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- local Me = game.Players.LocalPlayer
- local char = Me.Character
- local Torso = char.Torso
- local Rarm = char["Right Arm"]
- local Larm = char["Left Arm"]
- function Del(E, T)
- wait(T)
- E:remove()
- end
- raig = false
- bg = Instance.new("BillboardGui",Me.Character.Head)
- bg.Size = UDim2.new(0,200,0,200)
- bg.StudsOffset = Vector3.new(0,2,0)
- dg = Instance.new("TextLabel",bg)
- dg.Size = UDim2.new(0,200,0,200)
- dg.BackgroundTransparency = 1
- dg.TextColor = BrickColor.new("White")
- dg.Text = "Rage Sarshun"
- meshes = {"http://www.roblox.com/asset/?id=3270017","http://www.roblox.com/asset/?id=1323306","http://www.roblox.com/asset/?id=19251107"}
- key = {"1 ring","2 ice crown","3, ninja star"}
- workspac = game:GetService("Workspace")
- function prop(part,parent,x,y,z,color,can,anc,form)
- part.Size = Vector3.new(x,y,z)
- part.Parent = parent
- part.BrickColor = BrickColor.new(color)
- part.CanCollide = can
- part.Anchored = anc
- part.formFactor = form
- end
- pcall(function() char[":P"]:remove() end)
- pcall(function() char["bblade"]:remove() end)
- pcall(function() Me.Backpack["Sarshun"]:Remove() end)
- local Model = Instance.new("Model",char)
- Model.Name = ":P"
- local Model2 = Instance.new("Model",char)
- Model2.Name = "bblade"
- local RAB = Instance.new("Part") -- Right Arm Brick
- RAB.formFactor = "Custom"
- RAB.Size = Vector3.new(0.2, 0.2, 0.2)
- RAB.Transparency = 1
- RAB.Parent = Model
- RAB:BreakJoints()
- local RABW = Instance.new("Weld",RAB) -- Right Arm Brick Weld
- RABW.Part0 = Torso
- RABW.Part1 = RAB
- RABW.C1 = CFrame.new(-1.5, -0.5, 0)
- local LAB = Instance.new("Part") -- Right Arm Brick
- LAB.formFactor = "Custom"
- LAB.Size = Vector3.new(0.2, 0.2, 0.2)
- LAB.Transparency = 1
- LAB.Parent = Model
- LAB:BreakJoints()
- local LABW = Instance.new("Weld",LAB) -- Left Arm Brick Weld
- LABW.Part0 = Torso
- LABW.Part1 = LAB
- LABW.C1 = CFrame.new(1.5, -0.5, 0)
- local RAW = Instance.new("Weld",RAB) -- Right Arm Weld
- RAW.Part0 = RAB
- RAW.Part1 = nil
- RAW.C1 = CFrame.new(0, 0.5, 0)
- local LAW = Instance.new("Weld",LAB) -- Left Arm Weld
- LAW.Part0 = LAB
- LAW.Part1 = nil
- LAW.C1 = CFrame.new(0, 0.5, 0)
- local ha = Instance.new("Part")
- ha:BreakJoints()
- prop(ha,Model2,0.2,1.5,0.2,"Light stone grey",false,false,"Custom")
- local ham = Instance.new("CylinderMesh")
- ham.Parent = ha
- ham.Scale = Vector3.new(0.3, 4, 0.3)
- local haw = Instance.new("Weld")
- haw.Parent = ha
- haw.Part1 = ha
- haw.Part0 = Torso
- haw.C1 = CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(0), 0, math.rad(30))
- --
- local hb = Instance.new("Part")
- hb:BreakJoints()
- prop(hb,Model2,0.2,0.2,0.2,1003,false,false,"Custom")
- local hbm = Instance.new("SpecialMesh")
- hbm.MeshId = meshes[2]
- hbm.MeshType = "FileMesh"
- hbm.Parent = hb
- hbm.Scale = Vector3.new(0.3, 0.3, 0.3)
- local hbw = Instance.new("Weld")
- hbw.Parent = hb
- hbw.Part0 = ha
- hbw.Part1 = hb
- hbw.C1 = CFrame.new(0, -2.7, 0) * CFrame.Angles(math.rad(0), 0, 0)
- --
- local hc = Instance.new("Part")
- hc:BreakJoints()
- prop(hc,Model2,0.2,0.2,0.2,1003,false,false,"Custom")
- local hcm = Instance.new("SpecialMesh")
- hcm.MeshId = meshes[2]
- hcm.MeshType = "FileMesh"
- hcm.Parent = hc
- hcm.Scale = Vector3.new(0.3, 0.3, 0.3)
- local hcw = Instance.new("Weld")
- hcw.Parent = hc
- hcw.Part0 = ha
- hcw.Part1 = hc
- hcw.C1 = CFrame.new(0, -2.7, 0) * CFrame.Angles(math.rad(180), 0, 0)
- --
- local hd = Instance.new("Part")
- hd:BreakJoints()
- prop(hd,Model2,0.2,1.5,0.2,"Really black",false,false,"Custom")
- local hdm = Instance.new("CylinderMesh")
- hdm.Parent = hd
- hdm.Scale = Vector3.new(0.35, 0.5, 0.35)
- local hdw = Instance.new("Weld")
- hdw.Parent = hd
- hdw.Part0 = ha
- hdw.Part1 = hd
- hdw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0))
- --
- local he = Instance.new("Part")
- he:BreakJoints()
- prop(he,Model2,0.2,0.2,0.2,1003,false,false,"Custom")
- local hem = Instance.new("SpecialMesh")
- hem.MeshId = meshes[3]
- hem.MeshType = "FileMesh"
- hem.Parent = he
- hem.Scale = Vector3.new(0.3, 0.3, 0.3)
- local hew = Instance.new("Weld")
- hew.Parent = he
- hew.Part0 = ha
- hew.Part1 = he
- hew.C1 = CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(0), 0, 0)
- --
- local hf = Instance.new("Part")
- hf:BreakJoints()
- prop(hf,Model2,0.2,0.2,0.2,1003,false,false,"Custom")
- local hfm = Instance.new("SpecialMesh")
- hfm.MeshId = meshes[3]
- hfm.MeshType = "FileMesh"
- hfm.Parent = hf
- hfm.Scale = Vector3.new(0.3, 0.3, 0.3)
- local hfw = Instance.new("Weld")
- hfw.Parent = hf
- hfw.Part0 = ha
- hfw.Part1 = hf
- hfw.C1 = CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(0), 0, 0)
- --
- --funcitons
- function eft(part, time)
- local pst = part:clone()
- pst.Parent = workspace
- pst.Anchored = true
- pst.CanCollide = false
- pst.Size = part.Size
- pst.CFrame = part.CFrame
- pst.CanCollide = false
- pst.Transparency = 0.5
- pst:BreakJoints()
- pst.BrickColor = BrickColor.new("White")
- coroutine.resume(coroutine.create(function()
- wait(time)
- pst:remove()
- end))
- end
- function hurt(mag, dmg, part)
- for _,v in pairs(workspac:GetChildren()) do
- if v.Name ~= name then
- if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("Torso") ~= nil then
- if (v.Torso.Position - part.Position).magnitude < mag then
- v.Humanoid:TakeDamage(dmg)
- bleed(part)
- end
- end
- end
- end
- end
- function bleed(obj)
- for i = 1, math.random(5, 7) do
- dis = math.random(0.25, 0.65)
- part = Instance.new("Part", workspac)
- part.CanCollide = false
- part.Anchored = false
- part.formFactor = "Custom"
- part.BrickColor = BrickColor.new("Really red")
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.Size = Vector3.new(dis, dis, 0.2)
- part.CFrame = obj.CFrame + Vector3.new(math.random(-1.5, 1.5), math.random(-0.5, 0.5), math.random(-1.5, 1.5))
- part:BreakJoints()
- coroutine.resume(coroutine.create(function()
- wait(math.random(0.5, 0.75))
- part:remove()
- end))
- end
- end
- ---end of da functs
- if script.Parent.className ~= "HopperBin" then
- local h = Instance.new("HopperBin", Me.Backpack)
- h.Name = "Sarshun"
- script.Parent = h
- end
- local bin = script.Parent
- function onSelected(mouse)
- attackin = false
- RAW.Part1 = Rarm
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(0+210*i), math.rad(0*i), math.rad(0*i))
- wait(0.01)
- end
- haw.Part0 = Rarm
- haw.C1 = CFrame.new(-1.05, 0, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(210-120*i), math.rad(0*i), math.rad(0*i))
- wait(.04)
- end
- mouse.Button1Down:connect(function()
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if attackin == false then
- attackin = true
- LAW.Part1 = Larm
- for i = 0, 1, 0.1 do
- LAW.C0 = CFrame.Angles(math.rad(0+120*i), math.rad(0+0*i), math.rad(0+0*i))
- RAW.C0 = CFrame.Angles(math.rad(90*i), math.rad(0+90*i), math.rad(30*i))
- wait(.04)
- end
- wait(0.5)
- b = Instance.new("Part",Workspace)
- b.Size = Vector3.new(20,20,20)
- b.BrickColor = BrickColor.new("Really red")
- bm = Instance.new("SpecialMesh",b)
- bm.MeshType = "FileMesh"
- bm.Scale = Vector3.new(20,20,20)
- bm.MeshId = meshes[2]
- b.Anchored = true
- b.CanCollide = false
- b.Transparency = 0.5
- b.Touched:connect(function(hit) if hit.Parent.Name ~= Me.Name then pcall(function() hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(5,10) end) end end)
- b.CFrame = Torso.CFrame * CFrame.new(0,0,-2)
- b.CFrame = b.CFrame - Vector3.new(0,17,0)
- for i = 1, 50 do
- b.CFrame = b.CFrame + Vector3.new(0,0.5,0)
- wait(0.000000000000001)
- end
- wait(1)
- b:Remove()
- for i = 0, 1, 0.1 do
- LAW.C0 = CFrame.Angles(math.rad(120-120*i), math.rad(0+0*i), math.rad(0+0*i))
- RAW.C0 = CFrame.Angles(math.rad(90*i), math.rad(90-90*i), math.rad(30-30*i))
- wait(.04)
- end
- end
- LAW.Part1 = nil
- attackin = false
- elseif key == "t" then
- if attackin == false then
- attackin = true
- LAW.Part1 = Larm
- for i = 0, 1, 1 do
- LAW.C0 = CFrame.Angles(math.rad(0+90*i), math.rad(0+45*i), math.rad(0+0*i))
- RAW.C0 = CFrame.Angles(math.rad(90*i), math.rad(0+90*i), math.rad(30*i))
- wait(.04)
- end
- wait(0.5)
- b = Instance.new("Part",Workspace)
- b.Size = Vector3.new(10,10,10)
- b.BrickColor = BrickColor.new("Bright red")
- b.Shape = "Ball"
- b.TopSurface = "Smooth"
- b.BottomSurface = "Smooth"
- b.Anchored = true
- b.CanCollide = false
- b.Transparency = 0.2
- b.Touched:connect(function(hit) if hit.Parent.Name ~= Me.Name then pcall(function() hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(5,10) end) end end)
- b.CFrame = Torso.CFrame * CFrame.new(0,0,-14)
- b.CFrame = b.CFrame - Vector3.new(0,10,0)
- for i = 1, 50 do
- b.CFrame = b.CFrame + Vector3.new(0,0.2,0)
- b.Transparency = b.Transparency + 0.01
- wait(0.00000000000000000000000000000000001)
- end
- wait()
- for i = 1, 50 do
- wait()
- b.CFrame = b.CFrame * CFrame.new(0,0,-6)
- end
- b:Remove()
- for i = 0, 1, 0.1 do
- LAW.C0 = CFrame.Angles(math.rad(120-120*i), math.rad(0+0*i), math.rad(0+0*i))
- RAW.C0 = CFrame.Angles(math.rad(90*i), math.rad(90-90*i), math.rad(30-30*i))
- wait(.04)
- end
- end
- LAW.Part1 = nil
- attackin = false
- elseif key == "j" then
- LAW.Part1 = Larm
- if attackin == false then
- attackin = true
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90*i), math.rad(30*i), math.rad(-45*i))
- LAW.C0 = CFrame.Angles(math.rad(90*i), math.rad(0*i), math.rad(45*i))
- wait(0.01)
- end
- bp = Instance.new("BodyPosition",Torso)
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.position = Torso.Position + Vector3.new(0,10,0)
- mod1 = Instance.new("Model",Torso)
- mod2 = Instance.new("Model",mod1)
- g = Instance.new("Part",mod2)
- g.CanCollide = false
- g.Transparency = 0.3
- g.BrickColor = BrickColor.new(1003)
- g.Shape = "Ball"
- g.TopSurface = "Smooth"
- g.BottomSurface = "Smooth"
- g.Anchored = true
- if raig == true then
- g.Touched:connect(function(hit) if hit.Parent.Name ~= Me.Name then pcall(function() hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(10,15) end) end end)
- else
- g.Touched:connect(function(hit) if hit.Parent.Name ~= Me.Name then pcall(function() hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(5,10) end) end end)
- end
- wait(0.25)
- for i = 1, 50 do
- g.Size = g.Size + Vector3.new(1,1,1)
- g.Transparency = g.Transparency + 0.015
- g.CFrame = Torso.CFrame
- wait(0.00000000001)
- end
- wait(0.05)
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90*i), math.rad(30-30*i), math.rad(-45+45*i))
- LAW.C0 = CFrame.Angles(math.rad(90-90*i), math.rad(0*i), math.rad(45-45*i))
- wait(0.01)
- end
- attackin = false
- LAW.Part1 = nil
- bp:Remove()
- g:Remove()
- end
- elseif key == "r" then
- LAW.Part1 = Larm
- if raig == false then
- raig = true
- elseif raig == true then
- raig = false
- end
- elseif key == "e" then
- if attackin == false then
- attackin = true
- b = Instance.new("Part",Workspace)
- b.Size = Vector3.new(1,1,1)
- b.Shape = "Ball"
- b.CFrame = CFrame.new(hb.Position, mouse.Hit.p)
- b.Transparency = 0.5
- b.TopSurface = "Smooth"
- b.BottomSurface = "Smooth"
- b.BrickColor = BrickColor.new("Bright red")
- fr = Instance.new("Fire",b)
- bv = Instance.new("BodyVelocity",b)
- bv.velocity = b.CFrame.lookVector * 480
- bg = Instance.new("BodyGyro", b)
- bg.cframe = CFrame.new(ha.Position, mouse.Hit.p)
- b.Touched:connect(function(hit) if hit.Parent.Name ~= Me.Name then pcall(function() hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(1,5) end) end end)
- attackin = false
- end
- elseif key == "p" then
- if attackin == false then
- bp = Instance.new("BodyPosition",Torso)
- bp.position = Torso.Position + Vector3.new(0,20,0)
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- b = Instance.new("Part",Torso)
- b.Size = Vector3.new(20,20,20)
- b.BrickColor = BrickColor.new("Really blue")
- b.Anchored = true
- bm = Instance.new("SpecialMesh",b)
- bm.MeshType = "FileMesh"
- bm.Scale = Vector3.new(20,20,20)
- bm.MeshId = meshes[2]
- b.CFrame = Torso.CFrame - Vector3.new(0,23,0)
- coroutine.resume(coroutine.create(Del), b, 0.5)
- coroutine.resume(coroutine.create(Del), bp, 0.5)
- end
- elseif key == "u" then
- if attackin == false then
- exp = Instance.new("Explosion",Torso)
- exp.Position = Torso.Position
- end
- end
- end)
- mouse.Button1Down:connect(function()
- LAW.Part1 = Larm
- if attackin == false then
- if raig == true then
- attackin = true
- for i = 0, 1, 0.2 do
- RAW.C0 = CFrame.Angles(math.rad(0+60*i), math.rad(30*i), math.rad(-30*i))
- LAW.C0 = CFrame.Angles(math.rad(30*i), math.rad(15*i), math.rad(60*i))
- wait(0.0000000000000000000000000000000000000000000000000000000000000000000000001)
- eft(hb, 0.1)
- hurt(2.5, 10, hb)
- end
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(45+45*i), math.rad(30-30*i), math.rad(-30+30*i))
- LAW.C0 = CFrame.Angles(math.rad(30-30*i), math.rad(15-15*i), math.rad(60-60*i))
- wait(0.000000000000000000000000000000000000000000000000001)
- end
- attackin = false
- LAW.Part1 = nil
- end
- end
- end)
- end
- function onDesel(mouse)
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(90+120*i), math.rad(0*i), math.rad(0*i))
- wait(0.01)
- end
- haw.Part0 = Torso
- haw.C1 = CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(0), 0, math.rad(30))
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.Angles(math.rad(210-210*i), math.rad(0*i), math.rad(0*i))
- wait(0.01)
- end
- RAW.Part1 = nil
- end
- bin.Selected:connect(onSelected)
- bin.Deselected:connect(onDesel)
- while wait() do
- if raig == true then
- eft(Torso, 0.25)
- eft(Rarm, 0.25)
- eft(Larm, 0.25)
- eft(Torso.Parent["Left Leg"], 0.25)
- eft(Torso.Parent["Right Leg"], 0.25)
- eft(Torso.Parent.Head, .25)
- Me.Character.Humanoid.WalkSpeed = 40
- Me.Character.Head.Transparency = 1
- dg.Visible = true
- else
- Me.Character.Humanoid.WalkSpeed = 16
- Me.Character.Head.Transparency = 0
- dg.Visible = false
- end
- end
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