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- local PlayerName = "PLAYER NAME HERE"
- --INFECT PLAYER // HIGH FEVER
- wait(2)
- --The following was scripted by inrfmaslgrn_ir
- local players = game:GetService("Players")
- local plr = players:FindFirstChild(PlayerName)
- local char = plr.Character
- local rigtype = char.Humanoid.RigType
- function fpp(part)
- local fire = Instance.new("Fire")
- fire.Parent = char:FindFirstChild(part)
- fire.Size = 10
- fire.Enabled = true
- fire.Heat = 20
- fire.Color = Color3.fromRGB(236, 139, 70)
- end
- --r6
- if rigtype == Enum.HumanoidRigType.R6 then
- fpp("Head")
- fpp("Torso")
- fpp("LeftArm")
- fpp("RightArm")
- fpp("LeftLeg")
- fpp("RightLeg")
- char.Head.BrickColor = BrickColor.Red()
- end
- if rigtype == Enum.HumanoidRigType.R15 then
- fpp("Head")
- fpp("UpperTorso")
- fpp("LowerTorso")
- fpp("RightUpperArm")
- fpp("RightLowerArm")
- fpp("RightHand")
- fpp("LeftUpperArm")
- fpp("LeftLowerArm")
- fpp("LeftHand")
- fpp("RightUpperLeg")
- fpp("RightLowerLeg")
- fpp("RightFoot")
- fpp("LeftUpperLeg")
- fpp("LeftLowerLeg")
- fpp("LeftFoot")
- char.Head.BrickColor = BrickColor.Red()
- end
- while true do
- local sweat = Instance.new("Part",workspace)
- sweat.Material = "Granite"
- sweat.Color = Color3.fromRGB(48, 210, 255)
- sweat.Size = Vector3.new(0.15,0.15,0.15)
- sweat.Position = char.Head.Position + Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- sweat.CanCollide = true
- sweat.Anchored = false
- sweat.Shape = "Ball"
- char.Humanoid.Health = char.Humanoid.Health - 0.5
- wait(0.05)
- end
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