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yabagaba

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May 24th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. print([[
  87. ___________________________________
  88.  
  89. Kyutatsuki13's Homura script
  90. Build 0002.5
  91. Vengeful's custom script request
  92. (You must see her boobies lmao)
  93.  
  94. ___________________________________
  95. ]])
  96.  
  97. warn("200R$ has been spent for this.")
  98.  
  99.  
  100. local p = game:GetService("Players").LocalPlayer
  101. local char = p.Character
  102. local larm = char:WaitForChild("Left Arm")
  103. local rarm = char:WaitForChild("Right Arm")
  104. local lleg = char:WaitForChild("Left Leg")
  105. local rleg = char:WaitForChild("Right Leg")
  106. local hed = char:WaitForChild("Head")
  107. local torso = char:WaitForChild("Torso")
  108. local root = char:WaitForChild("HumanoidRootPart")
  109. local hum = char:FindFirstChildOfClass("Humanoid")
  110. local debris = game:GetService("Debris")
  111. local input = game:GetService("UserInputService")
  112. local run = game:GetService("RunService")
  113. local rs = run.RenderStepped
  114. local wingpose = "Idle"
  115. local DebrisModel = Instance.new("Model",char)
  116. DebrisModel.Name = "Debris"
  117. repeat rs:wait() until p.CharacterAppearanceLoaded
  118.  
  119. noidle = false
  120. shift = false
  121. control = false
  122. no_nosound_able = true
  123. jumped = false
  124.  
  125. ----------------------------------------------------------------------------
  126.  
  127. function rswait(value)
  128. if value ~= nil and value ~= 0 then
  129. for i=1,value do
  130. rs:wait()
  131. end
  132. else
  133. rs:wait()
  134. end
  135. end
  136.  
  137. ----------------------------------------------------------------------------
  138.  
  139. local timeposition = 0
  140.  
  141. function music(id)
  142. if not torso:FindFirstChild("MusicRuin") then
  143. soundz = Instance.new("Sound",torso)
  144. end
  145. soundz.Volume = 10
  146. soundz.Name = "MusicRuin"
  147. soundz.Looped = true
  148. soundz.PlaybackSpeed = 1
  149. soundz.SoundId = "rbxassetid://"..id
  150. soundz:Stop()
  151. soundz:Play()
  152. if no_nosound_able == true then
  153. soundz.TimePosition = timeposition
  154. end
  155. end
  156.  
  157. ----------------------------------------------------------------------------
  158.  
  159. function lerp(a, b, t)
  160. return a + (b - a)*t
  161. end
  162.  
  163. ----------------------------------------------------------------------------
  164.  
  165. function Lerp(c1,c2,al)
  166. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  167. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  168. for i,v in pairs(com1) do
  169. com1[i] = v+(com2[i]-v)*al
  170. end
  171. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  172. end
  173.  
  174. ----------------------------------------------------------------------------
  175.  
  176. function slerp(a, b, t)
  177. dot = a:Dot(b)
  178. if dot > 0.99999 or dot < -0.99999 then
  179. return t <= 0.5 and a or b
  180. else
  181. r = math.acos(dot)
  182. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  183. end
  184. end
  185.  
  186. ----------------------------------------------------------------------------
  187.  
  188. function clerp(c1,c2,al)
  189.  
  190. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  191.  
  192. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  193.  
  194. for i,v in pairs(com1) do
  195.  
  196. com1[i] = lerp(v,com2[i],al)
  197.  
  198. end
  199.  
  200. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  201.  
  202. end
  203.  
  204. ----------------------------------------------------------------------------
  205.  
  206. function findAllNearestTorso(pos,dist)
  207. local list = workspace:children()
  208. local torso = {}
  209. local temp = nil
  210. local human = nil
  211. local temp2 = nil
  212. for x = 1, #list do
  213. temp2 = list[x]
  214. if (temp2.className == "Model") and (temp2 ~= char) then
  215. temp = temp2:findFirstChild("Torso")
  216. human = temp2:findFirstChildOfClass("Humanoid")
  217. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  218. if (temp.Position - pos).magnitude < dist then
  219. table.insert(torso,temp)
  220. dist = (temp.Position - pos).magnitude
  221. end
  222. end
  223. end
  224. end
  225. return torso
  226. end
  227.  
  228. ----------------------------------------------------------------------------
  229.  
  230. function checkIfNotPlayer(model)
  231. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  232. return true
  233. else
  234. return false
  235. end
  236. end
  237.  
  238. ----------------------------------------------------------------------------
  239.  
  240. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  241.  
  242. local wld = Instance.new("Weld", wp1)
  243.  
  244. wld.Part0 = wp0
  245.  
  246. wld.Part1 = wp1
  247.  
  248. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  249.  
  250. return wld
  251.  
  252. end
  253.  
  254. function weld(model)
  255. local parts,last = {}
  256. local function scan(parent)
  257. for _,v in pairs(parent:GetChildren()) do
  258. if (v:IsA("BasePart")) then
  259. if (last) then
  260. local w = Instance.new("Weld")
  261. w.Name = ("%s_Weld"):format(v.Name)
  262. w.Part0,w.Part1 = last,v
  263. w.C0 = last.CFrame:inverse()
  264. w.C1 = v.CFrame:inverse()
  265. w.Parent = last
  266. end
  267. last = v
  268. table.insert(parts,v)
  269. end
  270. scan(v)
  271. end
  272. end
  273. scan(model)
  274. for _,v in pairs(parts) do
  275. v.Anchored = false
  276. v.Locked = true
  277. v.Anchored = false
  278. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  279. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  280. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  281. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  282. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  283. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  284. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  285. end
  286. end
  287.  
  288. ----------------------------------------------------------------------------
  289.  
  290. function calculate(part,asd)
  291. local Head = hed
  292. local RightShoulder = asd
  293. local RightArm = part
  294. local MousePosition = mouse.Hit.p
  295. local ToMouse = (MousePosition - Head.Position).unit
  296. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  297. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  298. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  299. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  300. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  301. if tostring(LateralAngle) == "-1.#IND" then
  302. LateralAngle = 0
  303. end
  304. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  305. if LateralAngle > (math.pi / 2) then
  306. LateralAngle = (math.pi / 2)
  307. local Torso = root
  308. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  309. if Point.Z > 0 then
  310. if Point.X > -0 and RightArm == rarm then
  311. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  312. elseif Point.X < 0 and RightArm == rarm then
  313. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  314. end
  315. end
  316. end
  317. if Cross.Y < 0 then
  318. LateralAngle = -LateralAngle
  319. end
  320. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  321. end
  322.  
  323. ----------------------------------------------------------------------------
  324.  
  325. function random(min,max,multiplied)
  326. return math.random(min,max)/multiplied
  327. end
  328.  
  329. ----------------------------------------------------------------------------
  330.  
  331. function sound(id,position,vol,pitch,start,finish)
  332. coroutine.resume(coroutine.create(function()
  333.  
  334. local part = Instance.new("Part",workspace)
  335. part.Position = position
  336. part.Size = Vector3.new(0,0,0)
  337. part.CanCollide = false
  338. part.Transparency = 1
  339.  
  340. local sound = Instance.new("Sound",part)
  341.  
  342. sound.SoundId = "rbxassetid://"..id
  343.  
  344. repeat rs:wait() until sound.IsLoaded
  345.  
  346. if vol ~= nil then
  347. sound.Volume = vol
  348. end
  349.  
  350. if pitch ~= nil then
  351. sound.PlaybackSpeed = pitch
  352. end
  353.  
  354. if start ~= nil then
  355. sound.TimePosition = start
  356. end
  357.  
  358. if finish ~= nil then
  359. debris:AddItem(part,finish-start)
  360. else
  361. debris:AddItem(part,sound.TimeLength)
  362. end
  363.  
  364. sound:Play()
  365.  
  366. return sound
  367.  
  368. end))
  369. end
  370. comboid = {}
  371. comboid[1] = 1591834623
  372. comboid[2] = 1591835384
  373. comboid[3] = 1591835860
  374. comboid[4] = 1591836776
  375. comboid[5] = 1591837308
  376. comboid[6] = 1591838011
  377. comboid[7] = 1591838398
  378. comboid[8] = 1591840045
  379. comboid[9] = 1591840538
  380. comboid[10] = 1591841249
  381.  
  382. combosfx = {}
  383. for i=1,10 do
  384. local sound = Instance.new("Sound",script)
  385. sound.Volume = 5
  386. sound.SoundId = "rbxassetid://"..comboid[i]
  387. sound.Name = i
  388. combosfx[i] = sound
  389. end
  390. ----------------------------------------------------------------------------
  391.  
  392. function computeDirection(vec)
  393. local lenSquared = vec.magnitude * vec.magnitude
  394. local invSqrt = 1 / math.sqrt(lenSquared)
  395. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  396. end
  397.  
  398. ----------------------------------------------------------------------------
  399. local shaking = 0
  400. local cam = workspace.CurrentCamera
  401. script.Parent = cam
  402. game:GetService("RunService").RenderStepped:connect(function()
  403. if not script:FindFirstChild("CameraPosition") then
  404. cameraposition = Instance.new("Part",script)
  405. cameraposition.Name = "CameraPosition"
  406. cameraposition.CanCollide = false
  407. cameraposition.Transparency = 1
  408. cameraposition.Anchored = false
  409. cameraposition.Size = Vector3.new()
  410. camerapositionbp = Instance.new("BodyPosition",cameraposition)
  411. camerapositionbp.P = 10000
  412. camerapositionbp.D = 500
  413. camerapositionbg = Instance.new("BodyGyro",cameraposition)
  414. camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
  415. camerapositionbg.D = 500
  416. end
  417. local asdfg = cameraposition.RotVelocity.Y*2
  418. if asdfg > 45 then asdfg = 45 end
  419. if asdfg < -45 then asdfg = -45 end
  420. asdfg = math.rad(asdfg)
  421. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
  422. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
  423. end
  424. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
  425. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
  426. end
  427. cam.CameraSubject = cameraposition
  428. cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
  429. cam.CameraType = Enum.CameraType.Follow
  430. end)
  431.  
  432. function shake(num) if num > shaking then shaking = num end end
  433. game:GetService("RunService").RenderStepped:connect(function()
  434. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  435. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  436. end)
  437.  
  438. plr = owner
  439. DebrisModel = Instance.new("Model",plr.Character)
  440. DebrisModel.Name = "DebrisModel"
  441.  
  442. effect = {}
  443.  
  444. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  445.  
  446. local part = Instance.new("Part",DebrisModel)
  447. part.Anchored = true
  448. part.CanCollide = false
  449. part.Size = Vector3.new(1,1,1)
  450. part.Transparency = transparency
  451. part.Material = material
  452. part.Color = color
  453. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  454.  
  455. local partmesh = Instance.new("SpecialMesh",part)
  456. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  457. partmesh.Scale = size
  458.  
  459. local pvalue = Instance.new("Vector3Value",part)
  460. pvalue.Name = "Position"
  461. pvalue.Value = positionchange
  462.  
  463. local svalue = Instance.new("Vector3Value",part)
  464. svalue.Name = "Size"
  465. svalue.Value = sizechange
  466.  
  467. local rvalue = Instance.new("Vector3Value",part)
  468. rvalue.Name = "Rotation"
  469. rvalue.Value = rotationchange
  470.  
  471. local tvalue = Instance.new("NumberValue",part)
  472. tvalue.Name = "Transparency"
  473. tvalue.Value = transparencychange
  474.  
  475. local avalue = Instance.new("NumberValue",part)
  476. avalue.Name = "Acceleration"
  477. avalue.Value = acceleration
  478.  
  479. part.Name = "EFFECT"
  480.  
  481. table.insert(effect,part)
  482.  
  483. return part
  484.  
  485. end
  486.  
  487. coroutine.resume(coroutine.create(function()
  488. while true do rs:wait()
  489.  
  490. if not plr.Character:FindFirstChild("DebrisModel") then
  491. DebrisModel = Instance.new("Model",plr.Character)
  492. DebrisModel.Name = "DebrisModel"
  493. end
  494.  
  495. if #effect > 0 then
  496. for i=1,#effect do
  497. if effect[i] ~= nil then
  498. local v = effect[i]
  499. local pvalue = v:FindFirstChild("Position").Value
  500. local svalue = v:FindFirstChild("Size").Value
  501. local rvalue = v:FindFirstChild("Rotation").Value
  502. local tvalue = v:FindFirstChild("Transparency").Value
  503. local avalue = v:FindFirstChild("Acceleration").Value
  504. local mesh = v:FindFirstChild("Mesh")
  505. mesh.Scale = mesh.Scale + svalue
  506. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  507. v.Transparency = v.Transparency + tvalue
  508. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  509. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  510. v.Parent = nil
  511. table.remove(effect,i)
  512. end
  513. end
  514. end
  515. end
  516.  
  517. end
  518. end))
  519.  
  520. ----------------------------------------------------------------------------
  521.  
  522. local WorldUp = Vector3.new(0,1,0)
  523. function look2(Vec1,Vec2)
  524. local Orig = Vec1
  525. Vec1 = Vec1+Vector3.new(0,1,0)
  526. Vec2 = Vec2+Vector3.new(0,1,0)
  527. local Forward = (Vec2-Vec1).unit
  528. local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  529. local Right = Up:Cross(Forward).unit
  530. Forward = -Forward
  531. Right = -Right
  532. return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  533. end
  534.  
  535. function look(CFr,Vec2)
  536. local A = Vector3.new(0,0,0)
  537. local B = CFr:inverse()*Vec2
  538. local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  539. if B.Z > 0 then
  540. CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  541. elseif B.Z == 0 then
  542. if B.Y > 0 then
  543. CF = CFr*CFrame.Angles(math.pi/2,0,0)
  544. elseif B.Y < 0 then
  545. CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  546. else
  547. CF = CFr
  548. end
  549. end
  550. local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  551. local Up = Vector3.new(X,Y,Z)
  552. local Forward = (Vec2-CFr.p).unit
  553. local Right = Up:Cross(Forward)
  554. Forward = -Forward
  555. Right = -Right
  556. return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  557. end
  558.  
  559. function simulate(j,d,m,r,t)
  560. local joint = j
  561. for i,v in ipairs(t) do
  562. if v[1]:FindFirstChild("Weld") then
  563. local stiff = m.CFrame.lookVector*0.001
  564. if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  565. local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
  566. local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
  567. local pos = joint.p+(dir*(d*0.5))
  568. --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  569. local inv = v[1].Weld.Part0.CFrame
  570. local rel1 = inv:inverse()*pos
  571. local rel2 = inv:inverse()*(pos-(dir*dis))
  572. local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  573. v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
  574. v[2] = inv*cf
  575. --v[1].CFrame = cf
  576. end
  577. end
  578. end
  579.  
  580. ----------------------------------------------------------------------------
  581. skin_color = BrickColor.new("Light orange")
  582. hed:WaitForChild("face"):Destroy()
  583. p:ClearCharacterAppearance()
  584.  
  585. hat = Instance.new("Part",hed)
  586. hat.CanCollide = false
  587. hat.Color = Color3.fromRGB(40, 40, 40)
  588. hatmesh = Instance.new("SpecialMesh",hat)
  589. hatmesh.MeshId = "rbxassetid://433033404"
  590. hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
  591. newWeld(hed,hat,0,0,0)
  592. hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
  593.  
  594. hat = Instance.new("Part",hed)
  595. hat.CanCollide = false
  596. hat.Color = Color3.fromRGB(40, 40, 40)
  597. hatmesh = Instance.new("SpecialMesh",hat)
  598. hatmesh.MeshId = "rbxassetid://433031789"
  599. hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
  600. newWeld(hed,hat,0,0,0)
  601. hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  602.  
  603. hair={}
  604. hairz = Instance.new("Part",hed)
  605. hairz.CanCollide = false
  606. hairz.Color = Color3.fromRGB(40, 40, 40)
  607. hairz.Size = Vector3.new()
  608. hatmesh = Instance.new("SpecialMesh",hairz)
  609. hatmesh.MeshId = "rbxassetid://433033404"
  610. hatmesh.Scale = Vector3.new(0.3,1,0.3)
  611. hairz:BreakJoints()
  612. local w = Instance.new("Motor6D",hairz)
  613. w.Part0 = hair[1-1] and hair[1-1][1] or torso
  614. w.Part1 = hairz
  615. w.Name = "Weld"
  616. w.C1 = CFrame.new(0,1.2,0.2)
  617. w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
  618. hair[1] = {hairz,hairz.CFrame}
  619.  
  620. Model0 = Instance.new("Model")
  621. Part1 = Instance.new("Part")
  622. Part2 = Instance.new("Part")
  623. Part3 = Instance.new("Part")
  624. Part4 = Instance.new("Part")
  625. Part5 = Instance.new("Part")
  626. Part6 = Instance.new("Part")
  627. Part7 = Instance.new("Part")
  628. Part8 = Instance.new("Part")
  629. Part9 = Instance.new("Part")
  630. Part10 = Instance.new("Part")
  631. Part11 = Instance.new("Part")
  632. Part12 = Instance.new("Part")
  633. Part13 = Instance.new("Part")
  634. Part14 = Instance.new("Part")
  635. Model0.Parent = char
  636. Part1.Parent = Model0
  637. Part1.Rotation = Vector3.new(0, 0, -15)
  638. Part1.Anchored = true
  639. Part1.CanCollide = false
  640. Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  641. Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  642. Part1.BottomSurface = Enum.SurfaceType.Smooth
  643. Part1.TopSurface = Enum.SurfaceType.Smooth
  644. Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
  645. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  646. Part2.Parent = Model0
  647. Part2.Rotation = Vector3.new(0, 0, -10)
  648. Part2.Anchored = true
  649. Part2.CanCollide = false
  650. Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  651. Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  652. Part2.BottomSurface = Enum.SurfaceType.Smooth
  653. Part2.TopSurface = Enum.SurfaceType.Smooth
  654. Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
  655. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  656. Part3.Name = "asd"
  657. Part3.Parent = Model0
  658. Part3.Transparency = 1
  659. Part3.Anchored = true
  660. Part3.CanCollide = false
  661. Part3.Size = Vector3.new(2, 2, 1)
  662. Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  663. Part3.BottomSurface = Enum.SurfaceType.Smooth
  664. Part3.TopSurface = Enum.SurfaceType.Smooth
  665. Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
  666. Part3.Color = Color3.new(1, 0.8, 0.6)
  667. Part4.Parent = Model0
  668. Part4.Rotation = Vector3.new(0, 0, 10)
  669. Part4.Anchored = true
  670. Part4.CanCollide = false
  671. Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  672. Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  673. Part4.BottomSurface = Enum.SurfaceType.Smooth
  674. Part4.TopSurface = Enum.SurfaceType.Smooth
  675. Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
  676. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  677. Part5.Parent = Model0
  678. Part5.Rotation = Vector3.new(0, 0, -25)
  679. Part5.Anchored = true
  680. Part5.CanCollide = false
  681. Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  682. Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  683. Part5.BottomSurface = Enum.SurfaceType.Smooth
  684. Part5.TopSurface = Enum.SurfaceType.Smooth
  685. Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
  686. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  687. Part6.Parent = Model0
  688. Part6.Rotation = Vector3.new(0, 0, -15)
  689. Part6.Anchored = true
  690. Part6.CanCollide = false
  691. Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  692. Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  693. Part6.BottomSurface = Enum.SurfaceType.Smooth
  694. Part6.TopSurface = Enum.SurfaceType.Smooth
  695. Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
  696. Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
  697. Part7.Parent = Model0
  698. Part7.Rotation = Vector3.new(0, 0, 25)
  699. Part7.Anchored = true
  700. Part7.CanCollide = false
  701. Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  702. Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  703. Part7.BottomSurface = Enum.SurfaceType.Smooth
  704. Part7.TopSurface = Enum.SurfaceType.Smooth
  705. Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
  706. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  707. Part8.Parent = Model0
  708. Part8.Rotation = Vector3.new(0, 0, -25)
  709. Part8.Anchored = true
  710. Part8.CanCollide = false
  711. Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  712. Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  713. Part8.BottomSurface = Enum.SurfaceType.Smooth
  714. Part8.TopSurface = Enum.SurfaceType.Smooth
  715. Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
  716. Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
  717. Part9.Parent = Model0
  718. Part9.Anchored = true
  719. Part9.CanCollide = false
  720. Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
  721. Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  722. Part9.BottomSurface = Enum.SurfaceType.Smooth
  723. Part9.TopSurface = Enum.SurfaceType.Smooth
  724. Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
  725. Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
  726. Part10.Parent = Model0
  727. Part10.Rotation = Vector3.new(0, 0, 25)
  728. Part10.Anchored = true
  729. Part10.CanCollide = false
  730. Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  731. Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  732. Part10.BottomSurface = Enum.SurfaceType.Smooth
  733. Part10.TopSurface = Enum.SurfaceType.Smooth
  734. Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
  735. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  736. Part11.Parent = Model0
  737. Part11.Rotation = Vector3.new(0, 0, -10)
  738. Part11.Anchored = true
  739. Part11.CanCollide = false
  740. Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  741. Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  742. Part11.BottomSurface = Enum.SurfaceType.Smooth
  743. Part11.TopSurface = Enum.SurfaceType.Smooth
  744. Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
  745. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  746. Part12.Parent = Model0
  747. Part12.Rotation = Vector3.new(0, 0, 15)
  748. Part12.Anchored = true
  749. Part12.CanCollide = false
  750. Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  751. Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  752. Part12.BottomSurface = Enum.SurfaceType.Smooth
  753. Part12.TopSurface = Enum.SurfaceType.Smooth
  754. Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
  755. Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
  756. Part13.Parent = Model0
  757. Part13.Rotation = Vector3.new(0, 0, 15)
  758. Part13.Anchored = true
  759. Part13.CanCollide = false
  760. Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  761. Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  762. Part13.BottomSurface = Enum.SurfaceType.Smooth
  763. Part13.TopSurface = Enum.SurfaceType.Smooth
  764. Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
  765. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  766. Part14.Parent = Model0
  767. Part14.Rotation = Vector3.new(0, 0, 10)
  768. Part14.Anchored = true
  769. Part14.CanCollide = false
  770. Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  771. Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  772. Part14.BottomSurface = Enum.SurfaceType.Smooth
  773. Part14.TopSurface = Enum.SurfaceType.Smooth
  774. Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
  775. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  776. weld(Model0)
  777. newWeld(torso,Model0.asd,0,0,0)
  778.  
  779. Model0 = Instance.new("Model")
  780. Part1 = Instance.new("Part")
  781. SpecialMesh2 = Instance.new("SpecialMesh")
  782. Part3 = Instance.new("Part")
  783. SpecialMesh4 = Instance.new("SpecialMesh")
  784. Part5 = Instance.new("Part")
  785. BlockMesh6 = Instance.new("BlockMesh")
  786. Part7 = Instance.new("Part")
  787. SpecialMesh8 = Instance.new("SpecialMesh")
  788. Part9 = Instance.new("Part")
  789. Part10 = Instance.new("Part")
  790. SpecialMesh11 = Instance.new("SpecialMesh")
  791. Part12 = Instance.new("Part")
  792. Part13 = Instance.new("Part")
  793. BlockMesh14 = Instance.new("BlockMesh")
  794. Part15 = Instance.new("Part")
  795. WedgePart16 = Instance.new("WedgePart")
  796. Part17 = Instance.new("Part")
  797. SpecialMesh18 = Instance.new("SpecialMesh")
  798. Part19 = Instance.new("Part")
  799. SpecialMesh20 = Instance.new("SpecialMesh")
  800. Part21 = Instance.new("Part")
  801. BlockMesh22 = Instance.new("BlockMesh")
  802. Part23 = Instance.new("Part")
  803. Part24 = Instance.new("Part")
  804. Part25 = Instance.new("Part")
  805. BlockMesh26 = Instance.new("BlockMesh")
  806. Part27 = Instance.new("Part")
  807. Part28 = Instance.new("Part")
  808. SpecialMesh29 = Instance.new("SpecialMesh")
  809. Part30 = Instance.new("Part")
  810. SpecialMesh31 = Instance.new("SpecialMesh")
  811. Part32 = Instance.new("Part")
  812. Part33 = Instance.new("Part")
  813. Part34 = Instance.new("Part")
  814. SpecialMesh35 = Instance.new("SpecialMesh")
  815. Part36 = Instance.new("Part")
  816. SpecialMesh37 = Instance.new("SpecialMesh")
  817. Part38 = Instance.new("Part")
  818. SpecialMesh39 = Instance.new("SpecialMesh")
  819. Part40 = Instance.new("Part")
  820. SpecialMesh41 = Instance.new("SpecialMesh")
  821. WedgePart42 = Instance.new("WedgePart")
  822. Part43 = Instance.new("Part")
  823. Part44 = Instance.new("Part")
  824. SpecialMesh45 = Instance.new("SpecialMesh")
  825. Part46 = Instance.new("Part")
  826. Part47 = Instance.new("Part")
  827. WedgePart48 = Instance.new("WedgePart")
  828. Part49 = Instance.new("Part")
  829. SpecialMesh50 = Instance.new("SpecialMesh")
  830. Part51 = Instance.new("Part")
  831. SpecialMesh52 = Instance.new("SpecialMesh")
  832. Part53 = Instance.new("Part")
  833. SpecialMesh54 = Instance.new("SpecialMesh")
  834. Part55 = Instance.new("Part")
  835. BlockMesh56 = Instance.new("BlockMesh")
  836. WedgePart57 = Instance.new("WedgePart")
  837. Part58 = Instance.new("Part")
  838. WedgePart59 = Instance.new("WedgePart")
  839. Part60 = Instance.new("Part")
  840. SpecialMesh61 = Instance.new("SpecialMesh")
  841. Part62 = Instance.new("Part")
  842. Part63 = Instance.new("Part")
  843. Part64 = Instance.new("Part")
  844. SpecialMesh65 = Instance.new("SpecialMesh")
  845. Part66 = Instance.new("Part")
  846. SpecialMesh67 = Instance.new("SpecialMesh")
  847. Part68 = Instance.new("Part")
  848. SpecialMesh69 = Instance.new("SpecialMesh")
  849. Part70 = Instance.new("Part")
  850. SpecialMesh71 = Instance.new("SpecialMesh")
  851. Part72 = Instance.new("Part")
  852. Part73 = Instance.new("Part")
  853. WedgePart74 = Instance.new("WedgePart")
  854. Part75 = Instance.new("Part")
  855. SpecialMesh76 = Instance.new("SpecialMesh")
  856. Part77 = Instance.new("Part")
  857. SpecialMesh78 = Instance.new("SpecialMesh")
  858. Part79 = Instance.new("Part")
  859. Part80 = Instance.new("Part")
  860. Part81 = Instance.new("Part")
  861. SpecialMesh82 = Instance.new("SpecialMesh")
  862. Part83 = Instance.new("Part")
  863. BlockMesh84 = Instance.new("BlockMesh")
  864. Part85 = Instance.new("Part")
  865. BlockMesh86 = Instance.new("BlockMesh")
  866. Part87 = Instance.new("Part")
  867. BlockMesh88 = Instance.new("BlockMesh")
  868. Part89 = Instance.new("Part")
  869. BlockMesh90 = Instance.new("BlockMesh")
  870. Part91 = Instance.new("Part")
  871. Part92 = Instance.new("Part")
  872. SpecialMesh93 = Instance.new("SpecialMesh")
  873. Part94 = Instance.new("Part")
  874. SpecialMesh95 = Instance.new("SpecialMesh")
  875. WedgePart96 = Instance.new("WedgePart")
  876. Part97 = Instance.new("Part")
  877. Part98 = Instance.new("Part")
  878. BlockMesh99 = Instance.new("BlockMesh")
  879. Part100 = Instance.new("Part")
  880. SpecialMesh101 = Instance.new("SpecialMesh")
  881. Part102 = Instance.new("Part")
  882. SpecialMesh103 = Instance.new("SpecialMesh")
  883. Part104 = Instance.new("Part")
  884. Part105 = Instance.new("Part")
  885. SpecialMesh106 = Instance.new("SpecialMesh")
  886. Part107 = Instance.new("Part")
  887. SpecialMesh108 = Instance.new("SpecialMesh")
  888. Part109 = Instance.new("Part")
  889. SpecialMesh110 = Instance.new("SpecialMesh")
  890. Part111 = Instance.new("Part")
  891. SpecialMesh112 = Instance.new("SpecialMesh")
  892. Part113 = Instance.new("Part")
  893. SpecialMesh114 = Instance.new("SpecialMesh")
  894. Part115 = Instance.new("Part")
  895. SpecialMesh116 = Instance.new("SpecialMesh")
  896. WedgePart117 = Instance.new("WedgePart")
  897. Part118 = Instance.new("Part")
  898. Part119 = Instance.new("Part")
  899. SpecialMesh120 = Instance.new("SpecialMesh")
  900. Part121 = Instance.new("Part")
  901. Part122 = Instance.new("Part")
  902. SpecialMesh123 = Instance.new("SpecialMesh")
  903. Part124 = Instance.new("Part")
  904. Model0.Parent = char
  905. Part1.Parent = Model0
  906. Part1.Rotation = Vector3.new(-90, 0, -90)
  907. Part1.Anchored = true
  908. Part1.CanCollide = false
  909. Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  910. Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  911. Part1.BottomSurface = Enum.SurfaceType.Smooth
  912. Part1.TopSurface = Enum.SurfaceType.Smooth
  913. Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
  914. Part1.Color = Color3.new(1, 0, 0)
  915. SpecialMesh2.Parent = Part1
  916. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  917. Part3.Parent = Model0
  918. Part3.Rotation = Vector3.new(90, 0, 90)
  919. Part3.Anchored = true
  920. Part3.CanCollide = false
  921. Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  922. Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  923. Part3.BottomSurface = Enum.SurfaceType.Smooth
  924. Part3.TopSurface = Enum.SurfaceType.Smooth
  925. Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
  926. Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  927. SpecialMesh4.Parent = Part3
  928. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  929. Part5.Parent = Model0
  930. Part5.Anchored = true
  931. Part5.CanCollide = false
  932. Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
  933. Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  934. Part5.BottomSurface = Enum.SurfaceType.Smooth
  935. Part5.TopSurface = Enum.SurfaceType.Smooth
  936. Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
  937. Part5.Color = Color3.new(1, 0, 0)
  938. BlockMesh6.Parent = Part5
  939. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  940. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  941. Part7.Parent = Model0
  942. Part7.Rotation = Vector3.new(90, 0, 90)
  943. Part7.Anchored = true
  944. Part7.CanCollide = false
  945. Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  946. Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  947. Part7.BottomSurface = Enum.SurfaceType.Smooth
  948. Part7.TopSurface = Enum.SurfaceType.Smooth
  949. Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
  950. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  951. SpecialMesh8.Parent = Part7
  952. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  953. Part9.Parent = Model0
  954. Part9.Anchored = true
  955. Part9.CanCollide = false
  956. Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  957. Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  958. Part9.BottomSurface = Enum.SurfaceType.Smooth
  959. Part9.TopSurface = Enum.SurfaceType.Smooth
  960. Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
  961. Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  962. Part10.Parent = Model0
  963. Part10.Rotation = Vector3.new(90, 0, 90)
  964. Part10.Anchored = true
  965. Part10.CanCollide = false
  966. Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  967. Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  968. Part10.BottomSurface = Enum.SurfaceType.Smooth
  969. Part10.TopSurface = Enum.SurfaceType.Smooth
  970. Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
  971. Part10.Color = Color3.new(1, 0, 0)
  972. SpecialMesh11.Parent = Part10
  973. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  974. Part12.Parent = Model0
  975. Part12.Rotation = Vector3.new(-111.040001, -90, 0)
  976. Part12.Anchored = true
  977. Part12.CanCollide = false
  978. Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  979. Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
  980. Part12.BottomSurface = Enum.SurfaceType.Smooth
  981. Part12.TopSurface = Enum.SurfaceType.Smooth
  982. Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
  983. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  984. Part13.Parent = Model0
  985. Part13.Anchored = true
  986. Part13.CanCollide = false
  987. Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  988. Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  989. Part13.BottomSurface = Enum.SurfaceType.Smooth
  990. Part13.TopSurface = Enum.SurfaceType.Smooth
  991. Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
  992. Part13.Color = Color3.new(1, 0, 0)
  993. BlockMesh14.Parent = Part13
  994. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  995. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  996. Part15.Parent = Model0
  997. Part15.Anchored = true
  998. Part15.CanCollide = false
  999. Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  1000. Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1001. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part15.TopSurface = Enum.SurfaceType.Smooth
  1003. Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
  1004. Part15.Color = Color3.new(1, 0, 0)
  1005. WedgePart16.Parent = Model0
  1006. WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
  1007. WedgePart16.Anchored = true
  1008. WedgePart16.CanCollide = false
  1009. WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1010. WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
  1011. WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
  1012. WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
  1013. WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1014. Part17.Parent = Model0
  1015. Part17.Rotation = Vector3.new(-90, 0, -90)
  1016. Part17.Anchored = true
  1017. Part17.CanCollide = false
  1018. Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1019. Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1020. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1021. Part17.TopSurface = Enum.SurfaceType.Smooth
  1022. Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
  1023. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1024. SpecialMesh18.Parent = Part17
  1025. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1026. Part19.Parent = Model0
  1027. Part19.Rotation = Vector3.new(-90, 0, 90)
  1028. Part19.Anchored = true
  1029. Part19.CanCollide = false
  1030. Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1031. Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1032. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1033. Part19.TopSurface = Enum.SurfaceType.Smooth
  1034. Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
  1035. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1036. SpecialMesh20.Parent = Part19
  1037. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1038. Part21.Parent = Model0
  1039. Part21.Anchored = true
  1040. Part21.CanCollide = false
  1041. Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
  1042. Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1043. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1044. Part21.TopSurface = Enum.SurfaceType.Smooth
  1045. Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
  1046. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1047. BlockMesh22.Parent = Part21
  1048. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  1049. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  1050. Part23.Parent = Model0
  1051. Part23.Anchored = true
  1052. Part23.CanCollide = false
  1053. Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1054. Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1055. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1056. Part23.TopSurface = Enum.SurfaceType.Smooth
  1057. Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1058. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1059. Part24.Parent = Model0
  1060. Part24.Anchored = true
  1061. Part24.CanCollide = false
  1062. Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
  1063. Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1064. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1065. Part24.TopSurface = Enum.SurfaceType.Smooth
  1066. Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
  1067. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1068. Part25.Parent = Model0
  1069. Part25.Anchored = true
  1070. Part25.CanCollide = false
  1071. Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  1072. Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1073. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1074. Part25.TopSurface = Enum.SurfaceType.Smooth
  1075. Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1076. Part25.Color = Color3.new(1, 0, 0)
  1077. BlockMesh26.Parent = Part25
  1078. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1079. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1080. Part27.Parent = Model0
  1081. Part27.Anchored = true
  1082. Part27.CanCollide = false
  1083. Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
  1084. Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1085. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1086. Part27.TopSurface = Enum.SurfaceType.Smooth
  1087. Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
  1088. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1089. Part28.Parent = Model0
  1090. Part28.Rotation = Vector3.new(-90, 0, -90)
  1091. Part28.Anchored = true
  1092. Part28.CanCollide = false
  1093. Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1094. Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1095. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1096. Part28.TopSurface = Enum.SurfaceType.Smooth
  1097. Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
  1098. Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1099. SpecialMesh29.Parent = Part28
  1100. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1101. Part30.Parent = Model0
  1102. Part30.Rotation = Vector3.new(90, 0, 90)
  1103. Part30.Anchored = true
  1104. Part30.CanCollide = false
  1105. Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1106. Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1107. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1108. Part30.TopSurface = Enum.SurfaceType.Smooth
  1109. Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
  1110. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1111. SpecialMesh31.Parent = Part30
  1112. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1113. Part32.Parent = Model0
  1114. Part32.Anchored = true
  1115. Part32.CanCollide = false
  1116. Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  1117. Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1118. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part32.TopSurface = Enum.SurfaceType.Smooth
  1120. Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
  1121. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1122. Part33.Name = "asd"
  1123. Part33.Parent = Model0
  1124. Part33.Transparency = 1
  1125. Part33.Anchored = true
  1126. Part33.CanCollide = false
  1127. Part33.Size = Vector3.new(2, 2, 1)
  1128. Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1129. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1130. Part33.TopSurface = Enum.SurfaceType.Smooth
  1131. Part33.Position = Vector3.new(14, 23.7099991, -21)
  1132. Part33.Color = Color3.new(1, 0.8, 0.6)
  1133. Part34.Parent = Model0
  1134. Part34.Rotation = Vector3.new(90, 0, 90)
  1135. Part34.Anchored = true
  1136. Part34.CanCollide = false
  1137. Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1138. Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  1139. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1140. Part34.TopSurface = Enum.SurfaceType.Smooth
  1141. Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
  1142. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1143. SpecialMesh35.Parent = Part34
  1144. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1145. Part36.Parent = Model0
  1146. Part36.Rotation = Vector3.new(-90, 0, 90)
  1147. Part36.Anchored = true
  1148. Part36.CanCollide = false
  1149. Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1150. Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1151. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1152. Part36.TopSurface = Enum.SurfaceType.Smooth
  1153. Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
  1154. Part36.Color = Color3.new(1, 0, 0)
  1155. SpecialMesh37.Parent = Part36
  1156. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1157. Part38.Parent = Model0
  1158. Part38.Rotation = Vector3.new(-90, 0, 90)
  1159. Part38.Anchored = true
  1160. Part38.CanCollide = false
  1161. Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1162. Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1163. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1164. Part38.TopSurface = Enum.SurfaceType.Smooth
  1165. Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
  1166. Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1167. SpecialMesh39.Parent = Part38
  1168. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1169. Part40.Parent = Model0
  1170. Part40.Rotation = Vector3.new(-90, 0, 90)
  1171. Part40.Anchored = true
  1172. Part40.CanCollide = false
  1173. Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1174. Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1175. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1176. Part40.TopSurface = Enum.SurfaceType.Smooth
  1177. Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
  1178. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1179. SpecialMesh41.Parent = Part40
  1180. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1181. WedgePart42.Parent = Model0
  1182. WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
  1183. WedgePart42.Anchored = true
  1184. WedgePart42.CanCollide = false
  1185. WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1186. WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
  1187. WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
  1188. WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
  1189. WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1190. Part43.Parent = Model0
  1191. Part43.Rotation = Vector3.new(0, 0, 111.040001)
  1192. Part43.Anchored = true
  1193. Part43.CanCollide = false
  1194. Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1195. Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
  1196. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1197. Part43.TopSurface = Enum.SurfaceType.Smooth
  1198. Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
  1199. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1200. Part44.Parent = Model0
  1201. Part44.Rotation = Vector3.new(90, 0, -90)
  1202. Part44.Anchored = true
  1203. Part44.CanCollide = false
  1204. Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1205. Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1206. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1207. Part44.TopSurface = Enum.SurfaceType.Smooth
  1208. Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
  1209. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1210. SpecialMesh45.Parent = Part44
  1211. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1212. Part46.Parent = Model0
  1213. Part46.Anchored = true
  1214. Part46.CanCollide = false
  1215. Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
  1216. Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1217. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1218. Part46.TopSurface = Enum.SurfaceType.Smooth
  1219. Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1220. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1221. Part47.Parent = Model0
  1222. Part47.Anchored = true
  1223. Part47.CanCollide = false
  1224. Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1225. Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1226. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1227. Part47.TopSurface = Enum.SurfaceType.Smooth
  1228. Part47.Position = Vector3.new(13.29, 24.5249996, -21)
  1229. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1230. WedgePart48.Parent = Model0
  1231. WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
  1232. WedgePart48.Anchored = true
  1233. WedgePart48.CanCollide = false
  1234. WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1235. WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
  1236. WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
  1237. WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
  1238. WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1239. Part49.Parent = Model0
  1240. Part49.Rotation = Vector3.new(-90, 0, 90)
  1241. Part49.Anchored = true
  1242. Part49.CanCollide = false
  1243. Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1244. Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1245. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1246. Part49.TopSurface = Enum.SurfaceType.Smooth
  1247. Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
  1248. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1249. SpecialMesh50.Parent = Part49
  1250. SpecialMesh50.MeshType = Enum.MeshType.Wedge
  1251. Part51.Parent = Model0
  1252. Part51.Rotation = Vector3.new(-90, 0, 90)
  1253. Part51.Anchored = true
  1254. Part51.CanCollide = false
  1255. Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1256. Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1257. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1258. Part51.TopSurface = Enum.SurfaceType.Smooth
  1259. Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
  1260. Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1261. SpecialMesh52.Parent = Part51
  1262. SpecialMesh52.MeshType = Enum.MeshType.Wedge
  1263. Part53.Parent = Model0
  1264. Part53.Rotation = Vector3.new(-90, 0, -90)
  1265. Part53.Anchored = true
  1266. Part53.CanCollide = false
  1267. Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1268. Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1269. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1270. Part53.TopSurface = Enum.SurfaceType.Smooth
  1271. Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
  1272. Part53.Color = Color3.new(1, 0, 0)
  1273. SpecialMesh54.Parent = Part53
  1274. SpecialMesh54.MeshType = Enum.MeshType.Wedge
  1275. Part55.Parent = Model0
  1276. Part55.Anchored = true
  1277. Part55.CanCollide = false
  1278. Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
  1279. Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1280. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1281. Part55.TopSurface = Enum.SurfaceType.Smooth
  1282. Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
  1283. Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1284. BlockMesh56.Parent = Part55
  1285. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1286. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1287. WedgePart57.Parent = Model0
  1288. WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
  1289. WedgePart57.Anchored = true
  1290. WedgePart57.CanCollide = false
  1291. WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1292. WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
  1293. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1294. WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
  1295. WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1296. Part58.Parent = Model0
  1297. Part58.Anchored = true
  1298. Part58.CanCollide = false
  1299. Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1300. Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1301. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1302. Part58.TopSurface = Enum.SurfaceType.Smooth
  1303. Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
  1304. Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1305. WedgePart59.Parent = Model0
  1306. WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
  1307. WedgePart59.Anchored = true
  1308. WedgePart59.CanCollide = false
  1309. WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1310. WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
  1311. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  1312. WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
  1313. WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1314. Part60.Parent = Model0
  1315. Part60.Rotation = Vector3.new(90, 0, -90)
  1316. Part60.Anchored = true
  1317. Part60.CanCollide = false
  1318. Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1319. Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1320. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1321. Part60.TopSurface = Enum.SurfaceType.Smooth
  1322. Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
  1323. Part60.Color = Color3.new(1, 0, 0)
  1324. SpecialMesh61.Parent = Part60
  1325. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1326. Part62.Parent = Model0
  1327. Part62.Anchored = true
  1328. Part62.CanCollide = false
  1329. Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1330. Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1331. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1332. Part62.TopSurface = Enum.SurfaceType.Smooth
  1333. Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
  1334. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1335. Part63.Parent = Model0
  1336. Part63.Anchored = true
  1337. Part63.CanCollide = false
  1338. Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1339. Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1340. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1341. Part63.TopSurface = Enum.SurfaceType.Smooth
  1342. Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
  1343. Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1344. Part64.Parent = Model0
  1345. Part64.Rotation = Vector3.new(-90, 0, -90)
  1346. Part64.Anchored = true
  1347. Part64.CanCollide = false
  1348. Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1349. Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1350. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1351. Part64.TopSurface = Enum.SurfaceType.Smooth
  1352. Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
  1353. Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1354. SpecialMesh65.Parent = Part64
  1355. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1356. Part66.Parent = Model0
  1357. Part66.Rotation = Vector3.new(90, 0, 90)
  1358. Part66.Anchored = true
  1359. Part66.CanCollide = false
  1360. Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1361. Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1362. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1363. Part66.TopSurface = Enum.SurfaceType.Smooth
  1364. Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
  1365. Part66.Color = Color3.new(1, 0, 0)
  1366. SpecialMesh67.Parent = Part66
  1367. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1368. Part68.Parent = Model0
  1369. Part68.Rotation = Vector3.new(90, 0, -90)
  1370. Part68.Anchored = true
  1371. Part68.CanCollide = false
  1372. Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1373. Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1374. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1375. Part68.TopSurface = Enum.SurfaceType.Smooth
  1376. Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
  1377. Part68.Color = Color3.new(1, 0, 0)
  1378. SpecialMesh69.Parent = Part68
  1379. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1380. Part70.Parent = Model0
  1381. Part70.Rotation = Vector3.new(-90, 0, 90)
  1382. Part70.Anchored = true
  1383. Part70.CanCollide = false
  1384. Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  1385. Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1386. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1387. Part70.TopSurface = Enum.SurfaceType.Smooth
  1388. Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
  1389. Part70.Color = Color3.new(1, 0, 0)
  1390. SpecialMesh71.Parent = Part70
  1391. SpecialMesh71.MeshType = Enum.MeshType.Wedge
  1392. Part72.Parent = Model0
  1393. Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
  1394. Part72.Anchored = true
  1395. Part72.CanCollide = false
  1396. Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1397. Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
  1398. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1399. Part72.TopSurface = Enum.SurfaceType.Smooth
  1400. Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
  1401. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1402. Part73.Parent = Model0
  1403. Part73.Rotation = Vector3.new(111.040001, 90, 0)
  1404. Part73.Anchored = true
  1405. Part73.CanCollide = false
  1406. Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  1407. Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
  1408. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1409. Part73.TopSurface = Enum.SurfaceType.Smooth
  1410. Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
  1411. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1412. WedgePart74.Parent = Model0
  1413. WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
  1414. WedgePart74.Anchored = true
  1415. WedgePart74.CanCollide = false
  1416. WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1417. WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
  1418. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  1419. WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
  1420. WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1421. Part75.Parent = Model0
  1422. Part75.Rotation = Vector3.new(90, 0, -90)
  1423. Part75.Anchored = true
  1424. Part75.CanCollide = false
  1425. Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1426. Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1427. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1428. Part75.TopSurface = Enum.SurfaceType.Smooth
  1429. Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
  1430. Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1431. SpecialMesh76.Parent = Part75
  1432. SpecialMesh76.MeshType = Enum.MeshType.Wedge
  1433. Part77.Parent = Model0
  1434. Part77.Rotation = Vector3.new(90, 0, -90)
