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Aug 3rd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.Parent = NLS([==[
  42. local Player = game:GetService("Players").LocalPlayer
  43. local Event = script:WaitForChild("UserInput_Event")
  44.  
  45. local Mouse = Player:GetMouse()
  46. local UIS = game:GetService("UserInputService")
  47. local input = function(io,a)
  48. if a then return end
  49. --Since InputObject is a client-side instance, we create and pass table instead
  50. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  51. end
  52. UIS.InputBegan:Connect(input)
  53. UIS.InputEnded:Connect(input)
  54.  
  55. local h,t
  56. --Give the server mouse data 30 times every second, but only if the values changed
  57. --If player is not moving their mouse, client won't fire events
  58. while wait(1/30) do
  59. if h~=Mouse.Hit or t~=Mouse.Target then
  60. h,t=Mouse.Hit,Mouse.Target
  61. Event:FireServer({isMouse=true,Target=t,Hit=h})
  62. end
  63. end]==],Player.Character)
  64.  
  65. ----Sandboxed game object that allows the usage of client-side methods and services
  66. --Real game object
  67. local _rg = game
  68.  
  69. --Metatable for fake service
  70. local fsmt = {
  71. __index = function(self,k)
  72. local s = rawget(self,"_RealService")
  73. if s then return s[k] end
  74. end,
  75. __newindex = function(self,k,v)
  76. local s = rawget(self,"_RealService")
  77. if s then s[k]=v end
  78. end,
  79. __call = function(self,...)
  80. local s = rawget(self,"_RealService")
  81. if s then return s(...) end
  82. end
  83. }
  84. local function FakeService(t,RealService)
  85. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  86. return setmetatable(t,fsmt)
  87. end
  88.  
  89. --Fake game object
  90. local g = {
  91. GetService = function(self,s)
  92. return self[s]
  93. end,
  94. Players = FakeService({
  95. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  96. },"Players"),
  97. UserInputService = FakeService(UIS,"UserInputService"),
  98. ContextActionService = FakeService(CAS,"ContextActionService"),
  99. }
  100. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  101. g.service = g.GetService
  102.  
  103. g.RunService = FakeService({
  104. RenderStepped = _rg:GetService("RunService").Heartbeat,
  105. BindToRenderStep = function(self,name,_,fun)
  106.  
  107. end,
  108. UnbindFromRenderStep = function(self,name)
  109. self._btrs[name]:Disconnect()
  110. end,
  111. },"RunService")
  112.  
  113. setmetatable(g,{
  114. __index=function(self,s)
  115. return _rg:GetService(s) or typeof(_rg[s])=="function"
  116. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  117. end,
  118. __newindex = fsmt.__newindex,
  119. __call = fsmt.__call
  120. })
  121. --Changing owner to fake player object to support owner:GetMouse()
  122. game,owner = g,g.Players.LocalPlayer
  123. end
  124.  
  125. Player = game:GetService("Players").LocalPlayer
  126. PlayerGui = Player.PlayerGui
  127. Cam = workspace.CurrentCamera
  128. Backpack = Player.Backpack
  129. Character = Player.Character
  130. Humanoid = Character.Humanoid
  131. Mouse = Player:GetMouse()
  132. RootPart = Character["HumanoidRootPart"]
  133. SIZE = 1
  134. local SINE = 0
  135. IT = Instance.new
  136. CF = CFrame.new
  137. VT = Vector3.new
  138. RAD = math.rad
  139. C3 = Color3.new
  140. UD2 = UDim2.new
  141. BRICKC = BrickColor.new
  142. ANGLES = CFrame.Angles
  143. EULER = CFrame.fromEulerAnglesXYZ
  144. COS = math.cos
  145. ACOS = math.acos
  146. SIN = math.sin
  147. ASIN = math.asin
  148. ABS = math.abs
  149. MRANDOM = math.random
  150. FLOOR = math.floor
  151.  
  152. --[[
  153. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  154. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  155. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  156. --]]
  157. --Credit To Rufus14
  158. --I just edit it a bit ^_^
  159. mouse = game.Players.LocalPlayer:GetMouse()
  160. function ragdoll()
  161. game.Players.LocalPlayer.Character.Archivable = true
  162. clone = game.Players.LocalPlayer.Character:Clone()
  163. clone.Parent = workspace
  164. for i,v in pairs(clone:GetChildren()) do
  165. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  166. v:destroy()
  167. end
  168. for i,p in pairs(v:GetChildren()) do
  169. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  170. p:destroy()
  171. end
  172. end
  173. end
  174. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  175. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  176. t:destroy()
  177. end
  178. end
  179. vel = Instance.new("BodyVelocity", clone.Torso)
  180. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  181. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  182. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  183. using = false
  184. hit = Instance.new("Sound", clone.Torso)
  185. hit.SoundId = "rbxassetid://260430060"
  186. hit.Volume = 5
  187. hit1 = Instance.new("Sound", clone.Torso)
  188. hit1.SoundId = "rbxassetid://138087186"
  189. hit1.Volume = 5
  190. hit2 = Instance.new("Sound", clone.Torso)
  191. hit2.SoundId = "rbxassetid://131237241"
  192. hit2.Volume = 5
  193. hit3 = Instance.new("Sound", clone.Torso)
  194. hit3.SoundId = "rbxassetid://278062209"
  195. hit3.Volume = 5
  196. hit3.TimePosition = 0.33
  197. ded = Instance.new("Sound", clone.Torso)
  198. ded.SoundId = "rbxassetid://163154423"
  199. ded.Volume = 5
  200. local leftarm = clone:findFirstChild("Left Arm")
  201. local rightrm = clone:findFirstChild("Right Arm")
  202. local leftleg = clone:findFirstChild("Left Leg")
  203. local rightleg = clone:findFirstChild("Right Leg")
  204. local head = clone:findFirstChild("Head")
  205. local welding = Instance.new("Weld", clone.Torso)
  206. welding.Part0 = clone.Torso
  207. welding.Part1 = head
  208. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  209. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  210. if g.ClassName == "Part" then
  211. g:destroy()
  212. end
  213. end
  214. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  215. if h.ClassName == "Accesory" then
  216. h:destroy()
  217. end
  218. end
  219. game.Workspace.CurrentCamera.CameraSubject = head
  220. if leftleg ~= nil then
  221. local glue = Instance.new("Glue", clone.Torso)
  222. glue.Part0 = clone.Torso
  223. glue.Part1 = leftleg
  224. glue.Name = "Left leg"
  225. local collider = Instance.new("Part", leftleg)
  226. collider.Position = Vector3.new(0,999,0)
  227. collider.Size = Vector3.new(1.7, 1, 1)
  228. collider.Shape = "Cylinder"
  229. local weld = Instance.new("Weld", collider)
  230. weld.Part0 = leftleg
  231. weld.Part1 = collider
  232. weld.C0 = CFrame.Angles(0, 0, 80)
  233. collider.TopSurface = "Smooth"
  234. collider.BottomSurface = "Smooth"
  235. collider.formFactor = "Symmetric"
  236. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  237. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  238. collider.Transparency = 1
  239. end
  240. ------------
  241. if rightleg ~= nil then
  242. local glue1 = Instance.new("Glue", clone.Torso)
  243. glue1.Part0 = clone.Torso
  244. glue1.Part1 = rightleg
  245. glue1.Name = "Right leg"
  246. local collider1 = Instance.new("Part", rightleg)
  247. collider1.Position = Vector3.new(0,999,0)
  248. collider1.Size = Vector3.new(1.7, 1, 1)
  249. collider1.Shape = "Cylinder"
  250. local weld1 = Instance.new("Weld", collider1)
  251. weld1.Part0 = rightleg
  252. weld1.Part1 = collider1
  253. weld1.C0 = CFrame.Angles(0, 0, 80)
  254. collider1.TopSurface = "Smooth"
  255. collider1.BottomSurface = "Smooth"
  256. collider1.formFactor = "Symmetric"
  257. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  258. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  259. collider1.Transparency = 1
  260. end
  261. ------------
  262. if rightrm ~= nil then
  263. local glue11 = Instance.new("Glue", clone.Torso)
  264. glue11.Part0 = clone.Torso
  265. glue11.Part1 = rightrm
  266. glue11.Name = "Right shoulder"
  267. local collider11 = Instance.new("Part", rightrm)
  268. collider11.Position = Vector3.new(0,9999,0)
  269. collider11.Size = Vector3.new(1.8,1,1)
  270. collider11.Shape = "Cylinder"
  271. local weld11 = Instance.new("Weld", collider11)
  272. weld11.Part0 = rightrm
  273. weld11.Part1 = collider11
  274. weld11.C0 = CFrame.Angles(0, 0, 80)
  275. collider11.TopSurface = "Smooth"
  276. collider11.BottomSurface = "Smooth"
  277. collider11.formFactor = "Symmetric"
  278. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  279. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  280. collider11.Transparency = 1
  281. end
  282. ------------
  283. if leftarm ~= nil then
  284. local glue111 = Instance.new("Glue", clone.Torso)
  285. glue111.Part0 = clone.Torso
  286. glue111.Part1 = leftarm
  287. glue111.Name = "Left shoulder"
  288. local collider111 = Instance.new("Part", leftarm)
  289. collider111.Position = Vector3.new(0,9999,0)
  290. collider111.Size = Vector3.new(1.8,1,1)
  291. collider111.Shape = "Cylinder"
  292. local weld111 = Instance.new("Weld", collider111)
  293. weld111.Part0 = leftarm
  294. weld111.Part1 = collider111
  295. weld111.C0 = CFrame.Angles(0, 0, 80)
  296. collider111.TopSurface = "Smooth"
  297. collider111.BottomSurface = "Smooth"
  298. collider111.formFactor = "Symmetric"
  299. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  300. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  301. collider111.Transparency = 1
  302. ----------------
  303. sensoring = Instance.new("Part", clone.Torso)
  304. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  305. sensoring.CanCollide = false
  306. sensoring.Position = clone.Torso.Position
  307. local welder = Instance.new("Weld", sensoring)
  308. welder.Part0 = clone.Torso
  309. welder.Part1 = sensoring
  310. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  311. sensoring.Transparency = 1
  312. -----------------
  313. sensoring1 = Instance.new("Part", clone.Torso)
  314. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  315. sensoring1.CanCollide = false
  316. sensoring1.Position = clone.Torso.Position
  317. local welder1 = Instance.new("Weld", sensoring)
  318. welder1.Part0 = clone.Torso
  319. welder1.Part1 = sensoring1
  320. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  321. sensoring1.Transparency = 1
  322. end
  323. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  324. ded:Play()
  325. vel:destroy()
  326. wait(0.5)
  327. local function touch()
  328. if not using then
  329. using = true
  330. local Math = math.random(1,4)
  331. if Math == 1 then
  332. hit:Play()
  333. end
  334. if Math == 2 then
  335. hit1:Play()
  336. end
  337. if Math == 3 then
  338. hit2:Play()
  339. end
  340. if Math == 4 then
  341. hit3:Play()
  342. end
  343. wait(0.1)
  344. using = false
  345. end
  346. end
  347. sensoring.Touched:connect(touch)
  348. sensoring1.Touched:connect(touch)
  349. wait(4.47)
  350. hit1.Volume = 0
  351. hit2.Volume = 0
  352. hit3.Volume = 0
  353. hit.Volume = 0
  354. end
  355.  
  356. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  357.  
  358. --di ent
  359. ---------------------------------------
  360. local insanityface={"1895698679"}
  361. local sine=0
  362. Animation_Speed = 1.5
  363. local CHANGE = 2 / Animation_Speed
  364. -----------------------
  365. --[[ Name : WAOV2.2 ]]--
  366. -------------------------------------------------------
  367. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  368.  
  369. --Discord Creterisk#2958 <- makhail07's discord
  370.  
  371. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  372. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  373. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  374. --YOU FUCKING SKIDS,
  375. --For Those who log/decompile this, If you sell or trade this,
  376. --and I find out who you are, i will take massive action.
  377. --:b:
  378. -------------------------------------------------------
  379.  
  380. local FavIDs = {
  381. 340106355, --Nefl Crystals
  382. 927529620, --Dimension
  383. 876981900, --Fantasy
  384. 398987889, --Ordinary Days
  385. 1117396305, --Oh wait, it's you.
  386. 885996042, --Action Winter Journey
  387. 919231299, --Sprawling Idiot Effigy
  388. 743466274, --Good Day Sunshine
  389. 727411183, --Knife Fight
  390. 1402748531, --The Earth Is Counting On You!
  391. 595230126 --Robot Language
  392. }
  393.  
  394.  
  395.  
  396. --The reality of my life isn't real but a Universe -Creterisk
  397. --All people can be nice, Even if you don't think so. -2003boobear
  398. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  399. wait()
  400. local plr = game:service'Players'.LocalPlayer
  401. local char = plr.Character
  402. local hum = char.Humanoid
  403. local hed = char.Head
  404. local root = char.HumanoidRootPart
  405. local rootj = root.RootJoint
  406. local tors = char.Torso
  407. local ra = char["Right Arm"]
  408. local la = char["Left Arm"]
  409. local rl = char["Right Leg"]
  410. local ll = char["Left Leg"]
  411. local neck = tors["Neck"]
  412. local mouse = plr:GetMouse()
  413. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  414. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  415. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  416. local maincolor = BrickColor.new("Dark green")
  417. exploitable = true
  418. local Player = game.Players.localPlayer
  419. local Character = Player.Character
  420. local Humanoid = Character.Humanoid
  421. local Mouse = Player:GetMouse()
  422. local LeftArm = Character["Left Arm"]
  423. local RightArm = Character["Right Arm"]
  424. local LeftLeg = Character["Left Leg"]
  425. local RightLeg = Character["Right Leg"]
  426. local Head = Character.Head
  427. local Torso = Character.Torso
  428.  
  429. local FE = Workspace.FilteringEnabled
  430.  
  431. IT = Instance.new
  432. CF = CFrame.new
  433. VT = Vector3.new
  434. RAD = math.rad
  435. C3 = Color3.new
  436. UD2 = UDim2.new
  437. BRICKC = BrickColor.new
  438. ANGLES = CFrame.Angles
  439. EULER = CFrame.fromEulerAnglesXYZ
  440. COS = math.cos
  441. ACOS = math.acos
  442. SIN = math.sin
  443. ASIN = math.asin
  444. ABS = math.abs
  445. MRANDOM = math.random
  446. FLOOR = math.floor
  447. -------------------------------------------------------
  448. --Start Whitelist and Invincibility--
  449. -------------------------------------------------------
  450. ff = Instance.new("ForceField",char)
  451. ff.Visible = false
  452. hum.Name = "Base"
  453. hum.MaxHealth = 1.0E298
  454. hum.Health = 1.0E298
  455. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  456. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  457. hum.MaxHealth = 1.0E298
  458. hum.Health = 1.0E298
  459. end
  460. end)
  461. -------------------------------------------------------
  462. --End Whitelist and Invincibility--
  463. -------------------------------------------------------
  464. local Hair = Instance.new("Part", char)
  465. Hair.Name = "Hair"
  466. Hair.CanCollide = false
  467. Hair.BrickColor = BrickColor.new("Institutional white")
  468. Hair.Transparency = 0
  469. Hair.Material = "Plastic"
  470. Hair.Size = Vector3.new(1, 1, 2)
  471. Hair.TopSurface = Enum.SurfaceType.Smooth
  472. Hair.BottomSurface = Enum.SurfaceType.Smooth
  473.  
  474. local Weld = Instance.new("Weld", Hair)
  475. Weld.Part0 = hed
  476. Weld.Part1 = Hair
  477. Weld.C1 = CFrame.new(0, -.6, 0)
  478. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  479.  
  480. local M2 = Instance.new("SpecialMesh")
  481. M2.Parent = Hair
  482. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  483. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  484. M2.Scale = Vector3.new(1, 1, 1)
  485. -------------------------------------------------------
  486. for i,v in pairs(char:children()) do
  487. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  488. v:Remove()
  489. end
  490. end
  491. shirt = Instance.new("Shirt", char)
  492. shirt.Name = "Shirt"
  493. pants = Instance.new("Pants", char)
  494. pants.Name = "Pants"
  495. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  496. char.Pants.PantsTemplate = "rbxassetid://676428351"
  497. -------------------------------------------------------
  498. --------------
  499.  
  500. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  501.  
  502. warn("I hope you enjoy.")
  503.  
  504. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  505.  
  506. warn("Edited by saba1520/kisslarge")
  507.  
  508. warn("you made it guys to i maked it to 3.0 thanks!")
  509.  
  510. -------------------------------------------------------
  511. --Start Good Stuff--
  512. -------------------------------------------------------
  513. cam = game.Workspace.CurrentCamera
  514. CF = CFrame.new
  515. VT = Vector3.new
  516. angles = CFrame.Angles
  517. attack = false
  518. Euler = CFrame.fromEulerAnglesXYZ
  519. Rad = math.rad
  520. IT = Instance.new
  521. BrickC = BrickColor.new
  522. Cos = math.cos
  523. COS = math.cos
  524. Acos = math.acos
  525. Sin = math.sin
  526. Asin = math.asin
  527. Abs = math.abs
  528. Mrandom = math.random
  529. Floor = math.floor
  530. -------------------------------------------------------
  531. --End Good Stuff--
  532. -------------------------------------------------------
  533. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  534. RSH, LSH = nil, nil
  535. RW = Instance.new("Weld")
  536. LW = Instance.new("Weld")
  537. RH = tors["Right Hip"]
  538. LH = tors["Left Hip"]
  539. RSH = tors["Right Shoulder"]
  540. LSH = tors["Left Shoulder"]
  541. RSH.Parent = nil
  542. LSH.Parent = nil
  543. RW.Name = "RW"
  544. RW.Part0 = tors
  545. RW.C0 = CF(1.5, 0.5, 0)
  546. RW.C1 = CF(0, 0.5, 0)
  547. RW.Part1 = ra
  548. RW.Parent = tors
  549. LW.Name = "LW"
  550. LW.Part0 = tors
  551. LW.C0 = CF(-1.5, 0.5, 0)
  552. LW.C1 = CF(0, 0.5, 0)
  553. LW.Part1 = la
  554. LW.Parent = tors
  555. Effects = {}
  556. -------------------------------------------------------
  557. --Start HeartBeat--
  558. -------------------------------------------------------
  559. ArtificialHB = Instance.new("BindableEvent", script)
  560. ArtificialHB.Name = "Heartbeat"
  561. script:WaitForChild("Heartbeat")
  562.  
  563. frame = 1 / 60
  564. tf = 0
  565. allowframeloss = false
  566. tossremainder = false
  567.  
  568.  
  569. lastframe = tick()
  570. script.Heartbeat:Fire()
  571.  
  572.  
  573. game:GetService("RunService").Heartbeat:connect(function(s, p)
  574. tf = tf + s
  575. if tf >= frame then
  576. if allowframeloss then
  577. script.Heartbeat:Fire()
  578. lastframe = tick()
  579. else
  580. for i = 1, math.floor(tf / frame) do
  581. script.Heartbeat:Fire()
  582. end
  583. lastframe = tick()
  584. end
  585. if tossremainder then
  586. tf = 0
  587. else
  588. tf = tf - frame * math.floor(tf / frame)
  589. end
  590. end
  591. end)
  592. -------------------------------------------------------
  593. --End HeartBeat--
  594. -------------------------------------------------------
  595.  
  596. local ohno = Instance.new("Sound")
  597. ohno.Parent = hed
  598. ohno.Volume = 10
  599. ohno.Pitch = 1
  600. ohno.Looped = true
  601.  
  602. local bass = Instance.new("Sound") --why
  603. bass.Parent = hed
  604. bass.Volume = 7
  605. bass.Pitch = 1
  606. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  607. bass.Looped = true
  608.  
  609. local newnoob = Instance.new("Sound") --why
  610. newnoob.Parent = hed
  611. newnoob.Volume = 7
  612. newnoob.Pitch = 1
  613. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  614. newnoob.Looped = false
  615.  
  616. meme = Instance.new("Sound", hed)
  617. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  618. meme.Volume = 10
  619. meme.Pitch = 1
  620. meme.Looped = true
  621. meme.TimePosition = 1
  622.  
  623. TAUNT = Instance.new("Sound", tors)
  624. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  625. TAUNT.Volume = 10
  626. TAUNT.Pitch = 1
  627. TAUNT.Looped = false
  628. TAUNT.TimePosition = 0.12
  629.  
  630. TAUNT2 = Instance.new("Sound", tors)
  631. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  632. TAUNT2.Volume = 10
  633. TAUNT2.Pitch = 1
  634. TAUNT2.Looped = false
  635. TAUNT2.TimePosition = 0.12
  636.  
  637. chargeup = Instance.new("Sound", hed)
  638. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  639. chargeup.Volume = 10
  640. chargeup.Pitch = 1
  641. chargeup.Looped = true
  642. chargeup.TimePosition = 1
  643.  
  644. BTAUNT = Instance.new("Sound", tors)
  645. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  646. BTAUNT.Volume = 10
  647. BTAUNT.Pitch = 1
  648. BTAUNT.Looped = false
  649. BTAUNT.TimePosition = 0.2
  650.  
  651. NOTAUNT = Instance.new("Sound", tors)
  652. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  653. NOTAUNT.Volume = 10
  654. NOTAUNT.Pitch = 1
  655. NOTAUNT.Looped = false
  656. NOTAUNT.TimePosition = 0.2
  657.  
  658. NOSOUND = Instance.new("Sound", tors)
  659. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  660. NOSOUND.Volume = 10
  661. NOSOUND.Pitch = 1
  662. NOSOUND.Looped = false
  663. NOSOUND.TimePosition = 0.2
  664.  
  665. ITAUNT = Instance.new("Sound", tors)
  666. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  667. ITAUNT.Volume = 50
  668. ITAUNT.Pitch = 1
  669. ITAUNT.Looped = false
  670. ITAUNT.TimePosition = 0
  671.  
  672. BATAUNT = Instance.new("Sound", tors)
  673. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  674. BATAUNT.Volume = 10
  675. BATAUNT.Pitch = 1
  676. BATAUNT.Looped = false
  677. BATAUNT.TimePosition = 0
  678.  
  679. pop = Instance.new("Sound", tors)
  680. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  681. pop.Volume = 10
  682. pop.Pitch = 1
  683. pop.Looped = false
  684. pop.TimePosition = 0
  685.  
  686. STAUNT = Instance.new("Sound", tors)
  687. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  688. STAUNT.Volume = 10
  689. STAUNT.Pitch = 1
  690. STAUNT.Looped = false
  691. STAUNT.TimePosition = 0.05
  692.  
  693. DTAUNT = Instance.new("Sound", tors)
  694. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  695. DTAUNT.Volume = 10
  696. DTAUNT.Pitch = 1
  697. DTAUNT.Looped = false
  698. DTAUNT.TimePosition = 0
  699.  
  700. sex = Instance.new("Sound", tors)
  701. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  702. sex.Volume = 10
  703. sex.Pitch = 1
  704. sex.Looped = false
  705. sex.TimePosition = 0
  706.  
  707. so = Instance.new("Sound", tors)
  708. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  709. so.Volume = 10
  710. so.Pitch = 1
  711. so.Looped = false
  712. so.TimePosition = 0
  713.  
  714. LAZOR = Instance.new("Sound", ra)
  715. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  716. LAZOR.Volume = 10
  717. LAZOR.Pitch = 0.7
  718. LAZOR.Looped = false
  719. LAZOR.TimePosition = 0
  720.  
  721. WTF = Instance.new("Sound", tors)
  722. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  723. WTF.Volume = 10
  724. WTF.Pitch = 1
  725. WTF.Looped = false
  726. WTF.TimePosition = 0
  727.  
  728. MERKIO = Instance.new("Sound", tors) --why
  729. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  730. MERKIO.Volume = 5467543465
  731. MERKIO.Pitch = 1
  732. MERKIO.Looped = false
  733. MERKIO.TimePosition = 0
  734.  
  735. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  736. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  737. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  738. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  739. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  740. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  741.  
  742. -------------------------------------------------------
  743. --Start Important Functions--
  744. -------------------------------------------------------
  745. function MakeForm(PART,TYPE)
  746. if TYPE == "Cyl" then
  747. local MSH = IT("CylinderMesh",PART)
  748. elseif TYPE == "Ball" then
  749. local MSH = IT("SpecialMesh",PART)
  750. MSH.MeshType = "Sphere"
  751. elseif TYPE == "Wedge" then
  752. local MSH = IT("SpecialMesh",PART)
  753. MSH.MeshType = "Wedge"
  754. end
  755. end
  756.  
  757. function chatfunc(text, color)
  758. local chat = coroutine.wrap(function()
  759. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  760. char:FindFirstChild("TalkingBillBoard"):destroy()
  761. end
  762. local naeeym2 = Instance.new("BillboardGui", char)
  763. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  764. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  765. naeeym2.Adornee = hed
  766. naeeym2.Name = "TalkingBillBoard"
  767. local tecks2 = Instance.new("TextLabel", naeeym2)
  768. tecks2.BackgroundTransparency = 1
  769. tecks2.BorderSizePixel = 0
  770. tecks2.Text = ""
  771. tecks2.Font = "SciFi"
  772. tecks2.TextSize = 30
  773. tecks2.TextStrokeTransparency = 0
  774. tecks2.TextColor3 = color
  775. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  776. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  777. local tecks3 = Instance.new("TextLabel", naeeym2)
  778. tecks3.BackgroundTransparency = 1
  779. tecks3.BorderSizePixel = 0
  780. tecks3.Text = ""
  781. tecks3.Font = "SciFi"
  782. tecks3.TextSize = 30
  783. tecks3.TextStrokeTransparency = 0
  784. tecks3.TextColor3 = Color3.new(0, 0, 0)
  785. tecks3.TextStrokeColor3 = color
  786. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  787. coroutine.resume(coroutine.create(function()
  788. while true do
  789. swait(1)
  790. tecks2.TextColor3 = BrickColor.random().Color
  791. tecks3.TextStrokeColor3 = BrickColor.random().Color
  792. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  793. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  794. tecks2.Rotation = math.random(-5, 5)
  795. tecks3.Rotation = math.random(-5, 5)
  796. end
  797. end))
  798. for i = 1, string.len(text) do
  799. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  800. tecks2.Text = string.sub(text, 1, i)
  801. tecks3.Text = string.sub(text, 1, i)
  802. swait(1)
  803. end
  804. wait(1)
  805. local randomrot = math.random(1, 2)
  806. if randomrot == 1 then
  807. for i = 1, 50 do
  808. swait()
  809. tecks2.Rotation = tecks2.Rotation - 0.75
  810. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  811. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  812. tecks3.Rotation = tecks2.Rotation + 0.75
  813. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  814. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  815. end
  816. elseif randomrot == 2 then
  817. for i = 1, 50 do
  818. swait()
  819. tecks2.Rotation = tecks2.Rotation + 0.75
  820. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  821. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  822. tecks3.Rotation = tecks2.Rotation - 0.75
  823. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  824. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  825. end
  826. end
  827. naeeym2:Destroy()
  828. end)
  829. chat()
  830. end
  831.  
  832. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  833. local type = type
  834. local rng = Instance.new("Part", char)
  835. rng.Anchored = true
  836. rng.BrickColor = color
  837. rng.CanCollide = false
  838. rng.FormFactor = 3
  839. rng.Name = "Ring"
  840. rng.Material = "Neon"
  841. rng.Size = Vector3.new(1, 1, 1)
  842. rng.Transparency = 0
  843. rng.TopSurface = 0
  844. rng.BottomSurface = 0
  845. rng.CFrame = pos
  846. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  847. local rngm = Instance.new("SpecialMesh", rng)
  848. rngm.MeshType = "Sphere"
  849. rngm.Scale = Vector3.new(x1, y1, z1)
  850. local scaler2 = 1
  851. local speeder = FastSpeed
  852. if type == "Add" then
  853. scaler2 = 1 * value
  854. elseif type == "Divide" then
  855. scaler2 = 1 / value
  856. end
  857. coroutine.resume(coroutine.create(function()
  858. for i = 0, 10 / bonuspeed, 0.1 do
  859. swait()
  860. if type == "Add" then
  861. scaler2 = scaler2 - 0.01 * value / bonuspeed
  862. elseif type == "Divide" then
  863. scaler2 = scaler2 - 0.01 / value * bonuspeed
  864. end
  865. rng.BrickColor = BrickColor.random()
  866. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  867. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  868. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  869. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  870. end
  871. rng:Destroy()
  872. end))
  873. end
  874.  
  875. function SoulSteal(dude)
  876. if dude.Name ~= char then
  877. local bgf = IT("BodyGyro", dude.Head)
  878. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  879. local val = IT("BoolValue", dude)
  880. val.Name = "IsHit"
  881. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  882. local soulst = coroutine.wrap(function()
  883. local soul = Instance.new("Part",dude)
  884. soul.Size = Vector3.new(1,1,1)
  885. soul.CanCollide = false
  886. soul.Anchored = false
  887. soul.Position = torso.Position
  888. soul.Transparency = 1
  889. local PartEmmit1 = IT("ParticleEmitter", soul)
  890. PartEmmit1.LightEmission = 1
  891. PartEmmit1.Texture = "rbxassetid://569507414"
  892. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  893. PartEmmit1.Rate = 250
  894. PartEmmit1.Lifetime = NumberRange.new(1.6)
  895. PartEmmit1.Size = NumberSequence.new({
  896. NumberSequenceKeypoint.new(0, 1, 0),
  897. NumberSequenceKeypoint.new(1, 0, 0)
  898. })
  899. PartEmmit1.Transparency = NumberSequence.new({
  900. NumberSequenceKeypoint.new(0, 0, 0),
  901. NumberSequenceKeypoint.new(1, 1, 0)
  902. })
  903. PartEmmit1.Speed = NumberRange.new(0, 0)
  904. PartEmmit1.VelocitySpread = 30000
  905. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  906. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  907. local BodPoss = IT("BodyPosition", soul)
  908. BodPoss.P = 3000
  909. BodPoss.D = 1000
  910. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  911. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  912. wait(1.6)
  913. soul.Touched:connect(function(hit)
  914. if hit.Parent == char then
  915. soul:Destroy()
  916. end
  917. end)
  918. wait(1.2)
  919. while soul do
  920. swait()
  921. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  922. BodPoss.Position = tors.Position
  923. end
  924. end)
  925. soulst()
  926. end
  927. end
  928. function FaceMouse()
  929. local Cam = workspace.CurrentCamera
  930. return {
  931. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  932. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  933. }
  934. end
  935.  
  936. function Clerp(a, b, t)
  937. local qa = {QuaternionFromCFrame(a)}
  938. local qb = {QuaternionFromCFrame(b)}
  939. local ax, ay, az = a.x, a.y, a.z
  940. local bx, by, bz = b.x, b.y, b.z
  941. local _t = 1 - t
  942. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  943. end
  944.  
  945. function Eviscerate(dude)
  946. if dude.Name ~= char then
  947. local bgf = IT("BodyGyro", dude.Head)
  948. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  949. local val = IT("BoolValue", dude)
  950. val.Name = "IsHit"
  951. local ds = coroutine.wrap(function()
  952. dude:WaitForChild("Head"):BreakJoints()
  953. wait(0.5)
  954. target = nil
  955. coroutine.resume(coroutine.create(function()
  956. for i, v in pairs(dude:GetChildren()) do
  957. if v:IsA("Accessory") then
  958. v:Destroy()
  959. end
  960. if v:IsA("Humanoid") then
  961. v:Destroy()
  962. end
  963. if v:IsA("CharacterMesh") then
  964. v:Destroy()
  965. end
  966. if v:IsA("Model") then
  967. v:Destroy()
  968. end
  969. if v:IsA("Part") or v:IsA("MeshPart") then
  970. for x, o in pairs(v:GetChildren()) do
  971. if o:IsA("Decal") then
  972. o:Destroy()
  973. end
  974. end
  975. coroutine.resume(coroutine.create(function()
  976. v.Material = "Neon"
  977. v.CanCollide = false
  978. local PartEmmit1 = IT("ParticleEmitter", v)
  979. PartEmmit1.LightEmission = 1
  980. PartEmmit1.Texture = "rbxassetid://284205403"
  981. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  982. PartEmmit1.Rate = 150
  983. PartEmmit1.Lifetime = NumberRange.new(1)
  984. PartEmmit1.Size = NumberSequence.new({
  985. NumberSequenceKeypoint.new(0, 0.75, 0),
  986. NumberSequenceKeypoint.new(1, 0, 0)
  987. })
  988. PartEmmit1.Transparency = NumberSequence.new({
  989. NumberSequenceKeypoint.new(0, 0, 0),
  990. NumberSequenceKeypoint.new(1, 1, 0)
  991. })
  992. PartEmmit1.Speed = NumberRange.new(0, 0)
  993. PartEmmit1.VelocitySpread = 30000
  994. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  995. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  996. local BodPoss = IT("BodyPosition", v)
  997. BodPoss.P = 3000
  998. BodPoss.D = 1000
  999. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1000. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1001. v.Color = maincolor.Color
  1002. coroutine.resume(coroutine.create(function()
  1003. for i = 0, 49 do
  1004. swait(1)
  1005. v.Transparency = v.Transparency + 0.08
  1006. end
  1007. wait(0.5)
  1008. PartEmmit1.Enabled = false
  1009. wait(3)
  1010. v:Destroy()
  1011. dude:Destroy()
  1012. end))
  1013. end))
  1014. end
  1015. end
  1016. end))
  1017. end)
  1018. ds()
  1019. end
  1020. end
  1021.  
  1022. function killnearest(position,range,maxstrength)
  1023. for i,v in ipairs(workspace:GetChildren()) do
  1024. local body = v:GetChildren()
  1025. for part = 1, #body do
  1026. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1027. if(body[part].Position - position).Magnitude < range then
  1028. if v.ClassName == "Model" then
  1029. v:BreakJoints()
  1030. end
  1031. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1032. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1033. end
  1034. end
  1035. end
  1036. if v.ClassName == "Part" then
  1037. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1038. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1039. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1040. end
  1041. end
  1042. end
  1043. end
  1044.  
  1045.  
  1046. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1047. local NEWPART = IT("Part")
  1048. NEWPART.formFactor = FORMFACTOR
  1049. NEWPART.Reflectance = REFLECTANCE
  1050. NEWPART.Transparency = TRANSPARENCY
  1051. NEWPART.CanCollide = false
  1052. NEWPART.Locked = true
  1053. NEWPART.Anchored = true
  1054. if ANCHOR == false then
  1055. NEWPART.Anchored = false
  1056. end
  1057. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1058. NEWPART.Name = NAME
  1059. NEWPART.Size = SIZE
  1060. NEWPART.Position = Torso.Position
  1061. NEWPART.Material = MATERIAL
  1062. NEWPART:BreakJoints()
  1063. NEWPART.Parent = PARENT
  1064. return NEWPART
  1065. end
  1066.  
  1067. local joyemoji = Instance.new('ParticleEmitter', tors)
  1068. joyemoji.VelocitySpread = 2000
  1069. joyemoji.Lifetime = NumberRange.new(1)
  1070. joyemoji.Speed = NumberRange.new(40)
  1071. joy= {}
  1072. for i=0, 19 do
  1073. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1074. end
  1075. joyemoji.Size = NumberSequence.new(joy)
  1076. joyemoji.Rate = 0
  1077. joyemoji.LockedToPart = false
  1078. joyemoji.LightEmission = 0
  1079. joyemoji.Texture = "rbxassetid://1176402123"
  1080. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1081.  
  1082. local LIT = Instance.new('ParticleEmitter', tors)
  1083. LIT.VelocitySpread = 2000
  1084. LIT.Lifetime = NumberRange.new(1)
  1085. LIT.Speed = NumberRange.new(45)
  1086. nani= {}
  1087. for i=0, 19 do
  1088. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1089. end
  1090. LIT.Size = NumberSequence.new(nani)
  1091. LIT.Rate = 0
  1092. LIT.LockedToPart = false
  1093. LIT.LightEmission = 0
  1094. LIT.Texture = "rbxassetid://1492670151"
  1095. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1096.  
  1097. local ok = Instance.new('ParticleEmitter', tors)
  1098. ok.VelocitySpread = 2000
  1099. ok.Lifetime = NumberRange.new(1)
  1100. ok.Speed = NumberRange.new(50)
  1101. cool= {}
  1102. for i=0, 19 do
  1103. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1104. end
  1105. ok.Size = NumberSequence.new(cool)
  1106. ok.Rate = 0
  1107. ok.LockedToPart = false
  1108. ok.LightEmission = 0
  1109. ok.Texture = "rbxassetid://636768448"
  1110. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1111.  
  1112. local toast = Instance.new('ParticleEmitter', tors)
  1113. toast.VelocitySpread = 2000
  1114. toast.Lifetime = NumberRange.new(1)
  1115. toast.Speed = NumberRange.new(60)
  1116. toasterstoasttoast= {}
  1117. for i=0, 19 do
  1118. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1119. end
  1120. toast.Size = NumberSequence.new(toasterstoasttoast)
  1121. toast.Rate = 0
  1122. toast.LockedToPart = false
  1123. toast.LightEmission = 0
  1124. toast.Texture = "rbxassetid://436096230"
  1125. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1126.  
  1127. function WhatHuh()
  1128. attack = true
  1129. hum.WalkSpeed = 1.01
  1130. CreateSound("130766865", hed, 10, 1)
  1131. Character.Head.face.Texture = "rbxassetid://276732672"
  1132. for i = 0,4,0.1 do
  1133. swait()
  1134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1140. end
  1141. for i = 0,6.7,0.1 do
  1142. swait()
  1143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1149. end
  1150. for i = 0,8.1,0.1 do
  1151. swait()
  1152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1158. end
  1159. for i = 0,1,0.1 do
  1160. swait()
  1161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1167. end
  1168. for i = 0,1,0.1 do
  1169. swait()
  1170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1176. end
  1177. for i = 0,4,0.1 do
  1178. swait()
  1179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1185. end
  1186. attack = false
  1187. Character.Head.face.Texture = "rbxassetid://620619801"
  1188. hum.WalkSpeed = 16
  1189. end
  1190.  
  1191. function EndMySufferingV3() --why
  1192. attack = true
  1193. hum.WalkSpeed = 1.01
  1194. Character.Head.face.Texture = "rbxassetid://202210455"
  1195. local A = math.random(1,5)
  1196. if A == 1 then
  1197. meme.SoundId = "rbxassetid://295810519"
  1198. end
  1199. if A == 2 then
  1200. meme.SoundId = "rbxassetid://1124778077"
  1201. end
  1202. if A == 3 then
  1203. meme.SoundId = "rbxassetid://464157070"
  1204. end
  1205. if A == 4 then
  1206. meme.SoundId = "rbxassetid://146334595"
  1207. end
  1208. if A == 5 then
  1209. meme.SoundId = "rbxassetid://145536915"
  1210. end
  1211. meme:Play()
  1212. bass:Play()
  1213. joyemoji.Rate = 70
  1214. LIT.Rate = 70
  1215. ok.Rate = 70
  1216. toast.Rate = 70
  1217.  
  1218. for i = 0,50,0.1 do
  1219. swait()
  1220. CameraEnshaking(1, 10)
  1221. bass.Parent = hed
  1222. meme.Parent = hed
  1223. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1224. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1225. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1226. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1227. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1228. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1229. end
  1230. bass:Stop()
  1231. meme:Stop()
  1232. joyemoji.Rate = 0
  1233. LIT.Rate = 0
  1234. ok.Rate = 0
  1235. toast.Rate = 0
  1236. Character.Head.face.Texture = "rbxassetid://620619801"
  1237. attack = false
  1238. hum.WalkSpeed = 16
  1239. end
  1240.  
  1241. function slap()
  1242. attack = true
  1243. hum.WalkSpeed = 1.01
  1244. local icri = CreateSound("1205111204", hed, 10, 1)
  1245. swait(165)
  1246. local FRAME = tors.CFrame
  1247. repeat
  1248. swait()
  1249. Character.Head.face.Texture = "rbxassetid://582931093"
  1250. CameraEnshaking(1, 10)
  1251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1254. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1255. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1256. tors.CFrame = FRAME * CF(0,1,0)
  1257. swait()
  1258. tors.CFrame = FRAME
  1259. until icri.Playing == false
  1260. Character.Head.face.Texture = "rbxassetid://620619801"
  1261. attack = false
  1262. hum.WalkSpeed = 16
  1263. end
  1264.  
  1265. function EndMySufferingV2()
  1266. attack = true
  1267. for i = 0,6,0.1 do
  1268. swait()
  1269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1273. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1274. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1275. end
  1276. CreateSound("1093102664", hed, 10, 1)
  1277. CameraEnshaking(3, 8)
  1278. for i = 0,2,0.1 do
  1279. swait()
  1280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1284. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1285. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1286. end
  1287. hum.MaxHealth = 0
  1288. ragdoll(char)
  1289. CreateSound("135488453", hed, 5, 1)
  1290. error("Seems like you just died.")
  1291. end
  1292.  
  1293. function Clerp(a, b, t)
  1294. local qa = {
  1295. QuaternionFromCFrame(a)
  1296. }
  1297. local qb = {
  1298. QuaternionFromCFrame(b)
  1299. }
  1300. local ax, ay, az = a.x, a.y, a.z
  1301. local bx, by, bz = b.x, b.y, b.z
  1302. local _t = 1 - t
  1303. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1304. end
  1305.  
  1306. function Swait(NUMBER)
  1307. if NUMBER == 0 or NUMBER == nil then
  1308. ArtificialHB.Event:wait()
  1309. else
  1310. for i = 1, NUMBER do
  1311. ArtificialHB.Event:wait()
  1312. end
  1313. end
  1314. end
  1315.  
  1316. function swait(num)
  1317. if num == 0 or num == nil then
  1318. game:service("RunService").Stepped:wait(0)
  1319. else
  1320. for i = 0, num do
  1321. game:service("RunService").Stepped:wait(0)
  1322. end
  1323. end
  1324. end
  1325. function thread(f)
  1326. coroutine.resume(coroutine.create(f))
  1327. end
  1328. function clerp(a, b, t)
  1329. local qa = {
  1330. QuaternionFromCFrame(a)
  1331. }
  1332. local qb = {
  1333. QuaternionFromCFrame(b)
  1334. }
  1335. local ax, ay, az = a.x, a.y, a.z
  1336. local bx, by, bz = b.x, b.y, b.z
  1337. local _t = 1 - t
  1338. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1339. end
  1340. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1341. coroutine.resume(coroutine.create(function()
  1342. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1343. wave.Anchored = true
  1344. wave.CFrame = Part.CFrame * cframe1
  1345. local Msh = Create("SpecialMesh"){
  1346. Parent = wave,
  1347. MeshType = "Sphere"
  1348. }
  1349. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1350. for i = 0, 1, 0.2 do
  1351. wait()
  1352. local dir = wave.CFrame.lookVector * -1
  1353. local pos = rayCast(wave.Position, dir, 5, Character)
  1354. wave.CFrame = wave.CFrame * cframe2
  1355. table.insert(Effects, {
  1356. wave,
  1357. "Sphere",
  1358. 0.01,
  1359. .03,
  1360. .03,
  1361. .03,
  1362. })
  1363. end
  1364. end))
  1365. end
  1366.  
  1367. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1368. MakeForm(RightHole,"Cyl")
  1369. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1370. MakeForm(LeftHole,"Cyl")
  1371.  
  1372. function getbloody(victim,amount)
  1373. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1374. PART.CFrame = victim.CFrame
  1375. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1376. Debris:AddItem(PART,5)
  1377. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1378. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1379. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1380. local prtcl = asd:Clone()
  1381. prtcl.Parent = PART
  1382. prtcl:Emit(amount*10)
  1383. end
  1384.  
  1385. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1386. local type = type
  1387. local rng = Instance.new("Part", char)
  1388. rng.Anchored = true
  1389. rng.BrickColor = color
  1390. rng.CanCollide = false
  1391. rng.FormFactor = 3
  1392. rng.Name = "Ring"
  1393. rng.Material = "Neon"
  1394. rng.Size = Vector3.new(1, 1, 1)
  1395. rng.Transparency = 0
  1396. rng.TopSurface = 0
  1397. rng.BottomSurface = 0
  1398. rng.CFrame = pos
  1399. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1400. local rngm = Instance.new("SpecialMesh", rng)
  1401. rngm.MeshType = "Brick"
  1402. rngm.Scale = VT(x1,y1,z1)
  1403. if rainbowmode == true then
  1404. rng.Color = Color3.new(r/255,g/255,b/255)
  1405. end
  1406. local scaler2 = 1
  1407. local speeder = FastSpeed/10
  1408. if type == "Add" then
  1409. scaler2 = 1*value
  1410. elseif type == "Divide" then
  1411. scaler2 = 1/value
  1412. end
  1413. coroutine.resume(coroutine.create(function()
  1414. for i = 0,10/bonuspeed,0.1 do
  1415. swait()
  1416. if type == "Add" then
  1417. scaler2 = scaler2 - 0.01*value/bonuspeed
  1418. elseif type == "Divide" then
  1419. scaler2 = scaler2 - 0.01/value*bonuspeed
  1420. end
  1421. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1422. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1423. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1424. end
  1425. rng:Destroy()
  1426. end))
  1427. end
  1428. New = function(Object, Parent, Name, Data)
  1429. local Object = Instance.new(Object)
  1430. for Index, Value in pairs(Data or {}) do
  1431. Object[Index] = Value
  1432. end
  1433. Object.Parent = Parent
  1434. Object.Name = Name
  1435. return Object
  1436. end
  1437. function QuaternionFromCFrame(cf)
  1438. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1439. local trace = m00 + m11 + m22
  1440. if trace > 0 then
  1441. local s = math.sqrt(1 + trace)
  1442. local recip = 0.5 / s
  1443. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1444. else
  1445. local i = 0
  1446. if m00 < m11 then
  1447. i = 1
  1448. end
  1449. if m22 > (i == 0 and m00 or m11) then
  1450. i = 2
  1451. end
  1452. if i == 0 then
  1453. local s = math.sqrt(m00 - m11 - m22 + 1)
  1454. local recip = 0.5 / s
  1455. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1456. elseif i == 1 then
  1457. local s = math.sqrt(m11 - m22 - m00 + 1)
  1458. local recip = 0.5 / s
  1459. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1460. elseif i == 2 then
  1461. local s = math.sqrt(m22 - m00 - m11 + 1)
  1462. local recip = 0.5 / s
  1463. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1464. end
  1465. end
  1466. end
  1467. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1468. local xs, ys, zs = x + x, y + y, z + z
  1469. local wx, wy, wz = w * xs, w * ys, w * zs
  1470. local xx = x * xs
  1471. local xy = x * ys
  1472. local xz = x * zs
  1473. local yy = y * ys
  1474. local yz = y * zs
  1475. local zz = z * zs
  1476. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1477. end
  1478.  
  1479. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1480. function WACKYEFFECT(Table)
  1481. local TYPE = (Table.EffectType or "Sphere")
  1482. local SIZE = (Table.Size or VT(1,1,1))
  1483. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1484. local TRANSPARENCY = (Table.Transparency or 0)
  1485. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1486. local CFRAME = (Table.CFrame or Torso.CFrame)
  1487. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1488. local ROTATION1 = (Table.RotationX or 0)
  1489. local ROTATION2 = (Table.RotationY or 0)
  1490. local ROTATION3 = (Table.RotationZ or 0)
  1491. local MATERIAL = (Table.Material or "Neon")
  1492. local COLOR = (Table.Color or C3(1,1,1))
  1493. local TIME = (Table.Time or 45)
  1494. local SOUNDID = (Table.SoundID or nil)
  1495. local SOUNDPITCH = (Table.SoundPitch or nil)
  1496. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1497. coroutine.resume(coroutine.create(function()
  1498. local PLAYSSOUND = false
  1499. local SOUND = nil
  1500. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1501. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1502. PLAYSSOUND = true
  1503. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1504. end
  1505. EFFECT.Color = COLOR
  1506. local MSH = nil
  1507. if TYPE == "Sphere" then
  1508. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1509. elseif TYPE == "Block" then
  1510. MSH = IT("BlockMesh",EFFECT)
  1511. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1512. elseif TYPE == "Wave" then
  1513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1514. elseif TYPE == "Ring" then
  1515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1516. elseif TYPE == "Slash" then
  1517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1518. elseif TYPE == "Round Slash" then
  1519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1520. elseif TYPE == "Swirl" then
  1521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1522. elseif TYPE == "Skull" then
  1523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1524. elseif TYPE == "Crystal" then
  1525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1526. end
  1527. if MSH ~= nil then
  1528. local MOVESPEED = nil
  1529. if MOVEDIRECTION ~= nil then
  1530. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1531. end
  1532. local GROWTH = SIZE - ENDSIZE
  1533. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1534. if TYPE == "Block" then
  1535. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1536. else
  1537. EFFECT.CFrame = CFRAME
  1538. end
  1539. for LOOP = 1, TIME+1 do
  1540. Swait()
  1541. MSH.Scale = MSH.Scale - GROWTH/TIME
  1542. if TYPE == "Wave" then
  1543. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1544. end
  1545. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1546. if TYPE == "Block" then
  1547. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1548. else
  1549. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1550. end
  1551. if MOVEDIRECTION ~= nil then
  1552. local ORI = EFFECT.Orientation
  1553. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1554. EFFECT.Orientation = ORI
  1555. end
  1556. end
  1557. if PLAYSSOUND == false then
  1558. EFFECT:remove()
  1559. else
  1560. repeat Swait() until SOUND.Playing == false
  1561. EFFECT:remove()
  1562. end
  1563. else
  1564. if PLAYSSOUND == false then
  1565. EFFECT:remove()
  1566. else
  1567. repeat Swait() until SOUND.Playing == false
  1568. EFFECT:remove()
  1569. end
  1570. end
  1571. end))
  1572. end
  1573.  
  1574.  
  1575. function QuaternionSlerp(a, b, t)
  1576. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1577. local startInterp, finishInterp
  1578. if cosTheta >= 1.0E-4 then
  1579. if 1 - cosTheta > 1.0E-4 then
  1580. local theta = math.acos(cosTheta)
  1581. local invSinTheta = 1 / Sin(theta)
  1582. startInterp = Sin((1 - t) * theta) * invSinTheta
  1583. finishInterp = Sin(t * theta) * invSinTheta
  1584. else
  1585. startInterp = 1 - t
  1586. finishInterp = t
  1587. end
  1588. elseif 1 + cosTheta > 1.0E-4 then
  1589. local theta = math.acos(-cosTheta)
  1590. local invSinTheta = 1 / Sin(theta)
  1591. startInterp = Sin((t - 1) * theta) * invSinTheta
  1592. finishInterp = Sin(t * theta) * invSinTheta
  1593. else
  1594. startInterp = t - 1
  1595. finishInterp = t
  1596. end
  1597. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1598. end
  1599. function rayCast(Position, Direction, Range, Ignore)
  1600. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1601. end
  1602. local RbxUtility = LoadLibrary("RbxUtility")
  1603. local Create = RbxUtility.Create
  1604.  
  1605. -------------------------------------------------------
  1606. --Start Damage Function--
  1607. -------------------------------------------------------
  1608. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1609. local type = type
  1610. local rng = Instance.new("Part", char)
  1611. rng.Anchored = true
  1612. rng.BrickColor = color
  1613. rng.CanCollide = false
  1614. rng.FormFactor = 3
  1615. rng.Name = "Ring"
  1616. rng.Material = "Neon"
  1617. rng.Size = Vector3.new(1, 1, 1)
  1618. rng.Transparency = 0
  1619. rng.TopSurface = 0
  1620. rng.BottomSurface = 0
  1621. rng.CFrame = pos
  1622. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1623. local rngm = Instance.new("SpecialMesh", rng)
  1624. rngm.MeshType = "Sphere"
  1625. rngm.Scale = Vector3.new(x1, y1, z1)
  1626. local scaler2 = 1
  1627. local speeder = FastSpeed
  1628. if type == "Add" then
  1629. scaler2 = 1 * value
  1630. elseif type == "Divide" then
  1631. scaler2 = 1 / value
  1632. end
  1633. coroutine.resume(coroutine.create(function()
  1634. for i = 0, 10 / bonuspeed, 0.1 do
  1635. swait()
  1636. if type == "Add" then
  1637. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1638. elseif type == "Divide" then
  1639. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1640. end
  1641. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1642. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1643. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1644. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1645. end
  1646. rng:Destroy()
  1647. end))
  1648. end
  1649. -----------------------------
  1650. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1651. if hit.Parent == nil then
  1652. return
  1653. end
  1654. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1655. for _, v in pairs(hit.Parent:children()) do
  1656. if v:IsA("Humanoid") then
  1657. h = v
  1658. end
  1659. end
  1660. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1661.  
  1662. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1663. end
  1664.  
  1665. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1666. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1667. if hit.Parent.DebounceHit.Value == true then
  1668. return
  1669. end
  1670. end
  1671. if insta == true then
  1672. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1673. end
  1674. local c = Create("ObjectValue"){
  1675. Name = "creator",
  1676. Value = game:service("Players").LocalPlayer,
  1677. Parent = h,
  1678. }
  1679. game:GetService("Debris"):AddItem(c, .5)
  1680. if HitSound ~= nil and HitPitch ~= nil then
  1681. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1682. end
  1683. local Damage = math.random(minim, maxim)
  1684. local blocked = false
  1685. local block = hit.Parent:findFirstChild("Block")
  1686. if block ~= nil then
  1687. if block.className == "IntValue" then
  1688. if block.Value > 0 then
  1689. blocked = true
  1690. block.Value = block.Value - 1
  1691. print(block.Value)
  1692. end
  1693. end
  1694. end
  1695. if blocked == false then
  1696. h.Health = h.Health - Damage
  1697. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1698. else
  1699. h.Health = h.Health - (Damage / 2)
  1700. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1701. end
  1702. if Type == "Knockdown" then
  1703. local hum = hit.Parent.Humanoid
  1704. hum.PlatformStand = true
  1705. coroutine.resume(coroutine.create(function(HHumanoid)
  1706. swait(1)
  1707. HHumanoid.PlatformStand = false
  1708. end), hum)
  1709. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1710. local bodvol = Create("BodyVelocity"){
  1711. velocity = angle * knockback,
  1712. P = 5000,
  1713. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1714. Parent = hit,
  1715. }
  1716. local rl = Create("BodyAngularVelocity"){
  1717. P = 3000,
  1718. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1719. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1720. Parent = hit,
  1721. }
  1722. game:GetService("Debris"):AddItem(bodvol, .5)
  1723. game:GetService("Debris"):AddItem(rl, .5)
  1724. elseif Type == "Random Guy" then
  1725. local vp = Create("BodyVelocity"){
  1726. P = 500,
  1727. maxForce = Vector3.new(math.huge, 0, math.huge),
  1728. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1729. }
  1730. if knockback > 0 then
  1731. vp.Parent = hit.Parent.Torso
  1732. end
  1733. game:GetService("Debris"):AddItem(vp, .5)
  1734. elseif Type == "Up" then
  1735. local bodyVelocity = Create("BodyVelocity"){
  1736. velocity = Vector3.new(0, 20, 0),
  1737. P = 5000,
  1738. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1739. Parent = hit,
  1740. }
  1741. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1742. elseif Type == "DarkUp" then
  1743. coroutine.resume(coroutine.create(function()
  1744. for i = 0, 1, 0.1 do
  1745. swait()
  1746. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1747. end
  1748. end))
  1749. local bodyVelocity = Create("BodyVelocity"){
  1750. velocity = Vector3.new(0, 20, 0),
  1751. P = 5000,
  1752. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1753. Parent = hit,
  1754. }
  1755. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1756. elseif Type == "Snare" then
  1757. local bp = Create("BodyPosition"){
  1758. P = 2000,
  1759. D = 100,
  1760. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1761. position = hit.Parent.Torso.Position,
  1762. Parent = hit.Parent.Torso,
  1763. }
  1764. game:GetService("Debris"):AddItem(bp, 1)
  1765. elseif Type == "Freeze" then
  1766. local BodPos = Create("BodyPosition"){
  1767. P = 50000,
  1768. D = 1000,
  1769. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1770. position = hit.Parent.Torso.Position,
  1771. Parent = hit.Parent.Torso,
  1772. }
  1773. local BodGy = Create("BodyGyro") {
  1774. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1775. P = 20e+003,
  1776. Parent = hit.Parent.Torso,
  1777. cframe = hit.Parent.Torso.CFrame,
  1778. }
  1779. hit.Parent.Torso.Anchored = true
  1780. coroutine.resume(coroutine.create(function(Part)
  1781. swait(1.5)
  1782. Part.Anchored = false
  1783. end), hit.Parent.Torso)
  1784. game:GetService("Debris"):AddItem(BodPos, 3)
  1785. game:GetService("Debris"):AddItem(BodGy, 3)
  1786. end
  1787. local debounce = Create("BoolValue"){
  1788. Name = "DebounceHit",
  1789. Parent = hit.Parent,
  1790. Value = true,
  1791. }
  1792. game:GetService("Debris"):AddItem(debounce, Delay)
  1793. c = Create("ObjectValue"){
  1794. Name = "creator",
  1795. Value = Player,
  1796. Parent = h,
  1797. }
  1798. game:GetService("Debris"):AddItem(c, .5)
  1799. end
  1800. end
  1801. -------------------------------------------------------
  1802. --End Damage Function--
  1803. -------------------------------------------------------
  1804.  
  1805. -------------------------------------------------------
  1806. --Start Damage Function Customization--
  1807. -------------------------------------------------------
  1808. function ShowDamage(Pos, Text, Time, Color)
  1809. local Rate = (1 / 30)
  1810. local Pos = (Pos or Vector3.new(0, 0, 0))
  1811. local Text = (Text or "")
  1812. local Time = (Time or 2)
  1813. local Color = (Color or Color3.new(1, 0, 1))
  1814. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1815. EffectPart.Anchored = true
  1816. local BillboardGui = Create("BillboardGui"){
  1817. Size = UDim2.new(3, 0, 3, 0),
  1818. Adornee = EffectPart,
  1819. Parent = EffectPart,
  1820. }
  1821. local TextLabel = Create("TextLabel"){
  1822. BackgroundTransparency = 1,
  1823. Size = UDim2.new(1, 0, 1, 0),
  1824. Text = Text,
  1825. Font = "Bodoni",
  1826. TextColor3 = Color,
  1827. TextScaled = true,
  1828. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1829. Parent = BillboardGui,
  1830. }
  1831. game.Debris:AddItem(EffectPart, (Time))
  1832. EffectPart.Parent = game:GetService("Workspace")
  1833. delay(0, function()
  1834. local Frames = (Time / Rate)
  1835. for Frame = 1, Frames do
  1836. wait(Rate)
  1837. local Percent = (Frame / Frames)
  1838. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1839. TextLabel.TextTransparency = Percent
  1840. end
  1841. if EffectPart and EffectPart.Parent then
  1842. EffectPart:Destroy()
  1843. end
  1844. end)
  1845. end
  1846.  
  1847. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1848. local type = type
  1849. local rng = Instance.new("Part", char)
  1850. rng.Anchored = true
  1851. rng.BrickColor = color
  1852. rng.CanCollide = false
  1853. rng.FormFactor = 3
  1854. rng.Name = "Ring"
  1855. rng.Material = "Neon"
  1856. rng.Size = Vector3.new(1, 1, 1)
  1857. rng.Transparency = 0
  1858. rng.TopSurface = 0
  1859. rng.BottomSurface = 0
  1860. rng.CFrame = pos
  1861. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1862. local rngm = Instance.new("SpecialMesh", rng)
  1863. rngm.MeshType = "Brick"
  1864. rngm.Scale = Vector3.new(x1,y1,z1)
  1865. local scaler2 = 1
  1866. local speeder = FastSpeed/10
  1867. if type == "Add" then
  1868. scaler2 = 1*value
  1869. elseif type == "Divide" then
  1870. scaler2 = 1/value
  1871. end
  1872. coroutine.resume(coroutine.create(function()
  1873. for i = 0,10/bonuspeed,0.1 do
  1874. swait()
  1875. if type == "Add" then
  1876. scaler2 = scaler2 - 0.01*value/bonuspeed
  1877. elseif type == "Divide" then
  1878. scaler2 = scaler2 - 0.01/value*bonuspeed
  1879. end
  1880. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1881. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1882. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1883. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1884. end
  1885. rng:Destroy()
  1886. end))
  1887. end
  1888.  
  1889. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1890. local p = Instance.new("Part",EffectModel)
  1891. p.BrickColor = BrickColor.new(colour)
  1892. p.Size = Vector3.new()
  1893. p.Anchored = true
  1894. p.CanCollide = false
  1895. p.CFrame = cf
  1896. if inverse == true then
  1897. p.Transparency = 1
  1898. else
  1899. p.Transparency = 0
  1900. end
  1901. local m = Instance.new("SpecialMesh",p)
  1902. m.MeshId = meshid
  1903. m.TextureId = textid
  1904. m.Scale = meshstart
  1905. coroutine.wrap(function()
  1906. for i=0,1,factor do
  1907. swait()
  1908. if inverse == true then
  1909. p.Transparency = 1-i
  1910. else
  1911. p.Transparency = i
  1912. end
  1913. m.Scale = m.Scale + meshadd
  1914. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1915. end
  1916. p:Destroy()
  1917. end)()
  1918. return p
  1919. end
  1920. -------------------------------------------------------
  1921. --End Damage Function Customization--
  1922. -------------------------------------------------------
  1923.  
  1924. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1925. for _, c in pairs(workspace:children()) do
  1926. local hum = c:findFirstChild("Humanoid")
  1927. if hum ~= nil then
  1928. local head = c:findFirstChild("Head")
  1929. if head ~= nil then
  1930. local targ = head.Position - Part.Position
  1931. local mag = targ.magnitude
  1932. if magni >= mag and c.Name ~= plr.Name then
  1933. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1934. end
  1935. end
  1936. end
  1937. end
  1938. end
  1939.  
  1940.  
  1941. CFuncs = {
  1942. Part = {
  1943. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1944. local Part = Create("Part")({
  1945. Parent = Parent,
  1946. Reflectance = Reflectance,
  1947. Transparency = Transparency,
  1948. CanCollide = false,
  1949. Locked = true,
  1950. BrickColor = BrickColor.new(tostring(BColor)),
  1951. Name = Name,
  1952. Size = Size,
  1953. Material = Material
  1954. })
  1955. RemoveOutlines(Part)
  1956. return Part
  1957. end
  1958. },
  1959. Mesh = {
  1960. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1961. local Msh = Create(Mesh)({
  1962. Parent = Part,
  1963. Offset = OffSet,
  1964. Scale = Scale
  1965. })
  1966. if Mesh == "SpecialMesh" then
  1967. Msh.MeshType = MeshType
  1968. Msh.MeshId = MeshId
  1969. end
  1970. return Msh
  1971. end
  1972. },
  1973. Mesh = {
  1974. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1975. local Msh = Create(Mesh)({
  1976. Parent = Part,
  1977. Offset = OffSet,
  1978. Scale = Scale
  1979. })
  1980. if Mesh == "SpecialMesh" then
  1981. Msh.MeshType = MeshType
  1982. Msh.MeshId = MeshId
  1983. end
  1984. return Msh
  1985. end
  1986. },
  1987. Weld = {
  1988. Create = function(Parent, Part0, Part1, C0, C1)
  1989. local Weld = Create("Weld")({
  1990. Parent = Parent,
  1991. Part0 = Part0,
  1992. Part1 = Part1,
  1993. C0 = C0,
  1994. C1 = C1
  1995. })
  1996. return Weld
  1997. end
  1998. },
  1999. Sound = {
  2000. Create = function(id, par, vol, pit)
  2001. coroutine.resume(coroutine.create(function()
  2002. local S = Create("Sound")({
  2003. Volume = vol,
  2004. Pitch = pit or 1,
  2005. SoundId = id,
  2006. Parent = par or workspace
  2007. })
  2008. wait()
  2009. S:play()
  2010. game:GetService("Debris"):AddItem(S, 6)
  2011. end))
  2012. end
  2013. },
  2014. ParticleEmitter = {
  2015. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2016. local fp = Create("ParticleEmitter")({
  2017. Parent = Parent,
  2018. Color = ColorSequence.new(Color1, Color2),
  2019. LightEmission = LightEmission,
  2020. Size = Size,
  2021. Texture = Texture,
  2022. Transparency = Transparency,
  2023. ZOffset = ZOffset,
  2024. Acceleration = Accel,
  2025. Drag = Drag,
  2026. LockedToPart = LockedToPart,
  2027. VelocityInheritance = VelocityInheritance,
  2028. EmissionDirection = EmissionDirection,
  2029. Enabled = Enabled,
  2030. Lifetime = LifeTime,
  2031. Rate = Rate,
  2032. Rotation = Rotation,
  2033. RotSpeed = RotSpeed,
  2034. Speed = Speed,
  2035. VelocitySpread = VelocitySpread
  2036. })
  2037. return fp
  2038. end
  2039. }
  2040. }
  2041. function RemoveOutlines(part)
  2042. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2043. end
  2044. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2045. local Part = Create("Part")({
  2046. formFactor = FormFactor,
  2047. Parent = Parent,
  2048. Reflectance = Reflectance,
  2049. Transparency = Transparency,
  2050. CanCollide = false,
  2051. Locked = true,
  2052. BrickColor = BrickColor.new(tostring(BColor)),
  2053. Name = Name,
  2054. Size = Size,
  2055. Material = Material
  2056. })
  2057. RemoveOutlines(Part)
  2058. return Part
  2059. end
  2060. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2061. local Msh = Create(Mesh)({
  2062. Parent = Part,
  2063. Offset = OffSet,
  2064. Scale = Scale
  2065. })
  2066. if Mesh == "SpecialMesh" then
  2067. Msh.MeshType = MeshType
  2068. Msh.MeshId = MeshId
  2069. end
  2070. return Msh
  2071. end
  2072. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2073. local Weld = Create("Weld")({
  2074. Parent = Parent,
  2075. Part0 = Part0,
  2076. Part1 = Part1,
  2077. C0 = C0,
  2078. C1 = C1
  2079. })
  2080. return Weld
  2081. end
  2082.  
  2083. abss = Instance.new("BillboardGui",char)
  2084. abss.Size = UDim2.new(10,0,10,0)
  2085. abss.Enabled = false
  2086. imgl = Instance.new("ImageLabel",abss)
  2087. imgl.Position = UDim2.new(0,0,0,0)
  2088. imgl.Size = UDim2.new(1,0,1,0)
  2089. imgl.Image = "rbxassetid://153485522"
  2090. imgl.BackgroundTransparency = 1
  2091. imgl.ImageColor3 = Color3.new(.9,0,0)
  2092. img2 = Instance.new("ImageLabel",abss)
  2093. img2.Position = UDim2.new(0,0,0,0)
  2094. img2.Size = UDim2.new(1,0,1,0)
  2095. img2.Image = "rbxassetid://153485522"
  2096. img2.BackgroundTransparency = 1
  2097. img2.ImageColor3 = Color3.new(.9,0,0)
  2098.  
  2099. function TargetSelect(person)
  2100. local dd=coroutine.wrap(function()
  2101. if targetted ~= person then
  2102. targetted = person
  2103. img2.Size = UDim2.new(1,0,1,0)
  2104. img2.ImageTransparency = 0
  2105. img2.Position = UDim2.new(0,0,0,0)
  2106. for i = 0, 2, 0.1 do
  2107. swait()
  2108. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2109. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2110. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2111. end
  2112. end
  2113. end)
  2114. dd()
  2115. end
  2116.  
  2117. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2118. local NEWWELD = IT(TYPE)
  2119. NEWWELD.Part0 = PART0
  2120. NEWWELD.Part1 = PART1
  2121. NEWWELD.C0 = C0
  2122. NEWWELD.C1 = C1
  2123. NEWWELD.Parent = PARENT
  2124. return NEWWELD
  2125. end
  2126.  
  2127. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2128.  
  2129. local Blood1 = Create("ParticleEmitter")({
  2130. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2131. Transparency = NumberSequence.new(0.1, 1),
  2132. Size = NumberSequence.new(0.5, 0),
  2133. Texture = "rbxassetid://602578593",
  2134. Lifetime = NumberRange.new(0.8),
  2135. Rate = 255,
  2136. VelocitySpread = 40,
  2137. Rotation = NumberRange.new(100),
  2138. Speed = NumberRange.new(5),
  2139. LightEmission = 0,
  2140. LockedToPart = false,
  2141. Acceleration = Vector3.new(0, -10, 0),
  2142. EmissionDirection = "Bottom"
  2143. })
  2144. function Sayonara()
  2145. local target = nil
  2146. local targettorso = nil
  2147. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2148. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2149. target = mouse.Target.Parent.Humanoid
  2150. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2151. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2152. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2153. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2154. end
  2155. end
  2156. if target ~= nil then
  2157. targettorso.Anchored = true
  2158. attack = true
  2159. hum.WalkSpeed = 0
  2160. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2161. for i = 0,6.2,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2169. end
  2170. do
  2171. CreateSound("429400881", targettorso, 5, 1)
  2172. local ModelArm02 = New("Model", char, "Arm", {})
  2173. local ModelArm03 = New("Model", char, "Arm", {})
  2174. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2175. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2176. local Arm02 = targetleftarm:Clone()
  2177. local Arm03 = targetrightarm:Clone()
  2178. targetleftarm.Transparency = 1
  2179. targetrightarm.Transparency = 1
  2180. Arm02.Parent = ModelArm02
  2181. Arm03.Parent = ModelArm03
  2182. for i, v in pairs(Arm02:GetChildren()) do
  2183. v:Destroy()
  2184. end
  2185. for i, v in pairs(Arm03:GetChildren()) do
  2186. v:Destroy()
  2187. end
  2188. local weldArm02 = Instance.new("Weld")
  2189. weldArm02.Parent = Arm02
  2190. weldArm02.Part0 = targetleftarm
  2191. weldArm02.Part1 = Arm02
  2192. weldArm02.C1 = CFrame.new(0, 0, 0)
  2193. local weldArm03 = Instance.new("Weld")
  2194. weldArm03.Parent = Arm03
  2195. weldArm03.Part0 = targetrightarm
  2196. weldArm03.Part1 = Arm03
  2197. weldArm03.C1 = CFrame.new(0, 0, 0)
  2198. for i, v in pairs(target:GetChildren()) do
  2199. if v:IsA("Shirt") then
  2200. v:clone().Parent = ModelArm02
  2201. end
  2202. end
  2203. for i, v in pairs(target:GetChildren()) do
  2204. if v:IsA("Shirt") then
  2205. v:clone().Parent = ModelArm03
  2206. end
  2207. end
  2208. weldArm02.Part0 = la
  2209. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2210. weldArm03.Part0 = ra
  2211. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2212. local BE1 = Blood1:Clone()
  2213. BE1.Parent = targetleftarm
  2214. game:GetService("Debris"):AddItem(BE1, 3)
  2215. BE1.Rate = 255
  2216. local BE2 = Blood1:Clone()
  2217. BE2.Parent = targetrightarm
  2218. game:GetService("Debris"):AddItem(BE2, 3)
  2219. BE2.Rate = 255
  2220. for i = 0,6.2,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2228. end
  2229. for i = 0,6.2,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2237. end
  2238. CreateSound("541909763", targettorso, 5, .8)
  2239. weldArm02:Destroy()
  2240. Arm02.CanCollide = true
  2241. weldArm03:Destroy()
  2242. Arm03.CanCollide = true
  2243. local bodyVelocity2 = Create("BodyVelocity")({
  2244. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2245. P = 5000,
  2246. maxForce = Vector3.new(8000, 8000, 8000),
  2247. Parent = Arm02
  2248. })
  2249. local bodyVelocity3 = Create("BodyVelocity")({
  2250. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2251. P = 5000,
  2252. maxForce = Vector3.new(8000, 8000, 8000),
  2253. Parent = Arm03
  2254. })
  2255. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2256. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2257. for i = 0,6.2,0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2265. end
  2266. for i = 0,6.2,0.1 do
  2267. swait()
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2274. end
  2275. targettorso:Remove()
  2276. for i = 0,6.2,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2284. end
  2285. end
  2286. targettorso.Anchored = false
  2287. attack = false
  2288. hum.WalkSpeed = 16
  2289. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2290. end
  2291. end
  2292.  
  2293. -------------------------------------------------------
  2294. --Start Effect Function--
  2295. -------------------------------------------------------
  2296. EffectModel = Instance.new("Model", char)
  2297. Effects = {
  2298. Block = {
  2299. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2300. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2301. prt.Anchored = true
  2302. prt.CFrame = cframe
  2303. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2304. game:GetService("Debris"):AddItem(prt, 10)
  2305. if Type == 1 or Type == nil then
  2306. table.insert(Effects, {
  2307. prt,
  2308. "Block1",
  2309. delay,
  2310. x3,
  2311. y3,
  2312. z3,
  2313. msh
  2314. })
  2315. elseif Type == 2 then
  2316. table.insert(Effects, {
  2317. prt,
  2318. "Block2",
  2319. delay,
  2320. x3,
  2321. y3,
  2322. z3,
  2323. msh
  2324. })
  2325. else
  2326. table.insert(Effects, {
  2327. prt,
  2328. "Block3",
  2329. delay,
  2330. x3,
  2331. y3,
  2332. z3,
  2333. msh
  2334. })
  2335. end
  2336. end
  2337. },
  2338. Sphere = {
  2339. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2340. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2341. prt.Anchored = true
  2342. prt.CFrame = cframe
  2343. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2344. game:GetService("Debris"):AddItem(prt, 10)
  2345. table.insert(Effects, {
  2346. prt,
  2347. "Cylinder",
  2348. delay,
  2349. x3,
  2350. y3,
  2351. z3,
  2352. msh
  2353. })
  2354. end
  2355. },
  2356. Cylinder = {
  2357. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2358. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2359. prt.Anchored = true
  2360. prt.CFrame = cframe
  2361. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2362. game:GetService("Debris"):AddItem(prt, 10)
  2363. table.insert(Effects, {
  2364. prt,
  2365. "Cylinder",
  2366. delay,
  2367. x3,
  2368. y3,
  2369. z3,
  2370. msh
  2371. })
  2372. end
  2373. },
  2374. Wave = {
  2375. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2376. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2377. prt.Anchored = true
  2378. prt.CFrame = cframe
  2379. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2380. game:GetService("Debris"):AddItem(prt, 10)
  2381. table.insert(Effects, {
  2382. prt,
  2383. "Cylinder",
  2384. delay,
  2385. x3 / 60,
  2386. y3 / 60,
  2387. z3 / 60,
  2388. msh
  2389. })
  2390. end
  2391. },
  2392. Ring = {
  2393. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2394. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2395. prt.Anchored = true
  2396. prt.CFrame = cframe
  2397. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2398. game:GetService("Debris"):AddItem(prt, 10)
  2399. table.insert(Effects, {
  2400. prt,
  2401. "Cylinder",
  2402. delay,
  2403. x3,
  2404. y3,
  2405. z3,
  2406. msh
  2407. })
  2408. end
  2409. },
  2410. Break = {
  2411. Create = function(brickcolor, cframe, x1, y1, z1)
  2412. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2413. prt.Anchored = true
  2414. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2415. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2416. local num = math.random(10, 50) / 1000
  2417. game:GetService("Debris"):AddItem(prt, 10)
  2418. table.insert(Effects, {
  2419. prt,
  2420. "Shatter",
  2421. num,
  2422. prt.CFrame,
  2423. math.random() - math.random(),
  2424. 0,
  2425. math.random(50, 100) / 100
  2426. })
  2427. end
  2428. },
  2429. Spiral = {
  2430. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2431. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2432. prt.Anchored = true
  2433. prt.CFrame = cframe
  2434. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2435. game:GetService("Debris"):AddItem(prt, 10)
  2436. table.insert(Effects, {
  2437. prt,
  2438. "Cylinder",
  2439. delay,
  2440. x3,
  2441. y3,
  2442. z3,
  2443. msh
  2444. })
  2445. end
  2446. },
  2447. Push = {
  2448. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2449. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2450. prt.Anchored = true
  2451. prt.CFrame = cframe
  2452. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2453. game:GetService("Debris"):AddItem(prt, 10)
  2454. table.insert(Effects, {
  2455. prt,
  2456. "Cylinder",
  2457. delay,
  2458. x3,
  2459. y3,
  2460. z3,
  2461. msh
  2462. })
  2463. end
  2464. }
  2465. }
  2466. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2467. local fp = IT("Part")
  2468. fp.formFactor = formfactor
  2469. fp.Parent = parent
  2470. fp.Reflectance = reflectance
  2471. fp.Transparency = transparency
  2472. fp.CanCollide = false
  2473. fp.Locked = true
  2474. fp.BrickColor = brickcolor
  2475. fp.Name = name
  2476. fp.Size = size
  2477. fp.Position = tors.Position
  2478. RemoveOutlines(fp)
  2479. fp.Material = "Neon"
  2480. fp:BreakJoints()
  2481. return fp
  2482. end
  2483.  
