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- function deathTimer()
- setTimer(5000)
- local spawnX, spawnY, spawnZ = 133.78814697266, -35.417057037354, 1.578125
- function deathHandler()
- spawnPlayer(source, spawnX, spawnY, spawnZ)
- fadeCamera(source, true)
- setCameraTarget(source, source)
- outputChatBox("And... BAM, you're back!", source)
- end
- addEventHandler("onPlayerWasted", getRootElement(), deathTimer)
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