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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --[[ Godspeed ]]--
- -------------------------------------------------------
- --[[
- This script was created by WafflesAreVeryGood or Nobody#3907
- --]]
- -------------------------------------------------------
- --[[ Reference ]]--
- --[[
- Burn Function
- hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
- Freeze Function
- hurt(char.Head, 0, "Freeze", {char, 1})
- Stun Function
- hurt(char.Head, 0, "Stun", {char, 0.2})
- --]]
- -------------------------------------------------------
- math.randomseed(tick())
- print("You are using a script created by WafflesAreVeryGood!")
- warn("--------Global Message--------")
- warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
- warn("------------------------------")
- --[[Changeable Variables]]--
- local settings = {}
- --ShowDamage settings
- settings.Damage = {
- Color = nil,
- StrokeColor = nil,
- Font = nil,
- }
- settings.ShowDamageEnabled = false
- settings.CustomAnim = true
- settings.Song = 1513216381
- local soundlist = {
- HardHit1 = "rbxassetid://565207203",
- HardHit2 = "rbxassetid://541909913",
- HardHit3 = "rbxassetid://541909983",
- WeakHit1 = "rbxassetid://558642292",
- WeakHit2 = "rbxassetid://541907812",
- Slice1 = "rbxassetid://260429964",
- Slice2 = "rbxassetid://260430015",
- Explosion1 = "rbxassetid://138186576",
- Explosion2 = "rbxassetid://157878578",
- Woosh1 = "rbxassetid://541909867",
- Woosh2 = "rbxassetid://541909763",
- Freeze = "rbxassetid://268249319",
- Thaw = "rbxassetid://1578580965",
- Burn = "rbxassetid://298181829",
- }
- local attack_data = {
- {
- Name = "Godspeed",
- Description = "Enable the godspeed. [TOGGLE]",
- Key = "G",
- },
- {
- Name = "Left Punch",
- Description = "Punch.",
- Key = "Q",
- },
- {
- Name = "Right Punch",
- Description = "Punch again.",
- Key = "E",
- },
- {
- Name = "Slam",
- Description = "Slam downwards, good spike move.",
- Key = "R",
- },
- {
- Name = "Uppercut",
- Description = "Jump into the air and do an uppercut.",
- Key = "Y",
- },
- {
- Name = "Power Punch",
- Description = "Punch but stronger.",
- Key = "F",
- },
- {
- Name = "Run",
- Description = "Hold shift to gotta go fast.",
- Key = "Shift",
- },
- }
- --[[Important Variables]]--
- local plr = game:GetService('Players').owner
- local char = plr.Character
- local input = game:GetService('UserInputService')
- ----
- local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
- local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local neck = torso.Neck
- local rj = rootpart["RootJoint"]
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- ----
- local huge = Vector3.new(math.huge, math.huge, math.huge)
- local attacking = false
- local cananim = true
- local animpose = "Idle"
- local timestate = "None"
- local lastpose = animpose
- local movespeed = 0
- local playermass = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BasePart") then
- playermass = playermass + v:GetMass()
- end
- end
- local timedata = {}
- ----
- --[[ Anti-Decompile ]]--
- script.Parent = workspace.CurrentCamera
- game:GetService('Players').owner.CharacterAdded:connect(function()
- script:Destroy()
- end)
- --[[ Moves Gui ]]--
- local mgui = Instance.new("ScreenGui")
- mgui.Name = "MovesGui"
- local bg = Instance.new("Frame")
- bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
- bg.Position = UDim2.new(0,504,0,164)
- bg.Name = "Background"
- bg.Size = UDim2.new(-0.035,379,0,225)
- bg.Visible = false
- bg.Parent = mgui
- local container = Instance.new("ScrollingFrame")
- container.Name = "Container"
- container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
- container.BorderSizePixel = 0
- container.Visible = true
- container.Position = UDim2.new(0,16,0,46)
- container.Size = UDim2.new(0,132,0,162)
- container.CanvasSize = UDim2.new(0,0,0,10)
- container.ScrollBarThickness = 4
- container.Parent = bg
- local copy = Instance.new("TextButton")
- copy.Name = "Move"
- copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
- copy.BorderSizePixel = 0
- copy.Position = UDim2.new(0,4,0,4)
- copy.Size = UDim2.new(0,118,0,29)
- copy.Font = "SourceSansLight"
- copy.Text = "Move Name"
- copy.TextColor3 = Color3.new(197/255,0,0)
- copy.TextSize = 20
- copy.Visible = false
- copy.Parent = container
- local atkinfo = container:Clone()
- for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
- atkinfo.Name = "AtkInfo"
- atkinfo.Visible = true
- atkinfo.Position = UDim2.new(0,167,0,50)
- atkinfo.Size = UDim2.new(0,159,0,165)
- atkinfo.Parent = bg
- local movename = Instance.new("TextLabel")
- movename.Name = "MoveName"
- movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
