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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local chil = workspace:GetChildren()
- for i,v in pairs(chil) do
- if not (v==script or v:IsA("Camera") or v:IsA("Terrain") or game:GetService("Players"):GetPlayerFromCharacter(v)~=nil) then
- v:Destroy()
- end
- end
- Backpack0 = Instance.new("Backpack")
- Backpack1 = Instance.new("Backpack")
- Backpack2 = Instance.new("Backpack")
- Part3 = Instance.new("Part")
- Backpack4 = Instance.new("Backpack")
- Script5 = Instance.new("Script")
- Script6 = Instance.new("Script")
- Sound7 = Instance.new("Sound")
- Model8 = Instance.new("Model")
- WedgePart9 = Instance.new("WedgePart")
- CornerWedgePart10 = Instance.new("CornerWedgePart")
- WedgePart11 = Instance.new("WedgePart")
- CornerWedgePart12 = Instance.new("CornerWedgePart")
- CornerWedgePart13 = Instance.new("CornerWedgePart")
- WedgePart14 = Instance.new("WedgePart")
- WedgePart15 = Instance.new("WedgePart")
- WedgePart16 = Instance.new("WedgePart")
- CornerWedgePart17 = Instance.new("CornerWedgePart")
- WedgePart18 = Instance.new("WedgePart")
- WedgePart19 = Instance.new("WedgePart")
- WedgePart20 = Instance.new("WedgePart")
- CornerWedgePart21 = Instance.new("CornerWedgePart")
- CornerWedgePart22 = Instance.new("CornerWedgePart")
- CornerWedgePart23 = Instance.new("CornerWedgePart")
- WedgePart24 = Instance.new("WedgePart")
- CornerWedgePart25 = Instance.new("CornerWedgePart")
- WedgePart26 = Instance.new("WedgePart")
- WedgePart27 = Instance.new("WedgePart")
- CornerWedgePart28 = Instance.new("CornerWedgePart")
- CornerWedgePart29 = Instance.new("CornerWedgePart")
- CornerWedgePart30 = Instance.new("CornerWedgePart")
- CornerWedgePart31 = Instance.new("CornerWedgePart")
- WedgePart32 = Instance.new("WedgePart")
- WedgePart33 = Instance.new("WedgePart")
- WedgePart34 = Instance.new("WedgePart")
- WedgePart35 = Instance.new("WedgePart")
- WedgePart36 = Instance.new("WedgePart")
- CornerWedgePart37 = Instance.new("CornerWedgePart")
- WedgePart38 = Instance.new("WedgePart")
- CornerWedgePart39 = Instance.new("CornerWedgePart")
- CornerWedgePart40 = Instance.new("CornerWedgePart")
- CornerWedgePart41 = Instance.new("CornerWedgePart")
- WedgePart42 = Instance.new("WedgePart")
- CornerWedgePart43 = Instance.new("CornerWedgePart")
- CornerWedgePart44 = Instance.new("CornerWedgePart")
- WedgePart45 = Instance.new("WedgePart")
- WedgePart46 = Instance.new("WedgePart")
- CornerWedgePart47 = Instance.new("CornerWedgePart")
- CornerWedgePart48 = Instance.new("CornerWedgePart")
- WedgePart49 = Instance.new("WedgePart")
- WedgePart50 = Instance.new("WedgePart")
- WedgePart51 = Instance.new("WedgePart")
- CornerWedgePart52 = Instance.new("CornerWedgePart")
- WedgePart53 = Instance.new("WedgePart")
- CornerWedgePart54 = Instance.new("CornerWedgePart")
- WedgePart55 = Instance.new("WedgePart")
- CornerWedgePart56 = Instance.new("CornerWedgePart")
- CornerWedgePart57 = Instance.new("CornerWedgePart")
- CornerWedgePart58 = Instance.new("CornerWedgePart")
- WedgePart59 = Instance.new("WedgePart")
- CornerWedgePart60 = Instance.new("CornerWedgePart")
- CornerWedgePart61 = Instance.new("CornerWedgePart")
- WedgePart62 = Instance.new("WedgePart")
- WedgePart63 = Instance.new("WedgePart")
- CornerWedgePart64 = Instance.new("CornerWedgePart")
- WedgePart65 = Instance.new("WedgePart")
- WedgePart66 = Instance.new("WedgePart")
- CornerWedgePart67 = Instance.new("CornerWedgePart")
- CornerWedgePart68 = Instance.new("CornerWedgePart")
- CornerWedgePart69 = Instance.new("CornerWedgePart")
- WedgePart70 = Instance.new("WedgePart")
- WedgePart71 = Instance.new("WedgePart")
- CornerWedgePart72 = Instance.new("CornerWedgePart")
- WedgePart73 = Instance.new("WedgePart")
- CornerWedgePart74 = Instance.new("CornerWedgePart")
- WedgePart75 = Instance.new("WedgePart")
- WedgePart76 = Instance.new("WedgePart")
- WedgePart77 = Instance.new("WedgePart")
- WedgePart78 = Instance.new("WedgePart")
- CornerWedgePart79 = Instance.new("CornerWedgePart")
- CornerWedgePart80 = Instance.new("CornerWedgePart")
- CornerWedgePart81 = Instance.new("CornerWedgePart")
- CornerWedgePart82 = Instance.new("CornerWedgePart")
- CornerWedgePart83 = Instance.new("CornerWedgePart")
- WedgePart84 = Instance.new("WedgePart")
- WedgePart85 = Instance.new("WedgePart")
- CornerWedgePart86 = Instance.new("CornerWedgePart")
- WedgePart87 = Instance.new("WedgePart")
- CornerWedgePart88 = Instance.new("CornerWedgePart")
- WedgePart89 = Instance.new("WedgePart")
- CornerWedgePart90 = Instance.new("CornerWedgePart")
- CornerWedgePart91 = Instance.new("CornerWedgePart")
- WedgePart92 = Instance.new("WedgePart")
- WedgePart93 = Instance.new("WedgePart")
- CornerWedgePart94 = Instance.new("CornerWedgePart")
- WedgePart95 = Instance.new("WedgePart")
- CornerWedgePart96 = Instance.new("CornerWedgePart")
- Model97 = Instance.new("Model")
- LocalScript98 = Instance.new("LocalScript")
- LocalScript99 = Instance.new("LocalScript")
- Backpack0.Name = "_CPData"
- Backpack0.Parent = mas
- Backpack1.Name = "_CPData"
- Backpack1.Parent = mas
- Backpack2.Name = "_CPData"
- Backpack2.Parent = mas
- Part3.Name = "Baseplate"
- Part3.Parent = mas
- Part3.BrickColor = BrickColor.new("Dark stone grey")
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.Size = Vector3.new(512, 20, 512)
- Part3.CFrame = CFrame.new(0, -10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part3.Position = Vector3.new(0, -10, 0)
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Backpack4.Name = "_CPData"
- Backpack4.Parent = mas
- Script5.Name = "Anti-Anti-Lag Script"
- Script5.Parent = mas
- table.insert(cors,sandbox(Script5,function()
- -- Ganondude
- -- For those players fond of adding many anti-lag scripts, this script is sure to help.
- wait(1)
- local parts = game.Workspace:GetChildren()
- for i = 1,#parts do
- local name = string.lower(parts[i].Name)
- if (string.find(name,"lag") ~= nil) and ((string.find(name,"anti") ~= nil) or (string.find(name,"no") ~= nil) or (string.find(name,"remover") ~= nil) or (string.find(name,"killer") ~= nil)) and (parts[i] ~= script) then
- parts[i]:remove()
- end
- end
- wait()
- script:remove()
- end))
- Script6.Name = "No Lag Script"
- Script6.Parent = mas
- table.insert(cors,sandbox(Script6,function()
- --Made 100% by chickenpiev2
- mx = game.Debris
- mx2 = game.Debris.MaxItems
- if (mx.MaxItems > 9999999999) then
- while true do
- mx.MaxItems = mx2*.9999999999
- end
- end
- end))
- Sound7.Parent = mas
- Sound7.Pitch = 1.2000000476837
- Sound7.SoundId = "rbxassetid://596220347"
- Sound7.Volume = 3
- Sound7.Looped = true
- Model8.Parent = mas
- WedgePart9.Parent = Model8
- WedgePart9.Material = Enum.Material.Grass
- WedgePart9.BrickColor = BrickColor.new("Dark green")
- WedgePart9.Rotation = Vector3.new(-180, 0, -180)
- WedgePart9.Anchored = true
- WedgePart9.Size = Vector3.new(395, 20, 145)
- WedgePart9.CFrame = CFrame.new(409.671661, 10.0000076, -204.880341, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart9.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart9.Position = Vector3.new(409.671661, 10.0000076, -204.880341)
- WedgePart9.Orientation = Vector3.new(0, -180, 0)
- WedgePart9.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart10.Parent = Model8
- CornerWedgePart10.Material = Enum.Material.Grass
- CornerWedgePart10.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart10.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart10.Anchored = true
- CornerWedgePart10.Size = Vector3.new(145, 20, 145)
- CornerWedgePart10.CFrame = CFrame.new(284.671661, 10.0000076, 162.119659, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart10.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart10.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart10.Position = Vector3.new(284.671661, 10.0000076, 162.119659)
- CornerWedgePart10.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart10.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart11.Parent = Model8
- WedgePart11.Material = Enum.Material.Grass
- WedgePart11.BrickColor = BrickColor.new("Dark green")
- WedgePart11.Anchored = true
- WedgePart11.Size = Vector3.new(512, 20, 145)
- WedgePart11.CFrame = CFrame.new(-43.8283539, 10.0000076, 162.119659, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- WedgePart11.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart11.Position = Vector3.new(-43.8283539, 10.0000076, 162.119659)
- WedgePart11.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart12.Parent = Model8
- CornerWedgePart12.Material = Enum.Material.Grass
- CornerWedgePart12.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart12.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart12.Anchored = true
- CornerWedgePart12.Size = Vector3.new(145, 20, 145)
- CornerWedgePart12.CFrame = CFrame.new(284.671661, 10.0000076, 702.119629, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart12.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart12.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart12.Position = Vector3.new(284.671661, 10.0000076, 702.119629)
- CornerWedgePart12.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart12.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart13.Parent = Model8
- CornerWedgePart13.Material = Enum.Material.Grass
- CornerWedgePart13.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart13.Anchored = true
- CornerWedgePart13.Size = Vector3.new(145, 20, 145)
- CornerWedgePart13.CFrame = CFrame.new(-372.328339, 10.0000076, 702.119629, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- CornerWedgePart13.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart13.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart13.Position = Vector3.new(-372.328339, 10.0000076, 702.119629)
- CornerWedgePart13.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart14.Parent = Model8
- WedgePart14.Material = Enum.Material.Grass
- WedgePart14.BrickColor = BrickColor.new("Dark green")
- WedgePart14.Rotation = Vector3.new(0, 90, 0)
- WedgePart14.Anchored = true
- WedgePart14.Size = Vector3.new(395, 20, 145)
- WedgePart14.CFrame = CFrame.new(-372.328339, 10.0000076, 432.119659, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart14.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart14.Position = Vector3.new(-372.328339, 10.0000076, 432.119659)
- WedgePart14.Orientation = Vector3.new(0, 90, 0)
- WedgePart14.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart15.Parent = Model8
- WedgePart15.Material = Enum.Material.Grass
- WedgePart15.BrickColor = BrickColor.new("Dark green")
- WedgePart15.Rotation = Vector3.new(-180, 0, -180)
- WedgePart15.Anchored = true
- WedgePart15.Size = Vector3.new(512, 20, 145)
- WedgePart15.CFrame = CFrame.new(-43.8283539, 10.0000076, 702.119629, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart15.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart15.Position = Vector3.new(-43.8283539, 10.0000076, 702.119629)
- WedgePart15.Orientation = Vector3.new(0, -180, 0)
- WedgePart15.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart16.Parent = Model8
- WedgePart16.Material = Enum.Material.Grass
- WedgePart16.BrickColor = BrickColor.new("Dark green")
- WedgePart16.Rotation = Vector3.new(0, -90, 0)
- WedgePart16.Anchored = true
- WedgePart16.Size = Vector3.new(395, 20, 145)
- WedgePart16.CFrame = CFrame.new(284.671661, 10.0000076, 432.119659, 1.31134158e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134158e-07)
- WedgePart16.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart16.Position = Vector3.new(284.671661, 10.0000076, 432.119659)
- WedgePart16.Orientation = Vector3.new(0, -90, 0)
- WedgePart16.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart17.Parent = Model8
- CornerWedgePart17.Material = Enum.Material.Grass
- CornerWedgePart17.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart17.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart17.Anchored = true
- CornerWedgePart17.Size = Vector3.new(145, 20, 145)
- CornerWedgePart17.CFrame = CFrame.new(-372.328339, 10.0000076, 162.119659, 1.31134158e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134158e-07)
- CornerWedgePart17.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart17.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart17.Position = Vector3.new(-372.328339, 10.0000076, 162.119659)
- CornerWedgePart17.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart17.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart18.Parent = Model8
- WedgePart18.Material = Enum.Material.Grass
- WedgePart18.BrickColor = BrickColor.new("Dark green")
- WedgePart18.Anchored = true
- WedgePart18.Size = Vector3.new(395, 20, 145)
- WedgePart18.CFrame = CFrame.new(409.671661, 10.0000076, 162.119659, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart18.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart18.Position = Vector3.new(409.671661, 10.0000076, 162.119659)
- WedgePart18.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart19.Parent = Model8
- WedgePart19.Material = Enum.Material.Grass
- WedgePart19.BrickColor = BrickColor.new("Dark green")
- WedgePart19.Rotation = Vector3.new(-180, 0, -180)
- WedgePart19.Anchored = true
- WedgePart19.Size = Vector3.new(395, 20, 145)
- WedgePart19.CFrame = CFrame.new(409.671661, 10.0000076, 702.119629, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart19.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart19.Position = Vector3.new(409.671661, 10.0000076, 702.119629)
- WedgePart19.Orientation = Vector3.new(0, -180, 0)
- WedgePart19.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart20.Parent = Model8
- WedgePart20.Material = Enum.Material.Grass
- WedgePart20.BrickColor = BrickColor.new("Dark green")
- WedgePart20.Rotation = Vector3.new(0, -90, 0)
- WedgePart20.Anchored = true
- WedgePart20.Size = Vector3.new(395, 20, 145)
- WedgePart20.CFrame = CFrame.new(679.671631, 10.0000076, 432.119659, 1.31134158e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134158e-07)
- WedgePart20.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart20.Position = Vector3.new(679.671631, 10.0000076, 432.119659)
- WedgePart20.Orientation = Vector3.new(0, -90, 0)
- WedgePart20.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart21.Parent = Model8
- CornerWedgePart21.Material = Enum.Material.Grass
- CornerWedgePart21.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart21.Anchored = true
- CornerWedgePart21.Size = Vector3.new(145, 20, 145)
- CornerWedgePart21.CFrame = CFrame.new(139.671646, 10.0000076, 702.119629, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart21.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart21.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart21.Position = Vector3.new(139.671646, 10.0000076, 702.119629)
- CornerWedgePart21.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart22.Parent = Model8
- CornerWedgePart22.Material = Enum.Material.Grass
- CornerWedgePart22.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart22.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart22.Anchored = true
- CornerWedgePart22.Size = Vector3.new(145, 20, 145)
- CornerWedgePart22.CFrame = CFrame.new(139.671646, 10.0000076, 162.119659, 1.31134158e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134158e-07)
- CornerWedgePart22.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart22.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart22.Position = Vector3.new(139.671646, 10.0000076, 162.119659)
- CornerWedgePart22.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart22.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart23.Parent = Model8
- CornerWedgePart23.Material = Enum.Material.Grass
- CornerWedgePart23.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart23.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart23.Anchored = true
- CornerWedgePart23.Size = Vector3.new(145, 20, 145)
- CornerWedgePart23.CFrame = CFrame.new(679.671631, 10.0000076, 702.119629, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart23.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart23.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart23.Position = Vector3.new(679.671631, 10.0000076, 702.119629)
- CornerWedgePart23.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart23.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart24.Parent = Model8
- WedgePart24.Material = Enum.Material.Grass
- WedgePart24.BrickColor = BrickColor.new("Dark green")
- WedgePart24.Rotation = Vector3.new(0, 90, 0)
- WedgePart24.Anchored = true
- WedgePart24.Size = Vector3.new(395, 20, 145)
- WedgePart24.CFrame = CFrame.new(139.671646, 10.0000076, 432.119659, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart24.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart24.Position = Vector3.new(139.671646, 10.0000076, 432.119659)
- WedgePart24.Orientation = Vector3.new(0, 90, 0)
- WedgePart24.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart25.Parent = Model8
- CornerWedgePart25.Material = Enum.Material.Grass
- CornerWedgePart25.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart25.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart25.Anchored = true
- CornerWedgePart25.Size = Vector3.new(145, 20, 145)
- CornerWedgePart25.CFrame = CFrame.new(679.671631, 10.0000076, 162.119659, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart25.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart25.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart25.Position = Vector3.new(679.671631, 10.0000076, 162.119659)
- CornerWedgePart25.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart25.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart26.Parent = Model8
- WedgePart26.Material = Enum.Material.Grass
- WedgePart26.BrickColor = BrickColor.new("Dark green")
- WedgePart26.Rotation = Vector3.new(-180, 0, -180)
- WedgePart26.Anchored = true
- WedgePart26.Size = Vector3.new(395, 20, 145)
- WedgePart26.CFrame = CFrame.new(-497.328339, 10.0000076, 307.119659, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart26.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart26.Position = Vector3.new(-497.328339, 10.0000076, 307.119659)
- WedgePart26.Orientation = Vector3.new(0, -180, 0)
- WedgePart26.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart27.Parent = Model8
- WedgePart27.Material = Enum.Material.Grass
- WedgePart27.BrickColor = BrickColor.new("Dark green")
- WedgePart27.Anchored = true
- WedgePart27.Size = Vector3.new(395, 20, 145)
- WedgePart27.CFrame = CFrame.new(-497.328339, 10.0000076, -349.880341, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart27.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart27.Position = Vector3.new(-497.328339, 10.0000076, -349.880341)
- WedgePart27.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart28.Parent = Model8
- CornerWedgePart28.Material = Enum.Material.Grass
- CornerWedgePart28.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart28.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart28.Anchored = true
- CornerWedgePart28.Size = Vector3.new(145, 20, 145)
- CornerWedgePart28.CFrame = CFrame.new(-227.328354, 10.0000076, -349.880341, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart28.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart28.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart28.Position = Vector3.new(-227.328354, 10.0000076, -349.880341)
- CornerWedgePart28.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart28.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart29.Parent = Model8
- CornerWedgePart29.Material = Enum.Material.Grass
- CornerWedgePart29.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart29.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart29.Anchored = true
- CornerWedgePart29.Size = Vector3.new(145, 20, 145)
- CornerWedgePart29.CFrame = CFrame.new(-767.328369, 10.0000076, -349.880341, 1.31134158e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134158e-07)
- CornerWedgePart29.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart29.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart29.Position = Vector3.new(-767.328369, 10.0000076, -349.880341)
- CornerWedgePart29.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart29.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart30.Parent = Model8
- CornerWedgePart30.Material = Enum.Material.Grass
- CornerWedgePart30.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart30.Anchored = true
- CornerWedgePart30.Size = Vector3.new(145, 20, 145)
- CornerWedgePart30.CFrame = CFrame.new(-767.328369, 10.0000076, 307.119659, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart30.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart30.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart30.Position = Vector3.new(-767.328369, 10.0000076, 307.119659)
- CornerWedgePart30.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart31.Parent = Model8
- CornerWedgePart31.Material = Enum.Material.Grass
- CornerWedgePart31.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart31.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart31.Anchored = true
- CornerWedgePart31.Size = Vector3.new(145, 20, 145)
- CornerWedgePart31.CFrame = CFrame.new(-227.328354, 10.0000076, 307.119659, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart31.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart31.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart31.Position = Vector3.new(-227.328354, 10.0000076, 307.119659)
- CornerWedgePart31.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart31.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart32.Parent = Model8
- WedgePart32.Material = Enum.Material.Grass
- WedgePart32.BrickColor = BrickColor.new("Dark green")
- WedgePart32.Rotation = Vector3.new(0, 90, 0)
- WedgePart32.Anchored = true
- WedgePart32.Size = Vector3.new(512, 20, 145)
- WedgePart32.CFrame = CFrame.new(-767.328369, 10.0000076, -21.3803463, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart32.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart32.Position = Vector3.new(-767.328369, 10.0000076, -21.3803463)
- WedgePart32.Orientation = Vector3.new(0, 90, 0)
- WedgePart32.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart33.Parent = Model8
- WedgePart33.Material = Enum.Material.Grass
- WedgePart33.BrickColor = BrickColor.new("Dark green")
- WedgePart33.Rotation = Vector3.new(0, -90, 0)
- WedgePart33.Anchored = true
- WedgePart33.Size = Vector3.new(512, 20, 145)
- WedgePart33.CFrame = CFrame.new(-227.328354, 10.0000076, -21.3803463, 1.31134158e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134158e-07)
- WedgePart33.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart33.Position = Vector3.new(-227.328354, 10.0000076, -21.3803463)
- WedgePart33.Orientation = Vector3.new(0, -90, 0)
- WedgePart33.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart34.Parent = Model8
- WedgePart34.Material = Enum.Material.Grass
- WedgePart34.BrickColor = BrickColor.new("Dark green")
- WedgePart34.Rotation = Vector3.new(0, 90, 0)
- WedgePart34.Anchored = true
- WedgePart34.Size = Vector3.new(395, 20, 145)
- WedgePart34.CFrame = CFrame.new(-372.328339, 10.0000076, -474.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart34.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart34.Position = Vector3.new(-372.328339, 10.0000076, -474.880341)
- WedgePart34.Orientation = Vector3.new(0, 90, 0)
- WedgePart34.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart35.Parent = Model8
- WedgePart35.Material = Enum.Material.Grass
- WedgePart35.BrickColor = BrickColor.new("Dark green")
- WedgePart35.Rotation = Vector3.new(0, -90, 0)
- WedgePart35.Anchored = true
- WedgePart35.Size = Vector3.new(395, 20, 145)
- WedgePart35.CFrame = CFrame.new(284.671661, 10.0000076, -474.880341, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- WedgePart35.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart35.Position = Vector3.new(284.671661, 10.0000076, -474.880341)
- WedgePart35.Orientation = Vector3.new(0, -90, 0)
- WedgePart35.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart36.Parent = Model8
- WedgePart36.Material = Enum.Material.Grass
- WedgePart36.BrickColor = BrickColor.new("Dark green")
- WedgePart36.Rotation = Vector3.new(-180, 0, -180)
- WedgePart36.Anchored = true
- WedgePart36.Size = Vector3.new(512, 20, 145)
- WedgePart36.CFrame = CFrame.new(-43.8283539, 10.0000076, -204.880341, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart36.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart36.Position = Vector3.new(-43.8283539, 10.0000076, -204.880341)
- WedgePart36.Orientation = Vector3.new(0, -180, 0)
- WedgePart36.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart37.Parent = Model8
- CornerWedgePart37.Material = Enum.Material.Grass
- CornerWedgePart37.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart37.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart37.Anchored = true
- CornerWedgePart37.Size = Vector3.new(145, 20, 145)
- CornerWedgePart37.CFrame = CFrame.new(-372.328339, 10.0000076, -744.880371, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- CornerWedgePart37.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart37.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart37.Position = Vector3.new(-372.328339, 10.0000076, -744.880371)
- CornerWedgePart37.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart37.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart38.Parent = Model8
- WedgePart38.Material = Enum.Material.Grass
- WedgePart38.BrickColor = BrickColor.new("Dark green")
- WedgePart38.Anchored = true
- WedgePart38.Size = Vector3.new(512, 20, 145)
- WedgePart38.CFrame = CFrame.new(-43.8283539, 10.0000076, -744.880371, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart38.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart38.Position = Vector3.new(-43.8283539, 10.0000076, -744.880371)
- WedgePart38.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart39.Parent = Model8
- CornerWedgePart39.Material = Enum.Material.Grass
- CornerWedgePart39.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart39.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart39.Anchored = true
- CornerWedgePart39.Size = Vector3.new(145, 20, 145)
- CornerWedgePart39.CFrame = CFrame.new(284.671661, 10.0000076, -204.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart39.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart39.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart39.Position = Vector3.new(284.671661, 10.0000076, -204.880341)
- CornerWedgePart39.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart39.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart40.Parent = Model8
- CornerWedgePart40.Material = Enum.Material.Grass
- CornerWedgePart40.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart40.Anchored = true
- CornerWedgePart40.Size = Vector3.new(145, 20, 145)
- CornerWedgePart40.CFrame = CFrame.new(-372.328339, 10.0000076, -204.880341, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart40.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart40.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart40.Position = Vector3.new(-372.328339, 10.0000076, -204.880341)
- CornerWedgePart40.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart41.Parent = Model8
- CornerWedgePart41.Material = Enum.Material.Grass
- CornerWedgePart41.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart41.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart41.Anchored = true
- CornerWedgePart41.Size = Vector3.new(145, 20, 145)
- CornerWedgePart41.CFrame = CFrame.new(284.671661, 10.0000076, -744.880371, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart41.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart41.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart41.Position = Vector3.new(284.671661, 10.0000076, -744.880371)
- CornerWedgePart41.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart41.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart42.Parent = Model8
- WedgePart42.Material = Enum.Material.Grass
- WedgePart42.BrickColor = BrickColor.new("Dark green")
- WedgePart42.Rotation = Vector3.new(0, -90, 0)
- WedgePart42.Anchored = true
- WedgePart42.Size = Vector3.new(395, 20, 145)
- WedgePart42.CFrame = CFrame.new(284.671661, 10.0000076, -474.880341, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- WedgePart42.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart42.Position = Vector3.new(284.671661, 10.0000076, -474.880341)
- WedgePart42.Orientation = Vector3.new(0, -90, 0)
- WedgePart42.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart43.Parent = Model8
- CornerWedgePart43.Material = Enum.Material.Grass
- CornerWedgePart43.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart43.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart43.Anchored = true
- CornerWedgePart43.Size = Vector3.new(145, 20, 145)
- CornerWedgePart43.CFrame = CFrame.new(-372.328339, 10.0000076, -744.880371, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- CornerWedgePart43.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart43.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart43.Position = Vector3.new(-372.328339, 10.0000076, -744.880371)
- CornerWedgePart43.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart43.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart44.Parent = Model8
- CornerWedgePart44.Material = Enum.Material.Grass
- CornerWedgePart44.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart44.Anchored = true
- CornerWedgePart44.Size = Vector3.new(145, 20, 145)
- CornerWedgePart44.CFrame = CFrame.new(-372.328339, 10.0000076, -204.880341, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart44.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart44.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart44.Position = Vector3.new(-372.328339, 10.0000076, -204.880341)
- CornerWedgePart44.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart45.Parent = Model8
- WedgePart45.Material = Enum.Material.Grass
- WedgePart45.BrickColor = BrickColor.new("Dark green")
- WedgePart45.Rotation = Vector3.new(0, 90, 0)
- WedgePart45.Anchored = true
- WedgePart45.Size = Vector3.new(395, 20, 145)
- WedgePart45.CFrame = CFrame.new(-372.328339, 10.0000076, -474.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart45.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart45.Position = Vector3.new(-372.328339, 10.0000076, -474.880341)
- WedgePart45.Orientation = Vector3.new(0, 90, 0)
- WedgePart45.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart46.Parent = Model8
- WedgePart46.Material = Enum.Material.Grass
- WedgePart46.BrickColor = BrickColor.new("Dark green")
- WedgePart46.Rotation = Vector3.new(-180, 0, -180)
- WedgePart46.Anchored = true
- WedgePart46.Size = Vector3.new(512, 20, 145)
- WedgePart46.CFrame = CFrame.new(-43.8283539, 10.0000076, -204.880341, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart46.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart46.Position = Vector3.new(-43.8283539, 10.0000076, -204.880341)
- WedgePart46.Orientation = Vector3.new(0, -180, 0)
- WedgePart46.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart47.Parent = Model8
- CornerWedgePart47.Material = Enum.Material.Grass
- CornerWedgePart47.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart47.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart47.Anchored = true
- CornerWedgePart47.Size = Vector3.new(145, 20, 145)
- CornerWedgePart47.CFrame = CFrame.new(284.671661, 10.0000076, -204.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart47.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart47.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart47.Position = Vector3.new(284.671661, 10.0000076, -204.880341)
- CornerWedgePart47.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart47.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart48.Parent = Model8
- CornerWedgePart48.Material = Enum.Material.Grass
- CornerWedgePart48.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart48.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart48.Anchored = true
- CornerWedgePart48.Size = Vector3.new(145, 20, 145)
- CornerWedgePart48.CFrame = CFrame.new(284.671661, 10.0000076, -744.880371, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart48.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart48.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart48.Position = Vector3.new(284.671661, 10.0000076, -744.880371)
- CornerWedgePart48.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart48.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart49.Parent = Model8
- WedgePart49.Material = Enum.Material.Grass
- WedgePart49.BrickColor = BrickColor.new("Dark green")
- WedgePart49.Anchored = true
- WedgePart49.Size = Vector3.new(512, 20, 145)
- WedgePart49.CFrame = CFrame.new(-43.8283539, 10.0000076, -744.880371, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart49.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart49.Position = Vector3.new(-43.8283539, 10.0000076, -744.880371)
- WedgePart49.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart50.Parent = Model8
- WedgePart50.Material = Enum.Material.Grass
- WedgePart50.BrickColor = BrickColor.new("Dark green")
- WedgePart50.Rotation = Vector3.new(-180, 0, -180)
- WedgePart50.Anchored = true
- WedgePart50.Size = Vector3.new(395, 20, 145)
- WedgePart50.CFrame = CFrame.new(409.671661, 10.0000076, 307.119659, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1)
- WedgePart50.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart50.Position = Vector3.new(409.671661, 10.0000076, 307.119659)
- WedgePart50.Orientation = Vector3.new(0, 180, 0)
- WedgePart50.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart51.Parent = Model8
- WedgePart51.Material = Enum.Material.Grass
- WedgePart51.BrickColor = BrickColor.new("Dark green")
- WedgePart51.Rotation = Vector3.new(0, -90, 0)
- WedgePart51.Anchored = true
- WedgePart51.Size = Vector3.new(512, 20, 145)
- WedgePart51.CFrame = CFrame.new(679.671631, 10.0000076, -21.3803463, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- WedgePart51.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart51.Position = Vector3.new(679.671631, 10.0000076, -21.3803463)
- WedgePart51.Orientation = Vector3.new(0, -90, 0)
- WedgePart51.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart52.Parent = Model8
- CornerWedgePart52.Material = Enum.Material.Grass
- CornerWedgePart52.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart52.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart52.Anchored = true
- CornerWedgePart52.Size = Vector3.new(145, 20, 145)
- CornerWedgePart52.CFrame = CFrame.new(139.671646, 10.0000076, -349.880341, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- CornerWedgePart52.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart52.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart52.Position = Vector3.new(139.671646, 10.0000076, -349.880341)
- CornerWedgePart52.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart52.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart53.Parent = Model8
- WedgePart53.Material = Enum.Material.Grass
- WedgePart53.BrickColor = BrickColor.new("Dark green")
- WedgePart53.Rotation = Vector3.new(0, 90, 0)
- WedgePart53.Anchored = true
- WedgePart53.Size = Vector3.new(512, 20, 145)
- WedgePart53.CFrame = CFrame.new(139.671646, 10.0000076, -21.3803463, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart53.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart53.Position = Vector3.new(139.671646, 10.0000076, -21.3803463)
- WedgePart53.Orientation = Vector3.new(0, 90, 0)
- WedgePart53.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart54.Parent = Model8
- CornerWedgePart54.Material = Enum.Material.Grass
- CornerWedgePart54.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart54.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart54.Anchored = true
- CornerWedgePart54.Size = Vector3.new(145, 20, 145)
- CornerWedgePart54.CFrame = CFrame.new(679.671631, 10.0000076, -349.880341, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1)
- CornerWedgePart54.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart54.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart54.Position = Vector3.new(679.671631, 10.0000076, -349.880341)
- CornerWedgePart54.Orientation = Vector3.new(0, 180, 0)
- CornerWedgePart54.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart55.Parent = Model8
- WedgePart55.Material = Enum.Material.Grass
- WedgePart55.BrickColor = BrickColor.new("Dark green")
- WedgePart55.Anchored = true
- WedgePart55.Size = Vector3.new(395, 20, 145)
- WedgePart55.CFrame = CFrame.new(409.671661, 10.0000076, -349.880341, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart55.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart55.Position = Vector3.new(409.671661, 10.0000076, -349.880341)
- WedgePart55.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart56.Parent = Model8
- CornerWedgePart56.Material = Enum.Material.Grass
- CornerWedgePart56.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart56.Anchored = true
- CornerWedgePart56.Size = Vector3.new(145, 20, 145)
- CornerWedgePart56.CFrame = CFrame.new(139.671646, 10.0000076, 307.119659, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart56.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart56.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart56.Position = Vector3.new(139.671646, 10.0000076, 307.119659)
- CornerWedgePart56.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart57.Parent = Model8
- CornerWedgePart57.Material = Enum.Material.Grass
- CornerWedgePart57.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart57.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart57.Anchored = true
- CornerWedgePart57.Size = Vector3.new(145, 20, 145)
- CornerWedgePart57.CFrame = CFrame.new(679.671631, 10.0000076, 307.119659, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart57.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart57.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart57.Position = Vector3.new(679.671631, 10.0000076, 307.119659)
- CornerWedgePart57.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart57.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart58.Parent = Model8
- CornerWedgePart58.Material = Enum.Material.Grass
- CornerWedgePart58.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart58.Anchored = true
- CornerWedgePart58.Size = Vector3.new(145, 20, 145)
- CornerWedgePart58.CFrame = CFrame.new(-767.328369, 10.0000076, -204.880341, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart58.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart58.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart58.Position = Vector3.new(-767.328369, 10.0000076, -204.880341)
- CornerWedgePart58.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart59.Parent = Model8
- WedgePart59.Material = Enum.Material.Grass
- WedgePart59.BrickColor = BrickColor.new("Dark green")
- WedgePart59.Anchored = true
- WedgePart59.Size = Vector3.new(395, 20, 145)
- WedgePart59.CFrame = CFrame.new(-497.328339, 10.0000076, -744.880371, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart59.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart59.Position = Vector3.new(-497.328339, 10.0000076, -744.880371)
- WedgePart59.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart60.Parent = Model8
- CornerWedgePart60.Material = Enum.Material.Grass
- CornerWedgePart60.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart60.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart60.Anchored = true
- CornerWedgePart60.Size = Vector3.new(145, 20, 145)
- CornerWedgePart60.CFrame = CFrame.new(-767.328369, 10.0000076, -744.880371, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- CornerWedgePart60.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart60.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart60.Position = Vector3.new(-767.328369, 10.0000076, -744.880371)
- CornerWedgePart60.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart60.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart61.Parent = Model8
- CornerWedgePart61.Material = Enum.Material.Grass
- CornerWedgePart61.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart61.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart61.Anchored = true
- CornerWedgePart61.Size = Vector3.new(145, 20, 145)
- CornerWedgePart61.CFrame = CFrame.new(-227.328354, 10.0000076, -204.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart61.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart61.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart61.Position = Vector3.new(-227.328354, 10.0000076, -204.880341)
- CornerWedgePart61.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart61.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart62.Parent = Model8
- WedgePart62.Material = Enum.Material.Grass
- WedgePart62.BrickColor = BrickColor.new("Dark green")
- WedgePart62.Rotation = Vector3.new(0, 90, 0)
- WedgePart62.Anchored = true
- WedgePart62.Size = Vector3.new(395, 20, 145)
- WedgePart62.CFrame = CFrame.new(-767.328369, 10.0000076, -474.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart62.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart62.Position = Vector3.new(-767.328369, 10.0000076, -474.880341)
- WedgePart62.Orientation = Vector3.new(0, 90, 0)
- WedgePart62.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart63.Parent = Model8
- WedgePart63.Material = Enum.Material.Grass
- WedgePart63.BrickColor = BrickColor.new("Dark green")
- WedgePart63.Rotation = Vector3.new(0, -90, 0)
- WedgePart63.Anchored = true
- WedgePart63.Size = Vector3.new(395, 20, 145)
- WedgePart63.CFrame = CFrame.new(-227.328354, 10.0000076, -474.880341, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- WedgePart63.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart63.Position = Vector3.new(-227.328354, 10.0000076, -474.880341)
- WedgePart63.Orientation = Vector3.new(0, -90, 0)
- WedgePart63.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart64.Parent = Model8
- CornerWedgePart64.Material = Enum.Material.Grass
- CornerWedgePart64.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart64.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart64.Anchored = true
- CornerWedgePart64.Size = Vector3.new(145, 20, 145)
- CornerWedgePart64.CFrame = CFrame.new(-227.328354, 10.0000076, -744.880371, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1)
- CornerWedgePart64.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart64.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart64.Position = Vector3.new(-227.328354, 10.0000076, -744.880371)
- CornerWedgePart64.Orientation = Vector3.new(0, 180, 0)
- CornerWedgePart64.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart65.Parent = Model8
- WedgePart65.Material = Enum.Material.Grass
- WedgePart65.BrickColor = BrickColor.new("Dark green")
- WedgePart65.Rotation = Vector3.new(-180, 0, -180)
- WedgePart65.Anchored = true
- WedgePart65.Size = Vector3.new(395, 20, 145)
- WedgePart65.CFrame = CFrame.new(-497.328339, 10.0000076, -204.880341, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1)
- WedgePart65.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart65.Position = Vector3.new(-497.328339, 10.0000076, -204.880341)
- WedgePart65.Orientation = Vector3.new(0, 180, 0)
- WedgePart65.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart66.Parent = Model8
- WedgePart66.Material = Enum.Material.Grass
- WedgePart66.BrickColor = BrickColor.new("Dark green")
- WedgePart66.Rotation = Vector3.new(-180, 0, -180)
- WedgePart66.Anchored = true
- WedgePart66.Size = Vector3.new(512, 20, 395)
- WedgePart66.CFrame = CFrame.new(-43.8283539, 10.0000076, 432.119659, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart66.FrontSurface = Enum.SurfaceType.Studs
- WedgePart66.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart66.Position = Vector3.new(-43.8283539, 10.0000076, 432.119659)
- WedgePart66.Orientation = Vector3.new(0, -180, 0)
- WedgePart66.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart67.Parent = Model8
- CornerWedgePart67.Material = Enum.Material.Grass
- CornerWedgePart67.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart67.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart67.Anchored = true
- CornerWedgePart67.Size = Vector3.new(395, 20, 395)
- CornerWedgePart67.CFrame = CFrame.new(409.671661, 10.0000076, 432.119659, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart67.BackSurface = Enum.SurfaceType.Studs
- CornerWedgePart67.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart67.LeftSurface = Enum.SurfaceType.Studs
- CornerWedgePart67.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart67.Position = Vector3.new(409.671661, 10.0000076, 432.119659)
- CornerWedgePart67.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart67.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart68.Parent = Model8
- CornerWedgePart68.Material = Enum.Material.Grass
- CornerWedgePart68.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart68.Anchored = true
- CornerWedgePart68.Size = Vector3.new(395, 20, 395)
- CornerWedgePart68.CFrame = CFrame.new(-497.328339, 10.0000076, 432.119659, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart68.BackSurface = Enum.SurfaceType.Studs
- CornerWedgePart68.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart68.LeftSurface = Enum.SurfaceType.Studs
- CornerWedgePart68.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart68.Position = Vector3.new(-497.328339, 10.0000076, 432.119659)
- CornerWedgePart68.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart69.Parent = Model8
- CornerWedgePart69.Material = Enum.Material.Grass
- CornerWedgePart69.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart69.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart69.Anchored = true
- CornerWedgePart69.Size = Vector3.new(395, 20, 395)
- CornerWedgePart69.CFrame = CFrame.new(409.671661, 10.0000076, -474.880341, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart69.BackSurface = Enum.SurfaceType.Studs
- CornerWedgePart69.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart69.LeftSurface = Enum.SurfaceType.Studs
- CornerWedgePart69.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart69.Position = Vector3.new(409.671661, 10.0000076, -474.880341)
- CornerWedgePart69.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart69.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart70.Parent = Model8
- WedgePart70.Material = Enum.Material.Grass
- WedgePart70.BrickColor = BrickColor.new("Dark green")
- WedgePart70.Anchored = true
- WedgePart70.Size = Vector3.new(512, 20, 395)
- WedgePart70.CFrame = CFrame.new(-43.8283539, 10.0000076, -474.880341, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart70.FrontSurface = Enum.SurfaceType.Studs
- WedgePart70.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart70.Position = Vector3.new(-43.8283539, 10.0000076, -474.880341)
- WedgePart70.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart71.Parent = Model8
- WedgePart71.Material = Enum.Material.Grass
- WedgePart71.BrickColor = BrickColor.new("Dark green")
- WedgePart71.Rotation = Vector3.new(0, 90, 0)
- WedgePart71.Anchored = true
- WedgePart71.Size = Vector3.new(512, 20, 395)
- WedgePart71.CFrame = CFrame.new(-497.328339, 10.0000076, -21.3803463, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart71.FrontSurface = Enum.SurfaceType.Studs
- WedgePart71.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart71.Position = Vector3.new(-497.328339, 10.0000076, -21.3803463)
- WedgePart71.Orientation = Vector3.new(0, 90, 0)
- WedgePart71.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart72.Parent = Model8
- CornerWedgePart72.Material = Enum.Material.Grass
- CornerWedgePart72.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart72.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart72.Anchored = true
- CornerWedgePart72.Size = Vector3.new(395, 20, 395)
- CornerWedgePart72.CFrame = CFrame.new(-497.328339, 10.0000076, -474.880341, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- CornerWedgePart72.BackSurface = Enum.SurfaceType.Studs
- CornerWedgePart72.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart72.LeftSurface = Enum.SurfaceType.Studs
- CornerWedgePart72.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart72.Position = Vector3.new(-497.328339, 10.0000076, -474.880341)
- CornerWedgePart72.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart72.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart73.Parent = Model8
- WedgePart73.Material = Enum.Material.Grass
- WedgePart73.BrickColor = BrickColor.new("Dark green")
- WedgePart73.Rotation = Vector3.new(0, -90, 0)
- WedgePart73.Anchored = true
- WedgePart73.Size = Vector3.new(512, 20, 395)
- WedgePart73.CFrame = CFrame.new(409.671661, 10.0000076, -21.3803463, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- WedgePart73.FrontSurface = Enum.SurfaceType.Studs
- WedgePart73.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart73.Position = Vector3.new(409.671661, 10.0000076, -21.3803463)
- WedgePart73.Orientation = Vector3.new(0, -90, 0)
- WedgePart73.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart74.Parent = Model8
- CornerWedgePart74.Material = Enum.Material.Grass
- CornerWedgePart74.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart74.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart74.Anchored = true
- CornerWedgePart74.Size = Vector3.new(145, 20, 145)
- CornerWedgePart74.CFrame = CFrame.new(-227.328354, 10.0000076, 702.119629, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart74.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart74.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart74.Position = Vector3.new(-227.328354, 10.0000076, 702.119629)
- CornerWedgePart74.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart74.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart75.Parent = Model8
- WedgePart75.Material = Enum.Material.Grass
- WedgePart75.BrickColor = BrickColor.new("Dark green")
- WedgePart75.Anchored = true
- WedgePart75.Size = Vector3.new(395, 20, 145)
- WedgePart75.CFrame = CFrame.new(-497.328339, 10.0000076, 162.119659, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart75.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart75.Position = Vector3.new(-497.328339, 10.0000076, 162.119659)
- WedgePart75.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart76.Parent = Model8
- WedgePart76.Material = Enum.Material.Grass
- WedgePart76.BrickColor = BrickColor.new("Dark green")
- WedgePart76.Rotation = Vector3.new(0, 90, 0)
- WedgePart76.Anchored = true
- WedgePart76.Size = Vector3.new(395, 20, 145)
- WedgePart76.CFrame = CFrame.new(-767.328369, 10.0000076, 432.119659, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart76.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart76.Position = Vector3.new(-767.328369, 10.0000076, 432.119659)
- WedgePart76.Orientation = Vector3.new(0, 90, 0)
- WedgePart76.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart77.Parent = Model8
- WedgePart77.Material = Enum.Material.Grass
- WedgePart77.BrickColor = BrickColor.new("Dark green")
- WedgePart77.Rotation = Vector3.new(0, -90, 0)
- WedgePart77.Anchored = true
- WedgePart77.Size = Vector3.new(395, 20, 145)
- WedgePart77.CFrame = CFrame.new(-227.328354, 10.0000076, 432.119659, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- WedgePart77.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart77.Position = Vector3.new(-227.328354, 10.0000076, 432.119659)
- WedgePart77.Orientation = Vector3.new(0, -90, 0)
- WedgePart77.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart78.Parent = Model8
- WedgePart78.Material = Enum.Material.Grass
- WedgePart78.BrickColor = BrickColor.new("Dark green")
- WedgePart78.Rotation = Vector3.new(-180, 0, -180)
- WedgePart78.Anchored = true
- WedgePart78.Size = Vector3.new(395, 20, 145)
- WedgePart78.CFrame = CFrame.new(-497.328339, 10.0000076, 702.119629, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart78.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart78.Position = Vector3.new(-497.328339, 10.0000076, 702.119629)
- WedgePart78.Orientation = Vector3.new(0, -180, 0)
- WedgePart78.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart79.Parent = Model8
- CornerWedgePart79.Material = Enum.Material.Grass
- CornerWedgePart79.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart79.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart79.Anchored = true
- CornerWedgePart79.Size = Vector3.new(145, 20, 145)
- CornerWedgePart79.CFrame = CFrame.new(-227.328354, 10.0000076, 162.119659, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart79.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart79.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart79.Position = Vector3.new(-227.328354, 10.0000076, 162.119659)
- CornerWedgePart79.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart79.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart80.Parent = Model8
- CornerWedgePart80.Material = Enum.Material.Grass
- CornerWedgePart80.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart80.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart80.Anchored = true
- CornerWedgePart80.Size = Vector3.new(145, 20, 145)
- CornerWedgePart80.CFrame = CFrame.new(-767.328369, 10.0000076, 162.119659, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- CornerWedgePart80.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart80.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart80.Position = Vector3.new(-767.328369, 10.0000076, 162.119659)
- CornerWedgePart80.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart80.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart81.Parent = Model8
- CornerWedgePart81.Material = Enum.Material.Grass
- CornerWedgePart81.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart81.Anchored = true
- CornerWedgePart81.Size = Vector3.new(145, 20, 145)
- CornerWedgePart81.CFrame = CFrame.new(-767.328369, 10.0000076, 702.119629, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart81.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart81.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart81.Position = Vector3.new(-767.328369, 10.0000076, 702.119629)
- CornerWedgePart81.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart82.Parent = Model8
- CornerWedgePart82.Material = Enum.Material.Grass
- CornerWedgePart82.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart82.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart82.Anchored = true
- CornerWedgePart82.Size = Vector3.new(145, 20, 145)
- CornerWedgePart82.CFrame = CFrame.new(284.671661, 10.0000076, -744.880371, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart82.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart82.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart82.Position = Vector3.new(284.671661, 10.0000076, -744.880371)
- CornerWedgePart82.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart82.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart83.Parent = Model8
- CornerWedgePart83.Material = Enum.Material.Grass
- CornerWedgePart83.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart83.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart83.Anchored = true
- CornerWedgePart83.Size = Vector3.new(145, 20, 145)
- CornerWedgePart83.CFrame = CFrame.new(-372.328339, 10.0000076, -744.880371, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- CornerWedgePart83.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart83.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart83.Position = Vector3.new(-372.328339, 10.0000076, -744.880371)
- CornerWedgePart83.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart83.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart84.Parent = Model8
- WedgePart84.Material = Enum.Material.Grass
- WedgePart84.BrickColor = BrickColor.new("Dark green")
- WedgePart84.Rotation = Vector3.new(0, -90, 0)
- WedgePart84.Anchored = true
- WedgePart84.Size = Vector3.new(395, 20, 145)
- WedgePart84.CFrame = CFrame.new(284.671661, 10.0000076, -474.880341, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- WedgePart84.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart84.Position = Vector3.new(284.671661, 10.0000076, -474.880341)
- WedgePart84.Orientation = Vector3.new(0, -90, 0)
- WedgePart84.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart85.Parent = Model8
- WedgePart85.Material = Enum.Material.Grass
- WedgePart85.BrickColor = BrickColor.new("Dark green")
- WedgePart85.Rotation = Vector3.new(-180, 0, -180)
- WedgePart85.Anchored = true
- WedgePart85.Size = Vector3.new(512, 20, 145)
- WedgePart85.CFrame = CFrame.new(-43.8283539, 10.0000076, -204.880341, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart85.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart85.Position = Vector3.new(-43.8283539, 10.0000076, -204.880341)
- WedgePart85.Orientation = Vector3.new(0, -180, 0)
- WedgePart85.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart86.Parent = Model8
- CornerWedgePart86.Material = Enum.Material.Grass
- CornerWedgePart86.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart86.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart86.Anchored = true
- CornerWedgePart86.Size = Vector3.new(145, 20, 145)
- CornerWedgePart86.CFrame = CFrame.new(284.671661, 10.0000076, -204.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart86.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart86.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart86.Position = Vector3.new(284.671661, 10.0000076, -204.880341)
- CornerWedgePart86.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart86.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart87.Parent = Model8
- WedgePart87.Material = Enum.Material.Grass
- WedgePart87.BrickColor = BrickColor.new("Dark green")
- WedgePart87.Anchored = true
- WedgePart87.Size = Vector3.new(512, 20, 145)
- WedgePart87.CFrame = CFrame.new(-43.8283539, 10.0000076, -744.880371, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart87.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart87.Position = Vector3.new(-43.8283539, 10.0000076, -744.880371)
- WedgePart87.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart88.Parent = Model8
- CornerWedgePart88.Material = Enum.Material.Grass
- CornerWedgePart88.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart88.Anchored = true
- CornerWedgePart88.Size = Vector3.new(145, 20, 145)
- CornerWedgePart88.CFrame = CFrame.new(-372.328339, 10.0000076, -204.880341, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- CornerWedgePart88.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart88.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart88.Position = Vector3.new(-372.328339, 10.0000076, -204.880341)
- CornerWedgePart88.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart89.Parent = Model8
- WedgePart89.Material = Enum.Material.Grass
- WedgePart89.BrickColor = BrickColor.new("Dark green")
- WedgePart89.Rotation = Vector3.new(0, 90, 0)
- WedgePart89.Anchored = true
- WedgePart89.Size = Vector3.new(395, 20, 145)
- WedgePart89.CFrame = CFrame.new(-372.328339, 10.0000076, -474.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart89.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart89.Position = Vector3.new(-372.328339, 10.0000076, -474.880341)
- WedgePart89.Orientation = Vector3.new(0, 90, 0)
- WedgePart89.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart90.Parent = Model8
- CornerWedgePart90.Material = Enum.Material.Grass
- CornerWedgePart90.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart90.Anchored = true
- CornerWedgePart90.Size = Vector3.new(145, 20, 145)
- CornerWedgePart90.CFrame = CFrame.new(139.671646, 10.0000076, -204.880341, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- CornerWedgePart90.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart90.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart90.Position = Vector3.new(139.671646, 10.0000076, -204.880341)
- CornerWedgePart90.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart91.Parent = Model8
- CornerWedgePart91.Material = Enum.Material.Grass
- CornerWedgePart91.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart91.Rotation = Vector3.new(0, 90, 0)
- CornerWedgePart91.Anchored = true
- CornerWedgePart91.Size = Vector3.new(145, 20, 145)
- CornerWedgePart91.CFrame = CFrame.new(679.671631, 10.0000076, -204.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- CornerWedgePart91.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart91.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart91.Position = Vector3.new(679.671631, 10.0000076, -204.880341)
- CornerWedgePart91.Orientation = Vector3.new(0, 90, 0)
- CornerWedgePart91.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart92.Parent = Model8
- WedgePart92.Material = Enum.Material.Grass
- WedgePart92.BrickColor = BrickColor.new("Dark green")
- WedgePart92.Rotation = Vector3.new(0, -90, 0)
- WedgePart92.Anchored = true
- WedgePart92.Size = Vector3.new(395, 20, 145)
- WedgePart92.CFrame = CFrame.new(679.671631, 10.0000076, -474.880341, 1.31134158e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134158e-07)
- WedgePart92.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart92.Position = Vector3.new(679.671631, 10.0000076, -474.880341)
- WedgePart92.Orientation = Vector3.new(0, -90, 0)
- WedgePart92.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart93.Parent = Model8
- WedgePart93.Material = Enum.Material.Grass
- WedgePart93.BrickColor = BrickColor.new("Dark green")
- WedgePart93.Rotation = Vector3.new(0, 90, 0)
- WedgePart93.Anchored = true
- WedgePart93.Size = Vector3.new(395, 20, 145)
- WedgePart93.CFrame = CFrame.new(139.671646, 10.0000076, -474.880341, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- WedgePart93.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart93.Position = Vector3.new(139.671646, 10.0000076, -474.880341)
- WedgePart93.Orientation = Vector3.new(0, 90, 0)
- WedgePart93.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart94.Parent = Model8
- CornerWedgePart94.Material = Enum.Material.Grass
- CornerWedgePart94.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart94.Rotation = Vector3.new(0, -90, 0)
- CornerWedgePart94.Anchored = true
- CornerWedgePart94.Size = Vector3.new(145, 20, 145)
- CornerWedgePart94.CFrame = CFrame.new(139.671646, 10.0000076, -744.880371, 1.31134158e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134158e-07)
- CornerWedgePart94.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart94.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart94.Position = Vector3.new(139.671646, 10.0000076, -744.880371)
- CornerWedgePart94.Orientation = Vector3.new(0, -90, 0)
- CornerWedgePart94.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart95.Parent = Model8
- WedgePart95.Material = Enum.Material.Grass
- WedgePart95.BrickColor = BrickColor.new("Dark green")
- WedgePart95.Anchored = true
- WedgePart95.Size = Vector3.new(395, 20, 145)
- WedgePart95.CFrame = CFrame.new(409.671661, 10.0000076, -744.880371, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- WedgePart95.Color = Color3.new(0.156863, 0.498039, 0.278431)
- WedgePart95.Position = Vector3.new(409.671661, 10.0000076, -744.880371)
- WedgePart95.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart96.Parent = Model8
- CornerWedgePart96.Material = Enum.Material.Grass
- CornerWedgePart96.BrickColor = BrickColor.new("Dark green")
- CornerWedgePart96.Rotation = Vector3.new(-180, 0, -180)
- CornerWedgePart96.Anchored = true
- CornerWedgePart96.Size = Vector3.new(145, 20, 145)
- CornerWedgePart96.CFrame = CFrame.new(679.671631, 10.0000076, -744.880371, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- CornerWedgePart96.BottomSurface = Enum.SurfaceType.Inlet
- CornerWedgePart96.Color = Color3.new(0.156863, 0.498039, 0.278431)
- CornerWedgePart96.Position = Vector3.new(679.671631, 10.0000076, -744.880371)
- CornerWedgePart96.Orientation = Vector3.new(0, -180, 0)
- CornerWedgePart96.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Model97.Name = "CompiledScripts"
- Model97.Parent = mas
- LocalScript98.Name = "Script1"
- LocalScript98.Parent = Model97
- LocalScript99.Name = "Script2"
- LocalScript99.Parent = Model97
- table.insert(cors,sandbox(LocalScript99,function()
- ScreenGui132.Parent = mas
- TextLabel133.Parent = ScreenGui132
- TextLabel133.Size = UDim2.new(0, 200, 0, 50)
- TextLabel133.Text = "Mode = Words"
- TextLabel133.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel133.Font = Enum.Font.SourceSans
- TextLabel133.FontSize = Enum.FontSize.Size14
- TextLabel133.TextColor3 = Color3.new(0.666667, 0.666667, 1)
- TextLabel133.TextScaled = true
- TextLabel133.TextStrokeTransparency = 0
- TextLabel133.TextWrapped = true
- TextLabel134.Parent = ScreenGui132
- TextLabel134.Size = UDim2.new(0, 200, 0, 400)
- TextLabel134.Text = "Mailman's Wrath, Papercut Chaos, Mailbox Madness, Final Inbox, Card Demon, Card Madness"
- TextLabel134.Position = UDim2.new(0, 0, 0, 50)
- TextLabel134.BackgroundColor3 = Color3.new(0.666667, 0.666667, 1)
- TextLabel134.Font = Enum.Font.SourceSans
- TextLabel134.FontSize = Enum.FontSize.Size14
- TextLabel134.TextColor3 = Color3.new(0.666667, 0.666667, 1)
- TextLabel134.TextScaled = true
- TextLabel134.TextStrokeTransparency = 0
- TextLabel134.TextWrapped = true
- LocalScript136.Parent = mas
- table.insert(cors,sandbox(LocalScript136,function()
- --Hey guys was making this script i can't make the attacks cause i'm lazy, but i will add damege bricks, made by animescapetower
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local FinalInboxLink = "rbxassetid://0"
- local NormalMusicLink = "rbxassetid://0"
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://0"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 5
- sick:Play()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Template"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Really blue"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 999
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DISABLEJUMPING = false
- local HASBEENBLOCKED = false
- local STUNDELAYNUMBER = 0
- local MANADELAYNUMBER = 0
- local SECONDARYMANADELAYNUMBER = 0
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", nil)
- WEAPONGUI.Name = "Weapon GUI"
- local WEAPONTOOL = IT("HopperBin", nil)
- WEAPONTOOL.Name = Weapon_Name
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| STATS
- --\\=================================//
- if Character:FindFirstChild("Stats") ~= nil then
- Character:FindFirstChild("Stats").Parent = nil
- end
- local Stats = IT("Folder", nil)
- Stats.Name = "Stats"
- local ChangeStat = IT("Folder", Stats)
- ChangeStat.Name = "ChangeStat"
- local Defense = IT("NumberValue", Stats)
- Defense.Name = "Defense"
- Defense.Value = 1
- local Movement = IT("NumberValue", Stats)
- Movement.Name = "Movement"
- Movement.Value = 1
- local Damage = IT("NumberValue", Stats)
- Damage.Name = "Damage"
- Damage.Value = math.huge
- local Mana = IT("NumberValue", Stats)
- Mana.Name = "Mana"
- Mana.Value = 0
- local SecondaryMana = IT("NumberValue", Stats)
- SecondaryMana.Name = "SecondaryMana"
- SecondaryMana.Value = 0
- local CanCrit = IT("BoolValue", Stats)
- CanCrit.Name = "CanCrit"
- CanCrit.Value = false
- local CritChance = IT("NumberValue", Stats)
- CritChance.Name = "CritChance"
- CritChance.Value = 20
- local CanPenetrateArmor = IT("BoolValue", Stats)
- CanPenetrateArmor.Name = "CanPenetrateArmor"
- CanPenetrateArmor.Value = false
- local AntiTeamKill = IT("BoolValue", Stats)
- AntiTeamKill.Name = "AntiTeamKill"
- AntiTeamKill.Value = false
- local Rooted = IT("BoolValue", Stats)
- Rooted.Name = "Rooted"
- Rooted.Value = false
- local Block = IT("BoolValue", Stats)
- Block.Name = "Block"
- Block.Value = false
- local RecentEnemy = IT("ObjectValue", Stats)
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Value = nil
- local StaggerHit = IT("BoolValue", Stats)
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Value = false
- local Stagger = IT("BoolValue", Stats)
- Stagger.Name = "Stagger"
- Stagger.Value = false
- local Stun = IT("BoolValue", Stats)
- Stun.Name = "Stun"
- Stun.Value = false
- local StunValue = IT("NumberValue", Stats)
- StunValue.Name = "StunValue"
- StunValue.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DEBUFFS / BUFFS
- --\\=================================//
- local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
- DEFENSECHANGE1.Name = "ChangeDefense"
- DEFENSECHANGE1.Value = 0
- local MOVEMENTCHANGE1 = IT("NumberValue", nil)
- MOVEMENTCHANGE1.Name = "ChangeMovement"
- MOVEMENTCHANGE1.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = C3(255, 255, 255)
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = true
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- coroutine.resume(coroutine.create(function()
- local NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local Handle = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(1.8,3.5,1.8))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0 * Player_Size, -1.5 * Player_Size, 1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2.2,1,2.2))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -1.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Opening = CreatePart(3, Weapon, "Plastic", 0, 0, "Really black", "Handle", VT(1.2,0.6,0.1))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Opening, Handle, Opening, CF(0 * Player_Size, -0.8 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Stone grey", "Handle", VT(1,1,0.1))
- local decal = Instance.new("Decal",HandlePart)
- decal.Texture = "http://www.roblox.com/asset/?id=140490792"
- decal.Face = "Back"
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 0.6 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local chuck = Instance.new("Sound",Effects)
- chuck.SoundId = "rbxassetid://11900833"
- chuck.Pitch = 2
- chuck.Volume = 1
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- --//=================================\\
- --\\=================================//
- function dealdamage(hit,min,max,maxstrength,beserk)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- local dmg = math.random(min,max)
- if humanoid.Health > 0 then
- if beserk == true then
- humanoid.Health = 0
- else
- CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
- --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
- humanoid.Health = humanoid.Health - dmg
- --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
- local defence = Instance.new("BoolValue",hit.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.05)
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 1
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- Swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- if msg == "Mailman's Wrath" then
- chatfunc("Spell card! "..msg.."!")
- StartPosition()
- Swait(70)
- MailmansWrath()
- elseif msg == "Papercut Chaos" then
- StartPosition()
- chatfunc("Spell card! "..msg.."!")
- Swait(70)
- PapercutChaos()
- elseif msg == "Mailbox Madness" then
- StartPosition()
- chatfunc("Spell card! "..msg.."!")
- MailboxMadness()
- elseif msg == "Final Inbox" then
- StartPosition()
- chatfunc("SPELL CARD! FINAL INBOX!")
- Swait(80)
- sick.SoundId = FinalInboxLink
- sick.Volume = 3
- sick:Play()
- chatfunc("DIE!")
- FinalInbox()
- sick.SoundId = NormalMusicLink
- sick.Volume= 1
- sick:Play()
- elseif msg == "Card Demon" then
- chatfunc("SPELL CARD! CARD DEMON!")
- sick.Volume = 0
- local RbxAssetReached = " :RBCX2"
- warn('This script is still indevelopment so becareful for glitches or bugs'..RbxAssetReached)
- wait(2)
- warn('YOU WILL NOT SURVIVE THIS TIME'..RbxAssetReached)
- --Hey guys was making this script i can't make the attacks cause i'm lazy, but i will add damege bricks, made by animescapetower
- local player = game.Players.LocalPlayer
- local Arm1 = game.Players.LocalPlayer.Character["Left Arm"]
- local Arm2 = game.Players.LocalPlayer.Character["Right Arm"]
- local Leg1 = game.Players.LocalPlayer.Character["Left Leg"]
- local Leg2 = game.Players.LocalPlayer.Character["Right Leg"]
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local anim1= Instance.new("Animation")
- anim1.AnimationId = "http://www.roblox.com/asset/?id=235542946"
- local anim2 = Instance.new("Animation")
- anim2.AnimationId = "http://www.roblox.com/asset/?id=32326240"
- local anim23 = Instance.new("Animation")
- anim23.AnimationId = "http://www.roblox.com/asset/?id=105371766"
- local bg = Instance.new("BillboardGui")
- bg.Name = "Bamma"
- bg.Parent = game.Players.LocalPlayer.Character.Head
- bg.Adornee = game.Players.LocalPlayer.Character.Head
- -- Same size as Head
- bg.Size = UDim2.new(1, 0, 1, 0)
- -- Above (defaults to inside)
- bg.StudsOffset = Vector3.new(0, 2, 0)
- local frame = Instance.new("Frame")
- frame.Parent = bg
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 0.7
- frame.BackgroundColor3 = Color3.new(1, 1, 1)
- local text = Instance.new("TextLabel")
- text.Parent = frame
- text.Position = UDim2.new(0.25, 0, 0.25, 0)
- text.Size = UDim2.new(0.5, 0, 0.5, 0)
- text.BackgroundTransparency =1
- text.Text = "Dragon Slayer"
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- text.Text = "Spin"
- wait(4)
- local playAnim = humanoid:LoadAnimation(anim1)
- playAnim:Play()
- wait(1)
- text.Text = "Dragon Slayer"
- wait(3)
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- text.Text = "Punch"
- local playAnim = humanoid:LoadAnimation(anim2)
- playAnim:Play()
- wait(5)
- text.Text = "Dragon Slayer"
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- text.Text = "DOOM DRAGON"
- local playAnim = humanoid:LoadAnimation(anim23)
- playAnim:Play()
- wait(5)
- text.Text = "Dragon Slayer"
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then--Activates the damege part
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -5 -- The most not so damegeing part is this
- wait(2.00)
- end
- end
- Arm2.Touched:connect(onTouched)
- end
- end)
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- local vy = Instance.new("Sound")
- vy.Name = "SongyName"
- vy.SoundId = "rbxassetid://0"
- vy.Volume = 10
- vy.PlaybackSpeed = 1
- vy.Parent = game.Players.LocalPlayer.Character.Torso
- vy.Looped = true
- vy:Play()
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- while true do
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- Arm1.Transparency = 0.6
- Arm2.Transparency = 0.6
- Leg1.Transparency = 0.6
- Leg2.Transparency = 0.6
- game.Players.LocalPlayer.Character.Torso.Transparency = 0.6
- game.Players.LocalPlayer.Character.Head.Transparency = 0.6
- wait(0.1)
- Arm1.Transparency = 1
- Arm2.Transparency = 1
- Leg1.Transparency = 1
- Leg2.Transparency = 1
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- wait(0.1)
- Arm1.Transparency = 0
- Arm2.Transparency = 0
- Leg1.Transparency = 0
- Leg2.Transparency = 0
- game.Players.LocalPlayer.Character.Torso.Transparency = 0
- game.Players.LocalPlayer.Character.Head.Transparency = 0
- wait(0.1)
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- end
- elseif msg == "Card Madness" then
- StartPosition()
- chatfunc("SPELL CARD! CARD MADNESS!")
- wait(1)
- chatfunc("So you wanna die like the others")
- wait(1)
- chatfunc("THEN DIE")
- wait(1)
- chatfunc("ULTIMATE CARD MADNESS ATTACK")
- MailboxMadness()
- MagicSphere()
- MailmansWrath()
- FinalInbox()
- MailboxMadness()
- MagicSphere()
- MailmansWrath()
- sick.SoundId = "rbxassetid://0"
- sick.Volume = 5
- sick:Play()
- end
- end
- Player.Chatted:connect(onChatted)
- --//=================================\\
- --|| DANMAKU MADNESS
- --\\=================================//
- local Mail = Instance.new("Part")
- Mail.Size = Vector3.new(2, 0.05, 1)
- Mail.Color = Color3.new(1,1,1)
- Mail.CanCollide = false
- local maildecal = Instance.new("Decal",Mail)
- maildecal.Face = "Top"
- maildecal.Texture = "http://www.roblox.com/asset/?id=8052441"
- Mail.BottomSurface = "Smooth"
- Mail.Name = "Mail"
- function ShootMail(part,strength,debris)
- local mail = Mail:Clone()
- mail.CFrame = part.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,debris)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = part.CFrame.lookVector*strength
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- dealdamage(hit,15,45,40)
- end
- end)
- return mail
- end
- function MagicSphere(BRICKCOLOR, MATERIAL, PART, CFRAME, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- end
- function StartPosition()
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 / Animation_Speed/1.2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- function MailmansWrath()
- local twist = 0
- local twist2 = false
- local twist3 = 1
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- for i = 1, 30 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- if twist == 10 then
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- end
- ShootMail(spinpart,65,2)
- ShootMail(spinpart2,65,2)
- Swait(5)
- end
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 10
- for i = 1, 40 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,65,2)
- ShootMail(spinpart2,65,2)
- Swait(5)
- end
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- for i = 1, 30 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- if twist == 10 then
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- end
- ShootMail(spinpart,75,2)
- ShootMail(spinpart2,75,2)
- Swait(5)
- end
- spinpart:remove()
- spinpart2:remove()
- ATTACK = false
- Rooted = false
- end
- function PapercutChaos()
- local twist = 0
- for i = 1, 5 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local mail = ShootMail(Opening,25,20)
- for i = 1, 15 do
- chuck:Play()
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = mail.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = mail.CFrame
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 70, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -70, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart,35,2)
- ShootMail(spinpart2,35,2)
- spinpart:remove()
- spinpart2:remove()
- Swait(5)
- end
- mail:remove()
- end
- for i = 1, 2 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local mail = ShootMail(Opening,45,20)
- for i = 1, 20 do
- twist = twist + 1
- chuck:Play()
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = mail.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = mail.CFrame
- spinpart.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart2.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart,35,2)
- ShootMail(spinpart2,35,2)
- spinpart:remove()
- spinpart2:remove()
- Swait(5)
- end
- twist = 0
- mail:remove()
- end
- ATTACK = false
- Rooted = false
- end
- function MailboxMadness()
- for i = 1, 15 do
- chuck:Play()
- local part = Instance.new("Part")
- part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
- part.Orientation = RootPart.Orientation
- part.CanCollide = false
- part.Anchored = true
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = part.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = part.CFrame
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- part:remove()
- for i = 1, 15 do
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- ShootMail(spinpart,50,2)
- ShootMail(spinpart2,50,2)
- end
- spinpart:remove()
- spinpart2:remove()
- Swait(35)
- end
- ATTACK = false
- Rooted = false
- end
- function FinalInbox()
- local twist = 0
- local twist2 = false
- for i = 1, 5 do
- local part = Instance.new("Part")
- part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
- part.Orientation = RootPart.Orientation
- part.CanCollide = false
- part.Anchored = true
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = part.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = part.CFrame
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- part:remove()
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 1
- spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50)
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50)
- for i = 1, 30 do
- chuck:Play()
- spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- ShootMail(spinpart,50,2)
- ShootMail(spinpart2,-50,2)
- ShootMail(spinpart3,100,1)
- ShootMail(spinpart4,-100,1)
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- spinpart3:remove()
- spinpart4:remove()
- end
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- for i = 1, 2 do
- twist = 10
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- local mail = ShootMail(Opening,25,20)
- for i = 1, 50 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,125,1)
- ShootMail(spinpart2,125,1)
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 1
- spinpart3.CFrame = mail.CFrame
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = mail.CFrame
- spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart3,85,1)
- ShootMail(spinpart4,85,1)
- spinpart3:remove()
- spinpart4:remove()
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- twist = 0
- mail:remove()
- end
- for i = 1, 4 do
- twist = 10
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- local spinpart5 = Instance.new("Part",Weapon)
- spinpart5.Anchored = true
- spinpart5.CanCollide = false
- spinpart5.Transparency = 1
- spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50)
- local spinpart6 = Instance.new("Part",Weapon)
- spinpart6.Anchored = true
- spinpart6.CanCollide = false
- spinpart6.Transparency = 1
- spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50)
- local mail = ShootMail(Opening,25,20)
- for i = 1, 50 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,125,1)
- ShootMail(spinpart2,125,1)
- ShootMail(spinpart5,100,1)
- ShootMail(spinpart6,-100,1)
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 1
- spinpart3.CFrame = mail.CFrame
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = mail.CFrame
- spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart3,85,1)
- ShootMail(spinpart4,85,1)
- spinpart3:remove()
- spinpart4:remove()
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- spinpart5:remove()
- spinpart6:remove()
- twist = 0
- mail:remove()
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- Swait()
- ANIMATOR.Parent = nil
- Disable_Jump = true
- while true do
- Swait()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Part2.CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- --Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- --print(TORSOVELOCITY)
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
- wait(4)
- end))
- LocalScript136.Parent = mas
- table.insert(cors,sandbox(LocalScript136,function()
- --Hey guys was making this script i can't make the attacks cause i'm lazy, but i will add damege bricks, made by animescapetower
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local FinalInboxLink = "rbxassetid://0"
- local NormalMusicLink = "rbxassetid://0"
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://0"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 5
- sick:Play()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Template"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Really blue"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 999
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DISABLEJUMPING = false
- local HASBEENBLOCKED = false
- local STUNDELAYNUMBER = 0
- local MANADELAYNUMBER = 0
- local SECONDARYMANADELAYNUMBER = 0
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", nil)
- WEAPONGUI.Name = "Weapon GUI"
- local WEAPONTOOL = IT("HopperBin", nil)
- WEAPONTOOL.Name = Weapon_Name
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| STATS
- --\\=================================//
- if Character:FindFirstChild("Stats") ~= nil then
- Character:FindFirstChild("Stats").Parent = nil
- end
- local Stats = IT("Folder", nil)
- Stats.Name = "Stats"
- local ChangeStat = IT("Folder", Stats)
- ChangeStat.Name = "ChangeStat"
- local Defense = IT("NumberValue", Stats)
- Defense.Name = "Defense"
- Defense.Value = 1
- local Movement = IT("NumberValue", Stats)
- Movement.Name = "Movement"
- Movement.Value = 1
- local Damage = IT("NumberValue", Stats)
- Damage.Name = "Damage"
- Damage.Value = math.huge
- local Mana = IT("NumberValue", Stats)
- Mana.Name = "Mana"
- Mana.Value = 0
- local SecondaryMana = IT("NumberValue", Stats)
- SecondaryMana.Name = "SecondaryMana"
- SecondaryMana.Value = 0
- local CanCrit = IT("BoolValue", Stats)
- CanCrit.Name = "CanCrit"
- CanCrit.Value = false
- local CritChance = IT("NumberValue", Stats)
- CritChance.Name = "CritChance"
- CritChance.Value = 20
- local CanPenetrateArmor = IT("BoolValue", Stats)
- CanPenetrateArmor.Name = "CanPenetrateArmor"
- CanPenetrateArmor.Value = false
- local AntiTeamKill = IT("BoolValue", Stats)
- AntiTeamKill.Name = "AntiTeamKill"
- AntiTeamKill.Value = false
- local Rooted = IT("BoolValue", Stats)
- Rooted.Name = "Rooted"
- Rooted.Value = false
- local Block = IT("BoolValue", Stats)
- Block.Name = "Block"
- Block.Value = false
- local RecentEnemy = IT("ObjectValue", Stats)
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Value = nil
- local StaggerHit = IT("BoolValue", Stats)
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Value = false
- local Stagger = IT("BoolValue", Stats)
- Stagger.Name = "Stagger"
- Stagger.Value = false
- local Stun = IT("BoolValue", Stats)
- Stun.Name = "Stun"
- Stun.Value = false
- local StunValue = IT("NumberValue", Stats)
- StunValue.Name = "StunValue"
- StunValue.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DEBUFFS / BUFFS
- --\\=================================//
- local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
- DEFENSECHANGE1.Name = "ChangeDefense"
- DEFENSECHANGE1.Value = 0
- local MOVEMENTCHANGE1 = IT("NumberValue", nil)
- MOVEMENTCHANGE1.Name = "ChangeMovement"
- MOVEMENTCHANGE1.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = C3(255, 255, 255)
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = true
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- coroutine.resume(coroutine.create(function()
- local NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local Handle = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(1.8,3.5,1.8))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0 * Player_Size, -1.5 * Player_Size, 1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2.2,1,2.2))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -1.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Opening = CreatePart(3, Weapon, "Plastic", 0, 0, "Really black", "Handle", VT(1.2,0.6,0.1))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Opening, Handle, Opening, CF(0 * Player_Size, -0.8 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Stone grey", "Handle", VT(1,1,0.1))
- local decal = Instance.new("Decal",HandlePart)
- decal.Texture = "http://www.roblox.com/asset/?id=140490792"
- decal.Face = "Back"
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 0.6 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local chuck = Instance.new("Sound",Effects)
- chuck.SoundId = "rbxassetid://11900833"
- chuck.Pitch = 2
- chuck.Volume = 1
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- --//=================================\\
- --\\=================================//
- function dealdamage(hit,min,max,maxstrength,beserk)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- local dmg = math.random(min,max)
- if humanoid.Health > 0 then
- if beserk == true then
- humanoid.Health = 0
- else
- CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
- --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
- humanoid.Health = humanoid.Health - dmg
- --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
- local defence = Instance.new("BoolValue",hit.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.05)
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 1
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- Swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- if msg == "Mailman's Wrath" then
- chatfunc("Spell card! "..msg.."!")
- StartPosition()
- Swait(70)
- MailmansWrath()
- elseif msg == "Papercut Chaos" then
- StartPosition()
- chatfunc("Spell card! "..msg.."!")
- Swait(70)
- PapercutChaos()
- elseif msg == "Mailbox Madness" then
- StartPosition()
- chatfunc("Spell card! "..msg.."!")
- MailboxMadness()
- elseif msg == "Final Inbox" then
- StartPosition()
- chatfunc("SPELL CARD! FINAL INBOX!")
- Swait(80)
- sick.SoundId = FinalInboxLink
- sick.Volume = 3
- sick:Play()
- chatfunc("DIE!")
- FinalInbox()
- sick.SoundId = NormalMusicLink
- sick.Volume= 1
- sick:Play()
- elseif msg == "Card Demon" then
- chatfunc("SPELL CARD! CARD DEMON!")
- sick.Volume = 0
- local RbxAssetReached = " :RBCX2"
- warn('This script is still indevelopment so becareful for glitches or bugs'..RbxAssetReached)
- wait(2)
- warn('YOU WILL NOT SURVIVE THIS TIME'..RbxAssetReached)
- --Hey guys was making this script i can't make the attacks cause i'm lazy, but i will add damege bricks, made by animescapetower
- local player = game.Players.LocalPlayer
- local Arm1 = game.Players.LocalPlayer.Character["Left Arm"]
- local Arm2 = game.Players.LocalPlayer.Character["Right Arm"]
- local Leg1 = game.Players.LocalPlayer.Character["Left Leg"]
- local Leg2 = game.Players.LocalPlayer.Character["Right Leg"]
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local anim1= Instance.new("Animation")
- anim1.AnimationId = "http://www.roblox.com/asset/?id=235542946"
- local anim2 = Instance.new("Animation")
- anim2.AnimationId = "http://www.roblox.com/asset/?id=32326240"
- local anim23 = Instance.new("Animation")
- anim23.AnimationId = "http://www.roblox.com/asset/?id=105371766"
- local bg = Instance.new("BillboardGui")
- bg.Name = "Bamma"
- bg.Parent = game.Players.LocalPlayer.Character.Head
- bg.Adornee = game.Players.LocalPlayer.Character.Head
- -- Same size as Head
- bg.Size = UDim2.new(1, 0, 1, 0)
- -- Above (defaults to inside)
- bg.StudsOffset = Vector3.new(0, 2, 0)
- local frame = Instance.new("Frame")
- frame.Parent = bg
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 0.7
- frame.BackgroundColor3 = Color3.new(1, 1, 1)
- local text = Instance.new("TextLabel")
- text.Parent = frame
- text.Position = UDim2.new(0.25, 0, 0.25, 0)
- text.Size = UDim2.new(0.5, 0, 0.5, 0)
- text.BackgroundTransparency =1
- text.Text = "Dragon Slayer"
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- text.Text = "Spin"
- wait(4)
- local playAnim = humanoid:LoadAnimation(anim1)
- playAnim:Play()
- wait(1)
- text.Text = "Dragon Slayer"
- wait(3)
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- text.Text = "Punch"
- local playAnim = humanoid:LoadAnimation(anim2)
- playAnim:Play()
- wait(5)
- text.Text = "Dragon Slayer"
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- text.Text = "DOOM DRAGON"
- local playAnim = humanoid:LoadAnimation(anim23)
- playAnim:Play()
- wait(5)
- text.Text = "Dragon Slayer"
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then--Activates the damege part
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -5 -- The most not so damegeing part is this
- wait(2.00)
- end
- end
- Arm2.Touched:connect(onTouched)
- end
- end)
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- local vy = Instance.new("Sound")
- vy.Name = "SongyName"
- vy.SoundId = "rbxassetid://0"
- vy.Volume = 10
- vy.PlaybackSpeed = 1
- vy.Parent = game.Players.LocalPlayer.Character.Torso
- vy.Looped = true
- vy:Play()
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- while true do
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- Arm1.Transparency = 0.6
- Arm2.Transparency = 0.6
- Leg1.Transparency = 0.6
- Leg2.Transparency = 0.6
- game.Players.LocalPlayer.Character.Torso.Transparency = 0.6
- game.Players.LocalPlayer.Character.Head.Transparency = 0.6
- wait(0.1)
- Arm1.Transparency = 1
- Arm2.Transparency = 1
- Leg1.Transparency = 1
- Leg2.Transparency = 1
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- wait(0.1)
- Arm1.Transparency = 0
- Arm2.Transparency = 0
- Leg1.Transparency = 0
- Leg2.Transparency = 0
- game.Players.LocalPlayer.Character.Torso.Transparency = 0
- game.Players.LocalPlayer.Character.Head.Transparency = 0
- wait(0.1)
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- end
- elseif msg == "Card Madness" then
- StartPosition()
- chatfunc("SPELL CARD! CARD MADNESS!")
- wait(1)
- chatfunc("So you wanna die like the others")
- wait(1)
- chatfunc("THEN DIE")
- wait(1)
- chatfunc("ULTIMATE CARD MADNESS ATTACK")
- MailboxMadness()
- MagicSphere()
- MailmansWrath()
- FinalInbox()
- MailboxMadness()
- MagicSphere()
- MailmansWrath()
- sick.SoundId = "rbxassetid://0"
- sick.Volume = 5
- sick:Play()
- end
- end
- Player.Chatted:connect(onChatted)
- --//=================================\\
- --|| DANMAKU MADNESS
- --\\=================================//
- local Mail = Instance.new("Part")
- Mail.Size = Vector3.new(2, 0.05, 1)
- Mail.Color = Color3.new(1,1,1)
- Mail.CanCollide = false
- local maildecal = Instance.new("Decal",Mail)
- maildecal.Face = "Top"
- maildecal.Texture = "http://www.roblox.com/asset/?id=8052441"
- Mail.BottomSurface = "Smooth"
- Mail.Name = "Mail"
- function ShootMail(part,strength,debris)
- local mail = Mail:Clone()
- mail.CFrame = part.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,debris)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = part.CFrame.lookVector*strength
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- dealdamage(hit,15,45,40)
- end
- end)
- return mail
- end
- function MagicSphere(BRICKCOLOR, MATERIAL, PART, CFRAME, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- end
- function StartPosition()
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 / Animation_Speed/1.2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- function MailmansWrath()
- local twist = 0
- local twist2 = false
- local twist3 = 1
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- for i = 1, 30 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- if twist == 10 then
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- end
- ShootMail(spinpart,65,2)
- ShootMail(spinpart2,65,2)
- Swait(5)
- end
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 10
- for i = 1, 40 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,65,2)
- ShootMail(spinpart2,65,2)
- Swait(5)
- end
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- for i = 1, 30 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- if twist == 10 then
- spinpart.CFrame = Opening.CFrame
- spinpart2.CFrame = Opening.CFrame
- twist = 0
- end
- ShootMail(spinpart,75,2)
- ShootMail(spinpart2,75,2)
- Swait(5)
- end
- spinpart:remove()
- spinpart2:remove()
- ATTACK = false
- Rooted = false
- end
- function PapercutChaos()
- local twist = 0
- for i = 1, 5 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local mail = ShootMail(Opening,25,20)
- for i = 1, 15 do
- chuck:Play()
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = mail.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = mail.CFrame
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 70, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -70, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart,35,2)
- ShootMail(spinpart2,35,2)
- spinpart:remove()
- spinpart2:remove()
- Swait(5)
- end
- mail:remove()
- end
- for i = 1, 2 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local mail = ShootMail(Opening,45,20)
- for i = 1, 20 do
- twist = twist + 1
- chuck:Play()
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = mail.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = mail.CFrame
- spinpart.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart2.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart,35,2)
- ShootMail(spinpart2,35,2)
- spinpart:remove()
- spinpart2:remove()
- Swait(5)
- end
- twist = 0
- mail:remove()
- end
- ATTACK = false
- Rooted = false
- end
- function MailboxMadness()
- for i = 1, 15 do
- chuck:Play()
- local part = Instance.new("Part")
- part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
- part.Orientation = RootPart.Orientation
- part.CanCollide = false
- part.Anchored = true
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = part.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = part.CFrame
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- part:remove()
- for i = 1, 15 do
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- ShootMail(spinpart,50,2)
- ShootMail(spinpart2,50,2)
- end
- spinpart:remove()
- spinpart2:remove()
- Swait(35)
- end
- ATTACK = false
- Rooted = false
- end
- function FinalInbox()
- local twist = 0
- local twist2 = false
- for i = 1, 5 do
- local part = Instance.new("Part")
- part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
- part.Orientation = RootPart.Orientation
- part.CanCollide = false
- part.Anchored = true
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = part.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = part.CFrame
- MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- part:remove()
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 1
- spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50)
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50)
- for i = 1, 30 do
- chuck:Play()
- spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- ShootMail(spinpart,50,2)
- ShootMail(spinpart2,-50,2)
- ShootMail(spinpart3,100,1)
- ShootMail(spinpart4,-100,1)
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- spinpart3:remove()
- spinpart4:remove()
- end
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- for i = 1, 2 do
- twist = 10
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- local mail = ShootMail(Opening,25,20)
- for i = 1, 50 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,125,1)
- ShootMail(spinpart2,125,1)
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 1
- spinpart3.CFrame = mail.CFrame
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = mail.CFrame
- spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart3,85,1)
- ShootMail(spinpart4,85,1)
- spinpart3:remove()
- spinpart4:remove()
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- twist = 0
- mail:remove()
- end
- for i = 1, 4 do
- twist = 10
- local spinpart = Instance.new("Part",Weapon)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = Opening.CFrame
- local spinpart2 = Instance.new("Part",Weapon)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = Opening.CFrame
- local spinpart5 = Instance.new("Part",Weapon)
- spinpart5.Anchored = true
- spinpart5.CanCollide = false
- spinpart5.Transparency = 1
- spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50)
- local spinpart6 = Instance.new("Part",Weapon)
- spinpart6.Anchored = true
- spinpart6.CanCollide = false
- spinpart6.Transparency = 1
- spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50)
- local mail = ShootMail(Opening,25,20)
- for i = 1, 50 do
- chuck:Play()
- MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- twist = twist + 1
- spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- if twist2 == true then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- elseif twist2 == false then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- end
- if twist == 20 then
- if twist2 == false then
- twist2 = true
- elseif twist2 == true then
- twist2 = false
- end
- twist = 0
- end
- ShootMail(spinpart,125,1)
- ShootMail(spinpart2,125,1)
- ShootMail(spinpart5,100,1)
- ShootMail(spinpart6,-100,1)
- local spinpart3 = Instance.new("Part",Weapon)
- spinpart3.Anchored = true
- spinpart3.CanCollide = false
- spinpart3.Transparency = 1
- spinpart3.CFrame = mail.CFrame
- local spinpart4 = Instance.new("Part",Weapon)
- spinpart4.Anchored = true
- spinpart4.CanCollide = false
- spinpart4.Transparency = 1
- spinpart4.CFrame = mail.CFrame
- spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
- spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
- MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
- ShootMail(spinpart3,85,1)
- ShootMail(spinpart4,85,1)
- spinpart3:remove()
- spinpart4:remove()
- Swait(10)
- end
- spinpart:remove()
- spinpart2:remove()
- spinpart5:remove()
- spinpart6:remove()
- twist = 0
- mail:remove()
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- Swait()
- ANIMATOR.Parent = nil
- Disable_Jump = true
- while true do
- Swait()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Part2.CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- --Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- --print(TORSOVELOCITY)
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
- wait(4)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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