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Jun 17th, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Torso)
  29. sick.SoundId = "rbxassetid://1383202399"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 1
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 12
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local WHITELIST = {}
  88. local TAUNT = false
  89. local OFFSET = 0
  90. local FULL = false
  91.  
  92. --//=================================\\
  93. --\\=================================//
  94.  
  95.  
  96. --//=================================\\
  97. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  98. --\\=================================//
  99.  
  100. ArtificialHB = Instance.new("BindableEvent", script)
  101. ArtificialHB.Name = "ArtificialHB"
  102.  
  103. script:WaitForChild("ArtificialHB")
  104.  
  105. frame = Frame_Speed
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109. lastframe = tick()
  110. script.ArtificialHB:Fire()
  111.  
  112. game:GetService("RunService").Heartbeat:connect(function(s, p)
  113. tf = tf + s
  114. if tf >= frame then
  115. if allowframeloss then
  116. script.ArtificialHB:Fire()
  117. lastframe = tick()
  118. else
  119. for i = 1, math.floor(tf / frame) do
  120. script.ArtificialHB:Fire()
  121. end
  122. lastframe = tick()
  123. end
  124. if tossremainder then
  125. tf = 0
  126. else
  127. tf = tf - frame * math.floor(tf / frame)
  128. end
  129. end
  130. end)
  131.  
  132. --//=================================\\
  133. --\\=================================//
  134.  
  135. --//=================================\\
  136. --|| SOME FUNCTIONS
  137. --\\=================================//
  138.  
  139. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  140. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  141. end
  142.  
  143. function PositiveAngle(NUMBER)
  144. if NUMBER >= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function NegativeAngle(NUMBER)
  151. if NUMBER <= 0 then
  152. NUMBER = 0
  153. end
  154. return NUMBER
  155. end
  156.  
  157. function Swait(NUMBER)
  158. if NUMBER == 0 or NUMBER == nil then
  159. ArtificialHB.Event:wait()
  160. else
  161. for i = 1, NUMBER do
  162. ArtificialHB.Event:wait()
  163. end
  164. end
  165. end
  166.  
  167. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  168. local NEWMESH = IT(MESH)
  169. if MESH == "SpecialMesh" then
  170. NEWMESH.MeshType = MESHTYPE
  171. if MESHID ~= "nil" and MESHID ~= "" then
  172. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  173. end
  174. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  175. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  176. end
  177. end
  178. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  179. NEWMESH.Scale = SCALE
  180. NEWMESH.Parent = PARENT
  181. return NEWMESH
  182. end
  183.  
  184. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  185. local NEWPART = IT("Part")
  186. NEWPART.formFactor = FORMFACTOR
  187. NEWPART.Reflectance = REFLECTANCE
  188. NEWPART.Transparency = TRANSPARENCY
  189. NEWPART.CanCollide = false
  190. NEWPART.Locked = true
  191. NEWPART.Anchored = true
  192. if ANCHOR == false then
  193. NEWPART.Anchored = false
  194. end
  195. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  196. NEWPART.Name = NAME
  197. NEWPART.Size = SIZE
  198. NEWPART.Position = Torso.Position
  199. NEWPART.Material = MATERIAL
  200. NEWPART:BreakJoints()
  201. NEWPART.Parent = PARENT
  202. return NEWPART
  203. end
  204.  
  205. local function weldBetween(a, b)
  206. local weldd = Instance.new("ManualWeld")
  207. weldd.Part0 = a
  208. weldd.Part1 = b
  209. weldd.C0 = CFrame.new()
  210. weldd.C1 = b.CFrame:inverse() * a.CFrame
  211. weldd.Parent = a
  212. return weldd
  213. end
  214.  
  215.  
  216. function QuaternionFromCFrame(cf)
  217. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  218. local trace = m00 + m11 + m22
  219. if trace > 0 then
  220. local s = math.sqrt(1 + trace)
  221. local recip = 0.5 / s
  222. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  223. else
  224. local i = 0
  225. if m11 > m00 then
  226. i = 1
  227. end
  228. if m22 > (i == 0 and m00 or m11) then
  229. i = 2
  230. end
  231. if i == 0 then
  232. local s = math.sqrt(m00 - m11 - m22 + 1)
  233. local recip = 0.5 / s
  234. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  235. elseif i == 1 then
  236. local s = math.sqrt(m11 - m22 - m00 + 1)
  237. local recip = 0.5 / s
  238. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  239. elseif i == 2 then
  240. local s = math.sqrt(m22 - m00 - m11 + 1)
  241. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245.  
  246. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  247. local xs, ys, zs = x + x, y + y, z + z
  248. local wx, wy, wz = w * xs, w * ys, w * zs
  249. local xx = x * xs
  250. local xy = x * ys
  251. local xz = x * zs
  252. local yy = y * ys
  253. local yz = y * zs
  254. local zz = z * zs
  255. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  256. end
  257.  
  258. function QuaternionSlerp(a, b, t)
  259. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  260. local startInterp, finishInterp;
  261. if cosTheta >= 0.0001 then
  262. if (1 - cosTheta) > 0.0001 then
  263. local theta = ACOS(cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((1 - t) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = 1 - t
  269. finishInterp = t
  270. end
  271. else
  272. if (1 + cosTheta) > 0.0001 then
  273. local theta = ACOS(-cosTheta)
  274. local invSinTheta = 1 / SIN(theta)
  275. startInterp = SIN((t - 1) * theta) * invSinTheta
  276. finishInterp = SIN(t * theta) * invSinTheta
  277. else
  278. startInterp = t - 1
  279. finishInterp = t
  280. end
  281. end
  282. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  283. end
  284.  
  285. function Clerp(a, b, t)
  286. local qa = {QuaternionFromCFrame(a)}
  287. local qb = {QuaternionFromCFrame(b)}
  288. local ax, ay, az = a.x, a.y, a.z
  289. local bx, by, bz = b.x, b.y, b.z
  290. local _t = 1 - t
  291. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  292. end
  293.  
  294. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  295. local frame = IT("Frame")
  296. frame.BackgroundTransparency = TRANSPARENCY
  297. frame.BorderSizePixel = BORDERSIZEPIXEL
  298. frame.Position = POSITION
  299. frame.Size = SIZE
  300. frame.BackgroundColor3 = COLOR
  301. frame.BorderColor3 = BORDERCOLOR
  302. frame.Name = NAME
  303. frame.Parent = PARENT
  304. return frame
  305. end
  306.  
  307. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  308. local label = IT("TextLabel")
  309. label.BackgroundTransparency = 1
  310. label.Size = UD2(1, 0, 1, 0)
  311. label.Position = UD2(0, 0, 0, 0)
  312. label.TextColor3 = TEXTCOLOR
  313. label.TextStrokeTransparency = STROKETRANSPARENCY
  314. label.TextTransparency = TRANSPARENCY
  315. label.FontSize = TEXTFONTSIZE
  316. label.Font = TEXTFONT
  317. label.BorderSizePixel = BORDERSIZEPIXEL
  318. label.TextScaled = false
  319. label.Text = TEXT
  320. label.Name = NAME
  321. label.Parent = PARENT
  322. return label
  323. end
  324.  
  325. function NoOutlines(PART)
  326. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  327. end
  328.  
  329. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  330. local NEWWELD = IT(TYPE)
  331. NEWWELD.Part0 = PART0
  332. NEWWELD.Part1 = PART1
  333. NEWWELD.C0 = C0
  334. NEWWELD.C1 = C1
  335. NEWWELD.Parent = PARENT
  336. return NEWWELD
  337. end
  338.  
  339. local S = IT("Sound")
  340. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  341. local NEWSOUND = nil
  342. coroutine.resume(coroutine.create(function()
  343. NEWSOUND = S:Clone()
  344. NEWSOUND.Parent = PARENT
  345. NEWSOUND.Volume = VOLUME
  346. NEWSOUND.Pitch = PITCH
  347. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  348. NEWSOUND:play()
  349. if DOESLOOP == true then
  350. NEWSOUND.Looped = true
  351. else
  352. repeat wait(1) until NEWSOUND.Playing == false
  353. NEWSOUND:remove()
  354. end
  355. end))
  356. return NEWSOUND
  357. end
  358.  
  359. function CFrameFromTopBack(at, top, back)
  360. local right = top:Cross(back)
  361. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  362. end
  363.  
  364. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  365. function WACKYEFFECT(Table)
  366. local TYPE = (Table.EffectType or "Sphere")
  367. local SIZE = (Table.Size or VT(1,1,1))
  368. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  369. local TRANSPARENCY = (Table.Transparency or 0)
  370. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  371. local CFRAME = (Table.CFrame or Torso.CFrame)
  372. local MOVEDIRECTION = (Table.MoveToPos or nil)
  373. local ROTATION1 = (Table.RotationX or 0)
  374. local ROTATION2 = (Table.RotationY or 0)
  375. local ROTATION3 = (Table.RotationZ or 0)
  376. local MATERIAL = (Table.Material or "Neon")
  377. local COLOR = (Table.Color or C3(1,1,1))
  378. local TIME = (Table.Time or 45)
  379. local SOUNDID = (Table.SoundID or nil)
  380. local SOUNDPITCH = (Table.SoundPitch or nil)
  381. local SOUNDVOLUME = (Table.SoundVolume or nil)
  382. coroutine.resume(coroutine.create(function()
  383. local PLAYSSOUND = false
  384. local SOUND = nil
  385. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  386. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  387. PLAYSSOUND = true
  388. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  389. end
  390. EFFECT.Color = COLOR
  391. local MSH = nil
  392. if TYPE == "Sphere" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  394. elseif TYPE == "Block" then
  395. MSH = IT("BlockMesh",EFFECT)
  396. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  397. elseif TYPE == "Wave" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  399. elseif TYPE == "Ring" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  401. elseif TYPE == "Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Round Slash" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  405. elseif TYPE == "Swirl" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Skull" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  409. elseif TYPE == "Crystal" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  411. end
  412. if MSH ~= nil then
  413. local MOVESPEED = nil
  414. if MOVEDIRECTION ~= nil then
  415. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  416. end
  417. local GROWTH = SIZE - ENDSIZE
  418. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  419. if TYPE == "Block" then
  420. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  421. else
  422. EFFECT.CFrame = CFRAME
  423. end
  424. for LOOP = 1, TIME+1 do
  425. Swait()
  426. MSH.Scale = MSH.Scale - GROWTH/TIME
  427. if TYPE == "Wave" then
  428. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  429. end
  430. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  431. if TYPE == "Block" then
  432. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  433. else
  434. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  435. end
  436. if MOVEDIRECTION ~= nil then
  437. local ORI = EFFECT.Orientation
  438. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  439. EFFECT.Orientation = ORI
  440. end
  441. end
  442. if PLAYSSOUND == false then
  443. EFFECT:remove()
  444. else
  445. SOUND.Stopped:Connect(function()
  446. EFFECT:remove()
  447. end)
  448. end
  449. else
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. repeat Swait() until SOUND.Playing == false
  454. EFFECT:remove()
  455. end
  456. end
  457. end))
  458. end
  459.  
  460. function MakeForm(PART,TYPE)
  461. if TYPE == "Cyl" then
  462. local MSH = IT("CylinderMesh",PART)
  463. elseif TYPE == "Ball" then
  464. local MSH = IT("SpecialMesh",PART)
  465. MSH.MeshType = "Sphere"
  466. elseif TYPE == "Wedge" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Wedge"
  469. end
  470. end
  471.  
  472. Debris = game:GetService("Debris")
  473.  
  474. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  475. local DIRECTION = CF(StartPos,EndPos).lookVector
  476. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  477. end
  478.  
  479. local EyeSizes={
  480. NumberSequenceKeypoint.new(0,1,0),
  481. NumberSequenceKeypoint.new(1,0,0)
  482. }
  483. local EyeTrans={
  484. NumberSequenceKeypoint.new(0,0.8,0),
  485. NumberSequenceKeypoint.new(1,1,0)
  486. }
  487. local PE=Instance.new("ParticleEmitter",nil)
  488. PE.LightEmission=.8
  489. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  490. PE.Size=NumberSequence.new(EyeSizes)
  491. PE.Transparency=NumberSequence.new(EyeTrans)
  492. PE.Lifetime=NumberRange.new(0.35,1.5)
  493. PE.Rotation=NumberRange.new(0,360)
  494. PE.Rate=999
  495. PE.VelocitySpread = 10000
  496. PE.Acceleration = Vector3.new(0,0,0)
  497. PE.Drag = 5
  498. PE.Speed = NumberRange.new(0,0,0)
  499. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  500. PE.ZOffset = -0
  501. PE.Name = "PE"
  502. PE.Enabled = false
  503.  
  504. function particles(art)
  505. local PARTICLES = PE:Clone()
  506. PARTICLES.Parent = art
  507. end
  508.  
  509. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  510. if FLOOR ~= nil then
  511. coroutine.resume(coroutine.create(function()
  512. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  513. PART.CFrame = CF(POSITION)
  514. for i = 1, 45 do
  515. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  516. RingPiece.Material = FLOOR.Material
  517. RingPiece.Color = FLOOR.Color
  518. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  519. Debris:AddItem(RingPiece,SWAIT)
  520. end
  521. PART:remove()
  522. end))
  523. end
  524. end
  525.  
  526. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  527. if FLOOR ~= nil then
  528. for i = 1, AMOUNT do
  529. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  530. DEBREE.Material = FLOOR.Material
  531. DEBREE.Color = FLOOR.Color
  532. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  533. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  534. coroutine.resume(coroutine.create(function()
  535. Swait(15)
  536. DEBREE.Parent = workspace
  537. DEBREE.CanCollide = true
  538. Debris:AddItem(DEBREE,SWAIT)
  539. end))
  540. end
  541. end
  542. end
  543.  
  544. --//=================================\\
  545. --|| WEAPON CREATION
  546. --\\=================================//
  547.  
  548. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  549. PRT.Color = C3(0,0,0)
  550. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  551. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  552. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  553. PRT.Color = C3(0,0,0)
  554. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  555. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  556. for i = 1, 16 do
  557. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  558. FACE.Color = C3(0,0,0)
  559. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  560. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  561. end
  562. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  563. MakeForm(EYE,"Ball")
  564. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  565. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  566. MakeForm(EYE2,"Ball")
  567. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  568. local LASTPART = Head
  569. for i = 1, 20 do
  570. local MATH = (1-(i/25))
  571. if LASTPART == Head then
  572. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  573. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  574. LASTPART = Horn
  575. Horn.Color = C3((i*3-3)/255,0,0)
  576. else
  577. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  578. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  579. LASTPART = Horn
  580. Horn.Color = C3((i*3-3)/255,0,0)
  581. end
  582. end
  583. local LASTPART = Head
  584. for i = 1, 20 do
  585. local MATH = (1-(i/25))
  586. if LASTPART == Head then
  587. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  588. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  589. LASTPART = Horn
  590. Horn.Color = C3((i*3-3)/255,0,0)
  591. else
  592. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  593. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  594. LASTPART = Horn
  595. Horn.Color = C3((i*3-3)/255,0,0)
  596. end
  597. end
  598. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  599. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  600. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  601. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  602. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  604.  
  605. local BODY = {}
  606.  
  607. for _, c in pairs(Character:GetDescendants()) do
  608. if c:IsA("BasePart") and c.Name ~= "Handle" then
  609. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  610. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  611. end
  612. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  613. elseif c:IsA("JointInstance") then
  614. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  615. end
  616. end
  617.  
  618. for e = 1, #BODY do
  619. if BODY[e] ~= nil then
  620. local STUFF = BODY[e]
  621. local PART = STUFF[1]
  622. local PARENT = STUFF[2]
  623. local MATERIAL = STUFF[3]
  624. local COLOR = STUFF[4]
  625. local TRANSPARENCY = STUFF[5]
  626. if PART.ClassName == "Part" and PART ~= RootPart then
  627. PART.Material = MATERIAL
  628. PART.Color = COLOR
  629. PART.Transparency = TRANSPARENCY
  630. end
  631. PART.AncestryChanged:Connect(function()
  632. PART.Parent = PARENT
  633. end)
  634. end
  635. end
  636.  
  637. function refit()
  638. Character.Parent = workspace
  639. for e = 1, #BODY do
  640. if BODY[e] ~= nil then
  641. local STUFF = BODY[e]
  642. local PART = STUFF[1]
  643. local PARENT = STUFF[2]
  644. local MATERIAL = STUFF[3]
  645. local COLOR = STUFF[4]
  646. local TRANSPARENCY = STUFF[5]
  647. if PART.ClassName == "Part" and PART ~= RootPart then
  648. PART.Material = MATERIAL
  649. PART.Color = COLOR
  650. PART.Transparency = TRANSPARENCY
  651. end
  652. if PART.Parent ~= PARENT then
  653. Humanoid:remove()
  654. PART.Parent = PARENT
  655. Humanoid = IT("Humanoid",Character)
  656. end
  657. end
  658. end
  659. end
  660.  
  661. local SKILLTEXTCOLOR = C3(0,0,0)
  662. local SKILLFONT = "Antique"
  663. local SKILLTEXTSIZE = 7
  664.  
  665. Humanoid.Died:connect(function()
  666. refit()
  667. end)
  668.  
  669. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  670. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  671. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  672. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  673. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  674. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  675.  
  676. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  677. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  678. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  679. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  680. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  681. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  682.  
  683. function Blink()
  684. coroutine.resume(coroutine.create(function()
  685. if EYE ~= nil then
  686. for i = 1, 5 do
  687. Swait()
  688. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  689. EYE2.Mesh.Scale = EYE.Mesh.Scale
  690. end
  691. for i = 1, 7 do
  692. Swait()
  693. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  694. EYE2.Mesh.Scale = EYE.Mesh.Scale
  695. end
  696. EYE.Mesh.Scale = VT(1,1,1)
  697. EYE2.Mesh.Scale = EYE.Mesh.Scale
  698. end
  699. end))
  700. end
  701.  
  702. --//=================================\\
  703. --|| DAMAGE FUNCTIONS
  704. --\\=================================//
  705.  
  706. function StatLabel(CFRAME, TEXT, COLOR)
  707. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  708. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  709. local BODYGYRO = IT("BodyGyro", STATPART)
  710. game:GetService("Debris"):AddItem(STATPART ,5)
  711. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  712. BILLBOARDGUI.Adornee = STATPART
  713. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  714. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  715. BILLBOARDGUI.AlwaysOnTop = false
  716. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  717. TEXTLABEL.BackgroundTransparency = 1
  718. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  719. TEXTLABEL.Text = TEXT
  720. TEXTLABEL.Font = SKILLFONT
  721. TEXTLABEL.FontSize="Size42"
  722. TEXTLABEL.TextColor3 = COLOR
  723. TEXTLABEL.TextStrokeTransparency = 0
  724. TEXTLABEL.TextScaled = true
  725. TEXTLABEL.TextWrapped = true
  726. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  727. for i = 1, 50 do
  728. Swait()
  729. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  730. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  731. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  732. end
  733. THEPART.Parent = nil
  734. end),STATPART, TEXTLABEL)
  735. end
  736.  
  737. --//=================================\\
  738. --|| DAMAGING
  739. --\\=================================//
  740.  
  741. function KillChildren(v)
  742. v:BreakJoints()
  743. for _, c in pairs(v:GetChildren()) do
  744. if c:IsA("BasePart") then
  745. if c.Transparency < 1 then
  746. if c:FindFirstChildOfClass("Decal") then
  747. c:FindFirstChildOfClass("Decal"):remove()
  748. end
  749. particles(c)
  750. c.PE.Enabled = true
  751. c.Parent = Effects
  752. c.CanCollide = false
  753. c.Material = "Neon"
  754. c.Color = C3(1,0,0)
  755. c.Transparency = 1
  756. local grav = Instance.new("BodyPosition",c)
  757. grav.P = 20000
  758. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  759. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  760. grav.Name = "GravityForce"
  761. coroutine.resume(coroutine.create(function()
  762. for i = 1, 20 do
  763. Swait()
  764. c.Transparency = c.Transparency + 1/20
  765. end
  766. c.PE.Enabled = false
  767. Debris:AddItem(c,2)
  768. end))
  769. end
  770. end
  771. end
  772. end
  773.  
  774. function ApplyAoE(POSITION,RANGE)
  775. local CHILDREN = workspace:GetDescendants()
  776. for index, CHILD in pairs(CHILDREN) do
  777. if CHILD.ClassName == "Model" and CHILD ~= Character then
  778. local LISTED = false
  779. for LIST = 1, #WHITELIST do
  780. if WHITELIST[LIST] ~= nil then
  781. if CHILD.Name == WHITELIST[LIST] then
  782. LISTED = true
  783. end
  784. end
  785. end
  786. if LISTED == false then
  787. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  788. if HUM then
  789. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  790. if TORSO then
  791. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  792. KillChildren(CHILD)
  793. end
  794. end
  795. end
  796. end
  797. end
  798. end
  799. end
  800.  
  801. --//=================================\\
  802. --|| ATTACK FUNCTIONS AND STUFF
  803. --\\=================================//
  804.  
  805. function Click()
  806. ATTACK = true
  807. Rooted = false
  808. local HIT = nil
  809. OFFSET = -45
  810. for i=0, 1, 0.1 / Animation_Speed do
  811. Swait()
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  814. end
  815. OFFSET = 45
  816. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  817. PUNCH.CanCollide = true
  818. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  819. TAUNT = true
  820. local TOUCH = PUNCH.Touched:Connect(function(hit)
  821. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  822. HIT = hit.Parent
  823. end
  824. end)
  825. for i=0, 0.3, 0.1 / Animation_Speed do
  826. Swait()
  827. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  828. if HIT ~= nil then
  829. break
  830. end
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  834. end
  835. PUNCH:remove()
  836. TOUCH:disconnect()
  837. if HIT ~= nil then
  838. for _, c in pairs(HIT:GetChildren()) do
  839. if c:IsA("BasePart") then
  840. c.Anchored = true
  841. end
  842. end
  843. Rooted = true
  844. CreateSound(649634100, Torso, 10, 0.8)
  845. CreateSound(1368573150, RightArm, 3, 1.5)
  846. for i=0, 0.6, 0.1 / Animation_Speed do
  847. Swait()
  848. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  852. end
  853. for _, c in pairs(HIT:GetChildren()) do
  854. if c:IsA("BasePart") then
  855. c.Anchored = false
  856. end
  857. end
  858. KillChildren(HIT)
  859. end
  860. OFFSET = 0
  861. ATTACK = false
  862. Rooted = false
  863. TAUNT = false
  864. end
  865.  
  866. function Whitelist()
  867. if Mouse.Target ~= nil then
  868. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  869. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  870. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  871. end
  872. end
  873. end
  874. end
  875.  
  876. function Clear_Whitelist()
  877. if Mouse.Target ~= nil then
  878. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  879. for LIST = 1, #WHITELIST do
  880. if WHITELIST[LIST] ~= nil then
  881. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  882. table.remove(WHITELIST,LIST)
  883. for _, c in pairs(Cam:GetChildren()) do
  884. if c.Name == Mouse.Target.Parent.Name then
  885. c:remove()
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end
  894.  
  895. function SpawnSmite(POS)
  896. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  897. local EMITPOS = HITPOS
  898. if HITFLOOR ~= nil then
  899. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  900. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  901. EMITPOS = HITPOS
  902. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  903. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  904. EMITPOS = HITPOS
  905. end
  906. end
  907. if HITFLOOR ~= nil then
  908. ApplyAoE(EMITPOS,10)
  909. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  910. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  911. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  912. for i = 1, 5 do
  913. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  914. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  915. end
  916. end
  917. end
  918.  
  919. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  920. coroutine.resume(coroutine.create(function()
  921. local METEOR = IT("Model",Effects)
  922. METEOR.Name = "Meteorite"
  923. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  924. METEOR.PrimaryPart = CENTER
  925. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  926. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  927. for i = 1, 15 do
  928. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  929. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  930. end
  931. if ISDEBREE ~= true then
  932. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  933. else
  934. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  935. end
  936. local IMPACT = false
  937. CreateSound(463593339, CENTER, 10, 0.6)
  938. if SIZE >= 3.5 then
  939. for i = 1, MRANDOM(3,7) do
  940. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  941. end
  942. end
  943. for i = 1, 200 do
  944. Swait()
  945. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  946. if HITFLOOR == nil then
  947. local ORI = CENTER.Orientation
  948. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  949. else
  950. if HITFLOOR.Anchored == true then
  951. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  952. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  953. end
  954. IMPACT = true
  955. break
  956. end
  957. end
  958. if IMPACT == true then
  959. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  960. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  961. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  962. ApplyAoE(CENTER.Position,30*SIZE)
  963. end
  964. METEOR:remove()
  965. end))
  966. end
  967.  
  968. function Smite()
  969. ATTACK = true
  970. Rooted = false
  971. CreateSound(1368573150, RightArm, 3, 1.5)
  972. for i=0, 0.6, 0.1 / Animation_Speed do
  973. Swait()
  974. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  977. end
  978. local POWER = 0
  979. repeat
  980. Swait()
  981. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  984. POWER = POWER + 0.5
  985. if POWER >= 85 then
  986. POWER = 85
  987. end
  988. until KEYHOLD == false
  989. if POWER < 0.6 then
  990. SpawnSmite(Mouse.Hit.p)
  991. else
  992. if POWER < 15 then
  993. POWER = 15
  994. end
  995. SpawnMeteor(Mouse.Hit.p,POWER/15)
  996. end
  997. ATTACK = false
  998. Rooted = false
  999. end
  1000.  
  1001. function Meteor_Shower()
  1002. ATTACK = true
  1003. Rooted = false
  1004. CreateSound(1368573150, RightArm, 3, 0.8)
  1005. CreateSound(649634100, Torso, 10, 0.8)
  1006. for i=0, 1.2, 0.1 / Animation_Speed do
  1007. Swait()
  1008. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1011. end
  1012. local POS = Mouse.Hit.p
  1013. CreateSound(463593339, Effects, 3, 1)
  1014. coroutine.resume(coroutine.create(function()
  1015. for i = 1, 35 do
  1016. wait(MRANDOM(5,150)/100)
  1017. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1018. end
  1019. end))
  1020. ATTACK = false
  1021. Rooted = false
  1022. end
  1023.  
  1024. function Taunt()
  1025. ATTACK = true
  1026. Rooted = false
  1027. TAUNT = true
  1028. for i=0, 0.1, 0.1 / Animation_Speed do
  1029. Swait()
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1033. end
  1034. for i=0, 3, 0.1 / Animation_Speed do
  1035. Swait()
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1039. end
  1040. CreateSound(363808674, Torso, 10, 1.3)
  1041. for i=0, 1, 0.1 / Animation_Speed do
  1042. Swait()
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1046. end
  1047. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1048. CreateSound(649634100, Torso, 10, 0.8)
  1049. for i=0, 0.01, 0.1 / Animation_Speed do
  1050. Swait()
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1054. end
  1055. ATTACK = false
  1056. Rooted = false
  1057. TAUNT = false
  1058. end
  1059.  
  1060. function Teleport()
  1061. ATTACK = true
  1062. Rooted = false
  1063. for i=0, 0.5, 0.1 / Animation_Speed do
  1064. Swait()
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1067. end
  1068. for e = 1, #BODY do
  1069. if BODY[e] ~= nil then
  1070. local STUFF = BODY[e]
  1071. local PART = STUFF[1]
  1072. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1073. local PRT = PART:Clone()
  1074. PRT.Anchored = true
  1075. PRT.CanCollide = false
  1076. PRT.Material = "Neon"
  1077. PRT.Color = C3(1,0,0)
  1078. PRT.Name = "WarpEffect"
  1079. PRT.Parent = Effects
  1080. PRT.CFrame = PART.CFrame
  1081. PRT:BreakJoints()
  1082. if PRT:FindFirstChildOfClass("Sound") then
  1083. PRT:FindFirstChildOfClass("Sound"):remove()
  1084. end
  1085. if PRT:FindFirstChildOfClass("Decal") then
  1086. PRT:FindFirstChildOfClass("Decal"):remove()
  1087. end
  1088. coroutine.resume(coroutine.create(function()
  1089. for i = 1, 100 do
  1090. Swait()
  1091. PRT.Transparency = PRT.Transparency + 1/100
  1092. end
  1093. PRT:remove()
  1094. end))
  1095. end
  1096. end
  1097. end
  1098. CreateSound(217767125, Torso, 10, 1)
  1099. local POS = RootPart.Orientation
  1100. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1101. RootPart.Orientation = POS
  1102. RootJoint.Parent = RootPart
  1103. for i=0, 0.5, 0.1 / Animation_Speed do
  1104. Swait()
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1107. end
  1108. for i=0, 0.1, 0.1 / Animation_Speed do
  1109. Swait()
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1111. end
  1112. ATTACK = false
  1113. Rooted = false
  1114. end
  1115.  
  1116. function Equivalent_Pain()
  1117. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1118. if HITFLOOR then
  1119. ATTACK = true
  1120. Rooted = true
  1121. FULL = true
  1122. local GYRO = IT("BodyGyro",RootPart)
  1123. GYRO.D = 25
  1124. GYRO.P = 20000
  1125. GYRO.MaxTorque = VT(0,math.huge,0)
  1126. for i=0, 0.3, 0.1 / Animation_Speed do
  1127. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1128. Swait()
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1135. end
  1136. GYRO:remove()
  1137. CreateSound(12222200, RightArm, 10, 1)
  1138. for i=0, 0.4, 0.1 / Animation_Speed do
  1139. Swait()
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1146. end
  1147. CreateSound(289842971, RightArm, 10, 1)
  1148. coroutine.resume(coroutine.create(function()
  1149. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1150. local ECHO = POS
  1151. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1152. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1153. ECHO = POS
  1154. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1155. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1156. ECHO = POS
  1157. end
  1158. if ECHO.Y == HITPOS.Y then
  1159. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1160. local CFRAME = CF(HITPOS,ECHO)
  1161. local RANGE = math.ceil(DISTANCE)
  1162. for i = 1, RANGE-1 do
  1163. Swait(3)
  1164. local A = CFRAME*CF(0,0,-i*3)
  1165. ApplyAoE(A.p,4)
  1166. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1167. end
  1168. local SIZE = 3
  1169. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1170. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1171. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1172. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1173. for i = 1, 9 do
  1174. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1175. end
  1176. for i = 1, 9 do
  1177. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1178. end
  1179. ApplyAoE(POS,30*SIZE)
  1180. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1181. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1182. end
  1183. end))
  1184. for i=0, 0.6, 0.1 / Animation_Speed do
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1192. end
  1193. FULL = false
  1194. ATTACK = false
  1195. Rooted = false
  1196. end
  1197. end
  1198.  
  1199. --//=================================\\
  1200. --|| ASSIGN THINGS TO KEYS
  1201. --\\=================================//
  1202.  
  1203. function MouseDown(Mouse)
  1204. if ATTACK == false then
  1205. Click()
  1206. end
  1207. end
  1208.  
  1209. function MouseUp(Mouse)
  1210. HOLD = false
  1211. end
  1212.  
  1213. function KeyDown(Key)
  1214. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1215. KEYHOLD = true
  1216. if Key == "z" and ATTACK == false then
  1217. Whitelist()
  1218. end
  1219.  
  1220. if Key == "b" and ATTACK == false then
  1221. Clear_Whitelist()
  1222. end
  1223.  
  1224. if Key == "c" and ATTACK == false then
  1225. Smite()
  1226. end
  1227.  
  1228. if Key == "x" and ATTACK == false then
  1229. Meteor_Shower()
  1230. end
  1231.  
  1232. if Key == "t" and ATTACK == false then
  1233. Taunt()
  1234. end
  1235.  
  1236. if Key == "q" and ATTACK == false then
  1237. Teleport()
  1238. end
  1239.  
  1240. if Key == "p" and ATTACK == false then
  1241. Equivalent_Pain()
  1242. end
  1243. end
  1244. end
  1245.  
  1246. function KeyUp(Key)
  1247. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1248. KEYHOLD = false
  1249. end
  1250. end
  1251.  
  1252. Mouse.Button1Down:connect(function(NEWKEY)
  1253. MouseDown(NEWKEY)
  1254. end)
  1255. Mouse.Button1Up:connect(function(NEWKEY)
  1256. MouseUp(NEWKEY)
  1257. end)
  1258. Mouse.KeyDown:connect(function(NEWKEY)
  1259. KeyDown(NEWKEY)
  1260. end)
  1261. Mouse.KeyUp:connect(function(NEWKEY)
  1262. KeyUp(NEWKEY)
  1263. end)
  1264.  
  1265. --//=================================\\
  1266. --\\=================================//
  1267.  
  1268.  
  1269. function unanchor()
  1270. if UNANCHOR == true then
  1271. g = Character:GetChildren()
  1272. for i = 1, #g do
  1273. if g[i].ClassName == "Part" then
  1274. g[i].Anchored = false
  1275. end
  1276. end
  1277. end
  1278. end
  1279.  
  1280.  
  1281. --//=================================\\
  1282. --|| WRAP THE WHOLE SCRIPT UP
  1283. --\\=================================//
  1284.  
  1285. Humanoid.Changed:connect(function(Jump)
  1286. if Jump == "Jump" and (Disable_Jump == true) then
  1287. Humanoid.Jump = false
  1288. end
  1289. end)
  1290.  
  1291. local BLINKLOOP = 0
  1292. script.Parent = WEAPONGUI
  1293. ANIMATE.Parent = nil
  1294.  
  1295. while true do
  1296. Swait()
  1297. if Humanoid then
  1298. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1299. IDLEANIMATION:Play()
  1300. end
  1301. SINE = SINE + CHANGE*2
  1302. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1303. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1304. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1305. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1306. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1307. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1308. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1309. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1310. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1311. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1312. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1313. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1314. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1315. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1316. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1317. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1318. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1319. end
  1320. if FULL == false then
  1321. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1322. ANIM = "Jump"
  1323. if ATTACK == false then
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1326. end
  1327. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1328. if TAUNT == false then
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1330. end
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1333. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1334. ANIM = "Fall"
  1335. if ATTACK == false then
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1338. end
  1339. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1340. if TAUNT == false then
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1342. end
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1345. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1346. ANIM = "Idle"
  1347. if ATTACK == false then
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1350. end
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1352. if TAUNT == false then
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1354. end
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1357. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1358. ANIM = "Walk"
  1359. if ATTACK == false then
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1362. end
  1363. if TAUNT == false then
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1365. end
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1369. end
  1370. end
  1371. unanchor()
  1372. Humanoid.MaxHealth = "inf"
  1373. Humanoid.Health = "inf"
  1374. if Rooted == false then
  1375. Disable_Jump = false
  1376. Humanoid.WalkSpeed = Speed
  1377. elseif Rooted == true then
  1378. Disable_Jump = true
  1379. Humanoid.WalkSpeed = 0
  1380. end
  1381. sick.Volume = 2
  1382. sick.Pitch = 1
  1383. sick.Playing = true
  1384. sick.Parent = Torso
  1385. Humanoid.Name = MRANDOM(100000000,999999999)
  1386. Humanoid.PlatformStand = false
  1387. for _, c in pairs(Cam:GetChildren()) do
  1388. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1389. c:remove()
  1390. end
  1391. end
  1392. for LIST = 1, #WHITELIST do
  1393. if WHITELIST[LIST] ~= nil then
  1394. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1395. if CHARACTER then
  1396. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1397. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1398. if TORSO then
  1399. CreateSound(201858045, Cam, 3, 1)
  1400. local GUI = Instance.new("BillboardGui",Cam)
  1401. GUI.Name = WHITELIST[LIST]
  1402. GUI.Size = UDim2.new(5,0,5,0)
  1403. GUI.Adornee = TORSO
  1404. local GUI2 = IT("ImageLabel",GUI)
  1405. GUI2.BackgroundTransparency = 1
  1406. GUI2.BorderSizePixel = 0
  1407. GUI2.ImageTransparency = 1
  1408. GUI2.Size = UDim2.new(1,0,1,0)
  1409. GUI2.SizeConstraint = "RelativeYY"
  1410. GUI.AlwaysOnTop = true
  1411. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1412. end
  1413. else
  1414. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1415. if GUI.ImageLabel.ImageTransparency <= 1 then
  1416. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1417. end
  1418. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1419. if TORSO then
  1420. GUI.Adornee = TORSO
  1421. end
  1422. end
  1423. else
  1424. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1425. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1426. end
  1427. end
  1428. else
  1429. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1430. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1431. end
  1432. table.remove(WHITELIST,LIST)
  1433. end
  1434. end
  1435. if Character:FindFirstChildOfClass("Accessory") then
  1436. Character:FindFirstChildOfClass("Accessory"):remove()
  1437. elseif Character:FindFirstChildOfClass("Hat") then
  1438. Character:FindFirstChildOfClass("Hat"):remove()
  1439. end
  1440. if Head:FindFirstChild("face") then
  1441. Head.face.Texture = "rbxassetid://403870689"
  1442. end
  1443. BLINKLOOP = BLINKLOOP + 1
  1444. if BLINKLOOP >=650 then
  1445. BLINKLOOP = 0
  1446. Blink()
  1447. end
  1448. Humanoid.DisplayDistanceType = "None"
  1449. Humanoid.PlatformStand = false
  1450. refit()
  1451. for _, c in pairs(Torso:GetChildren()) do
  1452. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1453. else
  1454. c:remove()
  1455. end
  1456. end
  1457. end
  1458.  
  1459. --//=================================\\
  1460. --\\=================================//
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466. --//====================================================\\--
  1467. --|| END OF SCRIPT
  1468. --\\====================================================//--
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