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JRKPastesBins

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Sep 23rd, 2017
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  1. plr = game:GetService("Players").LocalPlayer
  2. char = plr.Character
  3. hum = char:FindFirstChildOfClass'Humanoid'
  4. hum.BodyDepthScale.Value = 1
  5. hum.BodyHeightScale.Value = 1
  6. hum.BodyWidthScale.Value = 1
  7. hum.HeadScale.Value = 1
  8. lclick = false
  9. mouse = plr:GetMouse()
  10. size = 1
  11. rlick = false
  12. human = char.Humanoid
  13. root = char.HumanoidRootPart
  14. head = char.Head
  15. lshold = char["LeftUpperArm"].LeftShoulder
  16. rshold = char["RightUpperArm"].RightShoulder
  17. lelbow = char["LeftLowerArm"].LeftElbow
  18. relbow = char["RightLowerArm"].RightElbow
  19. lelbo = lelbow.C0
  20. relbo = relbow.C0
  21. rsho = rshold.C0
  22. lsho = lshold.C0
  23. jumping = false
  24. chipmesh = ""
  25. rad = math.rad
  26. firec = 'Deep orange'
  27. shield = false
  28. disguise = ""
  29. slam = false
  30. ff=Instance.new('ForceField', char)
  31. ff.Visible = false
  32. numb = Instance.new('NumberValue')
  33. numb.Name = 'IceVal'
  34. dis = false
  35. neck = char.Head.Neck
  36. local ang = -5
  37. local ang2 = -5
  38. local sine = 0
  39. local change = 0.5
  40. arm = 0
  41. if char:FindFirstChild'Animate' then
  42. char:FindFirstChild'Animate':Destroy()
  43. end
  44. hum.Animator.Parent = nil
  45. nec = neck.C0
  46. punch = false
  47. spikek = false
  48. cooldown = true
  49. random = math.random
  50. mainc = char.Head.BrickColor
  51. chip = false
  52. colr = char.Head.BrickColor
  53. mainf = char.Head.face.Texture
  54. wings = false
  55. face = mainf
  56. lleg = char["LeftUpperLeg"].LeftHip
  57. rleg = char["RightUpperLeg"].RightHip
  58. rle = rleg.C0
  59. lle = lleg.C0
  60. lkk = char['LeftLowerLeg'].LeftKnee
  61. rkk = char['RightLowerLeg'].RightKnee
  62. rootp = char.HumanoidRootPart.CFrame
  63. lk = lkk.C0
  64. rk = rkk.C0
  65. ice = ""
  66. torso = char:FindFirstChild('UpperTorso')
  67. butf = false
  68. previ = ""
  69. jir = false
  70. legslamm = false
  71. waist = torso.Waist
  72. wais = waist.C0
  73. rtorso = char.LowerTorso.Root
  74. rtors = rtorso.C0
  75. float = false
  76. signs = false
  77. fold = Instance.new('Folder', char)
  78. sat = false
  79. asdasd = false
  80. rootpart = root
  81. fly = false
  82. fire = false
  83. canfly = false
  84. pcd = true
  85. stop = false
  86.  
  87. mode = "None"
  88. firemode = false
  89. icemode = false
  90. bothmode = false
  91. nonemode = true
  92.  
  93. speed = 50
  94. bend = 35
  95. idle = false
  96.  
  97. color = 'Baby blue'
  98.  
  99. tfreeze = {}
  100.  
  101. slidecolors = {
  102. 'Baby blue',
  103. 'Bright red'
  104. }
  105.  
  106. freezed = {}
  107. freez = {}
  108. burnt = {}
  109. ices = {}
  110. spike = {}
  111.  
  112. local Head = char.Head
  113. local plr = game.Players.LocalPlayer
  114. local chr = plr.Character
  115. local RightUpperArm = chr["RightUpperArm"]
  116. local LeftUpperArm = chr["LeftUpperArm"]
  117. local LeftUpperLeg = chr["LeftUpperLeg"]
  118. local RightUpperLeg = chr["RightUpperLeg"]
  119. local UpperTorso = chr["UpperTorso"]
  120. local LowerTorso = chr["LowerTorso"]
  121. local HRP = chr["HumanoidRootPart"]
  122. local RightLowerArm = chr["RightLowerArm"]
  123. local RightLowerLeg = chr["RightLowerLeg"]
  124. local LeftLowerLeg = chr["LeftLowerLeg"]
  125. local LeftLowerArm = chr["LeftLowerArm"]
  126. local LeftHand = chr["LeftHand"]
  127. local RightHand = chr["RightHand"]
  128. LN = LeftLowerLeg:FindFirstChild("LeftKnee")
  129. RN = RightLowerLeg:FindFirstChild("RightKnee")
  130. RH = RightUpperLeg:FindFirstChild("RightHip")
  131. LH = LeftUpperLeg:FindFirstChild("LeftHip")
  132. LE = LeftLowerArm:FindFirstChild("LeftElbow")
  133. LS = LeftUpperArm:FindFirstChild("LeftShoulder")
  134. RS = RightUpperArm:FindFirstChild("RightShoulder")
  135. RE = RightLowerArm:FindFirstChild("RightElbow")
  136. Waist = UpperTorso:FindFirstChild("Waist")
  137. local lfoot = char['LeftFoot'].LeftAnkle
  138. local rfoot = char['RightFoot'].RightAnkle
  139. local lf = lfoot.C0
  140. local rf = rfoot.C0
  141. local LeftFoot = chr["LeftFoot"]
  142. RAA = LeftFoot:FindFirstChild("LeftAnkle")
  143. local RightFoot = chr["RightFoot"]
  144. RAA = RightFoot:FindFirstChild("RightAnkle")
  145. local Root = char.LowerTorso.Root
  146. LHc0 = LH.C0
  147. RHc0 = RH.C0
  148. LSc0 = LS.C0
  149. RSc0 = RS.C0
  150. neck0 = neck.C0
  151. Rootc0 = Root.C0
  152. Waistc0 = Waist.C0
  153.  
  154. --// Sound effects
  155.  
  156. local s5 = Instance.new('Sound', char.LeftFoot) -- walk (grass)
  157. s5.Volume = 6
  158. s5.SoundId = "rbxassetid://429617891"
  159. s5.Looped = true
  160.  
  161. local s6 = Instance.new('Sound', char.LeftFoot) -- walk (metals)
  162. s6.Volume = 6
  163. s6.SoundId = "rbxassetid://174216216"
  164. s6.Looped = true
  165.  
  166. local s7 = Instance.new('Sound', char.LeftFoot) -- walk (sand)
  167. s7.Volume = 6
  168. s7.SoundId = "rbxassetid://336575096"
  169. s7.Looped = true
  170.  
  171. local s8 = Instance.new('Sound', char.LeftFoot) -- walk (ice)
  172. s8.Volume = 6
  173. s8.SoundId = "rbxassetid://138214900"
  174. s8.Looped = true
  175.  
  176. local s12 = Instance.new('Sound', char.LeftFoot) -- walk (metal)
  177. s12.Volume = 6
  178. s12.SoundId = "rbxassetid://549006073"
  179. s12.Looped = true
  180.  
  181. local s13 = Instance.new('Sound', char.LeftFoot) -- walk (bricks and stuff)
  182. s13.Volume = 6
  183. s13.SoundId = "rbxassetid://156659098"
  184. s13.Looped = true
  185.  
  186. local s14 = Instance.new('Sound', char.LeftFoot) -- walk (carpet)
  187. s14.Volume = 9
  188. s14.SoundId = "rbxassetid://133705377"
  189. s14.Looped = true
  190.  
  191. --// fly
  192.  
  193. local bv = Instance.new("BodyVelocity")
  194. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  195. bv.velocity = mouse.Hit.lookVector * 100
  196.  
  197. local bg = Instance.new("BodyGyro")
  198. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  199. bg.P = 10000
  200. bg.D = 100
  201.  
  202. --// Outfit
  203.  
  204. hum.WalkSpeed = 12
  205.  
  206. for _, a in pairs(char:children()) do
  207. if a:IsA('Pants') or a:IsA('Shirt') or a:IsA('CharacterMesh') or a:IsA('Accessory') then
  208. a:Destroy()
  209. end
  210. end
  211.  
  212. bc = char:FindFirstChild('Body Colors')
  213. bc.HeadColor = BrickColor.new('Light orange')
  214. bc.LeftArmColor = BrickColor.new('Light orange')
  215. bc.RightArmColor = BrickColor.new('Light orange')
  216. bc.LeftLegColor = BrickColor.new('Light orange')
  217. bc.RightLegColor = BrickColor.new('Light orange')
  218. bc.TorsoColor = BrickColor.new('Light orange')
  219.  
  220. local p1 = Instance.new('Part', char)
  221. p1.Anchored = false
  222. p1.CanCollide = false
  223. p1.BrickColor = BrickColor.new('Rust')
  224. local w = Instance.new('Weld', p1)
  225. w.Part0 = p1
  226. w.Part1 = char:FindFirstChild'Head'
  227. w.C0 = CFrame.new(.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  228. local m1 = Instance.new('SpecialMesh', p1)
  229. m1.MeshId = "rbxassetid://62246019"
  230. m1.TextureId = "rbxassetid://56350922"
  231. m1.Scale = Vector3.new(.62,0.7,.85)
  232.  
  233. local p1 = Instance.new('Part', char)
  234. p1.Anchored = false
  235. p1.CanCollide = false
  236. p1.BrickColor = BrickColor.new('Rust')
  237. local w = Instance.new('Weld', p1)
  238. w.Part0 = p1
  239. w.Part1 = char:FindFirstChild'Head'
  240. w.C0 = CFrame.new(-.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  241. local m1 = Instance.new('SpecialMesh', p1)
  242. m1.MeshId = "rbxassetid://62246019"
  243. m1.TextureId = "rbxassetid://267233089"
  244. m1.Scale = Vector3.new(.62,0.7,0.85)
  245.  
  246. char.Head:FindFirstChild('face').Texture = "rbxassetid://882767153"
  247.  
  248. local s = Instance.new('Shirt', char)
  249. s.ShirtTemplate = "rbxassetid://941881045"
  250. local p2 = Instance.new('Pants', char)
  251. p2.PantsTemplate = "rbxassetid://982585123"
  252.  
  253. local HBill = Instance.new("BillboardGui", char.Head)
  254. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  255. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  256. HBill.Size = UDim2.new(15,0,2.2,0)
  257. HBill.Name = "Display"
  258. HBill.StudsOffset = Vector3.new(0,3.5,0)
  259. HBill.AlwaysOnTop = false
  260. HBill.MaxDistance = 50
  261. HBill.Enabled = true
  262. HMain.BackgroundColor3 = BrickColor.new("Really black").Color
  263. HMain.BackgroundTransparency = 0.8
  264. HMain.Size = UDim2.new(1,0,1,0)
  265. HBarBack.Parent = HMain
  266. HBarBack.BackgroundColor3 = Color3.new(0,255,0)
  267. HBarBack.BorderColor3 = Color3.new(0,0,0)
  268. HBarBack.BorderSizePixel = .25
  269. HBarBack.BackgroundTransparency = .5
  270. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  271. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  272. HHealth.BackgroundTransparency = .7
  273. HHealth.Size = UDim2.new(1,0,1,0)
  274. HHealth.Font = "SourceSansBold"
  275. HHealth.Text = ""
  276. HHealth.TextScaled = true
  277. HHealth.TextColor3 = BrickColor.new("Really black").Color
  278. HHealth.TextStrokeTransparency = 1
  279. HName.Parent = HMain
  280. HName.BackgroundTransparency = 1
  281. HName.Size = UDim2.new(1,0,.7,0)
  282. HName.Font = "SourceSansBold"
  283. HName.Text = "Shouto Todoroki"
  284. HName.TextScaled = true
  285. HName.TextColor3 = BrickColor.new("Cyan").Color
  286. HName.TextStrokeTransparency = 1
  287. HName.TextYAlignment = "Top"
  288.  
  289. hum.MaxHealth = "inf"
  290. hum.Health = hum.MaxHealth
  291.  
  292. --// Sfx
  293.  
  294. local s1 = Instance.new('Sound', lleg.Parent)
  295. s1.SoundId = "rbxassetid://138210320"
  296. s1.Volume = 1
  297.  
  298. local s2 = Instance.new('Sound', char.Head)
  299. s2.SoundId = "rbxassetid://959349317"
  300. s2.Volume = 0
  301. s2.Looped = true
  302.  
  303. local s3 = Instance.new('Sound', char.RightHand)
  304. s3.SoundId = "rbxassetid://260433522"
  305. s3.Volume = 1
  306. s3.Looped = false
  307.  
  308. local s4 = Instance.new('Sound', char.RightHand)
  309. s4.SoundId = "rbxassetid://304448425"
  310. s4.Volume = 1
  311. s4.Looped = false
  312.  
  313. --// Functions
  314.  
  315. s2:Stop()
  316.  
  317. coroutine.resume(coroutine.create(function()
  318. for i = 1,35 do
  319. wait()
  320. s2.Volume = s2.Volume + 0.1
  321. end
  322. end))
  323.  
  324. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  325. fire1.Texture = "rbxassetid://160041569"
  326. fire1.Rotation = NumberRange.new(4, 9)
  327. fire1.RotSpeed = NumberRange.new(5, 9)
  328. fire1.Speed = NumberRange.new(5, 7)
  329. fire1.Lifetime = NumberRange.new(0.25, .28)
  330. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  331. fire1.Rate = 200,300
  332. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  333. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  334. fire1.LightEmission = 1
  335. fire1.Size = NumberSequence.new(10, 5, 5)
  336. fire1.LightInfluence = 0
  337. fire1.SpreadAngle = Vector2.new(28, 28)
  338. fire2 = fire1:Clone()
  339. fire2.Parent = char.LeftUpperArm
  340. fire3 = fire1:Clone()
  341. fire3.Parent = char.LeftLowerArm
  342. fire4 = fire1:clone()
  343. fire4.Parent = char.RightHand
  344.  
  345. fire1.Enabled = false
  346. fire2.Enabled = false
  347. fire3.Enabled = false
  348. fire4.Enabled = false
  349.  
  350. local fx = Instance.new("ParticleEmitter", root)
  351. fx.Texture = "http://www.roblox.com/asset/?id=258126401"
  352. fx.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  353. fx.Rotation = NumberRange.new(-180, 180)
  354. fx.RotSpeed = NumberRange.new(-50, 50)
  355. fx.Speed = NumberRange.new(0)
  356. fx.Lifetime = NumberRange.new(0.625, 0.75)
  357. fx.Rate = 62.500
  358. fx.Transparency = NumberSequence.new(.5)
  359. fx.LightEmission = .5
  360. fx.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  361. fx.LightInfluence = 0
  362. fx.Enabled = false
  363. fx.SpreadAngle = Vector2.new(150)
  364.  
  365. local ice1 = Instance.new("ParticleEmitter", char.RightHand)
  366. ice1.Texture = "rbxassetid://258128463"
  367. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  368. ice1.Rotation = NumberRange.new(-180, 180)
  369. ice1.RotSpeed = NumberRange.new(-90, 90)
  370. ice1.Speed = NumberRange.new(0)
  371. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  372. ice1.Rate = 50
  373. ice1.Transparency = NumberSequence.new(.5)
  374. ice1.LightEmission = 0.125
  375. ice1.Size = NumberSequence.new(.7, 1, .7)
  376. ice1.LightInfluence = 0
  377. ice1.SpreadAngle = Vector2.new(150)
  378. ice2 = ice1:Clone()
  379. ice2.Parent = char.RightUpperArm
  380. ice3 = ice1:Clone()
  381. ice3.Parent = char.RightLowerArm
  382. ice4 = ice1:clone()
  383. ice4.Parent = char.RightHand
  384.  
  385. ice1.Enabled = false
  386. ice2.Enabled = false
  387. ice3.Enabled = false
  388. ice4.Enabled = false
  389.  
  390. function ice(a)
  391. local ice1 = Instance.new("ParticleEmitter", a)
  392. ice1.Texture = "rbxassetid://258128463"
  393. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  394. ice1.Rotation = NumberRange.new(-180, 180)
  395. ice1.RotSpeed = NumberRange.new(-90, 90)
  396. ice1.Speed = NumberRange.new(0)
  397. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  398. ice1.Rate = 50
  399. ice1.Transparency = NumberSequence.new(.5)
  400. ice1.LightEmission = 0.125
  401. ice1.Size = NumberSequence.new(.7, 1, .7)
  402. ice1.LightInfluence = 0
  403. ice1.SpreadAngle = Vector2.new(150)
  404. end
  405.  
  406. function debris(a, c)
  407. for j = 1, c do
  408. wait()
  409. local pr = Instance.new("Part")
  410. pr.Name = ""
  411. pr.Anchored = true
  412. pr.BrickColor = BrickColor.new('Light bluish green')
  413. pr.CanCollide = true
  414. pr.Material = 'Ice'
  415. pr.Transparency = 0.25
  416. pr.Size = Vector3.new(math.random(10, 14), math.random(40,60), math.random(10, 14))
  417. pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  418. pr.Parent = workspace
  419. game.Debris:AddItem(pr, 15)
  420. end
  421. end
  422.  
  423. function firer(a)
  424. local fire1 = Instance.new("ParticleEmitter", a)
  425. fire1.Texture = "rbxassetid://160041569"
  426. fire1.Rotation = NumberRange.new(4, 9)
  427. fire1.RotSpeed = NumberRange.new(5, 9)
  428. fire1.Speed = NumberRange.new(5, 7)
  429. fire1.Lifetime = NumberRange.new(0.2,0.6)
  430. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  431. fire1.Rate = 10000
  432. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  433. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  434. fire1.LightEmission = 0.860
  435. fire1.Size = NumberSequence.new(10, 5, 5)
  436. fire1.LightInfluence = 0
  437. fire1.SpreadAngle = Vector2.new(28, 28)
  438. end
  439. function fireit(a)
  440. local fire1 = Instance.new("ParticleEmitter", a)
  441. fire1.Texture = "rbxassetid://160041569"
  442. fire1.Rotation = NumberRange.new(5, 10)
  443. fire1.RotSpeed = NumberRange.new(3, 12)
  444. fire1.Speed = NumberRange.new(6, 12)
  445. fire1.Lifetime = NumberRange.new(0.2,0.6)
  446. fire1.Color = ColorSequence.new(BrickColor.new('Deep orange').Color)
  447. fire1.Rate = 100000
  448. fire1.Acceleration = Vector3.new( 0, 0, 10 )
  449. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  450. fire1.LightEmission = 1
  451. fire1.Size = NumberSequence.new(5)
  452. fire1.LightInfluence = 0
  453. fire1.SpreadAngle = Vector2.new(1,1)
  454. return fireit
  455. end
  456. function ic(a)
  457. local fire1 = Instance.new("ParticleEmitter", a)
  458. fire1.Texture = "http://www.roblox.com/asset/?id=258126401"
  459. fire1.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  460. fire1.Rotation = NumberRange.new(-180, 180)
  461. fire1.RotSpeed = NumberRange.new(-50, 50)
  462. fire1.Speed = NumberRange.new(0)
  463. fire1.Lifetime = NumberRange.new(0.625, 0.75)
  464. fire1.Rate = 62.500
  465. fire1.Transparency = NumberSequence.new(.5)
  466. fire1.LightEmission = .5
  467. fire1.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  468. fire1.LightInfluence = 0
  469. fire1.SpreadAngle = Vector2.new(150)
  470. end
  471.  
  472. local sous = {}
  473. function scan(p)
  474. coroutine.resume(coroutine.create(function()
  475. for _,v in pairs(p:GetChildren()) do
  476. if v:IsA("BodyVelocity") or v:IsA('BodyPosition') or v:IsA('BodyGyro') then
  477. v:Destroy()
  478. end
  479. scan(v)
  480. end
  481. end))
  482. end
  483.  
  484. function tw(string)
  485. coroutine.resume(coroutine.create(function()
  486. if mode == "Fire" then
  487. HHealth.TextColor3 = BrickColor.new("Crimson").Color
  488. elseif mode == "Ice" then
  489. HHealth.TextColor3 = BrickColor.new("Baby blue").Color
  490. else
  491. HHealth.TextColor3 = BrickColor.new("Institutional white").Color
  492. end
  493. local String = string
  494. local Length = string.len(String)
  495.  
  496. for i=1,Length do
  497. wait(.05)
  498. HHealth.Text = string.sub(String,1,i)
  499. end
  500. wait(.3)
  501. HHealth.Text = ""
  502. end))
  503. end
  504.  
  505.  
  506.  
  507. function firestream()
  508. for i = 1,40 do
  509. for i = 1,30 do
  510. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(6.646),rad(0)),.03)
  511. LS.C0 = LS.C0:lerp(CFrame.new(-0.9,0.5,.05)*CFrame.Angles(rad(90.126),rad(0),rad(0)),.03)
  512. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.03)
  513. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-2.693),rad(-27.617),rad(85.313)),.03)
  514. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(90.699),rad(1.49),rad(0)),.03)
  515. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-4.526),rad(0)),.03)
  516. LH.C0 = LH.C0:lerp(CFrame.new(0, -0.275, 0.046)*CFrame.Angles(rad(80.501),rad(0),rad(0)),0.1)
  517. RH.C0 = RH.C0:lerp(CFrame.new(0.082, -0.038, 0.23)*CFrame.Angles(rad(-20.798),rad(9.339),rad(22.231)),0.1)
  518. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-82.506),rad(0),rad(0)),0.1)
  519. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-27.617),rad(0),rad(0)),0.1)
  520. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(0, -0.094, 0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  521. end
  522. end
  523. wait(1)
  524. fireit(char["LeftUpperArm"])
  525. wait(1)
  526. fireit(char["LeftLowerArm"])
  527. wait(1)
  528. fireit(char["LeftHand"])
  529. local s = .05
  530. for i=1, 30 do
  531. local flame = Instance.new("Part", char)
  532. flame.Name = "StreamOfFlames"
  533. flame.Touched:connect(function(hit)
  534. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= plr.Name then
  535. hit.Parent:BreakJoints()
  536. firer(hit)
  537. end
  538. end)
  539. flame.Transparency = 1
  540. flame.Size = Vector3.new(25, 25, 25)
  541. flame.CanCollide = true
  542. flame.CFrame = char["LeftHand"].CFrame + Vector3.new(0,1,0)
  543. flame.Anchored = false
  544. fireit(flame)
  545. flame.ParticleEmitter.Size = NumberSequence.new(10, 14, 10, 16, 18)
  546. local bv = Instance.new("BodyVelocity", flame)
  547. bv.Velocity = plr:GetMouse().Hit.lookVector * 50
  548. bv.MaxForce = Vector3.new(1e8, 7.5, 1e8)
  549. wait(.2)
  550. end
  551. wait(1)
  552. for i,v in pairs(char:GetChildren())do
  553. if v.Name == "LeftHand" or v.Name == "LeftUpperArm" or v.Name == "LeftLowerArm" then
  554. for i,a in pairs(v:GetChildren())do
  555. if a:IsA("ParticleEmitter") then
  556. if a.LightEmission == 1 then
  557. a:Destroy()
  558. end
  559. end
  560. end
  561. end
  562. if v.Name == "StreamOfFlames" then
  563. v:Destroy()
  564. end
  565. end
  566. end
  567.  
  568. function firemove()
  569. fire1.Enabled = true
  570. fire2.Enabled = true
  571. fire3.Enabled = true
  572. wait(.6)
  573. for i = 0,1,0.1 do
  574. wait()
  575. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0.036, -0.178, -0.051) * CFrame.Angles(math.rad(78), 0, math.rad(25)),i)
  576. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.143, -0.209, -0.185) * CFrame.Angles(math.rad(78), math.rad(-3), math.rad(-25)),i)
  577. lelbow.C0 = lelbow.C0:lerp(lelbo*CFrame.Angles(0, 0, math.rad(26)),i)
  578. relbow.C0 = relbow.C0:lerp(relbo*CFrame.Angles(0, 0, math.rad(-26)),i)
  579. end
  580. local fball = Instance.new('Part', char)
  581. firer(fball)
  582. fball.Touched:connect(function(hit)
  583. if hit.Parent and hit and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
  584. local targ = hit.Parent
  585. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  586. targ:BreakJoints()
  587. local _t = 0
  588. repeat
  589. wait(.3)
  590. local _p = fball:Clone()
  591. if _p:FindFirstChild("BodyVelocity") then
  592. _p.BodyVelocity.Velocity = Vector3.new(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360))
  593. end
  594. if _p:FindFirstChildOfClass("ParticleEmitter") then
  595. _p:FindFirstChildOfClass("ParticleEmitter").Size = NumberSequence.new(.1)
  596. end
  597. _p.Size = (_p.Size/3)
  598. _p.Transparency = .5
  599. until _t == 20
  600. end
  601. end)
  602. fball.Name = 'fireball'
  603. fball.Size = Vector3.new(0.1,0.1,0.1)
  604. fball.Shape = 'Ball'
  605. fball.BrickColor = BrickColor.new'Crimson'
  606. fball.TopSurface = 0
  607. fball.BottomSurface = 0
  608. fball.Anchored = false
  609. fball.CanCollide = false
  610. fball.Material = 'Slate'
  611. local w = Instance.new('Weld', char)
  612. w.Name = 'itsjustaweldbro'
  613. w.Part0 = fball
  614. w.Part1 = char.LeftHand
  615. w.C0 = CFrame.new(0,-0.5,0)
  616. for i = 1,25 do
  617. fball.Size = fball.Size + Vector3.new(.0225,.0225,.0225)
  618. local w = Instance.new('Weld', char)
  619. w.Name = 'itsjustaweldbro'
  620. w.Part0 = fball
  621. w.Part1 = char.LeftHand
  622. w.C0 = CFrame.new(0,1.25,0)
  623. wait()
  624. end
  625. wait(.8)
  626. s4:Play()
  627. for _, a in pairs(char:children()) do
  628. if a:IsA('Weld') then
  629. a:Destroy()
  630. end
  631. end
  632. local siz = 1
  633. local bv = Instance.new("BodyVelocity")
  634. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  635. bv.velocity = mouse.Hit.lookVector * 50
  636. bv.Parent = fball
  637. wait(1)
  638. for i = 1,25 do
  639. wait()
  640. fball:FindFirstChildOfClass'ParticleEmitter'.Size = NumberSequence.new(siz)
  641. fball.Size = fball.Size + Vector3.new(2,2,2)
  642. bv.velocity = mouse.Hit.lookVector * 50
  643. siz = siz + 1
  644. end
  645. fire1.Enabled = false
  646. fire2.Enabled = false
  647. fire3.Enabled = false
  648. end
  649.  
  650. function fmove()
  651. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  652. fire1.Texture = "rbxassetid://160041569"
  653. fire1.Rotation = NumberRange.new(4, 9)
  654. fire1.RotSpeed = NumberRange.new(5, 9)
  655. fire1.Speed = NumberRange.new(5, 7)
  656. fire1.Lifetime = NumberRange.new(0.2,2)
  657. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  658. fire1.Rate = 10000
  659. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  660. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  661. fire1.LightEmission = 0.860
  662. fire1.Size = NumberSequence.new(5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100)
  663. fire1.LightInfluence = 0
  664. fire1.SpreadAngle = Vector2.new(0)
  665. end
  666.  
  667. function hit(b)
  668. for _,v in pairs(workspace:children()) do
  669. if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then
  670. if (v.HumanoidRootPart.Position-ice.Position).magnitude <=b then
  671. if not hit.Parent:FindFirstChild'IceVal' then
  672. local targ = v
  673. table.insert(freezed,v)
  674. local b = numb:Clone()
  675. b.Parent = targ
  676. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  677. humtarg.WalkSpeed = 0
  678. humtarg.JumpPower = 0
  679. local a = p:Clone()
  680. game:service'Debris':AddItem(a,7)
  681. a.Parent = char
  682. a.Shape = 'Block'
  683. a.Size = Vector3.new(2.56, 1, 2)
  684. if targ:FindFirstChild'Torso' then
  685. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  686. elseif targ:FindFirstChild'UpperTorso' then
  687. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  688. end
  689. end
  690. end
  691. end
  692. end
  693. end
  694.  
  695. function freeze()
  696. ice1.Enabled = true
  697. ice2.Enabled = true
  698. ice3.Enabled = true
  699. hum.WalkSpeed = 0
  700. hum.JumpPower = 0
  701. local p = Instance.new('Part', char)
  702. ice(p)
  703. p.Touched:connect(function(hit)
  704. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
  705. if not hit.Parent:FindFirstChild'IceVal' then
  706. local targ = hit.Parent
  707. table.insert(freezed,targ)
  708. local b = numb:Clone()
  709. b.Parent = targ
  710. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  711. humtarg.WalkSpeed = 0
  712. humtarg.JumpPower = 0
  713. local a = p:Clone()
  714. game:service'Debris':AddItem(a,7)
  715. a.Parent = char
  716. a.Shape = 'Block'
  717. a.Size = Vector3.new(2.56, 1, 2)
  718. if targ:FindFirstChild'Torso' then
  719. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  720. elseif targ:FindFirstChild'UpperTorso' then
  721. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  722. end
  723. end
  724. end
  725. end)
  726. game:service'Debris':AddItem(p,9)
  727. p.Anchored = true
  728. p.CanCollide = false
  729. p.Shape = 'Cylinder'
  730. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  731. p.Size = Vector3.new(0.2,0,0.2)
  732. p.BrickColor = BrickColor.new('Light bluish green')
  733. p.Material = 'Ice'
  734. for i = 0,1,0.1 do
  735. wait()
  736. rtorso.C0 = rtorso.C0:lerp(rtors*CFrame.new(0, -0.887, 0.2) * CFrame.Angles(math.rad(-9.74), 0, 0),i)
  737. waist.C0 = waist.C0:lerp(wais*CFrame.new(0, -0.118, -0.201) * CFrame.Angles(math.rad(-55.634), 0, 0),i)
  738. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.11, -0.375) * CFrame.Angles(math.rad(73.625), 0, 0),i)
  739. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.308, -0.164) * CFrame.Angles(math.rad(69.5), 0, 0),i)
  740. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(57.124), 0, 0),i)
  741. lleg.C0 = lleg.C0:lerp(lle*CFrame.Angles(math.rad(17.991), 0, 0),i)
  742. rleg.C0 = rleg.C0:lerp(rle*CFrame.Angles(math.rad(3.094), 0, 0),i)
  743. lkk.C0 = lkk.C0:lerp(lk*CFrame.Angles(math.rad(-108.977), 0, 0),i)
  744. rkk.C0 = rkk.C0:lerp(rk*CFrame.new(0, -0.02, -0.057) * CFrame.Angles(math.rad(-104.622), 0, 0),i)
  745. end
  746. for i = 1,150 do
  747. wait()
  748. p.Size = p.Size + Vector3.new(0,3,3)
  749. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  750. end
  751. for i = 0,1,0.08 do
  752. wait()
  753. rtorso.C0 = rtorso.C0:lerp(rtors,i)
  754. waist.C0 = waist.C0:lerp(wais,i)
  755. lshold.C0 = lshold.C0:lerp(lsho,i)
  756. rshold.C0 = rshold.C0:lerp(rsho,i)
  757. neck.C0 = neck.C0:lerp(nec,i)
  758. lleg.C0 = lleg.C0:lerp(lle,i)
  759. rleg.C0 = rleg.C0:lerp(rle,i)
  760. lkk.C0 = lkk.C0:lerp(lk,i)
  761. rkk.C0 = rkk.C0:lerp(rk,i)
  762. end
  763. for _, a in pairs(freezed) do
  764. wait(.05)
  765. if a:FindFirstChildOfClass'NumberValue' then
  766. a:FindFirstChildOfClass'NumberValue':Destroy()
  767. end
  768. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  769. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  770. end
  771. hum.WalkSpeed = 12
  772. hum.JumpPower = 50
  773. wait(4)
  774. for _, a in pairs(freezed) do
  775. wait(.05)
  776. if a:FindFirstChildOfClass'NumberValue' then
  777. a:FindFirstChildOfClass'NumberValue':Destroy()
  778. end
  779. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  780. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  781. end
  782. end
  783.  
  784. function legslam()
  785. legslamm = true
  786. for i = 0,1,0.1 do
  787. wait()
  788. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(rad(12), 0, 0),i)
  789. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.57, -0.725) * CFrame.Angles(math.rad(11.23), 0, 0),i)
  790. end
  791. for i = 0,1,0.1 do
  792. wait()
  793. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(-20), 0, 0),i)
  794. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.134, -0.71),i)
  795. end
  796. s1:Play()
  797. wait(.5)
  798. for i = 0,1,0.1 do
  799. wait()
  800. neck.C0 = neck.C0:lerp(nec,i)
  801. rleg.C0 = rleg.C0:lerp(rle,i)
  802. end
  803. legslamm=false
  804. end
  805.  
  806. function icemove()
  807. debris(char:FindFirstChild('HumanoidRootPart').CFrame,15)
  808. end
  809.  
  810. function spikes()
  811. local a = 10
  812. local face = ""
  813. local b = .2
  814. local c = 8
  815. legslam()
  816. wait(0.2)
  817. for i = 1,12 do
  818. local p = Instance.new('Part', char)
  819. ice(p)
  820. p.Name = 'Spike'
  821. table.insert(spike,p)
  822. local m = Instance.new('SpecialMesh', p)
  823. m.MeshId = 'rbxassetid://1033714'
  824. m.Scale = Vector3.new(5, 54, 5)
  825. p.BrickColor = BrickColor.new('Light bluish green')
  826. p.Material = 'Ice'
  827. p.Anchored = true
  828. p.CanCollide = false
  829. p.Size = Vector3.new(5,20,5)
  830. p.Position = char.HumanoidRootPart.Position + char.HumanoidRootPart.CFrame.lookVector * a
  831. p.Position = p.Position + Vector3.new(0,-27,0)
  832. p.Touched:connect(function(hit)
  833. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  834. hit.Parent:Destroy()
  835. end
  836. end)
  837. a = a + 10
  838. for i = 1,8 do
  839. wait()
  840. p.Position = p.Position + Vector3.new(0,b,0)
  841. b = b + .03
  842. end
  843. end
  844. b = .2
  845. wait(4)
  846. for _, a in pairs(spike) do
  847. for i = 1,20 do
  848. wait(.05)
  849. a.CFrame = a.CFrame * CFrame.new(0,-b,0)
  850. b = b + .08
  851. end
  852. end
  853. spike = {}
  854. b = .2
  855. for _, a in pairs(char:children()) do
  856. if a.Name == 'Spike' and a:IsA'Part' then
  857. a:Destroy()
  858. end
  859. end
  860.  
  861. end
  862. function slide()
  863. for i = 0,1,0.1 do
  864. wait()
  865. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(11.287),rad(0)),i)
  866. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(76.375),rad(4.412),rad(-19.939)),i)
  867. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(12.605),rad(0),rad(0)),i)
  868. RS.C0 = RS.C0:lerp(CFrame.new(1.2,0.5,.05)*CFrame.Angles(rad(-43.602),rad(-26.814),rad(46.696)),i)
  869. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(84.454),rad(0),rad(0)),i)
  870. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-8.881),rad(0)),i)
  871. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(14.553),rad(35.294),rad(-6.016)),i)
  872. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-8.193),rad(13.178)),i)
  873. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-11.86),rad(0),rad(0)),i)
  874. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-20.111),rad(0),rad(0)),i)
  875. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0,0)*CFrame.Angles(rad(0),rad(-19.824),rad(0)),i)
  876. end
  877. hum.WalkSpeed = 0
  878. for i = 1,65 do
  879. wait(.05)
  880. local ap = Instance.new('Part', char)
  881. ap.Anchored = true
  882. ap.CanCollide = false
  883. ap.Size = Vector3.new(0.2,0.2,0.2)
  884. ap.Transparency = 1
  885. ap.Position = rootpart.Position + rootpart.CFrame.lookVector * 2
  886. rootpart.CFrame = ap.CFrame
  887. local spart = Instance.new('Part', char)
  888. table.insert(ices,spart)
  889. spart.Touched:connect(function(hit)
  890. if hit and mode == "Ice" and hit.Parent.Name ~= plr.Name and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  891. local targ = hit.Parent
  892. table.insert(tfreeze,targ)
  893. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  894. humtarg.WalkSpeed = humtarg.WalkSpeed/2
  895. end
  896. end)
  897. spart.Name = 'IceSlide'
  898. spart.CanCollide = false
  899. spart.Material = 'Neon'
  900. spart.Anchored = true
  901. spart.Size = Vector3.new(5, 0.05, 5)
  902. spart.BrickColor = BrickColor.new(color)
  903. spart.CFrame = rootpart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,math.random(1,500),0)
  904. if mode == "Both" then
  905. local s = Instance.new("Smoke", spart)
  906. s.Opacity = .8
  907. s.Size = 2.5
  908. end
  909. end
  910. hum.WalkSpeed = 12
  911. for i = 1,25 do
  912. wait()
  913. for _, a in pairs(ices) do
  914. a.Transparency = a.Transparency + 0.1
  915. end
  916. end
  917. for _, a in pairs(ices) do
  918. a:Destroy()
  919. end
  920. for _, a in pairs(tfreeze) do
  921. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  922. end
  923. tfreeze = {}
  924. bg.Parent = script
  925. end
  926.  
  927. function flyy()
  928. fire1.Enabled = true
  929. fire2.Enabled = false
  930. fire3.Enabled = false
  931. ice1.Enabled = true
  932. ice2.Enabled = true
  933. ice3.Enabled = true
  934. bg.Parent = root
  935. bv.Parent = root
  936. hum.Sit = true
  937. end
  938.  
  939. function unfly()
  940. fire1.Enabled = false
  941. fire2.Enabled = false
  942. fire3.Enabled = false
  943. ice1.Enabled = true
  944. ice2.Enabled = true
  945. ice3.Enabled = true
  946. fly = false
  947. for i = 0,1,0.1 do
  948. wait()
  949. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  950. end
  951. bg.Parent = script
  952. bv.Parent = script
  953. hum.Sit = false
  954. end
  955.  
  956. --// Keys
  957.  
  958. mouse.Button2Down:connect(function()
  959. rclick = true
  960. end)
  961.  
  962. mouse.Button2Down:connect(function()
  963. rclick = false
  964. end)
  965.  
  966. mouse.Button1Down:connect(function()
  967. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  968. if mode == 'Ice' or mode == 'Both' then
  969. if not mouse.Target:FindFirstChild'Id' then
  970. local targ = mouse.Target
  971. table.insert(freez,targ.Parent)
  972. local a = Instance.new('NumberValue', targ.Parent)
  973. a.Name = 'Id'
  974. tw('FREEZE!')
  975. fire = true
  976. cooldown = false
  977. for i = 0,1,0.1 do
  978. wait()
  979. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(100), math.rad(0.63), math.rad(2.063)), 0.1)
  980. end
  981. wait(0.3)
  982. local p = Instance.new('Part', char)
  983. s3:Play()
  984. ice(p)
  985. p.Anchored = false
  986. p.CanCollide = false
  987. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  988. p.Transparency = 0.5
  989. p.BrickColor = BrickColor.new'Light bluish green'
  990. p.Material = 'Ice'
  991. local w = Instance.new('Weld', p)
  992. w.Part0 = p
  993. w.Part1 = targ
  994. if targ.Parent:FindFirstChildOfClass'Humanoid' then
  995. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  996. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 0
  997. end
  998. HHealth.Text = ""
  999. for i = 0,1,0.1 do
  1000. wait()
  1001. rshold.C0 = rshold.C0:lerp(rsho, 0.1)
  1002. end
  1003. cooldown = true
  1004. fire = false
  1005. end
  1006. end
  1007. end
  1008. end)
  1009.  
  1010. mouse.Button1Down:connect(function()
  1011. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  1012. if mode == 'Fire' then
  1013. if not mouse.Target:FindFirstChild'Id' then
  1014. local targ = mouse.Target
  1015. table.insert(burnt,targ.Parent)
  1016. if targ.Parent:FindFirstChildOfClass'NumberValue' then
  1017. targ.Parent:FindFirstChildOfClass'NumberValue':Destroy()
  1018. end
  1019. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  1020. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 50
  1021. tw('BURN!')
  1022. fire = true
  1023. cooldown = false
  1024. local p = Instance.new('Part', char)
  1025. p.Anchored = false
  1026. p.CanCollide = false
  1027. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1028. p.Transparency = 1
  1029. p.BrickColor = BrickColor.new'Light bluish green'
  1030. p.Material = 'Ice'
  1031. local w = Instance.new('Weld', p)
  1032. w.Part0 = p
  1033. w.Part1 = targ
  1034. for i = 0,1,0.1 do
  1035. wait()
  1036. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(100), math.rad(-0.63), math.rad(-2.063)), 0.1)
  1037. end
  1038. wait(0.3)
  1039. firer(p)
  1040. wait(.3)
  1041. p:FindFirstChildOfClass'ParticleEmitter'.Enabled = false
  1042. targ:Destroy()
  1043. HHealth.Text = ""
  1044. for i = 0,1,0.1 do
  1045. wait()
  1046. lshold.C0 =lshold.C0:lerp(lsho, 0.1)
  1047. end
  1048. cooldown = true
  1049. fire = false
  1050. end
  1051. end
  1052. end
  1053. end)
  1054.  
  1055. mouse.KeyDown:connect(function(h)
  1056. if h == 'c' and cooldown and canfly == false then
  1057. cooldown = false
  1058. if mode == "None" then
  1059. mode = "Fire"
  1060. tw('FIRE MODE!')
  1061. fx.Enabled = false
  1062. ice1.Enabled = false
  1063. ice2.Enabled = false
  1064. ice3.Enabled = false
  1065. HHealth.Text = ''
  1066. elseif mode == "Ice" then
  1067. mode = "Both"
  1068. tw('FIRE AND ICE MODE!')
  1069. fx.Enabled = true
  1070. ice1.Enabled = true
  1071. ice2.Enabled = true
  1072. ice3.Enabled = true
  1073. HHealth.Text = ''
  1074. elseif mode == "Fire" then
  1075. mode = "Ice"
  1076. tw('ICE MODE!')
  1077. HName.TextColor3 = BrickColor.new("Cyan").Color
  1078. fx.Enabled = true
  1079. ice1.Enabled = true
  1080. ice2.Enabled = true
  1081. ice3.Enabled = true
  1082. HHealth.Text = ''
  1083. elseif mode == "Both" then
  1084. mode = "None"
  1085. tw("I shouldn't waste my energy..")
  1086. fx.Enabled = false
  1087. ice1.Enabled = false
  1088. ice2.Enabled = false
  1089. ice3.Enabled = false
  1090. HHealth.Text = ''
  1091. end
  1092. wait(.2)
  1093. cooldown = true
  1094. end
  1095. if h == 'm' and cooldown and canfly == false then
  1096. if mode == "Ice" or mode == "Fire" or mode == "Both" then
  1097. fire = true
  1098. cooldown = false
  1099. slide()
  1100. fire = false
  1101. cooldown = true
  1102. end
  1103. end
  1104. if h == 'q' and cooldown then
  1105. if mode == "Ice" or mode == "Both" then
  1106. cooldown = false
  1107. fire = true
  1108. tw('FREEZE!')
  1109. freeze()
  1110. HHealth.Text = ""
  1111. fire = false
  1112. cooldown = true
  1113. end
  1114. end
  1115. if h == 'f' and cooldown then
  1116. if mode == "Fire" or mode == "Both" then
  1117. cooldown = false
  1118. fire = true
  1119. tw('FIRE BALL!')
  1120. firemove()
  1121. HHealth.Text = ""
  1122. fire = false
  1123. cooldown = true
  1124. end
  1125. end
  1126. if h == 'e' and cooldown then
  1127. if mode == "Ice" or mode == "Both" then
  1128. cooldown = false
  1129. fire = true
  1130. tw('ICE SHIELD!')
  1131. icemove()
  1132. HHealth.Text = ""
  1133. fire = false
  1134. cooldown = true
  1135. elseif mode == "Fire" then
  1136. cooldown = false
  1137. fire = true
  1138. tw('FIRE STREAM!')
  1139. firestream()
  1140. wait()
  1141. HHealth.Text = ""
  1142. fire = false
  1143. cooldown = true
  1144. end
  1145. end
  1146. if h == 'r' and cooldown then
  1147. if canfly == false and mode == "Both" then
  1148. canfly = true
  1149. cooldown = false
  1150. flyy()
  1151. cooldown = true
  1152. elseif canfly and cooldown then
  1153. canfly = false
  1154. cooldown = false
  1155. unfly()
  1156. for i = 0,1,0.1 do
  1157. wait()
  1158. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  1159. end
  1160. cooldown = true
  1161. end
  1162. end
  1163. end)
  1164.  
  1165. --// Nothing
  1166.  
  1167. fire = false
  1168. legslamm = false
  1169. fly = false
  1170.  
  1171. --// Walk fx
  1172.  
  1173. game:GetService('RunService').RenderStepped:connect(function()
  1174. if mode == "None" then
  1175. fire1.Enabled = false
  1176. fire2.Enabled = false
  1177. fire3.Enabled = false
  1178. fx.Enabled = false
  1179.  
  1180. nonemode = true
  1181. icemode = false
  1182. bothmode = false
  1183. firemode = false
  1184. elseif mode == "Fire" then
  1185. fire1.Enabled = true
  1186. fire2.Enabled = true
  1187. fire3.Enabled = true
  1188.  
  1189. firemode = true
  1190. icemode = false
  1191. bothmode = false
  1192. nonemode = false
  1193. elseif mode == "Ice" then
  1194. fire1.Enabled = false
  1195. fire2.Enabled = false
  1196. fire3.Enabled = false
  1197.  
  1198. icemode = true
  1199. bothmode = false
  1200. firemode = false
  1201. nonemode = false
  1202. elseif mode == "Both" then
  1203. fire1.Enabled = true
  1204. fire2.Enabled = true
  1205. fire3.Enabled = true
  1206.  
  1207. bothmode = true
  1208. icemode = false
  1209. firemode = false
  1210. nonemode = false
  1211. end
  1212. end)
  1213.  
  1214. game:GetService('RunService').RenderStepped:connect(function()
  1215. if canfly == true then
  1216. fly = true
  1217. elseif canfly == false then
  1218. fly = false
  1219. end
  1220. end)
  1221.  
  1222. game:GetService('RunService').RenderStepped:connect(function()
  1223. if fly and idle == false and stop == false then
  1224. hum.Sit = true
  1225. bv.velocity = mouse.Hit.lookVector * 76
  1226. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1227. rtorso.C0 = rtorso.C0:lerp(rtors * CFrame.Angles(math.rad(-75), 0, 0), 0.1)
  1228. waist.C0 = waist.C0:lerp(wais * CFrame.new(0, -0.102, 0.033) * CFrame.Angles(math.rad(13.866), 0, 0), 0.1)
  1229. lshold.C0 = lshold.C0:lerp(lsho * CFrame.Angles(math.rad(-27.044), math.rad(12.319), math.rad(-23.319)), 0.1)
  1230. rshold.C0 = rshold.C0:lerp(rsho * CFrame.Angles(math.rad(-27.044), math.rad(-12.319), math.rad(23.319)), 0.1)
  1231. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(math.rad(-13.808), 0, math.rad(-4.698)), 0.1)
  1232. neck.C0 = neck.C0:lerp(nec * CFrame.Angles(math.rad(11.574), 0, 0), 0.1)
  1233. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(math.rad(-15.241), 0, math.rad(3.38)), 0.1)
  1234. end
  1235. end)
  1236.  
  1237. game:GetService('RunService').RenderStepped:connect(function()
  1238. for _, a in pairs(freez) do
  1239. if a:FindFirstChildOfClass'NumberValue' then
  1240. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1241. end
  1242. end
  1243. end)
  1244.  
  1245. game:GetService('RunService').RenderStepped:connect(function()
  1246. for _, a in pairs(freezed) do
  1247. if a:FindFirstChildOfClass'NumberValue' then
  1248. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1249. end
  1250. end
  1251. end)
  1252.  
  1253. game:GetService('RunService').RenderStepped:connect(function()
  1254. sine = change+sine
  1255. ang = ang+0.08
  1256. ang2 = ang2+0.01
  1257. rad = math.rad
  1258. sin = math.sin
  1259. arm = arm + 0.06
  1260.  
  1261. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1262. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-1, 0, 0), 0.1)
  1263. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(-1, 0, 0), 0.1)
  1264. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1265. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1266. end
  1267.  
  1268. if fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1269. lleg.C0 = lleg.C0:lerp(CFrame.new(-0.53,-0.15+0.1*-math.cos(tick()*4),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1270. rleg.C0 = rleg.C0:lerp(CFrame.new(0.53,-0.15+0.1*math.cos(tick()*4),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*8)), rad(10), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1271.  
  1272. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-0.4, 0, 0), 0.1)
  1273. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(0.4, 0, 0), 0.1)
  1274.  
  1275. elseif fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1276. lleg.C0 = lleg.C0:lerp(lle,0.1)
  1277. rleg.C0 = rleg.C0:lerp(rle,0.1)
  1278. end
  1279.  
  1280. if fly == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1281. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1282. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1283.  
  1284. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1285. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1286. end
  1287.  
  1288. if idle == false and fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1289. lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1290. rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1291. neck.C0 = neck.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * nec * CFrame.Angles(-0.1, 0, 0), 0.1)
  1292. end
  1293.  
  1294. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1295. rkk.C0 = rkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1296. lkk.C0 = lkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1297. lfoot.C0 = lfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1298. rfoot.C0 = rfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1299. end
  1300.  
  1301. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1302. idle = true
  1303. head.Neck.C0 = head.Neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(-2.922),rad(0),rad(0)),.03)
  1304. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(-25.096),rad(-15.871),rad(-50.702)),.03)
  1305. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.35,0)*CFrame.Angles(rad(14.954),rad(0),rad(0)),.03)
  1306. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-6.704),rad(-19.022),rad(50.036)),.03)
  1307. RE.C0 = RE.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(31.341),rad(0),rad(0)),.03)
  1308. Waist.C0 = Waist.C0:lerp(CFrame.new(0,-0.0001+0.03*math.sin(tick()*5),0) * Waistc0 * CFrame.Angles(0, math.rad(0), 0), 0.1)
  1309. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(0),rad(40),rad(0)),0.1)
  1310. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-40),rad(0)),0.1)
  1311. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-57.85),rad(0),rad(0)),0.1)
  1312. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)
  1313. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0.069,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  1314. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(0, -0.6, -0.343)*CFrame.Angles(rad(14.095),rad(0),rad(0)),.2)
  1315. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(-0,-0.8,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)
  1316. else
  1317. idle = false
  1318. end
  1319. end)
  1320.  
  1321. game:GetService('RunService').RenderStepped:connect(function()
  1322. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1323. end)
  1324.  
  1325. local waiting = false
  1326. game:GetService('RunService').RenderStepped:connect(function()
  1327. if waiting == false then
  1328. waiting = true
  1329. if mode == "Ice" then
  1330. HName.TextColor3 = BrickColor.new("Cyan").Color
  1331. elseif mode == "Fire" then
  1332. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1333. elseif mode == "Both" then
  1334. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1335. elseif mode == "None" then
  1336. HName.TextColor3 = BrickColor.new('Institutional white').Color
  1337. end
  1338. wait(.5)
  1339. waiting = false
  1340. end
  1341. end)
  1342.  
  1343. while wait() do
  1344. if mode == "Ice" then
  1345. color = slidecolors[1]
  1346. HName.TextColor3 = BrickColor.new("Cyan").Color
  1347. elseif mode == "Fire" then
  1348. color = slidecolors[2]
  1349. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1350. elseif mode == "Both" then
  1351. color = slidecolors[math.random(1,#slidecolors)]
  1352. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1353. end
  1354. end
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