Advertisement
ColorblindRBLX

Cyber Monarch (for CSFE)

Jan 22nd, 2021
74
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 45.80 KB | None | 0 0
  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://170282324"
  29. sick.Looped = true
  30. sick.Volume = 1
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --||          USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 45
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Weapon GUI"
  79. local Effects = IT("Folder", Character)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local HITPOS = nil
  85. local HITFLOOR = nil
  86. local LEFTWINGS = {}
  87. local RIGHTWINGS = {}
  88. local BODY = {}
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111.     tf = tf + s
  112.     if tf >= frame then
  113.         if allowframeloss then
  114.             script.ArtificialHB:Fire()
  115.             lastframe = tick()
  116.         else
  117.             for i = 1, math.floor(tf / frame) do
  118.                 script.ArtificialHB:Fire()
  119.             end
  120.             lastframe = tick()
  121.         end
  122.         if tossremainder then
  123.             tf = 0
  124.         else
  125.             tf = tf - frame * math.floor(tf / frame)
  126.         end
  127.     end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --||          SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142.     if NUMBER >= 0 then
  143.         NUMBER = 0
  144.     end
  145.     return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149.     if NUMBER <= 0 then
  150.         NUMBER = 0
  151.     end
  152.     return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156.     if NUMBER == 0 or NUMBER == nil then
  157.         ArtificialHB.Event:wait()
  158.     else
  159.         for i = 1, NUMBER do
  160.             ArtificialHB.Event:wait()
  161.         end
  162.     end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166.     local NEWMESH = IT(MESH)
  167.     if MESH == "SpecialMesh" then
  168.         NEWMESH.MeshType = MESHTYPE
  169.         if MESHID ~= "nil" and MESHID ~= "" then
  170.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171.         end
  172.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174.         end
  175.     end
  176.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177.     NEWMESH.Scale = SCALE
  178.     NEWMESH.Parent = PARENT
  179.     return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183.     local NEWPART = IT("Part")
  184.     NEWPART.formFactor = FORMFACTOR
  185.     NEWPART.Reflectance = REFLECTANCE
  186.     NEWPART.Transparency = TRANSPARENCY
  187.     NEWPART.CanCollide = false
  188.     NEWPART.Locked = true
  189.     NEWPART.Anchored = true
  190.     if ANCHOR == false then
  191.         NEWPART.Anchored = false
  192.     end
  193.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194.     NEWPART.Name = NAME
  195.     NEWPART.Size = SIZE
  196.     NEWPART.Position = Torso.Position
  197.     NEWPART.Material = MATERIAL
  198.     NEWPART:BreakJoints()
  199.     NEWPART.Parent = PARENT
  200.     return NEWPART
  201. end
  202.  
  203. local function weldBetween(a, b)
  204.     local weldd = Instance.new("ManualWeld")
  205.     weldd.Part0 = a
  206.     weldd.Part1 = b
  207.     weldd.C0 = CFrame.new()
  208.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  209.     weldd.Parent = a
  210.     return weldd
  211. end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216.     local trace = m00 + m11 + m22
  217.     if trace > 0 then
  218.         local s = math.sqrt(1 + trace)
  219.         local recip = 0.5 / s
  220.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221.     else
  222.         local i = 0
  223.         if m11 > m00 then
  224.             i = 1
  225.         end
  226.         if m22 > (i == 0 and m00 or m11) then
  227.             i = 2
  228.         end
  229.         if i == 0 then
  230.             local s = math.sqrt(m00 - m11 - m22 + 1)
  231.             local recip = 0.5 / s
  232.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233.         elseif i == 1 then
  234.             local s = math.sqrt(m11 - m22 - m00 + 1)
  235.             local recip = 0.5 / s
  236.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237.         elseif i == 2 then
  238.             local s = math.sqrt(m22 - m00 - m11 + 1)
  239.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240.         end
  241.     end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245.     local xs, ys, zs = x + x, y + y, z + z
  246.     local wx, wy, wz = w * xs, w * ys, w * zs
  247.     local xx = x * xs
  248.     local xy = x * ys
  249.     local xz = x * zs
  250.     local yy = y * ys
  251.     local yz = y * zs
  252.     local zz = z * zs
  253.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258.     local startInterp, finishInterp;
  259.     if cosTheta >= 0.0001 then
  260.         if (1 - cosTheta) > 0.0001 then
  261.             local theta = ACOS(cosTheta)
  262.             local invSinTheta = 1 / SIN(theta)
  263.             startInterp = SIN((1 - t) * theta) * invSinTheta
  264.             finishInterp = SIN(t * theta) * invSinTheta
  265.         else
  266.             startInterp = 1 - t
  267.             finishInterp = t
  268.         end
  269.     else
  270.         if (1 + cosTheta) > 0.0001 then
  271.             local theta = ACOS(-cosTheta)
  272.             local invSinTheta = 1 / SIN(theta)
  273.             startInterp = SIN((t - 1) * theta) * invSinTheta
  274.             finishInterp = SIN(t * theta) * invSinTheta
  275.         else
  276.             startInterp = t - 1
  277.             finishInterp = t
  278.         end
  279.     end
  280.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284.     local qa = {QuaternionFromCFrame(a)}
  285.     local qb = {QuaternionFromCFrame(b)}
  286.     local ax, ay, az = a.x, a.y, a.z
  287.     local bx, by, bz = b.x, b.y, b.z
  288.     local _t = 1 - t
  289.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293.     local frame = IT("Frame")
  294.     frame.BackgroundTransparency = TRANSPARENCY
  295.     frame.BorderSizePixel = BORDERSIZEPIXEL
  296.     frame.Position = POSITION
  297.     frame.Size = SIZE
  298.     frame.BackgroundColor3 = COLOR
  299.     frame.BorderColor3 = BORDERCOLOR
  300.     frame.Name = NAME
  301.     frame.Parent = PARENT
  302.     return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306.     local label = IT("TextLabel")
  307.     label.BackgroundTransparency = 1
  308.     label.Size = UD2(1, 0, 1, 0)
  309.     label.Position = UD2(0, 0, 0, 0)
  310.     label.TextColor3 = TEXTCOLOR
  311.     label.TextStrokeColor3 = BRICKC"Really red".Color
  312.     label.TextStrokeTransparency = STROKETRANSPARENCY
  313.     label.TextTransparency = TRANSPARENCY
  314.     label.FontSize = TEXTFONTSIZE
  315.     label.Font = TEXTFONT
  316.     label.BorderSizePixel = BORDERSIZEPIXEL
  317.     label.TextScaled = false
  318.     label.Text = TEXT
  319.     label.Name = NAME
  320.     label.Parent = PARENT
  321.     return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329.     local NEWWELD = IT(TYPE)
  330.     NEWWELD.Part0 = PART0
  331.     NEWWELD.Part1 = PART1
  332.     NEWWELD.C0 = C0
  333.     NEWWELD.C1 = C1
  334.     NEWWELD.Parent = PARENT
  335.     return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340.     local NEWSOUND = nil
  341.     coroutine.resume(coroutine.create(function()
  342.         NEWSOUND = S:Clone()
  343.         NEWSOUND.Parent = PARENT
  344.         NEWSOUND.Volume = VOLUME
  345.         NEWSOUND.Pitch = PITCH
  346.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347.         NEWSOUND:play()
  348.         NEWSOUND.Name = "Audio"
  349.         if DOESLOOP == true then
  350.             NEWSOUND.Looped = true
  351.         else
  352.             repeat Swait() until NEWSOUND.Playing == false
  353.             NEWSOUND:remove()
  354.         end
  355.     end))
  356.     return NEWSOUND
  357. end
  358.  
  359. function CFrameFromTopBack(at, top, back)
  360.     local right = top:Cross(back)
  361.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  362. end
  363.  
  364. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  365. function WACKYEFFECT(Table)
  366.     local TYPE = (Table.EffectType or "Sphere")
  367.     local SIZE = (Table.Size or VT(1,1,1))
  368.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  369.     local TRANSPARENCY = (Table.Transparency or 0)
  370.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  371.     local CFRAME = (Table.CFrame or Torso.CFrame)
  372.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  373.     local ROTATION1 = (Table.RotationX or 0)
  374.     local ROTATION2 = (Table.RotationY or 0)
  375.     local ROTATION3 = (Table.RotationZ or 0)
  376.     local MATERIAL = (Table.Material or "Neon")
  377.     local COLOR = (Table.Color or C3(1,1,1))
  378.     local TIME = (Table.Time or 45)
  379.     local SOUNDID = (Table.SoundID or nil)
  380.     local SOUNDPITCH = (Table.SoundPitch or nil)
  381.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  382.     coroutine.resume(coroutine.create(function()
  383.         local PLAYSSOUND = false
  384.         local SOUND = nil
  385.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  386.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  387.             PLAYSSOUND = true
  388.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  389.         end
  390.         EFFECT.Color = COLOR
  391.         local MSH = nil
  392.         if TYPE == "Sphere" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  394.         elseif TYPE == "Block" then
  395.             MSH = IT("BlockMesh",EFFECT)
  396.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  397.         elseif TYPE == "Box" then
  398.             MSH = IT("BlockMesh",EFFECT)
  399.             MSH.Scale = SIZE
  400.         elseif TYPE == "Wave" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  402.         elseif TYPE == "Ring" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  404.         elseif TYPE == "Slash" then
  405.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  406.         elseif TYPE == "Round Slash" then
  407.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  408.         elseif TYPE == "Swirl" then
  409.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  410.         elseif TYPE == "Skull" then
  411.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  412.         elseif TYPE == "Crystal" then
  413.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  414.         end
  415.         if MSH ~= nil then
  416.             local MOVESPEED = nil
  417.             if MOVEDIRECTION ~= nil then
  418.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  419.             end
  420.             local GROWTH = SIZE - ENDSIZE
  421.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  422.             if TYPE == "Block" then
  423.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424.             else
  425.                 EFFECT.CFrame = CFRAME
  426.             end
  427.             for LOOP = 1, TIME do
  428.                 Swait()
  429.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  430.                 if TYPE == "Wave" then
  431.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  432.                 end
  433.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  434.                 if TYPE == "Block" then
  435.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  436.                 else
  437.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  438.                 end
  439.                 if MOVEDIRECTION ~= nil then
  440.                     local ORI = EFFECT.Orientation
  441.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  442.                     EFFECT.Orientation = ORI
  443.                 end
  444.             end
  445.             if PLAYSSOUND == false then
  446.                 EFFECT:remove()
  447.             else
  448.                 repeat Swait() until SOUND.Playing == false
  449.                 EFFECT:remove()
  450.             end
  451.         else
  452.             if PLAYSSOUND == false then
  453.                 EFFECT:remove()
  454.             else
  455.                 repeat Swait() until SOUND.Playing == false
  456.                 EFFECT:remove()
  457.             end
  458.         end
  459.     end))
  460. end
  461.  
  462. function Shatter(Part)
  463.     if Part.Transparency == 0 then
  464.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  465.         Debris:AddItem(SOUNDPART,5)
  466.         CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  467.         local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  468.         local SIZESET = SIZE/4
  469.         local XOffset = Part.Size.X*1.5/SIZESET
  470.         local YOffset = Part.Size.Y*1.5/SIZESET
  471.         local ZOffset = Part.Size.Z*1.5/SIZESET
  472.         for x = 1, math.ceil(XOffset) do
  473.             for y = 1, math.ceil(YOffset) do
  474.                 for z = 1, math.ceil(ZOffset) do
  475.                     local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  476.                     SHARD.CanCollide = true
  477.                     SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  478.                     SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  479.                     Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  480.                 end
  481.             end
  482.         end
  483.     end
  484.     Part:remove()
  485. end
  486.  
  487. function MakeForm(PART,TYPE)
  488.     if TYPE == "Cyl" then
  489.         local MSH = IT("CylinderMesh",PART)
  490.     elseif TYPE == "Ball" then
  491.         local MSH = IT("SpecialMesh",PART)
  492.         MSH.MeshType = "Sphere"
  493.     elseif TYPE == "Wedge" then
  494.         local MSH = IT("SpecialMesh",PART)
  495.         MSH.MeshType = "Wedge"
  496.     end
  497. end
  498.  
  499. Debris = game:GetService("Debris")
  500.  
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502.     local DIRECTION = CF(StartPos,EndPos).lookVector
  503.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  504. end
  505.  
  506. function turnto(position)
  507.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  508. end
  509.  
  510. --//=================================\\
  511. --||         WEAPON CREATION
  512. --\\=================================//
  513.  
  514. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  515. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  516.  
  517. local ANGLE = 35
  518. for i = 1, 5 do
  519.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  520.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  521.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  522.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  523.     ANGLE = ANGLE - 15
  524.     table.insert(LEFTWINGS,WingWeld)
  525. end
  526. ANGLE = 35
  527. for i = 1, 5 do
  528.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  529.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  530.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  531.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  532.     ANGLE = ANGLE - 15
  533.     table.insert(RIGHTWINGS,WingWeld)
  534. end
  535. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  536. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  537. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  538. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  539.  
  540. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
  541. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  542.  
  543. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  544. local SKILLFONT = "SciFi"
  545. local SKILLTEXTSIZE = 6
  546.  
  547. local naeeym2 = Instance.new("BillboardGui",Character)
  548. naeeym2.AlwaysOnTop = true
  549. naeeym2.Size = UDim2.new(5,35,2,15)
  550. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  551. naeeym2.Adornee = Character.Head
  552. naeeym2.Name = "Name"
  553. naeeym2.PlayerToHideFrom = Player
  554. local tecks2 = Instance.new("TextLabel",naeeym2)
  555. tecks2.BackgroundTransparency = 1
  556. tecks2.TextScaled = true
  557. tecks2.BorderSizePixel = 0
  558. tecks2.Text = "Cyber Monarch"
  559. tecks2.Font = SKILLFONT
  560. tecks2.TextSize = 30
  561. tecks2.TextStrokeTransparency = 0
  562. tecks2.TextColor3 = C3(0,0,0)
  563. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  564. tecks2.Size = UDim2.new(1,0,0.5,0)
  565. tecks2.Parent = naeeym2
  566.  
  567. for _, c in pairs(Character:GetChildren()) do
  568.     if c.ClassName == "Part" then
  569.         table.insert(BODY,{c,Character})
  570.         for _, q in pairs(c:GetChildren()) do
  571.             if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  572.                 table.insert(BODY,{q,c})
  573.             end
  574.         end
  575.     end
  576. end
  577.  
  578. function refit()
  579.     Character.Parent = workspace
  580.     for e = 1, #BODY do
  581.         if BODY[e] ~= nil then
  582.             local STUFF = BODY[e]
  583.             local PART = STUFF[1]
  584.             local PARENT = STUFF[2]
  585.             PART.Parent = PARENT
  586.         end
  587.     end
  588. end
  589.  
  590. Humanoid.HealthChanged:connect(function()
  591.     Humanoid.Parent = nil
  592.     Humanoid.MaxHealth = "inf"
  593.     Humanoid.Health = "inf"
  594.     refit()
  595.     Humanoid.Parent = Character
  596. end)
  597.  
  598. Humanoid.Died:connect(function()
  599.     Humanoid.Parent = nil
  600.     Humanoid.MaxHealth = "inf"
  601.     Humanoid.Health = "inf"
  602.     refit()
  603.     Humanoid.Parent = Character
  604. end)
  605.  
  606. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  607. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  608. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  609. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  610.  
  611. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  612. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  613. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  614. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  615.  
  616. --//=================================\\
  617. --||            DAMAGING
  618. --\\=================================//
  619.  
  620.  
  621. --//=================================\\
  622. --||    ATTACK FUNCTIONS AND STUFF
  623. --\\=================================//
  624.  
  625. function CyberOutburst()
  626.     if HITFLOOR ~= nil then
  627.         ATTACK = true
  628.         Rooted = true
  629.         for i=0, 2, 0.1 / Animation_Speed do
  630.             Swait()
  631.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  632.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  633.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  634.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  635.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  636.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  638.         end
  639.         for i=0, 2, 0.1 / Animation_Speed do
  640.             Swait()
  641.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  642.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  643.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  644.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  645.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  646.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  647.         end
  648.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  649.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  650.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  651.         for i=0, 0.4, 0.1 / Animation_Speed do
  652.             Swait()
  653.             WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  654.             WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  655.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  656.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  657.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  658.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  659.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  660.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  661.         end
  662.         ATTACK = false
  663.         Rooted = false
  664.     end
  665. end
  666.  
  667. function Technobeam()
  668.     ATTACK = true
  669.     Rooted = false
  670.     local GYRO = IT("BodyGyro",RootPart)
  671.     GYRO.D = 100
  672.     GYRO.P = 2000
  673.     GYRO.MaxTorque = VT(0,4000000,0)
  674.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  675.     CreateSound("93724183", RightArm, 5, 1, false)
  676.     for i=1, 35 do
  677.         Swait()
  678.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  679.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  680.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  681.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  682.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  683.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  684.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  685.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  686.     end
  687.     local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  688.     local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  689.     local TOCH = BEAM.Touched:Connect(function(hit)
  690.         if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
  691.             Shatter(hit)
  692.         end
  693.     end)
  694.     local I = 0
  695.     repeat
  696.         Swait()
  697.         I = I + 1
  698.         if I <= 10 then
  699.             BEAM.Transparency = BEAM.Transparency - 0.1
  700.         end
  701.         local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  702.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  703.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  704.         BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  705.         BEAM.Size = VT(2,2,DISTANCE)
  706.         WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  707.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  708.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  709.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  710.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  711.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  712.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  713.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  714.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  715.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  716.         if ENDHIT ~= nil then
  717.             if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  718.                 Shatter(ENDHIT)
  719.             end
  720.         end
  721.     until LOOP.Playing == false
  722.     GYRO:remove()
  723.     BEAM:remove()
  724.     ATTACK = false
  725.     Rooted = false
  726. end
  727.  
  728. function Technowarp()
  729.     local FRAME = RootPart.Position
  730.     for i = 1, 6 do
  731.         WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2}) 
  732.     end
  733.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  734.     for i = 1, 6 do
  735.         WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2}) 
  736.     end
  737. end
  738.  
  739. function CyberSmash()
  740.     ATTACK = true
  741.     Rooted = false
  742.     local GYRO = IT("BodyGyro",RootPart)
  743.     GYRO.D = 100
  744.     GYRO.P = 2000
  745.     GYRO.MaxTorque = VT(0,4000000,0)
  746.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  747.     local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
  748.     SMASH.CanCollide = true
  749.     SMASH.Color = C3(0,0,0)
  750.     local EF = Instance.new("SelectionBox",SMASH)
  751.     EF.Adornee = SMASH
  752.     EF.Color = BrickColor.new("Really red")
  753.     EF.LineThickness = 0.2
  754.     EF.Transparency = 1
  755.     coroutine.resume(coroutine.create(function()
  756.         for i = 1, 20 do
  757.             Swait()
  758.             SMASH.Transparency = SMASH.Transparency - 0.05
  759.             EF.Transparency = SMASH.Transparency
  760.         end
  761.     end))
  762.     repeat
  763.         SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  764.         Swait()
  765.         GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  766.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  767.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  768.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  769.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  770.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  771.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  772.     until HOLD == true and SMASH.Transparency < 0.99
  773.     for i = 1, 25 do
  774.         Swait()
  775.         SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  776.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  777.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  778.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  779.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  780.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  781.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  782.     end
  783.     local TOCH = SMASH.Touched:Connect(function(hit)
  784.         if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  785.             Shatter(hit)
  786.         end
  787.     end)
  788.     local n0 = nil
  789.     local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  790.     if HITFLOOR ~= nil then
  791.         if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  792.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  793.                 if HITFLOOR.Parent.ClassName == "Model" then
  794.                     HITFLOOR.Parent:BreakJoints()
  795.                 elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  796.                     HITFLOOR.Parent.Parent:BreakJoints()
  797.                 end
  798.             end
  799.             local POS = HITPOS
  800.             n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  801.         end
  802.     end
  803.     SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  804.     WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  805.     for i = 1, 25 do
  806.         Swait()
  807.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  808.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  809.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  810.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  811.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  813.     end
  814.     coroutine.resume(coroutine.create(function()
  815.         wait(0.2)
  816.         TOCH:disconnect()
  817.         wait(1.8)
  818.         for i = 1, 100 do
  819.             Swait()
  820.             SMASH.Transparency = i/100
  821.         end
  822.         for i = 1, 10 do
  823.             Swait()
  824.             EF.Transparency = EF.Transparency + 0.1
  825.         end
  826.         SMASH:remove()
  827.     end))
  828.     GYRO:remove()
  829.     ATTACK = false
  830.     Rooted = false
  831. end
  832.  
  833. --//=================================\\
  834. --||      ASSIGN THINGS TO KEYS
  835. --\\=================================//
  836.  
  837. function MouseDown(Mouse)
  838.     HOLD = true
  839.     if ATTACK == false then
  840.     end
  841. end
  842.  
  843. function MouseUp(Mouse)
  844.     HOLD = false
  845. end
  846.  
  847. function KeyDown(Key)
  848.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  849.         KEYHOLD = true
  850.         if Key == "z" and ATTACK == false then
  851.             CyberOutburst()
  852.         end
  853.  
  854.         if Key == "b" and ATTACK == false then
  855.             Technobeam()
  856.         end
  857.  
  858.         if Key == "c" and ATTACK == false then
  859.             Technowarp()
  860.         end
  861.  
  862.         if Key == "v" and ATTACK == false then
  863.             CyberSmash()
  864.         end
  865.  
  866.         if Key == "t" then
  867.             local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  868.             TAUNT.TimePosition = 1.1
  869.         end
  870.     end
  871. end
  872.  
  873. function KeyUp(Key)
  874.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  875.         KEYHOLD = false
  876.     end
  877. end
  878.  
  879. Mouse.Button1Down:connect(function(NEWKEY)
  880.     MouseDown(NEWKEY)
  881. end)
  882. Mouse.Button1Up:connect(function(NEWKEY)
  883.     MouseUp(NEWKEY)
  884. end)
  885. Mouse.KeyDown:connect(function(NEWKEY)
  886.     KeyDown(NEWKEY)
  887. end)
  888. Mouse.KeyUp:connect(function(NEWKEY)
  889.     KeyUp(NEWKEY)
  890. end)
  891.  
  892. --//=================================\\
  893. --\\=================================//
  894.  
  895.  
  896. function unanchor()
  897.     if UNANCHOR == true then
  898.         g = Character:GetChildren()
  899.         for i = 1, #g do
  900.             if g[i].ClassName == "Part" then
  901.                 g[i].Anchored = false
  902.             end
  903.         end
  904.     end
  905. end
  906.  
  907.  
  908. --//=================================\\
  909. --||    WRAP THE WHOLE SCRIPT UP
  910. --\\=================================//
  911.  
  912. Humanoid.Changed:connect(function(Jump)
  913.     if Jump == "Jump" and (Disable_Jump == true) then
  914.         Humanoid.Jump = false
  915.     end
  916. end)
  917.  
  918. Humanoid.HipHeight = 2
  919.  
  920. while true do
  921.     Swait()
  922.     refit()
  923.     Character.Parent = workspace
  924.     Humanoid.Parent = Character
  925.     ANIMATE.Parent = nil
  926.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  927.     IDLEANIMATION:Play()
  928.     SINE = SINE + CHANGE
  929.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  930.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  931.     HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  932.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  933.     EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  934.     EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  935.     EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  936.     for LW = 1, #LEFTWINGS do
  937.         if LEFTWINGS[LW] ~= nil then
  938.             LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  939.         end
  940.     end
  941.     for RW = 1, #RIGHTWINGS do
  942.         if RIGHTWINGS[RW] ~= nil then
  943.             RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  944.         end
  945.     end
  946.     if ATTACK == false then
  947.         if TORSOVELOCITY < 1 then
  948.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  949.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  950.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  954.         elseif TORSOVELOCITY > 1 then
  955.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  956.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  957.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  961.         end
  962.     end
  963.     for _, c in pairs(Character:GetChildren()) do
  964.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  965.             c.Material = "Neon"
  966.             if c:FindFirstChildOfClass("ParticleEmitter") then
  967.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  968.             end
  969.             if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  970.                 local EF = Instance.new("SelectionBox",c)
  971.                 EF.Adornee = c
  972.                 EF.Color = BrickColor.new("Really red")
  973.                 EF.LineThickness = 0.01
  974.                 EF.Transparency = 0
  975.                 EF.Name = "BoxEffect"
  976.             end
  977.             c.Color = C3(0,0,0)
  978.             if c == Head then
  979.                 --[[if c:FindFirstChild("Dominus") == nil then
  980.                     local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  981.                     M.Name = "Dominus"
  982.                 end]]--
  983.                 if c:FindFirstChild("face") then
  984.                     c.face:remove()
  985.                 end
  986.             end
  987.         elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  988.             c:remove()
  989.         end
  990.     end
  991.     if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  992.         local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  993.         local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  994.         if BOXFLOOR ~= nil then
  995.             WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  996.         end
  997.     end
  998.     unanchor()
  999.     Humanoid.MaxHealth = "inf"
  1000.     Humanoid.Health = "inf"
  1001.     if Rooted == false then
  1002.         Disable_Jump = false
  1003.         Humanoid.WalkSpeed = Speed
  1004.     elseif Rooted == true then
  1005.         Disable_Jump = true
  1006.         Humanoid.WalkSpeed = 0
  1007.     end
  1008.     for _, c in pairs(workspace:GetChildren()) do
  1009.         if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1010.         end
  1011.     end
  1012.     script.Parent = WEAPONGUI
  1013.     Humanoid.Name = "Monarch"
  1014.     sick.Parent = Effects
  1015.     sick.Pitch = 0.85
  1016.     sick.Playing = true
  1017.     for _, q in pairs(Head:GetChildren()) do
  1018.         if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1019.             q:remove()
  1020.         end
  1021.     end
  1022.     Humanoid.DisplayDistanceType = "None"
  1023. end
  1024.  
  1025. --//=================================\\
  1026. --\\=================================//
  1027.  
  1028.  
  1029.  
  1030.  
  1031.  
  1032. --//====================================================\\--
  1033. --||                     END OF SCRIPT
  1034. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement