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doryna2281337

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Jan 12th, 2019
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  1. local Player = game:GetService("Player").doryna2281337
  2.  
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  61. end
  62.  
  63. ---------Replace All "Goldenknight577" With Your Name.
  64. --Remove "Mouse =" or "local mouse =" at the start.
  65. --Replace Kermat161 At The Top Of The Script With You Name.
  66. -----------------------------Script In The Line's.
  67.  
  68.  
  69. script.Name = "Banisher Gun V3 / 1"
  70. --//====================================================\\--
  71. --|| CREATED BY SHACKLUSTER
  72. --\\====================================================//--
  73.  
  74. script:ClearAllChildren()
  75. wait(0.2)
  76.  
  77. Player = game:GetService("Players").Goldenknight57
  78. PlayerGui = Player.PlayerGui
  79. Cam = workspace.CurrentCamera
  80. Backpack = Player.Backpack
  81. Character = Player.Character
  82. Humanoid = Character.Humanoid
  83. RootPart = Character["HumanoidRootPart"]
  84. Torso = Character["Torso"]
  85. Head = Character["Head"]
  86. RightArm = Character["Right Arm"]
  87. LeftArm = Character["Left Arm"]
  88. RightLeg = Character["Right Leg"]
  89. LeftLeg = Character["Left Leg"]
  90. RootJoint = RootPart["RootJoint"]
  91. Neck = Torso["Neck"]
  92. RightShoulder = Torso["Right Shoulder"]
  93. LeftShoulder = Torso["Left Shoulder"]
  94. RightHip = Torso["Right Hip"]
  95. LeftHip = Torso["Left Hip"]
  96. local TIME = 0
  97. local sick = Instance.new("Sound",Torso)
  98.  
  99. IT = Instance.new
  100. CF = CFrame.new
  101. VT = Vector3.new
  102. RAD = math.rad
  103. C3 = Color3.new
  104. UD2 = UDim2.new
  105. BRICKC = BrickColor.new
  106. ANGLES = CFrame.Angles
  107. EULER = CFrame.fromEulerAnglesXYZ
  108. COS = math.cos
  109. ACOS = math.acos
  110. SIN = math.sin
  111. ASIN = math.asin
  112. ABS = math.abs
  113. MRANDOM = math.random
  114. FLOOR = math.floor
  115.  
  116. --//=================================\\
  117. --|| USEFUL VALUES
  118. --\\=================================//
  119.  
  120. Animation_Speed = 3
  121. local FORCERESET = false
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123. local Speed = 21
  124. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  127. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  128. local DAMAGEMULTIPLIER = 1
  129. local ANIM = "Idle"
  130. local ATTACK = false
  131. local LEFTWINGS = {}
  132. local RIGHTWINGS = {}
  133. local WHITELIST = {}
  134. local EQUIPPED = false
  135. local HOLD = false
  136. local COMBO = 1
  137. local Rooted = false
  138. local SINE = 0
  139. local KEYHOLD = false
  140. local CHANGE = 2 / Animation_Speed
  141. local WALKINGANIM = false
  142. local VALUE1 = false
  143. local VALUE2 = false
  144. local ROBLOXIDLEANIMATION = IT("Animation")
  145. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  146. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  147. --ROBLOXIDLEANIMATION.Parent = Humanoid
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "BanishV3Gui"
  150. local Weapon = IT("Model")
  151. Weapon.Name = "Adds"
  152. local Effects = IT("Folder", Weapon)
  153. Effects.Name = "Effects"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character:FindFirstChild("Animate")
  156. local UNANCHOR = true
  157. local TOBANISH = {}
  158. script.Parent = PlayerGui
  159.  
  160. --//=================================\\
  161. --\\=================================//
  162.  
  163.  
  164. --//=================================\\
  165. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  166. --\\=================================//
  167.  
  168. ArtificialHB = Instance.new("BindableEvent", script)
  169. ArtificialHB.Name = "ArtificialHB"
  170.  
  171. script:WaitForChild("ArtificialHB")
  172.  
  173. frame = Frame_Speed
  174. tf = 0
  175. allowframeloss = false
  176. tossremainder = false
  177. lastframe = tick()
  178. script.ArtificialHB:Fire()
  179.  
  180. game:GetService("RunService").Heartbeat:connect(function(s, p)
  181. tf = tf + s
  182. if tf >= frame then
  183. if allowframeloss then
  184. script.ArtificialHB:Fire()
  185. lastframe = tick()
  186. else
  187. for i = 1, math.floor(tf / frame) do
  188. script.ArtificialHB:Fire()
  189. end
  190. lastframe = tick()
  191. end
  192. if tossremainder then
  193. tf = 0
  194. else
  195. tf = tf - frame * math.floor(tf / frame)
  196. end
  197. end
  198. end)
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203. --//=================================\\
  204. --|| SOME FUNCTIONS
  205. --\\=================================//
  206.  
  207. local Create = LoadLibrary("RbxUtility").Create
  208.  
  209. function RemoveOutlines(part)
  210. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  211. end
  212.  
  213. CFuncs = {
  214. ["Part"] = {
  215. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  216. local Part = Create("Part"){
  217. Parent = Parent,
  218. Reflectance = Reflectance,
  219. Transparency = Transparency,
  220. CanCollide = false,
  221. Locked = true,
  222. BrickColor = BrickColor.new(tostring(BColor)),
  223. Name = Name,
  224. Size = Size,
  225. Material = Material,
  226. }
  227. RemoveOutlines(Part)
  228. return Part
  229. end;
  230. };
  231.  
  232. ["Mesh"] = {
  233. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  234. local Msh = Create(Mesh){
  235. Parent = Part,
  236. Offset = OffSet,
  237. Scale = Scale,
  238. }
  239. if Mesh == "SpecialMesh" then
  240. Msh.MeshType = MeshType
  241. Msh.MeshId = MeshId
  242. end
  243. return Msh
  244. end;
  245. };
  246.  
  247. ["Mesh"] = {
  248. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  249. local Msh = Create(Mesh){
  250. Parent = Part,
  251. Offset = OffSet,
  252. Scale = Scale,
  253. }
  254. if Mesh == "SpecialMesh" then
  255. Msh.MeshType = MeshType
  256. Msh.MeshId = MeshId
  257. end
  258. return Msh
  259. end;
  260. };
  261.  
  262. ["Weld"] = {
  263. Create = function(Parent, Part0, Part1, C0, C1)
  264. local Weld = Create("Weld"){
  265. Parent = Parent,
  266. Part0 = Part0,
  267. Part1 = Part1,
  268. C0 = C0,
  269. C1 = C1,
  270. }
  271. return Weld
  272. end;
  273. };
  274.  
  275. ["Sound"] = {
  276. Create = function(id, par, vol, pit)
  277. coroutine.resume(coroutine.create(function()
  278. local S = Create("Sound"){
  279. Volume = vol,
  280. Name = "EffectSoundo",
  281. Pitch = pit or 1,
  282. SoundId = id,
  283. Parent = par or workspace,
  284. }
  285. wait()
  286. S:play()
  287. game:GetService("Debris"):AddItem(S, 10)
  288. end))
  289. end;
  290. };
  291.  
  292. ["TimeSound"] = {
  293. Create = function(id, par, vol, pit, timepos)
  294. coroutine.resume(coroutine.create(function()
  295. local S = Create("Sound"){
  296. Volume = vol,
  297. Name = "EffectSoundo",
  298. Pitch = pit or 1,
  299. SoundId = id,
  300. TimePosition = timepos,
  301. Parent = par or workspace,
  302. }
  303. wait()
  304. S:play()
  305. game:GetService("Debris"):AddItem(S, 10)
  306. end))
  307. end;
  308. };
  309. ["EchoSound"] = {
  310. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  311. coroutine.resume(coroutine.create(function()
  312. local Sas = Create("Sound"){
  313. Volume = vol,
  314. Name = "EffectSoundo",
  315. Pitch = pit or 1,
  316. SoundId = id,
  317. TimePosition = timepos,
  318. Parent = par or workspace,
  319. }
  320. local E = Create("EchoSoundEffect"){
  321. Delay = echodelay,
  322. Name = "Echo",
  323. Feedback = fedb,
  324. DryLevel = dryl,
  325. Parent = Sas,
  326. }
  327. wait()
  328. Sas:play()
  329. game:GetService("Debris"):AddItem(Sas, delays)
  330. end))
  331. end;
  332. };
  333.  
  334. ["LongSound"] = {
  335. Create = function(id, par, vol, pit)
  336. coroutine.resume(coroutine.create(function()
  337. local S = Create("Sound"){
  338. Volume = vol,
  339. Pitch = pit or 1,
  340. SoundId = id,
  341. Parent = par or workspace,
  342. }
  343. wait()
  344. S:play()
  345. game:GetService("Debris"):AddItem(S, 60)
  346. end))
  347. end;
  348. };
  349.  
  350. ["ParticleEmitter"] = {
  351. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  352. local fp = Create("ParticleEmitter"){
  353. Parent = Parent,
  354. Color = ColorSequence.new(Color1, Color2),
  355. LightEmission = LightEmission,
  356. Size = Size,
  357. Texture = Texture,
  358. Transparency = Transparency,
  359. ZOffset = ZOffset,
  360. Acceleration = Accel,
  361. Drag = Drag,
  362. LockedToPart = LockedToPart,
  363. VelocityInheritance = VelocityInheritance,
  364. EmissionDirection = EmissionDirection,
  365. Enabled = Enabled,
  366. Lifetime = LifeTime,
  367. Rate = Rate,
  368. Rotation = Rotation,
  369. RotSpeed = RotSpeed,
  370. Speed = Speed,
  371. VelocitySpread = VelocitySpread,
  372. }
  373. return fp
  374. end;
  375. };
  376.  
  377. CreateTemplate = {
  378.  
  379. };
  380. }
  381.  
  382. local EyeSizes={
  383. NumberSequenceKeypoint.new(0,2,0),
  384. NumberSequenceKeypoint.new(1,0,0)
  385. }
  386. local EyeTrans={
  387. NumberSequenceKeypoint.new(0,0.5,0),
  388. NumberSequenceKeypoint.new(1,1,0)
  389. }
  390. local PE=Instance.new("ParticleEmitter",nil)
  391. PE.LightEmission=.8
  392. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  393. PE.Size=NumberSequence.new(EyeSizes)
  394. PE.Transparency=NumberSequence.new(EyeTrans)
  395. PE.Lifetime=NumberRange.new(0.35,1)
  396. PE.Rotation=NumberRange.new(0,360)
  397. PE.Rate=100
  398. PE.VelocitySpread = 10000
  399. PE.Acceleration = Vector3.new(0,85,0)
  400. PE.Drag = 5
  401. PE.Speed = NumberRange.new(0.1,5)
  402. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  403. PE.ZOffset = 0.5
  404. PE.Name = "PE"
  405. PE.Enabled = false
  406.  
  407. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  408. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  409. end
  410.  
  411. function PositiveAngle(NUMBER)
  412. if NUMBER >= 0 then
  413. NUMBER = 0
  414. end
  415. return NUMBER
  416. end
  417.  
  418. function NegativeAngle(NUMBER)
  419. if NUMBER <= 0 then
  420. NUMBER = 0
  421. end
  422. return NUMBER
  423. end
  424.  
  425. function Swait(NUMBER)
  426. if NUMBER == 0 or NUMBER == nil then
  427. ArtificialHB.Event:wait()
  428. else
  429. for i = 1, NUMBER do
  430. ArtificialHB.Event:wait()
  431. end
  432. end
  433. end
  434.  
  435. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  436. local NEWMESH = IT(MESH)
  437. if MESH == "SpecialMesh" then
  438. NEWMESH.MeshType = MESHTYPE
  439. if MESHID ~= "nil" and MESHID ~= "" then
  440. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  441. end
  442. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  443. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  444. end
  445. end
  446. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  447. NEWMESH.Scale = SCALE
  448. NEWMESH.Parent = PARENT
  449. return NEWMESH
  450. end
  451.  
  452. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  453. local NEWPART = IT("Part")
  454. NEWPART.formFactor = FORMFACTOR
  455. NEWPART.Reflectance = REFLECTANCE
  456. NEWPART.Transparency = TRANSPARENCY
  457. NEWPART.CanCollide = false
  458. NEWPART.Locked = true
  459. NEWPART.Anchored = true
  460. if ANCHOR == false then
  461. NEWPART.Anchored = false
  462. end
  463. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  464. NEWPART.Name = NAME
  465. NEWPART.Size = SIZE
  466. NEWPART.Position = Torso.Position
  467. NEWPART.Material = MATERIAL
  468. NEWPART:BreakJoints()
  469. NEWPART.Parent = PARENT
  470. return NEWPART
  471. end
  472.  
  473. local function weldBetween(a, b)
  474. local weldd = Instance.new("ManualWeld")
  475. weldd.Part0 = a
  476. weldd.Part1 = b
  477. weldd.C0 = CFrame.new()
  478. weldd.C1 = b.CFrame:inverse() * a.CFrame
  479. weldd.Parent = a
  480. return weldd
  481. end
  482.  
  483.  
  484. function QuaternionFromCFrame(cf)
  485. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  486. local trace = m00 + m11 + m22
  487. if trace > 0 then
  488. local s = math.sqrt(1 + trace)
  489. local recip = 0.5 / s
  490. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  491. else
  492. local i = 0
  493. if m11 > m00 then
  494. i = 1
  495. end
  496. if m22 > (i == 0 and m00 or m11) then
  497. i = 2
  498. end
  499. if i == 0 then
  500. local s = math.sqrt(m00 - m11 - m22 + 1)
  501. local recip = 0.5 / s
  502. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  503. elseif i == 1 then
  504. local s = math.sqrt(m11 - m22 - m00 + 1)
  505. local recip = 0.5 / s
  506. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  507. elseif i == 2 then
  508. local s = math.sqrt(m22 - m00 - m11 + 1)
  509. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  510. end
  511. end
  512. end
  513.  
  514. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  515. local xs, ys, zs = x + x, y + y, z + z
  516. local wx, wy, wz = w * xs, w * ys, w * zs
  517. local xx = x * xs
  518. local xy = x * ys
  519. local xz = x * zs
  520. local yy = y * ys
  521. local yz = y * zs
  522. local zz = z * zs
  523. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  524. end
  525.  
  526. function QuaternionSlerp(a, b, t)
  527. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  528. local startInterp, finishInterp;
  529. if cosTheta >= 0.0001 then
  530. if (1 - cosTheta) > 0.0001 then
  531. local theta = ACOS(cosTheta)
  532. local invSinTheta = 1 / SIN(theta)
  533. startInterp = SIN((1 - t) * theta) * invSinTheta
  534. finishInterp = SIN(t * theta) * invSinTheta
  535. else
  536. startInterp = 1 - t
  537. finishInterp = t
  538. end
  539. else
  540. if (1 + cosTheta) > 0.0001 then
  541. local theta = ACOS(-cosTheta)
  542. local invSinTheta = 1 / SIN(theta)
  543. startInterp = SIN((t - 1) * theta) * invSinTheta
  544. finishInterp = SIN(t * theta) * invSinTheta
  545. else
  546. startInterp = t - 1
  547. finishInterp = t
  548. end
  549. end
  550. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  551. end
  552.  
  553. function Clerp(a, b, t)
  554. local qa = {QuaternionFromCFrame(a)}
  555. local qb = {QuaternionFromCFrame(b)}
  556. local ax, ay, az = a.x, a.y, a.z
  557. local bx, by, bz = b.x, b.y, b.z
  558. local _t = 1 - t
  559. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  560. end
  561.  
  562. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  563. local frame = IT("Frame")
  564. frame.BackgroundTransparency = TRANSPARENCY
  565. frame.BorderSizePixel = BORDERSIZEPIXEL
  566. frame.Position = POSITION
  567. frame.Size = SIZE
  568. frame.BackgroundColor3 = COLOR
  569. frame.BorderColor3 = BORDERCOLOR
  570. frame.Name = NAME
  571. frame.Parent = PARENT
  572. return frame
  573. end
  574.  
  575. function Fire(art)
  576. local PARTICLES = PE:Clone()
  577. PARTICLES.Parent = art
  578. PARTICLES.Enabled = true
  579. return PARTICLES
  580. end
  581.  
  582. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  583. local label = IT("TextLabel")
  584. label.BackgroundTransparency = 1
  585. label.Size = UD2(1, 0, 1, 0)
  586. label.Position = UD2(0, 0, 0, 0)
  587. label.TextColor3 = TEXTCOLOR
  588. label.TextStrokeTransparency = STROKETRANSPARENCY
  589. label.TextTransparency = TRANSPARENCY
  590. label.FontSize = TEXTFONTSIZE
  591. label.Font = TEXTFONT
  592. label.BorderSizePixel = BORDERSIZEPIXEL
  593. label.TextScaled = false
  594. label.Text = TEXT
  595. label.Name = NAME
  596. label.Parent = PARENT
  597. return label
  598. end
  599.  
  600. function NoOutlines(PART)
  601. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  602. end
  603.  
  604. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  605. local NEWWELD = IT(TYPE)
  606. NEWWELD.Part0 = PART0
  607. NEWWELD.Part1 = PART1
  608. NEWWELD.C0 = C0
  609. NEWWELD.C1 = C1
  610. NEWWELD.Parent = PARENT
  611. return NEWWELD
  612. end
  613.  
  614. local S = IT("Sound")
  615. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  616. local NEWSOUND = nil
  617. coroutine.resume(coroutine.create(function()
  618. NEWSOUND = S:Clone()
  619. NEWSOUND.Parent = PARENT
  620. NEWSOUND.Volume = VOLUME
  621. NEWSOUND.Pitch = PITCH
  622. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  623. NEWSOUND:play()
  624. if DOESLOOP == true then
  625. NEWSOUND.Looped = true
  626. else
  627. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  628. NEWSOUND:remove()
  629. end
  630. end))
  631. return NEWSOUND
  632. end
  633.  
  634. function CFrameFromTopBack(at, top, back)
  635. local right = top:Cross(back)
  636. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  637. end
  638.  
  639. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  640. local p = Instance.new("Part")
  641. p.TopSurface = 0
  642. p.BottomSurface = 0
  643. p.Parent = parent
  644. p.Size = Vector3.new(0.1,0.1,0.1)
  645. p.Transparency = transparency
  646. p.Reflectance = reflectance
  647. p.CanCollide = false
  648. p.Locked = true
  649. p.BrickColor = brickcolor
  650. p.Material = material
  651. return p
  652. end
  653.  
  654. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  655. function WACKYEFFECT(Table)
  656. local TYPE = (Table.EffectType or "Sphere")
  657. local SIZE = (Table.Size or VT(1,1,1))
  658. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  659. local TRANSPARENCY = (Table.Transparency or 0)
  660. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  661. local CFRAME = (Table.CFrame or Torso.CFrame)
  662. local MOVEDIRECTION = (Table.MoveToPos or nil)
  663. local ROTATION1 = (Table.RotationX or 0)
  664. local ROTATION2 = (Table.RotationY or 0)
  665. local ROTATION3 = (Table.RotationZ or 0)
  666. local MATERIAL = (Table.Material or "Neon")
  667. local COLOR = (Table.Color or C3(1,1,1))
  668. local TIME = (Table.Time or 45)
  669. local SOUNDID = (Table.SoundID or nil)
  670. local SOUNDPITCH = (Table.SoundPitch or nil)
  671. local SOUNDVOLUME = (Table.SoundVolume or nil)
  672. coroutine.resume(coroutine.create(function()
  673. local PLAYSSOUND = false
  674. local SOUND = nil
  675. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  676. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  677. PLAYSSOUND = true
  678. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  679. end
  680. EFFECT.Color = COLOR
  681. local MSH = nil
  682. if TYPE == "Sphere" then
  683. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  684. elseif TYPE == "Block" then
  685. MSH = IT("BlockMesh",EFFECT)
  686. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  687. elseif TYPE == "Wave" then
  688. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  689. elseif TYPE == "Ring" then
  690. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  691. elseif TYPE == "Slash" then
  692. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  693. elseif TYPE == "Round Slash" then
  694. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  695. elseif TYPE == "Swirl" then
  696. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  697. elseif TYPE == "Skull" then
  698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  699. elseif TYPE == "Crystal" then
  700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  701. end
  702. if MSH ~= nil then
  703. local MOVESPEED = nil
  704. if MOVEDIRECTION ~= nil then
  705. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  706. end
  707. local GROWTH = SIZE - ENDSIZE
  708. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  709. if TYPE == "Block" then
  710. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  711. else
  712. EFFECT.CFrame = CFRAME
  713. end
  714. for LOOP = 1, TIME+1 do
  715. Swait()
  716. MSH.Scale = MSH.Scale - GROWTH/TIME
  717. if TYPE == "Wave" then
  718. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  719. end
  720. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  721. if TYPE == "Block" then
  722. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  723. else
  724. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  725. end
  726. if MOVEDIRECTION ~= nil then
  727. local ORI = EFFECT.Orientation
  728. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  729. EFFECT.Orientation = ORI
  730. end
  731. end
  732. if PLAYSSOUND == false then
  733. EFFECT:remove()
  734. else
  735. SOUND.Stopped:Connect(function()
  736. EFFECT:remove()
  737. end)
  738. end
  739. else
  740. if PLAYSSOUND == false then
  741. EFFECT:remove()
  742. else
  743. repeat Swait() until SOUND.Playing == false
  744. EFFECT:remove()
  745. end
  746. end
  747. end))
  748. end
  749.  
  750. function MakeForm(PART,TYPE)
  751. if TYPE == "Cyl" then
  752. local MSH = IT("CylinderMesh",PART)
  753. elseif TYPE == "Ball" then
  754. local MSH = IT("SpecialMesh",PART)
  755. MSH.MeshType = "Sphere"
  756. elseif TYPE == "Wedge" then
  757. local MSH = IT("SpecialMesh",PART)
  758. MSH.MeshType = "Wedge"
  759. end
  760. end
  761.  
  762. function SpawnTrail(FROM,TO,BIG)
  763. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  764. MakeForm(TRAIL,"Cyl")
  765. local DIST = (FROM - TO).Magnitude
  766. if BIG == true then
  767. TRAIL.Size = VT(0.5,DIST,0.5)
  768. else
  769. TRAIL.Size = VT(0.25,DIST,0.25)
  770. end
  771. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  772. coroutine.resume(coroutine.create(function()
  773. for i = 1, 5 do
  774. Swait()
  775. TRAIL.Transparency = TRAIL.Transparency + 0.1
  776. end
  777. TRAIL:remove()
  778. end))
  779. end
  780.  
  781. Debris = game:GetService("Debris")
  782.  
  783. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  784. local DIRECTION = CF(StartPos,EndPos).lookVector
  785. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  786. end
  787.  
  788. function turnto(position)
  789. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  790. end
  791.  
  792. function sphere(bonuspeed,type,pos,scale,value,color)
  793. local type = type
  794. local rng = Instance.new("Part", Character)
  795. rng.Anchored = true
  796. if ModeOfGlitch ~= 9 then
  797. rng.BrickColor = color
  798. elseif ModeOfGlitch == 9 then
  799. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  800. end
  801. rng.CanCollide = false
  802. rng.FormFactor = 3
  803. rng.Name = "Ring"
  804. rng.Material = "Neon"
  805. rng.Size = Vector3.new(1, 1, 1)
  806. rng.Transparency = 0
  807. rng.TopSurface = 0
  808. rng.BottomSurface = 0
  809. rng.CFrame = pos
  810. local rngm = Instance.new("SpecialMesh", rng)
  811. rngm.MeshType = "Sphere"
  812. rngm.Scale = scale
  813. if rainbowmode == true then
  814. rng.Color = Color3.new(r/255,g/255,b/255)
  815. end
  816. if ModeOfGlitch == 9 then
  817. coroutine.resume(coroutine.create(function()
  818. while true do
  819. Swait()
  820. if rng.Parent ~= nil then
  821. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  822. else
  823. break
  824. end
  825. end
  826. end))
  827. end
  828. local scaler2 = 1
  829. if type == "Add" then
  830. scaler2 = 1*value
  831. elseif type == "Divide" then
  832. scaler2 = 1/value
  833. end
  834. coroutine.resume(coroutine.create(function()
  835. for i = 0,10/bonuspeed,0.1 do
  836. Swait()
  837. if rainbowmode == true then
  838. rng.Color = Color3.new(r/255,g/255,b/255)
  839. end
  840. if type == "Add" then
  841. scaler2 = scaler2 - 0.01*value/bonuspeed
  842. elseif type == "Divide" then
  843. scaler2 = scaler2 - 0.01/value*bonuspeed
  844. end
  845. if chaosmode == true then
  846. rng.BrickColor = BrickColor.random()
  847. end
  848. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  849. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  850. end
  851. rng:Destroy()
  852. end))
  853. end
  854.  
  855. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  856. local type = type
  857. local rng = Instance.new("Part", Character)
  858. rng.Anchored = true
  859. if ModeOfGlitch ~= 9 then
  860. rng.BrickColor = color
  861. elseif ModeOfGlitch == 9 then
  862. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  863. end
  864. rng.CanCollide = false
  865. rng.FormFactor = 3
  866. rng.Name = "Ring"
  867. rng.Material = "Neon"
  868. rng.Size = Vector3.new(1, 1, 1)
  869. rng.Transparency = 0
  870. rng.TopSurface = 0
  871. rng.BottomSurface = 0
  872. rng.CFrame = pos
  873. local rngm = Instance.new("SpecialMesh", rng)
  874. rngm.MeshType = "Sphere"
  875. rngm.Scale = scale
  876. local scaler2 = 1
  877. local scaler2b = 1
  878. local scaler2c = 1
  879. if type == "Add" then
  880. scaler2 = 1*value
  881. scaler2b = 1*value2
  882. scaler2c = 1*value3
  883. elseif type == "Divide" then
  884. scaler2 = 1/value
  885. scaler2b = 1/value2
  886. scaler2c = 1/value3
  887. end
  888. if ModeOfGlitch == 9 then
  889. coroutine.resume(coroutine.create(function()
  890. while true do
  891. Swait()
  892. if rng.Parent ~= nil then
  893. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  894. else
  895. break
  896. end
  897. end
  898. end))
  899. end
  900. coroutine.resume(coroutine.create(function()
  901. for i = 0,10/bonuspeed,0.1 do
  902. Swait()
  903. if type == "Add" then
  904. scaler2 = scaler2 - 0.01*value/bonuspeed
  905. scaler2b = scaler2b - 0.01*value/bonuspeed
  906. scaler2c = scaler2c - 0.01*value/bonuspeed
  907. elseif type == "Divide" then
  908. scaler2 = scaler2 - 0.01/value*bonuspeed
  909. scaler2b = scaler2b - 0.01/value*bonuspeed
  910. scaler2c = scaler2c - 0.01/value*bonuspeed
  911. end
  912. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  913. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  914. end
  915. rng:Destroy()
  916. end))
  917. end
  918.  
  919. function CreateMesh2(parent,meshtype,x1,y1,z1)
  920. local mesh = Instance.new("SpecialMesh",parent)
  921. mesh.MeshType = meshtype
  922. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  923. return mesh
  924. end
  925.  
  926. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  927. local type = type
  928. local rng = Instance.new("Part", Character)
  929. rng.Anchored = true
  930. if ModeOfGlitch ~= 9 then
  931. rng.BrickColor = color
  932. elseif ModeOfGlitch == 9 then
  933. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  934. end
  935. rng.CanCollide = false
  936. rng.FormFactor = 3
  937. rng.Name = "Ring"
  938. rng.Material = "Neon"
  939. rng.Size = Vector3.new(1, 1, 1)
  940. rng.Transparency = 0
  941. rng.TopSurface = 0
  942. rng.BottomSurface = 0
  943. rng.CFrame = pos
  944. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  945. local rngm = Instance.new("SpecialMesh", rng)
  946. rngm.MeshType = "Sphere"
  947. rngm.Scale = VT(x1,y1,z1)
  948. if rainbowmode == true then
  949. rng.Color = Color3.new(r/255,g/255,b/255)
  950. end
  951. if ModeOfGlitch == 9 then
  952. coroutine.resume(coroutine.create(function()
  953. while true do
  954. Swait()
  955. if rng.Parent ~= nil then
  956. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  957. else
  958. break
  959. end
  960. end
  961. end))
  962. end
  963. local scaler2 = 1
  964. local speeder = FastSpeed
  965. if type == "Add" then
  966. scaler2 = 1*value
  967. elseif type == "Divide" then
  968. scaler2 = 1/value
  969. end
  970. coroutine.resume(coroutine.create(function()
  971. for i = 0,10/bonuspeed,0.1 do
  972. Swait()
  973. if rainbowmode == true then
  974. rng.Color = Color3.new(r/255,g/255,b/255)
  975. end
  976. if type == "Add" then
  977. scaler2 = scaler2 - 0.01*value/bonuspeed
  978. elseif type == "Divide" then
  979. scaler2 = scaler2 - 0.01/value*bonuspeed
  980. end
  981. if chaosmode == true then
  982. rng.BrickColor = BrickColor.random()
  983. end
  984. speeder = speeder - 0.01*FastSpeed*bonuspeed
  985. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  986. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  987. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  988. end
  989. rng:Destroy()
  990. end))
  991. end
  992.  
  993. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  994. local type = type
  995. local rng = Instance.new("Part", char)
  996. rng.Anchored = true
  997. if ModeOfGlitch ~= 9 then
  998. rng.BrickColor = color
  999. elseif ModeOfGlitch == 9 then
  1000. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1001. end
  1002. rng.CanCollide = false
  1003. rng.FormFactor = 3
  1004. rng.Name = "Ring"
  1005. rng.Material = "Neon"
  1006. rng.Size = Vector3.new(1, 1, 1)
  1007. rng.Transparency = 1
  1008. rng.TopSurface = 0
  1009. rng.BottomSurface = 0
  1010. rng.CFrame = pos
  1011. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1012. local rngm = Instance.new("SpecialMesh", rng)
  1013. rngm.MeshType = "Sphere"
  1014. rngm.Scale = vt(x1,y1,z1)
  1015. if rainbowmode == true then
  1016. rng.Color = Color3.new(r/255,g/255,b/255)
  1017. end
  1018. if ModeOfGlitch == 9 then
  1019. coroutine.resume(coroutine.create(function()
  1020. while true do
  1021. swait()
  1022. if rng.Parent ~= nil then
  1023. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1024. else
  1025. break
  1026. end
  1027. end
  1028. end))
  1029. end
  1030. local scaler2 = 1
  1031. local speeder = FastSpeed
  1032. if type == "Add" then
  1033. scaler2 = 1*value
  1034. elseif type == "Divide" then
  1035. scaler2 = 1/value
  1036. end
  1037. coroutine.resume(coroutine.create(function()
  1038. for i = 0,10/bonuspeed,0.1 do
  1039. swait()
  1040. if rainbowmode == true then
  1041. rng.Color = Color3.new(r/255,g/255,b/255)
  1042. end
  1043. if type == "Add" then
  1044. scaler2 = scaler2 - 0.01*value/bonuspeed
  1045. elseif type == "Divide" then
  1046. scaler2 = scaler2 - 0.01/value*bonuspeed
  1047. end
  1048. if chaosmode == true then
  1049. rng.BrickColor = BrickColor.random()
  1050. end
  1051. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1052. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1053. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1054. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1055. end
  1056. rng:Destroy()
  1057. end))
  1058. end
  1059.  
  1060. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  1061. local type = type
  1062. local rotenable = rotatingop
  1063. local rng = Instance.new("Part", Character)
  1064. rng.Anchored = true
  1065. rng.BrickColor = color
  1066. rng.CanCollide = false
  1067. rng.FormFactor = 3
  1068. rng.Name = "Ring"
  1069. rng.Material = "Neon"
  1070. rng.Size = Vector3.new(1, 1, 1)
  1071. rng.Transparency = 0
  1072. if typeoftrans == "In" then
  1073. rng.Transparency = 1
  1074. end
  1075. rng.TopSurface = 0
  1076. rng.BottomSurface = 0
  1077. rng.CFrame = pos
  1078. local rngm = Instance.new("SpecialMesh", rng)
  1079. rngm.MeshType = "FileMesh"
  1080. if typeofshape == "Normal" then
  1081. rngm.MeshId = "rbxassetid://662586858"
  1082. elseif typeofshape == "Round" then
  1083. rngm.MeshId = "rbxassetid://662585058"
  1084. end
  1085. rngm.Scale = scale
  1086. local scaler2 = 1/10
  1087. if type == "Add" then
  1088. scaler2 = 1*value/10
  1089. elseif type == "Divide" then
  1090. scaler2 = 1/value/10
  1091. end
  1092. local randomrot = math.random(1,2)
  1093. coroutine.resume(coroutine.create(function()
  1094. for i = 0,10/bonuspeed,0.1 do
  1095. Swait()
  1096. if type == "Add" then
  1097. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1098. elseif type == "Divide" then
  1099. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1100. end
  1101. if rotenable == true then
  1102. if randomrot == 1 then
  1103. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1104. elseif randomrot == 2 then
  1105. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1106. end
  1107. end
  1108. if typeoftrans == "Out" then
  1109. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1110. elseif typeoftrans == "In" then
  1111. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1112. end
  1113. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1114. end
  1115. rng:Destroy()
  1116. end))
  1117. end
  1118.  
  1119. --//=================================\\
  1120. --|| WEAPON CREATION
  1121. --\\=================================//
  1122.  
  1123.  
  1124. local Back = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  1125. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1126.  
  1127. local ANGLE = 35
  1128. for i = 1, 5 do
  1129. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Wing", VT(0.15,2+(i/2),0.15),false)
  1130. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1131. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Wing", VT(0.25,1,0.25),false)
  1132. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1133. ANGLE = ANGLE - 15
  1134. table.insert(LEFTWINGS,WingWeld)
  1135. end
  1136. ANGLE = 35
  1137. for i = 1, 5 do
  1138. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  1139. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1140. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  1141. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1142. ANGLE = ANGLE - 15
  1143. table.insert(RIGHTWINGS,WingWeld)
  1144. end
  1145.  
  1146. local LASTPART = Head
  1147. for i = 1, 20 do
  1148. local MATH = (1-(i/25))
  1149. if LASTPART == Head then
  1150. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1151. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1152. LASTPART = Horn
  1153. Horn.Color = C3(0,1,0)
  1154. else
  1155. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1156. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1157. LASTPART = Horn
  1158. Horn.Color = C3(0,1,0)
  1159. end
  1160. end
  1161. local LASTPART = Head
  1162. for i = 1, 20 do
  1163. local MATH = (1-(i/25))
  1164. if LASTPART == Head then
  1165. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1166. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1167. LASTPART = Horn
  1168. Horn.Color = C3(0,1,0)
  1169. else
  1170. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1171. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1172. LASTPART = Horn
  1173. Horn.Color = C3(0,1,0)
  1174. end
  1175. end
  1176.  
  1177. local naeeym2 = Instance.new("BillboardGui",Character)
  1178. naeeym2.AlwaysOnTop = true
  1179. naeeym2.Size = UDim2.new(5,35,2,35)
  1180. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1181. naeeym2.Adornee = Character.Head
  1182. naeeym2.Name = "Name"
  1183. local tecks2 = Instance.new("TextLabel",naeeym2)
  1184. tecks2.BackgroundTransparency = 1
  1185. tecks2.TextScaled = true
  1186. tecks2.BorderSizePixel = 0
  1187. tecks2.Text = "Error The Banisher"
  1188. tecks2.Font = "Cartoon"
  1189. tecks2.TextSize = 30
  1190. tecks2.TextStrokeTransparency = 0
  1191. tecks2.TextColor3 = Color3.new(0,0,0)
  1192. tecks2.TextStrokeColor3 = Color3.new(0,0.8,0)
  1193. tecks2.Size = UDim2.new(1,0,0.5,0)
  1194. tecks2.Parent = naeeym2
  1195.  
  1196. function WarnFunc(text)
  1197. local chat = coroutine.wrap(function()
  1198. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1199. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1200. end
  1201. local Bill = Instance.new("BillboardGui",Character)
  1202. Bill.Size = UDim2.new(0,100,0,40)
  1203. Bill.StudsOffset = Vector3.new(0,35,0)
  1204. Bill.Adornee = Character.Head
  1205. Bill.Name = "TalkingBillBoard"
  1206. local Hehe = Instance.new("TextLabel",Bill)
  1207. Hehe.BackgroundTransparency = 1
  1208. Hehe.BorderSizePixel = 0
  1209. Hehe.Text = ""
  1210. Hehe.Font = "Antique"
  1211. Hehe.TextSize = 120
  1212. Hehe.TextStrokeTransparency = 0
  1213. Hehe.Size = UDim2.new(1,0,0.5,0)
  1214. coroutine.resume(coroutine.create(function()
  1215. while Hehe ~= nil do
  1216. Swait()
  1217. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1218. Hehe.Rotation = math.random(-5,5)
  1219. Hehe.TextColor3 = Color3.new(255,0,0)
  1220. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1221. end
  1222. end))
  1223. for i = 1,string.len(text),1 do
  1224. Swait()
  1225. Hehe.Text = string.sub(text,1,i)
  1226. end
  1227. Swait(90)--Re[math.random(1, 93)]
  1228. for i = 0, 1, .025 do
  1229. Swait()
  1230. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1231. Hehe.TextStrokeTransparency = i
  1232. Hehe.TextTransparency = i
  1233. end
  1234. Bill:Destroy()
  1235. end)
  1236. chat()
  1237. end
  1238.  
  1239. function chatfunc(text)
  1240. local chat = coroutine.wrap(function()
  1241. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1242. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1243. end
  1244. local Bill = Instance.new("BillboardGui",Character)
  1245. Bill.Size = UDim2.new(0,100,0,40)
  1246. Bill.StudsOffset = Vector3.new(0,3,0)
  1247. Bill.Adornee = Character.Head
  1248. Bill.Name = "TalkingBillBoard"
  1249. local Hehe = Instance.new("TextLabel",Bill)
  1250. Hehe.BackgroundTransparency = 1
  1251. Hehe.BorderSizePixel = 0
  1252. Hehe.Text = ""
  1253. Hehe.Font = "Bodoni"
  1254. Hehe.TextSize = 40
  1255. Hehe.TextStrokeTransparency = 0
  1256. Hehe.Size = UDim2.new(1,0,0.5,0)
  1257. coroutine.resume(coroutine.create(function()
  1258. while Hehe ~= nil do
  1259. Swait()
  1260. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1261. Hehe.Rotation = math.random(-2.5,2.5)
  1262. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  1263. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1264. end
  1265. end))
  1266. for i = 1,string.len(text),1 do
  1267. Swait()
  1268. Hehe.Text = string.sub(text,1,i)
  1269. end
  1270. Swait(90)--Re[math.random(1, 93)]
  1271. for i = 0, 1, .025 do
  1272. Swait()
  1273. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1274. Hehe.TextStrokeTransparency = i
  1275. Hehe.TextTransparency = i
  1276. end
  1277. Bill:Destroy()
  1278. end)
  1279. chat()
  1280. end
  1281.  
  1282. function Blink()
  1283. coroutine.resume(coroutine.create(function()
  1284. if EYE ~= nil then
  1285. for i = 1, 5 do
  1286. Swait()
  1287. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1288. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1289. end
  1290. for i = 1, 7 do
  1291. Swait()
  1292. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1293. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1294. end
  1295. EYE.Mesh.Scale = VT(1,1,1)
  1296. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1297. end
  1298. end))
  1299. end
  1300.  
  1301. for i = 1, 35 do
  1302. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1303. FACE.Color = C3(0,0,0)
  1304. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1305. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1306. end
  1307. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyeball", VT(0.15,0.15,0.15),false)
  1308. MakeForm(EYE,"Ball")
  1309. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1310. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball2", VT(0.15,0.15,0.15),false)
  1311. MakeForm(EYE2,"Ball")
  1312. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1313.  
  1314. shirt = Instance.new("Shirt", Character)--Cloths--
  1315. shirt.Name = "Shirt"
  1316. pants = Instance.new("Pants", Character)
  1317. pants.Name = "Pants"
  1318. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=691135228"
  1319. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=691102036"
  1320. local BC = Character["Body Colors"]
  1321. BC.HeadColor = BrickColor.new("Lime green")
  1322. BC.LeftArmColor = BrickColor.new("Lime green")
  1323. BC.LeftLegColor = BrickColor.new("Really black")
  1324. BC.RightArmColor = BrickColor.new("Really black")
  1325. BC.RightLegColor = BrickColor.new("Lime green")
  1326. BC.TorsoColor = BrickColor.new("Really black")
  1327.  
  1328. local Particle = IT("ParticleEmitter",nil)
  1329. Particle.Enabled = false
  1330. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1331. Particle.LightEmission = 0.5
  1332. Particle.Rate = 150
  1333. Particle.ZOffset = 0.2
  1334. Particle.Rotation = NumberRange.new(-180, 180)
  1335. Particle.RotSpeed = NumberRange.new(-180, 180)
  1336. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1337. Particle.Color = ColorSequence.new(C3(0,0.2,0),C3(0,0,0))
  1338.  
  1339. local A = IT("Attachment",Torso)
  1340. A.Position = VT(1,1.3,0)
  1341. A.Orientation = VT(-0.098, -89.999, 0.227)
  1342. local B = IT("Attachment",Torso)
  1343. B.Position = VT(-1.3,-0.6,0)
  1344. B.Orientation = VT(-88.911, -68.808, 158.782)
  1345. local ChainLink = IT("Beam",Torso)
  1346. ChainLink.Texture = "rbxassetid://73042633"
  1347. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1348. ChainLink.TextureSpeed = 1
  1349. ChainLink.FaceCamera = true
  1350. ChainLink.Width0 = 1
  1351. ChainLink.Width1 = 1
  1352. ChainLink.TextureLength = 3
  1353. ChainLink.Attachment0 = A
  1354. ChainLink.Attachment1 = B
  1355. ChainLink.CurveSize0 = 1.6
  1356. ChainLink.CurveSize1 = 1.6
  1357. ChainLink.FaceCamera = true
  1358. ChainLink.Transparency = NumberSequence.new(0)
  1359. local ChainLink = IT("Beam",Torso)
  1360. ChainLink.Texture = "rbxassetid://73042633"
  1361. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1362. ChainLink.TextureSpeed = 1
  1363. ChainLink.FaceCamera = true
  1364. ChainLink.Width0 = 1
  1365. ChainLink.Width1 = 1
  1366. ChainLink.TextureLength = 3
  1367. ChainLink.Attachment0 = B
  1368. ChainLink.Attachment1 = A
  1369. ChainLink.CurveSize0 = 1.6
  1370. ChainLink.CurveSize1 = 1.6
  1371. ChainLink.FaceCamera = true
  1372. ChainLink.Transparency = NumberSequence.new(0)
  1373. local A = IT("Attachment",Torso)
  1374. A.Position = VT(1.3,-0.85,0)
  1375. A.Orientation = VT(-0.098, -89.999, 0.227)
  1376. local B = IT("Attachment",Torso)
  1377. B.Position = VT(-1,2,0)
  1378. B.Orientation = VT(-88.911, -68.808, 158.782)
  1379. local ChainLink = IT("Beam",Torso)
  1380. ChainLink.Texture = "rbxassetid://73042633"
  1381. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1382. ChainLink.TextureSpeed = 1
  1383. ChainLink.FaceCamera = true
  1384. ChainLink.Width0 = 1
  1385. ChainLink.Width1 = 1
  1386. ChainLink.TextureLength = 3
  1387. ChainLink.Attachment0 = A
  1388. ChainLink.Attachment1 = B
  1389. ChainLink.CurveSize0 = 1.3
  1390. ChainLink.CurveSize1 = 1.3
  1391. ChainLink.FaceCamera = true
  1392. ChainLink.Transparency = NumberSequence.new(0)
  1393. local ChainLink = IT("Beam",Torso)
  1394. ChainLink.Texture = "rbxassetid://73042633"
  1395. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1396. ChainLink.TextureSpeed = 1
  1397. ChainLink.FaceCamera = true
  1398. ChainLink.Width0 = 1
  1399. ChainLink.Width1 = 1
  1400. ChainLink.TextureLength = 3
  1401. ChainLink.Attachment0 = B
  1402. ChainLink.Attachment1 = A
  1403. ChainLink.CurveSize0 = 1.3
  1404. ChainLink.CurveSize1 = 1.3
  1405. ChainLink.FaceCamera = true
  1406. ChainLink.Transparency = NumberSequence.new(0)
  1407.  
  1408. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1409. function ParticleEmitter(Table)
  1410. local PRTCL = Particle:Clone()
  1411. local Speed = Table.Speed or 5
  1412. local Drag = Table.Drag or 0
  1413. local Size1 = Table.Size1 or 1
  1414. local Size2 = Table.Size2 or 5
  1415. local Lifetime1 = Table.Lifetime1 or 1
  1416. local Lifetime2 = Table.Lifetime2 or 1.5
  1417. local Parent = Table.Parent or Torso
  1418. local Emit = Table.Emit or 100
  1419. local Offset = Table.Offset or 360
  1420. local Acel = Table.Acel or VT(0,0,0)
  1421. local Enabled = Table.Enabled or false
  1422. PRTCL.Parent = Parent
  1423. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1424. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1425. PRTCL.Speed = NumberRange.new(Speed)
  1426. PRTCL.VelocitySpread = Offset
  1427. PRTCL.Drag = Drag
  1428. PRTCL.Acceleration = Acel
  1429. if Enabled == false then
  1430. PRTCL:Emit(Emit)
  1431. Debris:AddItem(PRTCL,Lifetime2)
  1432. else
  1433. PRTCL.Enabled = true
  1434. end
  1435. return PRTCL
  1436. end
  1437.  
  1438. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1439. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1440. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1441. MakeForm(Part,"Wedge")
  1442. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1443. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1444. MakeForm(Part,"Wedge")
  1445. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1446. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1448. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1449. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1450. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1451. MakeForm(Part,"Cyl")
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1453. for i = 1, 8 do
  1454. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1456. end
  1457. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1458. MakeForm(Part,"Cyl")
  1459. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1460. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1461. MakeForm(Part,"Ball")
  1462. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1463. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1464. MakeForm(Part,"Wedge")
  1465. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1466. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1467. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1468. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1469. MakeForm(Part,"Cyl")
  1470. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1471. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1472. MakeForm(Part,"Cyl")
  1473. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1474. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1475. MakeForm(Part,"Cyl")
  1476. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1477. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1478. MakeForm(Part,"Wedge")
  1479. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1480. local LASTPART = Handle
  1481. for i = 1, 10 do
  1482. if LASTPART == Handle then
  1483. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1484. LASTPART = Part
  1485. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1486. else
  1487. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1488. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1489. LASTPART = Part
  1490. end
  1491. end
  1492.  
  1493. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1494. MakeForm(Barrel,"Cyl")
  1495. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1496. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1497. MakeForm(Part,"Cyl")
  1498. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1499. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1500. MakeForm(Part,"Wedge")
  1501. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1502. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1503. MakeForm(Hole,"Cyl")
  1504. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1505. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1506. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1507. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1508. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1509. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1510. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1511. coroutine.resume(coroutine.create(function()
  1512. while wait() do
  1513. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1514. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1515. end
  1516. end))
  1517.  
  1518. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1519. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1520. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1521.  
  1522. for _, c in pairs(Weapon:GetDescendants()) do
  1523. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1524. c.Material = "Glass"
  1525. c.Color = C3(0,0,0)
  1526. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1527. c.Color = C3(0,0.2,0)
  1528. c.Material = "Neon"
  1529. end
  1530. end
  1531.  
  1532. Weapon.Parent = Character
  1533. for _, c in pairs(Weapon:GetChildren()) do
  1534. if c.ClassName == "Part" then
  1535. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1536. end
  1537. end
  1538.  
  1539. local SKILLTEXTCOLOR = C3(0,0.2,0)
  1540. local SKILLFONT = "Antique"
  1541. local SKILLTEXTSIZE = 7
  1542.  
  1543. Humanoid.Died:connect(function()
  1544. ATTACK = true
  1545. end)
  1546.  
  1547. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1548. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1549. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1550. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1551. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1552. ]]
  1553. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1554. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1555. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1556. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1557. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1558. ]]
  1559. function printbye(Name)
  1560. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1561. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1562. end
  1563.  
  1564. workspace.ChildAdded:connect(function(instance)
  1565. for BANISH = 1, #TOBANISH do
  1566. if TOBANISH[BANISH] ~= nil then
  1567. if instance.Name == TOBANISH[BANISH] then
  1568. coroutine.resume(coroutine.create(function()
  1569. printbye(instance.Name)
  1570. instance:ClearAllChildren()
  1571. Debris:AddItem(instance,0.0005)
  1572. end))
  1573. end
  1574. end
  1575. end
  1576. end)
  1577.  
  1578. --//=================================\\
  1579. --|| DAMAGING
  1580. --\\=================================//
  1581.  
  1582. function Banish(Foe)
  1583. if Foe then
  1584. coroutine.resume(coroutine.create(function()
  1585. --if game.Players:FindFirstChild(Foe.Name) then
  1586. table.insert(TOBANISH,Foe.Name)
  1587. printbye(Foe.Name)
  1588. --end
  1589. Foe.Archivable = true
  1590. local CLONE = Foe:Clone()
  1591. Foe:Destroy()
  1592. CLONE.Parent = Effects
  1593. CLONE:BreakJoints()
  1594. local MATERIALS = {"Glass","Neon"}
  1595. for _, c in pairs(CLONE:GetDescendants()) do
  1596. if c:IsA("BasePart") then
  1597. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1598. CreateSound(340722848, c, 10, 1, false)
  1599. end
  1600. c.Anchored = true
  1601. c.Transparency = c.Transparency + 0.2
  1602. c.Material = MATERIALS[MRANDOM(1,2)]
  1603. c.Color = C3(0,0.2,0)
  1604. if c.ClassName == "MeshPart" then
  1605. c.TextureID = ""
  1606. end
  1607. if c:FindFirstChildOfClass("SpecialMesh") then
  1608. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1609. end
  1610. if c:FindFirstChildOfClass("Decal") then
  1611. c:FindFirstChildOfClass("Decal"):remove()
  1612. end
  1613. c.Name = "Banished"
  1614. c.CanCollide = false
  1615. else
  1616. c:remove()
  1617. end
  1618. end
  1619. local A = false
  1620. for i = 1, 35 do
  1621. if A == false then
  1622. A = true
  1623. elseif A == true then
  1624. A = false
  1625. end
  1626. for _, c in pairs(CLONE:GetDescendants()) do
  1627. if c:IsA("BasePart") then
  1628. c.Anchored = true
  1629. c.Material = MATERIALS[MRANDOM(1,2)]
  1630. c.Transparency = c.Transparency + 0.8/35
  1631. if A == false then
  1632. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1633. elseif A == true then
  1634. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1635. end
  1636. end
  1637. end
  1638. Swait()
  1639. end
  1640. CLONE:remove()
  1641. end))
  1642. end
  1643. end
  1644.  
  1645. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1646. local CHILDREN = workspace:GetDescendants()
  1647. for index, CHILD in pairs(CHILDREN) do
  1648. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1649. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1650. if HUM then
  1651. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1652. if TORSO then
  1653. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1654. if ISBANISH == true then
  1655. Banish(CHILD)
  1656. else
  1657. if ISBANISH == "Gravity" then
  1658. HUM.PlatformStand = true
  1659. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1660. local grav = Instance.new("BodyPosition",TORSO)
  1661. grav.D = 15
  1662. grav.P = 20000
  1663. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1664. grav.position = TORSO.Position
  1665. grav.Name = "V3BanishForce"..Player.Name
  1666. else
  1667. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1668. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1669. end
  1670. else
  1671. HUM.PlatformStand = false
  1672. end
  1673. end
  1674. elseif ISBANISH == "Gravity" then
  1675. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1676. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1677. HUM.PlatformStand = false
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
  1684. end
  1685.  
  1686. local EyeSizes={
  1687. NumberSequenceKeypoint.new(0,1,0),
  1688. NumberSequenceKeypoint.new(1,0,0)
  1689. }
  1690. local EyeTrans={
  1691. NumberSequenceKeypoint.new(0,0.8,0),
  1692. NumberSequenceKeypoint.new(1,1,0)
  1693. }
  1694. local PE=Instance.new("ParticleEmitter",nil)
  1695. PE.LightEmission=.8
  1696. PE.Color = ColorSequence.new(BRICKC("Dark green").Color)
  1697. PE.Size=NumberSequence.new(EyeSizes)
  1698. PE.Transparency=NumberSequence.new(EyeTrans)
  1699. PE.Lifetime=NumberRange.new(0.35,1.5)
  1700. PE.Rotation=NumberRange.new(0,360)
  1701. PE.Rate=999
  1702. PE.VelocitySpread = 10000
  1703. PE.Acceleration = Vector3.new(0,0,0)
  1704. PE.Drag = 5
  1705. PE.Speed = NumberRange.new(0,0,0)
  1706. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1707. PE.ZOffset = -0
  1708. PE.Name = "PE"
  1709. PE.Enabled = false
  1710.  
  1711. function particles(art)
  1712. local PARTICLES = PE:Clone()
  1713. PARTICLES.Parent = art
  1714. end
  1715.  
  1716. function ManualDamage(Humanoid,Damage,TorsoPart)
  1717. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1718. defence.Name = ("HitBy"..Player.Name)
  1719. game:GetService("Debris"):AddItem(defence, 0.001)
  1720. Damage = Damage * DAMAGEMULTIPLIER
  1721. if Humanoid.Health ~= 0 then
  1722. local CritChance = MRANDOM(1,100)
  1723. if Damage > Humanoid.Health then
  1724. Damage = math.ceil(Humanoid.Health)
  1725. if Damage == 0 then
  1726. Damage = 0.1
  1727. end
  1728. end
  1729. Humanoid.Health = Humanoid.Health - Damage
  1730. end
  1731. end
  1732.  
  1733. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1734. local CHILDREN = workspace:GetDescendants()
  1735. for index, CHILD in pairs(CHILDREN) do
  1736. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1737. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1738. if HUM then
  1739. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1740. if TORSO then
  1741. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1742. if INSTAKILL == true then
  1743. CHILD:BreakJoints()
  1744. else
  1745. local DMG = MRANDOM(MINDMG,MAXDMG)
  1746. ManualDamage(HUM,DMG,TORSO)
  1747. end
  1748. if FLING > 0 then
  1749. for _, c in pairs(CHILD:GetChildren()) do
  1750. if c:IsA("BasePart") then
  1751. local bv = Instance.new("BodyVelocity")
  1752. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1753. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1754. bv.Parent = c
  1755. Debris:AddItem(bv,0.05)
  1756. end
  1757. end
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765.  
  1766. function KillChildren(v)
  1767. v:BreakJoints()
  1768. for _, c in pairs(v:GetChildren()) do
  1769. if c:IsA("BasePart") then
  1770. if c.Transparency < 1 then
  1771. if c:FindFirstChildOfClass("Decal") then
  1772. c:FindFirstChildOfClass("Decal"):remove()
  1773. end
  1774. particles(c)
  1775. c.PE.Enabled = true
  1776. c.Parent = Effects
  1777. c.CanCollide = false
  1778. c.Material = "Neon"
  1779. c.Color = C3(1,0,0)
  1780. c.Transparency = 1
  1781. local grav = Instance.new("BodyPosition",c)
  1782. grav.P = 20000
  1783. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1784. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1785. grav.Name = "GravityForce"
  1786. coroutine.resume(coroutine.create(function()
  1787. for i = 1, 20 do
  1788. Swait()
  1789. c.Transparency = c.Transparency + 1/20
  1790. end
  1791. c.PE.Enabled = false
  1792. Debris:AddItem(c,2)
  1793. end))
  1794. end
  1795. end
  1796. end
  1797. end
  1798.  
  1799. function SmiteAoE(POSITION,RANGE)
  1800. local CHILDREN = workspace:GetDescendants()
  1801. for index, CHILD in pairs(CHILDREN) do
  1802. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1803. local LISTED = false
  1804. for LIST = 1, #WHITELIST do
  1805. if WHITELIST[LIST] ~= nil then
  1806. if CHILD.Name == WHITELIST[LIST] then
  1807. LISTED = true
  1808. end
  1809. end
  1810. end
  1811. if LISTED == false then
  1812. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1813. if HUM then
  1814. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1815. if TORSO then
  1816. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1817. KillChildren(CHILD)
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825.  
  1826. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1827. if hit.Parent == nil then
  1828. return
  1829. end
  1830. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1831. for _, v in pairs(hit.Parent:children()) do
  1832. if v:IsA("Humanoid") then
  1833. h = v
  1834. end
  1835. end
  1836. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1837. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1838. return
  1839. end
  1840. local c = Create("ObjectValue")({
  1841. Name = "creator",
  1842. Value = game:GetService("Players")Goldenknight577,
  1843. Parent = h
  1844. })
  1845. game:GetService("Debris"):AddItem(c, 0.5)
  1846. if HitSound ~= nil and HitPitch ~= nil then
  1847. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1848. end
  1849. local Damage = math.random(minim, maxim)
  1850. local blocked = false
  1851. local block = hit.Parent:findFirstChild("Block")
  1852. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1853. blocked = true
  1854. block.Value = block.Value - 1
  1855. print(block.Value)
  1856. end
  1857. if blocked == false then
  1858. HitHealth = h.Health
  1859. h.MaxHealth = 100
  1860. h.Health = h.Health - Damage
  1861. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1862. print("gained kill")
  1863. end
  1864. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1865. else
  1866. h.Health = h.Health - Damage / 2
  1867. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1868. end
  1869. if Type == "Knockdown" then
  1870. local hum = hit.Parent.Humanoid
  1871. hum.PlatformStand = true
  1872. coroutine.resume(coroutine.create(function(HHumanoid)
  1873. Swait(1)
  1874. HHumanoid.PlatformStand = false
  1875. end), hum)
  1876. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1877. local bodvol = Create("BodyVelocity")({
  1878. velocity = angle * knockback,
  1879. P = 5000,
  1880. maxForce = Vector3.new(8000, 8000, 8000),
  1881. Parent = hit
  1882. })
  1883. local rl = Create("BodyAngularVelocity")({
  1884. P = 3000,
  1885. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1886. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1887. Parent = hit
  1888. })
  1889. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1890. game:GetService("Debris"):AddItem(rl, 0.5)
  1891. elseif Type == "Normal" then
  1892. local vp = Create("BodyVelocity")({
  1893. P = 500,
  1894. maxForce = Vector3.new(math.huge, 0, math.huge),
  1895. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1896. })
  1897. if knockback > 0 then
  1898. vp.Parent = hit.Parent.Head
  1899. end
  1900. game:GetService("Debris"):AddItem(vp, 0.5)
  1901. elseif Type == "Up" then
  1902. local bodyVelocity = Create("BodyVelocity")({
  1903. velocity = Vector3.new(0, 20, 0),
  1904. P = 5000,
  1905. maxForce = Vector3.new(8000, 8000, 8000),
  1906. Parent = hit
  1907. })
  1908. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1909. local bodyVelocity = Create("BodyVelocity")({
  1910. velocity = Vector3.new(0, 20, 0),
  1911. P = 5000,
  1912. maxForce = Vector3.new(8000, 8000, 8000),
  1913. Parent = hit
  1914. })
  1915. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1916. elseif Type == "Leech" then
  1917. local hum = hit.Parent.Humanoid
  1918. if hum ~= nil then
  1919. for i = 0, 2 do
  1920. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1921. end
  1922. Humanoid.Health = Humanoid.Health + 10
  1923. end
  1924. elseif Type == "UpKnock" then
  1925. local hum = hit.Parent.Humanoid
  1926. hum.PlatformStand = true
  1927. if hum ~= nil then
  1928. hitr = true
  1929. end
  1930. coroutine.resume(coroutine.create(function(HHumanoid)
  1931. Swait(5)
  1932. HHumanoid.PlatformStand = false
  1933. hitr = false
  1934. end), hum)
  1935. local bodyVelocity = Create("BodyVelocity")({
  1936. velocity = Vector3.new(0, 20, 0),
  1937. P = 5000,
  1938. maxForce = Vector3.new(8000, 8000, 8000),
  1939. Parent = hit
  1940. })
  1941. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1942. local bodyVelocity = Create("BodyVelocity")({
  1943. velocity = Vector3.new(0, 20, 0),
  1944. P = 5000,
  1945. maxForce = Vector3.new(8000, 8000, 8000),
  1946. Parent = hit
  1947. })
  1948. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1949. elseif Type == "Snare" then
  1950. local bp = Create("BodyPosition")({
  1951. P = 2000,
  1952. D = 100,
  1953. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1954. position = hit.Parent.Torso.Position,
  1955. Parent = hit.Parent.Torso
  1956. })
  1957. game:GetService("Debris"):AddItem(bp, 1)
  1958. elseif Type == "Slashnare" then
  1959. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1960. for i = 1, math.random(4, 5) do
  1961. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1962. end
  1963. local bp = Create("BodyPosition")({
  1964. P = 2000,
  1965. D = 100,
  1966. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1967. position = hit.Parent.Torso.Position,
  1968. Parent = hit.Parent.Torso
  1969. })
  1970. game:GetService("Debris"):AddItem(bp, 1)
  1971. elseif Type == "Spike" then
  1972. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1973. local bp = Create("BodyPosition")({
  1974. P = 2000,
  1975. D = 100,
  1976. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1977. position = hit.Parent.Torso.Position,
  1978. Parent = hit.Parent.Torso
  1979. })
  1980. game:GetService("Debris"):AddItem(bp, 1)
  1981. elseif Type == "Freeze" then
  1982. local BodPos = Create("BodyPosition")({
  1983. P = 50000,
  1984. D = 1000,
  1985. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1986. position = hit.Parent.Torso.Position,
  1987. Parent = hit.Parent.Torso
  1988. })
  1989. local BodGy = Create("BodyGyro")({
  1990. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1991. P = 20000,
  1992. Parent = hit.Parent.Torso,
  1993. cframe = hit.Parent.Torso.CFrame
  1994. })
  1995. hit.Parent.Torso.Anchored = true
  1996. coroutine.resume(coroutine.create(function(Part)
  1997. Swait(1.5)
  1998. Part.Anchored = false
  1999. end), hit.Parent.Torso)
  2000. game:GetService("Debris"):AddItem(BodPos, 3)
  2001. game:GetService("Debris"):AddItem(BodGy, 3)
  2002. end
  2003. local debounce = Create("BoolValue")({
  2004. Name = "DebounceHit",
  2005. Parent = hit.Parent,
  2006. Value = true
  2007. })
  2008. game:GetService("Debris"):AddItem(debounce, Delay)
  2009. c = Instance.new("ObjectValue")
  2010. c.Name = "creator"
  2011. c.Value = Player
  2012. c.Parent = h
  2013. game:GetService("Debris"):AddItem(c, 0.5)
  2014. end
  2015. end
  2016. function ShowDamage(Pos, Text, Time, Color)
  2017. local Rate = 0.03333333333333333
  2018. local Pos = Pos or Vector3.new(0, 0, 0)
  2019. local Text = Text or ""
  2020. local Time = Time or 2
  2021. local Color = Color or Color3.new(1, 0, 1)
  2022. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2023. EffectPart.Anchored = true
  2024. local BillboardGui = Create("BillboardGui")({
  2025. Size = UDim2.new(3, 0, 3, 0),
  2026. Adornee = EffectPart,
  2027. Parent = EffectPart
  2028. })
  2029. local TextLabel = Create("TextLabel")({
  2030. BackgroundTransparency = 1,
  2031. Size = UDim2.new(1, 0, 1, 0),
  2032. Text = Text,
  2033. TextColor3 = Color,
  2034. TextScaled = true,
  2035. Font = Enum.Font.ArialBold,
  2036. Parent = BillboardGui
  2037. })
  2038. game.Debris:AddItem(EffectPart, Time + 0.1)
  2039. EffectPart.Parent = game:GetService("Workspace")
  2040. delay(0, function()
  2041. local Frames = Time / Rate
  2042. for Frame = 1, Frames do
  2043. wait(Rate)
  2044. local Percent = Frame / Frames
  2045. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2046. TextLabel.TextTransparency = Percent
  2047. end
  2048. if EffectPart and EffectPart.Parent then
  2049. EffectPart:Destroy()
  2050. end
  2051. end)
  2052. end
  2053. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2054. for _, c in pairs(workspace:children()) do
  2055. local hum = c:findFirstChildOfClass("Humanoid")
  2056. if hum ~= nil then
  2057. local head = c:findFirstChild("Head")
  2058. if head ~= nil then
  2059. local targ = head.Position - Part.Position
  2060. local mag = targ.magnitude
  2061. if magni >= mag and c.Name ~= Player.Name then
  2062. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2063. end
  2064. end
  2065. end
  2066. end
  2067. end
  2068.  
  2069. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  2070. local type = type
  2071. local rng = Instance.new("Part", char)
  2072. rng.Anchored = true
  2073. rng.BrickColor = color
  2074. rng.Color = color3
  2075. rng.CanCollide = false
  2076. rng.FormFactor = 3
  2077. rng.Name = "Ring"
  2078. rng.Material = "Neon"
  2079. rng.Size = Vector3.new(1, 1, 1)
  2080. rng.Transparency = 0
  2081. rng.TopSurface = 0
  2082. rng.BottomSurface = 0
  2083. rng.CFrame = pos
  2084. local rngm = Instance.new("SpecialMesh", rng)
  2085. rngm.MeshType = "Brick"
  2086. rngm.Scale = scale
  2087. local scaler2 = 1
  2088. local scaler2b = 1
  2089. local scaler2c = 1
  2090. if type == "Add" then
  2091. scaler2 = 1*value
  2092. scaler2b = 1*value2
  2093. scaler2c = 1*value3
  2094. elseif type == "Divide" then
  2095. scaler2 = 1/value
  2096. scaler2b = 1/value2
  2097. scaler2c = 1/value3
  2098. end
  2099. coroutine.resume(coroutine.create(function()
  2100. for i = 0,10/bonuspeed,0.1 do
  2101. swait()
  2102. if type == "Add" then
  2103. scaler2 = scaler2 - 0.01*value/bonuspeed
  2104. scaler2b = scaler2b - 0.01*value/bonuspeed
  2105. scaler2c = scaler2c - 0.01*value/bonuspeed
  2106. elseif type == "Divide" then
  2107. scaler2 = scaler2 - 0.01/value*bonuspeed
  2108. scaler2b = scaler2b - 0.01/value*bonuspeed
  2109. scaler2c = scaler2c - 0.01/value*bonuspeed
  2110. end
  2111. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2112. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2113. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  2114. end
  2115. rng:Destroy()
  2116. end))
  2117. end
  2118.  
  2119. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  2120. PLAYMAINANIM = false
  2121. if WhichPose == "Cast1" then
  2122. for i=0, Time, 0.1 / Animation_Speed do
  2123. Swait()
  2124. if Magic == true then
  2125. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2126. end
  2127. if Gyro ~= nil and Gyro ~= false then
  2128. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2129. end
  2130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2136. end
  2137. elseif WhichPose == "Cast2" then
  2138. for i=0, Time, 0.1 / Animation_Speed do
  2139. Swait()
  2140. if Magic == true then
  2141. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2142. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2143. end
  2144. if Gyro ~= nil and Gyro ~= false then
  2145. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2146. end
  2147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  2148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  2149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2153. end
  2154. elseif WhichPose == "RightArmUp" then
  2155. for i=0, Time, 0.1 / Animation_Speed do
  2156. Swait()
  2157. if Magic == true then
  2158. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2159. end
  2160. if Gyro ~= nil and Gyro ~= false then
  2161. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2162. end
  2163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2169. end
  2170. elseif WhichPose == "Taunt" then
  2171. for i=0, Time, 0.1 / Animation_Speed do
  2172. Swait()
  2173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  2174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  2175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2179. end
  2180. HATWELD.Part0 = RightArm
  2181. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  2182. CreateSound(221057812,Torso,10,1,false)
  2183. for i=0, Time*2, 0.1 / Animation_Speed do
  2184. Swait()
  2185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2191. end
  2192. for i=0, Time, 0.1 / Animation_Speed do
  2193. Swait()
  2194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  2195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  2196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2200. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  2201. end
  2202. HATWELD.Part0 = Head
  2203. HATWELD.C0 = CF(0,0.35,0)
  2204. elseif WhichPose == "Prepare key" then
  2205. for i=0, Time, 0.1 / Animation_Speed do
  2206. Swait()
  2207. if Gyro ~= nil and Gyro ~= false then
  2208. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  2209. end
  2210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2216. end
  2217. elseif WhichPose == "Turn key" then
  2218. for i=0, Time, 0.1 / Animation_Speed do
  2219. Swait()
  2220. if Gyro ~= nil and Gyro ~= false then
  2221. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  2222. end
  2223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  2224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  2225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2229. end
  2230. end
  2231. PLAYMAINANIM = true
  2232. end
  2233.  
  2234. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  2235. local CHILDREN = workspace:GetDescendants()
  2236. for index, CHILD in pairs(CHILDREN) do
  2237. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2238. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2239. if HUM then
  2240. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2241. if TORSO then
  2242. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2243. CHILD:BreakJoints()
  2244. if FLING ~= 0 then
  2245. for _, c in pairs(CHILD:GetChildren()) do
  2246. if c:IsA("BasePart") and c.Transparency == 0 then
  2247. if BURN == true then
  2248. Fire(c)
  2249. end
  2250. local bv = Instance.new("BodyVelocity")
  2251. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2252. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2253. bv.Parent = c
  2254. Debris:AddItem(bv,0.05)
  2255. end
  2256. end
  2257. end
  2258. end
  2259. end
  2260. end
  2261. end
  2262. end
  2263. end
  2264.  
  2265. function recurse(root,callback,i)
  2266. i= i or 0
  2267. for _,v in pairs(root:GetChildren()) do
  2268. i = i + 1
  2269. callback(i,v)
  2270.  
  2271. if #v:GetChildren() > 0 then
  2272. i = recurse(v,callback,i)
  2273. end
  2274. end
  2275.  
  2276. return i
  2277. end
  2278.  
  2279. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  2280. attachmentName = attachmentName.."RigAttachment"
  2281. local constraint = Instance.new(className.."Constraint")
  2282. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  2283. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  2284. constraint.Name = "RagdollConstraint"..part1.Name
  2285.  
  2286. for _,propertyData in next,properties or {} do
  2287. constraint[propertyData[1]] = propertyData[2]
  2288. end
  2289.  
  2290. constraint.Parent = character
  2291. end
  2292.  
  2293. function getAttachment0(character, attachmentName)
  2294. for _,child in next,character:GetChildren() do
  2295. local attachment = child:FindFirstChild(attachmentName)
  2296. if attachment then
  2297. return attachment
  2298. end
  2299. end
  2300. end
  2301.  
  2302. function ArtificialHitbox(Part)
  2303. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  2304. HITBOX.CanCollide = true
  2305. HITBOX.CFrame = Part.CFrame
  2306. weldBetween(Part,HITBOX)
  2307. end
  2308.  
  2309. function R15Ragdoll(character,KeepArms)
  2310. character:BreakJoints()
  2311. coroutine.resume(coroutine.create(function()
  2312. recurse(character, function(_,v)
  2313. if v:IsA("Attachment") then
  2314. v.Axis = Vector3.new(0, 1, 0)
  2315. v.SecondaryAxis = Vector3.new(0, 0, 1)
  2316. v.Rotation = Vector3.new(0, 0, 0)
  2317. end
  2318. end)
  2319. for _,child in next,character:GetChildren() do
  2320. if child:IsA("Accoutrement") then
  2321. for _,part in next,child:GetChildren() do
  2322. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  2323. local attachment1 = part:FindFirstChildOfClass("Attachment")
  2324. local attachment0 = getAttachment0(character,attachment1.Name)
  2325. if attachment0 and attachment1 then
  2326. local constraint = Instance.new("HingeConstraint")
  2327. constraint.Attachment0 = attachment0
  2328. constraint.Attachment1 = attachment1
  2329. constraint.LimitsEnabled = true
  2330. constraint.UpperAngle = 0
  2331. constraint.LowerAngle = 0
  2332. constraint.Parent = character
  2333. end
  2334. ArtificialHitbox(part)
  2335. elseif part.Name == "HumanoidRootPart" then
  2336. part:remove()
  2337. end
  2338. end
  2339. end
  2340. end
  2341.  
  2342. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  2343. {"LimitsEnabled",true};
  2344. {"UpperAngle",5};
  2345. })
  2346. if character:FindFirstChild("Head") then
  2347. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  2348. {"LimitsEnabled",true};
  2349. {"UpperAngle",15};
  2350. })
  2351. end
  2352.  
  2353. local handProperties = {
  2354. {"LimitsEnabled", true};
  2355. {"UpperAngle",0};
  2356. {"LowerAngle",0};
  2357. }
  2358. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  2359. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  2360.  
  2361. local shinProperties = {
  2362. {"LimitsEnabled", true};
  2363. {"UpperAngle", 0};
  2364. {"LowerAngle", -75};
  2365. }
  2366. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  2367. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  2368.  
  2369. local footProperties = {
  2370. {"LimitsEnabled", true};
  2371. {"UpperAngle", 15};
  2372. {"LowerAngle", -45};
  2373. }
  2374. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  2375. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  2376. if KeepArms == true then
  2377. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  2378. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  2379. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  2380. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  2381. end
  2382. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  2383. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  2384. Debris:AddItem(character,5)
  2385. end))
  2386. end
  2387.  
  2388. function Ragdoll(Character2,CharTorso,KeepArms)
  2389. coroutine.resume(coroutine.create(function()
  2390. Character2:BreakJoints()
  2391. local hum = Character2:findFirstChild("Humanoid")
  2392. hum:remove()
  2393. local function Scan(ch)
  2394. local e
  2395. for e = 1,#ch do
  2396. Scan(ch[e]:GetChildren())
  2397. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2398. ch[e]:remove()
  2399. end
  2400. end
  2401. end
  2402. local NEWHUM = IT("Humanoid")
  2403. NEWHUM.Name = "Corpse"
  2404. NEWHUM.Health = 0
  2405. NEWHUM.MaxHealth = 0
  2406. NEWHUM.PlatformStand = true
  2407. NEWHUM.Parent = Character2
  2408. NEWHUM.DisplayDistanceType = "None"
  2409.  
  2410. local ch = Character2:GetChildren()
  2411. local i
  2412. for i = 1,#ch do
  2413. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2414. ch[i]:remove()
  2415. end
  2416. end
  2417.  
  2418. local Torso2 = Character2.Torso
  2419. local movevector = Vector3.new()
  2420.  
  2421. if Torso2 then
  2422. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  2423. local Head = Character2:FindFirstChild("Head")
  2424. if Head then
  2425. local Neck = Instance.new("Weld")
  2426. Neck.Name = "Neck"
  2427. Neck.Part0 = Torso2
  2428. Neck.Part1 = Head
  2429. Neck.C0 = CFrame.new(0, 1.5, 0)
  2430. Neck.C1 = CFrame.new()
  2431. Neck.Parent = Torso2
  2432.  
  2433. end
  2434. local Limb = Character2:FindFirstChild("Right Arm")
  2435. if Limb and KeepArms == true then
  2436.  
  2437. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  2438. local Joint = Instance.new("Glue")
  2439. Joint.Name = "RightShoulder"
  2440. Joint.Part0 = Torso2
  2441. Joint.Part1 = Limb
  2442. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2443. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2444. Joint.Parent = Torso2
  2445.  
  2446. local B = Instance.new("Part")
  2447. B.TopSurface = 0
  2448. B.BottomSurface = 0
  2449. B.formFactor = "Symmetric"
  2450. B.Size = Vector3.new(1, 1, 1)
  2451. B.Transparency = 1
  2452. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2453. B.Parent = Character2
  2454. local W = Instance.new("Weld")
  2455. W.Part0 = Limb
  2456. W.Part1 = B
  2457. W.C0 = CFrame.new(0, -0.5, 0)
  2458. W.Parent = Limb
  2459.  
  2460. end
  2461. local Limb = Character2:FindFirstChild("Left Arm")
  2462. if Limb and KeepArms == true then
  2463.  
  2464. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2465. local Joint = Instance.new("Glue")
  2466. Joint.Name = "LeftShoulder"
  2467. Joint.Part0 = Torso2
  2468. Joint.Part1 = Limb
  2469. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2470. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2471. Joint.Parent = Torso2
  2472.  
  2473. local B = Instance.new("Part")
  2474. B.TopSurface = 0
  2475. B.BottomSurface = 0
  2476. B.formFactor = "Symmetric"
  2477. B.Size = Vector3.new(1, 1, 1)
  2478. B.Transparency = 1
  2479. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2480. B.Parent = Character2
  2481. local W = Instance.new("Weld")
  2482. W.Part0 = Limb
  2483. W.Part1 = B
  2484. W.C0 = CFrame.new(0, -0.5, 0)
  2485. W.Parent = Limb
  2486.  
  2487. end
  2488. local Limb = Character2:FindFirstChild("Right Leg")
  2489. if Limb then
  2490.  
  2491. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2492. local Joint = Instance.new("Glue")
  2493. Joint.Name = "RightHip"
  2494. Joint.Part0 = Torso2
  2495. Joint.Part1 = Limb
  2496. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2497. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2498. Joint.Parent = Torso2
  2499.  
  2500. local B = Instance.new("Part")
  2501. B.TopSurface = 0
  2502. B.BottomSurface = 0
  2503. B.formFactor = "Symmetric"
  2504. B.Size = Vector3.new(1, 1, 1)
  2505. B.Transparency = 1
  2506. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2507. B.Parent = Character2
  2508. local W = Instance.new("Weld")
  2509. W.Part0 = Limb
  2510. W.Part1 = B
  2511. W.C0 = CFrame.new(0, -0.5, 0)
  2512. W.Parent = Limb
  2513.  
  2514. end
  2515. local Limb = Character2:FindFirstChild("Left Leg")
  2516. if Limb then
  2517.  
  2518. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2519. local Joint = Instance.new("Glue")
  2520. Joint.Name = "LeftHip"
  2521. Joint.Part0 = Torso2
  2522. Joint.Part1 = Limb
  2523. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2524. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2525. Joint.Parent = Torso2
  2526.  
  2527. local B = Instance.new("Part")
  2528. B.TopSurface = 0
  2529. B.BottomSurface = 0
  2530. B.formFactor = "Symmetric"
  2531. B.Size = Vector3.new(1, 1, 1)
  2532. B.Transparency = 1
  2533. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2534. B.Parent = Character2
  2535. local W = Instance.new("Weld")
  2536. W.Part0 = Limb
  2537. W.Part1 = B
  2538. W.C0 = CFrame.new(0, -0.5, 0)
  2539. W.Parent = Limb
  2540.  
  2541. end
  2542. --[
  2543. local Bar = Instance.new("Part")
  2544. Bar.TopSurface = 0
  2545. Bar.BottomSurface = 0
  2546. Bar.formFactor = "Symmetric"
  2547. Bar.Size = Vector3.new(1, 1, 1)
  2548. Bar.Transparency = 1
  2549. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2550. Bar.Parent = Character2
  2551. local Weld = Instance.new("Weld")
  2552. Weld.Part0 = Torso2
  2553. Weld.Part1 = Bar
  2554. Weld.C0 = CFrame.new(0, 0.5, 0)
  2555. Weld.Parent = Torso2
  2556. --]]
  2557. end
  2558. Character2.Parent = workspace
  2559. Debris:AddItem(Character2,5)
  2560.  
  2561. return Character2,Torso2
  2562. end))
  2563. end
  2564.  
  2565. --//=================================\\
  2566. --|| ATTACK FUNCTIONS AND STUFF
  2567. --\\=================================//
  2568.  
  2569. function LimbRip()
  2570. ATTACK = true
  2571. Rooted = false
  2572. local TARGET = nil
  2573. local ROOT = nil
  2574. local HUMAN = nil
  2575. local DIST = 4
  2576. Speed = 12
  2577. for i=0, 1, 0.1 / Animation_Speed do
  2578. Swait()
  2579. local CHILDREN = workspace:GetDescendants()
  2580. for index, CHILD in pairs(CHILDREN) do
  2581. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2582. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2583. if HUM then
  2584. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2585. if TORSO and HUM.Health > 0 then
  2586. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  2587. DIST = (TORSO.Position - RightArm.Position).Magnitude
  2588. ROOT = TORSO
  2589. HUMAN = HUM
  2590. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2591. end
  2592. end
  2593. end
  2594. end
  2595. end
  2596. if ROOT then
  2597. break
  2598. end
  2599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. end
  2606. Speed = 16
  2607. if ROOT then
  2608. CreateSound(305685800,Torso,5,1.3,false)
  2609. Rooted = true
  2610. local GORED = false
  2611. coroutine.resume(coroutine.create(function()
  2612. repeat
  2613. Swait()
  2614. ROOT.Anchored = true
  2615. until GORED == true
  2616. ROOT.Anchored = false
  2617. end))
  2618. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  2619. if TARGET.Name == "Torso" then
  2620. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  2621. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  2622. if RARM and LARM then
  2623. for i=0, 1, 0.1 / Animation_Speed do
  2624. Swait()
  2625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. end
  2632. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  2633. if c:IsA("JointInstance") then
  2634. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  2635. c:remove()
  2636. end
  2637. end
  2638. end
  2639. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2640. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2641. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2642. for i=0, 1, 0.1 / Animation_Speed do
  2643. Swait()
  2644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. end
  2651. for i=0, 1, 0.1 / Animation_Speed do
  2652. Swait()
  2653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  2654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  2658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. end
  2660. for i=0, 0.1, 0.1 / Animation_Speed do
  2661. Swait()
  2662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. end
  2669. GORED = true
  2670. Ragdoll(TARGET.Parent,Torso)
  2671. if ROOT.Name ~= "Torso" then
  2672. ROOT:remove()
  2673. end
  2674. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2675. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2676. local bv = Instance.new("BodyVelocity",TARGET)
  2677. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2678. bv.velocity = TARGET.CFrame.lookVector*75
  2679. Debris:AddItem(bv,0.05)
  2680. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  2681. for i=0, 0.5, 0.1 / Animation_Speed do
  2682. Swait()
  2683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. end
  2690. for i=0, 1, 0.1 / Animation_Speed do
  2691. Swait()
  2692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  2696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. end
  2699. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  2700. HITBOX.CFrame = RARM.CFrame
  2701. HITBOX.CanCollide = true
  2702. weldBetween(RARM,HITBOX)
  2703. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  2704. HITBOX.CFrame = LARM.CFrame
  2705. HITBOX.CanCollide = true
  2706. weldBetween(LARM,HITBOX)
  2707. RGRAB:remove()
  2708. LGRAB:remove()
  2709. for i=0, 0.4, 0.1 / Animation_Speed do
  2710. Swait()
  2711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. end
  2718. end
  2719. elseif TARGET.Name == "UpperTorso" then
  2720. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  2721. for i=0, 0.3, 0.1 / Animation_Speed do
  2722. Swait()
  2723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. end
  2730. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  2731. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  2732. local BLADE = true
  2733. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  2734. coroutine.resume(coroutine.create(function()
  2735. repeat
  2736. Swait()
  2737. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  2738. until BLADE == false
  2739. SAWBLADE:remove()
  2740. end))
  2741. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  2742. for i=0, 1, 0.1 / Animation_Speed do
  2743. Swait()
  2744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. end
  2751. for i=0, 3, 0.1 / Animation_Speed do
  2752. Swait()
  2753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. end
  2760. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2761. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  2762. for i=0, 1, 0.1 / Animation_Speed do
  2763. Swait()
  2764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. end
  2771. for i=0, 3, 0.1 / Animation_Speed do
  2772. Swait()
  2773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2779. end
  2780. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2781. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  2782. BLADE = false
  2783. for i=0, 0.5, 0.1 / Animation_Speed do
  2784. Swait()
  2785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  2786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  2790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2791. end
  2792. for i=0, 0.1, 0.1 / Animation_Speed do
  2793. Swait()
  2794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. end
  2801. GORED = true
  2802. TARGET.Parent:BreakJoints()
  2803. R15Ragdoll(TARGET.Parent)
  2804. if ROOT.Name ~= "Torso" then
  2805. ROOT:remove()
  2806. end
  2807. local bv = Instance.new("BodyVelocity",TARGET)
  2808. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2809. bv.velocity = TARGET.CFrame.lookVector*75
  2810. Debris:AddItem(bv,0.05)
  2811. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  2812. for i=0, 0.3, 0.1 / Animation_Speed do
  2813. Swait()
  2814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. end
  2821. end
  2822. end
  2823. end
  2824. ATTACK = false
  2825. Rooted = false
  2826. end
  2827.  
  2828. function SHATTER()
  2829. ATTACK = true
  2830. Rooted = true
  2831. Cooldown2 = true
  2832. local MAINRUINCOLOR = BrickColor.new("Dark green")
  2833. for i=0, 0.6, 0.1 / Animation_Speed do
  2834. Swait()
  2835. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2842. end
  2843. CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
  2844. CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
  2845. for i=0, 3, 0.1 / Animation_Speed do
  2846. Swait()
  2847. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2854. end
  2855. for i=0, 0.25, 0.1 / Animation_Speed do
  2856. Swait()
  2857. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(0,0.2)/0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2864. end
  2865. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2866. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2867. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2868. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2869. CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
  2870. CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
  2871. CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
  2872. Humanoid.CameraOffset = VT(0,0,0)
  2873. for i = 0, 24 do
  2874. slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Dark green"))
  2875. end
  2876. local distam = 0
  2877. coroutine.resume(coroutine.create(function()
  2878. for i = 0, 99 do
  2879. wait()
  2880. distam = distam + 1.5
  2881. local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Dark green"))
  2882. xa.Anchored = true
  2883. xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
  2884. game:GetService("Debris"):AddItem(xa, 5)
  2885. coroutine.resume(coroutine.create(function()
  2886. local eff = Instance.new("ParticleEmitter",xa)
  2887. eff.Texture = "rbxassetid://2092248396"
  2888. eff.LightEmission = 1
  2889. eff.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  2890. eff.Rate = 500000
  2891. eff.Lifetime = NumberRange.new(1,3)
  2892. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2893. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2894. eff.Speed = NumberRange.new(50,500)
  2895. eff.Drag = 5
  2896. eff.Rotation = NumberRange.new(-500,500)
  2897. eff.VelocitySpread = 9000
  2898. eff.RotSpeed = NumberRange.new(-50,50)
  2899. wait(0.25)
  2900. eff.Enabled = false
  2901. end))
  2902. CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
  2903. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2904. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2905. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2906. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2907. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2908. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2909. SmiteAoE(xa.Position, 30)
  2910. end
  2911. end))
  2912. ATTACK = false
  2913. Rooted = false
  2914. wait(3)
  2915. Cooldown2 = false
  2916. end
  2917.  
  2918. function Shot()
  2919. ATTACK = true
  2920. Rooted = false
  2921. for i=0, 0.1, 0.1 / Animation_Speed do
  2922. Swait()
  2923. turnto(Mouse.Hit.p)
  2924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  2925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  2926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(12), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2930. end
  2931. repeat
  2932. for i=0, 0.1, 0.1 / Animation_Speed do
  2933. Swait()
  2934. turnto(Mouse.Hit.p)
  2935. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  2936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  2937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(12), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2941. end
  2942. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2943. SpawnTrail(Hole.Position,POS)
  2944. if HIT ~= nil then
  2945. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2946. Banish(HIT.Parent)
  2947. end
  2948. end
  2949. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2950. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2951. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2952. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2953. for i=0, 0.1, 0.1 / Animation_Speed do
  2954. Swait()
  2955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  2956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  2957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2961. end
  2962. until KEYHOLD == false
  2963. ATTACK = false
  2964. Rooted = false
  2965. end
  2966.  
  2967. function Tuk()
  2968. ATTACK = true
  2969. Rooted = true
  2970. CreateSound("1238240145", Torso, 6, 0.9)
  2971. CreateSound(363808674, Torso, 6, 1, false)
  2972. for i=0, 0.6, 0.1 / Animation_Speed do
  2973. Swait()
  2974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2980. end
  2981. CreateSound(363808674, Torso, 6, 1, false)
  2982. for i=0, 0.6, 0.1 / Animation_Speed do
  2983. Swait()
  2984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2990. end
  2991. CreateSound(363808674, Torso, 6, 1, false)
  2992. for i=0, 0.6, 0.1 / Animation_Speed do
  2993. Swait()
  2994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3000. end
  3001. CreateSound(363808674, Torso, 6, 1, false)
  3002. for i=0, 0.6, 0.1 / Animation_Speed do
  3003. Swait()
  3004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  3006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3010. end
  3011. CreateSound(363808674, Torso, 6, 1, false)
  3012. for i=0, 0.6, 0.1 / Animation_Speed do
  3013. Swait()
  3014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  3016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3020. end
  3021. CreateSound(363808674, Torso, 6, 1, false)
  3022. for i=0, 0.6, 0.1 / Animation_Speed do
  3023. Swait()
  3024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  3026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3030. end
  3031. ATTACK = false
  3032. Rooted = false
  3033. end
  3034.  
  3035. --//=================================\\
  3036. --|| ASSIGN THINGS TO KEYS
  3037. --\\=================================//
  3038.  
  3039. function MouseDown(Mouse)
  3040. if ATTACK == false then
  3041. end
  3042. end
  3043.  
  3044. function MouseUp(Mouse)
  3045. HOLD = false
  3046. end
  3047.  
  3048. function KeyDown(Key)
  3049. KEYHOLD = true
  3050. if Key == "z" and ATTACK == false then
  3051. Shot()
  3052. end
  3053.  
  3054. if Key == "t" and ATTACK == false then
  3055. Tuk()
  3056. end
  3057.  
  3058. if Key == "c" and ATTACK == false then
  3059. LimbRip()
  3060. end
  3061.  
  3062. if Key == "v" and ATTACK == false then
  3063. end
  3064.  
  3065. if Key == "x" and ATTACK == false then
  3066. SHATTER()
  3067. end
  3068. end
  3069.  
  3070. function KeyUp(Key)
  3071. KEYHOLD = false
  3072. end
  3073.  
  3074. Mouse.Button1Down:connect(function(NEWKEY)
  3075. MouseDown(NEWKEY)
  3076. end)
  3077. Mouse.Button1Up:connect(function(NEWKEY)
  3078. MouseUp(NEWKEY)
  3079. end)
  3080. Mouse.KeyDown:connect(function(NEWKEY)
  3081. KeyDown(NEWKEY)
  3082. end)
  3083. Mouse.KeyUp:connect(function(NEWKEY)
  3084. KeyUp(NEWKEY)
  3085. end)
  3086.  
  3087. --//=================================\\
  3088. --\\=================================//
  3089.  
  3090.  
  3091. function unanchor()
  3092. if UNANCHOR == true then
  3093. g = Character:GetChildren()
  3094. for i = 1, #g do
  3095. if g[i].ClassName == "Part" then
  3096. g[i].Anchored = false
  3097. end
  3098. end
  3099. end
  3100. end
  3101.  
  3102.  
  3103. --//=================================\\
  3104. --|| WRAP THE WHOLE SCRIPT UP
  3105. --\\=================================//
  3106.  
  3107. Humanoid.Changed:connect(function(Jump)
  3108. if Jump == "Jump" and (Disable_Jump == true) then
  3109. Humanoid.Jump = false
  3110. end
  3111. end)
  3112.  
  3113. local CONNECT = nil
  3114.  
  3115. while true do
  3116. Swait()
  3117. ANIMATE.Parent = nil
  3118. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3119. Humanoid = IT("Humanoid",Character)
  3120. end
  3121. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3122. v:Stop();
  3123. end
  3124. SINE = SINE + CHANGE
  3125. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3126. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3127. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3128. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3129. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3130. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3131. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3132. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3133. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3134. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3135. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3136. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3137. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3138. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3139. end
  3140. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3141. ANIM = "Jump"
  3142. if ATTACK == false then
  3143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3149. end
  3150. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3151. ANIM = "Fall"
  3152. if ATTACK == false then
  3153. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  3155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3159. end
  3160. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3161. ANIM = "Idle"
  3162. if ATTACK == false then
  3163. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  3165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(15), RAD(-45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3169. end
  3170. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3171. ANIM = "Walk"
  3172. if ATTACK == false then
  3173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  3175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3177. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3179. end
  3180. end
  3181. unanchor()
  3182. Humanoid.MaxHealth = "inf"
  3183. Humanoid.Health = "inf"
  3184. if Rooted == false then
  3185. Disable_Jump = false
  3186. Humanoid.WalkSpeed = Speed
  3187. elseif Rooted == true then
  3188. Disable_Jump = true
  3189. Humanoid.WalkSpeed = 0
  3190. end
  3191. for LW = 1, #LEFTWINGS do
  3192. if LEFTWINGS[LW] ~= nil then
  3193. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  3194. end
  3195. end
  3196. for RW = 1, #RIGHTWINGS do
  3197. if RIGHTWINGS[RW] ~= nil then
  3198. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  3199. end
  3200. end
  3201. sick.Parent = Torso
  3202. sick:resume()
  3203. sick.Volume = 2
  3204. sick.Pitch = 1.02
  3205. sick.SoundId = "rbxassetid://186712548"
  3206. sick.Name = "Dead"
  3207. end
  3208.  
  3209. --//=================================\\
  3210. --\\=================================//
  3211.  
  3212.  
  3213.  
  3214.  
  3215.  
  3216. --//====================================================\\--
  3217. --|| END OF SCRIPT
  3218. --\\====================================================//--
  3219.  
  3220. -------------------------------------------------
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