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- paly = game.Players.LocalPlayer
- p = game.Players.LocalPlayer
- char = paly.Character
- local symbolimg = "rbxassetid://301362847"
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- local mouse = paly:GetMouse()
- local charge = false
- local energy = 1000
- local plr = game:GetService('Players').LocalPlayer
- local shooting = false
- vt = Vector3.new
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- Player = game:GetService("Players").LocalPlayer
- local mouse = Player:GetMouse()
- Character = Player.Character
- tors = Character.Torso
- lleg = Character["Left Leg"]
- root = Character.HumanoidRootPart
- hed = Character.Head
- rleg = Character["Right Leg"]
- rarm = Character["Right Arm"]
- larm = Character["Left Arm"]
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,TorsoColor)
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,10,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- swait(5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- Sound1 = Instance.new("Sound")
- LocalScript2 = Instance.new("LocalScript")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- Animation4 = Instance.new("Animation")
- LocalScript0.Name = "Rocket Boots"
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- --Made by Luckymaxer
- wait(1)
- Player = game.Players.LocalPlayer
- Character = Player.Character
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- Tool = script.Parent
- Players = game:GetService("Players")
- Debris = game:GetService("Debris")
- Animations = {
- Pose = {Animation = script:WaitForChild("Pose"), FadeTime = nil, Weight = nil, Speed = nil}
- }
- Flying = false
- ServerControl = (script:FindFirstChild("ServerControl") or Instance.new("RemoteFunction"))
- ServerControl.Name = "ServerControl"
- ServerControl.Parent = script
- ClientControl = (script:FindFirstChild("ClientControl") or Instance.new("RemoteFunction"))
- ClientControl.Name = "ClientControl"
- ClientControl.Parent = script
- function GetTotalMass(Parent)
- TotalMass = 0
- function GetMass(Parent)
- for i, v in pairs(Parent:GetChildren()) do
- if v:IsA("BasePart") then
- TotalMass = TotalMass + v:GetMass()
- end
- GetMass(v)
- end
- end
- GetMass(Parent)
- return TotalMass
- end
- function CheckIfAlive()
- return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent and Player and Player.Parent) and true) or false)
- end
- function OnServerInvoke(player, mode, value)
- if player ~= Player or not CheckIfAlive() then
- return
- end
- if mode == "Flying" and value then
- local Mode = value.Flying
- if Mode then
- Flying = true
- else
- Flying = false
- end
- end
- end
- function InvokeClient(Mode, Value)
- local ClientReturn = nil
- pcall(function()
- ClientReturn = ClientControl:InvokeClient(Player, Mode, Value)
- end)
- return ClientReturn
- end
- ServerControl.OnServerInvoke = OnServerInvoke
- end))
- Sound1.Name = "Wind"
- Sound1.Parent = LocalScript0
- Sound1.Looped = true
- Sound1.EmitterSize = 0
- Sound1.MinDistance = 0
- Sound1.SoundId = "rbxassetid://97179333"
- Sound1.Volume = 4
- LocalScript2.Parent = LocalScript0
- table.insert(cors,sandbox(LocalScript2,function()
- --Made by Luckymaxer
- wait(1)
- function EquipWings()
- lboot=Instance.new('Part')
- lboot.Transparency=1
- lboot.FormFactor=Enum.FormFactor.Custom
- lboot.CanCollide=false
- lboot.Size=Vector3.new(0,0,0)
- lboot.CFrame=Character['Left Leg'].CFrame+Vector3.new(0,-1.2,0)
- f=script.Fire:Clone()
- f.Parent=lboot
- lw=Instance.new('Weld')
- lw.Part0=lboot
- lw.Part1=Character['Left Leg']
- lw.Parent=lboot
- lw.C0=lboot.CFrame:inverse()
- lw.C1=Character['Left Leg'].CFrame:inverse()
- lboot.Parent=Character
- rboot=Instance.new('Part')
- rboot.Transparency=1
- rboot.FormFactor=Enum.FormFactor.Custom
- rboot.CanCollide=false
- rboot.Size=Vector3.new(0,0,0)
- rboot.CFrame=Character['Right Leg'].CFrame+Vector3.new(0,-1.2,0)
- f=script.Fire:Clone()
- f.Parent=rboot
- rw=Instance.new('Weld')
- rw.Part0=rboot
- rw.Part1=Character['Right Leg']
- rw.Parent=rboot
- rw.C0=rboot.CFrame:inverse()
- rw.C1=Character['Right Leg'].CFrame:inverse()
- rboot.Parent=Character
- larm=Instance.new('Part')
- larm.Transparency=1
- larm.FormFactor=Enum.FormFactor.Custom
- larm.CanCollide=false
- larm.Size=Vector3.new(0,0,0)
- larm.CFrame=Character['Left Arm'].CFrame+Vector3.new(0,0,0)
- f=script.Fire:Clone()
- f.Parent=larm
- lw2=Instance.new('Weld')
- lw2.Part0=larm
- lw2.Part1=Character['Left Arm']
- lw2.Parent=larm
- larm.Parent=Character
- rarm=Instance.new('Part')
- rarm.Transparency=1
- rarm.FormFactor=Enum.FormFactor.Custom
- rarm.CanCollide=false
- rarm.Size=Vector3.new(0,0,0)
- rarm.CFrame=Character['Right Arm'].CFrame+Vector3.new(5,0,0)
- f=script.Fire:Clone()
- f.Parent=rarm
- rw2=Instance.new('Weld')
- rw2.Part0=rarm
- rw2.Part1=Character['Right Arm']
- rw2.Parent=rarm
- rarm.Parent=Character
- BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.P = (10 ^ 4)
- BodyVelocity.velocity = Vector3.new(0, 0, 0)
- BodyVelocity.maxForce = Vector3.new(0, 0, 0)
- BodyVelocity.Parent = Torso
- BodyGyro = Instance.new("BodyGyro")
- BodyGyro.P = (10 ^ 6)
- BodyGyro.maxTorque = Vector3.new(0, 0, 0)
- BodyGyro.cframe = Torso.CFrame
- BodyGyro.Parent = Torso
- InvokeClient("DisableJump")
- end
- Player = game.Players.LocalPlayer
- Character = Player.Character
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- Tool = script.Parent
- Players = game:GetService("Players")
- Debris = game:GetService("Debris")
- RunService = game:GetService("RunService")
- Camera = game:GetService("Workspace").CurrentCamera
- Animations = {}
- LocalObjects = {}
- Speed = {
- CurrentSpeed = 2,
- MaxSpeed = 185
- }
- Jumping = {
- JumpTick = 0,
- Jumps = 0,
- JumpTime = 0.25,
- JumpsRequired = 2
- }
- Controls = {
- Forward = {Number = 0, Numbers = {On = -1, Off = 0}, Keys = {"W", 17}},
- Backward = {Number = 0, Numbers = { On = 1, Off = 0}, Keys = {"S", 18}},
- Left = {Number = 0, Numbers = {On = -1, Off = 0}, Keys = {"A", 20}},
- Right = {Number = 0, Numbers = {On = 1, Off = 0}, Keys = {"D", 19}}
- }
- UsableAnimations = {
- Pose = {Animation = Tool:WaitForChild("Pose"), FadeTime = nil, Weight = nil, Speed = nil},
- }
- Sounds = {
- Wind = Tool:WaitForChild("Wind"),
- }
- FlyRate = (1 / 40)
- Debounce = false
- Flying = false
- ServerControl = Tool:WaitForChild("ServerControl")
- ClientControl = Tool:WaitForChild("ClientControl")
- function InvokeClient(Mode, Value)
- local ClientReturn = nil
- pcall(function()
- ClientReturn = ClientControl:InvokeClient(Player, Mode, Value)
- end)
- return ClientReturn
- end
- function SetAnimation(Mode, Value)
- if Mode == "PlayAnimation" and Value and Humanoid then
- for i, v in pairs(Animations) do
- if v.Animation == Value.Animation then
- v.AnimationTrack:Stop()
- table.remove(Animations, i)
- end
- end
- local AnimationTrack = Humanoid:LoadAnimation(Value.Animation)
- table.insert(Animations, {Animation = Value.Animation, AnimationTrack = AnimationTrack})
- AnimationTrack:Play(Value.FadeTime, Value.Weight, Value.Speed)
- elseif Mode == "StopAnimation" and Value then
- for i, v in pairs(Animations) do
- if v.Animation == Value.Animation then
- v.AnimationTrack:Stop()
- table.remove(Animations, i)
- end
- end
- end
- end
- function DisableJump(Boolean)
- if PreventJump then
- PreventJump:disconnect()
- end
- if Boolean then
- PreventJump = Humanoid.Changed:connect(function(Property)
- if Property == "Jump" then
- Humanoid.Jump = false
- end
- end)
- end
- end
- function Clamp(Number, Min, Max)
- return math.max(math.min(Max, Number), Min)
- end
- function Fly()
- if Flying and Player and Torso and Humanoid and Humanoid.Health > 0 then
- local Momentum = Vector3.new(0, 0, 0)
- local LastMomentum = Vector3.new(0, 0, 0)
- local LastTilt = 0
- local LastFlap = 0
- local CurrentSpeed = Speed.MaxSpeed
- local Inertia = (1 - (Speed.CurrentSpeed / CurrentSpeed))
- Momentum = (Torso.Velocity + (Torso.CFrame.lookVector * 3) + Vector3.new(0, 10, 0))
- Momentum = Vector3.new(Clamp(Momentum.X, -15, 15), Clamp(Momentum.Y, -15, 15), Clamp(Momentum.Z, -15, 15))
- BodyVelocity.maxForce = Vector3.new(1, 1, 1) * (10 ^ 6)
- BodyGyro.maxTorque = Vector3.new(BodyGyro.P, BodyGyro.P, BodyGyro.P)
- BodyGyro.cframe = game:GetService("Workspace").CurrentCamera.CoordinateFrame
- Spawn(function()
- InvokeServer("Flying", {Flying = true})
- end)
- SetAnimation("PlayAnimation", UsableAnimations.Pose)
- Humanoid.AutoRotate = false
- while Flying and Torso and Humanoid and Humanoid.Health > 0 do
- if CurrentSpeed ~= Speed.MaxSpeed then
- CurrentSpeed = Speed.MaxSpeed
- Inertia = (1 - (Speed.CurrentSpeed / CurrentSpeed))
- end
- local Direction = Camera.CoordinateFrame:vectorToWorldSpace(Vector3.new(Controls.Left.Number + Controls.Right.Number, math.abs(Controls.Forward.Number) * 0.2, Controls.Forward.Number + Controls.Backward.Number))
- local Movement = Direction * Speed.CurrentSpeed
- Momentum = (Momentum * Inertia) + Movement
- local TotalMomentum = Momentum.magnitude
- if TotalMomentum > CurrentSpeed then
- TotalMomentum = CurrentSpeed
- end
- local Tilt = ((Momentum * Vector3.new(1, 0, 1)).unit:Cross(((LastMomentum * Vector3.new(1, 0, 1)).unit))).y
- local StringTilt = tostring(Tilt)
- if StringTilt == "-1.#IND" or StringTilt == "1.#IND" or Tilt == math.huge or Tilt == -math.huge or StringTilt == tostring(0 / 0) then
- Tilt = 0
- end
- local AbsoluteTilt = math.abs(Tilt)
- if AbsoluteTilt > 0.06 or AbsoluteTilt < 0.0001 then
- if math.abs(LastTilt) > 0.0001 then
- Tilt = (LastTilt * 0.9)
- else
- Tilt = 0
- end
- else
- Tilt = ((LastTilt * 0.77) + (Tilt * 0.25))
- end
- LastTilt = Tilt
- if TotalMomentum < 0.5 then
- Momentum = Vector3.new(0, 0, 0)
- TotalMomentum = 0
- BodyGyro.cframe = Camera.CoordinateFrame
- else
- BodyGyro.cframe = CFrame.new(Vector3.new(0, 0, 0), Momentum) * CFrame.Angles(0, 0, (Tilt * -20)) * CFrame.Angles((math.pi * -0.5 * (TotalMomentum / CurrentSpeed)), 0, 0)
- end
- local GravityDelta = ((((Momentum * Vector3.new(0, 1, 0)) - Vector3.new(0, -Speed.MaxSpeed, 0)).magnitude / Speed.MaxSpeed) * 0.5)
- if GravityDelta > 0.45 and tick() > LastFlap then
- LastFlap = (tick() + 0.5)
- Spawn(function()
- if not Flying then
- return
- end
- if not Sounds.Wind.IsPlaying then
- Sounds.Wind:Play()
- end
- wait(0.25)
- end)
- elseif GravityDelta <= 0.45 then
- Sounds.Wind:Stop()
- end
- BodyVelocity.velocity = Momentum
- LastMomentum = Momentum
- wait(FlyRate)
- end
- Sounds.Wind:Stop()
- Spawn(function()
- InvokeServer("Flying", {Flying = false})
- end)
- SetAnimation("StopAnimation", UsableAnimations.Pose)
- BodyVelocity.maxForce = Vector3.new(0, 0, 0)
- BodyGyro.maxTorque = Vector3.new(0, 0, 0)
- if CheckIfAlive() then
- Humanoid.AutoRotate = true
- Humanoid:ChangeState(Enum.HumanoidStateType.Freefall)
- end
- end
- end
- function StopFlying()
- Flying = false
- BodyVelocity.maxForce = Vector3.new(0, 0, 0)
- BodyGyro.maxTorque = Vector3.new(0, 0, 0)
- end
- function CheckIfAlive()
- return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent and Player and Player.Parent) and true) or false)
- end
- if not CheckIfAlive() then
- return
- end
- PlayerMouse = Player:GetMouse()
- PlayerMouse.Button1Down:connect(function()
- InvokeServer("MouseClick", {Down = true})
- end)
- PlayerMouse.Button1Up:connect(function()
- InvokeServer("MouseClick", {Down = false})
- end)
- PlayerMouse.KeyDown:connect(function(Key)
- local Key = string.lower(Key)
- local ByteKey = string.byte(Key)
- if ByteKey == string.byte(" ") and not Debounce then
- if Flying then
- StopFlying()
- for i, v in pairs({BodyVelocity, BodyGyro, lboot, rboot, larm, rarm}) do
- if v and v.Parent then
- v:Destroy()
- end
- end
- elseif not Flying then
- if (tick() - Jumping.JumpTick) <= Jumping.JumpTime or Jumping.JumpTick == 0 then
- Jumping.JumpTick = tick()
- Jumping.Jumps = Jumping.Jumps + 1
- if Jumping.Jumps >= Jumping.JumpsRequired then
- Debounce = true
- Jumping.JumpTick = 0
- Jumping.Jumps = 0
- Flying = true
- Spawn(EquipWings)
- Spawn(Fly)
- Debounce = false
- end
- else
- Jumping.JumpTick = tick()
- Jumping.Jumps = 1
- end
- end
- end
- for i, v in pairs(Controls) do
- for ii, vv in pairs(v.Keys) do
- v.Number = ((((string.lower(type(vv)) == string.lower("String") and Key == string.lower(vv)) or (string.lower(type(vv)) == string.lower("Number") and ByteKey == vv)) and v.Numbers.On) or v.Number)
- end
- end
- end)
- PlayerMouse.KeyUp:connect(function(Key)
- local Key = string.lower(Key)
- local ByteKey = string.byte(Key)
- for i, v in pairs(Controls) do
- for ii, vv in pairs(v.Keys) do
- v.Number = ((((string.lower(type(vv)) == string.lower("String") and Key == string.lower(vv)) or (string.lower(type(vv)) == string.lower("Number") and ByteKey == vv)) and v.Numbers.Off) or v.Number)
- end
- end
- end)
- while not BodyVelocity or not BodyVelocity.Parent or not BodyGyro or not BodyGyro.Parent and CheckIfAlive() do
- BodyVelocity = Torso:FindFirstChild("BodyVelocity")
- BodyGyro = Torso:FindFirstChild("BodyGyro")
- RunService.Stepped:wait()
- end
- function InvokeServer(Mode, Value)
- pcall(function()
- local ServerReturn = ServerControl:InvokeServer(Mode, Value)
- return ServerReturn
- end)
- end
- function OnClientInvoke(Mode, Value)
- if Mode == "PlayAnimation" and Value and Humanoid then
- SetAnimation("PlayAnimation", Value)
- elseif Mode == "StopAnimation" and Value then
- SetAnimation("StopAnimation", Value)
- elseif Mode == "PlaySound" and Value then
- Value:Play()
- elseif Mode == "StopSound" and Value then
- Value:Stop()
- elseif Mode == "MousePosition" then
- return PlayerMouse.Hit.p
- elseif Mode == "DisableJump" then
- DisableJump(Value)
- elseif Mode == "Fly" and not Flying then
- Flying = true
- Spawn(function()
- Fly()
- end)
- end
- end
- function InvokeClient(Mode, Value)
- local ClientReturn = nil
- pcall(function()
- ClientReturn = ClientControl:InvokeClient(Player, Mode, Value)
- end)
- return ClientReturn
- end
- ClientControl.OnClientInvoke = OnClientInvoke
- end))
- ParticleEmitter3.Name = "Fire"
- ParticleEmitter3.Parent = LocalScript2
- ParticleEmitter3.Speed = NumberRange.new(-5, -5)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569))
- ParticleEmitter3.LightEmission = 4
- ParticleEmitter3.Texture = "http://www.roblox.com/asset/?id=48229939"
- ParticleEmitter3.Transparency = NumberSequence.new(0.44374999403954,0.89375001192093,0.91874998807907,1)
- ParticleEmitter3.Size = NumberSequence.new(0.60000002384186,0.60000002384186)
- ParticleEmitter3.Lifetime = NumberRange.new(0.30000001192093, 0.30000001192093)
- ParticleEmitter3.LockedToPart = true
- ParticleEmitter3.Rate = 45645648
- Animation4.Name = "Pose"
- Animation4.Parent = LocalScript0
- Animation4.AnimationId = "http://www.roblox.com/Asset?ID=97172005"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=""
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.Material = "Neon"
- c.BrickColor=bc("Bright red")
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- CV="Hot pink"
- local txt = Instance.new("BillboardGui", c)
- txt.Adornee = c
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Cartoon"
- text.TextStrokeColor3 = BrickColor.new("Really black").Color
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=c
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=c.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = BrickColor.new("Bright red").Color
- v.Shape="Block"
- text.Text = tostring(Dealt).. "!"
- local tick = Instance.new("Sound",c)
- tick.SoundId = "rbxassetid://553325070"
- tick.Volume = 1.25
- tick.Pitch = 0.75
- tick:Play()
- c.formFactor="Plate"
- c.Transparency = 0.99
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local basgui = it("GuiMain")
- basgui.Parent = Player.PlayerGui
- basgui.Name = "CooldownsGUI"
- local basframe = it("Frame")
- basframe.Parent = basgui
- basframe.BackgroundColor3 = Color3.new(255, 255, 255)
- basframe.BackgroundTransparency = 1
- basframe.BorderColor3 = Color3.new(17, 17, 17)
- basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
- basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
- local healthgui = gui("TextLabel", basframe, "Energy: ", 1, BrickColor.random().Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.5, 0, -0.5, 0))
- healthgui.TextSize = 24
- healthgui.ZIndex = 2
- local tick = Instance.new("Sound",tors)
- tick.SoundId = "rbxassetid://313108061"
- tick.Volume = 2.5
- tick.Looped = true
- tick.Pitch = 0.85
- local tick2 = Instance.new("Sound",tors)
- tick2.SoundId = "rbxassetid://272207079"
- tick2.Volume = 2.5
- tick2.Looped = true
- tick2.Pitch = 0.85
- local orb = Instance.new("Part")
- orb.Parent = char
- orb.Size = Vector3.new(0.2, 0.2, 0.2)
- orb.Archivable = true
- orb.Transparency = 1
- orb.Material = "Neon"
- orb.CanCollide = false
- local weld1 = Instance.new("Weld")
- weld1.Parent = tors
- weld1.Part0 = tors
- weld1.Part1 = orb
- weld1.C1 = CFrame.new(0, 0.01, 0)
- local pt1 = NumberSequenceKeypoint.new(0,5,0)
- local pt1a = NumberSequenceKeypoint.new(0,1,0)
- local pt2a = NumberSequenceKeypoint.new(1,1,1)
- local pt2 = NumberSequenceKeypoint.new(1,0,0)
- local effecto = Instance.new("ParticleEmitter",orb)
- effecto.LightEmission = 1
- effecto.LockedToPart = false
- effecto.Texture = "rbxassetid://242109931"
- effecto.Color = ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569))
- effecto.Rate = 0
- effecto.LockedToPart = false
- effecto.Acceleration = Vector3.new(0,25,0)
- effecto.Transparency = NumberSequence.new({pt1a,pt2a})
- effecto.Lifetime = NumberRange.new(0.75)
- effecto.Size = NumberSequence.new({pt1,pt2})
- effecto.Speed = NumberRange.new(12.5)
- effecto.VelocitySpread = 100000000
- effecto.RotSpeed = NumberRange.new(-300,300)
- function Fireball()
- local touched = false
- local delay = false
- local spart = Instance.new("Part",char)
- local tick = Instance.new("Sound",char)
- tick.SoundId = "rbxasset://sounds/Launching rocket.wav"
- tick.Volume = 1.5
- tick.Pitch = 1
- tick:Play()
- spart.Size = vt(2,2,2)
- spart.BrickColor = BrickColor.new("Deep orange")
- spart.Transparency = 1
- spart.CanCollide = false
- spart.Material = "Neon"
- spart.CFrame = hed.CFrame + Vector3.new(0,0.1,0)
- local msh = Instance.new("SpecialMesh",spart)
- msh.MeshType = "Sphere"
- msh.Scale = vt(3,3,3)
- local pt1e = NumberSequenceKeypoint.new(0,3.5,0)
- local pt2e = NumberSequenceKeypoint.new(1,0,0)
- local effecto = Instance.new("ParticleEmitter",spart)
- effecto.Texture = "rbxassetid://242109931"
- effecto.LightEmission = 1
- effecto.LockedToPart = false
- effecto.Color = ColorSequence.new(Color3.new(1, 0.913726, 0.466667),Color3.new(1, 0.913726, 0.466667))effecto.Rate = 765789054219129546866688
- effecto.Lifetime = NumberRange.new(0.5)
- effecto.Size = NumberSequence.new({pt1e,pt2e})
- effecto.Transparency = NumberSequence.new(0,1,0)
- effecto.Speed = NumberRange.new(0,0)
- effecto.RotSpeed = NumberRange.new(0,0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector * 150
- bv.Parent = spart
- wait(0.05)
- spart.Touched:connect(function(hit)
- if touched == false then
- touched = true
- if hit.Name == "Water" then
- local pt1er = NumberSequenceKeypoint.new(0,5,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local smokecolor = Color3.new(0.5,0.5,0.5)
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://629468689"
- tick.Volume = 1.5
- tick.Pitch = 1
- tick:Play()
- effecto.Rate = 0
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://59720383"
- effectoz.LightEmission = 0.75
- effectoz.Color = ColorSequence.new(smokecolor)
- effectoz.Lifetime = NumberRange.new(3)
- effectoz.Transparency = NumberSequence.new({pt1a,pt2a})
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(10)
- effectoz.VelocitySpread = 25
- effectoz.Rate = 1000000000000
- spart.Anchored = true
- wait(1)
- effectoz.Rate = 0
- wait(2.5)
- spart:Destroy()
- end
- if hit.Name ~= "Water" then
- local saveposition = spart.CFrame
- spart.Anchored = true
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://304529688"
- tick.Volume = 1.5
- tick.Pitch = 1.25
- tick:Play()
- effecto:Destroy()
- local pt1er = NumberSequenceKeypoint.new(0,10,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://242109931"
- effectoz.LightEmission = 1
- effectoz.LockedToPart = false
- effectoz.Color = ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569))
- effectoz.Lifetime = NumberRange.new(0.5)
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Speed = NumberRange.new(0,0)
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(75)
- effectoz.VelocitySpread = 10000000
- effectoz.Rate = 1000000000000
- spart.Size = vt(1,1,1)
- spart.Transparency = 1
- spart.CFrame = saveposition
- Damagefunc(hit,300,550,-20,"Normal",root,.2,1)
- wait(0.5)
- effectoz.Rate = 0
- for i = 0, 10 do
- spart.Size = spart.Size + vt(0.5,0.5,0.5)
- spart.CFrame = saveposition
- wait()
- end
- spart:Destroy()
- end
- end
- end)
- end
- function Rockets()
- local touched = false
- local delay = false
- local spart = Instance.new("Part",char)
- local tick = Instance.new("Sound",char)
- tick.SoundId = "rbxasset://sounds/Launching rocket.wav"
- tick.Volume = 1.5
- tick.Pitch = 1
- tick:Play()
- spart.Size = vt(2,2,2)
- spart.BrickColor = BrickColor.new("Deep orange")
- spart.Transparency = 1
- spart.CanCollide = false
- spart.Material = "Neon"
- spart.CFrame = hed.CFrame + Vector3.new(0,0.1,0)
- local msh = Instance.new("SpecialMesh",spart)
- msh.MeshType = "Sphere"
- msh.Scale = vt(3,3,3)
- local pt1e = NumberSequenceKeypoint.new(0,3.5,0)
- local pt2e = NumberSequenceKeypoint.new(1,0,0)
- local effecto = Instance.new("ParticleEmitter",spart)
- effecto.Texture = "rbxassetid://242109931"
- effecto.LightEmission = 1
- effecto.LockedToPart = false
- effecto.Color = ColorSequence.new(Color3.new(1, 0.913726, 0.466667),Color3.new(1, 0.913726, 0.466667))effecto.Rate = 765789054219129546866688
- effecto.Lifetime = NumberRange.new(0.5)
- effecto.Size = NumberSequence.new({pt1e,pt2e})
- effecto.Transparency = NumberSequence.new(0,1,0)
- effecto.Speed = NumberRange.new(0,0)
- effecto.RotSpeed = NumberRange.new(0,0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector * 150
- bv.Parent = spart
- wait(0.05)
- spart.Touched:connect(function(hit)
- if touched == false then
- touched = true
- if hit.Name == "Water" then
- local pt1er = NumberSequenceKeypoint.new(0,5,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local smokecolor = Color3.new(0.5,0.5,0.5)
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://629468689"
- tick.Volume = 1.5
- tick.Pitch = 1
- tick:Play()
- effecto.Rate = 0
- onTouched(hit)
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 12
- explosion.BlastPressure = 1
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://59720383"
- effectoz.LightEmission = 0.75
- effectoz.Color = ColorSequence.new(smokecolor)
- effectoz.Lifetime = NumberRange.new(3)
- effectoz.Transparency = NumberSequence.new({pt1a,pt2a})
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(10)
- effectoz.VelocitySpread = 25
- effectoz.Rate = 1000000000000
- spart.Anchored = true
- wait(1)
- effectoz.Rate = 0
- wait(2.5)
- spart:Destroy()
- end
- if hit.Name ~= "Water" then
- local saveposition = spart.CFrame
- spart.Anchored = true
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://304529688"
- tick.Volume = 1.5
- tick.Pitch = 1.25
- tick:Play()
- effecto:Destroy()
- local pt1er = NumberSequenceKeypoint.new(0,10,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://242109931"
- effectoz.LightEmission = 1
- effectoz.LockedToPart = false
- effectoz.Color = ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569))
- effectoz.Lifetime = NumberRange.new(0.5)
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Speed = NumberRange.new(0,0)
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(75)
- effectoz.VelocitySpread = 10000000
- effectoz.Rate = 1000000000000
- spart.Size = vt(1,1,1)
- spart.Transparency = 1
- spart.CFrame = saveposition
- Damagefunc(hit,300,550,-20,"Normal",root,.2,1)
- wait(0.5)
- effectoz.Rate = 0
- for i = 0, 10 do
- spart.Size = spart.Size + vt(0.5,0.5,0.5)
- spart.CFrame = saveposition
- wait()
- end
- spart:Destroy()
- end
- end
- end)
- end
- function Firestorm()
- local shur = Instance.new("Part",char)
- local gahd = Instance.new("Sound",char)
- char.Humanoid.WalkSpeed = 0
- gahd.SoundId = "rbxassetid://313945165"
- gahd.Volume = 4.5
- gahd.Pitch = 0.595
- gahd:Play()
- shur.Transparency = 1
- shur.Material = "Neon"
- shur.BrickColor = bc("Bright red")
- shur.Anchored = true
- shur.CFrame = tors.CFrame + vt(0,-2.5,0)
- shur.Size = vt(1,0.2,1)
- shur.CanCollide = false
- local dec = Instance.new("Decal",shur)
- dec.Texture = symbolimg
- dec.Face = "Top"
- local dec2 = dec:Clone()
- dec2.Parent = shur
- dec2.Face = "Bottom"
- local Meshshur = Instance.new("CylinderMesh",shur)
- Meshshur.Scale = vt(0,1,0)
- for i = 0, 25 do
- shur.CFrame = tors.CFrame + vt(0,-2.95,0)
- Meshshur.Scale = Meshshur.Scale + vt(2.5,0,2.5)
- wait(0)
- end
- for i = 0, 10 do
- larm.Transparency = larm.Transparency + 0.1
- rarm.Transparency = rarm.Transparency + 0.1
- lleg.Transparency = lleg.Transparency + 0.1
- rleg.Transparency = rleg.Transparency + 0.1
- tors.Transparency = tors.Transparency + 0.1
- hed.Transparency = hed.Transparency + 0.1
- wait()
- end
- local pt1mass = NumberSequenceKeypoint.new(0,15,0)
- local effecton = Instance.new("ParticleEmitter",root)
- effecton.LightEmission = 1
- effecton.LockedToPart = false
- effecton.Texture = "rbxassetid://242109931"
- effecton.Color = ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569))
- effecton.Rate = 1000
- effecton.Lifetime = NumberRange.new(0.75)
- effecton.Size = NumberSequence.new({pt1mass,pt2})
- effecton.Speed = NumberRange.new(5)
- effecton.VelocitySpread = 100000000
- effecton.RotSpeed = NumberRange.new(-300,300)
- local ash = Instance.new("Sound",root)
- ash.SoundId = "rbxassetid://181004943"
- ash.Volume = 4
- ash.Pitch = 0.25
- ash:Play()
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = root.CFrame.p + Vector3.new(0, 175, 0)
- wait(2.5)
- for i = 0, 25 do
- local touched = false
- local delay = false
- local spart = Instance.new("Part",char)
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://304448425"
- tick.Volume = 1.5
- tick.Pitch = 0.85
- tick:Play()
- spart.Size = vt(2,2,2)
- spart.BrickColor = BrickColor.new("Deep orange")
- spart.Transparency = 1
- spart.CanCollide = false
- spart.Material = "Neon"
- spart.CFrame = hed.CFrame + Vector3.new(0,0.1,0)
- local pt1e = NumberSequenceKeypoint.new(0,15,0)
- local pt2e = NumberSequenceKeypoint.new(1,0,0)
- local effecto = Instance.new("ParticleEmitter",spart)
- effecto.Texture = "rbxassetid://242109931"
- effecto.LightEmission = 1
- effecto.Color = ColorSequence.new(ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569)))
- effecto.Rate = 10000
- effecto.Lifetime = NumberRange.new(0.5)
- effecto.Size = NumberSequence.new({pt1e,pt2e})
- effecto.Transparency = NumberSequence.new({pt1a,pt2a})
- effecto.Speed = NumberRange.new(0,0)
- effecto.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector * 150
- bv.Parent = spart
- wait(0.05)
- spart.Touched:connect(function(hit)
- if touched == false then
- touched = true
- if hit.Name == "Water" then
- local pt1er = NumberSequenceKeypoint.new(0,15,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local smokecolor = Color3.new(0.5,0.5,0.5)
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://629468689"
- tick.Volume = 1.5
- tick.Pitch = 1
- tick:Play()
- effecto.Rate = 0
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://242109931"
- effectoz.LightEmission = 0.75
- effectoz.Color = ColorSequence.new(smokecolor)
- effectoz.Lifetime = NumberRange.new(3)
- effectoz.Transparency = NumberSequence.new({pt1a,pt2a})
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(10)
- effectoz.VelocitySpread = 75
- effectoz.Rate = 1000000000000
- spart.Anchored = true
- wait(3)
- effectoz.Rate = 0
- wait(2.5)
- spart:Destroy()
- end
- if hit.Name ~= "Water" then
- local saveposition = spart.CFrame
- spart.Anchored = true
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://304529688"
- tick.Volume = 1.5
- tick.Pitch = 0.85
- tick:Play()
- local tickn = Instance.new("Sound",spart)
- tickn.SoundId = "rbxassetid://138186576"
- tickn.Volume = 1.5
- tickn.Pitch = 1
- tickn:Play()
- local tick2e = Instance.new("Sound",spart)
- tick2e.SoundId = "rbxassetid://272207079"
- tick2e.Volume = 2.5
- tick2e.Looped = true
- tick2e.Pitch = 0.85
- tick2e:Play()
- effecto:Destroy()
- local pt1er = NumberSequenceKeypoint.new(0,15,0)
- local pt1er2 = NumberSequenceKeypoint.new(0,25,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://242109931"
- effectoz.LightEmission = 1
- effectoz.Color = ColorSequence.new(ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569)))
- effectoz.Lifetime = NumberRange.new(2.5)
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Speed = NumberRange.new(0,0)
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.Transparency = NumberSequence.new({pt1a,pt2a})
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(10)
- effectoz.VelocitySpread = 10000000
- effectoz.Rate = 1000000000000
- local effectoz2 = Instance.new("ParticleEmitter",spart)
- effectoz2.Texture = "rbxassetid://242109931"
- effectoz2.LightEmission = 1
- effectoz2.Color = ColorSequence.new(ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569)))
- effectoz2.Lifetime = NumberRange.new(0.5)
- effectoz2.Size = NumberSequence.new({pt1er2,pt2er})
- effectoz2.Speed = NumberRange.new(0,0)
- effectoz2.Rotation = NumberRange.new(-300,300)
- effectoz2.RotSpeed = NumberRange.new(-500,500)
- effectoz2.Speed = NumberRange.new(250)
- effectoz2.VelocitySpread = 10000000
- effectoz2.Rate = 1000000000000
- spart.Size = vt(25,25,25)
- spart.Transparency = 1
- spart.CFrame = saveposition
- wait(0.5)
- Damagefunc(hit,50,60,-20,"Normal",root,.2,1)
- effectoz2.Rate = 0
- wait(5)
- effectoz.Rate = 0
- tick2e:Stop()
- wait(2.5)
- spart:Destroy()
- end
- end
- end)
- wait(0.215)
- end
- wait(1)
- effecton.Rate = 0
- for i = 0, 10 do
- larm.Transparency = larm.Transparency - 0.1
- rarm.Transparency = rarm.Transparency - 0.1
- lleg.Transparency = lleg.Transparency - 0.1
- rleg.Transparency = rleg.Transparency - 0.1
- tors.Transparency = tors.Transparency - 0.1
- hed.Transparency = hed.Transparency - 0.1
- wait()
- end
- sbs:Destroy()
- char.Humanoid.WalkSpeed = 16
- for i = 0, 25 do
- shur.CFrame = tors.CFrame + vt(0,-2.95,0)
- Meshshur.Scale = Meshshur.Scale - vt(2.5,0,2.5)
- wait(0)
- end
- effecton:Destroy()
- shur:Destroy()
- end
- function SplashFire()
- local shur = Instance.new("Part",char)
- local gahd = Instance.new("Sound",char)
- char.Humanoid.WalkSpeed = 0
- gahd.SoundId = "rbxassetid://313945165"
- gahd.Volume = 2.5
- gahd.Pitch = 0.625
- gahd:Play()
- shur.Transparency = 1
- shur.Material = "Neon"
- shur.BrickColor = bc("Bright red")
- shur.Anchored = true
- shur.CFrame = tors.CFrame + vt(0,-2.5,0)
- shur.Size = vt(1,0.2,1)
- shur.CanCollide = false
- local dec = Instance.new("Decal",shur)
- dec.Texture = symbolimg
- dec.Face = "Top"
- local dec2 = dec:Clone()
- dec2.Parent = shur
- dec2.Face = "Bottom"
- local Meshshur = Instance.new("CylinderMesh",shur)
- Meshshur.Scale = vt(0,1,0)
- for i = 0, 25 do
- shur.CFrame = tors.CFrame + vt(0,-2.95,0)
- Meshshur.Scale = Meshshur.Scale + vt(1,0,1)
- wait(0)
- end
- for i = 0, 10 do
- larm.Transparency = larm.Transparency + 0.1
- rarm.Transparency = rarm.Transparency + 0.1
- lleg.Transparency = lleg.Transparency + 0.1
- rleg.Transparency = rleg.Transparency + 0.1
- tors.Transparency = tors.Transparency + 0.1
- hed.Transparency = hed.Transparency + 0.1
- wait()
- end
- local pt1mass = NumberSequenceKeypoint.new(0,15,0)
- local effecton = Instance.new("ParticleEmitter",root)
- effecton.LightEmission = 1
- effecton.Texture = "rbxassetid://242109931"
- effecton.Color = ColorSequence.new(ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569)))
- effecton.Rate = 1000
- effecton.Lifetime = NumberRange.new(0.75)
- effecton.Size = NumberSequence.new({pt1mass,pt2})
- effecton.Speed = NumberRange.new(5)
- effecton.VelocitySpread = 100000000
- effecton.RotSpeed = NumberRange.new(-300,300)
- local ash = Instance.new("Sound",root)
- ash.SoundId = "rbxassetid://181004943"
- ash.Volume = 4
- ash.Pitch = 0.5
- ash:Play()
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = root.CFrame.p + Vector3.new(0, 200, 0)
- wait(1)
- sbs.position = root.CFrame.p - Vector3.new(0, 500, 0)
- wait(0.1)
- sbs:Destroy()
- wait(0.15)
- effecton.Rate = 0
- local spart = Instance.new("Part",char)
- spart.Size = vt(2,2,2)
- spart.BrickColor = BrickColor.new("Deep orange")
- spart.Transparency = 1
- spart.CanCollide = false
- spart.Material = "Neon"
- spart.Anchored = true
- spart.CFrame = root.CFrame + Vector3.new(0,0.1,0)
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://304529688"
- tick.Volume = 1.5
- tick.Pitch = 0.85
- tick:Play()
- local tickn = Instance.new("Sound",spart)
- tickn.SoundId = "rbxassetid://138186576"
- tickn.Volume = 1.5
- tickn.Pitch = 1
- tickn:Play()
- local tick2e = Instance.new("Sound",spart)
- tick2e.SoundId = "rbxassetid://272207079"
- tick2e.Volume = 2.5
- tick2e.Looped = true
- tick2e.Pitch = 0.85
- tick2e:Play()
- local pt1er = NumberSequenceKeypoint.new(0,10,0)
- local pt1er2 = NumberSequenceKeypoint.new(0,20,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://242109931"
- effectoz.LightEmission = 1
- effectoz.Color = ColorSequence.new(ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569)))
- effectoz.Lifetime = NumberRange.new(2.5)
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Speed = NumberRange.new(0,0)
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.Transparency = NumberSequence.new({pt1a,pt2a})
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(5)
- effectoz.VelocitySpread = 10000000
- effectoz.Rate = 1000000000000
- local effectoz2 = Instance.new("ParticleEmitter",spart)
- effectoz2.Texture = "rbxassetid://242109931"
- effectoz2.LightEmission = 1
- effectoz2.Color = ColorSequence.new(ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569)))
- effectoz2.Lifetime = NumberRange.new(0.5)
- effectoz2.Size = NumberSequence.new({pt1er2,pt2er})
- effectoz2.Speed = NumberRange.new(0,0)
- effectoz2.Rotation = NumberRange.new(-300,300)
- effectoz2.RotSpeed = NumberRange.new(-500,500)
- effectoz2.Speed = NumberRange.new(100)
- effectoz2.VelocitySpread = 10000000
- effectoz2.Rate = 1000000000000
- spart.Size = vt(35,5,35)
- spart.Transparency = 1
- spart.CFrame = root.CFrame
- wait(0.5)
- spart.Touched:connect(function(hit)
- Damagefunc(hit,25,30,-20,"Normal",root,.2,1)
- end)
- ash:Destroy()
- effectoz2.Rate = 0
- wait(5)
- effecton:Destroy()
- effectoz.Rate = 0
- tick2e:Stop()
- wait(2.5)
- spart:Destroy()
- wait(1)
- for i = 0, 10 do
- larm.Transparency = larm.Transparency - 0.1
- rarm.Transparency = rarm.Transparency - 0.1
- lleg.Transparency = lleg.Transparency - 0.1
- rleg.Transparency = rleg.Transparency - 0.1
- tors.Transparency = tors.Transparency - 0.1
- hed.Transparency = hed.Transparency - 0.1
- wait()
- end
- sbs:Destroy()
- char.Humanoid.WalkSpeed = 16
- for i = 0, 25 do
- shur.CFrame = tors.CFrame + vt(0,-2.95,0)
- Meshshur.Scale = Meshshur.Scale - vt(1,0,1)
- wait(0)
- end
- shur:Destroy()
- end
- function MassiveFireBall()
- local shur = Instance.new("Part",char)
- local gahd = Instance.new("Sound",char)
- char.Humanoid.WalkSpeed = 0
- gahd.SoundId = "rbxassetid://313945165"
- gahd.Volume = 2.5
- gahd.Pitch = 0.6
- gahd:Play()
- shur.Transparency = 1
- shur.Material = "Neon"
- shur.BrickColor = bc("Bright red")
- shur.Anchored = true
- shur.CFrame = tors.CFrame + vt(0,-2.5,0)
- shur.Size = vt(1,0.2,1)
- shur.CanCollide = false
- local dec = Instance.new("Decal",shur)
- dec.Texture = symbolimg
- dec.Face = "Top"
- local dec2 = dec:Clone()
- dec2.Parent = shur
- dec2.Face = "Bottom"
- local Meshshur = Instance.new("CylinderMesh",shur)
- Meshshur.Scale = vt(0,1,0)
- for i = 0, 25 do
- shur.CFrame = tors.CFrame + vt(0,-2.95,0)
- Meshshur.Scale = Meshshur.Scale + vt(1.25,0,1.25)
- wait(0)
- end
- local touched = false
- local delay = false
- local spart = Instance.new("Part",char)
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://304448425"
- tick.Volume = 1.5
- tick.Pitch = 0.85
- tick:Play()
- spart.Size = vt(2,2,2)
- spart.BrickColor = BrickColor.new("Deep orange")
- spart.Transparency = 1
- spart.CanCollide = false
- spart.Material = "Neon"
- spart.CFrame = hed.CFrame + Vector3.new(0,0.1,0)
- local pt1e = NumberSequenceKeypoint.new(0,15,0)
- local pt2e = NumberSequenceKeypoint.new(1,0,0)
- local effecto = Instance.new("ParticleEmitter",spart)
- effecto.Texture = "rbxassetid://242109931"
- effecto.LightEmission = 1
- effecto.LockedToPart = false
- effecto.Color = ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569))
- effecto.Rate = 10000
- effecto.Lifetime = NumberRange.new(0.5)
- effecto.Size = NumberSequence.new({pt1e,pt2e})
- effecto.Transparency = NumberSequence.new({pt1a,pt2a})
- effecto.Speed = NumberRange.new(0,0)
- effecto.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector * 150
- bv.Parent = spart
- wait(0.05)
- spart.Touched:connect(function(hit)
- if touched == false then
- touched = true
- if hit.Name == "Water" then
- local pt1er = NumberSequenceKeypoint.new(0,15,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local smokecolor = Color3.new(0.5,0.5,0.5)
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://629468689"
- tick.Volume = 1.5
- tick.Pitch = 1
- tick:Play()
- effecto.Rate = 0
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://242109931"
- effectoz.LightEmission = 0.75
- effectoz.Color = ColorSequence.new(smokecolor)
- effectoz.Lifetime = NumberRange.new(3)
- effectoz.Transparency = NumberSequence.new({pt1a,pt2a})
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(10)
- effectoz.VelocitySpread = 75
- effectoz.Rate = 1000000000000
- spart.Anchored = true
- wait(3)
- effectoz.Rate = 0
- wait(2.5)
- spart:Destroy()
- end
- if hit.Name ~= "Water" then
- local saveposition = spart.CFrame
- spart.Anchored = true
- local tick = Instance.new("Sound",spart)
- tick.SoundId = "rbxassetid://304529688"
- tick.Volume = 1.5
- tick.Pitch = 0.85
- tick:Play()
- local tickn = Instance.new("Sound",spart)
- tickn.SoundId = "rbxassetid://138186576"
- tickn.Volume = 1.5
- tickn.Pitch = 1
- tickn:Play()
- local tick2e = Instance.new("Sound",spart)
- tick2e.SoundId = "rbxassetid://272207079"
- tick2e.Volume = 2.5
- tick2e.Looped = true
- tick2e.Pitch = 0.85
- tick2e:Play()
- effecto:Destroy()
- local pt1er = NumberSequenceKeypoint.new(0,15,0)
- local pt1er2 = NumberSequenceKeypoint.new(0,25,0)
- local pt2er = NumberSequenceKeypoint.new(1,0,0)
- local effectoz = Instance.new("ParticleEmitter",spart)
- effectoz.Texture = "rbxassetid://242109931"
- effectoz.LightEmission = 1
- effectoz.Color = ColorSequence.new(ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569)))
- effectoz.Lifetime = NumberRange.new(2.5)
- effectoz.Size = NumberSequence.new({pt1er,pt2er})
- effectoz.Speed = NumberRange.new(0,0)
- effectoz.Rotation = NumberRange.new(-300,300)
- effectoz.Transparency = NumberSequence.new({pt1a,pt2a})
- effectoz.RotSpeed = NumberRange.new(-500,500)
- effectoz.Speed = NumberRange.new(10)
- effectoz.VelocitySpread = 10000000
- effectoz.Rate = 1000000000000
- local effectoz2 = Instance.new("ParticleEmitter",spart)
- effectoz2.Texture = "rbxassetid://242109931"
- effectoz2.LightEmission = 1
- effectoz2.Color = ColorSequence.new(ColorSequence.new(Color3.new(0.992157, 1, 0.67451),Color3.new(1, 0.658824, 0.321569)))
- effectoz2.Lifetime = NumberRange.new(0.5)
- effectoz2.Size = NumberSequence.new({pt1er2,pt2er})
- effectoz2.Speed = NumberRange.new(0,0)
- effectoz2.Rotation = NumberRange.new(-300,300)
- effectoz2.RotSpeed = NumberRange.new(-500,500)
- effectoz2.Speed = NumberRange.new(250)
- effectoz2.VelocitySpread = 10000000
- effectoz2.Rate = 1000000000000
- spart.Size = vt(25,25,25)
- spart.Transparency = 1
- spart.CFrame = saveposition
- wait(0.5)
- Damagefunc(hit,50,60,-20,"Normal",root,.2,1)
- effectoz2.Rate = 0
- wait(5)
- effectoz.Rate = 0
- tick2e:Stop()
- wait(2.5)
- spart:Destroy()
- end
- end
- end)
- char.Humanoid.WalkSpeed = 16
- wait(1)
- for i = 0, 25 do
- shur.CFrame = tors.CFrame + vt(0,-2.95,0)
- Meshshur.Scale = Meshshur.Scale - vt(1.25,0,1.25)
- wait(0)
- end
- shur:Destroy()
- end
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "q" and attacking == false then
- if plr.Character and mouse.Hit and plr.Character:FindFirstChild('Head') and plr.Character:FindFirstChild('Right Arm') and plr.Character:FindFirstChild('Torso') and plr.Character.Torso:FindFirstChild('Left Shoulder') then
- shooting = true
- local Head = plr.Character.Head
- local LeftShoulder = plr.Character.Torso["Left Shoulder"]
- local LeftArm = plr.Character["Left Arm"]
- local MousePosition = mouse.Hit.p
- local ToMouse = (MousePosition - Head.Position).unit
- local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
- local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (LeftArm.Size.X / 2)), ((Head.Size.Y / 2) - (LeftArm.Size.Z / 2)), 0)))
- local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
- local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
- local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
- if tostring(LateralAngle) == "-1.#IND" then
- LateralAngle = 0
- end
- tick.SoundId = "http://www.roblox.com/asset/?id=267083313"
- tick.Volume = 1.5
- tick.Pitch = 1
- tick:Play()
- tick.Looped = false
- local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
- if LateralAngle > (math.pi / 2) then
- LateralAngle = (math.pi / 2)
- end
- if Cross.Y < 0 then
- LateralAngle = -LateralAngle
- end
- LeftShoulder.C0 = CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / -2) + LateralAngle), math.pi/-2)
- wait()
- wait(1)
- LeftShoulder.C0 = CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0,math.pi/-2,0)
- shooting = false
- end
- if energy >= 10 then
- energy = energy - 10
- attacking = true
- Fireball()
- attacking = false
- end
- end
- if k == "r" and attacking == false then
- if energy >= 50 then
- energy = energy - 50
- attacking = true
- MassiveFireBall()
- attacking = false
- end
- end
- if k == "t" and attacking == false then
- if energy >= 100 then
- energy = energy - 100
- attacking = true
- Rockets()
- attacking = false
- end
- end
- if k == "e" and attacking == false then
- if plr.Character and mouse.Hit and plr.Character:FindFirstChild('Head') and plr.Character:FindFirstChild('Right Arm') and plr.Character:FindFirstChild('Torso') and plr.Character.Torso:FindFirstChild('Right Shoulder') then
- shooting = true
- local Head = plr.Character.Head
- local RightShoulder = plr.Character.Torso["Right Shoulder"]
- local RightArm = plr.Character["Right Arm"]
- local MousePosition = mouse.Hit.p
- local ToMouse = (MousePosition - Head.Position).unit
- local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
- local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
- local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
- local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
- local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
- if tostring(LateralAngle) == "-1.#IND" then
- LateralAngle = 0
- end
- tick.SoundId = "http://www.roblox.com/asset/?id=267083313"
- tick.Volume = 1.5
- tick.Pitch = 1
- tick:Play()
- tick.Looped = false
- local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
- if LateralAngle > (math.pi / 2) then
- LateralAngle = (math.pi / 2)
- end
- if Cross.Y < 0 then
- LateralAngle = -LateralAngle
- end
- RightShoulder.C0 = CFrame.new(RightShoulder.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)
- wait()
- wait(1)
- RightShoulder.C0 = CFrame.new(RightShoulder.C0.p)*CFrame.Angles(0,math.pi/2,0)
- shooting = false
- end
- if energy >= 10 then
- energy = energy - 10
- attacking = true
- Fireball()
- attacking = false
- end
- end
- if k == "0" and attacking == false then
- if charge == false then
- tick:Resume()
- tick2:Resume()
- charge = true
- attacking = true
- if charge == true then
- effecto.Rate = 10000
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- if k == "0" then
- charge = false
- tick:Pause()
- tick2:Pause()
- attacking = false
- effecto.Rate = 0
- end
- end)
- while wait() do
- healthgui.Text = "Energy: " ..math.floor(energy).. "/1000"
- if charge == true then
- while true do
- healthgui.Text = "Energy: " ..math.floor(energy).. "/1000"
- energy = energy + 0.75
- wait()
- if energy > 1000 then
- energy = 1000
- end
- if charge == false then
- break
- end
- end
- end
- if energy > 1000 then
- energy = 1000
- end
- end
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