Advertisement
Gememed

Wao 2

May 11th, 2019
496
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. print("Script by mememasterYT65910")
  2.  
  3. print("FE'd by mememasterYT65910")
  4.  
  5.  
  6.  
  7. local FavIDs = {
  8.     340106355, --Nefl Crystals
  9.     927529620, --Dimension
  10.     876981900, --Fantasy
  11.     398987889, --Ordinary Days
  12.     1117396305, --Oh wait, it's you.
  13.     885996042, --Action Winter Journey
  14.     919231299, --Sprawling Idiot Effigy
  15.     743466274, --Good Day Sunshine
  16.     727411183, --Knife Fight
  17.     1402748531, --The Earth Is Counting On You!
  18.     595230126 --Robot Language
  19.     }
  20.  
  21.  
  22.  
  23. --The reality of my life isn't real but a Universe -Creterisk
  24. --All people can be nice, Even if you don't think so. -2003boobear
  25. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  26.  
  27. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  28. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  29. do
  30.     print("FE Compatibility code by Mokiros")
  31.     script.Parent = Player.Character
  32.  
  33.     --RemoteEvent for communicating
  34.     local Event = Instance.new("RemoteEvent")
  35.     Event.Name = "UserInput_Event"
  36.  
  37.     --Fake event to make stuff like Mouse.KeyDown work
  38.     local function fakeEvent()
  39.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  40.         t.connect = t.Connect
  41.         return t
  42.     end
  43.  
  44.     --Creating fake input objects with fake variables
  45.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  46.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  47.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  48.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  49.     end}
  50.     --Merged 2 functions into one by checking amount of arguments
  51.     CAS.UnbindAction = CAS.BindAction
  52.  
  53.     --This function will trigger the events that have been :Connect()'ed
  54.     local function te(self,ev,...)
  55.         local t = m[ev]
  56.         if t and t._fakeEvent and t.Function then
  57.             t.Function(...)
  58.         end
  59.     end
  60.     m.TrigEvent = te
  61.     UIS.TrigEvent = te
  62.  
  63.     Event.OnServerEvent:Connect(function(plr,io)
  64.         if plr~=Player then return end
  65.         if io.isMouse then
  66.             m.Target = io.Target
  67.             m.Hit = io.Hit
  68.         else
  69.             local b = io.UserInputState == Enum.UserInputState.Begin
  70.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  71.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  72.             end
  73.             for _,t in pairs(CAS.Actions) do
  74.                 for _,k in pairs(t.Keys) do
  75.                     if k==io.KeyCode then
  76.                         t.Function(t.Name,io.UserInputState,io)
  77.                     end
  78.                 end
  79.             end
  80.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  81.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  82.         end
  83.     end)
  84.     Event.Parent = NLS([==[
  85.     local Player = game:GetService("Players").contentdeleted93726
  86.     local Event = script:WaitForChild("UserInput_Event")
  87.  
  88.     local UIS = game:GetService("UserInputService")
  89.     local input = function(io,a)
  90.         if a then return end
  91.         --Since InputObject is a client-side instance, we create and pass table instead
  92.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  93.     end
  94.     UIS.InputBegan:Connect(input)
  95.     UIS.InputEnded:Connect(input)
  96.  
  97.     local Mouse = Player:GetMouse()
  98.     local h,t
  99.     --Give the server mouse data 30 times every second, but only if the values changed
  100.     --If player is not moving their mouse, client won't fire events
  101.     while wait(1/30) do
  102.         if h~=Mouse.Hit or t~=Mouse.Target then
  103.             h,t=Mouse.Hit,Mouse.Target
  104.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  105.         end
  106.     end]==],Player.Character)
  107.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  108. end
  109.  
  110. wait()
  111. local plr = owner
  112. local char = plr.Character
  113. local hum = char.Humanoid
  114. local hed = char.Head
  115. local root = char.HumanoidRootPart
  116. local rootj = root.RootJoint
  117. local tors = char.Torso
  118. local ra = char["Right Arm"]
  119. local la = char["Left Arm"]
  120. local rl = char["Right Leg"]
  121. local ll = char["Left Leg"]
  122. local neck = tors["Neck"]
  123. local mouse = plr:GetMouse()
  124. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  125. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  126. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  127. local maincolor = BrickColor.new("Dark green")
  128. exploitable = true
  129. -------------------------------------------------------
  130. --Start Whitelist and Invincibility--
  131. -------------------------------------------------------
  132. ff = Instance.new("ForceField",char)
  133. ff.Visible = false
  134. hum.Name = "Base"
  135. hum.MaxHealth = 1.0E298
  136. hum.Health = 1.0E298
  137. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  138.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  139.     hum.MaxHealth = 1.0E298
  140.     hum.Health = 1.0E298
  141.   end
  142. end)
  143. -------------------------------------------------------
  144. --End Whitelist and Invincibility--
  145. -------------------------------------------------------
  146.  
  147. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  148.  
  149. warn("I hope you enjoy.")
  150.  
  151. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  152.  
  153. -------------------------------------------------------
  154. --Start Good Stuff--
  155. -------------------------------------------------------
  156. cam = game.Workspace.CurrentCamera
  157. CF = CFrame.new
  158. VT = Vector3.new
  159. angles = CFrame.Angles
  160. attack = false
  161. Euler = CFrame.fromEulerAnglesXYZ
  162. Rad = math.rad
  163. IT = Instance.new
  164. BrickC = BrickColor.new
  165. Cos = math.cos
  166. Acos = math.acos
  167. Sin = math.sin
  168. Asin = math.asin
  169. Abs = math.abs
  170. Mrandom = math.random
  171. Floor = math.floor
  172. -------------------------------------------------------
  173. --End Good Stuff--
  174. -------------------------------------------------------
  175. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  176. RSH, LSH = nil, nil
  177. RW = Instance.new("Weld")
  178. LW = Instance.new("Weld")
  179. RH = tors["Right Hip"]
  180. LH = tors["Left Hip"]
  181. RSH = tors["Right Shoulder"]
  182. LSH = tors["Left Shoulder"]
  183. RSH.Parent = nil
  184. LSH.Parent = nil
  185. RW.Name = "RW"
  186. RW.Part0 = tors
  187. RW.C0 = CF(1.5, 0.5, 0)
  188. RW.C1 = CF(0, 0.5, 0)
  189. RW.Part1 = ra
  190. RW.Parent = tors
  191. LW.Name = "LW"
  192. LW.Part0 = tors
  193. LW.C0 = CF(-1.5, 0.5, 0)
  194. LW.C1 = CF(0, 0.5, 0)
  195. LW.Part1 = la
  196. LW.Parent = tors
  197. Effects = {}
  198. -------------------------------------------------------
  199. --Start HeartBeat--
  200. -------------------------------------------------------
  201.  
  202. ---------------------------------------------------
  203. --End HeartBeat--
  204. -------------------------------------------------------
  205.  
  206. TAUNT = Instance.new("Sound", tors)
  207. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  208. TAUNT.Volume = 10
  209. TAUNT.Pitch = 1
  210. TAUNT.Looped = false
  211. TAUNT.TimePosition = 0.12
  212.  
  213. BTAUNT = Instance.new("Sound", tors)
  214. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  215. BTAUNT.Volume = 10
  216. BTAUNT.Pitch = 1
  217. BTAUNT.Looped = false
  218. BTAUNT.TimePosition = 0.2
  219.  
  220. ITAUNT = Instance.new("Sound", tors)
  221. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  222. ITAUNT.Volume = 10
  223. ITAUNT.Pitch = 1
  224. ITAUNT.Looped = false
  225. ITAUNT.TimePosition = 0
  226.  
  227. BATAUNT = Instance.new("Sound", tors)
  228. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  229. BATAUNT.Volume = 10
  230. BATAUNT.Pitch = 1
  231. BATAUNT.Looped = false
  232. BATAUNT.TimePosition = 0
  233.  
  234. STAUNT = Instance.new("Sound", tors)
  235. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  236. STAUNT.Volume = 10
  237. STAUNT.Pitch = 1
  238. STAUNT.Looped = false
  239. STAUNT.TimePosition = 0.05
  240.  
  241. DTAUNT = Instance.new("Sound", tors)
  242. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  243. DTAUNT.Volume = 10
  244. DTAUNT.Pitch = 1
  245. DTAUNT.Looped = false
  246. DTAUNT.TimePosition = 0
  247.  
  248. LAZOR = Instance.new("Sound", ra)
  249. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  250. LAZOR.Volume = 10
  251. LAZOR.Pitch = 0.7
  252. LAZOR.Looped = false
  253. LAZOR.TimePosition = 0
  254.  
  255. -------------------------------------------------------
  256. --Start Important Functions--
  257. -------------------------------------------------------
  258. function swait(num)
  259.     if num == 0 or num == nil then
  260.         game:service("RunService").Stepped:wait(0)
  261.     else
  262.         for i = 0, num do
  263.             game:service("RunService").Stepped:wait(0)
  264.         end
  265.     end
  266. end
  267. function thread(f)
  268.     coroutine.resume(coroutine.create(f))
  269. end
  270. function clerp(a, b, t)
  271.     local qa = {
  272.         QuaternionFromCFrame(a)
  273.     }
  274.     local qb = {
  275.         QuaternionFromCFrame(b)
  276.     }
  277.     local ax, ay, az = a.x, a.y, a.z
  278.     local bx, by, bz = b.x, b.y, b.z
  279.     local _t = 1 - t
  280.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  281. end
  282. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  283.     coroutine.resume(coroutine.create(function()
  284.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  285.         wave.Anchored = true
  286.         wave.CFrame = Part.CFrame * cframe1
  287.         local Msh = Create("SpecialMesh"){
  288.             Parent = wave,
  289.             MeshType = "Sphere"
  290.         }
  291.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  292.         for i = 0, 1, 0.2 do
  293.             wait()
  294.             local dir = wave.CFrame.lookVector * -1
  295.             local pos = rayCast(wave.Position, dir, 5, Character)
  296.             wave.CFrame = wave.CFrame * cframe2
  297.                         table.insert(Effects, {
  298.                                 wave,
  299.                                 "Sphere",
  300.                                 0.01,
  301.                                 .03,
  302.                                 .03,
  303.                                 .03,
  304.                         })
  305.         end
  306.     end))
  307. end
  308.  
  309. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  310. local type = type
  311. local rng = Instance.new("Part", char)
  312.         rng.Anchored = true
  313.         rng.BrickColor = color
  314.         rng.CanCollide = false
  315.         rng.FormFactor = 3
  316.         rng.Name = "Ring"
  317.         rng.Material = "Neon"
  318.         rng.Size = Vector3.new(1, 1, 1)
  319.         rng.Transparency = 0
  320.         rng.TopSurface = 0
  321.         rng.BottomSurface = 0
  322.         rng.CFrame = pos
  323. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  324.         local rngm = Instance.new("SpecialMesh", rng)
  325.         rngm.MeshType = "Brick"
  326. rngm.Scale = VT(x1,y1,z1)
  327. if rainbowmode == true then
  328. rng.Color = Color3.new(r/255,g/255,b/255)
  329. end
  330. local scaler2 = 1
  331. local speeder = FastSpeed/10
  332. if type == "Add" then
  333. scaler2 = 1*value
  334. elseif type == "Divide" then
  335. scaler2 = 1/value
  336. end
  337. coroutine.resume(coroutine.create(function()
  338. for i = 0,10/bonuspeed,0.1 do
  339. swait()
  340. if type == "Add" then
  341. scaler2 = scaler2 - 0.01*value/bonuspeed
  342. elseif type == "Divide" then
  343. scaler2 = scaler2 - 0.01/value*bonuspeed
  344. end
  345. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  346. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  347. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  348. end
  349. rng:Destroy()
  350. end))
  351. end
  352. New = function(Object, Parent, Name, Data)
  353.     local Object = Instance.new(Object)
  354.     for Index, Value in pairs(Data or {}) do
  355.         Object[Index] = Value
  356.     end
  357.     Object.Parent = Parent
  358.     Object.Name = Name
  359.     return Object
  360. end
  361. function QuaternionFromCFrame(cf)
  362.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  363.     local trace = m00 + m11 + m22
  364.     if trace > 0 then
  365.         local s = math.sqrt(1 + trace)
  366.         local recip = 0.5 / s
  367.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  368.     else
  369.         local i = 0
  370.         if m00 < m11 then
  371.             i = 1
  372.         end
  373.         if m22 > (i == 0 and m00 or m11) then
  374.             i = 2
  375.         end
  376.         if i == 0 then
  377.             local s = math.sqrt(m00 - m11 - m22 + 1)
  378.             local recip = 0.5 / s
  379.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  380.         elseif i == 1 then
  381.             local s = math.sqrt(m11 - m22 - m00 + 1)
  382.             local recip = 0.5 / s
  383.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  384.         elseif i == 2 then
  385.             local s = math.sqrt(m22 - m00 - m11 + 1)
  386.             local recip = 0.5 / s
  387.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  388.         end
  389.     end
  390. end
  391. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  392.     local xs, ys, zs = x + x, y + y, z + z
  393.     local wx, wy, wz = w * xs, w * ys, w * zs
  394.     local xx = x * xs
  395.     local xy = x * ys
  396.     local xz = x * zs
  397.     local yy = y * ys
  398.     local yz = y * zs
  399.     local zz = z * zs
  400.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  401. end
  402. function QuaternionSlerp(a, b, t)
  403.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404.     local startInterp, finishInterp
  405.     if cosTheta >= 1.0E-4 then
  406.         if 1 - cosTheta > 1.0E-4 then
  407.             local theta = math.acos(cosTheta)
  408.             local invSinTheta = 1 / Sin(theta)
  409.             startInterp = Sin((1 - t) * theta) * invSinTheta
  410.             finishInterp = Sin(t * theta) * invSinTheta
  411.         else
  412.             startInterp = 1 - t
  413.             finishInterp = t
  414.         end
  415.     elseif 1 + cosTheta > 1.0E-4 then
  416.         local theta = math.acos(-cosTheta)
  417.         local invSinTheta = 1 / Sin(theta)
  418.         startInterp = Sin((t - 1) * theta) * invSinTheta
  419.         finishInterp = Sin(t * theta) * invSinTheta
  420.     else
  421.         startInterp = t - 1
  422.         finishInterp = t
  423.     end
  424.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  425. end
  426. function rayCast(Position, Direction, Range, Ignore)
  427.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  428. end
  429. local RbxUtility = LoadLibrary("RbxUtility")
  430. local Create = RbxUtility.Create
  431.  
  432. -------------------------------------------------------
  433. --Start Damage Function--
  434. -------------------------------------------------------
  435. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  436.     if hit.Parent == nil then
  437.         return
  438.     end
  439.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  440.     for _, v in pairs(hit.Parent:children()) do
  441.         if v:IsA("Humanoid") then
  442.             h = v
  443.         end
  444.     end
  445.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  446.    
  447.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  448.          end
  449.  
  450.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  451.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  452.             if hit.Parent.DebounceHit.Value == true then
  453.                 return
  454.             end
  455.         end
  456.          if insta == true then
  457.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  458.          end
  459.         local c = Create("ObjectValue"){
  460.             Name = "creator",
  461.             Value = game:service("Players").contentdeleted93726,
  462.             Parent = h,
  463.         }
  464.         game:GetService("Debris"):AddItem(c, .5)
  465.         if HitSound ~= nil and HitPitch ~= nil then
  466.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  467.         end
  468.         local Damage = math.random(minim, maxim)
  469.         local blocked = false
  470.         local block = hit.Parent:findFirstChild("Block")
  471.         if block ~= nil then
  472.             if block.className == "IntValue" then
  473.                 if block.Value > 0 then
  474.                     blocked = true
  475.                     block.Value = block.Value - 1
  476.                     print(block.Value)
  477.                 end
  478.             end
  479.         end
  480.         if blocked == false then
  481.             h.Health = h.Health - Damage
  482.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  483.         else
  484.             h.Health = h.Health - (Damage / 2)
  485.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  486.         end
  487.         if Type == "Knockdown" then
  488.             local hum = hit.Parent.Humanoid
  489.             hum.PlatformStand = true
  490.             coroutine.resume(coroutine.create(function(HHumanoid)
  491.                 swait(1)
  492.                 HHumanoid.PlatformStand = false
  493.             end), hum)
  494.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  495.             local bodvol = Create("BodyVelocity"){
  496.                 velocity = angle * knockback,
  497.                 P = 5000,
  498.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  499.                 Parent = hit,
  500.             }
  501.             local rl = Create("BodyAngularVelocity"){
  502.                 P = 3000,
  503.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  504.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  505.                 Parent = hit,
  506.             }
  507.             game:GetService("Debris"):AddItem(bodvol, .5)
  508.             game:GetService("Debris"):AddItem(rl, .5)
  509.         elseif Type == "Normal" then
  510.             local vp = Create("BodyVelocity"){
  511.                 P = 500,
  512.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  513.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  514.             }
  515.             if knockback > 0 then
  516.                 vp.Parent = hit.Parent.Torso
  517.             end
  518.             game:GetService("Debris"):AddItem(vp, .5)
  519.         elseif Type == "Up" then
  520.             local bodyVelocity = Create("BodyVelocity"){
  521.                 velocity = Vector3.new(0, 20, 0),
  522.                 P = 5000,
  523.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524.                 Parent = hit,
  525.             }
  526.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  527.         elseif Type == "DarkUp" then
  528.             coroutine.resume(coroutine.create(function()
  529.                 for i = 0, 1, 0.1 do
  530.                     swait()
  531.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  532.                 end
  533.             end))
  534.             local bodyVelocity = Create("BodyVelocity"){
  535.                 velocity = Vector3.new(0, 20, 0),
  536.                 P = 5000,
  537.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  538.                 Parent = hit,
  539.             }
  540.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  541.         elseif Type == "Snare" then
  542.             local bp = Create("BodyPosition"){
  543.                 P = 2000,
  544.                 D = 100,
  545.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  546.                 position = hit.Parent.Torso.Position,
  547.                 Parent = hit.Parent.Torso,
  548.             }
  549.             game:GetService("Debris"):AddItem(bp, 1)
  550.         elseif Type == "Freeze" then
  551.             local BodPos = Create("BodyPosition"){
  552.                 P = 50000,
  553.                 D = 1000,
  554.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  555.                 position = hit.Parent.Torso.Position,
  556.                 Parent = hit.Parent.Torso,
  557.             }
  558.             local BodGy = Create("BodyGyro") {
  559.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  560.                 P = 20e+003,
  561.                 Parent = hit.Parent.Torso,
  562.                 cframe = hit.Parent.Torso.CFrame,
  563.             }
  564.             hit.Parent.Torso.Anchored = true
  565.             coroutine.resume(coroutine.create(function(Part)
  566.                 swait(1.5)
  567.                 Part.Anchored = false
  568.             end), hit.Parent.Torso)
  569.             game:GetService("Debris"):AddItem(BodPos, 3)
  570.             game:GetService("Debris"):AddItem(BodGy, 3)
  571.         end
  572.         local debounce = Create("BoolValue"){
  573.             Name = "DebounceHit",
  574.             Parent = hit.Parent,
  575.             Value = true,
  576.         }
  577.         game:GetService("Debris"):AddItem(debounce, Delay)
  578.         c = Create("ObjectValue"){
  579.             Name = "creator",
  580.             Value = Player,
  581.             Parent = h,
  582.         }
  583.         game:GetService("Debris"):AddItem(c, .5)
  584.     end
  585. end
  586. -------------------------------------------------------
  587. --End Damage Function--
  588. -------------------------------------------------------
  589.  
  590. -------------------------------------------------------
  591. --Start Damage Function Customization--
  592. -------------------------------------------------------
  593. function ShowDamage(Pos, Text, Time, Color)
  594.     local Rate = (1 / 30)
  595.     local Pos = (Pos or Vector3.new(0, 0, 0))
  596.     local Text = (Text or "")
  597.     local Time = (Time or 2)
  598.     local Color = (Color or Color3.new(1, 0, 1))
  599.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  600.     EffectPart.Anchored = true
  601.     local BillboardGui = Create("BillboardGui"){
  602.         Size = UDim2.new(3, 0, 3, 0),
  603.         Adornee = EffectPart,
  604.         Parent = EffectPart,
  605.     }
  606.     local TextLabel = Create("TextLabel"){
  607.         BackgroundTransparency = 1,
  608.         Size = UDim2.new(1, 0, 1, 0),
  609.         Text = Text,
  610.         Font = "Bodoni",
  611.         TextColor3 = Color,
  612.         TextScaled = true,
  613.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  614.         Parent = BillboardGui,
  615.     }
  616.     game.Debris:AddItem(EffectPart, (Time))
  617.     EffectPart.Parent = game:GetService("Workspace")
  618.     delay(0, function()
  619.         local Frames = (Time / Rate)
  620.         for Frame = 1, Frames do
  621.             wait(Rate)
  622.             local Percent = (Frame / Frames)
  623.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  624.             TextLabel.TextTransparency = Percent
  625.         end
  626.         if EffectPart and EffectPart.Parent then
  627.             EffectPart:Destroy()
  628.         end
  629.     end)
  630. end
  631. -------------------------------------------------------
  632. --End Damage Function Customization--
  633. -------------------------------------------------------
  634.  
  635. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  636.   for _, c in pairs(workspace:children()) do
  637.     local hum = c:findFirstChild("Humanoid")
  638.     if hum ~= nil then
  639.       local head = c:findFirstChild("Head")
  640.       if head ~= nil then
  641.         local targ = head.Position - Part.Position
  642.         local mag = targ.magnitude
  643.         if magni >= mag and c.Name ~= plr.Name then
  644.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  645.         end
  646.       end
  647.     end
  648.   end
  649. end
  650.  
  651.  
  652. CFuncs = {
  653.     Part = {
  654.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  655.             local Part = Create("Part")({
  656.                 Parent = Parent,
  657.                 Reflectance = Reflectance,
  658.                 Transparency = Transparency,
  659.                 CanCollide = false,
  660.                 Locked = true,
  661.                 BrickColor = BrickColor.new(tostring(BColor)),
  662.                 Name = Name,
  663.                 Size = Size,
  664.                 Material = Material
  665.             })
  666.             RemoveOutlines(Part)
  667.             return Part
  668.         end
  669.     },
  670.     Mesh = {
  671.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  672.             local Msh = Create(Mesh)({
  673.                 Parent = Part,
  674.                 Offset = OffSet,
  675.                 Scale = Scale
  676.             })
  677.             if Mesh == "SpecialMesh" then
  678.                 Msh.MeshType = MeshType
  679.                 Msh.MeshId = MeshId
  680.             end
  681.             return Msh
  682.         end
  683.     },
  684.     Mesh = {
  685.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  686.             local Msh = Create(Mesh)({
  687.                 Parent = Part,
  688.                 Offset = OffSet,
  689.                 Scale = Scale
  690.             })
  691.             if Mesh == "SpecialMesh" then
  692.                 Msh.MeshType = MeshType
  693.                 Msh.MeshId = MeshId
  694.             end
  695.             return Msh
  696.         end
  697.     },
  698.     Weld = {
  699.         Create = function(Parent, Part0, Part1, C0, C1)
  700.             local Weld = Create("Weld")({
  701.                 Parent = Parent,
  702.                 Part0 = Part0,
  703.                 Part1 = Part1,
  704.                 C0 = C0,
  705.                 C1 = C1
  706.             })
  707.             return Weld
  708.         end
  709.     },
  710.     Sound = {
  711.         Create = function(id, par, vol, pit)
  712.             coroutine.resume(coroutine.create(function()
  713.                 local S = Create("Sound")({
  714.                     Volume = vol,
  715.                     Pitch = pit or 1,
  716.                     SoundId = id,
  717.                     Parent = par or workspace
  718.                 })
  719.                 wait()
  720.                 S:play()
  721.                 game:GetService("Debris"):AddItem(S, 6)
  722.             end))
  723.         end
  724.     },
  725.     ParticleEmitter = {
  726.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  727.             local fp = Create("ParticleEmitter")({
  728.                 Parent = Parent,
  729.                 Color = ColorSequence.new(Color1, Color2),
  730.                 LightEmission = LightEmission,
  731.                 Size = Size,
  732.                 Texture = Texture,
  733.                 Transparency = Transparency,
  734.                 ZOffset = ZOffset,
  735.                 Acceleration = Accel,
  736.                 Drag = Drag,
  737.                 LockedToPart = LockedToPart,
  738.                 VelocityInheritance = VelocityInheritance,
  739.                 EmissionDirection = EmissionDirection,
  740.                 Enabled = Enabled,
  741.                 Lifetime = LifeTime,
  742.                 Rate = Rate,
  743.                 Rotation = Rotation,
  744.                 RotSpeed = RotSpeed,
  745.                 Speed = Speed,
  746.                 VelocitySpread = VelocitySpread
  747.             })
  748.             return fp
  749.         end
  750.     }
  751. }
  752. function RemoveOutlines(part)
  753.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  754. end
  755. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756.     local Part = Create("Part")({
  757.         formFactor = FormFactor,
  758.         Parent = Parent,
  759.         Reflectance = Reflectance,
  760.         Transparency = Transparency,
  761.         CanCollide = false,
  762.         Locked = true,
  763.         BrickColor = BrickColor.new(tostring(BColor)),
  764.         Name = Name,
  765.         Size = Size,
  766.         Material = Material
  767.     })
  768.     RemoveOutlines(Part)
  769.     return Part
  770. end
  771. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  772.     local Msh = Create(Mesh)({
  773.         Parent = Part,
  774.         Offset = OffSet,
  775.         Scale = Scale
  776.     })
  777.     if Mesh == "SpecialMesh" then
  778.         Msh.MeshType = MeshType
  779.         Msh.MeshId = MeshId
  780.     end
  781.     return Msh
  782. end
  783. function CreateWeld(Parent, Part0, Part1, C0, C1)
  784.     local Weld = Create("Weld")({
  785.         Parent = Parent,
  786.         Part0 = Part0,
  787.         Part1 = Part1,
  788.         C0 = C0,
  789.         C1 = C1
  790.     })
  791.     return Weld
  792. end
  793.  
  794.  
  795. -------------------------------------------------------
  796. --Start Effect Function--
  797. -------------------------------------------------------
  798. EffectModel = Instance.new("Model", char)
  799. Effects = {
  800.   Block = {
  801.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  802.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  803.       prt.Anchored = true
  804.       prt.CFrame = cframe
  805.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  806.       game:GetService("Debris"):AddItem(prt, 10)
  807.       if Type == 1 or Type == nil then
  808.         table.insert(Effects, {
  809.           prt,
  810.           "Block1",
  811.           delay,
  812.           x3,
  813.           y3,
  814.           z3,
  815.           msh
  816.         })
  817.       elseif Type == 2 then
  818.         table.insert(Effects, {
  819.           prt,
  820.           "Block2",
  821.           delay,
  822.           x3,
  823.           y3,
  824.           z3,
  825.           msh
  826.         })
  827.       else
  828.         table.insert(Effects, {
  829.           prt,
  830.           "Block3",
  831.           delay,
  832.           x3,
  833.           y3,
  834.           z3,
  835.           msh
  836.         })
  837.       end
  838.     end
  839.   },
  840.   Sphere = {
  841.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  842.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  843.       prt.Anchored = true
  844.       prt.CFrame = cframe
  845.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846.       game:GetService("Debris"):AddItem(prt, 10)
  847.       table.insert(Effects, {
  848.         prt,
  849.         "Cylinder",
  850.         delay,
  851.         x3,
  852.         y3,
  853.         z3,
  854.         msh
  855.       })
  856.     end
  857.   },
  858.   Cylinder = {
  859.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  860.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  861.       prt.Anchored = true
  862.       prt.CFrame = cframe
  863.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  864.       game:GetService("Debris"):AddItem(prt, 10)
  865.       table.insert(Effects, {
  866.         prt,
  867.         "Cylinder",
  868.         delay,
  869.         x3,
  870.         y3,
  871.         z3,
  872.         msh
  873.       })
  874.     end
  875.   },
  876.   Wave = {
  877.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879.       prt.Anchored = true
  880.       prt.CFrame = cframe
  881.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  882.       game:GetService("Debris"):AddItem(prt, 10)
  883.       table.insert(Effects, {
  884.         prt,
  885.         "Cylinder",
  886.         delay,
  887.         x3 / 60,
  888.         y3 / 60,
  889.         z3 / 60,
  890.         msh
  891.       })
  892.     end
  893.   },
  894.   Ring = {
  895.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897.       prt.Anchored = true
  898.       prt.CFrame = cframe
  899.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900.       game:GetService("Debris"):AddItem(prt, 10)
  901.       table.insert(Effects, {
  902.         prt,
  903.         "Cylinder",
  904.         delay,
  905.         x3,
  906.         y3,
  907.         z3,
  908.         msh
  909.       })
  910.     end
  911.   },
  912.   Break = {
  913.     Create = function(brickcolor, cframe, x1, y1, z1)
  914.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  915.       prt.Anchored = true
  916.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  917.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918.       local num = math.random(10, 50) / 1000
  919.       game:GetService("Debris"):AddItem(prt, 10)
  920.       table.insert(Effects, {
  921.         prt,
  922.         "Shatter",
  923.         num,
  924.         prt.CFrame,
  925.         math.random() - math.random(),
  926.         0,
  927.         math.random(50, 100) / 100
  928.       })
  929.     end
  930.   },
  931. Spiral = {
  932.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  933.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  934.       prt.Anchored = true
  935.       prt.CFrame = cframe
  936.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  937.       game:GetService("Debris"):AddItem(prt, 10)
  938.       table.insert(Effects, {
  939.         prt,
  940.         "Cylinder",
  941.         delay,
  942.         x3,
  943.         y3,
  944.         z3,
  945.         msh
  946.       })
  947.     end
  948.   },
  949. Push = {
  950.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  951.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  952.       prt.Anchored = true
  953.       prt.CFrame = cframe
  954.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955.       game:GetService("Debris"):AddItem(prt, 10)
  956.       table.insert(Effects, {
  957.         prt,
  958.         "Cylinder",
  959.         delay,
  960.         x3,
  961.         y3,
  962.         z3,
  963.         msh
  964.       })
  965.     end
  966.   }
  967. }
  968. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  969.     local fp = IT("Part")
  970.     fp.formFactor = formfactor
  971.     fp.Parent = parent
  972.     fp.Reflectance = reflectance
  973.     fp.Transparency = transparency
  974.     fp.CanCollide = false
  975.     fp.Locked = true
  976.     fp.BrickColor = brickcolor
  977.     fp.Name = name
  978.     fp.Size = size
  979.     fp.Position = tors.Position
  980.     RemoveOutlines(fp)
  981.     fp.Material = "SmoothPlastic"
  982.     fp:BreakJoints()
  983.     return fp
  984. end
  985.  
  986. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  987.     local mesh = IT(Mesh)
  988.     mesh.Parent = part
  989.     if Mesh == "SpecialMesh" then
  990.         mesh.MeshType = meshtype
  991.     if meshid ~= "nil" then
  992.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  993.         end
  994.     end
  995.     mesh.Offset = offset
  996.     mesh.Scale = scale
  997.     return mesh
  998. end
  999.  
  1000. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1001.     local type = type
  1002.     local rng = Instance.new("Part", char)
  1003.     rng.Anchored = true
  1004.     rng.BrickColor = color
  1005.     rng.CanCollide = false
  1006.     rng.FormFactor = 3
  1007.     rng.Name = "Ring"
  1008.     rng.Material = "Neon"
  1009.     rng.Size = Vector3.new(1, 1, 1)
  1010.     rng.Transparency = 1
  1011.     rng.TopSurface = 0
  1012.     rng.BottomSurface = 0
  1013.     rng.CFrame = pos
  1014.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1015.     local rngm = Instance.new("SpecialMesh", rng)
  1016.     rngm.MeshType = MType
  1017.     rngm.Scale = Vector3.new(x1, y1, z1)
  1018.     local scaler2 = 1
  1019.     local speeder = FastSpeed
  1020.     if type == "Add" then
  1021.         scaler2 = 1 * value
  1022.     elseif type == "Divide" then
  1023.         scaler2 = 1 / value
  1024.     end
  1025.     coroutine.resume(coroutine.create(function()
  1026.         for i = 0, 10 / bonuspeed, 0.1 do
  1027.             swait()
  1028.             if type == "Add" then
  1029.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1030.             elseif type == "Divide" then
  1031.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1032.             end
  1033.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1034.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1035.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1036.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1037.         end
  1038.         rng:Destroy()
  1039.     end))
  1040. end
  1041.  
  1042. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1043.     local type = type
  1044.     local rng = Instance.new("Part", char)
  1045.     rng.Anchored = true
  1046.     rng.BrickColor = color
  1047.     rng.CanCollide = false
  1048.     rng.FormFactor = 3
  1049.     rng.Name = "Ring"
  1050.     rng.Material = "Neon"
  1051.     rng.Size = Vector3.new(1, 1, 1)
  1052.     rng.Transparency = 0
  1053.     rng.TopSurface = 0
  1054.     rng.BottomSurface = 0
  1055.     rng.CFrame = pos
  1056.     local rngm = Instance.new("SpecialMesh", rng)
  1057.     rngm.MeshType = MType
  1058.     rngm.Scale = scale
  1059.     local scaler2 = 1
  1060.     if type == "Add" then
  1061.         scaler2 = 1 * value
  1062.     elseif type == "Divide" then
  1063.         scaler2 = 1 / value
  1064.     end
  1065.     coroutine.resume(coroutine.create(function()
  1066.         for i = 0, 10 / bonuspeed, 0.1 do
  1067.             swait()
  1068.             if type == "Add" then
  1069.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1070.             elseif type == "Divide" then
  1071.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1072.             end
  1073.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1074.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1075.         end
  1076.         rng:Destroy()
  1077.     end))
  1078. end
  1079.  
  1080. function Eviscerate(dude)
  1081.     if dude.Name ~= char then
  1082.         local bgf = IT("BodyGyro", dude.Head)
  1083.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1084.         local val = IT("BoolValue", dude)
  1085.         val.Name = "IsHit"
  1086.         local ds = coroutine.wrap(function()
  1087.             dude:WaitForChild("Head"):BreakJoints()
  1088.             wait(0.5)
  1089.             target = nil
  1090.             coroutine.resume(coroutine.create(function()
  1091.                 for i, v in pairs(dude:GetChildren()) do
  1092.                     if v:IsA("Accessory") then
  1093.                         v:Destroy()
  1094.                     end
  1095.                     if v:IsA("Humanoid") then
  1096.                         v:Destroy()
  1097.                     end
  1098.                     if v:IsA("CharacterMesh") then
  1099.                         v:Destroy()
  1100.                     end
  1101.                     if v:IsA("Model") then
  1102.                         v:Destroy()
  1103.                     end
  1104.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1105.                         for x, o in pairs(v:GetChildren()) do
  1106.                             if o:IsA("Decal") then
  1107.                                 o:Destroy()
  1108.                             end
  1109.                         end
  1110.                         coroutine.resume(coroutine.create(function()
  1111.                             v.Material = "Neon"
  1112.                             v.CanCollide = false
  1113.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1114.                             PartEmmit1.LightEmission = 1
  1115.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1116.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1117.                             PartEmmit1.Rate = 150
  1118.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1119.                             PartEmmit1.Size = NumberSequence.new({
  1120.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1121.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1122.                             })
  1123.                             PartEmmit1.Transparency = NumberSequence.new({
  1124.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1125.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1126.                             })
  1127.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1128.                             PartEmmit1.VelocitySpread = 30000
  1129.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1130.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1131.                             local BodPoss = IT("BodyPosition", v)
  1132.                             BodPoss.P = 3000
  1133.                             BodPoss.D = 1000
  1134.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1135.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1136.                             v.Color = maincolor.Color
  1137.                             coroutine.resume(coroutine.create(function()
  1138.                                 for i = 0, 49 do
  1139.                                     swait(1)
  1140.                                     v.Transparency = v.Transparency + 0.08
  1141.                                 end
  1142.                                 wait(0.5)
  1143.                                 PartEmmit1.Enabled = false
  1144.                                 wait(3)
  1145.                                 v:Destroy()
  1146.                                 dude:Destroy()
  1147.                             end))
  1148.                         end))
  1149.                     end
  1150.                 end
  1151.             end))
  1152.         end)
  1153.         ds()
  1154.     end
  1155. end
  1156.  
  1157. function FindNearestHead(Position, Distance, SinglePlayer)
  1158.     if SinglePlayer then
  1159.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1160.     end
  1161.     local List = {}
  1162.     for i, v in pairs(workspace:GetChildren()) do
  1163.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1164.             table.insert(List, v)
  1165.         end
  1166.     end
  1167.     return List
  1168. end
  1169.  
  1170. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1171.     local type = type
  1172.     local rng = Instance.new("Part", char)
  1173.     rng.Anchored = true
  1174.     rng.BrickColor = color
  1175.     rng.CanCollide = false
  1176.     rng.FormFactor = 3
  1177.     rng.Name = "Ring"
  1178.     rng.Material = "Neon"
  1179.     rng.Size = Vector3.new(1, 1, 1)
  1180.     rng.Transparency = 0
  1181.     rng.TopSurface = 0
  1182.     rng.BottomSurface = 0
  1183.     rng.CFrame = pos
  1184.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1185.     local rngm = Instance.new("SpecialMesh", rng)
  1186.     rngm.MeshType = MType
  1187.     rngm.Scale = Vector3.new(x1, y1, z1)
  1188.     local scaler2 = 1
  1189.     local speeder = FastSpeed
  1190.     if type == "Add" then
  1191.         scaler2 = 1 * value
  1192.     elseif type == "Divide" then
  1193.         scaler2 = 1 / value
  1194.     end
  1195.     coroutine.resume(coroutine.create(function()
  1196.         for i = 0, 10 / bonuspeed, 0.1 do
  1197.             swait()
  1198.             if type == "Add" then
  1199.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1200.             elseif type == "Divide" then
  1201.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1202.             end
  1203.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1204.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1205.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1206.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1207.         end
  1208.         rng:Destroy()
  1209.     end))
  1210. end
  1211.  
  1212. function SoulSteal(dude)
  1213. if dude.Name ~= char then
  1214. local bgf = IT("BodyGyro", dude.Head)
  1215. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1216. local val = IT("BoolValue", dude)
  1217. val.Name = "IsHit"
  1218. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1219. local soulst = coroutine.wrap(function()
  1220. local soul = Instance.new("Part",dude)
  1221. soul.Size = Vector3.new(1,1,1)
  1222. soul.CanCollide = false
  1223. soul.Anchored = false
  1224. soul.Position = torso.Position
  1225. soul.Transparency = 1
  1226. local PartEmmit1 = IT("ParticleEmitter", soul)
  1227. PartEmmit1.LightEmission = 1
  1228. PartEmmit1.Texture = "rbxassetid://569507414"
  1229. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1230. PartEmmit1.Rate = 250
  1231. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1232. PartEmmit1.Size = NumberSequence.new({
  1233.     NumberSequenceKeypoint.new(0, 1, 0),
  1234.     NumberSequenceKeypoint.new(1, 0, 0)
  1235. })
  1236. PartEmmit1.Transparency = NumberSequence.new({
  1237.     NumberSequenceKeypoint.new(0, 0, 0),
  1238.     NumberSequenceKeypoint.new(1, 1, 0)
  1239. })
  1240. PartEmmit1.Speed = NumberRange.new(0, 0)
  1241. PartEmmit1.VelocitySpread = 30000
  1242. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1243. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1244. local BodPoss = IT("BodyPosition", soul)
  1245. BodPoss.P = 3000
  1246. BodPoss.D = 1000
  1247. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1248. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1249. wait(1.6)
  1250. soul.Touched:connect(function(hit)
  1251.     if hit.Parent == char then
  1252.     soul:Destroy()
  1253.     end
  1254. end)
  1255. wait(1.2)
  1256. while soul do
  1257.     swait()
  1258.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1259.     BodPoss.Position = tors.Position
  1260. end
  1261. end)
  1262.     soulst()
  1263.     end
  1264. end
  1265. function FaceMouse()
  1266. local   Cam = workspace.CurrentCamera
  1267.     return {
  1268.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1269.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1270.     }
  1271. end
  1272. -------------------------------------------------------
  1273. --End Effect Function--
  1274. -------------------------------------------------------
  1275. function Cso(ID, PARENT, VOLUME, PITCH)
  1276.     local NSound = nil
  1277.     coroutine.resume(coroutine.create(function()
  1278.         NSound = IT("Sound", PARENT)
  1279.         NSound.Volume = VOLUME
  1280.         NSound.Pitch = PITCH
  1281.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1282.         swait()
  1283.         NSound:play()
  1284.         game:GetService("Debris"):AddItem(NSound, 10)
  1285.     end))
  1286.     return NSound
  1287. end
  1288. function CameraEnshaking(Length, Intensity)
  1289.     coroutine.resume(coroutine.create(function()
  1290.         local intensity = 1 * Intensity
  1291.         local rotM = 0.01 * Intensity
  1292.         for i = 0, Length, 0.1 do
  1293.             swait()
  1294.             intensity = intensity - 0.05 * Intensity / Length
  1295.             rotM = rotM - 5.0E-4 * Intensity / Length
  1296.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1297.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1298.         end
  1299.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1300.     end))
  1301. end
  1302. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1303. local Hitboxpart = Instance.new("Part", EffectModel)
  1304.   RemoveOutlines(Hitboxpart)
  1305.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1306.   Hitboxpart.CanCollide = false
  1307.   Hitboxpart.Transparency = 1
  1308.   Hitboxpart.Anchored = true
  1309.   Hitboxpart.CFrame = Pose
  1310.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1311.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1312. end
  1313. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1314.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1315.   prt.Anchored = true
  1316.   prt.CFrame = cframe
  1317.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1318.   game:GetService("Debris"):AddItem(prt, 10)
  1319.   if Type == 1 or Type == nil then
  1320.     table.insert(Effects, {
  1321.       prt,
  1322.       "Block1",
  1323.       delay,
  1324.       x3,
  1325.       y3,
  1326.       z3,
  1327.       msh
  1328.     })
  1329.   elseif Type == 2 then
  1330.     table.insert(Effects, {
  1331.       prt,
  1332.       "Block2",
  1333.       delay,
  1334.       x3,
  1335.       y3,
  1336.       z3,
  1337.       msh
  1338.     })
  1339.   elseif Type == 3 then
  1340.     table.insert(Effects, {
  1341.       prt,
  1342.       "Block3",
  1343.       delay,
  1344.       x3,
  1345.       y3,
  1346.       z3,
  1347.       msh
  1348.     })
  1349.   end
  1350. end
  1351.  
  1352. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1353.     local Part = Create("Part"){
  1354.         Parent = Parent,
  1355.         Reflectance = Reflectance,
  1356.         Transparency = Transparency,
  1357.         CanCollide = false,
  1358.         Locked = true,
  1359.         BrickColor = BrickColor.new(tostring(BColor)),
  1360.         Name = Name,
  1361.         Size = Size,
  1362.         Material = Material,
  1363.     }
  1364.     RemoveOutlines(Part)
  1365.     return Part
  1366. end
  1367.    
  1368. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1369.     local Msh = Create(Mesh){
  1370.         Parent = Part,
  1371.         Offset = OffSet,
  1372.         Scale = Scale,
  1373.     }
  1374.     if Mesh == "SpecialMesh" then
  1375.         Msh.MeshType = MeshType
  1376.         Msh.MeshId = MeshId
  1377.     end
  1378.     return Msh
  1379. end
  1380.  
  1381. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1382. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1383. prt.Anchored = true
  1384. prt.CFrame = cframe
  1385. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1386. game:GetService("Debris"):AddItem(prt,2)
  1387. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1388. for i=0,1,delay do
  1389. swait()
  1390. Part.Transparency=i
  1391. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1392. end
  1393. Part.Parent=nil
  1394. end),prt,msh,(math.random(0,1)+math.random())/5)
  1395. end
  1396. -------------------------------------------------------
  1397. --End Important Functions--
  1398. -------------------------------------------------------
  1399.  
  1400.  
  1401.  
  1402. --[[
  1403.         Thanks for using Build-To-Lua by jarredbcv.
  1404. ]]--
  1405.  
  1406. New = function(Object, Parent, Name, Data)
  1407.     local Object = Instance.new(Object)
  1408.     for Index, Value in pairs(Data or {}) do
  1409.         Object[Index] = Value
  1410.     end
  1411.     Object.Parent = Parent
  1412.     Object.Name = Name
  1413.     return Object
  1414. end
  1415.    
  1416. Gunty = New("Model",char,"Gunty",{})
  1417. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1418. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1419. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1420. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1421. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1422. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1423. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1424. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1425. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1426. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1427. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1428. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1429. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1431. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1432. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1435. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1436. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1437. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1438. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1439. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1440. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1441. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1442. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1443. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1444. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1445. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1446. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1447. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1448. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1449. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1450. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1451. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1452. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1453. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1454. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1455. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1456. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1457. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1458. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1460. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1462. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1463. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1476. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1478. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1479. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1480. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1481. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1482. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1483. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1484. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1485. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1486. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1487. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1488. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1496. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1502. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1503. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1504. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1505. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1506. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1507. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1508. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1509. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1510. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1511. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1512. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1513. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1514. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1515. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1516. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1517. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1518. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1519. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1520. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1521. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1522. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1523. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1524. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1525. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1526. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1527. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1528. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1529. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1530. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1531. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1532. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1533. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1534. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1535. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1536. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1537. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1538. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1539. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1540. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1541. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1542. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1543. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1544. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1545.  
  1546.  
  1547. local NewInstance = function(instance,parent,properties)
  1548.     local inst = Instance.new(instance,parent)
  1549.     if(properties)then
  1550.         for i,v in next, properties do
  1551.             pcall(function() inst[i] = v end)
  1552.         end
  1553.     end
  1554.     return inst;
  1555. end
  1556.  
  1557. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1558.  
  1559. ArmorColorParts = {}
  1560. ArmorColorParts2 = {}
  1561. NeonColorParts = {}
  1562. local all, last = {}, nil
  1563. function scan(p)
  1564.   for _, v in pairs(p:GetChildren()) do
  1565.     if v:IsA("BasePart") then
  1566.       if v.BrickColor == BrickColor.new("Black") then
  1567.         table.insert(ArmorColorParts, v)
  1568.       end
  1569.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  1570.         table.insert(ArmorColorParts2, v)
  1571.       end
  1572.       if v.BrickColor == BrickColor.new("Dark green") then
  1573.         table.insert(NeonColorParts, v)
  1574.       end
  1575.       if last then
  1576.         local w = Instance.new("Weld")
  1577.         w.Part0, w.Part1 = last, v
  1578.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1579.         w.Parent = last
  1580.       end
  1581.       table.insert(all, v)
  1582.       last = v
  1583.     end
  1584.     scan(v)
  1585.   end
  1586. end
  1587. scan(Gunty)
  1588. for _, v in pairs(all) do
  1589.   v.Anchored = false
  1590.   v.CanCollide = false
  1591. end
  1592. -------------------------------------------------------
  1593. --Start Customization--
  1594. -------------------------------------------------------
  1595. local Player_Size = 1
  1596. if Player_Size ~= 1 then
  1597. root.Size = root.Size * Player_Size
  1598. tors.Size = tors.Size * Player_Size
  1599. hed.Size = hed.Size * Player_Size
  1600. ra.Size = ra.Size * Player_Size
  1601. la.Size = la.Size * Player_Size
  1602. rl.Size = rl.Size * Player_Size
  1603. ll.Size = ll.Size * Player_Size
  1604. ----------------------------------------------------------------------------------
  1605. rootj.Parent = root
  1606. neck.Parent = tors
  1607. RW.Parent = tors
  1608. LW.Parent = tors
  1609. RH.Parent = tors
  1610. LH.Parent = tors
  1611. ----------------------------------------------------------------------------------
  1612. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1613. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1614. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1615. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1616. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1617. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1618. ----------------------------------------------------------------------------------
  1619. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1620. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1621. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1622. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1623. --hat.Parent = Character
  1624. end
  1625. ----------------------------------------------------------------------------------
  1626. local SONG = 1547042045
  1627. local SONG2 = 0
  1628. local Music = Instance.new("Sound",tors)
  1629. Music.Volume = 2.5
  1630. Music.Looped = true
  1631. Music.Pitch = 1 --Pitcher
  1632. ----------------------------------------------------------------------------------
  1633. local equipped = false
  1634. local idle = 0
  1635. local change = 1
  1636. local val = 0
  1637. local toim = 0
  1638. local idleanim = 0.4
  1639. local sine = 0
  1640. local Mode = 1
  1641. ----------------------------------------------------------------------------------
  1642. hum.WalkSpeed = 8
  1643. hum.JumpPower = 57
  1644. hum.Animator.Parent = nil
  1645. local naeeym2 = IT("BillboardGui",char)
  1646. naeeym2.AlwaysOnTop = true
  1647. naeeym2.Size = UDim2.new(5,35,2,15)
  1648. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1649. naeeym2.MaxDistance = 75
  1650. naeeym2.Adornee = hed
  1651. naeeym2.Name = "Name"
  1652. --naeeym2.PlayerToHideFrom = Player
  1653. local tecks2 = IT("TextLabel",naeeym2)
  1654. tecks2.BackgroundTransparency = 1
  1655. tecks2.TextScaled = true
  1656. tecks2.BorderSizePixel = 0
  1657. tecks2.Text = "Normal"
  1658. tecks2.Font = "Fantasy"
  1659. tecks2.TextSize = 30
  1660. tecks2.TextStrokeTransparency = 0
  1661. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1662. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1663. tecks2.Size = UDim2.new(1,0,0.5,0)
  1664. tecks2.Parent = naeeym2
  1665. -------------------------------------------------------
  1666. --End Customization--
  1667. -------------------------------------------------------
  1668.  
  1669.  
  1670. -------------------------------------------------------
  1671. --Start Attacks N Stuff--
  1672. -------------------------------------------------------
  1673. function resetmode()
  1674.     tecks2.Text = "Normal"
  1675.     tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1676.     tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1677.   for i, v in pairs(ArmorColorParts) do
  1678.     v.BrickColor = BrickColor.new("Black")
  1679.     v.Material = "SmoothPlastic"
  1680.     v.Transparency = 0
  1681.   end
  1682.  for i, v in pairs(ArmorColorParts2) do
  1683.     v.BrickColor = BrickColor.new("Medium stone grey")
  1684.     v.Material = "Metal"
  1685.     v.Transparency = 0
  1686.   end
  1687.   for i, v in pairs(NeonColorParts) do
  1688.     maincolor = BrickColor.new("Dark green")
  1689.     v.BrickColor = maincolor
  1690.     v.Material = "Neon"
  1691.     v.Transparency = 0
  1692.   end
  1693.     Mode = 1
  1694.   SONG = 1547042045
  1695. end
  1696. function Taunt()
  1697.     attack = true
  1698.     hum.WalkSpeed = 0
  1699.         TAUNT:Play()
  1700.     repeat
  1701.         swait()
  1702.         TAUNT.Parent = tors
  1703.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1704.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1705.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1706.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1707.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1708.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1709.     until TAUNT.Playing == false
  1710.     attack = false
  1711.     hum.WalkSpeed = 8
  1712. end
  1713. function attackone()
  1714.     attack = true
  1715.     hum.WalkSpeed = 3.01
  1716.     for i = 0, 1.7, 0.1 do
  1717.         swait()
  1718.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1719.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1720.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1721.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1722.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1723.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1724.     end
  1725.     Cso("203426541", ra, 10, 1)
  1726.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1727.     CameraEnshaking(2, 5)
  1728.     for i = 0, 1.4, 0.1 do
  1729.         swait()
  1730.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1731.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1732.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1733.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1734.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1735.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1736.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1737.     end
  1738.     hum.WalkSpeed = 8
  1739.     attack = false
  1740. end
  1741. function attacktwo()
  1742.     attack = true
  1743.     hum.WalkSpeed = 3.01
  1744.     for i = 0, 1.7, 0.1 do
  1745.         swait()
  1746.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1747.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1748.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1749.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1750.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1751.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1752.     end
  1753.     Cso("203426541", rl, 10, 1)
  1754.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1755.     CameraEnshaking(2, 3)
  1756.     for i = 0, 1.4, 0.1 do
  1757.         swait()
  1758.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1759.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1760.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1761.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1762.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1763.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1764.     end
  1765.     hum.WalkSpeed = 8
  1766.     attack = false
  1767. end
  1768. function attackthree()
  1769.     attack = true
  1770.     hum.WalkSpeed = 3.01
  1771.     for i = 0, 1.4, 0.1 do
  1772.         swait()
  1773.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1774.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1775.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1776.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1777.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1778.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1779.     end
  1780.     Cso("203426541", hed, 10, 1)
  1781.     for i = 0, 1.7, 0.1 do
  1782.         swait()
  1783.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1784.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1785.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1786.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1787.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1788.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1789.     end
  1790.     CameraEnshaking(2, 8)
  1791.     Cso("260435136", hed, 10, .9)
  1792.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1793.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1794.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1795.     for i = 0, 1.8, 0.1 do
  1796.         swait()
  1797.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1798.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1799.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1800.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1801.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1802.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1803.     end
  1804.     hum.WalkSpeed = 8
  1805.     attack = false
  1806. end
  1807. function Power_Burst()
  1808.     hum.WalkSpeed = 4
  1809.     attack = true
  1810.     Cso("163619849", Handle, 10, 1.35)
  1811.     for i = 0,4.3,0.1 do
  1812.         swait()
  1813. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1814.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1815.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1816.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1817.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1818.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1819.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1820.     end
  1821.     CameraEnshaking(2.5, 20)
  1822.     Cso("539294959", Handle, 10, .9)
  1823.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1824.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1825.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1826.     for i = 0,3,0.1 do
  1827.         swait()
  1828.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1829.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1830.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1831.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1832.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1833.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1834.     end
  1835.     hum.WalkSpeed = 8
  1836.     attack = false
  1837. end
  1838. function Magic_Bombs()
  1839.     attack = true
  1840.     hum.WalkSpeed = 0
  1841. local GYRO = IT("BodyGyro",root)
  1842. GYRO.D = 100
  1843. GYRO.P = 2000
  1844. GYRO.MaxTorque = VT(0,4000000,0)
  1845. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1846.     for i = 0,3.6,0.1 do
  1847.             swait()
  1848.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1849.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1850.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1851.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1852.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1853.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1854.     end
  1855.     CameraEnshaking(1, 6)
  1856.         GYRO:Destroy()
  1857.     Cso("588734356", Handle, 10, 1.05)
  1858.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1859.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1860.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1861.     for i = 0,2,0.1 do
  1862.             swait()
  1863.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1864.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1865.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1866.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1867.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1868.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1869.     end
  1870. local GYRO = IT("BodyGyro",root)
  1871. GYRO.D = 100
  1872. GYRO.P = 2000
  1873. GYRO.MaxTorque = VT(0,4000000,0)
  1874. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1875.     for i = 0,2.4,0.1 do
  1876.             swait()
  1877.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1878.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1879.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1880.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1881.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1882.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1883.     end
  1884.         GYRO:Destroy()
  1885.     CameraEnshaking(1, 6)
  1886.     Cso("588734356", Handle, 10, 1.05)
  1887.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1888.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1889.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1890.     for i = 0,2,0.1 do
  1891.             swait()
  1892.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1893.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1894.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1895.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1896.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1897.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1898.     end
  1899. local GYRO = IT("BodyGyro",root)
  1900. GYRO.D = 100
  1901. GYRO.P = 2000
  1902. GYRO.MaxTorque = VT(0,4000000,0)
  1903. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1904.     for i = 0,2.4,0.1 do
  1905.             swait()
  1906.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1907.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1908.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1909.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1910.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1911.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1912.     end
  1913.         GYRO:Destroy()
  1914.     CameraEnshaking(1, 6)
  1915.     Cso("588734356", Handle, 10, 1.05)
  1916.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1917.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1918.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1919.     for i = 0,2,0.1 do
  1920.             swait()
  1921.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1922.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1923.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1924.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1925.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1926.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1927.     end
  1928.     attack = false
  1929.     hum.WalkSpeed = 8
  1930. end
  1931. function Dangerous_Field()
  1932.     attack = true
  1933.     hum.WalkSpeed = 0
  1934.     for i = 0,10,0.1 do
  1935.             swait()
  1936.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1937.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1938.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1939.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1940.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1941.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1942.     CameraEnshaking(1, 7)
  1943.     Cso("588734356", Handle, 10, 1.2)
  1944.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1945.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1946.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1947.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1948.         end
  1949.     attack = false
  1950.     hum.WalkSpeed = 8
  1951. end
  1952. function Shockwave()
  1953.     attack = true
  1954.     hum.WalkSpeed = 0
  1955.     for i = 0,4,0.1 do
  1956.         swait()
  1957.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1958.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1959.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1960.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1961.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1962.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1963.     end
  1964.     coroutine.resume(coroutine.create(function()
  1965.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1966.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1967.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1968.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1969.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1970.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1971.     CameraEnshaking(1, 7)
  1972.         wait(0.05)
  1973.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1974.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1975.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1976.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1977.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1978.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1979.     CameraEnshaking(1, 7)
  1980.         wait(0.05)
  1981.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1982.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1983.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1984.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1985.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1986.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1987.     CameraEnshaking(1, 7)
  1988.         wait(0.05)
  1989.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1990.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1991.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1992.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1993.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1994.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1995.     CameraEnshaking(1, 7)
  1996.         wait(0.05)
  1997.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1998.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1999.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2000.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2001.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2002.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2003.     CameraEnshaking(1, 7)
  2004.         wait(0.05)
  2005.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2006.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2008.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2009.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2010.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2011.     CameraEnshaking(1, 7)
  2012.     end))
  2013.     Cso("440145223", Handle, 10, 1.05)
  2014.     for i = 1,7,0.1 do
  2015.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2016.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2017.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2018.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2019.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2020.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2021.     end
  2022.     wait(.6)
  2023.     hum.WalkSpeed = 8
  2024.     attack = false
  2025. end
  2026. function Pulse()
  2027.     attack = true
  2028.     hum.WalkSpeed = 0
  2029. local GYRO = IT("BodyGyro",root)
  2030. GYRO.D = 100
  2031. GYRO.P = 2000
  2032. GYRO.MaxTorque = VT(0,4000000,0)
  2033. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2034.     for i = 0,4,0.1 do
  2035.         swait()
  2036.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2037.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2038.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2039.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2040.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2041.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2042.     end
  2043.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2044.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2045.     CameraEnshaking(1, 25)
  2046.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2047.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2048.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2049.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2050.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2051.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2052.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2053.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2054.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2055.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2056.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2057.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2058.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2059.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2060.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2061.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2062.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2063.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2064.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2065.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2066.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2067.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2068.     Cso("440145223", Handle, 10, 1.05)
  2069.         GYRO:Destroy()
  2070.     for i = 1,2,0.1 do
  2071.         swait()
  2072. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2073.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2074.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2075.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2076.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2077.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2078.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2079.     end
  2080.     hum.WalkSpeed = 8
  2081.     attack = false
  2082. end
  2083. function LAZER()
  2084.     attack = true
  2085.     hum.WalkSpeed = 0.03
  2086.     for i = 0,4,0.1 do
  2087.         swait()
  2088.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2089.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2090.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2091.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2092.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2093.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2094.     end
  2095.         LAZOR:Play()
  2096. local GYRO = IT("BodyGyro",root)
  2097. GYRO.D = 100
  2098. GYRO.P = 2000
  2099. GYRO.MaxTorque = VT(0,4000000,0)
  2100. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2101.         repeat
  2102.         swait(2)
  2103. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2104. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2105.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2106.         LAZOR.Parent = ra
  2107.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2108.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2109.     CameraEnshaking(1, 7)
  2110.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2111.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2112.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2113.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2114.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2115.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2116.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2117.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2118.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2119.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2120.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2121.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2122.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2123.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2124.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2125.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2126.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2127.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2128.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2129.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2130.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2131.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2132.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2133.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2134.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2135.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2136.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2137.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2138.     until LAZOR.Playing == false
  2139.         GYRO:Destroy()
  2140.     hum.WalkSpeed = 8
  2141.     attack = false
  2142. end
  2143. function Spirit_Beam()
  2144.         attack = true
  2145.     hum.WalkSpeed = 0
  2146. local GYRO = IT("BodyGyro",root)
  2147. GYRO.D = 100
  2148. GYRO.P = 2000
  2149. GYRO.MaxTorque = VT(0,4000000,0)
  2150. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2151.     for i = 0,5,0.1 do
  2152.         swait()
  2153.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2154.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2155.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2156.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2157.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2158.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2159.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2160.         end
  2161.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2162.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2163.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2164.     local beam = Instance.new("Part", workspace)
  2165.     beam.BrickColor = BrickColor.new("Fog")
  2166.     beam.FormFactor = "Custom"
  2167.     beam.Material = "Glass"
  2168.     beam.Transparency = 0.5
  2169.     beam.Anchored = true
  2170.     beam.Locked = true
  2171.     beam.CanCollide = false
  2172.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2173.     beam.Size = Vector3.new(1.05, 1.05, distance)
  2174.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2175.     game:GetService("Debris"):AddItem(beam, 0.14)
  2176.     local sound = Instance.new('Sound',Handle)
  2177.     sound.SoundId = 'rbxassetid://588697948'
  2178.     sound.Volume = 7
  2179.     sound.EmitterSize = 40
  2180.     sound.MaxDistance = 450
  2181.     sound:Play()
  2182.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2183.         GYRO:Destroy()
  2184. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2185. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2186. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2187. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2188. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2189. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2190. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2191. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2192. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2193. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2194.         wait(0.3)
  2195.         attack = false
  2196.     hum.WalkSpeed = 8
  2197.         ref:Destroy()
  2198. end
  2199. function Distort()
  2200.     attack = true
  2201.     hum.WalkSpeed = 0
  2202.         local pos = root.Position
  2203.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2204.     Cso("261227592", tors, 10, 0.85)
  2205.     for i = 1,2.5,0.1 do
  2206.         swait()
  2207.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2208.         end
  2209.     attack = false
  2210.     hum.WalkSpeed = 8
  2211. end
  2212. function Ancient_Rage()
  2213.     attack = true
  2214.     hum.WalkSpeed = 4
  2215.     Cso("907329532", tors, 10, 1.05)
  2216.     for i = 1,14,0.1 do
  2217.         swait()
  2218.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2219.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2220.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2221.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2222.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2223.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2224.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2225.         if v:FindFirstChild("Head") then
  2226.                         Eviscerate(v)
  2227.         end
  2228.     end
  2229.         end
  2230.     attack = false
  2231.     hum.WalkSpeed = 8
  2232. end
  2233. function TTTTTTTTTTTaunt()
  2234.     attack = true
  2235.     hum.WalkSpeed = 0
  2236.         DTAUNT:Play()
  2237.         repeat
  2238.         swait()
  2239.         DTAUNT.Parent = tors
  2240.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2241.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2242.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2243.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2244.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2245.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2246.     until DTAUNT.Playing == false
  2247.     attack = false
  2248.     hum.WalkSpeed = 8
  2249. end
  2250. function HAAH()
  2251.     attack = true
  2252.     hum.WalkSpeed = 0
  2253.     Cso("300208779", hed, 10, 1)
  2254.     for i = 0,9,0.1 do
  2255.         swait()
  2256.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2257.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2258.         if Mrandom(1,15) == 1 then
  2259.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2260.         end
  2261.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2262.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2263.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2264.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2265.     end
  2266.     attack = false
  2267.     hum.WalkSpeed = 10
  2268. end
  2269. function again()
  2270.         attack = true
  2271.     hum.WalkSpeed = 0
  2272.         ITAUNT:Play()
  2273.         repeat
  2274.         swait()
  2275.         ITAUNT.Parent = tors
  2276.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2277.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2278.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2279.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2280.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2281.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2282.     until ITAUNT.Playing == false
  2283.         attack = false
  2284.     hum.WalkSpeed = 8
  2285. end
  2286. function LunarSpin()
  2287.     attack = true
  2288.     hum.WalkSpeed = 0
  2289.     for i = 0,17,0.05 do
  2290.         CameraEnshaking(1, 5)
  2291.             MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2292.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2293.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2294.         swait()
  2295.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2296.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2297.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2298.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2301.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2302.     end
  2303.     hum.WalkSpeed = 8
  2304.     attack = false
  2305. end
  2306. function Decapitate()
  2307.     local target = nil
  2308.     local targettorso = nil
  2309.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2310.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2311.             target = mouse.Target.Parent.Humanoid
  2312.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2313.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2314.         end
  2315.     end
  2316.     if target ~= nil then
  2317.         targettorso.Anchored = true
  2318.         attack = true
  2319.         hum.WalkSpeed = 0
  2320.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2321.         for i = 0,4.2,0.1 do
  2322.             swait()
  2323.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2324.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2325.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2326.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2327.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2328.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2329.         end
  2330.         local ModelHead01 = New("Model", char, "", {})
  2331.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2332.         local Head01 = targethead:Clone()
  2333.         targethead.Transparency = 1
  2334.         Head01.Parent = ModelHead01
  2335.         local weldHead01 = Instance.new("Weld")
  2336.         weldHead01.Parent = Head01
  2337.         weldHead01.Part0 = targethead
  2338.         weldHead01.Part1 = Head01
  2339.         weldHead01.C1 = CFrame.new(0, 0, 0)
  2340.         targethead.face:Remove()
  2341.         weldHead01.Part0 = ra
  2342.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2343.         targettorso:BreakJoints()
  2344.         CreateSound("314390675", targettorso, 5, .7)
  2345.         for i = 0,3.2,0.1 do
  2346.             swait()
  2347.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2348.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2349.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2350.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2351.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2352.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2353.         end
  2354.         for i = 0,4.2,0.1 do
  2355.             swait()
  2356.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2357.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2358.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2359.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2360.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2361.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2362.         end
  2363.         CreateSound("541909763", targettorso, 5, .8)
  2364.         weldHead01:Destroy()
  2365.         Head01.CanCollide = true
  2366.         local bodyVelocity2 = Create("BodyVelocity")({
  2367.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2368.           P = 5000,
  2369.           maxForce = Vector3.new(8000, 8000, 8000),
  2370.           Parent = Head01
  2371.         })
  2372.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2373.         for i = 0,6.2,0.1 do
  2374.             swait()
  2375.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2376.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2377.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2378.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2379.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2380.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2381.         end
  2382.         targettorso.Anchored = false
  2383.         attack = false
  2384.         hum.WalkSpeed = 8
  2385.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2386.     end
  2387. end
  2388. function BalanceSpin()
  2389.     attack = true
  2390.     hum.WalkSpeed = 2
  2391.     for i = 0,17,0.07 do
  2392.         CameraEnshaking(1, 5)
  2393.         MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2394.         swait()
  2395.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2396.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2397.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2398.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2399.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2400.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2401.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2402.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2403.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2404.     end
  2405.     hum.WalkSpeed = 8
  2406.     attack = false
  2407. end
  2408.  
  2409. function BARK()
  2410.     attack = true
  2411.     hum.WalkSpeed = 0
  2412.     BATAUNT:Play()
  2413.     repeat
  2414.     BATAUNT.Parent = tors
  2415.     swait()
  2416.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2417.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2418.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2419.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2420.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2421.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2422.     until BATAUNT.Playing == false
  2423.     attack = false
  2424.     hum.WalkSpeed = 8
  2425. end
  2426. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2427.     local NSound = nil
  2428.     coroutine.resume(coroutine.create(function()
  2429.         NSound = Instance.new("Sound", PARENT)
  2430.         NSound.Volume = VOLUME
  2431.         NSound.Pitch = PITCH
  2432.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2433.         swait()
  2434.         NSound:play()
  2435.         game:GetService("Debris"):AddItem(NSound, 10)
  2436.     end))
  2437.     return NSound
  2438. end
  2439. function Bark_Splosion()
  2440.     attack = true
  2441.     for i = 0,2,0.05 do
  2442.         swait()
  2443.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2444.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2445.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2446.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2447.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2448.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2449.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2450.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2451.     end
  2452.     CreateSound("331666100", tors, 10, 1)
  2453.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2454.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2455.     CameraEnshaking(1.5, 10)  
  2456.     for i = 1,2,0.1 do
  2457.         swait()
  2458.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2459.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2460.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2461.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2462.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2463.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2464.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2465.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2466.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2467.     end
  2468.     wait(.6)
  2469.     attack = false
  2470. end
  2471. corrupted = false
  2472. function Pixel_Corrupt()
  2473.     attack = true
  2474.         corrupted = true
  2475.     for i = 0,3,0.05 do
  2476.         swait()
  2477.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2478.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2479.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2480.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2481.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2482.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2483.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2484.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2485.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2486.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2487.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2488.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2489.     end
  2490.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2491.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2492.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2493.     CreateSound("331666100", refa, 10, 1)
  2494.     CameraEnshaking(1.5, 10)  
  2495.     coroutine.resume(coroutine.create(function()
  2496.     for i = 1,20,0.1 do
  2497.         swait(5)
  2498. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2499. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2500. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2501. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2502.     CreateSound("331666100", refa, 10, 1)
  2503.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2504.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2505.         end
  2506.         refa:Destroy()
  2507.         corrupted = false
  2508.         end))
  2509.     for i = 1,2.5,0.1 do
  2510.         swait()
  2511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2512.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2513.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2514.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2515.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2516.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2517.     end
  2518.     wait(.3)
  2519.     attack = false
  2520. end
  2521. function un_fun()
  2522.         attack = true
  2523.     hum.WalkSpeed = 0
  2524.         BTAUNT:Play()
  2525.         repeat
  2526.         swait()
  2527.         BTAUNT.Parent = tors
  2528.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2529.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2530.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2531.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2532.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2533.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2534.     until BTAUNT.Playing == false
