor.new('White')
  2741. addFx(pulse,0.1,'destroy',function() pulse.mesh.Scale=pulse.mesh.Scale+Vector3.new(0.4,0.4,0.4) pulse.Transparency=pulse.Transparency+0.1 end)
  2742. local di=dmds[dm]:clone()
  2743. debris:AddItem(di,6)
  2744. di.CFrame=dmds[dm].CFrame
  2745. di.Parent=tube
  2746. dmds[dm]:Destroy()
  2747. di.Anchored=false
  2748. di:BreakJoints(0)
  2749. local nbv=int('BodyVelocity',di)
  2750. nbv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2751. di.CFrame=CFrame.new(di.CFrame.p,Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
  2752. nbv.Velocity=di.CFrame.lookVector*150
  2753. di.CFrame=di.CFrame*ang(mr(-90),0,0)
  2754. dm=dm+1
  2755. local bulletfx=di
  2756. addMover(di,0.8,function()
  2757. --bullet.CFrame=bullet.CFrame*angles
  2758. local fxp=cp(tube,'Really black',Vector3.new(1,1,1),true)
  2759. fxp.CFrame=bulletfx.CFrame*ang(mr(-90),0,0)
  2760. local bmesh=int('SpecialMesh',fxp)
  2761. bmesh.MeshType='FileMesh'
  2762. bmesh.MeshId=rbx..lib.ring
  2763. bmesh.Scale=Vector3.new(2.5,2.5,2.5)
  2764. addFx(fxp,0.07,'destroy',function() bmesh.Scale=bmesh.Scale+Vector3.new(0.2,0.2,0) fxp.Transparency=fxp.Transparency+0.07 end)
  2765. end)
  2766. di.Touched:connect(function(part)
  2767. if part:IsDescendantOf(ch)==false then
  2768. di:Destroy()
  2769. local blast=cp(tube,'Really black',Vector3.new(20,20,20),true)
  2770. blast.CFrame=di.CFrame
  2771. local sp=sphere(blast)
  2772. blast.Material='Neon'
  2773. sp.Scale=Vector3.new(0.05,0.05,0.05)
  2774. local bfx=blast:clone()
  2775. bfx.Parent=tube
  2776. bfx.CFrame=blast.CFrame
  2777. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
  2778. local people={}
  2779. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  2780. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  2781. local can=false
  2782. if not v.Parent:findFirstChild('HitDeb') then
  2783. can=true
  2784. end
  2785. if can==true then
  2786. local db=Instance.new('StringValue',v.Parent)
  2787. db.Name='HitDeb'
  2788. game.Debris:AddItem(db,0.5)
  2789. local humin=v.Parent.Humanoid
  2790. if humin then
  2791. local php=humin.Health
  2792. dealDamage(humin.Parent,40,3,2,0.05)
  2793. humin.Sit=true
  2794. humin.PlatformStand=true
  2795. if humin.Health>=php and humin.MaxHealth~=math.huge then
  2796. print('equal')
  2797. humin:TakeDamage(40)
  2798. end
  2799. end
  2800. end
  2801. end
  2802. end
  2803. bfx.BrickColor=BrickColor.new('White')
  2804. -- bfx.Mesh.Scale=Vector3.new(0,0,0)
  2805. bfx:clearAllChildren()
  2806. local sp2=sphere(bfx)
  2807. sp2.Scale=Vector3.new(0,0,0)
  2808. addFx(bfx,0.007,'destroy',function() sp2.Scale=sp2.Scale+Vector3.new(0.1,0.1,0.1) bfx.Transparency=bfx.Transparency+0.007 end)
  2809. addFx(blast,0.007,'destroy',function() sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1) blast.Transparency=blast.Transparency+0.007 end)
  2810. local hg=giantexplosion:clone()
  2811. hg.Volume=10
  2812. hg.Parent=blast
  2813. hg:Play()
  2814. end
  2815. end)
  2816. else
  2817. ev:Disconnect()
  2818. explodcharg:Play()
  2819. repeat wait()
  2820. local pulse=tdia:clone()
  2821. pulse.Anchored=true
  2822. pulse.CFrame=tdia.CFrame
  2823. pulse.Parent=tube
  2824. pulse.BrickColor=BrickColor.new('White')
  2825. pulse:clearAllChildren()
  2826. local pm=tdiam:clone()
  2827. pm.Parent=pulse
  2828. addFx(pulse,0.1,'destroy',function() pm.Scale=pm.Scale+Vector3.new(0.4,0.4,0.4) pulse.Transparency=pulse.Transparency+0.1 end)
  2829. until explodcharg.IsPlaying==false
  2830. circ:Destroy()
  2831. addFx(tdia,0.07,'destroy',function() tdia.Transparency=tdia.Transparency+0.07 end)
  2832. hum.WalkSpeed=regws
  2833. deb=false
  2834. animPlaying=false
  2835. bv:Destroy()
  2836. --mega explosion
  2837. local blast=cp(tube,'Really black',Vector3.new(60,60,60),true)
  2838. blast.CFrame=tor.CFrame
  2839. local sp=sphere(blast)
  2840. blast.Material='Neon'
  2841. blast.Transparency=0.1
  2842. sp.Scale=Vector3.new(0.05,0.05,0.05)
  2843. local bfx=blast:clone()
  2844. bfx.Parent=tube
  2845. bfx.CFrame=blast.CFrame
  2846. bfx.Transparency=0.1
  2847. local rng=cp(tube,'White',Vector3.new(60,60,60),true)
  2848. rng.CFrame=blast.CFrame*ang(mr(-90),0,0)
  2849. local rn=newSpm(rng)
  2850. rn.MeshId=rbx..lib.ring
  2851. rn.Scale=Vector3.new(90,40,90)
  2852. addFx(rng,0.005,'destroy',function()
  2853. rn.Scale=rn.Scale+Vector3.new(5,5,0)
  2854. rng.Transparency=rng.Transparency+0.005
  2855. end)
  2856.  
