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Pandora's chara edit

May 18th, 2019
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  1. --mafia chara v1.2.6--
  2. ----------------------------------------------------------------
  3. print([[
  4. --made by someone
  5. --FE code by someone
  6. --Edited by bacon_hairkid9
  7. --Enjoy :>
  8. ]])
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,game,owner = owner,game
  11. local RealPlayer = Player
  12. do
  13. local rp = RealPlayer
  14. script.Parent = rp.Character
  15.  
  16. --RemoteEvent for communicating
  17. local Event = Instance.new("RemoteEvent")
  18. Event.Name = "UserInput_Event"
  19.  
  20. --Fake event to make stuff like Mouse.KeyDown work
  21. local function fakeEvent()
  22. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  23. t.connect = t.Connect
  24. return t
  25. end
  26.  
  27. --Creating fake input objects with fake variables
  28. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  29. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  30. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  31. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  32. end}
  33. --Merged 2 functions into one by checking amount of arguments
  34. CAS.UnbindAction = CAS.BindAction
  35.  
  36. --This function will trigger the events that have been :Connect()'ed
  37. local function te(self,ev,...)
  38. local t = m[ev]
  39. if t and t._fakeEvent then
  40. for _,f in pairs(t.Functions) do
  41. f(...)
  42. end
  43. end
  44. end
  45. m.TrigEvent = te
  46. UIS.TrigEvent = te
  47.  
  48. Event.OnServerEvent:Connect(function(plr,io)
  49. if plr~=rp then return end
  50. m.Target = io.Target
  51. m.Hit = io.Hit
  52. if not io.isMouse then
  53. local b = io.UserInputState == Enum.UserInputState.Begin
  54. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56. end
  57. for _,t in pairs(CAS.Actions) do
  58. for _,k in pairs(t.Keys) do
  59. if k==io.KeyCode then
  60. t.Function(t.Name,io.UserInputState,io)
  61. end
  62. end
  63. end
  64. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66. end
  67. end)
  68. Event.Parent = NLS([==[
  69. local Player = game:GetService("Players").LocalPlayer
  70. local Event = script:WaitForChild("UserInput_Event")
  71.  
  72. local Mouse = Player:GetMouse()
  73. local UIS = game:GetService("UserInputService")
  74. local input = function(io,a)
  75. if a then return end
  76. --Since InputObject is a client-side instance, we create and pass table instead
  77. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  78. end
  79. UIS.InputBegan:Connect(input)
  80. UIS.InputEnded:Connect(input)
  81.  
  82. local h,t
  83. --Give the server mouse data 30 times every second, but only if the values changed
  84. --If player is not moving their mouse, client won't fire events
  85. while wait(1/30) do
  86. if h~=Mouse.Hit or t~=Mouse.Target then
  87. h,t=Mouse.Hit,Mouse.Target
  88. Event:FireServer({isMouse=true,Target=t,Hit=h})
  89. end
  90. end]==],Player.Character)
  91.  
  92. ----Sandboxed game object that allows the usage of client-side methods and services
  93. --Real game object
  94. local _rg = game
  95.  
  96. --Metatable for fake service
  97. local fsmt = {
  98. __index = function(self,k)
  99. local s = rawget(self,"_RealService")
  100. if s then return s[k] end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end,
  106. __call = function(self,...)
  107. local s = rawget(self,"_RealService")
  108. if s then return s(...) end
  109. end
  110. }
  111. local function FakeService(t,RealService)
  112. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  113. return setmetatable(t,fsmt)
  114. end
  115.  
  116. --Fake game object
  117. local g = {
  118. GetService = function(self,s)
  119. return self[s]
  120. end,
  121. Players = FakeService({
  122. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  123. },"Players"),
  124. UserInputService = FakeService(UIS,"UserInputService"),
  125. ContextActionService = FakeService(CAS,"ContextActionService"),
  126. }
  127. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  128. g.service = g.GetService
  129.  
  130. g.RunService = FakeService({
  131. RenderStepped = _rg:GetService("RunService").Heartbeat,
  132. BindToRenderStep = function(self,name,_,fun)
  133. self._btrs[name] = self.Heartbeat:Connect(fun)
  134. end,
  135. UnbindFromRenderStep = function(self,name)
  136. self._btrs[name]:Disconnect()
  137. end,
  138. },"RunService")
  139.  
  140. setmetatable(g,{
  141. __index=function(self,s)
  142. return _rg:GetService(s) or typeof(_rg[s])=="function"
  143. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  144. end,
  145. __newindex = fsmt.__newindex,
  146. __call = fsmt.__call
  147. })
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = g,g.Players.LocalPlayer
  150. end
  151.  
  152. Player = owner
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172.  
  173. Character = Player.Character
  174. Humanoid = Character.Humanoid
  175.  
  176. -------------------------------------------------------
  177.  
  178. local FavIDs = {
  179. 340106355, --Nefl Crystals
  180. 927529620, --Dimension
  181. 876981900, --Fantasy
  182. 398987889, --Ordinary Days
  183. 1117396305, --Oh wait, it's you.
  184. 885996042, --Action Winter Journey
  185. 919231299, --Sprawling Idiot Effigy
  186. 743466274, --Good Day Sunshine
  187. 727411183, --Knife Fight
  188. 1402748531, --The Earth Is Counting On You!
  189. 595230126 --Robot Language
  190. }
  191.  
  192.  
  193.  
  194. wait(0.2)
  195. local plr = game:service'Players'.LocalPlayer
  196. local char = plr.Character
  197. local hum = char.Humanoid
  198. local hed = char.Head
  199. local root = char.HumanoidRootPart
  200. local rootj = root.RootJoint
  201. local tors = char.Torso
  202. local ra = char["Right Arm"]
  203. local la = char["Left Arm"]
  204. local rl = char["Right Leg"]
  205. local ll = char["Left Leg"]
  206. local neck = tors["Neck"]
  207. local mouse = plr:GetMouse()
  208. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  209. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  210. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  211. local maincolor = BrickColor.new("Institutional white")
  212.  
  213. -------------------------------------------------------
  214. --Start Good Stuff--
  215. -------------------------------------------------------
  216. cam = game.Workspace.CurrentCamera
  217. CF = CFrame.new
  218. angles = CFrame.Angles
  219. attack = false
  220. Euler = CFrame.fromEulerAnglesXYZ
  221. Rad = math.rad
  222. IT = Instance.new
  223. BrickC = BrickColor.new
  224. Cos = math.cos
  225. Acos = math.acos
  226. Sin = math.sin
  227. Asin = math.asin
  228. Abs = math.abs
  229. Mrandom = math.random
  230. Floor = math.floor
  231. -------------------------------------------------------
  232. --End Good Stuff--
  233. -------------------------------------------------------
  234. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  235. RSH, LSH = nil, nil
  236. RW = Instance.new("Weld")
  237. LW = Instance.new("Weld")
  238. RH = tors["Right Hip"]
  239. LH = tors["Left Hip"]
  240. RSH = tors["Right Shoulder"]
  241. LSH = tors["Left Shoulder"]
  242. RSH.Parent = nil
  243. LSH.Parent = nil
  244. RW.Name = "RW"
  245. RW.Part0 = tors
  246. RW.C0 = CF(1.5, 0.5, 0)
  247. RW.C1 = CF(0, 0.5, 0)
  248. RW.Part1 = ra
  249. RW.Parent = tors
  250. LW.Name = "LW"
  251. LW.Part0 = tors
  252. LW.C0 = CF(-1.5, 0.5, 0)
  253. LW.C1 = CF(0, 0.5, 0)
  254. LW.Part1 = la
  255. LW.Parent = tors
  256. Effects = {}
  257. -------------------------------------------------------
  258. --Start HeartBeat--
  259. -------------------------------------------------------
  260. ArtificialHB = Instance.new("BindableEvent", script)
  261. ArtificialHB.Name = "Heartbeat"
  262. script:WaitForChild("Heartbeat")
  263.  
  264. frame = 1 / 60
  265. tf = 0
  266. allowframeloss = false
  267. tossremainder = false
  268.  
  269.  
  270. lastframe = tick()
  271. script.Heartbeat:Fire()
  272.  
  273.  
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.Heartbeat:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.Heartbeat:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293. -------------------------------------------------------
  294. --End HeartBeat--
  295. -------------------------------------------------------
  296.  
  297. -------------------------------------------------------
  298. --Start Important Functions--
  299. -------------------------------------------------------
  300. function swait(num)
  301. if num == 0 or num == nil then
  302. game:service("RunService").Stepped:wait(0)
  303. else
  304. for i = 0, num do
  305. game:service("RunService").Stepped:wait(0)
  306. end
  307. end
  308. end
  309. function thread(f)
  310. coroutine.resume(coroutine.create(f))
  311. end
  312. function clerp(a, b, t)
  313. local qa = {
  314. QuaternionFromCFrame(a)
  315. }
  316. local qb = {
  317. QuaternionFromCFrame(b)
  318. }
  319. local ax, ay, az = a.x, a.y, a.z
  320. local bx, by, bz = b.x, b.y, b.z
  321. local _t = 1 - t
  322. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  323. end
  324. function QuaternionFromCFrame(cf)
  325. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  326. local trace = m00 + m11 + m22
  327. if trace > 0 then
  328. local s = math.sqrt(1 + trace)
  329. local recip = 0.5 / s
  330. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  331. else
  332. local i = 0
  333. if m00 < m11 then
  334. i = 1
  335. end
  336. if m22 > (i == 0 and m00 or m11) then
  337. i = 2
  338. end
  339. if i == 0 then
  340. local s = math.sqrt(m00 - m11 - m22 + 1)
  341. local recip = 0.5 / s
  342. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  343. elseif i == 1 then
  344. local s = math.sqrt(m11 - m22 - m00 + 1)
  345. local recip = 0.5 / s
  346. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  347. elseif i == 2 then
  348. local s = math.sqrt(m22 - m00 - m11 + 1)
  349. local recip = 0.5 / s
  350. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  351. end
  352. end
  353. end
  354. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  355. local xs, ys, zs = x + x, y + y, z + z
  356. local wx, wy, wz = w * xs, w * ys, w * zs
  357. local xx = x * xs
  358. local xy = x * ys
  359. local xz = x * zs
  360. local yy = y * ys
  361. local yz = y * zs
  362. local zz = z * zs
  363. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  364. end
  365. function QuaternionSlerp(a, b, t)
  366. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  367. local startInterp, finishInterp
  368. if cosTheta >= 1.0E-4 then
  369. if 1 - cosTheta > 1.0E-4 then
  370. local theta = math.acos(cosTheta)
  371. local invSinTheta = 1 / Sin(theta)
  372. startInterp = Sin((1 - t) * theta) * invSinTheta
  373. finishInterp = Sin(t * theta) * invSinTheta
  374. else
  375. startInterp = 1 - t
  376. finishInterp = t
  377. end
  378. elseif 1 + cosTheta > 1.0E-4 then
  379. local theta = math.acos(-cosTheta)
  380. local invSinTheta = 1 / Sin(theta)
  381. startInterp = Sin((t - 1) * theta) * invSinTheta
  382. finishInterp = Sin(t * theta) * invSinTheta
  383. else
  384. startInterp = t - 1
  385. finishInterp = t
  386. end
  387. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  388. end
  389. function rayCast(Position, Direction, Range, Ignore)
  390. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  391. end
  392. local RbxUtility = LoadLibrary("RbxUtility")
  393. local Create = RbxUtility.Create
  394.  
  395. -------------------------------------------------------
  396. --Start Damage Function--
  397. -------------------------------------------------------
  398. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  399. if hit.Parent == nil then
  400. return
  401. end
  402. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  403. for _, v in pairs(hit.Parent:children()) do
  404. if v:IsA("Humanoid") then
  405. h = v
  406. end
  407. end
  408. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  409.  
  410. hit.Parent:FindFirstChild("Head"):BreakJoints()
  411. end
  412.  
  413. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  414. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  415. if hit.Parent.DebounceHit.Value == true then
  416. return
  417. end
  418. end
  419. if insta == true then
  420. hit.Parent:FindFirstChild("Head"):BreakJoints()
  421. end
  422. local c = Create("ObjectValue"){
  423. Name = "creator",
  424. Value = game:service("Players").LocalPlayer,
  425. Parent = h,
  426. }
  427. game:GetService("Debris"):AddItem(c, .5)
  428. if HitSound ~= nil and HitPitch ~= nil then
  429. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  430. end
  431. local Damage = math.random(minim, maxim)
  432. local blocked = false
  433. local block = hit.Parent:findFirstChild("Block")
  434. if block ~= nil then
  435. if block.className == "IntValue" then
  436. if block.Value > 0 then
  437. blocked = true
  438. block.Value = block.Value - 1
  439. print(block.Value)
  440. end
  441. end
  442. end
  443. if blocked == false then
  444. h.Health = h.Health - Damage
  445. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  446. else
  447. h.Health = h.Health - (Damage / 2)
  448. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  449. end
  450. if Type == "Knockdown" then
  451. local hum = hit.Parent.Humanoid
  452. hum.PlatformStand = true
  453. coroutine.resume(coroutine.create(function(HHumanoid)
  454. swait(1)
  455. HHumanoid.PlatformStand = false
  456. end), hum)
  457. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  458. local bodvol = Create("BodyVelocity"){
  459. velocity = angle * knockback,
  460. P = 5000,
  461. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462. Parent = hit,
  463. }
  464. local rl = Create("BodyAngularVelocity"){
  465. P = 3000,
  466. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  467. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  468. Parent = hit,
  469. }
  470. game:GetService("Debris"):AddItem(bodvol, .5)
  471. game:GetService("Debris"):AddItem(rl, .5)
  472. elseif Type == "Normal" then
  473. local vp = Create("BodyVelocity"){
  474. P = 500,
  475. maxForce = Vector3.new(math.huge, 0, math.huge),
  476. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  477. }
  478. if knockback > 0 then
  479. vp.Parent = hit.Parent.Torso
  480. end
  481. game:GetService("Debris"):AddItem(vp, .5)
  482. elseif Type == "Up" then
  483. local bodyVelocity = Create("BodyVelocity"){
  484. velocity = Vector3.new(0, 20, 0),
  485. P = 5000,
  486. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  487. Parent = hit,
  488. }
  489. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  490. elseif Type == "DarkUp" then
  491. coroutine.resume(coroutine.create(function()
  492. for i = 0, 1, 0.1 do
  493. swait()
  494. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  495. end
  496. end))
  497. local bodyVelocity = Create("BodyVelocity"){
  498. velocity = Vector3.new(0, 20, 0),
  499. P = 5000,
  500. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  501. Parent = hit,
  502. }
  503. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  504. elseif Type == "Snare" then
  505. local bp = Create("BodyPosition"){
  506. P = 2000,
  507. D = 100,
  508. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  509. position = hit.Parent.Torso.Position,
  510. Parent = hit.Parent.Torso,
  511. }
  512. game:GetService("Debris"):AddItem(bp, 1)
  513. elseif Type == "Freeze" then
  514. local BodPos = Create("BodyPosition"){
  515. P = 50000,
  516. D = 1000,
  517. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  518. position = hit.Parent.Torso.Position,
  519. Parent = hit.Parent.Torso,
  520. }
  521. local BodGy = Create("BodyGyro") {
  522. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  523. P = 20e+003,
  524. Parent = hit.Parent.Torso,
  525. cframe = hit.Parent.Torso.CFrame,
  526. }
  527. hit.Parent.Torso.Anchored = true
  528. coroutine.resume(coroutine.create(function(Part)
  529. swait(1.5)
  530. Part.Anchored = false
  531. end), hit.Parent.Torso)
  532. game:GetService("Debris"):AddItem(BodPos, 3)
  533. game:GetService("Debris"):AddItem(BodGy, 3)
  534. end
  535. local debounce = Create("BoolValue"){
  536. Name = "DebounceHit",
  537. Parent = hit.Parent,
  538. Value = true,
  539. }
  540. game:GetService("Debris"):AddItem(debounce, Delay)
  541. c = Create("ObjectValue"){
  542. Name = "creator",
  543. Value = Player,
  544. Parent = h,
  545. }
  546. game:GetService("Debris"):AddItem(c, .5)
  547. end
  548. end
  549. -------------------------------------------------------
  550. --End Damage Function--
  551. -------------------------------------------------------
  552. --Switcher-------------------------------------
  553.  
  554.  
  555. local effectTorso = Instance.new("Sparkles", char.Torso)
  556. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  557. effectTorso.Enabled = false
  558.  
  559. local animation = Instance.new("NumberValue", char)
  560. animation.Value = 1
  561. animation.Name = "Animation"
  562.  
  563. local animation2 = Instance.new("NumberValue", char)
  564. animation2.Value = 1
  565. animation2.Name = "mode"
  566.  
  567. -------------------------------------------------------
  568. --Start Damage Function Customization--
  569. -------------------------------------------------------
  570. function ShowDamage(Pos, Text, Time, Color)
  571. local Rate = (1 / 30)
  572. local Pos = (Pos or Vector3.new(0, 0, 0))
  573. local Text = (Text or "")
  574. local Time = (Time or 2)
  575. local Color = (Color or Color3.new(1, 0, 1))
  576. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  577. EffectPart.Anchored = true
  578. local BillboardGui = Create("BillboardGui"){
  579. Size = UDim2.new(3, 0, 3, 0),
  580. Adornee = EffectPart,
  581. Parent = EffectPart,
  582. }
  583. local TextLabel = Create("TextLabel"){
  584. BackgroundTransparency = 1,
  585. Size = UDim2.new(1, 0, 1, 0),
  586. Text = Text,
  587. Font = "Bodoni",
  588. TextColor3 = Color,
  589. TextScaled = true,
  590. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  591. Parent = BillboardGui,
  592. }
  593. game.Debris:AddItem(EffectPart, (Time))
  594. EffectPart.Parent = game:GetService("Workspace")
  595. delay(0, function()
  596. local Frames = (Time / Rate)
  597. for Frame = 1, Frames do
  598. wait(Rate)
  599. local Percent = (Frame / Frames)
  600. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  601. TextLabel.TextTransparency = Percent
  602. end
  603. if EffectPart and EffectPart.Parent then
  604. EffectPart:Destroy()
  605. end
  606. end)
  607. end
  608. -------------------------------------------------------
  609. --End Damage Function Customization--
  610. -------------------------------------------------------
  611.  
  612. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  613. for _, c in pairs(workspace:children()) do
  614. local hum = c:findFirstChild("Humanoid")
  615. if hum ~= nil then
  616. local head = c:findFirstChild("Head")
  617. if head ~= nil then
  618. local targ = head.Position - Part.Position
  619. local mag = targ.magnitude
  620. if magni >= mag and c.Name ~= plr.Name then
  621. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  622. end
  623. end
  624. end
  625. end
  626. end
  627.  
  628.  
  629. CFuncs = {
  630. Part = {
  631. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  632. local Part = Create("Part")({
  633. Parent = Parent,
  634. Reflectance = Reflectance,
  635. Transparency = Transparency,
  636. CanCollide = false,
  637. Locked = true,
  638. BrickColor = BrickColor.new(tostring(BColor)),
  639. Name = Name,
  640. Size = Size,
  641. Material = Material
  642. })
  643. RemoveOutlines(Part)
  644. return Part
  645. end
  646. },
  647. Mesh = {
  648. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  649. local Msh = Create(Mesh)({
  650. Parent = Part,
  651. Offset = OffSet,
  652. Scale = Scale
  653. })
  654. if Mesh == "SpecialMesh" then
  655. Msh.MeshType = MeshType
  656. Msh.MeshId = MeshId
  657. end
  658. return Msh
  659. end
  660. },
  661. Mesh = {
  662. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  663. local Msh = Create(Mesh)({
  664. Parent = Part,
  665. Offset = OffSet,
  666. Scale = Scale
  667. })
  668. if Mesh == "SpecialMesh" then
  669. Msh.MeshType = MeshType
  670. Msh.MeshId = MeshId
  671. end
  672. return Msh
  673. end
  674. },
  675. Weld = {
  676. Create = function(Parent, Part0, Part1, C0, C1)
  677. local Weld = Create("Weld")({
  678. Parent = Parent,
  679. Part0 = Part0,
  680. Part1 = Part1,
  681. C0 = C0,
  682. C1 = C1
  683. })
  684. return Weld
  685. end
  686. },
  687. Sound = {
  688. Create = function(id, par, vol, pit)
  689. coroutine.resume(coroutine.create(function()
  690. local S = Create("Sound")({
  691. Volume = vol,
  692. Pitch = pit or 1,
  693. SoundId = id,
  694. Parent = par or workspace
  695. })
  696. wait()
  697. S:play()
  698. game:GetService("Debris"):AddItem(S, 6)
  699. end))
  700. end
  701. },
  702. ParticleEmitter = {
  703. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  704. local fp = Create("ParticleEmitter")({
  705. Parent = Parent,
  706. Color = ColorSequence.new(Color1, Color2),
  707. LightEmission = LightEmission,
  708. Size = Size,
  709. Texture = Texture,
  710. Transparency = Transparency,
  711. ZOffset = ZOffset,
  712. Acceleration = Accel,
  713. Drag = Drag,
  714. LockedToPart = LockedToPart,
  715. VelocityInheritance = VelocityInheritance,
  716. EmissionDirection = EmissionDirection,
  717. Enabled = Enabled,
  718. Lifetime = LifeTime,
  719. Rate = Rate,
  720. Rotation = Rotation,
  721. RotSpeed = RotSpeed,
  722. Speed = Speed,
  723. VelocitySpread = VelocitySpread
  724. })
  725. return fp
  726. end
  727. }
  728. }
  729. function RemoveOutlines(part)
  730. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  731. end
  732. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  733. local Part = Create("Part")({
  734. formFactor = FormFactor,
  735. Parent = Parent,
  736. Reflectance = Reflectance,
  737. Transparency = Transparency,
  738. CanCollide = false,
  739. Locked = true,
  740. BrickColor = BrickColor.new(tostring(BColor)),
  741. Name = Name,
  742. Size = Size,
  743. Material = Material
  744. })
  745. RemoveOutlines(Part)
  746. return Part
  747. end
  748. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  749. local Msh = Create(Mesh)({
  750. Parent = Part,
  751. Offset = OffSet,
  752. Scale = Scale
  753. })
  754. if Mesh == "SpecialMesh" then
  755. Msh.MeshType = MeshType
  756. Msh.MeshId = MeshId
  757. end
  758. return Msh
  759. end
  760. function CreateWeld(Parent, Part0, Part1, C0, C1)
  761. local Weld = Create("Weld")({
  762. Parent = Parent,
  763. Part0 = Part0,
  764. Part1 = Part1,
  765. C0 = C0,
  766. C1 = C1
  767. })
  768. return Weld
  769. end
  770.  
  771.  
  772. -------------------------------------------------------
  773. --Start Effect Function--
  774. -------------------------------------------------------
  775. EffectModel = Instance.new("Model", char)
  776. Effects = {
  777. Block = {
  778. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  779. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  780. prt.Anchored = true
  781. prt.CFrame = cframe
  782. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  783. game:GetService("Debris"):AddItem(prt, 10)
  784. if Type == 1 or Type == nil then
  785. table.insert(Effects, {
  786. prt,
  787. "Block1",
  788. delay,
  789. x3,
  790. y3,
  791. z3,
  792. msh
  793. })
  794. elseif Type == 2 then
  795. table.insert(Effects, {
  796. prt,
  797. "Block2",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. else
  805. table.insert(Effects, {
  806. prt,
  807. "Block3",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. end
  815. end
  816. },
  817. Sphere = {
  818. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  819. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  820. prt.Anchored = true
  821. prt.CFrame = cframe
  822. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  823. game:GetService("Debris"):AddItem(prt, 10)
  824. table.insert(Effects, {
  825. prt,
  826. "Cylinder",
  827. delay,
  828. x3,
  829. y3,
  830. z3,
  831. msh
  832. })
  833. end
  834. },
  835. Cylinder = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. },
  853. Wave = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. table.insert(Effects, {
  861. prt,
  862. "Cylinder",
  863. delay,
  864. x3 / 60,
  865. y3 / 60,
  866. z3 / 60,
  867. msh
  868. })
  869. end
  870. },
  871. Ring = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. end
  888. },
  889. Break = {
  890. Create = function(brickcolor, cframe, x1, y1, z1)
  891. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  892. prt.Anchored = true
  893. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. local num = math.random(10, 50) / 1000
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Shatter",
  900. num,
  901. prt.CFrame,
  902. math.random() - math.random(),
  903. 0,
  904. math.random(50, 100) / 100
  905. })
  906. end
  907. },
  908. Spiral = {
  909. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  910. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  911. prt.Anchored = true
  912. prt.CFrame = cframe
  913. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Cylinder",
  918. delay,
  919. x3,
  920. y3,
  921. z3,
  922. msh
  923. })
  924. end
  925. },
  926. Push = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  928. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. table.insert(Effects, {
  934. prt,
  935. "Cylinder",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. }
  944. }
  945. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  946. local fp = IT("Part")
  947. fp.formFactor = formfactor
  948. fp.Parent = parent
  949. fp.Reflectance = reflectance
  950. fp.Transparency = transparency
  951. fp.CanCollide = false
  952. fp.Locked = true
  953. fp.BrickColor = brickcolor
  954. fp.Name = name
  955. fp.Size = size
  956. fp.Position = tors.Position
  957. RemoveOutlines(fp)
  958. fp.Material = "SmoothPlastic"
  959. fp:BreakJoints()
  960. return fp
  961. end
  962.  
  963. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  964. local mesh = IT(Mesh)
  965. mesh.Parent = part
  966. if Mesh == "SpecialMesh" then
  967. mesh.MeshType = meshtype
  968. if meshid ~= "nil" then
  969. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  970. end
  971. end
  972. mesh.Offset = offset
  973. mesh.Scale = scale
  974. return mesh
  975. end
  976.  
  977. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  978. local type = type
  979. local rng = Instance.new("Part", char)
  980. rng.Anchored = true
  981. rng.BrickColor = color
  982. rng.CanCollide = false
  983. rng.FormFactor = 3
  984. rng.Name = "Ring"
  985. rng.Material = "Neon"
  986. rng.Size = Vector3.new(1, 1, 1)
  987. rng.Transparency = 0
  988. rng.TopSurface = 0
  989. rng.BottomSurface = 0
  990. rng.CFrame = pos
  991. local rngm = Instance.new("SpecialMesh", rng)
  992. rngm.MeshType = MType
  993. rngm.Scale = scale
  994. local scaler2 = 1
  995. if type == "Add" then
  996. scaler2 = 1 * value
  997. elseif type == "Divide" then
  998. scaler2 = 1 / value
  999. end
  1000. coroutine.resume(coroutine.create(function()
  1001. for i = 0, 10 / bonuspeed, 0.1 do
  1002. swait()
  1003. if type == "Add" then
  1004. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1005. elseif type == "Divide" then
  1006. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1007. end
  1008. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1009. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1010. end
  1011. rng:Destroy()
  1012. end))
  1013. end
  1014.  
  1015. function Eviscerate(dude)
  1016. if dude.Name ~= char then
  1017. local bgf = IT("BodyGyro", dude.Head)
  1018. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1019. local val = IT("BoolValue", dude)
  1020. val.Name = "IsHit"
  1021. local ds = coroutine.wrap(function()
  1022. dude:WaitForChild("Head"):BreakJoints()
  1023. wait(0.5)
  1024. target = nil
  1025. coroutine.resume(coroutine.create(function()
  1026. for i, v in pairs(dude:GetChildren()) do
  1027. if v:IsA("Accessory") then
  1028. v:Destroy()
  1029. end
  1030. if v:IsA("Humanoid") then
  1031. v:Destroy()
  1032. end
  1033. if v:IsA("CharacterMesh") then
  1034. v:Destroy()
  1035. end
  1036. if v:IsA("Model") then
  1037. v:Destroy()
  1038. end
  1039. if v:IsA("Part") or v:IsA("MeshPart") then
  1040. for x, o in pairs(v:GetChildren()) do
  1041. if o:IsA("Decal") then
  1042. o:Destroy()
  1043. end
  1044. end
  1045. coroutine.resume(coroutine.create(function()
  1046. v.Material = "Neon"
  1047. v.CanCollide = false
  1048. local PartEmmit1 = IT("ParticleEmitter", v)
  1049. PartEmmit1.LightEmission = 1
  1050. PartEmmit1.Texture = "rbxassetid://284205403"
  1051. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1052. PartEmmit1.Rate = 150
  1053. PartEmmit1.Lifetime = NumberRange.new(1)
  1054. PartEmmit1.Size = NumberSequence.new({
  1055. NumberSequenceKeypoint.new(0, 0.75, 0),
  1056. NumberSequenceKeypoint.new(1, 0, 0)
  1057. })
  1058. PartEmmit1.Transparency = NumberSequence.new({
  1059. NumberSequenceKeypoint.new(0, 0, 0),
  1060. NumberSequenceKeypoint.new(1, 1, 0)
  1061. })
  1062. PartEmmit1.Speed = NumberRange.new(0, 0)
  1063. PartEmmit1.VelocitySpread = 30000
  1064. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1065. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1066. local BodPoss = IT("BodyPosition", v)
  1067. BodPoss.P = 3000
  1068. BodPoss.D = 1000
  1069. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1070. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1071. v.Color = maincolor.Color
  1072. coroutine.resume(coroutine.create(function()
  1073. for i = 0, 49 do
  1074. swait(1)
  1075. v.Transparency = v.Transparency + 0.08
  1076. end
  1077. wait(0.5)
  1078. PartEmmit1.Enabled = false
  1079. wait(3)
  1080. v:Destroy()
  1081. dude:Destroy()
  1082. end))
  1083. end))
  1084. end
  1085. end
  1086. end))
  1087. end)
  1088. ds()
  1089. end
  1090. end
  1091.  
  1092. function FindNearestHead(Position, Distance, SinglePlayer)
  1093. if SinglePlayer then
  1094. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1095. end
  1096. local List = {}
  1097. for i, v in pairs(workspace:GetChildren()) do
  1098. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1099. table.insert(List, v)
  1100. end
  1101. end
  1102. return List
  1103. end
  1104.  
  1105. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1106. local type = type
  1107. local rng = Instance.new("Part", char)
  1108. rng.Anchored = true
  1109. rng.BrickColor = color
  1110. rng.CanCollide = false
  1111. rng.FormFactor = 3
  1112. rng.Name = "Ring"
  1113. rng.Material = "Neon"
  1114. rng.Size = Vector3.new(1, 1, 1)
  1115. rng.Transparency = 0
  1116. rng.TopSurface = 0
  1117. rng.BottomSurface = 0
  1118. rng.CFrame = pos
  1119. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1120. local rngm = Instance.new("SpecialMesh", rng)
  1121. rngm.MeshType = MType
  1122. rngm.Scale = Vector3.new(x1, y1, z1)
  1123. local scaler2 = 1
  1124. local speeder = FastSpeed
  1125. if type == "Add" then
  1126. scaler2 = 1 * value
  1127. elseif type == "Divide" then
  1128. scaler2 = 1 / value
  1129. end
  1130. coroutine.resume(coroutine.create(function()
  1131. for i = 0, 10 / bonuspeed, 0.1 do
  1132. swait()
  1133. if type == "Add" then
  1134. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1135. elseif type == "Divide" then
  1136. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1137. end
  1138. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1139. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1140. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1141. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1142. end
  1143. rng:Destroy()
  1144. end))
  1145. end
  1146.  
  1147. function SoulSteal(dude)
  1148. if dude.Name ~= char then
  1149. local bgf = IT("BodyGyro", dude.Head)
  1150. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1151. local val = IT("BoolValue", dude)
  1152. val.Name = "IsHit"
  1153. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1154. local soulst = coroutine.wrap(function()
  1155. local soul = Instance.new("Part",dude)
  1156. soul.Size = Vector3.new(1,1,1)
  1157. soul.CanCollide = false
  1158. soul.Anchored = false
  1159. soul.Position = torso.Position
  1160. soul.Transparency = 1
  1161. local PartEmmit1 = IT("ParticleEmitter", soul)
  1162. PartEmmit1.LightEmission = 1
  1163. PartEmmit1.Texture = "rbxassetid://569507414"
  1164. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1165. PartEmmit1.Rate = 250
  1166. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1167. PartEmmit1.Size = NumberSequence.new({
  1168. NumberSequenceKeypoint.new(0, 1, 0),
  1169. NumberSequenceKeypoint.new(1, 0, 0)
  1170. })
  1171. PartEmmit1.Transparency = NumberSequence.new({
  1172. NumberSequenceKeypoint.new(0, 0, 0),
  1173. NumberSequenceKeypoint.new(1, 1, 0)
  1174. })
  1175. PartEmmit1.Speed = NumberRange.new(0, 0)
  1176. PartEmmit1.VelocitySpread = 30000
  1177. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1178. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1179. local BodPoss = IT("BodyPosition", soul)
  1180. BodPoss.P = 3000
  1181. BodPoss.D = 1000
  1182. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1183. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1184. wait(1.6)
  1185. soul.Touched:connect(function(hit)
  1186. if hit.Parent == char then
  1187. soul:Destroy()
  1188. end
  1189. end)
  1190. wait(1.2)
  1191. while soul do
  1192. swait()
  1193. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1194. BodPoss.Position = tors.Position
  1195. end
  1196. end)
  1197. soulst()
  1198. end
  1199. end
  1200. function FaceMouse()
  1201. local Cam = workspace.CurrentCamera
  1202. return {
  1203. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1204. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1205. }
  1206. end
  1207.  
  1208. BTAUNT = Instance.new("Sound", tors)
  1209. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1210. BTAUNT.Volume = 10
  1211. BTAUNT.Pitch = 1
  1212. BTAUNT.Looped = true
  1213. BTAUNT.TimePosition = 0.2
  1214.  
  1215. BTAUNT1 = Instance.new("Sound", tors)
  1216. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=0"
  1217. BTAUNT1.Volume = 10
  1218. BTAUNT1.Pitch = 1
  1219. BTAUNT1.Looped = true
  1220. BTAUNT1.TimePosition = 0.2
  1221.  
  1222. BTAUNT3 = Instance.new("Sound", tors)
  1223. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=969583926"
  1224. BTAUNT3.Volume = 10
  1225. BTAUNT3.Pitch = 1
  1226. BTAUNT3.Looped = true
  1227. BTAUNT3.TimePosition = 0.2
  1228.  
  1229. BTAUNT2 = Instance.new("Sound", tors)
  1230. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=431213856"
  1231. BTAUNT2.Volume = 10
  1232. BTAUNT2.Pitch = 1
  1233. BTAUNT2.Looped = true
  1234. BTAUNT2.TimePosition = 0.2
  1235. ------------------------------------------------------
  1236. --End Effect Function--
  1237. -------------------------------------------------------
  1238. function Cso(ID, PARENT, VOLUME, PITCH)
  1239. local NSound = nil
  1240. coroutine.resume(coroutine.create(function()
  1241. NSound = IT("Sound", PARENT)
  1242. NSound.Volume = VOLUME
  1243. NSound.Pitch = PITCH
  1244. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1245. swait()
  1246. NSound:play()
  1247. game:GetService("Debris"):AddItem(NSound, 50)
  1248. end))
  1249. return NSound
  1250. end
  1251. function CameraEnshaking(Length, Intensity)
  1252. coroutine.resume(coroutine.create(function()
  1253. local intensity = 1 * Intensity
  1254. local rotM = 0.01 * Intensity
  1255. for i = 0, Length, 0.1 do
  1256. swait()
  1257. intensity = intensity - 0.05 * Intensity / Length
  1258. rotM = rotM - 5.0E-4 * Intensity / Length
  1259. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1260. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1261. end
  1262. hum.CameraOffset = Vector3.new(0, 0, 0)
  1263. end))
  1264. end
  1265. -------------------------------------------------------
  1266. --End Important Functions--
  1267. -------------------------------------------------------
  1268.  
  1269.  
  1270. -------------------------------------------------------
  1271. --Start Customization--
  1272. -------------------------------------------------------
  1273. local Player_Size = 1
  1274. if Player_Size ~= 1 then
  1275. root.Size = root.Size * Player_Size
  1276. tors.Size = tors.Size * Player_Size
  1277. hed.Size = hed.Size * Player_Size
  1278. ra.Size = ra.Size * Player_Size
  1279. la.Size = la.Size * Player_Size
  1280. rl.Size = rl.Size * Player_Size
  1281. ll.Size = ll.Size * Player_Size
  1282. ----------------------------------------------------------------------------------
  1283. rootj.Parent = root
  1284. neck.Parent = tors
  1285. RW.Parent = tors
  1286. LW.Parent = tors
  1287. RH.Parent = tors
  1288. LH.Parent = tors
  1289. ----------------------------------------------------------------------------------
  1290. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1291. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1292. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1293. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1294. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1295. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1296. ----------------------------------------------------------------------------------
  1297. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1298. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1299. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1300. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1301. --hat.Parent = Character
  1302. end
  1303. ----------------------------------------------------------------------------------
  1304. ----------------------------------------------------------------------------------
  1305. local equipped = false
  1306. local idle = 0
  1307. local change = 1
  1308. local val = 0
  1309. local toim = 0
  1310. local idleanim = 0.4
  1311. local sine = 0
  1312. local Sit = 1
  1313. ----------------------------------------------------------------------------------
  1314. hum.WalkSpeed = 8
  1315. hum.JumpPower = 57
  1316. hum.Animator.Parent = nil
  1317. ----------------------------------------------------------------------------------
  1318. local Blobby = Instance.new("Part", char)
  1319. Blobby.Name = "Blob"
  1320. Blobby.CanCollide = false
  1321. Blobby.BrickColor = BrickColor.new("Really Black")
  1322. Blobby.Transparency = 0
  1323. Blobby.Material = "Plastic"
  1324. Blobby.Size = Vector3.new(1, 1, 2)
  1325. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1326. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1327.  
  1328. local Weld = Instance.new("Weld", Blobby)
  1329. Weld.Part0 = ra
  1330. Weld.Part1 = Blobby
  1331. Weld.C1 = CFrame.new(0, -2, 1.1)
  1332. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1333.  
  1334. local M2 = Instance.new("SpecialMesh")
  1335. M2.Parent = Blobby
  1336. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1337. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1338. M2.Scale = Vector3.new(2, 2, 2)
  1339.  
  1340. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1341. naeeym2.AlwaysOnTop = true
  1342. naeeym2.Size = UDim2.new(5,35,2,15)
  1343. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1344. naeeym2.Adornee = hed
  1345. naeeym2.Name = "Name"
  1346. --naeeym2.PlayerToHideFrom = Player
  1347. local tecks2 = Instance.new("TextLabel",naeeym2)
  1348. tecks2.BackgroundTransparency = 1
  1349. tecks2.TextScaled = true
  1350. tecks2.BorderSizePixel = 0
  1351. tecks2.Text = "Fight Me"
  1352. tecks2.Font = Enum.Font.Bodoni
  1353. tecks2.TextSize = 30
  1354. tecks2.TextStrokeTransparency = 0
  1355. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1356. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1357. tecks2.Size = UDim2.new(1,0,0.5,0)
  1358. tecks2.Parent = naeeym2]]
  1359. -------------------------------------------------------
  1360. --End Customization--
  1361. -------------------------------------------------------
  1362.  
  1363. -------------------------------------------------------
  1364. --Start Attacks N Stuff--
  1365. -------------------------------------------------------
  1366. local naeeym2 = Instance.new("BillboardGui",char)
  1367. naeeym2.AlwaysOnTop = true
  1368. naeeym2.Size = UDim2.new(5,35,2,35)
  1369. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1370. naeeym2.Adornee = hed
  1371. naeeym2.Name = "Name"
  1372.  
  1373. local tecks2 = Instance.new("TextLabel",naeeym2)
  1374. tecks2.BackgroundTransparency = 1
  1375. tecks2.TextScaled = true
  1376. tecks2.BorderSizePixel = 0
  1377. tecks2.Text = "Grrrrrr"
  1378. tecks2.Font = "Garamond"
  1379. tecks2.TextSize = 30
  1380. tecks2.TextStrokeTransparency = 0
  1381. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1382. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1383. tecks2.Size = UDim2.new(1,0,0.5,0)
  1384. tecks2.Parent = naeeym2
  1385. textfag = tecks2
  1386. tecks2.Text = "Why you reseting,idiot?!"
  1387. wait(2)
  1388. tecks2.Text = "DIE ALREADY!"
  1389. wait(1)
  1390. tecks2.Text = "Pandora’s chara"
  1391. BTAUNT:Play()
  1392. animation.Value = 1
  1393. coroutine.resume(coroutine.create(function()
  1394. while textfag ~= nil do
  1395. swait()
  1396. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1397. textfag.Rotation = math.random(-3,3)
  1398. end
  1399. end))
  1400.  
  1401. hed.face.Texture = "http://www.roblox.com/asset/?id=2381712419"
  1402. for i,v in pairs(char:children()) do
  1403. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  1404. v:Remove()
  1405. end
  1406. end
  1407. shirt = Instance.new("Shirt", char)
  1408. shirt.Name = "Shirt"
  1409. pants = Instance.new("Pants", char)
  1410. pants.Name = "Pants"
  1411. char.Shirt.ShirtTemplate = "rbxassetid://1533635803"
  1412. char.Pants.PantsTemplate = "rbxassetid://1460022985"
  1413. local Hair2 = Instance.new("Part", char)
  1414. Hair2.Name = "Hair2"
  1415. Hair2.CanCollide = false
  1416. Hair2.BrickColor = BrickColor.new("CGA brown")
  1417. Hair2.Transparency = 0
  1418. Hair2.Material = "Plastic"
  1419. Hair2.Size = Vector3.new(1, 1, 2)
  1420. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1421. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1422.  
  1423. local Weld = Instance.new("Weld", Hair2)
  1424. Weld.Part0 = hed
  1425. Weld.Part1 = Hair2
  1426. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1427. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1428.  
  1429. local M2 = Instance.new("SpecialMesh")
  1430. M2.Parent = Hair2
  1431. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1432. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1433. M2.Scale = Vector3.new(1, 1, 1)
  1434. local l = game.Lighting
  1435. local sky = Instance.new("Sky",l)
  1436. l.TimeOfDay = "00:00:00"
  1437. l.Brightness = 1
  1438. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  1439. ----------------------------------------------------------------------------------
  1440. wait()
  1441. player = game.Players.LocalPlayer
  1442. torso = player.Character:WaitForChild("Torso")
  1443. mouse = player:GetMouse()
  1444.  
  1445. mouse.KeyDown:connect(function(key)
  1446. if key == "t" then
  1447. dist = (torso.Position - mouse.Hit.p).magnitude
  1448. if dist <= 10000 then
  1449. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1450. end
  1451. end
  1452. end)
  1453. ----------------------------------------------------------------------------------
  1454. local AddInstance = function(Object, ...)
  1455. local Obj = Instance.new(Object)
  1456. for i,v in next,(...) do
  1457. Obj[i] = v
  1458. end
  1459. return Obj
  1460. end
  1461. ----------------------------------------------------
  1462. local Reaper = AddInstance("Part",{
  1463. Parent = hed,
  1464. CFrame = hed.CFrame,
  1465. formFactor = "Symmetric",
  1466. Size = Vector3.new(1, 1, 1),
  1467. CanCollide = false,
  1468. TopSurface = "Smooth",
  1469. BottomSurface = "Smooth",
  1470. Locked = true,
  1471. })
  1472. local Weld = AddInstance("Weld",{
  1473. Parent = Reaper,
  1474. Part0 = hed,
  1475. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1476. Part1 = Reaper,
  1477. })
  1478. local Mesh = AddInstance("SpecialMesh",{
  1479. Parent = Reaper,
  1480. MeshId = "rbxassetid://83499032",
  1481. TextureId = "rbxassetid://184744284",
  1482. Scale = Vector3.new(1.1, 1.1, 1.1),
  1483. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1484. })
  1485. -------------------------------------------------------
  1486. wait()
  1487. plr = game.Players.LocalPlayer
  1488. char = plr.Character
  1489. mouse = plr:GetMouse()
  1490. whitecolor = Color3.new(1,1,1)
  1491. epicmode = false
  1492. normal = true
  1493. for i,v in pairs(char:GetChildren()) do
  1494. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1495. v:Destroy()
  1496. end
  1497. end
  1498. local shirt = Instance.new("Shirt",char)
  1499. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1533635803"
  1500. local pants = Instance.new("Pants",char)
  1501. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1460022985"
  1502. local bdycolors = char["Body Colors"]
  1503. bdycolors.HeadColor3 = whitecolor
  1504. bdycolors.LeftArmColor3 = whitecolor
  1505. bdycolors.LeftLegColor3 = whitecolor
  1506. bdycolors.RightArmColor3 = whitecolor
  1507. bdycolors.RightLegColor3 = whitecolor
  1508. bdycolors.TorsoColor3 = whitecolor
  1509. for i,v in pairs(char:GetChildren()) do
  1510. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1511. v:Destroy()
  1512. end
  1513. end
  1514. ----------------------------------------------------------------------
  1515. Circle = nil
  1516. CircleParts = {}
  1517. Equipped = false
  1518.  
  1519. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1520. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1521. end
  1522. Equipped = true
  1523. Circle = Instance.new("Model")
  1524. Circle.Name = "Circle"
  1525. Angle = 0
  1526. for i = 1, 1 do
  1527. local CirclePart = Instance.new("Part")
  1528. CirclePart.Name = "CirclePart"
  1529. CirclePart.Transparency = 1
  1530. CirclePart.BrickColor = BrickColor.new("Really black")
  1531. CirclePart.Material = Enum.Material.Plastic
  1532. CirclePart.Shape = Enum.PartType.Block
  1533. CirclePart.FormFactor = Enum.FormFactor.Custom
  1534. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1535. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1536. CirclePart.Anchored = true
  1537. CirclePart.CanCollide = false
  1538. CirclePart.Locked = true
  1539. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1540. local Aura = Instance.new('ParticleEmitter')
  1541. Aura.Name = "Aura"
  1542. Aura.Texture = "rbxassetid://771221224"
  1543. Aura.Parent = CirclePart
  1544. Aura.LightEmission = 0
  1545. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1546. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1547. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1548. Aura.LockedToPart = false
  1549. Aura.Lifetime = NumberRange.new(1)
  1550. Aura.Rate = 50
  1551. Aura.Speed = NumberRange.new(2.5)
  1552. Aura.SpreadAngle = Vector2.new(80,80)
  1553. local BlockMesh = Instance.new("BlockMesh")
  1554. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1555. BlockMesh.Parent = CirclePart
  1556. CirclePart.Parent = Circle
  1557. local Star = Instance.new("Decal", CirclePart)
  1558. Star.Texture = "http://www.roblox.com/asset/?id=818983932"
  1559. Star.Face = "Top"
  1560. local Light = Instance.new("PointLight", CirclePart)
  1561. Light.Color = Color3.new(.20,0,0)
  1562. Light.Brightness = 100
  1563. Light.Range = 15
  1564. table.insert(CircleParts, CirclePart)
  1565. end
  1566. Spawn(function()
  1567. while Equipped and Humanoid.Parent and Torso.Parent do
  1568. if Angle == 360 then
  1569. Angle = 0
  1570. end
  1571. Angle = Angle + 0.05
  1572. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1573. if Hit then
  1574. if not Circle.Parent then
  1575. Circle.Parent = Character
  1576. end
  1577. for i, v in pairs(CircleParts) do
  1578. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1579. end
  1580. else
  1581. Circle.Parent = nil
  1582. end
  1583. wait()
  1584. end
  1585. end)
  1586.  
  1587. function chatfunc(text, color)
  1588. local chat = coroutine.wrap(function()
  1589. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1590. char:FindFirstChild("TalkingBillBoard"):destroy()
  1591. end
  1592. local naeeym2 = Instance.new("BillboardGui", char)
  1593. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1594. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1595. naeeym2.Adornee = hed
  1596. naeeym2.Name = "TalkingBillBoard"
  1597. local tecks2 = Instance.new("TextLabel", naeeym2)
  1598. tecks2.BackgroundTransparency = 1
  1599. tecks2.BorderSizePixel = 0
  1600. tecks2.Text = ""
  1601. tecks2.Font = "SciFi"
  1602. tecks2.TextSize = 30
  1603. tecks2.TextStrokeTransparency = 0
  1604. tecks2.TextColor3 = color
  1605. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1606. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1607. local tecks3 = Instance.new("TextLabel", naeeym2)
  1608. tecks3.BackgroundTransparency = 1
  1609. tecks3.BorderSizePixel = 0
  1610. tecks3.Text = ""
  1611. tecks3.Font = "SciFi"
  1612. tecks3.TextSize = 30
  1613. tecks3.TextStrokeTransparency = 0
  1614. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1615. tecks3.TextStrokeColor3 = color
  1616. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1617. coroutine.resume(coroutine.create(function()
  1618. while true do
  1619. swait(1)
  1620. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1621. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1622. tecks2.Rotation = math.random(-5, 5)
  1623. tecks3.Rotation = math.random(-5, 5)
  1624. end
  1625. end))
  1626. for i = 1, string.len(text) do
  1627. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1628. tecks2.Text = string.sub(text, 1, i)
  1629. tecks3.Text = string.sub(text, 1, i)
  1630. swait(1)
  1631. end
  1632. wait(1)
  1633. local randomrot = math.random(1, 2)
  1634. if randomrot == 1 then
  1635. for i = 1, 50 do
  1636. swait()
  1637. tecks2.Rotation = tecks2.Rotation - 0.75
  1638. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1639. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1640. tecks3.Rotation = tecks2.Rotation + 0.75
  1641. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1642. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1643. end
  1644. elseif randomrot == 2 then
  1645. for i = 1, 50 do
  1646. swait()
  1647. tecks2.Rotation = tecks2.Rotation + 0.75
  1648. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1649. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1650. tecks3.Rotation = tecks2.Rotation - 0.75
  1651. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1652. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1653. end
  1654. end
  1655. naeeym2:Destroy()
  1656. end)
  1657. chat()
  1658. end
  1659. function Ban()
  1660. attack = true
  1661. for i = 0, 2.6, 0.1 do
  1662. swait()
  1663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1664. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1665. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1666. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1667. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1668. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1669. end
  1670. Cso("357417055", tors, 10, 1)
  1671. CameraEnshaking(2, 15)
  1672. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1673. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1674. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1675. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1676. if v:FindFirstChild("Head") then
  1677. Eviscerate(v)
  1678. end
  1679. end
  1680. for i = 0, 3, 0.1 do
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1685. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1686. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1688. end
  1689. attack = false
  1690. end
  1691. function fail()
  1692. chatfunc("You have failed.", BrickColor.new("Really red").Color)
  1693. Cso("907331307", hed, 3.5, 1)
  1694. attack = true
  1695. hum.WalkSpeed = 2.01
  1696. for i = 0,1.2,0.1 do
  1697. swait()
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1704. end
  1705. for i = 0,1.2,0.1 do
  1706. swait()
  1707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1713. end
  1714. for i = 0,1.2,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1722. end
  1723. for i = 0,1.2,0.1 do
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1731. end
  1732. for i = 0,1.2,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1740. end
  1741. for i = 0,1.2,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1749. end
  1750. hum.WalkSpeed = 16
  1751. attack = false
  1752. end
  1753. function special_hell()
  1754. chatfunc("welcome to my special hell.", BrickColor.new("Really red").Color)
  1755. wait(2)
  1756. CHOICE = 6
  1757. Cso("464600985", hed, 3.5, 1)
  1758. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1759. killsky.SkyboxBk = "rbxassetid://818983932"
  1760. killsky.SkyboxDn = "rbxassetid://818983932"
  1761. killsky.SkyboxFt = "rbxassetid://818983932"
  1762. killsky.SkyboxLf = "rbxassetid://818983932"
  1763. killsky.SkyboxRt = "rbxassetid://818983932"
  1764. killsky.SkyboxUp = "rbxassetid://818983932"
  1765. ---
  1766. killsky.StarCount = 0
  1767. killsky.SunAngularSize = 0
  1768. killsky.MoonAngularSize = 0
  1769. killsky.MoonTextureId = ""
  1770. killsky.CelestialBodiesShown = false
  1771. game.Lighting.FogColor = Color3.new(255,0,0)
  1772. game.Lighting.FogEnd = 1500
  1773. if HITFLOOR ~= nil then
  1774. ATTACK = false
  1775. Rooted = false
  1776. local RINGSPIN = true
  1777. local CONSTRUCTING = true
  1778. local RING = CreatePart(3, Effects, "Neon", 0, 5, "Really red", "Ring", VT(0,0,0))
  1779. RING.Color = C3(0,0,0)
  1780. MakeForm(RING,"Cyl")
  1781. RING.CFrame = CF(HITPOS)
  1782. coroutine.resume(coroutine.create(function()
  1783. repeat
  1784. Swait()
  1785. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1786. until CONSTRUCTING == false
  1787. repeat
  1788. Swait()
  1789. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1790. until RINGSPIN == false
  1791. for i = 1, 25 do
  1792. Swait()
  1793. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1794. RING.Size = RING.Size - VT(0.15,0,0.15)
  1795. --DECAL.Transparency = DECAL.Transparency + 1/25
  1796. RING.Transparency = RING.Transparency + 1/25
  1797. end
  1798. RING:remove()
  1799. end))
  1800. for i = 1, 15 do
  1801. Swait()
  1802. RING.Size = RING.Size + VT(0,0,0)
  1803. RING.Transparency = RING.Transparency - 1/15
  1804. end
  1805. end
  1806. hum.WalkSpeed = 16
  1807. attack = false
  1808. end
  1809. function ultra()
  1810. attack = true
  1811. hum.WalkSpeed = 0
  1812. BTAUNT:Remove()
  1813. hed.face.Texture = "http://www.roblox.com/asset/?id=2381712419"
  1814. local Fire = IT("Sound",Character.Torso)
  1815. Fire.SoundId = "rbxassetid://192104941"
  1816. Fire.Looped = true
  1817. Fire.Pitch = 1
  1818. Fire.Volume = 1
  1819. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1820. fire.Lifetime = NumberRange.new(0.5)
  1821. fire.Speed = NumberRange.new(1, 3)
  1822. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1823. fire.Rate = 0
  1824. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1825. fire.LightEmission = 0.6
  1826. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1827. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1828. Fire:Play()
  1829. BTAUNT1:Play()
  1830. fire.Enabled = true
  1831. fire.Rate =2000
  1832. BTAUNT1:Remove()
  1833. chatfunc("AHHHHHHHHHH HELP!!", BrickColor.new("Really red").Color)
  1834. wait(1)
  1835. for i = 0,18,0.1 do
  1836. swait()
  1837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1839. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1840. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1841. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1842. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1843. end
  1844. chatfunc("Time to die :)", BrickColor.new("Really red").Color)
  1845. wait(1)
  1846. for i = 0,1.2,0.1 do
  1847. swait()
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1854. end
  1855. for i = 0,1.2,0.1 do
  1856. swait()
  1857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1861. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1863. end
  1864. tecks2:Remove()
  1865. fire:Remove()
  1866. Fire:Stop()
  1867. local BC = char["Body Colors"]
  1868. BC.HeadColor = BrickColor.new("Really black")
  1869. BC.LeftArmColor = BrickColor.new("Really black")
  1870. BC.LeftLegColor = BrickColor.new("Really black")
  1871. BC.RightArmColor = BrickColor.new("Really black")
  1872. BC.RightLegColor = BrickColor.new("Really black")
  1873. BC.TorsoColor = BrickColor.new("Really black")
  1874. tecks2:Remove()
  1875. BTAUNT3:Play()
  1876. local naeeym2 = Instance.new("BillboardGui",char)
  1877. naeeym2.AlwaysOnTop = true
  1878. naeeym2.Size = UDim2.new(5,35,2,35)
  1879. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1880. naeeym2.Adornee = hed
  1881. naeeym2.Name = "Name"
  1882. local tecks2 = Instance.new("TextLabel",naeeym2)
  1883. tecks2.BackgroundTransparency = 1
  1884. tecks2.TextScaled = true
  1885. tecks2.BorderSizePixel = 0
  1886. tecks2.Font = "Garamond"
  1887. tecks2.TextSize = 30
  1888. tecks2.TextStrokeTransparency = 0
  1889. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1890. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1891. tecks2.Size = UDim2.new(1,0,0.5,0)
  1892. tecks2.Parent = naeeym2
  1893. textfag = tecks2
  1894. wait(1)
  1895. tecks2.Text = "Ultra Pandora’s Chara"
  1896. animation.Value = 2
  1897. coroutine.resume(coroutine.create(function()
  1898. while textfag ~= nil do
  1899. swait()
  1900. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1901. textfag.Rotation = math.random(-3,3)
  1902. end
  1903. end))
  1904. hed.face.Texture = "http://www.roblox.com/asset/?id=2381712419"
  1905. -------------------
  1906. Spawn(function()
  1907. while Equipped and Humanoid.Parent and Torso.Parent do
  1908. if Angle == 360 then
  1909. Angle = 0
  1910. end
  1911. Angle = Angle + 0.05
  1912. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1913. if Hit then
  1914. if not Circle.Parent then
  1915. Circle.Parent = Character
  1916. end
  1917. for i, v in pairs(CircleParts) do
  1918. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1919. end
  1920. else
  1921. Circle.Parent = nil
  1922. end
  1923. wait()
  1924. end
  1925. end)
  1926. attack = false
  1927. hum.WalkSpeed = 75
  1928. end
  1929. function hate()
  1930. chatfunc("i've got a question for you.", BrickColor.new("Really red").Color)
  1931. wait(3)
  1932. chatfunc("do you know black means?.", BrickColor.new("Really red").Color)
  1933. wait(3)
  1934. attack = true
  1935. Cso("464600985", hed, 3.5, 1)
  1936. local orb = Instance.new("Part", char)
  1937. orb.Anchored = true
  1938. orb.BrickColor = BrickC("Really black")
  1939. orb.CanCollide = false
  1940. orb.FormFactor = 3
  1941. orb.Name = "Ring"
  1942. orb.Material = "Neon"
  1943. orb.Size = Vector3.new(1, 1, 1)
  1944. orb.Transparency = 0
  1945. orb.TopSurface = 0
  1946. orb.BottomSurface = 0
  1947. local orbm = Instance.new("SpecialMesh", orb)
  1948. orbm.MeshType = "Sphere"
  1949. orbm.Name = "SizeMesh"
  1950. orbm.Scale = Vector3.new(0, 0, 0)
  1951. local scaled = 0.1
  1952. local posid = 0
  1953. for i = 0, 12, 0.1 do
  1954. swait()
  1955. scaled = scaled + 0.001
  1956. posid = posid - scaled
  1957. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1958. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1961. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1962. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1963. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1964. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1965. end
  1966. hed.face.Texture = "http://www.roblox.com/asset/?id=2381712419"
  1967. chatfunc("it's HATE :)", BrickColor.new("Really red").Color)
  1968. wait(3)
  1969. chatfunc("and i have a LOT of it to share", BrickColor.new("Really red").Color)
  1970. wait(2)
  1971. for i = 0, 2, 0.1 do
  1972. swait()
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1977. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1978. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1979. end
  1980. coroutine.resume(coroutine.create(function()
  1981. orb.Anchored = false
  1982. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1983. local a = Instance.new("Part", workspace)
  1984. a.Name = "Direction"
  1985. a.Anchored = true
  1986. a.BrickColor = BrickC("Really black")
  1987. a.Material = "Neon"
  1988. a.Transparency = 1
  1989. a.CanCollide = false
  1990. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1991. local ignore = orb
  1992. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1993. a.BottomSurface = 10
  1994. a.TopSurface = 10
  1995. local distance = (orb.CFrame.p - position).magnitude
  1996. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1997. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1998. orb.CFrame = a.CFrame
  1999. a:Destroy()
  2000. local bv = Instance.new("BodyVelocity")
  2001. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2002. bv.velocity = orb.CFrame.lookVector * 125
  2003. bv.Parent = orb
  2004. local hitted = false
  2005. game:GetService("Debris"):AddItem(orb, 15)
  2006. swait()
  2007. local hit = orb.Touched:connect(function(hit)
  2008. if hitted == false then
  2009. hitted = true
  2010. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2011. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2012. if v:FindFirstChild("Head") then
  2013. Eviscerate(v)
  2014. end
  2015. end
  2016. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2017. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2018. for i = 0, 9 do
  2019. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2020. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2021. end
  2022. orb.Anchored = true
  2023. orb.Transparency = 1
  2024. wait(8)
  2025. orb:Destroy()
  2026. end
  2027. end)
  2028. end))
  2029. for i = 0, 1, 0.1 do
  2030. swait()
  2031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2032. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2033. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2034. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2035. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2036. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2037. end
  2038. hed.face.Texture = "http://www.roblox.com/asset/?id=2381712419"
  2039. attack = false
  2040. end
  2041. function THUNDERCLAP()
  2042. attack = true
  2043. for i = 0, 15, 0.1 do
  2044. swait()
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2046. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2048. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2049. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2051. end
  2052. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2053. for i = 0, 7, 0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2056. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2061. end
  2062.  
  2063. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2064. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2065. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2066. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2067. if v:FindFirstChild("Head") then
  2068. Eviscerate(v)
  2069. end
  2070. end
  2071. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2072. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2073. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2074. for i = 0, 7, 0.1 do
  2075. swait()
  2076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2077. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2078. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2079. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2080. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2081. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2082. end
  2083. attack = false
  2084. end
  2085. function TUSKOR661()
  2086. attack = true
  2087. M2.Scale = Vector3.new(5, 5, 5)
  2088. chatfunc("MU HAHAHAHHAHAHAHHAH", BrickColor.new("Really red").Color)
  2089. Cso("464600985", hed, 3.5, 1)
  2090. hed.face.Texture = "http://www.roblox.com/asset/?id=2381712419"
  2091. for i = 0, 15, 0.1 do
  2092. swait()
  2093. hum.CameraOffset = Vector3.new(0, 8, 0)
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2096. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2097. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2098. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2100. end
  2101. for i = 0, 15, 0.1 do
  2102. swait()
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2106. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2107. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2109. end
  2110. wait(0.1)
  2111. for i = 0, 15, 0.1 do
  2112. swait()
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2114. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2115. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2116. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2117. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2119. end
  2120. Cso("483458132", char, 10, .7)
  2121. CameraEnshaking(6, 65)
  2122. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2123. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2124. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2125. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2126. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2127. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2128. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2129. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
  2130. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2131. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really black"), "Sphere")
  2132. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
  2133. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2134. if v:FindFirstChild("Head") then
  2135. Eviscerate(v)
  2136. end
  2137. end
  2138. for i = 0, 15, 0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2142. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2143. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2144. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2145. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2146. end
  2147. hed.face.Texture = "http://www.roblox.com/asset/?id=2381712419"
  2148. M2.Scale = Vector3.new(1, 1, 1)
  2149. attack = false
  2150. end
  2151. -------------------------------------------------------
  2152. --End Attacks N Stuff--
  2153. -------------------------------------------------------
  2154. mouse.KeyDown:connect(function(key)
  2155. if attack == false then
  2156. if key == "y" then
  2157. Cso("246480487", tors, 10, 1)
  2158. elseif key == 'q' then
  2159. fail()
  2160. elseif key == 'h' then
  2161. special_hell()
  2162. elseif key == 'f' then
  2163. ultra()
  2164. elseif key == 'z' then
  2165. hate()
  2166. elseif key == 'g' then
  2167. TUSKOR661()
  2168. elseif key == 'b' then
  2169. THUNDERCLAP()
  2170. elseif key == 'm' then
  2171. Cso("525166232", hed, 100, 1)
  2172. end
  2173. end
  2174. end)
  2175. mouse.Button1Down:connect(function(key)
  2176. if attack == false then
  2177. Ban()
  2178. end
  2179. end)
  2180.  
  2181.  
  2182.  
  2183.  
  2184.  
  2185. -------------------------------------------------------
  2186. --Start Animations--
  2187. -------------------------------------------------------
  2188. while true do
  2189. swait()
  2190. sine = sine + change
  2191. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2192. local velderp = root.Velocity.y
  2193. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2194. if equipped == true or equipped == false then
  2195. if attack == false then
  2196. idle = idle + 1
  2197. else
  2198. idle = 0
  2199. end
  2200. if 1 < root.Velocity.y and hitfloor == nil then
  2201. Anim = "Jump"
  2202. if attack == false then
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2204. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2209. end
  2210. elseif -1 > root.Velocity.y and hitfloor == nil then
  2211. Anim = "Fall"
  2212. if attack == false then
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2214. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2219. end
  2220. elseif torvel < 1 and hitfloor ~= nil then
  2221. Anim = "Idle"
  2222. change = 1
  2223. if attack == false then
  2224.  
  2225. if animation.Value == 1 then
  2226.  
  2227.  
  2228.  
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2231. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2232. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2233. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2234. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2235.  
  2236. else
  2237.  
  2238. if animation.Value == 2 then
  2239.  
  2240.  
  2241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2242. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2243. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  2244. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  2245. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  2246. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  2247.  
  2248.  
  2249. else
  2250.  
  2251.  
  2252. if animation.Value == 3 then
  2253.  
  2254.  
  2255.  
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2260. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2261. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2262.  
  2263.  
  2264. else
  2265.  
  2266.  
  2267. if animation.Value == 4 then
  2268.  
  2269.  
  2270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  2271. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  2272. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2273. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2274. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  2275. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2276.  
  2277.  
  2278.  
  2279. else
  2280.  
  2281.  
  2282.  
  2283. if animation.Value == 10 then
  2284.  
  2285.  
  2286.  
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  2293.  
  2294.  
  2295.  
  2296.  
  2297. end
  2298.  
  2299.  
  2300. end
  2301.  
  2302. end
  2303. end
  2304.  
  2305.  
  2306. end
  2307.  
  2308. end
  2309. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2310. Anim = "Walk"
  2311. change = 1
  2312. if attack == false then
  2313.  
  2314. if animation.Value == 1 then
  2315.  
  2316.  
  2317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2319. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2320. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2321. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2322. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2323.  
  2324. else
  2325.  
  2326. if animation.Value == 2 then
  2327.  
  2328.  
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2332. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2333. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  2335.  
  2336.  
  2337. else
  2338.  
  2339.  
  2340. if animation.Value == 3 then
  2341.  
  2342.  
  2343.  
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2348. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2349. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2350.  
  2351.  
  2352. else
  2353.  
  2354.  
  2355. if animation.Value == 4 then
  2356.  
  2357.  
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  2360. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2361. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2362. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  2363. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2364.  
  2365.  
  2366.  
  2367. else
  2368.  
  2369.  
  2370.  
  2371. if animation.Value == 10 then
  2372.  
  2373.  
  2374.  
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  2381.  
  2382.  
  2383.  
  2384.  
  2385. end
  2386.  
  2387.  
  2388. end
  2389.  
  2390. end
  2391. end
  2392.  
  2393.  
  2394. end
  2395.  
  2396. end
  2397. elseif torvel >= 25 and hitfloor ~= nil then
  2398. Anim = "Sprint"
  2399. change = 1.35
  2400. if attack == false then
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2404. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2405. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2407. end
  2408. end
  2409. end
  2410. if 0 < #Effects then
  2411. for e = 1, #Effects do
  2412. if Effects[e] ~= nil then
  2413. local Thing = Effects[e]
  2414. if Thing ~= nil then
  2415. local Part = Thing[1]
  2416. local Mode = Thing[2]
  2417. local Delay = Thing[3]
  2418. local IncX = Thing[4]
  2419. local IncY = Thing[5]
  2420. local IncZ = Thing[6]
  2421. if 1 >= Thing[1].Transparency then
  2422. if Thing[2] == "Block1" then
  2423. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2424. local Mesh = Thing[1].Mesh
  2425. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2426. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2427. elseif Thing[2] == "Block2" then
  2428. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2429. local Mesh = Thing[7]
  2430. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2432. elseif Thing[2] == "Block3" then
  2433. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2434. local Mesh = Thing[7]
  2435. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2437. elseif Thing[2] == "Cylinder" then
  2438. local Mesh = Thing[1].Mesh
  2439. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2440. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2441. elseif Thing[2] == "Blood" then
  2442. local Mesh = Thing[7]
  2443. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2444. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2445. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2446. elseif Thing[2] == "Elec" then
  2447. local Mesh = Thing[1].Mesh
  2448. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2450. elseif Thing[2] == "Disappear" then
  2451. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2452. elseif Thing[2] == "Shatter" then
  2453. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2454. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2455. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2456. Thing[6] = Thing[6] + Thing[5]
  2457. end
  2458. else
  2459. Part.Parent = nil
  2460. table.remove(Effects, e)
  2461. end
  2462. end
  2463. end
  2464. end
  2465. end
  2466. end
  2467. -------------------------------------------------------
  2468. --End Animations And Script--
  2469. -------------------------------------------------------
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