  1435. Part77.Anchored = true
  1436. Part77.CanCollide = false
  1437. Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  1438. Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1439. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1440. Part77.TopSurface = Enum.SurfaceType.Smooth
  1441. Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
  1442. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1443. SpecialMesh78.Parent = Part77
  1444. SpecialMesh78.MeshType = Enum.MeshType.Wedge
  1445. Part79.Parent = Model0
  1446. Part79.Anchored = true
  1447. Part79.CanCollide = false
  1448. Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
  1449. Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1450. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1451. Part79.TopSurface = Enum.SurfaceType.Smooth
  1452. Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
  1453. Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1454. Part80.Parent = Model0
  1455. Part80.Anchored = true
  1456. Part80.CanCollide = false
  1457. Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  1458. Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1459. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1460. Part80.TopSurface = Enum.SurfaceType.Smooth
  1461. Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
  1462. Part80.Color = Color3.new(1, 0, 0)
  1463. Part81.Parent = Model0
  1464. Part81.Rotation = Vector3.new(-90, 0, -90)
  1465. Part81.Anchored = true
  1466. Part81.CanCollide = false
  1467. Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1468. Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1469. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1470. Part81.TopSurface = Enum.SurfaceType.Smooth
  1471. Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
  1472. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1473. SpecialMesh82.Parent = Part81
  1474. SpecialMesh82.MeshType = Enum.MeshType.Wedge
  1475. Part83.Parent = Model0
  1476. Part83.Anchored = true
  1477. Part83.CanCollide = false
  1478. Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
  1479. Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1480. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1481. Part83.TopSurface = Enum.SurfaceType.Smooth
  1482. Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1483. Part83.Color = Color3.new(1, 0, 0)
  1484. BlockMesh84.Parent = Part83
  1485. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1486. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1487. Part85.Parent = Model0
  1488. Part85.Anchored = true
  1489. Part85.CanCollide = false
  1490. Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
  1491. Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1492. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1493. Part85.TopSurface = Enum.SurfaceType.Smooth
  1494. Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1495. Part85.Color = Color3.new(1, 0, 0)
  1496. BlockMesh86.Parent = Part85
  1497. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1498. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1499. Part87.Parent = Model0
  1500. Part87.Anchored = true
  1501. Part87.CanCollide = false
  1502. Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1503. Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1504. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1505. Part87.TopSurface = Enum.SurfaceType.Smooth
  1506. Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
  1507. Part87.Color = Color3.new(1, 0, 0)
  1508. BlockMesh88.Parent = Part87
  1509. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1510. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1511. Part89.Parent = Model0
  1512. Part89.Anchored = true
  1513. Part89.CanCollide = false
  1514. Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
  1515. Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1516. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1517. Part89.TopSurface = Enum.SurfaceType.Smooth
  1518. Part89.Position = Vector3.new(14, 22.704998, -21)
  1519. Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1520. BlockMesh90.Parent = Part89
  1521. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1522. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1523. Part91.Parent = Model0
  1524. Part91.Anchored = true
  1525. Part91.CanCollide = false
  1526. Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
  1527. Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1528. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1529. Part91.TopSurface = Enum.SurfaceType.Smooth
  1530. Part91.Position = Vector3.new(14, 23.0599995, -21)
  1531. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1532. Part92.Parent = Model0
  1533. Part92.Rotation = Vector3.new(-90, 0, -90)
  1534. Part92.Anchored = true
  1535. Part92.CanCollide = false
  1536. Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1537. Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1538. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1539. Part92.TopSurface = Enum.SurfaceType.Smooth
  1540. Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
  1541. Part92.Color = Color3.new(1, 0, 0)
  1542. SpecialMesh93.Parent = Part92
  1543. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  1544. Part94.Parent = Model0
  1545. Part94.Rotation = Vector3.new(90, 0, 90)
  1546. Part94.Anchored = true
  1547. Part94.CanCollide = false
  1548. Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1549. Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1550. Part94.BottomSurface = Enum.SurfaceType.Smooth
  1551. Part94.TopSurface = Enum.SurfaceType.Smooth
  1552. Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
  1553. Part94.Color = Color3.new(1, 0, 0)
  1554. SpecialMesh95.Parent = Part94
  1555. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  1556. WedgePart96.Parent = Model0
  1557. WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
  1558. WedgePart96.Anchored = true
  1559. WedgePart96.CanCollide = false
  1560. WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1561. WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
  1562. WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
  1563. WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
  1564. WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1565. Part97.Parent = Model0
  1566. Part97.Anchored = true
  1567. Part97.CanCollide = false
  1568. Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
  1569. Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1570. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1571. Part97.TopSurface = Enum.SurfaceType.Smooth
  1572. Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1573. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1574. Part98.Parent = Model0
  1575. Part98.Anchored = true
  1576. Part98.CanCollide = false
  1577. Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1578. Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1579. Part98.BottomSurface = Enum.SurfaceType.Smooth
  1580. Part98.TopSurface = Enum.SurfaceType.Smooth
  1581. Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
  1582. Part98.Color = Color3.new(1, 0, 0)
  1583. BlockMesh99.Parent = Part98
  1584. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1585. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1586. Part100.Parent = Model0
  1587. Part100.Rotation = Vector3.new(-90, 0, 90)
  1588. Part100.Anchored = true
  1589. Part100.CanCollide = false
  1590. Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1591. Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1592. Part100.BottomSurface = Enum.SurfaceType.Smooth
  1593. Part100.TopSurface = Enum.SurfaceType.Smooth
  1594. Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
  1595. Part100.Color = Color3.new(1, 0, 0)
  1596. SpecialMesh101.Parent = Part100
  1597. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  1598. Part102.Parent = Model0
  1599. Part102.Rotation = Vector3.new(90, 0, -90)
  1600. Part102.Anchored = true
  1601. Part102.CanCollide = false
  1602. Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  1603. Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1604. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1605. Part102.TopSurface = Enum.SurfaceType.Smooth
  1606. Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
  1607. Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1608. SpecialMesh103.Parent = Part102
  1609. SpecialMesh103.MeshType = Enum.MeshType.Wedge
  1610. Part104.Parent = Model0
  1611. Part104.Anchored = true
  1612. Part104.CanCollide = false
  1613. Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1614. Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1615. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1616. Part104.TopSurface = Enum.SurfaceType.Smooth
  1617. Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
  1618. Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1619. Part105.Parent = Model0
  1620. Part105.Rotation = Vector3.new(-90, 0, -90)
  1621. Part105.Anchored = true
  1622. Part105.CanCollide = false
  1623. Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1624. Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1625. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1626. Part105.TopSurface = Enum.SurfaceType.Smooth
  1627. Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
  1628. Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1629. SpecialMesh106.Parent = Part105
  1630. SpecialMesh106.MeshType = Enum.MeshType.Wedge
  1631. Part107.Parent = Model0
  1632. Part107.Rotation = Vector3.new(90, 0, -90)
  1633. Part107.Anchored = true
  1634. Part107.CanCollide = false
  1635. Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  1636. Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1637. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1638. Part107.TopSurface = Enum.SurfaceType.Smooth
  1639. Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
  1640. Part107.Color = Color3.new(1, 0, 0)
  1641. SpecialMesh108.Parent = Part107
  1642. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1643. Part109.Parent = Model0
  1644. Part109.Rotation = Vector3.new(-90, 0, 90)
  1645. Part109.Anchored = true
  1646. Part109.CanCollide = false
  1647. Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1648. Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1649. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1650. Part109.TopSurface = Enum.SurfaceType.Smooth
  1651. Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
  1652. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1653. SpecialMesh110.Parent = Part109
  1654. SpecialMesh110.MeshType = Enum.MeshType.Wedge
  1655. Part111.Parent = Model0
  1656. Part111.Rotation = Vector3.new(90, 0, -90)
  1657. Part111.Anchored = true
  1658. Part111.CanCollide = false
  1659. Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1660. Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1661. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1662. Part111.TopSurface = Enum.SurfaceType.Smooth
  1663. Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
  1664. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1665. SpecialMesh112.Parent = Part111
  1666. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1667. Part113.Parent = Model0
  1668. Part113.Rotation = Vector3.new(90, 0, 90)
  1669. Part113.Anchored = true
  1670. Part113.CanCollide = false
  1671. Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1672. Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1673. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1674. Part113.TopSurface = Enum.SurfaceType.Smooth
  1675. Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
  1676. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1677. SpecialMesh114.Parent = Part113
  1678. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  1679. Part115.Parent = Model0
  1680. Part115.Rotation = Vector3.new(-90, 0, -90)
  1681. Part115.Anchored = true
  1682. Part115.CanCollide = false
  1683. Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1684. Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1685. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1686. Part115.TopSurface = Enum.SurfaceType.Smooth
  1687. Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
  1688. Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1689. SpecialMesh116.Parent = Part115
  1690. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  1691. WedgePart117.Parent = Model0
  1692. WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
  1693. WedgePart117.Anchored = true
  1694. WedgePart117.CanCollide = false
  1695. WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1696. WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
  1697. WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
  1698. WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
  1699. WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1700. Part118.Parent = Model0
  1701. Part118.Anchored = true
  1702. Part118.CanCollide = false
  1703. Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1704. Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1705. Part118.BottomSurface = Enum.SurfaceType.Smooth
  1706. Part118.TopSurface = Enum.SurfaceType.Smooth
  1707. Part118.Position = Vector3.new(14.71, 24.5249996, -21)
  1708. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1709. Part119.Parent = Model0
  1710. Part119.Rotation = Vector3.new(90, 0, 90)
  1711. Part119.Anchored = true
  1712. Part119.CanCollide = false
  1713. Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1714. Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1715. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1716. Part119.TopSurface = Enum.SurfaceType.Smooth
  1717. Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
  1718. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1719. SpecialMesh120.Parent = Part119
  1720. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1721. Part121.Parent = Model0
  1722. Part121.Anchored = true
  1723. Part121.CanCollide = false
  1724. Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1725. Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1726. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1727. Part121.TopSurface = Enum.SurfaceType.Smooth
  1728. Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
  1729. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1730. Part122.Parent = Model0
  1731. Part122.Rotation = Vector3.new(90, 0, -90)
  1732. Part122.Anchored = true
  1733. Part122.CanCollide = false
  1734. Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1735. Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1736. Part122.BottomSurface = Enum.SurfaceType.Smooth
  1737. Part122.TopSurface = Enum.SurfaceType.Smooth
  1738. Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
  1739. Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1740. SpecialMesh123.Parent = Part122
  1741. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  1742. Part124.Parent = Model0
  1743. Part124.Anchored = true
  1744. Part124.CanCollide = false
  1745. Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
  1746. Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1747. Part124.BottomSurface = Enum.SurfaceType.Smooth
  1748. Part124.TopSurface = Enum.SurfaceType.Smooth
  1749. Part124.Position = Vector3.new(14, 23.8949986, -21)
  1750. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1751. weld(Model0)
  1752. newWeld(torso,Model0.asd,0,0,0)
  1753.  
  1754. Model0 = Instance.new("Model")
  1755. Part1 = Instance.new("Part")
  1756. Part2 = Instance.new("Part")
  1757. Part3 = Instance.new("Part")
  1758. Part4 = Instance.new("Part")
  1759. Part5 = Instance.new("Part")
  1760. Model0.Parent = char
  1761. Part1.Name = "asd"
  1762. Part1.Parent = Model0
  1763. Part1.Transparency = 1
  1764. Part1.Anchored = true
  1765. Part1.CanCollide = false
  1766. Part1.Size = Vector3.new(1, 2, 1)
  1767. Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1768. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1769. Part1.TopSurface = Enum.SurfaceType.Smooth
  1770. Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
  1771. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1772. Part2.Parent = Model0
  1773. Part2.Anchored = true
  1774. Part2.CanCollide = false
  1775. Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
  1776. Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1777. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1778. Part2.TopSurface = Enum.SurfaceType.Smooth
  1779. Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
  1780. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1781. Part3.Parent = Model0
  1782. Part3.Anchored = true
  1783. Part3.CanCollide = false
  1784. Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
  1785. Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1786. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1787. Part3.TopSurface = Enum.SurfaceType.Smooth
  1788. Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
  1789. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1790. Part4.Parent = Model0
  1791. Part4.Anchored = true
  1792. Part4.CanCollide = false
  1793. Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
  1794. Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1795. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1796. Part4.TopSurface = Enum.SurfaceType.Smooth
  1797. Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
  1798. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1799. Part5.Parent = Model0
  1800. Part5.Anchored = true
  1801. Part5.CanCollide = false
  1802. Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
  1803. Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1804. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1805. Part5.TopSurface = Enum.SurfaceType.Smooth
  1806. Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
  1807. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1808. weld(Model0)
  1809. Model1 = Model0:Clone()
  1810. Model1.Parent = char
  1811. newWeld(lleg,Model0.asd,0,0,0)
  1812. newWeld(rleg,Model1.asd,0,0,0)
  1813.  
  1814. Model0 = Instance.new("Model")
  1815. Part1 = Instance.new("Part")
  1816. SpecialMesh2 = Instance.new("SpecialMesh")
  1817. Part3 = Instance.new("Part")
  1818. Part4 = Instance.new("Part")
  1819. Part5 = Instance.new("Part")
  1820. BlockMesh6 = Instance.new("BlockMesh")
  1821. Part7 = Instance.new("Part")
  1822. BlockMesh8 = Instance.new("BlockMesh")
  1823. Part9 = Instance.new("Part")
  1824. Part10 = Instance.new("Part")
  1825. SpecialMesh11 = Instance.new("SpecialMesh")
  1826. Part12 = Instance.new("Part")
  1827. SpecialMesh13 = Instance.new("SpecialMesh")
  1828. Part14 = Instance.new("Part")
  1829. Part15 = Instance.new("Part")
  1830. BlockMesh16 = Instance.new("BlockMesh")
  1831. Part17 = Instance.new("Part")
  1832. SpecialMesh18 = Instance.new("SpecialMesh")
  1833. Part19 = Instance.new("Part")
  1834. Model0.Parent = char
  1835. Part1.Parent = Model0
  1836. Part1.Anchored = true
  1837. Part1.CanCollide = false
  1838. Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1839. Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1840. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1841. Part1.TopSurface = Enum.SurfaceType.Smooth
  1842. Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
  1843. Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1844. SpecialMesh2.Parent = Part1
  1845. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1846. SpecialMesh2.MeshType = Enum.MeshType.Cylinder
  1847. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1848. Part3.Parent = Model0
  1849. Part3.Anchored = true
  1850. Part3.CanCollide = false
  1851. Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
  1852. Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1853. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1854. Part3.TopSurface = Enum.SurfaceType.Smooth
  1855. Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
  1856. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1857. Part4.Name = "asd"
  1858. Part4.Parent = Model0
  1859. Part4.Transparency = 1
  1860. Part4.Anchored = true
  1861. Part4.CanCollide = false
  1862. Part4.Size = Vector3.new(1, 2, 1)
  1863. Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1864. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1865. Part4.TopSurface = Enum.SurfaceType.Smooth
  1866. Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
  1867. Part4.Color = Color3.new(1, 0.8, 0.6)
  1868. Part5.Parent = Model0
  1869. Part5.Anchored = true
  1870. Part5.CanCollide = false
  1871. Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1872. Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1873. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1874. Part5.TopSurface = Enum.SurfaceType.Smooth
  1875. Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
  1876. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1877. BlockMesh6.Parent = Part5
  1878. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1879. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1880. Part7.Parent = Model0
  1881. Part7.Anchored = true
  1882. Part7.CanCollide = false
  1883. Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1884. Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1885. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1886. Part7.TopSurface = Enum.SurfaceType.Smooth
  1887. Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
  1888. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1889. BlockMesh8.Parent = Part7
  1890. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1891. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1892. Part9.Parent = Model0
  1893. Part9.Anchored = true
  1894. Part9.CanCollide = false
  1895. Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
  1896. Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1897. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1898. Part9.TopSurface = Enum.SurfaceType.Smooth
  1899. Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
  1900. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1901. Part10.Parent = Model0
  1902. Part10.Anchored = true
  1903. Part10.CanCollide = false
  1904. Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1905. Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1906. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1907. Part10.TopSurface = Enum.SurfaceType.Smooth
  1908. Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
  1909. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1910. SpecialMesh11.Parent = Part10
  1911. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1912. SpecialMesh11.MeshType = Enum.MeshType.Cylinder
  1913. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1914. Part12.Parent = Model0
  1915. Part12.Material = Enum.Material.Neon
  1916. Part12.Anchored = true
  1917. Part12.CanCollide = false
  1918. Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1919. Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1920. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1921. Part12.TopSurface = Enum.SurfaceType.Smooth
  1922. Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
  1923. Part12.Color = Color3.new(0, 1, 0)
  1924. SpecialMesh13.Parent = Part12
  1925. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1926. SpecialMesh13.MeshType = Enum.MeshType.Cylinder
  1927. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1928. Part14.Parent = Model0
  1929. Part14.Anchored = true
  1930. Part14.CanCollide = false
  1931. Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
  1932. Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1933. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1934. Part14.TopSurface = Enum.SurfaceType.Smooth
  1935. Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
  1936. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1937. Part15.Parent = Model0
  1938. Part15.Rotation = Vector3.new(1, 90, 0)
  1939. Part15.Anchored = true
  1940. Part15.CanCollide = false
  1941. Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1942. Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
  1943. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1944. Part15.TopSurface = Enum.SurfaceType.Smooth
  1945. Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
  1946. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1947. BlockMesh16.Parent = Part15
  1948. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1949. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1950. Part17.Parent = Model0
  1951. Part17.Material = Enum.Material.Neon
  1952. Part17.Anchored = true
  1953. Part17.CanCollide = false
  1954. Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1955. Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1956. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1957. Part17.TopSurface = Enum.SurfaceType.Smooth
  1958. Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
  1959. Part17.Color = Color3.new(0, 1, 0)
  1960. SpecialMesh18.Parent = Part17
  1961. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1962. SpecialMesh18.MeshType = Enum.MeshType.Cylinder
  1963. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1964. Part19.Parent = Model0
  1965. Part19.Anchored = true
  1966. Part19.CanCollide = false
  1967. Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
  1968. Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1969. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1970. Part19.TopSurface = Enum.SurfaceType.Smooth
  1971. Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
  1972. Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1973. weld(Model0)
  1974. Model1 = Model0:Clone()
  1975. Model1.Parent = char
  1976. newWeld(larm,Model0.asd,0,0,0)
  1977. newWeld(rarm,Model1.asd,0,0,0)
  1978. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  1979.  
  1980. ----------------------------------------------------------------------------
  1981. leftwpn = {}
  1982. rightwpn = {}
  1983. lmidwpn = nil
  1984. rmidwpn = nil
  1985. for z=1,2 do
  1986. local target = larm
  1987. if z == 1 then target = rarm end
  1988. for i=-1,1 do
  1989. local part = Instance.new("Part",char)
  1990. local mesh = Instance.new("SpecialMesh",part)
  1991. mesh.MeshId = "rbxassetid://441574777"
  1992. mesh.TextureId = "rbxassetid://441574805"
  1993. mesh.Scale = Vector3.new(1,1,1)*0.015
  1994. part.CanCollide = false
  1995. part.Size = Vector3.new(0.2,3,0.3)
  1996. newWeld(target,part,0,-1.5,-i*0.5)
  1997. part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
  1998. if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
  1999. end
  2000. end
  2001.  
  2002. local size = 1
  2003.  
  2004. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  2005. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  2006. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  2007. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  2008. newWeld(torso, hed, 0, 1.5*size, 0)
  2009. newWeld(torso, lleg, -0.5*size, -1, 0)
  2010. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  2011. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  2012. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  2013. newWeld(root, torso, 0, -1*size, 0)
  2014. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  2015.  
  2016. ----------------------------------------------------------------------------------------
  2017. combocounter = 0
  2018. combotimer = 0
  2019. texttimer = 0
  2020. gui = Instance.new("ScreenGui",plr.PlayerGui)
  2021.  
  2022. chattext = Instance.new("TextLabel",gui)
  2023. chattext.Size = UDim2.new(1,0,0,40)
  2024. chattext.AnchorPoint = Vector2.new(0.5,1)
  2025. chattext.Position = UDim2.new(0.5,0,1,-100)
  2026. chattext.TextXAlignment = Enum.TextXAlignment.Center
  2027. chattext.BackgroundTransparency = 0.35
  2028. chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  2029. chattext.Font = Enum.Font.Cartoon
  2030. chattext.FontSize = Enum.FontSize.Size28
  2031. chattext.TextColor3 = Color3.new(1,1,1)
  2032. chattext.TextStrokeTransparency = 0
  2033. chattext.BorderSizePixel = 0
  2034.  
  2035. combotext = Instance.new("TextLabel",gui)
  2036. combotext.Size = UDim2.new(1,0,0,80)
  2037. combotext.AnchorPoint = Vector2.new(1,1)
  2038. combotext.Position = UDim2.new(1,-40,1,-240)
  2039. combotext.TextXAlignment = Enum.TextXAlignment.Right
  2040. combotext.BackgroundTransparency = 1
  2041. combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  2042. combotext.Font = Enum.Font.Cartoon
  2043. combotext.FontSize = 8
  2044. combotext.TextColor3 = Color3.new(0,0,0)
  2045. combotext.TextStrokeTransparency = 0
  2046. combotext.BorderSizePixel = 0
  2047.  
  2048. combotimervis = Instance.new("Frame",combotext)
  2049. combotimervis.Size = UDim2.new(0,0,0,4)
  2050. combotimervis.AnchorPoint = Vector2.new(1,0)
  2051. combotimervis.Position = UDim2.new(1,0,1,0)
  2052. combotimervis.BorderColor3 = Color3.new(0,0,0)
  2053.  
  2054. rs:connect(function()
  2055. local asdf = -0.1
  2056. if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
  2057. if combocounter > 0 then
  2058. combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
  2059. else
  2060. combotext.TextColor3 = Color3.fromHSV(0,0,0)
  2061. end
  2062. combotimervis.BackgroundColor3 = combotext.TextColor3
  2063. combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
  2064. combotext.Text = combocounter.."x"
  2065. if combotimer > 0 then
  2066. combotimer = combotimer - 1
  2067. else
  2068. combocounter = 0
  2069. end
  2070. if texttimer > 0 then
  2071. texttimer = texttimer - 1
  2072. chattext.BackgroundTransparency = 0.35
  2073. else
  2074. chattext.Text = ""
  2075. chattext.BackgroundTransparency = 1
  2076. end
  2077. end)
  2078.  
  2079. function damage(model,dmg)
  2080. local hum = model:FindFirstChildOfClass("Humanoid")
  2081. local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
  2082. hum:TakeDamage(hum.MaxHealth/dmg)
  2083. combotimer = 60*5
  2084. combocounter = combocounter + 1
  2085. if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
  2086. combosfx[combocounter/100]:Play()
  2087. texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
  2088. if combocounter == 500 then
  2089. chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
  2090. elseif combocounter == 1000 then
  2091. chattext.Text = "1,000 hit combo! That's what I'm talking about!"
  2092. else
  2093. chattext.Text = combocounter.." hit combo!"
  2094. end
  2095. print(texttimer)
  2096. end
  2097. if torson:FindFirstChildOfClass("BodyPosition") then
  2098. torson:FindFirstChildOfClass("BodyPosition"):Destroy()
  2099. end
  2100. if hum.Health > 0 then
  2101. local bp = Instance.new("BodyPosition",torson)
  2102. bp.MaxForce = Vector3.new(1,1,1)*9e9
  2103. bp.P = 10000
  2104. bp.D = 500
  2105. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2106. local loop = rs:connect(function()
  2107. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2108. end)
  2109. delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
  2110. end
  2111. end
  2112.  
  2113. function attackone()
  2114. local spd = 0.25
  2115. for i=1,10 do rs:wait()
  2116. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2117. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2118. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2119. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
  2120. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2121. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2122. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2123. end
  2124. if jumped == true then
  2125. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2126. else
  2127. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2128. end
  2129. local alreadytouched = {}
  2130. local randomiser = math.random(1,2)
  2131. local spd = 0.5
  2132. for i=1,10 do rs:wait()
  2133.  
  2134. local v = rmidwpn
  2135. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2136. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2137.  
  2138. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2139. local hitting = true
  2140. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2141. if hitting == true then
  2142. damage(x.Parent,math.random(10,15))
  2143. table.insert(alreadytouched,x)
  2144. end
  2145. end
  2146.  
  2147. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2148. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2149. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2150. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2151. if randomiser == 1 then
  2152. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2153. elseif randomiser == 2 then
  2154. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad((i/10)*360),0)
  2155. end
  2156. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2157. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2158. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2159. end
  2160. end
  2161.  
  2162. function attacktwo()
  2163. local spd = 0.25
  2164. for i=1,10 do rs:wait()
  2165. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2166. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2167. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
  2168. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2169. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2170. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2171. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2172. end
  2173. if jumped == true then
  2174. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2175. else
  2176. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2177. end
  2178. local alreadytouched = {}
  2179. local randomiser = math.random(1,2)
  2180. local spd = 0.5
  2181. for i=1,10 do rs:wait()
  2182.  
  2183. local v = lmidwpn
  2184. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2185. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2186.  
  2187. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2188. local hitting = true
  2189. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2190. if hitting == true then
  2191. damage(x.Parent,math.random(10,15))
  2192. table.insert(alreadytouched,x)
  2193. end
  2194. end
  2195.  
  2196. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2197. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2198. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2199. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2200. if randomiser == 1 then
  2201. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2202. elseif randomiser == 2 then
  2203. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad(-(i/10)*360),0)
  2204. end
  2205. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2206. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2207. effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
  2208. end
  2209. end
  2210.  
  2211. function attackthree(uhidk)
  2212. local spd = 0.15
  2213. for i=1,15 do rs:wait()
  2214. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2215. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2216. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2217. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2218. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2219. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2220. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2221. end
  2222. if jumped == true then
  2223. root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
  2224. else
  2225. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
  2226. end
  2227. local alreadytouched = {}
  2228. if uhidk == true then
  2229. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
  2230. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
  2231. sound(260433768,torso.Position,2,math.random(100,120)/100)
  2232.  
  2233. for i,x in pairs(findAllNearestTorso(root.Position,10)) do
  2234. damage(x.Parent,math.random(7,10))
  2235. end
  2236.  
  2237. end
  2238.  
  2239. local spd = 0.4
  2240. for i=1,6 do rs:wait()
  2241. local effekt = nil
  2242. local effect2 = nil
  2243. if uhidk == false then
  2244.  
  2245. local v = rmidwpn
  2246. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2247. effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2248.  
  2249. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2250. local hitting = true
  2251. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2252. if hitting == true then
  2253. damage(x.Parent,math.random(10,15))
  2254. table.insert(alreadytouched,x)
  2255. end
  2256. end
  2257.  
  2258. local v = lmidwpn
  2259. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2260. effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2261.  
  2262. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2263. local hitting = true
  2264. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2265. if hitting == true then
  2266. damage(x.Parent,math.random(10,15))
  2267. table.insert(alreadytouched,x)
  2268. end
  2269. end
  2270.  
  2271. end
  2272. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2273. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2274. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
  2275. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
  2276. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2277. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
  2278. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
  2279. if uhidk == false then
  2280. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2281. effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
  2282. end
  2283. end
  2284. end
  2285.  
  2286. local combo = 1
  2287. local combo2 = 2
  2288. local timer = 0
  2289. local debounce = false
  2290. local idk = false
  2291. mouse.Button1Down:connect(function()
  2292. if debounce == false and idk == false then
  2293. timer = 40
  2294. noidle = true
  2295. freeze = true
  2296. debounce = true
  2297. if combo == 1 then
  2298. if combo2 == 1 then attackone() else attacktwo() end
  2299. combo = 2
  2300. elseif combo == 2 then
  2301. if combo2 == 2 then attackone() else attacktwo() end
  2302. combo = 3
  2303. elseif combo == 3 then
  2304. if combo2 == 1 then combo2 = 2 else combo2 = 1 end
  2305. attackthree(false)
  2306. combo = 1
  2307. end
  2308. noidle = false
  2309. freeze = false
  2310. debounce = false
  2311. end
  2312. end)
  2313.  
  2314. function spintf(power)
  2315. local spd = 0.4
  2316. local asdf = 0
  2317. for i=1,power do rs:wait()
  2318. root.Velocity = (root.CFrame.lookVector*(power*10))
  2319. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2320. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2321. local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2322. for i,v in pairs(findAllNearestTorso(root.Position,30)) do
  2323. damage(v.Parent,180-(power*4))
  2324. end
  2325. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2326. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2327. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
  2328. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
  2329. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
  2330. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
  2331. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
  2332. if i*35 > asdf then
  2333. asdf = (i*35) + 180
  2334. end
  2335. end
  2336. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2337. end
  2338.  
  2339. mouse.KeyDown:connect(function(key)
  2340. if debounce == false then
  2341. if string.byte(string.lower(key)) == 48 then
  2342. noidle = true
  2343. freeze = true
  2344. debounce = true
  2345. local keyup = false
  2346. local power = 20
  2347. local asd = mouse.KeyUp:connect(function(key) keyup = true end)
  2348. local i = 0
  2349. repeat rs:wait()
  2350. if i > 10 then i = 0
  2351. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2352. sound(180204562,torso.Position,2,1+((i/40)*2))
  2353. end
  2354. local spd = 0.4
  2355. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2356. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2357. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
  2358. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
  2359. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2360. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2361. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2362. i = i + 1
  2363. if power < 40 then power = power + 0.25 else keyup = true end
  2364. until keyup == true
  2365. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
  2366. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
  2367. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2368. asd:disconnect()
  2369. spintf(power)
  2370. noidle = false
  2371. freeze = false
  2372. idk = true
  2373. local mousasdfg = nil
  2374. mousasdfg = mouse.Button1Down:connect(function()
  2375. noidle = true
  2376. freeze = true
  2377. debounce = true
  2378. mousasdfg:disconnect()
  2379. root.Velocity = Vector3.new()
  2380. attackthree(true)
  2381. idk = false
  2382. combo = 1
  2383. noidle = false
  2384. freeze = false
  2385. end)
  2386. delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
  2387. end
  2388. end
  2389. end)
  2390.  
  2391. mouse.KeyDown:connect(function(key)
  2392. if debounce == false then
  2393. if string.byte(string.lower(key)) == 50 and jumped == true then
  2394. freeze = true
  2395. debounce = true
  2396. root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
  2397. sound(1388740053,torso.Position,10,math.random(180,200)/100)
  2398. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
  2399. noidle = true
  2400. local i = 0
  2401. local spd = 0.4
  2402. repeat rs:wait()
  2403. root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
  2404. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(i*10),0,0)
  2405. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2406. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2407. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
  2408. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
  2409. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
  2410. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
  2411. i = i + 1
  2412. until root.Velocity.Y < 0
  2413. noidle = false
  2414. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,0,0)
  2415. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2416. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2417. repeat rs:wait()
  2418. root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
  2419. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2420. part, endPoint = workspace:FindPartOnRay(ray, char)
  2421. until part
  2422. shake(50)
  2423. sound(262562442,torso.Position,10,math.random(70,100)/100)
  2424. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
  2425. for i,x in pairs(findAllNearestTorso(root.Position,20)) do
  2426. damage(x.Parent,math.random(7,10))
  2427. end
  2428. for i=1,15 do
  2429. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2430. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
  2431. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
  2432. end
  2433. freeze = false
  2434. delay(0.1,function() debounce = false end)
  2435. end
  2436. end
  2437. end)
  2438.  
  2439. velocityYFall=0
  2440. velocityYFall2=0
  2441. velocityYFall3=0
  2442. velocityYFall4=0
  2443. neckrotY=0
  2444. neckrotY2=0
  2445. torsorotY=0
  2446. torsorotY2=0
  2447. torsoY=0
  2448. torsoY2=0
  2449. colored = 0
  2450. sine = 0
  2451. change=0.4
  2452. movement=5
  2453. timeranim=0
  2454. running = true
  2455.  
  2456. --[[mouse.KeyDown:connect(function(key)
  2457. key = string.lower(key)
  2458. if string.byte(key) == 48 then
  2459. running = true
  2460. local keyup = mouse.KeyUp:connect(function(key)
  2461. if string.byte(key) == 48 then
  2462. running = false
  2463. end
  2464. end)
  2465. repeat rs:wait() until running == false
  2466. keyup:disconnect()
  2467. end
  2468. end)]]
  2469.  
  2470. icolor=1
  2471. imode=false
  2472.  
  2473. didjump = false
  2474. jumppower = 0
  2475. freeze = false
  2476. debounceimpact = false
  2477.  
  2478. mouse.KeyDown:connect(function(key)
  2479. if key == " " and debounce == false and jumped == true and candouble == true then
  2480. candouble = false
  2481. sound(138210320,torso.Position,2,math.random(240,260)/100)
  2482. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
  2483. root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
  2484. noidle = true
  2485. local spd = 0.15
  2486. for i=1,20 do rs:wait()
  2487. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2488. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2489. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2490. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2491. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
  2492. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2493. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2494. end
  2495. noidle = false
  2496. end
  2497. end)
  2498.  
  2499. function jumpimpact()
  2500. if debounceimpact == false then
  2501. debounceimpact = true
  2502. if jumppower < -150 then jumppower = -150 end
  2503. shake(-jumppower/5)
  2504. for i=1,-jumppower/20 do rs:wait()
  2505. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2506. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2507. end
  2508. debounceimpact = false
  2509. end
  2510. end
  2511.  
  2512. rs:connect(function()
  2513.  
  2514. hum.JumpPower = 100
  2515.  
  2516. if icolor > 1 then
  2517. imode = false
  2518. elseif icolor < 0 then
  2519. imode = true
  2520. end
  2521.  
  2522. if imode == true then
  2523. icolor = icolor + 0.01
  2524. else
  2525. icolor = icolor - 0.01
  2526. end
  2527.  
  2528. if p.Character.Parent == nil then
  2529. local model = Instance.new("Model")
  2530. model.Name = p.Name
  2531. p.Character = model
  2532. for i,v in pairs(char:GetChildren()) do
  2533. v.Parent = p.Character
  2534. end
  2535. end
  2536.  
  2537. char = p.Character
  2538. if p.Character.Parent ~= workspace then
  2539. p.Character.Parent = workspace
  2540. end
  2541. for i,v in pairs(char:GetChildren()) do
  2542. if v:IsA("Accoutrement") then
  2543. if v.Handle:FindFirstChild("Mesh") then
  2544. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2545. v.Handle.Transparency = 0
  2546. end
  2547. elseif v:IsA("BasePart") then
  2548. v.Anchored = false
  2549. if v:FindFirstChildOfClass("BodyPosition") then
  2550. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2551. end
  2552. if v:FindFirstChildOfClass("BodyVelocity") then
  2553. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2554. end
  2555. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2556. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2557. end
  2558. if v:FindFirstChild("Mesh") then
  2559. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2560. end
  2561. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2562. local force = Instance.new("Part",DebrisModel)
  2563. force.Name = v.Name.."FORCEFIELD"
  2564. if v ~= hed then
  2565. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2566. else
  2567. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  2568. end
  2569. force.CanCollide = false
  2570. force.Transparency = 1
  2571. force.Color = Color3.new(0,1,1)
  2572. force.Material = Enum.Material.Neon
  2573. newWeld(v,force,0,0,0)
  2574. else
  2575. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2576. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2577. end
  2578. end
  2579. if v.Name ~= "HumanoidRootPart" then
  2580. v.Transparency = 0
  2581. else
  2582. v.Transparency = 1
  2583. end
  2584. end
  2585. end
  2586.  
  2587. if freeze == false then
  2588. hum.WalkSpeed = (666/10)*size
  2589. change=1.4
  2590. movement=18
  2591. else
  2592. hum.WalkSpeed = 1
  2593. change=0.4
  2594. movement=5
  2595. end
  2596.  
  2597. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2598. velocityYFall = root.Velocity.Y/1.5
  2599. else
  2600. if -root.Velocity.Y/1.5 < -5 then
  2601. velocityYFall = 5
  2602. elseif -root.Velocity.Y/1.5 > 150 then
  2603. velocityYFall = -150
  2604. end
  2605. end
  2606.  
  2607. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2608. velocityYFall2 = root.Velocity.Y/180
  2609. else
  2610. if -root.Velocity.Y/180 < 0 then
  2611. velocityYFall2 = 0
  2612. elseif -root.Velocity.Y/180 > 1.2 then
  2613. velocityYFall2 = -1.2
  2614. end
  2615. end
  2616.  
  2617. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2618. velocityYFall3 = root.Velocity.Y/1.5
  2619. else
  2620. if -root.Velocity.Y/1.5 < -5 then
  2621. velocityYFall3 = 5
  2622. elseif -root.Velocity.Y/1.5 > 50 then
  2623. velocityYFall3 = -50
  2624. end
  2625. end
  2626.  
  2627. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2628. velocityYFall4 = root.Velocity.Y/1.5
  2629. else
  2630. if -root.Velocity.Y/180 < -5 then
  2631. velocityYFall4 = 5
  2632. elseif -root.Velocity.Y/180 > 50 then
  2633. velocityYFall4 = -50
  2634. end
  2635. end
  2636.  
  2637. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2638. neckrotY = root.RotVelocity.Y/6
  2639. else
  2640. if root.RotVelocity.Y/6 < -1 then
  2641. neckrotY = -1
  2642. elseif root.RotVelocity.Y/6 > 1 then
  2643. neckrotY = 1
  2644. end
  2645. end
  2646.  
  2647. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2648. neckrotY2 = root.RotVelocity.Y/8
  2649. else
  2650. if root.RotVelocity.Y/8 < -0.6 then
  2651. neckrotY2 = -0.6
  2652. elseif root.RotVelocity.Y/8 > 0.6 then
  2653. neckrotY2 = 0.6
  2654. end
  2655. end
  2656.  
  2657. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2658. torsorotY = root.RotVelocity.Y/6
  2659. else
  2660. if root.RotVelocity.Y/6 < -0.2 then
  2661. torsorotY = -0.2
  2662. elseif root.RotVelocity.Y/6 > 0.2 then
  2663. torsorotY = 0.2
  2664. end
  2665. end
  2666.  
  2667. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2668. torsorotY2 = root.RotVelocity.Y/8
  2669. else
  2670. if root.RotVelocity.Y/8 < -0.2 then
  2671. torsorotY2 = -0.2
  2672. elseif root.RotVelocity.Y/8 > 0.2 then
  2673. torsorotY2 = 0.2
  2674. end
  2675. end
  2676.  
  2677. simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
  2678.  
  2679. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2680. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2681.  
  2682. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2683. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2684.  
  2685. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2686. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2687.  
  2688. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2689. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2690.  
  2691. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2692. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2693.  
  2694. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2695. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  2696.  
  2697. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2698. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  2699.  
  2700. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2701. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  2702.  
  2703. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2704. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  2705.  
  2706. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2707. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2708.  
  2709. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
  2710.  
  2711. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2712. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2713.  
  2714. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2715. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2716.  
  2717. if hum.Health > 0 and noidle == false then
  2718. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2719. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2720. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  2721. --rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2722. --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2723. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
  2724. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
  2725. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2726. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2727. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2728. elseif jumped == true then
  2729. didjump = true
  2730. jumppower = root.Velocity.Y
  2731. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2732. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2733. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2734. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2735. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2736. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2737. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2738. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2739. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2740. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
  2741. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
  2742. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
  2743. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
  2744. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
  2745. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
  2746. end
  2747. end
  2748. if didjump == true and jumped == false and jumppower < 0 then
  2749. didjump = false
  2750. jumpimpact()
  2751. end
  2752.  
  2753. --timeposition = soundz.TimePosition
  2754. hed.BrickColor = skin_color
  2755. torso.BrickColor = skin_color
  2756. rarm.BrickColor = skin_color
  2757. larm.BrickColor = skin_color
  2758. rleg.BrickColor = skin_color
  2759. lleg.BrickColor = skin_color
  2760. sine = sine + change
  2761. hum.Health = math.huge
  2762. hum.MaxHealth = math.huge
  2763. end)
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