pawsi

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Jun 15th, 2018
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  1. LocalScript1 = script
  2. LocalScript1.Name = "TerraGod"
  3. LocalScript1.Parent = ModuleScript0
  4. --//====================================================\\--
  5. --|| CREATED BY SHACKLUSTER
  6. --\\====================================================//--
  7.  
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 35
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. local Effects = IT("Folder", Character)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local PLAYSONG = true
  84. local EXTRATRANS = 0
  85.  
  86. --//=================================\\
  87. --\\=================================//
  88.  
  89.  
  90. --//=================================\\
  91. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  92. --\\=================================//
  93.  
  94. ArtificialHB = Instance.new("BindableEvent", script)
  95. ArtificialHB.Name = "ArtificialHB"
  96.  
  97. script:WaitForChild("ArtificialHB")
  98.  
  99. frame = Frame_Speed
  100. tf = 0
  101. allowframeloss = false
  102. tossremainder = false
  103. lastframe = tick()
  104. script.ArtificialHB:Fire()
  105.  
  106. game:GetService("RunService").Heartbeat:connect(function(s, p)
  107. tf = tf + s
  108. if tf >= frame then
  109. if allowframeloss then
  110. script.ArtificialHB:Fire()
  111. lastframe = tick()
  112. else
  113. for i = 1, math.floor(tf / frame) do
  114. script.ArtificialHB:Fire()
  115. end
  116. lastframe = tick()
  117. end
  118. if tossremainder then
  119. tf = 0
  120. else
  121. tf = tf - frame * math.floor(tf / frame)
  122. end
  123. end
  124. end)
  125.  
  126. --//=================================\\
  127. --\\=================================//
  128.  
  129. --//=================================\\
  130. --|| SOME FUNCTIONS
  131. --\\=================================//
  132.  
  133. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  134. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  135. end
  136.  
  137. function PositiveAngle(NUMBER)
  138. if NUMBER >= 0 then
  139. NUMBER = 0
  140. end
  141. return NUMBER
  142. end
  143.  
  144. function NegativeAngle(NUMBER)
  145. if NUMBER <= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function Swait(NUMBER)
  152. if NUMBER == 0 or NUMBER == nil then
  153. ArtificialHB.Event:wait()
  154. else
  155. for i = 1, NUMBER do
  156. ArtificialHB.Event:wait()
  157. end
  158. end
  159. end
  160.  
  161. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  162. local NEWMESH = IT(MESH)
  163. if MESH == "SpecialMesh" then
  164. NEWMESH.MeshType = MESHTYPE
  165. if MESHID ~= "nil" and MESHID ~= "" then
  166. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  167. end
  168. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  169. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  170. end
  171. end
  172. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  173. NEWMESH.Scale = SCALE
  174. NEWMESH.Parent = PARENT
  175. return NEWMESH
  176. end
  177.  
  178. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  179. local NEWPART = IT("Part")
  180. NEWPART.formFactor = FORMFACTOR
  181. NEWPART.Reflectance = REFLECTANCE
  182. NEWPART.Transparency = TRANSPARENCY
  183. NEWPART.CanCollide = false
  184. NEWPART.Locked = true
  185. NEWPART.Anchored = true
  186. if ANCHOR == false then
  187. NEWPART.Anchored = false
  188. end
  189. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  190. NEWPART.Name = NAME
  191. NEWPART.Size = SIZE
  192. NEWPART.Position = Torso.Position
  193. NEWPART.Material = MATERIAL
  194. NEWPART:BreakJoints()
  195. NEWPART.Parent = PARENT
  196. return NEWPART
  197. end
  198.  
  199. local function weldBetween(a, b)
  200. local weldd = Instance.new("ManualWeld")
  201. weldd.Part0 = a
  202. weldd.Part1 = b
  203. weldd.C0 = CFrame.new()
  204. weldd.C1 = b.CFrame:inverse() * a.CFrame
  205. weldd.Parent = a
  206. return weldd
  207. end
  208.  
  209.  
  210. function QuaternionFromCFrame(cf)
  211. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  212. local trace = m00 + m11 + m22
  213. if trace > 0 then
  214. local s = math.sqrt(1 + trace)
  215. local recip = 0.5 / s
  216. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  217. else
  218. local i = 0
  219. if m11 > m00 then
  220. i = 1
  221. end
  222. if m22 > (i == 0 and m00 or m11) then
  223. i = 2
  224. end
  225. if i == 0 then
  226. local s = math.sqrt(m00 - m11 - m22 + 1)
  227. local recip = 0.5 / s
  228. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  229. elseif i == 1 then
  230. local s = math.sqrt(m11 - m22 - m00 + 1)
  231. local recip = 0.5 / s
  232. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  233. elseif i == 2 then
  234. local s = math.sqrt(m22 - m00 - m11 + 1)
  235. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  236. end
  237. end
  238. end
  239.  
  240. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  241. local xs, ys, zs = x + x, y + y, z + z
  242. local wx, wy, wz = w * xs, w * ys, w * zs
  243. local xx = x * xs
  244. local xy = x * ys
  245. local xz = x * zs
  246. local yy = y * ys
  247. local yz = y * zs
  248. local zz = z * zs
  249. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  250. end
  251.  
  252. function QuaternionSlerp(a, b, t)
  253. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  254. local startInterp, finishInterp;
  255. if cosTheta >= 0.0001 then
  256. if (1 - cosTheta) > 0.0001 then
  257. local theta = ACOS(cosTheta)
  258. local invSinTheta = 1 / SIN(theta)
  259. startInterp = SIN((1 - t) * theta) * invSinTheta
  260. finishInterp = SIN(t * theta) * invSinTheta
  261. else
  262. startInterp = 1 - t
  263. finishInterp = t
  264. end
  265. else
  266. if (1 + cosTheta) > 0.0001 then
  267. local theta = ACOS(-cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((t - 1) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = t - 1
  273. finishInterp = t
  274. end
  275. end
  276. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  277. end
  278.  
  279. function Clerp(a, b, t)
  280. local qa = {QuaternionFromCFrame(a)}
  281. local qb = {QuaternionFromCFrame(b)}
  282. local ax, ay, az = a.x, a.y, a.z
  283. local bx, by, bz = b.x, b.y, b.z
  284. local _t = 1 - t
  285. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  286. end
  287.  
  288. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  289. local frame = IT("Frame")
  290. frame.BackgroundTransparency = TRANSPARENCY
  291. frame.BorderSizePixel = BORDERSIZEPIXEL
  292. frame.Position = POSITION
  293. frame.Size = SIZE
  294. frame.BackgroundColor3 = COLOR
  295. frame.BorderColor3 = BORDERCOLOR
  296. frame.Name = NAME
  297. frame.Parent = PARENT
  298. return frame
  299. end
  300.  
  301. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  302. local label = IT("TextLabel")
  303. label.BackgroundTransparency = 1
  304. label.Size = UD2(1, 0, 1, 0)
  305. label.Position = UD2(0, 0, 0, 0)
  306. label.TextColor3 = TEXTCOLOR
  307. label.TextStrokeTransparency = STROKETRANSPARENCY
  308. label.TextTransparency = TRANSPARENCY
  309. label.FontSize = TEXTFONTSIZE
  310. label.Font = TEXTFONT
  311. label.BorderSizePixel = BORDERSIZEPIXEL
  312. label.TextScaled = false
  313. label.Text = TEXT
  314. label.Name = NAME
  315. label.Parent = PARENT
  316. return label
  317. end
  318.  
