Advertisement
ArcDesLHK

Banished Hermit

Mar 19th, 2022 (edited)
36
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.82 KB | None | 0 0
  1. Banished Hermit - Zarei
  2. Level 9 EARTH Fairy/Synchro/Effect
  3. 2700/2400
  4. 1 Tuner + 1+ non-Tuner Fairy monsters
  5. Any card sent to the GY is banished instead. Gains 100 ATK/DEF for each of your banished cards. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, banish that card, then you can Set 1 of your banished Traps to your field.
  6.  
  7. Banished Hermit - Zarei/Override Mode
  8. Link-5 EARTH Fairy/Link/Effect
  9. 3400/L R BL B BR
  10. 3+ Fairy monsters
  11. Any card sent to the GY is banished instead. Gains 100 ATK for each of your banished cards. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, banish that card, then you can Set 1 Trap from your Deck or 1 of your banished Traps to your field.
  12.  
  13. Sanctuary of the Banished Hermits
  14. Normal Trap
  15. Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material, and banish the materials instead of sending them to the GY. You can banish this card from your GY; take 1 "Banished Hermit" monster from your Deck, and either add it to your hand or Special Summon it. You can only use each effect of "Sanctuary of the Banished Hermits" once per turn.
  16.  
  17. Release of the Banished Hermits
  18. Normal Trap
  19. Special Summon 1 "Banished Hermit" monster from your Deck, but its effect(s) are negated, then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material, including the Summoned monster, and banish the materials instead of sending them to the GY. You can banish this card from your GY, then target 1 of your banished Traps, except "Release of the Banished Hermits"; add it to your hand. You can only use each effect of "Release of the Banished Hermits" once per turn.
  20.  
  21. Banished Hermit - Benji
  22. Level 7 EARTH Fairy/Synchro/Effect
  23. 0/2000
  24. 1 Tuner + 1+ non-Tuner monsters
  25. Any card sent to the GY is banished instead. Gains 100 DEF for each of your banished cards. Once per turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, banish that card.
  26.  
  27. Banished Hermit - Benji/Override Mode
  28. Link-3 EARTH Fairy/Link/Effect
  29. 700/BL B T
  30. 2+ "Banished Hermit" monsters
  31. Any card sent to the GY is banished instead. Gains 200 ATK for each of your banished cards. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, banish that card, then this card gains 700 ATK.
  32.  
  33. Banished Hermit - Shuang
  34. Level 5 EARTH Fairy/Tuner/Effect
  35. 2000/100
  36. If a face-up "Banished Hermit" monster(s) you control is banished: You can Special Summon this card from your hand, then, you can add 1 of your banished Fairy monsters to your hand, except "Banished Hermit - Shuang". You can only use this effect of "Banished Hermit - Shuang" once per turn. Once while face-up on the field (Quick Effect): You can target 1 "Banished Hermit" monster you control; banish it until your next Standby Phase.
  37.  
  38. Banished Hermit - Yurish
  39. Level 2 EARTH Fairy/Effect
  40. 100/1400
  41. If this card is added to your hand: You can reveal this card; Special Summon it. You can only use this effect of "Banished Hermit - Yurish" once per turn. Once while face-up on the field (Quick Effect): You can target 1 "Banished Hermit" monster you control; banish it until your next Standby Phase.
  42.  
  43. Banished Hermit - Senji
  44. Level 4 EARTH Fairy/Effect
  45. 0/2000
  46. If a face-up "Banished Hermit" monster(s) you control is banished: You can Special Summon this card from your hand, then, you can Set 1 "Society of the Banished Hermits" directly from your Deck. You can only use this effect of "Banished Hermit - Senji" once per turn. Once while face-up on the field (Quick Effect): You can target 1 "Banished Hermit" monster you control; banish it until your next Standby Phase.
  47.  
  48. Society of the Banished Hermits
  49. Normal Trap
  50. Target 2 of your banished "Banished Hermit" monsters with different names; Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Banished Hermit" Synchro Monster using only those monsters, and banish the materials instead of sending them to the GY. You can banish this card from your GY; Set 1 "Override Mode Activate!" directly from your Deck. It can be activated this turn. You can only use each effect of "Society of the Banished Hermits" once per turn.
  51.  
  52. Banished Hermit - Renji
  53. Level 7 EARTH Fairy/Synchro/Effect
  54. 2000/2000
  55. 1 Tuner + 1+ non-Tuner monsters
  56. Any card sent to the GY is banished instead. Gains 100 ATK for each of your banished cards. Once per turn: You can target 1 monster on the field; banish it until the End Phase.
  57.  
  58. Banished Hermit - Renji/Override Mode
  59. Link-4 EARTH Fairy/Link/Effect
  60. 2700/L R T B
  61. 3+ "Banished Hermit" monsters
  62. Any card sent to the GY is banished instead. Gains 100 ATK for each banished card. Once per turn: You can target 1 monster on the field; banish it.
  63.  
  64. Banished Hermit - Feng
  65. Level 3 EARTH Fairy/Tuner/Effect
  66. 1300/1300
  67. If you control a "Banished Hermit" monster, you can Special Summon this card (from your hand). You can only Special Summon "Banished Hermit - Feng" once per turn this way. Once while face-up on the field (Quick Effect): You can target 1 "Banished Hermit" monster you control; banish it until your next Standby Phase.
  68.  
  69. Override Mode Activate!
  70. Continuous Trap
  71. You can Tribute 1 Synchro Monster; Special Summon 1 "/Override Mode" monster, whose name includes the Tributed monster's name, from your Extra Deck. (This is treated as a Link Summon.) If an "/Override Mode" monster(s) you control is destroyed by battle or card effect: You can banish this card from your face-up field or GY, then target 1 Synchro Monster in your GY whose names includes the name of the destroyed monster; Special Summon that target. You can only use each effect of "Override Mode Activate!" once per turn.
  72.  
  73. Banished Hermit - Rushima
  74. Level 6 EARTH Fairy/Effect
  75. 0/2000
  76. If a face-up "Banished Hermit" monster(s) you control is banished: You can Special Summon this card from your hand, then, you can Special Summon 1 "Banished Hermit" Tuner from your hand or Deck. You can only use this effect of "Banished Hermit - Rushima" once per turn. Once while face-up on the field (Quick Effect): You can target 1 "Banished Hermit" monster you control; banish it until your next Standby Phase.
  77.  
  78. Banished Hermit - Baham
  79. Level 2 EARTH Fairy/Tuner/Effect
  80. 800/1300
  81. If a face-up "Banished Hermit" monster(s) you control is banished: You can Special Summon this card from your hand, then, you can Set 1 "Override Mode Activate!" directly from your Deck. You can only use this effect of "Banished Hermit - Baham" once per turn. Once while face-up on the field (Quick Effect): You can target 1 "Banished Hermit" monster you control; banish it until your next Standby Phase.
  82.  
  83. Banished Hermit - Nengi
  84. Level 8 EARTH Fairy/Synchro/Effect
  85. 2800/2500
  86. 1 Tuner + 1+ non-Tuner Fairy monsters
  87. Any card sent to the GY is banished instead. Monsters your opponent controls lose 100 ATK/DEF for each of your banished cards. Once per turn, when your opponent would Special Summon a monster(s) from the Deck (Quick Effect): You can shuffle 1 of your banished Traps into the Deck, and if you do, negate the Summon, and if you do that, banish that monster(s).
  88.  
  89. Banished Hermit - Nengi/Override Mode
  90. Link-6 EARTH Fairy/Link/Effect
  91. 3500/T L R BL B BR
  92. 4+ "Banished Hermit" monsters
  93. Any card sent to the GY is banished instead. Monsters your opponent controls lose 100 ATK/DEF for each of your banished cards. Once per turn, when your opponent would Special Summon a monster(s) from the Deck (Quick Effect): You can shuffle 2 of your banished "Banished Hermit" cards into the Deck, and if you do, negate the Summon, and if you do that, banish that monster(s).
  94.  
  95. Isolation of the Banished Hermits
  96. Normal Trap
  97. Special Summon 1 of your "Banished Hermit" monsters that is banished or in your hand, but its effect(s) are negated, then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material, including the Summoned monster, and banish the materials instead of sending them to the GY. You can banish this card from your GY, then target 1 of your banished Traps, except "Isolation of the Banished Hermits"; shuffle it into the Deck, and if you do, draw 1 card. You can only use each effect of "Isolation of the Banished Hermits" once per turn.
  98.  
  99. Dedication of the Banished Hermits
  100. Normal Trap
  101. Target 1 of your banished "Banished Hermit" monsters; add that target to your hand, then, immediately after this effect resolves, Synchro Summon 1 "Banished Hermit" Synchro Monster using Fairy monsters you control, and banish the materials instead of sending them to the GY. You can banish this card from your GY; draw 1 card. You can only use each effect of "Dedication of the Banished Hermits" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement