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DutchDominator

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  1. /* Made by DutchDominator AKA H4rdc0r3.
  2. #  Do not claim this as your own, if you use it, don't forget the credits.
  3. #  Yes, you may change this script and republish it, but keep credits to me.*/
  4.  
  5.  
  6. #include <a_samp>
  7.  
  8. #define FILTERSCRIPT
  9.  
  10. //These are the coordinates your player will spawn at if they are still alive at the end of a minigame:
  11.  
  12. #define spawnX 1310.000000
  13. #define spawnY -1370.199951
  14. #define spawnZ 13.500000
  15.  
  16. new playerinminigame[MAX_PLAYERS];
  17.  
  18. new bloodring[15],derbyon,derbyplaying,playercarid[MAX_PLAYERS],playerinderby[MAX_PLAYERS],derbyrank,reward,bloodringfull[15],playerinbloodring[MAX_PLAYERS];
  19.  
  20. new tdmon,tdmplaying,playerintdm[MAX_PLAYERS],tdmrank,redplayers,blueplayers,tdmcolor,oldplayercolor[MAX_PLAYERS];
  21.  
  22. new dmon,dmplaying,playerindm[MAX_PLAYERS],dmrank;
  23.  
  24. new qbloodring[15],qbloodringfull[15],playerinqderby[MAX_PLAYERS],playerinqbloodring[MAX_PLAYERS],qderbyrank,qderbyon,qderbyplaying;
  25.  
  26. new boxon,boxplaying,playerinbox[MAX_PLAYERS],boxrank;
  27.  
  28. new sdon,sdplaying,playerinsd[MAX_PLAYERS],sdrank,sdfirst;
  29.  
  30. new karts[15],kartfull[15],karton,kartplaying,playerinkartrace[MAX_PLAYERS],kartrank,playerinkart[MAX_PLAYERS],currentcheckpoint[MAX_PLAYERS],krtfirst;
  31.  
  32. new nrg[15],nrgfull[15],sron,srplaying,playerinsr[MAX_PLAYERS],srrank,playerinnrg[MAX_PLAYERS],currentracecheckpoint[MAX_PLAYERS],srfirst;
  33.  
  34. new startvar[8];
  35.  
  36. //Timers:
  37.  
  38. new dtimer,dmtimer,tdmtimer,qdtimer,boxtimer,sdtimer,krttimer,srtimer;
  39.  
  40. forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
  41. forward load();
  42.  
  43. forward Spawnbloodrings();// Derby
  44. forward Destroybloodrings();
  45. forward Respawnbloodrings();
  46. forward StartDerby();
  47.  
  48. forward Starttdm();// TeamDM
  49.  
  50. forward Startdm();// LVDM
  51.  
  52. forward Spawnqbloodrings();// Quarry Derby
  53. forward Destroyqbloodrings();
  54. forward Respawnqbloodrings();
  55. forward StartqDerby();
  56.  
  57. forward StartBox();// Boxing Fight
  58.  
  59. forward StartSd();// Skydive
  60. forward EndSd();
  61. forward SdFinish(playerid);
  62.  
  63. forward SpawnKarts();// KartRace
  64. forward DestroyKarts();
  65. forward RespawnKarts();
  66. forward StartKart();
  67. forward KrtFinish();
  68.  
  69. forward SpawnNrgs();// Stadium Race
  70. forward DestroyNrgs();
  71. forward RespawnNrgs();
  72. forward StartSr();
  73. forward SrFinish();
  74.  
  75. forward RewardCalc(playerid,min,max);// General reward calc.
  76.  
  77.  
  78. // Derby cars:
  79. new Float:derbycars[15][4] = {
  80. {-1362.9799,932.8219,1036.0580,9.0890}, // 0
  81. {-1346.4526,935.4996,1036.0889,13.6811}, // 1
  82. {-1335.6995,938.2600,1036.1177,16.8043}, // 2
  83. {-1320.8756,944.9904,1036.2062,27.0307}, // 3
  84. {-1306.8385,953.5919,1036.3212,37.8366}, // 4
  85. {-1353.9670,934.0486,1036.2421,11.5836}, // 5
  86. {-1328.6377,941.0197,1036.3208,18.9670}, // 6
  87. {-1313.9012,948.6513,1036.4198,29.5596}, // 7
  88. {-1501.0956,960.3203,1036.9474,313.0457}, // 8
  89. {-1506.8105,968.1082,1037.0840,304.3027}, // 9
  90. {-1513.0317,976.8713,1037.2457,301.9500}, // 10
  91. {-1516.0858,988.2343,1037.4362,274.5044}, // 11
  92. {-1517.6569,995.6628,1037.5626,272.2782}, // 12
  93. {-1515.1127,1004.8807,1037.6969,262.3869}, // 13
  94. {-1510.7020,1014.6202,1037.8568,249.1825} // 14
  95. };
  96.  
  97.  
  98. // LVDM Spawn places:
  99. new Float:lvdmspawns[15][3] = {
  100. {2297.5220,2484.1804,3.2734}, // 0
  101. {2271.5120,2474.2268,3.2734}, // 1
  102. {2244.7441,2467.5762,3.2734}, // 2
  103. {2248.0867,2448.3484,3.2734}, // 3
  104. {2267.7366,2439.3997,3.2734}, // 4
  105. {2286.3911,2434.0715,3.2734}, // 5
  106. {2302.9141,2441.9189,3.2734}, // 6
  107. {2265.5151,2494.8433,-0.3329}, // 7
  108. {2300.1218,2483.3733,-7.4531}, // 8
  109. {2281.1760,2480.1216,-7.4531}, // 9
  110. {2251.8474,2473.7490,-7.4531}, // 10
  111. {2227.2383,2460.1196,-7.4531}, // 11
  112. {2250.4229,2440.2544,-7.4531}, // 12
  113. {2293.2231,2438.4878,-7.4531}, // 13
  114. {2301.3645,2452.4045,-7.4531} // 14
  115. };
  116.  
  117. // Quarry derby cars:
  118. new Float:qderbycars[15][4] = {
  119. {605.7057,815.2199,-43.1692,350.9785}, // 0
  120. {609.4918,814.6188,-43.1692,350.9785}, // 1
  121. {613.3760,814.0021,-43.1692,350.9785}, // 2
  122. {616.5115,813.5043,-43.1692,350.9785}, // 3
  123. {619.8624,812.9723,-43.1691,350.9785}, // 4
  124. {622.9971,812.4746,-43.1691,350.9785}, // 5
  125. {678.2766,922.8008,-41.0451,115.3092}, // 6
  126. {680.1019,918.9395,-41.0066,115.3092}, // 7
  127. {681.3400,916.3724,-40.6739,115.2029}, // 8
  128. {682.7889,913.2912,-40.3585,115.2062}, // 9
  129. {491.2690,912.7574,-30.6622,248.8228}, // 10
  130. {489.9630,909.3635,-30.6003,248.8228}, // 11
  131. {488.5172,905.6060,-30.5318,248.8228}, // 12
  132. {488.1009,902.4600,-30.4778,262.3300}, // 13
  133. {487.7645,899.9181,-30.4341,262.3300} // 14
  134. };
  135.  
  136. // Karts:
  137. new Float:kartspawns[15][4] = {
  138. {-1366.1909,906.8451,1040.5919,280.3004}, // 0
  139. {-1366.4854,908.3992,1040.2843,280.3004}, // 1
  140. {-1366.8508,910.3288,1039.9022,280.3004}, // 2
  141. {-1367.2168,912.2613,1039.5195,280.3004}, // 3
  142. {-1367.7562,915.1094,1038.9557,280.3004}, // 4
  143. {-1368.4265,918.6667,1038.4503,280.3231}, // 5
  144. {-1368.8036,920.6827,1038.1428,280.3231}, // 6
  145. {-1369.1410,922.4866,1037.8677,280.3231}, // 7
  146. {-1372.5338,921.9490,1037.9705,277.8816}, // 8
  147. {-1372.2379,919.8677,1038.2872,277.8816}, // 9
  148. {-1371.9086,917.5515,1038.6396,277.8816}, // 10
  149. {-1371.6196,915.5192,1038.9486,277.8816}, // 11
  150. {-1371.2595,912.9866,1039.3340,277.8816}, // 12
  151. {-1371.0453,911.4792,1039.5632,277.8816}, // 13
  152. {-1370.6086,908.9531,1040.1785,275.7079} // 14
  153. };
  154.  
  155. new Float:nrgspawns[15][4] = {
  156. {-1436.5146,-595.6609,1055.5591,86.0952},
  157. {-1436.4534,-594.7911,1055.4529,86.1336},
  158. {-1436.3988,-594.0178,1055.3585,86.1336},
  159. {-1436.3256,-592.9784,1055.2316,86.1336},
  160. {-1436.2520,-591.9318,1055.1398,86.1124},
  161. {-1436.1643,-590.6272,1055.0952,86.1436},
  162. {-1436.1060,-589.7750,1055.0508,86.1436},
  163. {-1436.0160,-588.4620,1054.9822,86.1436},
  164. {-1435.9694,-587.7808,1054.9465,86.1436},
  165. {-1435.9060,-586.8561,1054.8982,86.1436},
  166. {-1435.8304,-586.0049,1054.8535,85.9079},
  167. {-1435.7190,-584.4737,1054.7749,85.9079},
  168. {-1435.6482,-583.4991,1054.7249,85.9079},
  169. {-1435.5737,-582.4772,1054.6724,85.9079},
  170. {-1435.4778,-581.1537,1054.5422,85.8982}
  171. };
  172.  
  173. // Kartrace checkpoints:
  174. new Float:kcps[5][3] = {
  175. {-1262.4230,1028.3113,1039.6948},
  176. {-1433.8792,1083.7178,1039.0344},
  177. {-1540.4967,1004.6923,1039.1409},
  178. {-1392.7269,914.2321,1039.8306},
  179. {-1392.7269,914.2321,1039.8306}
  180. };
  181.  
  182. new Float:srcps[10][3] = {
  183. {-1515.0345,-646.2552,1049.8767},
  184. {-1379.9943,-743.5076,1051.6895},
  185. {-1373.9252,-665.4581,1055.8362},
  186. {-1477.3721,-616.7951,1053.4919},
  187. {-1437.9470,-669.4881,1053.0645},
  188. {-1382.3152,-722.2056,1055.6273},
  189. {-1335.7629,-637.1422,1054.2230},
  190. {-1386.6233,-589.4922,1056.3871},
  191. {-1421.6000,-588.1021,1055.8623},
  192. {-1421.6000,-588.1021,1055.8623}
  193. };
  194.  
  195.  
  196. #if defined FILTERSCRIPT
  197.  
  198. public OnFilterScriptInit()
  199. {
  200.     SetTimer("load",2000,0);
  201.     return 1;
  202. }
  203.  
  204. public OnFilterScriptExit()
  205. {
  206.     Destroybloodrings();
  207.     Destroyqbloodrings();
  208.     DestroyKarts();
  209.     DestroyNrgs();
  210.     return 1;
  211. }
  212.  
  213. #endif
  214.  
  215. public OnGameModeInit()
  216. {
  217.     SetTimer("load",2000,0);
  218.     return 1;
  219. }
  220.  
  221. public OnGameModeExit()
  222. {
  223.     Destroybloodrings();
  224.     Destroyqbloodrings();
  225.     DestroyKarts();
  226.     DestroyNrgs();
  227.     return 1;
  228. }
  229.  
  230. public OnPlayerRequestClass(playerid, classid)
  231. {
  232.     return 1;
  233. }
  234.  
  235. public OnPlayerRequestSpawn(playerid)
  236. {
  237.     return 1;
  238. }
  239.  
  240. public OnPlayerConnect(playerid)
  241. {
  242.     playerinminigame[playerid] = 0; // Checks if a player is in a minigame
  243.     playercarid[playerid] = -1; // Car that player currently is in, used to check whether the player is in a derby/race car
  244.    
  245.     playerinderby[playerid] = 0; // Derby
  246.     playerinbloodring[playerid] = -1;
  247.    
  248.     playerintdm[playerid] = 0; // TeamDM
  249.    
  250.     playerindm[playerid] = 0; // LVDM
  251.    
  252.     playerinqderby[playerid] = 0; // Quarry Derby
  253.     playerinqbloodring[playerid] = -1;
  254.    
  255.     playerinbox[playerid] = 0; // Boxing Fight
  256.    
  257.     playerinkartrace[playerid] = 0; // Kart Race
  258.     playerinkart[playerid] = -1;
  259.     currentcheckpoint[playerid] = 0;
  260.     return 1;
  261. }
  262.  
  263. public OnPlayerDisconnect(playerid, reason)
  264. {
  265.     new string[256];
  266.     if(playerinderby[playerid] == 1)
  267.     {
  268.         new DerbyPlayerName[MAX_PLAYER_NAME];
  269.         GetPlayerName(playerid, DerbyPlayerName, sizeof(DerbyPlayerName));
  270.         format(string, sizeof(string), "%s has been dropped out of the derby, rank: %d", DerbyPlayerName, derbyrank);
  271.         SendClientMessageToAll(0x33AA33AA, string);
  272.         playerinderby[playerid] = 0;
  273.         playerinminigame[playerid] = 0;
  274.         bloodringfull[playerinbloodring[playerid]] = 0;
  275.         playerinbloodring[playerid] = -1;
  276.         if(derbyrank <= 2)
  277.         {
  278.             for(new i=0; i<MAX_PLAYERS; i++)
  279.             {
  280.                 if (IsPlayerConnected(i) && playerinderby[i] == 1)
  281.                 {
  282.                     new winnername[256];
  283.                     GetPlayerName(i,winnername, sizeof(winnername));
  284.                     RewardCalc(i,100,1000);
  285.                     format(string, sizeof(string), "%s has won the derby for $%d", winnername, reward);
  286.                     SendClientMessageToAll(0x33AA33AA, string);
  287.                     GivePlayerMoney(i,reward);
  288.                     playerinderby[i] = 0;
  289.                     playerinminigame[i] = 0;
  290.                     SetPlayerVirtualWorld(i,0);
  291.                     SetPlayerInterior(playerid, 0);
  292.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  293.                 }
  294.             }
  295.             derbyplaying = 0;
  296.             derbyrank = 0;
  297.             derbyon = 0;
  298.             KillTimer(dtimer);
  299.             Respawnbloodrings();
  300.             return 1;
  301.         }
  302.         derbyrank--;
  303.     } else if(playerintdm[playerid] == 1) {
  304.         new tdmPlayerName[MAX_PLAYER_NAME];
  305.         GetPlayerName(playerid, tdmPlayerName, sizeof(tdmPlayerName));
  306.         if(GetPlayerColor(playerid) == 0x0000BBAA)
  307.         {
  308.             format(string, sizeof(string), "%s has been dropped out of the team DM, team blue", tdmPlayerName);
  309.             blueplayers = blueplayers-1;
  310.         } else {
  311.             format(string, sizeof(string), "%s has been dropped out of the team DM, team red", tdmPlayerName);
  312.             redplayers = redplayers-1;
  313.         }
  314.         SendClientMessageToAll(0x33AA33AA, string);
  315.         playerintdm[playerid] = 0;
  316.         playerinminigame[playerid] = 0;
  317.         if(tdmrank == 0)
  318.         {
  319.             tdmplaying = 0;
  320.             tdmrank = 0;
  321.             tdmon = 0;
  322.             KillTimer(tdmtimer);
  323.             return 1;
  324.         }
  325.         if((blueplayers == 0 || redplayers == 0) && tdmplaying == 1)
  326.         {
  327.             if(blueplayers == 0)
  328.             {
  329.                 format(string, sizeof(string), "Team red has won the team DM");
  330.             } else if(redplayers == 0)
  331.             {
  332.                 format(string, sizeof(string), "Team blue has won the team DM");
  333.             }
  334.             SendClientMessageToAll(0x33AA33AA, string);
  335.             for(new i=0; i<MAX_PLAYERS; i++)
  336.             {
  337.                 if (IsPlayerConnected(i) && playerintdm[i] == 1)
  338.                 {
  339.                     playerintdm[i] = 0;
  340.                     playerinminigame[i] = 0;
  341.                     SetPlayerVirtualWorld(i,0);
  342.                     SetPlayerInterior(playerid, 0);
  343.                     SetPlayerColor(i,oldplayercolor[i]);
  344.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  345.                 }
  346.             }
  347.             tdmplaying = 0;
  348.             tdmrank = 0;
  349.             tdmon = 0;
  350.             KillTimer(tdmtimer);
  351.             return 1;
  352.         }
  353.         tdmrank--;
  354.     } else if(playerindm[playerid] == 1) {
  355.         new dmPlayerName[MAX_PLAYER_NAME];
  356.         GetPlayerName(playerid, dmPlayerName, sizeof(dmPlayerName));
  357.         format(string, sizeof(string), "%s has been dropped out of the LVDM, rank: %d", dmPlayerName, dmrank);
  358.         SendClientMessageToAll(0x33AA33AA, string);
  359.         playerindm[playerid] = 0;
  360.         playerinminigame[playerid] = 0;
  361.         if(dmrank <= 2)
  362.         {
  363.             for(new i=0; i<MAX_PLAYERS; i++)
  364.             {
  365.                 if (IsPlayerConnected(i) && playerindm[i] == 1)
  366.                 {
  367.                     new dmwinnername[256];
  368.                     GetPlayerName(i,dmwinnername, sizeof(dmwinnername));
  369.                     RewardCalc(i,100,1000);
  370.                     format(string, sizeof(string), "%s has won the LVDM for $%d", dmwinnername, reward);
  371.                     SendClientMessageToAll(0x33AA33AA, string);
  372.                     GivePlayerMoney(i,reward);
  373.                     playerindm[i] = 0;
  374.                     playerinminigame[i] = 0;
  375.                     SetPlayerVirtualWorld(i,0);
  376.                     SetPlayerInterior(playerid, 0);
  377.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  378.                 }
  379.             }
  380.             dmplaying = 0;
  381.             dmrank = 0;
  382.             dmon = 0;
  383.             KillTimer(dmtimer);
  384.             return 1;
  385.         }
  386.         dmrank--;
  387.     } else if(playerinqderby[playerid] == 1)    {
  388.         new DerbyPlayerName[MAX_PLAYER_NAME];
  389.         GetPlayerName(playerid, DerbyPlayerName, sizeof(DerbyPlayerName));
  390.         format(string, sizeof(string), "%s has been dropped out of the quarry derby, rank: %d", DerbyPlayerName, qderbyrank);
  391.         SendClientMessageToAll(0x33AA33AA, string);
  392.         playerinqderby[playerid] = 0;
  393.         playerinminigame[playerid] = 0;
  394.         qbloodringfull[playerinqbloodring[playerid]] = 0;
  395.         playerinqbloodring[playerid] = -1;
  396.         if(qderbyrank <= 2)
  397.         {
  398.             for(new i=0; i<MAX_PLAYERS; i++)
  399.             {
  400.                 if (IsPlayerConnected(i) && playerinqderby[i] == 1)
  401.                 {
  402.                     new winnername[256];
  403.                     GetPlayerName(i,winnername, sizeof(winnername));
  404.                     RewardCalc(i,100,1000);
  405.                     format(string, sizeof(string), "%s has won the quarry derby for $%d", winnername, reward);
  406.                     SendClientMessageToAll(0x33AA33AA, string);
  407.                     GivePlayerMoney(i,reward);
  408.                     playerinqderby[i] = 0;
  409.                     playerinminigame[i] = 0;
  410.                     SetPlayerVirtualWorld(i,0);
  411.                     SetPlayerInterior(playerid, 0);
  412.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  413.                 }
  414.             }
  415.             qderbyplaying = 0;
  416.             qderbyrank = 0;
  417.             qderbyon = 0;
  418.             KillTimer(qdtimer);
  419.             Respawnqbloodrings();
  420.             return 1;
  421.         }
  422.         qderbyrank--;
  423.     } else if(playerinbox[playerid] == 1) {
  424.         new boxPlayerName[MAX_PLAYER_NAME];
  425.         GetPlayerName(playerid, boxPlayerName, sizeof(boxPlayerName));
  426.         format(string, sizeof(string), "%s has been dropped out of the boxing fight, rank: %d", boxPlayerName, boxrank);
  427.         SendClientMessageToAll(0x33AA33AA, string);
  428.         playerinbox[playerid] = 0;
  429.         playerinminigame[playerid] = 0;
  430.         if(boxrank <= 2)
  431.         {
  432.             for(new i=0; i<MAX_PLAYERS; i++)
  433.             {
  434.                 if (IsPlayerConnected(i) && playerinbox[i] == 1)
  435.                 {
  436.                     new boxwinnername[256];
  437.                     GetPlayerName(i,boxwinnername, sizeof(boxwinnername));
  438.                     RewardCalc(i,100,1000);
  439.                     format(string, sizeof(string), "%s has won the boxing fight for $%d", boxwinnername, reward);
  440.                     SendClientMessageToAll(0x33AA33AA, string);
  441.                     GivePlayerMoney(i,reward);
  442.                     playerinbox[i] = 0;
  443.                     playerinminigame[i] = 0;
  444.                     SetPlayerVirtualWorld(i,0);
  445.                     SetPlayerInterior(playerid, 0);
  446.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  447.                 }
  448.             }
  449.             boxplaying = 0;
  450.             boxrank = 0;
  451.             boxon = 0;
  452.             KillTimer(boxtimer);
  453.             return 1;
  454.         }
  455.         boxrank--;
  456.     } else if(playerinsd[playerid] == 1) {
  457.         new SkydivePlayerName[MAX_PLAYER_NAME];
  458.         GetPlayerName(playerid, SkydivePlayerName, sizeof(SkydivePlayerName));
  459.         format(string, sizeof(string), "%s has been dropped out of the skydive", SkydivePlayerName);
  460.         SendClientMessageToAll(0x33AA33AA, string);
  461.         playerinsd[playerid] = 0;
  462.         playerinminigame[playerid] = 0;
  463.         if(sdrank <= 1)
  464.         {
  465.             for(new i=0; i<MAX_PLAYERS; i++)
  466.             {
  467.                 if (IsPlayerConnected(i) && playerinsd[i] == 1)
  468.                 {
  469.                     playerinsd[i] = 0;
  470.                     playerinminigame[i] = 0;
  471.                     SetPlayerVirtualWorld(i,0);
  472.                     SetPlayerInterior(playerid, 0);
  473.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  474.                 }
  475.             }
  476.             sdplaying = 0;
  477.             sdrank = 0;
  478.             sdon = 0;
  479.             sdfirst = 0;
  480.             KillTimer(sdtimer);
  481.             return 1;
  482.         }
  483.         sdrank--;
  484.     } else if(playerinkartrace[playerid] == 1) {
  485.         new KartPlayerName[MAX_PLAYER_NAME];
  486.         GetPlayerName(playerid, KartPlayerName, sizeof(KartPlayerName));
  487.         format(string, sizeof(string), "%s has been dropped out of the kart race", KartPlayerName);
  488.         SendClientMessageToAll(0x33AA33AA, string);
  489.         playerinkartrace[playerid] = 0;
  490.         playerinminigame[playerid] = 0;
  491.         kartfull[playerinkart[playerid]] = 0;
  492.         playerinkart[playerid] = -1;
  493.         if(kartrank <= 1)
  494.         {
  495.             for(new i=0; i<MAX_PLAYERS; i++)
  496.             {
  497.                 if (IsPlayerConnected(i) && playerinkartrace[i] == 1)
  498.                 {
  499.                     playerinkartrace[i] = 0;
  500.                     playerinminigame[i] = 0;
  501.                     SetPlayerVirtualWorld(i,0);
  502.                     SetPlayerInterior(playerid, 0);
  503.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  504.                 }
  505.             }
  506.             kartplaying = 0;
  507.             kartrank = 0;
  508.             karton = 0;
  509.             KillTimer(krttimer);
  510.             RespawnKarts();
  511.             return 1;
  512.         }
  513.         kartrank--;
  514.     } else if(playerinsr[playerid] == 1) {
  515.         new SrPlayerName[MAX_PLAYER_NAME];
  516.         GetPlayerName(playerid, SrPlayerName, sizeof(SrPlayerName));
  517.         format(string, sizeof(string), "%s has been dropped out of the stadium race", SrPlayerName);
  518.         SendClientMessageToAll(0x33AA33AA, string);
  519.         playerinsr[playerid] = 0;
  520.         playerinminigame[playerid] = 0;
  521.         nrgfull[playerinnrg[playerid]] = 0;
  522.         playerinnrg[playerid] = -1;
  523.         if(kartrank <= 1)
  524.         {
  525.             for(new i=0; i<MAX_PLAYERS; i++)
  526.             {
  527.                 if (IsPlayerConnected(i) && playerinsr[i] == 1)
  528.                 {
  529.                     playerinsr[i] = 0;
  530.                     playerinminigame[i] = 0;
  531.                     SetPlayerVirtualWorld(i,0);
  532.                     SetPlayerInterior(playerid, 0);
  533.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  534.                 }
  535.             }
  536.             kartplaying = 0;
  537.             kartrank = 0;
  538.             karton = 0;
  539.             KillTimer(srtimer);
  540.             RespawnNrgs();
  541.             return 1;
  542.         }
  543.         srrank--;
  544.     }
  545.     return 1;
  546. }
  547.  
  548. public OnPlayerSpawn(playerid)
  549. {
  550.     return 1;
  551. }
  552.  
  553. public OnPlayerDeath(playerid, killerid, reason)
  554. {
  555.     new string[256];
  556.     if(playerinderby[playerid] == 1)
  557.     {
  558.         new DerbyPlayerName[MAX_PLAYER_NAME];
  559.         GetPlayerName(playerid, DerbyPlayerName, sizeof(DerbyPlayerName));
  560.         format(string, sizeof(string), "%s has been dropped out of the derby, rank: %d", DerbyPlayerName, derbyrank);
  561.         SendClientMessageToAll(0x33AA33AA, string);
  562.         playerinderby[playerid] = 0;
  563.         playerinminigame[playerid] = 0;
  564.         bloodringfull[playerinbloodring[playerid]] = 0;
  565.         playerinbloodring[playerid] = -1;
  566.         if(derbyrank <= 2)
  567.         {
  568.             for(new i=0; i<MAX_PLAYERS; i++)
  569.             {
  570.                 if (IsPlayerConnected(i) && playerinderby[i] == 1)
  571.                 {
  572.                     new winnername[256];
  573.                     GetPlayerName(i,winnername, sizeof(winnername));
  574.                     RewardCalc(i,100,1000);
  575.                     format(string, sizeof(string), "%s has won the derby for $%d", winnername, reward);
  576.                     SendClientMessageToAll(0x33AA33AA, string);
  577.                     GivePlayerMoney(i,reward);
  578.                     playerinderby[i] = 0;
  579.                     playerinminigame[i] = 0;
  580.                     SetPlayerVirtualWorld(i,0);
  581.                     SetPlayerInterior(playerid, 0);
  582.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  583.                 }
  584.             }
  585.             derbyplaying = 0;
  586.             derbyrank = 0;
  587.             derbyon = 0;
  588.             KillTimer(dtimer);
  589.             Respawnbloodrings();
  590.             return 1;
  591.         }
  592.         derbyrank--;
  593.     } else if(playerintdm[playerid] == 1) {
  594.         new tdmPlayerName[MAX_PLAYER_NAME];
  595.         GetPlayerName(playerid, tdmPlayerName, sizeof(tdmPlayerName));
  596.         if(GetPlayerColor(playerid) == 0x0000BBAA)
  597.         {
  598.             format(string, sizeof(string), "%s has been dropped out of the team DM, team blue", tdmPlayerName);
  599.             blueplayers = blueplayers-1;
  600.         } else {
  601.             format(string, sizeof(string), "%s has been dropped out of the team DM, team red", tdmPlayerName);
  602.             redplayers = redplayers-1;
  603.         }
  604.         SendClientMessageToAll(0x33AA33AA, string);
  605.         playerintdm[playerid] = 0;
  606.         playerinminigame[playerid] = 0;
  607.         if(tdmrank == 0)
  608.         {
  609.             tdmplaying = 0;
  610.             tdmrank = 0;
  611.             tdmon = 0;
  612.             KillTimer(tdmtimer);
  613.             return 1;
  614.         }
  615.         if((blueplayers == 0 || redplayers == 0) && tdmplaying == 1)
  616.         {
  617.             if(blueplayers == 0)
  618.             {
  619.                 format(string, sizeof(string), "Team red has won the team DM");
  620.             } else if(redplayers == 0)
  621.             {
  622.                 format(string, sizeof(string), "Team blue has won the team DM");
  623.             }
  624.             SendClientMessageToAll(0x33AA33AA, string);
  625.             for(new i=0; i<MAX_PLAYERS; i++)
  626.             {
  627.                 if (IsPlayerConnected(i) && playerintdm[i] == 1)
  628.                 {
  629.                     playerintdm[i] = 0;
  630.                     playerinminigame[i] = 0;
  631.                     SetPlayerVirtualWorld(i,0);
  632.                     SetPlayerInterior(playerid, 0);
  633.                     SetPlayerColor(i,oldplayercolor[i]);
  634.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  635.                 }
  636.             }
  637.             tdmplaying = 0;
  638.             tdmrank = 0;
  639.             tdmon = 0;
  640.             KillTimer(tdmtimer);
  641.             return 1;
  642.         }
  643.         tdmrank--;
  644.     } else if(playerindm[playerid] == 1) {
  645.         new dmPlayerName[MAX_PLAYER_NAME];
  646.         GetPlayerName(playerid, dmPlayerName, sizeof(dmPlayerName));
  647.         format(string, sizeof(string), "%s has been dropped out of the LVDM, rank: %d", dmPlayerName, dmrank);
  648.         SendClientMessageToAll(0x33AA33AA, string);
  649.         playerindm[playerid] = 0;
  650.         playerinminigame[playerid] = 0;
  651.         if(dmrank <= 2)
  652.         {
  653.             for(new i=0; i<MAX_PLAYERS; i++)
  654.             {
  655.                 if (IsPlayerConnected(i) && playerindm[i] == 1)
  656.                 {
  657.                     new dmwinnername[256];
  658.                     GetPlayerName(i,dmwinnername, sizeof(dmwinnername));
  659.                     RewardCalc(i,100,1000);
  660.                     format(string, sizeof(string), "%s has won the LVDM for $%d", dmwinnername, reward);
  661.                     SendClientMessageToAll(0x33AA33AA, string);
  662.                     GivePlayerMoney(i,reward);
  663.                     playerindm[i] = 0;
  664.                     playerinminigame[i] = 0;
  665.                     SetPlayerVirtualWorld(i,0);
  666.                     SetPlayerInterior(playerid, 0);
  667.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  668.                 }
  669.             }
  670.             dmplaying = 0;
  671.             dmrank = 0;
  672.             dmon = 0;
  673.             KillTimer(dmtimer);
  674.             return 1;
  675.         }
  676.         dmrank--;
  677.     } else if(playerinqderby[playerid] == 1)    {
  678.         new DerbyPlayerName[MAX_PLAYER_NAME];
  679.         GetPlayerName(playerid, DerbyPlayerName, sizeof(DerbyPlayerName));
  680.         format(string, sizeof(string), "%s has been dropped out of the quarry derby, rank: %d", DerbyPlayerName, qderbyrank);
  681.         SendClientMessageToAll(0x33AA33AA, string);
  682.         playerinqderby[playerid] = 0;
  683.         playerinminigame[playerid] = 0;
  684.         qbloodringfull[playerinqbloodring[playerid]] = 0;
  685.         playerinqbloodring[playerid] = -1;
  686.         if(qderbyrank <= 2)
  687.         {
  688.             for(new i=0; i<MAX_PLAYERS; i++)
  689.             {
  690.                 if (IsPlayerConnected(i) && playerinqderby[i] == 1)
  691.                 {
  692.                     new winnername[256];
  693.                     GetPlayerName(i,winnername, sizeof(winnername));
  694.                     RewardCalc(i,100,1000);
  695.                     format(string, sizeof(string), "%s has won the quarry derby for $%d", winnername, reward);
  696.                     SendClientMessageToAll(0x33AA33AA, string);
  697.                     GivePlayerMoney(i,reward);
  698.                     playerinqderby[i] = 0;
  699.                     playerinminigame[i] = 0;
  700.                     SetPlayerVirtualWorld(i,0);
  701.                     SetPlayerInterior(playerid, 0);
  702.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  703.                 }
  704.             }
  705.             qderbyplaying = 0;
  706.             qderbyrank = 0;
  707.             qderbyon = 0;
  708.             KillTimer(qdtimer);
  709.             Respawnqbloodrings();
  710.             return 1;
  711.         }
  712.         qderbyrank--;
  713.     } else if(playerinbox[playerid] == 1) {
  714.         new boxPlayerName[MAX_PLAYER_NAME];
  715.         GetPlayerName(playerid, boxPlayerName, sizeof(boxPlayerName));
  716.         format(string, sizeof(string), "%s has been dropped out of the boxing fight, rank: %d", boxPlayerName, boxrank);
  717.         SendClientMessageToAll(0x33AA33AA, string);
  718.         playerinbox[playerid] = 0;
  719.         playerinminigame[playerid] = 0;
  720.         if(boxrank <= 2)
  721.         {
  722.             for(new i=0; i<MAX_PLAYERS; i++)
  723.             {
  724.                 if (IsPlayerConnected(i) && playerinbox[i] == 1)
  725.                 {
  726.                     new boxwinnername[256];
  727.                     GetPlayerName(i,boxwinnername, sizeof(boxwinnername));
  728.                     RewardCalc(i,100,1000);
  729.                     format(string, sizeof(string), "%s has won the boxing fight for $%d", boxwinnername, reward);
  730.                     SendClientMessageToAll(0x33AA33AA, string);
  731.                     GivePlayerMoney(i,reward);
  732.                     playerinbox[i] = 0;
  733.                     playerinminigame[i] = 0;
  734.                     SetPlayerVirtualWorld(i,0);
  735.                     SetPlayerInterior(playerid, 0);
  736.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  737.                 }
  738.             }
  739.             boxplaying = 0;
  740.             boxrank = 0;
  741.             boxon = 0;
  742.             KillTimer(boxtimer);
  743.             return 1;
  744.         }
  745.         boxrank--;
  746.     } else if(playerinsd[playerid] == 1) {
  747.         new SkydivePlayerName[MAX_PLAYER_NAME];
  748.         GetPlayerName(playerid, SkydivePlayerName, sizeof(SkydivePlayerName));
  749.         format(string, sizeof(string), "%s has been dropped out of the skydive", SkydivePlayerName);
  750.         SendClientMessageToAll(0x33AA33AA, string);
  751.         playerinsd[playerid] = 0;
  752.         playerinminigame[playerid] = 0;
  753.         if(sdrank <= 1)
  754.         {
  755.             for(new i=0; i<MAX_PLAYERS; i++)
  756.             {
  757.                 if (IsPlayerConnected(i) && playerinsd[i] == 1)
  758.                 {
  759.                     playerinsd[i] = 0;
  760.                     playerinminigame[i] = 0;
  761.                     SetPlayerVirtualWorld(i,0);
  762.                     SetPlayerInterior(playerid, 0);
  763.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  764.                 }
  765.             }
  766.             sdplaying = 0;
  767.             sdrank = 0;
  768.             sdon = 0;
  769.             sdfirst = 0;
  770.             KillTimer(sdtimer);
  771.             return 1;
  772.         }
  773.         sdrank--;
  774.     } else if(playerinkartrace[playerid] == 1) {
  775.         new KartPlayerName[MAX_PLAYER_NAME];
  776.         GetPlayerName(playerid, KartPlayerName, sizeof(KartPlayerName));
  777.         format(string, sizeof(string), "%s has been dropped out of the kart race", KartPlayerName);
  778.         SendClientMessageToAll(0x33AA33AA, string);
  779.         playerinkartrace[playerid] = 0;
  780.         playerinminigame[playerid] = 0;
  781.         kartfull[playerinkart[playerid]] = 0;
  782.         playerinkart[playerid] = -1;
  783.         if(kartrank <= 1)
  784.         {
  785.             for(new i=0; i<MAX_PLAYERS; i++)
  786.             {
  787.                 if (IsPlayerConnected(i) && playerinkartrace[i] == 1)
  788.                 {
  789.                     playerinkartrace[i] = 0;
  790.                     playerinminigame[i] = 0;
  791.                     SetPlayerVirtualWorld(i,0);
  792.                     SetPlayerInterior(playerid, 0);
  793.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  794.                 }
  795.             }
  796.             kartplaying = 0;
  797.             kartrank = 0;
  798.             karton = 0;
  799.             KillTimer(krttimer);
  800.             RespawnKarts();
  801.             return 1;
  802.         }
  803.         kartrank--;
  804.     } else if(playerinsr[playerid] == 1) {
  805.         new SrPlayerName[MAX_PLAYER_NAME];
  806.         GetPlayerName(playerid, SrPlayerName, sizeof(SrPlayerName));
  807.         format(string, sizeof(string), "%s has been dropped out of the stadium race", SrPlayerName);
  808.         SendClientMessageToAll(0x33AA33AA, string);
  809.         playerinsr[playerid] = 0;
  810.         playerinminigame[playerid] = 0;
  811.         nrgfull[playerinnrg[playerid]] = 0;
  812.         playerinnrg[playerid] = -1;
  813.         if(kartrank <= 1)
  814.         {
  815.             for(new i=0; i<MAX_PLAYERS; i++)
  816.             {
  817.                 if (IsPlayerConnected(i) && playerinsr[i] == 1)
  818.                 {
  819.                     playerinsr[i] = 0;
  820.                     playerinminigame[i] = 0;
  821.                     SetPlayerVirtualWorld(i,0);
  822.                     SetPlayerInterior(playerid, 0);
  823.                     SetPlayerPos(i, spawnX, spawnY, spawnZ);
  824.                 }
  825.             }
  826.             srplaying = 0;
  827.             srrank = 0;
  828.             sron = 0;
  829.             KillTimer(srtimer);
  830.             RespawnNrgs();
  831.             return 1;
  832.         }
  833.         srrank--;
  834.     }
  835.     return 1;
  836. }
  837.  
  838. public OnVehicleSpawn(vehicleid)
  839. {
  840.     return 1;
  841. }
  842.  
  843. public OnVehicleDeath(vehicleid, killerid)
  844. {
  845.     return 1;
  846. }
  847.  
  848. public OnPlayerText(playerid, text[])
  849. {
  850.     return 1;
  851. }
  852.  
  853. public OnPlayerPrivmsg(playerid, recieverid, text[])
  854. {
  855.     return 1;
  856. }
  857.  
  858. public OnPlayerCommandText(playerid, cmdtext[])
  859. {
  860.     new cmd[256];
  861.     new idx;
  862.     new string[256];
  863.     new tmp[256];
  864.     cmd = strtok(cmdtext, idx);
  865.    
  866.     if(strcmp(cmd, "/mark", true) == 0)
  867.     {
  868.         if(playerinminigame[playerid])
  869.         {
  870.             SendClientMessage(playerid, 0x33AA33AA, "To prevent abuse, /mark and /gotomark are disabled in minigames.");
  871.             return 1;
  872.         }
  873.     }
  874.    
  875.     if(strcmp(cmd, "/gotomark", true) == 0)
  876.     {
  877.         if(playerinminigame[playerid])
  878.         {
  879.             SendClientMessage(playerid, 0x33AA33AA, "To prevent abuse, /mark and /gotomark are disabled in minigames.");
  880.             return 1;
  881.         }
  882.     }
  883.    
  884.     if(strcmp(cmd, "/minigames", true) == 0)
  885.     {
  886.         SendClientMessage(playerid, 0x33AA33AA, "______________________________________________________________________________");
  887.         SendClientMessage(playerid, 0xFF0000FF, " ");
  888.         SendClientMessage(playerid, 0xFF0000FF, "These minigames are currently available:");
  889.         SendClientMessage(playerid, 0xFF0000FF, "/derby /teamdm /lvdm /qderby /boxing /sdive /kartrace /srace");
  890.         SendClientMessage(playerid, 0xFF0000FF, "Type /info for more information about seperate minigames.");
  891.         SendClientMessage(playerid, 0x33AA33AA, "______________________________________________________________________________");
  892.         return 1;
  893.     }
  894.    
  895.     if(strcmp(cmd, "/info", true) == 0)
  896.     {
  897.         tmp = strtok(cmdtext, idx);
  898.         if(!strlen(tmp))
  899.         {
  900.             SendClientMessage(playerid,0xFFFF00AA, "Usage: /info [minigame command]");
  901.             SendClientMessage(playerid,0xFFFF00AA, "Minigame commands: derby teamdm lvdm qderby boxing sdive kartrace srace");
  902.             return 1;
  903.         }
  904.        
  905.         SendClientMessage(playerid, 0x33AA33AA, "______________________________________________________________________________");
  906.         SendClientMessage(playerid, 0xFF0000FF, " ");
  907.         if(strcmp(tmp, "derby", true) == 0){
  908.             SendClientMessage(playerid, 0xFF0000FF, "Derby: A destruction derby in the Bloodbowl.");
  909.             SendClientMessage(playerid, 0xFF0000FF, "Your goal is to destroy everyone other's car, and keep your own car intact.");
  910.         }else if(strcmp(tmp, "teamdm", true) == 0){
  911.             SendClientMessage(playerid, 0xFF0000FF, "TeamDM: A team deathmatch in area 51 with two teams, red and blue.");
  912.             SendClientMessage(playerid, 0xFF0000FF, "Your goal is kill everyone of the other team.");
  913.         }else if(strcmp(tmp, "lvdm", true) == 0){
  914.             SendClientMessage(playerid, 0xFF0000FF, "Lvdm: A deathmatch in the LVPD.");
  915.             SendClientMessage(playerid, 0xFF0000FF, "Your goal kill other people, and stay alive.");
  916.         }else if(strcmp(tmp, "qderby", true) == 0){
  917.             SendClientMessage(playerid, 0xFF0000FF, "QDerby: A destruction derby in the Quarry.");
  918.             SendClientMessage(playerid, 0xFF0000FF, "Your goal is to destroy everyone other's car, and keep your own car intact.");
  919.         }else if(strcmp(tmp, "boxing", true) == 0){
  920.             SendClientMessage(playerid, 0xFF0000FF, "Boxing: A deathmatch without weapons, only fisting.");
  921.             SendClientMessage(playerid, 0xFF0000FF, "Your goal kill other people, and stay alive.");
  922.         }else if(strcmp(tmp, "sdive", true) == 0){
  923.             SendClientMessage(playerid, 0xFF0000FF, "SDive: A skydive minigame.");
  924.             SendClientMessage(playerid, 0xFF0000FF, "Your goal is to land on the tower as first. You must stay alive for 2 seconds there.");
  925.         }else if(strcmp(tmp, "kartrace", true) == 0){
  926.             SendClientMessage(playerid, 0xFF0000FF, "Kartrace: A race with karts around the Bloodbowl.");
  927.             SendClientMessage(playerid, 0xFF0000FF, "Your goal is to drive two laps in the fastest time.");
  928.         }else if(strcmp(tmp, "srace", true) == 0){
  929.             SendClientMessage(playerid, 0xFF0000FF, "SRace: A race in the Vice Stadium, with NRG's.");
  930.             SendClientMessage(playerid, 0xFF0000FF, "Your goal is to drive one lap in the fastest time.");
  931.         }
  932.         SendClientMessage(playerid, 0x33AA33AA, "______________________________________________________________________________");
  933.         return 1;
  934.     }
  935.    
  936.     if(strcmp(cmd, "/derby", true) == 0)
  937.     {
  938.         if(derbyplaying == 1)
  939.         {
  940.             SendClientMessage(playerid, 0xB4B5B7AA, "The derby is already started");
  941.             return 1;
  942.         }
  943.         if(playerinminigame[playerid] == 1)
  944.         {
  945.             SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
  946.             return 1;
  947.         }
  948.         new pname[256];
  949.         GetPlayerName(playerid, pname, 256);
  950.         if(derbyon == 0)
  951.         {
  952.             derbyon = 1;
  953.             playerinminigame[playerid] = 1;
  954.             playerinderby[playerid] = 1;
  955.             derbyrank = 1;
  956.             SetPlayerInterior(playerid,15);
  957.             SetPlayerVirtualWorld(playerid,7);
  958.             SetVehicleVirtualWorld(bloodring[0],7);
  959.             bloodringfull[0] = 1;
  960.             PutPlayerInVehicle(playerid, bloodring[0], 0);
  961.             playerinbloodring[playerid] = 0;
  962.             TogglePlayerControllable(playerid, 0);
  963.             startvar[0] = 1;
  964.             dtimer = SetTimer("StartDerby", 60000, 0);
  965.             format(string, sizeof(string), "%s has started a derby, you have one minute to type /derby and join", pname);//
  966.             SendClientMessageToAll(0x33AA33AA,string);
  967.             return 1;
  968.         } else if(derbyon == 1 && derbyrank < 15) {
  969.             playerinminigame[playerid] = 1;
  970.             playerinderby[playerid] = 1;
  971.             derbyrank++;
  972.             SetPlayerInterior(playerid,15);
  973.             for(new i=0; i<15; i++)
  974.             {
  975.                 if(bloodringfull[i] == 0)
  976.                 {
  977.                     SetPlayerVirtualWorld(playerid,7);
  978.                     SetVehicleVirtualWorld(bloodring[i],7);
  979.                     bloodringfull[i] = 1;
  980.                     PutPlayerInVehicle(playerid, bloodring[i], 0);
  981.                     TogglePlayerControllable(playerid, 0);
  982.                     playerinbloodring[playerid] = i;
  983.                     format(string, sizeof(string), "%s has joined the derby", pname);//
  984.                     SendClientMessageToAll(0x33AA33AA,string);
  985.                     return 1;
  986.                 }
  987.             }
  988.         } else if(derbyon == 1 && derbyrank >= 15) {
  989.             format(string, sizeof(string), "The derby is full, wait for the next round", pname);//
  990.             SendClientMessage(playerid,0x33AA33AA,string);
  991.             return 1;
  992.         }
  993.     }
  994.    
  995.     if(strcmp(cmd, "/teamdm", true) == 0)
  996.     {
  997.         if(tdmplaying == 1)
  998.         {
  999.             SendClientMessage(playerid, 0xB4B5B7AA, "The team DM is already started");
  1000.             return 1;
  1001.         }
  1002.         if(playerinminigame[playerid] == 1)
  1003.         {
  1004.             SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
  1005.             return 1;
  1006.         }
  1007.         new pname[256];
  1008.         GetPlayerName(playerid, pname, 256);
  1009.         if(tdmon == 0)
  1010.         {
  1011.             tdmon = 1;
  1012.             playerintdm[playerid] = 1;
  1013.             playerinminigame[playerid] = 1;
  1014.             tdmrank = 1;
  1015.             TogglePlayerControllable(playerid, 0);
  1016.             SetPlayerInterior(playerid,0);
  1017.             SetPlayerVirtualWorld(playerid,7);
  1018.             SetPlayerPos(playerid,208.8376,1863.5388,13.1406);
  1019.             ResetPlayerWeapons(playerid);
  1020.             GivePlayerWeapon(playerid,26,50000);
  1021.             GivePlayerWeapon(playerid,31,50000);
  1022.             GivePlayerWeapon(playerid,32,50000);
  1023.             SetPlayerHealth(playerid,100);
  1024.             SetPlayerArmour(playerid,100);
  1025.             oldplayercolor[playerid] = GetPlayerColor(playerid);
  1026.             SetPlayerColor(playerid,0x0000BBAA);// BLUE
  1027.             blueplayers = 1;
  1028.             redplayers = 0;
  1029.             tdmcolor = 1;
  1030.             startvar[1] = 1;
  1031.             tdmtimer = SetTimer("Starttdm", 60000, 0);
  1032.             format(string, sizeof(string), "%s has started a team DM, team blue, you have one minute to type /teamdm and join", pname);//
  1033.             SendClientMessageToAll(0x33AA33AA,string);
  1034.             return 1;
  1035.         } else if(tdmon == 1 && tdmcolor == 1) {
  1036.             playerintdm[playerid] = 1;
  1037.             playerinminigame[playerid] = 1;
  1038.             tdmrank++;
  1039.             TogglePlayerControllable(playerid, 0);
  1040.             SetPlayerInterior(playerid,0);
  1041.             SetPlayerVirtualWorld(playerid,7);
  1042.             SetPlayerPos(playerid,268.6240,1882.8805,-30.0938);
  1043.             ResetPlayerWeapons(playerid);
  1044.             GivePlayerWeapon(playerid,26,50000);
  1045.             GivePlayerWeapon(playerid,31,50000);
  1046.             GivePlayerWeapon(playerid,32,50000);
  1047.             SetPlayerHealth(playerid,100);
  1048.             SetPlayerArmour(playerid,100);
  1049.             oldplayercolor[playerid] = GetPlayerColor(playerid);
  1050.             SetPlayerColor(playerid,0xAA3333AA);// RED
  1051.             redplayers++;
  1052.             tdmcolor = 0;
  1053.             format(string, sizeof(string), "%s has joined the team DM, team red", pname);//
  1054.             SendClientMessageToAll(0x33AA33AA,string);
  1055.             return 1;
  1056.         } else if(tdmon == 1 && tdmcolor == 0) {
  1057.             playerintdm[playerid] = 1;
  1058.             playerinminigame[playerid] = 1;
  1059.             tdmrank++;
  1060.             TogglePlayerControllable(playerid, 0);
  1061.             SetPlayerInterior(playerid,0);
  1062.             SetPlayerVirtualWorld(playerid,7);
  1063.             SetPlayerPos(playerid,208.8376,1863.5388,13.1406);
  1064.             ResetPlayerWeapons(playerid);
  1065.             GivePlayerWeapon(playerid,26,50000);
  1066.             GivePlayerWeapon(playerid,31,50000);
  1067.             GivePlayerWeapon(playerid,32,50000);
  1068.             SetPlayerHealth(playerid,100);
  1069.             SetPlayerArmour(playerid,100);
  1070.             oldplayercolor[playerid] = GetPlayerColor(playerid);
  1071.             SetPlayerColor(playerid,0x0000BBAA);// BLUE
  1072.             blueplayers++;
  1073.             tdmcolor = 1;
  1074.             format(string, sizeof(string), "%s has joined the team DM, team blue", pname);//
  1075.             SendClientMessageToAll(0x33AA33AA,string);
  1076.             return 1;
  1077.         }
  1078.     }
  1079.     if(strcmp(cmd, "/lvdm", true) == 0)
  1080.     {
  1081.         if(dmplaying == 1)
  1082.         {
  1083.             SendClientMessage(playerid, 0xB4B5B7AA, "The LVDM is already started");
  1084.             return 1;
  1085.         }
  1086.         if(playerinminigame[playerid] == 1)
  1087.         {
  1088.             SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
  1089.             return 1;
  1090.         }
  1091.         new pname[256];
  1092.         GetPlayerName(playerid, pname, 256);
  1093.         if(dmon == 0)
  1094.         {
  1095.             dmon = 1;
  1096.             playerindm[playerid] = 1;
  1097.             playerinminigame[playerid] = 1;
  1098.             dmrank = 1;
  1099.             TogglePlayerControllable(playerid, 0);
  1100.             SetPlayerInterior(playerid,0);
  1101.             SetPlayerVirtualWorld(playerid,7);
  1102.             SetPlayerPos(playerid,lvdmspawns[0][0],lvdmspawns[0][1],lvdmspawns[0][2]);
  1103.             ResetPlayerWeapons(playerid);
  1104.             GivePlayerWeapon(playerid,26,50000);
  1105.             GivePlayerWeapon(playerid,32,50000);
  1106.             GivePlayerWeapon(playerid,31,50000);
  1107.             SetPlayerHealth(playerid,100);
  1108.             SetPlayerArmour(playerid,100);
  1109.             startvar[2] = 1;
  1110.             dmtimer = SetTimer("Startdm", 60000, 0);
  1111.             format(string, sizeof(string), "%s has started a LVDM, you have one minute to type /lvdm and join", pname);//
  1112.             SendClientMessageToAll(0x33AA33AA,string);
  1113.             return 1;
  1114.         } else if(dmon == 1 && dmrank <= 15) {
  1115.             playerindm[playerid] = 1;
  1116.             TogglePlayerControllable(playerid, 0);
  1117.             SetPlayerInterior(playerid,0);
  1118.             SetPlayerVirtualWorld(playerid,7);
  1119.             SetPlayerPos(playerid,lvdmspawns[dmrank][0],lvdmspawns[dmrank][1],lvdmspawns[dmrank][2]);
  1120.             dmrank++;
  1121.             ResetPlayerWeapons(playerid);
  1122.             GivePlayerWeapon(playerid,26,50000);
  1123.             GivePlayerWeapon(playerid,32,50000);
  1124.             GivePlayerWeapon(playerid,31,50000);
  1125.             SetPlayerHealth(playerid,100);
  1126.             SetPlayerArmour(playerid,100);
  1127.             format(string, sizeof(string), "%s has joined the LVDM", pname);//
  1128.             SendClientMessageToAll(0x33AA33AA,string);
  1129.             return 1;
  1130.         } else if(dmon == 1 && dmrank == 16) {
  1131.             format(string, sizeof(string), "The LVDM is full, wait for the next LVDM");//
  1132.             SendClientMessage(playerid,0x33AA33AA,string);
  1133.         }
  1134.     }
  1135.    
  1136.     if(strcmp(cmd, "/qderby", true) == 0)
  1137.     {
  1138.         if(qderbyplaying == 1)
  1139.         {
  1140.             SendClientMessage(playerid, 0xB4B5B7AA, "The derby is already started");
  1141.             return 1;
  1142.         }
  1143.         if(playerinminigame[playerid] == 1)
  1144.         {
  1145.             SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
  1146.             return 1;
  1147.         }
  1148.         new pname[256];
  1149.         GetPlayerName(playerid, pname, 256);
  1150.         if(qderbyon == 0)
  1151.         {
  1152.             Respawnqbloodrings();
  1153.             qderbyon = 1;
  1154.             playerinminigame[playerid] = 1;
  1155.             playerinqderby[playerid] = 1;
  1156.             qderbyrank = 1;
  1157.             SetPlayerInterior(playerid,0);
  1158.             SetPlayerVirtualWorld(playerid,7);
  1159.             SetVehicleVirtualWorld(qbloodring[0],7);
  1160.             qbloodringfull[0] = 1;
  1161.             PutPlayerInVehicle(playerid, qbloodring[0], 0);
  1162.             playerinqbloodring[playerid] = 0;
  1163.             TogglePlayerControllable(playerid, 0);
  1164.             startvar[3] = 1;
  1165.             qdtimer = SetTimer("StartqDerby", 60000, 0);
  1166.             format(string, sizeof(string), "%s has started a quarry derby, you have one minute to type /qderby and join", pname);//
  1167.             SendClientMessageToAll(0x33AA33AA,string);
  1168.             return 1;
  1169.         } else if(qderbyon == 1 && qderbyrank < 15) {
  1170.             playerinminigame[playerid] = 1;
  1171.             playerinqderby[playerid] = 1;
  1172.             qderbyrank++;
  1173.             SetPlayerInterior(playerid,0);
  1174.             for(new i=0; i<15; i++)
  1175.             {
  1176.                 if(qbloodringfull[i] == 0)
  1177.                 {
  1178.                     SetPlayerVirtualWorld(playerid,7);
  1179.                     SetVehicleVirtualWorld(qbloodring[i],7);
  1180.                     qbloodringfull[i] = 1;
  1181.                     PutPlayerInVehicle(playerid, qbloodring[i], 0);
  1182.                     TogglePlayerControllable(playerid, 0);
  1183.                     playerinqbloodring[playerid] = i;
  1184.                     format(string, sizeof(string), "%s has joined the quarry derby", pname);//
  1185.                     SendClientMessageToAll(0x33AA33AA,string);
  1186.                     return 1;
  1187.                 }
  1188.             }
  1189.         } else if(qderbyon == 1 && qderbyrank >= 15) {
  1190.             format(string, sizeof(string), "The quarry derby is full, wait for the next round", pname);//
  1191.             SendClientMessage(playerid,0x33AA33AA,string);
  1192.             return 1;
  1193.         }
  1194.     }
  1195.    
  1196.     if(strcmp(cmd, "/boxing", true) == 0)
  1197.     {
  1198.         if(boxplaying == 1)
  1199.         {
  1200.             SendClientMessage(playerid, 0xB4B5B7AA, "The boxing fight is already started");
  1201.             return 1;
  1202.         }
  1203.         if(playerinminigame[playerid] == 1)
  1204.         {
  1205.             SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
  1206.             return 1;
  1207.         }
  1208.         new pname[256];
  1209.         GetPlayerName(playerid, pname, 256);
  1210.         if(boxon == 0)
  1211.         {
  1212.             boxon = 1;
  1213.             playerinbox[playerid] = 1;
  1214.             playerinminigame[playerid] = 1;
  1215.             boxrank = 1;
  1216.             TogglePlayerControllable(playerid, 0);
  1217.             SetPlayerInterior(playerid,0);
  1218.             SetPlayerVirtualWorld(playerid,7);
  1219.             SetPlayerPos(playerid,2496.479,-1678.357,6997.348);
  1220.             ResetPlayerWeapons(playerid);
  1221.             SetPlayerHealth(playerid,50);
  1222.             startvar[4] = 1;
  1223.             boxtimer = SetTimer("StartBox", 60000, 0);
  1224.             format(string, sizeof(string), "%s has started a boxing fight, you have one minute to type /boxing and join", pname);//
  1225.             SendClientMessageToAll(0x33AA33AA,string);
  1226.             return 1;
  1227.         } else if(boxon == 1) {
  1228.             playerinbox[playerid] = 1;
  1229.             TogglePlayerControllable(playerid, 0);
  1230.             SetPlayerInterior(playerid,0);
  1231.             SetPlayerVirtualWorld(playerid,7);
  1232.             SetPlayerPos(playerid,2496.479,-1678.357,6997.348);
  1233.             boxrank++;
  1234.             ResetPlayerWeapons(playerid);
  1235.             SetPlayerHealth(playerid,50);
  1236.             format(string, sizeof(string), "%s has joined the boxing fight", pname);//
  1237.             SendClientMessageToAll(0x33AA33AA,string);
  1238.             return 1;
  1239.         }
  1240.     }
  1241.     if(strcmp(cmd, "/sdive", true) == 0)
  1242.     {
  1243.         if(sdplaying == 1)
  1244.         {
  1245.             SendClientMessage(playerid, 0xB4B5B7AA, "The skydive is already started");
  1246.             return 1;
  1247.         }
  1248.         if(playerinminigame[playerid] == 1)
  1249.         {
  1250.             SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
  1251.             return 1;
  1252.         }
  1253.         new pname[256];
  1254.         GetPlayerName(playerid, pname, 256);
  1255.         if(sdon == 0)
  1256.         {
  1257.             sdon = 1;
  1258.             playerinsd[playerid] = 1;
  1259.             playerinminigame[playerid] = 1;
  1260.             sdrank = 1;
  1261.             sdfirst = 1;
  1262.             TogglePlayerControllable(playerid, 0);
  1263.             SetPlayerInterior(playerid,0);
  1264.             SetPlayerVirtualWorld(playerid,7);
  1265.             SetPlayerPos(playerid,-1753.7169,884.6819,1000.000);
  1266.             GivePlayerWeapon(playerid,46,1);
  1267.             startvar[5] = 1;
  1268.             sdtimer = SetTimer("StartSd", 60000, 0);
  1269.             SetPlayerRaceCheckpoint(playerid,0,-1753.7169,884.6819,295.8750,-1753.7169,884.6819,290.8750,1);
  1270.             format(string, sizeof(string), "%s has started a skydive, you have one minute to type /sdive and join", pname);//
  1271.             SendClientMessageToAll(0x33AA33AA,string);
  1272.             return 1;
  1273.         } else if(sdon == 1) {
  1274.             playerinsd[playerid] = 1;
  1275.             TogglePlayerControllable(playerid, 0);
  1276.             SetPlayerInterior(playerid,0);
  1277.             SetPlayerVirtualWorld(playerid,7);
  1278.             SetPlayerPos(playerid,-1753.7169,884.6819,1000.000);
  1279.             sdrank++;
  1280.             GivePlayerWeapon(playerid,46,1);
  1281.             SetPlayerRaceCheckpoint(playerid,0,-1753.7169,884.6819,295.8750,-1753.7169,884.6819,290.8750,1);
  1282.             format(string, sizeof(string), "%s has joined the skydive", pname);//
  1283.             SendClientMessageToAll(0x33AA33AA,string);
  1284.             return 1;
  1285.         }
  1286.     }
  1287.    
  1288.     if(strcmp(cmd, "/kartrace", true) == 0)
  1289.     {
  1290.         if(kartplaying == 1)
  1291.         {
  1292.             SendClientMessage(playerid, 0xB4B5B7AA, "The kart race is already started");
  1293.             return 1;
  1294.         }
  1295.         if(playerinminigame[playerid] == 1)
  1296.         {
  1297.             SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
  1298.             return 1;
  1299.         }
  1300.         new pname[256];
  1301.         GetPlayerName(playerid, pname, 256);
  1302.         if(karton == 0)
  1303.         {
  1304.             karton = 1;
  1305.             playerinminigame[playerid] = 1;
  1306.             playerinkartrace[playerid] = 1;
  1307.             kartrank = 1;
  1308.             krtfirst = 1;
  1309.             currentcheckpoint[playerid] = 0;
  1310.             SetPlayerInterior(playerid,15);
  1311.             SetPlayerVirtualWorld(playerid,7);
  1312.             SetVehicleVirtualWorld(karts[0],7);
  1313.             kartfull[0] = 1;
  1314.             PutPlayerInVehicle(playerid, karts[0], 0);
  1315.             playerinkart[playerid] = 0;
  1316.             TogglePlayerControllable(playerid, 0);
  1317.             SetPlayerRaceCheckpoint(playerid,0,kcps[0][0],kcps[0][1],kcps[0][2],kcps[1][0],kcps[1][1],kcps[1][2],20);
  1318.             startvar[6] = 1;
  1319.             krttimer = SetTimer("StartKart", 60000, 0);
  1320.             format(string, sizeof(string), "%s has started a kart race, you have one minute to type /kartrace and join", pname);//
  1321.             SendClientMessageToAll(0x33AA33AA,string);
  1322.             return 1;
  1323.         } else if(karton == 1 && kartrank < 15) {
  1324.             playerinminigame[playerid] = 1;
  1325.             playerinkartrace[playerid] = 1;
  1326.             kartrank++;
  1327.             currentcheckpoint[playerid] = 0;
  1328.             SetPlayerInterior(playerid,15);
  1329.             for(new i=0; i<15; i++)
  1330.             {
  1331.                 if(kartfull[i] == 0)
  1332.                 {
  1333.                     SetPlayerVirtualWorld(playerid,7);
  1334.                     SetVehicleVirtualWorld(karts[i],7);
  1335.                     kartfull[i] = 1;
  1336.                     PutPlayerInVehicle(playerid, karts[i], 0);
  1337.                     TogglePlayerControllable(playerid, 0);
  1338.                     SetPlayerRaceCheckpoint(playerid,0,kcps[0][0],kcps[0][1],kcps[0][2],kcps[1][0],kcps[1][1],kcps[1][2],20);
  1339.                     playerinkart[playerid] = i;
  1340.                     format(string, sizeof(string), "%s has joined the kart race", pname);//
  1341.                     SendClientMessageToAll(0x33AA33AA,string);
  1342.                     return 1;
  1343.                 }
  1344.             }
  1345.         } else if(karton == 1 && kartrank >= 15) {
  1346.             format(string, sizeof(string), "The kart race is full, wait for the next round", pname);//
  1347.             SendClientMessage(playerid,0x33AA33AA,string);
  1348.             return 1;
  1349.         }
  1350.     }
  1351.    
  1352.     if(strcmp(cmd, "/srace", true) == 0)
  1353.     {
  1354.         if(srplaying == 1)
  1355.         {
  1356.             SendClientMessage(playerid, 0xB4B5B7AA, "The stadium race is already started");
  1357.             return 1;
  1358.         }
  1359.         if(playerinminigame[playerid] == 1)
  1360.         {
  1361.             SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
  1362.             return 1;
  1363.         }
  1364.         new pname[256];
  1365.         GetPlayerName(playerid, pname, 256);
  1366.         if(sron == 0)
  1367.         {
  1368.             sron = 1;
  1369.             playerinminigame[playerid] = 1;
  1370.             playerinsr[playerid] = 1;
  1371.             srrank = 1;
  1372.             srfirst = 1;
  1373.             currentracecheckpoint[playerid] = 0;
  1374.             SetPlayerInterior(playerid,4);
  1375.             SetPlayerVirtualWorld(playerid,7);
  1376.             SetVehicleVirtualWorld(nrg[0],7);
  1377.             nrgfull[0] = 1;
  1378.             PutPlayerInVehicle(playerid, nrg[0], 0);
  1379.             playerinnrg[playerid] = 0;
  1380.             TogglePlayerControllable(playerid, 0);
  1381.             SetPlayerRaceCheckpoint(playerid,0,srcps[0][0],srcps[0][1],srcps[0][2],srcps[1][0],srcps[1][1],srcps[1][2],10);
  1382.             startvar[7] = 1;
  1383.             srtimer = SetTimer("StartSr", 60000, 0);
  1384.             format(string, sizeof(string), "%s has started a stadium race, you have one minute to type /srace and join", pname);//
  1385.             SendClientMessageToAll(0x33AA33AA,string);
  1386.             return 1;
  1387.         } else if(sron == 1 && srrank < 15) {
  1388.             playerinminigame[playerid] = 1;
  1389.             playerinsr[playerid] = 1;
  1390.             srrank++;
  1391.             currentracecheckpoint[playerid] = 0;
  1392.             SetPlayerInterior(playerid,4);
  1393.             for(new i=0; i<15; i++)
  1394.             {
  1395.                 if(nrgfull[i] == 0)
  1396.                 {
  1397.                     SetPlayerVirtualWorld(playerid,7);
  1398.                     SetVehicleVirtualWorld(nrg[i],7);
  1399.                     nrgfull[i] = 1;
  1400.                     PutPlayerInVehicle(playerid, nrg[i], 0);
  1401.                     TogglePlayerControllable(playerid, 0);
  1402.                     SetPlayerRaceCheckpoint(playerid,0,srcps[0][0],srcps[0][1],srcps[0][2],srcps[1][0],srcps[1][1],srcps[1][2],10);
  1403.                     playerinnrg[playerid] = i;
  1404.                     format(string, sizeof(string), "%s has joined the stadium race", pname);//
  1405.                     SendClientMessageToAll(0x33AA33AA,string);
  1406.                     return 1;
  1407.                 }
  1408.             }
  1409.         } else if(sron == 1 && srrank >= 15) {
  1410.             format(string, sizeof(string), "The stadium race is full, wait for the next round", pname);//
  1411.             SendClientMessage(playerid,0x33AA33AA,string);
  1412.             return 1;
  1413.         }
  1414.     }
  1415.    
  1416.     return 0;
  1417. }
  1418.  
  1419. public OnPlayerInfoChange(playerid)
  1420. {
  1421.     return 1;
  1422. }
  1423.  
  1424. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1425. {
  1426.     return 1;
  1427. }
  1428.  
  1429. public OnPlayerExitVehicle(playerid, vehicleid)
  1430. {
  1431.     return 1;
  1432. }
  1433.  
  1434. public OnPlayerStateChange(playerid, newstate, oldstate)
  1435. {
  1436.     if(newstate == 2)
  1437.     {
  1438.         playercarid[playerid] = GetPlayerVehicleID(playerid);
  1439.     }
  1440.     if(oldstate == 2)
  1441.     {
  1442.         if(playerinderby[playerid] || playerinqderby[playerid] || playerinkartrace[playerid] || playerinsr[playerid])
  1443.         {
  1444.             PutPlayerInVehicle(playerid,playercarid[playerid],0);
  1445.         }
  1446.     }
  1447.     return 1;
  1448. }
  1449.  
  1450. public OnPlayerEnterCheckpoint(playerid)
  1451. {
  1452.     return 1;
  1453. }
  1454.  
  1455. public OnPlayerLeaveCheckpoint(playerid)
  1456. {
  1457.     return 1;
  1458. }
  1459.  
  1460. public OnPlayerEnterRaceCheckpoint(playerid)
  1461. {
  1462.     if(playerinsd[playerid])
  1463.     {
  1464.         SetTimerEx("SdFinish",2000,0,"i",playerid);
  1465.     } else if(playerinkartrace[playerid]) {
  1466.         if(currentcheckpoint[playerid] <= 2)
  1467.         {
  1468.             currentcheckpoint[playerid]++;
  1469.             DisablePlayerRaceCheckpoint(playerid);
  1470.             SetPlayerRaceCheckpoint(playerid,0,kcps[currentcheckpoint[playerid]][0],kcps[currentcheckpoint[playerid]][1],kcps[currentcheckpoint[playerid]][2],
  1471.             kcps[currentcheckpoint[playerid]+1][0],kcps[currentcheckpoint[playerid]+1][1],kcps[currentcheckpoint[playerid]+1][2],20);
  1472.         } else if(currentcheckpoint[playerid] >= 3 && currentcheckpoint[playerid] != 7) {
  1473.             currentcheckpoint[playerid]++;
  1474.             DisablePlayerRaceCheckpoint(playerid);
  1475.             SetPlayerRaceCheckpoint(playerid,0,kcps[currentcheckpoint[playerid]-4][0],kcps[currentcheckpoint[playerid]-4][1],
  1476.             kcps[currentcheckpoint[playerid]-4][2],kcps[currentcheckpoint[playerid]-3][0],kcps[currentcheckpoint[playerid]-3][1],
  1477.             kcps[currentcheckpoint[playerid]-3][2],20);
  1478.         } else if(currentcheckpoint[playerid] == 7) {
  1479.             if(krtfirst == 1)
  1480.             {
  1481.                 DisablePlayerRaceCheckpoint(playerid);
  1482.                 new string[256];
  1483.                 krtfirst++;
  1484.                 kartrank--;
  1485.                 new winnername[256];
  1486.                 GetPlayerName(playerid,winnername, sizeof(winnername));
  1487.                 RewardCalc(playerid,5000,10000);
  1488.                 format(string, sizeof(string), "%s has won the kart race for $%d", winnername, reward);
  1489.                 SendClientMessageToAll(0x33AA33AA, string);
  1490.                 GivePlayerMoney(playerid,reward);
  1491.                 playerinkartrace[playerid] = 0;
  1492.                 playerinminigame[playerid] = 0;
  1493.                 currentcheckpoint[playerid] = 0;
  1494.                 SetPlayerVirtualWorld(playerid,0);
  1495.                 SetPlayerInterior(playerid, 0);
  1496.                 SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  1497.                 if(kartrank == 0)
  1498.                 {
  1499.                     KrtFinish();
  1500.                 } else {
  1501.                     SetTimer("KrtFinish",60000,0);
  1502.                 }
  1503.             } else {
  1504.                 DisablePlayerRaceCheckpoint(playerid);
  1505.                 playerinkartrace[playerid] = 0;
  1506.                 playerinminigame[playerid] = 0;
  1507.                 currentcheckpoint[playerid] = 0;
  1508.                 SetPlayerVirtualWorld(playerid,0);
  1509.                 SetPlayerInterior(playerid, 0);
  1510.                 SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  1511.                 if(kartrank == 0)
  1512.                 {
  1513.                     KrtFinish();
  1514.                 } else {
  1515.                     SetTimer("KrtFinish",60000,0);
  1516.                 }
  1517.             }
  1518.         }
  1519.     } else if(playerinsr[playerid]) {
  1520.         if(currentracecheckpoint[playerid] <= 7)
  1521.         {
  1522.             currentracecheckpoint[playerid]++;
  1523.             DisablePlayerRaceCheckpoint(playerid);
  1524.             SetPlayerRaceCheckpoint(playerid,0,srcps[currentracecheckpoint[playerid]][0],srcps[currentracecheckpoint[playerid]][1],
  1525.             srcps[currentracecheckpoint[playerid]][2],srcps[currentracecheckpoint[playerid]+1][0],srcps[currentracecheckpoint[playerid]+1][1],
  1526.             srcps[currentracecheckpoint[playerid]+1][2],10);
  1527.         } else if(currentracecheckpoint[playerid] == 8) {
  1528.             if(srfirst == 1)
  1529.             {
  1530.                 DisablePlayerRaceCheckpoint(playerid);
  1531.                 new string[256];
  1532.                 srfirst++;
  1533.                 srrank--;
  1534.                 new winnername[256];
  1535.                 GetPlayerName(playerid,winnername, sizeof(winnername));
  1536.                 RewardCalc(playerid,5000,10000);
  1537.                 format(string, sizeof(string), "%s has won the stadium race for $%d", winnername, reward);
  1538.                 SendClientMessageToAll(0x33AA33AA, string);
  1539.                 GivePlayerMoney(playerid,reward);
  1540.                 playerinsr[playerid] = 0;
  1541.                 playerinminigame[playerid] = 0;
  1542.                 currentracecheckpoint[playerid] = 0;
  1543.                 SetPlayerVirtualWorld(playerid,0);
  1544.                 SetPlayerInterior(playerid, 0);
  1545.                 SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  1546.                 if(srrank == 0)
  1547.                 {
  1548.                     SrFinish();
  1549.                 } else {
  1550.                     SetTimer("SrFinish",60000,0);
  1551.                 }
  1552.             } else {
  1553.                 DisablePlayerRaceCheckpoint(playerid);
  1554.                 playerinsr[playerid] = 0;
  1555.                 playerinminigame[playerid] = 0;
  1556.                 currentracecheckpoint[playerid] = 0;
  1557.                 SetPlayerVirtualWorld(playerid,0);
  1558.                 SetPlayerInterior(playerid, 0);
  1559.                 SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  1560.                 if(srrank == 0)
  1561.                 {
  1562.                     SrFinish();
  1563.                 } else {
  1564.                     SetTimer("SrFinish",60000,0);
  1565.                 }
  1566.             }
  1567.         }
  1568.     }
  1569.     return 1;
  1570. }
  1571.  
  1572. public OnPlayerLeaveRaceCheckpoint(playerid)
  1573. {
  1574.     return 1;
  1575. }
  1576.  
  1577. public OnRconCommand(cmd[])
  1578. {
  1579.     return 1;
  1580. }
  1581.  
  1582. public OnObjectMoved(objectid)
  1583. {
  1584.     return 1;
  1585. }
  1586.  
  1587. public OnPlayerObjectMoved(playerid, objectid)
  1588. {
  1589.     return 1;
  1590. }
  1591.  
  1592. public OnPlayerPickUpPickup(playerid, pickupid)
  1593. {
  1594.     return 1;
  1595. }
  1596.  
  1597. public OnPlayerSelectedMenuRow(playerid, row)
  1598. {
  1599.     return 1;
  1600. }
  1601.  
  1602. public OnPlayerExitedMenu(playerid)
  1603. {
  1604.     return 1;
  1605. }
  1606.  
  1607. public Spawnbloodrings()
  1608. {
  1609.     for(new i=0; i<15; i++)
  1610.     {
  1611.         bloodring[i] = CreateVehicle(504,derbycars[i][0],derbycars[i][1],derbycars[i][2],derbycars[i][3],-1,-1,-1);
  1612.         LinkVehicleToInterior(bloodring[i],15);
  1613.         SetVehicleVirtualWorld(bloodring[i],1);
  1614.         bloodringfull[i] = 0;
  1615.     }
  1616.     return 1;
  1617. }
  1618.  
  1619. public Destroybloodrings()
  1620. {
  1621.     for(new i=0; i<15; i++)
  1622.     {
  1623.         DestroyVehicle(bloodring[i]);
  1624.         bloodringfull[i] = 0;
  1625.     }
  1626. }
  1627.  
  1628. public Respawnbloodrings()
  1629. {
  1630.     for(new i=0; i<15; i++)
  1631.     {
  1632.         SetVehicleToRespawn(bloodring[i]);
  1633.         SetVehicleVirtualWorld(bloodring[i],1);
  1634.         bloodringfull[i] = 0;
  1635.     }
  1636. }
  1637.  
  1638. public Spawnqbloodrings()
  1639. {
  1640.     for(new i=0; i<15; i++)
  1641.     {
  1642.         qbloodring[i] = CreateVehicle(504,qderbycars[i][0],qderbycars[i][1],qderbycars[i][2],qderbycars[i][3],-1,-1,-1);
  1643.         SetVehicleVirtualWorld(qbloodring[i],1);
  1644.         qbloodringfull[i] = 0;
  1645.     }
  1646.     return 1;
  1647. }
  1648.  
  1649. public Destroyqbloodrings()
  1650. {
  1651.     for(new i=0; i<15; i++)
  1652.     {
  1653.         DestroyVehicle(qbloodring[i]);
  1654.         qbloodringfull[i] = 0;
  1655.     }
  1656. }
  1657.  
  1658. public Respawnqbloodrings()
  1659. {
  1660.     for(new i=0; i<15; i++)
  1661.     {
  1662.         SetVehicleToRespawn(qbloodring[i]);
  1663.         SetVehicleVirtualWorld(qbloodring[i],1);
  1664.         qbloodringfull[i] = 0;
  1665.     }
  1666. }
  1667.  
  1668. public SpawnKarts()
  1669. {
  1670.     for(new i=0; i<15; i++)
  1671.     {
  1672.         karts[i] = CreateVehicle(571,kartspawns[i][0],kartspawns[i][1],kartspawns[i][2],kartspawns[i][3],-1,-1,-1);
  1673.         LinkVehicleToInterior(karts[i],15);
  1674.         SetVehicleVirtualWorld(karts[i],1);
  1675.         kartfull[i] = 0;
  1676.     }
  1677.     return 1;
  1678. }
  1679.  
  1680. public DestroyKarts()
  1681. {
  1682.     for(new i=0; i<15; i++)
  1683.     {
  1684.         DestroyVehicle(karts[i]);
  1685.         kartfull[i] = 0;
  1686.     }
  1687. }
  1688.  
  1689. public RespawnKarts()
  1690. {
  1691.     for(new i=0; i<15; i++)
  1692.     {
  1693.         SetVehicleToRespawn(karts[i]);
  1694.         SetVehicleVirtualWorld(karts[i],1);
  1695.         kartfull[i] = 0;
  1696.     }
  1697. }
  1698.  
  1699. public SpawnNrgs()
  1700. {
  1701.     for(new i=0; i<15; i++)
  1702.     {
  1703.         nrg[i] = CreateVehicle(522,nrgspawns[i][0],nrgspawns[i][1],nrgspawns[i][2],nrgspawns[i][3],-1,-1,-1);
  1704.         LinkVehicleToInterior(nrg[i],4);
  1705.         SetVehicleVirtualWorld(nrg[i],1);
  1706.         nrgfull[i] = 0;
  1707.     }
  1708.     return 1;
  1709. }
  1710.  
  1711. public DestroyNrgs()
  1712. {
  1713.     for(new i=0; i<15; i++)
  1714.     {
  1715.         DestroyVehicle(nrg[i]);
  1716.         nrgfull[i] = 0;
  1717.     }
  1718. }
  1719.  
  1720. public RespawnNrgs()
  1721. {
  1722.     for(new i=0; i<15; i++)
  1723.     {
  1724.         SetVehicleToRespawn(nrg[i]);
  1725.         SetVehicleVirtualWorld(nrg[i],1);
  1726.         nrgfull[i] = 0;
  1727.     }
  1728. }
  1729.  
  1730. strtok(const string[], &index)
  1731. {
  1732.     new length = strlen(string);
  1733.     while ((index < length) && (string[index] <= ' '))
  1734.     {
  1735.         index++;
  1736.     }
  1737.  
  1738.     new offset = index;
  1739.     new result[20];
  1740.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  1741.     {
  1742.         result[index - offset] = string[index];
  1743.         index++;
  1744.     }
  1745.     result[index - offset] = EOS;
  1746.     return result;
  1747. }
  1748.  
  1749. public StartDerby()
  1750. {
  1751.     new delay = 1000;
  1752.     new string[32];
  1753.     if(startvar[0] == 1)
  1754.     {
  1755.         if( derbyrank <= 1 )
  1756.         {
  1757.             SendClientMessageToAll(0x33AA33AA, "Derby canceled. Reason: Not enough players. (minimum = 2)");
  1758.             derbyplaying = 0;
  1759.             derbyrank = 0;
  1760.             derbyon = 0;
  1761.             startvar[0] = 0;
  1762.             Respawnbloodrings();
  1763.             for(new i = 0; i <= MAX_PLAYERS; i++)
  1764.             {
  1765.                 if(IsPlayerConnected(i))
  1766.                 {
  1767.                     if (playerinderby[i] == 1)
  1768.                     {
  1769.                         playerinderby[i] = 0;
  1770.                         playerinminigame[i] = 0;
  1771.                         playerinbloodring[i] = -1;
  1772.                         SetPlayerVirtualWorld(i,0);
  1773.                         SetPlayerInterior(i, 0);
  1774.                         SetPlayerPos(i, spawnX, spawnY, spawnZ);
  1775.                         TogglePlayerControllable(i, 1);
  1776.                     }
  1777.                 }
  1778.             }
  1779.             return 1;
  1780.         }
  1781.         format(string, sizeof(string), "~r~Ready");
  1782.         derbyplaying = 1;
  1783.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1784.         {
  1785.             if(IsPlayerConnected(i))
  1786.             {
  1787.                 if (playerinderby[i] == 1)
  1788.                 {
  1789.                     GameTextForPlayer(i, string, delay, 6);
  1790.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1791.                 }
  1792.             }
  1793.         }
  1794.         startvar[0] = 2;
  1795.         SetTimer("StartDerby", delay, 0);
  1796.     } else if(startvar[0] == 2) {
  1797.         format(string, sizeof(string), "~r~Set");
  1798.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1799.         {
  1800.             if(IsPlayerConnected(i))
  1801.             {
  1802.                 if (playerinderby[i] == 1)
  1803.                 {
  1804.                     GameTextForPlayer(i, string, delay, 6);
  1805.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1806.                 }
  1807.             }
  1808.         }
  1809.         startvar[0] = 3;
  1810.         SetTimer("StartDerby", delay, 0);
  1811.     } else if(startvar[0] == 3) {
  1812.         format(string, sizeof(string), "~g~RAM!");
  1813.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1814.         {
  1815.             if(IsPlayerConnected(i))
  1816.             {
  1817.                 if (playerinderby[i] == 1)
  1818.                 {
  1819.                     GameTextForPlayer(i, string, delay, 6);
  1820.                     PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  1821.                     TogglePlayerControllable(i, 1);
  1822.                 }
  1823.             }
  1824.         }
  1825.         startvar[0] = 0;
  1826.     }
  1827.     return 1;
  1828. }
  1829.  
  1830. public Starttdm()
  1831. {
  1832.     new delay=1000;
  1833.     new string[32];
  1834.     if(startvar[1] == 1)
  1835.     {
  1836.         if( tdmrank <= 1 )
  1837.         {
  1838.             SendClientMessageToAll(0x33AA33AA, "Team DM canceled. Reason: Not enough players. (minimum = 2)");
  1839.             tdmplaying = 0;
  1840.             tdmrank = 0;
  1841.             tdmon = 0;
  1842.             startvar[1] = 0;
  1843.             for(new i = 0; i <= MAX_PLAYERS; i++)
  1844.             {
  1845.                 if(IsPlayerConnected(i))
  1846.                 {
  1847.                     if (playerintdm[i] == 1)
  1848.                     {
  1849.                         playerintdm[i] = 0;
  1850.                         playerinminigame[i] = 0;
  1851.                         SetPlayerVirtualWorld(i,0);
  1852.                         SetPlayerInterior(i, 0);
  1853.                         SetPlayerPos(i, spawnX, spawnY, spawnZ);
  1854.                         TogglePlayerControllable(i, 1);
  1855.                     }
  1856.                 }
  1857.             }
  1858.             return 1;
  1859.         }
  1860.         format(string, sizeof(string), "~r~Ready");
  1861.         tdmplaying = 1;
  1862.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1863.         {
  1864.             if(IsPlayerConnected(i))
  1865.             {
  1866.                 if (playerintdm[i] == 1)
  1867.                 {
  1868.                     GameTextForPlayer(i, string, delay, 6);
  1869.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1870.                 }
  1871.             }
  1872.         }
  1873.         startvar[1] = 2;
  1874.         SetTimer("Starttdm", delay, 0);
  1875.     } else if(startvar[1] == 2) {
  1876.         format(string, sizeof(string), "~r~Set");
  1877.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1878.         {
  1879.             if(IsPlayerConnected(i))
  1880.             {
  1881.                 if (playerintdm[i] == 1)
  1882.                 {
  1883.                     GameTextForPlayer(i, string, delay, 6);
  1884.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1885.                 }
  1886.             }
  1887.         }
  1888.         startvar[1] = 3;
  1889.         SetTimer("Starttdm", delay, 0);
  1890.     } else if(startvar[1] == 3) {
  1891.         format(string, sizeof(string), "~g~FIGHT!");
  1892.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1893.         {
  1894.             if(IsPlayerConnected(i))
  1895.             {
  1896.                 if (playerintdm[i] == 1)
  1897.                 {
  1898.                     GameTextForPlayer(i, string, delay, 6);
  1899.                     PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  1900.                     TogglePlayerControllable(i, 1);
  1901.                 }
  1902.             }
  1903.         }
  1904.         startvar[1] = 0;
  1905.     }
  1906.     return 1;
  1907. }
  1908.  
  1909. public Startdm()
  1910. {
  1911.     if(startvar[2] == 1)
  1912.     {
  1913.         if( dmrank <= 1 )
  1914.         {
  1915.             SendClientMessageToAll(0x33AA33AA, "LVDM canceled. Reason: Not enough players. (minimum = 2)");
  1916.             dmplaying = 0;
  1917.             dmrank = 0;
  1918.             dmon = 0;
  1919.             startvar[2] = 0;
  1920.             for(new i = 0; i <= MAX_PLAYERS; i++)
  1921.             {
  1922.                 if(IsPlayerConnected(i))
  1923.                 {
  1924.                     if (playerindm[i] == 1)
  1925.                     {
  1926.                         playerindm[i] = 0;
  1927.                         playerinminigame[i] = 0;
  1928.                         SetPlayerVirtualWorld(i,0);
  1929.                         SetPlayerInterior(i, 0);
  1930.                         SetPlayerPos(i, spawnX, spawnY, spawnZ);
  1931.                         TogglePlayerControllable(i, 1);
  1932.                     }
  1933.                 }
  1934.             }
  1935.             return 1;
  1936.         }
  1937.         new string[32];
  1938.         format(string, sizeof(string), "~r~Ready");
  1939.         new gdelay=1000;
  1940.         dmplaying = 1;
  1941.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1942.         {
  1943.             if(IsPlayerConnected(i))
  1944.             {
  1945.                 if (playerindm[i] == 1)
  1946.                 {
  1947.                     GameTextForPlayer(i, string, gdelay, 6);
  1948.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1949.                 }
  1950.             }
  1951.         }
  1952.         startvar[2] = 2;
  1953.         SetTimer("Startdm", gdelay, 0);
  1954.     } else if(startvar[2] == 2) {
  1955.         new string[32];
  1956.         format(string, sizeof(string), "~r~Set");
  1957.         new hdelay=1000;
  1958.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1959.         {
  1960.             if(IsPlayerConnected(i))
  1961.             {
  1962.                 if (playerindm[i] == 1)
  1963.                 {
  1964.                     GameTextForPlayer(i, string, hdelay, 6);
  1965.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1966.                 }
  1967.             }
  1968.         }
  1969.         startvar[2] = 3;
  1970.         SetTimer("Startdm", hdelay, 0);
  1971.     } else if(startvar[2] == 3) {
  1972.         new rdelay=1000;
  1973.         new string[32];
  1974.         format(string, sizeof(string), "~g~FIGHT!");
  1975.         for(new i = 0; i <= MAX_PLAYERS; i++)
  1976.         {
  1977.             if(IsPlayerConnected(i))
  1978.             {
  1979.                 if (playerindm[i] == 1)
  1980.                 {
  1981.                     GameTextForPlayer(i, string, rdelay, 6);
  1982.                     PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  1983.                     TogglePlayerControllable(i, 1);
  1984.                 }
  1985.             }
  1986.         }
  1987.         startvar[2] = 0;
  1988.     }
  1989.     return 1;
  1990. }
  1991.  
  1992. public StartqDerby()
  1993. {
  1994.     if(startvar[3] == 1)
  1995.     {
  1996.         if( qderbyrank <= 1 )
  1997.         {
  1998.             SendClientMessageToAll(0x33AA33AA, "Quarry derby canceled. Reason: Not enough players. (minimum = 2)");
  1999.             qderbyplaying = 0;
  2000.             qderbyrank = 0;
  2001.             qderbyon = 0;
  2002.             startvar[3] = 0;
  2003.             Respawnqbloodrings();
  2004.             for(new i = 0; i <= MAX_PLAYERS; i++)
  2005.             {
  2006.                 if(IsPlayerConnected(i))
  2007.                 {
  2008.                     if (playerinqderby[i] == 1)
  2009.                     {
  2010.                         playerinqderby[i] = 0;
  2011.                         playerinminigame[i] = 0;
  2012.                         playerinqbloodring[i] = -1;
  2013.                         SetPlayerVirtualWorld(i,0);
  2014.                         SetPlayerInterior(i, 0);
  2015.                         SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2016.                         TogglePlayerControllable(i, 1);
  2017.                     }
  2018.                 }
  2019.             }
  2020.             return 1;
  2021.         }
  2022.         new string[32];
  2023.         format(string, sizeof(string), "~r~Ready");
  2024.         new gdelay=1000;
  2025.         qderbyplaying = 1;
  2026.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2027.         {
  2028.             if(IsPlayerConnected(i))
  2029.             {
  2030.                 if (playerinqderby[i] == 1)
  2031.                 {
  2032.                     GameTextForPlayer(i, string, gdelay, 6);
  2033.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2034.                 }
  2035.             }
  2036.         }
  2037.         startvar[3] = 2;
  2038.         SetTimer("StartqDerby", gdelay, 0);
  2039.     } else if(startvar[3] == 2) {
  2040.         new string[32];
  2041.         format(string, sizeof(string), "~r~Set");
  2042.         new hdelay=1000;
  2043.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2044.         {
  2045.             if(IsPlayerConnected(i))
  2046.             {
  2047.                 if (playerinqderby[i] == 1)
  2048.                 {
  2049.                     GameTextForPlayer(i, string, hdelay, 6);
  2050.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2051.                 }
  2052.             }
  2053.         }
  2054.         startvar[3] = 3;
  2055.         SetTimer("StartqDerby", hdelay, 0);
  2056.     } else if(startvar[3] == 3) {
  2057.         new rdelay=1000;
  2058.         new string[32];
  2059.         format(string, sizeof(string), "~g~RAM!");
  2060.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2061.         {
  2062.             if(IsPlayerConnected(i))
  2063.             {
  2064.                 if (playerinqderby[i] == 1)
  2065.                 {
  2066.                     GameTextForPlayer(i, string, rdelay, 6);
  2067.                     PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2068.                     TogglePlayerControllable(i, 1);
  2069.                 }
  2070.             }
  2071.         }
  2072.         startvar[3] = 0;
  2073.     }
  2074.     return 1;
  2075. }
  2076.  
  2077. public StartBox()
  2078. {
  2079.     if(startvar[4] == 1)
  2080.     {
  2081.         if( boxrank <= 1 )
  2082.         {
  2083.             SendClientMessageToAll(0x33AA33AA, "boxing fight canceled. Reason: Not enough players. (minimum = 2)");
  2084.             boxplaying = 0;
  2085.             boxrank = 0;
  2086.             boxon = 0;
  2087.             startvar[4] = 0;
  2088.             for(new i = 0; i <= MAX_PLAYERS; i++)
  2089.             {
  2090.                 if(IsPlayerConnected(i))
  2091.                 {
  2092.                     if (playerinbox[i] == 1)
  2093.                     {
  2094.                         playerinbox[i] = 0;
  2095.                         playerinminigame[i] = 0;
  2096.                         SetPlayerVirtualWorld(i,0);
  2097.                         SetPlayerInterior(i, 0);
  2098.                         SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2099.                         TogglePlayerControllable(i, 1);
  2100.                     }
  2101.                 }
  2102.             }
  2103.             return 1;
  2104.         }
  2105.         new string[32];
  2106.         format(string, sizeof(string), "~r~Ready");
  2107.         new gdelay=1000;
  2108.         boxplaying = 1;
  2109.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2110.         {
  2111.             if(IsPlayerConnected(i))
  2112.             {
  2113.                 if (playerinbox[i] == 1)
  2114.                 {
  2115.                     GameTextForPlayer(i, string, gdelay, 6);
  2116.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2117.                 }
  2118.             }
  2119.         }
  2120.         startvar[4] = 2;
  2121.         SetTimer("StartBox", gdelay, 0);
  2122.     } else if(startvar[4] == 2) {
  2123.         new string[32];
  2124.         format(string, sizeof(string), "~r~Set");
  2125.         new hdelay=1000;
  2126.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2127.         {
  2128.             if(IsPlayerConnected(i))
  2129.             {
  2130.                 if (playerinbox[i] == 1)
  2131.                 {
  2132.                     GameTextForPlayer(i, string, hdelay, 6);
  2133.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2134.                 }
  2135.             }
  2136.         }
  2137.         startvar[4] = 3;
  2138.         SetTimer("StartBox", hdelay, 0);
  2139.     } else if(startvar[4] == 3) {
  2140.         new rdelay=1000;
  2141.         new string[32];
  2142.         format(string, sizeof(string), "~g~FIGHT!");
  2143.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2144.         {
  2145.             if(IsPlayerConnected(i))
  2146.             {
  2147.                 if (playerinbox[i] == 1)
  2148.                 {
  2149.                     GameTextForPlayer(i, string, rdelay, 6);
  2150.                     PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2151.                     TogglePlayerControllable(i, 1);
  2152.                 }
  2153.             }
  2154.         }
  2155.         startvar[4] = 0;
  2156.     }
  2157.     return 1;
  2158. }
  2159.  
  2160. public StartSd()
  2161. {
  2162.     if(startvar[5] == 1)
  2163.     {
  2164.         if( sdrank <= 1 )
  2165.         {
  2166.             SendClientMessageToAll(0x33AA33AA, "Skydive canceled. Reason: Not enough players. (minimum = 2)");
  2167.             sdplaying = 0;
  2168.             sdrank = 0;
  2169.             sdon = 0;
  2170.             startvar[5] = 0;
  2171.             for(new i = 0; i <= MAX_PLAYERS; i++)
  2172.             {
  2173.                 if(IsPlayerConnected(i))
  2174.                 {
  2175.                     if (playerinsd[i] == 1)
  2176.                     {
  2177.                         playerinsd[i] = 0;
  2178.                         playerinminigame[i] = 0;
  2179.                         SetPlayerVirtualWorld(i,0);
  2180.                         SetPlayerInterior(i, 0);
  2181.                         SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2182.                         TogglePlayerControllable(i, 1);
  2183.                     }
  2184.                 }
  2185.             }
  2186.             return 1;
  2187.         }
  2188.         new string[32];
  2189.         format(string, sizeof(string), "~r~Ready");
  2190.         new gdelay=1000;
  2191.         sdplaying = 1;
  2192.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2193.         {
  2194.             if(IsPlayerConnected(i))
  2195.             {
  2196.                 if (playerinsd[i] == 1)
  2197.                 {
  2198.                     GameTextForPlayer(i, string, gdelay, 6);
  2199.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2200.                 }
  2201.             }
  2202.         }
  2203.         startvar[5] = 2;
  2204.         SetTimer("StartSd", gdelay, 0);
  2205.     } else if(startvar[5] == 2) {
  2206.         new string[32];
  2207.         format(string, sizeof(string), "~r~Set");
  2208.         new hdelay=1000;
  2209.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2210.         {
  2211.             if(IsPlayerConnected(i))
  2212.             {
  2213.                 if (playerinsd[i] == 1)
  2214.                 {
  2215.                     GameTextForPlayer(i, string, hdelay, 6);
  2216.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2217.                 }
  2218.             }
  2219.         }
  2220.         startvar[5] = 3;
  2221.         SetTimer("StartSd", hdelay, 0);
  2222.     } else if(startvar[5] == 3) {
  2223.         new rdelay=1000;
  2224.         new string[32];
  2225.         format(string, sizeof(string), "~g~GO!");
  2226.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2227.         {
  2228.             if(IsPlayerConnected(i))
  2229.             {
  2230.                 if (playerinsd[i] == 1)
  2231.                 {
  2232.                     GameTextForPlayer(i, string, rdelay, 6);
  2233.                     PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2234.                     TogglePlayerControllable(i, 1);
  2235.                 }
  2236.             }
  2237.         }
  2238.         SetTimer("EndSd",180000,0);
  2239.         startvar[5] = 0;
  2240.     }
  2241.     return 1;
  2242. }
  2243.  
  2244. public EndSd()
  2245. {
  2246.     for(new i = 0; i <= MAX_PLAYERS; i++)
  2247.     {
  2248.         if(IsPlayerConnected(i))
  2249.         {
  2250.             if (playerinsd[i] == 1)
  2251.             {
  2252.                 playerinsd[i] = 0;
  2253.                 playerinminigame[i] = 0;
  2254.                 SetPlayerVirtualWorld(i,0);
  2255.                 SetPlayerInterior(i, 0);
  2256.                 SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2257.             }
  2258.         }
  2259.     }
  2260.     sdplaying = 0;
  2261.     sdrank = 0;
  2262.     sdon = 0;
  2263.     startvar[5] = 0;
  2264.     SendClientMessageToAll(0x33AA33AA, "The skydive has ended");
  2265.     return 1;
  2266. }
  2267.  
  2268. public StartKart()
  2269. {
  2270.     if(startvar[6] == 1) {
  2271.         if( kartrank <= 1 )
  2272.         {
  2273.             SendClientMessageToAll(0x33AA33AA, "Kart race canceled. Reason: Not enough players. (minimum = 2)");
  2274.             kartplaying = 0;
  2275.             kartrank = 0;
  2276.             karton = 0;
  2277.             startvar[6] = 0;
  2278.             RespawnKarts();
  2279.             for(new i = 0; i <= MAX_PLAYERS; i++)
  2280.             {
  2281.                 if(IsPlayerConnected(i))
  2282.                 {
  2283.                     if (playerinkartrace[i] == 1)
  2284.                     {
  2285.                         playerinkartrace[i] = 0;
  2286.                         playerinminigame[i] = 0;
  2287.                         playerinkart[i] = -1;
  2288.                         SetPlayerVirtualWorld(i,0);
  2289.                         SetPlayerInterior(i, 0);
  2290.                         SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2291.                         TogglePlayerControllable(i, 1);
  2292.                     }
  2293.                 }
  2294.             }
  2295.             return 1;
  2296.         }
  2297.         new string[32];
  2298.         format(string, sizeof(string), "~r~Ready");
  2299.         new gdelay=1000;
  2300.         kartplaying = 1;
  2301.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2302.         {
  2303.             if(IsPlayerConnected(i))
  2304.             {
  2305.                 if (playerinkartrace[i] == 1)
  2306.                 {
  2307.                     GameTextForPlayer(i, string, gdelay, 6);
  2308.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2309.                 }
  2310.             }
  2311.         }
  2312.         startvar[6] = 2;
  2313.         SetTimer("StartKart", gdelay, 0);
  2314.     } else if(startvar[6] == 2) {
  2315.         new string[32];
  2316.         format(string, sizeof(string), "~r~Set");
  2317.         new hdelay=1000;
  2318.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2319.         {
  2320.             if(IsPlayerConnected(i))
  2321.             {
  2322.                 if (playerinkartrace[i] == 1)
  2323.                 {
  2324.                     GameTextForPlayer(i, string, hdelay, 6);
  2325.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2326.                 }
  2327.             }
  2328.         }
  2329.         startvar[6] = 3;
  2330.         SetTimer("StartKart", hdelay, 0);
  2331.     } else if(startvar[6] == 3) {
  2332.         new rdelay=1000;
  2333.         new string[32];
  2334.         format(string, sizeof(string), "~g~GO!");
  2335.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2336.         {
  2337.             if(IsPlayerConnected(i))
  2338.             {
  2339.                 if (playerinkartrace[i] == 1)
  2340.                 {
  2341.                     GameTextForPlayer(i, string, rdelay, 6);
  2342.                     PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2343.                     TogglePlayerControllable(i, 1);
  2344.                 }
  2345.             }
  2346.         }
  2347.         SetTimer("KrtFinish",300000,0);
  2348.         startvar[6] = 0;
  2349.     }
  2350.     return 1;
  2351. }
  2352.  
  2353. public StartSr()
  2354. {
  2355.     if(startvar[7] == 1)
  2356.     {
  2357.         if( srrank <= 1 )
  2358.         {
  2359.             SendClientMessageToAll(0x33AA33AA, "Stadium race canceled. Reason: Not enough players. (minimum = 2)");
  2360.             srplaying = 0;
  2361.             srrank = 0;
  2362.             sron = 0;
  2363.             startvar[7] = 0;
  2364.             RespawnNrgs();
  2365.             for(new i = 0; i <= MAX_PLAYERS; i++)
  2366.             {
  2367.                 if(IsPlayerConnected(i))
  2368.                 {
  2369.                     if (playerinsr[i] == 1)
  2370.                     {
  2371.                         playerinsr[i] = 0;
  2372.                         playerinminigame[i] = 0;
  2373.                         playerinnrg[i] = -1;
  2374.                         SetPlayerVirtualWorld(i,0);
  2375.                         SetPlayerInterior(i, 0);
  2376.                         SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2377.                         TogglePlayerControllable(i, 1);
  2378.                     }
  2379.                 }
  2380.             }
  2381.             return 1;
  2382.         }
  2383.         new string[32];
  2384.         format(string, sizeof(string), "~r~Ready");
  2385.         new gdelay=1000;
  2386.         kartplaying = 1;
  2387.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2388.         {
  2389.             if(IsPlayerConnected(i))
  2390.             {
  2391.                 if (playerinsr[i] == 1)
  2392.                 {
  2393.                     GameTextForPlayer(i, string, gdelay, 6);
  2394.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2395.                 }
  2396.             }
  2397.         }
  2398.         startvar[7] = 2;
  2399.         SetTimer("StartSr", gdelay, 0);
  2400.     } else if(startvar[7] == 2) {
  2401.         new string[32];
  2402.         format(string, sizeof(string), "~r~Set");
  2403.         new hdelay=1000;
  2404.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2405.         {
  2406.             if(IsPlayerConnected(i))
  2407.             {
  2408.                 if (playerinsr[i] == 1)
  2409.                 {
  2410.                     GameTextForPlayer(i, string, hdelay, 6);
  2411.                     PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2412.                 }
  2413.             }
  2414.         }
  2415.         startvar[7] = 3;
  2416.         SetTimer("StartSr", hdelay, 0);
  2417.     } else if(startvar[7] == 3) {
  2418.         new rdelay=1000;
  2419.         new string[32];
  2420.         format(string, sizeof(string), "~g~GO!");
  2421.         for(new i = 0; i <= MAX_PLAYERS; i++)
  2422.         {
  2423.             if(IsPlayerConnected(i))
  2424.             {
  2425.                 if (playerinsr[i] == 1)
  2426.                 {
  2427.                     GameTextForPlayer(i, string, rdelay, 6);
  2428.                     PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2429.                     TogglePlayerControllable(i, 1);
  2430.                 }
  2431.             }
  2432.         }
  2433.         SetTimer("SrFinish",300000,0);
  2434.         startvar[7] = 0;
  2435.     }
  2436.     return 1;
  2437. }
  2438.  
  2439. public RewardCalc(playerid,min,max)//Originally from PenLS
  2440. {
  2441.     reward = (min + (random(max-min)));
  2442. }
  2443.  
  2444. public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
  2445. {
  2446.     if(IsPlayerConnected(playerid))
  2447.     {
  2448.         new Float:oldposx, Float:oldposy, Float:oldposz;
  2449.         new Float:tempposx, Float:tempposy, Float:tempposz;
  2450.         GetPlayerPos(playerid, oldposx, oldposy, oldposz);
  2451.         tempposx = (oldposx -x);
  2452.         tempposy = (oldposy -y);
  2453.         tempposz = (oldposz -z);
  2454.         if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
  2455.         {
  2456.             return 1;
  2457.         }
  2458.     }
  2459.     return 0;
  2460. }
  2461.  
  2462. public SdFinish(playerid)
  2463. {
  2464.     if(playerinsd[playerid] == 1 && PlayerToPoint(5,playerid,-1753.7169,884.6819,295.8750))
  2465.     {
  2466.         if(sdfirst == 1)
  2467.         {
  2468.             DisablePlayerRaceCheckpoint(playerid);
  2469.             new string[256];
  2470.             sdfirst = 0;
  2471.             new winnername[256];
  2472.             GetPlayerName(playerid,winnername, sizeof(winnername));
  2473.             RewardCalc(playerid,5000,10000);
  2474.             format(string, sizeof(string), "%s has won the skydive for $%d", winnername, reward);
  2475.             SendClientMessageToAll(0x33AA33AA, string);
  2476.             GivePlayerMoney(playerid,reward);
  2477.             playerinsd[playerid] = 0;
  2478.             playerinminigame[playerid] = 0;
  2479.             SetPlayerVirtualWorld(playerid,0);
  2480.             SetPlayerInterior(playerid, 0);
  2481.             SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  2482.             SetTimer("EndSd",60000,0);
  2483.         } else {
  2484.             DisablePlayerRaceCheckpoint(playerid);
  2485.             playerinsd[playerid] = 0;
  2486.             playerinminigame[playerid] = 0;
  2487.             SetPlayerVirtualWorld(playerid,0);
  2488.             SetPlayerInterior(playerid, 0);
  2489.             SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  2490.         }
  2491.     }
  2492. }
  2493.  
  2494. public load()
  2495. {
  2496.     Spawnbloodrings();
  2497.     Spawnqbloodrings();
  2498.     SpawnKarts();
  2499.     SpawnNrgs();
  2500.  
  2501.     CreateObject(975, 213.7231, 1875.3864, 13.8800, 0.0000, 0.0000, 180);// area 51 gate for TeamDM
  2502.  
  2503.     // LVDM zone:
  2504.     CreateObject(975,2237.232,2453.272,11.353,0.0,0.0,90.000);//Gates
  2505.     CreateObject(975,2293.831,2499.356,4.016,0.0,0.0,90.000);
  2506.     CreateObject(975,2335.095,2443.816,6.436,0.0,0.0,56.250);
  2507.     CreateObject(1225,2242.148,2481.337,2.679,0.0,0.0,0.0);//Explosive barrels
  2508.     CreateObject(1225,2249.003,2476.099,2.679,0.0,0.0,0.0);
  2509.     CreateObject(1225,2269.786,2485.744,2.679,0.0,0.0,0.0);
  2510.     CreateObject(1225,2309.837,2472.542,2.679,0.0,0.0,0.0);
  2511.     CreateObject(1225,2296.421,2456.946,2.679,0.0,0.0,0.0);
  2512.     CreateObject(1225,2276.625,2436.773,2.679,0.0,0.0,0.0);
  2513.     CreateObject(1225,2251.733,2443.828,2.679,0.0,0.0,0.0);
  2514.     CreateObject(1225,2335.119,2447.098,5.029,0.0,0.0,0.0);
  2515.     CreateObject(1225,2334.300,2446.371,4.971,0.0,0.0,0.0);
  2516.     CreateObject(1225,2332.263,2444.455,4.774,0.0,0.0,0.0);
  2517.     CreateObject(1225,2333.340,2443.961,5.007,0.0,0.0,0.0);
  2518.     CreateObject(1225,2332.409,2441.871,5.056,0.0,0.0,0.0);
  2519.     CreateObject(1225,2329.335,2443.138,4.298,0.0,0.0,0.0);
  2520.     CreateObject(1225,2328.618,2445.822,4.055,0.0,0.0,0.0);
  2521.     CreateObject(1225,2330.095,2446.103,4.320,0.0,0.0,0.0);
  2522.     CreateObject(1225,2329.184,2444.807,4.575,0.0,0.0,0.0);
  2523.     CreateObject(1556,2294.025,2494.454,3.789,0.0,0.0,-90.000);//Door
  2524.  
  2525.     CreateObject(16681,2494.841,-1676.981,7000.000,0.0,0.0,0.0);//Boxing Arena
  2526.    
  2527.     SendClientMessageToAll(0xFFFF00AA,"Minigames filterscript loaded. Type /minigames for more information.");
  2528. }
  2529.  
  2530. public KrtFinish()
  2531. {
  2532.     for(new i = 0; i <= MAX_PLAYERS; i++)
  2533.     {
  2534.         if(IsPlayerConnected(i))
  2535.         {
  2536.             if (playerinkartrace[i] == 1)
  2537.             {
  2538.                 playerinkartrace[i] = 0;
  2539.                 playerinminigame[i] = 0;
  2540.                 SetPlayerVirtualWorld(i,0);
  2541.                 SetPlayerInterior(i, 0);
  2542.                 SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2543.             }
  2544.         }
  2545.     }
  2546.     kartplaying = 0;
  2547.     kartrank = 0;
  2548.     karton = 0;
  2549.     RespawnKarts();
  2550.     SendClientMessageToAll(0x33AA33AA, "The kart race has ended");
  2551.     return 1;
  2552. }
  2553.  
  2554. public SrFinish()
  2555. {
  2556.     for(new i = 0; i <= MAX_PLAYERS; i++)
  2557.     {
  2558.         if(IsPlayerConnected(i))
  2559.         {
  2560.             if (playerinsr[i] == 1)
  2561.             {
  2562.                 playerinsr[i] = 0;
  2563.                 playerinminigame[i] = 0;
  2564.                 SetPlayerVirtualWorld(i,0);
  2565.                 SetPlayerInterior(i, 0);
  2566.                 SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2567.             }
  2568.         }
  2569.     }
  2570.     srplaying = 0;
  2571.     srrank = 0;
  2572.     sron = 0;
  2573.     RespawnNrgs();
  2574.     SendClientMessageToAll(0x33AA33AA, "The stadium race has ended");
  2575.     return 1;
  2576. }
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