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ArcDesLHK

Virtuvolve HERO

Jun 9th, 2023 (edited)
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  1. Virtuvolve HERO Gacharanger
  2. Level 4 LIGHT Cyberse/Effect
  3. 1800/1200
  4. If you control a "Virtuvolve HERO" Proto-Fusion Monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Virtuvolve HERO" Spell/Trap from your Deck to your hand. You can only use each effect of "Virtuvolve HERO Gacharanger" once per turn.
  5.  
  6. Virtuvolve HERO Gachavolver
  7. Level 4 DARK Cyberse/Effect
  8. 1200/1900
  9. If you control a "Virtuvolve HERO" Proto-Fusion Monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Virtuvolve HERO" Fusion Monster from your Extra Deck, using this card you control and other monsters you control as Fusion Material. You can only use each effect of "Virtuvolve HERO Gachavolver" once per turn.
  10.  
  11. Virtuvolve HERO Pachampion
  12. Level 4 EARTH Cyberse/Effect
  13. 1600/1200
  14. If this card is in your hand or GY: You can target 1 "Virtuvolve HERO" card you control, except "Virtuvolve HERO Pachampion"; destroy it, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Virtuvolve HERO" monsters. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Virtuvolve HERO" card from your Deck to your hand, except "Virtuvolve HERO Pachampion". You can only use each effect of "Virtuvolve HERO Pachampion" once per turn.
  15.  
  16. Virtuvolve HERO Cryptor
  17. Level 4 WIND Cyberse/Effect
  18. 1200/800
  19. If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Virtuvolve HERO Cryptor" once per turn. You can Tribute this card, then target 1 "Virtuvolve HERO" monster and 1 "Virtuvolve HERO" Spell/Trap in your GY; add them to your hand. If a "Virtuvolve HERO" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  20.  
  21. Virtuvolve HERO Loot Pirate
  22. Level 4 FIRE Cyberse/Effect
  23. 1800/800
  24. If you control no monsters, or you control a "Virtuvolve HERO" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except "HERO" monsters, while this card is face-up in the Monster Zone. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Virtuvolve HERO" Proto-Fusion Monster from your Deck. You can only use each effect of "Virtuvolve HERO Loot Pirate" once per turn.
  25.  
  26. Virtuvolve HERO Crate Creator
  27. Level 4 WATER Cyberse/Effect
  28. 600/2100
  29. If this card is Normal Summoned: Change this card to Defense Position. You can only use each of the following effects of "Virtuvolve HERO Crate Creator" once per turn. During your Main Phase: You can Fusion Summon 1 "Virtuvolve HERO" Fusion Monster from your Extra Deck, using this card you control and other monsters you control as Fusion Material. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can draw 1 card.
  30.  
  31. Virtuvolve HERO Blue Player
  32. Level 4 Range 3-8 WATER Cyberse/Proto-Fusion/Effect
  33. 1600/800
  34. You can substitute 1 Fusion Material mentioned on a Cyberse Fusion Monster. If this card is used as Fusion Material: You can target 1 face-up card on the field; banish it when it leaves the field. You can only use this effect of "Virtuvolve HERO Blue Player" once per turn.
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  36. At the start of the Damage Step, if this card battles a monster: You can destroy that monster and this card. If this card is in your GY: You can target 1 "Virtuvolve HERO" monster you control, except "Virtuvolve HERO Blue Player"; return that monster to the hand, and if you do, Special Summon this card. You can only use this effect of "Virtuvolve HERO Blue Player" once per turn.
  37.  
  38. Virtuvolve HERO Red Player
  39. Level 4 Range 3-8 FIRE Cyberse/Proto-Fusion/Effect
  40. 2000/200
  41. You can substitute 1 Fusion Material mentioned on a Cyberse Fusion Monster. If this card is used as Fusion Material: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Virtuvolve HERO Red Player" once per turn.
  42. ----
  43. After damage calculation, if this card battled a monster: Destroy this card. If this card is in your GY: You can target 1 "Virtuvolve HERO" monster you control, except "Virtuvolve HERO Red Player"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Virtuvolve HERO Red Player" effect per turn, and only once that turn.
  44.  
  45. Virtuvolve HERO Offline Personar
  46. Level 7 EARTH Cyberse/Fusion/Effect
  47. 2500/1900
  48. "Virtuvolve HERO Gacharanger" + 1 Cyberse monster
  49. While this card was Fusion Summoned using a Proto-Fusion Monster as material, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  50.  
  51. Virtuvolve HERO Online Personar
  52. Level 7 LIGHT Cyberse/Fusion/Effect
  53. 2600/2000
  54. "Virtuvolve HERO Gachavolver" + 1 Cyberse monster
  55. While this card was Fusion Summoned using a Proto-Fusion Monster as material, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
  56.  
  57. Virtuvolve HERO Virtuscraper
  58. Field Spell
  59. If a "Virtuvolve HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. You can only use each of the following effects of "Virtuvolve HERO Virtuscraper" once per turn. During your Main Phase: You can Fusion Summon 1 "Virtuvolve HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Virtuvolve HERO" monster from your hand or GY.
  60.  
  61. Virtuvolve HERO Power-Up
  62. Equip Spell
  63. Equip only to a "Virtuvolve HERO" Fusion Monster. The equipped monster cannot be destroyed by battle, and if it attacks a Defense Position monster, inflict piercing battle damage. If the equipped monster was Fusion Summoned using a Proto-Fusion Monster as material, it can attack all monsters your opponent controls, once each. You can only control 1 "Virtuvolve HERO Power-Up".
  64.  
  65. Virtuvolve HERO Extra Life
  66. Equip Spell
  67. Activate this card by targeting 1 "Virtuvolve HERO" monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 400 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can draw 1 card, then discard 1 card. You can only use each effect of "Virtuvolve HERO Extra Life" once per turn.
  68.  
  69. Virtuvolve HERO Treasure Chest
  70. Continuous Spell
  71. All "Virtuvolve HERO" monsters you control gain 600 ATK. You can only use each of the following effects of "Virtuvolve HERO Treasure Chest" once per turn. You can target 1 "Virtuvolve HERO" card in your GY, except "Virtuvolve HERO Treasure Chest"; add it to your hand. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Fusion Summon 1 "Virtuvolve HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field.
  72.  
  73. Virtuvolve HERO Escape
  74. Counter Trap
  75. When your opponent activates a monster effect: Destroy 1 "Virtuvolve HERO" Proto-Fusion or Fusion Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can inflict damage to your opponent equal to your destroyed monster's ATK. You can only activate 1 "Virtuvolve HERO Escape" per turn.
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