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- owner.Character.Humanoid.WalkSpeed = 30
- owner.Character.Humanoid.JumpPower = 60
- local plr = owner
- local char = owner.Character
- function onTouched(fire)
- local enemy = fire.Parent:FindFirstChildOfClass("Humanoid")
- if enemy then
- if not(enemy.Name == "ebayxd") then
- enemy.Name = "ebayxd"
- local shot = Instance.new("Sound", char.Head)
- shot.SoundId = "rbxassetid://1422881019"
- shot.Volume = 0.1
- shot:Play()
- enemy.PlatformStand = true
- for i,v in pairs (enemy.Parent:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- local me = Instance.new("BlockMesh",v)
- v.BrickColor = BrickColor.new("White")
- v.Anchored = true
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- for i,v in pairs(v.Parent:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v.ClassName == "Decal" then
- v.Transparency = 1
- end
- end
- if not(v.Name == "Head" or v.Name == "Torso" or v.Name == "UpperTorso") then
- v.Name = "hah"
- end
- end
- end
- enemy.PlatformStand = false
- end
- end
- end
- owner.Character.Torso.Touched:connect(onTouched)
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