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- _G.FFA = true
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end)
- while _G.FFA do
- for i , v in pairs(game.Players:GetChildren()) do
- if v ~= game.Players.LocalPlayer and v.Character ~= nil and v.Character:FindFirstChild("HumanoidRootPart") and v.Character.Humanoid.FloorMaterial ~= "Air" then
- repeat
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Character.HumanoidRootPart.Position + Vector3.new(-5, 20, 0), v.Character.HumanoidRootPart.Position)
- until v.Character.Humanoid.Health < 1
- end
- end
- end
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