  2857. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*3)
  2858. local people={}
  2859.  
  2860.  
  2861. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  2862. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  2863. local can=false
  2864. if not v.Parent:findFirstChild('HitDeb') then
  2865. can=true
  2866. end
  2867. if can==true then
  2868. local thing=v
  2869. local db=Instance.new('StringValue',v.Parent)
  2870. db.Name='HitDeb'
  2871. game.Debris:AddItem(db,0.5)
  2872. local humin=v.Parent.Humanoid
  2873. if humin then
  2874. local php=humin.Health
  2875. dealDamage(humin.Parent,.3*humin.MaxHealth,3,2,0.05)
  2876. humin.Sit=true
  2877. humin.PlatformStand=true
  2878. if humin.Health>=php and humin.MaxHealth~=math.huge then
  2879. print('equal')
  2880. humin:TakeDamage(30)
  2881. end
  2882. end
  2883. if thing and thing.Parent then
  2884. if thing.Parent:findFirstChild('Head') then
  2885. displayText(thing.Parent.Head,'Cursed','Really black')
  2886. else
  2887. displayText(thing,'Cursed','Really black')
  2888. end
  2889. end
  2890. if thing and thing.Parent then
  2891. dealDamage(thing.Parent,5,5)
  2892. local humin=thing.Parent.Humanoid
  2893. spawn(function()
  2894. for i=1,10 do
  2895. wait(1)
  2896. if thing.Parent then
  2897. dealDamage(thing.Parent,0.05*humin.MaxHealth,10,1.5,0.5)
  2898. end
  2899. end
  2900. end)
  2901. end
  2902. end
  2903. end
  2904. end
  2905. bfx.BrickColor=BrickColor.new('White')
  2906. done=true
  2907. -- bfx.Mesh.Scale=Vector3.new(0,0,0)
  2908. bfx:clearAllChildren()
  2909. local sp2=sphere(bfx)
  2910. sp2.Scale=Vector3.new(0,0,0)
  2911. local mgp=cp(tube,'White',Vector3.new(1,1,1),true)
  2912. mgp.Transparency=1
  2913. mgp.CFrame=blast.CFrame
  2914. game.Debris:AddItem(mgp,8)
  2915. addFx(bfx,0.004,'destroy',function() sp2.Scale=sp2.Scale+Vector3.new(0.09,0.09,0.09) bfx.Transparency=bfx.Transparency+0.004 end)
  2916. addFx(blast,0.004,'destroy',function() sp.Scale=sp.Scale+Vector3.new(0.09,0.09,0.09) blast.Transparency=blast.Transparency+0.004 end)
  2917. local hg=getSound(221920822)
  2918. hg.Pitch=0.8
  2919. hg.Volume=10
  2920. hg.Parent=mgp
  2921. hg:Play()
  2922. addCoolDown('Nightmare Overture')
  2923. end
  2924. end)
  2925. --end
  2926. else
  2927. return false
  2928. end
  2929. end,800)
  2930.  
  2931. --links
  2932. --[[
  2933. https://gyazo.com/2bb44f565b143e8025e5cdfc555a641a
  2934. https://gyazo.com/20a0fd027484f894623cd8d387196c09
  2935. ]]
  2936.  
