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wanTH092

Personnel copy leak4

Aug 13th, 2018
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  1. --//====================================================\\--
  2. --|| ITS ME KILLERZ
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local SIZE = 1
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local SONG = 1382488262
  90. local CLOCKTARGET = nil
  91. local CLOCKSPEED = 1
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Torso)
  97. local MODE = "Main"
  98.  
  99. --//=================================\\
  100. --\\=================================//
  101.  
  102.  
  103. --//=================================\\
  104. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  105. --\\=================================//
  106.  
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109.  
  110. script:WaitForChild("ArtificialHB")
  111.  
  112. frame = Frame_Speed
  113. tf = 0
  114. allowframeloss = false
  115. tossremainder = false
  116. lastframe = tick()
  117. script.ArtificialHB:Fire()
  118.  
  119. game:GetService("RunService").Heartbeat:connect(function(s, p)
  120. tf = tf + s
  121. if tf >= frame then
  122. if allowframeloss then
  123. script.ArtificialHB:Fire()
  124. lastframe = tick()
  125. else
  126. for i = 1, math.floor(tf / frame) do
  127. script.ArtificialHB:Fire()
  128. end
  129. lastframe = tick()
  130. end
  131. if tossremainder then
  132. tf = 0
  133. else
  134. tf = tf - frame * math.floor(tf / frame)
  135. end
  136. end
  137. end)
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142. --//=================================\\
  143. --|| SOME FUNCTIONS
  144. --\\=================================//
  145.  
  146. function CharacterFade(COLOR,TIMER)
  147. coroutine.resume(coroutine.create(function()
  148. local FADE = IT("Model",Effects)
  149. FADE.Name = "FadingEffect"
  150. for _, c in pairs(Character:GetChildren()) do
  151. if c.ClassName == "Part" and c ~= RootPart then
  152. local FADER = c:Clone()
  153. FADER.Color = COLOR
  154. FADER.CFrame = c.CFrame
  155. FADER.Parent = FADE
  156. FADER.Anchored = true
  157. FADER.Transparency = 0.25+c.Transparency
  158. FADER:BreakJoints()
  159. FADER.Material = "Neon"
  160. if FADER.Name == "Head" then
  161. FADER:ClearAllChildren()
  162. FADER.Size = VT(1,1,1)
  163. end
  164. FADER.CanCollide = false
  165. end
  166. end
  167. local TRANS = 0.75/TIMER
  168. for i = 1, TIMER do
  169. Swait()
  170. for _, c in pairs(FADE:GetChildren()) do
  171. if c.ClassName == "Part" then
  172. c.Transparency = c.Transparency + TRANS
  173. end
  174. end
  175. end
  176. FADE:remove()
  177. end))
  178. end
  179.  
  180. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  181. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  182. end
  183.  
  184. function PositiveAngle(NUMBER)
  185. if NUMBER >= 0 then
  186. NUMBER = 0
  187. end
  188. return NUMBER
  189. end
  190.  
  191. function NegativeAngle(NUMBER)
  192. if NUMBER <= 0 then
  193. NUMBER = 0
  194. end
  195. return NUMBER
  196. end
  197.  
  198. function Swait(NUMBER)
  199. if NUMBER == 0 or NUMBER == nil then
  200. ArtificialHB.Event:wait()
  201. else
  202. for i = 1, NUMBER do
  203. ArtificialHB.Event:wait()
  204. end
  205. end
  206. end
  207.  
  208. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  209. local NEWMESH = IT(MESH)
  210. if MESH == "SpecialMesh" then
  211. NEWMESH.MeshType = MESHTYPE
  212. if MESHID ~= "nil" and MESHID ~= "" then
  213. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  214. end
  215. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  216. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  217. end
  218. end
  219. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  220. NEWMESH.Scale = SCALE
  221. NEWMESH.Parent = PARENT
  222. return NEWMESH
  223. end
  224.  
  225. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  226. local NEWPART = IT("Part")
  227. NEWPART.formFactor = FORMFACTOR
  228. NEWPART.Reflectance = REFLECTANCE
  229. NEWPART.Transparency = TRANSPARENCY
  230. NEWPART.CanCollide = false
  231. NEWPART.Locked = true
  232. NEWPART.Anchored = true
  233. if ANCHOR == false then
  234. NEWPART.Anchored = false
  235. end
  236. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  237. NEWPART.Name = NAME
  238. NEWPART.Size = SIZE
  239. NEWPART.Position = Torso.Position
  240. NEWPART.Material = MATERIAL
  241. NEWPART:BreakJoints()
  242. NEWPART.Parent = PARENT
  243. return NEWPART
  244. end
  245.  
  246. local function weldBetween(a, b)
  247. local weldd = Instance.new("ManualWeld")
  248. weldd.Part0 = a
  249. weldd.Part1 = b
  250. weldd.C0 = CFrame.new()
  251. weldd.C1 = b.CFrame:inverse() * a.CFrame
  252. weldd.Parent = a
  253. return weldd
  254. end
  255.  
  256.  
  257. function QuaternionFromCFrame(cf)
  258. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  259. local trace = m00 + m11 + m22
  260. if trace > 0 then
  261. local s = math.sqrt(1 + trace)
  262. local recip = 0.5 / s
  263. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  264. else
  265. local i = 0
  266. if m11 > m00 then
  267. i = 1
  268. end
  269. if m22 > (i == 0 and m00 or m11) then
  270. i = 2
  271. end
  272. if i == 0 then
  273. local s = math.sqrt(m00 - m11 - m22 + 1)
  274. local recip = 0.5 / s
  275. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  276. elseif i == 1 then
  277. local s = math.sqrt(m11 - m22 - m00 + 1)
  278. local recip = 0.5 / s
  279. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  280. elseif i == 2 then
  281. local s = math.sqrt(m22 - m00 - m11 + 1)
  282. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  288. local xs, ys, zs = x + x, y + y, z + z
  289. local wx, wy, wz = w * xs, w * ys, w * zs
  290. local xx = x * xs
  291. local xy = x * ys
  292. local xz = x * zs
  293. local yy = y * ys
  294. local yz = y * zs
  295. local zz = z * zs
  296. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  297. end
  298.  
  299. function QuaternionSlerp(a, b, t)
  300. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  301. local startInterp, finishInterp;
  302. if cosTheta >= 0.0001 then
  303. if (1 - cosTheta) > 0.0001 then
  304. local theta = ACOS(cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((1 - t) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = 1 - t
  310. finishInterp = t
  311. end
  312. else
  313. if (1 + cosTheta) > 0.0001 then
  314. local theta = ACOS(-cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((t - 1) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = t - 1
  320. finishInterp = t
  321. end
  322. end
  323. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  324. end
  325.  
  326. function Clerp(a, b, t)
  327. local qa = {QuaternionFromCFrame(a)}
  328. local qb = {QuaternionFromCFrame(b)}
  329. local ax, ay, az = a.x, a.y, a.z
  330. local bx, by, bz = b.x, b.y, b.z
  331. local _t = 1 - t
  332. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  333. end
  334.  
  335. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  336. local frame = IT("Frame")
  337. frame.BackgroundTransparency = TRANSPARENCY
  338. frame.BorderSizePixel = BORDERSIZEPIXEL
  339. frame.Position = POSITION
  340. frame.Size = SIZE
  341. frame.BackgroundColor3 = COLOR
  342. frame.BorderColor3 = BORDERCOLOR
  343. frame.Name = NAME
  344. frame.Parent = PARENT
  345. return frame
  346. end
  347.  
  348. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  349. local label = IT("TextLabel")
  350. label.BackgroundTransparency = 1
  351. label.Size = UD2(1, 0, 1, 0)
  352. label.Position = UD2(0, 0, 0, 0)
  353. label.TextColor3 = TEXTCOLOR
  354. label.TextStrokeTransparency = STROKETRANSPARENCY
  355. label.TextTransparency = TRANSPARENCY
  356. label.FontSize = TEXTFONTSIZE
  357. label.Font = TEXTFONT
  358. label.BorderSizePixel = BORDERSIZEPIXEL
  359. label.TextStrokeColor3 = C3(1,1,1)
  360. label.TextScaled = false
  361. label.Text = TEXT
  362. label.Name = NAME
  363. label.Parent = PARENT
  364. return label
  365. end
  366.  
  367. function NoOutlines(PART)
  368. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  369. end
  370.  
  371. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  372. local NEWWELD = IT(TYPE)
  373. NEWWELD.Part0 = PART0
  374. NEWWELD.Part1 = PART1
  375. NEWWELD.C0 = C0
  376. NEWWELD.C1 = C1
  377. NEWWELD.Parent = PARENT
  378. return NEWWELD
  379. end
  380.  
  381. local S = IT("Sound")
  382. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  383. local NEWSOUND = nil
  384. coroutine.resume(coroutine.create(function()
  385. NEWSOUND = S:Clone()
  386. NEWSOUND.Parent = PARENT
  387. NEWSOUND.Volume = VOLUME
  388. NEWSOUND.Pitch = PITCH
  389. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  390. NEWSOUND:play()
  391. if DOESLOOP == true then
  392. NEWSOUND.Looped = true
  393. else
  394. repeat wait(1) until NEWSOUND.Playing == false
  395. NEWSOUND:remove()
  396. end
  397. end))
  398. return NEWSOUND
  399. end
  400.  
  401. function CFrameFromTopBack(at, top, back)
  402. local right = top:Cross(back)
  403. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  404. end
  405.  
  406. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  407. function WACKYEFFECT(Table)
  408. local TYPE = (Table.EffectType or "Sphere")
  409. local SIZE = (Table.Size or VT(1,1,1))
  410. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  411. local TRANSPARENCY = (Table.Transparency or 0)
  412. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  413. local CFRAME = (Table.CFrame or Torso.CFrame)
  414. local MOVEDIRECTION = (Table.MoveToPos or nil)
  415. local ROTATION1 = (Table.RotationX or 0)
  416. local ROTATION2 = (Table.RotationY or 0)
  417. local ROTATION3 = (Table.RotationZ or 0)
  418. local MATERIAL = (Table.Material or "Neon")
  419. local COLOR = (Table.Color or C3(1,1,1))
  420. local TIME = (Table.Time or 45)
  421. local SOUNDID = (Table.SoundID or nil)
  422. local SOUNDPITCH = (Table.SoundPitch or nil)
  423. local SOUNDVOLUME = (Table.SoundVolume or nil)
  424. coroutine.resume(coroutine.create(function()
  425. local PLAYSSOUND = false
  426. local SOUND = nil
  427. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  428. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  429. PLAYSSOUND = true
  430. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  431. end
  432. EFFECT.Color = COLOR
  433. local MSH = nil
  434. if TYPE == "Sphere" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  436. elseif TYPE == "Block" then
  437. MSH = IT("BlockMesh",EFFECT)
  438. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  439. elseif TYPE == "Wave" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  441. elseif TYPE == "Ring" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  443. elseif TYPE == "Slash" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  445. elseif TYPE == "Round Slash" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  447. elseif TYPE == "Swirl" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  449. elseif TYPE == "Skull" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  451. elseif TYPE == "Crystal" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  453. end
  454. if MSH ~= nil then
  455. local MOVESPEED = nil
  456. if MOVEDIRECTION ~= nil then
  457. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  458. end
  459. local GROWTH = SIZE - ENDSIZE
  460. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  461. if TYPE == "Block" then
  462. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  463. else
  464. EFFECT.CFrame = CFRAME
  465. end
  466. for LOOP = 1, TIME+1 do
  467. Swait()
  468. MSH.Scale = MSH.Scale - GROWTH/TIME
  469. if TYPE == "Wave" then
  470. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  471. end
  472. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  473. if TYPE == "Block" then
  474. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  475. else
  476. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  477. end
  478. if MOVEDIRECTION ~= nil then
  479. local ORI = EFFECT.Orientation
  480. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  481. EFFECT.Orientation = ORI
  482. end
  483. end
  484. if PLAYSSOUND == false then
  485. EFFECT:remove()
  486. else
  487. repeat Swait() until SOUND.Playing == false
  488. EFFECT:remove()
  489. end
  490. else
  491. if PLAYSSOUND == false then
  492. EFFECT:remove()
  493. else
  494. repeat Swait() until SOUND.Playing == false
  495. EFFECT:remove()
  496. end
  497. end
  498. end))
  499. end
  500.  
  501. function MakeForm(PART,TYPE)
  502. if TYPE == "Cyl" then
  503. local MSH = IT("CylinderMesh",PART)
  504. elseif TYPE == "Ball" then
  505. local MSH = IT("SpecialMesh",PART)
  506. MSH.MeshType = "Sphere"
  507. elseif TYPE == "Wedge" then
  508. local MSH = IT("SpecialMesh",PART)
  509. MSH.MeshType = "Wedge"
  510. end
  511. end
  512.  
  513. Debris = game:GetService("Debris")
  514.  
  515. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  516. local DIRECTION = CF(StartPos,EndPos).lookVector
  517. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  518. end
  519.  
  520. function turnto(position)
  521. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  522. end
  523.  
  524. --//=================================\\
  525. --|| WEAPON CREATION
  526. --\\=================================//
  527.  
  528. Humanoid.Parent = nil
  529. RootPart.Size = RootPart.Size*SIZE
  530. Torso.Size = Torso.Size*SIZE
  531. RightArm.Size = RightArm.Size*SIZE
  532. RightLeg.Size = RightLeg.Size*SIZE
  533. LeftArm.Size = LeftArm.Size*SIZE
  534. LeftLeg.Size = LeftLeg.Size*SIZE
  535. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  536. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  537. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  538. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  539. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  540. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  541. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  542. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  543. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  544. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  545. Head.Size = Head.Size*SIZE
  546. RootJoint.Parent = RootPart
  547. Neck.Parent = Torso
  548. RightShoulder.Parent = Torso
  549. LeftShoulder.Parent = Torso
  550. RightHip.Parent = Torso
  551. LeftHip.Parent = Torso
  552.  
  553. Humanoid.DisplayDistanceType = "None"
  554. local top = Instance.new("Shirt")
  555. top.ShirtTemplate = "rbxassetid://62866242"
  556. top.Parent = Character
  557. top.Name = "Cloth"
  558. local bottom = Instance.new("Pants")
  559. bottom.PantsTemplate = "rbxassetid://129459076"
  560. bottom.Parent = Character
  561. bottom.Name = "Cloth"
  562. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  563. PRT.Color = C3(0,0,0)
  564. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.61*SIZE,-0.15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  565. CreateMesh("SpecialMesh", PRT, "FileMesh", "125482439", "125482468", VT(1.05,1.05,1.05)*SIZE, VT(0,0,0))
  566.  
  567. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  568. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  569. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  570. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  571. MakeForm(PRT,"Cyl")
  572. local PRT = CreatePart(3, Weapon, "Glass", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  573. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  574. MakeForm(PRT,"Cyl")
  575. PRT.Color = C3(0/255, 0/255, 0/255)
  576. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  577. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  578. MakeForm(RING,"Cyl")
  579. RING.Color = C3(1,1,1)
  580. for i = 1, 12 do
  581. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  582. PRT.Color = C3(1,1,1)
  583. local MSH = IT("BlockMesh",PRT)
  584. MSH.Scale = VT(0.6,1,1)
  585. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  586. end
  587. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  588. PRT.Color = C3(1,1,1)
  589. local MSH = IT("BlockMesh",PRT)
  590. MSH.Scale = VT(0.4,1,1)
  591. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  592. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  593. PRT.Color = C3(1,1,1)
  594. local MSH = IT("BlockMesh",PRT)
  595. MSH.Scale = VT(0.4,1,1)
  596. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  597. coroutine.resume(coroutine.create(function()
  598. while true do
  599. Swait()
  600. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  601. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  602. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  603. if CLOCKLOOP <= -150 then
  604. if VALUE1 == false then
  605. CLOCKLOOP = 0
  606. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  607. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  608. ApplyAoE(HITPOS,10,15,45,75,false)
  609. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  610. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  611. if CLOCKTARGET ~= nil then
  612. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  613. if CLOCKTARGET.Torso ~= nil then
  614. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  615. end
  616. if CLOCKTARGET.Health == 0 then
  617. CLOCKTARGET = nil
  618. end
  619. end
  620. end
  621. end
  622. end
  623. end))
  624.  
  625. local CFRA = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  626. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  627. local IN = Instance.new
  628. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  629. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  630. local Plrs = S.Players
  631. local Plr = Plrs.LocalPlayer
  632. local Char = Plr.Character
  633. local Head = Char.Head
  634.  
  635. function Part(parent,color,material,size,cframe,anchored,cancollide)
  636. local part = IN("Part")
  637. part.Parent = parent or Char
  638. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  639. part.Material = material or Enum.Material.SmoothPlastic
  640. part.TopSurface,part.BottomSurface=10,10
  641. part.Size = size or V3.N(1,1,1)
  642. part.CFrame = cframe or CFRA.N(0,0,0)
  643. part.CanCollide = cancollide or false
  644. part.Anchored = anchored or false
  645. return part
  646. end
  647.  
  648. function Weld(part0,part1,c0,c1)
  649. local weld = IN("Weld")
  650. weld.Parent = part0
  651. weld.Part0 = part0
  652. weld.Part1 = part1
  653. weld.C0 = c0 or CFRA.N()
  654. weld.C1 = c1 or CFRA.N()
  655. return weld
  656. end
  657.  
  658. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  659. local part = IN("SpecialMesh")
  660. part.MeshId = meshid or ""
  661. part.TextureId = textid or ""
  662. part.Scale = scale or V3.N(1,1,1)
  663. part.Offset = offset or V3.N(0,0,0)
  664. part.MeshType = meshtype or Enum.MeshType.Sphere
  665. part.Parent = parent
  666. return part
  667. end
  668.  
  669. NewInstance = function(instance,parent,properties)
  670. local inst = Instance.new(instance)
  671. inst.Parent = parent
  672. if(properties)then
  673. for i,v in next, properties do
  674. pcall(function() inst[i] = v end)
  675. end
  676. end
  677. return inst;
  678. end
  679.  
  680. local Halo = IN("Model",Char)
  681. Halo.Name = "Halo"
  682. local HaloHandle = NewInstance("Part",Halo,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,})
  683.  
  684. for i = 1,353 do
  685. local part = NewInstance("Part",Halo,{BrickColor=BrickColor.new"Really black",Material=Enum.Material.Neon,Size=V3.N(0.1,0.1,0.1),Anchored=false,CanCollide=false,Locked=true})
  686. local weld = NewInstance("Weld",part,{Part0=HaloHandle,Part1=part,C0=CFRA.A(0,M.R(i),0)*CFRA.N(0,0,-.6)})
  687. end
  688.  
  689. local HW = NewInstance('Motor',Char,{Part0=Head,Part1=HaloHandle,C0=CFRA.N(0,1.1,0)})
  690.  
  691. for _, c in pairs(Weapon:GetChildren()) do
  692. if c.ClassName == "Part" then
  693. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  694. end
  695. end
  696.  
  697. Neck.Name = "Weld"
  698. RootJoint.Name = "Weld"
  699. RightShoulder.Name = "Weld"
  700. LeftShoulder.Name = "Weld"
  701. RightHip.Name = "Weld"
  702. LeftHip.Name = "Weld"
  703.  
  704. local SKILLTEXTCOLOR = C3(0/255, 0/255, 0/255)
  705. local SKILLFONT = "Fantasy"
  706. local SKILLTEXTSIZE = 7
  707.  
  708. Weapon.Parent = Character
  709. Humanoid.Parent = Character
  710.  
  711. Humanoid.Died:connect(function()
  712. ATTACK = true
  713. end)
  714.  
  715.  
  716. --//=================================\\
  717. --|| DAMAGING
  718. --\\=================================//
  719.  
  720. function ApplyDamage(Humanoid,Damage,TorsoPart)
  721. local defence = Instance.new("BoolValue",Humanoid.Parent)
  722. defence.Name = ("HitBy"..Player.Name)
  723. game:GetService("Debris"):AddItem(defence, 0.001)
  724. Damage = Damage * DAMAGEMULTIPLIER
  725. if Humanoid.Health ~= 0 then
  726. local CritChance = MRANDOM(1,100)
  727. if Damage > Humanoid.Health then
  728. Damage = math.ceil(Humanoid.Health)
  729. if Damage == 0 then
  730. Damage = 0.1
  731. end
  732. end
  733. Humanoid.Health = Humanoid.Health - Damage
  734. end
  735. end
  736.  
  737. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  738. local CHILDREN = workspace:GetDescendants()
  739. for index, CHILD in pairs(CHILDREN) do
  740. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  741. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  742. if HUM then
  743. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  744. if TORSO then
  745. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  746. if INSTAKILL == true then
  747. CHILD:BreakJoints()
  748. else
  749. local DMG = MRANDOM(MINDMG,MAXDMG)
  750. ApplyDamage(HUM,DMG,TORSO)
  751. end
  752. if FLING > 0 then
  753. for _, c in pairs(CHILD:GetChildren()) do
  754. if c:IsA("BasePart") then
  755. local bv = Instance.new("BodyVelocity")
  756. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  757. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  758. bv.Parent = c
  759. Debris:AddItem(bv,0.05)
  760. end
  761. end
  762. end
  763. end
  764. end
  765. end
  766. end
  767. end
  768. end
  769.  
  770. function ApplyDamage(Humanoid,Damage)
  771. Damage = Damage * DAMAGEMULTIPLIER
  772. if Humanoid.Health ~= 0 then
  773. Humanoid.Health = Humanoid.Health - Damage
  774. end
  775. end
  776.  
  777. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  778. local CHILDREN = workspace:GetDescendants()
  779. for index, CHILD in pairs(CHILDREN) do
  780. if CHILD.ClassName == "Model" and CHILD ~= Character then
  781. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  782. if HUM then
  783. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  784. if TORSO then
  785. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  786. if INSTAKILL == true then
  787. CHILD:BreakJoints()
  788. else
  789. local DMG = MRANDOM(MINDMG,MAXDMG)
  790. ApplyDamage(HUM,DMG)
  791. end
  792. if FLING > 0 then
  793. for _, c in pairs(CHILD:GetChildren()) do
  794. if c:IsA("BasePart") then
  795. local bv = Instance.new("BodyVelocity")
  796. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  797. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  798. bv.Parent = c
  799. Debris:AddItem(bv,0.05)
  800. end
  801. end
  802. end
  803. end
  804. end
  805. end
  806. end
  807. end
  808. end
  809.  
  810. function APPLYMELEE(PART,MINDMG,MAXDMG)
  811. local ONESHOT = false
  812. if MINDMG == "inf" then
  813. ONESHOT = true
  814. end
  815. local HITS = {}
  816. local TOUCH = PART.Touched:Connect(function(hit)
  817. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  818. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  819. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  820. if TORSO and HUM.Health > 0 then
  821. local PASS = true
  822. for i = 1, #HITS do
  823. if HITS[i] == hit.Parent then
  824. PASS = false
  825. end
  826. end
  827. table.insert(HITS,hit.Parent)
  828. if PASS == true then
  829. if ONESHOT == false then
  830. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  831. else
  832. CreateSound(1538571923, TORSO, 10, 1, false)
  833. HUM.Parent:BreakJoints()
  834. HUM:remove()
  835. for _, c in pairs(TORSO.Parent:GetChildren()) do
  836. if c:IsA("BasePart") then
  837. c.CanCollide = true
  838. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  839. Debris:AddItem(c,MRANDOM(5,20)/10)
  840. end
  841. end
  842. end
  843. end
  844. end
  845. end
  846. end)
  847. return TOUCH
  848. end
  849.  
  850. function ApplyDamage(Humanoid,Damage)
  851. Damage = Damage * DAMAGEMULTIPLIER
  852. local DEAD = false
  853. if Humanoid.Health < 2000 then
  854. if Humanoid.Health - Damage > 0 then
  855. Humanoid.Health = Humanoid.Health - Damage
  856. else
  857. DEAD = true
  858. Humanoid.Parent:BreakJoints()
  859. end
  860. else
  861. DEAD = true
  862. Humanoid.Parent:BreakJoints()
  863. end
  864. end
  865.  
  866. --//=================================\\
  867. --|| ATTACK FUNCTIONS AND STUFF
  868. --\\=================================//
  869.  
  870. function MagicMissiles()
  871. ATTACK = true
  872. Rooted = true
  873. local SELECTING = true
  874. local SPOTS = {}
  875. coroutine.resume(coroutine.create(function()
  876. local LOOP = 0
  877. repeat
  878. LOOP = LOOP + 1
  879. Swait()
  880. if LOOP >= 10 then
  881. LOOP = 0
  882. for i = 1, #SPOTS do
  883. if SPOTS[i] ~= nil then
  884. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  885. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  886. end
  887. end
  888. end
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. until SELECTING == false
  896. Rooted = false
  897. repeat
  898. LOOP = LOOP + 1
  899. Swait()
  900. if LOOP >= 10 then
  901. LOOP = 0
  902. for i = 1, #SPOTS do
  903. if SPOTS[i] ~= nil then
  904. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  905. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  906. end
  907. end
  908. end
  909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. until ATTACK == false
  916. end))
  917. repeat
  918. repeat Swait() until HOLD == true
  919. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  920. if DIST > 65 then
  921. DIST = 65
  922. end
  923. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  924. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  925. if HITFLOOR ~= nil then
  926. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  927. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  928. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  929. end
  930. repeat Swait() until HOLD == false
  931. until #SPOTS == 5
  932. SELECTING = false
  933. for i = 1, #SPOTS do
  934. if SPOTS[i] ~= nil then
  935. local POS = SPOTS[i]
  936. coroutine.resume(coroutine.create(function()
  937. local MISSILE = IT("Model",Effects)
  938. MISSILE.Name = "Missile"
  939. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Black", "Part", VT(2,2,2))
  940. MakeForm(BASEPART,"Cyl")
  941. MISSILE.PrimaryPart = BASEPART
  942. BASEPART.CFrame = POS*CF(0,-30*3,0)
  943. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Black", "Part", VT(2,4,2))
  944. MakeForm(HEAD,"Ball")
  945. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  946. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Black", "Part", VT(2.5,0.1,2.5))
  947. MakeForm(TAIL,"Cyl")
  948. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  949. for i = 1, 10 do
  950. Swait()
  951. for _, c in pairs(MISSILE:GetChildren()) do
  952. if c.ClassName == "Part" then
  953. c.Transparency = c.Transparency - 1/10
  954. end
  955. end
  956. end
  957. for i = 1, 15*1.5 do
  958. Swait()
  959. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  960. end
  961. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  962. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  963. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  964. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  965. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  966. MISSILE:remove()
  967. end))
  968. end
  969. end
  970. wait(0.6)
  971. ATTACK = false
  972. Rooted = false
  973. end
  974.  
  975. function TimesUp()
  976. CLOCKTARGET = nil
  977. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  978. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  979. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  980. if TORSO then
  981. ATTACK = true
  982. Rooted = false
  983. coroutine.resume(coroutine.create(function()
  984. repeat
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. until ATTACK == false
  993. end))
  994. if Effects:FindFirstChild("NeonDoll") then
  995. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  996. end
  997. wait(0.5)
  998. local FAKECHARACTER = IT("Model",Effects)
  999. FAKECHARACTER.Name = "NeonDoll"
  1000. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Black", "Part", VT(0.3,0.3,0.15),false)
  1001. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1002. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Black", "Part", VT(0.15,0.3,0.15),false)
  1003. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1004. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Black", "Part", VT(0.15,0.3,0.15),false)
  1005. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1006. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Black", "Part", VT(0.15,0.3,0.15),false)
  1007. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1008. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Black", "Part", VT(0.15,0.3,0.15),false)
  1009. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1010. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Black", "Part", VT(0.15,0.15,0.15),false)
  1011. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1012. CreateSound(201858045, TORS, 5, 0.4, false)
  1013. for i = 1, 150 do
  1014. Swait()
  1015. CLOCKSPEED = 6
  1016. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1017. if c.ClassName == "Part" then
  1018. c.Transparency = c.Transparency - 0.5/150
  1019. end
  1020. end
  1021. end
  1022. CLOCKTARGET = HUM
  1023. coroutine.resume(coroutine.create(function()
  1024. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1025. for i = 1, 25 do
  1026. Swait()
  1027. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1028. if c.ClassName == "Part" then
  1029. c.Transparency = c.Transparency + 0.5/25
  1030. end
  1031. end
  1032. end
  1033. CLOCKSPEED = 1
  1034. FAKECHARACTER:remove()
  1035. end))
  1036. wait(0.5)
  1037. ATTACK = false
  1038. Rooted = false
  1039. end
  1040. end
  1041. end
  1042.  
  1043. function ChainPunch()
  1044. ATTACK = true
  1045. Rooted = false
  1046. local GYRO = IT("BodyGyro",RootPart)
  1047. GYRO.D = 25
  1048. GYRO.P = 2000
  1049. GYRO.MaxTorque = VT(0,40000,0)
  1050. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1051. repeat
  1052. Swait()
  1053. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. until HOLD == true
  1061. local POS = Mouse.Hit.p
  1062. local CHAINS = false
  1063. local CHAINLINKS = {}
  1064. local A = IT("Attachment",RightArm)
  1065. A.Position = VT(1,-1,0)*SIZE
  1066. A.Orientation = VT(-90, -89.982, 0)
  1067. local B = IT("Attachment",RightArm)
  1068. B.Position = VT(-1,-1,0)*SIZE
  1069. B.Orientation = VT(-90, 89.988, 0)
  1070. local C = IT("Attachment",RightArm)
  1071. C.Position = VT(0.5,-1.3,0)*SIZE
  1072. C.Orientation = VT(-90, -89.982, 0)
  1073. local D = IT("Attachment",RightArm)
  1074. D.Position = VT(-0.5,-1.3,0)*SIZE
  1075. D.Orientation = VT(-90, 89.988, 0)
  1076. local LIGHT = IT("Attachment",RightArm)
  1077. LIGHT.Position = VT(0,-1,0)*SIZE
  1078. local LIGHT2 = IT("PointLight",LIGHT)
  1079. LIGHT2.Range = 7
  1080. LIGHT2.Brightness = 5
  1081. LIGHT2.Color = SKILLTEXTCOLOR
  1082. for i = 1, 2 do
  1083. local TWIST = -2
  1084. local START = A
  1085. local END = B
  1086. if i == 1 then
  1087. START = B
  1088. END = A
  1089. end
  1090. local ChainLink = IT("Beam",Torso)
  1091. ChainLink.Texture = "rbxassetid://73042633"
  1092. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1093. ChainLink.TextureSpeed = 1
  1094. ChainLink.Width0 = 1
  1095. ChainLink.Width1 = 1
  1096. ChainLink.TextureLength = 2.5
  1097. ChainLink.Attachment0 = START
  1098. ChainLink.Attachment1 = END
  1099. ChainLink.CurveSize0 = TWIST
  1100. ChainLink.CurveSize1 = TWIST
  1101. --ChainLink.FaceCamera = true
  1102. ChainLink.Segments = 45
  1103. ChainLink.Transparency = NumberSequence.new(1)
  1104. table.insert(CHAINLINKS,ChainLink)
  1105. end
  1106. for i = 1, 2 do
  1107. local TWIST = -1
  1108. local START = C
  1109. local END = D
  1110. if i == 1 then
  1111. START = D
  1112. END = C
  1113. end
  1114. local ChainLink = IT("Beam",Torso)
  1115. ChainLink.Texture = "rbxassetid://73042633"
  1116. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1117. ChainLink.TextureSpeed = 1
  1118. ChainLink.Width0 = 1
  1119. ChainLink.Width1 = 1
  1120. ChainLink.TextureLength = 5
  1121. ChainLink.Attachment0 = START
  1122. ChainLink.Attachment1 = END
  1123. ChainLink.CurveSize0 = TWIST
  1124. ChainLink.CurveSize1 = TWIST
  1125. --ChainLink.FaceCamera = true
  1126. ChainLink.Segments = 25
  1127. ChainLink.LightEmission = 0.5
  1128. ChainLink.Transparency = NumberSequence.new(1)
  1129. table.insert(CHAINLINKS,ChainLink)
  1130. end
  1131. coroutine.resume(coroutine.create(function()
  1132. repeat
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. until CHAINS == true
  1141. repeat
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. until ATTACK == false
  1150. for e = 1, 15 do
  1151. Swait()
  1152. for i = 1, #CHAINLINKS do
  1153. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1154. end
  1155. end
  1156. A:remove()
  1157. B:remove()
  1158. C:remove()
  1159. D:remove()
  1160. end))
  1161. CreateSound(233856115, RightArm, 5, 1.2, false)
  1162. for e = 1, 15 do
  1163. Swait()
  1164. for i = 1, #CHAINLINKS do
  1165. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1166. end
  1167. end
  1168. CHAINS = true
  1169. Rooted = true
  1170. wait(0.25)
  1171. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Part", VT(2,2,2))
  1172. FIST.Color = C3(0, 0, 0)
  1173. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1174. local LIGHT3 = IT("PointLight",FIST)
  1175. LIGHT3.Range = 7
  1176. LIGHT3.Brightness = 5
  1177. LIGHT3.Color = SKILLTEXTCOLOR
  1178. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1179. local FISTA = IT("Attachment",FIST)
  1180. FISTA.Position = VT(0.062, 0.977, 0)
  1181. local ChainLink = IT("Beam",Torso)
  1182. ChainLink.Texture = "rbxassetid://73042633"
  1183. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1184. ChainLink.TextureSpeed = 0
  1185. ChainLink.Width0 = 3
  1186. ChainLink.Width1 = 3
  1187. ChainLink.TextureLength = 12
  1188. ChainLink.Attachment0 = LIGHT
  1189. ChainLink.Attachment1 = FISTA
  1190. ChainLink.FaceCamera = true
  1191. ChainLink.Segments = 45
  1192. ChainLink.LightEmission = 0.5
  1193. ChainLink.Transparency = NumberSequence.new(0.25)
  1194. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1195. for i = 1, 85 do
  1196. Swait()
  1197. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1198. ChainLink.TextureLength = 12+(i*2)
  1199. ApplyAoE(FIST.Position,10,15,25,100,false)
  1200. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1201. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1202. if HITFLOOR ~= nil then
  1203. HITFLOOR:BreakJoints()
  1204. coroutine.resume(coroutine.create(function()
  1205. for i = 1, 15 do
  1206. Swait()
  1207. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1208. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1209. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1210. end
  1211. end))
  1212. break
  1213. end
  1214. end
  1215. coroutine.resume(coroutine.create(function()
  1216. for i = 1, 50 do
  1217. Swait()
  1218. FIST.Transparency = FIST.Transparency + 0.5/50
  1219. LIGHT3.Range = LIGHT3.Range - 7/50
  1220. end
  1221. FIST:remove()
  1222. end))
  1223. LIGHT:remove()
  1224. GYRO:remove()
  1225. ATTACK = false
  1226. Rooted = false
  1227. end
  1228.  
  1229. function Taunt()
  1230. ATTACK = true
  1231. Rooted = true
  1232. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  1233. repeat
  1234. Swait()
  1235. TAUNT.Parent = Torso
  1236. TAUNT.Playing = true
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. until TAUNT.TimePosition >= 1.25
  1244. for i=0, 1.6, 0.1 / Animation_Speed do
  1245. Swait()
  1246. TAUNT.Parent = Torso
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. end
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257. --//=================================\\
  1258. --|| ASSIGN THINGS TO KEYS
  1259. --\\=================================//
  1260.  
  1261. function MouseDown(Mouse)
  1262. HOLD = true
  1263. if ATTACK == false then
  1264. end
  1265. end
  1266.  
  1267. function MouseUp(Mouse)
  1268. HOLD = false
  1269. end
  1270.  
  1271. function KeyDown(Key)
  1272. KEYHOLD = true
  1273. if Key == "z" and ATTACK == false then
  1274. MagicMissiles()
  1275. end
  1276.  
  1277. if Key == "v" and ATTACK == false then
  1278. TimesUp()
  1279. end
  1280.  
  1281. if Key == "c" and ATTACK == false then
  1282. ChainPunch()
  1283. end
  1284.  
  1285. if Key == "x" and ATTACK == false then
  1286. TimesUp()
  1287. end
  1288.  
  1289. if Key == "t" and ATTACK == false then
  1290. Taunt()
  1291. end
  1292. end
  1293.  
  1294. function KeyUp(Key)
  1295. KEYHOLD = false
  1296. end
  1297.  
  1298. Mouse.Button1Down:connect(function(NEWKEY)
  1299. MouseDown(NEWKEY)
  1300. end)
  1301. Mouse.Button1Up:connect(function(NEWKEY)
  1302. MouseUp(NEWKEY)
  1303. end)
  1304. Mouse.KeyDown:connect(function(NEWKEY)
  1305. KeyDown(NEWKEY)
  1306. end)
  1307. Mouse.KeyUp:connect(function(NEWKEY)
  1308. KeyUp(NEWKEY)
  1309. end)
  1310.  
  1311. --//=================================\\
  1312. --\\=================================//
  1313.  
  1314.  
  1315. function unanchor()
  1316. if UNANCHOR == true then
  1317. RootPart.Anchored = false
  1318. end
  1319. g = Character:GetChildren()
  1320. for i = 1, #g do
  1321. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1322. g[i].Anchored = false
  1323. end
  1324. end
  1325. g = Weapon:GetChildren()
  1326. for i = 1, #g do
  1327. if g[i].ClassName == "Part" then
  1328. g[i].Anchored = false
  1329. end
  1330. end
  1331. end
  1332.  
  1333.  
  1334. --//=================================\\
  1335. --|| WRAP THE WHOLE SCRIPT UP
  1336. --\\=================================//
  1337.  
  1338. Humanoid.Changed:connect(function(Jump)
  1339. if Jump == "Jump" and (Disable_Jump == true) then
  1340. Humanoid.Jump = false
  1341. end
  1342. end)
  1343.  
  1344. while true do
  1345. Swait()
  1346. script.Parent = WEAPONGUI
  1347. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1348. v:Stop();
  1349. end
  1350. ANIMATE.Parent = nil
  1351. SINE = SINE + CHANGE*1.5
  1352. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1353. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1354. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1355. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1356. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1357. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1358. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1359. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1360. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1361. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1362. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1363. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. end
  1367. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1368. ANIM = "Jump"
  1369. if ATTACK == false and MODE == "Main" then
  1370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1376. end
  1377. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1378. ANIM = "Fall"
  1379. if ATTACK == false and MODE == "Main" then
  1380. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1386. end
  1387. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1388. ANIM = "Idle"
  1389. if ATTACK == false and MODE == "Main" then
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1398. ANIM = "Walk"
  1399. if ATTACK == false and MODE == "Main" then
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1406. end
  1407. end
  1408. unanchor()
  1409. Humanoid.MaxHealth = "inf"
  1410. Humanoid.Health = "inf"
  1411. if Rooted == false then
  1412. Disable_Jump = false
  1413. Humanoid.WalkSpeed = Speed
  1414. elseif Rooted == true then
  1415. Disable_Jump = true
  1416. Humanoid.WalkSpeed = 0
  1417. end
  1418. for _, c in pairs(Character:GetChildren()) do
  1419. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1420. c.Material = "Fabric"
  1421. if c:FindFirstChildOfClass("ParticleEmitter") then
  1422. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1423. end
  1424. if c ~= Head then
  1425. c.Color = C3(253/255, 234/255, 141/255)
  1426. else
  1427. c.Color = C3(253/255, 234/255, 141/255)
  1428. end
  1429. if c == Head then
  1430. if c:FindFirstChild("face") then
  1431. c.face.Texture = "rbxassetid://2202736098"
  1432. end
  1433. end
  1434. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1435. c:remove()
  1436. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1437. c:remove()
  1438. end
  1439. end
  1440. sick.SoundId = "rbxassetid://"..SONG
  1441. sick.Looped = true
  1442. sick.Pitch = 1
  1443. sick.Volume = 5
  1444. sick.Parent = Torso
  1445. sick:Resume()
  1446. --sick.Playing = false
  1447. Humanoid.Name = "ye boi"..Player.Name
  1448. end
  1449.  
  1450. --//=================================\\
  1451. --\\=================================//
  1452.  
  1453.  
  1454.  
  1455.  
  1456.  
  1457. --//====================================================\\--
  1458. --|| END OF SCRIPT
  1459. --\\====================================================//--
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