Just_A_Name

Big painball script

Feb 21st, 2020
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  1. local function modifyValue(Name, NewValue)
  2. for i,v in next, game:GetService('ReplicatedStorage').Framework.Modules['1 | Directory'].Guns:GetChildren() do
  3. for i2, v2 in next, require(v) do
  4. if v2[Name] then
  5. v2[Name] = NewValue
  6. end
  7. end
  8. end
  9. end
  10.  
  11. modifyValue('firerate', 0)
  12. modifyValue('automatic', true)
  13. modifyValue('velocity', 10000)
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