  2535.         attack = false
  2536.     hum.WalkSpeed = 8
  2537. end
  2538. function thisisit()
  2539.         attack = true
  2540.     hum.WalkSpeed = 0
  2541.         STAUNT:Play()
  2542.         repeat
  2543.         swait()
  2544.         STAUNT.Parent = tors
  2545.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2546.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2547.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2548.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2549.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2550.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2551.     until STAUNT.Playing == false
  2552.         attack = false
  2553.     hum.WalkSpeed = 8
  2554. end
  2555. function Exploit()
  2556.         exploitable = false
  2557.     Cso("907332670", tors, 10, 1.05)
  2558.     coroutine.resume(coroutine.create(function()
  2559.     for i = 1,20,0.1 do
  2560.         swait()
  2561.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2562.         end
  2563.     Cso("12222030", tors, 10, 1.05)
  2564.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2565.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2566.         if v:FindFirstChild("Head") then
  2567.                         Eviscerate(v)
  2568.                         SoulSteal(v)
  2569.         end
  2570.     end
  2571.         wait(15)
  2572.         exploitable = true
  2573.         end))
  2574. end
  2575. function ASCENTION()
  2576.     attack = true
  2577.     hum.WalkSpeed = 0
  2578.     Cso("987502413", tors, 10, 1.05)
  2579.         local vel2 = Instance.new("BodyVelocity",tors)
  2580.         vel2.Velocity = Vector3.new(0,30,0)
  2581.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2582.     for i = 0,20,0.1 do
  2583.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2584.         swait()
  2585.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2586.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2587.         CameraEnshaking(1, 4)
  2588.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2589.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2590.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2591.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2592.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2593.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2594.     end
  2595.     hum.WalkSpeed = 8
  2596.         vel2:Destroy()
  2597.     attack = false
  2598. end
  2599. -------------------------------------------------------
  2600. --End Attacks N Stuff--
  2601. -------------------------------------------------------
  2602. Sprinting = false
  2603. mouse.KeyDown:connect(function(key)
  2604.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2605.         Swing = 2
  2606.         hum.WalkSpeed = 38.82
  2607.         Sprinting = true
  2608.     end
  2609. end)
  2610. mouse.KeyUp:connect(function(key)
  2611.     if string.byte(key) == 48 and attack == false then
  2612.         Swing = 1
  2613.         Sprinting = false
  2614.         hum.WalkSpeed = 8
  2615.     end
  2616. end)
  2617. mouse.KeyDown:connect(function(key)
  2618.     if attack == false then
  2619.         if key == 'q' and Mode == 1 then
  2620.                         Power_Burst()
  2621.         elseif key == '1' and Mode ~= 2 then
  2622.             Mode = 2
  2623.             SONG = 409475133
  2624.             tecks2.Text = "Machinery"
  2625.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2626.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2627.         for i, v in pairs(ArmorColorParts) do
  2628.         v.BrickColor = BrickColor.new("Bright red")
  2629.         v.Material = "Metal"
  2630.         v.Transparency = 0
  2631.         end
  2632.  for i, v in pairs(ArmorColorParts2) do
  2633.     v.BrickColor = BrickColor.new("Persimmon")
  2634.     v.Material = "Metal"
  2635.     v.Transparency = 0
  2636.   end
  2637.   for i, v in pairs(NeonColorParts) do
  2638.     maincolor = BrickColor.new("New Yeller")
  2639.     v.BrickColor = maincolor
  2640.     v.Material = "Neon"
  2641.     v.Transparency = 0
  2642.   end
  2643.         elseif key == '1' and Mode == 2 then
  2644.             resetmode()
  2645.         elseif key == 't' and Mode == 1 then
  2646.                         Taunt()
  2647.         elseif key == 'q' and Mode == 2 then
  2648.                         Magic_Bombs()
  2649.         elseif key == 'e' and Mode == 2 then
  2650.                         Dangerous_Field()
  2651.         elseif key == 't' and Mode == 2 then
  2652.                         HAAH()
  2653.         end
  2654.     ---------------------------------------------------------------------
  2655.     if key == 'm' and Mode == 1 then
  2656.         Mode = pIXELATED
  2657.         SONG = 1244332148
  2658.         tecks2.Text = "Pixels"
  2659.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2660.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2661.  for i, v in pairs(ArmorColorParts) do
  2662.     v.BrickColor = BrickColor.new("Navy blue")
  2663.     v.Material = "Glass"
  2664.     v.Transparency = 0
  2665.   end
  2666.  for i, v in pairs(ArmorColorParts2) do
  2667.     v.BrickColor = BrickColor.new("Dark blue")
  2668.     v.Material = "Glass"
  2669.     v.Transparency = 0
  2670.   end
  2671.   for i, v in pairs(NeonColorParts) do
  2672.     maincolor = BrickColor.new("Lapis")
  2673.     v.BrickColor = maincolor
  2674.     v.Material = "Neon"
  2675.     v.Transparency = 0
  2676.   end
  2677.         elseif key == 'm' and Mode == pIXELATED then
  2678.             resetmode()
  2679.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2680.             Pixel_Corrupt()
  2681.     end
  2682.     ---------------------------------------------------------------------
  2683.     if key == '2' and Mode ~= 3 then
  2684.         Mode = 3
  2685.         SONG = 1634231515
  2686.         tecks2.Text = "Below-Zero"
  2687.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2688.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2689.  for i, v in pairs(ArmorColorParts) do
  2690.     v.BrickColor = BrickColor.new("Bright blue")
  2691.     v.Material = "Marble"
  2692.     v.Transparency = 0
  2693.   end
  2694.  for i, v in pairs(ArmorColorParts2) do
  2695.     v.BrickColor = BrickColor.new("Institutional white")
  2696.     v.Material = "Metal"
  2697.     v.Transparency = 0
  2698.   end
  2699.   for i, v in pairs(NeonColorParts) do
  2700.     maincolor = BrickColor.new("Toothpaste")
  2701.     v.BrickColor = maincolor
  2702.     v.Material = "Neon"
  2703.     v.Transparency = 0
  2704.   end
  2705.         elseif key == '2' and Mode == 3 then
  2706.             resetmode()
  2707.         elseif key == 't' and Mode == 3 then
  2708.             un_fun()
  2709.         elseif key == 'q' and Mode == 3 then
  2710.             Shockwave()
  2711.     end
  2712.     ---------------------------------------------------------------------
  2713.     if key == '3' and Mode ~= 4 then
  2714.         Mode = 4
  2715.         SONG = 539526132
  2716.         tecks2.Text = "Infused"
  2717.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2718.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2719.  for i, v in pairs(ArmorColorParts) do
  2720.     v.BrickColor = BrickColor.new("Black")
  2721.     v.Material = "SmoothPlastic"
  2722.     v.Transparency = 0
  2723.   end
  2724.  for i, v in pairs(ArmorColorParts2) do
  2725.     v.BrickColor = BrickColor.new("Really black")
  2726.     v.Material = "Metal"
  2727.     v.Transparency = 0
  2728.   end
  2729.   for i, v in pairs(NeonColorParts) do
  2730.     maincolor = BrickColor.new("Bright yellow")
  2731.     v.BrickColor = maincolor
  2732.     v.Material = "Neon"
  2733.     v.Transparency = 0
  2734.   end
  2735.         elseif key == '3' and Mode == 4 then
  2736.             resetmode()
  2737.         elseif key == 't' and Mode == 4 then
  2738.             again()
  2739.         elseif key == 'q' and Mode == 4 then
  2740.             Pulse()
  2741.     end
  2742.     ---------------------------------------------------------------------
  2743.     if key == 'm' and Mode == 4 then
  2744.                 attack = true
  2745.         SONG = 1764195391
  2746.                 hum.WalkSpeed = 0
  2747.             for i = 1,20,0.1 do
  2748.                 swait()
  2749.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2750.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2751.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2752.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2753.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2754.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2755.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2756.                 end
  2757.                 hum.WalkSpeed = 8
  2758.                 attack = false
  2759.         Mode = 100
  2760.         tecks2.Text = "Overclocked"
  2761.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2762.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2763.             Cso("743499393", tors, 10, 1.05)
  2764.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2765.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2766.  for i, v in pairs(ArmorColorParts) do
  2767.     v.BrickColor = BrickColor.new("Bright yellow")
  2768.     v.Material = "DiamondPlate"
  2769.     v.Transparency = 0.2
  2770.   end
  2771.  for i, v in pairs(ArmorColorParts2) do
  2772.     v.BrickColor = BrickColor.new("Really black")
  2773.     v.Material = "Neon"
  2774.     v.Transparency = 0
  2775.   end
  2776.   for i, v in pairs(NeonColorParts) do
  2777.     maincolor = BrickColor.new("New Yeller")
  2778.     v.BrickColor = maincolor
  2779.     v.Material = "Glass"
  2780.     v.Transparency = 0.5
  2781.   end
  2782.         elseif key == 'm' and Mode == 100 then
  2783.             resetmode()
  2784.         elseif key == 'q' and Mode == 100 then
  2785.             LAZER()
  2786.     end
  2787.     ---------------------------------------------------------------------
  2788.     if key == '4' and Mode ~= 5 then
  2789.         Mode = 5
  2790.         SONG = 170282324
  2791.         tecks2.Text = "Cyber"
  2792.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2793.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2794.  for i, v in pairs(ArmorColorParts) do
  2795.     v.BrickColor = BrickColor.new("Black")
  2796.     v.Material = "SmoothPlastic"
  2797.     v.Transparency = 0
  2798.   end
  2799.  for i, v in pairs(ArmorColorParts2) do
  2800.     v.BrickColor = BrickColor.new("Really black")
  2801.     v.Material = "Metal"
  2802.     v.Transparency = 0
  2803.   end
  2804.   for i, v in pairs(NeonColorParts) do
  2805.     maincolor = BrickColor.new("Toothpaste")
  2806.     v.BrickColor = maincolor
  2807.     v.Material = "Neon"
  2808.     v.Transparency = 0
  2809.   end
  2810.         elseif key == '4' and Mode == 5 then
  2811.             resetmode()
  2812.         elseif key == 'q' and Mode == 5 and exploitable == true then
  2813.             Exploit()
  2814.     end
  2815.     ---------------------------------------------------------------------
  2816.     if key == '5' and Mode ~= 6 then
  2817.         Mode = 6
  2818.         SONG = 407749940
  2819.         tecks2.Text = "ControlledBR"
  2820.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2821.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2822.  for i, v in pairs(ArmorColorParts) do
  2823.     v.BrickColor = BrickColor.new("Dark red")
  2824.     v.Material = "SmoothPlastic"
  2825.     v.Transparency = 0
  2826.   end
  2827.  for i, v in pairs(ArmorColorParts2) do
  2828.     v.BrickColor = BrickColor.new("Really black")
  2829.     v.Material = "Metal"
  2830.     v.Transparency = 0
  2831.   end
  2832.   for i, v in pairs(NeonColorParts) do
  2833.     maincolor = BrickColor.new("Really red")
  2834.     v.BrickColor = maincolor
  2835.     v.Material = "Neon"
  2836.     v.Transparency = 0
  2837.   end
  2838.         elseif key == '5' and Mode == 6 then
  2839.             resetmode()
  2840.         elseif key == 'q' and Mode == 6 then
  2841.             Distort()
  2842.         elseif key == 'e' and Mode == 6 then
  2843.             Ancient_Rage()
  2844.         elseif key == 't' and Mode == 6 then
  2845.             TTTTTTTTTTTaunt()
  2846.     end
  2847.     ---------------------------------------------------------------------
  2848.     if key == '6' and Mode ~= 7 then
  2849.         Mode = 7
  2850.         SONG = 150794704
  2851.         tecks2.Text = "Such Wow"
  2852.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2853.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2854.  for i, v in pairs(ArmorColorParts) do
  2855.     v.BrickColor = BrickColor.new("Cool yellow")
  2856.     v.Material = "SmoothPlastic"
  2857.     v.Transparency = 0
  2858.   end
  2859.  for i, v in pairs(ArmorColorParts2) do
  2860.     v.BrickColor = BrickColor.new("Medium stone grey")
  2861.     v.Material = "Metal"
  2862.     v.Transparency = 0
  2863.   end
  2864.   for i, v in pairs(NeonColorParts) do
  2865.     maincolor = BrickColor.new("New Yeller")
  2866.     v.BrickColor = maincolor
  2867.     v.Material = "Neon"
  2868.     v.Transparency = 0
  2869.   end
  2870.     elseif key == '6' and Mode == 7 then
  2871.         resetmode()
  2872.     elseif key == 't' and Mode == 7 then
  2873.                 BARK()
  2874.     elseif key == 'q' and Mode == 7 then
  2875.                 Bark_Splosion()
  2876.     end
  2877.     if key == 'm' and Mode == 7 then
  2878.         SONG = 257453119
  2879.             attack = true
  2880.             hum.WalkSpeed = 0
  2881.     for i = 0,10,0.08 do
  2882.         swait()
  2883.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2884.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2885.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2886.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2887.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2888.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2889.     end
  2890.     attack = false
  2891.     hum.WalkSpeed = 8
  2892.         Mode = 50
  2893.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2894.         tecks2.Text = "ASCEND"
  2895.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2896.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2897.  for i, v in pairs(ArmorColorParts) do
  2898.     v.BrickColor = BrickColor.new("Magenta")
  2899.     v.Material = "Foil"
  2900.     v.Transparency = 0
  2901.   end
  2902.  for i, v in pairs(ArmorColorParts2) do
  2903.     v.BrickColor = BrickColor.new("Dark indigo")
  2904.     v.Material = "Glass"
  2905.     v.Transparency = 0.1
  2906.   end
  2907.   for i, v in pairs(NeonColorParts) do
  2908.     maincolor = BrickColor.new("White")
  2909.     v.BrickColor = maincolor
  2910.     v.Material = "Neon"
  2911.     v.Transparency = 0
  2912.   end
  2913.         elseif key == 'm' and Mode == 50 then
  2914.             resetmode()
  2915.         elseif key == 'q' and Mode == 50 then
  2916.             ASCENTION()
  2917.     end
  2918.     ---------------------------------------------------------------------
  2919.     if key == 'm' and Mode == 8 then
  2920.         Mode = 25
  2921.         SONG = 1770978966
  2922.         tecks2.Text = "Spirit"
  2923.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2924.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2925.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2926.  for i, v in pairs(ArmorColorParts) do
  2927.     v.BrickColor = BrickColor.new("Ghost grey")
  2928.     v.Material = "SmoothPlastic"
  2929.     v.Transparency = 0.7
  2930.   end
  2931.  for i, v in pairs(ArmorColorParts2) do
  2932.     v.BrickColor = BrickColor.new("Quill grey")
  2933.     v.Material = "Glass"
  2934.     v.Transparency = 0.5
  2935.   end
  2936.   for i, v in pairs(NeonColorParts) do
  2937.     maincolor = BrickColor.new("Fog")
  2938.     v.BrickColor = maincolor
  2939.     v.Material = "Neon"
  2940.     v.Transparency = 0.5
  2941.   end
  2942.         elseif key == 'm' and Mode == 25 then
  2943.             resetmode()
  2944.         elseif key == 't' and Mode == 25 then
  2945.             thisisit()
  2946.         elseif key == 'q' and Mode == 25 then
  2947.             Spirit_Beam()
  2948.     end
  2949.     ---------------------------------------------------------------------
  2950.     if key == '7' and Mode ~= 8 then
  2951.         Mode = 8
  2952.         SONG = 561833161
  2953.         tecks2.Text = "Lunar"
  2954.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2955.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2956.     for i, v in pairs(ArmorColorParts) do
  2957.     v.BrickColor = BrickColor.new("Teal")
  2958.     v.Material = "SmoothPlastic"
  2959.     v.Transparency = 0
  2960.     end
  2961.     for i, v in pairs(ArmorColorParts2) do
  2962.     v.BrickColor = BrickColor.new("Medium stone grey")
  2963.     v.Material = "Metal"
  2964.     v.Transparency = 0
  2965.      end
  2966.     for i, v in pairs(NeonColorParts) do
  2967.     maincolor = BrickColor.new("Cyan")
  2968.     v.BrickColor = maincolor
  2969.     v.Material = "Neon"
  2970.     v.Transparency = 0
  2971.     end
  2972.         elseif key == '7' and Mode == 8 then
  2973.             resetmode()
  2974.         elseif key == 'q' and Mode == 8 then
  2975.             LunarSpin()
  2976.     end
  2977.     ---------------------------------------------------------------------
  2978.     if key == '8' and Mode ~= 9 then
  2979.         Mode = 9
  2980.         SONG = 933385346
  2981.         tecks2.Text = "Balance"
  2982.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  2983.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2984.  for i, v in pairs(ArmorColorParts) do
  2985.     v.BrickColor = BrickColor.new("Institutional white")
  2986.     v.Material = "Glass"
  2987.     v.Transparency = 0
  2988.   end
  2989.  for i, v in pairs(ArmorColorParts2) do
  2990.     v.BrickColor = BrickColor.new("Really black")
  2991.     v.Material = "Glass"
  2992.     v.Transparency = 0.5
  2993.   end
  2994.   for i, v in pairs(NeonColorParts) do
  2995.     maincolor = BrickColor.new("Institutional white")
  2996.     v.BrickColor = maincolor
  2997.     v.Material = "Neon"
  2998.     v.Transparency = 0
  2999.   end
  3000.         elseif key == '8' and Mode == 9 then
  3001.             resetmode()
  3002.         elseif key == 't' and Mode == 9 then
  3003.             heregoes()
  3004.         elseif key == 'q' and Mode == 9 then
  3005.             BalanceSpin()
  3006.     end
  3007.     ---------------------------------------------------------------------------
  3008.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3009.         Mode = 10
  3010.         SONG = 919231299
  3011.         local A = math.random(1,4)
  3012.         if A == 1 then
  3013.     SONG = 919231299
  3014.         elseif A == 2 then
  3015.     SONG = 460874877
  3016.         elseif A == 3 then
  3017.     SONG = 943961217
  3018.         elseif A == 4 then
  3019.     SONG = 623662713
  3020.         end
  3021.         tecks2.Text = "InSaNe"
  3022.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  3023.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3024.  for i, v in pairs(ArmorColorParts) do
  3025.     v.BrickColor = BrickColor.random()
  3026.     v.Material = "Glass"
  3027.     v.Transparency = 0
  3028.   end
  3029.  for i, v in pairs(ArmorColorParts2) do
  3030.     v.BrickColor = BrickColor.random()
  3031.     v.Material = "Glass"
  3032.     v.Transparency = 0
  3033.   end
  3034.   for i, v in pairs(NeonColorParts) do
  3035.     maincolor = BrickColor.random()
  3036.     v.BrickColor = maincolor
  3037.     v.Material = "Neon"
  3038.     v.Transparency = 0
  3039.   end
  3040.     elseif key == 'm' and Mode == 10 then
  3041.         resetmode()
  3042.     elseif key == 'q' and Mode == 10 then
  3043.         Decapitate()
  3044.     end
  3045.     end
  3046. end)
  3047. local Combo = 1
  3048. mouse.Button1Down:connect(function(key)
  3049.     if attack == false then
  3050.         if Combo == 1 then
  3051.             Combo = 2
  3052.             attackone()
  3053.         elseif Combo == 2 then
  3054.             Combo = 3
  3055.             attacktwo()
  3056.         elseif Combo == 3 then
  3057.             Combo = 1
  3058.             attackthree()
  3059.         end
  3060.     end
  3061. end)
  3062.  
  3063.  
  3064.  
  3065.  
  3066.  
  3067.  
  3068.  
  3069. -------------------------------------------------------
  3070. --Start Animations--
  3071. -------------------------------------------------------
  3072. while true do
  3073.     swait()
  3074.     sine = sine + change
  3075.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3076.     local velderp = root.Velocity.y
  3077.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3078.     if equipped == true or equipped == false then
  3079.         if attack == false then
  3080.             idle = idle + 1
  3081.         else
  3082.             idle = 0
  3083.         end
  3084.         if Mode == 5 then
  3085.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3086.         end
  3087.         if Mode == 25 then
  3088.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3089.         end
  3090.         if Mode == 100 then
  3091.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3092.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3093.         end
  3094.         if Mode == 7 then
  3095.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3096.         end
  3097.         if Mode == 10 then
  3098.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3099.         tecks2.TextColor3 = maincolor.Color
  3100.         tecks2.TextStrokeColor3 = maincolor.Color
  3101.         for i, v in pairs(ArmorColorParts) do
  3102.         v.BrickColor = BrickColor.random()
  3103.         v.Material = "Glass"
  3104.         v.Transparency = 0
  3105.         end
  3106.         for i, v in pairs(ArmorColorParts2) do
  3107.         v.BrickColor = BrickColor.random()
  3108.         v.Material = "Glass"
  3109.         v.Transparency = 0
  3110.         end
  3111.         for i, v in pairs(NeonColorParts) do
  3112.         maincolor = BrickColor.random()
  3113.         v.BrickColor = maincolor
  3114.         v.Material = "Neon"
  3115.         v.Transparency = 0
  3116.         end
  3117.         end
  3118.         if Mode == 6 then
  3119.         local A = math.random(1,15)
  3120.         if A == 1 then
  3121.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3122.         if A == 2 then
  3123.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3124.         end
  3125.         end
  3126.         end
  3127.         if 1 < root.Velocity.y and hitfloor == nil then
  3128.             Anim = "Jump"
  3129.             if attack == false then
  3130.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3131.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3132.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3133.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3134.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3135.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3136.             end
  3137.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3138.             Anim = "Fall"
  3139.             if attack == false then
  3140.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3141.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3142.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3143.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3144.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3145.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3146.             end
  3147.         elseif torvel < 1 and hitfloor ~= nil then
  3148.             Anim = "Idle"
  3149.             change = 1
  3150.             if attack == false then
  3151.                 if Mode == 1 then --Normal
  3152.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3153.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3154.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3155.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3156.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3157.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3158.                 elseif Mode == pIXELATED then --PIXELATED
  3159.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3160.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3161.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3162.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3163.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3164.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3165.                 elseif Mode == 50 then --ASCENDED
  3166.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3167.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3168.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3169.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3170.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3171.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3172.             elseif Mode == 2 then --Machinery
  3173.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3174.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3175.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3176.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3177.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3178.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3179.             elseif Mode == 3 then --ICE
  3180.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3181.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3182.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3183.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3184.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3185.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3186.             elseif Mode == 4 then --Infused
  3187.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3188.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3189.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3190.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3191.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3192.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3193.             elseif Mode == 5 then --Cybernetic
  3194.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3195.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3196.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3197.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3198.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3199.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3200.             elseif Mode == 25 then --Spiritual
  3201.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3202.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3203.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3204.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3205.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3206.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3207.             elseif Mode == 6 then --Controlled Beyond Recognition
  3208.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3209.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3210.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3211.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3212.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3213.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3214.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3215.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3216.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3217.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3218.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3219.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3220.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3221.             elseif Mode == 100 then --Overclocked
  3222.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3223.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3224.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3225.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3226.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3227.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3228.             elseif Mode == 8 then --Lunarist
  3229.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3230.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3231.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3232.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3233.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3234.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3235.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3236.             elseif Mode == 10 then --INSANITY
  3237.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3238.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3239.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3240.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3241.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3242.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3243.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3244.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3245.             end
  3246.             end
  3247.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3248.             Anim = "Walk"
  3249.             change = 1.1
  3250.             if attack == false then
  3251.                 if Mode == 6 then
  3252.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3253.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3254.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3255.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3256.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3257.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3258.             elseif Mode == 5 then
  3259.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3260.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3261.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3262.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3263.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3264.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3265.             elseif Mode == 25 then
  3266.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3267.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3268.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3269.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3270.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3271.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3272.             elseif Mode == 100 then
  3273.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3274.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3275.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3276.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3277.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3278.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3279.             elseif Mode == 10 then
  3280.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3281.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3282.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3283.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3284.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3285.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3286.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3287.             elseif Mode == 8 then
  3288.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3289.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3290.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3291.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3292.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3293.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3294.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3295.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3296.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3297.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3298.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3299.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3300.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3301.             end
  3302.             end
  3303.         elseif torvel >= 25 and hitfloor ~= nil then
  3304.             Anim = "Sprint"
  3305.             change = 1.35
  3306.             if attack == false then
  3307.         if Mode == 5 then
  3308.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3309.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3310.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3311.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3312.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3313.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3314.         elseif Mode == 25 or Mode == 10 then
  3315.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3316.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3317.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3318.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3319.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3320.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3321.         elseif Mode ~= 5 then
  3322.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3323.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3324.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3325.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3326.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3327.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3328.             end
  3329.             end
  3330.         end
  3331.     end
  3332.     Music.SoundId = "rbxassetid://"..SONG
  3333.     Music.Looped = true
  3334.     Music.Pitch = 1
  3335.     Music.Volume = 2.5
  3336.     Music.Parent = tors
  3337.     Music:Resume()
  3338.     if 0 < #Effects then
  3339.         for e = 1, #Effects do
  3340.             if Effects[e] ~= nil then
  3341.                 local Thing = Effects[e]
  3342.                 if Thing ~= nil then
  3343.                     local Part = Thing[1]
  3344.                     local Mode = Thing[2]
  3345.                     local Delay = Thing[3]
  3346.                     local IncX = Thing[4]
  3347.                     local IncY = Thing[5]
  3348.                     local IncZ = Thing[6]
  3349.                     if 1 >= Thing[1].Transparency then
  3350.                         if Thing[2] == "Block1" then
  3351.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3352.                             local Mesh = Thing[1].Mesh
  3353.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3354.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3355.                         elseif Thing[2] == "Block2" then
  3356.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3357.                             local Mesh = Thing[7]
  3358.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3359.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3360.                         elseif Thing[2] == "Block3" then
  3361.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3362.                             local Mesh = Thing[7]
  3363.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3364.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3365.                         elseif Thing[2] == "Cylinder" then
  3366.                             local Mesh = Thing[1].Mesh
  3367.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3368.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3369.                         elseif Thing[2] == "Blood" then
  3370.                             local Mesh = Thing[7]
  3371.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3372.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3373.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3374.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  3375.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3376.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3377.                         elseif Thing[2] == "Disappear" then
  3378.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3379.                         elseif Thing[2] == "Shatter" then
  3380.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3381.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3382.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3383.                             Thing[6] = Thing[6] + Thing[5]
  3384.                         end
  3385.                     else
  3386.                         Part.Parent = nil
  3387.                         table.remove(Effects, e)
  3388.                     end
  3389.                 end
  3390.             end
  3391.         end
  3392.     end
  3393. end
  3394. -------------------------------------------------------
  3395. --End Animations And Script--
  3396. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement