Advertisement
AOM-GU-PRO

Aom[WCR]

Jun 23rd, 2018
517
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 94.58 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143. wait(.2)
  144. plr=game.Players.LocalPlayer
  145. chr=plr.Character
  146. Head=chr.Head
  147. Root=chr.HumanoidRootPart
  148. Torso=chr.Torso
  149. RArm=chr["Right Arm"]
  150. LArm=chr["Left Arm"]
  151. RLeg=chr["Right Leg"]
  152. LLeg=chr["Left Leg"]
  153. RJ=Root.RootJoint
  154. Neck=Torso.Neck
  155. LS=Torso["Left Shoulder"]
  156. LH=Torso["Left Hip"]
  157. RS=Torso["Right Shoulder"]
  158. RH=Torso["Right Hip"]
  159. hum=chr:FindFirstChildOfClass("Humanoid")
  160. mouse=plr:GetMouse()
  161. Pose="Idle"
  162. attack=false
  163. skilldoing=false
  164. skilldoing2=false
  165. skilldoing3=false
  166. comb=1
  167. comb2=1
  168. mode="C1"
  169. sin=0
  170. cha=1
  171. what=false
  172. ccc=nil
  173. haha=nil
  174. create=LoadLibrary("RbxUtility").Create
  175.  
  176. chr.Animate:Remove()
  177. hum.Animator:Remove()
  178.  
  179. function clerp(a,b,t)
  180. return a:lerp(b,t)
  181. end
  182.  
  183. local newMotor=function(p0,p1,c0,c1)
  184. local w=Instance.new('Motor',p0)
  185. w.Part0=p0
  186. w.Part1=p1
  187. w.C0=c0
  188. w.C1=c1
  189. return w
  190. end
  191.  
  192. RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
  193. Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
  194. --[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
  195. LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
  196. RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
  197. LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
  198. local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  199. local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  200. local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  201. local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  202.  
  203. function NoOutline(Part)
  204. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
  205. end
  206.  
  207. function rayCast(Position,Direction,Range,Ignore)
  208. return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
  209. end
  210.  
  211. function swait(num)
  212. if num==0 or num==nil then
  213. game:service'RunService'.Stepped:wait(0)
  214. else
  215. for i=0,num do
  216. game:service'RunService'.Stepped:wait(0)
  217. end
  218. end
  219. end
  220.  
  221. function parts(Par,name,size,color,mat,ref,tra)
  222. local part=create("Part"){
  223. Parent=Par,
  224. Name=name,
  225. Size=size,
  226. CanCollide=false,
  227. Anchored=false,
  228. BrickColor=BrickColor.new(color),
  229. Material=mat,
  230. Reflectance=ref,
  231. Transparency=tra}
  232. --Position=Torso.Position}
  233. NoOutline(part)
  234. part:BreakJoints()
  235. return part
  236. end
  237.  
  238. ----------------------------------------------------------
  239. z = Instance.new("Sound", Torso)
  240. z.SoundId = "rbxassetid://1066344174" -- Put Music ID Here.
  241. z.Looped = true
  242. z.Volume = 10000
  243. wait(.1)
  244. z:Play()
  245. ----------------------------------------------------------
  246.  
  247. function meshs(Par,name,scale,mtype,id)
  248. local mesh=create("SpecialMesh"){
  249. Parent=Par,
  250. Name=name,
  251. Scale=scale,
  252. MeshType=mtype}
  253. if id~="" then
  254. mesh.MeshId="rbxassetid://"..id
  255. end
  256. return meshs
  257. end
  258.  
  259. function welds(Par,name,p0,p1,c0,c1)
  260. local weld=create("Weld"){
  261. Parent=Par,
  262. Name=name,
  263. Part0=p0,
  264. Part1=p1,
  265. C0=c0,
  266. C1=c1}
  267. return weld
  268. end
  269.  
  270. function sounds(Par,id,vol,pit)
  271. local sound=create("Sound"){
  272. Parent=Par,
  273. SoundId=id,
  274. Volume=vol,
  275. PlaybackSpeed=pit}
  276. sound:Play()
  277. game:GetService("Debris"):AddItem(sound,10)
  278. return sound
  279. end
  280. m=Instance.new("Model",chr)
  281. m.Name="Suit"
  282. e=Instance.new("Model",chr)
  283. e.Name="Effect"
  284.  
  285. C2T=parts(m,"C2T",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  286. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.0000267, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  287. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  288. C2T=parts(m,"C2T",Vector3.new(0.799999952, 1.90000021, 0.199999928),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  289. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0499725342, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  290. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  291. C1=parts(m,"C1",Vector3.new(0.399999917, 0.600000143, 0.200000003),"Really red",Enum.Material.Neon,0,0)
  292. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600004196, 1.0000267, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  293. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  294. C1=parts(m,"C1",Vector3.new(0.399999917, 0.600000143, 0.200000003),"Really red",Enum.Material.Neon,0,0)
  295. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.600000381, 1.0000267, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  296. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  297. C2T=parts(m,"C2T",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  298. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.09997153, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  299. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  300. C2T=parts(m,"C2T",Vector3.new(1.60000014, 1.90000021, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  301. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0499725342, -0.550014496, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  302. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  303. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.599999905, 0.599999905),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  304. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.2999742, -0.85001564, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  305. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  306. C2=parts(m,"C2",Vector3.new(1.20000005, 1.19999993, 0.199999928),"Fossil",Enum.Material.SmoothPlastic,0,0)
  307. C2Weld=welds(C2,"C2Weld",Torso,C2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.399974823, -0.85001564, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  308. meshs(C2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  309. C2T=parts(m,"C2T",Vector3.new(1.20000005, 1.19999993, 0.199999928),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  310. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.399974823, -1.0500164, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  311. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  312. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.299999803, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  313. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.350025177, -0.950016022, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  314. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  315. C2T=parts(m,"C2T",Vector3.new(0.400000006, 0.799999833, 0.799999952),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  316. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.799998283, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  317. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  318. C2T=parts(m,"C2T",Vector3.new(2.39999986, 0.399999797, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  319. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  320. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  321. C1=parts(m,"C1",Vector3.new(1.20000005, 0.799999833, 0.799999952),"Really red",Enum.Material.Neon,0,0)
  322. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  323. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  324. C2T=parts(m,"C2T",Vector3.new(0.400000006, 0.799999833, 0.799999952),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  325. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80000782, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  326. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  327. C1=parts(m,"C1",Vector3.new(1.20000005, 0.199999928, 0.199999928),"Really red",Enum.Material.Neon,0,0)
  328. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.2999742, -1.25001717, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  329. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  330. C1=parts(m,"C1",Vector3.new(1.00000012, 0.200000003, 0.200000003),"Really red",Enum.Material.Neon,0,0)
  331. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.282823086, -0.282826185, -1.1500206, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1))
  332. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  333. C1=parts(m,"C1",Vector3.new(1.00000012, 0.200000003, 0.200000003),"Really red",Enum.Material.Neon,0,0)
  334. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282826185, -0.282823086, -1.1500206, 0.707106829, -0.707106829, -0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  335. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  336. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.599999905, 1.4000001),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  337. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-06, -1.0356791, -0.257513046, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  338. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  339. C1=parts(m,"C1",Vector3.new(1.20000005, 0.199999928, 0.199999928),"Really red",Enum.Material.Neon,0,0)
  340. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-06, -1.0356791, 0.542485237, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  341. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  342. C1=parts(m,"C1",Vector3.new(0.199999928, 0.599999905, 0.399999917),"Really red",Enum.Material.Neon,0,0)
  343. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499999523, -0.835679531, 0.442484856, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  344. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  345. C1=parts(m,"C1",Vector3.new(0.199999928, 0.599999905, 0.399999917),"Really red",Enum.Material.Neon,0,0)
  346. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499999523, -0.835679531, 0.442484856, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  347. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  348. C1P=parts(m,"C1P",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Really red",Enum.Material.Neon,0,0)
  349. C1PWeld=welds(C1P,"C1PWeld",Torso,C1P,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282826185, -0.282823086, -1.1500206, 0.707106829, -0.707106829, -0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  350. meshs(C1P,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  351. C4=parts(m,"C4",Vector3.new(0.199999928, 0.399999559, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  352. C4Weld=welds(C4,"C4Weld",RArm,C4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.999997854, -0.100037575, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  353. meshs(C4,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  354. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.999999642, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  355. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.799998045, -0.900040627, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  356. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  357. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.399999559, 1.70000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  358. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.199998617, -0.250038147, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  359. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  360. C4T=parts(m,"C4T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  361. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.69999814, 0.699965477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  362. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  363. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.90000093),"Really red",Enum.Material.Neon,0,0)
  364. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.69999814, 5.34996128, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  365. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  366. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.40000084),"Really red",Enum.Material.Neon,0,0)
  367. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.33650208e-05, -1.09999776, 5.59996176, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  368. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  369. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.5),"Really red",Enum.Material.Neon,0,0)
  370. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 1.09999776, 5.14996529, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  371. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  372. C21=parts(m,"C21",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Really red",Enum.Material.Neon,0,1)
  373. C21Weld=welds(C21,"C21Weld",RArm,C21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.89999795, 3.14996624, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  374. meshs(C21,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  375. C3=parts(m,"C3",Vector3.new(0.199999928, 0.799999595, 4),"Really red",Enum.Material.Neon,0,0)
  376. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.89999795, 2.89996433, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  377. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  378. C2T=parts(m,"C2T",Vector3.new(1.10000002, 0.499999553, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  379. C2TWeld=welds(C2T,"C2TWeld",RArm,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.19345093e-05, 0.349998474, -3.81469727e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  380. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  381. C5=parts(m,"C5",Vector3.new(0.199999928, 1.19999969, 1.10000098),"Really red",Enum.Material.Neon,0,0)
  382. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.00271606e-05, -0.999997854, 5.94996166, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  383. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  384. C5=parts(m,"C5",Vector3.new(0.199999928, 0.599999547, 4.49999952),"Really red",Enum.Material.Neon,0,0)
  385. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 1.29999769, 3.14996433, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  386. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  387. C5=parts(m,"C5",Vector3.new(0.199999928, 0.599999547, 0.600000858),"Really red",Enum.Material.Neon,0,0)
  388. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-05, 0.69999814, -5.09996319, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  389. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  390. C6=parts(m,"C6",Vector3.new(0.199999928, 0.399999559, 1.90000021),"Really black",Enum.Material.SmoothPlastic,0,0)
  391. C6Weld=welds(C6,"C6Weld",RArm,C6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, -0.45003891, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  392. meshs(C6,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  393. C6T=parts(m,"C6T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  394. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, 0.699965477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  395. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  396. C6T=parts(m,"C6T",Vector3.new(0.399999917, 0.599999547, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  397. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, -1.60004139, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  398. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  399. C6T=parts(m,"C6T",Vector3.new(0.199999928, 0.599999547, 0.600000858),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  400. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-05, -0.699997902, 5.09996462, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  401. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  402. C6T=parts(m,"C6T",Vector3.new(0.199999928, 0.599999547, 3.9000001),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  403. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.69999814, 2.84996414, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  404. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  405. C2T=parts(m,"C2T",Vector3.new(1.10000002, 0.499999553, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  406. C2TWeld=welds(C2T,"C2TWeld",LArm,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-05, 0.350021362, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  407. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  408. C3=parts(m,"C3",Vector3.new(0.199999928, 0.799999595, 4),"Really red",Enum.Material.Neon,0,0)
  409. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.900020838, 2.89998722, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  410. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  411. C42=parts(m,"C42",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Really red",Enum.Material.Neon,0,1)
  412. C42Weld=welds(C42,"C42Weld",LArm,C42,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.900020838, 3.14998913, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  413. meshs(C42,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  414. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.5),"Really red",Enum.Material.Neon,0,0)
  415. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 1.10002065, 5.14998817, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  416. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  417. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.40000084),"Really red",Enum.Material.Neon,0,0)
  418. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -1.10002065, 5.59998465, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  419. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  420. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.90000093),"Really red",Enum.Material.Neon,0,0)
  421. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.700021029, 5.34998417, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  422. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  423. C4=parts(m,"C4",Vector3.new(0.199999928, 0.399999559, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  424. C4Weld=welds(C4,"C4Weld",LArm,C4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 1.00002074, -0.100014687, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  425. meshs(C4,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  426. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.999999642, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  427. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.800020933, -0.900017738, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  428. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  429. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.399999559, 1.70000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  430. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.200021505, -0.250015259, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  431. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  432. C4T=parts(m,"C4T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  433. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.700021029, 0.699988365, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  434. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  435.  
  436. for _,v in pairs(m:children()) do
  437. if v:IsA("Part")and (v.Name=="C2T"or v.Name=="C4T"or v.Name=="C6T")then
  438. v.BrickColor=Torso.BrickColor
  439. end
  440. end
  441.  
  442. aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, .0)})
  443. bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  444. local Efect=create("ParticleEmitter"){
  445. Color=ColorSequence.new(Color3.new(1, 0, 0)),
  446. LightEmission=.45,
  447. Texture="rbxassetid://50657528",
  448. Transparency=bbb,
  449. Size=aaa,
  450. ZOffset=0,
  451. Acceleration=Vector3.new(0, 0, 0),
  452. LockedToPart=false,
  453. EmissionDirection="Top",
  454. Lifetime=NumberRange.new(.5, .5),
  455. Rate=500,
  456. Rotation=NumberRange.new(-100, 100),
  457. RotSpeed=NumberRange.new(-50, 50),
  458. Speed=NumberRange.new(0),
  459. VelocitySpread=0,
  460. Enabled=true,
  461. Parent=C1P
  462. }
  463.  
  464.  
  465.  
  466. local Buff=create("BillboardGui"){
  467. Size=UDim2.new(5, 0, 15, 0),
  468. Adornee=Root,
  469. Parent=Root,
  470. ExtentsOffset=Vector3.new(0, 3, 0),
  471. AlwaysOnTop=true
  472. }
  473. local BuffLabel=create("TextLabel"){
  474. AnchorPoint=Vector2.new(.5,.5),
  475. BackgroundTransparency=1,
  476. TextStrokeTransparency=1,
  477. TextTransparency=1,
  478. TextColor3=Color3.new(1, 0, 0),
  479. Position=UDim2.new(.5, 0, .5, 0),
  480. Size=UDim2.new(1.5, 0, .2, 0),
  481. Text="gg",
  482. Font="SourceSansBold",
  483. TextScaled=true,
  484. Parent=Buff,
  485. }
  486.  
  487. function Damage(Type,Part,hit,dmg,css)
  488. if hit.Parent==nil then
  489. return
  490. end
  491. local h=hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _,v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid")then
  494. h=v
  495. end
  496. end
  497. if h~=nil and hit.Parent.Name~=chr.Name then
  498. if hit.Parent:findFirstChild("AHit")==nil then
  499. h.Health=h.Health-dmg
  500. if h.Health==math.huge then
  501. hit.Parent:BreakJoints()
  502. end
  503. end
  504. if Type=="Disappear"then
  505. Part.Parent=nil
  506. if hit.Parent:findFirstChild("AHit")==nil then
  507. local c=create("BoolValue"){
  508. Name="AHit",
  509. Value=true,
  510. Parent=hit.Parent}
  511. game:GetService("Debris"):AddItem(c,.0001)
  512. end
  513. elseif Type=="None"then
  514. if hit.Parent:findFirstChild("AHit")==nil then
  515. local c=create("BoolValue"){
  516. Name="AHit",
  517. Value=true,
  518. Parent=hit.Parent}
  519. game:GetService("Debris"):AddItem(c,.25)
  520. end
  521. elseif Type=="Slow"then
  522. --Part.Parent=nil
  523. if hit.Parent:findFirstChild("AHit")==nil then
  524. local c=create("BoolValue"){
  525. Name="AHit",
  526. Value=true,
  527. Parent=hit.Parent}
  528. game:GetService("Debris"):AddItem(c,.2)
  529. if hit.Parent:findFirstChild("Slowe")==nil then
  530. swait()
  531. local sl=create("BoolValue"){
  532. Name="Slowe",
  533. Value=true,
  534. Parent=hit.Parent}
  535. local Slowed=Buff:Clone()
  536. Slowed.Parent=hit.Parent.Torso
  537. Slowed.Adornee=hit.Parent.Torso
  538. Slowed.TextLabel.TextTransparency=0
  539. Slowed.TextLabel.Text="Slowed"
  540. Slowed.TextLabel.TextColor3=BrickColor.new("Bright blue").Color
  541. coroutine.resume(coroutine.create(function()
  542. for i=1,300 do
  543. swait()
  544. if h~=nil then
  545. h.WalkSpeed=8
  546. end
  547. end
  548. if h~=nil then
  549. h.WalkSpeed=16
  550. Slowed:Remove()
  551. sl:Remove()
  552. end
  553. end))
  554. end
  555. end
  556.  
  557. elseif Type=="Time"then
  558. if hit.Parent:findFirstChild("AHit")==nil then
  559. local c=create("BoolValue"){
  560. Name="AHit",
  561. Value=true,
  562. Parent=hit.Parent}
  563. game:GetService("Debris"):AddItem(c,.2)
  564. if hit.Parent:findFirstChild("Stop")==nil then
  565. swait()
  566. local s2=create("BoolValue"){
  567. Name="Stop",
  568. Value=true,
  569. Parent=hit.Parent}
  570. local Stopped=Buff:Clone()
  571. Stopped.Parent=hit.Parent.Torso
  572. Stopped.Adornee=hit.Parent.Torso
  573. Stopped.TextLabel.TextTransparency=0
  574. Stopped.TextLabel.Text="Stop"
  575. Stopped.TextLabel.TextColor3=BrickColor.new("Really red").Color
  576. coroutine.resume(coroutine.create(function()
  577. for i=1,60 do
  578. swait()
  579. if hit.Parent~=nil then
  580. for _,c in pairs(hit.Parent:children()) do
  581. if c:IsA("Part")then
  582. c.Anchored=true
  583. end
  584. end
  585. end
  586. end
  587. if hit.Parent~=nil then
  588. for _,c in pairs(hit.Parent:children()) do
  589. if c:IsA("Part")then
  590. c.Anchored=false
  591. end
  592. end
  593. Stopped:Remove()
  594. s2:Remove()
  595. end
  596. end))
  597. end
  598. end
  599. elseif Type=="Time2"then
  600. if hit.Parent:findFirstChild("AHit")==nil then
  601. local c=create("BoolValue"){
  602. Name="AHit",
  603. Value=true,
  604. Parent=hit.Parent}
  605. game:GetService("Debris"):AddItem(c,.2)
  606. if hit.Parent:findFirstChild("Stop")==nil then
  607. swait()
  608. local s2=create("BoolValue"){
  609. Name="Stop",
  610. Value=true,
  611. Parent=hit.Parent}
  612. local Stopped=Buff:Clone()
  613. Stopped.Parent=hit.Parent.Torso
  614. Stopped.Adornee=hit.Parent.Torso
  615. Stopped.TextLabel.TextTransparency=0
  616. Stopped.TextLabel.Text="Stop"
  617. Stopped.TextLabel.TextColor3=BrickColor.new("Really red").Color
  618. coroutine.resume(coroutine.create(function()
  619. for i=1,100 do
  620. swait()
  621. if hit.Parent~=nil then
  622. for _,c in pairs(hit.Parent:children()) do
  623. if c:IsA("Part")then
  624. c.Anchored=true
  625. end
  626. end
  627. end
  628. end
  629. if hit.Parent~=nil then
  630. for _,c in pairs(hit.Parent:children()) do
  631. if c:IsA("Part")then
  632. c.Anchored=false
  633. end
  634. end
  635. Stopped:Remove()
  636. s2:Remove()
  637. end
  638. end))
  639. end
  640. end
  641. elseif Type=="Time3"then
  642. if hit.Parent:findFirstChild("AHit")==nil then
  643. local c=create("BoolValue"){
  644. Name="AHit",
  645. Value=true,
  646. Parent=hit.Parent}
  647. game:GetService("Debris"):AddItem(c,.2)
  648. if hit.Parent:findFirstChild("Stop")==nil then
  649. swait()
  650. local s2=create("BoolValue"){
  651. Name="Stop",
  652. Value=true,
  653. Parent=hit.Parent}
  654. local Stopped=Buff:Clone()
  655. Stopped.Parent=hit.Parent.Torso
  656. Stopped.Adornee=hit.Parent.Torso
  657. Stopped.TextLabel.TextTransparency=0
  658. Stopped.TextLabel.Text="Stop"
  659. Stopped.TextLabel.TextColor3=BrickColor.new("Really red").Color
  660. coroutine.resume(coroutine.create(function()
  661. for i=1,250 do
  662. swait()
  663. if hit.Parent~=nil then
  664. for _,c in pairs(hit.Parent:children()) do
  665. if c:IsA("Part")then
  666. c.Anchored=true
  667. end
  668. end
  669. end
  670. end
  671. if hit.Parent~=nil then
  672. for _,c in pairs(hit.Parent:children()) do
  673. if c:IsA("Part")then
  674. c.Anchored=false
  675. end
  676. end
  677. Stopped:Remove()
  678. s2:Remove()
  679. end
  680. end))
  681. end
  682. end
  683. end
  684. end
  685. end
  686.  
  687. function Mdamage(Type,Part,Magn,Dmg)
  688. for _,c in pairs(workspace:children()) do
  689. local hum=c:findFirstChildOfClass("Humanoid")
  690. if hum~=nil then
  691. local ddee=c:findFirstChild("Torso")
  692. if ddee~=nil then
  693. local targ=ddee.Position-Part.Position
  694. local mag=targ.magnitude
  695. if mag<=Magn and c.Name~=plr.Name then
  696. Damage(Type,Part,ddee,Dmg)
  697. if hum.Health==math.huge then
  698. ddee:BreakJoints()
  699. end
  700. end
  701. end
  702. end
  703. end
  704. end
  705.  
  706. --v efec
  707. function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ)
  708. local ex=create("Part"){
  709. Size=Vector3.new(.2,.2,.2),
  710. BrickColor=BrickColor.new(color),
  711. CanCollide=false,
  712. Material="Neon",
  713. Anchored=true,
  714. CFrame=CF,
  715. Parent=par}
  716. NoOutline(ex)
  717. local exe=create("SpecialMesh"){
  718. Scale=Vector3.new(x,y,z),
  719. MeshType=mtyp,
  720. Parent=ex}
  721. game:GetService("Debris"):AddItem(ex,10)
  722. coroutine.resume(coroutine.create(function()
  723. for i=0,1.1,de do
  724. swait()
  725. ex.Transparency=i
  726. exe.Scale=exe.Scale+Vector3.new(x1,y1,z1)
  727. if typ=="1" then
  728. ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  729. end
  730. end
  731. ex:Remove()
  732. end))
  733. end
  734. --v other
  735. function idkwhy(wh,tr,asdf,deb)
  736. local aaa=wh:Clone()
  737. aaa.Parent=e
  738. aaa:BreakJoints()
  739. aaa.BrickColor=BrickColor.new("Really red")
  740. aaa.Material="Neon"
  741. aaa.Transparency=tr
  742. aaa.Anchored=true
  743. aaa.CanCollide=false
  744. aaa:BreakJoints()
  745. NoOutline(aaa)
  746. if asdf==true then
  747. aaa.Size=aaa.Size+Vector3.new(0.05,0.05,0.05)
  748. end
  749. game:GetService("Debris"):AddItem(aaa,deb)
  750. if aaa.Name=="Head" then
  751. aaa.Size=Vector3.new(1,1,1)
  752. for _,ff in pairs(aaa:children()) do
  753. if ff:IsA("Sound")or ff:IsA("SpecialMesh")or ff:IsA("Decal")then
  754. ff:Remove()
  755. end
  756. end
  757. elseif aaa.Name=="Torso"then
  758. if aaa:findFirstChild("roblox")~=nil then
  759. aaa:findFirstChild("roblox"):Remove()
  760. end
  761. elseif aaa.Name=="Root"then
  762. sounds(aaa,"rbxassetid://286547423",1,1)
  763. aaa.Transparency=1
  764. end
  765. end
  766.  
  767. function stick(Part,hit)
  768. local weld=create("Weld"){
  769. Part0=Part,
  770. Part1=hit ,
  771. Parent=Part}
  772. local HitPos=Part.Position+(Part.CFrame.lookVector*.5)
  773. local CJ=CFrame.new(HitPos)
  774. local C0=Part.CFrame:inverse()*CJ
  775. local C1=hit.CFrame:inverse()*CJ
  776. weld.C0=C0
  777. weld.C1=C1
  778. end
  779.  
  780. tp=false
  781. function grengrenman(typ)
  782.  
  783. if typ==1 then
  784. local asd=Instance.new("Model",chr)
  785. asd.Name="Suit"
  786. local GrenGrenMsn3=parts(asd,"GrenGrenMsn3",Vector3.new(2, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  787. local GrenGrenMsn3Weld=welds(GrenGrenMsn3,"GrenGrenMsn3Weld",Root,GrenGrenMsn3,CFrame.new(0, 0, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  788. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 1, 1),"Really red",Enum.Material.Neon,0,0.5)
  789. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  790. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  791. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04891205, 0.811775208, 0.500001907, 0.965925872, 0, 0.258818984, -0.258818984, 0, 0.965925872, 0, -1, 0))
  792. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  793. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14891434, 0.711799622, 0.599979401, 0.965925872, 0, -0.258818984, 0.258818984, 0, 0.965925872, 0, -1, 0))
  794. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  795. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.157018661, 2.09225082, -0.480438232, 0.965925753, 0.224143937, 0.129409969, -0.258819342, 0.836514354, 0.482966214, 6.51874416e-07, -0.500003278, 0.8660236))
  796. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  797. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.157031059, 2.09226227, -0.480415344, 0.965925753, -0.224143937, -0.129409969, 0.258819342, 0.836516142, 0.482963085, 2.80155007e-07, -0.500000298, 0.866025209))
  798. local GrenGrenMsn2=parts(asd,"GrenGrenMsn2",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Really red",Enum.Material.Neon,0,1)
  799. local GrenGrenMsn2Weld=welds(GrenGrenMsn2,"GrenGrenMsn2Weld",GrenGrenMsn3,GrenGrenMsn2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.610202789, -0.499979019, 2.02233887, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  800. local GrenGrenMsn1=parts(asd,"GrenGrenMsn1",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Really red",Enum.Material.Neon,0,1)
  801. local GrenGrenMsn1Weld=welds(GrenGrenMsn1,"GrenGrenMsn1Weld",GrenGrenMsn3,GrenGrenMsn1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.7068367, -0.499979019, 2.04821777, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  802. swait()
  803. GrenGrenMsn3Weld:Remove()
  804. GrenGrenMsn3.Anchored=true
  805. coroutine.resume(coroutine.create(function()
  806. for i=1,5 do
  807. sounds(GrenGrenMsn1,"rbxassetid://689808011",.8,1.2)
  808. local efec=parts(e,"hit",Vector3.new(1,1,2),"Really red",Enum.Material.Neon,0,.5)
  809. efec.CFrame=GrenGrenMsn1.CFrame*CFrame.Angles(0,0,math.rad(45))
  810. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  811. local aa=create("BodyVelocity"){
  812. Parent=efec,
  813. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  814. Velocity=efec.CFrame.lookVector*100}
  815. game:GetService("Debris"):AddItem(efec,.8)
  816. local hon=efec.Touched:connect(function(hitt)
  817. if hitt.Parent.Name~=chr.Name then
  818. Damage("Disappear",efec,hitt,10)
  819. end
  820. end)
  821. swait(5)
  822. sounds(GrenGrenMsn2,"rbxassetid://689808011",.8,1.2)
  823. local efec=parts(e,"hit",Vector3.new(1,1,2),"Really red",Enum.Material.Neon,0,.5)
  824. efec.CFrame=GrenGrenMsn2.CFrame*CFrame.Angles(0,0,math.rad(45))
  825. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  826. local aa=create("BodyVelocity"){
  827. Parent=efec,
  828. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  829. Velocity=efec.CFrame.lookVector*100}
  830. game:GetService("Debris"):AddItem(efec,.8)
  831. local hon=efec.Touched:connect(function(hitt)
  832. if hitt.Parent.Name~=chr.Name then
  833. Damage("Disappear",efec,hitt,10)
  834. end
  835. end)
  836. swait(5)
  837. end
  838. swait(10)
  839. asd:Remove()
  840. end))
  841. --end
  842. else
  843. local asdf=Instance.new("Model",chr)
  844. asdf.Name="tt"
  845. game:GetService("Debris"):AddItem(asdf,8)
  846. haha=asdf
  847. local lal=asdf
  848. local hit=false
  849. if typ==2 then
  850. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  851. GrenGrenMsn5.CFrame=Torso.CFrame*CFrame.new(0,0,-1)
  852. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Really red",Enum.Material.Neon,0,0.5)
  853. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  854. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  855. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.251628399, 2.13049984, 0, -0.499999911, -0.866025507, 0, 0.866025507, -0.499999911, -0, 0, 0, 1))
  856. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  857. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.560691833, 2.06066418, 7.62939453e-06, -0.707106769, 0.707107008, 0, -0.707107008, -0.707106769, 0, 0, 0, 1))
  858. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  859. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.265324593, 2.06131172, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  860. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  861. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.265310287, 2.06130934, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872, 0, 0, 0, 1))
  862. ccc=GrenGrenMsn5
  863. local aa=create("BodyVelocity"){
  864. Parent=GrenGrenMsn5,
  865. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  866. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  867. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  868. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  869. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  870. Damage("Slow",GrenGrenMsn5,hitt,15)
  871. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  872. print(hitt)
  873. hit=true
  874. end
  875. end
  876. end)
  877. coroutine.resume(coroutine.create(function()
  878. for i=1,20 do
  879. swait()
  880. if hit==true or what==true then
  881. break
  882. end
  883. end
  884. hit=true
  885. aa:Remove()
  886. --if ccc~=nil then
  887. ccc.Anchored=true
  888. for _,c in pairs(asdf:children()) do
  889. if c:IsA("Part")then
  890. c.Anchored=true
  891. end
  892. --end
  893. for i=1,200 do
  894. swait()
  895. if ccc==nil or haha==nil or what==true then
  896. break
  897. end
  898. end
  899. haha=nil
  900. ccc=nil
  901. what=false
  902. if lal.Parent~=nil then
  903. lal:Remove()
  904. end
  905. end
  906. end))
  907. elseif typ==3 then
  908. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  909. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  910. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)
  911. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Really red",Enum.Material.Neon,0,0.5)
  912. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0941162109, -1.4488945, -0.236213684, 0.866025269, 0.129410043, 0.482963175, -4.00048179e-07, 0.965925813, -0.258819193, -0.500000358, 0.224143773, 0.836516142))
  913. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  914. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.150010109, 2.09906006, 7.62939453e-06, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238, -0, 0, 0, 1))
  915. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  916. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.865619659, 0.539970398, -0.200004578, 0.707105994, 0.612372994, -0.35355401, 0.707107604, -0.612372875, 0.353550971, -1.83338852e-06, -0.499998808, -0.866026223))
  917. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  918. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.500011444, 2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  919. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  920. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499998093, 2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  921. ccc=GrenGrenMsn5
  922. local aa=create("BodyVelocity"){
  923. Parent=GrenGrenMsn5,
  924. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  925. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  926. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  927. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  928. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  929. Damage("Slow",GrenGrenMsn5,hitt,15)
  930. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  931. print(hitt)
  932. hit=true
  933. end
  934. end
  935. end)
  936. coroutine.resume(coroutine.create(function()
  937. for i=1,20 do
  938. swait()
  939. if hit==true or what==true then
  940. break
  941. end
  942. end
  943. hit=true
  944. aa:Remove()
  945. --if ccc~=nil then
  946. ccc.Anchored=true
  947. for _,c in pairs(asdf:children()) do
  948. if c:IsA("Part")then
  949. c.Anchored=true
  950. end
  951. --end
  952. for i=1,200 do
  953. swait()
  954. if ccc==nil or haha==nil or what==true then
  955. break
  956. end
  957. end
  958. haha=nil
  959. ccc=nil
  960. what=false
  961. if lal.Parent~=nil then
  962. lal:Remove()
  963. end
  964. end
  965. end))
  966. elseif typ==4 then
  967. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  968. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
  969. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,math.rad(90),math.rad(45))
  970. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Really red",Enum.Material.Neon,0,0.5)
  971. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.34889221, -0.38822937, -0, 0, -1, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, 0))
  972. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  973. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.49403763, 0.820716858, -5.7220459e-06, 0.866025448, -0.500000119, 0, 0.500000119, 0.866025448, 0, 0, 0, 1))
  974. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  975. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.727119446, 1.89552307, -0.0410079956, -0.00851854682, 0.997717619, -0.0669870302, -0.968208194, 0.00851851702, 0.250001043, 0.250001043, 0.0669870302, 0.965925574))
  976. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  977. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460695505, 2.1678009, -7.62939453e-06, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  978. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  979. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.882072449, 2.03303719, -1.90734863e-06, 0.500000119, 0.866025448, 0, -0.866025448, 0.500000119, 0, 0, 0, 1))
  980. ccc=GrenGrenMsn5
  981. local aa=create("BodyVelocity"){
  982. Parent=GrenGrenMsn5,
  983. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  984. Velocity=Root.CFrame.lookVector*100}
  985. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  986. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  987. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  988. Damage("Slow",GrenGrenMsn5,hitt,15)
  989. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  990. print(hitt)
  991. hit=true
  992. end
  993. end
  994. end)
  995. coroutine.resume(coroutine.create(function()
  996. for i=1,20 do
  997. swait()
  998. if hit==true or what==true then
  999. break
  1000. end
  1001. end
  1002. hit=true
  1003. aa:Remove()
  1004. --if ccc~=nil then
  1005. ccc.Anchored=true
  1006. for _,c in pairs(asdf:children()) do
  1007. if c:IsA("Part")then
  1008. c.Anchored=true
  1009. end
  1010. --end
  1011. for i=1,200 do
  1012. swait()
  1013. if ccc==nil or haha==nil or what==true then
  1014. break
  1015. end
  1016. end
  1017. haha=nil
  1018. ccc=nil
  1019. what=false
  1020. if lal.Parent~=nil then
  1021. lal:Remove()
  1022. end
  1023. end
  1024. end))
  1025. elseif typ==5 then
  1026. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  1027. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1028. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)
  1029. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Really red",Enum.Material.Neon,0,0.5)
  1030. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1031. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  1032. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.24891281, -0.188236237, 7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1))
  1033. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  1034. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.24891663, -0.188215256, 1.52587891e-05, 0.965925872, -0.258818984, -0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  1035. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  1036. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.748859406, 1.90930367, 7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1))
  1037. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Really red",Enum.Material.Neon,0,0.5)
  1038. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900619507, 1.80249023, 7.62939453e-06, 0.965925872, -0.258818984, -0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  1039. ccc=GrenGrenMsn5
  1040. local aa=create("BodyVelocity"){
  1041. Parent=GrenGrenMsn5,
  1042. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  1043. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  1044. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  1045. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  1046. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  1047. Damage("Slow",GrenGrenMsn5,hitt,15)
  1048. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  1049. print(hitt)
  1050. hit=true
  1051. end
  1052. end
  1053. end)
  1054. coroutine.resume(coroutine.create(function()
  1055. for i=1,20 do
  1056. swait()
  1057. if hit==true or what==true then
  1058. break
  1059. end
  1060. end
  1061. hit=true
  1062. aa:Remove()
  1063. --if ccc~=nil then
  1064. ccc.Anchored=true
  1065. for _,c in pairs(asdf:children()) do
  1066. if c:IsA("Part")then
  1067. c.Anchored=true
  1068. end
  1069. --end
  1070. for i=1,200 do
  1071. swait()
  1072. if ccc==nil or haha==nil or what==true then
  1073. break
  1074. end
  1075. end
  1076. haha=nil
  1077. ccc=nil
  1078. what=false
  1079. if lal.Parent~=nil then
  1080. lal:Remove()
  1081. end
  1082. end
  1083. end))
  1084. end
  1085. end
  1086. end
  1087. --v atak
  1088. function Combo_Slash_n_Before_Shots(combo)
  1089. attack=true
  1090. if combo==1 then
  1091. if mode=="C1"then
  1092. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1093. for i=0,1,0.25 do
  1094. swait()
  1095. RJ.C0=clerp(RJ.C0,CFrame.new(0, 0, -0, 0.866025388, 0, -0.500000238, -2.13162821e-14, 1.00000286, 1.19782726e-08, 0.500001669, 0, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1096. Neck.C0=clerp(Neck.C0,CFrame.new(5.96048153e-08, 1.49998045, 1.21205701e-07, 0.866025388, -2.13162821e-14, 0.500001669, 0, 1.00000286, 0, -0.500000238, 1.19782726e-08, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1097. RS.C0=clerp(RS.C0,CFrame.new(1.71560431, 0.0669846535, -0.161288857, 0.258820772, -0.836516619, -0.482963234, 3.04645908e-09, 0.50000155, -0.866028011, 0.965928495, 0.224143565, 0.129409388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1098. LS.C0=clerp(LS.C0,CFrame.new(-1.60606301, 0.0366052277, -0.131956518, 0.482963264, 0.83651793, -0.25881651, -0.866028428, 0.500000834, -8.67884296e-07, 0.129408836, 0.224144787, 0.965928316)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1099. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1100. break
  1101. end
  1102. end
  1103. for i=0,1,0.07 do
  1104. swait()
  1105. Mdamage("None",C21,4,20)
  1106. RJ.C0=clerp(RJ.C0,CFrame.new(0.0203319192, -0.0963103101, -1.39782917, 0.500000119, 1.34110465e-07, 0.866025388, -0.22414431, 0.965927184, 0.129409656, -0.836517394, -0.258819491, 0.482963771)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1107. Neck.C0=clerp(Neck.C0,CFrame.new(0.00815275405, 1.49997628, -0.0281844698, 0.500000119, -4.91738319e-07, -0.866025388, 1.34110465e-07, 1.00000012, -4.76837158e-07, 0.866025388, 1.11758709e-07, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1108. RS.C0=clerp(RS.C0,CFrame.new(1.12217641, 0.466988266, -0.83050257, 1.96695328e-06, 0.258817494, -0.96592623, -1, -4.54485416e-07, -2.16066837e-06, -9.68575478e-07, 0.965926409, 0.258817494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1109. LS.C0=clerp(LS.C0,CFrame.new(-1.93907809, 0.436611146, -0.555154562, 2.68220901e-07, 0.866025746, -0.499999553, -1, 2.23517418e-07, -1.1920929e-07, 1.49011612e-08, 0.499999613, 0.866025746)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1110. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1111. break
  1112. end
  1113. end
  1114. elseif mode=="C2"then
  1115. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1116. for i=0,1,0.25 do
  1117. swait()
  1118. RJ.C0=clerp(RJ.C0,CFrame.new(-8.2590617e-07, -4.76837158e-07, 4.76837386e-07, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1119. Neck.C0=clerp(Neck.C0,CFrame.new(4.76837386e-07, 1.50000429, -8.2590617e-07, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1120. RS.C0=clerp(RS.C0,CFrame.new(1.68119287, 0.500001192, -0.676144481, 0.707106769, -0.707107008, -0, 0, 0, -1, 0.707107008, 0.707106769, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1121. LS.C0=clerp(LS.C0,CFrame.new(-1.6348331, 0.166505516, -0.533010244, 0.866025567, 0.433012754, -0.249999866, -0.49999994, 0.750000179, -0.433012605, -5.96046448e-08, 0.499999911, 0.866025627)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1122. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1123. break
  1124. end
  1125. end
  1126. for i=0,1,0.06 do
  1127. swait()
  1128. Mdamage("None",C21,4.5,20)
  1129. RJ.C0=clerp(RJ.C0,CFrame.new(-1.5348196e-06, -4.76837158e-07, -1.200005078, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1130. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000429, 0, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1131. RS.C0=clerp(RS.C0,CFrame.new(0.905513525, 0.500001192, -0.999117136, 0, 0.499999911, -0.866025507, -1, 0, 0, -0, 0.866025507, 0.499999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1132. LS.C0=clerp(LS.C0,CFrame.new(-1.86745083, 0.212133825, 1.9046164e-06, 0.258818954, 0.965925872, 9.983778e-07, -0.965925872, 0.258818954, -6.6800121e-09, -2.68220901e-07, -9.83476639e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1133. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1134. break
  1135. end
  1136. end
  1137. elseif mode=="C3"then
  1138. grengrenman(1)
  1139. for i=0,1,0.18 do
  1140. swait()
  1141. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1142. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1143. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1144. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1145. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1146. break
  1147. end
  1148. end
  1149. for i=0,1,0.18 do
  1150. swait()
  1151. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1152. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1153. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1154. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1155. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1156. break
  1157. end
  1158. end
  1159. for i=0,1,0.09 do
  1160. swait()
  1161. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1162. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1163. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1164. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1165. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1166. break
  1167. end
  1168. end
  1169. end
  1170. elseif combo==2 then
  1171. if mode=="C1"then
  1172. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1173. for i=0,1,0.25 do
  1174. swait()
  1175. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0.866025388, 0, 0.500000238, 2.13162821e-14, 1.00000286, 1.19782726e-08, -0.500001669, 0, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1176. Neck.C0=clerp(Neck.C0,CFrame.new(-5.96048153e-08, 1.49998045, 1.21205701e-07, 0.866025388, 2.13162821e-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726e-08, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1177. RS.C0=clerp(RS.C0,CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296e-07, -0.129408836, 0.224144787, 0.965928316)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1178. LS.C0=clerp(LS.C0,CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908e-09, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1179. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1180. break
  1181. end
  1182. end
  1183. for i=0,1,0.07 do
  1184. swait()
  1185. Mdamage("None",C42,4,20)
  1186. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465e-07, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1187. Neck.C0=clerp(Neck.C0,CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319e-07, 0.866025388, -1.34110465e-07, 1.00000012, -4.76837158e-07, -0.866025388, 1.11758709e-07, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1188. RS.C0=clerp(RS.C0,CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901e-07, -0.866025746, 0.499999553, 1, 2.23517418e-07, -1.1920929e-07, -1.49011612e-08, 0.499999613, 0.866025746)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1189. LS.C0=clerp(LS.C0,CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328e-06, -0.258817494, 0.96592623, 1, -4.54485416e-07, -2.16066837e-06, 9.68575478e-07, 0.965926409, 0.258817494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1190. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1191. break
  1192. end
  1193. end
  1194. elseif mode=="C2"then
  1195. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1196. for i=0,1,0.25 do
  1197. swait()
  1198. RJ.C0=clerp(RJ.C0,CFrame.new(-0.00797060784, 0, 0.0159379058, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1199. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0688118488, 1.49997687, 0.0489302538, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1200. RS.C0=clerp(RS.C0,CFrame.new(0.881370544, 0.499999046, -0.989105582, 0, 0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, -0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1201. LS.C0=clerp(LS.C0,CFrame.new(-1.64070654, 0.0988676846, -0.0363707393, 0.94015497, 0.320339173, 0.116154164, -0.279362053, 0.919801831, -0.275538623, -0.195104659, 0.226599932, 0.9542467)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1202. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1203. break
  1204. end
  1205. end
  1206. for i=0,1,0.06 do
  1207. swait()
  1208. Mdamage("None",C21,4.5,20)
  1209. RJ.C0=clerp(RJ.C0,CFrame.new(-0.141819328, -0, -1.26099586, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1210. Neck.C0=clerp(Neck.C0,CFrame.new(0.123729445, 1.49997687, -0.0923232585, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1211. RS.C0=clerp(RS.C0,CFrame.new(1.93757987, 0.499999046, -0.559692025, 0, -0.866024375, 0.500002086, 1, 0, 0, 0, 0.500002086, 0.866024375)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1212. LS.C0=clerp(LS.C0,CFrame.new(-1.86749184, 0.219548419, 0.235672072, 0.228143245, 0.95387888, 0.195105106, -0.970870256, 0.23795332, -0.0280933026, -0.0732235089, -0.183012426, 0.980380058)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1213. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1214. break
  1215. end
  1216. end
  1217. elseif mode=="C3"then
  1218. grengrenman(1)
  1219. for i=0,1,0.18 do
  1220. swait()
  1221. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1222. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1223. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1224. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1225. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1226. break
  1227. end
  1228. end
  1229. for i=0,1,0.18 do
  1230. swait()
  1231. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1232. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1233. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1234. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1235. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1236. break
  1237. end
  1238. end
  1239. for i=0,1,0.09 do
  1240. swait()
  1241. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1242. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1243. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1244. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1245. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1246. break
  1247. end
  1248. end
  1249. end
  1250. end
  1251. attack=false
  1252. end
  1253. --20
  1254. function Blink_n_Clock_Spin_n_After_Tackle()
  1255. if skilldoing==true then
  1256. return
  1257. end
  1258. skilldoing=true
  1259. if mode=="C1"then
  1260. for _,c1 in pairs(chr:children()) do
  1261. if c1:IsA("Part")then
  1262. idkwhy(c1,.5,false,.6)
  1263. end
  1264. end
  1265. Root.CFrame=Root.CFrame*CFrame.new(0,0,-20)
  1266. sounds(Root,"rbxassetid://286547423",1,1)
  1267. elseif mode=="C2"then
  1268. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Really red",Enum.Material.Neon,0,0)
  1269. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  1270. meshs(Efec,"Mesh",Vector3.new(170, 8, 170),Enum.MeshType.Sphere,"")
  1271. game:GetService("Debris"):AddItem(Efec,5)
  1272. coroutine.resume(coroutine.create(function()
  1273. for i=0,1,0.05 do
  1274. swait()
  1275. Efec.Transparency=i+.05
  1276. if attack==true or skilldoing2==true or skilldoing3==true then
  1277. break
  1278. end
  1279. end
  1280. end))
  1281. for i=0,1,0.05 do
  1282. swait()
  1283. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
  1284. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1285. RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1286. LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1287. if attack==true or skilldoing2==true or skilldoing3==true then
  1288. break
  1289. end
  1290. end
  1291. sounds(Efec,"rbxassetid://840567549",1,1)
  1292. Mdamage("Time2",Root,19,10)
  1293. EfecWeld:Remove()
  1294. Efec.Anchored=true
  1295. Efec.Transparency=.5
  1296. coroutine.resume(coroutine.create(function()
  1297. swait(40)
  1298. for i=0.5,1,0.02 do
  1299. swait()
  1300. Efec.Transparency=i+.02
  1301. if attack==true or skilldoing2==true or skilldoing3==true then
  1302. break
  1303. end
  1304. end
  1305. Efec.Transparency=1
  1306. end))
  1307. for i=0,1,0.05 do
  1308. swait()
  1309. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.4)
  1310. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1311. RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1312. LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1313. if attack==true or skilldoing2==true or skilldoing3==true then
  1314. break
  1315. end
  1316. end
  1317. elseif mode=="C3"then
  1318. local heh=math.random(2,5)
  1319. if ccc==nil and haha==nil then
  1320. sounds(Root,"rbxassetid://553462044",.8,1.6)
  1321. if heh==2 then
  1322. for i=0,1,0.15 do
  1323. swait()
  1324. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0294148661, -0.0170390476, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1325. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1326. RS.C0=clerp(RS.C0,CFrame.new(1.85357904, 1.06064045, -7.62939453e-06, -0.707106769, -0.707107008, 0, 0.707107008, -0.707106769, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1327. LS.C0=clerp(LS.C0,CFrame.new(-1.97088146, 0.847333074, 0, -0.499999911, 0.866025507, 0, -0.866025507, -0.499999911, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1328. RH.C0=clerp(RH.C0,CFrame.new(0.789776802, -1.92240465, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1329. LH.C0=clerp(LH.C0,CFrame.new(-0.789790511, -1.92240334, -0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1330. if attack==true or skilldoing2==true or skilldoing3==true then
  1331. break
  1332. end
  1333. end
  1334. grengrenman(2)
  1335. for i=0,1,0.15 do
  1336. swait()
  1337. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0294148661, -0.0170390476, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1338. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1339. RS.C0=clerp(RS.C0,CFrame.new(1.85357904, 1.06064045, -7.62939453e-06, -0.707106769, -0.707107008, 0, 0.707107008, -0.707106769, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1340. LS.C0=clerp(LS.C0,CFrame.new(-1.97088146, 0.847333074, 0, -0.499999911, 0.866025507, 0, -0.866025507, -0.499999911, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1341. RH.C0=clerp(RH.C0,CFrame.new(0.789776802, -1.92240465, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1342. LH.C0=clerp(LH.C0,CFrame.new(-0.789790511, -1.92240334, -0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1343. if attack==true or skilldoing2==true or skilldoing3==true then
  1344. break
  1345. end
  1346. end
  1347. elseif heh==3 then
  1348. for i=0,1,0.15 do
  1349. swait()
  1350. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1351. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0366004854, 1.46465003, -0.131950483, 0.866025269, -4.00048179e-07, -0.500000358, 0.129410043, 0.965925813, 0.224143773, 0.482963175, -0.258819193, 0.836516142)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1352. RS.C0=clerp(RS.C0,CFrame.new(0.230267331, 0.76074326, -0.670159578, 0.707105994, 0.707107604, -1.83338852e-06, 0.612372994, -0.612372875, -0.499998808, -0.35355401, 0.353550971, -0.866026223)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1353. LS.C0=clerp(LS.C0,CFrame.new(-1.89284432, 0.919617951, -7.62939453e-06, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1354. RH.C0=clerp(RH.C0,CFrame.new(0.499998093, -2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1355. LH.C0=clerp(LH.C0,CFrame.new(-0.500011444, -2.00005102, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1356. if attack==true or skilldoing2==true or skilldoing3==true then
  1357. break
  1358. end
  1359. end
  1360. grengrenman(3)
  1361. for i=0,1,0.15 do
  1362. swait()
  1363. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1364. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0366004854, 1.46465003, -0.131950483, 0.866025269, -4.00048179e-07, -0.500000358, 0.129410043, 0.965925813, 0.224143773, 0.482963175, -0.258819193, 0.836516142)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1365. RS.C0=clerp(RS.C0,CFrame.new(0.230267331, 0.76074326, -0.670159578, 0.707105994, 0.707107604, -1.83338852e-06, 0.612372994, -0.612372875, -0.499998808, -0.35355401, 0.353550971, -0.866026223)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1366. LS.C0=clerp(LS.C0,CFrame.new(-1.89284432, 0.919617951, -7.62939453e-06, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1367. RH.C0=clerp(RH.C0,CFrame.new(0.499998093, -2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1368. LH.C0=clerp(LH.C0,CFrame.new(-0.500011444, -2.00005102, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1369. if attack==true or skilldoing2==true or skilldoing3==true then
  1370. break
  1371. end
  1372. end
  1373. elseif heh==4 then
  1374. for i=0,1,0.15 do
  1375. swait()
  1376. RJ.C0=clerp(RJ.C0,CFrame.new(-1.90734863e-06, -0.0161223412, 0.280348718, -0, 0, -1, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1377. Neck.C0=clerp(Neck.C0,CFrame.new(0.0258821249, 1.40341115, 0, -0, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1378. RS.C0=clerp(RS.C0,CFrame.new(1.83931899, 0.712059855, -0.482979596, -0.00851854682, -0.968208194, 0.250001043, 0.997717619, 0.00851851702, 0.0669870302, -0.0669870302, 0.250001043, 0.965925574)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1379. LS.C0=clerp(LS.C0,CFrame.new(-1.70423317, 0.0362573266, 5.7220459e-06, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1380. RH.C0=clerp(RH.C0,CFrame.new(1.31962562, -1.78041601, 1.90734863e-06, 0.500000119, -0.866025448, 0, 0.866025448, 0.500000119, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1381. LH.C0=clerp(LH.C0,CFrame.new(-1.20710588, -1.8586278, 7.62939453e-06, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1382. if attack==true or skilldoing2==true or skilldoing3==true then
  1383. break
  1384. end
  1385. end
  1386. grengrenman(4)
  1387. for i=0,1,0.15 do
  1388. swait()
  1389. RJ.C0=clerp(RJ.C0,CFrame.new(-1.90734863e-06, -0.0161223412, 0.280348718, -0, 0, -1, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1390. Neck.C0=clerp(Neck.C0,CFrame.new(0.0258821249, 1.40341115, 0, -0, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1391. RS.C0=clerp(RS.C0,CFrame.new(1.83931899, 0.712059855, -0.482979596, -0.00851854682, -0.968208194, 0.250001043, 0.997717619, 0.00851851702, 0.0669870302, -0.0669870302, 0.250001043, 0.965925574)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1392. LS.C0=clerp(LS.C0,CFrame.new(-1.70423317, 0.0362573266, 5.7220459e-06, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1393. RH.C0=clerp(RH.C0,CFrame.new(1.31962562, -1.78041601, 1.90734863e-06, 0.500000119, -0.866025448, 0, 0.866025448, 0.500000119, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1394. LH.C0=clerp(LH.C0,CFrame.new(-1.20710588, -1.8586278, 7.62939453e-06, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1395. if attack==true or skilldoing2==true or skilldoing3==true then
  1396. break
  1397. end
  1398. end
  1399. elseif heh==5 then
  1400. for i=0,1,0.15 do
  1401. swait()
  1402. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1403. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1404. RS.C0=clerp(RS.C0,CFrame.new(1.25507462, -0.14144133, -1.52587891e-05, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1405. LS.C0=clerp(LS.C0,CFrame.new(-1.25507641, -0.141420081, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1406. RH.C0=clerp(RH.C0,CFrame.new(0.403412998, -1.97416937, -7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1407. LH.C0=clerp(LH.C0,CFrame.new(-0.229178607, -2.03806472, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1408. if attack==true or skilldoing2==true or skilldoing3==true then
  1409. break
  1410. end
  1411. end
  1412. grengrenman(5)
  1413. for i=0,1,0.15 do
  1414. swait()
  1415. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1416. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1417. RS.C0=clerp(RS.C0,CFrame.new(1.25507462, -0.14144133, -1.52587891e-05, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1418. LS.C0=clerp(LS.C0,CFrame.new(-1.25507641, -0.141420081, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1419. RH.C0=clerp(RH.C0,CFrame.new(0.403412998, -1.97416937, -7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1420. LH.C0=clerp(LH.C0,CFrame.new(-0.229178607, -2.03806472, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1421. if attack==true or skilldoing2==true or skilldoing3==true then
  1422. break
  1423. end
  1424. end
  1425. end
  1426. --end
  1427. elseif ccc~=nil and haha~=nil then
  1428. --if haha.Parent~=nil and ccc.Parent~=nil then
  1429. what=true
  1430. sounds(Root,"rbxassetid://1363286871",1.2,1.6)
  1431. effect(e,"Really red",ccc.CFrame,60,60,60,0,0,0,.07,"Sphere",2)
  1432. Root.CFrame=ccc.CFrame
  1433. swait(2)
  1434. ccc=nil
  1435. haha=nil
  1436. --end
  1437. end
  1438. end
  1439.  
  1440.  
  1441. skilldoing=false
  1442. end
  1443. --15
  1444. local cilc=false
  1445. function Chrono_Break_n_Chrono_Grenade_n_Time_Snap()
  1446. if skilldoing2==true then
  1447. return
  1448. end
  1449. skilldoing2=true
  1450. if mode=="C1"then
  1451. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Really red",Enum.Material.Neon,0,.5)
  1452. meshs(Efec,"Mesh",Vector3.new(280, 280, 280),Enum.MeshType.Sphere,"")
  1453. Efec.CFrame=Root.CFrame
  1454. Efec.Anchored=true
  1455. Mdamage("Time",Root,30,10)
  1456. sounds(Efec,"rbxassetid://840567549",1,1)
  1457. coroutine.resume(coroutine.create(function()
  1458. for i=1,13 do
  1459. swait(2)
  1460. Efec.Transparency=.7
  1461. swait(2)
  1462. Efec.Transparency=.5
  1463. end
  1464. Efec.Transparency=1
  1465. game:GetService("Debris"):AddItem(Efec,2)
  1466. end))
  1467. for i=0,1,0.15 do
  1468. swait()
  1469. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.4)
  1470. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1471. RS.C0=clerp(RS.C0,CFrame.new(1.86744666, 0.212111175, -1.52587891e-05, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1472. LS.C0=clerp(LS.C0,CFrame.new(-1.86744893, 0.212134272, 0, 0.258818984, 0.965925872, 0, -0.965925872, 0.258818984, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1473. if attack==true or skilldoing==true or skilldoing3==true then
  1474. break
  1475. end
  1476. end
  1477. elseif mode=="C2"then
  1478. if cilc==false then
  1479. local efec=parts(e,"hitter",Vector3.new(1.2,1.2,1.2),"Really red",Enum.Material.Neon,0,0)
  1480. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  1481. local efecWeld=welds(efec,"M2Weld",LArm,efec,CFrame.new(0, -1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0))
  1482. for i=0,1,0.12 do
  1483. swait()
  1484. RJ.C0=clerp(RJ.C0,CFrame.new(-6.74349621e-06, -0, -4.04609773e-06, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1485. Neck.C0=clerp(Neck.C0,CFrame.new(2.69739849e-06, 1.50000381, 2.69739849e-06, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1486. RS.C0=clerp(RS.C0,CFrame.new(1.57074118, 0.122451663, -2.35836997e-05, 0.965925992, -0.258819103, 2.98023224e-07, 0.258819103, 0.965925813, 1.5544897e-06, -7.15255737e-07, -1.43051147e-06, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1487. LS.C0=clerp(LS.C0,CFrame.new(-1.6344142, 0.167238414, 0.289780617, 0.866025329, 0.482962787, 0.129410982, -0.500000298, 0.836516201, 0.224143595, -1.40070915e-06, -0.25881958, 0.965925694)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1488. if attack==true or skilldoing==true or skilldoing3==true then
  1489. break
  1490. end
  1491. end
  1492. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,2)
  1493. efecWeld:Remove()
  1494. efec.CFrame=Root.CFrame*CFrame.new(0,0,-2)
  1495. efec.CanCollide=true
  1496. efec.Velocity=(Root.CFrame.lookVector*50)+(Vector3.new(0,1,0)*40)
  1497. local hon=efec.Touched:connect(function(hitt)
  1498. if hitt.Parent.Name~=chr.Name and hitt.Parent.Parent.Name~=chr.Name then
  1499. stick(efec,hitt)
  1500. efec.CanCollide=false
  1501. end
  1502. end)
  1503. coroutine.resume(coroutine.create(function()
  1504. swait(20)
  1505. for i=1,400 do
  1506. swait()
  1507. if cilc==false or efec.Parent==nil then
  1508. break
  1509. end
  1510. end
  1511. efec:Remove()
  1512. end))
  1513.  
  1514. for i=0,1,0.12 do
  1515. swait()
  1516. RJ.C0=clerp(RJ.C0,CFrame.new(-2.69739849e-06, 0, 2.69739849e-06, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1517. Neck.C0=clerp(Neck.C0,CFrame.new(4.04609773e-06, 1.50000381, -4.04609773e-06, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1518. RS.C0=clerp(RS.C0,CFrame.new(1.47993612, 0.0749774054, 0.289760113, 0.965925992, -0.250000268, -0.066986531, 0.258819103, 0.933012784, 0.249999881, -7.15255737e-07, -0.258818775, 0.965925932)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1519. LS.C0=clerp(LS.C0,CFrame.new(-1.67681396, 0.377238363, -0.57137239, 0.866025746, 0.482963055, -0.129407361, -0.249998063, 0.194115102, -0.948588669, -0.43301326, 0.853853703, 0.288848519)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1520. if attack==true or skilldoing==true or skilldoing3==true then
  1521. break
  1522. end
  1523. end
  1524. cilc=true
  1525. else
  1526. cilc=false
  1527. if e:findFirstChild("hitter")~=nil then
  1528. local hah=e:findFirstChild("hitter")
  1529. effect(e,"Really red",hah.CFrame,90,90,90,0,0,0,.07,"Sphere",2)
  1530. Root.CFrame=CFrame.new(hah.Position+Vector3.new(0,2,0))
  1531. hah.Transparency=1
  1532. hah:BreakJoints()
  1533. hah.Anchored=true
  1534. sounds(Root,"rbxassetid://1363286871",1.2,1.6)
  1535. Mdamage("Slow",hah,13,20)
  1536. game:GetService("Debris"):AddItem(hah,2)
  1537. hah.Name="hitted"
  1538. end
  1539. end
  1540. elseif mode=="C3"then
  1541. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Really red",Enum.Material.Neon,0,0)
  1542. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -12))
  1543. meshs(Efec,"Mesh",Vector3.new(80, 8, 80),Enum.MeshType.Sphere,"")
  1544. game:GetService("Debris"):AddItem(Efec,5)
  1545. coroutine.resume(coroutine.create(function()
  1546. for i=0,1,0.05 do
  1547. swait()
  1548. Efec.Transparency=i+.05
  1549. if attack==true or skilldoing==true or skilldoing3==true then
  1550. break
  1551. end
  1552. end
  1553. end))
  1554. for i=0,1,0.05 do
  1555. swait()
  1556. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
  1557. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1558. RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1559. LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1560. if attack==true or skilldoing==true or skilldoing3==true then
  1561. break
  1562. end
  1563. end
  1564. sounds(Efec,"rbxassetid://840567549",1,1)
  1565. Mdamage("Time2",Efec,8,15)
  1566. EfecWeld:Remove()
  1567. Efec.Anchored=true
  1568. Efec.Transparency=.5
  1569. coroutine.resume(coroutine.create(function()
  1570. swait(40)
  1571. for i=0.5,1,0.02 do
  1572. swait()
  1573. Efec.Transparency=i+.02
  1574. if attack==true or skilldoing==true or skilldoing3==true then
  1575. break
  1576. end
  1577. end
  1578. Efec.Transparency=1
  1579. end))
  1580. for i=0,1,0.05 do
  1581. swait()
  1582. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.4)
  1583. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1584. RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1585. LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1586. if attack==true or skilldoing==true or skilldoing3==true then
  1587. break
  1588. end
  1589. end
  1590. end
  1591. skilldoing2=false
  1592. end
  1593.  
  1594. function za()
  1595. if skilldoing3==true then
  1596. return
  1597. end
  1598. skilldoing3=true
  1599. if mode=="C1"then
  1600. mode="C2"
  1601. elseif mode=="C2"then
  1602. mode="C3"
  1603. elseif mode=="C3"then
  1604. mode="C1"
  1605. end
  1606. effect(e,"Really red",Root.CFrame,45,45,45,1.5,1.5,1.5,.06,"Sphere",2)
  1607. sounds(Root,"rbxassetid://904930260",.8,1.2)
  1608. for i=0,1,0.18 do
  1609. swait()
  1610. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1611. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1612. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1613. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1614. if attack==true or skilldoing==true or skilldoing2==true then
  1615. break
  1616. end
  1617. end
  1618. for i=0,1,0.18 do
  1619. swait()
  1620. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1621. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1622. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1623. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1624. if attack==true or skilldoing==true or skilldoing2==true then
  1625. break
  1626. end
  1627. end
  1628. for i=0,1,0.09 do
  1629. swait()
  1630. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1631. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1632. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1633. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1634. if attack==true or skilldoing==true or skilldoing2==true then
  1635. break
  1636. end
  1637. end
  1638. skilldoing3=false
  1639. end
  1640.  
  1641. function warudo() -- warning aboose
  1642. skilldoing3=true
  1643. if mode~="C1" then
  1644. print'ZA WARUDO'
  1645. sounds(Root,"rbxassetid://1055792303",1.5,1)
  1646. end
  1647. if mode=="C2"then
  1648. for i=0,1,0.01 do
  1649. swait()
  1650. RJ.C0=clerp(RJ.C0,CFrame.new(-1.04219489e-05, 0, -2.79255028e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1651. Neck.C0=clerp(Neck.C0,CFrame.new(5.72204863e-06, 1.50000381, -9.91087381e-06, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1652. RS.C0=clerp(RS.C0,CFrame.new(1.83705616, 0.512112617, -0.559825182, 0, -0.866025805, 0.499999762, 1, 0, 0, 0, 0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1653. LS.C0=clerp(LS.C0,CFrame.new(-1.67725849, 0.048730623, -0.44642216, 0.866025567, 0.433012247, -0.250000805, -0.49999994, 0.749999106, -0.433014244, -5.96046448e-08, 0.500001788, 0.866024494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1654. end
  1655. local efec=parts(e,"hit",Vector3.new(100,.2,100),"Really red",Enum.Material.Neon,0,.5)
  1656. local lazytomeshs=create("CylinderMesh"){
  1657. Parent=efec}
  1658. efec.CFrame=Root.CFrame*CFrame.new(0,0,-2)*CFrame.Angles(math.rad(90),0,0)
  1659. local aa=create("BodyVelocity"){
  1660. Parent=efec,
  1661. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  1662. Velocity=Root.CFrame.lookVector*120}
  1663. game:GetService("Debris"):AddItem(efec,5)
  1664. local hon=efec.Touched:connect(function(hitt)
  1665. if hitt.Parent.Name~=chr.Name then
  1666. Damage("Time3",efec,hitt,25)
  1667. end
  1668. end)
  1669. for i=0,1,0.06 do
  1670. swait()
  1671. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1672. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1673. RS.C0=clerp(RS.C0,CFrame.new(1.80045927, 0.512112617, -0.423215866, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1674. LS.C0=clerp(LS.C0,CFrame.new(-1.77892339, 0.204796538, 0.561997294, 0.288848639, 0.853853524, 0.433013678, -0.948588133, 0.194113582, 0.250000954, 0.129410386, -0.482964039, 0.866024792)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1675. end
  1676. elseif mode=="C3"then
  1677. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Really red",Enum.Material.Neon,0,0)
  1678. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5, 0))
  1679. meshs(Efec,"Mesh",Vector3.new(1400,1,1400),Enum.MeshType.Sphere,"")
  1680. game:GetService("Debris"):AddItem(Efec,5)
  1681. for i=0,1,0.01 do
  1682. swait()
  1683. Efec.Transparency=i+.02
  1684. RJ.C0=clerp(RJ.C0,CFrame.new(0, 0.557198048, 0.0197849274, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1685. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.44821739, 0.193181947, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1686. RS.C0=clerp(RS.C0,CFrame.new(1.60818923, 1.00922549, 0.39888519, 0.965925872, -0.250000328, 0.0669865683, -0.24999997, -0.83423394, 0.491481155, -0.0669879913, -0.491480976, -0.868308187)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1687. LS.C0=clerp(LS.C0,CFrame.new(-1.58989024, 0.883909941, 0.329477966, 0.965925872, 0.250000328, -0.0669865683, 0.24999997, -0.83423394, 0.491481155, 0.0669879913, -0.491480976, -0.868308187)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1688. RH.C0=clerp(RH.C0,CFrame.new(0.763889074, -1.82577109, -1.90734863e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1689. LH.C0=clerp(LH.C0,CFrame.new(-0.76389277, -1.82577014, -1.90734863e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1690. end
  1691. effect(e,"Really red",Root.CFrame,1400,1400,1400,0,0,0,.02,"Sphere",2)
  1692. Mdamage("Time3",Root,140,25)
  1693. for i=0,1,0.06 do
  1694. swait()
  1695. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -1.62733579, 0.0821162462, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1696. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.46716297, -0.122476935, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1697. RS.C0=clerp(RS.C0,CFrame.new(1.50836515, 0.17970103, -0.726948738, 0.966507375, -0.124999896, -0.224139839, -0.178749666, 0.298808545, -0.937423229, 0.184152693, 0.946091294, 0.266456962)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1698. LS.C0=clerp(LS.C0,CFrame.new(-1.32914317, 0.314630389, -0.766754806, 0.966502249, 0.124994442, 0.224165037, 0.178774565, 0.298813879, -0.937416732, -0.184155524, 0.946090281, 0.266458452)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1699. RH.C0=clerp(RH.C0,CFrame.new(0.763888836, -1.82577145, -3.01125738e-06, 0.965925872, -0.258818865, 5.54146823e-07, 0.258818895, 0.965926051, 1.49011612e-07, -5.66244125e-07, 0, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1700. LH.C0=clerp(LH.C0,CFrame.new(-0.763894856, -1.82576704, -1.69780674e-06, 0.965925992, 0.258818537, 7.62851528e-07, -0.258818567, 0.965926111, -2.08616257e-07, -7.89761543e-07, 0, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1701. end
  1702. end
  1703. skilldoing3=false
  1704. end
  1705. --15
  1706. mouse.Button1Down:connect(function()
  1707. if attack==false then
  1708. if comb==1 then
  1709. comb=2
  1710. Combo_Slash_n_Before_Shots(1)
  1711. elseif comb==2 then
  1712. comb=1
  1713. Combo_Slash_n_Before_Shots(2)
  1714. end
  1715. end
  1716. end)
  1717.  
  1718. mouse.KeyDown:connect(function(k)
  1719. k=k:lower()
  1720. if k=="z" and skilldoing==false then
  1721. Blink_n_Clock_Spin_n_After_Tackle()
  1722. elseif k=="x" and skilldoing2==false then
  1723. Chrono_Break_n_Chrono_Grenade_n_Time_Snap()
  1724. elseif k=="c" and skilldoing3==false then
  1725. za()
  1726. elseif k=="p" and skilldoing3==false then
  1727. warudo()
  1728. end
  1729. end)
  1730.  
  1731. while chr.Humanoid.Health>=0 do
  1732. swait()
  1733. sin=sin+cha
  1734. hum.WalkSpeed=35
  1735. if chr:findFirstChild("Effect")==nil then
  1736. e=Instance.new("Model",chr)
  1737. e.Name="Effect"
  1738.  
  1739. end
  1740. for _,v in pairs(m:children()) do
  1741. if mode=="C1"then
  1742. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1743. v.Transparency=0
  1744. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1745. v.Transparency=1
  1746. end
  1747. elseif mode=="C2"then
  1748. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1749. v.Transparency=1
  1750. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1751. v.Transparency=0
  1752. end
  1753. else
  1754. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1755. v.Transparency=1
  1756. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1757. v.Transparency=1
  1758. end
  1759. end
  1760. end
  1761. local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude
  1762. local velderp=Root.Velocity.y
  1763. hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
  1764. if Root.Velocity.y>1 and hitfloor==nil then
  1765. Pose="Jump"
  1766. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1767. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1768. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1769. RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1770. LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1771. end
  1772. if (attack==true or skilldoing==true) and mode=="C3"then
  1773. else
  1774. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1775. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1776. end
  1777. elseif Root.Velocity.y<-1 and hitfloor==nil then
  1778. Pose="Fall"
  1779. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1780. RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1781. Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1782. RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1783. LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1784. end
  1785. if (attack==true or skilldoing==true) and mode=="C3"then
  1786. else
  1787. RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1788. LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1789. end
  1790. elseif torvel<1 and hitfloor~=nil then
  1791. Pose="Idle"
  1792. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1793. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1794. Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1795. RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3)
  1796. LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3)
  1797. end
  1798. if (attack==true or skilldoing==true) and mode=="C3"then
  1799. else
  1800. RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1801. LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1802. end
  1803. elseif torvel>2 and hitfloor~=nil then
  1804. Pose="Walk"
  1805. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1806. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3)
  1807. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3)
  1808. RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  1809. LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  1810. end
  1811. if (attack==true or skilldoing==true) and mode=="C3"then
  1812. else
  1813. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  1814. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  1815. end
  1816. end
  1817. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement