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FireBenderRoblox

Big Noob

Nov 4th, 2012
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  1. --MADE BY FireBenderRoblox (NOT THE SCRIPT) All you got to do is create local and run it.
  2. function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
  3. local p = Instance.new("Part")
  4. p.formFactor = "Custom"
  5. p.TopSurface = 0
  6. p.BottomSurface = 0
  7. p.Transparency = Tran
  8. p.Reflectance = Ref
  9. p.Anchored = Anc
  10. p.CanCollide = Colli
  11. p.BrickColor = Col
  12. p.Size = Siz
  13. p.Locked = true
  14. p.Parent = Par
  15. p:BreakJoints()
  16. return p
  17. end
  18. function Weld(P0, P1, C0, C1)
  19. local w = Instance.new("Weld")
  20. w.Part0 = P0
  21. w.Part1 = P1
  22. if C0 then
  23. w.C0 = C0
  24. end
  25. if C1 then
  26. w.C1 = C1
  27. end
  28. w.Parent = P0
  29. return w
  30. end
  31. V3 = Vector3.new
  32. C3 = Color3.new
  33. BN = BrickColor.new
  34. CN = CFrame.new
  35. CA = CFrame.Angles
  36. MR = math.rad
  37. MRA = math.random
  38. MP = math.pi
  39. MH = math.huge
  40. UD = UDim2.new
  41. Asset = "http://www.roblox.com/asset/?id="
  42. Noob = nil
  43. function MakeMotor(torso, p1, c0, c1)
  44. local mot = Instance.new("Motor6D")
  45. mot.C0 = c0
  46. mot.C1 = c1
  47. mot.Part0 = torso
  48. mot.Part1 = p1
  49. mot.Parent = torso
  50. return mot
  51. end
  52. function Set(tab)
  53. for _,v in pairs(tab) do
  54. local motor = v[1]
  55. local vel = v[2]
  56. local des = v[3]
  57. motor.MaxVelocity = vel
  58. motor.DesiredAngle = des
  59. end
  60. end
  61. function Animate(Hum, RSH, LSH, RH, LH)
  62. local pose = "Standing"
  63. local function sit()
  64. pose = "Seated"
  65. end
  66. local function jump()
  67. pose = "Jumping"
  68. end
  69. local function died()
  70. pose = "Dead"
  71. end
  72. local function falling()
  73. pose = "Falling"
  74. end
  75. local function climbing()
  76. pose = "Climbing"
  77. end
  78. local function run(speed)
  79. if speed > 0.5 then
  80. pose = "Running"
  81. else
  82. pose = "Standing"
  83. end
  84. end
  85. local function move()
  86. if pose == "Seated" then
  87. Set({{RSH, 0.15, math.pi/2}, {LSH, 0.15, -math.pi/2}, {LH, 0.15, math.pi/2}, {RH, 0.15, -math.pi/2}})
  88. return
  89. end
  90. if pose == "Jumping" then
  91. Set({{RSH, 0.3, math.pi}, {LSH, 0.3, -math.pi}, {LH, 0.3, 0}, {RH, 0.3, 0}})
  92. return
  93. end
  94. if pose == "Standing" then
  95. Set({{RSH, 0.25, 0}, {LSH, 0.25, 0}, {LH, 0.25, 0}, {RH, 0.25, 0}})
  96. return
  97. end
  98. if pose == "Falling" then
  99. Set({{RSH, 0.35, math.pi}, {LSH, 0.35, -math.pi}, {LH, 0.35, 0}, {RH, 0.35, 0}})
  100. return
  101. end
  102. if pose == "Running" then
  103. Set({{RSH, 0.2, -0.8}, {LSH, 0.2, 0.8}, {LH, 0.2, 0}, {RH, 0.2, 0}})
  104. elseif pose == "Climbing" then
  105. Set({{RSH, 0.35, 2.8}, {LSH, 0.35, -2.8}, {LH, 0.35, 0.1}, {RH, 0.35, 0.1}})
  106. end
  107. end
  108. Hum.Jumping:connect(jump)
  109. Hum.Running:connect(run)
  110. Hum.Seated:connect(sit)
  111. Hum.Died:connect(died)
  112. Hum.FreeFalling:connect(falling)
  113. Hum.Climbing:connect(climbing)
  114. coroutine.resume(coroutine.create(function()
  115. while pose ~= "Dead" do
  116. wait(0.04)
  117. move()
  118. end
  119. end))
  120. end
  121. function MakeNoob(pos, scale)
  122. local Nub = Instance.new("Model")
  123. Nub.Name = "Cannoneer nub"
  124. local Torso = Part(Nub, false, false, 0, 0, BN("Bright blue"), V3(2*scale, 2*scale, 1*scale))
  125. Torso.Name = "Torso"
  126. local Head = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(2*scale, 1*scale, 1*scale))
  127. Head.Name = "Head"
  128. local Neck = MakeMotor(Torso, Head, CN(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CN(0, -0.5*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  129. local HeadMesh = Instance.new("SpecialMesh",Head)
  130. HeadMesh.Scale = V3(1.25, 1.25, 1.25)
  131. local Face = Instance.new("Decal",Head)
  132. Face.Face = "Front"
  133. Face.Texture = Asset..(13038247)
  134. local Rarm = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(1*scale, 2*scale, 1*scale))
  135. Rarm.Name = "Right Arm"
  136. local Larm = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(1*scale, 2*scale, 1*scale))
  137. Larm.Name = "Left Arm"
  138. local Rleg = Part(Nub, false, false, 0, 0, BN("Br. yellowish green"), V3(1*scale, 2*scale, 1*scale))
  139. Rleg.Name = "Right Leg"
  140. local Lleg = Part(Nub, false, false, 0, 0, BN("Br. yellowish green"), V3(1*scale, 2*scale, 1*scale))
  141. Lleg.Name = "Left Leg"
  142. local RSH = MakeMotor(Torso, Rarm, CN(1*scale, 0.5*scale, 0) * CA(0, MR(90), 0), CN(-0.5*scale, 0.5*scale, 0) * CA(0, MR(90), 0))
  143. local LSH = MakeMotor(Torso, Larm, CN(-1*scale, 0.5*scale, 0) * CA(0, MR(-90), 0), CN(0.5*scale, 0.5*scale, 0) * CA(0, MR(-90), 0))
  144. local RH = MakeMotor(Torso, Rleg, CN(0.5*scale, -1*scale, 0) * CA(0, MR(-90), 0), CN(0, 1*scale, 0) * CA(0, MR(-90), 0))
  145. local LH = MakeMotor(Torso, Lleg, CN(-0.5*scale, -1*scale, 0) * CA(0, MR(90), 0), CN(0, 1*scale, 0) * CA(0, MR(90), 0))
  146. local Hum = Instance.new("Humanoid")
  147. local Speed = 14+(2*scale)
  148. Hum.Parent = Nub
  149. Hum.Died:connect(function()
  150. wait(6)
  151. Nub:remove()
  152. wait(5)
  153. MakeNoob(pos, scale)
  154. end)
  155. Nub.Parent = workspace
  156. Nub:MakeJoints()
  157. Hum.MaxHealth = 50+(scale*70)
  158. Hum.Health = 50+(scale*70)
  159. Nub:MoveTo(pos)
  160. coroutine.resume(coroutine.create(function()
  161. repeat wait()
  162. Hum.Health = Hum.MaxHealth
  163. until Hum.Health >= Hum.MaxHealth-1
  164. end))
  165. Animate(Hum,RSH,LSH,RH,LH)
  166. local Char = Nub
  167. local necko = CN(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  168. local ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
  169. local Attacking = false
  170. local Accuracy = 5
  171. local Debounce = true
  172. local Hurt = false
  173. local Damage = {15,42}
  174. local Selected = false
  175. local ContentProvider = game:GetService("ContentProvider")
  176. local function RC(Pos, Dir, Max, Ignore)
  177. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  178. end
  179. local function RayC(Start, En, MaxDist, Ignore)
  180. return RC(Start, (En - Start), MaxDist, Ignore)
  181. end
  182. local function ComputePos(pos1, pos2)
  183. return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
  184. end
  185. local function DetectSurface(pos, part)
  186. local surface = nil
  187. local pospos = part.CFrame
  188. local pos2 = pospos:pointToObjectSpace(pos)
  189. local siz = part.Size
  190. local shaep = part.Shape
  191. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  192. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
  193. else
  194. if pos2.Y > ((siz.Y/2)-0.04) then
  195. surface = {"Top", CA(0, 0, 0)}
  196. elseif pos2.Y < -((siz.Y/2)-0.04) then
  197. surface = {"Bottom", CA(-MP, 0, 0)}
  198. elseif pos2.X > ((siz.X/2)-0.04) then
  199. surface = {"Right", CA(0, 0, MR(-90))}
  200. elseif pos2.X < -((siz.X/2)-0.04) then
  201. surface = {"Left", CA(0, 0, MR(90))}
  202. elseif pos2.Z > ((siz.Z/2)-0.04) then
  203. surface = {"Back", CA(MR(90), 0, 0)}
  204. elseif pos2.Z < -((siz.Z/2)-0.04) then
  205. surface = {"Front", CA(MR(-90), 0, 0)}
  206. end
  207. end
  208. return surface
  209. end
  210. local function waitChild(n, p)
  211. local c = p:findFirstChild(n)
  212. if c then return c end
  213. while true do
  214. c = p.ChildAdded:wait()
  215. if c.Name == n then return c end
  216. end
  217. end
  218. local function Notime(func)
  219. coroutine.resume(coroutine.create(function()
  220. func()
  221. end))
  222. end
  223. RSH.Part0 = Torso
  224. LSH.Part0 = Torso
  225. RH.Part0 = Torso
  226. LH.Part0 = Torso
  227. local Add = {
  228. Mesh = function(P, ID, Scale, Tex)
  229. local m = Instance.new("SpecialMesh")
  230. m.MeshType = "FileMesh"
  231. m.MeshId = ID or ""
  232. m.Scale = Scale or V3(1, 1, 1)
  233. m.TextureId = Tex or ""
  234. m.Parent = P
  235. return m
  236. end,
  237. Sphere = function(P, Scale)
  238. local m = Instance.new("SpecialMesh")
  239. m.MeshType = "Sphere"
  240. m.Scale = Scale or V3(1, 1, 1)
  241. m.Parent = P
  242. return m
  243. end
  244. }
  245. local Sounds = {
  246. Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
  247. Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
  248. Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
  249. Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
  250. Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
  251. }
  252. for _,v in pairs(Sounds) do
  253. ContentProvider:Preload(v.Id)
  254. end
  255. local function PlaySound(Sound, bool)
  256. local s = Instance.new("Sound")
  257. s.Looped = false
  258. s.Volume = Sound.Volume
  259. s.SoundId = Sound.Id
  260. if bool then
  261. s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
  262. else
  263. s.Pitch = Sound.Pitch
  264. end
  265. s.Parent = Torso
  266. s:play()
  267. Notime(function()
  268. wait(0.5)
  269. s:remove()
  270. end)
  271. end
  272. local function GetParts(pos, dist)
  273. local parts = {}
  274. local function o(p)
  275. for _,v in pairs(p:children()) do
  276. if v:IsA("BasePart") then
  277. if (pos - v.Position).magnitude <= dist then
  278. table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
  279. end
  280. end
  281. o(v)
  282. end
  283. end
  284. o(workspace)
  285. return parts
  286. end
  287. local function GetHum(P)
  288. for _,v in pairs(P:children()) do
  289. if v:IsA("Humanoid") then
  290. if v.Health > 0 then
  291. return v
  292. end
  293. end
  294. end
  295. end
  296. local function GetGroup(Pos, Distance, Hit)
  297. local tab = {}
  298. for _,v in pairs(workspace:children()) do
  299. local h = GetHum(v)
  300. local t = v:findFirstChild("Torso")
  301. if h and t and v ~= Hit.Parent then
  302. if (t.Position - Pos).magnitude <= Distance then
  303. table.insert(tab, {h, v, (t.Position - Pos).magnitude})
  304. end
  305. end
  306. end
  307. if Hit then
  308. local h = GetHum(Hit.Parent)
  309. if h then
  310. table.insert(tab, {h, Hit.Parent, 0})
  311. end
  312. end
  313. return tab
  314. end
  315. local Model = Instance.new("Model")
  316. Model.Name = "Hand Cannon"
  317. local FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2*scale, 2*scale, 1*scale))
  318. local FW = Weld(Torso, FTorso)
  319. local RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  320. local LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  321. local RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  322. local LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  323. local RABW = Weld(Torso, RAB, CN(), CN(-1.5*scale, -0.5*scale, 0))
  324. local LABW = Weld(Torso, LAB, CN(), CN(1.5*scale, -0.5*scale, 0))
  325. local RLBW = Weld(Torso, RLB, CN(), CN(-0.5*scale, 1*scale, 0))
  326. local LLBW = Weld(Torso, LLB, CN(), CN(0.5*scale, 1*scale, 0))
  327. local RAW = Weld(RAB, nil, CN(), CN(0, 0.5*scale, 0))
  328. local LAW = Weld(LAB, nil, CN(), CN(0, 0.5*scale, 0))
  329. local RLW = Weld(RLB, nil, CN(), CN(0, 1*scale, 0))
  330. local LLW = Weld(LLB, nil, CN(), CN(0, 1*scale, 0))
  331. local TW = Weld(Torso, nil, CN(0.7*scale, 0.8*scale, 1.2*scale), CA(0, MR(180), MR(55)))
  332. local Weapon = Instance.new("Model")
  333. Weapon.Name = "Cannon"
  334. local HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  335. local HBW = Weld(Rarm, HB, CN(0, -0.7*scale, 0), CA(0, MR(90), MR(90)))
  336. local HW = Weld(HB, nil)
  337. local Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5*scale, 0.5*scale, 0.3*scale))
  338. Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1*scale, 0.7*scale, 2.2*scale), "")
  339. TW.Part1 = Handle
  340. local Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5*scale, 1.5*scale, 3*scale))
  341. Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6*scale, 1.6*scale, 15*scale), "")
  342. Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1*scale, 0, 0.2*scale))
  343. local Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1*scale, 1*scale, 1.5*scale))
  344. Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2*scale, 1.2*scale, 8*scale), "")
  345. Weld(Main, Main2, CN(), CN(0, 0, 1.7*scale))
  346. local Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5*scale, 0.5*scale, 0.3*scale))
  347. Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7*scale, 0.8*scale, 2.2*scale), "")
  348. Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65*scale, 0, 0))
  349. local Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6*scale, 1.6*scale, 0.6*scale))
  350. Add.Sphere(Tip, V3(1.05, 1.05, 1))
  351. Weld(Main, Tip, CN(), CN(0, 0, -1.15*scale))
  352. local Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2*scale, 1.2*scale, 0.3*scale))
  353. Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7*scale, 1.7*scale, 10*scale), "")
  354. Weld(Main, Tip4, CN(), CN(0, 0, -0.15*scale))
  355. for i = 1.3, 1.45, 0.1 do
  356. local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2*scale, 1.2*scale, 0.3*scale))
  357. Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i*scale, i*scale, 2*scale), "")
  358. Weld(Main2, Tip3, CN(), CN(0, 0, 0.6*scale))
  359. end
  360. for i = -0.95, 0.66, 1.55 do
  361. local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2*scale, 1.2*scale, 0.3*scale))
  362. Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65*scale, 1.65*scale, 3*scale), "")
  363. Weld(Main, Tip3, CN(), CN(0, 0, i*scale))
  364. end
  365. for i = 1.3, 1.5, 0.1 do
  366. local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6*scale, 1.6*scale, 0.6*scale))
  367. Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i*scale, i*scale, 2*scale), "")
  368. Weld(Main, Tip2, CN(), CN(0, 0, 1.1*scale))
  369. end
  370. for i = -0.3, 1, 0.15 do
  371. local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  372. Add.Sphere(p, V3(6*scale, 6*scale, 2*scale))
  373. Weld(Main2, p, CN(0, 0, i*scale))
  374. end
  375. Weapon.Parent = Model
  376. Model.Parent = Char
  377.  
  378. local function Show_Damage(P, D)
  379. local mo = Instance.new("Model")
  380. mo.Name = "- "..D
  381. local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
  382. p.Name = "Head"
  383. local m = Instance.new("SpecialMesh")
  384. m.MeshType = "Brick"
  385. m.Scale = Vector3.new(4.5, 2.3, 4.5)
  386. m.Parent = p
  387. local bp = Instance.new("BodyPosition", p)
  388. bp.maxForce = V3(MH, MH, MH)
  389. bp.P = 9001
  390. bp.position = CN(P) * CN(0, 1.5, 0).p
  391. local h = Instance.new("Humanoid")
  392. h.Health = 0
  393. h.MaxHealth = 0
  394. h.Name = "asd"
  395. h.Parent = mo
  396. local nah = true
  397. mo.Parent = workspace
  398. p.CFrame = CN(P)
  399. Notime(function()
  400. wait(1.5)
  401. for i = 0, 1, 0.05 do
  402. p.Transparency = i
  403. if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
  404. wait()
  405. end
  406. mo:remove()
  407. end)
  408. end
  409. local function Kill(hit)
  410. if Debounce and Hurt then
  411. local Hu = GetHum(hit.Parent)
  412. if Hu then
  413. Debounce = false
  414. local Dmg = MRA(Damage[1], Damage[2])
  415. Hu.Health = Hu.Health - Dmg
  416. pcall(function() Show_Damage(Tip.Position, Dmg) end)
  417. PlaySound(Sounds.Hit, true)
  418. local chance = MRA(1, 10)
  419. if chance >=5 then
  420. Hu.PlatformStand = true
  421. wait(0.1)
  422. hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45)
  423. hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10))
  424. wait(0.3)
  425. Hu.PlatformStand = false
  426. end
  427. end
  428. end
  429. end
  430. Main.Touched:connect(Kill)
  431. local function Attach(t)
  432. RSH.Part0 = t
  433. LSH.Part0 = t
  434. RH.Part0 = t
  435. LH.Part0 = t
  436. RABW.Part0 = t
  437. LABW.Part0 = t
  438. LLBW.Part0 = t
  439. RLBW.Part0 = t
  440. if t == Torso then
  441. FTorso.Transparency = 1
  442. else
  443. Torso.Transparency = 1
  444. end
  445. t.Transparency = 0
  446. end
  447. local function SelectAnim()
  448. RAW.Part1 = Rarm
  449. for i = 0.25, 1, 0.25 do
  450. RAW.C0 = CA(MR(-10*i), 0, MR(-5*i))
  451. wait()
  452. end
  453. for i = 0.1, 1, 0.1 do
  454. RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i))
  455. wait()
  456. end
  457. for i = 0.5, 1, 0.5 do
  458. RAW.C0 = CA(MR(-100-5*i), 0, MR(-35))
  459. wait()
  460. end
  461. HW.Part1 = Handle
  462. HW.C0 = CA(MR(50), 0, MR(-37))
  463. TW.Part1 = nil
  464. Attach(FTorso)
  465. LAW.Part1 = Larm
  466. for i = 0.25, 1, 0.25 do
  467. RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i))
  468. LAW.C0 = CA(MR(15*i), 0, MR(5*i))
  469. FW.C0 = CA(0, MR(-5*i), 0)
  470. HW.C0 = CA(MR(50-5*i), 0, MR(-37))
  471. wait()
  472. end
  473. for i = 0.06, 1, 0.06 do
  474. RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i))
  475. LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, (-0.4*scale)*i, 0)
  476. FW.C0 = CA(0, MR(-5-30*i), 0)
  477. HW.C0 = CA(MR(45), 0, MR(-37+15*i))
  478. wait()
  479. end
  480. Hum.WalkSpeed = Speed-3
  481. for i = 0.1, 1, 0.1 do
  482. RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i))
  483. LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, (-0.4*scale)-(0.2*scale)*i, 0)
  484. FW.C0 = CA(0, MR(-35-10*i), 0)
  485. HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i))
  486. wait()
  487. end
  488. for i = 0.25, 1, 0.25 do
  489. RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i))
  490. LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6*scale, 0)
  491. FW.C0 = CA(0, MR(-45-5*i), 0)
  492. HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i))
  493. wait()
  494. end
  495. end
  496. local function DeselAnim()
  497. for i = 0.25, 1, 0.25 do
  498. RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i))
  499. LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -((0.6+0.1)*scale)*i, 0)
  500. FW.C0 = CA(0, MR(-50+5*i), 0)
  501. HW.C0 = CA(MR(30+5*i), 0, MR(-10*i))
  502. wait()
  503. end
  504. for i = 0.15, 1, 0.15 do
  505. RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i))
  506. LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0)
  507. FW.C0 = CA(0, MR(-45+10*i), 0)
  508. HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i))
  509. wait()
  510. end
  511. for i = 0.12, 1, 0.12 do
  512. RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i))
  513. LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0)
  514. FW.C0 = CA(0, MR(-35+20*i), 0)
  515. HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i))
  516. wait()
  517. end
  518. LAW.Part1 = nil
  519. HW.C0 = CA(MR(50), 0, MR(-37))
  520. for i = 0.25, 1, 0.25 do
  521. RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i))
  522. FW.C0 = CA(0, MR(-15+15*i), 0)
  523. wait()
  524. end
  525. Attach(Torso)
  526. HW.Part1 = nil
  527. TW.Part1 = Handle
  528. Hum.WalkSpeed = 16
  529. for i = 0.15, 1, 0.15 do
  530. RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i))
  531. wait()
  532. end
  533. for i = 0.33, 1, 0.33 do
  534. RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i))
  535. wait()
  536. end
  537. RAW.Part1 = nil
  538. end
  539. local function Explode(Par, Pos, surface)
  540. Notime(function()
  541. local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0)
  542. local col = Par.BrickColor.Color
  543. local r, g, b = col.r, col.g, col.b
  544. local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100)
  545. local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2))
  546. local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2))
  547. local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2))
  548. p.CFrame = cf
  549. p2.CFrame = cf
  550. p3.CFrame = cf
  551. local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  552. local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  553. local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
  554. for i = -0.2, 1, 0.12 do
  555. p2.Transparency = i+0.1
  556. p.Transparency = i
  557. p3.Transparency = i+0.2
  558. m.Scale = V3(scale+(2.5*scale)*i, (1.4*scale)+scale*i, scale+(2.5*scale)*i)
  559. m2.Scale = V3((0.8*scale)+(2*scale)*i, (1.2*scale)+scale*i, (0.8*scale)+(2*scale)*i)
  560. m3.Scale = V3((0.5*scale)+scale*i, scale+scale*i, (0.5*scale)+scale*i)
  561. wait()
  562. end
  563. p2:remove()
  564. p3:remove()
  565. p:remove()
  566. end)
  567. end
  568. local function Shoot(Pos)
  569. coroutine.resume(coroutine.create(function()
  570. local acc = Accuracy*100
  571. local Start = Main2.CFrame * CN(0, 0, -0.5).p
  572. local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100)
  573. local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3*scale, 1.3*scale, 1.3*scale))
  574. Add.Sphere(Cannonball)
  575. Cannonball.CFrame = Face
  576. local Go = 3*scale
  577. local Drop = 0.55/(Go*3)
  578. local Dist = 500*scale
  579. local lastP = Start
  580. local omg = 0
  581. for i = Go, Dist, Go do
  582. Drop = Drop + 1/(Go*3)
  583. omg = omg + Drop
  584. local dropping = CA(MR(-Drop), 0, 0)
  585. if omg > 130 then
  586. dropping = CN()
  587. end
  588. Face = Face * dropping * CN(0, 0, -Go)
  589. Cannonball.CFrame = Face
  590. local Magn = (Face.p - lastP).magnitude
  591. local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2))
  592. local M = Instance.new("SpecialMesh",T)
  593. M.MeshType = "Head"
  594. M.Scale = V3(4.5*scale, Magn, 4.5*scale)
  595. T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0)
  596. Notime(function()
  597. wait(0.1)
  598. for i = 0.1, 1, 0.1 do
  599. T.Transparency = i+0.1
  600. M.Scale = V3(5-5*i, Magn+0.5, 5-5*i)
  601. wait()
  602. end
  603. T:remove()
  604. end)
  605. local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char)
  606. lastP = Face.p
  607. if Hit then
  608. PlaySound(Sounds.Boom, true)
  609. local s = DetectSurface(Hitpos, Hit)
  610. Explode(Hit, Hitpos, s)
  611. Cannonball.CFrame = CN(Hitpos)
  612. local hu = GetHum(Hit.Parent)
  613. if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then
  614. coroutine.resume(coroutine.create(function()
  615. wait(10)
  616. for i = 0, 1, 0.04 do
  617. Cannonball.Transparency = i
  618. wait()
  619. end
  620. Cannonball:remove()
  621. end))
  622. else
  623. Cannonball:remove()
  624. end
  625. local Noobs = GetGroup(Hitpos, 5*scale, Hit)
  626. for _,v in pairs(Noobs) do
  627. local dm = 60/((v[3]+3)/3)
  628. local multi = (scale+10)/10
  629. dm = MRA(dm*0.9, dm*1.04)*multi
  630. v[1].Health = v[1].Health - dm
  631. local t = v[2]:findFirstChild("Head")
  632. if t then
  633. Show_Damage(t.Position, dm)
  634. end
  635. end
  636. local Parts = GetParts(Hitpos, 6*scale)
  637. for _,v in pairs(Parts) do
  638. if v[3] == false then
  639. Notime(function()
  640. if v[1].Name == "Brick wall" then
  641. v[1]:BreakJoints()
  642. v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
  643. wait(0.1)
  644. v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
  645. else
  646. v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3)))
  647. end
  648. end)
  649. end
  650. end
  651. break
  652. end
  653. wait()
  654. end
  655. end))
  656. end
  657. local function ShootAnim(pos)
  658. RLW.Part1 = Rleg
  659. LLW.Part1 = Lleg
  660. local cf = ComputePos(Torso.Position, pos)
  661. local bp = Instance.new("BodyPosition",Torso)
  662. bp.maxForce = V3(MH, 0, MH)
  663. bp.P = 11000
  664. PlaySound(Sounds.Shoot, true)
  665. local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
  666. local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
  667. local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
  668. local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
  669. local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0))
  670. local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0))
  671. for i = 0, 1, 0.5 do
  672. RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i))
  673. LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, (-0.6*scale)-(0.3*scale)*i, 0)
  674. RLW.C0 = CA(MR(30*i), 0, MR(-15*i))
  675. LLW.C0 = CA(MR(10*i), 0, MR(-35*i))
  676. FW.C0 = CA(MR(5*i), MR(-50-15*i), 0)
  677. HW.C0 = CA(MR(30), MR(35*i), MR(-25*i))
  678. Neck.C0 = necko * CA(MR(10*i), 0, 0)
  679. bp.position = cf * CN(0, 0, (3*scale)*i).p
  680. m1.Scale = V3((0.5*scale)+(0.6*scale)*i, (0.4*scale)+(0.2*scale)*i, (0.5*scale)+(0.6*scale)*i)
  681. m2.Scale = V3((0.3*scale)+(0.5*scale)*i, (0.5*scale)+scale*i, (0.3*scale)+(0.5*scale)*i)
  682. w1.C1 = CN(0, -scale-(0.2*scale)*i, 0)
  683. w2.C1 = CN(0, -scale-(0.5*scale)*i, 0)
  684. effect.Transparency = 0.2*i
  685. effect2.Transparency = 0.2*i
  686. wait()
  687. end
  688. for i = 0.2, 1, 0.2 do
  689. RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i))
  690. LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, (-0.9*scale)-(0.05*scale)*i, 0)
  691. RLW.C0 = CA(MR(30+5*i), 0, MR(-15))
  692. LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i))
  693. FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0)
  694. HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i))
  695. Neck.C0 = necko * CA(MR(10+5*i), 0, 0)
  696. bp.position = cf * CN(0, 0, (3*scale)+scale*i).p
  697. m1.Scale = V3(scale+scale*i, (0.7*scale)+(0.9*scale)*i, scale+scale*i)
  698. m2.Scale = V3((0.8*scale)+(0.6*scale)*i, (1.5*scale)+(1.6*scale)*i, (0.8*scale)+(0.6*scale)*i)
  699. w1.C1 = CN(0, (-1.2*scale)-(0.6*scale)*i, 0)
  700. w2.C1 = CN(0, (-1.5*scale)-(1.8*scale)*i, 0)
  701. effect.Transparency = 0.2+0.9*i
  702. effect2.Transparency = 0.2+0.9*i
  703. wait()
  704. end
  705. effect:remove()
  706. effect2:remove()
  707. for i = 0.2, 1, 0.2 do
  708. bp.position = cf * CN(0, 0, (4*scale)+(0.8*scale)*i).p
  709. wait()
  710. end
  711. for i = 0.08, 1, 0.06 do
  712. RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i))
  713. LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, (-0.95*scale)+(0.5*scale)*i, 0)
  714. RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i))
  715. LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i))
  716. FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0)
  717. HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i))
  718. Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i))
  719. bp.position = cf * CN(0, 0, (4.8*scale)+(0.8*scale)*i).p
  720. wait()
  721. end
  722. bp:remove()
  723. for i = 0.33, 1, 0.33 do
  724. RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i))
  725. LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, (-0.45*scale)+(0.1*scale)*i, 0)
  726. FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0)
  727. HW.C0 = CA(MR(30), 0, MR(-40-10*i))
  728. wait()
  729. end
  730. for i = 0.12, 1, 0.12 do
  731. RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i))
  732. LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, (-0.35*scale)-(0.3*scale)*i, 0)
  733. FW.C0 = CA(0, MR(-25+5*i), 0)
  734. HW.C0 = CA(MR(30), 0, MR(-50-5*i))
  735. wait()
  736. end
  737. local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1*scale, 1.1*scale, 1.1*scale))
  738. local m = Add.Sphere(b)
  739. local w = Weld(Larm, b, CN(), CN(0, 1.4*scale, 0))
  740. for i = 0.16, 1, 0.16 do
  741. LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, (-0.65*scale)+(0.65*scale)*i, 0)
  742. RAW.C0 = CA(MR(25), MR(45+3*i), MR(40))
  743. m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i)
  744. Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i))
  745. wait()
  746. end
  747. for i = 0.1, 1, 0.1 do
  748. LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, (-0.9*scale)*i, 0)
  749. RAW.C0 = CA(MR(25), MR(48+6*i), MR(40))
  750. Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i))
  751. wait()
  752. end
  753. for i = 0.16, 1, 0.16 do
  754. LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, (-0.9*scale)-(0.2*scale)*i, 0)
  755. RAW.C0 = CA(MR(25), MR(54), MR(40))
  756. Neck.C0 = necko * CA(MR(5*i), 0, MR(-30))
  757. w.C0 = CN((1.5*scale)*i, (0.55*scale)*i, (1.1*scale)*i)
  758. wait()
  759. end
  760. PlaySound(Sounds.Reload, true)
  761. b:remove()
  762. w:remove()
  763. for i = 0.2, 1, 0.2 do
  764. LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, (-1.1*scale)+(0.2*scale)*i, 0)
  765. RAW.C0 = CA(MR(25-10*i), MR(54), MR(40))
  766. Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i))
  767. HW.C0 = CA(MR(30), 0, MR(-55+10*i))
  768. FW.C0 = CA(0, MR(-20-5*i), 0)
  769. wait()
  770. end
  771. for i = 0.11, 1, 0.11 do
  772. LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, (-0.9*scale)+(0.3*scale)*i, 0)
  773. RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i))
  774. Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i))
  775. HW.C0 = CA(MR(30), 0, MR(-45+45*i))
  776. FW.C0 = CA(0, MR(-25-20*i), 0)
  777. RLW.C0 = CA(0, 0, MR(10-8*i))
  778. LLW.C0 = CA(0, 0, MR(-10+8*i))
  779. wait()
  780. end
  781. Neck.C0 = necko
  782. for i = 0.25, 1, 0.25 do
  783. LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6*scale, 0)
  784. RAW.C0 = CA(MR(20), MR(50), MR(30))
  785. HW.C0 = CA(MR(30), 0, 0)
  786. FW.C0 = CA(0, MR(-45-5*i), 0)
  787. RLW.C0 = CA(0, 0, MR(2-2*i))
  788. LLW.C0 = CA(0, 0, MR(-2+2*i))
  789. wait()
  790. end
  791. RLW.Part1 = nil
  792. LLW.Part1 = nil
  793. RAW.C0 = CA(MR(20), MR(50), MR(30))
  794. LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6*scale, 0)
  795. FW.C0 = CA(0, MR(-50), 0)
  796. HW.C0 = CA(MR(30), 0, 0)
  797. Neck.C0 = necko
  798. end
  799. local function Melee()
  800. PlaySound(Sounds.Slash, true)
  801. for i = 0.25, 1, 0.25 do
  802. RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i))
  803. LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, (-0.6*scale)-(0.05*scale)*i, 0)
  804. HW.C0 = CA(MR(30), MR(5*i), 0)
  805. FW.C0 = CA(0, MR(-50-5*i), 0)
  806. wait()
  807. end
  808. for i = 0.12, 1, 0.12 do
  809. RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i))
  810. LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, (-0.65*scale)-(0.25*scale)*i, 0)
  811. HW.C0 = CA(MR(30), MR(5+25*i), 0)
  812. FW.C0 = CA(0, MR(-55-25*i), 0)
  813. wait()
  814. end
  815. for i = 0.33, 1, 0.33 do
  816. RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, (-0.2*scale)*i, 0)
  817. LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, (-0.9*scale)+(0.15*scale)*i, 0)
  818. HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0)
  819. FW.C0 = CA(0, MR(-80+10*i), MR(-5*i))
  820. wait()
  821. end
  822. Hurt = true
  823. Debounce = true
  824. for i = 0.07, 1, 0.07 do
  825. RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, (-0.2*scale)-(1.1*scale)*i, 0)
  826. LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, (-0.75*scale)+(0.7*scale)*i, 0)
  827. HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i))
  828. FW.C0 = CA(0, MR(-70+110*i), 0)
  829. wait()
  830. end
  831. for i = 0.16, 1, 0.16 do
  832. RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, (-1.3*scale)-(0.1*scale)*i, 0)
  833. LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, (-0.05*scale)+(0.1*scale)*i, 0)
  834. HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i))
  835. FW.C0 = CA(0, MR(40+10*i), 0)
  836. wait()
  837. end
  838. Hurt = false
  839. for i = 0.2, 1, 0.2 do
  840. RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, (-1.4*scale)-(0.05*scale)*i, 0)
  841. LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, (0.05*scale)+(0.05*scale)*i, 0)
  842. HW.C0 = CA(MR(40), MR(49-2*i), MR(-5))
  843. FW.C0 = CA(0, MR(50+3*i), 0)
  844. wait()
  845. end
  846. wait(0.2)
  847. for i = 0.2, 1, 0.2 do
  848. RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, (-1.45*scale)+(0.25*scale)*i, 0)
  849. LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, (0.1*scale)-(0.1*scale)*i, 0)
  850. HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i))
  851. FW.C0 = CA(0, MR(53-10*i), 0)
  852. wait()
  853. end
  854. for i = 0.08, 1, 0.08 do
  855. RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, (-1.2*scale)+(1.1*scale)*i, 0)
  856. LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, (-0.5*scale)*i, 0)
  857. HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0)
  858. FW.C0 = CA(0, MR(43-82*i), 0)
  859. wait()
  860. end
  861. for i = 0.2, 1, 0.2 do
  862. RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, (-0.1*scale)+(0.1*scale)*i, 0)
  863. LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, (-0.5*scale)-(0.1*scale)*i, 0)
  864. HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0)
  865. FW.C0 = CA(0, MR(-41-9*i), 0)
  866. wait()
  867. end
  868. RLW.Part1 = nil
  869. LLW.Part1 = nil
  870. RAW.C0 = CA(MR(20), MR(50), MR(30))
  871. LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6*scale, 0)
  872. FW.C0 = CA(0, MR(-50), 0)
  873. HW.C0 = CA(MR(30), 0, 0)
  874. Neck.C0 = necko
  875. end
  876. wait(1)
  877. Selected = true
  878. SelectAnim()
  879. wait(1.5)
  880. while Hum.Health > 0 do
  881. local list = game.Players:GetPlayers()
  882. local targ = list[MRA(1,#list)].Character:findFirstChild("Torso")
  883. if targ then
  884. local choice = MRA(1,6)
  885. if choice == 1 then
  886. repeat
  887. wait(0.2)
  888. if targ.Parent == nil then break end
  889. Hum:MoveTo(CN(targ.Position, Torso.Position) * CN(0, 0, -(scale)).p, targ)
  890. until (Torso.Position - targ.Position).magnitude < (scale*2)+1
  891. Melee()
  892. else
  893. local bg = Instance.new("BodyGyro")
  894. bg.P = 3000
  895. bg.maxTorque = V3(MH, MH, MH)
  896. bg.cframe = ComputePos(Torso.Position, targ.Position)
  897. bg.Parent = Torso
  898. local pos = Torso.Position
  899. local pos2 = targ.Position
  900. for i = 1, 10, 1 do
  901. wait(0.1)
  902. bg.cframe = ComputePos(Torso.Position, targ.Position)
  903. pos2 = targ.Position
  904. end
  905. bg:remove()
  906. wait(0.2)
  907. if Hum.Health >0 then
  908. local magn = ((Torso.Position - pos2).magnitude+5)/((scale+10)/10)
  909. local pos = pos2 + V3(0, magn/11, 0)
  910. Shoot(pos)
  911. ShootAnim(pos)
  912. local p = RayC(pos, pos-V3(0, 10, 0), scale*4, Char)
  913. if p then
  914. Hum:MoveTo(CN(pos, Torso.Position) * CN(0, 0, -2).p, p)
  915. end
  916. end
  917. end
  918. end
  919. wait(0.2)
  920. end
  921. return Nub
  922. end
  923. for i = 1, 1 do
  924. coroutine.resume(coroutine.create(function()
  925. local nub = MakeNoob(V3(MRA(-50, 50),20,MRA(-50, 50)), 30)
  926. end))
  927. end
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