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- local function modifyValue(Name, NewValue)
- for i,v in next, game:GetService('ReplicatedStorage').Framework.Modules['1 | Directory'].Guns:GetChildren() do
- for i2, v2 in next, require(v) do
- if v2[Name] then
- v2[Name] = NewValue
- end
- end
- end
- end
- modifyValue('firerate', 0)
- modifyValue('automatic', true)
- modifyValue('velocity', 10000)
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