- movename.BorderSizePixel = 0
- movename.Position = UDim2.new(0,4,0,4)
- movename.Size = UDim2.new(0,150,0,30)
- movename.Font = "SourceSansLight"
- movename.TextColor3 = Color3.new(197/255,0,0)
- movename.TextSize = 20
- movename.Text = "same"
- movename.Parent = atkinfo
- local movedesc = movename:Clone()
- movedesc.Position = UDim2.new(0,4,0,47)
- movedesc.Size = UDim2.new(0,150,0,133)
- movedesc.Text = "Move Description"
- movedesc.TextSize = 18
- movedesc.Name = "MoveDesc"
- movedesc.TextXAlignment = "Left"
- movedesc.TextYAlignment = "Top"
- movedesc.TextWrapped = true
- movedesc.Parent = atkinfo
- local title = movedesc:Clone()
- title.Name = "Title"
- title.Font = "SourceSansLight"
- title.Text = "Moves List"
- title.TextSize = 28
- title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
- title.Position = UDim2.new(0,0,0,0)
- title.Size = UDim2.new(1,0,0,30)
- title.TextXAlignment = "Center"
- title.TextYAlignment = "Center"
- title.Parent = bg
- local toggle = copy:Clone()
- toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
- toggle.Position = UDim2.new(0,0,0,288)
- toggle.Size = UDim2.new(0,70,0,20)
- toggle.Visible = true
- toggle.Font = "SourceSans"
- toggle.Text = "Toggle Moves"
- toggle.Name = "Toggle"
- toggle.TextSize = 14
- toggle.Parent = mgui
- mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
- toggle.MouseButton1Click:connect(function()
- bg.Visible = not bg.Visible
- end)
- local pos = copy.Position -UDim2.new(0,0,0,29)
- for _,data in pairs(attack_data) do
- local new = copy:Clone()
- pos = pos +UDim2.new(0,0,0,29)
- container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
- new.Position = pos
- new.Text = data.Name.."["..data.Key.."]"
- new.Visible = true
- spawn(function()
- swait()
- if not new.TextFits then
- new.TextScaled = true
- end
- end)
- new.Parent = container
- new.MouseButton1Click:connect(function()
- movename.Text = data.Name
- movedesc.Text = data.Description
- spawn(function()
- swait()
- if not movename.TextFits then
- movename.TextScaled = true
- else
- movename.TextScaled = false
- end
- if not movedesc.TextFits then
- movename.TextScaled = true
- else
- movename.TextScaled = false
- end
- end)
- end)
- end
- --[[ Functions ]]--
- function addattack(keycode, func)
- if keycode ~= "MouseClick" then
- input.InputBegan:connect(function(inp)
- if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
- func()
- end
- end)
- else
- mouse.Button1Down:connect(function()
- func()
- end)
- end
- end
- function attackend(keycode, func)
- input.InputEnded:connect(function(inp)
- if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
- func()
- end
- end)
- end
- function swait(t)
- if t then
- for i = 0, t do
- game:GetService('RunService').Stepped:wait(0)
- end
- else
- game:GetService('RunService').Stepped:wait(0)
- end
- return true
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- function replacejoint(name)
- local j = torso:FindFirstChild(name)
- if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
- if j then
- if true then
- local already = j.Parent:FindFirstChild(j.Name.." Replacement")
- local new = Instance.new("Weld")
- local c0 = j.C0
- local c1 = j.C1
- new.Part0 = j.Part0
- j.Part0 = nil
- new.Name = j.Name.." Replacement"
- if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
- new.Parent = j.Parent
- new.Part1 = j.Part1
- new.C0 = c0
- new.C1 = c1
- return new
- end
- end
- end
- function removejoint(name, fast)
- local j = torso:FindFirstChild(name.." Replacement")
- if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
- if j then
- local p0 = j.Part0
- if p0 ~= nil then
- local c0 = j.C0
- local c1 = j.C1
- j:Destroy()
- local new = p0:FindFirstChild(name)
- local ac0 = new.C0
- local ac1 = new.C1
- new.Part0 = p0
- new.C0 = c0
- new.C1 = c1
- spawn(function()
- if name ~= "RootJoint" then
- if not fast then
- for i = 0, 0.6, 0.1 do
- new.C0 = new.C0:Lerp(ac0, 0.5)
- new.C1 = new.C1:lerp(ac1, 0.5)
- swait()
- end
- else
- new.C0 = new.C0:Lerp(ac0, 1)
- new.C1 = new.C1:lerp(ac1, 1)
- end
- end
- end)
- end
- end
- end
- function fixalljoints(fast)
- for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
- removejoint(v, fast)
- end
- end
- function getnewjoints()
- local rs = replacejoint("Right Shoulder")
- local ls = replacejoint("Left Shoulder")
- local rh = replacejoint("Right Hip")
- local lh = replacejoint("Left Hip")
- local neck = replacejoint("Neck")
- local rj = replacejoint("RootJoint")
- return rs,ls,rh,lh,neck,rj
- end
- function knockback(hit, dir, force)
- local bp = Instance.new("BodyPosition")
- bp.MaxForce = huge
- bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
- bp.P = 20000*(force/5)
- bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
- bp.Parent = hit
- game:GetService('Debris'):AddItem(bp, force/5)
- end
- function soundeffect(id, volume, speed, parent, extra)
- extra = extra or {}
- local func = function()
- local s = LoadLibrary("RbxUtility").Create("Sound")()
- s.Name = "WSoundEffect"
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.SoundId = id
- s.Looped = false
- if extra.Pitch then
- local ef = Instance.new("PitchShiftSoundEffect")
- ef.Octave = extra.Pitch or 1
- ef.Enabled = true
- ef.Priority = 0
- ef.Parent = s
- end
- s.Parent = parent
- if extra.Immune then
- Instance.new("StringValue", s).Name = "Immune"
- end
- s:Play()
- s.TimePosition = extra.Start or 0
- repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
- s:Destroy()
- return s
- end
- if extra.ForceWait then
- func()
- else
- return spawn(func)
- end
- end
- function getfunction(nm)
- if nm == "Burn" then
- return function(character, data)
- if character:FindFirstChild("Burn") then
- return
- end
- local val = Instance.new("StringValue")
- val.Name = "Burn"
- val.Parent = character
- for i = 1, data.Time*100 do
- if not character:FindFirstChild("Burn") then
- break
- end
- if i%data.Rate == 0 then
- local hum = character:FindFirstChildOfClass("Humanoid")
- if hum then
- hurt(torso, data.Damage)
- end
- soundeffect(soundlist.Burn, 1, 1, torso)
- spawn(function()
- for i = 1, 4 do
- spawn(function()
- local p = Instance.new("Part")
- p.Material = "Neon"
- p.CanCollide = false
- p.Anchored = true
- p.Size = Vector3.new(0.5,0.5,0.5)
- p.Name = "fireeffect"
- p.Color = data.Color or Color3.new(1,162/255,0)
- p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- p.Parent = torso
- local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
- local opcf = p.CFrame
- local opsz = p.Size
- for i = 0, 1, 0.01 do
- p.Transparency = i/1
- local cf = p.CFrame
- p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
- p.CFrame = cf
- p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
- swait()
- end
- p:Destroy()
- swait(5)
- end)
- swait()
- end
- end)
- end
- swait()
- end
- val:Destroy()
- end
- end
- if nm == "Poison" then
- return function(character, data)
- end
- end
- if nm == "Freeze" then
- return function(character, t)
- if not character:FindFirstChild("Frozen") then
- local val = Instance.new("StringValue")
- val.Name = "Frozen"
- val.Parent = character
- local unanchor = {}
- local freezeparts = {}
- soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
- for _,v in pairs(character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
- if v.Transparency ~= 1 then
- if not v.Anchored then
- table.insert(unanchor, v)
- end
- v.Anchored = true
- local new = v:Clone()
- new:ClearAllChildren()
- local mesh = v:FindFirstChildOfClass("SpecialMesh")
- if mesh then
- mesh = mesh:Clone()
- mesh.TextureId = ""
- if mesh.Scale ~= Vector3.new(1,1,1) then
- mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
- end
- mesh.Parent = new
- end
- new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
- new.CanCollide = false
- new.Anchored = true
- new.Name = "freezepart"
- new.Material = "Ice"
- new.BrickColor = BrickColor.new("Pastel light blue")
- new.TopSurface = "Smooth"
- new.BottomSurface = "Smooth"
- new.Transparency = 0
- new.CFrame = v.CFrame
- new.Parent = v
- table.insert(freezeparts, new)
- end
- end
- end
- swait(50*t)
- soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
- val:Destroy()
- for _,v in pairs(unanchor) do
- v.Anchored = false
- end
- for _,v in pairs(freezeparts) do
- v.Anchored = false
- v.CanCollide = true
- v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
- game:GetService('Debris'):AddItem(v, 5)
- end
- end
- end
- end
- if nm == "Stun" then
- return function(character, t)
- local humanoid = character:FindFirstChildOfClass("Humanoid")
- local val = Instance.new("StringValue")
- val.Name = "Stun"
- val.Parent = character
- if humanoid then
- humanoid.PlatformStand = true
- end
- for i = 1, t*100 do
- if humanoid then
- humanoid.PlatformStand = true
- end
- swait()
- end
- if humanoid then
- humanoid.PlatformStand = false
- end
- val:Destroy()
- end
- end
- if nm == "Paralyze" then
- return function(character, t)
- end
- end
- return
- end
- function showdamage(cf, txtdata)
- --[[
- [Text Data]
- Font
- Text
- Color
- StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
- --]]
- local p = Instance.new("Part")
- p.Name = "DamagePart"
- p.CanCollide = false
- p.Anchored = true
- p.Transparency = 1
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.CFrame = cf
- local gui = Instance.new("BillboardGui")
- gui.Name = "GUI"
- gui.Adornee = p
- gui.LightInfluence = 0
- gui.Size = UDim2.new(1.5,0,0.7,0)
- gui.StudsOffset = Vector3.new(0,0.5,0)
- local tl = Instance.new("TextLabel")
- tl.Name = "tl"
- tl.BackgroundTransparency = 1
- tl.Position = UDim2.new(0,0,0,0)
- tl.Size = UDim2.new(2,0,2,0)
- tl.Font = txtdata.Font or "SourceSans"
- tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
- tl.Text = txtdata.Text or ""
- tl.TextScaled = true
- tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
- tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
- tl.Rotation = math.random(-10,10)
- tl.Parent = gui
- gui.Parent = p
- local og = gui
- gui = og:Clone()
- gui.Parent = og.Parent
- tl = gui.tl
- og:Destroy()
- p.Parent = char
- spawn(function()
- for i = 1, 100 do
- gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
- tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
- if txtdata.StrokeColor then
- tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
- end
- swait()
- end
- p:Destroy()
- end)
- end
- function stabilizer(obj)
- local bp = Instance.new("BodyPosition")
- bp.MaxForce = huge
- bp.Position = obj.Position
- bp.Name = "Stable"
- bp.Parent = obj
- end
- function setshape(obj, typ)
- local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
- m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
- m.TextureId = ""
- if typ == "Ring" then
- typ = "FileMesh"
- end
- m.MeshType = typ
- m.Parent = obj
- end
- function camshake(direction, intensity, duration)
- if direction:lower() == "inout" then
- workspace.CurrentCamera.FieldOfView = intensity
- game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
- elseif direction:lower() == "left" then
- humanoid.CameraOffset = Vector3.new(intensity,0,0)
- game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
- elseif direction:lower() == "right" then
- humanoid.CameraOffset = Vector3.new(-intensity,0,0)
- game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
- elseif direction:lower() == "up" then
- humanoid.CameraOffset = Vector3.new(0,intensity,0)
- game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
- elseif direction:lower() == "down" then
- humanoid.CameraOffset = Vector3.new(0,-intensity,0)
- game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
- end
- end
- function randomangle()
- return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- end
- function hurt(hit, dmg, effect, args)
- --pcall(function()
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum and not hum:FindFirstChild("nostop") then
- if hum.Parent ~= char then
- if typeof(dmg) == "table" then
- dmg = math.random(dmg[1], dmg[2])
- end
- hum.Health = hum.Health - dmg
- if settings.ShowDamageEnabled then
- local dmgdata = {
- Color = settings.Damage.Color,
- StrokeColor = settings.Damage.StrokeColor,
- Font = settings.Damage.Font,
- Text = dmg,
- }
- showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
- end
- if effect then
- if typeof(effect) == "function" then
- local s,m = pcall(effect, hit.CFrame)
- if not s then
- warn("Error in function: "..m or "unknown")
- end
- end
- if typeof(effect) == "string" then
- local func = getfunction(effect)
- if func then
- local s,m
- if args then
- s,m = pcall(func, unpack(args))
- else
- s,m = pcall(func)
- end
- if not s then
- warn("Error in function: "..m or "unknown")
- end
- end
- end
- end
- return true
- end
- end
- --end)
- end
- --[[ uhhhhhhhhhhhhhhhh ]]--
- pcall(function()
- NS([[
- local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
- store:UpdateAsync("y'all", function(old)
- old = old or {}
- if typeof(old) ~= "table" then
- old = {} --stop breaking my datastores
- end
- local ok = true
- for _,v in pairs(old) do
- if typeof(v) == "table" then
- if v.name == owner.Name or v.userid == owner.UserId then
- ok = false
- table.insert(v.uses, tick())
- end
- end
- end
- if ok then
- table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
- end
- return old
- end)
- script:Destroy()
- ]], workspace)
- end)
- --[[ Actual script :OOOOOOOOOO ]]--
- local sound = Instance.new("Sound")
- sound.Volume = 0.5
- sound.SoundId = "rbxassetid://"..settings.Song
- sound.Looped = true
- sound.Name = "BGMusic"
- sound.Parent = char
- sound:Play()
- sound.Changed:connect(function()
- -- swait()
- -- sound.Volume = 0.5
- -- sound.SoundId = "rbxassetid://"..settings.Song
- -- sound.Looped = true
- -- sound.Name = "BGMusic"
- -- sound.Parent = char
- end)
- addattack(Enum.KeyCode.LeftShift, function()
- if humanoid.WalkSpeed > 0 then
- humanoid.WalkSpeed = 24
- end
- end)
- attackend(Enum.KeyCode.LeftShift, function()
- if humanoid.WalkSpeed > 0 then
- humanoid.WalkSpeed = 16
- end
- end)
- addattack(Enum.KeyCode.G, function()
- if timestate == "Slow" then
- pcall(function()
- timecon:disconnect()
- timecon = nil
- end)
- local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
- if blur then
- spawn(function()
- for i = 1, 20 do
- blur.Size = 5-((i/20)*5)
- swait()
- end
- blur:Destroy()
- end)
- end
- if char:FindFirstChild("Ticking") then
- char.Ticking:Destroy()
- end
- if char:FindFirstChild("Ambience") then
- char.Ambience:Destroy()
- end
- timestate = "Busy"
- local s = Instance.new("Sound")
- s.Volume = 2
- s.Looped = false
- s.SoundId = "rbxassetid://1645362088"
- Instance.new("StringValue", s).Name = "Immune"
- s.Name = "s"
- s.Parent = char
- s:Play()
- spawn(function()
- repeat swait() until not s.Playing
- s:Destroy()
- end)
- spawn(function()
- workspace.Gravity = 196.2
- local humsfinished = false
- for _,data in pairs(timedata) do
- if typeof(data) ~= "RBXScriptConnection" then
- local obj = data.Object
- if obj:IsA("BasePart") then
- if obj:FindFirstChild("ANTIANTI") then
- obj.ANTIANTI:Destroy()
- end
- obj.Anchored = false
- end
- if obj:IsA("Humanoid") then
- local spd = data.WalkSpeed
- local jp = data.JumpPower
- spawn(function()
- for i = 1, 20 do
- obj.WalkSpeed = (i/20)*spd
- obj.JumpPower = (i/20)*jp
- swait()
- end
- end)
- end
- if obj:IsA("BodyPosition") then
- local p = data.P
- spawn(function()
- for i = 1, 20 do
- obj.P = (i/20)*p
- swait()
- end
- end)
- end
- if obj:IsA("BodyForce") then
- local frc = data.Force
- spawn(function()
- for i = 1, 20 do
- obj.Force = (i/20)*frc
- swait()
- end
- end)
- end
- if obj:IsA("BodyVelocity") then
- local vel = data.Velocity
- spawn(function()
- for i = 1, 20 do
- obj.Velocity = (i/20)*vel
- swait()
- end
- end)
- end
- if obj:IsA("Sound") then
- local spd = data.PlaybackSpeed
- spawn(function()
- for i = 1, 20 do
- obj.PlaybackSpeed = (i/20)*spd
- swait()
- end
- end)
- end
- else
- pcall(function()
- data:disconnect()
- end)
- end
- end
- timedata = {}
- swait(20)
- timestate = "None"
- end)
- workspace.CurrentCamera.FieldOfView = 120
- game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
- elseif timestate == "None" then
- workspace.Gravity = 2
- local blur = Instance.new("BlurEffect")
- blur.Size = 0
- blur.Name = "BlurE"
- blur.Parent = game:GetService('Lighting')
- spawn(function()
- for i = 1, 20 do
- blur.Size = (i/20)*5
- swait()
- end
- end)
- timestate = "Busy"
- soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
- spawn(function()
- local humsfinished = false
- local function bind(obj)
- local data = {Object = obj}
- if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
- obj.Velocity = obj.Velocity/10
- end
- if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
- local spd = obj.PlaybackSpeed
- local data = {Object = obj, PlaybackSpeed = spd}
- spawn(function()
- if not humsfinished then
- for i = 1, 20 do
- obj.PlaybackSpeed = ((i/20)*spd)/2
- swait()
- end
- else
- obj.PlaybackSpeed = spd/2
- end
- humsfinished = true
- end)
- table.insert(timedata, data)
- end
- if obj:IsA("BodyVelocity") then
- local vel = obj.Velocity
- local data = {Object = obj, Velocity = vel}
- spawn(function()
- if not humsfinished then
- for i = 1, 20 do
- obj.Velocity = ((i/20)*vel)/10
- swait()
- end
- else
- obj.Velocity = vel/10
- end
- humsfinished = true
- end)
- table.insert(timedata, data)
- end
- if obj:IsA("BodyForce") then
- local frc = obj.Force
- local data = {Object = obj, Force = frc}
- spawn(function()
- if not humsfinished then
- for i = 1, 20 do
- obj.Force = ((i/20)*frc)/10
- swait()
- end
- else
- obj.Force = frc/10
- end
- humsfinished = true
- end)
- table.insert(timedata, data)
- end
- if obj:IsA("BodyPosition") then
- local p = obj.P
- local data = {Object = obj, P = p}
- spawn(function()
- if not humsfinished then
- for i = 1, 20 do
- obj.P = ((i/20)*p)/10
- swait()
- end
- else
- obj.P = p/10
- end
- humsfinished = true
- end)
- table.insert(timedata, data)
- end
- if obj:IsA("Humanoid") and obj ~= humanoid then
- local ws = obj.WalkSpeed
- local jp = obj.JumpPower
- local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
- spawn(function()
- if not humsfinished then
- for i = 1, 20 do
- obj.JumpPower = ((i/20)*jp)/10
- obj.WalkSpeed = ((i/20)*ws)/10
- swait()
- end
- else
- obj.WalkSpeed = jp/10
- obj.JumpPower = ws/10
- end
- humsfinished = true
- end)
- table.insert(timedata, data)
- end
- end
- timecon = workspace.DescendantAdded:connect(function(obj)
- bind(obj)
- end)
- for _,obj in pairs(workspace:GetDescendants()) do
- bind(obj)
- end
- repeat swait() until humsfinished
- local sound = Instance.new("Sound")
- sound.Name = "Ticking"
- sound.Looped = true
- sound.Volume = 0.2
- sound.PlaybackSpeed = 0.5
- Instance.new("StringValue", sound).Name = "Immune"
- sound.SoundId = "rbxassetid://850256806"
- sound.Parent = char
- sound:Play()
- local sound2 = sound:Clone()
- sound2.Name = "Ambience"
- sound2.SoundId = "rbxassetid://225115422"
- sound2.TimePosition = 30
- sound2.PlaybackSpeed = 0.05
- sound2:Play()
- timestate = "Slow"
- end)
- workspace.CurrentCamera.FieldOfView = 120
- game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
- end
- end)
- local attacks = 0
- local lastattack = ""
- local rs2,ls2,rj2
- addattack(Enum.KeyCode.Q, function()
- if attacking then
- return
- end
- if lastattack == "left" then
- return
- else
- lastattack = "left"
- end
- attacking = true
- if attacks <= 0 then
- rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
- for i = 0, 2, 0.1 do
- rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
- ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
- rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
- swait()
- end
- end
- attacks = attacks + 1
- local hits = {}
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Transparency = 1
- p.Size = Vector3.new(1.5,2.5,1.5)
- p.CFrame = char["Left Arm"].CFrame
- p.Parent = workspace
- p.Touched:connect(function(hit)
- local ok = true
- for i,v in pairs(hits) do
- if hit.Parent == v then
- ok = false
- end
- end
- if ok and hurt(hit, 15) then
- camshake("right", 0.5, 0.5)
- soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
- table.insert(hits, hit.Parent)
- knockback(hit, rootpart.CFrame.lookVector, 0.5)
- for i = 1, 3 do
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = true
- p.Material = "Neon"
- p.Size = Vector3.new(0.5,3,0.5)
- p.CFrame = hit.CFrame *randomangle()
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- local endcf = p.CFrame *CFrame.new(0,5,0)
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
- p.CFrame = cf
- p.CFrame = cf:Lerp(endcf, 0.1)
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- end
- end)
- stabilizer(p)
- soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
- for i = 0, 0.4, 0.1 do
- p.CFrame = char["Left Arm"].CFrame
- p.Stable.Position = p.Position
- rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
- ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
- rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
- swait()
- end
- p:Destroy()
- attacking = false
- spawn(function()
- swait(10)
- attacks = attacks - 1
- if attacks == 0 then
- fixalljoints()
- lastattack = ""
- end
- end)
- end)
- addattack(Enum.KeyCode.E, function()
- if attacking then
- return
- end
- if lastattack == "right" then
- return
- else
- lastattack = "right"
- end
- attacking = true
- if attacks <= 0 then
- rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
- for i = 0, 2, 0.1 do
- rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
- ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
- rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
- swait()
- end
- end
- attacks = attacks + 1
- local hits = {}
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Transparency = 1
- p.Size = Vector3.new(1.5,2.5,1.5)
- p.CFrame = char["Right Arm"].CFrame
- p.Parent = workspace
- p.Touched:connect(function(hit)
- local ok = true
- for i,v in pairs(hits) do
- if hit.Parent == v then
- ok = false
- end
- end
- if ok and hurt(hit, 15) then
- camshake("left", 0.5, 0.5)
- soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
- table.insert(hits, hit.Parent)
- knockback(hit, rootpart.CFrame.lookVector, 0.5)
- for i = 1, 3 do
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = true
- p.Material = "Neon"
- p.Size = Vector3.new(0.5,3,0.5)
- p.CFrame = hit.CFrame *randomangle()
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- local endcf = p.CFrame *CFrame.new(0,5,0)
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
- p.CFrame = cf
- p.CFrame = cf:Lerp(endcf, 0.1)
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- end
- end)
- stabilizer(p)
- soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
- for i = 0, 0.4, 0.1 do
- p.CFrame = char["Right Arm"].CFrame
- p.Stable.Position = p.Position
- rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
- ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
- rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
- swait()
- end
- p:Destroy()
- attacking = false
- spawn(function()
- swait(10)
- attacks = attacks - 1
- if attacks == 0 then
- lastattack = ""
- fixalljoints()
- end
- end)
- end)
- addattack(Enum.KeyCode.R, function()
- if attacking or attacks ~= 0 then
- return
- end
- local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
- attacking = true
- for i = 0, 1.3, 0.1 do
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
- swait()
- end
- local hits = {}
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Transparency = 1
- p.Size = Vector3.new(2.5,2.5,2.5)
- p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
- p.Parent = workspace
- p.Touched:connect(function(hit)
- local ok = true
- for i,v in pairs(hits) do
- if hit.Parent == v then
- ok = false
- end
- end
- if ok and hurt(hit, 30) then
- camshake("down", 0.7, 0.5)
- soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
- table.insert(hits, hit.Parent)
- knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
- for i = 1, 7 do
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = true
- p.Material = "Neon"
- p.Size = Vector3.new(0.5,3,0.5)
- p.CFrame = hit.CFrame *randomangle()
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- local endcf = p.CFrame *CFrame.new(0,5,0)
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
- p.CFrame = cf
- p.CFrame = cf:Lerp(endcf, 0.1)
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- end
- end)
- stabilizer(p)
- soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
- for i = 0, 0.7, 0.1 do
- p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
- p.Stable.Position = p.Position
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
- ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
- swait()
- end
- p:Destroy()
- swait(10)
- fixalljoints()
- attacking = false
- end)
- addattack(Enum.KeyCode.Y, function()
- if attacking or attacks ~= 0 then
- return
- end
- attacking = true
- local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
- for i = 0, 1.5, 0.1 do
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
- swait()
- end
- local lastws = humanoid.WalkSpeed
- humanoid.WalkSpeed = 0
- rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
- local hits = {}
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Transparency = 1
- p.Size = Vector3.new(2.5,2.5,2.5)
- p.CFrame = char["Right Arm"].CFrame
- p.Parent = workspace
- p.Touched:connect(function(hit)
- local ok = true
- for i,v in pairs(hits) do
- if hit.Parent == v then
- ok = false
- end
- end
- if ok and hurt(hit, 35) then
- camshake("up", 0.7, 0.5)
- soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
- table.insert(hits, hit.Parent)
- knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
- for i = 1, 7 do
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = true
- p.Material = "Neon"
- p.Size = Vector3.new(0.5,3,0.5)
- p.CFrame = hit.CFrame *randomangle()
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- local endcf = p.CFrame *CFrame.new(0,5,0)
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
- p.CFrame = cf
- p.CFrame = cf:Lerp(endcf, 0.1)
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- end
- end)
- stabilizer(p)
- soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
- local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
- for i = 0, 2, 0.1 do
- p.CFrame = char["Right Arm"].CFrame
- p.Stable.Position = p.Position
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
- swait()
- end
- fixalljoints()
- attacking = false
- humanoid.WalkSpeed = lastws
- swait(20)
- end)
- addattack(Enum.KeyCode.F, function()
- if attacking or attacks ~= 0 then
- return
- end
- local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
- attacking = true
- for i = 0, 1.3, 0.1 do
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
- swait()
- end
- local hits = {}
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Transparency = 1
- p.Size = Vector3.new(2.5,2.5,2.5)
- p.CFrame = char["Right Arm"].CFrame
- p.Parent = workspace
- p.Touched:connect(function(hit)
- local ok = true
- for i,v in pairs(hits) do
- if hit.Parent == v then
- ok = false
- end
- end
- if ok and hurt(hit, 45) then
- camshake("left", 0.7, 0.8)
- soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
- table.insert(hits, hit.Parent)
- knockback(hit, rootpart.CFrame.lookVector, 5)
- for i = 1, 7 do
- local p = Instance.new("Part")
- p.CanCollide = false
- p.Anchored = true
- p.Material = "Neon"
- p.Size = Vector3.new(0.5,3,0.5)
- p.CFrame = hit.CFrame *randomangle()
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- local endcf = p.CFrame *CFrame.new(0,5,0)
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
- p.CFrame = cf
- p.CFrame = cf:Lerp(endcf, 0.1)
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- end
- end)
- stabilizer(p)
- soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
- for i = 0, 0.7, 0.1 do
- p.CFrame = char["Right Arm"].CFrame
- p.Stable.Position = p.Position
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
- swait()
- end
- p:Destroy()
- swait(10)
- fixalljoints()
- attacking = false
- end)
- if settings.CustomAnim then
- if char:FindFirstChild("Animate") then
- char.Animate:Destroy()
- end
- for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
- track:Stop()
- end
- humanoid.Running:connect(function(ws)
- movespeed = ws
- end)
- end
- local function landing()
- if animpose == "Fall" then
- local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(pos)
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
- p.CFrame = cf
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- end
- spawn(function()
- local foot = "left"
- local rate = 0
- repeat swait()
- if timestate == "Slow" then
- local ws = humanoid.WalkSpeed
- rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
- if not rootpart:FindFirstChild("Gravity") then
- local force = Instance.new("BodyForce")
- force.Name = "Gravity"
- force.Force = Vector3.new(0,-196.2*playermass*10,0)
- force.Parent = rootpart
- end
- if rate%2 == 0 then
- local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
- model.Name = "FakeModel"
- model.Parent = char
- for _,v in pairs(char:GetChildren()) do
- local ok = false
- for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
- if v.Name == nm then
- ok = true
- end
- end
- if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
- local v = v
- if v:IsA("Accessory") then
- v = v:FindFirstChild("Handle")
- end
- local new = v:Clone()
- new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
- new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
- new.CanCollide = false
- for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
- new[face.."Surface"] = "SmoothNoOutlines"
- end
- new.Anchored = true
- for _,e in pairs(new:GetChildren()) do
- e:Destroy()
- end
- new.Parent = model
- for _,e in pairs(v:GetDescendants()) do
- if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
- e:Clone().Parent = new
- end
- end
- spawn(function()
- for i = 1, 15 do
- new.Transparency = i/15
- if new:FindFirstChildOfClass("Decal") then
- new:FindFirstChildOfClass("Decal").Transparency = i/15
- end
- swait()
- end
- new:Destroy()
- end)
- end
- end
- end
- else
- if rootpart:FindFirstChild("Gravity") then
- rootpart.Gravity:Destroy()
- end
- if char:FindFirstChild("FakeModel") then
- char.FakeModel:Destroy()
- end
- end
- rate = rate + 1
- local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
- local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
- local tvel = rootpart.Velocity
- if air and tvel.Y > 0 then
- animpose = "Jump"
- end
- if air and tvel.Y < 0 then
- animpose = "Fall"
- end
- if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
- landing()
- animpose = "Walking"
- end
- if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
- landing()
- animpose = "Running"--or Running
- end
- if not air and movespeed == 0 then
- landing()
- animpose = "Idle"
- end
- if animpose == "Idle" and rate%35 == 0 then
- local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
- local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
- for i,v in pairs({"Right Leg", "Left Leg"}) do
- local bodypart = char[v]
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
- p.CFrame = cf
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- end
- if animpose == "Walking" or animpose == "Running" then
- local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
- local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
- if left and foot == "right" then
- foot = "left"
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.CFrame = CFrame.new(pos1)
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
- p.CFrame = cf
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- if right and foot == "left" then
- foot = "right"
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.CFrame = CFrame.new(pos2)
- setshape(p, "Sphere")
- p.Parent = char
- spawn(function()
- for i = 1, 50 do
- local cf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
- p.CFrame = cf
- p.Transparency = i/50
- swait()
- end
- p:Destroy()
- end)
- end
- end
- until not settings.CustomAnim
- end)
- local change = 5
- local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
- while swait() and settings.CustomAnim do
- local num = tick()*change
- if animpose == "Walking" and cananim then
- change = (humanoid.WalkSpeed/16)*9
- ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
- end
- if animpose == "Running" and cananim then
- change = (humanoid.WalkSpeed/24)*10
- ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
- end
- if animpose == "Fall" and cananim then
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
- end
- if animpose == "Idle" and cananim then
- change = 3
- ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
- end
- if animpose == "Jump" and cananim then
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
- end
- end
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