  2937. addMove('Dark Spikes','t',0.4,function()
  2938. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  2939. local lv=tor.CFrame
  2940. tweenTable={}
  2941. animPlaying=true
  2942. deb=true
  2943. canRunLeg=true
  2944. magictone1:Play()
  2945. Tween(rj,cfn()*ang(0,mr(25),0),0.2)
  2946. Tween(rw,cfn()*ang(mr(25),mr(-20),0),0.2)
  2947. wait(0.2)
  2948. Tween(rj,cfn()*ang(0,mr(-55),0),0.15)
  2949. Tween(rw,cfn()*ang(mr(-115),mr(45),0),0.15)
  2950. Tween(neck,cfn()*ang(0,mr(55),0))
  2951. local spot=4
  2952. addCoolDown('Dark Spikes')
  2953. for i=1,10 do
  2954. wait(0.1)
  2955. local v=lv.lookVector*spot
  2956. --print(v)
  2957. spot=spot+14
  2958. local spike=cp(tube,'Really black',Vector3.new(10,1,10),true,false)
  2959. spike.CFrame=lv*CFrame.new(0,0,-spot)
  2960. local dam=cp(tube,'Really black',Vector3.new(7,14,7),true,false)
  2961. local dml=cyl(dam)
  2962. local angls=CFrame.Angles(spike.CFrame:toEulerAnglesXYZ())
  2963. local bhit,pos=FindGround(cn(spike.CFrame.p),ch)
  2964. if bhit then
  2965. spike.CFrame=pos*CFrame.new(0,0,0)
  2966. local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false)
  2967. mgp.Transparency=1
  2968. mgp.CFrame=spike.CFrame
  2969. game.Debris:AddItem(mgp,2)
  2970. local sn=spexp:clone()
  2971. sn.Parent=mgp
  2972. sn.Volume=2
  2973. sn:Play()
  2974. dam.CFrame=spike.CFrame*CFrame.new(0,7,0)
  2975. local blast=dam
  2976. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
  2977. local people={}
  2978. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  2979. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  2980. local can=false
  2981. if not v.Parent:findFirstChild('HitDeb') then
  2982. can=true
  2983. end
  2984. if can==true then
  2985. local db=Instance.new('StringValue',v.Parent)
  2986. db.Name='HitDeb'
  2987. game.Debris:AddItem(db,0.2)
  2988. local humin=v.Parent.Humanoid
  2989. if humin then
  2990. local php=humin.Health
  2991. dealDamage(humin.Parent,10+math.random(3),2)
  2992. local testvel=int('BodyVelocity',v)
  2993. testvel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2994. testvel.Velocity=lv.lookVector*100
  2995. game.Debris:addItem(testvel,1)
  2996. humin.Sit=true
  2997. if humin.Health>=php and humin.MaxHealth~=math.huge then
  2998. print('equal')
  2999. humin:TakeDamage(20)
  3000. end
  3001. end
  3002. end
  3003. end
  3004. end
  3005. local cl=cyl(spike)
  3006. addFx(spike,0.05,'destroy',function() cl.Scale=cl.Scale-Vector3.new(0.05,0,0.05) spike.Transparency=spike.Transparency+0.05 end)
  3007. addFx(dml,0.05,'destroy',function() dml.Scale=dml.Scale-Vector3.new(0.05,-0.05,0.05) dam.Transparency=dam.Transparency+0.05 end)
  3008. else
  3009. spike:Destroy()
  3010. end
  3011. end
  3012. wait(0.7)
  3013. deb=false
  3014. canRunLeg=false
  3015. animPlaying=false
  3016. reset()
  3017. end,30)
  3018.  
  3019. mouse.Button1Down:connect(function()
  3020. if not deb then
  3021. rcombostring=rcombostring..'mb1'
  3022. executeMove('Dark Missile')
  3023. --print('movers:' .. #movers)
  3024. --print('fx:' .. #fx)
  3025. --print('tweens: ' .. #tweenTable)
  3026. end
  3027. end)
  3028.  
  3029. local vt
  3030. local dodgecool=false
  3031.  
  3032. iPart=function(tab) --tigrebloodd
  3033. local v=Instance.new(tab.type or 'Part')
  3034. if tab.type~='CornerWedgePart' then v.formFactor='Custom' end
  3035. v.CanCollide=false
  3036. v.TopSurface=0 v.BottomSurface=0
  3037. v.Size=v3(tab[2],tab[3],tab[4])
  3038. if tab.co then v.BrickColor=bn(tab.co) end
  3039. if tab.tr then v.Transparency=tab.tr end
  3040. if tab.rf then v.Reflectance=tab.rf end
  3041. if tab.cf then v.CFrame=tab.cf end
  3042. if tab.an then v.Anchored=tab.an end
  3043. v.Parent=tab[1]
  3044. LastMade=v
  3045. return v
  3046. end
  3047.  
  3048. iNew=function(tab) --tigrebloodd
  3049. local v=Instance.new(tab[1])
  3050. for Ind,Val in pairs(tab) do
  3051. if Ind~=1 and Ind~=2 then
  3052. v[Ind] = Val
  3053. end
  3054. end
  3055. v.Parent=tab[2]==0 and LastMade or tab[2]
  3056. LastMade=v
  3057. return v
  3058. end
  3059.  
  3060. -- Antiboomz0r's functions -----------------------------------------------------------------
  3061.  
  3062. local ppart = iPart{nil,0.2,0.2,0.2}
  3063. ppart.Material = "SmoothPlastic"
  3064. ppart.TopSurface = "SmoothNoOutlines"
  3065. ppart.BottomSurface = "SmoothNoOutlines"
  3066. ppart.RightSurface = "SmoothNoOutlines"
  3067. ppart.LeftSurface = "SmoothNoOutlines"
  3068. ppart.Transparency=0
  3069. ppart.Anchored=true
  3070. --ppart.Parent=tube
  3071.  
