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ArcDesLHK

Chariotyr

Apr 29th, 2023
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  1. Burning Chariotyr
  2. Rank 6 FIRE Warrior/Xyz/Effect
  3. 2000/2000
  4. 2 Level 6 monsters
  5. During your Main Phase, if this card has a Fusion or Synchro Monster as material: You can target 1 face-up monster your opponent controls; increase its Level/Rank by 1. You can only use this effect of "Burning Chariotyr" once per turn. At the start of the Damage Step, if this card battles a monster: You can detach 1 material from this card; destroy that monster, and if you do, inflict damage to your opponent equal to the Level/Rank of the destroyed monster x 400, or its Link Rating x 600.
  6.  
  7. Fiery Chariotyr
  8. Level 6 FIRE Warrior/Effect
  9. 2100/1200
  10. If you control a Level/Rank 6 FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Fiery Chariotyr" once per turn this way. A FIRE Fusion, Synchro, or Xyz Monster that was Summoned using this card as material gains this effect.
  11. ● Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy that card.
  12.  
  13. Flaming Chariotyr
  14. Level 6 FIRE Warrior/Fusion/Effect
  15. 2100/1800
  16. 2 "Chariotyr" monsters
  17. Monsters your opponent controls lose 200 ATK for each Level/Rank 6 monster in your GY. You can only use each of the following effects of "Flaming Chariotyr" once per turn. You can target 1 "Chariotyr" card in your GY, except "Flaming Chariotyr"; add it to your hand. (Quick Effect): You can destroy both 1 "Chariotyr" card you control and 1 card on the field.
  18.  
  19. Hot Chariotyr
  20. Level 3 FIRE Warrior/Tuner/Effect
  21. 1200/600
  22. If this card is in your hand: You can target 1 Level 6 FIRE monster you control; reduce its Level by exactly 3, and if you do, Special Summon this card. You can only use this effect of "Hot Chariotyr" once per turn. A FIRE Fusion, Synchro, or Xyz Monster that was Summoned using this card as material gains this effect.
  23. ● Once per turn, when an opponent's monster declares an attack: You can negate the attack.
  24.  
  25. Scorching Chariotyr
  26. Level 6 FIRE Warrior/Synchro/Effect
  27. 2300/1500
  28. 1 Tuner + 1+ non-Tuner FIRE monsters
  29. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Chariotyr" monsters you control. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Scorching Chariotyr" once per turn.
  30.  
  31. Searing Chariotyr
  32. Level 6 FIRE Warrior/Effect
  33. 1800/2500
  34. If you control no monsters, you can Special Summon this card (from your hand). A FIRE Fusion, Synchro, or Xyz Monster that was Summoned using this card as material gains this effect.
  35. ● Once per turn, when your opponent activates a monster effect (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy that card.
  36.  
  37. Enkindled Chariotyr
  38. Level 6 FIRE Warrior/Effect
  39. 2200/1600
  40. You can reveal this card and 1 other Level 6 FIRE monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Enkindled Chariotyr" once per turn. A FIRE Fusion, Synchro, or Xyz Monster that was Summoned using this card as material gains this effect.
  41. ● Once per turn: You can target 1 Spell/Trap your opponent controls; destroy that target.
  42.  
  43. Heated Chariotyr
  44. Level 6 FIRE Warrior/Effect
  45. 2000/2400
  46. If you control a Level/Rank 6 FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Heated Chariotyr" once per turn this way. Once per turn, during your Main Phase: You can Fusion Summon 1 FIRE Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
  47.  
  48. Ignited Chariotyr
  49. Level 6 FIRE Warrior/Effect
  50. 0/2600
  51. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. A FIRE Fusion, Synchro, or Xyz Monster that was Summoned using this card as material gains this effect.
  52. ● Once per turn: You can target 1 monster your opponent controls; destroy that target.
  53.  
  54. Smoldering Chariotyr
  55. Level 6 FIRE Warrior/Effect
  56. 2100/1500
  57. You can reveal 1 other "Chariotyr" card in your hand; Special Summon this card from your hand. You can only use this effect of "Smoldering Chariotyr" once per turn. A FIRE Fusion, Synchro, or Xyz Monster that was Summoned using this card as material gains this effect.
  58. ● Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 card your opponent controls.
  59.  
  60. Blazing Chariotyr
  61. Rank 6 FIRE Warrior/Xyz/Effect
  62. 2500/1800
  63. 2 Level 6 monsters
  64. During your Main Phase, if this card has a Fusion or Synchro Monster as material: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can only use this effect of "Blazing Chariotyr" once per turn. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot Special Summon monsters during this Battle Phase.
  65.  
  66. Raging Chariotyr
  67. Rank 6 FIRE Warrior/Xyz/Effect
  68. 2400/2000
  69. 2 Level 6 monsters
  70. During your Main Phase, if this card has a Fusion or Synchro Monster as material: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Raging Chariotyr" once per turn. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate monster effects during this Battle Phase.
  71.  
  72. Chariotyrs Ablaze
  73. Normal Spell
  74. Special Summon up to 2 "Chariotyr" monsters from your hand and/or GY. You can only activate 1 "Chariotyrs Ablaze" per turn.
  75.  
  76. Chariotyrs Alight
  77. Normal Spell
  78. Target 1 "Chariotyr" Xyz Monster you control; detach 1 material from it, and if you do, shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Fusion or Synchro Monster, attach it and this card to that target as material. Otherwise, that target loses 600 ATK until the end of this turn. You can only activate 1 "Chariotyrs Alight" per turn.
  79.  
  80. Chariotyrs Afusion
  81. Normal Spell
  82. Fusion Summon 1 "Chariotyr" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. If this card is in your GY, except the turn it was sent there: You can target 1 "Chariotyr" Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material. You can only use each effect of "Chariotyrs Afusion" once per turn.
  83.  
  84. Chariotyrs Afire
  85. Normal Trap
  86. Target 2 FIRE monsters in your GY with the same Level but different names; Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Chariotyr" Xyz Monster using only those monsters. You can only activate 1 "Chariotyrs Afire" per turn.
  87.  
  88. Chariotyrs Aflame
  89. Counter Trap
  90. When a Spell/Trap Card, or monster effect, is activated: Detach 1 material from a "Chariotyr" Xyz Monster you control; negate the activation, and if you do, destroy that card, then, if it was a Monster Card, attach it to 1 "Chariotyr" Xyz Monster you control as material. You can only activate 1 "Chariotyrs Aflame" per turn.
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