  2484. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2485. local mesh = IT(Mesh)
  2486. mesh.Parent = part
  2487. if Mesh == "SpecialMesh" then
  2488. mesh.MeshType = meshtype
  2489. if meshid ~= "nil" then
  2490. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2491. end
  2492. end
  2493. mesh.Offset = offset
  2494. mesh.Scale = scale
  2495. return mesh
  2496. end
  2497.  
  2498. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2499. local type = type
  2500. local rng = Instance.new("Part", char)
  2501. rng.Anchored = true
  2502. rng.BrickColor = color
  2503. rng.CanCollide = false
  2504. rng.FormFactor = 3
  2505. rng.Name = "Ring"
  2506. rng.Material = "Neon"
  2507. rng.Size = Vector3.new(1, 1, 1)
  2508. rng.Transparency = 1
  2509. rng.TopSurface = 0
  2510. rng.BottomSurface = 0
  2511. rng.CFrame = pos
  2512. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2513. local rngm = Instance.new("SpecialMesh", rng)
  2514. rngm.MeshType = MType
  2515. rngm.Scale = Vector3.new(x1, y1, z1)
  2516. local scaler2 = 1
  2517. local speeder = FastSpeed
  2518. if type == "Add" then
  2519. scaler2 = 1 * value
  2520. elseif type == "Divide" then
  2521. scaler2 = 1 / value
  2522. end
  2523. coroutine.resume(coroutine.create(function()
  2524. for i = 0, 10 / bonuspeed, 0.1 do
  2525. swait()
  2526. if type == "Add" then
  2527. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2528. elseif type == "Divide" then
  2529. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2530. end
  2531. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2532. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2533. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2534. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2535. end
  2536. rng:Destroy()
  2537. end))
  2538. end
  2539.  
  2540. function Cryo_Freeze()
  2541. attack = true
  2542. for i = 0,5.2,0.03 do
  2543. swait()
  2544. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2545. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2552. end
  2553. CreateSound("331666100", tors, 10, 1)
  2554. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2555. for i = 1,3,0.1 do
  2556. hum.WalkSpeed = 0.10
  2557. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2564. end
  2565. for i = 1,10,0.1 do
  2566. swait(10)
  2567. hum.WalkSpeed = 0.10
  2568. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2569. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2572. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2573. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2574. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2576. end
  2577. wait(.6)
  2578. attack = false
  2579. end
  2580.  
  2581. function HAAAAA() --HTGJHYG
  2582. attack = true
  2583. hum.WalkSpeed = 0.30
  2584. CreateSound("794081034", hed, 10, 1)
  2585. Character.Head.face.Texture = "rbxassetid://396389196"
  2586. for i = 0,2,0.1 do
  2587. swait()
  2588. CameraEnshaking(1, 2)
  2589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2591. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2595. end
  2596. for i = 0,14.7,0.1 do
  2597. swait()
  2598. CameraEnshaking(1, 3)
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2605. end
  2606. attack = false
  2607. Character.Head.face.Texture = "rbxassetid://620619801"
  2608. hum.WalkSpeed = 16
  2609. end
  2610.  
  2611. function Hell_From_Above()
  2612. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2613. attack = true
  2614. hum.WalkSpeed = 3.01
  2615. for i = 0,6.3,0.1 do
  2616. swait()
  2617. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2620. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2624. end
  2625. CreateSound("142070127", tors, 10, 1)
  2626. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2627. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2628. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2629. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2630. for i = 0,3.8,0.1 do
  2631. swait()
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2638. end
  2639. CreateSound("224339201", tors, 10, 0.5)
  2640. for i = 1, 3 do
  2641. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2642. UhhhhThing.CFrame = mouse.Hit
  2643. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2644. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2645. end
  2646. UhhhhThing:Destroy()
  2647. attack = false
  2648. hum.WalkSpeed = 16
  2649. end
  2650.  
  2651. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2652. local type = type
  2653. local rng = Instance.new("Part", char)
  2654. rng.Anchored = true
  2655. rng.BrickColor = color
  2656. rng.CanCollide = false
  2657. rng.FormFactor = 3
  2658. rng.Name = "Ring"
  2659. rng.Material = "Neon"
  2660. rng.Size = Vector3.new(1, 1, 1)
  2661. rng.Transparency = 0
  2662. rng.TopSurface = 0
  2663. rng.BottomSurface = 0
  2664. rng.CFrame = pos
  2665. local rngm = Instance.new("SpecialMesh", rng)
  2666. rngm.MeshType = MType
  2667. rngm.Scale = scale
  2668. local scaler2 = 1
  2669. if type == "Add" then
  2670. scaler2 = 1 * value
  2671. elseif type == "Divide" then
  2672. scaler2 = 1 / value
  2673. end
  2674. coroutine.resume(coroutine.create(function()
  2675. for i = 0, 10 / bonuspeed, 0.1 do
  2676. swait()
  2677. if type == "Add" then
  2678. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2679. elseif type == "Divide" then
  2680. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2681. end
  2682. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2683. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2684. end
  2685. rng:Destroy()
  2686. end))
  2687. end
  2688.  
  2689. function Eviscerate(dude)
  2690. if dude.Name ~= char then
  2691. local bgf = IT("BodyGyro", dude.Head)
  2692. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2693. local val = IT("BoolValue", dude)
  2694. val.Name = "IsHit"
  2695. local ds = coroutine.wrap(function()
  2696. dude:WaitForChild("Head"):BreakJoints()
  2697. wait(0.5)
  2698. target = nil
  2699. coroutine.resume(coroutine.create(function()
  2700. for i, v in pairs(dude:GetChildren()) do
  2701. if v:IsA("Accessory") then
  2702. v:Destroy()
  2703. end
  2704. if v:IsA("Humanoid") then
  2705. v:Destroy()
  2706. end
  2707. if v:IsA("CharacterMesh") then
  2708. v:Destroy()
  2709. end
  2710. if v:IsA("Model") then
  2711. v:Destroy()
  2712. end
  2713. if v:IsA("Part") or v:IsA("MeshPart") then
  2714. for x, o in pairs(v:GetChildren()) do
  2715. if o:IsA("Decal") then
  2716. o:Destroy()
  2717. end
  2718. end
  2719. coroutine.resume(coroutine.create(function()
  2720. v.Material = "Neon"
  2721. v.CanCollide = false
  2722. local PartEmmit1 = IT("ParticleEmitter", v)
  2723. PartEmmit1.LightEmission = 1
  2724. PartEmmit1.Texture = "rbxassetid://284205403"
  2725. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2726. PartEmmit1.Rate = 150
  2727. PartEmmit1.Lifetime = NumberRange.new(1)
  2728. PartEmmit1.Size = NumberSequence.new({
  2729. NumberSequenceKeypoint.new(0, 0.75, 0),
  2730. NumberSequenceKeypoint.new(1, 0, 0)
  2731. })
  2732. PartEmmit1.Transparency = NumberSequence.new({
  2733. NumberSequenceKeypoint.new(0, 0, 0),
  2734. NumberSequenceKeypoint.new(1, 1, 0)
  2735. })
  2736. PartEmmit1.Speed = NumberRange.new(0, 0)
  2737. PartEmmit1.VelocitySpread = 30000
  2738. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2739. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2740. local BodPoss = IT("BodyPosition", v)
  2741. BodPoss.P = 3000
  2742. BodPoss.D = 1000
  2743. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2744. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2745. v.Color = maincolor.Color
  2746. coroutine.resume(coroutine.create(function()
  2747. for i = 0, 49 do
  2748. swait(1)
  2749. v.Transparency = v.Transparency + 0.08
  2750. end
  2751. wait(0.5)
  2752. PartEmmit1.Enabled = false
  2753. wait(3)
  2754. v:Destroy()
  2755. dude:Destroy()
  2756. end))
  2757. end))
  2758. end
  2759. end
  2760. end))
  2761. end)
  2762. ds()
  2763. end
  2764. end
  2765.  
  2766. function FindNearestHead(Position, Distance, SinglePlayer)
  2767. if SinglePlayer then
  2768. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2769. end
  2770. local List = {}
  2771. for i, v in pairs(workspace:GetChildren()) do
  2772. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2773. table.insert(List, v)
  2774. end
  2775. end
  2776. return List
  2777. end
  2778.  
  2779. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2780. local type = type
  2781. local rng = Instance.new("Part", char)
  2782. rng.Anchored = true
  2783. rng.BrickColor = color
  2784. rng.CanCollide = false
  2785. rng.FormFactor = 3
  2786. rng.Name = "Ring"
  2787. rng.Material = "Neon"
  2788. rng.Size = Vector3.new(1, 1, 1)
  2789. rng.Transparency = 0
  2790. rng.TopSurface = 0
  2791. rng.BottomSurface = 0
  2792. rng.CFrame = pos
  2793. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2794. local rngm = Instance.new("SpecialMesh", rng)
  2795. rngm.MeshType = MType
  2796. rngm.Scale = Vector3.new(x1, y1, z1)
  2797. local scaler2 = 1
  2798. local speeder = FastSpeed
  2799. if type == "Add" then
  2800. scaler2 = 1 * value
  2801. elseif type == "Divide" then
  2802. scaler2 = 1 / value
  2803. end
  2804. coroutine.resume(coroutine.create(function()
  2805. for i = 0, 10 / bonuspeed, 0.1 do
  2806. swait()
  2807. if type == "Add" then
  2808. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2809. elseif type == "Divide" then
  2810. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2811. end
  2812. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2813. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2814. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2815. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2816. end
  2817. rng:Destroy()
  2818. end))
  2819. end
  2820.  
  2821. function SoulSteal(dude)
  2822. if dude.Name ~= char then
  2823. local bgf = IT("BodyGyro", dude.Head)
  2824. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2825. local val = IT("BoolValue", dude)
  2826. val.Name = "IsHit"
  2827. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2828. local soulst = coroutine.wrap(function()
  2829. local soul = Instance.new("Part",dude)
  2830. soul.Size = Vector3.new(1,1,1)
  2831. soul.CanCollide = false
  2832. soul.Anchored = false
  2833. soul.Position = torso.Position
  2834. soul.Transparency = 1
  2835. local PartEmmit1 = IT("ParticleEmitter", soul)
  2836. PartEmmit1.LightEmission = 1
  2837. PartEmmit1.Texture = "rbxassetid://569507414"
  2838. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2839. PartEmmit1.Rate = 250
  2840. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2841. PartEmmit1.Size = NumberSequence.new({
  2842. NumberSequenceKeypoint.new(0, 1, 0),
  2843. NumberSequenceKeypoint.new(1, 0, 0)
  2844. })
  2845. PartEmmit1.Transparency = NumberSequence.new({
  2846. NumberSequenceKeypoint.new(0, 0, 0),
  2847. NumberSequenceKeypoint.new(1, 1, 0)
  2848. })
  2849. PartEmmit1.Speed = NumberRange.new(0, 0)
  2850. PartEmmit1.VelocitySpread = 30000
  2851. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2852. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2853. local BodPoss = IT("BodyPosition", soul)
  2854. BodPoss.P = 3000
  2855. BodPoss.D = 1000
  2856. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2857. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2858. wait(1.6)
  2859. soul.Touched:connect(function(hit)
  2860. if hit.Parent == char then
  2861. soul:Destroy()
  2862. end
  2863. end)
  2864. wait(1.2)
  2865. while soul do
  2866. swait()
  2867. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2868. BodPoss.Position = tors.Position
  2869. end
  2870. end)
  2871. soulst()
  2872. end
  2873. end
  2874. function FaceMouse()
  2875. local Cam = workspace.CurrentCamera
  2876. return {
  2877. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2878. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2879. }
  2880. end
  2881. -------------------------------------------------------
  2882. --End Effect Function--
  2883. -------------------------------------------------------
  2884. function Cso(ID, PARENT, VOLUME, PITCH)
  2885. local NSound = nil
  2886. coroutine.resume(coroutine.create(function()
  2887. NSound = IT("Sound", PARENT)
  2888. NSound.Volume = VOLUME
  2889. NSound.Pitch = PITCH
  2890. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2891. swait()
  2892. NSound:play()
  2893. game:GetService("Debris"):AddItem(NSound, 10)
  2894. end))
  2895. return NSound
  2896. end
  2897. function CameraEnshaking(Length, Intensity)
  2898. coroutine.resume(coroutine.create(function()
  2899. local intensity = 1 * Intensity
  2900. local rotM = 0.01 * Intensity
  2901. for i = 0, Length, 0.1 do
  2902. swait()
  2903. intensity = intensity - 0.05 * Intensity / Length
  2904. rotM = rotM - 5.0E-4 * Intensity / Length
  2905. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2906. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2907. end
  2908. hum.CameraOffset = Vector3.new(0, 0, 0)
  2909. end))
  2910. end
  2911. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2912. local Hitboxpart = Instance.new("Part", EffectModel)
  2913. RemoveOutlines(Hitboxpart)
  2914. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2915. Hitboxpart.CanCollide = false
  2916. Hitboxpart.Transparency = 1
  2917. Hitboxpart.Anchored = true
  2918. Hitboxpart.CFrame = Pose
  2919. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2920. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2921. end
  2922. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2923. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2924. prt.Anchored = true
  2925. prt.CFrame = cframe
  2926. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2927. game:GetService("Debris"):AddItem(prt, 10)
  2928. if Type == 1 or Type == nil then
  2929. table.insert(Effects, {
  2930. prt,
  2931. "Block1",
  2932. delay,
  2933. x3,
  2934. y3,
  2935. z3,
  2936. msh
  2937. })
  2938. elseif Type == 2 then
  2939. table.insert(Effects, {
  2940. prt,
  2941. "Block2",
  2942. delay,
  2943. x3,
  2944. y3,
  2945. z3,
  2946. msh
  2947. })
  2948. elseif Type == 3 then
  2949. table.insert(Effects, {
  2950. prt,
  2951. "Block3",
  2952. delay,
  2953. x3,
  2954. y3,
  2955. z3,
  2956. msh
  2957. })
  2958. end
  2959. end
  2960.  
  2961. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2962. local Part = Create("Part"){
  2963. Parent = Parent,
  2964. Reflectance = Reflectance,
  2965. Transparency = Transparency,
  2966. CanCollide = false,
  2967. Locked = true,
  2968. BrickColor = BrickColor.new(tostring(BColor)),
  2969. Name = Name,
  2970. Size = Size,
  2971. Material = Material,
  2972. }
  2973. RemoveOutlines(Part)
  2974. return Part
  2975. end
  2976.  
  2977. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2978. local Msh = Create(Mesh){
  2979. Parent = Part,
  2980. Offset = OffSet,
  2981. Scale = Scale,
  2982. }
  2983. if Mesh == "SpecialMesh" then
  2984. Msh.MeshType = MeshType
  2985. Msh.MeshId = MeshId
  2986. end
  2987. return Msh
  2988. end
  2989.  
  2990. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2991. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2992. prt.Anchored = true
  2993. prt.CFrame = cframe
  2994. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2995. game:GetService("Debris"):AddItem(prt,2)
  2996. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2997. for i=0,1,delay do
  2998. swait()
  2999. Part.Transparency=i
  3000. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3001. end
  3002. Part.Parent=nil
  3003. end),prt,msh,(math.random(0,1)+math.random())/5)
  3004. end
  3005. -------------------------------------------------------
  3006. --End Important Functions--
  3007. -------------------------------------------------------
  3008. -------------------------------------------------------
  3009.  
  3010.  
  3011. --[[
  3012. Thanks for using Build-To-Lua by jarredbcv.
  3013. ]]--
  3014.  
  3015. New = function(Object, Parent, Name, Data)
  3016. local Object = Instance.new(Object)
  3017. for Index, Value in pairs(Data or {}) do
  3018. Object[Index] = Value
  3019. end
  3020. Object.Parent = Parent
  3021. Object.Name = Name
  3022. return Object
  3023. end
  3024.  
  3025. Gaunty = New("Model",char,"Gaunty",{})
  3026. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3027. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3045. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3046. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3057. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3058. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3060. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3061. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3063. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3065. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3067. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3069. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3071. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3073. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3075. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3077. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3087. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3089. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3097. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3101. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3103. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3107. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3109. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3119. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120.  
  3121. Gaunty2 = New("Model",char,"Gaunty2",{})
  3122. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3123. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3129. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3131. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3133. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3135. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3137. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3139. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3141. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3144. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3145. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3147. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3150. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3153. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3154. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3156. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3157. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3159. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3163. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3165. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3167. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3169. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3171. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3173. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3183. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3185. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3189. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3191. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3193. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3194. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3195. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3196. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3197. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3198. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3199. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3200. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3201. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3202. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3203. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3204. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3205. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3206. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3207. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3208. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3209. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3210. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3211. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3212. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3213. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3214. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3215. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3216.  
  3217.  
  3218. NewInstance = function(instance,parent,properties)
  3219. local inst = Instance.new(instance,parent)
  3220. if(properties)then
  3221. for i,v in next, properties do
  3222. pcall(function() inst[i] = v end)
  3223. end
  3224. end
  3225. return inst;
  3226. end
  3227.  
  3228. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3229. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3230.  
  3231. for _,v in next, Gaunty:children() do
  3232. v.CanCollide = false
  3233. end
  3234. for _,v in next, Gaunty2:children() do
  3235. v.CanCollide = false
  3236. end
  3237. local all, last = {}, nil
  3238. ArmourParts = {}
  3239. NeonParts = {}
  3240. function scan(p)
  3241. for _, v in pairs(p:GetChildren()) do
  3242. if v:IsA("BasePart") then
  3243. if v.BrickColor == BrickColor.new("Black") then
  3244. table.insert(ArmourParts, v)
  3245. end
  3246. if v.BrickColor == BrickColor.new("Institutional white") then
  3247. table.insert(NeonParts, v)
  3248. end
  3249. if last then
  3250. local w = Instance.new("Weld")
  3251. w.Part0, w.Part1 = last, v
  3252. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3253. w.Parent = last
  3254. end
  3255. table.insert(all, v)
  3256. last = v
  3257. end
  3258. scan(v)
  3259. end
  3260. end
  3261. scan(Gaunty)
  3262. local all2, last2 = {}, nil
  3263. ArmourParts2 = {}
  3264. NeonParts2 = {}
  3265. function scan2(p)
  3266. for _, v in pairs(p:GetChildren()) do
  3267. if v:IsA("BasePart") then
  3268. if v.BrickColor == BrickColor.new("Black") then
  3269. table.insert(ArmourParts2, v)
  3270. end
  3271. if v.BrickColor == BrickColor.new("Institutional white") then
  3272. table.insert(NeonParts2, v)
  3273. end
  3274. if last2 then
  3275. local w = Instance.new("Weld")
  3276. w.Part0, w.Part1 = last2, v
  3277. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3278. w.Parent = last2
  3279. end
  3280. table.insert(all2, v)
  3281. last2 = v
  3282. end
  3283. scan2(v)
  3284. end
  3285. end
  3286. scan2(Gaunty2)
  3287. for i, v in pairs(ArmourParts) do
  3288. v.BrickColor = BrickC("Black")
  3289. end
  3290. for i, v in pairs(NeonParts) do
  3291. v.BrickColor = BrickC("Dark stone grey")
  3292. end
  3293. for i, v in pairs(ArmourParts2) do
  3294. v.BrickColor = BrickC("Black")
  3295. end
  3296. for i, v in pairs(NeonParts2) do
  3297. v.BrickColor = BrickC("Dark stone grey")
  3298. end
  3299. -------------------------------------------------------
  3300. --Start Customization--
  3301. -------------------------------------------------------
  3302.  
  3303. ---------------------------------------------
  3304. local Player_Size = 1
  3305. if Player_Size ~= 1 then
  3306. root.Size = root.Size * Player_Size
  3307. tors.Size = tors.Size * Player_Size
  3308. hed.Size = hed.Size * Player_Size
  3309. ra.Size = ra.Size * Player_Size
  3310. la.Size = la.Size * Player_Size
  3311. rl.Size = rl.Size * Player_Size
  3312. ll.Size = ll.Size * Player_Size
  3313. ----------------------------------------------------------------------------------
  3314. rootj.Parent = root
  3315. neck.Parent = tors
  3316. RW.Parent = tors
  3317. LW.Parent = tors
  3318. RH.Parent = tors
  3319. LH.Parent = tors
  3320. ----------------------------------------------------------------------------------
  3321. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3322. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3323. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3324. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3325. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3326. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3327. ----------------------------------------------------------------------------------
  3328. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3329. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3330. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3331. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3332. --hat.Parent = Character
  3333. end
  3334. ----------------------------------------------------------------------------------
  3335. local SONG = 1117396305
  3336. local SONG2 = 0
  3337. local Music = Instance.new("Sound",tors)
  3338. Music.Volume = 2.5
  3339. Music.Looped = true
  3340. Music.Pitch = 1 --Pitcher
  3341. ----------------------------------------------------------------------------------
  3342. local equipped = false
  3343. local idle = 0
  3344. local change = 1
  3345. local val = 0
  3346. local toim = 0
  3347. local idleanim = 0.4
  3348. local sine = 0
  3349. local Mode = 1
  3350. ----------------------------------------------------------------------------------
  3351. hum.WalkSpeed = 16
  3352. hum.JumpPower = 57
  3353. hum.Animator.Parent = nil
  3354. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3355. local naeeym2 = IT("BillboardGui",char)
  3356. naeeym2.AlwaysOnTop = true
  3357. naeeym2.Size = UDim2.new(5,35,2,15)
  3358. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3359. naeeym2.MaxDistance = 75
  3360. naeeym2.Adornee = hed
  3361. naeeym2.Name = "Name"
  3362. --naeeym2.PlayerToHideFrom = Player
  3363. local tecks2 = IT("TextLabel",naeeym2)
  3364. tecks2.BackgroundTransparency = 1
  3365. tecks2.TextScaled = true
  3366. tecks2.BorderSizePixel = 0
  3367. tecks2.Text = "Random Guy"
  3368. tecks2.Font = "Fantasy"
  3369. tecks2.TextSize = 30
  3370. tecks2.TextStrokeTransparency = 0
  3371. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3372. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3373. tecks2.Size = UDim2.new(1,0,0.5,0)
  3374. tecks2.Parent = naeeym2
  3375. -------------------------------------------------------
  3376. --End Customization--
  3377. -------------------------------------------------------
  3378.  
  3379. -----------------------------------------------------
  3380. --Start Attacks N Stuff--
  3381. -------------------------------------------------------
  3382. function resetmode()
  3383. tecks2.Text = "Random Guy"
  3384. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3385. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3386. for i, v in pairs(ArmourParts) do
  3387. v.BrickColor = BrickColor.new("Black")
  3388. v.Material = "Neon"
  3389. v.Transparency = 0
  3390. end
  3391. for i, v in pairs(NeonParts) do
  3392. maincolor = BrickColor.new("Dark stone grey")
  3393. v.BrickColor = maincolor
  3394. v.Material = "Neon"
  3395. v.Transparency = 0
  3396. end
  3397. for i, v in pairs(ArmourParts2) do
  3398. v.BrickColor = BrickColor.new("Black")
  3399. v.Material = "Neon"
  3400. v.Transparency = 0
  3401. end
  3402. for i, v in pairs(NeonParts2) do
  3403. maincolor = BrickColor.new("Dark stone grey")
  3404. v.BrickColor = maincolor
  3405. v.Material = "Neon"
  3406. v.Transparency = 0
  3407. end
  3408. Mode = 1
  3409. SONG = 1117396305
  3410. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3411. end
  3412.  
  3413. function Taunt10000()
  3414. attack = true
  3415. Cso("649634100", hed, 10, 0.5)
  3416. for i = 0, 6, 0.1 do
  3417. swait()
  3418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3420. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3421. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3422. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3423. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3424. end
  3425. attack = false
  3426. end
  3427.  
  3428. function Taunt2()
  3429. attack = true
  3430. hum.WalkSpeed = 0
  3431. TAUNT2:Play()
  3432. repeat
  3433. swait()
  3434. TAUNT.Parent = tors
  3435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3436. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3437. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3438. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3439. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3440. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3441. until TAUNT2.Playing == false
  3442. attack = false
  3443. hum.WalkSpeed = 16
  3444. end
  3445.  
  3446. function AnnoyingSink()
  3447. coroutine.resume(coroutine.create(function()
  3448. attack = true
  3449. for i = 0, 6, 0.1 do
  3450. swait()
  3451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3453. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3454. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3455. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3456. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3457. end
  3458. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3459. Hole2.Color = Color3.new(0,0,0)
  3460. local MESH = MakeForm(Hole2,"Cyl")
  3461. MESH.Scale = Vector3.new(0,1,0)
  3462. Hole2.CFrame = CF(mouse.Hit.p)
  3463. Cso("154955269", Hole2, 10, .7)
  3464. for i = 0, 3, 0.1 do
  3465. swait()
  3466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3467. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3468. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3469. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3470. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3471. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3472. end
  3473. attack = false
  3474. for i = 1, 50 do
  3475. swait()
  3476. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3477. end
  3478. for i = 1, 200 do
  3479. swait()
  3480. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3481. end
  3482. swait(100)
  3483. for i = 1, 50 do
  3484. swait()
  3485. Trail(Hole2)
  3486. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3487. end
  3488. Hole2:remove()
  3489. end))
  3490. end
  3491.  
  3492. function Taunt()
  3493. attack = true
  3494. hum.WalkSpeed = 0
  3495. TAUNT:Play()
  3496. repeat
  3497. swait()
  3498. TAUNT.Parent = tors
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3501. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3502. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3503. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3504. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3505. until TAUNT.Playing == false
  3506. attack = false
  3507. hum.WalkSpeed = 16
  3508. end
  3509. function attackone()
  3510. attack = true
  3511. hum.WalkSpeed = 3.01
  3512. for i = 0, 1.7, 0.1 do
  3513. swait()
  3514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3516. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3517. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3518. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3519. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3520. end
  3521. Cso("203426541", ra, 10, 1)
  3522. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3523. CameraEnshaking(2, 5)
  3524. for i = 0, 1.4, 0.1 do
  3525. swait()
  3526. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3529. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3530. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3531. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3532. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3533. end
  3534. hum.WalkSpeed = 16
  3535. attack = false
  3536. end
  3537.  
  3538.  
  3539.  
  3540. function attacktwo()
  3541. attack = true
  3542. hum.WalkSpeed = 3.01
  3543. for i = 0, 1.7, 0.1 do
  3544. swait()
  3545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3547. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3548. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3551. end
  3552. Cso("203426541", rl, 10, 1)
  3553. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3554. CameraEnshaking(2, 3)
  3555. for i = 0, 1.4, 0.1 do
  3556. swait()
  3557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3559. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3560. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3561. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3562. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3563. end
  3564. hum.WalkSpeed = 16
  3565. attack = false
  3566. end
  3567. function attackthree()
  3568. attack = true
  3569. hum.WalkSpeed = 3.01
  3570. for i = 0, 1.4, 0.1 do
  3571. swait()
  3572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3574. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3575. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3576. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3577. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3578. end
  3579. Cso("203426541", hed, 10, 1)
  3580. for i = 0, 1.7, 0.1 do
  3581. swait()
  3582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3584. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3585. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3586. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3587. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3588. end
  3589. CameraEnshaking(2, 8)
  3590. Cso("260435136", hed, 10, .9)
  3591. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3592. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3593. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3594. for i = 0, 1.8, 0.1 do
  3595. swait()
  3596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3598. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3599. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3600. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3601. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3602. end
  3603. hum.WalkSpeed = 16
  3604. attack = false
  3605. end
  3606.  
  3607. function somuchcancerwhy() --o no
  3608. attack = true
  3609. hum.WalkSpeed = 0.10
  3610. Character.Head.face.Texture = "rbxassetid://315074049"
  3611. local A = math.random(1,13)
  3612. if A == 1 then
  3613. ohno.SoundId = "rbxassetid://295810519"
  3614. ohno.TimePosition = 1
  3615. end
  3616. if A == 2 then
  3617. ohno.SoundId = "rbxassetid://488472970"
  3618. ohno.TimePosition = 2
  3619. end
  3620. if A == 3 then
  3621. ohno.SoundId = "rbxassetid://917045199"
  3622. ohno.TimePosition = 3
  3623. end
  3624. if A == 4 then
  3625. ohno.SoundId = "rbxassetid://324205173"
  3626. ohno.TimePosition = 1
  3627. end
  3628. if A == 5 then
  3629. ohno.SoundId = "rbxassetid://376134741"
  3630. ohno.TimePosition = 8
  3631. end
  3632. if A == 6 then
  3633. ohno.SoundId = "rbxassetid://164147183"
  3634. ohno.TimePosition = 0
  3635. end
  3636. if A == 7 then
  3637. ohno.SoundId = "rbxassetid://825526716"
  3638. ohno.TimePosition = 1
  3639. end
  3640. if A == 8 then
  3641. ohno.SoundId = "rbxassetid://185460366"
  3642. ohno.TimePosition = 0
  3643. end
  3644. if A == 9 then
  3645. ohno.SoundId = "rbxassetid://273319633"
  3646. ohno.TimePosition = 1
  3647. end
  3648. if A == 10 then
  3649. ohno.SoundId = "rbxassetid://506212392"
  3650. ohno.TimePosition = 2
  3651. end
  3652. if A == 11 then
  3653. ohno.SoundId = "rbxassetid://708297448"
  3654. ohno.TimePosition = 4
  3655. end
  3656. if A == 12 then
  3657. ohno.SoundId = "rbxassetid://497199103"
  3658. ohno.TimePosition = 9
  3659. end
  3660. if A == 13 then
  3661. ohno.SoundId = "rbxassetid://152833989"
  3662. ohno.TimePosition = 1
  3663. end
  3664. ohno:Play()
  3665. for i = 0,100,0.1 do
  3666. swait()
  3667. CameraEnshaking(2, 3)
  3668. ohno.Parent = hed
  3669. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3670. end
  3671. attack = false
  3672. ohno:Stop()
  3673. Character.Head.face.Texture = "rbxassetid://620619801"
  3674. hum.WalkSpeed = 16
  3675. end
  3676.  
  3677. function Power_Burst()
  3678. hum.WalkSpeed = 4
  3679. attack = true
  3680. Cso("163619849", Handle, 10, 1.35)
  3681. for i = 0,4.3,0.1 do
  3682. swait()
  3683. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3686. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3687. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3688. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3689. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3690. end
  3691. CameraEnshaking(2.5, 20)
  3692. Cso("539294959", Handle, 10, .9)
  3693. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3694. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3695. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3696. for i = 0,3,0.1 do
  3697. swait()
  3698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3702. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3704. end
  3705. hum.WalkSpeed = 16
  3706. attack = false
  3707. end
  3708.  
  3709. function Eruption2()
  3710. attack = true
  3711. hum.WalkSpeed = 2
  3712. hum.JumpPower = 0
  3713. for i = 0,7,0.1 do
  3714. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3715. swait()
  3716. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3717. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3724. end
  3725. CreateSound("144699494", tors, 10, 1)
  3726. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3727. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3728. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3729. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3730. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3731. coroutine.resume(coroutine.create(function()
  3732. for i = 0,1.8,0.1 do
  3733. swait()
  3734. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3735. end
  3736. for i = 0,1.8,0.1 do
  3737. swait()
  3738. hum.CameraOffset = Vector3.new(0,0,0)
  3739. end
  3740. end))
  3741. local vel2 = Instance.new("BodyVelocity",tors)
  3742. vel2.Velocity = Vector3.new(0,55,0)
  3743. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3744. for i = 0,4,0.1 do
  3745. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3746. swait()
  3747. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3748. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3755. end
  3756. hum.WalkSpeed = 16
  3757. vel2:Destroy()
  3758. hum.JumpPower = 50
  3759. attack = false
  3760. end
  3761.  
  3762. function Magic_Bombs()
  3763. attack = true
  3764. hum.WalkSpeed = 0
  3765. local GYRO = IT("BodyGyro",root)
  3766. GYRO.D = 100
  3767. GYRO.P = 2000
  3768. GYRO.MaxTorque = VT(0,4000000,0)
  3769. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3770. for i = 0,3.6,0.1 do
  3771. swait()
  3772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3775. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3778. end
  3779. CameraEnshaking(1, 6)
  3780. GYRO:Destroy()
  3781. Cso("588734356", Handle, 10, 1.05)
  3782. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3783. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3784. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3785. for i = 0,2,0.1 do
  3786. swait()
  3787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3790. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3793. end
  3794. local GYRO = IT("BodyGyro",root)
  3795. GYRO.D = 100
  3796. GYRO.P = 2000
  3797. GYRO.MaxTorque = VT(0,4000000,0)
  3798. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3799. for i = 0,2.4,0.1 do
  3800. swait()
  3801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3803. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3804. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3805. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3807. end
  3808. GYRO:Destroy()
  3809. CameraEnshaking(1, 6)
  3810. Cso("588734356", Handle, 10, 1.05)
  3811. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3812. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3813. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3814. for i = 0,2,0.1 do
  3815. swait()
  3816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3819. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3822. end
  3823. local GYRO = IT("BodyGyro",root)
  3824. GYRO.D = 100
  3825. GYRO.P = 2000
  3826. GYRO.MaxTorque = VT(0,4000000,0)
  3827. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3828. for i = 0,2.4,0.1 do
  3829. swait()
  3830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3832. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3833. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3834. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3835. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3836. end
  3837. GYRO:Destroy()
  3838. CameraEnshaking(1, 6)
  3839. Cso("588734356", Handle, 10, 1.05)
  3840. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3841. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3842. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3843. for i = 0,2,0.1 do
  3844. swait()
  3845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3848. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3849. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3851. end
  3852. attack = false
  3853. hum.WalkSpeed = 16
  3854. end
  3855.  
  3856. function Dangerous_Field()
  3857. attack = true
  3858. hum.WalkSpeed = 0
  3859. for i = 0,10,0.1 do
  3860. swait()
  3861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3863. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3864. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3865. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3866. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3867. CameraEnshaking(1, 7)
  3868. Cso("588734356", Handle, 10, 1.2)
  3869. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3870. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3871. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3872. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3873. end
  3874. attack = false
  3875. hum.WalkSpeed = 16
  3876. end
  3877. function Field()
  3878. attack = true
  3879. hum.WalkSpeed = 0
  3880. for i = 0,10,0.1 do
  3881. swait()
  3882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3885. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3888. CameraEnshaking(1, 7)
  3889. Cso("588734356", Handle, 10, 1.2)
  3890. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3891. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3892. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3893. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3894. end
  3895. attack = false
  3896. hum.WalkSpeed = 16
  3897. end
  3898. function Shockwave()
  3899. attack = true
  3900. hum.WalkSpeed = 0
  3901. for i = 0,4,0.1 do
  3902. swait()
  3903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3909. end
  3910. coroutine.resume(coroutine.create(function()
  3911. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3913. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3915. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3916. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3917. CameraEnshaking(1, 7)
  3918. wait(0.05)
  3919. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3920. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3921. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3922. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3923. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3924. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3925. CameraEnshaking(1, 7)
  3926. wait(0.05)
  3927. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3928. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3929. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3930. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3931. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3932. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3933. CameraEnshaking(1, 7)
  3934. wait(0.05)
  3935. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3936. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3937. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3938. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3939. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3940. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3941. CameraEnshaking(1, 7)
  3942. wait(0.05)
  3943. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3944. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3945. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3946. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3947. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3948. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3949. CameraEnshaking(1, 7)
  3950. wait(0.05)
  3951. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3952. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3955. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3956. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3957. CameraEnshaking(1, 7)
  3958. end))
  3959. Cso("440145223", Handle, 10, 1.05)
  3960. for i = 1,7,0.1 do
  3961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3963. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3964. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3965. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3966. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3967. end
  3968. wait(.6)
  3969. hum.WalkSpeed = 16
  3970. attack = false
  3971. end
  3972. function Pulse()
  3973. attack = true
  3974. hum.WalkSpeed = 0
  3975. local GYRO = IT("BodyGyro",root)
  3976. GYRO.D = 100
  3977. GYRO.P = 2000
  3978. GYRO.MaxTorque = VT(0,4000000,0)
  3979. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3980. for i = 0,4,0.1 do
  3981. swait()
  3982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3984. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3985. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3986. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3988. end
  3989. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3990. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3991. CameraEnshaking(1, 25)
  3992. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3993. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3994. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3995. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3996. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3997. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3998. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3999. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4000. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4001. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4002. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4003. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4004. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4005. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4006. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4007. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4008. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4009. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4010. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4011. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4012. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4013. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4014. Cso("440145223", Handle, 10, 1.05)
  4015. GYRO:Destroy()
  4016. for i = 1,2,0.1 do
  4017. swait()
  4018. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4025. end
  4026. hum.WalkSpeed = 16
  4027. attack = false
  4028. end
  4029.  
  4030. function Technobeam()
  4031. attack = true
  4032. hum.WalkSpeed = 3.01
  4033. for i = 0, 4, 0.1 do
  4034. swait()
  4035. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4038. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4039. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4040. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4041. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4042. end
  4043. for i = 0, 2, 0.1 do
  4044. swait()
  4045. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4048. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4049. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4050. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4051. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4052. end
  4053. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4054. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4055. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4056. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4057. CameraEnshaking(4, 5)
  4058. Cso("206049428", char, 10, 1)
  4059. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4060. if v:FindFirstChild("Head") then
  4061. Eviscerate(v)
  4062. end
  4063. end
  4064. for i = 0, 2, 0.1 do
  4065. swait()
  4066. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4069. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4070. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4071. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4072. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4073. end
  4074. hum.WalkSpeed = 16
  4075. attack = false
  4076. end
  4077.  
  4078. function Painful_Stomp2()
  4079. attack = true
  4080. for i = 0,5.2,0.1 do
  4081. swait()
  4082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4085. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4088. end
  4089. CreateSound("331666100", char, 10, 1)
  4090. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4091. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4092. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4093. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4094. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4095. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4096. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4097. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4098. if v:FindFirstChild("Head") then
  4099. Eviscerate(v)
  4100. end
  4101. end
  4102. coroutine.resume(coroutine.create(function()
  4103. for i = 0,2.8,0.1 do
  4104. swait()
  4105. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4106. end
  4107. for i = 0,1.8,0.1 do
  4108. swait()
  4109. hum.CameraOffset = Vector3.new(0,0,0)
  4110. end
  4111. end))
  4112. for i = 0,3.7,0.1 do
  4113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4119. end
  4120. wait(.6)
  4121. attack = false
  4122. end
  4123.  
  4124. function Painful_Stomp()
  4125. attack = true
  4126. for i = 0,5.2,0.1 do
  4127. swait()
  4128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4131. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4134. end
  4135. CreateSound("331666100", char, 10, 1)
  4136. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4137. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4138. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4139. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4140. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4141. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4142. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4143. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4144. if v:FindFirstChild("Head") then
  4145. Eviscerate(v)
  4146. end
  4147. end
  4148. coroutine.resume(coroutine.create(function()
  4149. for i = 0,2.8,0.1 do
  4150. swait()
  4151. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4152. end
  4153. for i = 0,1.8,0.1 do
  4154. swait()
  4155. hum.CameraOffset = Vector3.new(0,0,0)
  4156. end
  4157. end))
  4158. for i = 0,3.7,0.1 do
  4159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4165. end
  4166. wait(.6)
  4167. attack = false
  4168. end
  4169.  
  4170.  
  4171. function LAZER()
  4172. attack = true
  4173. hum.WalkSpeed = 0.03
  4174. for i = 0,4,0.1 do
  4175. swait()
  4176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4182. end
  4183. LAZOR:Play()
  4184. local GYRO = IT("BodyGyro",root)
  4185. GYRO.D = 100
  4186. GYRO.P = 2000
  4187. GYRO.MaxTorque = VT(0,4000000,0)
  4188. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4189. repeat
  4190. swait(2)
  4191. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4192. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4193. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4194. LAZOR.Parent = ra
  4195. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4196. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4197. CameraEnshaking(1, 7)
  4198. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4199. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4200. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4201. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4202. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4203. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4204. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4205. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4206. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4207. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4208. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4209. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4210. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4211. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4212. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4213. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4214. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4215. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4216. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4217. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4218. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4219. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4220. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4221. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4222. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4223. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4224. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4225. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4226. until LAZOR.Playing == false
  4227. GYRO:Destroy()
  4228. hum.WalkSpeed = 16
  4229. attack = false
  4230. end
  4231. function new()
  4232. attack = true
  4233. hum.WalkSpeed = 0.03
  4234. for i = 0,4,0.1 do
  4235. swait()
  4236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4242. end
  4243. LAZOR:Play()
  4244. local GYRO = IT("BodyGyro",root)
  4245. GYRO.D = 100
  4246. GYRO.P = 2000
  4247. GYRO.MaxTorque = VT(0,4000000,0)
  4248. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4249. repeat
  4250. swait(2)
  4251. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4252. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4253. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4254. LAZOR.Parent = ra
  4255. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4256. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4257. CameraEnshaking(1, 7)
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4263. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4264. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4265. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4266. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4267. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4268. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4269. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4270. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4271. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4272. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4273. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4274. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4275. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4276. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4277. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4278. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4279. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4280. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4281. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4282. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4283. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4284. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4285. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4286. until LAZOR.Playing == false
  4287. GYRO:Destroy()
  4288. hum.WalkSpeed = 16
  4289. attack = false
  4290. end
  4291. function Spirit_Beam()
  4292. attack = true
  4293. hum.WalkSpeed = 0
  4294. local GYRO = IT("BodyGyro",root)
  4295. GYRO.D = 100
  4296. GYRO.P = 2000
  4297. GYRO.MaxTorque = VT(0,4000000,0)
  4298. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4299. for i = 0,5,0.1 do
  4300. swait()
  4301. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4304. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4306. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4307. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4308. end
  4309. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4310. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4311. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4312. local beam = Instance.new("Part", workspace)
  4313. beam.BrickColor = BrickColor.new("Fog")
  4314. beam.FormFactor = "Custom"
  4315. beam.Material = "Neon"
  4316. beam.Transparency = 0.5
  4317. beam.Anchored = true
  4318. beam.Locked = true
  4319. beam.CanCollide = false
  4320. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4321. beam.Size = Vector3.new(1.05, 1.05, distance)
  4322. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4323. game:GetService("Debris"):AddItem(beam, 0.14)
  4324. local sound = Instance.new('Sound',Handle)
  4325. sound.SoundId = 'rbxassetid://588697948'
  4326. sound.Volume = 7
  4327. sound.EmitterSize = 40
  4328. sound.MaxDistance = 450
  4329. sound:Play()
  4330. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4331. GYRO:Destroy()
  4332. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4333. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4334. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4335. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4336. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4337. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4338. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4339. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4340. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4341. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4342. wait(0.3)
  4343. attack = false
  4344. hum.WalkSpeed = 16
  4345. ref:Destroy()
  4346. end
  4347. function Distort()
  4348. attack = true
  4349. hum.WalkSpeed = 0
  4350. local pos = root.Position
  4351. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4352. Cso("261227592", tors, 10, 0.85)
  4353. for i = 1,2.5,0.1 do
  4354. swait()
  4355. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4356. end
  4357. attack = false
  4358. hum.WalkSpeed = 8
  4359. end
  4360. function Ancient_Rage()
  4361. attack = true
  4362. hum.WalkSpeed = 4
  4363. Cso("135017578", tors, 10, 1.05)
  4364. for i = 1,14,0.1 do
  4365. swait()
  4366. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4372. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4373. if v:FindFirstChild("Head") then
  4374. Eviscerate(v)
  4375. end
  4376. end
  4377. end
  4378. attack = false
  4379. hum.WalkSpeed = 16
  4380. end
  4381. function Ancient_Ragu()
  4382. attack = true
  4383. hum.WalkSpeed = 4
  4384. Cso("1028044973", tors, 10, 1.05)
  4385. for i = 1,14,0.1 do
  4386. swait()
  4387. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4393. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4394. if v:FindFirstChild("Head") then
  4395. Eviscerate(v)
  4396. end
  4397. end
  4398. end
  4399. attack = false
  4400. hum.WalkSpeed = 16
  4401. end
  4402. function TTTTTTTTTTGaunt()
  4403. attack = true
  4404. hum.WalkSpeed = 0
  4405. sex:Play()
  4406. repeat
  4407. swait()
  4408. sex.Parent = tors
  4409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4413. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4414. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4415. until sex.Playing == false
  4416. attack = false
  4417. hum.WalkSpeed = 16
  4418. end
  4419. function TTTTTTTTTTTaunt()
  4420. attack = true
  4421. hum.WalkSpeed = 0
  4422. DTAUNT:Play()
  4423. repeat
  4424. swait()
  4425. DTAUNT.Parent = tors
  4426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4430. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4431. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4432. until DTAUNT.Playing == false
  4433. attack = false
  4434. hum.WalkSpeed = 16
  4435. end
  4436.  
  4437. function Taunt3()
  4438. attack = true
  4439. hum.WalkSpeed = 0
  4440. newnoob:Play()
  4441. repeat
  4442. swait()
  4443. newnoob.Parent = tors
  4444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4448. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4449. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4450. until newnoob.Playing == false
  4451. attack = false
  4452. hum.WalkSpeed = 16
  4453. end
  4454.  
  4455.  
  4456. function Multi_Bombs()
  4457. attack = true
  4458. hum.WalkSpeed = 3.01
  4459. for i = 0,3,0.1 do
  4460. swait()
  4461. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4462. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4465. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4469. end
  4470. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4471. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4472. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4473. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4474. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4475. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4476. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4477. CreateSound("142070127", tors, 10, 1)
  4478. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4479. for i = 0,1,0.1 do
  4480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4482. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4484. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4485. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4486. end
  4487. for i = 0,2,0.1 do
  4488. swait()
  4489. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4490. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4493. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4497. end
  4498. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4499. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4500. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4501. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4502. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4503. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4504. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4505. CreateSound("142070127", tors, 10, 1)
  4506. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4507. for i = 0,1,0.1 do
  4508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4510. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4512. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4513. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4514. end
  4515. for i = 0,2,0.1 do
  4516. swait()
  4517. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4518. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4521. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4525. end
  4526. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4527. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4528. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4529. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4530. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4531. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4532. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4533. CreateSound("142070127", tors, 10, 1)
  4534. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4535. for i = 0,1,0.1 do
  4536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4538. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4540. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4541. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4542. end
  4543. wait(.6)
  4544. attack = false
  4545. hum.WalkSpeed = 16
  4546. end
  4547.  
  4548. function Universal_Crush()
  4549. attack = true
  4550. for i = 0,5.2,0.05 do
  4551. swait()
  4552. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4553. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4560. end
  4561. CreateSound("331666100", tors, 10, 1)
  4562. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4563. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4564. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4565. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4566. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4567. coroutine.resume(coroutine.create(function()
  4568. for i = 0,1.8,0.1 do
  4569. swait()
  4570. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4571. end
  4572. for i = 0,1.8,0.1 do
  4573. swait()
  4574. hum.CameraOffset = Vector3.new(0,0,0)
  4575. end
  4576. end))
  4577. for i = 1,4.7,0.1 do
  4578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4580. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4581. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4582. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4584. end
  4585. wait(.6)
  4586. attack = false
  4587. end
  4588.  
  4589. function HAAH()
  4590. attack = true
  4591. hum.WalkSpeed = 0
  4592. Cso("300208779", hed, 10, 1)
  4593. for i = 0,9,0.1 do
  4594. swait()
  4595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4597. if Mrandom(1,15) == 1 then
  4598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4599. end
  4600. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4601. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4602. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4603. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4604. end
  4605. attack = false
  4606. hum.WalkSpeed = 16
  4607. end
  4608. function again()
  4609. attack = true
  4610. hum.WalkSpeed = 0
  4611. ITAUNT:Play()
  4612. repeat
  4613. swait()
  4614. ITAUNT.Parent = tors
  4615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4616. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4617. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4618. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4619. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4621. until ITAUNT.Playing == false
  4622. attack = false
  4623. hum.WalkSpeed = 16
  4624. end
  4625. function LunarSpin()
  4626. attack = true
  4627. hum.WalkSpeed = 0
  4628. for i = 0,17,0.05 do
  4629. CameraEnshaking(1, 5)
  4630. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4631. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4632. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4633. swait()
  4634. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4641. end
  4642. hum.WalkSpeed = 16
  4643. attack = false
  4644. end
  4645. function Decapitate()
  4646. local target = nil
  4647. local targettorso = nil
  4648. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4649. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4650. target = mouse.Target.Parent.Humanoid
  4651. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4652. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4653. end
  4654. end
  4655. if target ~= nil then
  4656. targettorso.Anchored = true
  4657. attack = true
  4658. hum.WalkSpeed = 0
  4659. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4660. for i = 0,4.2,0.1 do
  4661. swait()
  4662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4665. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4668. end
  4669. local ModelHead01 = New("Model", char, "", {})
  4670. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4671. local Head01 = targethead:Clone()
  4672. targethead.Transparency = 1
  4673. Head01.Parent = ModelHead01
  4674. local weldHead01 = Instance.new("Weld")
  4675. weldHead01.Parent = Head01
  4676. weldHead01.Part0 = targethead
  4677. weldHead01.Part1 = Head01
  4678. weldHead01.C1 = CFrame.new(0, 0, 0)
  4679. targethead.face:Remove()
  4680. weldHead01.Part0 = ra
  4681. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4682. targettorso:BreakJoints()
  4683. CreateSound("314390675", targettorso, 5, .7)
  4684. for i = 0,3.2,0.1 do
  4685. swait()
  4686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4690. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4691. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4692. end
  4693. for i = 0,4.2,0.1 do
  4694. swait()
  4695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4699. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4701. end
  4702. CreateSound("541909763", targettorso, 5, .8)
  4703. weldHead01:Destroy()
  4704. Head01.CanCollide = true
  4705. local bodyVelocity2 = Create("BodyVelocity")({
  4706. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4707. P = 5000,
  4708. maxForce = Vector3.new(8000, 8000, 8000),
  4709. Parent = Head01
  4710. })
  4711. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4712. for i = 0,6.2,0.1 do
  4713. swait()
  4714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4718. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4720. end
  4721. targettorso.Anchored = false
  4722. attack = false
  4723. hum.WalkSpeed = 16
  4724. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4725. end
  4726. end
  4727. function BalanceSpin()
  4728. attack = true
  4729. hum.WalkSpeed = 2
  4730. for i = 0,17,0.07 do
  4731. CameraEnshaking(1, 5)
  4732. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4733. swait()
  4734. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4735. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4736. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4743. end
  4744. hum.WalkSpeed = 16
  4745. attack = false
  4746. end
  4747.  
  4748. function lolik()
  4749. attack = true
  4750. hum.WalkSpeed = 0
  4751. pop:Play()
  4752. repeat
  4753. pop.Parent = tors
  4754. swait()
  4755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4757. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4758. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4759. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4760. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4761. until pop.Playing == false
  4762. attack = false
  4763. hum.WalkSpeed = 16
  4764. end
  4765.  
  4766. function BARK()
  4767. attack = true
  4768. hum.WalkSpeed = 0
  4769. BATAUNT:Play()
  4770. repeat
  4771. BATAUNT.Parent = tors
  4772. swait()
  4773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4775. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4776. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4777. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4778. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4779. until BATAUNT.Playing == false
  4780. attack = false
  4781. hum.WalkSpeed = 16
  4782. end
  4783.  
  4784. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4785. local NSound = nil
  4786. coroutine.resume(coroutine.create(function()
  4787. NSound = Instance.new("Sound", PARENT)
  4788. NSound.Volume = VOLUME
  4789. NSound.Pitch = PITCH
  4790. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4791. swait()
  4792. NSound:play()
  4793. game:GetService("Debris"):AddItem(NSound, 10)
  4794. end))
  4795. return NSound
  4796. end
  4797. function nope()
  4798. attack = true
  4799. hum.WalkSpeed = 0
  4800. NOTAUNT:Play()
  4801. repeat
  4802. NOTAUNT.Parent = tors
  4803. swait()
  4804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4806. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4807. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4808. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4809. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4810. until NOTAUNT.Playing == false
  4811. attack = false
  4812. hum.WalkSpeed = 16
  4813. end
  4814. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4815. local NSound = nil
  4816. coroutine.resume(coroutine.create(function()
  4817. NSound = Instance.new("Sound", PARENT)
  4818. NSound.Volume = VOLUME
  4819. NSound.Pitch = PITCH
  4820. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4821. swait()
  4822. NSound:play()
  4823. game:GetService("Debris"):AddItem(NSound, 10)
  4824. end))
  4825. return NSound
  4826. end
  4827. function Anime_Splosion()
  4828. attack = true
  4829. for i = 0,2,0.05 do
  4830. swait()
  4831. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4832. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4839. end
  4840. CreateSound("331666100", tors, 10, 1)
  4841. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4842. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4843. CameraEnshaking(1.5, 10)
  4844. for i = 1,2,0.1 do
  4845. swait()
  4846. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4847. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4848. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4851. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4852. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4853. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4855. end
  4856. wait(.6)
  4857. attack = false
  4858. end
  4859. corrupted = false
  4860. function Bark_Splosion()
  4861. attack = true
  4862. for i = 0,2,0.05 do
  4863. swait()
  4864. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4865. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4872. end
  4873. CreateSound("331666100", tors, 10, 1)
  4874. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4875. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4876. CameraEnshaking(1.5, 10)
  4877. for i = 1,2,0.1 do
  4878. swait()
  4879. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4880. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4881. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4884. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4885. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4886. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4888. end
  4889. wait(.6)
  4890. attack = false
  4891. end
  4892. corrupted = false
  4893.  
  4894. function Taunt1000()
  4895. attack = true
  4896. hum.WalkSpeed = 0
  4897. for i = 0, 9, 0.1 do
  4898. swait()
  4899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4901. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4902. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4903. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4904. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4905. end
  4906. attack = false
  4907. hum.WalkSpeed = 16
  4908. end
  4909.  
  4910. function Pixel_Corrupt()
  4911. attack = true
  4912. corrupted = true
  4913. for i = 0,3,0.05 do
  4914. swait()
  4915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4917. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4918. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4919. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4925. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4926. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4927. end
  4928. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4929. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4930. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4931. CreateSound("331666100", refa, 10, 1)
  4932. CameraEnshaking(1.5, 10)
  4933. coroutine.resume(coroutine.create(function()
  4934. for i = 1,20,0.1 do
  4935. swait(5)
  4936. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4937. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4938. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4939. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4940. CreateSound("331666100", refa, 10, 1)
  4941. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4942. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4943. end
  4944. refa:Destroy()
  4945. corrupted = false
  4946. end))
  4947. for i = 1,2.5,0.1 do
  4948. swait()
  4949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4953. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4955. end
  4956. wait(.3)
  4957. attack = false
  4958. end
  4959.  
  4960. function FearMe()
  4961. attack = true
  4962. hum.WalkSpeed = 0
  4963. so:Play()
  4964. repeat
  4965. swait()
  4966. so.Parent = tors
  4967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4971. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4972. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4973. until so.Playing == false
  4974. attack = false
  4975. hum.WalkSpeed = 16
  4976. end
  4977.  
  4978. function heregoes()
  4979. attack = true
  4980. hum.WalkSpeed = 0
  4981. Cso("134978657", hed, 10, 1)
  4982. for i = 0,9,0.1 do
  4983. swait()
  4984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4986. if Mrandom(1,15) == 1 then
  4987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4988. end
  4989. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4990. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4993. end
  4994. attack = false
  4995. hum.WalkSpeed = 16
  4996. end
  4997. function again()
  4998. attack = true
  4999. hum.WalkSpeed = 0
  5000. ITAUNT:Play()
  5001. repeat
  5002. swait()
  5003. ITAUNT.Parent = tors
  5004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5005. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5006. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5007. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5008. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5010. until ITAUNT.Playing == false
  5011. attack = false
  5012. hum.WalkSpeed = 16
  5013. end
  5014.  
  5015. function thing()
  5016. attack = true
  5017. timetofly = false
  5018. hum.WalkSpeed = 0.05
  5019. Character.Head.face.Texture = "rbxassetid://705269463"
  5020. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5021. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5022. Humanoid.JumpPower = 0
  5023. for i = 0,300,0.1 do --thatsalongtime
  5024. swait()
  5025. CameraEnshaking(1, 7)
  5026. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5027. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5028. root.Velocity = root.CFrame.lookVector * 225
  5029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5031. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5034. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5035. end
  5036. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5037. attack = false
  5038. Humanoid.JumpPower = 50
  5039. Character.Head.face.Texture = "rbxassetid://620619801"
  5040. hum.WalkSpeed = 16
  5041. wait(45)
  5042. timetofly = true
  5043. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5044. end
  5045.  
  5046. function DANCEFORME()
  5047. attack = true
  5048. Character.Head.face.Texture = "rbxassetid://183225545"
  5049. MERKIO:Play()
  5050. repeat
  5051. for i = 0,0.7,0.2 do
  5052. swait()
  5053. MERKIO.Parent = tors
  5054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5056. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5057. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5058. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5060. end
  5061. for i = 0,0.7,0.2 do
  5062. swait()
  5063. MERKIO.Parent = tors
  5064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5068. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5070. end
  5071. until MERKIO.Playing == false
  5072. MERKIO:Stop()
  5073. Character.Head.face.Texture = "rbxassetid://620619801"
  5074. attack = false
  5075. hum.WalkSpeed = 16
  5076. end
  5077.  
  5078. function HAA55() --ik
  5079. attack = true
  5080. hum.WalkSpeed = 1.01
  5081. Character.Head.face.Texture = "rbxassetid://111523405"
  5082. CreateSound("1395854043", hed, 10, 1)
  5083. for i = 0,14,0.1 do
  5084. swait()
  5085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5089. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5090. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5091. end
  5092. attack = false
  5093. Character.Head.face.Texture = "rbxassetid://620619801"
  5094. hum.WalkSpeed = 16
  5095. end
  5096.  
  5097. function DistortThem()
  5098. CanUse = false
  5099. local HIT = tors.Touched:Connect(function(hit)
  5100. Kill(hit.Parent)
  5101. end)
  5102. for i = 1, 350 do
  5103. swait()
  5104. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5105. CreateSound("333430981", hed, 1.5, 1)
  5106. RA.Parent = ra
  5107. LA.Parent = la
  5108. FT.Parent = tors
  5109. RL.Parent = rl
  5110. LL.Parent = ll
  5111. for _,v in next, char:GetDescendants() do
  5112. if(v:IsA'DataModelMesh')then
  5113. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5114. end
  5115. end
  5116. end
  5117. FT.Parent = nil
  5118. RA.Parent = nil
  5119. LA.Parent = nil
  5120. RL.Parent = nil
  5121. LL.Parent = nil
  5122. for _,v in next, char:GetDescendants() do
  5123. if(v:IsA'DataModelMesh')then
  5124. v.Offset = Vector3.new(0,0,0)
  5125. end
  5126. end
  5127. HIT:Disconnect()
  5128. wait(3.5)
  5129. CanUse = true
  5130. end
  5131.  
  5132. function targett()
  5133. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5134. TargetSelect(mouse.Target.Parent)
  5135. CreateSound("743521450", char, 1, .8)
  5136. end
  5137. end
  5138.  
  5139. function un_fun()
  5140. attack = true
  5141. hum.WalkSpeed = 0
  5142. BTAUNT:Play()
  5143. repeat
  5144. swait()
  5145. BTAUNT.Parent = tors
  5146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5147. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5148. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5149. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5150. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5151. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5152. until BTAUNT.Playing == false
  5153. attack = false
  5154. hum.WalkSpeed = 16
  5155. end
  5156. function thisisit()
  5157. attack = true
  5158. hum.WalkSpeed = 0
  5159. STAUNT:Play()
  5160. repeat
  5161. swait()
  5162. STAUNT.Parent = tors
  5163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5166. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5167. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5169. until STAUNT.Playing == false
  5170. attack = false
  5171. hum.WalkSpeed = 16
  5172. end
  5173. function PENIS()
  5174. attack = true
  5175. hum.WalkSpeed = 0
  5176. NOSOUND:Play()
  5177. repeat
  5178. swait()
  5179. NOSOUND.Parent = tors
  5180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5181. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5184. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5186. until NOSOUND.Playing == false
  5187. attack = false
  5188. hum.WalkSpeed = 16
  5189. end
  5190. function Exploit()
  5191. exploitable = false
  5192. Cso("907332670", tors, 10, 1.05)
  5193. coroutine.resume(coroutine.create(function()
  5194. for i = 1,20,0.1 do
  5195. swait()
  5196. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5197. end
  5198. Cso("12222030", tors, 10, 1.05)
  5199. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5200. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5201. if v:FindFirstChild("Head") then
  5202. Eviscerate(v)
  5203. SoulSteal(v)
  5204. end
  5205. end
  5206. wait(15)
  5207. exploitable = true
  5208. end))
  5209. end
  5210. function wutdefaq()
  5211. attack = true
  5212. hum.WalkSpeed = 0
  5213. WTF:Play()
  5214. repeat
  5215. swait()
  5216. WTF.Parent = tors
  5217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5218. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5221. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5223. until STAUNT.Playing == false
  5224. attack = false
  5225. hum.WalkSpeed = 16
  5226. end
  5227. function Exploit()
  5228. exploitable = false
  5229. Cso("135017578", tors, 10, 1.05)
  5230. coroutine.resume(coroutine.create(function()
  5231. for i = 1,20,0.1 do
  5232. swait()
  5233. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5234. end
  5235. Cso("160718677", tors, 10, 1.05)
  5236. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5237. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5238. if v:FindFirstChild("Head") then
  5239. Eviscerate(v)
  5240. SoulSteal(v)
  5241. end
  5242. end
  5243. wait(15)
  5244. exploitable = true
  5245. end))
  5246. end
  5247. function ASCENTION()
  5248. attack = true
  5249. hum.WalkSpeed = 0
  5250. Cso("987502413", tors, 10, 1.05)
  5251. local vel2 = Instance.new("BodyVelocity",tors)
  5252. vel2.Velocity = Vector3.new(0,30,0)
  5253. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5254. for i = 0,20,0.1 do
  5255. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5256. swait()
  5257. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5258. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5259. CameraEnshaking(1, 4)
  5260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5266. end
  5267. hum.WalkSpeed = 16
  5268. vel2:Destroy()
  5269. attack = false
  5270. end
  5271.  
  5272. function Taunt1()
  5273. attack = true
  5274. hum.WalkSpeed = 3.01
  5275. Cso("1535994137", hed, 10, 1)
  5276. for i = 0, 9, 0.1 do
  5277. swait()
  5278. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5281. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5282. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5283. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5284. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5285. end
  5286. hum.WalkSpeed = 16
  5287. attack = false
  5288. end
  5289.  
  5290. function Destruction()
  5291. attack = true
  5292. local Ring1 = Instance.new("Part", char)
  5293. Ring1.Anchored = true
  5294. Ring1.BrickColor = maincolor
  5295. Ring1.CanCollide = false
  5296. Ring1.FormFactor = 3
  5297. Ring1.Name = "Ring"
  5298. Ring1.Material = "Neon"
  5299. Ring1.Size = Vector3.new(1, 0.05, 1)
  5300. Ring1.Transparency = 1
  5301. Ring1.TopSurface = 0
  5302. Ring1.BottomSurface = 0
  5303. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5304. Ring1Mesh.MeshType = "Brick"
  5305. Ring1Mesh.Name = "SizeMesh"
  5306. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5307. local InnerRing1 = Ring1:Clone()
  5308. InnerRing1.Parent = char
  5309. InnerRing1.Transparency = 0
  5310. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5311. InnerRing1.Size = Vector3.new(1, 1, 1)
  5312. local InnerRing1Mesh = InnerRing1.SizeMesh
  5313. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5314. InnerRing1Mesh.MeshType = "Sphere"
  5315. Ring1:Destroy()
  5316. for i = 0, 5, 0.1 do
  5317. swait()
  5318. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5319. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5324. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5325. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5326. root.CFrame = FaceMouse()[1]
  5327. end
  5328. InnerRing1.Transparency = 1
  5329. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5330. CreateSound("294188875", char, 2.3, 1)
  5331. local a = IT("Part", char)
  5332. a.Name = "Direction"
  5333. a.Anchored = true
  5334. a.BrickColor = maincolor
  5335. a.Material = "Neon"
  5336. a.Transparency = 0
  5337. a.Shape = "Cylinder"
  5338. a.CanCollide = false
  5339. local a2 = IT("Part", char)
  5340. a2.Name = "Direction"
  5341. a2.Anchored = true
  5342. a2.BrickColor = maincolor
  5343. a2.Color = maincolor.Color
  5344. a2.Material = "Neon"
  5345. a2.Transparency = 0.5
  5346. a2.Shape = "Cylinder"
  5347. a2.CanCollide = false
  5348. local ba = IT("Part", char)
  5349. ba.Name = "HitDirect"
  5350. ba.Anchored = true
  5351. ba.BrickColor = maincolor
  5352. ba.Material = "Neon"
  5353. ba.Transparency = 1
  5354. ba.CanCollide = false
  5355. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5356. local ignore = char
  5357. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5358. a.BottomSurface = 10
  5359. a.TopSurface = 10
  5360. a2.BottomSurface = 10
  5361. a2.TopSurface = 10
  5362. local distance = (InnerRing1.CFrame.p - position).magnitude
  5363. a.Size = Vector3.new(distance, 1, 1)
  5364. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5365. a2.Size = Vector3.new(distance, 1, 1)
  5366. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5367. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5368. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5369. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5370. game:GetService("Debris"):AddItem(a, 20)
  5371. game:GetService("Debris"):AddItem(a2, 20)
  5372. game:GetService("Debris"):AddItem(ba, 20)
  5373. local msh = Instance.new("SpecialMesh", a)
  5374. msh.MeshType = "Sphere"
  5375. msh.Scale = Vector3.new(1, 25, 25)
  5376. local msh2 = Instance.new("SpecialMesh", a2)
  5377. msh2.MeshType = "Sphere"
  5378. msh2.Scale = Vector3.new(1, 30, 30)
  5379. for i = 0, 10, 0.1 do
  5380. swait()
  5381. root.CFrame = FaceMouse()[1]
  5382. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5383. a2.Color = maincolor.Color
  5384. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5385. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5386. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5387. distance = (InnerRing1.CFrame.p - position).magnitude
  5388. a.Size = Vector3.new(distance, 1, 1)
  5389. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5390. a2.Size = Vector3.new(distance, 1, 1)
  5391. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5392. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5393. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5394. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5395. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5396. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5397. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5398. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5399. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5400. if v:FindFirstChild("Head") then
  5401. Eviscerate(v)
  5402. SoulSteal(v)
  5403. end
  5404. end
  5405. end
  5406. a:Destroy()
  5407. a2:Destroy()
  5408. ba:Destroy()
  5409. InnerRing1:Destroy()
  5410. attack = false
  5411. hum.CameraOffset = Vector3.new(0,0,0)
  5412. end
  5413.  
  5414. function Flame_Burst()
  5415. local target = nil
  5416. local targettorso = nil
  5417. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5418. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5419. target = mouse.Target.Parent.Humanoid
  5420. target2 = mouse.Target.Parent
  5421. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5422. end
  5423. end
  5424. if target ~= nil then
  5425. attack = true
  5426. hum.WalkSpeed = 0
  5427. for i = 0, 3.4, 0.1 do
  5428. swait()
  5429. hum.WalkSpeed = 0
  5430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5431. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5432. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5433. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5434. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5435. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5436. end
  5437. --targettorso:BreakJoints()
  5438. for i = 0, 3.4, 0.1 do
  5439. swait()
  5440. hum.WalkSpeed = 0
  5441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5442. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5443. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5444. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5445. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5446. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5447. end
  5448. for i, v in pairs(target2:GetChildren()) do
  5449. if(not char:IsAncestorOf(v))then
  5450. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5451. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5452. if(hum and hedder and hum.Health > 0)then
  5453. Eviscerate(v.Parent)
  5454. end
  5455. end
  5456. end
  5457. attack = false
  5458. hum.WalkSpeed = 16
  5459. end
  5460. end
  5461.  
  5462. function GIMME_THOSE()
  5463. attack = true
  5464. chatfunc("BURN....", BrickColor.random().Color)
  5465. for i = 0,5.2,0.1 do
  5466. swait()
  5467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5470. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5473. end
  5474. chatfunc("IN....", BrickColor.random().Color)
  5475. wait(2)
  5476. CreateSound("331666100", char, 10, 1)
  5477. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5478. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5479. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5480. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5481. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5482. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5483. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5484. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5485. if v:FindFirstChild("Head") then
  5486. Eviscerate(v)
  5487. SoulSteal(v)
  5488. end
  5489. end
  5490. coroutine.resume(coroutine.create(function()
  5491. for i = 0,2.8,0.1 do
  5492. swait()
  5493. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5494. end
  5495. for i = 0,1.8,0.1 do
  5496. swait()
  5497. hum.CameraOffset = Vector3.new(0,0,0)
  5498. end
  5499. end))
  5500. for i = 0,3.7,0.1 do
  5501. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5502. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5509. end
  5510. wait(.6)
  5511. CreateSound("907332997", hed, 10, 1)
  5512. attack = false
  5513. end
  5514.  
  5515. function Eruption()
  5516. attack = true
  5517. hum.WalkSpeed = 2
  5518. hum.JumpPower = 0
  5519. for i = 0,7,0.1 do
  5520. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5521. swait()
  5522. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5523. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5530. end
  5531. CreateSound("144699494", tors, 10, 1)
  5532. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5533. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5534. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5535. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5536. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5537. coroutine.resume(coroutine.create(function()
  5538. for i = 0,1.8,0.1 do
  5539. swait()
  5540. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5541. end
  5542. for i = 0,1.8,0.1 do
  5543. swait()
  5544. hum.CameraOffset = Vector3.new(0,0,0)
  5545. end
  5546. end))
  5547. local vel2 = Instance.new("BodyVelocity",tors)
  5548. vel2.Velocity = Vector3.new(0,55,0)
  5549. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5550. for i = 0,4,0.1 do
  5551. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5552. swait()
  5553. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5554. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5557. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5561. end
  5562. hum.WalkSpeed = 16
  5563. vel2:Destroy()
  5564. hum.JumpPower = 50
  5565. attack = false
  5566. end
  5567.  
  5568. function Solar_Flare2()
  5569. attack = true
  5570. hum.WalkSpeed = 2
  5571. hum.JumpPower = 75
  5572. hum.Jump = true
  5573. wait(0.4)
  5574. CreateSound("144699494", tors, 10, 1)
  5575. hum.JumpPower = 0
  5576. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5577. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5578. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5579. for i = 0,20,0.1 do
  5580. root.Velocity = root.CFrame.lookVector * 60
  5581. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5582. swait()
  5583. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5584. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5587. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5589. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5591. end
  5592. hum.WalkSpeed = 16
  5593. hum.JumpPower = 50
  5594. attack = false
  5595. end
  5596.  
  5597. function Solar_Flare()
  5598. attack = true
  5599. hum.WalkSpeed = 2
  5600. hum.JumpPower = 75
  5601. hum.Jump = true
  5602. wait(0.4)
  5603. CreateSound("144699494", tors, 10, 1)
  5604. hum.JumpPower = 0
  5605. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5606. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5607. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5608. for i = 0,20,0.1 do
  5609. root.Velocity = root.CFrame.lookVector * 60
  5610. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5611. swait()
  5612. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5613. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5620. end
  5621. hum.WalkSpeed = 16
  5622. hum.JumpPower = 50
  5623. attack = false
  5624. end
  5625. function dmg(dude)
  5626. if dude.Name ~= char then
  5627. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5628. local bgf = Instance.new("BodyGyro",dude.Head)
  5629. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5630. local val = Instance.new("BoolValue",dude)
  5631. val.Name = "IsHit"
  5632. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5633. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5634. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5635. partasdeff.LightEmission = .1
  5636. partasdeff.Size = NumberSequence.new(0.2)
  5637. partasdeff.Texture = "rbxassetid://771221224"
  5638. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5639. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5640. partasdeff.Transparency = bbb
  5641. partasdeff.Size = aaa
  5642. partasdeff.ZOffset = .9
  5643. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5644. partasdeff.LockedToPart = false
  5645. partasdeff.EmissionDirection = "Back"
  5646. partasdeff.Lifetime = NumberRange.new(1, 2)
  5647. partasdeff.Rate = 1000
  5648. partasdeff.Rotation = NumberRange.new(-100, 100)
  5649. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5650. partasdeff.Speed = NumberRange.new(6)
  5651. partasdeff.VelocitySpread = 10000
  5652. partasdeff.Enabled=false
  5653. partasdeff:Emit(30)
  5654. coroutine.wrap(function()
  5655. targetted = nil
  5656. swait(30)
  5657. dude:BreakJoints()
  5658. swait(5)
  5659. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5660. for i=0,1,.05 do
  5661. for a,v in pairs(dude:GetChildren()) do
  5662. if v:IsA("BasePart") then
  5663. v.Transparency = i
  5664. end
  5665. end
  5666. swait()
  5667. end
  5668. for a,v in pairs(dude:GetChildren()) do
  5669. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5670. v.ParticleEmitter.Enabled = false
  5671. end
  5672. game:service'Debris':AddItem(v,2)
  5673. end
  5674. end)()
  5675. end
  5676. end
  5677. function kdown(dd)
  5678. if dd.Name ~= char then
  5679. dd.Humanoid.PlatformStand = true
  5680. local bgf = Instance.new("BodyGyro",dd.Head)
  5681. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5682. local val = Instance.new("BoolValue",dd)
  5683. val.Name = "IsHit"
  5684. end
  5685. end
  5686. function TargetSelect(person)
  5687. local dd=coroutine.wrap(function()
  5688. if targetted ~= person then
  5689. targetted = person
  5690. img2.Size = UDim2.new(1,0,1,0)
  5691. img2.ImageTransparency = 0
  5692. img2.Position = UDim2.new(0,0,0,0)
  5693. for i = 0, 2, 0.1 do
  5694. swait()
  5695. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5696. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5697. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5698. end
  5699. end
  5700. end)
  5701. dd()
  5702. end
  5703. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5704. attack = true
  5705. hum.WalkSpeed = 0
  5706. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5707. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5708. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5709. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5710. partasdeff.LightEmission = .1
  5711. partasdeff.Size = NumberSequence.new(0.2)
  5712. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5713. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5714. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5715. partasdeff.Transparency = bbb
  5716. partasdeff.Size = aaa
  5717. partasdeff.ZOffset = .9
  5718. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5719. partasdeff.LockedToPart = false
  5720. partasdeff.EmissionDirection = "Back"
  5721. partasdeff.Lifetime = NumberRange.new(1, 2)
  5722. partasdeff.Rate = 1000
  5723. partasdeff.Rotation = NumberRange.new(-100, 100)
  5724. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5725. partasdeff.Speed = NumberRange.new(6)
  5726. partasdeff.VelocitySpread = 10000
  5727. partasdeff.Enabled=false
  5728. for i = 0, 1.4, 0.1 do
  5729. swait()
  5730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5732. if Mrandom(1,15) == 1 then
  5733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5734. end
  5735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5737. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5739. end
  5740. dmg(targetted)
  5741. partasdeff.Enabled=true
  5742. CreateSound("429400881", torsy, 10, .8)
  5743. for i = 0, 1.4, 0.1 do
  5744. swait()
  5745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5747. if Mrandom(1,15) == 1 then
  5748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5749. end
  5750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5752. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5753. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5754. end
  5755. partasdeff.Enabled=false
  5756. for i = 0, 1.4, 0.1 do
  5757. swait()
  5758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5760. if Mrandom(1,15) == 1 then
  5761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5762. end
  5763. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5765. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5766. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5767. end
  5768. attack = false
  5769. hum.WalkSpeed = 16
  5770. elseif targetted.Name == "makhail07" then
  5771. for i = 0, 2.4, 0.1 do
  5772. swait()
  5773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5775. if Mrandom(1,15) == 1 then
  5776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5777. end
  5778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5780. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5782. end
  5783. for i = 0, 2.4, 0.1 do
  5784. swait()
  5785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5787. if Mrandom(1,15) == 1 then
  5788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5789. end
  5790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5792. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5794. end
  5795. coroutine.wrap(function()
  5796. wait(2)
  5797. --partasdeff:Remove()
  5798. end)()
  5799. local sel = Mrandom(1,3)
  5800. if sel == 1 then
  5801. chatfunc("Hmhmhm, Why try?")
  5802. elseif sel == 2 then
  5803. chatfunc("Stop it that's my creator.")
  5804. elseif sel == 3 then
  5805. chatfunc("I can't do that...")
  5806. end
  5807. wait(2)
  5808. hum.WalkSpeed = 16
  5809. attack = false
  5810. elseif targetted.Name == "Salvo_Starly" then
  5811. for i = 0, 2.4, 0.1 do
  5812. swait()
  5813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5815. if Mrandom(1,15) == 1 then
  5816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5817. end
  5818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5820. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5822. end
  5823. for i = 0, 2.4, 0.1 do
  5824. swait()
  5825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5827. if Mrandom(1,15) == 1 then
  5828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5829. end
  5830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5832. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5834. end
  5835. coroutine.wrap(function()
  5836. wait(2)
  5837. --partasdeff:Remove()
  5838. end)()
  5839. local sel = Mrandom(1,3)
  5840. if sel == 1 then
  5841. chatfunc("Sorry about that.")
  5842. elseif sel == 2 then
  5843. chatfunc("H-Hello. I almost killed you.")
  5844. elseif sel == 3 then
  5845. chatfunc("OwO?")
  5846. end
  5847. wait(2)
  5848. hum.WalkSpeed = 16
  5849. attack = false
  5850. elseif targetted.Name == "Nebula_Zorua" then
  5851. for i = 0, 2.4, 0.1 do
  5852. swait()
  5853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5855. if Mrandom(1,15) == 1 then
  5856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5857. end
  5858. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5859. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5860. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5861. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5862. end
  5863. for i = 0, 2.4, 0.1 do
  5864. swait()
  5865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5867. if Mrandom(1,15) == 1 then
  5868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5869. end
  5870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5871. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5872. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5874. end
  5875. coroutine.wrap(function()
  5876. wait(2)
  5877. --partasdeff:Remove()
  5878. end)()
  5879. local sel = Mrandom(1,3)
  5880. if sel == 1 then
  5881. chatfunc("Sorry, Nebula.")
  5882. elseif sel == 2 then
  5883. chatfunc("Theres no need to harm you. Yet...")
  5884. elseif sel == 3 then
  5885. chatfunc("My mistake.")
  5886. end
  5887. wait(2)
  5888. hum.WalkSpeed = 16
  5889. attack = false
  5890. elseif targetted.Name == "KillerDarkness0105" then
  5891. for i = 0, 2.4, 0.1 do
  5892. swait()
  5893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5895. if Mrandom(1,15) == 1 then
  5896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5897. end
  5898. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5899. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5900. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5901. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5902. end
  5903. for i = 0, 2.4, 0.1 do
  5904. swait()
  5905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5907. if Mrandom(1,15) == 1 then
  5908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5909. end
  5910. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5912. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5914. end
  5915. coroutine.wrap(function()
  5916. wait(2)
  5917. --partasdeff:Remove()
  5918. end)()
  5919. local sel = Mrandom(1,3)
  5920. if sel == 1 then
  5921. chatfunc("Hm, Killer it's been a while.")
  5922. elseif sel == 2 then
  5923. chatfunc("No need for this.")
  5924. elseif sel == 3 then
  5925. chatfunc("Hello, sorry.")
  5926. end
  5927. wait(2)
  5928. hum.WalkSpeed = 16
  5929. attack = false
  5930. end
  5931. end
  5932. function HAAHHHHHH()
  5933. attack = true
  5934. hum.WalkSpeed = 0
  5935. Cso("300208779", hed, 10, 1)
  5936. for i = 0,9,0.1 do
  5937. swait()
  5938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5939. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5940. if Mrandom(1,15) == 1 then
  5941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5942. end
  5943. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5944. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5945. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5947. end
  5948. attack = false
  5949. hum.WalkSpeed = 16
  5950. end
  5951. -------------------------------------------------------
  5952. --End Attacks N Stuff--
  5953. -------------------------------------------------------
  5954. Sprinting = false
  5955. mouse.KeyDown:connect(function(key)
  5956. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5957. Swing = 2
  5958. hum.WalkSpeed = 38.82
  5959. Sprinting = true
  5960. end
  5961. end)
  5962. mouse.KeyUp:connect(function(key)
  5963. if string.byte(key) == 48 and attack == false then
  5964. Swing = 1
  5965. Sprinting = false
  5966. hum.WalkSpeed = 16
  5967. end
  5968. end)
  5969. mouse.KeyDown:connect(function(key)
  5970. if attack == false then
  5971. if key == 'q' and Mode == 1 then
  5972. Power_Burst()
  5973. elseif key == '1' and Mode ~= 2 then
  5974. Mode = 2
  5975. SONG = 254826701
  5976. tecks2.Text = "Evil Gloves"
  5977. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5978. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5979. for i, v in pairs(ArmourParts) do
  5980. v.BrickColor = BrickColor.new("Bright red")
  5981. v.Material = "Neon"
  5982. v.Transparency = 0
  5983. end
  5984. for i, v in pairs(NeonParts) do
  5985. maincolor = BrickColor.new("New Yeller")
  5986. v.BrickColor = maincolor
  5987. v.Material = "Neon"
  5988. v.Transparency = 0
  5989. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5990. end
  5991. for i, v in pairs(ArmourParts2) do
  5992. v.BrickColor = BrickColor.new("Bright red")
  5993. v.Material = "Neon"
  5994. v.Transparency = 0
  5995. end
  5996. for i, v in pairs(NeonParts2) do
  5997. maincolor = BrickColor.new("New Yeller")
  5998. v.BrickColor = maincolor
  5999. v.Material = "Neon"
  6000. v.Transparency = 0
  6001. end
  6002. elseif key == '1' and Mode == 2 then
  6003. resetmode()
  6004. elseif key == 't' and Mode == 1 then
  6005. Taunt()
  6006. elseif key == 'q' and Mode == 2 then
  6007. Magic_Bombs()
  6008. elseif key == 'e' and Mode == 2 then
  6009. Dangerous_Field()
  6010. elseif key == 't' and Mode == 2 then
  6011. HAAH()
  6012. end
  6013. ---------------------------------------------------------------------
  6014. if key == 'l' and Mode == 6 then
  6015. Mode = 98534
  6016. SONG = 486598641
  6017. tecks2.Text = "EDGY"
  6018. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6019. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6020. for i, v in pairs(ArmourParts) do
  6021. v.BrickColor = BrickColor.new("Really black")
  6022. v.Material = "Neon"
  6023. v.Transparency = 0
  6024. end
  6025. for i, v in pairs(NeonParts) do
  6026. maincolor = BrickColor.new("Royal purple")
  6027. v.BrickColor = maincolor
  6028. v.Material = "Neon"
  6029. v.Transparency = 0
  6030. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6031. end
  6032. for i, v in pairs(ArmourParts2) do
  6033. v.BrickColor = BrickColor.new("Really black")
  6034. v.Material = "Neon"
  6035. v.Transparency = 0
  6036. end
  6037. for i, v in pairs(NeonParts2) do
  6038. maincolor = BrickColor.new("Royal purple")
  6039. v.BrickColor = maincolor
  6040. v.Material = "Neon"
  6041. v.Transparency = 0
  6042. end
  6043. elseif key == 'q' and Mode == 98534 then
  6044. targett()
  6045. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6046. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6047. elseif key == 't' and Mode == 98534 then
  6048. HAAHHHHHH()
  6049. end
  6050. ---------------------------------------------------------------------
  6051. if key == 'm' and Mode == 1 then
  6052. Mode = pIXELATED
  6053. SONG = 853518668
  6054. tecks2.Text = "PiXeL"
  6055. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6056. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6057. for i, v in pairs(ArmourParts) do
  6058. v.BrickColor = BrickColor.new("Really black")
  6059. v.Material = "Neon"
  6060. v.Transparency = 0
  6061. end
  6062. for i, v in pairs(NeonParts) do
  6063. maincolor = BrickColor.new("Lapis")
  6064. v.BrickColor = maincolor
  6065. v.Material = "Neon"
  6066. v.Transparency = 0
  6067. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6068. end
  6069. for i, v in pairs(ArmourParts2) do
  6070. v.BrickColor = BrickColor.new("Really black")
  6071. v.Material = "Neon"
  6072. v.Transparency = 0
  6073. end
  6074. for i, v in pairs(NeonParts2) do
  6075. maincolor = BrickColor.new("Lapis")
  6076. v.BrickColor = maincolor
  6077. v.Material = "Neon"
  6078. v.Transparency = 0
  6079. end
  6080. elseif key == 'm' and Mode == pIXELATED then
  6081. resetmode()
  6082. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6083. Pixel_Corrupt()
  6084. end
  6085. ---------------------------------------------------------------------
  6086. if key == '2' and Mode ~= 3 then
  6087. Mode = 3
  6088. SONG = 235468324
  6089. tecks2.Text = "Chill"
  6090. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6091. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6092. for i, v in pairs(ArmourParts) do
  6093. v.BrickColor = BrickColor.new("Black")
  6094. v.Material = "Neon"
  6095. v.Transparency = 0
  6096. end
  6097. for i, v in pairs(NeonParts) do
  6098. maincolor = BrickColor.new("Toothpaste")
  6099. v.BrickColor = maincolor
  6100. v.Material = "Neon"
  6101. v.Transparency = 0
  6102. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6103. end
  6104. for i, v in pairs(ArmourParts2) do
  6105. v.BrickColor = BrickColor.new("Black")
  6106. v.Material = "Neon"
  6107. v.Transparency = 0
  6108. end
  6109. for i, v in pairs(NeonParts2) do
  6110. maincolor = BrickColor.new("Toothpaste")
  6111. v.BrickColor = maincolor
  6112. v.Material = "Neon"
  6113. v.Transparency = 0
  6114. end
  6115. elseif key == '2' and Mode == 3 then
  6116. resetmode()
  6117. elseif key == 't' and Mode == 3 then
  6118. un_fun()
  6119. elseif key == 'q' and Mode == 3 then
  6120. Shockwave()
  6121. end
  6122. ---------------------------------------------------------------------
  6123. if key == 'n' and Mode == 9 then
  6124. Mode = 1555
  6125. SONG = 1131624146
  6126. tecks2.Text = "Anime"
  6127. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6128. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6129. for i, v in pairs(ArmourParts) do
  6130. v.BrickColor = BrickColor.new("Black")
  6131. v.Material = "Neon"
  6132. v.Transparency = 0
  6133. end
  6134. for i, v in pairs(NeonParts) do
  6135. maincolor = BrickColor.new("Carnation pink")
  6136. v.BrickColor = maincolor
  6137. v.Material = "Neon"
  6138. v.Transparency = 0
  6139. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6140. end
  6141. for i, v in pairs(ArmourParts2) do
  6142. v.BrickColor = BrickColor.new("Black")
  6143. v.Material = "Neon"
  6144. v.Transparency = 0
  6145. end
  6146. for i, v in pairs(NeonParts2) do
  6147. maincolor = BrickColor.new("Carnation pink")
  6148. v.BrickColor = maincolor
  6149. v.Material = "Neon"
  6150. v.Transparency = 0
  6151. end
  6152. elseif key == 'k' and Mode == 1555 then
  6153. resetmode()
  6154. elseif key == 'y' and Mode == 1555 then
  6155. Field()
  6156. elseif key == 't' and Mode == 1555 then
  6157. lolik()
  6158. elseif key == 'q' and Mode == 1555 then
  6159. Pixel_Corrupt()
  6160. elseif key == 'f' and Mode == 1555 then
  6161. Anime_Splosion()
  6162. elseif key == 'z' and Mode == 1555 then
  6163. Cryo_Freeze()
  6164. elseif key == 'x' and Mode == 1555 then
  6165. Painful_Stomp2()
  6166. end
  6167. ---------------------------------------------------------------------
  6168. if key == 'm' and Mode == 2 then
  6169. Mode = 56565
  6170. SONG = 419346122
  6171. tecks2.Text = "Solar"
  6172. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6173. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6174. for i, v in pairs(ArmourParts) do
  6175. v.BrickColor = BrickColor.new("Really black")
  6176. v.Material = "Neon"
  6177. v.Transparency = 0
  6178. end
  6179. for i, v in pairs(NeonParts) do
  6180. maincolor = BrickColor.new("Deep orange")
  6181. v.BrickColor = maincolor
  6182. v.Material = "Neon"
  6183. v.Transparency = 0
  6184. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6185. end
  6186. for i, v in pairs(ArmourParts2) do
  6187. v.BrickColor = BrickColor.new("Really black")
  6188. v.Material = "Neon"
  6189. v.Transparency = 0
  6190. end
  6191. for i, v in pairs(NeonParts2) do
  6192. maincolor = BrickColor.new("Deep orange")
  6193. v.BrickColor = maincolor
  6194. v.Material = "Neon"
  6195. v.Transparency = 0
  6196. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6197. end
  6198. elseif key == 't' and Mode == 56565 then
  6199. Taunt2()
  6200. elseif key == 'c' and Mode == 56565 then
  6201. Eruption2()
  6202. elseif key == 'x' and Mode == 56565 then
  6203. Solar_Flare2()
  6204. elseif key == 'z' and Mode == 56565 then
  6205. Painful_Stomp()
  6206. end
  6207. ---------------------------------------------------------------------
  6208. if key == 'm' and Mode == 6 then
  6209. Mode = 1800
  6210. SONG = 1118967006
  6211. tecks2.Text = "Forbidden Soul"
  6212. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6213. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6214. for i, v in pairs(ArmourParts) do
  6215. v.BrickColor = BrickColor.new("Hot White")
  6216. v.Material = "Neon"
  6217. v.Transparency = 0
  6218. end
  6219. for i, v in pairs(NeonParts) do
  6220. maincolor = BrickColor.new("Really black")
  6221. v.BrickColor = maincolor
  6222. v.Material = "Neon"
  6223. v.Transparency = 0
  6224. end
  6225. for i, v in pairs(ArmourParts2) do
  6226. v.BrickColor = BrickColor.new("Hot White")
  6227. v.Material = "Neon"
  6228. v.Transparency = 0
  6229. end
  6230. for i, v in pairs(NeonParts2) do
  6231. maincolor = BrickColor.new("Really black")
  6232. v.BrickColor = maincolor
  6233. v.Material = "Neon"
  6234. v.Transparency = 0
  6235. end
  6236. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6237. elseif key == 't' and Mode == 1800 then
  6238. TTTTTTTTTTGaunt()
  6239. elseif key == 'l' and Mode == 1800 then
  6240. resetmode()
  6241. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6242. Exploit()
  6243. elseif key == 'y' and Mode == 1800 then
  6244. Ancient_Rage()
  6245. elseif key == 'r' and Mode == 1800 then
  6246. Distort()
  6247. elseif key == 'g' and Mode == 1800 then
  6248. Hell_From_Above()
  6249. elseif key == 'h' and Mode == 1800 then
  6250. Universal_Crush()
  6251. elseif key == 'j' and Mode == 1800 then
  6252. Multi_Bombs()
  6253. elseif key == 'z' and Mode == 1800 then
  6254. Eruption()
  6255. elseif key == 'x' and Mode == 1800 then
  6256. Solar_Flare()
  6257. end
  6258. ---------------------------------------------------------------------
  6259. if key == '3' and Mode ~= 4 then
  6260. Mode = 4
  6261. SONG = 595800581
  6262. tecks2.Text = "Divinity"
  6263. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6264. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6265. for i, v in pairs(ArmourParts) do
  6266. v.BrickColor = BrickColor.new("Black")
  6267. v.Material = "Neon"
  6268. v.Transparency = 0
  6269. end
  6270. for i, v in pairs(NeonParts) do
  6271. maincolor = BrickColor.new("Bright yellow")
  6272. v.BrickColor = maincolor
  6273. v.Material = "Neon"
  6274. v.Transparency = 0
  6275. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6276. end
  6277. for i, v in pairs(ArmourParts2) do
  6278. v.BrickColor = BrickColor.new("Black")
  6279. v.Material = "Neon"
  6280. v.Transparency = 0
  6281. end
  6282. for i, v in pairs(NeonParts2) do
  6283. maincolor = BrickColor.new("Bright yellow")
  6284. v.BrickColor = maincolor
  6285. v.Material = "Neon"
  6286. v.Transparency = 0
  6287. end
  6288. elseif key == '3' and Mode == 4 then
  6289. resetmode()
  6290. elseif key == 't' and Mode == 4 then
  6291. again()
  6292. elseif key == 'q' and Mode == 4 then
  6293. Pulse()
  6294. end
  6295. ---------------------------------------------------------------------
  6296. if key == 'm' and Mode == 4 then
  6297. attack = true
  6298. SONG = 1881895904
  6299. hum.WalkSpeed = 0
  6300. for i = 1,20,0.1 do
  6301. swait()
  6302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6304. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6305. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6308. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6309. end
  6310. hum.WalkSpeed = 16
  6311. attack = false
  6312. Mode = 100
  6313. tecks2.Text = "OverPowered-Divinity"
  6314. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6315. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6316. Cso("743499393", tors, 10, 1.05)
  6317. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6318. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6319. for i, v in pairs(ArmourParts) do
  6320. v.BrickColor = BrickColor.new("Really black")
  6321. v.Material = "Neon"
  6322. v.Transparency = 0.2
  6323. end
  6324. for i, v in pairs(NeonParts) do
  6325. maincolor = BrickColor.new("Deep orange")
  6326. v.BrickColor = maincolor
  6327. v.Material = "Neon"
  6328. v.Transparency = 0.5
  6329. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6330. end
  6331. for i, v in pairs(ArmourParts2) do
  6332. v.BrickColor = BrickColor.new("Really black")
  6333. v.Material = "Neon"
  6334. v.Transparency = 0.2
  6335. end
  6336. for i, v in pairs(NeonParts2) do
  6337. maincolor = BrickColor.new("Deep orange")
  6338. v.BrickColor = maincolor
  6339. v.Material = "Neon"
  6340. v.Transparency = 0.5
  6341. end
  6342. elseif key == 'm' and Mode == 100 then
  6343. resetmode()
  6344. elseif key == 'q' and Mode == 100 then
  6345. LAZER()
  6346. end
  6347. ---------------------------------------------------------------------
  6348. if key == '4' and Mode ~= 5 then
  6349. Mode = 5
  6350. SONG = 170282324
  6351. tecks2.Text = "Cyber Monarch"
  6352. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6353. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6354. for i, v in pairs(ArmourParts) do
  6355. v.BrickColor = BrickColor.new("Black")
  6356. v.Material = "Neon"
  6357. v.Transparency = 0
  6358. end
  6359. for i, v in pairs(NeonParts) do
  6360. maincolor = BrickColor.new("Really red")
  6361. v.BrickColor = maincolor
  6362. v.Material = "Neon"
  6363. v.Transparency = 0
  6364. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6365. end
  6366. for i, v in pairs(ArmourParts2) do
  6367. v.BrickColor = BrickColor.new("Black")
  6368. v.Material = "Neon"
  6369. v.Transparency = 0
  6370. end
  6371. for i, v in pairs(NeonParts2) do
  6372. maincolor = BrickColor.new("Really red")
  6373. v.BrickColor = maincolor
  6374. v.Material = "Neon"
  6375. v.Transparency = 0
  6376. end
  6377. elseif key == '4' and Mode == 5 then
  6378. resetmode()
  6379. elseif key == 'q' and Mode == 5 and exploitable == true then
  6380. Exploit()
  6381. elseif key == 't' and Mode == 5 then
  6382. PENIS()
  6383. end
  6384. ---------------------------------------------------------------------
  6385. if key == '5' and Mode ~= 6 then
  6386. Mode = 6
  6387. SONG = 1810750535
  6388. tecks2.Text = "The_Hell_Error_BR"
  6389. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6390. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6391. for i, v in pairs(ArmourParts) do
  6392. v.BrickColor = BrickColor.new("Black")
  6393. v.Material = "Metal"
  6394. v.Transparency = 0
  6395. end
  6396. for i, v in pairs(NeonParts) do
  6397. maincolor = BrickColor.new("Really red")
  6398. v.BrickColor = maincolor
  6399. v.Material = "Neon"
  6400. v.Transparency = 0
  6401. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6402. end
  6403. for i, v in pairs(ArmourParts2) do
  6404. v.BrickColor = BrickColor.new("Black")
  6405. v.Material = "Metal"
  6406. v.Transparency = 0
  6407. end
  6408. for i, v in pairs(NeonParts2) do
  6409. maincolor = BrickColor.new("Really red")
  6410. v.BrickColor = maincolor
  6411. v.Material = "Neon"
  6412. v.Transparency = 0
  6413. end
  6414. elseif key == '5' and Mode == 6 then
  6415. resetmode()
  6416. elseif key == 'q' and Mode == 6 then
  6417. Distort()
  6418. elseif key == 'e' and Mode == 6 then
  6419. Ancient_Rage()
  6420. elseif key == 't' and Mode == 6 then
  6421. TTTTTTTTTTTaunt()
  6422. end
  6423. ---------------------------------------------------------------------
  6424. if key == '6' and Mode ~= 7 then
  6425. Mode = 7
  6426. SONG = 150794704
  6427. tecks2.Text = "Doge"
  6428. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6429. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6430. for i, v in pairs(ArmourParts) do
  6431. v.BrickColor = BrickColor.new("Cool yellow")
  6432. v.Material = "Neon"
  6433. v.Transparency = 0
  6434. end
  6435. for i, v in pairs(NeonParts) do
  6436. maincolor = BrickColor.new("New Yeller")
  6437. v.BrickColor = maincolor
  6438. v.Material = "Neon"
  6439. v.Transparency = 0
  6440. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6441. end
  6442. for i, v in pairs(ArmourParts2) do
  6443. v.BrickColor = BrickColor.new("Cool yellow")
  6444. v.Material = "Neon"
  6445. v.Transparency = 0
  6446. end
  6447. for i, v in pairs(NeonParts2) do
  6448. maincolor = BrickColor.new("New Yeller")
  6449. v.BrickColor = maincolor
  6450. v.Material = "Neon"
  6451. v.Transparency = 0
  6452. end
  6453. elseif key == '6' and Mode == 7 then
  6454. resetmode()
  6455. elseif key == 't' and Mode == 7 then
  6456. BARK()
  6457. elseif key == 'q' and Mode == 7 then
  6458. Bark_Splosion()
  6459. end
  6460. if key == 'm' and Mode == 7 then
  6461. SONG = 1359036559
  6462. attack = true
  6463. hum.WalkSpeed = 0
  6464. for i = 0,10,0.08 do
  6465. swait()
  6466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6468. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6472. end
  6473. attack = false
  6474. hum.WalkSpeed = 16
  6475. Mode = 50
  6476. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6477. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6478. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6479. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6480. for i, v in pairs(ArmourParts) do
  6481. v.BrickColor = BrickColor.new("Magenta")
  6482. v.Material = "Neon"
  6483. v.Transparency = 0
  6484. end
  6485. for i, v in pairs(NeonParts) do
  6486. maincolor = BrickColor.new("White")
  6487. v.BrickColor = maincolor
  6488. v.Material = "Neon"
  6489. v.Transparency = 0
  6490. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6491. end
  6492. for i, v in pairs(ArmourParts2) do
  6493. v.BrickColor = BrickColor.new("Magenta")
  6494. v.Material = "Neon"
  6495. v.Transparency = 0
  6496. end
  6497. for i, v in pairs(NeonParts2) do
  6498. maincolor = BrickColor.new("White")
  6499. v.BrickColor = maincolor
  6500. v.Material = "Neon"
  6501. v.Transparency = 0
  6502. end
  6503. elseif key == 'm' and Mode == 50 then
  6504. resetmode()
  6505. elseif key == 'q' and Mode == 50 then
  6506. ASCENTION()
  6507. elseif key == 't' and Mode == 50 then
  6508. nope()
  6509. elseif key == 'y' and Mode == 50 then
  6510. EndMySufferingV2()
  6511. end
  6512. ---------------------------------------------------------------------
  6513. if key == 'n' and Mode == 7 then
  6514. Mode = 6666
  6515. SONG = 2039029608
  6516. tecks2.Text = "Meme Guy"
  6517. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6518. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6519. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6520. for i, v in pairs(ArmourParts) do
  6521. v.BrickColor = BrickColor.new("Black")
  6522. v.Material = "Neon"
  6523. v.Transparency = 0
  6524. end
  6525. for i, v in pairs(NeonParts) do
  6526. maincolor = BrickColor.new("Dark blue")
  6527. v.BrickColor = maincolor
  6528. v.Material = "Neon"
  6529. v.Transparency = 0
  6530. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6531. end
  6532. for i, v in pairs(ArmourParts2) do
  6533. v.BrickColor = BrickColor.new("Black")
  6534. v.Material = "Neon"
  6535. v.Transparency = 0
  6536. end
  6537. for i, v in pairs(NeonParts2) do
  6538. maincolor = BrickColor.new("Dark blue")
  6539. v.BrickColor = maincolor
  6540. v.Material = "Neon"
  6541. v.Transparency = 0
  6542. end
  6543. elseif key == 'y' and Mode == 6666 then
  6544. somuchcancerwhy()
  6545. elseif key == 'r' and Mode == 6666 then
  6546. HAA55()
  6547. elseif key == 't' and Mode == 6666 then
  6548. EndMySufferingV3()
  6549. elseif key == 'f' and Mode == 6666 then
  6550. WhatHuh()
  6551. elseif key == 'g' and Mode == 6666 then
  6552. slap()
  6553. elseif key == 'h' and Mode == 6666 then
  6554. HAAAAA()
  6555. elseif key == 'j' and Mode == 6666 then
  6556. DANCEFORME()
  6557. elseif key == 'm' and Mode == 6666 then
  6558. thing()
  6559. end
  6560. ---------------------------------------------------------------------
  6561. if key == 'm' and Mode == 3 then
  6562. Mode = 8888
  6563. SONG = 1752290765
  6564. tecks2.Text = "Cancerous"
  6565. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6566. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6567. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6568. for i, v in pairs(ArmourParts) do
  6569. v.BrickColor = BrickColor.new("Really black")
  6570. v.Material = "Neon"
  6571. v.Transparency = 0
  6572. end
  6573. for i, v in pairs(NeonParts) do
  6574. maincolor = BrickColor.new("Really red")
  6575. v.BrickColor = maincolor
  6576. v.Material = "Neon"
  6577. v.Transparency = 0
  6578. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6579. end
  6580. for i, v in pairs(ArmourParts2) do
  6581. v.BrickColor = BrickColor.new("Black")
  6582. v.Material = "Neon"
  6583. v.Transparency = 0
  6584. end
  6585. for i, v in pairs(NeonParts2) do
  6586. maincolor = BrickColor.new("Really red")
  6587. v.BrickColor = maincolor
  6588. v.Material = "Neon"
  6589. v.Transparency = 0
  6590. end
  6591. elseif key == 'r' and Mode == 8888 then
  6592. Technobeam()
  6593. elseif key == 't' and Mode == 8888 then
  6594. Taunt1()
  6595. elseif key == 'y' and Mode == 8888 then
  6596. Destruction()
  6597. end
  6598. ---------------------------------------------------------------------
  6599. if key == 'p' and Mode == 6 then
  6600. Mode = 111111112
  6601. SONG = 601069330
  6602. tecks2.Text = "Dark-God"
  6603. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6604. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6605. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6606. for i, v in pairs(ArmourParts) do
  6607. v.BrickColor = BrickColor.new("Really black")
  6608. v.Material = "Neon"
  6609. v.Transparency = 0
  6610. end
  6611. for i, v in pairs(NeonParts) do
  6612. maincolor = BrickColor.new("Really black")
  6613. v.BrickColor = maincolor
  6614. v.Material = "Neon"
  6615. v.Transparency = 0
  6616. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6617. end
  6618. for i, v in pairs(ArmourParts2) do
  6619. v.BrickColor = BrickColor.new("Really black")
  6620. v.Material = "Neon"
  6621. v.Transparency = 0
  6622. end
  6623. for i, v in pairs(NeonParts2) do
  6624. maincolor = BrickColor.new("Really black")
  6625. v.BrickColor = maincolor
  6626. v.Material = "Neon"
  6627. v.Transparency = 0
  6628. end
  6629. elseif key == 'q' and Mode == 111111112 then
  6630. Flame_Burst()
  6631. elseif key == 't' and Mode == 111111112 then
  6632. Taunt10000()
  6633. end
  6634. ---------------------------------------------------------------------
  6635. if key == 'l' and Mode == 5 then
  6636. Mode = 111111111
  6637. SONG = 1494452913
  6638. tecks2.Text = "Eyo-zen"
  6639. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6640. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6641. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6642. for i, v in pairs(ArmourParts) do
  6643. v.BrickColor = BrickColor.new("Really black")
  6644. v.Material = "Neon"
  6645. v.Transparency = 0
  6646. end
  6647. for i, v in pairs(NeonParts) do
  6648. maincolor = BrickColor.new("Hot white")
  6649. v.BrickColor = maincolor
  6650. v.Material = "Neon"
  6651. v.Transparency = 0
  6652. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6653. end
  6654. for i, v in pairs(ArmourParts2) do
  6655. v.BrickColor = BrickColor.new("Really black")
  6656. v.Material = "Neon"
  6657. v.Transparency = 0
  6658. end
  6659. for i, v in pairs(NeonParts2) do
  6660. maincolor = BrickColor.new("Hot white")
  6661. v.BrickColor = maincolor
  6662. v.Material = "Neon"
  6663. v.Transparency = 0
  6664. end
  6665. elseif key == 'q' and Mode == 111111111 then
  6666. Destruction()
  6667. elseif key == 't' and Mode == 111111111 then
  6668. Taunt1000()
  6669. end
  6670. ---------------------------------------------------------------------
  6671. if key == ']' and Mode == 4 then
  6672. Mode = 99900
  6673. SONG = 265241849
  6674. tecks2.Text = "Noob"
  6675. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6676. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6677. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6678. for i, v in pairs(ArmourParts) do
  6679. v.BrickColor = BrickColor.new("Really black")
  6680. v.Material = "Neon"
  6681. v.Transparency = 0
  6682. end
  6683. for i, v in pairs(NeonParts) do
  6684. maincolor = BrickColor.new("New Yeller")
  6685. v.BrickColor = maincolor
  6686. v.Material = "Neon"
  6687. v.Transparency = 0
  6688. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6689. end
  6690. for i, v in pairs(ArmourParts2) do
  6691. v.BrickColor = BrickColor.new("Really black")
  6692. v.Material = "Neon"
  6693. v.Transparency = 0
  6694. end
  6695. for i, v in pairs(NeonParts2) do
  6696. maincolor = BrickColor.new("New Yeller")
  6697. v.BrickColor = maincolor
  6698. v.Material = "Neon"
  6699. v.Transparency = 0
  6700. end
  6701. elseif key == 'q' and Mode == 99900 then
  6702. Sayonara()
  6703. elseif key == 't' and Mode == 99900 then
  6704. Taunt3()
  6705. end
  6706. --------------------------------------------------------
  6707. if key == 'm' and Mode == 5 then
  6708. Mode = 7777
  6709. SONG = 919231299
  6710. tecks2.Text = "The_Insanity_Error"
  6711. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6712. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6713. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6714. for i, v in pairs(ArmourParts) do
  6715. v.BrickColor = BrickColor.new("Dark blue")
  6716. v.Material = "Neon"
  6717. v.Transparency = 0
  6718. end
  6719. for i, v in pairs(NeonParts) do
  6720. maincolor = BrickColor.new("Really red")
  6721. v.BrickColor = maincolor
  6722. v.Material = "Neon"
  6723. v.Transparency = 0
  6724. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6725. end
  6726. for i, v in pairs(ArmourParts2) do
  6727. v.BrickColor = BrickColor.new("Dark blue")
  6728. v.Material = "Neon"
  6729. v.Transparency = 0
  6730. end
  6731. for i, v in pairs(NeonParts2) do
  6732. maincolor = BrickColor.new("Really red")
  6733. v.BrickColor = maincolor
  6734. v.Material = "Neon"
  6735. v.Transparency = 0
  6736. end
  6737. elseif key == 'y' and Mode == 7777 then
  6738. Painful_Stomp()
  6739. elseif key == 't' and Mode == 7777 then
  6740. FearMe()
  6741. elseif key == 'r' and Mode == 7777 then
  6742. GIMME_THOSE()
  6743. end
  6744. --------------------------------------------------------
  6745. if key == 'm' and Mode == 8 then
  6746. Mode = 25
  6747. SONG = 1564523997
  6748. tecks2.Text = "Ghost"
  6749. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6750. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6751. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6752. for i, v in pairs(ArmourParts) do
  6753. v.BrickColor = BrickColor.new("Ghost grey")
  6754. v.Material = "Neon"
  6755. v.Transparency = 0.7
  6756. end
  6757. for i, v in pairs(NeonParts) do
  6758. maincolor = BrickColor.new("Fog")
  6759. v.BrickColor = maincolor
  6760. v.Material = "Neon"
  6761. v.Transparency = 0.5
  6762. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6763. end
  6764. for i, v in pairs(ArmourParts2) do
  6765. v.BrickColor = BrickColor.new("Ghost grey")
  6766. v.Material = "Neon"
  6767. v.Transparency = 0.7
  6768. end
  6769. for i, v in pairs(NeonParts2) do
  6770. maincolor = BrickColor.new("Fog")
  6771. v.BrickColor = maincolor
  6772. v.Material = "Neon"
  6773. v.Transparency = 0.5
  6774. end
  6775. elseif key == 'm' and Mode == 25 then
  6776. resetmode()
  6777. elseif key == 't' and Mode == 25 then
  6778. thisisit()
  6779. elseif key == 'q' and Mode == 25 then
  6780. Spirit_Beam()
  6781. end
  6782. ---------------------------------------------------------------------
  6783. if key == '7' and Mode ~= 8 then
  6784. Mode = 8
  6785. SONG = 207375545
  6786. tecks2.Text = "Purity"
  6787. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6788. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6789. for i, v in pairs(ArmourParts) do
  6790. v.BrickColor = BrickColor.new("Cyan")
  6791. v.Material = "Neon"
  6792. v.Transparency = 0
  6793. end
  6794. for i, v in pairs(NeonParts) do
  6795. maincolor = BrickColor.new("Institutional white")
  6796. v.BrickColor = maincolor
  6797. v.Material = "Neon"
  6798. v.Transparency = 0
  6799. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6800. end
  6801. for i, v in pairs(ArmourParts2) do
  6802. v.BrickColor = BrickColor.new("Cyan")
  6803. v.Material = "Neon"
  6804. v.Transparency = 0
  6805. end
  6806. for i, v in pairs(NeonParts2) do
  6807. maincolor = BrickColor.new("Institutional white")
  6808. v.BrickColor = maincolor
  6809. v.Material = "Neon"
  6810. v.Transparency = 0
  6811. end
  6812. elseif key == '7' and Mode == 8 then
  6813. resetmode()
  6814. elseif key == 'q' and Mode == 8 then
  6815. LunarSpin()
  6816. end
  6817. ---------------------------------------------------------------------
  6818. if key == '8' and Mode ~= 9 then
  6819. Mode = 9
  6820. SONG = 563062677
  6821. tecks2.Text = "Grim"
  6822. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6823. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6824. for i, v in pairs(ArmourParts) do
  6825. v.BrickColor = BrickColor.new("Institutional white")
  6826. v.Material = "Neon"
  6827. v.Transparency = 0
  6828. end
  6829. for i, v in pairs(NeonParts) do
  6830. maincolor = BrickColor.new("Really black")
  6831. v.BrickColor = maincolor
  6832. v.Material = "Neon"
  6833. v.Transparency = 0
  6834. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6835. end
  6836. for i, v in pairs(ArmourParts2) do
  6837. v.BrickColor = BrickColor.new("Institutional white")
  6838. v.Material = "Neon"
  6839. v.Transparency = 0
  6840. end
  6841. for i, v in pairs(NeonParts2) do
  6842. maincolor = BrickColor.new("Really black")
  6843. v.BrickColor = maincolor
  6844. v.Material = "Neon"
  6845. v.Transparency = 0
  6846. end
  6847. elseif key == '8' and Mode == 9 then
  6848. resetmode()
  6849. elseif key == 't' and Mode == 9 then
  6850. heregoes()
  6851. elseif key == 'q' and Mode == 9 then
  6852. BalanceSpin()
  6853. elseif key == 'y' and Mode == 9 then
  6854. Ancient_Ragu()
  6855. end
  6856. ---------------------------------------------------------------------------
  6857. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6858. Mode = 10
  6859. SONG = 623662713
  6860. local A = math.random(1,4)
  6861. if A == 1 then
  6862. SONG = 623662713
  6863. elseif A == 2 then
  6864. SONG = 943961217
  6865. elseif A == 3 then
  6866. SONG = 623662713
  6867. elseif A == 4 then
  6868. SONG = 919231299
  6869. end
  6870. tecks2.Text = "ErRoR Of The InSaNiTy"
  6871. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6872. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6873. for i, v in pairs(ArmourParts) do
  6874. v.BrickColor = BrickColor.random()
  6875. v.Material = "Neon"
  6876. v.Transparency = 0
  6877. end
  6878. for i, v in pairs(NeonParts) do
  6879. maincolor = BrickColor.random()
  6880. v.BrickColor = maincolor
  6881. v.Material = "Neon"
  6882. v.Transparency = 0
  6883. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6884. end
  6885. for i, v in pairs(ArmourParts2) do
  6886. v.BrickColor = BrickColor.new("Hot white")
  6887. v.Material = "Neon"
  6888. v.Transparency = 0
  6889. end
  6890. for i, v in pairs(NeonParts2) do
  6891. maincolor = BrickColor.new("Hot white")
  6892. v.BrickColor = maincolor
  6893. v.Material = "Neon"
  6894. v.Transparency = 0
  6895. end
  6896. elseif key == 'm' and Mode == 10 then
  6897. resetmode()
  6898. elseif key == 'q' and Mode == 10 then
  6899. Decapitate()
  6900. elseif key == 't' and Mode == 10 then
  6901. wutdefaq()
  6902. elseif key == 'y' and Mode == 10 then
  6903. Painful_Stomp()
  6904. end
  6905. end
  6906. end)
  6907. local Combo = 1
  6908. mouse.Button1Down:connect(function(key)
  6909. if attack == false then
  6910. if Combo == 1 then
  6911. Combo = 2
  6912. attackone()
  6913. elseif Combo == 2 then
  6914. Combo = 3
  6915. attacktwo()
  6916. elseif Combo == 3 then
  6917. Combo = 1
  6918. attackthree()
  6919. end
  6920. end
  6921. end)
  6922.  
  6923.  
  6924.  
  6925.  
  6926.  
  6927.  
  6928. -------------------------------------------------------
  6929. --Start Animations--
  6930. -------------------------------------------------------
  6931. while true do
  6932. swait()
  6933. sine = sine + change
  6934. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6935. local velderp = root.Velocity.y
  6936. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6937. if equipped == true or equipped == false then
  6938. if attack == false then
  6939. idle = idle + 1
  6940. else
  6941. idle = 0
  6942. end
  6943. if Mode == 5 then
  6944. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6945. end
  6946.  
  6947. if Mode == 56565 then
  6948. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6949. end
  6950. if Mode == 25 then
  6951. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6952. end
  6953. if Mode == 100 then
  6954. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6955. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6956. end
  6957. if Mode == 7 then
  6958. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6959. end
  6960. if Mode == 7777 then
  6961. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6962. end
  6963. if Mode == 8888 then
  6964. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6965. tecks2.TextColor3 = maincolor.Color
  6966. tecks2.TextStrokeColor3 = maincolor.Color
  6967. for i, v in pairs(ArmourParts) do
  6968. v.BrickColor = BrickColor.new("Black")
  6969. v.Material = "Neon"
  6970. v.Transparency = 0
  6971. end
  6972. for i, v in pairs(NeonParts) do
  6973. maincolor = BrickColor.new("Really red")
  6974. v.BrickColor = maincolor
  6975. v.Material = "Neon"
  6976. v.Transparency = 0
  6977. end
  6978. end
  6979. if Mode == 10 then
  6980. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6981. tecks2.TextColor3 = maincolor.Color
  6982. tecks2.TextStrokeColor3 = maincolor.Color
  6983. for i, v in pairs(ArmourParts) do
  6984. v.BrickColor = BrickColor.random()
  6985. v.Material = "Glass"
  6986. v.Transparency = 0
  6987. end
  6988. for i, v in pairs(NeonParts) do
  6989. maincolor = BrickColor.random()
  6990. v.BrickColor = maincolor
  6991. v.Material = "Neon"
  6992. v.Transparency = 0
  6993. end
  6994. end
  6995. if Mode == 6 then
  6996. local A = math.random(1,15)
  6997. if A == 1 then
  6998. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6999. if A == 2 then
  7000. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7001. end
  7002. end
  7003. end
  7004. if 1 < root.Velocity.y and hitfloor == nil then
  7005. Anim = "Jump"
  7006. if attack == false then
  7007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7008. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7009. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7010. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7013. end
  7014. elseif -1 > root.Velocity.y and hitfloor == nil then
  7015. Anim = "Fall"
  7016. if attack == false then
  7017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7018. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7019. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7020. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7021. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7022. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7023. end
  7024. elseif torvel < 1 and hitfloor ~= nil then
  7025. Anim = "Idle"
  7026. change = 1
  7027. if attack == false then
  7028. if Mode == 1 then --Normal
  7029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7031. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7034. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7035. elseif Mode == 99900 then
  7036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7037. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7038. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7039. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7040. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7041. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7042. elseif Mode == 8888 then --idk
  7043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7044. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7045. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7046. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7047. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7048. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7049. elseif Mode == 98534 then
  7050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7052. if Mrandom(1,15) == 1 then
  7053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7054. end
  7055. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7056. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7057. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7058. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7059. elseif Mode == 56565 then --idk
  7060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7061. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7062. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7063. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7064. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7065. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7066. elseif Mode == pIXELATED then --PIXELATED
  7067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7068. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7069. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7070. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7071. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7072. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7073. elseif Mode == 50 then --ASCENDED
  7074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7075. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7076. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7077. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7078. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7079. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7080. elseif Mode == 7777 then --NOTHING SPECIAL
  7081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7083. if Mrandom(1,15) == 1 then
  7084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7085. end
  7086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7088. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7090. elseif Mode == 6666 then --MEMER
  7091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7097. elseif Mode == 2 then --Machinery
  7098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7099. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7100. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7101. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7102. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7103. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7104. elseif Mode == 3 then --ICE
  7105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7106. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7107. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7108. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7109. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7110. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7111. elseif Mode == 4 then --Infused
  7112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7114. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7118. elseif Mode == 5 then --Cybernetic
  7119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7120. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7121. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7122. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7123. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7124. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7125. elseif Mode == 25 then --Spiritual
  7126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7127. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7128. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7129. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7130. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7131. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7132. elseif Mode == 6 then --Controlled Beyond Recognition
  7133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7135. if Mrandom(1,15) == 1 then
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7137. end
  7138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7140. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7141. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7142. elseif Mode == 1800 then --demon
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7146. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7147. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7148. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7149. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7151. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7152. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7153. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7154. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7155. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7156. elseif Mode == 1555 then --anime
  7157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7161. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7162. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7163. elseif Mode == 111111111 then
  7164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7166. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7167. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7168. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7169. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7170. elseif Mode == 100 then --Overclocked
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7173. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7177. elseif Mode == 8 then --Lunarist
  7178. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7180. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7181. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7182. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7183. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7184. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7185. elseif Mode == 111111112 then
  7186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7187. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7188. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7189. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7190. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7191. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7192. elseif Mode == 10 then --INSANITY
  7193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7201. end
  7202. end
  7203. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7204. Anim = "Walk"
  7205. change = 1.1
  7206. if attack == false then
  7207. if Mode == 6 then
  7208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7210. if Mrandom(1,15) == 1 then
  7211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7212. end
  7213. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7214. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7215. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7216. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7217. elseif Mode == 98534 then
  7218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7220. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7221. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7222. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7224. elseif Mode == 111111112 then
  7225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7226. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7227. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7228. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7229. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7230. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7231. elseif Mode == 111111111 then
  7232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7234. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7235. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7236. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7237. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7238. elseif Mode == 99900 then
  7239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7240. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7241. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7242. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7243. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7244. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7245. elseif Mode == 1 then --Normal
  7246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7248. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7252. elseif Mode == 7777 then --NORTHING SPECIAL
  7253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7255. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7256. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7258. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7259. elseif Mode == 4 then --Infused
  7260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7262. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7266. elseif Mode == 56565 then --idk
  7267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7268. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7269. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7270. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7271. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7272. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7273. elseif Mode == 8888 then --ik
  7274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7275. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7276. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7277. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7278. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7279. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7280. elseif Mode == 1555 then --anime
  7281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7282. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7283. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7284. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7285. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7286. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7287. elseif Mode == 6666 then
  7288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7290. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7291. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7294. elseif Mode == 1800 then
  7295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7296. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7298. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7301. elseif Mode == 5 then
  7302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7305. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7308. elseif Mode == 25 then
  7309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7310. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7311. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7312. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7313. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7314. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7315. elseif Mode == 100 then
  7316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7318. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7322. elseif Mode == 10 then
  7323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7326. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7330. elseif Mode == 8 then
  7331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7332. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7333. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7334. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7335. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7336. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7337. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7339. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7340. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7341. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7342. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7343. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7344. end
  7345. end
  7346. elseif torvel >= 25 and hitfloor ~= nil then
  7347. Anim = "Sprint"
  7348. change = 1.35
  7349. if attack == false then
  7350. if Mode == 5 then
  7351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7352. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7353. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7354. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7355. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7356. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7357. elseif Mode == 56565 then
  7358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7360. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7361. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7364. elseif Mode == 111111111 then
  7365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7367. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7368. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7371. elseif Mode == 4 then
  7372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7374. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7378. elseif Mode == 1 then
  7379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7381. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7385. elseif Mode == 25 or Mode == 10 then
  7386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7387. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7388. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7389. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7390. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7391. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7392. elseif Mode ~= 5 then
  7393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7394. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7395. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7396. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7397. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7398. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7399. end
  7400. end
  7401. end
  7402. end
  7403. Music.SoundId = "rbxassetid://"..SONG
  7404. Music.Looped = true
  7405. Music.Pitch = 1
  7406. Music.Volume = 2.5
  7407. Music.Parent = tors
  7408. Music:Resume()
  7409. if 0 < #Effects then
  7410. for e = 1, #Effects do
  7411. if Effects[e] ~= nil then
  7412. local Thing = Effects[e]
  7413. if Thing ~= nil then
  7414. local Part = Thing[1]
  7415. local Mode = Thing[2]
  7416. local Delay = Thing[3]
  7417. local IncX = Thing[4]
  7418. local IncY = Thing[5]
  7419. local IncZ = Thing[6]
  7420. if 1 >= Thing[1].Transparency then
  7421. if Thing[2] == "Block1" then
  7422. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7423. local Mesh = Thing[1].Mesh
  7424. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7426. elseif Thing[2] == "Block2" then
  7427. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7428. local Mesh = Thing[7]
  7429. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7430. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7431. elseif Thing[2] == "Block3" then
  7432. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7433. local Mesh = Thing[7]
  7434. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7435. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7436. elseif Thing[2] == "Cylinder" then
  7437. local Mesh = Thing[1].Mesh
  7438. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7440. elseif Thing[2] == "Blood" then
  7441. local Mesh = Thing[7]
  7442. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7443. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7445. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7446. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7447. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7448. elseif Thing[2] == "Disappear" then
  7449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7450. elseif Thing[2] == "Shatter" then
  7451. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7452. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7453. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7454. Thing[6] = Thing[6] + Thing[5]
  7455. end
  7456. else
  7457. Part.Parent = nil
  7458. table.remove(Effects, e)
  7459. end
  7460. end
  7461. end
  7462. end
  7463. end
  7464. end
  7465. -------------------------------------------------------
  7466. --End Animations And Script--
  7467. -------------------------------------------------------
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