Rei_Ayanami

GangZones

Jul 12th, 2023
133
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. //---------- GangZones
  2. new ParkGlen;
  3. new DonoParkGlen;
  4. new PontosAtaque;
  5. new PontosDefesa;
  6. new OrgAtaque;
  7. new OrgDefesa;
  8. new Guerra;
  9. new PlayerText:Text_Guerra[MAX_PLAYERS][7];
  10.  
  11. #define ZoneParkGlen 1857.559570, -1254.249023, 2060.889160, -1142.216430
  12.  
  13. #define Cor_Policia 0x28D4FA99
  14.  
  15. #define Cor_TropaCalvo 0xFF004099
  16.  
  17. public OnGameModeInit()
  18. {
  19.     Guerra = 0;
  20.     //-------Gangzone
  21.     ParkGlen = GangZoneCreate(ZoneParkGlen);
  22.     return 1;
  23. }
  24.  
  25. public OnPlayerDeath(playerid, killerid, reason)
  26. {
  27.     if(DentroGangZone(playerid, ZoneParkGlen) && Guerra == 1)
  28.     {
  29.         if(Player[playerid][Organizacao] == OrgAtaque)
  30.         {
  31.             PontosDefesa += 1;
  32.             new str[50];
  33.             format(str, 50, "%02d_Pontos", PontosDefesa);
  34.             for(new i = 0; i < MAX_PLAYERS; i++)
  35.             {
  36.                 if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  37.                 {
  38.                     PlayerTextDrawSetString(i, Text_Guerra[i][5], str);
  39.                     PlayerTextDrawShow(i, Text_Guerra[i][5]);
  40.                 }
  41.             }
  42.         }
  43.     }
  44.     if(DentroGangZone(playerid, ZoneParkGlen) && Guerra == 1)
  45.     {
  46.         if(Player[playerid][Organizacao] == OrgDefesa)
  47.         {
  48.             PontosAtaque += 1;
  49.             new str[50];
  50.             format(str, 50, "%02d_Pontos", PontosAtaque);
  51.             for(new i = 0; i < MAX_PLAYERS; i++)
  52.             {
  53.                 if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  54.                 {
  55.                     PlayerTextDrawSetString(i, Text_Guerra[i][6], str);
  56.                     PlayerTextDrawShow(i, Text_Guerra[i][6]);
  57.                 }
  58.             }
  59.         }
  60.     }
  61.     return 1;
  62. }
  63.  
  64. public OnPlayerConnect(playerid)
  65. {
  66.     switch(DonoParkGlen)
  67.     {
  68.         case 0:
  69.         {
  70.             GangZoneShowForPlayer(playerid, ParkGlen, 0xFFFFFF99);
  71.         }
  72.         case 1:
  73.         {
  74.             GangZoneShowForPlayer(playerid, ParkGlen, Cor_Policia);
  75.         }
  76.         case 2:
  77.         {
  78.             GangZoneShowForPlayer(playerid, ParkGlen, Cor_TropaCalvo);
  79.         }
  80.     }
  81.    
  82.     Text_Guerra[playerid][0] = CreatePlayerTextDraw(playerid, -14.333334, 254.711135, "box");
  83.     PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][0], 0.000000, 7.433329);
  84.     PlayerTextDrawTextSize(playerid, Text_Guerra[playerid][0], 123.000000, 0.000000);
  85.     PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][0], 1);
  86.     PlayerTextDrawColor(playerid, Text_Guerra[playerid][0], -1);
  87.     PlayerTextDrawUseBox(playerid, Text_Guerra[playerid][0], 1);
  88.     PlayerTextDrawBoxColor(playerid, Text_Guerra[playerid][0], 139);
  89.     PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][0], 0);
  90.     PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][0], 255);
  91.     PlayerTextDrawFont(playerid, Text_Guerra[playerid][0], 1);
  92.     PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][0], 1);
  93.  
  94.     Text_Guerra[playerid][1] = CreatePlayerTextDraw(playerid, 37.000015, 253.881515, "Park_Glen");
  95.     PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][1], 0.251332, 1.056592);
  96.     PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][1], 1);
  97.     PlayerTextDrawColor(playerid, Text_Guerra[playerid][1], -1);
  98.     PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][1], 0);
  99.     PlayerTextDrawSetOutline(playerid, Text_Guerra[playerid][1], 1);
  100.     PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][1], 255);
  101.     PlayerTextDrawFont(playerid, Text_Guerra[playerid][1], 1);
  102.     PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][1], 1);
  103.  
  104.     Text_Guerra[playerid][2] = CreatePlayerTextDraw(playerid, 3.333345, 284.992492, "organizacao1:");
  105.     PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][2], 0.158665, 1.010962);
  106.     PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][2], 1);
  107.     PlayerTextDrawColor(playerid, Text_Guerra[playerid][2], -1);
  108.     PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][2], 1);
  109.     PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][2], 255);
  110.     PlayerTextDrawFont(playerid, Text_Guerra[playerid][2], 2);
  111.     PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][2], 1);
  112.  
  113.     Text_Guerra[playerid][3] = CreatePlayerTextDraw(playerid, 3.000013, 304.488922, "organizacao2:");
  114.     PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][3], 0.158665, 1.010962);
  115.     PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][3], 1);
  116.     PlayerTextDrawColor(playerid, Text_Guerra[playerid][3], -1);
  117.     PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][3], 1);
  118.     PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][3], 255);
  119.     PlayerTextDrawFont(playerid, Text_Guerra[playerid][3], 2);
  120.     PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][3], 1);
  121.  
  122.     Text_Guerra[playerid][4] = CreatePlayerTextDraw(playerid, 16.333349, 267.155639, "dominacao_de_territorio");
  123.     PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][4], 0.152333, 0.820147);
  124.     PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][4], 1);
  125.     PlayerTextDrawColor(playerid, Text_Guerra[playerid][4], -65281);
  126.     PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][4], 0);
  127.     PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][4], 255);
  128.     PlayerTextDrawFont(playerid, Text_Guerra[playerid][4], 2);
  129.     PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][4], 1);
  130.  
  131.     Text_Guerra[playerid][5] = CreatePlayerTextDraw(playerid, 77.333343, 285.407318, "00_pontos");
  132.     PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][5], 0.158665, 1.010962);
  133.     PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][5], 1);
  134.     PlayerTextDrawColor(playerid, Text_Guerra[playerid][5], -5963521);
  135.     PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][5], 1);
  136.     PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][5], 255);
  137.     PlayerTextDrawFont(playerid, Text_Guerra[playerid][5], 2);
  138.     PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][5], 1);
  139.  
  140.     Text_Guerra[playerid][6] = CreatePlayerTextDraw(playerid, 76.333358, 304.488739, "00_pontos");
  141.     PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][6], 0.158665, 1.010962);
  142.     PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][6], 1);
  143.     PlayerTextDrawColor(playerid, Text_Guerra[playerid][6], -2132541185);
  144.     PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][6], 1);
  145.     PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][6], 255);
  146.     PlayerTextDrawFont(playerid, Text_Guerra[playerid][6], 2);
  147.     PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][6], 1);
  148.     return 1;
  149. }
  150.  
  151. stock CarregarGangZones()
  152. {
  153.     new str[15];
  154.     format(str, 15, "GangZones.ini");
  155.     DonoParkGlen = dini_Int(str, "ParkGlen");
  156.     return 1;
  157. }
  158. stock SalvarGangZones()
  159. {
  160.     new str[15];
  161.     format(str, 15, "GangZones.ini");
  162.     if(!dini_Exists(str)) dini_Create(str);
  163.     dini_IntSet(str, "ParkGlen", DonoParkGlen);
  164.     return 1;
  165. }
  166.  
  167. stock DentroGangZone(playerid, Float:XMin, Float:YMin, Float:XMax, Float:YMax)
  168. {
  169.     new
  170.         RetValue = 0,
  171.         Float:aX,
  172.         Float:aY,
  173.         Float:aZ
  174.     ;
  175.     GetPlayerPos( playerid, aX, aY, aZ );
  176.     if( aX >= XMin && aY >= YMin && aX < XMax && aY < YMax )
  177.     {
  178.         RetValue = 1;
  179.     }
  180.     return RetValue;
  181. }
  182.  
  183. stock AtualizarGangZones()
  184. {
  185.     if(DonoParkGlen == 0) GangZoneShowForAll(ParkGlen, 0xFFFFFF99);
  186.     if(DonoParkGlen == 1) GangZoneShowForAll(ParkGlen, Cor_Policia);
  187.     if(DonoParkGlen == 2) GangZoneShowForAll(ParkGlen, Cor_TropaCalvo);
  188.     return 1;
  189. }
  190.  
  191. stock GetNomeOrg(orgid)
  192. {
  193.     new str[20];
  194.     if(orgid == 1)
  195.     {
  196.         str = "Policia Militar";
  197.     }
  198.     if(orgid == 2)
  199.     {
  200.         str = "Tropa Calvo";
  201.     }
  202.     return str;
  203. }
  204.  
  205. CMD:dominar(playerid)
  206. {
  207.     if(Player[playerid][Organizacao] == 0) return SendClientMessage(playerid, -1, "Voce nao participa de nenhuma organizacao");
  208.     if(Guerra == 1) return SendClientMessage(playerid, -1, "Ja existe uma guerra em andamento");
  209.     if(DentroGangZone(playerid, ZoneParkGlen))
  210.     {
  211.         if(DonoParkGlen == 0)
  212.         {
  213.             DonoParkGlen = Player[playerid][Organizacao];
  214.             new str[100];
  215.             format(str, 100, "A organizacao %s dominou o park glen", GetNomeOrg(Player[playerid][Organizacao]));
  216.             SendClientMessageToAll(-1, str);
  217.             SalvarGangZones();
  218.             AtualizarGangZones();
  219.         }
  220.         if(DonoParkGlen > 0)
  221.         {
  222.             if(DonoParkGlen == Player[playerid][Organizacao]) return SendClientMessage(playerid, -1, "Sua organizacao ja tem a posse deste territorio");
  223.             new str[100];
  224.             format(str, 100, "A organizacao %s, esta tentando dominar o Park Glen", GetNomeOrg(Player[playerid][Organizacao]));
  225.             SendClientMessageToAll(-1, str);
  226.             SetTimer("AcabarGuerra", 30000, false);
  227.             OrgAtaque = Player[playerid][Organizacao];
  228.             OrgDefesa = DonoParkGlen;
  229.             Guerra = 1;
  230.             if(Player[playerid][Organizacao] == 1) GangZoneFlashForAll(ParkGlen, Cor_Policia);
  231.             if(Player[playerid][Organizacao] == 2) GangZoneFlashForAll(ParkGlen, Cor_TropaCalvo);
  232.             for(new i = 0; i < MAX_PLAYERS; i++)
  233.             {
  234.                 if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  235.                 {
  236.                     format(str, 50, "%s", GetNomeOrg(OrgDefesa));
  237.                     PlayerTextDrawSetString(i, Text_Guerra[i][2], str);
  238.  
  239.                     format(str, 50, "%s", GetNomeOrg(OrgAtaque));
  240.                     PlayerTextDrawSetString(i, Text_Guerra[i][3], str);
  241.  
  242.                     PlayerTextDrawSetString(i, Text_Guerra[i][1], "Park_Glen");
  243.                     for(new x = 0; x < 7; x++) PlayerTextDrawShow(i, Text_Guerra[i][x]);
  244.                 }
  245.             }
  246.         }
  247.     }
  248.     return 1;
  249. }
  250. forward AcabarGuerra();
  251. public AcabarGuerra()
  252. {
  253.     Guerra = 0;
  254.     if(PontosAtaque > PontosDefesa)
  255.     {
  256.         DonoParkGlen = OrgAtaque;
  257.         SalvarGangZones();
  258.         AtualizarGangZones();
  259.         GangZoneStopFlashForAll(ParkGlen);
  260.         new str[120];
  261.         format(str, 120, "A organizacao %s dominou o territorio", GetNomeOrg(OrgAtaque));
  262.         SendClientMessageToAll(-1, str);
  263.         for(new i = 0; i < MAX_PLAYERS; i++)
  264.         {
  265.             if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  266.             {
  267.                 for(new x = 0; x < 7; x++) PlayerTextDrawHide(i, Text_Guerra[i][x]);
  268.             }
  269.         }
  270.     }
  271.     if(PontosDefesa > PontosAtaque)
  272.     {
  273.         DonoParkGlen = OrgDefesa;
  274.         SalvarGangZones();
  275.         AtualizarGangZones();
  276.         GangZoneStopFlashForAll(ParkGlen);
  277.         new str[120];
  278.         format(str, 120, "A organizacao %s dominou o territorio", GetNomeOrg(OrgDefesa));
  279.         SendClientMessageToAll(-1, str);
  280.         for(new i = 0; i < MAX_PLAYERS; i++)
  281.         {
  282.             if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  283.             {
  284.                 for(new x = 0; x < 7; x++) PlayerTextDrawHide(i, Text_Guerra[i][x]);
  285.             }
  286.         }
  287.     }
  288.     if(PontosDefesa == PontosAtaque)
  289.     {
  290.         DonoParkGlen = 0;
  291.         SalvarGangZones();
  292.         AtualizarGangZones();
  293.         GangZoneStopFlashForAll(ParkGlen);
  294.         SendClientMessageToAll(-1, "Nenhuma organizacao dominou o territorio");
  295.         for(new i = 0; i < MAX_PLAYERS; i++)
  296.         {
  297.             if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  298.             {
  299.                 for(new x = 0; x < 7; x++) PlayerTextDrawHide(i, Text_Guerra[i][x]);
  300.             }
  301.         }
  302.     }
  303.     return 1;
  304. }
Add Comment
Please, Sign In to add comment