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- Player = game.Players.LocalPlayer
- Character = Player.Character
- Head = Character.Head
- Torso = Character.Torso
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- local Breath=Instance.new("Part",Head)
- Breath.CFrame=Torso.CFrame*CFrame.new(0,-1,0)
- Breath.CanCollide=false
- Breath.Transparency=1
- Breath.Size=Vector3.new(0.050,0.050,0.050)
- Air=Instance.new("ParticleEmitter")
- Air.Parent=Breath
- Air.EmissionDirection="Front"
- Air.Rate=500
- Pees=Instance.new("Sound")
- Pees.Parent=Torso
- Pees.SoundId="rbxassetid://258063615"
- Pees.Looped=true
- Pees.Volume=0.8
- Pees:Play()
- Air.Color=ColorSequence.new(Color3.new(255,255,0),Color3.new(255,255,0))
- Air.Speed=NumberRange.new(15,15)
- Air.Acceleration=Vector3.new(0,-25,0)
- Air.Size=NumberSequence.new(0.1,0.1)
- Air.Lifetime=NumberRange.new(0.5,0.5)
- Air.Transparency=NumberSequence.new(0,0)
- Weld(Head,Breath)
- while true do
- local pee = Instance.new("Part", workspace)
- game:GetService("Debris"):AddItem(pee, 10)
- pee.CFrame=Torso.CFrame*CFrame.new(0,-2.9,-6)
- pee.CanCollide=false
- pee.BrickColor=BrickColor.new("New Yeller")
- pee.Transparency=0.4
- pmesh=Instance.new("SpecialMesh")
- pmesh.Parent=pee
- pmesh.Scale=Vector3.new(1,0.1,1)
- pmesh.MeshType="Sphere"
- pee.Anchored=true
- pee.Size=Vector3.new(1.5,0.01,1.5)
- wait(0.00000000001)
- pee.Size=Vector3.new(1.6,0.01,1.6)
- wait(0.00000000001)
- pee.Size=Vector3.new(1.7,0.01,1.7)
- wait(0.00000000001)
- pee.Size=Vector3.new(1.9,0.01,1.9)
- wait(0.00000000001)
- pee.Size=Vector3.new(2,0.01,2)
- wait (1/60)
- end --made by credit
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