  3072. local function CFrameFromTopBack(at, top, back)
  3073. local right = top:Cross(back)
  3074. return CFrame.new(at.x, at.y, at.z,
  3075. right.x, top.x, back.x,
  3076. right.y, top.y, back.y,
  3077. right.z, top.z, back.z)
  3078. end
  3079.  
  3080. function Triangle(a, b, c)
  3081. local edg1 = (c-a):Dot((b-a).unit)
  3082. local edg2 = (a-b):Dot((c-b).unit)
  3083. local edg3 = (b-c):Dot((a-c).unit)
  3084. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  3085. a, b, c = a, b, c
  3086. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  3087. a, b, c = b, c, a
  3088. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  3089. a, b, c = c, a, b
  3090. else
  3091. print("unreachable")
  3092. end
  3093. local len1 = (c-a):Dot((b-a).unit)
  3094. local len2 = (b-a).magnitude - len1
  3095. local width = (a + (b-a).unit*len1 - c).magnitude
  3096. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  3097. local list = {}
  3098. if len1 > 0.01 then
  3099. local w1 = iNew{
  3100. "WedgePart",
  3101. Pack,
  3102. FormFactor="Custom",
  3103. BrickColor=ppart.BrickColor,
  3104. Transparency=ppart.Transparency,
  3105. Reflectance=ppart.Reflectance,
  3106. Material=ppart.Material,
  3107. CanCollide=ppart.CanCollide
  3108. }
  3109. local sz = v3(0.2, width, len1)
  3110. w1.Size = sz
  3111. local sp = iNew{"SpecialMesh",w1,MeshType="Wedge",Scale=v3(0,1,1)*sz/w1.Size}
  3112. w1.Parent=tube
  3113. w1:BreakJoints()
  3114. w1.Anchored = true
  3115. w1.Transparency = 0.7
  3116. Spawn(function()
  3117. for i=0,1,0.1 do
  3118. wait()
  3119. w1.Transparency=w1.Transparency+0.03
  3120. end
  3121. end)
  3122. w1.CFrame = maincf*ca2(math.pi,0,math.pi/2)*cn(0,width/2,len1/2)
  3123. table.insert(list,w1)
  3124. end
  3125. if len2 > 0.01 then
  3126. local w2 = iNew{
  3127. "WedgePart",
  3128. Pack,
  3129. FormFactor="Custom",
  3130. BrickColor=ppart.BrickColor,
  3131. Transparency=ppart.Transparency,
  3132. Reflectance=ppart.Reflectance,
  3133. Material=ppart.Material,
  3134. CanCollide=ppart.CanCollide
  3135. }
  3136. local sz = v3(0.2, width, len2)
  3137. w2.Size = sz
  3138. local sp = iNew{"SpecialMesh",w2,MeshType="Wedge",Scale=v3(0,1,1)*sz/w2.Size}
  3139. w2.Parent=tube
  3140. w2:BreakJoints()
  3141. w2.Anchored = true
  3142. w2.Transparency = 0.7
  3143. Spawn(function()
  3144. for i=0,1,0.1 do
  3145. wait()
  3146. w2.Transparency=w2.Transparency+0.03
  3147. end
  3148. end)
  3149. w2.CFrame = maincf*ca2(math.pi,math.pi,-math.pi/2)*cn(0,width/2,-len1 - len2/2)
  3150. table.insert(list,w2)
  3151. end
  3152. return unpack(list)
  3153. end
  3154.  
  3155. bclf=ch['Right Arm'].CFrame
  3156. scfr=bclf
  3157.  
  3158. --[[
  3159. while wait() do--test
  3160.  
  3161. local h=3.8
  3162. local a,b=Triangle(scfr*CFrame.new(0,h/2,0).p,scfr*CFrame.new(0,-h/2,0).p,scfr*CFrame.new(0,h/2,0).p)
  3163. scfr=bclf
  3164. bclf=ch['Right Arm'].CFrame
  3165. local a,b=Triangle(bclf*CFrame.new(0,h/2,0).p,bclf*CFrame.new(0,-h/2,0).p,bclf*CFrame.new(0,h/2,0).p)
  3166. print(a.Parent)
  3167. print(a.CFrame)
  3168. end
  3169. ]]
  3170.  
  3171. -- Antiboomz0r's functions -----------------------------------------------------------------
  3172.  
  3173. -------------------tigrebloodd functions------------------------------
  3174.  
  3175. ca=CFrame.Angles
  3176. cn=CFrame.new
  3177. v3=Vector3.new
  3178.  
  3179. function Raycast(Pos,Dir,Ign)
  3180. return workspace:FindPartOnRay(Ray.new(Pos,Dir.unit*300),Ign)
  3181. end
  3182.  
  3183. function FindGround(cf,ig)
  3184. local ax,ay,az = cf:toEulerAnglesXYZ()
  3185. local bhit,bpos=Raycast(cf.p,cf.p-(cf.p+v3(0,200,0)),ig)
  3186. if bhit and bpos then
  3187. return bhit,cn(bpos)*ca(ax,ay,az)
  3188. end
  3189. end
  3190. -------------------tigrebloodd functions----------------------------
  3191.  
  3192. currentkey=''
  3193.  
  3194. mouse.KeyDown:connect(function(key)
  3195. if key=='q' and currentkey=='32' and Vector3.new(0,tor.Velocity.Y,0).magnitude>2 then
  3196. executeMove('Down Slam')
  3197. elseif key=='r' and currentkey=='32' and Vector3.new(0,tor.Velocity.Y,0).magnitude>2 then
  3198. executeMove('Aerial Sword')
  3199. end
  3200. if key=='i' then
  3201. print('movers:' .. #movers)
  3202. print('fx:' .. #fx)
  3203. print('tweens: ' .. #tweenTable)
  3204. end
  3205. if string.byte(key)==32 and canExecuteMoves==true then
  3206. combostring=combostring..'.'
  3207. spawn(function()
  3208. jump()
  3209. end)
  3210. --jump()
  3211. if combostring:match('..') and dodgecool==false then
  3212. currentkey=tostring(string.byte(key))
  3213. animPlaying=true
  3214. altTween(rj,cfn()*ang(mr(-15),0,0))
  3215. altTween(rw,cfn()*ang(mr(10),0,mr(-15)))
  3216. altTween(lw,cfn()*ang(mr(10),0,mr(15)))
  3217. dodgecool=true
  3218. combostring=[[]]
  3219. local rv=tor.CFrame.upVector
  3220. local bv=int('BodyVelocity',tor)
  3221. dodgesound:Play()
  3222. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  3223. bv.Velocity=rv*150
  3224. spawn(function()
  3225. for i=1,14 do
  3226. wait()
  3227. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  3228. --cfx.Material='Neon'
  3229. local ran=math.random(2)
  3230. if ran==1 then
  3231. cfx.BrickColor=BrickColor.new('White')
  3232. cfx.Material='Neon'
  3233. end
  3234. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  3235. local b=blo(cfx)
  3236. addFx(cfx,0.05,'destroy',function()
  3237. cfx.Transparency=cfx.Transparency+0.05
  3238. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  3239. end)
  3240. end
  3241. end)
  3242. wait()
  3243. bv:Destroy()
  3244. wait(0.4)
  3245. reset()
  3246. dodgecool=false
  3247. wait(0.4)
  3248. if currentkey=='32' then
  3249. currentkey=''
  3250. end
  3251. if not deb then
  3252. animPlaying=false
  3253. end
  3254. --repeat wait() until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
  3255. --currentkey
  3256. end
  3257. elseif string.byte(key)==48 and canExecuteMoves==true then
  3258. sprinting=true
  3259. hum.WalkSpeed=24
  3260. end
  3261. if key=='d' and canExecuteMoves==true then
  3262. combostring=combostring..'d'
  3263. if combostring:match('dd') and dodgecool==false then
  3264. --animPlaying=true
  3265. dodgecool=true
  3266. combostring=[[]]
  3267. local rv=cam.CFrame.rightVector
  3268. local bv=int('BodyVelocity',tor)
  3269. dodgesound:Play()
  3270. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  3271. bv.Velocity=rv*150
  3272. --Tween(rj,cfn()*ang(mr(90),0,0))
  3273. spawn(function()
  3274. for i=1,16 do
  3275. wait()
  3276. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  3277. local ran=math.random(2)
  3278. if ran==1 then
  3279. cfx.BrickColor=BrickColor.new('White')
  3280. cfx.Material='Neon'
  3281. end
  3282. --cfx.Material='Neon'
  3283. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  3284. local b=blo(cfx)
  3285. addFx(cfx,0.05,'destroy',function()
  3286. cfx.Transparency=cfx.Transparency+0.05
  3287. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  3288. end)
  3289. end
  3290. end)
  3291. wait()
  3292. bv:Destroy()
  3293. wait(0.4)
  3294. dodgecool=false
  3295. end
  3296. elseif key=='w' and canExecuteMoves==true then
  3297. combostring=combostring..'w'
  3298. if combostring:match('ww') and dodgecool==false then
  3299. dodgecool=true
  3300. combostring=""
  3301. local rv=cam.CFrame:vectorToWorldSpace(Vector3.new(0,0,-1))
  3302. --tor.CFrame=CFrame.new(tor.Position,Vector3.new(rv.X,tor.Position.Y,rv.Z))
  3303. local bv=int('BodyVelocity',tor)
  3304. dodgesound:Play()
  3305. bv.MaxForce=Vector3.new(math.huge,0,math.huge)
  3306. bv.Velocity=rv*150
  3307. spawn(function()
  3308. for i=1,16 do
  3309. wait()
  3310. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  3311. --cfx.Material='Neon'
  3312. local ran=math.random(2)
  3313. if ran==1 then
  3314. cfx.BrickColor=BrickColor.new('White')
  3315. cfx.Material='Neon'
  3316. end
  3317. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  3318. local b=blo(cfx)
  3319. addFx(cfx,0.05,'destroy',function()
  3320. cfx.Transparency=cfx.Transparency+0.05
  3321. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  3322. end)
  3323. end
  3324. end)
  3325. wait()
  3326. bv:Destroy()
  3327. wait(0.4)
  3328. dodgecool=false
  3329. end
  3330. elseif key=='s' and canExecuteMoves==true then
  3331. combostring=combostring..'s'
  3332. if combostring:match('ss') and dodgecool==false then
  3333. dodgecool=true
  3334. combostring=""
  3335. local rv=cam.CFrame:vectorToWorldSpace(Vector3.new(0,0,1))
  3336. local bv=int('BodyVelocity',tor)
  3337. dodgesound:Play()
  3338. bv.MaxForce=Vector3.new(math.huge,0,math.huge)
  3339. bv.Velocity=rv*150
  3340. spawn(function()
  3341. for i=1,16 do
  3342. wait()
  3343. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  3344. --cfx.Material='Neon'
  3345. local ran=math.random(2)
  3346. if ran==1 then
  3347. cfx.BrickColor=BrickColor.new('White')
  3348. cfx.Material='Neon'
  3349. end
  3350. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  3351. local b=blo(cfx)
  3352. addFx(cfx,0.05,'destroy',function()
  3353. cfx.Transparency=cfx.Transparency+0.05
  3354. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  3355. end)
  3356. end
  3357. end)
  3358. wait()
  3359. bv:Destroy()
  3360. wait(.4)
  3361. dodgecool=false
  3362. end
  3363. elseif key=='a' and canExecuteMoves==true then
  3364. combostring=combostring..'a'
  3365. if combostring:match('aa') and dodgecool==false then
  3366. dodgecool=true
  3367. combostring=[[]]
  3368. local rv=cam.CFrame.rightVector
  3369. local bv=int('BodyVelocity',tor)
  3370. dodgesound:Play()
  3371. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  3372. bv.Velocity=rv*-150
  3373. spawn(function()
  3374. for i=1,16 do
  3375. wait()
  3376. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  3377. --cfx.Material='Neon'
  3378. local ran=math.random(2)
  3379. if ran==1 then
  3380. cfx.BrickColor=BrickColor.new('White')
  3381. cfx.Material='Neon'
  3382. end
  3383. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  3384. local b=blo(cfx)
  3385. addFx(cfx,0.05,'destroy',function()
  3386. cfx.Transparency=cfx.Transparency+0.05
  3387. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  3388. end)
  3389. end
  3390. end)
  3391. wait()
  3392. bv:Destroy()
  3393. wait(.4)
  3394. dodgecool=false
  3395. end
  3396. end
  3397. if key=='f' then
  3398. if deb==false then
  3399. executeMove('Normal Block')
  3400. end
  3401. elseif key=='z' then
  3402. if deb==false then
  3403. executeMove('Nightmare Overture')
  3404. end
  3405. elseif key=='e' then
  3406. if deb==false then
  3407. rcombostring=rcombostring..'e'
  3408. local cmb=rcombostring
  3409. if cmb:match('mb1mb1e') then
  3410. rcombostring=[[]]
  3411. local a=executeMove('Origin Beam')
  3412. if not a then
  3413. executeMove('Rive Beam')
  3414. end
  3415. else
  3416. executeMove('Rive Beam')
  3417. end
  3418. end
  3419. elseif key=='v' then
  3420. if deb==false then
  3421. executeMove('Diamond Storm')
  3422. end
  3423. elseif key=='t' then
  3424. if deb==false and not sprinting then
  3425. rcombostring=rcombostring..'t'
  3426. local cmb=rcombostring
  3427. if cmb:match('mb1mb1t') then
  3428. rcombostring=[[]]
  3429. local a=executeMove('Dark Lock')
  3430. if not a then
  3431. executeMove('Dark Spikes')
  3432. end
  3433. else
  3434. executeMove('Dark Spikes')
  3435. end
  3436. --end
  3437. -- executeMove('Dark Spikes')
  3438. end
  3439. elseif key=='g' then
  3440. if deb==false then
  3441. executeMove('Curse')
  3442. end
  3443. elseif key=='l' then
  3444. if deb==false then
  3445. executeMove('Ascend')
  3446. end
  3447. elseif key=='r' then
  3448. if deb==false and Vector3.new(0,tor.Velocity.Y,0).magnitude<2 and currentkey~='32' then
  3449. -- if darknum==1 then
  3450. executeMove('Dark Slash')
  3451. --darknum=darknum+1
  3452. -- else
  3453. -- executeMove('Dark Slash2')
  3454. -- darknum=1
  3455. -- end
  3456. end
  3457. end
  3458. end)
  3459.  
