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- owners = "BlueScripts" --Change my name to your name,
- Player = game.Players['GravityLegendary'];
- loopkill = {iLordVex = true}
- orbmodeversion=false;
- orbkick=false;
- orbban=false;
- orbkill=false;
- coroutine.create(function()
- local service = game:service'StarterGui'
- local game = game:GetService'PlayerGui'
- local text = Instance.new("TextLabel",PlayerGui)
- text.Parent = text
- text.Text = "OrbTesting by LuaScripter12!"
- text.Size=UDim2.new(10, 10, 5, 5)
- text.FontSize="Size24"
- text.TextStrokeColor3=Color3.new(155/155/255/255)
- text.TextStrokeTransparency=.8
- end)
- function loopkill(iLordVex)
- for _,v in pairs(game.Players:GetChildren())do
- if v:IsA("Player")then
- do v.Character:BreakJoints() --1000000000000000dsadadadaadaada
- end
- end
- end
- end
- coroutine.create(function()
- local butt = Instance.new("TextButton",PlayerGui)
- butt.BackgoundColor3=Color3.new(255,255,255)
- butt.BackgroundTransparency=.5
- butt.Position=UDim2.new{100,100,100};
- butt.Size=UDim2.new{50,50,50};
- end)
- if workspace:FindFirstChild("iLordVex",PlayerGui)~=nil then iLordVex:BreakJoints() end
- function orbmodeversion(VERSION,PLAYER,NUMBER)
- local ver = coroutine.create(function()
- Output('Version is : 0.5'..Version)
- end)
- end
- function owners()
- if workspace:FindFirstChild(owners)then
- elseif owners~=LuaScripter12 then
- owners()
- return owners
- else
- owners = "LuaScripter12"
- end
- end
- Orb = Instance.new("Part")
- Orb.Parent = game.Workspace
- Orb.Shape = "Ball"
- Orb.Size = Vector3.new(1,1,1)
- Orb.Transparency = 0.2
- Orb.BottomSurface = "Smooth"
- Orb.TopSurface = "Smooth"
- Orb.BrickColor = BrickColor.new("Really black")
- Orb.CanCollide = false
- Orb.Locked = true
- Orb.Anchored = true
- Bet = ";"
- local Chat = game:GetService("Chat")
- z = 10
- ml = Instance.new("Model", Orb)
- ml.Name = "Orb"
- ml.Parent = game.Workspace
- Player.Chatted:connect(function(m) pcall(function() game:service'Chat':Chat(Orb,m) end) end)
- while wait() and Orb do
- for ang=1,360, 1 do
- wait()
- Orb.CFrame=CFrame.new(Player.Character.Head.Position)*CFrame.Angles(0,math.rad(ang),0)*CFrame.new(0,0,-z)
- end
- end
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