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- Modelname = "They done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da door"
- Toolname = "Onepun2"
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- local Selected = false
- local inuse = false
- local mousedown = false
- local Character = nil
- function Execute(f)
- return coroutine.resume(coroutine.create(function()f()end))
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- p.Material = 272
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else
- p:MakeJoints()
- end
- p.Parent = Parent
- p.Locked = true
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- Add = {
- Sphere = function(P)
- local m = Instance.new("SpecialMesh",P)
- m.MeshType = "Sphere"
- return m
- end,
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new("SpecialMesh")
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new("Sound")
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- local Model,handle,toptip,bottip,HB,HW,TH,HBW,Crystal
- local player = game.Players.LocalPlayer
- local StaffModel = nil
- local Rarm = nil
- local RABrick, RABW, RAW
- function GenerateModel(Parent,Torso,Rarm)
- Model = Instance.new("Model")
- Model.Name = Modelname
- handle = Part(Model, false, false, 0, 0, "Brown", 0.3, 4.4, 0.3, true)
- handle.Name = "Handle"
- Instance.new("CylinderMesh",handle)
- toptip = Part(Model, false, false, 0, 0, "Brown", 0.6, 0.2, 0.6, true)
- Weld(handle, toptip, 0, -2, 0, 0, 0, 0)
- Instance.new("CylinderMesh",toptip)
- Crystal = Part(Model, false, false, 0, 0.2, "Bright blue", 0.5, 0.75, 0.5, true)
- local w1 = Weld(handle, Crystal, 0, -2.2, 0, 0, 0, 0)
- Add.Mesh(Crystal, "http://www.roblox.com/asset/?id=9756362", 0.5, 0.75, 0.5)
- Crystal.Reflectance = 0.25
- Crystal.Transparency = 0.25
- local BotTip = Part(Model, false, false, 0, 0, "Brown", 0.2, 1.5, 0.2, true)
- local w1 = Weld(handle, BotTip, 0, 2.15, 0, 0, 0, 0)
- Add.Mesh(BotTip, "http://www.roblox.com/asset/?id=9756362", 0.4, 0.7, 0.4)
- Model.Parent = Parent
- StaffModel = Model
- RABrick = Part(Model, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RABW = Weld(Torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- HB = Part(Model, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, -1.5, 0, 0, 0)
- HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
- TH = Weld(Torso, nil, -0.6, 0.1, 0, 0, math.pi/2, math.rad(-140))
- TH.Part1 = handle
- end
- local tool = nil
- function GenerateTool()
- if player:IsA("Player") then
- if player.Character ~= nil then
- if player.Character:FindFirstChild("Torso") ~= nil then
- if player.Character:FindFirstChild(Modelname) == nil then
- if player.Character:FindFirstChild("Right Arm") then
- GenerateModel(player.Character,player.Character:FindFirstChild("Torso"),player.Character:FindFirstChild("Right Arm"))
- Rarm = player.Character:FindFirstChild("Right Arm")
- Character = player.Character
- end
- else
- StaffModel = player.Character:FindFirstChild(Modelname)
- end
- if player.Character:FindFirstChild(Modelname) ~= nil then
- if player.Backpack:FindFirstChild(Toolname) == nil then
- tool = Instance.new("HopperBin",player.Backpack)
- tool.Name = Toolname
- wait()
- script.Parent = tool
- end
- end
- end
- end
- end
- end
- function ToolAnimSelect()
- RAW.Part1 = Rarm
- local ah = CFrame.Angles(0, 0, math.rad(90))
- RAW.Part1 = Rarm
- for i = 0, 270, 270/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- HW.C0 = ah
- TH.Part1 = nil
- HW.Part1 = handle
- for i = 270, 70, -200/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- RAW.C0 = CFrame.new(0, 0, -70/500) * CFrame.Angles(70,0,0)
- inuse = false
- end
- function ToolAnimUnSelect()
- RAW.Part1 = Rarm
- local ah = CFrame.Angles(0, 0, math.rad(90))
- for i = 70, 270, 200/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- HW.C0 = ah
- HW.Part1 = nil
- TH.Part1 = handle
- for i = 270, 0, -270/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- RAW.Part1 = nil
- inuse = false
- end
- function prop(part, parent, collide, tran, ref, x, y, z, color)
- part.Parent = parent
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Material = 288
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part:BreakJoints()
- end
- local a,b,c -- explosion
- function Selected(mouse)
- if inuse == false then
- inuse = true
- ToolAnimSelect()
- Selected = true
- end
- if Selected == true then
- mouse.Button1Down:connect(function()
- mousedown = true
- while mousedown do
- if Character:FindFirstChild("Humanoid") ~= nil then
- if Character:FindFirstChild("Humanoid").Health > 0 then
- if Character:FindFirstChild("ForceField") == nil then
- c = Instance.new("ForceField",Character)
- end
- b = Instance.new("Part")
- prop(b, Character, false, 0.4, 0.25, 0.05, 0.05, (Crystal.Position - mouse.hit.p).magnitude, "Cyan")
- b.CFrame = CFrame.new(Crystal.Position, mouse.hit.p) * CFrame.new(0,0,-b.Size.Z/2)
- local ex = Instance.new("Explosion")
- ex.Parent = Character
- ex.DestroyJointRadiusPercent = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- ex.ExplosionType = 1
- ex.Position = mouse.hit.p
- ex.BlastRadius = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- ex.BlastPressure = 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- game:GetService("Debris"):AddItem(b,.25)
- end
- end
- wait(0.1)
- end
- end)
- mouse.Button1Up:connect(function()
- if Character:FindFirstChild("ForceField") ~= nil then
- game:GetService("Debris"):AddItem(Character:FindFirstChild("ForceField"),.5)
- end
- mousedown = false
- end)
- end
- end
- function UnSelected()
- if inuse == false then
- if Character:FindFirstChild("ForceField") ~= nil then
- game:GetService("Debris"):AddItem(Character:FindFirstChild("ForceField"),.5)
- end
- mousedown = false
- inuse = true
- ToolAnimUnSelect()
- HW.Part1 = nil
- TH.Part1 = handle
- Selected = false
- end
- end
- GenerateTool()
- if tool ~= nil then
- tool.Selected:connect(Selected)
- tool.Deselected:connect(UnSelected)
- end
- Modelname = "They done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da doorThey done let the GD's in da door"
- Toolname = "Onepun"
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- local Selected = false
- local inuse = false
- local mousedown = false
- local Character = nil
- function Execute(f)
- return coroutine.resume(coroutine.create(function()f()end))
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- p.Material = 272
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else
- p:MakeJoints()
- end
- p.Parent = Parent
- p.Locked = true
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- Add = {
- Sphere = function(P)
- local m = Instance.new("SpecialMesh",P)
- m.MeshType = "Sphere"
- return m
- end,
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new("SpecialMesh")
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new("Sound")
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- local Model,handle,toptip,bottip,HB,HW,TH,HBW,Crystal
- local player = game.Players.LocalPlayer
- local StaffModel = nil
- local Rarm = nil
- local RABrick, RABW, RAW
- function GenerateModel(Parent,Torso,Rarm)
- Model = Instance.new("Model")
- Model.Name = Modelname
- handle = Part(Model, false, false, 0, 0, "Brown", 0.3, 4.4, 0.3, true)
- handle.Name = "Handle"
- Instance.new("CylinderMesh",handle)
- toptip = Part(Model, false, false, 0, 0, "Brown", 0.6, 0.2, 0.6, true)
- Weld(handle, toptip, 0, -2, 0, 0, 0, 0)
- Instance.new("CylinderMesh",toptip)
- Crystal = Part(Model, false, false, 0, 0.2, "Bright blue", 0.5, 0.75, 0.5, true)
- local w1 = Weld(handle, Crystal, 0, -2.2, 0, 0, 0, 0)
- Add.Mesh(Crystal, "http://www.roblox.com/asset/?id=9756362", 0.5, 0.75, 0.5)
- Crystal.Reflectance = 0.25
- Crystal.Transparency = 0.25
- local BotTip = Part(Model, false, false, 0, 0, "Brown", 0.2, 1.5, 0.2, true)
- local w1 = Weld(handle, BotTip, 0, 2.15, 0, 0, 0, 0)
- Add.Mesh(BotTip, "http://www.roblox.com/asset/?id=9756362", 0.4, 0.7, 0.4)
- Model.Parent = Parent
- StaffModel = Model
- RABrick = Part(Model, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RABW = Weld(Torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- HB = Part(Model, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, -1.5, 0, 0, 0)
- HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
- TH = Weld(Torso, nil, -0.6, 0.1, 0, 0, math.pi/2, math.rad(-140))
- TH.Part1 = handle
- end
- local tool = nil
- function GenerateTool()
- if player:IsA("Player") then
- if player.Character ~= nil then
- if player.Character:FindFirstChild("Torso") ~= nil then
- if player.Character:FindFirstChild(Modelname) == nil then
- if player.Character:FindFirstChild("Right Arm") then
- GenerateModel(player.Character,player.Character:FindFirstChild("Torso"),player.Character:FindFirstChild("Right Arm"))
- Rarm = player.Character:FindFirstChild("Right Arm")
- Character = player.Character
- end
- else
- StaffModel = player.Character:FindFirstChild(Modelname)
- end
- if player.Character:FindFirstChild(Modelname) ~= nil then
- if player.Backpack:FindFirstChild(Toolname) == nil then
- tool = Instance.new("HopperBin",player.Backpack)
- tool.Name = Toolname
- wait()
- script.Parent = tool
- end
- end
- end
- end
- end
- end
- function ToolAnimSelect()
- RAW.Part1 = Rarm
- local ah = CFrame.Angles(0, 0, math.rad(90))
- RAW.Part1 = Rarm
- for i = 0, 270, 270/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- HW.C0 = ah
- TH.Part1 = nil
- HW.Part1 = handle
- for i = 270, 70, -200/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- RAW.C0 = CFrame.new(0, 0, -70/500) * CFrame.Angles(70,0,0)
- inuse = false
- end
- function ToolAnimUnSelect()
- RAW.Part1 = Rarm
- local ah = CFrame.Angles(0, 0, math.rad(90))
- for i = 70, 270, 200/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- HW.C0 = ah
- HW.Part1 = nil
- TH.Part1 = handle
- for i = 270, 0, -270/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- RAW.Part1 = nil
- inuse = false
- end
- function prop(part, parent, collide, tran, ref, x, y, z, color)
- part.Parent = parent
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Material = 288
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part:BreakJoints()
- end
- local a,b,c -- explosion
- function Selected(mouse)
- if inuse == false then
- inuse = true
- ToolAnimSelect()
- Selected = true
- end
- if Selected == true then
- mouse.Button1Down:connect(function()
- mousedown = true
- while mousedown do
- if Character:FindFirstChild("Humanoid") ~= nil then
- if Character:FindFirstChild("Humanoid").Health > 0 then
- if Character:FindFirstChild("ForceField") == nil then
- c = Instance.new("ForceField",Character)
- end
- b = Instance.new("Part")
- prop(b, Character, false, 0.4, 0.25, 0.05, 0.05, (Crystal.Position - mouse.hit.p).magnitude, "Cyan")
- b.CFrame = CFrame.new(Crystal.Position, mouse.hit.p) * CFrame.new(0,0,-b.Size.Z/2)
- local ex = Instance.new("Explosion")
- ex.Parent = Character
- ex.DestroyJointRadiusPercent = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- ex.ExplosionType = 3
- ex.Position = mouse.hit.p
- ex.BlastRadius = 5
- ex.BlastPressure = 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- game:GetService("Debris"):AddItem(b,.25)
- end
- end
- wait(0.1)
- end
- end)
- mouse.Button1Up:connect(function()
- if Character:FindFirstChild("ForceField") ~= nil then
- game:GetService("Debris"):AddItem(Character:FindFirstChild("ForceField"),.5)
- end
- mousedown = false
- end)
- end
- end
- function UnSelected()
- if inuse == false then
- if Character:FindFirstChild("ForceField") ~= nil then
- game:GetService("Debris"):AddItem(Character:FindFirstChild("ForceField"),.5)
- end
- mousedown = false
- inuse = true
- ToolAnimUnSelect()
- HW.Part1 = nil
- TH.Part1 = handle
- Selected = false
- end
- end
- GenerateTool()
- if tool ~= nil then
- tool.Selected:connect(Selected)
- tool.Deselected:connect(UnSelected)
- end
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