Advertisement
DoggoClan

Spam eye

Jun 30th, 2018
180
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 101.70 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| ...................................
  3. --\\====================================================//--
  4.  
  5.  
  6. ----------XXXXXXXXXXXX
  7. local plr = game:service'Players'.LocalPlayer
  8. local char = plr.Character
  9. local hum = char.Humanoid
  10. local hed = char.Head
  11. Character = char
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18.  
  19. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  20. particleemitter.VelocitySpread = 350
  21. particleemitter.Lifetime = NumberRange.new(1)
  22. particleemitter.Speed = NumberRange.new(0)
  23. cringememe= {}
  24. for i=0, 19 do
  25. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  26. end
  27. particleemitter.Size = NumberSequence.new(cringememe)
  28. particleemitter.Rate = 50
  29. particleemitter.LockedToPart = true
  30. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  31. particleemitter.LightEmission = 1
  32. particleemitter.Texture = "rbxassetid://584827399"
  33. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  34.  
  35. local particleemitter = Instance.new('ParticleEmitter', Torso)
  36. particleemitter.VelocitySpread = 250
  37. particleemitter.Lifetime = NumberRange.new(3)
  38. particleemitter.Speed = NumberRange.new(1.5)
  39. youAreATHOT = {}
  40. for i=0, 19 do
  41. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  42. end
  43. particleemitter.Size = NumberSequence.new(youAreATHOT)
  44. particleemitter.Rate = 50
  45. particleemitter.LockedToPart = false
  46. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  47. particleemitter.LightEmission = 1
  48. particleemitter.Texture = "rbxassetid://584827399"
  49. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  50.  
  51. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  52. particleemitter.VelocitySpread = 350
  53. particleemitter.Lifetime = NumberRange.new(1)
  54. particleemitter.Speed = NumberRange.new(0)
  55. cringememe2= {}
  56. for i=0, 19 do
  57. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  58. end
  59. particleemitter.Size = NumberSequence.new(cringememe2)
  60. particleemitter.Rate = 50
  61. particleemitter.LockedToPart = true
  62. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  63. particleemitter.LightEmission = 1
  64. particleemitter.Texture = "rbxassetid://584827399"
  65. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  66.  
  67. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  68. particleemitter.VelocitySpread = 350
  69. particleemitter.Lifetime = NumberRange.new(1)
  70. particleemitter.Speed = NumberRange.new(0)
  71. cringememe3= {}
  72. for i=0, 19 do
  73. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  74. end
  75. particleemitter.Size = NumberSequence.new(cringememe3)
  76. particleemitter.Rate = 50
  77. particleemitter.LockedToPart = true
  78. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  79. particleemitter.LightEmission = 1
  80. particleemitter.Texture = "rbxassetid://584827399"
  81. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  82.  
  83. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  84. particleemitter.VelocitySpread = 350
  85. particleemitter.Lifetime = NumberRange.new(1)
  86. particleemitter.Speed = NumberRange.new(0)
  87. cringememe4= {}
  88. for i=0, 19 do
  89. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  90. end
  91. particleemitter.Size = NumberSequence.new(cringememe4)
  92. particleemitter.Rate = 50
  93. particleemitter.LockedToPart = true
  94. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  95. particleemitter.LightEmission = 1
  96. particleemitter.Texture = "rbxassetid://584827399"
  97. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  98.  
  99.  
  100.  
  101. -------------------------
  102. TrailSettings = {
  103. Lifetime = 0.5,
  104. Texture = 'rbxassetid://31270182',
  105. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  106. Color1 = ColorSequence.new(BrickColor.new('Really Red').Color,BrickColor.new('Really red').Color),
  107. Color2 = ColorSequence.new(BrickColor.new('Really Black').Color,BrickColor.new('Really black').Color),
  108. AllBody = true,
  109. UpperBodyOnly = false,
  110. LowerBodyOnly = false,
  111. Accessories = false,
  112. Extras = true,
  113. R15 = false, --Change to true if you're using R15
  114. R15Parts = {
  115. 'UpperTorso',
  116. 'LowerTorso',
  117. }
  118. }
  119.  
  120. local Trail; --Making other Trails uses this in this Script
  121.  
  122. --UpperBody Function
  123. UpperBody = function()
  124. if TrailSettings.R15 == false then
  125. A0 = Instance.new('Attachment',Character.Torso)
  126. A1 = Instance.new('Attachment',Character.Head)
  127. A2 = Instance.new('Attachment',Character['Right Arm'])
  128. A3 = Instance.new('Attachment',Character['Left Arm'])
  129. Trail = Instance.new('Trail',Character)
  130. Trail.Attachment0 = A0
  131. Trail.Attachment1 = A1
  132. Trail.Texture = TrailSettings.Texture
  133. Trail.Color = TrailSettings.Color1
  134. Trail.Lifetime = TrailSettings.Lifetime
  135. local Trail2 = Trail:Clone()
  136. Trail2.Parent = Character
  137. Trail2.Attachment1 = A2
  138. local Trail3 = Trail:Clone()
  139. Trail3.Parent = Character
  140. Trail3.Attachment1 = A3
  141. local Trail6 = Trail:Clone()
  142. Trail6.Parent = Character
  143. Trail6.Attachment0 = A1
  144. Trail6.Attachment1 = A2
  145. local Trail7 = Trail:Clone()
  146. Trail7.Parent = Character
  147. Trail7.Attachment0 = A1
  148. Trail7.Attachment1 = A3
  149. else
  150. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  151. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  152. A1 = Instance.new('Attachment',Character.Head)
  153. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  154. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  155. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  156. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  157. Trail = Instance.new('Trail',Character)
  158. Trail.Attachment0 = A0
  159. Trail.Attachment1 = A1
  160. Trail.Texture = TrailSettings.Texture
  161. Trail.Color = TrailSettings.Color1
  162. Trail.Lifetime = TrailSettings.Lifetime
  163. local Trail2 = Trail:Clone()
  164. Trail2.Parent = Character
  165. Trail2.Attachment1 = A2
  166. local Trail3 = Trail:Clone()
  167. Trail3.Parent = Character
  168. Trail3.Attachment1 = A3
  169. local Trail6 = Trail:Clone()
  170. Trail6.Parent = Character
  171. Trail6.Attachment0 = A1
  172. Trail6.Attachment1 = A2
  173. local Trail7 = Trail:Clone()
  174. Trail7.Parent = Character
  175. Trail7.Attachment0 = A1
  176. Trail7.Attachment1 = A3
  177. --R15 Trails
  178. local Trail1R = Trail:Clone()
  179. Trail1R.Parent = Character
  180. Trail1R.Attachment1 = A2R
  181. local Trail2R = Trail:Clone()
  182. Trail2R.Parent = Character
  183. Trail2R.Attachment1 = A3R
  184. local Trail6R = Trail:Clone()
  185. Trail6.Parent = Character
  186. Trail6.Attachment0 = A1
  187. Trail6.Attachment1 = A2R
  188. local Trail7R = Trail:Clone()
  189. Trail7.Parent = Character
  190. Trail7.Attachment0 = A1
  191. Trail7.Attachment1 = A3R
  192. end
  193. end
  194.  
  195. --Lower Body Function
  196. LowerBody = function()
  197. if TrailSettings.R15 == false then
  198. A4 = Instance.new('Attachment',Character['Right Leg'])
  199. A5 = Instance.new('Attachment',Character['Left Leg'])
  200. local Trail4 = Trail:Clone()
  201. Trail4.Parent = Character
  202. Trail4.Attachment1 = A4
  203. local Trail5 = Trail:Clone()
  204. Trail5.Parent = Character
  205. Trail5.Attachment1 = A5
  206. local Trail8 = Trail:Clone()
  207. Trail8.Parent = Character
  208. Trail8.Attachment0 = A2
  209. Trail8.Attachment1 = A4
  210. Trail8.Color = TrailSettings.Color2
  211. local Trail9 = Trail:Clone()
  212. Trail9.Parent = Character
  213. Trail9.Attachment0 = A3
  214. Trail9.Attachment1 = A5
  215. Trail9.Color = TrailSettings.Color2
  216. local FT = Trail:Clone()
  217. FT.Parent = Character
  218. FT.Attachment0 = A4
  219. FT.Attachment1 = A5
  220. FT.Color = TrailSettings.Color2
  221. else
  222. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  223. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  224. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  225. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  226. local Trail4 = Trail:Clone()
  227. Trail4.Parent = Character
  228. Trail4.Attachment1 = A4
  229. local Trail5 = Trail:Clone()
  230. Trail5.Parent = Character
  231. Trail5.Attachment1 = A5
  232. local Trail8 = Trail:Clone()
  233. Trail8.Parent = Character
  234. Trail8.Attachment0 = A2
  235. Trail8.Attachment1 = A4
  236. Trail8.Color = TrailSettings.Color2
  237. local Trail9 = Trail:Clone()
  238. Trail9.Parent = Character
  239. Trail9.Attachment0 = A3
  240. Trail9.Attachment1 = A5
  241. Trail9.Color = TrailSettings.Color2
  242. local FT = Trail:Clone()
  243. FT.Parent = Character
  244. FT.Attachment0 = A4
  245. FT.Attachment1 = A5
  246. FT.Color = TrailSettings.Color2
  247. --R15 Trails
  248. local Trail3R = Trail:Clone()
  249. Trail3R.Parent = Character
  250. Trail3R.Attachment1 = A4R
  251. local Trail4R = Trail:Clone()
  252. Trail4R.Parent = Character
  253. Trail4R.Attachment1 = A5R
  254. local Trail8 = Trail:Clone()
  255. Trail8.Parent = Character
  256. Trail8.Attachment0 = A2R
  257. Trail8.Attachment1 = A4R
  258. Trail8.Color = TrailSettings.Color2
  259. local Trail9 = Trail:Clone()
  260. Trail9.Parent = Character
  261. Trail9.Attachment0 = A3R
  262. Trail9.Attachment1 = A5R
  263. Trail9.Color = TrailSettings.Color2
  264. local FT2R = Trail:Clone()
  265. FT2R.Parent = Character
  266. FT2R.Attachment0 = A4R
  267. FT2R.Attachment1 = A5R
  268. FT2R.Color = TrailSettings.Color2
  269. end
  270. end
  271.  
  272. --All Body Function calling Both Functions
  273. AllBody = function()
  274. UpperBody()
  275. LowerBody()
  276. end
  277.  
  278. --Checking to make sure that Only some Variables are Selected else do All Body
  279. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  280. TrailSettings.UpperBodyOnly = false
  281. TrailSettings.LowerBodyOnly = false
  282. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  283. TrailSettings.UpperBodyOnly = false
  284. TrailSettings.LowerBodyOnly = false
  285. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  286. TrailSettings.UpperBodyOnly = false
  287. TrailSettings.LowerBodyOnly = false
  288. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  289. TrailSettings.AllBody = true
  290. TrailSettings.UpperBodyOnly = false
  291. TrailSettings.LowerBodyOnly = false
  292. end
  293.  
  294. --Call Trail Functions
  295. if TrailSettings.UpperBodyOnly == true then
  296. UpperBody()
  297. print('Called Upper Body Trail')
  298. elseif TrailSettings.LowerBodyOnly == true then
  299. LowerBody()
  300. print('Called Lower Body Trail')
  301. elseif TrailSettings.AllBody == true then
  302. AllBody()
  303. print('Called Full Body Trail')
  304. end
  305.  
  306. --Trails for Accessories
  307. if TrailSettings.Accessories == true then
  308. for Index,Item in pairs(Character:GetChildren()) do
  309. if Item:IsA'Accessory' then
  310. local AA = Instance.new('Attachment',Item.Handle)
  311. local ATrail = Trail:Clone()
  312. ATrail.Parent = Character
  313. ATrail.Attachment1 = AA
  314. end
  315. end
  316. end
  317.  
  318. --Extras
  319. if TrailSettings.Extras == true then
  320. --Making an Invisible Platform Part
  321. local a = Instance.new('Part',Character)
  322. a.CanCollide = false
  323. a.Size = Vector3.new(2,.2,2)
  324. a.Transparency = 1
  325.  
  326. --Constantly putting it under your feet
  327. if TrailSettings.R15 == false then
  328. spawn(function()
  329. game:GetService('RunService').RenderStepped:connect(function()
  330. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  331. end)
  332. end)
  333. else
  334. spawn(function()
  335. game:GetService('RunService').RenderStepped:connect(function()
  336. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  337. end)
  338. end)
  339. end
  340.  
  341. --Make a Trail from both feet to the Platform
  342. spawn(function()
  343. repeat wait() until Trail
  344. local AB = Instance.new('Attachment',a)
  345. local ABT = Trail:Clone()
  346. ABT.Parent = Character
  347. ABT.Attachment0 = A4
  348. ABT.Attachment1 = AB
  349. ABT.Color = TrailSettings.Color2
  350. local ABT2 = Trail:Clone()
  351. ABT2.Parent = Character
  352. ABT2.Attachment0 = A5
  353. ABT2.Attachment1 = AB
  354. ABT2.Color = TrailSettings.Color2
  355. end)
  356. end
  357. --
  358.  
  359. wait(0.2)
  360.  
  361. Player = game:GetService("Players").LocalPlayer
  362. PlayerGui = Player.PlayerGui
  363. Cam = workspace.CurrentCamera
  364. Backpack = Player.Backpack
  365. Character = Player.Character
  366. Humanoid = Character.Humanoid
  367. Mouse = Player:GetMouse()
  368. RootPart = Character["HumanoidRootPart"]
  369. Torso = Character["Torso"]
  370. Head = Character["Head"]
  371. RightArm = Character["Right Arm"]
  372. LeftArm = Character["Left Arm"]
  373. RightLeg = Character["Right Leg"]
  374. LeftLeg = Character["Left Leg"]
  375. RootJoint = RootPart["RootJoint"]
  376. Neck = Torso["Neck"]
  377. RightShoulder = Torso["Right Shoulder"]
  378. LeftShoulder = Torso["Left Shoulder"]
  379. RightHip = Torso["Right Hip"]
  380. LeftHip = Torso["Left Hip"]
  381. local sick = Instance.new("Sound",Torso)
  382. sick.SoundId = "rbxassetid://848439234"
  383. sick.Looped = true
  384. sick.Pitch = 1
  385. sick.Volume = 5
  386. sick:Play()
  387.  
  388. IT = Instance.new
  389. CF = CFrame.new
  390. VT = Vector3.new
  391. RAD = math.rad
  392. C3 = Color3.fromRGB
  393. UD2 = UDim2.new
  394. BRICKC = BrickColor.new
  395. ANGLES = CFrame.Angles
  396. EULER = CFrame.fromEulerAnglesXYZ
  397. COS = math.cos
  398. ACOS = math.acos
  399. SIN = math.sin
  400. ASIN = math.asin
  401. ABS = math.abs
  402. MRANDOM = math.random
  403. FLOOR = math.floor
  404.  
  405. --//=================================\\
  406. --|| USEFUL VALUES
  407. --\\=================================//
  408.  
  409. Animation_Speed = 2
  410. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  411. local Speed = 50
  412. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  413. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  414. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  415. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  416. local DAMAGEMULTIPLIER = 1
  417. local ANIM = "Idle"
  418. local ATTACK = false
  419. local EQUIPPED = false
  420. local HOLD = false
  421. local COMBO = 1
  422. local Rooted = false
  423. local SINE = 0
  424. local KEYHOLD = false
  425. local CHANGE = 2 / Animation_Speed
  426. local WALKINGANIM = false
  427. local VALUE1 = false
  428. local VALUE2 = false
  429. local ROBLOXIDLEANIMATION = IT("Animation")
  430. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  431. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  432. --ROBLOXIDLEANIMATION.Parent = Humanoid
  433. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  434. WEAPONGUI.Name = "Weapon GUI"
  435. local Effects = IT("Folder", Character)
  436. Effects.Name = "Effects"
  437. local ANIMATOR = Humanoid.Animator
  438. local ANIMATE = Character.Animate
  439. local UNANCHOR = true
  440. local LAUGHS = {834001699,834001752,834001797,834001828}
  441. local SONGS = {1478843108}
  442. local CHOICE = MRANDOM(1)
  443.  
  444. --//=================================\\
  445. --\\=================================//
  446.  
  447.  
  448. --//=================================\\
  449. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  450. --\\=================================//
  451.  
  452. ArtificialHB = Instance.new("BindableEvent", script)
  453. ArtificialHB.Name = "ArtificialHB"
  454.  
  455. script:WaitForChild("ArtificialHB")
  456.  
  457. frame = Frame_Speed
  458. tf = 0
  459. allowframeloss = false
  460. tossremainder = false
  461. lastframe = tick()
  462. script.ArtificialHB:Fire()
  463.  
  464. game:GetService("RunService").Heartbeat:connect(function(s, p)
  465. tf = tf + s
  466. if tf >= frame then
  467. if allowframeloss then
  468. script.ArtificialHB:Fire()
  469. lastframe = tick()
  470. else
  471. for i = 1, math.floor(tf / frame) do
  472. script.ArtificialHB:Fire()
  473. end
  474. lastframe = tick()
  475. end
  476. if tossremainder then
  477. tf = 0
  478. else
  479. tf = tf - frame * math.floor(tf / frame)
  480. end
  481. end
  482. end)
  483.  
  484. --//=================================\\
  485. --\\=================================//
  486.  
  487. --//=================================\\
  488. --|| SOME FUNCTIONS
  489. --\\=================================//
  490.  
  491. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  492. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  493. end
  494.  
  495. function PositiveAngle(NUMBER)
  496. if NUMBER >= 0 then
  497. NUMBER = 0
  498. end
  499. return NUMBER
  500. end
  501.  
  502. function NegativeAngle(NUMBER)
  503. if NUMBER <= 0 then
  504. NUMBER = 0
  505. end
  506. return NUMBER
  507. end
  508.  
  509. function Swait(NUMBER)
  510. if NUMBER == 0 or NUMBER == nil then
  511. ArtificialHB.Event:wait()
  512. else
  513. for i = 1, NUMBER do
  514. ArtificialHB.Event:wait()
  515. end
  516. end
  517. end
  518.  
  519. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  520. local NEWMESH = IT(MESH)
  521. if MESH == "SpecialMesh" then
  522. NEWMESH.MeshType = MESHTYPE
  523. if MESHID ~= "nil" and MESHID ~= "" then
  524. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  525. end
  526. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  527. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  528. end
  529. end
  530. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  531. NEWMESH.Scale = SCALE
  532. NEWMESH.Parent = PARENT
  533. return NEWMESH
  534. end
  535.  
  536. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  537. local NEWPART = IT("Part")
  538. NEWPART.formFactor = FORMFACTOR
  539. NEWPART.Reflectance = REFLECTANCE
  540. NEWPART.Transparency = TRANSPARENCY
  541. NEWPART.CanCollide = false
  542. NEWPART.Locked = true
  543. NEWPART.Anchored = true
  544. if ANCHOR == false then
  545. NEWPART.Anchored = false
  546. end
  547. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  548. NEWPART.Name = NAME
  549. NEWPART.Size = SIZE
  550. NEWPART.Position = Torso.Position
  551. NEWPART.Material = MATERIAL
  552. NEWPART:BreakJoints()
  553. NEWPART.Parent = PARENT
  554. return NEWPART
  555. end
  556.  
  557. local function weldBetween(a, b)
  558. local weldd = IT("Weld")
  559. weldd.Part0 = a
  560. weldd.Part1 = b
  561. weldd.C0 = CF()
  562. weldd.C1 = b.CFrame:inverse() * a.CFrame
  563. weldd.Parent = a
  564. return weldd
  565. end
  566.  
  567.  
  568. function QuaternionFromCFrame(cf)
  569. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  570. local trace = m00 + m11 + m22
  571. if trace > 0 then
  572. local s = math.sqrt(1 + trace)
  573. local recip = 0.5 / s
  574. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  575. else
  576. local i = 0
  577. if m11 > m00 then
  578. i = 1
  579. end
  580. if m22 > (i == 0 and m00 or m11) then
  581. i = 2
  582. end
  583. if i == 0 then
  584. local s = math.sqrt(m00 - m11 - m22 + 1)
  585. local recip = 0.5 / s
  586. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  587. elseif i == 1 then
  588. local s = math.sqrt(m11 - m22 - m00 + 1)
  589. local recip = 0.5 / s
  590. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  591. elseif i == 2 then
  592. local s = math.sqrt(m22 - m00 - m11 + 1)
  593. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  594. end
  595. end
  596. end
  597.  
  598. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  599. local xs, ys, zs = x + x, y + y, z + z
  600. local wx, wy, wz = w * xs, w * ys, w * zs
  601. local xx = x * xs
  602. local xy = x * ys
  603. local xz = x * zs
  604. local yy = y * ys
  605. local yz = y * zs
  606. local zz = z * zs
  607. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  608. end
  609.  
  610. function QuaternionSlerp(a, b, t)
  611. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  612. local startInterp, finishInterp;
  613. if cosTheta >= 0.0001 then
  614. if (1 - cosTheta) > 0.0001 then
  615. local theta = ACOS(cosTheta)
  616. local invSinTheta = 1 / SIN(theta)
  617. startInterp = SIN((1 - t) * theta) * invSinTheta
  618. finishInterp = SIN(t * theta) * invSinTheta
  619. else
  620. startInterp = 1 - t
  621. finishInterp = t
  622. end
  623. else
  624. if (1 + cosTheta) > 0.0001 then
  625. local theta = ACOS(-cosTheta)
  626. local invSinTheta = 1 / SIN(theta)
  627. startInterp = SIN((t - 1) * theta) * invSinTheta
  628. finishInterp = SIN(t * theta) * invSinTheta
  629. else
  630. startInterp = t - 1
  631. finishInterp = t
  632. end
  633. end
  634. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  635. end
  636.  
  637. function Clerp(a, b, t)
  638. local qa = {QuaternionFromCFrame(a)}
  639. local qb = {QuaternionFromCFrame(b)}
  640. local ax, ay, az = a.x, a.y, a.z
  641. local bx, by, bz = b.x, b.y, b.z
  642. local _t = 1 - t
  643. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  644. end
  645.  
  646. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  647. local frame = IT("Frame")
  648. frame.BackgroundTransparency = TRANSPARENCY
  649. frame.BorderSizePixel = BORDERSIZEPIXEL
  650. frame.Position = POSITION
  651. frame.Size = SIZE
  652. frame.BackgroundColor3 = COLOR
  653. frame.BorderColor3 = BORDERCOLOR
  654. frame.Name = NAME
  655. frame.Parent = PARENT
  656. return frame
  657. end
  658.  
  659. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  660. local label = IT("TextLabel")
  661. label.BackgroundTransparency = 1
  662. label.Size = UD2(1, 0, 1, 0)
  663. label.Position = UD2(0, 0, 0, 0)
  664. label.TextColor3 = TEXTCOLOR
  665. label.TextStrokeTransparency = STROKETRANSPARENCY
  666. label.TextTransparency = TRANSPARENCY
  667. label.FontSize = TEXTFONTSIZE
  668. label.Font = TEXTFONT
  669. label.BorderSizePixel = BORDERSIZEPIXEL
  670. label.TextScaled = false
  671. label.Text = TEXT
  672. label.Name = NAME
  673. label.Parent = PARENT
  674. return label
  675. end
  676.  
  677. function NoOutlines(PART)
  678. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  679. end
  680.  
  681. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  682. local NEWWELD = IT(TYPE)
  683. NEWWELD.Part0 = PART0
  684. NEWWELD.Part1 = PART1
  685. NEWWELD.C0 = C0
  686. NEWWELD.C1 = C1
  687. NEWWELD.Parent = PARENT
  688. return NEWWELD
  689. end
  690.  
  691. local S = IT("Sound")
  692. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  693. local NEWSOUND = nil
  694. coroutine.resume(coroutine.create(function()
  695. NEWSOUND = S:Clone()
  696. NEWSOUND.Parent = PARENT
  697. NEWSOUND.Volume = VOLUME
  698. NEWSOUND.Pitch = PITCH
  699. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  700. NEWSOUND:play()
  701. if DOESLOOP == true then
  702. NEWSOUND.Looped = true
  703. else
  704. repeat wait(1) until NEWSOUND.Playing == false
  705. NEWSOUND:remove()
  706. end
  707. end))
  708. return NEWSOUND
  709. end
  710.  
  711. function CFrameFromTopBack(at, top, back)
  712. local right = top:Cross(back)
  713. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  714. end
  715.  
  716. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  717. function WACKYEFFECT(Table)
  718. local TYPE = (Table.EffectType or "Sphere")
  719. local SIZE = (Table.Size or VT(1,1,1))
  720. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  721. local TRANSPARENCY = (Table.Transparency or 0)
  722. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  723. local CFRAME = (Table.CFrame or Torso.CFrame)
  724. local MOVEDIRECTION = (Table.MoveToPos or nil)
  725. local ROTATION1 = (Table.RotationX or 0)
  726. local ROTATION2 = (Table.RotationY or 0)
  727. local ROTATION3 = (Table.RotationZ or 0)
  728. local MATERIAL = (Table.Material or "Neon")
  729. local COLOR = (Table.Color or C3(1,1,1))
  730. local TIME = (Table.Time or 45)
  731. local SOUNDID = (Table.SoundID or nil)
  732. local SOUNDPITCH = (Table.SoundPitch or nil)
  733. local SOUNDVOLUME = (Table.SoundVolume or nil)
  734. coroutine.resume(coroutine.create(function()
  735. local PLAYSSOUND = false
  736. local SOUND = nil
  737. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  738. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  739. PLAYSSOUND = true
  740. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  741. end
  742. EFFECT.Color = COLOR
  743. local MSH = nil
  744. if TYPE == "Sphere" then
  745. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  746. elseif TYPE == "Block" then
  747. MSH = IT("BlockMesh",EFFECT)
  748. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  749. elseif TYPE == "Wave" then
  750. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  751. elseif TYPE == "Ring" then
  752. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  753. elseif TYPE == "Slash" then
  754. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  755. elseif TYPE == "Round Slash" then
  756. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  757. elseif TYPE == "Swirl" then
  758. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  759. elseif TYPE == "Skull" then
  760. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  761. elseif TYPE == "Crystal" then
  762. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  763. end
  764. if MSH ~= nil then
  765. local MOVESPEED = nil
  766. if MOVEDIRECTION ~= nil then
  767. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  768. end
  769. local GROWTH = SIZE - ENDSIZE
  770. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  771. if TYPE == "Block" then
  772. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  773. else
  774. EFFECT.CFrame = CFRAME
  775. end
  776. for LOOP = 1, TIME+1 do
  777. Swait()
  778. MSH.Scale = MSH.Scale - GROWTH/TIME
  779. if TYPE == "Wave" then
  780. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  781. end
  782. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  783. if TYPE == "Block" then
  784. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  785. else
  786. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  787. end
  788. if MOVEDIRECTION ~= nil then
  789. local ORI = EFFECT.Orientation
  790. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  791. EFFECT.Orientation = ORI
  792. end
  793. end
  794. if PLAYSSOUND == false then
  795. EFFECT:remove()
  796. else
  797. SOUND.Stopped:Connect(function()
  798. EFFECT:remove()
  799. end)
  800. end
  801. else
  802. if PLAYSSOUND == false then
  803. EFFECT:remove()
  804. else
  805. repeat Swait() until SOUND.Playing == false
  806. EFFECT:remove()
  807. end
  808. end
  809. end))
  810. end
  811.  
  812. function MakeForm(PART,TYPE)
  813. if TYPE == "Cyl" then
  814. local MSH = IT("CylinderMesh",PART)
  815. elseif TYPE == "Ball" then
  816. local MSH = IT("SpecialMesh",PART)
  817. MSH.MeshType = "Sphere"
  818. elseif TYPE == "Wedge" then
  819. local MSH = IT("SpecialMesh",PART)
  820. MSH.MeshType = "Wedge"
  821. end
  822. end
  823.  
  824. Debris = game:GetService("Debris")
  825.  
  826. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  827. local DIRECTION = CF(StartPos,EndPos).lookVector
  828. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  829. end
  830.  
  831. function turnto(position)
  832. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  833. end
  834.  
  835. function SpawnTrail(FROM,TO,BIG)
  836. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  837. MakeForm(TRAIL,"Cyl")
  838. local DIST = (FROM - TO).Magnitude
  839. if BIG == true then
  840. TRAIL.Size = VT(0.5,DIST,0.5)
  841. else
  842. TRAIL.Size = VT(0.25,DIST,0.25)
  843. end
  844. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  845. coroutine.resume(coroutine.create(function()
  846. for i = 0, 5 do
  847. Swait()
  848. TRAIL.Transparency = TRAIL.Transparency + 0.1
  849. end
  850. TRAIL:remove()
  851. end))
  852. end
  853.  
  854. local asd = Instance.new("ParticleEmitter")
  855. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  856. asd.LightEmission = .1
  857. asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
  858. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  859. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  860. asd.Transparency = aaa
  861. asd.Size = bbb
  862. asd.ZOffset = .9
  863. asd.Acceleration = Vector3.new(0, -15, 0)
  864. asd.LockedToPart = false
  865. asd.EmissionDirection = "Back"
  866. asd.Lifetime = NumberRange.new(1, 2)
  867. asd.Rotation = NumberRange.new(-100, 100)
  868. asd.RotSpeed = NumberRange.new(-100, 100)
  869. asd.Speed = NumberRange.new(10)
  870. asd.Enabled = true
  871. asd.VelocitySpread = 999
  872.  
  873. function getbloody(victim,amount)
  874. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really red", "Blood", victim.Size)
  875. PART.CFrame = victim.CFrame
  876. local HITPLAYERSOUNDS = {"356551938","264486467"}
  877. Debris:AddItem(PART,5)
  878. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  879. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  880. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  881. local prtcl = asd:Clone()
  882. prtcl.Parent = PART
  883. prtcl:Emit(amount*10)
  884. end
  885.  
  886. local Particle = IT("ParticleEmitter",nil)
  887. Particle.Enabled = true
  888. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  889. Particle.LightEmission = 1
  890. Particle.Rate = 800
  891. Particle.ZOffset = 1
  892. Particle.Rotation = NumberRange.new(-180, 180)
  893. Particle.RotSpeed = NumberRange.new(-180, 180)
  894. Particle.Texture = "http://www.roblox.com/asset/?id=584827399"
  895. Particle.Color = ColorSequence.new(C3(255,0,0),C3(0.4,0,0))
  896.  
  897. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  898. function ParticleEmitter(Table)
  899. local PRTCL = Particle:Clone()
  900. local Speed = Table.Speed or 5
  901. local Drag = Table.Drag or 0
  902. local Size1 = Table.Size1 or 1
  903. local Size2 = Table.Size2 or 5
  904. local Lifetime1 = Table.Lifetime1 or 1
  905. local Lifetime2 = Table.Lifetime2 or 1.5
  906. local Parent = Table.Parent or Torso
  907. local Emit = Table.Emit or 100
  908. local Offset = Table.Offset or 360
  909. local Acel = Table.Acel or VT(0,0,0)
  910. local Enabled = Table.Enabled or false
  911. PRTCL.Parent = Parent
  912. PRTCL.Size = NumberSequence.new(Size1,Size2)
  913. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  914. PRTCL.Speed = NumberRange.new(Speed)
  915. PRTCL.VelocitySpread = Offset
  916. PRTCL.Drag = Drag
  917. PRTCL.Acceleration = Acel
  918. if Enabled == false then
  919. PRTCL:Emit(Emit)
  920. Debris:AddItem(PRTCL,Lifetime2)
  921. else
  922. PRTCL.Enabled = true
  923. end
  924. return PRTCL
  925. end
  926.  
  927. --//=================================\\
  928. --|| WEAPON CREATION
  929. --\\=================================//
  930.  
  931. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  932. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  933. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  934. MakeForm(Part,"Wedge")
  935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  936. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  937. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  939. MakeForm(Part,"Cyl")
  940. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  941. for i = 1, 8 do
  942. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  943. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  944. end
  945. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  946. MakeForm(Part,"Wedge")
  947. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  948. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  949. MakeForm(Part,"Cyl")
  950. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  951. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  952. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  953. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  954. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  956. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  957. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  958. MakeForm(RightBarrel,"Cyl")
  959. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  960. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  961. MakeForm(Part,"Wedge")
  962. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  963. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  964. MakeForm(RightHole,"Cyl")
  965. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  966. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  967. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  968. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  969. MakeForm(Part,"Wedge")
  970. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  971. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  972. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  973. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  974. MakeForm(Part,"Cyl")
  975. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  976. for i = 1, 8 do
  977. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  978. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  979. end
  980. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  981. MakeForm(Part,"Wedge")
  982. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  983. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  984. MakeForm(Part,"Cyl")
  985. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  986. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  988. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  989. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  990. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  991. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  992. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  993. MakeForm(LeftBarrel,"Cyl")
  994. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  995. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  996. MakeForm(Part,"Wedge")
  997. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  998. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  999. MakeForm(LeftHole,"Cyl")
  1000. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1001. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1002. MakeForm(Eye,"Ball")
  1003. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1004. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1005. MakeForm(Eye,"Ball")
  1006. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1007. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1008. MakeForm(Eye,"Ball")
  1009. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1010. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1011. MakeForm(Eye,"Ball")
  1012. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1013. local A = IT("Attachment",Torso)
  1014. A.Position = VT(1,1.3,0)
  1015. A.Orientation = VT(-0.098, -89.999, 0.227)
  1016. local B = IT("Attachment",Torso)
  1017. B.Position = VT(-1.3,-0.6,0)
  1018. B.Orientation = VT(-88.911, -68.808, 158.782)
  1019. local ChainLink = IT("Beam",Torso)
  1020. ChainLink.Texture = "rbxassetid://73042633"
  1021. ChainLink.Color = ColorSequence.new(C3(255,0,0))
  1022. ChainLink.TextureSpeed = 1
  1023. ChainLink.FaceCamera = true
  1024. ChainLink.Width0 = 1
  1025. ChainLink.Width1 = 1
  1026. ChainLink.TextureLength = 3
  1027. ChainLink.Attachment0 = A
  1028. ChainLink.Attachment1 = B
  1029. ChainLink.CurveSize0 = 1.6
  1030. ChainLink.CurveSize1 = 1.6
  1031. ChainLink.FaceCamera = true
  1032. ChainLink.Transparency = NumberSequence.new(0)
  1033. local ChainLink = IT("Beam",Torso)
  1034. ChainLink.Texture = "rbxassetid://73042633"
  1035. ChainLink.Color = ColorSequence.new(C3(255,0,0))
  1036. ChainLink.TextureSpeed = 1
  1037. ChainLink.FaceCamera = true
  1038. ChainLink.Width0 = 1
  1039. ChainLink.Width1 = 1
  1040. ChainLink.TextureLength = 3
  1041. ChainLink.Attachment0 = B
  1042. ChainLink.Attachment1 = A
  1043. ChainLink.CurveSize0 = 2
  1044. ChainLink.CurveSize1 = 2
  1045. ChainLink.FaceCamera = true
  1046. ChainLink.Transparency = NumberSequence.new(0)
  1047. local A = IT("Attachment",Torso)
  1048. A.Position = VT(1.3,-0.85,0)
  1049. A.Orientation = VT(-0.098, -89.999, 0.227)
  1050. local B = IT("Attachment",Torso)
  1051. B.Position = VT(-1,2,0)
  1052. B.Orientation = VT(-88.911, -68.808, 158.782)
  1053. local ChainLink = IT("Beam",Torso)
  1054. ChainLink.Texture = "rbxassetid://73042633"
  1055. ChainLink.Color = ColorSequence.new(C3(255,0,0))
  1056. ChainLink.TextureSpeed = 1
  1057. ChainLink.FaceCamera = true
  1058. ChainLink.Width0 = 1
  1059. ChainLink.Width1 = 1
  1060. ChainLink.TextureLength = 3
  1061. ChainLink.Attachment0 = A
  1062. ChainLink.Attachment1 = B
  1063. ChainLink.CurveSize0 = 1.3
  1064. ChainLink.CurveSize1 = 1.3
  1065. ChainLink.FaceCamera = true
  1066. ChainLink.Transparency = NumberSequence.new(0)
  1067. local ChainLink = IT("Beam",Torso)
  1068. ChainLink.Texture = "rbxassetid://73042633"
  1069. ChainLink.Color = ColorSequence.new(C3(255,0,0))
  1070. ChainLink.TextureSpeed = 1
  1071. ChainLink.FaceCamera = true
  1072. ChainLink.Width0 = 1
  1073. ChainLink.Width1 = 1
  1074. ChainLink.TextureLength = 3
  1075. ChainLink.Attachment0 = B
  1076. ChainLink.Attachment1 = A
  1077. ChainLink.CurveSize0 = 1.5
  1078. ChainLink.CurveSize1 = 1.5
  1079. ChainLink.FaceCamera = true
  1080. ChainLink.Transparency = NumberSequence.new(0)
  1081.  
  1082. local A = IT("Attachment",LeftBarrel)
  1083. A.Position = VT(0,-2.5,0)
  1084. local B = IT("Attachment",LeftBarrel)
  1085. B.Position = VT(0,2.5,0)
  1086. local Trail = IT("Trail",LeftBarrel)
  1087. Trail.Attachment0 = A
  1088. Trail.Attachment1 = B
  1089. Trail.Lifetime = 0.5
  1090. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1091. Trail.Transparency = NumberSequence.new(0, 1)
  1092. Trail.Enabled = true
  1093. -------------------------------------------------------------
  1094. local A = IT("Attachment",RightBarrel)
  1095. A.Position = VT(0,-2.5,0)
  1096. local B = IT("Attachment",RightBarrel)
  1097. B.Position = VT(0,2.5,0)
  1098. local Trail = IT("Trail",RightBarrel)
  1099. Trail.Attachment0 = A
  1100. Trail.Attachment1 = B
  1101. Trail.Lifetime = 0.5
  1102. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1103. Trail.Transparency = NumberSequence.new(0, 1)
  1104. Trail.Enabled = true
  1105.  
  1106. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1107. PRT.LockedToPart = true
  1108. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1109. PRT.LockedToPart = true
  1110. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1111. PRT.LockedToPart = true
  1112. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1113. PRT.LockedToPart = true
  1114. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1115. PRT.LockedToPart = true
  1116. for _, c in pairs(Character:GetDescendants()) do
  1117. if c and c.Parent then
  1118. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1119. local ACCESSORY = c.Parent
  1120. c.Parent = Character
  1121. if c then
  1122. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1123. weldBetween(Head,c)
  1124. else
  1125. weldBetween(Torso,c)
  1126. end
  1127. end
  1128. ACCESSORY:remove()
  1129. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1130. c.Material = "Neon"
  1131. c.Color = C3(0,0,0)
  1132. if c:FindFirstChildOfClass("SpecialMesh") then
  1133. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1134. end
  1135. if c == Head then
  1136. if c:FindFirstChild("face") then
  1137. c.face:remove()
  1138. end
  1139. end
  1140. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1141. c.Color = C3(1,0,0)
  1142. c.Material = "Neon"
  1143. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1144. c:remove()
  1145. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1146. c:remove()
  1147. end
  1148. end
  1149. end
  1150. local BODY = {}
  1151. for _, c in pairs(Character:GetDescendants()) do
  1152. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1153. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1154. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1155. end
  1156. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1157. elseif c:IsA("JointInstance") then
  1158. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1159. end
  1160. end
  1161. function refit()
  1162. Character.Parent = workspace
  1163. for e = 1, #BODY do
  1164. if BODY[e] ~= nil then
  1165. local STUFF = BODY[e]
  1166. local PART = STUFF[1]
  1167. local PARENT = STUFF[2]
  1168. local MATERIAL = STUFF[3]
  1169. local COLOR = STUFF[4]
  1170. local TRANSPARENCY = STUFF[5]
  1171. --local SIZE = STUFF[6]
  1172. local NAME = STUFF[7]
  1173. if PART.ClassName == "Part" and PART ~= RootPart then
  1174. PART.Material = MATERIAL
  1175. PART.Transparency = TRANSPARENCY
  1176. PART.Name = NAME
  1177. end
  1178. if PART.Parent ~= PARENT then
  1179. Humanoid:remove()
  1180. PART.Parent = PARENT
  1181. Humanoid = IT("Humanoid",Character)
  1182. end
  1183. end
  1184. end
  1185. end
  1186.  
  1187. local SKILLTEXTCOLOR = C3(255,0,0)
  1188. local SKILLFONT = "Fantasy"
  1189. local SKILLTEXTSIZE = 6
  1190.  
  1191. Humanoid.Died:connect(function()
  1192. refit()
  1193. end)
  1194.  
  1195. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1196. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1197. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1198. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1199. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1200. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1201. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1202.  
  1203. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shoot", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1204. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1205. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1206. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock And Shoot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1207. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1208. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Gate Of Death", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1209. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Slice", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1210.  
  1211. --//=================================\\
  1212. --|| DAMAGE FUNCTIONS
  1213. --\\=================================//
  1214.  
  1215. function StatLabel(CFRAME, TEXT, COLOR)
  1216. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Effect", VT())
  1217. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1218. local BODYGYRO = IT("BodyGyro", STATPART)
  1219. game:GetService("Debris"):AddItem(STATPART ,5)
  1220. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1221. BILLBOARDGUI.Adornee = STATPART
  1222. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1223. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1224. BILLBOARDGUI.AlwaysOnTop = false
  1225. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1226. TEXTLABEL.BackgroundTransparency = 1
  1227. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1228. TEXTLABEL.Text = TEXT
  1229. TEXTLABEL.Font = SKILLFONT
  1230. TEXTLABEL.FontSize="Size42"
  1231. TEXTLABEL.TextColor3 = COLOR
  1232. TEXTLABEL.TextStrokeTransparency = 0
  1233. TEXTLABEL.TextScaled = true
  1234. TEXTLABEL.TextWrapped = true
  1235. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1236. for i = 1, 50 do
  1237. Swait()
  1238. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1239. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1240. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1241. end
  1242. THEPART.Parent = nil
  1243. end),STATPART, TEXTLABEL)
  1244. end
  1245.  
  1246. --//=================================\\
  1247. --|| DAMAGING
  1248. --\\=================================//
  1249.  
  1250. function Kill(Char)
  1251. local NewCharacter = IT("Model",Effects)
  1252. NewCharacter.Name = "Ow im ded ;-;"
  1253. for _, c in pairs(Char:GetDescendants()) do
  1254. if c:IsA("BasePart") and c.Transparency == 0 then
  1255. if c.Parent == Char then
  1256. getbloody(c,5)
  1257. end
  1258. c:BreakJoints()
  1259. c.Material = "Glass"
  1260. c.Color = C3(0.5,0,0)
  1261. c.CanCollide = true
  1262. c.Transparency = 0.3
  1263. if c:FindFirstChildOfClass("SpecialMesh") then
  1264. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1265. end
  1266. if c.Name == "Head" then
  1267. c:ClearAllChildren()
  1268. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1269. end
  1270. if c.ClassName == "MeshPart" then
  1271. c.TextureID = ""
  1272. end
  1273. if c:FindFirstChildOfClass("BodyPosition") then
  1274. c:FindFirstChildOfClass("BodyPosition"):remove()
  1275. end
  1276. if c:FindFirstChildOfClass("ParticleEmitter") then
  1277. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1278. end
  1279. c.Parent = NewCharacter
  1280. c.Name = "DeadPart"
  1281. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1282. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1283. end
  1284. end
  1285. Char:remove()
  1286. Debris:AddItem(NewCharacter,5)
  1287. end
  1288.  
  1289. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1290. local CHILDREN = workspace:GetDescendants()
  1291. for index, CHILD in pairs(CHILDREN) do
  1292. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1293. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1294. if HUM then
  1295. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1296. if TORSO then
  1297. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1298. if BRUTAL == true then
  1299. Kill(CHILD)
  1300. else
  1301. CHILD:BreakJoints()
  1302. end
  1303. end
  1304. end
  1305. end
  1306. end
  1307. end
  1308. end
  1309.  
  1310. function BulletDetection(FROM,TO,BRUTAL)
  1311. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1312. coroutine.resume(coroutine.create(function()
  1313. if AIMHIT ~= nil then
  1314. if AIMHIT.Parent ~= Character then
  1315. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1316. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1317. if BRUTAL == true then
  1318. Kill(AIMHIT.Parent)
  1319. else
  1320. getbloody(AIMHIT,15)
  1321. AIMHIT.Parent:BreakJoints()
  1322. if AIMHIT.Name == "Head" then
  1323. AIMHIT.Name = "HEADSHOT"
  1324. AIMHIT:remove()
  1325. end
  1326. end
  1327. else
  1328. if BRUTAL == true then
  1329. Kill(AIMHIT.Parent.Parent)
  1330. else
  1331. AIMHIT.Parent.Parent:BreakJoints()
  1332. end
  1333. end
  1334. end
  1335. end
  1336. end
  1337. end))
  1338. SpawnTrail(FROM,AIMPOS)
  1339. return AIMHIT,AIMPOS,NORMAL
  1340. end
  1341.  
  1342. --//=================================\\
  1343. --|| ATTACK FUNCTIONS AND STUFF
  1344. --\\=================================//
  1345.  
  1346. function Unload()
  1347. ATTACK = true
  1348. Rooted = false
  1349. repeat
  1350. local GYRO = IT("BodyGyro",RootPart)
  1351. GYRO.D = 175
  1352. GYRO.P = 20000
  1353. GYRO.MaxTorque = VT(0,40000,0)
  1354. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1355. if COMBO == 1 then
  1356. COMBO = 2
  1357. for i=0, 0, 0.1 / Animation_Speed do
  1358. Swait()
  1359. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. end
  1367. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1368. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1369. CreateSound(131070686, LeftHole, 7, 1, false)
  1370. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1371. for i=0, 0, 0.1 / Animation_Speed do
  1372. Swait()
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. end
  1380. elseif COMBO == 2 then
  1381. COMBO = 1
  1382. for i=0, 0.1, 0.1 / Animation_Speed do
  1383. Swait()
  1384. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. end
  1392. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1393. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1394. CreateSound(131070686, RightHole, 7, 1, false)
  1395. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1396. for i=0, 0.1, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. end
  1405. end
  1406. GYRO:remove()
  1407. until KEYHOLD == false
  1408. ATTACK = false
  1409. Rooted = false
  1410. end
  1411. function Psyo()
  1412. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1413. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1414. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1415. if TORSO and HUM.Health > 0 then
  1416. ATTACK = true
  1417. Rooted = false
  1418. local GYRO = IT("BodyGyro",RootPart)
  1419. GYRO.D = 275
  1420. GYRO.P = 20000
  1421. GYRO.MaxTorque = VT(0,40000,0)
  1422. for i=0, 0.8, 0.1 / Animation_Speed do
  1423. Swait()
  1424. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. end
  1432. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1433. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1434. local grav = Instance.new("BodyPosition",TORSO)
  1435. grav.D = 1500
  1436. grav.P = 20000
  1437. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1438. grav.position = TORSO.Position+VT(0,15,0)
  1439. Debris:AddItem(grav,10)
  1440. Debris:AddItem(MAGIC,10)
  1441. CreateSound(429459101, Torso, 7, 1, false)
  1442. CreateSound(429459101, TORSO, 7, 1, false)
  1443. for i=0, 1, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. GYRO:remove()
  1453. ATTACK = false
  1454. Rooted = false
  1455. end
  1456. end
  1457. end
  1458. function Cleave()
  1459. ATTACK = true
  1460. Rooted = false
  1461. local TARGET = nil
  1462. local TORS = nil
  1463. local GYRO = IT("BodyGyro",RootPart)
  1464. GYRO.D = 175
  1465. GYRO.P = 20000
  1466. GYRO.MaxTorque = VT(0,40000,0)
  1467. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1468. local RANGE = 5
  1469. CreateSound(541909867, Torso, 7, 1, false)
  1470. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1471. for i=0, 1, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1474. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1475. local CHILDREN = workspace:GetDescendants()
  1476. for index, CHILD in pairs(CHILDREN) do
  1477. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1478. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1479. if HUM then
  1480. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1481. if TORSO then
  1482. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1483. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1484. TARGET = HUM
  1485. TORS = TORSO
  1486. end
  1487. end
  1488. end
  1489. end
  1490. end
  1491. if TARGET then
  1492. break
  1493. end
  1494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. end
  1501. GYRO:remove()
  1502. if TORS and TARGET then
  1503. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1504. Rooted = true
  1505. local BODYPOSITION = IT("BodyPosition", TORS)
  1506. BODYPOSITION.P = 2000
  1507. BODYPOSITION.D = 100
  1508. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1509. for i=0, 1, 0.1 / Animation_Speed do
  1510. Swait()
  1511. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1512. BODYPOSITION.Position = TORS.Position
  1513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. end
  1520. for i=0, 0.4, 0.1 / Animation_Speed do
  1521. Swait()
  1522. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1523. BODYPOSITION.Position = TORS.Position
  1524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. end
  1531. local LOOP = 0
  1532. local LOOP2 = 0
  1533. for i=0, 5, 0.1 / Animation_Speed do
  1534. Swait()
  1535. LOOP = LOOP + 1
  1536. TORS.Anchored = true
  1537. LOOP2 = LOOP2 + 1
  1538. if LOOP2 >= 5 then
  1539. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1540. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1541. CreateSound(131070686, RightHole, 7, 1, false)
  1542. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1543. LOOP2 = 0
  1544. getbloody(TORS,1)
  1545. end
  1546. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1547. BODYPOSITION.Position = TORS.Position
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. end
  1555. BODYPOSITION:remove()
  1556. if TORS then
  1557. TORS.Anchored = false
  1558. Kill(TORS.Parent)
  1559. end
  1560. end
  1561. ATTACK = false
  1562. Rooted = false
  1563. end
  1564. function Lock_n_Load()
  1565. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1566. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1567. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1568. if TORSO and HUM.Health > 0 then
  1569. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1570. ATTACK = true
  1571. Rooted = true
  1572. local GYRO = IT("BodyGyro",RootPart)
  1573. GYRO.D = 175
  1574. GYRO.P = 20000
  1575. GYRO.MaxTorque = VT(0,40000,0)
  1576. if COMBO == 1 then
  1577. COMBO = 2
  1578. for i=0, 1, 0.1 / Animation_Speed do
  1579. Swait()
  1580. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. end
  1588. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1589. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1590. CreateSound(268761947, LeftHole, 7, 1, false)
  1591. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1592. for i=0, 0.4, 0.1 / Animation_Speed do
  1593. Swait()
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. end
  1601. elseif COMBO == 2 then
  1602. COMBO = 1
  1603. for i=0, 1, 0.1 / Animation_Speed do
  1604. Swait()
  1605. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. end
  1613. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1614. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1615. CreateSound(131070686, RightHole, 7, 1, false)
  1616. BulletDetection(RightHole.Position,TORSO.Position,false)
  1617. for i=0, 0.4, 0.1 / Animation_Speed do
  1618. Swait()
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. end
  1627. GYRO:remove()
  1628. ATTACK = false
  1629. Rooted = false
  1630. end
  1631. end
  1632. end
  1633. function Morning_Star()
  1634. ATTACK = true
  1635. Rooted = true
  1636. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1637. for i=0, 1, 0.1 / Animation_Speed do
  1638. Swait()
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. end
  1646. coroutine.resume(coroutine.create(function()
  1647. local POS = Mouse.Hit.p
  1648. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1649. MakeForm(RAY,"Cyl")
  1650. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1651. MakeForm(SPHERE,"Ball")
  1652. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0))
  1653. MakeForm(SHIELD,"Ball")
  1654. SHIELD.CFrame = CF(POS)
  1655. RAY.CFrame = CF(POS)
  1656. SPHERE.CFrame = CF(POS)
  1657. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1658. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1659. for i = 1, 200 do
  1660. Swait()
  1661. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1662. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1663. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1664. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1665. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1666. end
  1667. for i = 1, 45 do
  1668. Swait()
  1669. RAY.Transparency = RAY.Transparency + 1/45
  1670. SPHERE.Transparency = RAY.Transparency
  1671. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1672. end
  1673. RAY:remove()
  1674. SHIELD:remove()
  1675. SPHERE:remove()
  1676. end))
  1677. for i=0, 1, 0.1 / Animation_Speed do
  1678. Swait()
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. end
  1686. ATTACK = false
  1687. Rooted = false
  1688. end
  1689. function Deathbound()
  1690. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1691. ATTACK = true
  1692. Rooted = true
  1693. for i=0, 1, 0.1 / Animation_Speed do
  1694. Swait()
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. end
  1702. local DONE = false
  1703. local GATE = nil
  1704. local GATESPIN = true
  1705. coroutine.resume(coroutine.create(function()
  1706. repeat
  1707. Swait()
  1708. if GATE ~= nil then
  1709. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1710. end
  1711. until GATESPIN == false
  1712. end))
  1713. coroutine.resume(coroutine.create(function()
  1714. repeat
  1715. Swait()
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. until DONE == true
  1723. Swait(50)
  1724. for i = 1, 35 do
  1725. Swait(4)
  1726. local FIRED = false
  1727. local CHILDREN = workspace:GetDescendants()
  1728. for index, CHILD in pairs(CHILDREN) do
  1729. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1730. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1731. if HUM then
  1732. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1733. if TORSO then
  1734. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1735. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1736. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1737. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 131070686, SoundPitch = 1.5, SoundVolume = 6})
  1738. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1739. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1740. Kill(CHILD)
  1741. FIRED = true
  1742. break
  1743. end
  1744. end
  1745. end
  1746. end
  1747. end
  1748. if FIRED == false then
  1749. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1750. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(10,0,0), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
  1751. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1752. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1753. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1754. if HITBOD ~= nil then
  1755. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1756. Kill(HITBOD.Parent)
  1757. end
  1758. end
  1759. end
  1760. end
  1761. for i = 1, 45 do
  1762. Swait()
  1763. GATE.Size = GATE.Size - VT(3,0,3)
  1764. end
  1765. GATESPIN = false
  1766. GATE:remove()
  1767. end))
  1768. Swait(15)
  1769. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1770. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1771. local DECAL = IT("Decal",GATE)
  1772. DECAL.Texture = "http://www.roblox.com/asset/?id=112671903"
  1773. DECAL.Face = "Top"
  1774. GATE.CFrame = CF(HITPOS)
  1775. CreateSound(160772554, GATE, 7, 1.3, false)
  1776. for i = 1, 45 do
  1777. Swait()
  1778. GATE.Size = GATE.Size + VT(3,0,3)
  1779. end
  1780. CreateSound(268761947, RightHole, 7, 1, false)
  1781. CreateSound(268761947, LeftHole, 7, 1, false)
  1782. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1783. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1784. ATTACK = false
  1785. Rooted = false
  1786. DONE = true
  1787. end
  1788. function Execute()
  1789. ATTACK = true
  1790. Rooted = false
  1791. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0,1,4),false)
  1792. Part.Color = C3(1,0,0)
  1793. MakeForm(Part,"Wedge")
  1794. Part.CanCollide = true
  1795. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1796. for i=0, 1, 0.1 / Animation_Speed do
  1797. Swait()
  1798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. end
  1805. Trail.Enabled = true
  1806. CreateSound(210946558, RightBarrel, 7, 1, false)
  1807. local TOCH = Part.Touched:Connect(function(hit)
  1808. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1809. Kill(hit.Parent)
  1810. end
  1811. end)
  1812. for i=0, 0.35, 0.1 / Animation_Speed do
  1813. Swait()
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. end
  1821. TOCH:disconnect()
  1822. Trail.Enabled = true
  1823. for i=0, 0.35, 0.1 / Animation_Speed do
  1824. Swait()
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. end
  1832. Part:remove()
  1833. ATTACK = false
  1834. Rooted = false
  1835. end
  1836.  
  1837. --//=================================\\
  1838. --|| ASSIGN THINGS TO KEYS
  1839. --\\=================================//
  1840.  
  1841. function MouseDown(Mouse)
  1842. if ATTACK == false then
  1843. Execute()
  1844. end
  1845. end
  1846.  
  1847. function MouseUp(Mouse)
  1848. HOLD = false
  1849. end
  1850.  
  1851. function KeyDown(Key)
  1852. KEYHOLD = true
  1853. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1854. if Key == "z" and ATTACK == false then
  1855. Unload()
  1856.  
  1857. elseif Key == "b" and ATTACK == false then
  1858. Psyo()
  1859.  
  1860. elseif Key == "c" and ATTACK == false then
  1861. Cleave()
  1862.  
  1863. elseif Key == "v" and ATTACK == false then
  1864. Lock_n_Load()
  1865.  
  1866. elseif Key == "g" and ATTACK == false then
  1867. Deathbound()
  1868.  
  1869. elseif Key == "x" and ATTACK == false then
  1870. Morning_Star()
  1871.  
  1872. elseif Key == "t" then
  1873. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1874. elseif Key == "1" and ATTACK == false then
  1875. if CHOICE ~= 1 then
  1876. CHOICE = 1
  1877. sick:Play()
  1878. end
  1879. elseif Key == "2" and ATTACK == false then
  1880. if CHOICE ~= 2 then
  1881. CHOICE = 2
  1882. sick:Play()
  1883. end
  1884. elseif Key == "3" and ATTACK == false then
  1885. if CHOICE ~= 3 then
  1886. CHOICE = 3
  1887. sick:Play()
  1888. end
  1889. elseif Key == "4" and ATTACK == false then
  1890. if CHOICE ~= 4 then
  1891. CHOICE = 4
  1892. sick:Play()
  1893. end
  1894. end
  1895. end
  1896. end
  1897.  
  1898. function KeyUp(Key)
  1899. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1900. KEYHOLD = false
  1901. end
  1902. end
  1903.  
  1904. Mouse.Button1Down:connect(function(NEWKEY)
  1905. MouseDown(NEWKEY)
  1906. end)
  1907. Mouse.Button1Up:connect(function(NEWKEY)
  1908. MouseUp(NEWKEY)
  1909. end)
  1910. Mouse.KeyDown:connect(function(NEWKEY)
  1911. KeyDown(NEWKEY)
  1912. end)
  1913. Mouse.KeyUp:connect(function(NEWKEY)
  1914. KeyUp(NEWKEY)
  1915. end)
  1916.  
  1917. --//=================================\\
  1918. --\\=================================//
  1919.  
  1920.  
  1921. function unanchor()
  1922. if UNANCHOR == true then
  1923. g = Character:GetChildren()
  1924. for i = 1, #g do
  1925. if g[i].ClassName == "Part" then
  1926. g[i].Anchored = false
  1927. end
  1928. end
  1929. end
  1930. end
  1931.  
  1932.  
  1933. --//=================================\\
  1934. --|| WRAP THE WHOLE SCRIPT UP
  1935. --\\=================================//
  1936.  
  1937. Humanoid.Changed:connect(function(Jump)
  1938. if Jump == "Jump" and (Disable_Jump == true) then
  1939. Humanoid.Jump = false
  1940. end
  1941. end)
  1942.  
  1943. while true do
  1944. Swait()
  1945. Humanoid.HipHeight = 1.5
  1946. script.Parent = WEAPONGUI
  1947. ANIMATE.Parent = nil
  1948. if Humanoid then
  1949. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1950. IDLEANIMATION:Play()
  1951. end
  1952. SINE = SINE + CHANGE
  1953. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1954. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1955. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1956. if ATTACK == false then
  1957. if TORSOVELOCITY < 1 then
  1958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. elseif TORSOVELOCITY > 1 then
  1965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. end
  1972. end
  1973. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1974. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1975. unanchor()
  1976. Humanoid.MaxHealth = "inf"
  1977. Humanoid.Health = "inf"
  1978. if Rooted == false then
  1979. Disable_Jump = false
  1980. Humanoid.WalkSpeed = Speed
  1981. elseif Rooted == true then
  1982. Disable_Jump = true
  1983. Humanoid.WalkSpeed = 0
  1984. end
  1985. for _, c in pairs(Character:GetDescendants()) do
  1986. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1987. c.Material = "Neon"
  1988. c.Color = C3(0,0,0)
  1989. if c:FindFirstChildOfClass("SpecialMesh") then
  1990. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1991. end
  1992. if c == Head then
  1993. if c:FindFirstChild("face") then
  1994. c.face:remove()
  1995. end
  1996. end
  1997. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1998. c.Color = C3(255,0,0)
  1999. c.Material = "Neon"
  2000. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2001. c:remove()
  2002. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2003. c:remove()
  2004. end
  2005. end
  2006. refit()
  2007. Humanoid.Name = "Deadeyes"
  2008. sick.Parent = Torso
  2009. sick:resume()
  2010. sick.Volume = 5
  2011. sick.Pitch = 1
  2012. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2013. if Head:FindFirstChildOfClass("Sound") then
  2014. Head:FindFirstChildOfClass("Sound"):remove()
  2015. end
  2016. end
  2017.  
  2018. --//=================================\\
  2019. --\\=================================//
  2020.  
  2021.  
  2022.  
  2023.  
  2024.  
  2025. --//====================================================\\--
  2026. --|| END OF SCRIPT
  2027. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement