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Master Of Time

Aug 31st, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -- [[[
  7. --000000[[====================================================================================\\
  8. --000000[[ DEIVIS97 EDIT
  9. --000000[[====================================================================================//
  10. -- [[[
  11.  
  12. local Player = game:GetService("Players").LocalPlayer
  13. local Character = Player.Character
  14.  
  15. --//====================================================\\--
  16. --|| CREATED BY SHACKLUSTER
  17. --\\====================================================//--
  18.  
  19. local Player = game.Players.localPlayer
  20. local Character = Player.Character
  21. local Humanoid = Character.Humanoid
  22. local Mouse = Player:GetMouse()
  23. local LeftArm = Character["Left Arm"]
  24. local RightArm = Character["Right Arm"]
  25. local LeftLeg = Character["Left Leg"]
  26. local RightLeg = Character["Right Leg"]
  27. local Head = Character.Head
  28. local Torso = Character.Torso
  29. local Camera = game.Workspace.CurrentCamera
  30. local RootPart = Character.HumanoidRootPart
  31. local RootJoint = RootPart.RootJoint
  32. local attack = false
  33. local Anim = 'Idle'
  34. local Lighty = game:GetService"Lighting"
  35. local attacktype = 1
  36. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  37. local velocity = RootPart.Velocity.y
  38. local sine = 0
  39. local change = 1
  40. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  41. local Create = LoadLibrary("RbxUtility").Create
  42. function swait(num)
  43. if num == 0 or num == nil then
  44. ArtificialHB.Event:wait()
  45. else
  46. for i = 0, num do
  47. ArtificialHB.Event:wait()
  48. end
  49. end
  50. end
  51.  
  52. local chara = Character
  53. local m = Create("Model"){
  54. Parent = Character,
  55. Name = "WeaponModel",
  56. }
  57. function chatfunc(text)
  58. local chat = coroutine.wrap(function()
  59. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  60. Character:FindFirstChild("TalkingBillBoard"):destroy()
  61. end
  62. local Bill = Instance.new("BillboardGui",Character)
  63. Bill.Size = UDim2.new(0,100,0,40)
  64. Bill.StudsOffset = Vector3.new(0,3,0)
  65. Bill.Adornee = Character.Head
  66. Bill.Name = "TalkingBillBoard"
  67. local Hehe = Instance.new("TextLabel",Bill)
  68. Hehe.BackgroundTransparency = 1
  69. Hehe.BorderSizePixel = 0
  70. Hehe.Text = ""
  71. Hehe.Font = "Garamond"
  72. Hehe.TextSize = 40
  73. Hehe.TextStrokeTransparency = 0
  74. Hehe.Size = UDim2.new(1,0,0.5,0)
  75. coroutine.resume(coroutine.create(function()
  76. while Hehe ~= nil do
  77. swait()
  78. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  79. Hehe.Rotation = math.random(-5,5)
  80. Hehe.TextColor3 = Color3.new(255,255,0)
  81. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  82. end
  83. end))
  84. for i = 1,string.len(text),1 do
  85. swait()
  86. Hehe.Text = string.sub(text,1,i)
  87. end
  88. swait(90)--Re[math.random(1, 93)]
  89. for i = 0, 1, .025 do
  90. swait()
  91. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  92. Hehe.TextStrokeTransparency = i
  93. Hehe.TextTransparency = i
  94. end
  95. Bill:Destroy()
  96. end)
  97. chat()
  98. end
  99.  
  100. function onChatted(msg)
  101. chatfunc(msg)
  102. end
  103.  
  104. Player.Chatted:connect(onChatted)
  105. wait(0.2)
  106.  
  107. Player = game:GetService("Players").LocalPlayer
  108. PlayerGui = Player.PlayerGui
  109. Cam = workspace.CurrentCamera
  110. Backpack = Player.Backpack
  111. Character = Player.Character
  112. Humanoid = Character.Humanoid
  113. Mouse = Player:GetMouse()
  114. RootPart = Character["HumanoidRootPart"]
  115. Torso = Character["Torso"]
  116. Head = Character["Head"]
  117. RightArm = Character["Right Arm"]
  118. LeftArm = Character["Left Arm"]
  119. RightLeg = Character["Right Leg"]
  120. LeftLeg = Character["Left Leg"]
  121. RootJoint = RootPart["RootJoint"]
  122. Neck = Torso["Neck"]
  123. RightShoulder = Torso["Right Shoulder"]
  124. LeftShoulder = Torso["Left Shoulder"]
  125. RightHip = Torso["Right Hip"]
  126. LeftHip = Torso["Left Hip"]
  127. Character.Archivable = true
  128. Player:ClearCharacterAppearance()
  129.  
  130. IT = Instance.new
  131. CF = CFrame.new
  132. VT = Vector3.new
  133. RAD = math.rad
  134. C3 = Color3.new
  135. UD2 = UDim2.new
  136. BRICKC = BrickColor.new
  137. ANGLES = CFrame.Angles
  138. EULER = CFrame.fromEulerAnglesXYZ
  139. COS = math.cos
  140. ACOS = math.acos
  141. SIN = math.sin
  142. ASIN = math.asin
  143. ABS = math.abs
  144. MRANDOM = math.random
  145. FLOOR = math.floor
  146. local CHOICE = MRANDOM(1,5)
  147. --//=================================\\
  148. --|| USEFUL VALUES
  149. --\\=================================//
  150.  
  151. Animation_Speed = 3
  152. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  153. local Speed = 20
  154. local SIZE = 1.4
  155. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  156. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  157. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  158. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  159. local DAMAGEMULTIPLIER = "inf"
  160. local ANIM = "Idle"
  161. local ATTACK = false
  162. local EQUIPPED = false
  163. local HOLD = false
  164. local COMBO = 1
  165. local Rooted = false
  166. local SINE = 0
  167. local KEYHOLD = false
  168. local CHANGE = 2 / Animation_Speed
  169. local WALKINGANIM = false
  170. local VALUE1 = false
  171. local VALUE2 = false
  172. local ROBLOXIDLEANIMATION = IT("Animation")
  173. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  174. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  175. local ATANIM = IT("Animation")
  176. ATANIM.Name = "Attack Animation"
  177. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  178. --ROBLOXIDLEANIMATION.Parent = Humanoid
  179. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  180. WEAPONGUI.Name = "Weapon GUI"
  181. local Weapon = IT("Model")
  182. Weapon.Name = "Adds"
  183. local Effects = IT("Folder", Weapon)
  184. Effects.Name = "Effects"
  185. local ANIMATOR = Humanoid.Animator
  186. local ANIMATE = Character.Animate
  187. local UNANCHOR = true
  188. local CLOCKLOOP = 0
  189. local SONG = 492070484
  190. local CLOCKTARGET = nil
  191. local CLOCKSPEED = 4
  192. script.Parent = WEAPONGUI
  193. local CLONE = Character:Clone()
  194. CLONE.Parent = nil
  195. Character.Archivable = false
  196. local sick = Instance.new("Sound",Torso)
  197. sick.Volume = 50999
  198.  
  199. --//=================================\\
  200. --\\=================================//
  201.  
  202.  
  203. --//=================================\\
  204. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  205. --\\=================================//
  206.  
  207. ArtificialHB = Instance.new("BindableEvent", script)
  208. ArtificialHB.Name = "ArtificialHB"
  209.  
  210. script:WaitForChild("ArtificialHB")
  211.  
  212. frame = Frame_Speed
  213. tf = 0
  214. allowframeloss = false
  215. tossremainder = false
  216. lastframe = tick()
  217. script.ArtificialHB:Fire()
  218.  
  219. game:GetService("RunService").Heartbeat:connect(function(s, p)
  220. tf = tf + s
  221. if tf >= frame then
  222. if allowframeloss then
  223. script.ArtificialHB:Fire()
  224. lastframe = tick()
  225. else
  226. for i = 1, math.floor(tf / frame) do
  227. script.ArtificialHB:Fire()
  228. end
  229. lastframe = tick()
  230. end
  231. if tossremainder then
  232. tf = 0
  233. else
  234. tf = tf - frame * math.floor(tf / frame)
  235. end
  236. end
  237. end)
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242. --//=================================\\
  243. --|| SOME FUNCTIONS
  244. --\\=================================//
  245.  
  246. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  247. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  248. end
  249.  
  250. function PositiveAngle(NUMBER)
  251. if NUMBER >= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function NegativeAngle(NUMBER)
  258. if NUMBER <= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263.  
  264. function Swait(NUMBER)
  265. if NUMBER == 0 or NUMBER == nil then
  266. ArtificialHB.Event:wait()
  267. else
  268. for i = 1, NUMBER do
  269. ArtificialHB.Event:wait()
  270. end
  271. end
  272. end
  273.  
  274. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  275. local NEWMESH = IT(MESH)
  276. if MESH == "SpecialMesh" then
  277. NEWMESH.MeshType = MESHTYPE
  278. if MESHID ~= "nil" and MESHID ~= "" then
  279. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  280. end
  281. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  282. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  283. end
  284. end
  285. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  286. NEWMESH.Scale = SCALE
  287. NEWMESH.Parent = PARENT
  288. return NEWMESH
  289. end
  290.  
  291. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  292. local NEWPART = IT("Part")
  293. NEWPART.formFactor = FORMFACTOR
  294. NEWPART.Reflectance = REFLECTANCE
  295. NEWPART.Transparency = TRANSPARENCY
  296. NEWPART.CanCollide = false
  297. NEWPART.Locked = true
  298. NEWPART.Anchored = true
  299. if ANCHOR == false then
  300. NEWPART.Anchored = false
  301. end
  302. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  303. NEWPART.Name = NAME
  304. NEWPART.Size = SIZE
  305. NEWPART.Position = Torso.Position
  306. NEWPART.Material = MATERIAL
  307. NEWPART:BreakJoints()
  308. NEWPART.Parent = PARENT
  309. return NEWPART
  310. end
  311.  
  312. local function weldBetween(a, b)
  313. local weldd = Instance.new("ManualWeld")
  314. weldd.Part0 = a
  315. weldd.Part1 = b
  316. weldd.C0 = CFrame.new()
  317. weldd.C1 = b.CFrame:inverse() * a.CFrame
  318. weldd.Parent = a
  319. return weldd
  320. end
  321.  
  322.  
  323. function QuaternionFromCFrame(cf)
  324. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  325. local trace = m00 + m11 + m22
  326. if trace > 0 then
  327. local s = math.sqrt(1 + trace)
  328. local recip = 0.5 / s
  329. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  330. else
  331. local i = 0
  332. if m11 > m00 then
  333. i = 1
  334. end
  335. if m22 > (i == 0 and m00 or m11) then
  336. i = 2
  337. end
  338. if i == 0 then
  339. local s = math.sqrt(m00 - m11 - m22 + 1)
  340. local recip = 0.5 / s
  341. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  342. elseif i == 1 then
  343. local s = math.sqrt(m11 - m22 - m00 + 1)
  344. local recip = 0.5 / s
  345. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  346. elseif i == 2 then
  347. local s = math.sqrt(m22 - m00 - m11 + 1)
  348. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  349. end
  350. end
  351. end
  352.  
  353. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  354. local xs, ys, zs = x + x, y + y, z + z
  355. local wx, wy, wz = w * xs, w * ys, w * zs
  356. local xx = x * xs
  357. local xy = x * ys
  358. local xz = x * zs
  359. local yy = y * ys
  360. local yz = y * zs
  361. local zz = z * zs
  362. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  363. end
  364.  
  365. function QuaternionSlerp(a, b, t)
  366. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  367. local startInterp, finishInterp;
  368. if cosTheta >= 0.0001 then
  369. if (1 - cosTheta) > 0.0001 then
  370. local theta = ACOS(cosTheta)
  371. local invSinTheta = 1 / SIN(theta)
  372. startInterp = SIN((1 - t) * theta) * invSinTheta
  373. finishInterp = SIN(t * theta) * invSinTheta
  374. else
  375. startInterp = 1 - t
  376. finishInterp = t
  377. end
  378. else
  379. if (1 + cosTheta) > 0.0001 then
  380. local theta = ACOS(-cosTheta)
  381. local invSinTheta = 1 / SIN(theta)
  382. startInterp = SIN((t - 1) * theta) * invSinTheta
  383. finishInterp = SIN(t * theta) * invSinTheta
  384. else
  385. startInterp = t - 1
  386. finishInterp = t
  387. end
  388. end
  389. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  390. end
  391.  
  392. function Clerp(a, b, t)
  393. local qa = {QuaternionFromCFrame(a)}
  394. local qb = {QuaternionFromCFrame(b)}
  395. local ax, ay, az = a.x, a.y, a.z
  396. local bx, by, bz = b.x, b.y, b.z
  397. local _t = 1 - t
  398. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  399. end
  400.  
  401. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  402. local frame = IT("Frame")
  403. frame.BackgroundTransparency = TRANSPARENCY
  404. frame.BorderSizePixel = BORDERSIZEPIXEL
  405. frame.Position = POSITION
  406. frame.Size = SIZE
  407. frame.BackgroundColor3 = COLOR
  408. frame.BorderColor3 = BORDERCOLOR
  409. frame.Name = NAME
  410. frame.Parent = PARENT
  411. return frame
  412. end
  413.  
  414. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  415. local label = IT("TextLabel")
  416. label.BackgroundTransparency = 1
  417. label.Size = UD2(1, 0, 1, 0)
  418. label.Position = UD2(0, 0, 0, 0)
  419. label.TextColor3 = TEXTCOLOR
  420. label.TextStrokeTransparency = STROKETRANSPARENCY
  421. label.TextTransparency = TRANSPARENCY
  422. label.FontSize = TEXTFONTSIZE
  423. label.Font = TEXTFONT
  424. label.BorderSizePixel = BORDERSIZEPIXEL
  425. label.TextStrokeColor3 = C3(1,1,1)
  426. label.TextScaled = false
  427. label.Text = TEXT
  428. label.Name = NAME
  429. label.Parent = PARENT
  430. return label
  431. end
  432.  
  433. function NoOutlines(PART)
  434. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  435. end
  436.  
  437. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  438. local NEWWELD = IT(TYPE)
  439. NEWWELD.Part0 = PART0
  440. NEWWELD.Part1 = PART1
  441. NEWWELD.C0 = C0
  442. NEWWELD.C1 = C1
  443. NEWWELD.Parent = PARENT
  444. return NEWWELD
  445. end
  446.  
  447. local S = IT("Sound")
  448. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  449. local NEWSOUND = nil
  450. coroutine.resume(coroutine.create(function()
  451. NEWSOUND = S:Clone()
  452. NEWSOUND.Parent = PARENT
  453. NEWSOUND.Volume = VOLUME
  454. NEWSOUND.Pitch = PITCH
  455. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  456. NEWSOUND:play()
  457. if DOESLOOP == true then
  458. NEWSOUND.Looped = true
  459. else
  460. repeat wait(1) until NEWSOUND.Playing == false
  461. NEWSOUND:remove()
  462. end
  463. end))
  464. return NEWSOUND
  465. end
  466.  
  467. function CFrameFromTopBack(at, top, back)
  468. local right = top:Cross(back)
  469. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  470. end
  471.  
  472. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  473. function WACKYEFFECT(Table)
  474. local TYPE = (Table.EffectType or "Sphere")
  475. local SIZE = (Table.Size or VT(1,1,1))
  476. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  477. local TRANSPARENCY = (Table.Transparency or 0)
  478. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  479. local CFRAME = (Table.CFrame or Torso.CFrame)
  480. local MOVEDIRECTION = (Table.MoveToPos or nil)
  481. local ROTATION1 = (Table.RotationX or 0)
  482. local ROTATION2 = (Table.RotationY or 0)
  483. local ROTATION3 = (Table.RotationZ or 0)
  484. local MATERIAL = (Table.Material or "Neon")
  485. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  486. local TIME = (Table.Time or 45)
  487. local SOUNDID = (Table.SoundID or nil)
  488. local SOUNDPITCH = (Table.SoundPitch or nil)
  489. local SOUNDVOLUME = (Table.SoundVolume or nil)
  490. coroutine.resume(coroutine.create(function()
  491. local PLAYSSOUND = false
  492. local SOUND = nil
  493. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  494. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  495. PLAYSSOUND = true
  496. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  497. end
  498. EFFECT.Color = COLOR
  499. local MSH = nil
  500. if TYPE == "Sphere" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  502. elseif TYPE == "Block" then
  503. MSH = IT("BlockMesh",EFFECT)
  504. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  505. elseif TYPE == "Wave" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  507. elseif TYPE == "Ring" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  509. elseif TYPE == "Slash" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  511. elseif TYPE == "Round Slash" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  513. elseif TYPE == "Swirl" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  515. elseif TYPE == "Skull" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  517. elseif TYPE == "Crystal" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  519. end
  520. if MSH ~= nil then
  521. local MOVESPEED = nil
  522. if MOVEDIRECTION ~= nil then
  523. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  524. end
  525. local GROWTH = SIZE - ENDSIZE
  526. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  527. if TYPE == "Block" then
  528. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  529. else
  530. EFFECT.CFrame = CFRAME
  531. end
  532. for LOOP = 1, TIME+1 do
  533. Swait()
  534. MSH.Scale = MSH.Scale - GROWTH/TIME
  535. if TYPE == "Wave" then
  536. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  537. end
  538. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  539. if TYPE == "Block" then
  540. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  541. else
  542. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  543. end
  544. if MOVEDIRECTION ~= nil then
  545. local ORI = EFFECT.Orientation
  546. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  547. EFFECT.Orientation = ORI
  548. end
  549. end
  550. if PLAYSSOUND == false then
  551. EFFECT:remove()
  552. else
  553. repeat Swait() until SOUND.Playing == false
  554. EFFECT:remove()
  555. end
  556. else
  557. if PLAYSSOUND == false then
  558. EFFECT:remove()
  559. else
  560. repeat Swait() until SOUND.Playing == false
  561. EFFECT:remove()
  562. end
  563. end
  564. end))
  565. end
  566.  
  567. function MakeForm(PART,TYPE)
  568. if TYPE == "Cyl" then
  569. local MSH = IT("CylinderMesh",PART)
  570. elseif TYPE == "Ball" then
  571. local MSH = IT("SpecialMesh",PART)
  572. MSH.MeshType = "Sphere"
  573. elseif TYPE == "Wedge" then
  574. local MSH = IT("SpecialMesh",PART)
  575. MSH.MeshType = "Wedge"
  576. end
  577. end
  578.  
  579. Debris = game:GetService("Debris")
  580.  
  581. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  582. local DIRECTION = CF(StartPos,EndPos).lookVector
  583. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  584. end
  585.  
  586. function turnto(position)
  587. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  588. end
  589.  
  590. --//=================================\\
  591. --|| WEAPON CREATION
  592. --\\=================================//
  593.  
  594. Humanoid.Parent = nil
  595. RootPart.Size = RootPart.Size*SIZE
  596. Torso.Size = Torso.Size*SIZE
  597. RightArm.Size = RightArm.Size*SIZE
  598. RightLeg.Size = RightLeg.Size*SIZE
  599. LeftArm.Size = LeftArm.Size*SIZE
  600. LeftLeg.Size = LeftLeg.Size*SIZE
  601. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  602. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  603. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  604. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  605. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  606. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  607. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  608. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  609. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  610. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  611. Head.Size = Head.Size*SIZE
  612. RootJoint.Parent = RootPart
  613. Neck.Parent = Torso
  614. RightShoulder.Parent = Torso
  615. LeftShoulder.Parent = Torso
  616. RightHip.Parent = Torso
  617. LeftHip.Parent = Torso
  618.  
  619. Humanoid.DisplayDistanceType = "None"
  620. local naeeym2 = IT("BillboardGui",Character)
  621. naeeym2.AlwaysOnTop = true
  622. naeeym2.Size = UDim2.new(5,35,2,15)
  623. naeeym2.StudsOffset = Vector3.new(0,2,0)
  624. naeeym2.MaxDistance = 75
  625. naeeym2.Adornee = Character.Head
  626. naeeym2.Name = "Name"
  627. local tecks2 = IT("TextLabel",naeeym2)
  628. tecks2.BackgroundTransparency = 1
  629. tecks2.TextScaled = true
  630. tecks2.BorderSizePixel = 0
  631. tecks2.Text = "Master of Time"
  632. tecks2.Font = "Fantasy"
  633. tecks2.TextSize = 30
  634. tecks2.TextStrokeTransparency = 0
  635. tecks2.TextColor3 = C3(0,0,0)
  636. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  637. tecks2.Size = UDim2.new(1,0,0.5,0)
  638. tecks2.Parent = naeeym2
  639. local top = Instance.new("Shirt")
  640. top.ShirtTemplate = "rbxassetid://45695443"
  641. top.Parent = Character
  642. top.Name = "Cloth"
  643. local bottom = Instance.new("Pants")
  644. bottom.PantsTemplate = "rbxassetid://45696190"
  645. bottom.Parent = Character
  646. bottom.Name = "Cloth"
  647. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  648. PRT.Color = C3(0,0,0)
  649. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  650. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  651. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  652. PRT.Color = C3(0,0,0)
  653. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  654. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  655. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  656. PRT.Color = C3(255/255, 0/255, 0/255)
  657. MakeForm(PRT,"Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  659. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  660. PRT.Color = C3(255/255, 255/255, 0/255)
  661. MakeForm(PRT,"Ball")
  662. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  663. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  664. PRT.Color = C3(255/255, 255/255, 0/255)
  665. MakeForm(PRT,"Ball")
  666. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  667. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  668. PRT.Color = C3(255/255, 255/255, 0/255)
  669. MakeForm(PRT,"Ball")
  670. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  671. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  672. PRT.Color = C3(255/255, 255/255, 0/255)
  673. MakeForm(PRT,"Ball")
  674. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  675. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  676. PRT.Color = C3(255/255, 255/255, 0/255)
  677. MakeForm(PRT,"Ball")
  678. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  679.  
  680. local LASTPART = Head
  681. for i = 1, 24 do
  682. local MATH = (1-(i/30))
  683. if LASTPART == Head then
  684. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  685. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  686. LASTPART = Horn
  687. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  688. else
  689. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  690. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  691. LASTPART = Horn
  692. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  693. end
  694. end
  695. local LASTPART = Head
  696. for i = 1, 24 do
  697. local MATH = (1-(i/30))
  698. if LASTPART == Head then
  699. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  700. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  701. LASTPART = Horn
  702. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  703. else
  704. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  705. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  706. LASTPART = Horn
  707. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  708. end
  709. end
  710. local LASTPART = Head
  711. for i = 1, 8 do
  712. local MATH = (1-(i/14))
  713. if LASTPART == Head then
  714. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  715. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  716. LASTPART = Horn
  717. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  718. else
  719. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  720. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  721. LASTPART = Horn
  722. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  723. end
  724. end
  725. local LASTPART = Head
  726. for i = 1, 8 do
  727. local MATH = (1-(i/14))
  728. if LASTPART == Head then
  729. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  730. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  731. LASTPART = Horn
  732. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  733. else
  734. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  735. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  736. LASTPART = Horn
  737. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  738. end
  739. end
  740. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  741. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  743. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  744. MakeForm(PRT,"Cyl")
  745. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  746. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  747. MakeForm(PRT,"Cyl")
  748. PRT.Color = C3(255/255, 255/255, 0/255)
  749. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  750. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  751. MakeForm(RING,"Cyl")
  752. RING.Color = C3(0,0,0)
  753. for i = 1, 12 do
  754. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  755. PRT.Color = C3(0,0,0)
  756. local MSH = IT("BlockMesh",PRT)
  757. MSH.Scale = VT(0.6,1,1)
  758. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  759. end
  760. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  761. PRT.Color = C3(0,0,0)
  762. local MSH = IT("BlockMesh",PRT)
  763. MSH.Scale = VT(0.4,1,1)
  764. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  765. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  766. PRT.Color = C3(0,0,0)
  767. local MSH = IT("BlockMesh",PRT)
  768. MSH.Scale = VT(0.4,1,1)
  769. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  770. coroutine.resume(coroutine.create(function()
  771. while true do
  772. Swait()
  773. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  774. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  775. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  776. if CLOCKLOOP <= -150 then
  777. if VALUE1 == false then
  778. CLOCKLOOP = 0
  779. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  780. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  781. ApplyAoE(HITPOS,10,15,45,75,true)
  782. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  783. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  784. if CLOCKTARGET ~= nil then
  785. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  786. if CLOCKTARGET.Torso ~= nil then
  787. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  788. end
  789. if CLOCKTARGET.Health == 0 then
  790. CLOCKTARGET = nil
  791. end
  792. end
  793. end
  794. end
  795. end
  796. end))
  797.  
  798. for _, c in pairs(Weapon:GetChildren()) do
  799. if c.ClassName == "Part" then
  800. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  801. end
  802. end
  803.  
  804. Neck.Name = "Weld"
  805. RootJoint.Name = "Weld"
  806. RightShoulder.Name = "Weld"
  807. LeftShoulder.Name = "Weld"
  808. RightHip.Name = "Weld"
  809. LeftHip.Name = "Weld"
  810.  
  811. local BODY = {}
  812. for _, c in pairs(Character:GetDescendants()) do
  813. if c:IsA("BasePart") and c.Name ~= "Handle" then
  814. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  815. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  816. end
  817. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  818. elseif c:IsA("JointInstance") then
  819. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  820. end
  821. end
  822. for e = 1, #BODY do
  823. if BODY[e] ~= nil then
  824. local STUFF = BODY[e]
  825. local PART = STUFF[1]
  826. local PARENT = STUFF[2]
  827. local MATERIAL = STUFF[3]
  828. local COLOR = STUFF[4]
  829. local TRANSPARENCY = STUFF[5]
  830. if PART.ClassName == "Part" and PART ~= RootPart then
  831. PART.Material = MATERIAL
  832. PART.Color = COLOR
  833. PART.Transparency = TRANSPARENCY
  834. end
  835. PART.AncestryChanged:Connect(function()
  836. PART.Parent = PARENT
  837. end)
  838. end
  839. end
  840.  
  841. function refit()
  842. Character.Parent = workspace
  843. for e = 1, #BODY do
  844. if BODY[e] ~= nil then
  845. local STUFF = BODY[e]
  846. local PART = STUFF[1]
  847. local PARENT = STUFF[2]
  848. local MATERIAL = STUFF[3]
  849. local COLOR = STUFF[4]
  850. local TRANSPARENCY = STUFF[5]
  851. if PART.ClassName == "Part" and PART ~= RootPart then
  852. PART.Material = MATERIAL
  853. PART.Color = COLOR
  854. PART.Transparency = TRANSPARENCY
  855. end
  856. if PART.Parent ~= PARENT then
  857. Humanoid:remove()
  858. PART.Parent = PARENT
  859. Humanoid = IT("Humanoid",Character)
  860. chatfunc ("I dont have time to die...")
  861. end
  862. end
  863. end
  864. end
  865. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  866. local SKILLFONT = "Fantasy"
  867. local SKILLTEXTSIZE = 7
  868.  
  869. Weapon.Parent = Character
  870. Humanoid.Parent = Character
  871.  
  872. Humanoid.Died:connect(function()
  873. refit()
  874. end)
  875. chatfunc("Gentlemen, you just annoyed me")
  876. warn("deivis97 edit")
  877. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  878. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  879. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  880. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  881. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  882. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  883. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  884.  
  885.  
  886. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  887. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  888. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  889. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  890. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  891. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  892. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  893.  
  894. --//=================================\\
  895. --|| DAMAGING
  896. --\\=================================//
  897.  
  898. function ApplyDamage(Humanoid,Damage,TorsoPart)
  899. local defence = Instance.new("BoolValue",Humanoid.Parent)
  900. defence.Name = ("HitBy"..Player.Name)
  901. game:GetService("Debris"):AddItem(defence, 0.001)
  902. Damage = Damage * DAMAGEMULTIPLIER
  903. if Humanoid.Health ~= 0 then
  904. local CritChance = MRANDOM(1,100)
  905. if Damage > Humanoid.Health then
  906. Damage = math.ceil(Humanoid.Health)
  907. if Damage == 0 then
  908. Damage = 0.1
  909. end
  910. end
  911. Humanoid.Health = Humanoid.Health - Damage
  912. end
  913. end
  914.  
  915. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  916. local CHILDREN = workspace:GetDescendants()
  917. for index, CHILD in pairs(CHILDREN) do
  918. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  919. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  920. if HUM then
  921. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  922. if TORSO then
  923. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  924. if INSTAKILL == false then
  925. CHILD:BreakJoints()
  926. else
  927. local DMG = MRANDOM(MINDMG,MAXDMG)
  928. ApplyDamage(HUM,DMG,TORSO)
  929. end
  930. if FLING > 0 then
  931. for _, c in pairs(CHILD:GetChildren()) do
  932. if c:IsA("BasePart") then
  933. local bv = Instance.new("BodyVelocity")
  934. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  935. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  936. bv.Parent = c
  937. Debris:AddItem(bv,0.05)
  938. end
  939. end
  940. end
  941. end
  942. end
  943. end
  944. end
  945. end
  946. end
  947.  
  948. --//=================================\\
  949. --|| ATTACK FUNCTIONS AND STUFF
  950. --\\=================================//
  951.  
  952. Circle = nil
  953. CircleParts = {}
  954. Equipped = false
  955.  
  956. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  957. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  958. end
  959. Equipped = true
  960. Circle = Instance.new("Model")
  961. Circle.Name = "Circle"
  962. Angle = 0
  963. for i = 1, 1 do
  964. local Aura = Instance.new("ParticleEmitter")
  965. Aura.Name = "Aura"
  966. Aura.Texture = "rbxassetid://641078192"
  967. Aura.Parent = CirclePart
  968. Aura.LightEmission = 0
  969. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  970. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  971. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  972. Aura.LockedToPart = false
  973. Aura.Lifetime = NumberRange.new(1)
  974. Aura.Rate = 50
  975. Aura.Speed = NumberRange.new(2.5)
  976. Aura.SpreadAngle = Vector2.new(80,80)
  977. end
  978. Spawn(function()
  979. while Equipped and Humanoid.Parent and Torso.Parent do
  980. if Angle == 360 then
  981. Angle = 0
  982. end
  983. Angle = Angle + 0.05
  984. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  985. if Hit then
  986. if not Circle.Parent then
  987. Circle.Parent = Character
  988. end
  989. for i, v in pairs(CircleParts) do
  990. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  991. end
  992. else
  993. Circle.Parent = nil
  994. end
  995. wait()
  996. end
  997. end)
  998.  
  999.  
  1000.  
  1001. function MagicMissiles()
  1002. ATTACK = true
  1003. Rooted = false
  1004. local SELECTING = true
  1005. local SPOTS = {}
  1006. coroutine.resume(coroutine.create(function()
  1007. local LOOP = 0
  1008. repeat
  1009. LOOP = LOOP + 1
  1010. Swait()
  1011. if LOOP >= 15 then
  1012. LOOP = 0
  1013. for i = 1, #SPOTS do
  1014. if SPOTS[i] ~= nil then
  1015. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1016. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1017. end
  1018. end
  1019. end
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. until SELECTING == false
  1027. Rooted = false
  1028. repeat
  1029. LOOP = LOOP + 1
  1030. Swait()
  1031. if LOOP >= 15 then
  1032. LOOP = 0
  1033. for i = 1, #SPOTS do
  1034. if SPOTS[i] ~= nil then
  1035. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1036. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1037. end
  1038. end
  1039. end
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. until ATTACK == false
  1047. end))
  1048. repeat
  1049. repeat Swait() until HOLD == true
  1050. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1051. if DIST > 9999 then
  1052. DIST = 9999
  1053. end
  1054. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1055. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1056. if HITFLOOR ~= nil then
  1057. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1058. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1059. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1060. end
  1061. repeat Swait() until HOLD == false
  1062. until #SPOTS == 5
  1063. SELECTING = false
  1064. for i = 1, #SPOTS do
  1065. if SPOTS[i] ~= nil then
  1066. local POS = SPOTS[i]
  1067. coroutine.resume(coroutine.create(function()
  1068. local MISSILE = IT("Model",Effects)
  1069. MISSILE.Name = "Missile"
  1070. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1071. MakeForm(BASEPART,"Cyl")
  1072. MISSILE.PrimaryPart = BASEPART
  1073. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1074. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1075. MakeForm(HEAD,"Ball")
  1076. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1077. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1078. MakeForm(TAIL,"Cyl")
  1079. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1080. chatfunc("you like nukes?")
  1081. for i = 1, 15 do
  1082. Swait()
  1083. for _, c in pairs(MISSILE:GetChildren()) do
  1084. if c.ClassName == "Part" then
  1085. c.Transparency = c.Transparency - 1/10
  1086. end
  1087. end
  1088. end
  1089. for i = 1, 15*1.5 do
  1090. Swait()
  1091. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1092. end
  1093. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1094. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1095. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1096. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1097. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1098. MISSILE:remove()
  1099. end))
  1100. end
  1101. end
  1102. wait(0.6)
  1103. ATTACK = false
  1104. Rooted = false
  1105. end
  1106.  
  1107. function TimesUp()
  1108. CLOCKTARGET = nil
  1109. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1110. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1111. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1112. if TORSO then
  1113. ATTACK = true
  1114. Rooted = false
  1115. coroutine.resume(coroutine.create(function()
  1116. repeat
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. until ATTACK == false
  1125. end))
  1126. if Effects:FindFirstChild("NeonDoll") then
  1127. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1128. end
  1129. wait(0.5)
  1130. local FAKECHARACTER = IT("Model",Effects)
  1131. FAKECHARACTER.Name = "NeonDoll"
  1132. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1133. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1134. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1135. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1136. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1137. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1138. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1139. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1140. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1141. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1142. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1143. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1144. CreateSound(201858045, TORS, 5, 0.4, false)
  1145. for i = 1, 50 do
  1146. Swait()
  1147. CLOCKSPEED = 2.5
  1148. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1149. if c.ClassName == "Part" then
  1150. c.Transparency = c.Transparency - 0.5/150
  1151. end
  1152. end
  1153. end
  1154. CLOCKTARGET = HUM
  1155. coroutine.resume(coroutine.create(function()
  1156. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1157. for i = 1, 25 do
  1158. Swait()
  1159. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1160. if c.ClassName == "Part" then
  1161. c.Transparency = c.Transparency + 0.5/25
  1162. end
  1163. end
  1164. end
  1165. CLOCKSPEED = 4
  1166. FAKECHARACTER:remove()
  1167. end))
  1168. wait(0.5)
  1169. ATTACK = false
  1170. Rooted = false
  1171. end
  1172. end
  1173. end
  1174.  
  1175. function ChainPunch()
  1176. ATTACK = true
  1177. Rooted = false
  1178. local GYRO = IT("BodyGyro",RootPart)
  1179. GYRO.D = 25
  1180. GYRO.P = 2000
  1181. GYRO.MaxTorque = VT(0,40000,0)
  1182. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1183. repeat
  1184. Swait()
  1185. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. until HOLD == true
  1193. local POS = Mouse.Hit.p
  1194. local CHAINS = false
  1195. local CHAINLINKS = {}
  1196. local A = IT("Attachment",RightArm)
  1197. A.Position = VT(1,-1,0)*SIZE
  1198. A.Orientation = VT(-90, -89.982, 0)
  1199. local B = IT("Attachment",RightArm)
  1200. B.Position = VT(-1,-1,0)*SIZE
  1201. B.Orientation = VT(-90, 89.988, 0)
  1202. local C = IT("Attachment",RightArm)
  1203. C.Position = VT(0.5,-1.3,0)*SIZE
  1204. C.Orientation = VT(-90, -89.982, 0)
  1205. local D = IT("Attachment",RightArm)
  1206. D.Position = VT(-0.5,-1.3,0)*SIZE
  1207. D.Orientation = VT(-90, 89.988, 0)
  1208. local LIGHT = IT("Attachment",RightArm)
  1209. LIGHT.Position = VT(0,-1,0)*SIZE
  1210. local LIGHT2 = IT("PointLight",LIGHT)
  1211. LIGHT2.Range = 7
  1212. LIGHT2.Brightness = 5
  1213. LIGHT2.Color = SKILLTEXTCOLOR
  1214. chatfunc("Falcon...")
  1215. for i = 1, 2 do
  1216. local TWIST = -2
  1217. local START = A
  1218. local END = B
  1219. if i == 1 then
  1220. START = B
  1221. END = A
  1222. end
  1223. local ChainLink = IT("Beam",Torso)
  1224. ChainLink.Texture = "rbxassetid://73042633"
  1225. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1226. ChainLink.TextureSpeed = 1
  1227. ChainLink.Width0 = 1
  1228. ChainLink.Width1 = 1
  1229. ChainLink.TextureLength = 2.5
  1230. ChainLink.Attachment0 = START
  1231. ChainLink.Attachment1 = END
  1232. ChainLink.CurveSize0 = TWIST
  1233. ChainLink.CurveSize1 = TWIST
  1234. --ChainLink.FaceCamera = true
  1235. ChainLink.Segments = 45
  1236. ChainLink.Transparency = NumberSequence.new(1)
  1237. table.insert(CHAINLINKS,ChainLink)
  1238. end
  1239. for i = 1, 2 do
  1240. local TWIST = -1
  1241. local START = C
  1242. local END = D
  1243. if i == 1 then
  1244. START = D
  1245. END = C
  1246. end
  1247. local ChainLink = IT("Beam",Torso)
  1248. ChainLink.Texture = "rbxassetid://73042633"
  1249. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1250. ChainLink.TextureSpeed = 1
  1251. ChainLink.Width0 = 1
  1252. ChainLink.Width1 = 1
  1253. ChainLink.TextureLength = 5
  1254. ChainLink.Attachment0 = START
  1255. ChainLink.Attachment1 = END
  1256. ChainLink.CurveSize0 = TWIST
  1257. ChainLink.CurveSize1 = TWIST
  1258. --ChainLink.FaceCamera = true
  1259. ChainLink.Segments = 25
  1260. ChainLink.LightEmission = 0.5
  1261. ChainLink.Transparency = NumberSequence.new(1)
  1262. table.insert(CHAINLINKS,ChainLink)
  1263. end
  1264. coroutine.resume(coroutine.create(function()
  1265. repeat
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. until CHAINS == true
  1274. repeat
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. until ATTACK == false
  1283. for e = 1, 15 do
  1284. Swait()
  1285. chatfunc("PUNCH!!!")
  1286. for i = 1, #CHAINLINKS do
  1287. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1288. end
  1289. end
  1290. A:remove()
  1291. B:remove()
  1292. C:remove()
  1293. D:remove()
  1294. end))
  1295. CreateSound(233856115, RightArm, 5, 1.2, false)
  1296. for e = 1, 15 do
  1297. Swait()
  1298. for i = 1, #CHAINLINKS do
  1299. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1300. end
  1301. end
  1302. CHAINS = true
  1303. Rooted = true
  1304. wait(0.25)
  1305. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1306. FIST.Color = C3(1, 215/255, 1)
  1307. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1308. local LIGHT3 = IT("PointLight",FIST)
  1309. LIGHT3.Range = 7
  1310. LIGHT3.Brightness = 5
  1311. LIGHT3.Color = SKILLTEXTCOLOR
  1312. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1313. local FISTA = IT("Attachment",FIST)
  1314. FISTA.Position = VT(0.062, 0.977, 0)
  1315. local ChainLink = IT("Beam",Torso)
  1316. ChainLink.Texture = "rbxassetid://73042633"
  1317. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1318. ChainLink.TextureSpeed = 2
  1319. ChainLink.Width0 = 3
  1320. ChainLink.Width1 = 3
  1321. ChainLink.TextureLength = 12
  1322. ChainLink.Attachment0 = LIGHT
  1323. ChainLink.Attachment1 = FISTA
  1324. ChainLink.FaceCamera = true
  1325. ChainLink.Segments = 45
  1326. ChainLink.LightEmission = 0.5
  1327. ChainLink.Transparency = NumberSequence.new(0.25)
  1328. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1329. for i = 1, 85 do
  1330. Swait()
  1331. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1332. ChainLink.TextureLength = 12+(i*2)
  1333. ApplyAoE(FIST.Position,10,15,25,100,true)
  1334. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1335. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1336. if HITFLOOR ~= nil then
  1337. HITFLOOR:BreakJoints()
  1338. coroutine.resume(coroutine.create(function()
  1339. for i = 1, 15 do
  1340. Swait()
  1341. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1342. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1343. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1344. end
  1345. end))
  1346. break
  1347. end
  1348. end
  1349. coroutine.resume(coroutine.create(function()
  1350. for i = 1, 50 do
  1351. Swait()
  1352. FIST.Transparency = FIST.Transparency + 0.5/50
  1353. LIGHT3.Range = LIGHT3.Range - 7/50
  1354. end
  1355. FIST:remove()
  1356. end))
  1357. LIGHT:remove()
  1358. GYRO:remove()
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362.  
  1363. function WarpMeteor()
  1364. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1365. if DIST > 9999 then
  1366. DIST = 9999
  1367. end
  1368. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1369. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1370. if HITFLOOR then
  1371. local POS = HITPOS
  1372. ATTACK = true
  1373. Rooted = false
  1374. local WARPED = false
  1375. local SMASHED = false
  1376. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1377. coroutine.resume(coroutine.create(function()
  1378. repeat
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. until WARPED == true
  1387. repeat
  1388. Swait()
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. until SMASHED == true
  1396. repeat
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. until ATTACK == false
  1405. end))
  1406. VALUE1 = true
  1407. CreateSound(233856115, Torso, 5, 1.6, false)
  1408. chatfunc("This hurt more than you think")
  1409. for i = 1, 25 do
  1410. Swait()
  1411. for _, c in pairs(Character:GetChildren()) do
  1412. if c.ClassName == "Part" then
  1413. c.Transparency = c.Transparency + 1/25
  1414. end
  1415. end
  1416. for _, c in pairs(Weapon:GetChildren()) do
  1417. if c.ClassName == "Part" then
  1418. c.Transparency = c.Transparency + 1/25
  1419. end
  1420. end
  1421. end
  1422. UNANCHOR = false
  1423. RootPart.Anchored = true
  1424. RootPart.Velocity = VT(0,0,0)
  1425. local ROOTPOS = RootPart.Position
  1426. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1427. WARPED = true
  1428. for i = 1, 25 do
  1429. Swait()
  1430. for _, c in pairs(Character:GetChildren()) do
  1431. if c.ClassName == "Part" then
  1432. c.Transparency = c.Transparency - 1/25
  1433. end
  1434. end
  1435. for _, c in pairs(Weapon:GetChildren()) do
  1436. if c.ClassName == "Part" then
  1437. c.Transparency = c.Transparency - 1/25
  1438. end
  1439. end
  1440. end
  1441. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1442. SHELL.CFrame = RootPart.CFrame
  1443. MakeForm(SHELL,"Ball")
  1444. CreateSound(402981977, SHELL, 5, 1.6, false)
  1445. for i = 1, 10 do
  1446. Swait()
  1447. SHELL.Transparency = SHELL.Transparency - 1/10
  1448. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1449. end
  1450. for i = 1, math.ceil(75/2) do
  1451. Swait()
  1452. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1453. SHELL.CFrame = CF(RootPart.Position)
  1454. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1455. end
  1456. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1457. SHELL.CFrame = CF(RootPart.Position)
  1458. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1459. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1460. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1461. for i = 1, 5 do
  1462. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1463. end
  1464. SHELL:remove()
  1465. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1466. SMASHED = true
  1467. wait(1)
  1468. VALUE1 = false
  1469. UNANCHOR = true
  1470. ATTACK = false
  1471. Rooted = false
  1472. end
  1473. end
  1474.  
  1475. function PandorasBox()
  1476. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1477. if HITFLOOR ~= nil then
  1478. ATTACK = false
  1479. Rooted = false
  1480. local RINGSPIN = true
  1481. local CONSTRUCTING = true
  1482. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1483. RING.Color = C3(0,0,0)
  1484. MakeForm(RING,"Cyl")
  1485. RING.CFrame = CF(HITPOS)
  1486. CreateSound(402981977, RING, 5, 1.2, false)
  1487. coroutine.resume(coroutine.create(function()
  1488. repeat
  1489. Swait()
  1490. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. until CONSTRUCTING == false
  1498. repeat
  1499. Swait()
  1500. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1501. until RINGSPIN == false
  1502. for i = 1, 25 do
  1503. Swait()
  1504. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1505. RING.Size = RING.Size - VT(0.15,0,0.15)
  1506. --DECAL.Transparency = DECAL.Transparency + 1/25
  1507. RING.Transparency = RING.Transparency + 1/25
  1508. end
  1509. RING:remove()
  1510. end))
  1511. for i = 1, 15 do
  1512. Swait()
  1513. RING.Size = RING.Size + VT(0.75,0,0.75)
  1514. RING.Transparency = RING.Transparency - 1/15
  1515. end
  1516. chatfunc("let's see your prize...")
  1517. local BOXSPIN = true
  1518. local PANDORASBOX = IT("Model",Effects)
  1519. PANDORASBOX.Name = "Pandora's Box"
  1520. local BOX = IT("Model",PANDORASBOX)
  1521. BOX.Name = "Body"
  1522. local LID = IT("Model",PANDORASBOX)
  1523. LID.Name = "Lid"
  1524. --BUILDING THE BOX--
  1525. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1526. BASE.Color = C3(0,0,0)
  1527. PANDORASBOX.PrimaryPart = BASE
  1528. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1529. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1530. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1531. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1532. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1533. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1534. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1535. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1536. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1537. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1538. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1539. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1540. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1541. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1542. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1543. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1544. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1545. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1546. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1547. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1548. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1549. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1550. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1551. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1552. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1553. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1554. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1555. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1556. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1557. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1558. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1559. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1560. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1561. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1562. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1563. -------------
  1564. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1565. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1566. LID.PrimaryPart = LIDPART
  1567. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1568. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1569. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1570. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1571. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1572. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1573. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1574. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1575. local DECAL = IT("Decal",LIDPART)
  1576. DECAL.Face = "Top"
  1577. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1578. DECAL.Color3 = C3(0,0,0)
  1579. --BUILDING THE BOX--
  1580. coroutine.resume(coroutine.create(function()
  1581. repeat
  1582. Swait()
  1583. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1584. until BOXSPIN == false
  1585. end))
  1586. for i = 1, 25 do
  1587. Swait()
  1588. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1589. end
  1590. wait(0.5)
  1591. BOXSPIN = false
  1592. CONSTRUCTING = false
  1593. coroutine.resume(coroutine.create(function()
  1594. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1595. --[[for i = 1, 45 do
  1596. Swait()
  1597. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1598. end-
  1599. LID:remove()]]--
  1600. for _, c in pairs(LID:GetChildren()) do
  1601. if c.ClassName == "Part" then
  1602. c.Anchored = false
  1603. c.CanCollide = true
  1604. if c ~= LIDPART then
  1605. weldBetween(LIDPART,c)
  1606. end
  1607. end
  1608. end
  1609. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1610. Debris:AddItem(LID,15)
  1611. wait(0.5)
  1612. local RANDOMEFFECT = MRANDOM(1,4)
  1613. if RANDOMEFFECT == 1 then
  1614. for i = 1, 45 do
  1615. wait((2-(i/15))/15)
  1616. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1617. end
  1618. wait(1)
  1619. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1620. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1621. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1622. for i = 1, 5 do
  1623. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1624. end
  1625. ApplyAoE(BASE.Position,50,1,200,375,true)
  1626. ApplyAoE(BASE.Position,250,35,75,175,true)
  1627. elseif RANDOMEFFECT == 2 then
  1628. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1629. FIELD.CFrame = BASE.CFrame
  1630. MakeForm(FIELD,"Ball")
  1631. for i = 1, 50 do
  1632. Swait()
  1633. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1634. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1635. end
  1636. wait(0.2)
  1637. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1638. coroutine.resume(coroutine.create(function()
  1639. for i = 1, 75 do
  1640. Swait()
  1641. LOOP.Volume = LOOP.Volume + 10/75
  1642. LOOP.Parent = FIELD
  1643. local CHILDREN = workspace:GetDescendants()
  1644. for index, CHILD in pairs(CHILDREN) do
  1645. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1646. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1647. if HUM then
  1648. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1649. if TORSO then
  1650. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1651. HUM.Health = HUM.Health - 1.5
  1652. TORSO.Velocity = VT(0,5,0)
  1653. HUM.PlatformStand = true
  1654. if TORSO.RotVelocity.Magnitude < 15 then
  1655. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1656. end
  1657. end
  1658. end
  1659. end
  1660. end
  1661. end
  1662. FIELD.Size = FIELD.Size + VT(9,9,9)
  1663. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1664. end
  1665. for i = 1, 500 do
  1666. Swait()
  1667. LOOP.Parent = FIELD
  1668. local CHILDREN = workspace:GetDescendants()
  1669. for index, CHILD in pairs(CHILDREN) do
  1670. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1671. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1672. if HUM then
  1673. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1674. if TORSO then
  1675. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1676. TORSO.Velocity = VT(0,5,0)
  1677. HUM.Health = HUM.Health - 1.5
  1678. HUM.PlatformStand = true
  1679. if TORSO.RotVelocity.Magnitude < 15 then
  1680. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
  1686. end
  1687. end
  1688. for i = 1, 25 do
  1689. Swait()
  1690. LOOP.Volume = LOOP.Volume + 10/25
  1691. LOOP.Parent = FIELD
  1692. local CHILDREN = workspace:GetDescendants()
  1693. for index, CHILD in pairs(CHILDREN) do
  1694. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1695. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1696. if HUM then
  1697. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1698. if TORSO then
  1699. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1700. TORSO.Velocity = VT(0,5,0)
  1701. HUM.Health = HUM.Health - 1.5
  1702. HUM.PlatformStand = false
  1703. if TORSO.RotVelocity.Magnitude < 15 then
  1704. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1705. end
  1706. end
  1707. end
  1708. end
  1709. end
  1710. end
  1711. FIELD.Size = FIELD.Size - VT(3,3,3)
  1712. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1713. end
  1714. FIELD:remove()
  1715. end))
  1716. elseif RANDOMEFFECT == 3 then
  1717. for i = 1, 10 do
  1718. wait(0.15)
  1719. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1720. coroutine.resume(coroutine.create(function()
  1721. local MINION = CLONE:Clone()
  1722. MINION.Parent = Effects
  1723. MINION.Name = "Shadow"
  1724. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1725. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1726. for _, c in pairs(MINION:GetChildren()) do
  1727. if c.ClassName == "Part" then
  1728. c.Material = "Neon"
  1729. c.Color = C3(0,0,0)
  1730. c.Transparency = 0.25
  1731. if c.Name == "Head" then
  1732. c:ClearAllChildren()
  1733. local MSH = IT("BlockMesh",c)
  1734. MSH.Scale = VT(0.5,1,1)
  1735. end
  1736. end
  1737. end
  1738. local TORSO = MINION.Torso
  1739. local HUMAN = MINION.Humanoid
  1740. HUMAN.WalkSpeed = 20
  1741. HUMAN.MaxHealth = math.huge
  1742. HUMAN.Health = math.huge
  1743. HUMAN.DisplayDistanceType = "None"
  1744. HUMAN.Died:connect(function()
  1745. MINION:remove()
  1746. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1747. end)
  1748. wait(1)
  1749. local findNearestTorso = function(POS)
  1750. local list = game.Workspace:GetDescendants()
  1751. local torso = nil
  1752. local dist = 500
  1753. local temp = nil
  1754. local human = nil
  1755. local temp2 = nil
  1756. for x = 1, #list do
  1757. temp2 = list[x]
  1758. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1759. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1760. human = temp2:findFirstChildOfClass("Humanoid")
  1761. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1762. if (temp.Position - POS).magnitude < dist then
  1763. torso = temp
  1764. dist = (temp.Position - POS).magnitude
  1765. end
  1766. end
  1767. end
  1768. end
  1769. return torso, dist
  1770. end
  1771. for i = 1, 40 do
  1772. if HUMAN.Health == 0 then
  1773. break
  1774. end
  1775. wait(0.3)
  1776. local target,dist= findNearestTorso(TORSO.Position)
  1777. if target then
  1778. HUMAN:MoveTo(target.Position)
  1779. if dist < 25 then
  1780. CreateSound(348663022, TORSO, 10, 1, true)
  1781. wait(2)
  1782. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1783. --ANIM:Play()
  1784. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1785. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1786. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1787. for i = 1, 5 do
  1788. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1789. end
  1790. break
  1791. end
  1792. end
  1793. end
  1794. MINION:remove()
  1795. end))
  1796. end
  1797. elseif RANDOMEFFECT == 4 then
  1798. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1799. FIELD.Color = C3(0,0,0)
  1800. FIELD.CFrame = BASE.CFrame
  1801. MakeForm(FIELD,"Ball")
  1802. FIELD.CanCollide = true
  1803. for i = 1, 50 do
  1804. Swait()
  1805. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1806. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1807. end
  1808. wait(0.2)
  1809. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1810. coroutine.resume(coroutine.create(function()
  1811. local E = 0
  1812. for i = 1, 75 do
  1813. E = E + 1
  1814. Swait()
  1815. if E >= 35 then
  1816. E = 0
  1817. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1818. end
  1819. LOOP.Volume = LOOP.Volume + 10/75
  1820. LOOP.Parent = FIELD
  1821. local CHILDREN = workspace:GetDescendants()
  1822. for index, CHILD in pairs(CHILDREN) do
  1823. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1824. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1825. if HUM then
  1826. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1827. if TORSO then
  1828. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1829. for _, c in pairs(CHILD:GetChildren()) do
  1830. if c:IsA("BasePart") then
  1831. local bv = Instance.new("BodyVelocity")
  1832. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1833. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1834. bv.Parent = c
  1835. Debris:AddItem(bv,0.05)
  1836. end
  1837. end
  1838. HUM.Health = HUM.Health - 0.3
  1839. end
  1840. end
  1841. end
  1842. end
  1843. end
  1844. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1845. end
  1846. for i = 1, 180 do
  1847. E = E + 1
  1848. Swait()
  1849. if E >= 35 then
  1850. E = 0
  1851. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1852. end
  1853. LOOP.Parent = FIELD
  1854. local CHILDREN = workspace:GetDescendants()
  1855. for index, CHILD in pairs(CHILDREN) do
  1856. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1857. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1858. if HUM then
  1859. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1860. if TORSO then
  1861. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1862. for _, c in pairs(CHILD:GetChildren()) do
  1863. if c:IsA("BasePart") then
  1864. local bv = Instance.new("BodyVelocity")
  1865. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1866. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1867. bv.Parent = c
  1868. Debris:AddItem(bv,0.05)
  1869. end
  1870. end
  1871. HUM.Health = HUM.Health - 0.3
  1872. end
  1873. end
  1874. end
  1875. end
  1876. end
  1877. end
  1878. ApplyAoE(FIELD.Position,40,15,20,375,true)
  1879. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1880. for i = 1, 5 do
  1881. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1882. end
  1883. FIELD:remove()
  1884. end))
  1885. elseif RANDOMEFFECT == 5 then
  1886. end
  1887. wait(0.5)
  1888. for i = 1, 25 do
  1889. Swait()
  1890. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1891. end
  1892. PANDORASBOX:remove()
  1893. RINGSPIN = false
  1894. end))
  1895. ATTACK = false
  1896. Rooted = false
  1897. end
  1898. end
  1899.  
  1900. function TimeStop ()
  1901. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1902. CHOICE = 6
  1903. CreateSound(1193182658, Character, 5, 1, false)
  1904. chatfunc ("Za warudo...")
  1905. back = CreateSound(1841228386, Character, 9999, 1, false)
  1906. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1907. killsky.SkyboxBk = "rbxassetid://1013852"
  1908. killsky.SkyboxDn = "rbxassetid://1013853"
  1909. killsky.SkyboxFt = "rbxassetid://1013850"
  1910. killsky.SkyboxLf = "rbxassetid://1013851"
  1911. killsky.SkyboxRt = "rbxassetid://1013849"
  1912. killsky.SkyboxUp = "rbxassetid://1013854"
  1913. killsky.StarCount = 0
  1914. killsky.SunAngularSize = 0
  1915. killsky.MoonAngularSize = 0
  1916. killsky.MoonTextureId = ""
  1917. killsky.CelestialBodiesShown = false
  1918. game.Lighting.FogColor = Color3.new(1,1,0)
  1919. game.Lighting.FogEnd = 1400
  1920. if HITFLOOR ~= nil then
  1921. ATTACK = false
  1922. Rooted = false
  1923. local RINGSPIN = true
  1924. local CONSTRUCTING = true
  1925. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1926. RING.Color = C3(0,0,0)
  1927. MakeForm(RING,"Cyl")
  1928. RING.CFrame = CF(HITPOS)
  1929. coroutine.resume(coroutine.create(function()
  1930. repeat
  1931. Swait()
  1932. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1933. until CONSTRUCTING == false
  1934. repeat
  1935. Swait()
  1936. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1937. until RINGSPIN == false
  1938. for i = 1, 25 do
  1939. Swait()
  1940. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1941. RING.Size = RING.Size - VT(0.15,0,0.15)
  1942. --DECAL.Transparency = DECAL.Transparency + 1/25
  1943. RING.Transparency = RING.Transparency + 1/25
  1944. end
  1945. RING:remove()
  1946. end))
  1947. for i = 1, 15 do
  1948. Swait()
  1949. RING.Size = RING.Size + VT(0,0,0)
  1950. RING.Transparency = RING.Transparency - 1/15
  1951. end
  1952. end
  1953. local RANDOMEFFECT = MRANDOM(1)
  1954. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1955. BASE.Color = C3(0,0,0)
  1956. BASE.Transparency = 1
  1957. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1958. if RANDOMEFFECT == 1 then
  1959. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1960. FIELD.CFrame = BASE.CFrame
  1961. MakeForm(FIELD,"Ball")
  1962. for i = 1, 50 do
  1963. Swait()
  1964. FIELD.Size = VT(0,0,0)
  1965. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1966. end
  1967. end
  1968. wait(0.2)
  1969. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1970. FIELD.CFrame = BASE.CFrame
  1971. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  1972. coroutine.resume(coroutine.create(function()
  1973. for i = 1, 75 do
  1974. Swait()
  1975. LOOP.Volume = LOOP.Volume + 10/75
  1976. LOOP.Parent = FIELD
  1977. local CHILDREN = workspace:GetDescendants()
  1978. for index, CHILD in pairs(CHILDREN) do
  1979. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1980. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1981. if HUM then
  1982. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1983. if TORSO then
  1984. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1985. HUM.Health = HUM.Health - 0
  1986. TORSO.Velocity = VT(0,5,0)
  1987. HUM.PlatformStand = true
  1988. if TORSO.RotVelocity.Magnitude < 15 then
  1989. TORSO.Anchored = true
  1990. end
  1991. end
  1992. end
  1993. end
  1994. end
  1995. end
  1996. FIELD.Size = FIELD.Size + VT(90,90,90)
  1997. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1998. end
  1999. for i = 1, 500 do
  2000. Swait()
  2001. LOOP.Parent = FIELD
  2002. local CHILDREN = workspace:GetDescendants()
  2003. for index, CHILD in pairs(CHILDREN) do
  2004. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2005. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2006. if HUM then
  2007. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2008. if TORSO then
  2009. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2010. TORSO.Velocity = VT(0,5,0)
  2011. HUM.Health = HUM.Health - 0
  2012. HUM.PlatformStand = true
  2013. if TORSO.RotVelocity.Magnitude < 15 then
  2014. TORSO.Anchored = true
  2015. end
  2016. end
  2017. end
  2018. end
  2019. end
  2020. end
  2021. end
  2022. wait (20)
  2023. back:Remove()
  2024. CreateSound(1538466750, Character, 99999, 1, false)
  2025. chatfunc ("the time rusume")
  2026. killsky:Remove()
  2027. game.Lighting.FogEnd = 90000000
  2028. wait (5)
  2029. CHOICE = MRANDOM (1,5)
  2030. for i = 1, 25 do
  2031. Swait()
  2032. LOOP.Volume = LOOP.Volume + 10/25
  2033. LOOP.Parent = FIELD
  2034. local CHILDREN = workspace:GetDescendants()
  2035. for index, CHILD in pairs(CHILDREN) do
  2036. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2037. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2038. if HUM then
  2039. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2040. if TORSO then
  2041. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2042. TORSO.Velocity = VT(0,5,0)
  2043. HUM.Health = HUM.Health - 0
  2044. HUM.PlatformStand = false
  2045. if TORSO.RotVelocity.Magnitude < 15 then
  2046. TORSO.Anchored = false
  2047. end
  2048. end
  2049. end
  2050. end
  2051. end
  2052. FIELD.Size = FIELD.Size - VT(3,3,3)
  2053. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2054. end
  2055. end
  2056. end))
  2057. FIELD:Remove()
  2058. ATTACK = false
  2059. Rooted = false
  2060. end
  2061.  
  2062.  
  2063. function Taunt()
  2064. ATTACK = true
  2065. local LAUGH = nil
  2066. coroutine.resume(coroutine.create(function()
  2067. repeat
  2068. Swait()
  2069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2075. until LAUGH ~= nil
  2076. repeat
  2077. Swait()
  2078. LAUGH.Parent = Head
  2079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2083. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2085. until LAUGH.Playing == false
  2086. ATTACK = false
  2087. end))
  2088. wait(0.1)
  2089. CHOICE = 6
  2090. chatfunc("I HATE YOU...")
  2091. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2092. wait(1.5)
  2093. CHOICE = MRANDOM (1,5)
  2094. end
  2095.  
  2096. --//=================================\\
  2097. --|| ASSIGN THINGS TO KEYS
  2098. --\\=================================//
  2099.  
  2100. function MouseDown(Mouse)
  2101. HOLD = true
  2102. if ATTACK == false then
  2103. end
  2104. end
  2105.  
  2106. function MouseUp(Mouse)
  2107. HOLD = false
  2108. end
  2109.  
  2110. function KeyDown(Key)
  2111. KEYHOLD = true
  2112. if Key == "z" and ATTACK == false then
  2113. MagicMissiles()
  2114. end
  2115.  
  2116. if Key == "b" and ATTACK == false then
  2117. TimesUp()
  2118. end
  2119.  
  2120. if Key == "c" and ATTACK == false then
  2121. ChainPunch()
  2122. end
  2123.  
  2124. if Key == "v" and ATTACK == false then
  2125. WarpMeteor()
  2126. end
  2127.  
  2128. if Key == "x" and ATTACK == false then
  2129. PandorasBox()
  2130. end
  2131.  
  2132. if Key == "g" and ATTACK == false then
  2133. TimeStop()
  2134. end
  2135.  
  2136. if Key == "t" and ATTACK == false then
  2137. Taunt()
  2138. elseif Key == "1" and ATTACK == false then
  2139. if CHOICE ~= 1 then
  2140. CHOICE = 1
  2141. sick:Play()
  2142. chatfunc("original song")
  2143. end
  2144. elseif Key == "2" and ATTACK == false then
  2145. if CHOICE ~= 2 then
  2146. CHOICE = 2
  2147. sick:Play()
  2148. chatfunc("no comments...")
  2149. end
  2150. elseif Key == "3" and ATTACK == false then
  2151. if CHOICE ~= 3 then
  2152. CHOICE = 3
  2153. sick:Play()
  2154. chatfunc("Now the fight really begins...")
  2155. tecks2.Color = Color3.new (255,0,0)
  2156. end
  2157. elseif Key == "4" and ATTACK == false then
  2158. if CHOICE ~= 4 then
  2159. CHOICE = 4
  2160. sick:Play()
  2161. chatfunc("Just let me relax a little")
  2162. end
  2163. elseif Key == "5" and ATTACK == false then
  2164. if CHOICE ~= 5 then
  2165. CHOICE = 5
  2166. sick:Play()
  2167. chatfunc("Why not this sound, i like it")
  2168. end
  2169. elseif Key == "6" and ATTACK == false then
  2170. if CHOICE ~= 6 then
  2171. CHOICE = 6
  2172. sick:Play()
  2173. chatfunc("music off")
  2174. end
  2175. end
  2176. end
  2177.  
  2178. function KeyUp(Key)
  2179. KEYHOLD = false
  2180. end
  2181.  
  2182. Mouse.Button1Down:connect(function(NEWKEY)
  2183. MouseDown(NEWKEY)
  2184. end)
  2185. Mouse.Button1Up:connect(function(NEWKEY)
  2186. MouseUp(NEWKEY)
  2187. end)
  2188. Mouse.KeyDown:connect(function(NEWKEY)
  2189. KeyDown(NEWKEY)
  2190. end)
  2191. Mouse.KeyUp:connect(function(NEWKEY)
  2192. KeyUp(NEWKEY)
  2193. end)
  2194.  
  2195. --//=================================\\
  2196. --\\=================================//
  2197.  
  2198.  
  2199. function unanchor()
  2200. if UNANCHOR == true then
  2201. RootPart.Anchored = false
  2202. end
  2203. g = Character:GetChildren()
  2204. for i = 1, #g do
  2205. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2206. g[i].Anchored = false
  2207. end
  2208. end
  2209. g = Weapon:GetChildren()
  2210. for i = 1, #g do
  2211. if g[i].ClassName == "Part" then
  2212. g[i].Anchored = false
  2213. end
  2214. end
  2215. end
  2216.  
  2217.  
  2218. --//=================================\\
  2219. --|| WRAP THE WHOLE SCRIPT UP
  2220. --\\=================================//
  2221.  
  2222. Humanoid.Changed:connect(function(Jump)
  2223. if Jump == "Jump" and (Disable_Jump == true) then
  2224. Humanoid.Jump = false
  2225. end
  2226. end)
  2227.  
  2228. while true do
  2229. Swait()
  2230. refit()
  2231. script.Parent = WEAPONGUI
  2232. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2233. v:Stop();
  2234. end
  2235. ANIMATE.Parent = nil
  2236. SINE = SINE + CHANGE*1.5
  2237. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2238. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2239. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2240. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2241. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2242. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2243. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2244. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2245. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2246. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2247. end
  2248. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2249. ANIM = "Jump"
  2250. if ATTACK == false then
  2251. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2255. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2257. end
  2258. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2259. ANIM = "Fall"
  2260. if ATTACK == false then
  2261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2265. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2267. end
  2268. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2269. ANIM = "Idle"
  2270. if ATTACK == false then
  2271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2275. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2277. end
  2278. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2279. ANIM = "Walk"
  2280. if ATTACK == false then
  2281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2285. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2287. end
  2288. end
  2289. unanchor()
  2290. Humanoid.MaxHealth = "inf"
  2291. Humanoid.Health = "inf"
  2292. if Rooted == false then
  2293. Disable_Jump = false
  2294. Humanoid.WalkSpeed = Speed
  2295. elseif Rooted == true then
  2296. Disable_Jump = true
  2297. Humanoid.WalkSpeed = 0
  2298. end
  2299. for _, c in pairs(Character:GetChildren()) do
  2300. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2301. c.Material = "Fabric"
  2302. if c:FindFirstChildOfClass("ParticleEmitter") then
  2303. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2304. end
  2305. if c ~= Head then
  2306. c.Color = C3(0,0,0)
  2307. else
  2308. c.Color = C3(0,0,0)
  2309. end
  2310. if c == Head then
  2311. if c:FindFirstChild("face") then
  2312. c.face:remove()
  2313. end
  2314. end
  2315. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2316. c:remove()
  2317. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2318. c:remove()
  2319. end
  2320. end
  2321. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2322. sick.Looped = true
  2323. sick.Pitch = 1
  2324. sick.Volume = 999999
  2325. sick.Parent = Character
  2326. sick:Resume()
  2327. --sick.Playing = false
  2328. Humanoid.Name = "Master of Time = "..Player.Name
  2329. end
  2330.  
  2331. --//=================================\\
  2332. --\\=================================//
  2333.  
  2334.  
  2335.  
  2336.  
  2337.  
  2338. --//====================================================\\--
  2339. --|| END OF SCRIPT
  2340. --\\====================================================//--
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