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- wait(1/60)
- script.Name = "Chaos"
- local Player = game.Players.LocalPlayer
- repeat wait() until Player
- local Character = Player.Character
- repeat wait() until Character
- local C_Fold = Instance.new("Folder", game:GetService("ServerStorage")) C_Fold.Name = "Chaos Folder"
- script.Parent = C_Fold
- if script.ClassName == "LocalScript" or script.ClassName == "Script" then
- if game.CreatorId == 0 then
- script.Parent = C_Fold
- else
- local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
- local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
- oxbox.script:Destroy()
- C_Fold:Destroy()
- end
- end
- local Effects = { }
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- m.Name = "WeaponModel"
- local do2target = nil
- local effect = Instance.new('Model', Character)
- effect.Name = "Effects"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local mana = 0
- local it =Instance.new
- vt=Vector3.new
- local grabbed = false
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local Color = "Medium stone gey"
- local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local BodyColors = Character["Body Colors"]
- BodyColors.Parent=nil
- dragon=false
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- local co1 = 5
- local co2 = 10
- local co3 = 4
- local co4 = 20
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local maxEnergy = 100
- local Energy = 0--Energy you start out with
- local skill1stam = 10--how much stamina is needed for a skill
- local skill2stam = 50
- local skill3stam = 60
- local skill4stam = 100
- local recovermana = 5--how much mana per second
- local skillcolorscheme = BrickColor.new("White").Color
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansLight
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .93, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .86, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .79, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .72, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, '[z] Hurricane')
- text2 = makelabel(framesk2, "[x] Stormwave")
- text3 = makelabel(framesk3, "[c] Mirror")
- text4 = makelabel(framesk4, '[v] Eye of the Storm')
- --[[Credits to SazErenos for his Artificial Heartbeat]]--
- ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
- ArtificialHB.Name = "Heartbeat"
- Player.PlayerGui:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- Player.PlayerGui.Heartbeat:Fire()
- local gg = false
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then gg=true end
- if gg==true then return end
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- Player.PlayerGui.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- Player.PlayerGui.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- function CreatePart2(Parent, Material, Reflectance, Transparency,PartType, BColor, Name, Size)
- if PartType == "Part" then
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- elseif PartType == "WedgePart" then
- local Part = Create("WedgePart"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- end
- Handle=CreatePart(m,Enum.Material.Fabric,0,1,"Really black","FakeHandle",Vector3.new(1.50781393, 0.247813985, 0.24781388))
- HandleWeld=CreateWeld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0907840729, -1.14567566, 0.153656006, 0.0239430089, 0.0220890082, 0.99946934, -0.0976730362, -0.994921207, 0.0243283194, 0.994930506, -0.0982036814, -0.0216639042))
- FakeHandle=CreatePart2(m,Enum.Material.Fabric,0,1,"Part","Really black","FakeHandle",Vector3.new(1.50781393, 0.247813985, 0.24781388))
- FakeHandleWeld=CreateWeld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, -7.4505806e-009, 0, -7.4505806e-009, 1))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.960979283, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.26192474, -0.475849152, 0.0401000977, -0.994520247, -0.104544967, 5.86733222e-007, -0.104544975, 0.994520247, -4.09781933e-006, -1.52736902e-007, -4.12762165e-006, -1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.08982849, -0.805312157, 0.0400238037, -0.974360883, -0.224991694, 2.52039172e-006, -0.224991679, 0.974360704, 2.73436308e-006, -3.06963921e-006, 2.09361315e-006, -1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.480490714, 0.320327193))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100097656, 0.870386124, 0.480649948, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 3.18163075e-006, -9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 1, 1))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","White","Wedge",Vector3.new(0.920938611, 0.247813985, 0.24781388))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.87695122, -1.22844696, 0.0400695801, -0.939671278, -0.342078775, 6.88247383e-007, -0.342078835, 0.939671397, 3.98606062e-006, -2.01165676e-006, 3.52412462e-006, -1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(1.28130639, 0.24781397, 0.24781391))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.44558716, -2.35443497, 0.0400238037, -0.828980088, -0.55927825, 1.89617276e-006, -0.559278309, 0.828980029, 8.27014446e-007, -2.03587115e-006, -3.7997961e-007, -1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(1.28130639, 0.24781397, 0.24781391))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.44562531, -2.35441875, 0.0400238037, 0.828980088, 0.55927825, -1.89617276e-006, -0.55927825, 0.828980088, 1.82539225e-006, 2.59280205e-006, -4.61935997e-007, 1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247814089, 0.24781397, 0.520531714))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0600280762, -1.05068207, 0.500759125, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -1.09244138e-006, 9.74163413e-007, 1.0910444e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.48472926, 1))
- Wedge=CreatePart2(m,Enum.Material.Ice,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.347814083, 0.357329518, 0.440449834))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -5.90473366, -2.09404945, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.828978896, -0.559279919, -7.00354576e-007, -0.559280038, 0.828978896, 2.78651714e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.08991432, -0.804924011, 0.0399932861, 0.974360883, 0.224991694, -2.52039172e-006, -0.224991679, 0.974360704, 2.73436308e-006, 3.06963921e-006, -2.09361315e-006, 1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938611, 0.247813985, 0.24781388))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.87660217, -1.22958565, 0.0400695801, 0.939671278, 0.342078775, -6.88247383e-007, -0.342078835, 0.939671397, 3.98606062e-006, 2.01165676e-006, -3.52412462e-006, 1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.247813985, 0.24781388))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.458526611, 0.735326767, 9.74163413e-007, -2.69711018e-006, 1.00000012, 0.382538021, 0.923939884, 2.11596489e-006, -0.923939884, 0.382537991, 1.93715096e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.161576435, 0.484729469))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938611, 0.247813985, 0.24781388))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.60262871, -1.74556351, 0.0399627686, 0.890966058, 0.45407024, -5.01982868e-006, -0.45407024, 0.890966058, -1.83284283e-006, 3.63774598e-006, 3.88920307e-006, 1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37110519, -0.280426025, 0.0399475098, 1.00000012, 1.09244138e-006, -8.95932317e-007, -1.09360553e-006, 1.00000012, 7.4505806e-009, 8.97794962e-007, -1.49011612e-008, 1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.840856791, 0.24781394, 0.247813836))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.08923531, 0.307304382, 0.0400695801, 0.974359572, 0.22499682, -3.9980514e-006, 0.22499685, -0.974359632, -7.4505806e-007, -4.06429172e-006, -1.63912773e-007, -1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.37109184, -0.280412674, 0.0400848389, -1.00000012, -1.09244138e-006, 8.95932317e-007, -1.09360553e-006, 1.00000012, 7.4505806e-009, -8.97794962e-007, 1.49011612e-008, -1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247814089, 0.24781397, 0.24781391))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, 0.615095139, -0.418563843, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.923862636, 0.382724494, 1.92597508e-006, 0.382724524, 0.923862576, 2.12341547e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.48472926, 0.161576495))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.880897522, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.43111038, -0.220315933, 0.0400695801, 1.00000012, 3.08360904e-006, -7.00354576e-007, 3.08430754e-006, -1.00000012, 9.31322575e-007, -7.00354576e-007, -9.16421413e-007, -1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","White","Wedge",Vector3.new(0.920938611, 0.247813985, 0.24781388))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.60424614, -1.742342, 0.0400848389, -0.890967488, -0.45406732, 4.3399632e-006, -0.45406732, 0.890967369, -8.27014446e-007, -3.49245965e-006, -2.69711018e-006, -1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813895, 0.247813925, 0.247813821))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.487564087, -0.671710968, 9.74163413e-007, -2.69711018e-006, 1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, -1, -0.000113321934, 9.72300768e-007))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.48472926, 0.484729469))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.400408953, 0.24781388))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100097656, -0.440513611, -0.870275497, -9.74163413e-007, 2.69711018e-006, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-006, -1, -0.000113321934, 9.72300768e-007))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 1, 0.969458938))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.880897045, 0.247813836, 0.247813731))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.85593033, 0.730741501, 0.0400543213, -0.93967092, -0.342079848, 2.57976353e-006, 0.342079908, -0.93967104, -3.93390656e-006, 3.76999378e-006, -2.82377005e-006, 1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Marble,0,0,"WedgePart","Maroon","Wedge",Vector3.new(0.247813895, 0.247813925, 0.247813821))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, 0.870445251, 0.200283051, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 1.09244138e-006, -9.74163413e-007, 1.0910444e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(1.00101924, 0.247813791, 0.247813687))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.60350609, 1.24342728, 0.0401153564, 0.890966058, 0.45407024, -5.01982868e-006, 0.45407024, -0.890966058, 1.83284283e-006, -3.63774598e-006, -3.88920307e-006, -1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.840856373, 0.247813821, 0.247813717))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.30555725, 1.85376167, 0.0400695801, -0.82897836, -0.559280872, 2.58535147e-006, 0.559280992, -0.82897836, 1.28895044e-006, 1.4193356e-006, 2.51084566e-006, 1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Marble,0,0,"WedgePart","Maroon","Wedge",Vector3.new(0.247813985, 0.247814015, 0.520531714))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -1.09069252, 0.500701904, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.807882071, 1))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.480490714, 0.320327193))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100128174, 0.870386124, 0.480670929, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 3.18163075e-006, -9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 1, 1))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.247813985, 0.24781388))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100097656, -1.17070961, -0.380556107, -9.74163413e-007, 2.69711018e-006, -1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, -3.18256207e-006, 1.00000012, 2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.48472926, 0.484729469))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.870424271, -0.200288773, -9.74163413e-007, 2.69711018e-006, -1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, -3.18256207e-006, 1.00000012, 2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813985, 0.360368103, 0.440449864))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.810230255, 0.540802002, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 3.18163075e-006, -9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.64630425, 1, 1))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.840856791, 0.24781394, 0.247813836))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.08924103, 0.307307243, 0.0400238037, -0.974359572, -0.22499682, 3.9980514e-006, 0.22499685, -0.974359632, -7.4505806e-007, 4.06429172e-006, 1.63912773e-007, 1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(1.00101924, 0.247813791, 0.247813687))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.60351181, 1.24343014, 0.0400085449, -0.890966058, -0.45407024, 5.01982868e-006, 0.45407024, -0.890966117, -1.56462193e-007, 4.53926623e-006, 2.13831663e-006, 1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813985, 0.247814015, 0.24781391))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100097656, -1.23083878, 0.58082962, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.96945858, 0.484729469))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.880897045, 0.247813836, 0.247813731))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.8559227, 0.73072052, 0.0400848389, 0.93967092, 0.342079848, -2.57976353e-006, 0.342079908, -0.93967104, -3.93390656e-006, -3.76999378e-006, 2.82377005e-006, -1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813985, 0.247814015, 0.520531714))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0600738525, -1.05063629, 0.500736237, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.48472926, 1))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781394, 0.560572565, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.0401325226, -0.690164566, -9.74163413e-007, 2.69711018e-006, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-006, -1, -0.000113321934, 9.72300768e-007))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 1, 0.484729469))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.840856373, 0.247813821, 0.247813717))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.3055687, 1.85376835, 0.0400695801, 0.82897675, 0.559283137, -2.33948231e-006, 0.559283197, -0.82897681, 1.45286322e-006, -1.13248825e-006, -2.50339508e-006, -1))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.24781397, 0.247813985, 0.24781388))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100128174, -1.23091888, 0.580795288, 9.74163413e-007, -2.69711018e-006, 1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, 3.18256207e-006, -1.00000012, -2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.96945858, 0.484729469))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28187752, -0.0248222351, 0.0400390625, -0.994520247, -0.104544967, 5.86733222e-007, 0.104544975, -0.994520247, 4.09781933e-006, 1.52736902e-007, 4.12762165e-006, 1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Marble,0,0,"WedgePart","Maroon","Wedge",Vector3.new(0.24781394, 0.920940518, 0.280286312))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.762878418, -0.711168289, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.382542551, -0.923938036, -2.12341547e-006, -0.923938036, 0.382542521, 1.92970037e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.64630425, 1, 1))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813985, 0.247814015, 0.24781391))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100067139, -1.17071342, -0.380496979, -9.74163413e-007, 2.69711018e-006, -1.00000012, -1.00000012, -3.18163075e-006, 9.70438123e-007, -3.18256207e-006, 1.00000012, 2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 0.48472926, 0.484729469))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.920938551, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28186798, -0.0248565674, 0.0400238037, 0.994520247, 0.104544967, -5.86733222e-007, 0.104544975, -0.994520247, 4.09781933e-006, -1.52736902e-007, -4.12762165e-006, -1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813895, 0.247813925, 0.247813821))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.870340347, -0.120128632, -9.74163413e-007, 2.69711018e-006, -1.00000012, 1.00000012, 2.08918937e-006, -9.76026058e-007, 2.0863954e-006, -1.00000012, -2.69711018e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938))
- Wedge=CreatePart2(m,Enum.Material.Metal,0,0,"WedgePart","Fossil","Wedge",Vector3.new(0.247813895, 0.400408864, 0.247813821))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100112915, -0.440496445, -0.870271683, -9.74163413e-007, 2.69711018e-006, -1.00000012, 0.000113321934, -1.00000012, -2.69711018e-006, -1, -0.000113321934, 9.72300768e-007))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.161576062, 1, 0.969458938))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.960979283, 0.24781397, 0.247813866))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.26190567, -0.475915909, 0.0399475098, 0.994520128, 0.104545966, -4.87081707e-007, -0.104545951, 0.994520128, -5.07384539e-006, -4.65661287e-008, 5.10364771e-006, 1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.32315284, 0.323152989))
- Hitbox=CreatePart2(m,Enum.Material.Fabric,0,1,"Part","Really black","Hitbox",Vector3.new(5.45781374, 1.05965734, 0.239657223))
- HitboxWeld=CreateWeld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.69422531, -0.684581757, 0, 0.938750744, 0.344597191, 3.37138772e-007, -0.344597191, 0.938750684, -6.63101673e-007, -5.45755029e-007, 4.91738319e-007, 1))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, 0.0285816193, 4.44252586, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, 0.117921829, 4.62295341, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813895, 0.247813925, 0.247813821))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.211713791, 3.58319092, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813895, 0.247813925, 0.247813821))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.00259590149, 3.60581207, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0232696533, -0.0201759338, 1.80485153, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, 1, 0.000113321934, -9.72300768e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0233154297, -0.0201148987, 1.11083412, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, 1, 0.000113321934, -9.72300768e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Gold","Part",Vector3.new(0.695909023, 0.24781397, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.45886612, -0.0223712921, -0.0238647461, -1.00000012, -1.09244138e-006, 8.95932317e-007, -1.09360553e-006, 1.00000012, 7.4505806e-009, -8.97794962e-007, 1.49011612e-008, -1.00000012))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Gold","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00190734863, -0.0202064514, 1.8048439, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, 1, 0.000113321934, -9.72300768e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.799801588, 0.799803257, 0.799803674))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, 0.246086121, 4.46543121, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Metal,0,0,"Part","Fossil","Part",Vector3.new(0.280285776, 0.24781397, 0.24781391))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.298238754, 0.695181847, 9.15527344e-005, -0.382537991, -0.923939884, -1.93715096e-006, -0.923939824, 0.382537961, -4.61935997e-007, 1.16601586e-006, 1.61677599e-006, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24000001, 0.24000001, 0.24000001))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0649929047, 0.705287933, 0.00408935547, -0.382537991, -0.923939884, -1.93715096e-006, -0.923939824, 0.382537961, -4.61935997e-007, 1.16601586e-006, 1.61677599e-006, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Gold","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00164794922, -0.0201435089, 1.11081886, -9.74163413e-007, 2.69711018e-006, -1.00000012, -0.000113321934, 1.00000012, 2.69711018e-006, 1, 0.000113321934, -9.72300768e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.801417291, 0.80141902, 0.801419377))
- Part=CreatePart2(m,Enum.Material.Metal,0,0,"Part","Fossil","Part",Vector3.new(0.640652835, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354620934, 0.458593369, 4.57763672e-005, 0.923866153, -0.382716089, -4.1872263e-006, -0.382716089, -0.923866153, -1.40815973e-006, -3.33599746e-006, 2.90572643e-006, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0195770264, -0.0202255249, 1.80488014, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.00011434406, 1.00000012, 1.72108412e-006, 1.00000012, 0.000114344526, 4.65661287e-008))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0195617676, -0.020116806, 1.1108532, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.00011434406, 1.00000012, 1.72108412e-006, 1.00000012, 0.000114344526, 4.65661287e-008))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813895, 0.247813925, 0.247813821))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.121149063, 3.77516174, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(1.06590891, 0.547813952, 0.207813859))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.19857788, -2.10122013, -1.52587891e-005, -0.828294814, -0.56029278, -1.62795186e-006, -0.56029284, 0.828294694, 1.82464719e-005, -8.87922943e-006, 1.60261989e-005, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(0.885908961, 0.547813952, 0.217813864))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.867239, -0.945817947, -0.00248718262, -0.941812456, -0.336139321, 3.09664756e-006, -0.336139321, 0.941812396, 4.91738319e-006, -4.5709312e-006, 3.59117985e-006, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.102952957, 2.54921722, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.329200745, 2.52548981, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813895, 0.247813925, 0.247813821))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0401954651, -0.87030983, 6.10351563e-005, 0.000110394554, -1.00000012, 2.90572643e-007, -1, -0.000110395486, 4.28408384e-006, -4.28408384e-006, -2.83122063e-007, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.323152125, 0.96945858, 0.969458938))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(1.00590897, 0.547813952, 0.207813859))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.29172897, -0.217262268, 0.00859069824, -0.994451582, -0.105196655, -7.1991235e-007, -0.105196662, 0.994451523, 9.91672277e-006, -3.27825546e-007, 9.93162394e-006, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(0.885908961, 0.547813952, 0.217813864))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.12658501, -0.514419556, 0.00314331055, -0.976785958, -0.214218199, -1.50408596e-007, -0.214218199, 0.976785958, 4.66406345e-006, -8.53091478e-007, 4.60445881e-006, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(0.965908945, 0.557813942, 0.207813859))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57389832, -1.45414925, -0.00228881836, -0.894132912, -0.447802037, 4.05870378e-006, -0.447802037, 0.894132912, 9.42498446e-006, -7.85477459e-006, 6.61611557e-006, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767))
- Part=CreatePart2(m,Enum.Material.Fabric,0,0,"Part","Really black","Part",Vector3.new(0.927814007, 0.247813985, 0.24781388))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.29000473, 1.90734863e-006, 0, 1.00000012, 0, 0, 0, 1.00000012, -7.4505806e-009, 0, -7.4505806e-009, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938))
- Part=CreatePart2(m,Enum.Material.Fabric,0,0,"Part","Really black","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.321260452, -0.078037262, -4.57763672e-005, 0.923863888, -0.382721335, -6.63101673e-007, 0.382721305, 0.923863947, 9.68575478e-008, 5.69969416e-007, -3.50177288e-007, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938))
- Part=CreatePart2(m,Enum.Material.Fabric,0,0,"Part","Really black","Part",Vector3.new(0.24781394, 0.24781397, 0.247813866))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.561691284, -0.0780735016, -6.10351563e-005, 0.923864305, -0.382720381, -1.55717134e-006, 0.382720441, 0.923864365, 1.10268593e-006, 1.01327896e-006, -1.61677599e-006, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938))
- Part=CreatePart2(m,Enum.Material.Marble,0,0,"Part","Maroon","Part",Vector3.new(0.247813925, 0.24781394, 0.247813836))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.228551865, 2.72089195, 4.65661287e-008, 1.7285347e-006, -1.00000012, -0.104624301, 0.994511902, 1.71363354e-006, 0.994511902, 0.104624294, 2.25380063e-007))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.649535775, 0.649537206, 0.649537444))
- Part=CreatePart2(m,Enum.Material.Metal,0,0,"Part","Fossil","Part",Vector3.new(0.988206923, 0.247813925, 0.247813821))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.277650833, -0.407361984, -3.05175781e-005, 1.00000012, 3.08360904e-006, -7.00354576e-007, -3.08430754e-006, 1.00000012, -9.31322575e-007, 7.00354576e-007, 9.16421413e-007, 1.00000012))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Part=CreatePart2(m,Enum.Material.Fabric,0,0,"Part","Really black","Part",Vector3.new(0.24000001, 0.24000001, 0.24000001))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0729160309, 0.175881386, -0.00381469727, -0.382537991, -0.923939884, -1.93715096e-006, -0.923939824, 0.382537961, -4.61935997e-007, 1.16601586e-006, 1.61677599e-006, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart2(m,Enum.Material.Ice,0,0,"Part","Fossil","Part",Vector3.new(0.885908961, 0.557813942, 0.207813859))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.38141632, -0.0177497864, -0.000991821289, -1.00000012, -1.09244138e-006, 8.95932317e-007, -1.09360553e-006, 1.00000012, 7.4505806e-009, -8.97794962e-007, 1.49011612e-008, -1.00000012))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.807882071, 0.675389767))
- Wedge=CreatePart2(m,Enum.Material.Foil,0,0,"WedgePart","Lily white","Wedge",Vector3.new(0.880897522, 0.24781397, 0.219999999))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43015289, -0.224208832, 0.0341033936, -1.00000012, -3.08360904e-006, 7.00354576e-007, 3.08430754e-006, -1.00000012, 9.31322575e-007, 7.00354576e-007, 9.16421413e-007, 1.00000012))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.161576435, 0.323152989))
- Wedge=CreatePart2(m,Enum.Material.Marble,0,0,"WedgePart","Maroon","Wedge",Vector3.new(0.247813925, 0.24781394, 0.247813836))
- WedgeWeld=CreateWeld(m,FakeHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.870378494, 0.120162964, -9.74163413e-007, 2.69711018e-006, -1.00000012, -1.00000012, -1.09244138e-006, 9.74163413e-007, -1.0910444e-006, 1.00000012, 2.6896596e-006))
- CreateMesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.969456434, 0.96945858, 0.969458938))
- Handle2=CreatePart(m,Enum.Material.Plastic,0.40000000596046,1,"Quill grey","Handle2",Vector3.new(0.200000003, 0.200000003, 1.03999996))
- Handle2Weld=CreateWeld(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.959990025, -0.250030518, 0.0100040436, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- BaHandle=CreatePart2(m,Enum.Material.Plastic,0.40000000596046,1,"Part","Quill grey","BaHandle",Vector3.new(0.200000003, 0.200000003, 1.03999996))
- BaHandleWeld=CreateWeld(m,Handle2,BaHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Blade=CreatePart2(m,Enum.Material.Plastic,0.28999999165535,1,"Part","Quill grey","Blade",Vector3.new(0.200000003, 0.200000003, 3.03999996))
- BladeWeld=CreateWeld(m,BaHandle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Blade,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=22771612",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.25))
- Hitbox2=CreatePart2(m,Enum.Material.Plastic,0.28999999165535,1,"Part","Quill grey","Hitbox2",Vector3.new(0.779999971, 0.200000003, 3.03999996))
- Hitbox2Weld=CreateWeld(m,BaHandle,Hitbox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0300006866, 0, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- --[[ULTIMATE KYAAHAAAHAHAAAA theres no anime reference i dont even watch anime.. what?]]--
- BladeHandle=CreatePart(m,Enum.Material.SmoothPlastic,0,1,"Dirt brown","BladeHandle",Vector3.new(2, 2, 1))
- BladeHandleWeld=CreateWeld(m,Character["Torso"],BladeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0349273682, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Blade1=CreatePart(m,Enum.Material.Neon,0,1,"Institutional white","Blade1",Vector3.new(0.200000003, 0.200000003, 5))
- Blade1Weld=CreateWeld(m,BladeHandle,Blade1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.5110817, -2.12277222, -1.05124283, 0.0744840056, -0.704896033, -0.705389082, 0.96517998, 0.228827, -0.126751006, 0.25075835, -0.67138654, 0.697395504))
- CreateMesh("SpecialMesh",Blade1,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=11442510",Vector3.new(0, 0, 0),Vector3.new(1.89999998, 1.89999998, 1.89999998))
- Blade2=CreatePart(m,Enum.Material.Neon,0,1,"Institutional white","Blade2",Vector3.new(0.200000003, 0.200000003, 5))
- Blade2Weld=CreateWeld(m,BladeHandle,Blade2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.57322502, -0.999954224, -1.05597115, 0, -0.64278698, -0.766044974, 1, 0, 0, 0, -0.766044974, 0.64278698))
- CreateMesh("SpecialMesh",Blade2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=11442510",Vector3.new(0, 0, 0),Vector3.new(1.89999998, 1.89999998, 1.89999998))
- Blade3=CreatePart(m,Enum.Material.Neon,0,1,"Institutional white","Blade3",Vector3.new(0.200000003, 0.200000003, 5))
- Blade3Weld=CreateWeld(m,BladeHandle,Blade3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.57322502, 0.880050659, -1.05597115, 0, -0.64278698, -0.766044974, 1, 0, 0, 0, -0.766044974, 0.64278698))
- CreateMesh("SpecialMesh",Blade3,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=11442510",Vector3.new(0, 0, 0),Vector3.new(1.89999998, 1.89999998, 1.89999998))
- Blade4=CreatePart(m,Enum.Material.Neon,0,1,"Institutional white","Blade4",Vector3.new(0.200000003, 0.200000003, 5))
- Blade4Weld=CreateWeld(m,BladeHandle,Blade4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52743816, 2.01983643, -1.22538757, -0.059386991, -0.758021891, -0.64951992, 0.939693213, -0.26199922, 0.219847918, -0.336823225, -0.597293317, 0.727867246))
- CreateMesh("SpecialMesh",Blade4,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=11442510",Vector3.new(0, 0, 0),Vector3.new(1.89999998, 1.89999998, 1.89999998))
- Mask1=CreatePart(m,Enum.Material.Plastic,0,1,"Institutional white","Mask1",Vector3.new(1, 0.800000012, 1))
- MaskWeld=CreateWeld(m,Character["Head"],Mask1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.108923912, -0.130903244, 1, 0, 0, 0, 0.984808743, -0.173642948, 0, 0.173642933, 0.984808743))
- CreateMesh("SpecialMesh",Mask1,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1365696",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.14999998))
- Mask=CreatePart(m,Enum.Material.Plastic,0,1,"Bright red","Mask",Vector3.new(1, 0.800000012, 1))
- MaskWeld=CreateWeld(m,Mask1,Mask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000012, -1.49011612e-008, 0, -1.49011612e-008, 1.00000012))
- CreateMesh("SpecialMesh",Mask,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1365696",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 0.899999976, 1.11000001))
- Eyes=CreatePart(m,Enum.Material.Neon,0,1,"Really red","Eyes",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- EyesWeld=CreateWeld(m,Mask1,Eyes,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00445556641, -0.0400009155, 0.626235962, 0.939692736, -0.0593893453, 0.336824208, 0, 0.984808743, 0.173642933, -0.342019886, -0.163171023, 0.925417602))
- MagniHit=CreatePart(m,Enum.Material.Plastic,0,1,"Medium stone grey","MagniHit",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- MagniHitWeld=CreateWeld(m,Character["HumanoidRootPart"],MagniHit,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.01003361, -0.230025291, 0.070048213, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- HitHealth=h.Health
- h.Health = h.Health - Damage
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
- end
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then
- print("gained kill")
- Player.PlayerGui.NinjaKills.Value=Player.PlayerGui.NinjaKills.Value+1
- end
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
- Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- --[[Effect Functions]]--
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt= CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh= CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt= CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh= CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- function SlashEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt=CreatePart(effect,"SmoothPlastic",0,0,brickcolor,"Effect",Vector3.new(.5,.5,.5))--part(3,effect,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=448386996",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- Face=Head.face
- Shirt = Character:FindFirstChild("Shirt")
- Pants=Character:FindFirstChild("Pants")
- function Cloak()
- Face.Parent=nil
- cloaked=true
- if Shirt ~=nil then
- Shirt.Parent=nil
- end
- if Pants ~=nil then
- Pants.Parent=nil
- end
- Blade1.Transparency=0.2
- Blade2.Transparency=0.2
- Blade3.Transparency=0.2
- Blade4.Transparency=0.2
- Eyes.Transparency=0
- Mask.Transparency=0
- Mask1.Transparency=0
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,.7,0.2 do
- swait()
- v.Transparency=i
- end
- v.Transparency=0
- v.BrickColor=BrickColor.new("Institutional white")
- end))
- end
- if v.className=="Accessory" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,.7,0.2 do
- swait()
- derp.Transparency=i
- end
- derp.Transparency=0
- if derp.Mesh ~= nil then
- derp.Mesh.Name=derp.Mesh.TextureId
- end
- for _,v in pairs(derp:GetChildren()) do
- if v:IsA("SpecialMesh") then
- v.TextureId=""
- end
- end
- derp.BrickColor=BrickColor.new("Institutional white")
- end),hatp)
- end
- end
- end
- function UnCloak()
- CreateSound("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- Shirt.Parent=Character
- Pants.Parent=Character
- cloaked=false
- Blade1.Transparency=1
- Blade2.Transparency=1
- Blade3.Transparency=1
- Blade4.Transparency=1
- Eyes.Transparency=1
- Mask.Transparency=1
- Mask1.Transparency=1
- BodyColors.Parent=Character
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- swait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Accessory" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- swait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- coroutine.resume(coroutine.create(function()
- for _,ss in pairs(derp:GetChildren()) do
- if ss:IsA("SpecialMesh") then
- ss.TextureId=ss.Name
- end
- end
- end))
- end),hatp)
- end
- end
- end
- --[[ V = The CFraming of the part]]--
- --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]--
- --[[ ^ = The Rotations of the part]]--
- --[[Attack Function]]--
- function attackone()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), .3)
- end
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), .4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5)
- end
- CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1)
- coroutine.resume(coroutine.create(function()
- if dragon == true then
- Torso.Velocity=RootPart.CFrame.lookVector*75
- SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07)
- Blade1.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07)
- Blade2.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07)
- Blade3.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07)
- Blade4.Transparency=1
- for i = 1,3,1 do
- swait()
- for i = 0,1,0.2 do
- swait()
- end
- MagniDamage(MagniHit,10,5,10,0,"Normal")
- CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,2)
- SlashEffect(BrickColor.new("Institutional white"),RootPart.CFrame*cf(0,-1,-5)*angles(math.rad(90),math.random(-50,50),0),.001,.1,.1,0,.001,.001,.07)
- end
- SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07)
- Blade1.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07)
- Blade2.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07)
- Blade3.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07)
- Blade4.Transparency=.2
- end
- end))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), .4)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5)
- end
- con:disconnect()
- attack = false
- end
- function attacktwo()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(60), math.rad(0), math.rad(-50)), .4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(60), math.rad(0), math.rad(50)), .4)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), .5)
- end
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), .4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), .5)
- end
- CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1.4)
- coroutine.resume(coroutine.create(function()
- if dragon == true then
- Torso.Velocity=RootPart.CFrame.lookVector*75
- SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07)
- Blade1.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07)
- Blade2.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07)
- Blade3.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07)
- Blade4.Transparency=1
- for i = 1,3,1 do
- swait()
- for i = 0,1,0.2 do
- swait()
- end
- MagniDamage(MagniHit,10,5,10,0,"Normal")
- SlashEffect(BrickColor.new("Institutional white"),RootPart.CFrame*cf(0,-1,-5)*angles(math.rad(90),math.random(-50,50),0),.001,.1,.1,0,.001,.001,.07)
- CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,2)
- end
- SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07)
- Blade1.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07)
- Blade2.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07)
- Blade3.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07)
- Blade4.Transparency=.2
- end
- end))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(130), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(130), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(-100), math.rad(-80)), .5)
- end
- con:disconnect()
- attack = false
- end
- function WindBind()
- attack = true
- Humanoid.WalkSpeed=0
- cam.CameraType="Attach"
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), .3)
- end
- BlockEffect(BrickColor.new("White"),RootPart.CFrame,10,10,10,3,3,3,.07)
- MagniDamage(Torso,15,10,20,0,"Normal")
- CreateSound("http://www.roblox.com/asset/?id=300915947",RootPart,1,1)
- RootPart.CFrame=RootPart.CFrame*cf(0,0,-20)
- RootPart.CFrame=RootPart.CFrame*cf(0,0,0)* angles(math.rad(0),math.rad(180),math.rad(0))
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), .4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5)
- end
- CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 1.4)
- for i = 0,1,0.5 do
- swait()
- end
- for i = 0, 1, 0.1 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*50
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), .4)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5)
- end
- Humanoid.WalkSpeed=16
- cam.CameraType="Custom"
- con:disconnect()
- attack = false
- end
- function WindBlades()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-100)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(20), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(20), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(90), math.rad(-80)), .3)
- end
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), .4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5)
- end
- ref=CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
- ref.Anchored=true
- ref.CanCollide=false
- ref.CFrame=RootPart.CFrame*CFrame.new(0,-.5,-5)
- game.Debris:AddItem(ref,1)
- coroutine.resume(coroutine.create(function()
- for i = 0,10,2 do
- swait()
- CreateSound("http://www.roblox.com/asset/?id=192410089", Handle, 1, .7)
- SphereEffect(BrickColor.new("White"),ref.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,10*i*2,2,.5,5,.5,0.05)
- BlockEffect(BrickColor.new("White"),ref.CFrame*CFrame.new(0,-.5,0),10,10,10,.5*i,.5*i,.5*i,0.05)
- MagniDamage(ref,6,10,20,0,"Up")
- ref.CFrame=RootPart.CFrame*CFrame.new(0,-.5,-5*i)
- for i = 0,1,.5 do
- swait()
- end
- end
- end))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(50)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15), math.rad(0), math.rad(-50)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(140), math.rad(0), math.rad(-50)), .4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(140), math.rad(0), math.rad(50)), .4)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(90), math.rad(-90)), .5)
- end
- attack = false
- end
- function WindBreak()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(70)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-15), math.rad(-70)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4-.1*math.cos(sine/8), 0) * angles(math.rad(60), math.rad(0), math.rad(-50)), .4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4-.1*math.cos(sine/8), -0.5) * angles(math.rad(60), math.rad(0), math.rad(50)), .4)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(50), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), .5)
- end
- CreateSound("http://www.roblox.com/asset/?id=315743350",RootPart,1,1)
- MagniDamage(RootPart,20,10,10,20,"Normal")
- WaveEffect(BrickColor.new("White"),RootPart.CFrame*cf(0,-.5,0),10,1,10,2,0,2,0.07)
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), .5)
- end
- CreateSound("http://www.roblox.com/asset/?id=315743298",RootPart,1,1)
- RingEffect(BrickColor.new("White"),RootPart.CFrame*angles(math.rad(90),0,0),10,10,1,2,2,0,0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0-360*i)), .4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(100)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(130), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(130), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(-100), math.rad(-80)), .5)
- end
- attack = false
- end
- function attackthree()
- attack = true
- local con = Hitbox2.Touched:connect(function(hit)
- Damagefunc(Hitbox2, hit, 10, 17, math.random(10, 15), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-5), math.rad(-50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(130), math.rad(0), math.rad(-90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
- BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0,0,0) * angles(math.rad(90), math.rad(0), math.rad(0)), .5)
- end
- CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, .8)
- BlockEffect(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0),5,5,5,.5,.5,.5,0.07)
- Blade.Transparency=0
- coroutine.resume(coroutine.create(function()
- if dragon == true then
- Torso.Velocity=RootPart.CFrame.lookVector*100
- SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07)
- Blade1.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07)
- Blade2.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07)
- Blade3.Transparency=1
- SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07)
- Blade4.Transparency=1
- for i = 1,3,1 do
- swait()
- for i = 0,1,0.2 do
- swait()
- end
- MagniDamage(MagniHit,10,5,10,0,"Normal")
- CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,2)
- SlashEffect(BrickColor.new("Institutional white"),RootPart.CFrame*cf(0,-1,-5)*angles(math.rad(90),math.random(-50,50),0),.001,.1,.1,0,.001,.001,.07)
- end
- SphereEffect(BrickColor.new("White"),Blade1.CFrame,1,5,1,.5,2,.5,0.07)
- Blade1.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade2.CFrame,1,5,1,.5,2,.5,0.07)
- Blade2.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade3.CFrame,1,5,1,.5,2,.5,0.07)
- Blade3.Transparency=.2
- SphereEffect(BrickColor.new("White"),Blade4.CFrame,1,5,1,.5,2,.5,0.07)
- Blade4.Transparency=.2
- end
- end))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-60)), .4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
- end
- Blade.Transparency=1
- BlockEffect(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0),5,5,5,.5,.5,.5,0.07)
- con:disconnect()
- attack = false
- end
- magoc=false
- function Ultimate()
- attack = true
- magoc=true
- Humanoid.WalkSpeed=0
- CreateSound("http://roblox.com/asset/?id=190119264",Torso,1,.8)
- coroutine.resume(coroutine.create(function()
- while magoc do
- wait(.1)
- RingEffect(BrickColor.new("White"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),33,33,1,-2,-2,1,.07)
- end
- end))
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(-50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
- BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0,0,0) * angles(math.rad(90), math.rad(0), math.rad(0)), .5)
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(-50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
- BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0,0,0) * angles(math.rad(90), math.rad(0), math.rad(0)), .5)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/8), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
- BaHandleWeld.C0 = clerp(BaHandleWeld.C0, cf(0,0,0) * angles(math.rad(90), math.rad(0), math.rad(0)), .5)
- end
- magoc=false
- for i = 0,1,.2 do
- swait()
- for i = 0,1,.5 do
- swait()
- end
- BlockEffect(BrickColor.new("White"),RootPart.CFrame,50,50,50,-3,-3,-3,.07)
- SphereEffect(BrickColor.new("White"),RootPart.CFrame,50,50,50,-3,-3,-3,.07)
- end
- Cloak()
- Humanoid.WalkSpeed =24
- dragon=true
- attack = false
- end
- --[[Attacks]]--
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attackone()
- attacktype=2
- elseif attack == false and attacktype == 2 then
- attacktwo()
- attacktype=3
- elseif attack == false and attacktype == 3 then
- attackthree()
- attacktype=1
- end
- end)
- local forwards = false
- local backwards = false
- local left = false
- local right = false
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and cooldown1 >= co1 and k == 'z' then
- cooldown1=0
- WindBreak()
- elseif attack == false and cooldown2 >= co2 and k == 'x' then
- cooldown2 = 0
- WindBlades()
- elseif attack == false and cooldown3 >= co3 and k == 'c' then
- cooldown3 = 0
- WindBind()
- elseif attack == false and k == 'v' and dragon == false and cooldown4 >= co4 then
- Ultimate()
- elseif attack == false and k == 'w' then
- forwards=true
- elseif attack == false and k == 's' then
- backwards=true
- elseif attack == false and k == 'a' then
- left=true
- elseif attack == false and k == 'd' then
- right=true
- end
- end)
- local keydown = false
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- if attack == false and k == 'w' then
- forwards=false
- elseif attack == false and k == 's' then
- backwards=false
- elseif attack == false and k == 'a' then
- left=false
- elseif attack == false and k == 'd' then
- right=false
- end
- end)
- function updateskills()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 1 / 30
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 30
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 30
- end
- if cooldown4 <= co4 and dragon==false then
- cooldown4 = cooldown4 + 1 / 30
- end
- end
- --[[ Movement Detection ]]--
- local away = false
- local debb=false
- function truedragon()
- if debb == true then return end
- if cooldown4 <= 0 then
- away=true
- attack = true
- dragon=false
- SphereEffect(BrickColor.new("White"),Hitbox.CFrame,20,20,20,5,5,5,0.07)
- BlockEffect(BrickColor.new("White"),Hitbox.CFrame,20,20,20,5,5,5,0.07)
- BlockEffect(BrickColor.new("Bright red"),Hitbox.CFrame,20,20,20,5,5,5,1)
- UnCloak()
- Humanoid.WalkSpeed =16
- cooldown4=cooldown4+2
- attack = false
- away=false
- debb=false
- end
- if dragon==true then
- cooldown4 = cooldown4-1
- debb = true
- for i = 0,1,0.05 do
- swait()
- end
- debb=false
- end
- end
- while true do
- swait()
- updateskills()
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- if dragon==true then
- Blade1Weld.C0 = clerp(Blade1Weld.C0, cf(0,0-.5*math.cos(sine/20),0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Blade2Weld.C0 = clerp(Blade2Weld.C0, cf(0,0-.5*math.cos(sine/23),0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Blade3Weld.C0 = clerp(Blade3Weld.C0, cf(0,0-.5*math.cos(sine/21),0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Blade4Weld.C0 = clerp(Blade4Weld.C0, cf(0,0-.5*math.cos(sine/24),0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- else
- Blade1Weld.C0 = clerp(Blade1Weld.C0, cf(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Blade2Weld.C0 = clerp(Blade2Weld.C0, cf(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Blade3Weld.C0 = clerp(Blade3Weld.C0, cf(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Blade4Weld.C0 = clerp(Blade4Weld.C0, cf(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Blade1.Transparency=1
- Blade2.Transparency=1
- Blade3.Transparency=1
- Blade4.Transparency=1
- end
- coroutine.resume(coroutine.create(function()
- if away == true then return end
- truedragon()
- end))
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(20)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(20)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5-.1*math.cos(sine/10)) * angles(math.rad(5), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7-.1*math.cos(sine/8), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.6, 0.7-.1*math.cos(sine/8), -0.5) * angles(math.rad(90), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(-60), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), .3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- if forwards == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(30), math.rad(0), math.rad(-20)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(20)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-100), math.rad(0), math.rad(150)), .5)
- elseif backwards == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5)
- elseif left == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5)
- elseif right == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/10)) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+.1*math.cos(sine/7), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.4+.1*math.cos(sine/7), -0.7) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/10), 0) * RHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/10), 0) * LHCF * angles(math.rad(0+30*math.cos(sine/3)), math.rad(0), math.rad(0+50*math.cos(sine/3))), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0,0, 0) * angles(math.rad(-70), math.rad(30), math.rad(170)), .5)
- end
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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