  319. function NoOutlines(PART)
  320. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  321. end
  322.  
  323. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  324. local NEWWELD = IT(TYPE)
  325. NEWWELD.Part0 = PART0
  326. NEWWELD.Part1 = PART1
  327. NEWWELD.C0 = C0
  328. NEWWELD.C1 = C1
  329. NEWWELD.Parent = PARENT
  330. return NEWWELD
  331. end
  332.  
  333. local S = IT("Sound")
  334. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  335. local NEWSOUND = nil
  336. coroutine.resume(coroutine.create(function()
  337. NEWSOUND = S:Clone()
  338. NEWSOUND.Parent = PARENT
  339. NEWSOUND.Volume = VOLUME
  340. NEWSOUND.Pitch = PITCH
  341. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  342. NEWSOUND:play()
  343. if DOESLOOP == true then
  344. NEWSOUND.Looped = true
  345. else
  346. repeat wait(1) until NEWSOUND.Playing == false
  347. NEWSOUND:remove()
  348. end
  349. end))
  350. return NEWSOUND
  351. end
  352.  
  353. function CFrameFromTopBack(at, top, back)
  354. local right = top:Cross(back)
  355. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  356. end
  357.  
  358. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  359. function WACKYEFFECT(Table)
  360. local TYPE = (Table.EffectType or "Sphere")
  361. local SIZE = (Table.Size or VT(1,1,1))
  362. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  363. local TRANSPARENCY = (Table.Transparency or 0)
  364. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  365. local CFRAME = (Table.CFrame or Torso.CFrame)
  366. local MOVEDIRECTION = (Table.MoveToPos or nil)
  367. local ROTATION1 = (Table.RotationX or 0)
  368. local ROTATION2 = (Table.RotationY or 0)
  369. local ROTATION3 = (Table.RotationZ or 0)
  370. local MATERIAL = (Table.Material or "Neon")
  371. local COLOR = (Table.Color or C3(1,1,1))
  372. local TIME = (Table.Time or 45)
  373. local SOUNDID = (Table.SoundID or nil)
  374. local SOUNDPITCH = (Table.SoundPitch or nil)
  375. local SOUNDVOLUME = (Table.SoundVolume or nil)
  376. coroutine.resume(coroutine.create(function()
  377. local PLAYSSOUND = false
  378. local SOUND = nil
  379. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  380. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  381. PLAYSSOUND = true
  382. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  383. end
  384. EFFECT.Color = COLOR
  385. local MSH = nil
  386. if TYPE == "Sphere" then
  387. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  388. elseif TYPE == "Block" then
  389. MSH = IT("BlockMesh",EFFECT)
  390. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  391. elseif TYPE == "Wave" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  393. elseif TYPE == "Ring" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  395. elseif TYPE == "Slash" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  397. elseif TYPE == "Round Slash" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399. elseif TYPE == "Swirl" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Skull" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Crystal" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  405. end
  406. if MSH ~= nil then
  407. local MOVESPEED = nil
  408. if MOVEDIRECTION ~= nil then
  409. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  410. end
  411. local GROWTH = SIZE - ENDSIZE
  412. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  413. if TYPE == "Block" then
  414. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  415. else
  416. EFFECT.CFrame = CFRAME
  417. end
  418. for LOOP = 1, TIME+1 do
  419. Swait()
  420. MSH.Scale = MSH.Scale - GROWTH/TIME
  421. if TYPE == "Wave" then
  422. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  423. end
  424. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  425. if TYPE == "Block" then
  426. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  427. else
  428. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  429. end
  430. if MOVEDIRECTION ~= nil then
  431. local ORI = EFFECT.Orientation
  432. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  433. EFFECT.Orientation = ORI
  434. end
  435. end
  436. if PLAYSSOUND == false then
  437. EFFECT:remove()
  438. else
  439. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  440. EFFECT:remove()
  441. end
  442. else
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  447. EFFECT:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453. function MakeForm(PART,TYPE)
  454. if TYPE == "Cyl" then
  455. local MSH = IT("CylinderMesh",PART)
  456. elseif TYPE == "Ball" then
  457. local MSH = IT("SpecialMesh",PART)
  458. MSH.MeshType = "Sphere"
  459. elseif TYPE == "Wedge" then
  460. local MSH = IT("SpecialMesh",PART)
  461. MSH.MeshType = "Wedge"
  462. end
  463. end
  464.  
  465. Debris = game:GetService("Debris")
  466.  
  467. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  468. local DIRECTION = CF(StartPos,EndPos).lookVector
  469. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  470. end
  471.  
  472. local ROCK = script.Rock
  473. ROCK.Parent = nil
  474. function GetRock(FLOOROBJECT)
  475. local Rock = ROCK:Clone()
  476. Rock.Parent = Effects
  477. if FLOOROBJECT ~= nil then
  478. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  479. Rock.Material = FLOOROBJECT.Material
  480. Rock.Color = FLOOROBJECT.Color
  481. else
  482. Rock.Material = "Slate"
  483. Rock.Color = BRICKC"Dirt brown".Color
  484. end
  485. else
  486. Rock.Material = "Slate"
  487. Rock.Color = BRICKC"Dirt brown".Color
  488. end
  489. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  490. return Rock
  491. end
  492.  
  493. local SPIKE = script.RockSpike
  494. SPIKE.Parent = nil
  495. function GetSpike(FLOOROBJECT)
  496. local Rock = SPIKE:Clone()
  497. Rock.Parent = Effects
  498. if FLOOROBJECT ~= nil then
  499. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  500. Rock.Material = FLOOROBJECT.Material
  501. Rock.Color = FLOOROBJECT.Color
  502. else
  503. Rock.Material = "Slate"
  504. Rock.Color = BRICKC"Dirt brown".Color
  505. end
  506. else
  507. Rock.Material = "Slate"
  508. Rock.Color = BRICKC"Dirt brown".Color
  509. end
  510. return Rock
  511. end
  512.  
  513. local SHIELD = script.Shield
  514. SHIELD.Parent = nil
  515. function GetShield(FLOOROBJECT)
  516. local Rock = SHIELD:Clone()
  517. Rock.Parent = Effects
  518. if FLOOROBJECT ~= nil then
  519. Rock.Material = FLOOROBJECT.Material
  520. Rock.Color = FLOOROBJECT.Color
  521. else
  522. Rock.Material = "Slate"
  523. Rock.Color = BRICKC"Dirt brown".Color
  524. end
  525. return Rock
  526. end
  527.  
  528. function RespondToImpact(Object,Rock)
  529. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  530. for i = 1, #BREAKABLEMATERIALS do
  531. local MATERIAL = BREAKABLEMATERIALS[i]
  532. if Object.Material == MATERIAL[1] then
  533. local A = Rock.Size.Magnitude
  534. local B = Object.Size.Magnitude
  535. if B < A*MATERIAL[2] then
  536. WaveParticles(Object.Position,B*3,Object.Color)
  537. Object:remove()
  538. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  539. end
  540. end
  541. end
  542. end
  543.  
