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- for i,v in pairs (game.Workspace:GetChildren()) do
- if v.Name == "Nuke" then
- v:Destroy()
- end
- end
- wait(1)
- local Tool = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
- Tool.Name = "Detonater"
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Place = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
- Place.Name = "Placer"
- Nuke = Instance.new("Model")
- Nuke.Parent = game.Workspace
- Nuke.Name = "Nuke"
- x5 = 1
- Mouse.Button1Down:connect(function()
- if x5 == 1 then
- if Place.Active == true then
- local name = game.Players.LocalPlayer.Name
- local Part1 = Instance.new("Part")
- Part1.Name = "Part"
- Part1.Parent = Nuke
- Part1.Size = Vector3.new(12,1,6)
- Part1.Position = Mouse.Hit.p
- Part1.BottomSurface = "Smooth"
- Part1.TopSurface = "Smooth"
- Part1.Material = "Metal"
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.Anchored = true
- local x1 = game.Workspace.Nuke.Part.Position.X
- local y1 = game.Workspace.Nuke.Part.Position.Y
- local z1 = game.Workspace.Nuke.Part.Position.Z
- local Part2 = Instance.new("Part")
- Part2.Name = "Detonate"
- Part2.Parent = Nuke
- Part2.Size = Vector3.new(10, 5, 5)
- Part2.Position = Vector3.new(x1,y1+2,z1)
- Part2.BottomSurface = "Smooth"
- Part2.TopSurface = "Smooth"
- Part2.Material = "Metal"
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.Anchored = true
- Part2.Shape = "Cylinder"
- x5 = x5+1
- local Decal = Instance.new("Decal")
- Decal.Texture = "http://www.roblox.com/asset/?id=14301975"
- Decal.Parent = Part2
- Decal.Face = "Back"
- end
- end
- end)
- Mouse.Button1Down:connect(function()
- if Tool.Active == true then
- local nuke = Instance.new("Part")
- nuke.Position = game.Workspace.Nuke.Detonate.Position
- nuke.Anchored = true
- nuke.Parent = game.Workspace
- local x, y, z = 5, 5, 5
- nuke.BrickColor = BrickColor.new ("New Yeller")
- nuke.Size = Vector3.new(x, y, z)
- nuke.CanCollide = false
- nuke.Name = "nuke"
- nuke.Shape = "Ball"
- nuke.Transparency = 0.3
- nuke.Material = "Neon"
- nuke.Locked = true
- game.Workspace.Nuke:Destroy()
- while x <= 100 do
- x, y, z = x+1, y+1, z+1
- nuke.Size = Vector3.new(x, y, z)
- local explosion = Instance.new("Explosion")
- explosion.BlastPressure = 1000000
- explosion.BlastRadius = x-15
- explosion.DestroyJointRadiusPercent = 1
- explosion.ExplosionType = "Craters"
- explosion.Parent = game.Workspace
- explosion.Position = game.Workspace.nuke.Position
- explosion.Hit:connect(function(Part, Distance)
- if Part.Name ~= "nuke" then
- Part.Anchored = false
- Part:BreakJoints()
- end
- end)
- wait(0.01)
- end
- while x <= 200 do
- x, y, z = x+3, y+3, z+3
- nuke.Size = Vector3.new(x, y, z)
- local explosion = Instance.new("Explosion")
- explosion.BlastPressure = 1000000
- explosion.BlastRadius = x+50
- explosion.DestroyJointRadiusPercent = 1
- explosion.ExplosionType = "Craters"
- explosion.Parent = game.Workspace
- explosion.Position = game.Workspace.nuke.Position
- explosion.Hit:connect(function(Part, Distance)
- if Part.Name ~= "nuke" then
- Part.Anchored = false
- Part:BreakJoints()
- end
- end)
- wait(0.01)
- end
- game.Workspace.nuke:Destroy()
- x5 = 1
- Nuke = Instance.new("Model")
- Nuke.Parent = game.Workspace
- Nuke.Name = "Nuke"
- Tool.Active = false
- end
- end)
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