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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- ----------------------
- ------Muffin Kid------
- ----------------------
- wait(0.9)
- warn("Made By Mediakiller7")
- for i,v in pairs(owner.Character:GetChildren()) do
- if v.ClassName == "CharacterMesh" then
- v:Destroy()
- end
- if v.ClassName == "Shirt" then
- v:Destroy()
- end
- if v.ClassName == "Part" then
- v.BrickColor = BrickColor.new("White")
- end
- if v.ClassName == "MeshPart" then
- v.BrickColor = BrickColor.new("White")
- end
- if v.ClassName == "Pants" then
- v:Destroy()
- end
- if v.ClassName == "ShirtGraphic" then
- v:Destroy()
- end
- if v.ClassName == "Accessory" then
- v:Destroy()
- end
- if v.ClassName == "Hat" then
- v:Destroy()
- end
- if v.ClassName == "Face" then
- v:Destroy()
- end
- end
- local plr = owner
- local char = plr.Character
- char.Head.face.Texture = "rbxassetid://16132434"
- local hum = char:FindFirstChildOfClass("Humanoid")
- hum.WalkSpeed = 30
- ----------------------------------
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- --naeeym2.PlayerToHideFrom = Player
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Now =)"
- tecks2.Font = Enum.Font.Antique
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(255, 0, 0)
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- wait(1)
- tecks2.Text = "I will Get My Revenge To All Tiktok User"
- wait(2)
- tecks2.Text = "They Are Gonna die Die Die =)"
- wait(3)
- tecks2.Text = "i will Get Back my Song"
- wait(4)
- tecks2.Text = "Muhahahahahahaha"
- wait(5)
- tecks2.Text = "The Muffin"
- ------------------------------------
- script.Parent = workspace.CurrentCamera
- local plr = game:GetService("Players").LocalPlayer
- local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
- tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
- tool.Name = "Knife"
- local part = Instance.new("Part",tool)
- part.Name = "Handle"
- part.Size = Vector3.new(2,2,2)
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.CanCollide = false
- part:BreakJoints()
- part.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum then
- hum.Health = 0
- end
- end)
- local mesh = Instance.new("SpecialMesh",part)
- mesh.MeshId = "rbxassetid://121944778"
- mesh.TextureId = "rbxassetid://121944805"
- mesh.Scale = Vector3.new(1,1,1)
- --------------------------------------
- local mus = Instance.new("Sound",char)
- mus.SoundId = "rbxassetid://1753508366"
- mus.Volume = 2
- mus:Play()
- mus.Looped = true
- --------------------------------------
- local sh = Instance.new("Shirt",char)
- sh.ShirtTemplate = "rbxassetid://136748189"
- sh.Name = "Shirt"
- local pa = Instance.new("Pants",char)
- pa.PantsTemplate = "rbxassetid://81958430"
- pa.Name = "Pants"
- ---------------------------------------
- local Hair = Instance.new("Part")
- Hair.Parent = char
- Hair.Name = "Hair"
- Hair.Size = Vector3.new(1, 0.4, 1)
- Hair.CFrame = char.Head.CFrame
- Hair:BreakJoints()
- Hair.CanCollide = false
- Hair.BrickColor = BrickColor.new("New Yeller")
- Hair.TopSurface = "Smooth"
- Hair.BottomSurface = "Smooth"
- Weld = Instance.new("Weld")
- Weld.Name = "Weld"
- Weld.Part0 = char.Head
- Weld.Part1 = Hair
- Weld.Parent = char.Head
- Weld.C0 = CFrame.new(0, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair
- Mesh.MeshId = "rbxassetid://16627529"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=16627494"
- Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
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