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Hermaxs

Gunjourer

Feb 26th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7.  
  8. --//====================================================\\--
  9. --|| GUNJOURER BY SHACKLUSTER
  10. --\\====================================================//--
  11.  
  12. wait(0.2)
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 35
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local TRIPWIRE = false
  88.  
  89. --//=================================\\
  90. --\\=================================//
  91.  
  92.  
  93. --//=================================\\
  94. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  95. --\\=================================//
  96.  
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "ArtificialHB"
  99.  
  100. script:WaitForChild("ArtificialHB")
  101.  
  102. frame = Frame_Speed
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.ArtificialHB:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. ArtificialHB:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. ArtificialHB:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. --//=================================\\
  130. --\\=================================//
  131.  
  132. --//=================================\\
  133. --|| SOME FUNCTIONS
  134. --\\=================================//
  135.  
  136. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  137. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  138. end
  139.  
  140. function PositiveAngle(NUMBER)
  141. if NUMBER >= 0 then
  142. NUMBER = 0
  143. end
  144. return NUMBER
  145. end
  146.  
  147. function NegativeAngle(NUMBER)
  148. if NUMBER <= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function Swait(NUMBER)
  155. if NUMBER == 0 or NUMBER == nil then
  156. ArtificialHB.Event:wait()
  157. else
  158. for i = 1, NUMBER do
  159. ArtificialHB.Event:wait()
  160. end
  161. end
  162. end
  163.  
  164. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  165. local NEWMESH = IT(MESH)
  166. if MESH == "SpecialMesh" then
  167. NEWMESH.MeshType = MESHTYPE
  168. if MESHID ~= "nil" and MESHID ~= "" then
  169. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  170. end
  171. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  172. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  173. end
  174. end
  175. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  176. NEWMESH.Scale = SCALE
  177. NEWMESH.Parent = PARENT
  178. return NEWMESH
  179. end
  180.  
  181. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  182. local NEWPART = IT("Part")
  183. NEWPART.formFactor = FORMFACTOR
  184. NEWPART.Reflectance = REFLECTANCE
  185. NEWPART.Transparency = TRANSPARENCY
  186. NEWPART.CanCollide = false
  187. NEWPART.Locked = true
  188. NEWPART.Anchored = true
  189. if ANCHOR == false then
  190. NEWPART.Anchored = false
  191. end
  192. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  193. NEWPART.Name = NAME
  194. NEWPART.Size = SIZE
  195. NEWPART.Position = Torso.Position
  196. NEWPART.Material = MATERIAL
  197. NEWPART:BreakJoints()
  198. NEWPART.Parent = PARENT
  199. return NEWPART
  200. end
  201.  
  202. local function weldBetween(a, b)
  203. local weldd = Instance.new("ManualWeld")
  204. weldd.Part0 = a
  205. weldd.Part1 = b
  206. weldd.C0 = CFrame.new()
  207. weldd.C1 = b.CFrame:inverse() * a.CFrame
  208. weldd.Parent = a
  209. return weldd
  210. end
  211.  
  212.  
  213. function QuaternionFromCFrame(cf)
  214. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  215. local trace = m00 + m11 + m22
  216. if trace > 0 then
  217. local s = math.sqrt(1 + trace)
  218. local recip = 0.5 / s
  219. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  220. else
  221. local i = 0
  222. if m11 > m00 then
  223. i = 1
  224. end
  225. if m22 > (i == 0 and m00 or m11) then
  226. i = 2
  227. end
  228. if i == 0 then
  229. local s = math.sqrt(m00 - m11 - m22 + 1)
  230. local recip = 0.5 / s
  231. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  232. elseif i == 1 then
  233. local s = math.sqrt(m11 - m22 - m00 + 1)
  234. local recip = 0.5 / s
  235. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  236. elseif i == 2 then
  237. local s = math.sqrt(m22 - m00 - m11 + 1)
  238. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  239. end
  240. end
  241. end
  242.  
  243. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  244. local xs, ys, zs = x + x, y + y, z + z
  245. local wx, wy, wz = w * xs, w * ys, w * zs
  246. local xx = x * xs
  247. local xy = x * ys
  248. local xz = x * zs
  249. local yy = y * ys
  250. local yz = y * zs
  251. local zz = z * zs
  252. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  253. end
  254.  
  255. function QuaternionSlerp(a, b, t)
  256. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  257. local startInterp, finishInterp;
  258. if cosTheta >= 0.0001 then
  259. if (1 - cosTheta) > 0.0001 then
  260. local theta = ACOS(cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((1 - t) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = 1 - t
  266. finishInterp = t
  267. end
  268. else
  269. if (1 + cosTheta) > 0.0001 then
  270. local theta = ACOS(-cosTheta)
  271. local invSinTheta = 1 / SIN(theta)
  272. startInterp = SIN((t - 1) * theta) * invSinTheta
  273. finishInterp = SIN(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. end
  279. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  280. end
  281.  
  282. function Clerp(a, b, t)
  283. local qa = {QuaternionFromCFrame(a)}
  284. local qb = {QuaternionFromCFrame(b)}
  285. local ax, ay, az = a.x, a.y, a.z
  286. local bx, by, bz = b.x, b.y, b.z
  287. local _t = 1 - t
  288. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  289. end
  290.  
  291. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  292. local frame = IT("Frame")
  293. frame.BackgroundTransparency = TRANSPARENCY
  294. frame.BorderSizePixel = BORDERSIZEPIXEL
  295. frame.Position = POSITION
  296. frame.Size = SIZE
  297. frame.BackgroundColor3 = COLOR
  298. frame.BorderColor3 = BORDERCOLOR
  299. frame.Name = NAME
  300. frame.Parent = PARENT
  301. return frame
  302. end
  303.  
  304. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  305. local label = IT("TextLabel")
  306. label.BackgroundTransparency = 1
  307. label.Size = UD2(1, 0, 1, 0)
  308. label.Position = UD2(0, 0, 0, 0)
  309. label.TextColor3 = TEXTCOLOR
  310. label.TextStrokeTransparency = STROKETRANSPARENCY
  311. label.TextTransparency = TRANSPARENCY
  312. label.FontSize = TEXTFONTSIZE
  313. label.Font = TEXTFONT
  314. label.BorderSizePixel = BORDERSIZEPIXEL
  315. label.TextScaled = false
  316. label.Text = TEXT
  317. label.Name = NAME
  318. label.Parent = PARENT
  319. return label
  320. end
  321.  
  322. function NoOutlines(PART)
  323. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  324. end
  325.  
  326. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  327. local NEWWELD = IT(TYPE)
  328. NEWWELD.Part0 = PART0
  329. NEWWELD.Part1 = PART1
  330. NEWWELD.C0 = C0
  331. NEWWELD.C1 = C1
  332. NEWWELD.Parent = PARENT
  333. return NEWWELD
  334. end
  335.  
  336. local S = IT("Sound")
  337. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  338. local NEWSOUND = nil
  339. coroutine.resume(coroutine.create(function()
  340. NEWSOUND = S:Clone()
  341. NEWSOUND.Parent = PARENT
  342. NEWSOUND.Volume = VOLUME
  343. NEWSOUND.Pitch = PITCH
  344. NEWSOUND.SoundId = "rbxassetid://"..ID
  345. NEWSOUND:play()
  346. if DOESLOOP == true then
  347. NEWSOUND.Looped = true
  348. else
  349. repeat wait(1) until NEWSOUND.Playing == false
  350. NEWSOUND:remove()
  351. end
  352. end))
  353. return NEWSOUND
  354. end
  355.  
  356. function CFrameFromTopBack(at, top, back)
  357. local right = top:Cross(back)
  358. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  359. end
  360.  
  361. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  362. function WACKYEFFECT(Table)
  363. local TYPE = (Table.EffectType or "Sphere")
  364. local SIZE = (Table.Size or VT(1,1,1))
  365. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  366. local TRANSPARENCY = (Table.Transparency or 0)
  367. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  368. local CFRAME = (Table.CFrame or Torso.CFrame)
  369. local MOVEDIRECTION = (Table.MoveToPos or nil)
  370. local ROTATION1 = (Table.RotationX or 0)
  371. local ROTATION2 = (Table.RotationY or 0)
  372. local ROTATION3 = (Table.RotationZ or 0)
  373. local MATERIAL = (Table.Material or "Neon")
  374. local COLOR = (Table.Color or C3(1,1,1))
  375. local TIME = (Table.Time or 45)
  376. local SOUNDID = (Table.SoundID or nil)
  377. local SOUNDPITCH = (Table.SoundPitch or nil)
  378. local SOUNDVOLUME = (Table.SoundVolume or nil)
  379. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  380. local BOOMERANG = (Table.Boomerang or 0)
  381. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  382. coroutine.resume(coroutine.create(function()
  383. local PLAYSSOUND = false
  384. local SOUND = nil
  385. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  386. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  387. PLAYSSOUND = true
  388. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  389. end
  390. EFFECT.Color = COLOR
  391. local MSH = nil
  392. if TYPE == "Sphere" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  394. elseif TYPE == "Block" or TYPE == "Box" then
  395. MSH = IT("BlockMesh",EFFECT)
  396. MSH.Scale = SIZE
  397. elseif TYPE == "Wave" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  399. elseif TYPE == "Ring" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  401. elseif TYPE == "Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Round Slash" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  405. elseif TYPE == "Swirl" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Skull" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  409. elseif TYPE == "Crystal" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  411. end
  412. if MSH ~= nil then
  413. local BOOMR1 = 1+BOOMERANG/50
  414. local BOOMR2 = 1+SIZEBOOMERANG/50
  415. local MOVESPEED = nil
  416. if MOVEDIRECTION ~= nil then
  417. if USEBOOMERANGMATH == true then
  418. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  419. else
  420. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  421. end
  422. end
  423. local GROWTH = nil
  424. if USEBOOMERANGMATH == true then
  425. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  426. else
  427. GROWTH = (SIZE - ENDSIZE)
  428. end
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. if USEBOOMERANGMATH == true then
  436. for LOOP = 1, TIME+1 do
  437. Swait()
  438. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  439. if TYPE == "Wave" then
  440. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  441. end
  442. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  443. if TYPE == "Block" then
  444. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  445. else
  446. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  447. end
  448. if MOVEDIRECTION ~= nil then
  449. local ORI = EFFECT.Orientation
  450. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  451. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  452. end
  453. end
  454. else
  455. for LOOP = 1, TIME+1 do
  456. Swait()
  457. MSH.Scale = MSH.Scale - GROWTH/TIME
  458. if TYPE == "Wave" then
  459. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  460. end
  461. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  462. if TYPE == "Block" then
  463. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  464. else
  465. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  466. end
  467. if MOVEDIRECTION ~= nil then
  468. local ORI = EFFECT.Orientation
  469. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  470. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  471. end
  472. end
  473. end
  474. EFFECT.Transparency = 1
  475. if PLAYSSOUND == false then
  476. EFFECT:remove()
  477. else
  478. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  479. EFFECT:remove()
  480. end
  481. else
  482. if PLAYSSOUND == false then
  483. EFFECT:remove()
  484. else
  485. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  486. EFFECT:remove()
  487. end
  488. end
  489. end))
  490. end
  491.  
  492. function MakeForm(PART,TYPE)
  493. if TYPE == "Cyl" then
  494. local MSH = IT("CylinderMesh",PART)
  495. elseif TYPE == "Ball" then
  496. local MSH = IT("SpecialMesh",PART)
  497. MSH.MeshType = "Sphere"
  498. elseif TYPE == "Wedge" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Wedge"
  501. end
  502. end
  503.  
  504. Debris = game:GetService("Debris")
  505.  
  506. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  507. local DIRECTION = CF(StartPos,EndPos).lookVector
  508. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  509. end
  510.  
  511. function OhnoItsAShotgun()
  512. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  513. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  514. return SHOOTgun
  515. end
  516.  
  517. function CamShake(SHAKE,TIMER)
  518. coroutine.resume(coroutine.create(function()
  519. local FADER = SHAKE/TIMER
  520. for i = 1, TIMER do
  521. wait()
  522. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  523. end
  524. Humanoid.CameraOffset = VT(0,0,0)
  525. end))
  526. end
  527.  
  528. --//=================================\\
  529. --|| GUIS AND MISC
  530. --\\=================================//
  531.  
  532. local SKILLTEXTCOLOR = C3(1,1,1)
  533. local SKILLFONT = "SciFi"
  534. local SKILLTEXTSIZE = 4
  535.  
  536. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  537.  
  538. for i = 1, #ATTACKS do
  539. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  540. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  541. SKILLTEXT.TextXAlignment = "Right"
  542. SKILLTEXT.Rotation = i*3
  543. end
  544.  
  545. local BMUSIC = IT("Sound",RootPart)
  546. local VOLUME = 3
  547. local PITCH = 1
  548. local SONGID = 554435540
  549.  
  550. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  551. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  552. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  553. Character.Health:remove()
  554. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  555. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  556. WHOAMI.Rotation = (#ATTACKS*3)+3
  557. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  558.  
  559. Humanoid.MaxHealth = 450
  560. Humanoid.Health = 450
  561.  
  562. Humanoid.Died:Connect(function()
  563. RootPart:remove()
  564. CreateSound(160718677, Head, 4, 1, false)
  565. BMUSIC:remove()
  566. Effects:remove()
  567. WEAPONGUI:remove()
  568. end)
  569. local GRUNTS = {1146556975,1146556706,1278006076}
  570.  
  571. --//=================================\\
  572. --|| DAMAGING
  573. --\\=================================//
  574.  
  575. function ApplyDamage(Humanoid,Damage)
  576. Damage = Damage * DAMAGEMULTIPLIER
  577. if Humanoid.Health < 2000 then
  578. if Humanoid.Health - Damage > 0 then
  579. Humanoid.Health = Humanoid.Health - Damage
  580. else
  581. Humanoid.Parent:BreakJoints()
  582. end
  583. else
  584. Humanoid.Parent:BreakJoints()
  585. end
  586. end
  587.  
  588. function PAW_HAHA(LOC,AIMTO,OUCH)
  589. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  590. for i = 1, 4 do
  591. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  592. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  593. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  594. local DISTANCE = (POS - LOC).Magnitude
  595. if HIT then
  596. local HUM = nil
  597. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  598. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  599. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  600. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  601. end
  602. if HUM then
  603. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  604. end
  605. end
  606. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  607. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  608. end
  609. end
  610.  
  611. --//=================================\\
  612. --|| ATTACK FUNCTIONS AND STUFF
  613. --\\=================================//
  614.  
  615. function Conjour()
  616. local SHOOT = OhnoItsAShotgun()
  617. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  618. local ORI = 90
  619. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  620. local GOODRIDDANCE = false
  621. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  622. coroutine.resume(coroutine.create(function()
  623. repeat
  624. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  625. Swait()
  626. until GOODRIDDANCE == true
  627. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  628. SHOOT.CanCollide = true
  629. SHOOT.Anchored = false
  630. SHOOT.Parent = workspace
  631. local bv = Instance.new("BodyVelocity",SHOOT)
  632. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  633. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  634. Debris:AddItem(bv,0.1)
  635. wait(5)
  636. for i = 1, 45 do
  637. Swait()
  638. SHOOT.Transparency = SHOOT.Transparency + 1/45
  639. end
  640. SHOOT:remove()
  641. end))
  642. for i = 1, 15 do
  643. Swait()
  644. SHOOT.Transparency = SHOOT.Transparency - 1/15
  645. ORI = ORI - 3
  646. end
  647. for i = 1, 15 do
  648. Swait()
  649. ORI = ORI - 3
  650. end
  651. wait(MRANDOM(2,8)/10)
  652. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  653. CamShake(4,4)
  654. GOODRIDDANCE = true
  655. end
  656. function Aerial_Bombardament()
  657. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  658. if HITFLOOR then
  659. ATTACK = true
  660. Rooted = true
  661. local bv = Instance.new("BodyVelocity")
  662. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  663. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  664. bv.Parent = RootPart
  665. local GYRO = IT("BodyGyro",RootPart)
  666. GYRO.D = 2
  667. GYRO.P = 20000
  668. GYRO.MaxTorque = VT(0,4000000,0)
  669. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  670. CreateSound(145486992,Torso,10,0.85,false)
  671. for i=0, 0.05, 0.1 / Animation_Speed do
  672. Swait()
  673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  677. if ANIM == "Fall" or ANIM == "Jump" then
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. else
  681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  683. end
  684. end
  685. bv:Remove()
  686. local E = 360/15
  687. for i = 1, 15 do
  688. Swait()
  689. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  696. end
  697. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  698. for i = 1, 15 do
  699. coroutine.resume(coroutine.create(function()
  700. Conjour()
  701. end))
  702. end
  703. local LANDED = nil
  704. local POS = nil
  705. coroutine.resume(coroutine.create(function()
  706. repeat
  707. Swait()
  708. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  714. until LANDED ~= nil
  715. end))
  716. repeat
  717. Swait()
  718. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  719. if HITFLOOR then
  720. LANDED = HITFLOOR
  721. POS = HITPOS
  722. end
  723. until LANDED ~= nil
  724. GYRO:remove()
  725. CamShake(6,3)
  726. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  727. ATTACK = false
  728. Rooted = false
  729. end
  730. end
  731. function Point_Blank()
  732. ATTACK = true
  733. Rooted = true
  734. local HIT = nil
  735. local HUMAN = nil
  736. local ROOT = nil
  737. CreateSound(145486992,Torso,10,0.85,false)
  738. for i=0, 0.5, 0.1 / Animation_Speed do
  739. Swait()
  740. if HIT ~= nil then
  741. break
  742. end
  743. for index, CHILD in pairs(workspace:GetDescendants()) do
  744. if CHILD.ClassName == "Model" and CHILD ~= Character then
  745. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  746. if HUM then
  747. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  748. if TORSO and HUM.Health > 0 then
  749. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  750. ROOT = TORSO
  751. HUMAN = HUM
  752. HIT = CHILD
  753. end
  754. end
  755. end
  756. end
  757. end
  758. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. end
  766. if HIT then
  767. local bv = Instance.new("BodyVelocity")
  768. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  769. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  770. bv.Parent = RootPart
  771. Debris:AddItem(bv,0.1)
  772. coroutine.resume(coroutine.create(function()
  773. local GUNS = {}
  774. for i = 1, 4 do
  775. local SHOOT = OhnoItsAShotgun()
  776. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  777. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  778. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  779. table.insert(GUNS,SHOOT)
  780. end
  781. for i = 1, 25 do
  782. Swait()
  783. for E = 1, #GUNS do
  784. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  785. end
  786. end
  787. wait(0.1)
  788. CamShake(8,15)
  789. for E = 1, #GUNS do
  790. local SHOOT = GUNS[E]
  791. coroutine.resume(coroutine.create(function()
  792. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  793. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  794. SHOOT.CanCollide = true
  795. SHOOT.Anchored = false
  796. SHOOT.Parent = workspace
  797. local bv = Instance.new("BodyVelocity",SHOOT)
  798. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  799. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  800. Debris:AddItem(bv,0.1)
  801. wait(5)
  802. for i = 1, 45 do
  803. Swait()
  804. SHOOT.Transparency = SHOOT.Transparency + 1/45
  805. end
  806. end))
  807. wait()
  808. end
  809. end))
  810. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  811. for i=0, 1, 0.1 / Animation_Speed do
  812. Swait()
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. end
  820. end
  821. ATTACK = false
  822. Rooted = false
  823. end
  824. function Tripwire()
  825. ATTACK = true
  826. Rooted = true
  827. TRIPWIRE = true
  828. coroutine.resume(coroutine.create(function()
  829. repeat
  830. Swait()
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. until ATTACK == false
  838. end))
  839. local SHOOT = OhnoItsAShotgun()
  840. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  841. SHOOT.CFrame = Torso.CFrame*CFRAME
  842. coroutine.resume(coroutine.create(function()
  843. repeat
  844. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  845. Swait()
  846. until HOLD == true
  847. TRIPWIRE = false
  848. local LOC = SHOOT.CFrame*CF(0,3,0).p
  849. for i = 1, 15 do
  850. Swait()
  851. SHOOT.Transparency = SHOOT.Transparency - 1/15
  852. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  853. end
  854. SHOOT.Transparency = 0
  855. for i = 1, 2 do
  856. Swait()
  857. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  858. end
  859. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  860. CamShake(8,9)
  861. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  862. SHOOT.CanCollide = true
  863. SHOOT.Anchored = false
  864. SHOOT.Parent = workspace
  865. local bv = Instance.new("BodyVelocity",SHOOT)
  866. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  867. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  868. Debris:AddItem(bv,0.1)
  869. wait(5)
  870. for i = 1, 45 do
  871. Swait()
  872. SHOOT.Transparency = SHOOT.Transparency + 1/45
  873. end
  874. end))
  875. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  876. for i = 1, 15 do
  877. Swait()
  878. SHOOT.Transparency = SHOOT.Transparency - 1/150
  879. end
  880. ATTACK = false
  881. Rooted = false
  882. end
  883. function Mend()
  884. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  885. ATTACK = true
  886. Rooted = true
  887. for i=0, 0.25, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. end
  896. local LOOP = 0
  897. repeat
  898. LOOP = LOOP + 1
  899. Swait()
  900. Humanoid.Health = Humanoid.Health + 1
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  908. for i=0, 0.15, 0.1 / Animation_Speed do
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. end
  917. ATTACK = false
  918. Rooted = false
  919. end
  920. end
  921. function Taunt()
  922. ATTACK = true
  923. Rooted = true
  924. local L = CreateSound(1278007556,Head,8,1.1,false)
  925. L.EmitterSize = 25
  926. for i = 1, 20 do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. end
  935. for i = 1, 40 do
  936. Swait()
  937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. end
  944. ATTACK = false
  945. Rooted = false
  946. end
  947. function DoubleJump()
  948. ATTACK = true
  949. Rooted = false
  950. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  951. CreateSound(159882477, Head, 4, 1, false)
  952. CreateSound(1112042117, Torso, 2, 1, false)
  953. local E = 360/12
  954. for i=1, 12 do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  962. end
  963. ATTACK = false
  964. Rooted = false
  965. end
  966.  
  967. --//=================================\\
  968. --|| ASSIGN THINGS TO KEYS
  969. --\\=================================//
  970.  
  971. function MouseDown(Mouse)
  972. HOLD = true
  973. if ATTACK == false then
  974. end
  975. end
  976.  
  977. function MouseUp(Mouse)
  978. HOLD = false
  979. end
  980.  
  981. local READYTODOUBLE = false
  982. local DOUBLED = false
  983.  
  984. function KeyDown(Key)
  985. KEYHOLD = true
  986. if Key == "c" and ATTACK == false then
  987. Conjour()
  988. end
  989.  
  990. if Key == "v" and ATTACK == false then
  991. Aerial_Bombardament()
  992. end
  993.  
  994. if Key == "b" and ATTACK == false then
  995. Point_Blank()
  996. end
  997.  
  998. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  999. Tripwire()
  1000. end
  1001.  
  1002. if Key == "m" and ATTACK == false then
  1003. Mend()
  1004. end
  1005.  
  1006. if Key == "t" and ATTACK == false then
  1007. Taunt()
  1008. end
  1009.  
  1010. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1011. READYTODOUBLE = false
  1012. DOUBLED = true
  1013. DoubleJump()
  1014. end
  1015. end
  1016.  
  1017. function KeyUp(Key)
  1018. KEYHOLD = false
  1019. end
  1020.  
  1021. Mouse.Button1Down:connect(function(NEWKEY)
  1022. MouseDown(NEWKEY)
  1023. end)
  1024. Mouse.Button1Up:connect(function(NEWKEY)
  1025. MouseUp(NEWKEY)
  1026. end)
  1027. Mouse.KeyDown:connect(function(NEWKEY)
  1028. KeyDown(NEWKEY)
  1029. end)
  1030. Mouse.KeyUp:connect(function(NEWKEY)
  1031. KeyUp(NEWKEY)
  1032. end)
  1033.  
  1034. --//=================================\\
  1035. --\\=================================//
  1036.  
  1037. function unanchor()
  1038. for _, c in pairs(Character:GetChildren()) do
  1039. if c:IsA("BasePart") and c ~= RootPart then
  1040. c.Anchored = false
  1041. end
  1042. end
  1043. if UNANCHOR == true then
  1044. RootPart.Anchored = false
  1045. else
  1046. RootPart.Anchored = true
  1047. end
  1048. end
  1049.  
  1050. --//=================================\\
  1051. --|| WRAP THE WHOLE SCRIPT UP
  1052. --\\=================================//
  1053.  
  1054. Humanoid.Changed:connect(function(Jump)
  1055. if Jump == "Jump" and (Disable_Jump == true) then
  1056. Humanoid.Jump = false
  1057. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1058. wait(0.1)
  1059. READYTODOUBLE = true
  1060. end
  1061. end)
  1062.  
  1063. while true do
  1064. Swait()
  1065. script.Parent = WEAPONGUI
  1066. ANIMATE.Parent = nil
  1067. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1068. v:Stop();
  1069. end
  1070. SINE = SINE + CHANGE
  1071. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1072. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1073. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1074. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1075. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1076. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1077. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1078. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1079. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1080. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1081. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1082. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1083. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1084. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1085. end
  1086. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1087. ANIM = "Jump"
  1088. if ATTACK == false then
  1089. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. end
  1096. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1097. ANIM = "Fall"
  1098. if ATTACK == false then
  1099. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1107. ANIM = "Idle"
  1108. DOUBLED = false
  1109. READYTODOUBLE = false
  1110. if ATTACK == false then
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. end
  1118. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1119. ANIM = "Walk"
  1120. DOUBLED = false
  1121. READYTODOUBLE = false
  1122. if ATTACK == false then
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1129. end
  1130. end
  1131. unanchor()
  1132. if Rooted == false then
  1133. Disable_Jump = false
  1134. Humanoid.WalkSpeed = Speed
  1135. elseif Rooted == true then
  1136. Disable_Jump = true
  1137. Humanoid.WalkSpeed = 0
  1138. end
  1139. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1140. BMUSIC.Looped = true
  1141. BMUSIC.Pitch = PITCH
  1142. BMUSIC.Volume = VOLUME
  1143. BMUSIC.Playing = true
  1144. if BMUSIC.Parent ~= RootPart then
  1145. BMUSIC = IT("Sound",RootPart)
  1146. end
  1147. Humanoid.Name = "NONHUM"
  1148. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1149. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1150. end
  1151.  
  1152. --//=================================\\
  1153. --\\=================================//
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159. --//====================================================\\--
  1160. --|| END OF SCRIPT
  1161. --\\====================================================//--
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