  544. function WaveParticles(Position,Size,Color)
  545. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  546. BASE.CFrame = CF(Position)
  547. local A = IT("Attachment",BASE)
  548. local WAVE = script.Wave:Clone()
  549. WAVE.Parent = A
  550. WAVE.Size = NumberSequence.new(0,Size)
  551. WAVE.Color = ColorSequence.new(Color)
  552. Debris:AddItem(BASE,0.5)
  553. WAVE:Emit(1)
  554. end
  555.  
  556. --//=================================\\
  557. --|| WEAPON CREATION
  558. --\\=================================//
  559.  
  560. local sick = Instance.new("Sound",Character)
  561.  
  562. local PILLAR = script.Pillar
  563. PILLAR.Parent = nil
  564. local HOOD = script.Hood
  565. HOOD.Parent = Character
  566. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  567. weldBetween(Torso,HOOD)
  568. Head:ClearAllChildren()
  569. Head.Transparency = 1
  570. local EYE = script.Eye
  571. EYE.Parent = Character
  572. EYE.CFrame = Head.CFrame*CF(0,0,0)
  573. EYE.Anchored = false
  574. weldBetween(EYE,Head)
  575. local COLLAR = script.Collar
  576. COLLAR.Parent = Character
  577. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  578. weldBetween(Torso,COLLAR)
  579. local BONE = script.SpinePart
  580. BONE.Parent = nil
  581. local TAIL = {}
  582. local LASTPART = Torso
  583. local SIZE = BONE.Size
  584. for i = 1, 23 do
  585. local PART = BONE:Clone()
  586. PART.Anchored = false
  587. PART.Parent = Character
  588. PART.Size = SIZE*((25-i)/10)/1.6
  589. if LASTPART == Torso then
  590. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  591. LASTPART = PART
  592. table.insert(TAIL,WELD)
  593. else
  594. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  595. LASTPART = PART
  596. table.insert(TAIL,WELD)
  597. end
  598. end
  599. for _, c in pairs(Character:GetChildren()) do
  600. if c:IsA("BasePart") then
  601. if c:FindFirstChildOfClass("ParticleEmitter") then
  602. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  603. end
  604. if c == Head then
  605. if c:FindFirstChild("face") then
  606. c.face:remove()
  607. end
  608. end
  609. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  610. c:remove()
  611. end
  612. end
  613. local BODY = {}
  614. for _, c in pairs(Character:GetDescendants()) do
  615. if c:IsA("BasePart") and c.Name ~= "Handle" then
  616. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  617. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  618. end
  619. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  620. elseif c:IsA("JointInstance") then
  621. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  622. end
  623. end
  624. for e = 1, #BODY do
  625. if BODY[e] ~= nil then
  626. local STUFF = BODY[e]
  627. local PART = STUFF[1]
  628. local PARENT = STUFF[2]
  629. local MATERIAL = STUFF[3]
  630. local COLOR = STUFF[4]
  631. local TRANSPARENCY = STUFF[5]
  632. if PART.ClassName == "Part" and PART ~= RootPart then
  633. PART.Material = MATERIAL
  634. PART.Color = COLOR
  635. PART.Transparency = TRANSPARENCY
  636. end
  637. PART.AncestryChanged:Connect(function()
  638. PART.Parent = PARENT
  639. end)
  640. end
  641. end
  642. function refit()
  643. Character.Parent = workspace
  644. for e = 1, #BODY do
  645. if BODY[e] ~= nil then
  646. local STUFF = BODY[e]
  647. local PART = STUFF[1]
  648. local PARENT = STUFF[2]
  649. local MATERIAL = STUFF[3]
  650. local COLOR = STUFF[4]
  651. local TRANSPARENCY = STUFF[5]
  652. if PART:IsA("BasePart") and PART ~= RootPart then
  653. PART.Material = MATERIAL
  654. PART.Color = COLOR
  655. PART.Transparency = TRANSPARENCY+EXTRATRANS
  656. end
  657. if PART.Parent ~= PARENT then
  658. Humanoid:remove()
  659. PART.Parent = PARENT
  660. Humanoid = IT("Humanoid",Character)
  661. end
  662. end
  663. end
  664. end
  665.  
  666. Humanoid.Died:connect(function()
  667. refit()
  668. end)
  669.  
  670. --//=================================\\
  671. --|| DAMAGING
  672. --\\=================================//
  673.  
  674. function ApplyDamage(Humanoid,Damage,TorsoPart)
  675. Damage = Damage * DAMAGEMULTIPLIER
  676. if Humanoid.Health ~= 0 then
  677. Humanoid.Health = Humanoid.Health - Damage
  678. end
  679. end
  680.  
  681. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  682. local CHILDREN = workspace:GetDescendants()
  683. for index, CHILD in pairs(CHILDREN) do
  684. if CHILD.ClassName == "Model" and CHILD ~= Character then
  685. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  686. if HUM then
  687. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  688. if TORSO then
  689. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  690. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  691. CHILD:BreakJoints()
  692. else
  693. local DMG = MRANDOM(MINDMG,MAXDMG)
  694. ApplyDamage(HUM,DMG,TORSO)
  695. end
  696. if FLING > 0 then
  697. for _, c in pairs(CHILD:GetChildren()) do
  698. if c:IsA("BasePart") then
  699. local bv = Instance.new("BodyVelocity",c)
  700. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  701. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  702. Debris:AddItem(bv,0.05)
  703. end
  704. end
  705. end
  706. end
  707. end
  708. end
  709. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  710. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  711. RespondToImpact(CHILD,ROCK)
  712. end
  713. end
  714. end
  715. end
  716.  
  717. --//=================================\\
  718. --|| ATTACK FUNCTIONS AND STUFF
  719. --\\=================================//
  720.  
  721. function RockExplosion(Rock,Multiplier,Survive)
  722. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  723. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  724. local SIZE = (Rock.Size.Y*4)*Multiplier
  725. EXPLOSION.Enabled = false
  726. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  727. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  728. EXPLOSION:Emit(200,300)
  729. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  730. coroutine.resume(coroutine.create(function()
  731. Rock:BreakJoints()
  732. if Survive == nil then
  733. Rock.Transparency = 1
  734. Rock.CanCollide = false
  735. Rock.Anchored = true
  736. Debris:AddItem(Rock,5)
  737. end
  738. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  739. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  740. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  741. Swait()
  742. if HITFLOOR then
  743. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  744. end
  745. for i = 1, 5 do
  746. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  747. end
  748. end))
  749. end
  750.  
  751. function Bullet()
  752. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  753. ATTACK = true
  754. Rooted = true
  755. local GYRO = IT("BodyGyro",RootPart)
  756. GYRO.D = 2
  757. GYRO.P = 2000
  758. GYRO.MaxTorque = VT(0,4000000,0)
  759. coroutine.resume(coroutine.create(function()
  760. repeat
  761. Swait()
  762. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  763. until ATTACK == false
  764. GYRO:Remove()
  765. end))
  766. local FLOOR = false
  767. if HITFLOOR then
  768. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  769. FLOOR = true
  770. end
  771. end
  772. if FLOOR == true then
  773. for i=0, 0.5, 0.1 / Animation_Speed do
  774. Swait()
  775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  781. end
  782. for i=0, 0.25, 0.1 / Animation_Speed do
  783. Swait()
  784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  790. end
  791. local ROCKPLACED = false
  792. local Rock = nil
  793. if HITFLOOR.Anchored == true then
  794. Rock = GetRock(HITFLOOR)
  795. Rock.Core.Emit.Enabled = true
  796. Rock.Size = VT(6,6,6)
  797. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  798. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  799. coroutine.resume(coroutine.create(function()
  800. for i = 1, 30 do
  801. Swait()
  802. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  803. end
  804. ROCKPLACED = true
  805. Rock.Core.Emit.Enabled = false
  806. end))
  807. else
  808. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  809. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  810. if TORSO then
  811. Rock = TORSO
  812. ROCK.Core:Clone().Parent = Rock
  813. else
  814. Rock = HITFLOOR
  815. ROCK.Core:Clone().Parent = Rock
  816. end
  817. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  818. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  819. if TORSO then
  820. Rock = TORSO
  821. ROCK.Core:Clone().Parent = Rock
  822. else
  823. Rock = HITFLOOR
  824. ROCK.Core:Clone().Parent = Rock
  825. end
  826. else
  827. Rock = HITFLOOR
  828. ROCK.Core:Clone().Parent = Rock
  829. end
  830. Rock.Anchored = true
  831. coroutine.resume(coroutine.create(function()
  832. for i = 1, 30 do
  833. Swait()
  834. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  835. end
  836. ROCKPLACED = true
  837. end))
  838. end
  839. for i=0, 0.1, 0.1 / Animation_Speed do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. end
  848. repeat
  849. Swait()
  850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. until ROCKPLACED == true
  857. for i=0, 0.1, 0.1 / Animation_Speed do
  858. Swait()
  859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. end
  866. WaveParticles(Rock.Position,12,C3(1,1,1))
  867. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  868. coroutine.resume(coroutine.create(function()
  869. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  870. for i = 1, 200 do
  871. Swait()
  872. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  873. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  874. if HIT then
  875. RespondToImpact(HIT,Rock)
  876. break
  877. end
  878. end
  879. RockExplosion(Rock,1)
  880. else
  881. for i = 1, 60 do
  882. Swait()
  883. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  884. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  885. if HIT then
  886. RespondToImpact(HIT,Rock)
  887. break
  888. end
  889. end
  890. RockExplosion(Rock,2)
  891. end
  892. end))
  893. for i=0, 0.4, 0.1 / Animation_Speed do
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. end
  902. else
  903. local GRAV = IT("BodyPosition",RootPart)
  904. GRAV.D = 250
  905. GRAV.P = 20000
  906. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  907. GRAV.Position = RootPart.Position
  908. local Rock = GetRock()
  909. Rock.Size = VT(0,0,0)
  910. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  911. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  912. local DONEROCK = false
  913. coroutine.resume(coroutine.create(function()
  914. for i = 1, 15 do
  915. Swait()
  916. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  917. Rock.Size = Rock.Size * 1.1
  918. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  919. end
  920. DONEROCK = true
  921. end))
  922. repeat
  923. Swait()
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. until DONEROCK == true
  931. local LOOP = 0
  932. for i=0, 0.2, 0.1 / Animation_Speed do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. end
  941. WaveParticles(Rock.Position,5,C3(1,1,1))
  942. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  943. coroutine.resume(coroutine.create(function()
  944. for i = 1, 300 do
  945. Swait()
  946. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  947. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  948. if HIT then
  949. RespondToImpact(HIT,Rock)
  950. break
  951. end
  952. end
  953. RockExplosion(Rock,1)
  954. end))
  955. for i=0, 0.3, 0.1 / Animation_Speed do
  956. Swait()
  957. LOOP = LOOP + 15*3
  958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. end
  965. GRAV:remove()
  966. end
  967. ATTACK = false
  968. Rooted = false
  969. end
  970.  
  971. function Melee()
  972. ATTACK = true
  973. Rooted = false
  974. Speed = 12
  975. repeat
  976. Swait()
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. until KEYHOLD == false
  984. Speed = 0
  985. local ROOT = nil
  986. local TORS = nil
  987. local HUMAN = nil
  988. local DIST = 4
  989. for i=0, 0.2, 0.1 / Animation_Speed do
  990. Swait()
  991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. end
  998. for i=0, 1, 0.1 / Animation_Speed do
  999. Swait()
  1000. local CHILDREN = workspace:GetDescendants()
  1001. for index, CHILD in pairs(CHILDREN) do
  1002. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1003. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1004. if HUM then
  1005. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1006. if TORSO and HUM.Health > 0 then
  1007. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1008. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1009. ROOT = TORSO
  1010. HUMAN = HUM
  1011. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1012. end
  1013. end
  1014. end
  1015. end
  1016. end
  1017. if ROOT then
  1018. break
  1019. end
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. end
  1027. if ROOT then
  1028. local POSITIONED = false
  1029. coroutine.resume(coroutine.create(function()
  1030. ROOT.Anchored = true
  1031. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1032. for i = 1, 25 do
  1033. ROOT.Anchored = true
  1034. Swait()
  1035. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1036. end
  1037. POSITIONED = true
  1038. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1039. ROOT.Anchored = false
  1040. end))
  1041. repeat
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. until POSITIONED == true
  1050. for i = 1, 3 do
  1051. for i=0, 0.5, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. end
  1060. for i=0, 0.15, 0.1 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. end
  1069. local EMIT = script.Emit:Clone()
  1070. EMIT.Parent = TORS
  1071. EMIT.Size = NumberSequence.new(1,0)
  1072. EMIT:Emit(120)
  1073. Debris:AddItem(EMIT,5)
  1074. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1075. WaveParticles(TORS.Position,12,C3(1,1,1))
  1076. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1077. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1078. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1079. for i=0, 0.25, 0.1 / Animation_Speed do
  1080. Swait()
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. end
  1088. if HUMAN.Health == 0 then
  1089. break
  1090. end
  1091. for i=0, 0.2, 0.1 / Animation_Speed do
  1092. Swait()
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. end
  1100. end
  1101. end
  1102. Speed = 25
  1103. ATTACK = false
  1104. Rooted = false
  1105. end
  1106.  
  1107. function Launch()
  1108. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1109. if HITFLOOR then
  1110. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1111. local P = PILLAR:Clone()
  1112. P.Color = HITFLOOR.Color
  1113. P.Material = HITFLOOR.Material
  1114. P.Parent = Effects
  1115. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1116. coroutine.resume(coroutine.create(function()
  1117. for i = 1, 6 do
  1118. Swait()
  1119. P.CFrame = P.CFrame * CF(0,0.9,0)
  1120. end
  1121. wait(1)
  1122. for i = 1, 45 do
  1123. Swait()
  1124. P.Transparency =P.Transparency + 1/45
  1125. end
  1126. P:remove()
  1127. end))
  1128. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1129. RootPart.Velocity = VT(0,0,0)
  1130. local bv = Instance.new("BodyVelocity",RootPart)
  1131. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1132. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1133. Debris:AddItem(bv,0.1)
  1134. end
  1135. end
  1136.  
  1137. function Ravage()
  1138. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1139. if HITFLOOR then
  1140. ATTACK = true
  1141. Rooted = false
  1142. for i=0, 0.3, 0.1 / Animation_Speed do
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. end
  1151. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1152. Rooted = true
  1153. CreateSound(217767125, RightArm, 5, 1, false)
  1154. for i=0, 0.15, 0.1 / Animation_Speed do
  1155. Swait()
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. end
  1163. local HOLD = true
  1164. coroutine.resume(coroutine.create(function()
  1165. repeat
  1166. Swait()
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. until HOLD == false
  1174. end))
  1175. repeat
  1176. wait(0.3)
  1177. coroutine.resume(coroutine.create(function()
  1178. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1179. if HITFLOOR then
  1180. if HITFLOOR.Anchored == true then
  1181. local ROCK = GetRock(HITFLOOR)
  1182. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1183. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1184. ROCK.Core.Emit.Enabled = true
  1185. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1186. local POS = ROCK.CFrame*CF(0,12,0)
  1187. for i = 1, 25 do
  1188. ROCK.Anchored = true
  1189. Swait()
  1190. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1191. end
  1192. ROCK.Core.Emit.Enabled = false
  1193. wait(0.3)
  1194. RockExplosion(ROCK,1)
  1195. end
  1196. end
  1197. end))
  1198. until KEYHOLD == false
  1199. wait(0.5)
  1200. HOLD = false
  1201. ATTACK = false
  1202. Rooted = false
  1203. end
  1204. end
  1205.  
  1206. function Shield()
  1207. ATTACK = true
  1208. Rooted = false
  1209. local GYRO = IT("BodyGyro",RootPart)
  1210. GYRO.D = 2
  1211. GYRO.P = 2000
  1212. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1213. local GRAV = IT("BodyPosition",RootPart)
  1214. GRAV.D = 250
  1215. GRAV.P = 20000
  1216. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1217. GRAV.Position = RootPart.Position
  1218. coroutine.resume(coroutine.create(function()
  1219. repeat
  1220. Swait()
  1221. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1222. until ATTACK == false
  1223. GYRO:Remove()
  1224. GRAV:Remove()
  1225. end))
  1226. for i=0, 0.3, 0.1 / Animation_Speed do
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. end
  1235. local Defence = GetShield()
  1236. Defence.Size = VT(0,2,0)
  1237. Defence.Parent = Effects
  1238. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1239. WaveParticles(Defence.Position,12,Defence.Color)
  1240. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1241. local FIX = Defence.AncestryChanged:Connect(function()
  1242. Defence.Parent = Effects
  1243. end)
  1244. for i = 1, 40 do
  1245. Swait()
  1246. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1247. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1248. end
  1249. repeat
  1250. Swait()
  1251. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. until KEYHOLD == false
  1259. FIX:Disconnect()
  1260. coroutine.resume(coroutine.create(function()
  1261. for i = 1, 40 do
  1262. Swait()
  1263. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1264. end
  1265. WaveParticles(Defence.Position,12,Defence.Color)
  1266. Defence:remove()
  1267. end))
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271.  
  1272. function TwinMeteor()
  1273. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1274. if HITFLOOR == nil then
  1275. ATTACK = true
  1276. Rooted = false
  1277. local GYRO = IT("BodyGyro",RootPart)
  1278. GYRO.D = 2
  1279. GYRO.P = 2000
  1280. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1281. local GRAV = IT("BodyPosition",RootPart)
  1282. GRAV.D = 250
  1283. GRAV.P = 20000
  1284. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1285. GRAV.Position = RootPart.Position
  1286. coroutine.resume(coroutine.create(function()
  1287. repeat
  1288. Swait()
  1289. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1290. until ATTACK == false
  1291. GYRO:Remove()
  1292. GRAV:Remove()
  1293. end))
  1294. local CHARGED = false
  1295. coroutine.resume(coroutine.create(function()
  1296. repeat
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. until CHARGED == true
  1305. end))
  1306. local ROCK1 = GetRock()
  1307. local ROCK2 = GetRock()
  1308. local VORTEX1 = script.Vortex:Clone()
  1309. local VORTEX2 = script.Vortex:Clone()
  1310. VORTEX1.Parent = ROCK1.Core
  1311. VORTEX2.Parent = ROCK2.Core
  1312. ROCK1.Core.Emit.Enabled = true
  1313. ROCK2.Core.Emit.Enabled = true
  1314. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1315. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1316. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1317. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1318. for i = 1, 70 do
  1319. Swait()
  1320. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1321. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1322. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1323. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1324. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1325. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1326. VORTEX1:Emit(1)
  1327. VORTEX2:Emit(1)
  1328. end
  1329. CHARGED = true
  1330. for i=0, 1, 0.1 / Animation_Speed do
  1331. Swait()
  1332. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1333. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. end
  1341. for i=0, 0.5, 0.1 / Animation_Speed do
  1342. Swait()
  1343. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1344. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. end
  1352. coroutine.resume(coroutine.create(function()
  1353. local Rock = ROCK1
  1354. WaveParticles(Rock.Position,30,C3(1,1,1))
  1355. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1356. for i = 1, 200 do
  1357. Swait()
  1358. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1359. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1360. if HIT then
  1361. RespondToImpact(HIT,Rock)
  1362. break
  1363. end
  1364. end
  1365. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1366. for i = 1, 6 do
  1367. RockExplosion(Rock,1.5,true)
  1368. wait(1)
  1369. end
  1370. RockExplosion(Rock,1.5)
  1371. end))
  1372. for i=0, 1, 0.1 / Animation_Speed do
  1373. Swait()
  1374. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. end
  1382. for i=0, 0.5, 0.1 / Animation_Speed do
  1383. Swait()
  1384. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. end
  1392. coroutine.resume(coroutine.create(function()
  1393. local Rock = ROCK2
  1394. WaveParticles(Rock.Position,30,C3(1,1,1))
  1395. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1396. for i = 1, 200 do
  1397. Swait()
  1398. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1399. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1400. if HIT then
  1401. RespondToImpact(HIT,Rock)
  1402. break
  1403. end
  1404. end
  1405. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1406. for i = 1, 6 do
  1407. RockExplosion(Rock,1.5,true)
  1408. wait(1)
  1409. end
  1410. RockExplosion(Rock,1.5)
  1411. end))
  1412. for i=0, 1, 0.1 / Animation_Speed do
  1413. Swait()
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. end
  1421. ATTACK = false
  1422. Rooted = false
  1423. end
  1424. end
  1425.  
  1426. function Spikes()
  1427. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1428. if HITFLOOR then
  1429. ATTACK = true
  1430. Rooted = true
  1431. local GYRO = IT("BodyGyro",RootPart)
  1432. GYRO.D = 2
  1433. GYRO.P = 2000
  1434. GYRO.MaxTorque = VT(0,4000000,0)
  1435. coroutine.resume(coroutine.create(function()
  1436. repeat
  1437. Swait()
  1438. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1439. until ATTACK == false
  1440. GYRO:Remove()
  1441. end))
  1442. for i=0, 1, 0.1 / Animation_Speed do
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1450. end
  1451. for i=0, 0.25, 0.1 / Animation_Speed do
  1452. Swait()
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. end
  1460. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1461. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1462. coroutine.resume(coroutine.create(function()
  1463. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1464. for i = 1, 60 do
  1465. Swait()
  1466. local SPIKE = GetSpike(HITFLOOR)
  1467. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1468. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1469. coroutine.resume(coroutine.create(function()
  1470. local POS = SPIKE.CFrame*CF(0,11,0)
  1471. for i = 1, 25 do
  1472. Swait()
  1473. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1474. end
  1475. wait(0.2)
  1476. for i = 1, 45 do
  1477. Swait()
  1478. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1479. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1480. end
  1481. SPIKE:remove()
  1482. end))
  1483. end
  1484. end))
  1485. wait(0.3)
  1486. ATTACK = false
  1487. Rooted = false
  1488. end
  1489. end
  1490.  
  1491. function TakeOnMe()
  1492. Speed = 5
  1493. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1494. ATTACK = true
  1495. Rooted = false
  1496. local DANCE = true
  1497. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1498. if NEWKEY == "p" then
  1499. DANCE = false
  1500. end
  1501. end)
  1502. PLAYSONG = false
  1503. while true do
  1504. for i = 1, 15 do
  1505. Swait()
  1506. MEME.Parent = Effects
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. end
  1514. if DANCE == false then
  1515. break
  1516. end
  1517. for i = 1, 15 do
  1518. Swait()
  1519. MEME.Parent = Effects
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. end
  1527. end
  1528. PLAYSONG = true
  1529. KEY:Disconnect()
  1530. MEME:remove()
  1531. Speed = 25
  1532. ATTACK = false
  1533. Rooted = false
  1534. end
  1535.  
  1536. function Noclip()
  1537. ATTACK = true
  1538. Rooted = true
  1539. UNANCHOR = false
  1540. RootPart.Anchored = true
  1541. local CLIPPING = true
  1542. local MOVEMENT = nil
  1543. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1544. for i = 1, 50 do
  1545. Swait()
  1546. EXTRATRANS = EXTRATRANS + 0.5/50
  1547. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. end
  1555. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1556. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1557. if NEWKEY == "w" then
  1558. MOVEMENT = "Forward"
  1559. repeat
  1560. Swait()
  1561. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1562. until KEYHOLD == false
  1563. elseif NEWKEY == "s" then
  1564. MOVEMENT = "Backwards"
  1565. repeat
  1566. Swait()
  1567. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1568. until KEYHOLD == false
  1569. elseif NEWKEY == "a" then
  1570. MOVEMENT = "Strafe"
  1571. repeat
  1572. Swait()
  1573. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1574. until KEYHOLD == false
  1575. elseif NEWKEY == "d" then
  1576. MOVEMENT = "Strafe"
  1577. repeat
  1578. Swait()
  1579. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1580. until KEYHOLD == false
  1581. elseif NEWKEY == "y" then
  1582. CLIPPING = false
  1583. end
  1584. MOVEMENT = nil
  1585. end)
  1586. local LOOP = 0
  1587. repeat
  1588. Swait()
  1589. AURA.Parent = Torso
  1590. LOOP = LOOP + 1
  1591. if LOOP >= 15 then
  1592. LOOP = 0
  1593. WaveParticles(Torso.Position,15,C3(1,1,1))
  1594. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1595. end
  1596. if MOVEMENT == nil then
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. elseif MOVEMENT == "Forward" then
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. elseif MOVEMENT == "Backwards" then
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. elseif MOVEMENT == "Strafe" then
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. until CLIPPING == false
  1626. KEY:Disconnect()
  1627. coroutine.resume(coroutine.create(function()
  1628. for i = 1, 20 do
  1629. Swait()
  1630. AURA.Volume = AURA.Volume - 3/20
  1631. end
  1632. AURA:remove()
  1633. end))
  1634. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1635. for i = 1, 50 do
  1636. Swait()
  1637. EXTRATRANS = EXTRATRANS - 0.5/50
  1638. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. end
  1646. EXTRATRANS = 0
  1647. UNANCHOR = true
  1648. ATTACK = false
  1649. Rooted = false
  1650. end
  1651.  
  1652. function Taunt()
  1653. ATTACK = true
  1654. Rooted = true
  1655. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1656. repeat
  1657. Swait()
  1658. TAUNT.Parent = Torso
  1659. TAUNT.Playing = true
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. until TAUNT.TimePosition >= 1.25
  1667. for i=0, 1.6, 0.1 / Animation_Speed do
  1668. Swait()
  1669. TAUNT.Parent = Torso
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. ATTACK = false
  1678. Rooted = false
  1679. end
  1680.  
  1681. --//=================================\\
  1682. --|| ASSIGN THINGS TO KEYS
  1683. --\\=================================//
  1684.  
  1685. function MouseDown(Mouse)
  1686. if ATTACK == false then
  1687. end
  1688. end
  1689.  
  1690. function MouseUp(Mouse)
  1691. HOLD = false
  1692. end
  1693.  
  1694. function KeyDown(Key)
  1695. KEYHOLD = true
  1696. if Key == "z" and ATTACK == false then
  1697. Bullet()
  1698. end
  1699.  
  1700. if Key == "b" and ATTACK == false then
  1701. Melee()
  1702. end
  1703.  
  1704. if Key == "c" and ATTACK == false then
  1705. Launch()
  1706. end
  1707.  
  1708. if Key == "v" and ATTACK == false then
  1709. Ravage()
  1710. end
  1711.  
  1712. if Key == "e" and ATTACK == false then
  1713. Shield()
  1714. end
  1715.  
  1716. if Key == "q" and ATTACK == false then
  1717. Spikes()
  1718. end
  1719.  
  1720. if Key == "x" and ATTACK == false then
  1721. TwinMeteor()
  1722. end
  1723.  
  1724. if Key == "y" and ATTACK == false then
  1725. Noclip()
  1726. end
  1727.  
  1728. if Key == "p" and ATTACK == false then
  1729. TakeOnMe()
  1730. end
  1731.  
  1732. if Key == "t" and ATTACK == false then
  1733. Taunt()
  1734. end
  1735.  
  1736. if Key == "]" and ATTACK == false then
  1737. if PLAYSONG == true then
  1738. PLAYSONG = false
  1739. else
  1740. PLAYSONG = true
  1741. end
  1742. end
  1743. end
  1744.  
  1745. function KeyUp(Key)
  1746. KEYHOLD = false
  1747. end
  1748.  
  1749. Mouse.Button1Down:connect(function(NEWKEY)
  1750. MouseDown(NEWKEY)
  1751. end)
  1752. Mouse.Button1Up:connect(function(NEWKEY)
  1753. MouseUp(NEWKEY)
  1754. end)
  1755. Mouse.KeyDown:connect(function(NEWKEY)
  1756. KeyDown(NEWKEY)
  1757. end)
  1758. Mouse.KeyUp:connect(function(NEWKEY)
  1759. KeyUp(NEWKEY)
  1760. end)
  1761.  
  1762. --//=================================\\
  1763. --\\=================================//
  1764.  
  1765. function AntiTimeStop()
  1766. for _, c in pairs(Character:GetChildren()) do
  1767. if c:IsA("BasePart") and c ~= RootPart then
  1768. c.Anchored = false
  1769. end
  1770. end
  1771. if UNANCHOR == true then
  1772. RootPart.Anchored = false
  1773. else
  1774. RootPart.Anchored = true
  1775. end
  1776. end
  1777.  
  1778. --//=================================\\
  1779. --|| WRAP THE WHOLE SCRIPT UP
  1780. --\\=================================//
  1781.  
  1782. Humanoid.Changed:connect(function(Jump)
  1783. if Jump == "Jump" and (Disable_Jump == true) then
  1784. Humanoid.Jump = false
  1785. end
  1786. end)
  1787.  
  1788. while true do
  1789. Swait()
  1790. Head:ClearAllChildren()
  1791. script.Parent = WEAPONGUI
  1792. ANIMATE.Parent = nil
  1793. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1794. v:Stop();
  1795. end
  1796. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1797. Humanoid = IT("Humanoid",Character)
  1798. end
  1799. SINE = SINE + CHANGE
  1800. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1801. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1802. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1803. local WALKSPEEDVALUE = 4
  1804. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1805. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1806. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1807. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1808. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1809. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1810. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1811. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1812. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. end
  1816. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1817. ANIM = "Jump"
  1818. if ATTACK == false then
  1819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. end
  1826. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1827. ANIM = "Fall"
  1828. if ATTACK == false then
  1829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. end
  1836. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1837. ANIM = "Idle"
  1838. if ATTACK == false then
  1839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. end
  1846. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1847. ANIM = "Walk"
  1848. if ATTACK == false then
  1849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1855. end
  1856. end
  1857. for _, c in pairs(Character:GetChildren()) do
  1858. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1859. c:remove()
  1860. end
  1861. end
  1862. AntiTimeStop()
  1863. Humanoid.MaxHealth = 10e10
  1864. Humanoid.Health = 10e10
  1865. if Rooted == false then
  1866. Disable_Jump = false
  1867. Humanoid.WalkSpeed = Speed
  1868. elseif Rooted == true then
  1869. Disable_Jump = true
  1870. Humanoid.WalkSpeed = 0
  1871. end
  1872. for E = 1, #TAIL do
  1873. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1874. end
  1875. sick.SoundId = "rbxassetid://157460916"
  1876. sick.Looped = true
  1877. sick.Pitch = 1
  1878. sick.Volume = 2
  1879. sick.Parent = Effects
  1880. sick.Playing = PLAYSONG
  1881. Humanoid.PlatformStand = false
  1882. Humanoid.Name = "I am the god of earth"
  1883. refit()
  1884. if Character:FindFirstChild("Pants") == nil then
  1885. script.Pants:Clone().Parent = Character
  1886. end
  1887. if Character:FindFirstChild("Shirt") == nil then
  1888. script.Shirt:Clone().Parent = Character
  1889. end
  1890. for _, c in pairs(Character:GetChildren()) do
  1891. if c:IsA("BasePart") and ATTACK == false then
  1892. for _, e in pairs(c:GetChildren()) do
  1893. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1894. e:remove()
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900.  
  1901. --//=================================\\
  1902. --\\=================================//
  1903.  
  1904.  
  1905.  
  1906.  
  1907.  
  1908. --//====================================================\\--
  1909. --|| END OF SCRIPT
  1910. --\\====================================================//--
  1911. end))
  1912. UnionOperation2.Name = "Collar"
  1913. UnionOperation2.Parent = LocalScript1
  1914. UnionOperation2.CFrame = CFrame.new(6.60000801, 46.7082901, -7.50001097, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1915. UnionOperation2.Orientation = Vector3.new(90, 0, 0)
  1916. UnionOperation2.Position = Vector3.new(6.60000801, 46.7082901, -7.50001097)
  1917. UnionOperation2.Rotation = Vector3.new(90, 0, 0)
  1918. UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059)
  1919. UnionOperation2.Velocity = Vector3.new(0, -16.3500004, 0)
  1920. UnionOperation2.Size = Vector3.new(2.06001234, 2.06001496, 0.200000063)
  1921. UnionOperation2.BrickColor = BrickColor.new("Medium stone grey")
  1922. UnionOperation2.CanCollide = false
  1923. UnionOperation2.Locked = true
  1924. UnionOperation2.Material = Enum.Material.Metal
  1925. UnionOperation2.brickColor = BrickColor.new("Medium stone grey")
  1926. UnionOperation3.Name = "Eye"
  1927. UnionOperation3.Parent = LocalScript1
  1928. UnionOperation3.CFrame = CFrame.new(6.80000782, 44.6407394, -13.5000257, 1, -3.19743418e-13, 1.07282686e-13, -3.19743418e-13, 0.999994636, -1.67703539e-26, 1.07282686e-13, -1.67703539e-26, 0.999994636)
  1929. UnionOperation3.Position = Vector3.new(6.80000782, 44.6407394, -13.5000257)
  1930. UnionOperation3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1931. UnionOperation3.Size = Vector3.new(2, 2, 2.07000494)
  1932. UnionOperation3.Anchored = true
  1933. UnionOperation3.BrickColor = BrickColor.new("Really black")
  1934. UnionOperation3.CanCollide = false
  1935. UnionOperation3.Locked = true
  1936. UnionOperation3.Material = Enum.Material.SmoothPlastic
  1937. UnionOperation3.brickColor = BrickColor.new("Really black")
  1938. MeshPart4.Name = "Hood"
  1939. MeshPart4.Parent = LocalScript1
  1940. MeshPart4.CFrame = CFrame.new(6.80000782, 43.9254341, -13.4600182, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1941. MeshPart4.Position = Vector3.new(6.80000782, 43.9254341, -13.4600182)
  1942. MeshPart4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1943. MeshPart4.Velocity = Vector3.new(0, -16.3500023, 0)
  1944. MeshPart4.Size = Vector3.new(2.91887903, 2.39406967, 2.89092922)
  1945. MeshPart4.BrickColor = BrickColor.new("Really black")
  1946. MeshPart4.CanCollide = false
  1947. MeshPart4.CustomPhysicalProperties = 0.00999999978, 0, 0, 0, 0
  1948. MeshPart4.Locked = true
  1949. MeshPart4.Material = Enum.Material.SmoothPlastic
  1950. MeshPart4.brickColor = BrickColor.new("Really black")
  1951. UnionOperation5.Parent = MeshPart4
  1952. UnionOperation5.CFrame = CFrame.new(6.80000877, 42.7753944, -13.1603947, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1953. UnionOperation5.Position = Vector3.new(6.80000877, 42.7753944, -13.1603947)
  1954. UnionOperation5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1955. UnionOperation5.Velocity = Vector3.new(0, -16.3500023, 0)
  1956. UnionOperation5.Size = Vector3.new(1.89999914, 0.100013733, 1.20075035)
  1957. UnionOperation5.BrickColor = BrickColor.new("Really black")
  1958. UnionOperation5.CanCollide = false
  1959. UnionOperation5.Locked = true
  1960. UnionOperation5.Material = Enum.Material.SmoothPlastic
  1961. UnionOperation5.brickColor = BrickColor.new("Really black")
  1962. Weld6.Name = "Joint"
  1963. Weld6.Parent = MeshPart4
  1964. Weld6.C0 = CFrame.new(-9.53674316e-07, 1.15003967, -0.299623489, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1965. Weld6.Part0 = UnionOperation5
  1966. Weld6.Part1 = MeshPart4
  1967. Weld6.part1 = MeshPart4
  1968. ParticleEmitter7.Name = "Wave"
  1969. ParticleEmitter7.Parent = LocalScript1
  1970. ParticleEmitter7.Speed = NumberRange.new(0, 0)
  1971. ParticleEmitter7.Rotation = NumberRange.new(-180, 180)
  1972. ParticleEmitter7.Enabled = false
  1973. ParticleEmitter7.LightEmission = 1
  1974. ParticleEmitter7.Texture = "rbxassetid://1084991215"
  1975. ParticleEmitter7.Transparency = NumberSequence.new(0,0.39344263076782,0.66120219230652,0.83606559038162,1)
  1976. ParticleEmitter7.ZOffset = 1
  1977. ParticleEmitter7.Size = NumberSequence.new(0,0)
  1978. ParticleEmitter7.Lifetime = NumberRange.new(0.30000001192093, 0.30000001192093)
  1979. ParticleEmitter7.Rate = 1
  1980. MeshPart8.Name = "Rock"
  1981. MeshPart8.Parent = LocalScript1
  1982. MeshPart8.CFrame = CFrame.new(4.78514624, 44.4145737, -17.2287712, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1983. MeshPart8.Position = Vector3.new(4.78514624, 44.4145737, -17.2287712)
  1984. MeshPart8.Size = Vector3.new(2.02970004, 1.97820997, 2.05747986)
  1985. MeshPart8.Anchored = true
  1986. MeshPart8.CanCollide = false
  1987. MeshPart8.Locked = true
  1988. ParticleEmitter9.Name = "Emit"
  1989. ParticleEmitter9.Parent = mas
  1990. ParticleEmitter9.Speed = NumberRange.new(0, 35)
  1991. ParticleEmitter9.Rotation = NumberRange.new(0, 360)
  1992. ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  1993. ParticleEmitter9.Enabled = false
  1994. ParticleEmitter9.Texture = "rbxassetid://281633012"
  1995. ParticleEmitter9.Transparency = NumberSequence.new(1,0.75409835577011,0,0)
  1996. ParticleEmitter9.Size = NumberSequence.new(3,3.0601096153259,2.1311478614807,0)
  1997. ParticleEmitter9.Acceleration = Vector3.new(0, -15, 0)
  1998. ParticleEmitter9.Lifetime = NumberRange.new(1, 4)
  1999. ParticleEmitter9.RotSpeed = NumberRange.new(-25, 25)
  2000. ParticleEmitter9.SpreadAngle = Vector2.new(360, 360)
  2001. ParticleEmitter9.VelocitySpread = 360
  2002. ParticleEmitter10.Name = "Emit"
  2003. ParticleEmitter10.Parent = LocalScript1
  2004. ParticleEmitter10.Speed = NumberRange.new(0, 35)
  2005. ParticleEmitter10.Rotation = NumberRange.new(0, 360)
  2006. ParticleEmitter10.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2007. ParticleEmitter10.Enabled = false
  2008. ParticleEmitter10.Texture = "rbxassetid://281633012"
  2009. ParticleEmitter10.Transparency = NumberSequence.new(1,0.75409835577011,0,0)
  2010. ParticleEmitter10.Size = NumberSequence.new(1,0)
  2011. ParticleEmitter10.Acceleration = Vector3.new(0, -15, 0)
  2012. ParticleEmitter10.Lifetime = NumberRange.new(1, 4)
  2013. ParticleEmitter10.RotSpeed = NumberRange.new(-25, 25)
  2014. ParticleEmitter10.SpreadAngle = Vector2.new(360, 360)
  2015. ParticleEmitter10.VelocitySpread = 360
  2016. UnionOperation11.Name = "Pillar"
  2017. UnionOperation11.Parent = LocalScript1
  2018. UnionOperation11.CFrame = CFrame.new(11.3000021, 47.423584, -17.6000175, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2019. UnionOperation11.Position = Vector3.new(11.3000021, 47.423584, -17.6000175)
  2020. UnionOperation11.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2021. UnionOperation11.Size = Vector3.new(3, 8.00001526, 3)
  2022. UnionOperation11.Anchored = true
  2023. UnionOperation11.BrickColor = BrickColor.new("Medium stone grey")
  2024. UnionOperation11.CanCollide = false
  2025. UnionOperation11.Material = Enum.Material.SmoothPlastic
  2026. UnionOperation11.brickColor = BrickColor.new("Medium stone grey")
  2027. UnionOperation11.UsePartColor = true
  2028. MeshPart12.Name = "Shield"
  2029. MeshPart12.Parent = LocalScript1
  2030. MeshPart12.CFrame = CFrame.new(4.78514624, 43.5792542, -17.2287712, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2031. MeshPart12.Position = Vector3.new(4.78514624, 43.5792542, -17.2287712)
  2032. MeshPart12.Size = Vector3.new(1.38995004, 0.407837987, 1.91620004)
  2033. MeshPart12.Anchored = true
  2034. MeshPart12.Locked = true
  2035. UnionOperation13.Name = "RockSpike"
  2036. UnionOperation13.Parent = LocalScript1
  2037. UnionOperation13.CFrame = CFrame.new(12.8000021, 53.4236221, -20.1000175, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  2038. UnionOperation13.Orientation = Vector3.new(0, 180, 180)
  2039. UnionOperation13.Position = Vector3.new(12.8000021, 53.4236221, -20.1000175)
  2040. UnionOperation13.Rotation = Vector3.new(-180, 0, 0)
  2041. UnionOperation13.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2042. UnionOperation13.Size = Vector3.new(4, 20, 4)
  2043. UnionOperation13.Anchored = true
  2044. UnionOperation13.BrickColor = BrickColor.new("Pine Cone")
  2045. UnionOperation13.CanCollide = false
  2046. UnionOperation13.Material = Enum.Material.Slate
  2047. UnionOperation13.brickColor = BrickColor.new("Pine Cone")
  2048. UnionOperation13.UsePartColor = true
  2049. UnionOperation14.Name = "SpinePart"
  2050. UnionOperation14.Parent = LocalScript1
  2051. UnionOperation14.CFrame = CFrame.new(-48.2499809, 43.5735779, -6.70000792, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2052. UnionOperation14.Position = Vector3.new(-48.2499809, 43.5735779, -6.70000792)
  2053. UnionOperation14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2054. UnionOperation14.Size = Vector3.new(0.300003052, 0.300010681, 0.599998474)
  2055. UnionOperation14.Anchored = true
  2056. UnionOperation14.CanCollide = false
  2057. UnionOperation14.Locked = true
  2058. UnionOperation14.Material = Enum.Material.SmoothPlastic
  2059. ParticleEmitter15.Name = "Vortex"
  2060. ParticleEmitter15.Parent = LocalScript1
  2061. ParticleEmitter15.Speed = NumberRange.new(0, 0)
  2062. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2063. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2064. ParticleEmitter15.Enabled = false
  2065. ParticleEmitter15.LightEmission = 1
  2066. ParticleEmitter15.Texture = "rbxassetid://1084969997"
  2067. ParticleEmitter15.Transparency = NumberSequence.new(1,0.5,0.5)
  2068. ParticleEmitter15.ZOffset = -2
  2069. ParticleEmitter15.Size = NumberSequence.new(0,0)
  2070. ParticleEmitter15.Lifetime = NumberRange.new(1, 1)
  2071. ParticleEmitter15.LockedToPart = true
  2072. ParticleEmitter15.Rate = 0
  2073. ParticleEmitter15.RotSpeed = NumberRange.new(360, 360)
  2074. Pants16.Name = "Pants"
  2075. Pants16.Parent = LocalScript1
  2076. Pants16.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  2077. Shirt17.Name = "Shirt"
  2078. Shirt17.Parent = LocalScript1
  2079. Shirt17.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  2080. for i,v in pairs(mas:GetChildren()) do
  2081. v.Parent = game:GetService("Players").LocalPlayer.Character
  2082. pcall(function() v:MakeJoints() end)
  2083. end
  2084. mas:Destroy()
  2085. for i,v in pairs(cors) do
  2086. spawn(function()
  2087. pcall(v)
  2088. end)
  2089. end
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