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- jun = script.Parent.Parent
- Stuff = false
- enabled = false
- function ssj()
- if Stuff == false and jun.Character:findFirstChild("GSSJ") == nil and jun.Character:findFirstChild("Chaos") == nil and jun.Character:findFirstChild("Bills") == nil and jun.Character:findFirstChild("Mystic") == nil and jun.Character:findFirstChild("LSSJ") == nil and jun.Character:findFirstChild("SSJ") == nil and jun.Character:findFirstChild("SSJ3") == nil and jun.Character:findFirstChild("SSJ2") == nil and jun.Character:findFirstChild("SSJ5") == nil and jun.Character:findFirstChild("SSJ4") == nil and jun.Character:findFirstChild("LSSJ2") == nil and jun.Character:findFirstChild("LSSJ3") == nil and jun.Character:findFirstChild("FSSJ") == nil and jun.Character:findFirstChild("SNamek") == nil and jun.Character:findFirstChild("SSJG") == nil and jun.Character:findFirstChild("SHuman") == nil and jun.Character:findFirstChild("USSJ") == nil and jun.Character:findFirstChild("Kaio") == nil then
- Stuff = true
- fr = Instance.new("BoolValue")
- fr.Name = "SMajin"
- fr.Parent = jun.Character
- RightShoulder = jun.Character.Torso["Right Shoulder"]
- LeftShoulder = jun.Character.Torso["Left Shoulder"]
- Neck = jun.Character.Torso["Neck"]
- Shirt = jun.Character:findFirstChild("Shirt")
- Pants = jun.Character:findFirstChild("Pants")
- value1 = LeftShoulder.C0
- value2 = RightShoulder.C0
- value3 = Neck.C0
- value7 = jun.Character.Head.face.Texture
- Neck.C0 = Neck.C0 *CFrame.Angles(0.75, 0, 0)
- game:GetService("Chat"):Chat(jun.Character.Head, "WAAOOOOOOOOO!!")
- for i = 1, 50 do
- local x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Bright red")
- x.FormFactor = 0
- x.Size = Vector3.new(1.5,7,1.5)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Name = "GeyserPart"
- x.CanCollide = false
- x.Transparency = 0.5
- x.Anchored = true
- q = Instance.new("CylinderMesh", x)
- q.Name = "GeyserMesh"
- q.Scale = Vector3.new(1,0.5,1)
- x.Parent = jun.Character
- x.CFrame = jun.Character.Torso.CFrame*CFrame.new(math.random(-7.5,7.5), -3, math.random(-7.5,7.5))
- local fire = coroutine.wrap(function(part)
- local db = false
- wait()
- for z = 1.25, 0, -0.0625 do
- part.GeyserMesh.Scale = Vector3.new(z,z/2,z)
- part.CFrame = part.CFrame * CFrame.new(0,0.8,0)
- wait(0.05)
- end
- end)
- fire(x)
- game.Lighting.Remover2:Clone().Parent = x
- wait(0.1)
- end
- Neck.C0 = value3
- Neck.C0 = Neck.C0 *CFrame.Angles(-0.75, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-0.5, 0, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-0.5, 0, 0)
- game:GetService("Chat"):Chat(jun.Character.Head, "ARRRRGGHH!!!")
- for i = 1, 250 do
- q = Instance.new("Part")
- q.TopSurface = "Smooth"
- q.BottomSurface = "Smooth"
- q.Shape = "Block"
- q.Name = jun.Name
- q.BrickColor = BrickColor.new("Really black")
- q.formFactor = "Custom"
- q.Size = Vector3.new(0.2,110,0.2)
- q.CanCollide = false
- q.Anchored = true
- SavedTorsoCFrame = jun.Character.Torso.CFrame
- q.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,0,0)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- q.CFrame = q.CFrame * CFrame.new(0,25,0)
- mesh = Instance.new("CylinderMesh")
- mesh.Scale = Vector3.new(0.5,2,0.5)
- mesh.Parent = q
- q.Parent = jun.Character
- game.Lighting.Remover4:Clone().Parent = q
- wait(0.01)
- end
- game:GetService("Chat"):Chat(jun.Character.Head, "GET OUT OF MY HEAD!!!!")
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(5, 5, 5)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 1
- Effect.BrickColor = BrickColor.new("Bright red")
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("SpecialMesh")
- EffectMesh.Parent = Effect
- EffectMesh.MeshType = "FileMesh"
- EffectMesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
- EffectMesh.Scale = Vector3.new(15, 15, 15)
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 30 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- EffectMesh.Scale = EffectMesh.Scale - Vector3.new(0.5, 0.5, 0.5)
- Effect.Transparency = Effect.Transparency - 0.05
- wait(0.05)
- end
- for i = 1 , 30 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- Effect.Transparency = Effect.Transparency + 0.05
- wait(0.05)
- end
- for i = 1 , 30 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- EffectMesh.Scale = EffectMesh.Scale - Vector3.new(0.5, 0.5, 0.5)
- Effect.Transparency = Effect.Transparency - 0.05
- wait(0.05)
- end
- for i = 1 , 30 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- Effect.Transparency = Effect.Transparency + 0.05
- wait(0.05)
- end
- for i = 1 , 30 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- EffectMesh.Scale = EffectMesh.Scale - Vector3.new(0.5, 0.5, 0.5)
- Effect.Transparency = Effect.Transparency - 0.05
- wait(0.05)
- end
- for i = 1 , 30 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- Effect.Transparency = Effect.Transparency + 0.05
- wait(0.05)
- end
- game:GetService("Chat"):Chat(jun.Character.Head, "RAAAAAAAAAA!!!!!")
- for i = 1 , 30 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- EffectMesh.Scale = EffectMesh.Scale - Vector3.new(0.5, 0.5, 0.5)
- Effect.Transparency = Effect.Transparency - 0.05
- wait(0.05)
- end
- Effect:Remove()
- Neck.C0 = value3
- RightShoulder.C0 = value2
- LeftShoulder.C0 = value1
- game:GetService("Chat"):Chat(jun.Character.Head, "This power is overwhelming...")
- jun.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=33402615"
- jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.3
- wait(0.3)
- jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.3
- if jun.Character.Torso:findFirstChild("PwnLight2") == nil then
- pie = Instance.new("PointLight")
- pie.Name = "PwnLight2"
- pie.Parent = jun.Character.Head
- pie.Color = Color3.new(0, 85, 127)
- end
- if jun.Character.Torso:findFirstChild("PwnLight") == nil then
- pie = Instance.new("PointLight")
- pie.Name = "PwnLight"
- pie.Parent = jun.Character.Torso
- pie.Color = Color3.new(0, 85, 127)
- end
- enabled = true
- end
- end
- function nossj()
- if Stuff == true and jun.Character:findFirstChild("SMajin") ~= nil and enabled == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("PwnLight") ~= nil then
- jun.Character.Torso:findFirstChild("PwnLight"):Remove()
- end
- if jun.Character.Head:findFirstChild("PwnLight2") ~= nil then
- jun.Character.Head:findFirstChild("PwnLight2"):Remove()
- end
- Neck.C0 = Neck.C0 *CFrame.Angles(0.75, 0, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-0.5, 0, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-0.5, 0, 0)
- game:GetService("Chat"):Chat(jun.Character.Head, "*Pant*")
- jun.Character.Head.face.Texture = value7
- wait(0.1)
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Bright red")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- Neck.C0 = value3
- RightShoulder.C0 = value2
- LeftShoulder.C0 = value1
- enabled = false
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = 100
- jun.Character.Humanoid.WalkSpeed = 16
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "majin mode" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "majin" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "m" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "offm" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "offm" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = script.Parent.Parent
- Stuff = false
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