lotushomerun

Golden MP5 Script(Roblox)

May 27th, 2017
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  1. --A Golden MP5 ^-^
  2. --Has a 30 round magazine and does lots of damage
  3. --Don't leak this. If you do i will fucking shoot you till your dead :\
  4. local runDummyScript = function(f,scri)
  5. local oldenv = getfenv(f)
  6. local newenv = setmetatable({}, {
  7. __index = function(_, k)
  8. if k:lower() == 'script' then
  9. return scri
  10. else
  11. return oldenv[k]
  12. end
  13. end
  14. })
  15. setfenv(f, newenv)
  16. ypcall(function() f() end)
  17. end
  18. cors = {}
  19. mas = Instance.new("Model",game:GetService("Lighting"))
  20. mas.Name = "CompiledModel"
  21. o1 = Instance.new("Tool")
  22. o2 = Instance.new("Part")
  23. o3 = Instance.new("SpecialMesh")
  24. o4 = Instance.new("PointLight")
  25. o5 = Instance.new("Sound")
  26. o6 = Instance.new("Sound")
  27. o7 = Instance.new("Sound")
  28. o8 = Instance.new("Sound")
  29. o9 = Instance.new("Weld")
  30. o10 = Instance.new("Weld")
  31. o12 = Instance.new("LocalScript")
  32. o13 = Instance.new("NumberValue")
  33. o14 = Instance.new("NumberValue")
  34. o15 = Instance.new("Smoke")
  35. o16 = Instance.new("Smoke")
  36. o17 = Instance.new("Smoke")
  37. o18 = Instance.new("NumberValue")
  38. o19 = Instance.new("ScreenGui")
  39. o20 = Instance.new("Frame")
  40. o21 = Instance.new("TextLabel")
  41. o22 = Instance.new("TextLabel")
  42. o23 = Instance.new("Frame")
  43. o24 = Instance.new("TextLabel")
  44. o25 = Instance.new("Frame")
  45. o26 = Instance.new("Frame")
  46. o27 = Instance.new("Part")
  47. o28 = Instance.new("BlockMesh")
  48. o29 = Instance.new("Part")
  49. o30 = Instance.new("BlockMesh")
  50. o1.Name = "Golden MP5"
  51. o1.Parent = game.Players.LocalPlayer.Backpack
  52. o1.TextureId = "http://www.roblox.com/asset/?id=122080062"
  53. o1.GripForward = Vector3.new(-0, -0, 1)
  54. o1.GripPos = Vector3.new(-0.1, 0.25, -1)
  55. o1.GripRight = Vector3.new(1, 0, 0)
  56. o1.GripUp = Vector3.new(0, -1, 0)
  57. o1.ToolTip = "MP5"
  58. o1.CanBeDropped = false
  59. o2.Name = "Handle"
  60. o2.Parent = o1
  61. o2.BrickColor = BrickColor.new("Gold")
  62. o2.Position = Vector3.new(10.3698215, -8.49250793, 9.99193001)
  63. o2.Rotation = Vector3.new(-179.710007, 4.6500001, -0.0199999996)
  64. o2.CanCollide = false
  65. o2.FormFactor = Enum.FormFactor.Custom
  66. o2.Size = Vector3.new(0.200000003, 1, 3)
  67. o2.CFrame = CFrame.new(10.3698215, -8.49250793, 9.99193001, 0.996700466, 0.000403226441, 0.081140928, -1.96705855e-06, -0.999987543, 0.00499360403, 0.0811419338, -0.00497728772, -0.996688247)
  68. o2.BottomSurface = Enum.SurfaceType.Smooth
  69. o2.TopSurface = Enum.SurfaceType.Smooth
  70. o2.Position = Vector3.new(10.3698215, -8.49250793, 9.99193001)
  71. o3.Parent = o2
  72. o3.MeshId = "http://www.roblox.com/asset/?id=2760846"
  73. o3.Scale = Vector3.new(-0.949999988, -0.850000024, -0.850000024)
  74. o3.MeshType = Enum.MeshType.FileMesh
  75. o4.Name = "Flash"
  76. o4.Parent = o2
  77. o4.Color = Color3.new(1, 1, 0)
  78. o4.Enabled = false
  79. o4.Brightness = 1.5
  80. o5.Name = "Bolt"
  81. o5.Parent = o2
  82. o5.SoundId = "http://roblox.com/asset/?id=166238161"
  83. o5.Volume = 0.20000000298023
  84. o6.Name = "MagIn"
  85. o6.Parent = o2
  86. o6.SoundId = "http://roblox.com/asset/?id=166238223"
  87. o6.Volume = 0.20000000298023
  88. o7.Name = "MagOut"
  89. o7.Parent = o2
  90. o7.SoundId = "http://roblox.com/asset/?id=166238177"
  91. o7.Volume = 0.20000000298023
  92. o8.Name = "Shoot"
  93. o8.Parent = o2
  94. o8.SoundId = "http://www.roblox.com/asset/?id=180955656"
  95. o8.Volume = 1
  96. o9.Parent = o2
  97. o9.C0 = CFrame.new(-0.00968074799, -0.660612106, -1.09442449, 1, 3.01910623e-05, -3.21764019e-05, 3.01900891e-05, -1, -3.0264544e-05, -3.2177315e-05, 3.02635726e-05, -1)
  98. o9.Part0 = o2
  99. o9.Part1 = o27
  100. o10.Parent = o2
  101. o10.C0 = CFrame.new(0.000315666199, -0.38229084, 1.55278492, 1, 3.01910623e-05, -3.21764019e-05, 3.01900891e-05, -1, -3.0264544e-05, -3.2177315e-05, 3.02635726e-05, -1)
  102. o10.Part0 = o2
  103. o10.Part1 = o29
  104. o12.Name = "Gun_Script"
  105. o12.Parent = o1
  106. print("Giving "..game.Players.LocalPlayer.Name.. " a " ..o1.Name.. " Don't leak this. If you do i will fucking shoot you till your dead! ")
  107. table.insert(cors,coroutine.create(function()
  108. wait()
  109. runDummyScript(function()
  110. sp = o1
  111.  
  112. Mesh = false -- If true will load BC 2.0 Arm meshes as well.
  113. Shirt = true -- If true will load the user's shirt to the arms as well
  114.  
  115. function onEquipped(mouse)
  116.     local Player = game:GetService("Players").LocalPlayer  
  117.     local Cam = game.Workspace.CurrentCamera
  118.    
  119.     local Arms = Instance.new("Model")
  120.     Arms.Name = "Arms"
  121.     Arms.Parent = Cam
  122.    
  123.     if Shirt == true then
  124.         local Humanoid = Instance.new("Humanoid")
  125.         Humanoid.MaxHealth = 0
  126.         Humanoid.Health = 0
  127.         Humanoid.Name = ""
  128.         Humanoid.Parent = Arms
  129.        
  130.         local newShirt = Player.Character:FindFirstChild("Shirt"):clone()
  131.         newShirt.Parent = Arms
  132.     else end
  133.    
  134.     local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
  135.     RightArm.Name = "Right Arm"
  136.     RightArm.Transparency = 0
  137.    
  138.     local w = Instance.new("Weld")
  139.     w.Part0 = RightArm
  140.     w.Part1 = Player.Character:FindFirstChild("Right Arm")
  141.     w.C0 = CFrame.new()
  142.     w.C1 = CFrame.new()
  143.     w.Parent = RightArm
  144.     RightArm.Parent = Arms
  145.        
  146.     local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
  147.     LeftArm.Name = "Left Arm"
  148.     LeftArm.Transparency = 0   
  149.    
  150.     local w = Instance.new("Weld")
  151.     w.Part0 = LeftArm
  152.     w.Part1 = Player.Character:FindFirstChild("Left Arm")
  153.     w.C0 = CFrame.new()
  154.     w.C1 = CFrame.new()
  155.     w.Parent = LeftArm 
  156.     LeftArm.Parent = Arms
  157.    
  158.     if Mesh ~= false then
  159.         local LeftArmMesh = script:FindFirstChild("LeftArm")
  160.         LeftArmMesh.Parent = LeftArm
  161.         local RightArmMesh = script:FindFirstChild("RightArm")
  162.         RightArmMesh.Parent = RightArm
  163.     else end
  164.                
  165. end
  166.  
  167. function onUnequipped(mouse)
  168.     local Player = game:GetService("Players").LocalPlayer      
  169.     local Cam = game.Workspace.CurrentCamera
  170.     for _, Model in pairs(Cam:GetChildren()) do
  171.         if Model.Name == "Arms" then
  172.             Model:remove()
  173.         else end
  174.     end
  175. end
  176.  
  177. sp.Equipped:connect(onEquipped)
  178. sp.Unequipped:connect(onUnequipped)
  179.  
  180. wait(0.5)
  181. --Made by YouTubes--
  182. --Edit settings below--
  183. local Tool = o1
  184. local Settings = {
  185.     Range = math.huge
  186.     ,Spread = 0
  187.     ,Damage = math.huge
  188.     ,HeadShotDamage = math.huge
  189.     ,Bullets = 10
  190.     ,FireRate = 0.01
  191.     ,Automatic = true
  192.     ,AntiTK = false
  193.     ,ImpactDuration = 0.1
  194.     --Reload
  195.     ,ReloadKey = "R"
  196.     ,ReloadTime = 1.83
  197.     ,Ammo = math.huge
  198.     ,IncludeChamberedBullet = false
  199.     --Gui
  200.     ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  201.     --Arms
  202.     ,OneHanded = false
  203.     ,FakeArms = false
  204.     ,FakeArmTransparency = 1
  205.     -- (+Left to -Right, +Fward to -Bward, +Up to -Down) (+Up to -Down, +Left to -Right, +Counter to -Clock)
  206.     ,RightPos = CFrame.new(-0.75, -0.25, 0.45) * CFrame.Angles(math.rad(-90), 0, 0)
  207.     ,LeftPos = CFrame.new(1.2, 0.21, 0.55)* CFrame.Angles(math.rad(-90), math.rad(55), math.rad(5), 0)
  208.     ,AimPart = Tool.AimPart
  209.     ,AimPartOffset = CFrame.new()
  210.     ,AimGripOffset = Vector3.new(0, 0, 0)
  211.     ,LeftAimPos = CFrame.new(1.05, 0.98, 0.48) * CFrame.Angles(math.rad(-95), math.rad(24), math.rad(0), 00)
  212.     ,AimAnim = {
  213.         Enabled = false
  214.         ,Frames = 50
  215.         ,Time = 0.1
  216.     }
  217.     ,ChangeFOV = {true, 55}
  218.     ,SpreadReduction = 7.5
  219.     --Weld
  220.     ,Weld = true
  221.     --Mouse
  222.     ,Icons = {
  223.         Idle = "rbxassetid://70288585"
  224.         ,Fire1 = "rbxassetid://70288578"
  225.         ,Fire2 = "rbxassetid://70288572"
  226.         ,Fire3 = "rbxassetid://70288578"
  227.         ,Reload = "rbxassetid://70288599"
  228.         ,Aim = "rbxasset://textures/Blank.png"
  229.     }
  230.     ,FireMouseAnimTime = 0.15
  231.     --Recoil
  232.     ,Recoil = math.rad(0.5)
  233.     --Smoke
  234.     ,Smoke = true
  235.     ,SmokePart = Tool.SmokePart
  236.     ,Smokes = {{script.Smoke, 6, 0.01}, {script.Smoke1, 0.01}, {script.Smoke2, 0.01}}
  237.     --Sprint
  238.     ,Sprint = true
  239.     ,SprintSpeed = 20
  240.     ,SprintKey = "0"
  241.     ,SprintSpreadIncrease = 40
  242.     ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  243.     --Other
  244.     ,DropHats = false
  245. }
  246.  
  247. --Do not edit below this lign--
  248.  
  249. local Orig_Spread = Settings.Spread
  250. local Orig_Grip = Tool.GripPos
  251.  
  252. local Player = game.Players.LocalPlayer
  253. local Character = Player.Character
  254.  
  255. local Camera = Workspace.CurrentCamera
  256.  
  257. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  258.  
  259. local Gui, CanUpdateGui = nil, true
  260.  
  261. local Sprinting, Equipped
  262.  
  263. function Update_Gui()
  264.     if Gui and CanUpdateGui then
  265.         Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  266.     end
  267. end
  268.  
  269. local Welded
  270. if Settings.Weld then
  271.     Delay(0, function()
  272.         local weldC0s = {}
  273.         for i, v in pairs(Tool:GetChildren()) do
  274.             if v:IsA("BasePart") and v ~= Tool.Handle then
  275.                 table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  276.                 v.Anchored = false
  277.             end
  278.         end
  279.         Tool.Handle.Anchored = false
  280.         local welds = {}
  281.         Tool.Equipped:connect(function()
  282.             for i, v in ipairs(welds) do
  283.                 v.Part1 = nil
  284.                 v:Destroy()
  285.             end
  286.             for i, v in ipairs(weldC0s) do
  287.                 if v[1] and v[2] then
  288.                     local w = Instance.new("Weld", Tool.Handle)
  289.                     w.Part0 = Tool.Handle
  290.                     w.Part1 = v[1]
  291.                     w.C0 = v[2]
  292.                     table.insert(welds, w)
  293.                 end
  294.             end
  295.         end)
  296.         wait()
  297.         Welded = true
  298.     end)
  299. end
  300.  
  301. local Left_Weld, Right_Weld
  302.  
  303. Ammo.Changed:connect(Update_Gui)
  304. StoredAmmo.Changed:connect(Update_Gui)
  305.  
  306. Settings.Range = math.min(Settings.Range, 999)
  307.  
  308. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  309. Ignore_Model.Name = "Ray_Ignore"
  310.  
  311. local Ray_Ignore = {Character, Ignore_Model, Camera}
  312.  
  313. Character.Humanoid.Died:connect(function()
  314.     Tool.Parent = Player.Backpack
  315. end)
  316.  
  317. function Fire(Mouse)
  318.     local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  319.     local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  320.     local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  321.     if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  322.         local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  323.         if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  324.             return
  325.         end
  326.         local Humanoid = Hit.Parent.Humanoid
  327.         local c = Instance.new("ObjectValue")
  328.         c.Name = "creator"
  329.         c.Value = Player
  330.         game.Debris:AddItem(c, 3)
  331.         c.Parent = Humanoid
  332.         if Hit.Name == "Head" then
  333.             Humanoid.Health = 0 -- Kill Those God Mode Skids
  334.         else
  335.             Humanoid.Health = 0
  336.         end
  337.     elseif Hit then
  338.         local Hit_Part = Instance.new("Part", Ignore_Model)
  339.         Hit_Part.FormFactor = "Custom"
  340.         Hit_Part.TopSurface = 0
  341.         Hit_Part.BottomSurface = 0
  342.         Hit_Part.Anchored = true
  343.         Hit_Part.CanCollide = false
  344.         Hit_Part.Size = Vector3.new()
  345.         Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  346.         Hit_Part.BrickColor = BrickColor.new("Really black")
  347.         Hit_Part.Material = "Metal"
  348.         Instance.new("BlockMesh", Hit_Part).Scale = Vector3.new(0.5, 0.5, 0.5)
  349.         local brickcolor = BrickColor.new(Hit.BrickColor.Name)     
  350.         Instance.new("Smoke", Hit_Part).Opacity = .2               
  351.         local Meta = Instance.new("Sound")
  352.         Meta.Name = "Crack"
  353.         Meta.SoundId = "rbxassetid://1"
  354.         Meta.Volume = math.random(0.9,1)
  355.         Meta.Pitch = math.random(1,1.2)
  356.         Meta.Parent = Hit_Part
  357.         Meta:play()
  358.         local Cur = Instance.new("SpecialMesh",Hit_Part)
  359.         Cur.MeshType = "Sphere"
  360.         Cur.Scale = Vector3.new(0.5,0.5,0.5)
  361.    
  362.         game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  363.         if not Hit.Anchored then
  364.             local w = Instance.new("Weld", Hit_Part)
  365.             w.Part0 = Hit
  366.             w.Part1 = Hit_Part
  367.             w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  368.             Hit_Part.Anchored = false
  369.         end
  370.         if Hit.Parent:IsA("Hat") and Settings.DropHats then
  371.             Hit.Parent.Parent = workspace
  372.             game.Debris:AddItem(Hit, 3)
  373.         end
  374.     end
  375. end
  376.  
  377.  
  378. local Can_Shoot = true
  379. local Reloading = false
  380.  
  381. local First_Person = false
  382.  
  383. local Mouse_Held
  384.  
  385. Tool.Equipped:connect(function(Mouse)
  386.     Equipped = true
  387.     if Settings.Weld and not Welded then
  388.         wait()
  389.         Tool.Parent = Player.Backpack
  390.     end
  391.     Character = Player.Character
  392.     if Gui then
  393.         return
  394.     end
  395.     Ray_Ignore = {Character, Ignore_Model, Camera}
  396.     Mouse.Icon = Settings.Icons.Idle
  397.     Gui = script.Gui:Clone()
  398.     Gui.Parent = Player.PlayerGui
  399.     Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  400.     Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  401.     CanUpdateGui = true
  402.     Update_Gui()
  403.     Mouse.Button1Down:connect(function()
  404.         if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  405.             Mouse_Held = true
  406.             while true do
  407.                 Can_Shoot = false
  408.                 Delay(0, function()
  409.                     local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  410.                     if not Aiming then
  411.                         Mouse.Icon = Settings.Icons.Fire1
  412.                     end
  413.                     wait(t)
  414.                     if not Aiming then
  415.                         if Reloading then return end
  416.                         Mouse.Icon = Settings.Icons.Fire2
  417.                     end
  418.                     wait(t)
  419.                     if not Aiming then
  420.                         if Reloading then return end
  421.                         Mouse.Icon = Settings.Icons.Fire3
  422.                     end
  423.                     wait(t)
  424.                     if not Aiming then
  425.                         if Reloading then return end
  426.                         Mouse.Icon = Settings.Icons.Idle
  427.                     end
  428.                 end)
  429.                 for _ = 1, Settings.Bullets do
  430.                     Delay(0, function()
  431.                         Fire(Mouse, RANGE, SPEED, DROP)
  432.                     end)
  433.                 end
  434.                 local bg = Instance.new("BillboardGui", Settings.SmokePart)
  435.                 bg.Adornee = Settings.SmokePart
  436.                 local flashsize = math.random(5, 15)/10
  437.                 bg.Size = UDim2.new(flashsize, 0, flashsize, 0)
  438.                 local flashs = Instance.new("ImageLabel", bg)
  439.                 flashs.BackgroundTransparency = 1
  440.                 flashs.Size = UDim2.new(math.random (0.2, 0.6), 0, math.random (0.2, 0.6), 0)
  441.                 flashs.Image = "rbxassetid://210355445"
  442.                 flashs.Rotation = math.random(0, 360)
  443.                 local g = Instance.new("PointLight", Settings.SmokePart)
  444.                 g.Color = Color3.new(255, 250, 167)
  445.                 g.Brightness = 5
  446.                 g.Range = 5
  447.                 g.Shadows = true
  448.                 local flash = Instance.new("ImageLabel", bg)
  449.                 flash.BackgroundTransparency = 1
  450.                 flash.Size = UDim2.new(math.random (0.7, 1), 0, math.random (0.7, 1), 0)
  451.                 flash.Image = "rbxassetid://180072687"
  452.                 flash.Rotation = math.random(0, 360)
  453.                 game.Debris:AddItem(bg, 0.025)
  454.                 local flash1 = Instance.new("ImageLabel", bg)
  455.                 flash1.BackgroundTransparency = 1
  456.                 flash1.Size = UDim2.new(math.random (0.5, 1), 0, math.random (0.5, 1), 0)
  457.                 flash1.Image = "rbxassetid://210355513"
  458.                 flash1.Rotation = math.random(0, 360)
  459.                 game.Debris:AddItem(bg, 0.025)
  460.                 delay(0, function()
  461.                     local r  = math.abs(Settings.Recoil)
  462.                     local ran = math.random(-1, 1)
  463.                     Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(r,  r*ran, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  464.                     local c = -r/20
  465.                     local cx = -(r*ran)/20
  466.                     for i = 1, math.random(15, 25) do
  467.                         if EquipId == curId then
  468.                             Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(c,  cx, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  469.                             g:remove()
  470.                             wait()
  471.                            
  472.                         else
  473.                             break
  474.                         end
  475.                     end
  476.                 end)
  477.                 if Tool.Handle:FindFirstChild("Shoot") then
  478.                     Tool.Handle.Shoot:Play()
  479.                 end
  480.                 Ammo.Value = Ammo.Value - 1
  481.                 --[[Tool.A1.Transparency = 1
  482.                 Tool.A2.Transparency = 1
  483.                 Tool.B1.Transparency = 0
  484.                 Tool.B2.Transparency = 0]]
  485.                            
  486.                 wait(Settings.FireRate)
  487.                 --[[Tool.A1.Transparency = 0
  488.                 Tool.A2.Transparency = 0
  489.                 Tool.B1.Transparency = 1
  490.                 Tool.B2.Transparency = 1]]
  491.                
  492.                 if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  493.                     break
  494.                 end
  495.             end
  496.             Can_Shoot = true
  497.         elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  498.             Tool.Handle.Click:Play()
  499.         end
  500.     end)
  501.     Mouse.Button1Up:connect(function()
  502.         Mouse_Held = false
  503.     end)
  504.     Mouse.KeyDown:connect(function(Key)
  505.         if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  506.             if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  507.                 return
  508.             end
  509.             Can_Shoot = false
  510.             Reloading = true
  511.             local TextLabel = Gui.Frame.AmmoDisplay
  512.             Delay(0, function()
  513.                 CanUpdateGui = false
  514.                 TextLabel.Text = "0"
  515.                 wait(Settings.ReloadTime/3)
  516.                 if TextLabel then
  517.                     TextLabel.Text = "000"
  518.                 end
  519.                 wait(Settings.ReloadTime/3)
  520.                 if TextLabel then
  521.                     TextLabel.Text = "000"
  522.                 end
  523.             end)
  524.             Mouse.Icon = Settings.Icons.Reload
  525. -- (+Left to -Right, +Fward to -Bward, +Up to -Down) (+Up to -Down, +Left to -Right, +Counter to -Clock)
  526. Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.5) * CFrame.Angles(math.rad(-90), 0, 0.1)
  527. Left_Weld.C1 = CFrame.new(1.2, 0.6, 0.45) * CFrame.Angles(math.rad(-90), math.rad(45), math.rad(0), 0)
  528. wait(.02)
  529. Right_Weld.C1 = CFrame.new(-0.75, -0.15, 0.55) * CFrame.Angles(math.rad(-90), 0, 0.15)
  530. Left_Weld.C1 = CFrame.new(1.2, 0.5, 0.45) * CFrame.Angles(math.rad(-90), math.rad(50), math.rad(0), 0)
  531. wait(.02)
  532. Right_Weld.C1 = CFrame.new(-0.75, -0.1, 0.6) * CFrame.Angles(math.rad(-90), 0, 0.2)
  533. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0)
  534. wait(0.02)
  535.  
  536. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.40) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0)
  537. Tool.Handle.MagOut:play()
  538. --Tool.Magazine.Transparency = 1
  539. wait(0.03)
  540. Left_Weld.C1 = CFrame.new(1.2, 0.35, 0.35) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(5), 0)
  541. wait(0.03)
  542. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.30) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(10), 0)
  543. wait(0.03)
  544. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.25) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(15), 0)
  545. wait(0.03)
  546. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.20) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(20), 0)
  547. wait(0.03)
  548. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.15) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(25), 0)
  549. wait(0.03)
  550. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.10) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(30), 0)
  551. wait(0.03)
  552. Left_Weld.C1 = CFrame.new(1.2, 0.25, 0.05) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(35), 0)
  553. wait(0.03)
  554. Left_Weld.C1 = CFrame.new(1.2, 0.2, 0) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(40), 0)
  555. wait(0.03)
  556. Left_Weld.C1 = CFrame.new(1.2, 0.15, 0) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(45), 0)
  557. wait(0.03)
  558. Left_Weld.C1 = CFrame.new(1.2, 0.1, 0) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(50), 0)
  559. wait(0.5)
  560.  
  561. Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.0) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(40), 0)
  562. Tool.Handle.MagIn:play()
  563. --Tool.Magazine.Transparency = 0
  564. wait(0.03)
  565. Left_Weld.C1 = CFrame.new(1.2, 0.15, 0.05) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(35), 0)
  566. wait(0.03)
  567. Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.10) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(30), 0)
  568. wait(0.03)
  569. Left_Weld.C1 = CFrame.new(1.2, 0.25, 0.15) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(25), 0)
  570. wait(0.03)
  571. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.20) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(20), 0)
  572. wait(0.03)
  573. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.25) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(15), 0)
  574. wait(0.03)
  575. Right_Weld.C1 = CFrame.new(-0.75, -0.1, 0.6) * CFrame.Angles(math.rad(-90), 0, 0.2)
  576. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.30) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(10), 0)
  577. wait(0.03)
  578. Right_Weld.C1 = CFrame.new(-0.75, -0.15, 0.55) * CFrame.Angles(math.rad(-90), 0, 0.15)
  579. Left_Weld.C1 = CFrame.new(1.2, 0.35, 0.35) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(05), 0)
  580. wait(0.03)
  581. Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.5) * CFrame.Angles(math.rad(-90), 0, 0.1)
  582. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.40) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0)
  583. wait(0.03)
  584.  
  585. Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.4) * CFrame.Angles(math.rad(-90), 0, -0.05)
  586. wait(0.02)
  587. Right_Weld.C1 = CFrame.new(-0.76, -0.2, 0.3) * CFrame.Angles(math.rad(-90), 0, -0.1)
  588. wait(0.02)
  589. Right_Weld.C1 = CFrame.new(-0.77, -0.2, 0.2) * CFrame.Angles(math.rad(-90), 0, -0.15)
  590. wait(0.02)
  591. Right_Weld.C1 = CFrame.new(-0.78, -0.2, 0.1) * CFrame.Angles(math.rad(-90), 0, -0.20)
  592. wait(0.02)
  593. Right_Weld.C1 = CFrame.new(-0.79, -0.2, 0) * CFrame.Angles(math.rad(-90), 0, -0.25)
  594. wait(0.02)
  595. Right_Weld.C1 = CFrame.new(-0.8, -0.2, -0.1) * CFrame.Angles(math.rad(-90), 0, -0.30)
  596. wait(0.02)
  597. Right_Weld.C1 = CFrame.new(-0.81, -0.2, -0.15) * CFrame.Angles(math.rad(-90), 0, -0.35)
  598. wait(0.02)
  599. Right_Weld.C1 = CFrame.new(-0.82, -0.2, -0.20) * CFrame.Angles(math.rad(-90), 0, -0.40)
  600. wait(0.02)
  601. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-05), 0)
  602. Right_Weld.C1 = CFrame.new(-0.83, -0.2, -0.25) * CFrame.Angles(math.rad(-90), 0, -0.45)
  603. wait(0.02)
  604. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-10), 0)
  605. Right_Weld.C1 = CFrame.new(-0.84, -0.2, -0.3) * CFrame.Angles(math.rad(-90), 0, -0.50)
  606. wait(0.02)
  607. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-15), 0)
  608. Right_Weld.C1 = CFrame.new(-0.85, -0.2, -0.35) * CFrame.Angles(math.rad(-90), 0, -0.55)
  609. wait(0.02)
  610. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0)
  611. Right_Weld.C1 = CFrame.new(-0.86, -0.2, -0.4) * CFrame.Angles(math.rad(-90), 0, -0.60)
  612. wait(0.02)
  613.  
  614. Right_Weld.C1 = CFrame.new(-0.87, -0.2, -0.45) * CFrame.Angles(math.rad(-90), 0, -0.65)
  615. Tool.Handle.Bolt:play()
  616. wait(0.02)
  617. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0)
  618. Right_Weld.C1 = CFrame.new(-0.88, -0.2, -0.5) * CFrame.Angles(math.rad(-90), 0, -0.70)
  619. wait(0.02)
  620. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.45) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(-20), 0)
  621. Right_Weld.C1 = CFrame.new(-0.89, -0.2, -0.55) * CFrame.Angles(math.rad(-90), 0, -0.75)
  622. wait(0.02)
  623. Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.45) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(-20), 0)
  624. Right_Weld.C1 = CFrame.new(-0.9, -0.2, -0.6) * CFrame.Angles(math.rad(-90), 0, -0.80)
  625. wait(0.02)
  626. Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.45) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(-20), 0)
  627. Right_Weld.C1 = CFrame.new(-0.91, -0.2, -0.65) * CFrame.Angles(math.rad(-90), 0, -0.85)
  628. wait(0.02)
  629. Left_Weld.C1 = CFrame.new(1.2, 0, 0.45) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(-20), 0)
  630. Right_Weld.C1 = CFrame.new(-0.92, -0.2, -0.7) * CFrame.Angles(math.rad(-90), 0, -0.90)
  631. wait(0.02)
  632. Left_Weld.C1 = CFrame.new(1.2, -0.5, 0.45) * CFrame.Angles(math.rad(-90), math.rad(80), math.rad(-20), 0)
  633. --[[Tool.A1.Transparency = 1
  634. Tool.A2.Transparency = 1
  635.  
  636. Tool.B1.Transparency = 0
  637. Tool.B2.Transparency = 0]]
  638.  
  639. wait(0.02)
  640. Left_Weld.C1 = CFrame.new(1.2, 0.0, 0.45) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(-20), 0)
  641. wait(0.02)
  642. Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.45) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(-20), 0)
  643. wait(0.02)
  644. Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.45) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(-20), 0)
  645. wait(0.02)
  646. Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.45) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(-20), 0)
  647. wait(0.02)
  648. Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0)
  649. --[[Tool.A1.Transparency = 0
  650. Tool.A2.Transparency = 0
  651.  
  652. Tool.B1.Transparency = 1
  653. Tool.B2.Transparency = 1]]
  654.  
  655. wait(0.02)
  656.  
  657. Right_Weld.C1 = CFrame.new(-0.86, -0.2, -0.4) * CFrame.Angles(math.rad(-90), 0, -0.60)
  658. wait(0.02)
  659. Right_Weld.C1 = CFrame.new(-0.85, -0.2, -0.35) * CFrame.Angles(math.rad(-90), 0, -0.55)
  660. wait(0.02)
  661. Right_Weld.C1 = CFrame.new(-0.84, -0.2, -0.3) * CFrame.Angles(math.rad(-90), 0, -0.50)
  662. wait(0.02)
  663. Right_Weld.C1 = CFrame.new(-0.83, -0.2, -0.25) * CFrame.Angles(math.rad(-90), 0, -0.45)
  664. wait(0.02)
  665. Right_Weld.C1 = CFrame.new(-0.82, -0.2, -0.20) * CFrame.Angles(math.rad(-90), 0, -0.40)
  666. wait(0.02)
  667. Right_Weld.C1 = CFrame.new(-0.81, -0.2, -0.15) * CFrame.Angles(math.rad(-90), 0, -0.35)
  668. wait(0.02)
  669. Right_Weld.C1 = CFrame.new(-0.8, -0.2, -0.1) * CFrame.Angles(math.rad(-90), 0, -0.30)
  670. wait(0.02)
  671. Right_Weld.C1 = CFrame.new(-0.79, -0.2, 0) * CFrame.Angles(math.rad(-90), 0, -0.25)
  672. wait(0.02)
  673. Right_Weld.C1 = CFrame.new(-0.78, -0.2, 0.1) * CFrame.Angles(math.rad(-90), 0, -0.20)
  674. wait(0.02)
  675. Right_Weld.C1 = CFrame.new(-0.77, -0.2, 0.2) * CFrame.Angles(math.rad(-90), 0, -0.15)
  676. wait(0.02)
  677. Right_Weld.C1 = CFrame.new(-0.76, -0.2, 0.3) * CFrame.Angles(math.rad(-90), 0, -0.1)
  678. wait(0.02)
  679. Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.4) * CFrame.Angles(math.rad(-90), 0, -0.05)
  680. wait(0.02)
  681. Right_Weld.C1 = CFrame.new(-0.75, -0.25, 0.4) * CFrame.Angles(math.rad(-90), 0, 0)
  682. Left_Weld.C1 = CFrame.new(0.8, 1.1, 0.02) * CFrame.Angles(math.rad(-100), math.rad(30), math.rad(0), 0)
  683.  
  684.             Mouse.Icon = Settings.Icons.Idle
  685.             CanUpdateGui = true
  686.             local m = Settings.Ammo
  687.             if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  688.                 m = m + 1
  689.             end
  690.             if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  691.                 Ammo.Value = Ammo.Value + StoredAmmo.Value
  692.                 StoredAmmo.Value = 0
  693.             else
  694.                 StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  695.                 Ammo.Value = m
  696.             end
  697.             Can_Shoot = true
  698.             Reloading = false
  699.         elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  700.             Sprinting = true
  701.             Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  702.             Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  703.         end
  704.     end)
  705.     Mouse.KeyUp:connect(function(Key)
  706.         if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  707.             Sprinting = false
  708.             Character.Humanoid.WalkSpeed = 16
  709.             Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  710.             Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  711.         end
  712.     end)
  713.     Mouse.Button2Down:connect(function()
  714.         if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  715.             Aiming = true
  716.             Mouse.Icon = Settings.Icons.Aim
  717.                 if Settings.AimAnim.Enabled then
  718.                 Right_Weld.C1 = CFrame.new()
  719.                 Right_Weld.C0 = CFrame.new()
  720.                 Delay(0, function()
  721.                     Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
  722.                 end)
  723.                 Delay(0, function()
  724.                     Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
  725.                 end)
  726.                 Delay(0, function()
  727.                     if Settings.ChangeFOV[1] then
  728.                         Camera.FieldOfView = 70
  729.                         local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
  730.                         for i = 1, T_F do
  731.                             local FOV = 70 - Cam_Dif/T_F * i
  732.                             Camera.FieldOfView = FOV
  733.                             wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
  734.                             if not Aiming then
  735.                                 return
  736.                             end
  737.                         end
  738.                         Camera.FieldOfView = Settings.ChangeFOV[2]
  739.                     end
  740.                 end)
  741.             else
  742.                 Right_Weld.C1 = CFrame.new()
  743.                 Right_Weld.C0 = CFrame.new()
  744.                 Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  745.                 Left_Weld.C1 = Settings.LeftAimPos
  746.                 if Settings.ChangeFOV[1] then
  747.                     Camera.FieldOfView = Settings.ChangeFOV[2]
  748.                 end
  749.             end
  750.             Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  751.             Settings.Spread = Settings.Spread - Settings.SpreadReduction
  752.         end
  753.     end)
  754.     Mouse.Button2Up:connect(function()
  755.         if Aiming then
  756.             Mouse.Icon = Settings.Icons.Idle
  757.             Tool.GripPos = Orig_Grip
  758.             if Settings.AimAnim.Enabled then
  759.                 Delay(0, function()
  760.                     Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
  761.                 end)
  762.                 Delay(0, function()
  763.                     Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
  764.                 end)
  765.             else
  766.                 Right_Weld.C1 = Settings.RightPos
  767.                 Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  768.                 Left_Weld.C1 = Settings.LeftPos
  769.             end
  770.             if Settings.ChangeFOV[1] then
  771.                 Camera.FieldOfView = 70
  772.             end
  773.             Settings.Spread = Settings.Spread + Settings.SpreadReduction
  774.             Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  775.             Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  776.             wait(0.25)
  777.             Aiming = false
  778.  
  779.         end
  780.     end)
  781.     wait()
  782.     Camera.Changed:connect(function()
  783.         if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  784.             Mouse.TargetFilter = workspace
  785.             Character.Torso.Neck.C1 = CFrame.new()
  786.             Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  787.         end
  788.     end)
  789.     Mouse.Idle:connect(function()
  790.         if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  791.             Mouse.TargetFilter = workspace
  792.             Character.Torso.Neck.C1 = CFrame.new()
  793.             Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  794.         end
  795.     end)
  796.     while wait() and Equipped do
  797.         if Sprinting then
  798.             Can_Shoot = false
  799.             Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  800.             Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  801.         elseif not Aiming and not Sprinting then
  802.             Can_Shoot = true
  803.             Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  804.         end
  805.         if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  806.             Mouse.TargetFilter = nil
  807.             Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  808.             Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  809.         end
  810.     end
  811. end)
  812.  
  813. local Arms_Made
  814. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  815.  
  816. Tool.Equipped:connect(function(Mouse)
  817.     if Character and not Arms_Made then
  818.         Arms_Made = true
  819.         local Torso = Character.Torso
  820.         Torso["Right Shoulder"].Part1 = nil
  821.         Left_Weld = Instance.new("Weld", Torso)
  822.         Left_Weld.Name = "Left_Weld"
  823.         Left_Weld.Part0 = Character.Head
  824.         Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  825.         if not Settings.OneHanded then
  826.             Torso["Left Shoulder"].Part1 = nil
  827.             Left_Weld.Part1 = Character["Left Arm"]
  828.         end
  829.         Right_Weld = Instance.new("Weld", Torso)
  830.         Right_Weld.Name = "Right_Weld"
  831.         Right_Weld.Part0 = Character.Head
  832.         Right_Weld.Part1 = Character["Right Arm"]
  833.         Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  834.         Left_Weld.C1 = Settings.LeftPos
  835.         Right_Weld.C1 = Settings.RightPos
  836.     end
  837.     if Settings.FakeArms and not Fake_Arm_Right then
  838.         Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  839.         Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  840.         Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  841.         local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  842.         for i = 1, 2 do
  843.             local w = Instance.new("Weld", fakeArms[i])
  844.             w.Part0 = Character[fakeArms[i].Name]
  845.             w.Part1 = fakeArms[i]
  846.             fakeArms[i].Transparency = Settings.FakeArmTransparency
  847.         end
  848.         Fake_Arm_Model = Instance.new("Model", Camera)
  849.         Fake_Arm_Right.Parent = Fake_Arm_Model
  850.         if not Settings.OneHanded then
  851.             Fake_Arm_Left.Parent = Fake_Arm_Model
  852.         end
  853.         Fake_Arm_Model.Name = "FakeArms"
  854.         if Settings.CharacterMeshes then
  855.             for i, v in pairs(Character:GetChildren()) do
  856.                 if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  857.                     v:Clone().Parent = Fake_Arm_Model
  858.                 end
  859.             end
  860.         end
  861.         if Character:FindFirstChild("Shirt") then
  862.             Instance.new("Humanoid", Fake_Arm_Model)
  863.             Character.Shirt:Clone().Parent = Fake_Arm_Model
  864.         else
  865.             local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  866.             Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(1, 2, 1)
  867.             local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  868.             Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(1, 2, 1)
  869.         end
  870.     end
  871. end)
  872.  
  873. Tool.Unequipped:connect(function()
  874.     Equipped = false
  875.     Tool.GripPos = Orig_Grip
  876.     Aiming = false
  877.     Settings.Spread = Orig_Spread
  878.     if Settings.ChangeFOV[1] then
  879.         Camera.FieldOfView = 70
  880.     end
  881.     if Gui then
  882.         Gui:Destroy()
  883.         Gui = nil
  884.     end
  885.     for i, v in pairs(Tool.Handle:GetChildren()) do
  886.         if v:IsA("Sound") then
  887.             v:Stop()
  888.         end
  889.     end
  890.     if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  891.         Fake_Arm_Model:Destroy()
  892.         Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  893.     end
  894.     if Character and Left_Weld and Right_Weld then
  895.         Arms_Made = false
  896.         local Torso = Character.Torso
  897.         Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  898.         Left_Weld:Destroy()
  899.         Right_Weld:Destroy()
  900.     end
  901.     Sprinting = false
  902.     Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  903.     Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  904.     Character.Humanoid.WalkSpeed = 16
  905. end)
  906. end,o12)
  907. end))
  908. o13.Name = "StoredAmmo"
  909. o13.Parent = o12
  910. o13.Value = math.huge
  911. o14.Name = "Ammo"
  912. o14.Parent = o12
  913. o14.Value = math.huge
  914. o15.Parent = o12
  915. o15.Size = 0.25
  916. o15.Color = Color3.new(0.807843, 0.807843, 0.807843)
  917. o15.Enabled = false
  918. o15.Opacity = 0.10000000149012
  919. o15.RiseVelocity = 10
  920. o16.Name = "Smoke1"
  921. o16.Parent = o12
  922. o16.Size = 0.25
  923. o16.Color = Color3.new(0.807843, 0.807843, 0.807843)
  924. o16.Enabled = false
  925. o16.Opacity = 0.10000000149012
  926. o16.RiseVelocity = 10
  927. o17.Name = "Smoke2"
  928. o17.Parent = o12
  929. o17.Size = 0.25
  930. o17.Color = Color3.new(0.807843, 0.807843, 0.807843)
  931. o17.Enabled = false
  932. o17.Opacity = 0.10000000149012
  933. o17.RiseVelocity = 10
  934. o18.Name = "MaxAmmo"
  935. o18.Parent = o12
  936. o18.Value = 30
  937. o19.Name = "Gui"
  938. o19.Parent = o12
  939. o20.Name = "Box1"
  940. o20.Parent = o19
  941. o20.Position = UDim2.new(1,-5,1,-120)
  942. o20.Rotation = 5
  943. o20.Size = UDim2.new(-0.125,0,-0.03999999910593,0)
  944. o20.Position = UDim2.new(1,-5,1,-120)
  945. o20.BackgroundColor3 = Color3.new(0.0196078, 0.0196078, 0.0196078)
  946. o20.BackgroundTransparency = 0.30000001192093
  947. o20.BorderColor3 = Color3.new(0, 0, 0)
  948. o20.BorderSizePixel = 0
  949. o20.SizeConstraint = Enum.SizeConstraint.RelativeXX
  950. o21.Name = "GunName"
  951. o21.Parent = o20
  952. o21.Position = UDim2.new(0.92500001192093,0,0,0)
  953. o21.Size = UDim2.new(-0.80000001192093,0,0.5,0)
  954. o21.Text = "MP5"
  955. o21.Position = UDim2.new(0.92500001192093,0,0,0)
  956. o21.BackgroundColor3 = Color3.new(0.501961, 0, 0)
  957. o21.BackgroundTransparency = 1
  958. o21.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  959. o21.ZIndex = 2
  960. o21.FontSize = Enum.FontSize.Size14
  961. o21.TextColor3 = Color3.new(1, 1, 1)
  962. o21.TextScaled = true
  963. o21.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412)
  964. o21.TextTransparency = 0.40000000596046
  965. o21.TextWrapped = true
  966. o21.TextXAlignment = Enum.TextXAlignment.Right
  967. o22.Name = "GunTip"
  968. o22.Parent = o20
  969. o22.Position = UDim2.new(0.92500001192093,0,0.44999998807907,0)
  970. o22.Size = UDim2.new(-0.80000001192093,0,0.5,0)
  971. o22.Text = "9x19mm"
  972. o22.Position = UDim2.new(0.92500001192093,0,0.44999998807907,0)
  973. o22.BackgroundColor3 = Color3.new(0.501961, 0, 0)
  974. o22.BackgroundTransparency = 1
  975. o22.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  976. o22.ZIndex = 2
  977. o22.FontSize = Enum.FontSize.Size14
  978. o22.TextColor3 = Color3.new(1, 1, 1)
  979. o22.TextScaled = true
  980. o22.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412)
  981. o22.TextTransparency = 0.40000000596046
  982. o22.TextWrapped = true
  983. o22.TextXAlignment = Enum.TextXAlignment.Right
  984. o23.Parent = o19
  985. o23.Position = UDim2.new(1,-5,1,-60)
  986. o23.Rotation = 5
  987. o23.Size = UDim2.new(-0.125,0,-0.03999999910593,0)
  988. o23.Position = UDim2.new(1,-5,1,-60)
  989. o23.BackgroundColor3 = Color3.new(0.0196078, 0.0196078, 0.0196078)
  990. o23.BackgroundTransparency = 0.30000001192093
  991. o23.BorderColor3 = Color3.new(0, 0, 0)
  992. o23.BorderSizePixel = 0
  993. o23.SizeConstraint = Enum.SizeConstraint.RelativeXX
  994. o24.Name = "AmmoDisplay"
  995. o24.Parent = o23
  996. o24.Position = UDim2.new(0.90399998426437,0,0.10000000149012,0)
  997. o24.Size = UDim2.new(-0.80000001192093,0,0.5,0)
  998. o24.Text = ""
  999. o24.Position = UDim2.new(0.90399998426437,0,0.10000000149012,0)
  1000. o24.BackgroundColor3 = Color3.new(0.501961, 0, 0)
  1001. o24.BackgroundTransparency = 1
  1002. o24.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  1003. o24.ZIndex = 2
  1004. o24.FontSize = Enum.FontSize.Size14
  1005. o24.TextColor3 = Color3.new(1, 1, 1)
  1006. o24.TextScaled = true
  1007. o24.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412)
  1008. o24.TextTransparency = 0.40000000596046
  1009. o24.TextWrapped = true
  1010. o25.Name = "Ammobar"
  1011. o25.Parent = o23
  1012. o25.Position = UDim2.new(0.050000000745058,0,0.8500000834465,0)
  1013. o25.Size = UDim2.new(0.89999997615814,0,-0.15000003576279,0)
  1014. o25.Position = UDim2.new(0.050000000745058,0,0.8500000834465,0)
  1015. o25.BackgroundColor3 = Color3.new(0.109804, 0.109804, 0.109804)
  1016. o25.BackgroundTransparency = 0.5
  1017. o25.BorderColor3 = Color3.new(0.466667, 0.466667, 0.466667)
  1018. o26.Name = "Percentage"
  1019. o26.Parent = o25
  1020. o26.Position = UDim2.new(0,1,0,1)
  1021. o26.Size = UDim2.new(1,-2,1,-2)
  1022. o26.Position = UDim2.new(0,1,0,1)
  1023. o26.BackgroundColor3 = Color3.new(1, 1, 1)
  1024. o26.BackgroundTransparency = 0.5
  1025. o26.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  1026. o26.BorderSizePixel = 0
  1027. o27.Name = "AimPart"
  1028. o27.Parent = o1
  1029. o27.Material = Enum.Material.SmoothPlastic
  1030. o27.BrickColor = BrickColor.new("Dark stone grey")
  1031. o27.Transparency = 1
  1032. o27.Position = Vector3.new(10.2711039, -7.83736897, 11.0852327)
  1033. o27.Rotation = Vector3.new(0.289999992, -4.65999985, 0.0199999996)
  1034. o27.CanCollide = false
  1035. o27.FormFactor = Enum.FormFactor.Custom
  1036. o27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1037. o27.CFrame = CFrame.new(10.2711039, -7.83736897, 11.0852327, 0.996697843, -0.000370679394, -0.0811730102, -3.23174536e-05, 0.999987721, -0.00496333977, 0.0811738521, 0.00494957436, 0.996685803)
  1038. o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1039. o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1040. o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1044. o27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1045. o27.Position = Vector3.new(10.2711039, -7.83736897, 11.0852327)
  1046. o28.Parent = o27
  1047. o28.Scale = Vector3.new(0.141079962, 0.357402384, 0.141079962)
  1048. o29.Name = "SmokePart"
  1049. o29.Parent = o1
  1050. o29.Material = Enum.Material.SmoothPlastic
  1051. o29.BrickColor = BrickColor.new("Dark stone grey")
  1052. o29.Transparency = 1
  1053. o29.Position = Vector3.new(10.4959764, -8.10246754, 8.44621563)
  1054. o29.Rotation = Vector3.new(0.289999992, -4.65999985, 0.0199999996)
  1055. o29.CanCollide = false
  1056. o29.FormFactor = Enum.FormFactor.Custom
  1057. o29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1058. o29.CFrame = CFrame.new(10.4959764, -8.10246754, 8.44621563, 0.996697843, -0.000370679394, -0.0811730102, -3.23174536e-05, 0.999987721, -0.00496333977, 0.0811738521, 0.00494957436, 0.996685803)
  1059. o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1062. o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1063. o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1064. o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1065. o29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1066. o29.Position = Vector3.new(10.4959764, -8.10246754, 8.44621563)
  1067. o30.Parent = o29
  1068. o30.Scale = Vector3.new(0.658373058, 0.658372879, 0.658373058)
  1069. mas.Parent = workspace
  1070. mas:MakeJoints()
  1071. local mas1 = mas:GetChildren()
  1072. for i=1,#mas1 do
  1073.     mas1[i].Parent = workspace
  1074.     ypcall(function() mas1[i]:MakeJoints() end)
  1075. end
  1076. mas:Destroy()
  1077. for i=1,#cors do
  1078. coroutine.resume(cors[i])
  1079. end
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