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Animescapetower

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Mar 28th, 2018
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  1. --Reset to become a ghost
  2. HUMANOID = game.Players.LocalPlayer.Character.Humanoid
  3. playername = game.Players.LocalPlayer.Name
  4.  
  5. local head2 = HUMANOID.Parent.Head
  6. local leftarm2 = HUMANOID.Parent["Left Arm"]
  7. local leftleg2 = HUMANOID.Parent["Left Leg"]
  8. local rightleg2 = HUMANOID.Parent["Right Leg"]
  9. local rightarm2 = HUMANOID.Parent["Right Arm"]
  10. local torso2 = HUMANOID.Parent.Torso
  11. local root2 =HUMANOID.Parent.HumanoidRootPart
  12. head2.Transparency = 0.5
  13. leftarm2.Transparency = 0.5
  14. leftleg2.Transparency = 0.5
  15. rightleg2.Transparency = 0.5
  16. rightarm2.Transparency = 0.5
  17. torso2.Transparency = 0.5
  18. workspace[playername].Humanoid:Destroy()
  19. e = Instance.new("Humanoid")
  20. e.Health = 100
  21. e.MaxHealth = 100
  22. e.JumpPower = 50
  23. e.HipHeight = 0
  24. e.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
  25. e.RigType = Enum.HumanoidRigType.R6
  26. e.Parent = workspace[playername]
  27.  
  28.  
  29. for c = 1,1 do
  30.  
  31.  
  32.  
  33. meme = workspace
  34.  
  35.  
  36.  
  37.  
  38.  
  39.  
  40. wait(0.1)
  41. workspace[playername].Humanoid.Health = "Inf"
  42. workspace[playername].Humanoid.MaxHealth = "Inf"
  43. workspace[playername].Humanoid.WalkSpeed = 52
  44.  
  45. end
  46.  
  47. --[[ This may take time, use this script in your own scripts just to add a ragdoll whenever you die, works for only r6 people
  48.  
  49. ]]
  50.  
  51. function createhuman()
  52. e:Destroy()
  53. head2:Destroy()
  54. leftarm2:Destroy()
  55. leftleg2:Destroy()
  56. rightleg2:Destroy()
  57. rightarm2:Destroy()
  58. torso2:Destroy()
  59. wait(2)
  60. mas = HUMANOID.Parent
  61. Part0 = Instance.new("Part")
  62. SpecialMesh1 = Instance.new("SpecialMesh")
  63. Attachment2 = Instance.new("Attachment")
  64. Attachment3 = Instance.new("Attachment")
  65. Attachment4 = Instance.new("Attachment")
  66. Attachment5 = Instance.new("Attachment")
  67. Decal6 = Instance.new("Decal")
  68. Part7 = Instance.new("Part")
  69. Motor6D8 = Instance.new("Motor6D")
  70. Part9 = Instance.new("Part")
  71. Attachment10 = Instance.new("Attachment")
  72. Part11 = Instance.new("Part")
  73. Part12 = Instance.new("Part")
  74. Attachment13 = Instance.new("Attachment")
  75. Part14 = Instance.new("Part")
  76. Part15 = Instance.new("Part")
  77. Decal16 = Instance.new("Decal")
  78. Attachment17 = Instance.new("Attachment")
  79. Attachment18 = Instance.new("Attachment")
  80. Attachment19 = Instance.new("Attachment")
  81. Attachment20 = Instance.new("Attachment")
  82. Attachment21 = Instance.new("Attachment")
  83. Attachment22 = Instance.new("Attachment")
  84. Attachment23 = Instance.new("Attachment")
  85. Attachment24 = Instance.new("Attachment")
  86. Motor6D25 = Instance.new("Motor6D")
  87. Motor6D26 = Instance.new("Motor6D")
  88. Motor6D27 = Instance.new("Motor6D")
  89. Motor6D28 = Instance.new("Motor6D")
  90. Motor6D29 = Instance.new("Motor6D")
  91. Part0.Name = "Head"
  92. Part0.Parent = mas
  93. Part0.BrickColor = BrickColor.new("Dark stone grey")
  94. Part0.FormFactor = Enum.FormFactor.Symmetric
  95. Part0.Size = Vector3.new(2, 1, 1)
  96. Part0.CFrame = CFrame.new(0, 4.49999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  97. Part0.TopSurface = Enum.SurfaceType.Smooth
  98. Part0.Color = Color3.new(0.388235, 0.372549, 0.384314)
  99. Part0.Position = Vector3.new(0, 4.49999905, 0)
  100. Part0.Color = Color3.new(0.388235, 0.372549, 0.384314)
  101. SpecialMesh1.Parent = Part0
  102. SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25)
  103. SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25)
  104. Attachment2.Name = "HatAttachment"
  105. Attachment2.Parent = Part0
  106. Attachment2.CFrame = CFrame.new(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  107. Attachment2.Position = Vector3.new(0, 0.600000024, 0)
  108. Attachment3.Name = "HairAttachment"
  109. Attachment3.Parent = Part0
  110. Attachment3.CFrame = CFrame.new(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  111. Attachment3.Position = Vector3.new(0, 0.600000024, 0)
  112. Attachment4.Name = "FaceFrontAttachment"
  113. Attachment4.Parent = Part0
  114. Attachment4.CFrame = CFrame.new(0, 0, -0.600000024, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  115. Attachment4.Position = Vector3.new(0, 0, -0.600000024)
  116. Attachment5.Name = "FaceCenterAttachment"
  117. Attachment5.Parent = Part0
  118. Decal6.Name = "face"
  119. Decal6.Parent = Part0
  120. Decal6.Texture = "rbxassetid://18151722"
  121. Part7.Name = "HumanoidRootPart"
  122. Part7.Parent = mas
  123. Part7.Transparency = 1
  124. Part7.CanCollide = false
  125. Part7.FormFactor = Enum.FormFactor.Symmetric
  126. Part7.Size = Vector3.new(2, 2, 1)
  127. Part7.CFrame = CFrame.new(0, 2.99999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  128. Part7.BottomSurface = Enum.SurfaceType.Smooth
  129. Part7.TopSurface = Enum.SurfaceType.Smooth
  130. Part7.Position = Vector3.new(0, 2.99999905, 0)
  131. Motor6D8.Name = "RootJoint"
  132. Motor6D8.Parent = Part7
  133. Motor6D8.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  134. Motor6D8.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  135. Motor6D8.Part0 = Part7
  136. Motor6D8.Part1 = Part15
  137. Motor6D8.MaxVelocity = 0.10000000149012
  138. Part9.Name = "Left Arm"
  139. Part9.Parent = mas
  140. Part9.BrickColor = BrickColor.new("Dark stone grey")
  141. Part9.CanCollide = false
  142. Part9.FormFactor = Enum.FormFactor.Symmetric
  143. Part9.Size = Vector3.new(1, 2, 1)
  144. Part9.CFrame = CFrame.new(-1.5, 2.99999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  145. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  146. Part9.Position = Vector3.new(-1.5, 2.99999905, 0)
  147. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  148. Attachment10.Name = "LeftShoulderAttachment"
  149. Attachment10.Parent = Part9
  150. Attachment10.CFrame = CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  151. Attachment10.Position = Vector3.new(0, 1, 0)
  152. Part11.Name = "Left Leg"
  153. Part11.Parent = mas
  154. Part11.BrickColor = BrickColor.new("Dark stone grey")
  155. Part11.CanCollide = false
  156. Part11.FormFactor = Enum.FormFactor.Symmetric
  157. Part11.Size = Vector3.new(1, 2, 1)
  158. Part11.CFrame = CFrame.new(-0.5, 0.999999046, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  159. Part11.BottomSurface = Enum.SurfaceType.Smooth
  160. Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
  161. Part11.Position = Vector3.new(-0.5, 0.999999046, 0)
  162. Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
  163. Part12.Name = "Right Arm"
  164. Part12.Parent = mas
  165. Part12.BrickColor = BrickColor.new("Dark stone grey")
  166. Part12.CanCollide = false
  167. Part12.FormFactor = Enum.FormFactor.Symmetric
  168. Part12.Size = Vector3.new(1, 2, 1)
  169. Part12.CFrame = CFrame.new(1.5, 2.99999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  170. Part12.Color = Color3.new(0.388235, 0.372549, 0.384314)
  171. Part12.Position = Vector3.new(1.5, 2.99999905, 0)
  172. Part12.Color = Color3.new(0.388235, 0.372549, 0.384314)
  173. Attachment13.Name = "RightShoulderAttachment"
  174. Attachment13.Parent = Part12
  175. Attachment13.CFrame = CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  176. Attachment13.Position = Vector3.new(0, 1, 0)
  177. Part14.Name = "Right Leg"
  178. Part14.Parent = mas
  179. Part14.BrickColor = BrickColor.new("Dark stone grey")
  180. Part14.CanCollide = false
  181. Part14.FormFactor = Enum.FormFactor.Symmetric
  182. Part14.Size = Vector3.new(1, 2, 1)
  183. Part14.CFrame = CFrame.new(0.5, 0.999999046, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  184. Part14.BottomSurface = Enum.SurfaceType.Smooth
  185. Part14.Color = Color3.new(0.388235, 0.372549, 0.384314)
  186. Part14.Position = Vector3.new(0.5, 0.999999046, 0)
  187. Part14.Color = Color3.new(0.388235, 0.372549, 0.384314)
  188. Part15.Name = "Torso"
  189. Part15.Parent = mas
  190. Part15.BrickColor = BrickColor.new("Dark stone grey")
  191. Part15.FormFactor = Enum.FormFactor.Symmetric
  192. Part15.Size = Vector3.new(2, 2, 1)
  193. Part15.CFrame = CFrame.new(0, 2.99999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  194. Part15.LeftSurface = Enum.SurfaceType.Weld
  195. Part15.RightSurface = Enum.SurfaceType.Weld
  196. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  197. Part15.Position = Vector3.new(0, 2.99999905, 0)
  198. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  199. Decal16.Name = "roblox"
  200. Decal16.Parent = Part15
  201. Attachment17.Name = "WaistFrontAttachment"
  202. Attachment17.Parent = Part15
  203. Attachment17.CFrame = CFrame.new(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  204. Attachment17.Position = Vector3.new(0, -1, -0.5)
  205. Attachment18.Name = "WaistCenterAttachment"
  206. Attachment18.Parent = Part15
  207. Attachment18.CFrame = CFrame.new(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  208. Attachment18.Position = Vector3.new(0, -1, 0)
  209. Attachment19.Name = "WaistBackAttachment"
  210. Attachment19.Parent = Part15
  211. Attachment19.CFrame = CFrame.new(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  212. Attachment19.Position = Vector3.new(0, -1, 0.5)
  213. Attachment20.Name = "RightCollarAttachment"
  214. Attachment20.Parent = Part15
  215. Attachment20.CFrame = CFrame.new(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  216. Attachment20.Position = Vector3.new(1, 1, 0)
  217. Attachment21.Name = "NeckAttachment"
  218. Attachment21.Parent = Part15
  219. Attachment21.CFrame = CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  220. Attachment21.Position = Vector3.new(0, 1, 0)
  221. Attachment22.Name = "LeftCollarAttachment"
  222. Attachment22.Parent = Part15
  223. Attachment22.CFrame = CFrame.new(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  224. Attachment22.Position = Vector3.new(-1, 1, 0)
  225. Attachment23.Name = "BodyFrontAttachment"
  226. Attachment23.Parent = Part15
  227. Attachment23.CFrame = CFrame.new(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  228. Attachment23.Position = Vector3.new(0, 0, -0.5)
  229. Attachment24.Name = "BodyBackAttachment"
  230. Attachment24.Parent = Part15
  231. Attachment24.CFrame = CFrame.new(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  232. Attachment24.Position = Vector3.new(0, 0, 0.5)
  233. Motor6D25.Name = "Right Hip"
  234. Motor6D25.Parent = Part15
  235. Motor6D25.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  236. Motor6D25.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  237. Motor6D25.Part0 = Part15
  238. Motor6D25.Part1 = Part14
  239. Motor6D25.MaxVelocity = 0.10000000149012
  240. Motor6D26.Name = "Right Shoulder"
  241. Motor6D26.Parent = Part15
  242. Motor6D26.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  243. Motor6D26.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  244. Motor6D26.Part0 = Part15
  245. Motor6D26.Part1 = Part12
  246. Motor6D26.MaxVelocity = 0.10000000149012
  247. Motor6D27.Name = "Left Hip"
  248. Motor6D27.Parent = Part15
  249. Motor6D27.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  250. Motor6D27.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  251. Motor6D27.Part0 = Part15
  252. Motor6D27.Part1 = Part11
  253. Motor6D27.MaxVelocity = 0.10000000149012
  254. Motor6D28.Name = "Left Shoulder"
  255. Motor6D28.Parent = Part15
  256. Motor6D28.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  257. Motor6D28.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  258. Motor6D28.Part0 = Part15
  259. Motor6D28.Part1 = Part9
  260. Motor6D28.MaxVelocity = 0.10000000149012
  261. Motor6D29.Name = "Neck"
  262. Motor6D29.Parent = Part15
  263. Motor6D29.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  264. Motor6D29.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  265. Motor6D29.Part0 = Part15
  266. Motor6D29.Part1 = Part0
  267. Motor6D29.MaxVelocity = 0.10000000149012
  268.  
  269. e2 = Instance.new("Humanoid")
  270. e2.Health = 100
  271. e2.MaxHealth = 100
  272. e2.JumpPower = 50
  273. e2.HipHeight = 0
  274. e2.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
  275. e2.RigType = Enum.HumanoidRigType.R6
  276. e2.Parent = workspace[playername]
  277.  
  278. head2.Transparency = 0.5
  279. leftarm2.Transparency = 0.5
  280. leftleg2.Transparency = 0.5
  281. rightleg2.Transparency = 0.5
  282. rightarm2.Transparency = 0.5
  283. torso2.Transparency = 0.5
  284. root2.Transparency = 0
  285. end
  286.  
  287. e.Died:connect(createhuman)
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