  3460. mouse.KeyUp:connect(function(key)
  3461. for _,v in pairs(connectlist) do
  3462. if v.up==false and v.key==key then
  3463. v.up=true
  3464. table.remove(connectlist,_)
  3465. end
  3466. end
  3467. if string.byte(key)==48 and canExecuteMoves==true then
  3468. sprinting=false
  3469. hum.WalkSpeed=regws
  3470. end
  3471. end)
  3472.  
  3473. mouse.Button1Up:connect(function()
  3474. for _,v in pairs(connectlist) do
  3475. if v.up==false then
  3476. v.up=true
  3477. table.remove(connectlist,_)
  3478. end
  3479. end
  3480. end)
  3481.  
  3482. local oldsize=mana/maxmana
  3483. local oldchain=0
  3484. spawn(function()
  3485. while wait(1) do
  3486. if deb==false then
  3487. if chain==oldchain then
  3488. chain=0
  3489. end
  3490. oldchain=chain
  3491. end
  3492. end
  3493. end)
  3494.  
  3495. --darkustheory stuff
  3496.  
  3497. ArtificialHB = Instance.new("BindableEvent", script)
  3498. ArtificialHB.Name = "Heartbeat"
  3499.  
  3500. script:WaitForChild("Heartbeat")
  3501.  
  3502. frame = 1 / 60
  3503. tf = 0
  3504. allowframeloss = true
  3505. tossremainder = false
  3506. lastframe = tick()
  3507. script.Heartbeat:Fire()
  3508.  
  3509. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3510. tf = tf + s
  3511. if tf >= frame then
  3512. if allowframeloss then
  3513. script.Heartbeat:Fire()
  3514. lastframe = tick()
  3515. else
  3516. for i = 1, math.floor(tf / frame) do
  3517. script.Heartbeat:Fire()
  3518. end
  3519. lastframe = tick()
  3520. end
  3521. if tossremainder then
  3522. tf = 0
  3523. else
  3524. tf = tf - frame * math.floor(tf / frame)
  3525. end
  3526. end
  3527. end)
  3528.  
  3529. function swait(num)
  3530. if num == 0 or num == nil then
  3531. ArtificialHB.Event:wait()
  3532. else
  3533. for i = 0, num do
  3534. ArtificialHB.Event:wait()
  3535. end
  3536. end
  3537. end
  3538.  
  3539. --darkustheory stuff
  3540.  
  3541. --game:service'RunService'.Heartbeat:connect(function()
  3542. Spawn(function()
  3543. while true do
  3544. swait()
  3545. chaintext.Text=tostring(chain) .. 'x'
  3546. manabartext.Text=tostring(mana)..'/'..tostring(maxmana)
  3547. if mana/maxmana~=oldsize then
  3548. manabar:TweenSize(UDim2.new(mana/maxmana,0,1,0),'Out','Sine',1,true)
  3549. oldsize=mana/maxmana
  3550. end
  3551. if dumbbox then
  3552. dumbbox.CFrame=dumbhand.CFrame*cfn(0,0,4)*ang(mr(-90),0,0)
  3553. end
  3554. for _,v in pairs(textTable) do
  3555. if v.TextLabel.TextTransparency<1 then
  3556. v.TextLabel.TextTransparency=v.TextLabel.TextTransparency+0.02
  3557. v.TextLabel.TextStrokeTransparency=v.TextLabel.TextStrokeTransparency+0.02
  3558. v.StudsOffset=v.StudsOffset+Vector3.new(0,0.02,0)
  3559. else
  3560. v:Destroy()
  3561. table.remove(textTable,_)
  3562. end
  3563. end
  3564. if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 and jumping==false then
  3565. run=true
  3566. --if walksound.IsPlaying==false then
  3567. -- walksound:Play()
  3568. -- end
  3569. elseif Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 and jumping==false then
  3570. run=false
  3571. --walksound:Stop()
  3572. idle=true
  3573. end
  3574. --shift=48
  3575. if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 and canRunLeg==true then
  3576. runLeg=true
  3577. elseif Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 and canRunLeg==true then
  3578. runLeg=false
  3579. resetLegs()
  3580. end
  3581. for _,v in pairs(movers) do
  3582. if v.mover and v.mover:IsDescendantOf(tube) then
  3583. v.func()
  3584. else
  3585. table.remove(movers,_)
  3586. end
  3587. end
  3588. if bg then
  3589. if hum.Health > 0 then
  3590. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  3591. end
  3592. end
  3593. for _,v in pairs(fx) do
  3594. if v.stepval<1 then
  3595. v.func()
  3596. v.stepval=v.stepval+v.int
  3597. else
  3598. if v.final then
  3599. if v.final=='destroy' then
  3600. v.item:Destroy()
  3601. table.remove(fx,_)
  3602. -- print(#fx)
  3603. end
  3604. else
  3605. table.remove(fx,_)
  3606. end
  3607. end
  3608. end
  3609. for _,v in pairs(tweenTable) do
  3610. if v.Weld.C1==v.Stop then
  3611. table.remove(tweenTable,_)
  3612. else
  3613. if v.th<1-v.Step then
  3614. v.th=v.th+v.Step
  3615. i=v.th
  3616.  
  3617. v.Weld.C1 = v.Weld.C1:lerp(CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i),
  3618. (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i),
  3619. (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
  3620. (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
  3621. (v.Z1 * (1 - i)) + (v.Z2 * i) ),1)
  3622. else
  3623. v.Weld.C1 = v.Stop
  3624. end
  3625. end
  3626. end
  3627. for _,v in pairs(altTweenTable) do
  3628. if v.Weld.C1==v.Stop then
  3629. table.remove(tweenTable,_)
  3630. else
  3631. if v.th<1-v.Step then
  3632. v.th=v.th+v.Step
  3633. i=v.th
  3634. v.Weld.C1 = v.Weld.C1:lerp(CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i),
  3635. (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i),
  3636. (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
  3637. (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
  3638. (v.Z1 * (1 - i)) + (v.Z2 * i) ),1)
  3639. else
  3640. v.Weld.C1 = v.Stop
  3641. end
  3642. end
  3643. end
  3644. end
  3645. end)
  3646. --end)
  3647.  
  3648. local oldcombo
  3649. local thingz=false
  3650. local oldcombo2
  3651. local thingz2=false
  3652.  
  3653. spawn(function()
  3654. while wait(0.1) do
  3655. for _,v in pairs(cooldowns) do
  3656. if v.timeleft<0.1 then
  3657. table.remove(cooldowns,_)
  3658. else
  3659. v.timeleft=v.timeleft-0.1
  3660. end
  3661. end
  3662. if thingz==false then
  3663. oldcombo=combostring
  3664. thingz=true
  3665. else
  3666. if string.len(oldcombo)==string.len(combostring) then
  3667. combostring=[[]]
  3668. oldcombo=[[]]
  3669. end
  3670. thingz=false
  3671. end
  3672. end
  3673. end)
  3674.  
  3675. spawn(function()
  3676. while wait(0.8) do
  3677. if thingz2==false then
  3678. oldcombo2=rcombostring
  3679. thingz2=true
  3680. else
  3681. if string.len(oldcombo2)==string.len(rcombostring) then
  3682. rcombostring=[[]]
  3683. oldcombo2=[[]]
  3684. end
  3685. thingz2=false
  3686. end
  3687. end
  3688. end)
  3689.  
  3690. spawn(function()
  3691. while wait(0.3) do
  3692. if run==false then
  3693. local cfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
  3694. cfx.Transparency=1
  3695. local rfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
  3696. rfx.Material='Neon'
  3697. local ran=math.random(2)
  3698. if ran==1 then
  3699. rfx.BrickColor=BrickColor.new('White')
  3700. end
  3701. local bm=int('SpecialMesh',rfx)--blo(rfx)
  3702. bm.MeshType='FileMesh'
  3703. bm.MeshId=rbx..'9756362'
  3704. bm.Scale=Vector3.new(0.3,0.7,0.3)
  3705. local angls=ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  3706. addFx(cfx,0.02,'destroy',function() rfx.Transparency=rfx.Transparency+0.02 rfx.CFrame=cfx.CFrame*angls cfx.CFrame=cfx.CFrame*CFrame.new(0,0.1,0) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]] end)
  3707. cfx.CFrame=tor.CFrame*CFrame.new(0,-2,0)*CFrame.new(math.random(-math.random(45/10),math.random(45)/10),0,math.random(-math.random(45)/10,math.random(45)/10))
  3708. rfx.CFrame=cfx.CFrame*angls*CFrame.Angles(math.rad(-90),0,0)
  3709. game.Debris:AddItem(cfx,1.1)
  3710. game.Debris:AddItem(rfx,1.1)
  3711. end
  3712. end
  3713. end)
  3714.  
  3715. while wait() do
  3716. if mana<maxmana and not deb and not animPlaying then
  3717. mana=mana+2
  3718. if mana==maxmana+1 then
  3719. mana=maxmana
  3720. end
  3721. end
  3722. if animPlaying==true and runLeg==true then
  3723. walkLegs()
  3724. end
  3725. if run==true and animPlaying==false then
  3726. altTweenTable={}
  3727. tweenTable={}
  3728. if not sprinting then
  3729. if not ascension then
  3730. walkCycle()
  3731. else
  3732. walkCycleBig()
  3733. end
  3734. else
  3735. sprintCycle()
  3736. end
  3737. elseif idle==true and animPlaying==false and not jumping then
  3738. tweenTable={}
  3739. if not ascension then
  3740. reset()
  3741. else
  3742. bigreset()
  3743. end
  3744. end
  3745. end
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