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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  5. #   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  6. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  7. #   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  8. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  9. #   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  10. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  11. #   The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  12. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  13. #   The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  14. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  15. #   The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  16. deftemplatesuffix: hires
  17.  
  18. # Map storage scheme: only uncomment one 'type' value
  19. #  filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
  20. #  sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
  21. #  mysql: MySQL database, at hostname:port in database, accessed via userid with password
  22. storage:
  23.  # Filetree storage (standard tree of image files for maps)
  24.   type: filetree
  25.   # SQLite db for map storage (uses dbfile as storage location)
  26.   #type: sqlite
  27.   #dbfile: dynmap.db
  28.   # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
  29.   #type: mysql
  30.   #hostname: localhost
  31.   #port: 3306
  32.   #database: dynmap
  33.   #userid: dynmap
  34.   #password: dynmap
  35.   #prefix: ""
  36.   #flags: "?allowReconnect=true"
  37.  
  38. components:
  39.   - class: org.dynmap.ClientConfigurationComponent
  40.  
  41. #  - class: org.dynmap.InternalClientUpdateComponent
  42. #    sendhealth: true
  43. #    sendposition: true
  44. #    allowwebchat: true
  45. #    webchat-interval: 5
  46. #    hidewebchatip: false
  47. #    trustclientname: false
  48. #    includehiddenplayers: false
  49. #    # (optional) if true, color codes in player display names are used
  50. #    use-name-colors: true
  51. #    # (optional) if true, player login IDs will be used for web chat when their IPs match
  52. #    use-player-login-ip: true
  53. #    # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  54. #    require-player-login-ip: false
  55. #    # (optional) block player login IDs that are banned from chatting
  56. #    block-banned-player-chat: true
  57. #    # Require login for web-to-server chat (requires login-enabled: true)
  58. #    webchat-requires-login: false
  59. #    # If set to true, users must have dynmap.webchat permission in order to chat
  60. #    webchat-permissions: false
  61. #    # Limit length of single chat messages
  62. #    chatlengthlimit: 256
  63. #  #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  64. #  #  hideifshadow: 4
  65. #  #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  66. #  #  hideifundercover: 14
  67. #  #  # (Optional) if true, players that are crouching/sneaking will be hidden
  68. #    hideifsneaking: false
  69. #    # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  70. #    protected-player-info: false
  71. #    # If true, hide players with invisibility potion effects active
  72. #    hide-if-invisiblity-potion: true
  73. #    # If true, player names are not shown on map, chat, list
  74. #    hidenames: false
  75.  
  76.   - class: org.dynmap.JsonFileClientUpdateComponent
  77.     writeinterval: 1
  78.     sendhealth: true
  79.     sendposition: true
  80.     allowwebchat: true
  81.     webchat-interval: 5
  82.     hidewebchatip: false
  83.     includehiddenplayers: false
  84.     use-name-colors: true
  85.     use-player-login-ip: true
  86.     require-player-login-ip: false
  87.     block-banned-player-chat: true
  88.     hideifshadow: 16
  89.     hideifundercover: 16
  90.     hideifsneaking: false
  91.     # Require login for web-to-server chat (requires login-enabled: true)
  92.     webchat-requires-login: false
  93.     # If set to true, users must have dynmap.webchat permission in order to chat
  94.     webchat-permissions: false
  95.     # Limit length of single chat messages
  96.     chatlengthlimit: 256
  97.     hide-if-invisiblity-potion: true
  98.     hidenames: false
  99.  
  100.   - class: org.dynmap.SimpleWebChatComponent
  101.     allowchat: true
  102.     # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
  103.     allowurlname: true
  104.  
  105.   # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  106.   - class: org.dynmap.MarkersComponent
  107.     type: markers
  108.     showlabel: false
  109.     enablesigns: true
  110.     # Default marker set for sign markers
  111.     default-sign-set: markers
  112.     # (optional) add spawn point markers to standard marker layer
  113.     showspawn: true
  114.     spawnicon: world
  115.     spawnlabel: "Spawn"
  116.     # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  117.     showofflineplayers: true
  118.     offlinelabel: "Offline"
  119.     offlineicon: offlineuser
  120.     offlinehidebydefault: false
  121.     offlineminzoom: 0
  122.     maxofflinetime: 0
  123.     # (optional) layer for showing player's spawn beds
  124.     showspawnbeds: true
  125.     spawnbedlabel: "Spawn Beds"
  126.     spawnbedicon: bed
  127.     spawnbedhidebydefault: true
  128.     spawnbedminzoom: 0
  129.     spawnbedformat: "%name%'s bed"
  130.     # (optional) show world border (vanilla 1.8+)
  131.     showworldborder: true
  132.  
  133.   - class: org.dynmap.ClientComponent
  134.     type: chat
  135.     allowurlname: false
  136.   - class: org.dynmap.ClientComponent
  137.     type: chatballoon
  138.     focuschatballoons: false
  139.   - class: org.dynmap.ClientComponent
  140.     type: chatbox
  141.     showplayerfaces: true
  142.     messagettl: 5
  143.     # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  144.     scrollback: 100
  145.     # Optional; set maximum number of lines visible for chatbox
  146.     visiblelines: 10
  147.     # Optional: send push button
  148.     sendbutton: false
  149.   - class: org.dynmap.ClientComponent
  150.     type: playermarkers
  151.     showplayerfaces: true
  152.     showplayerhealth: true
  153.     # If true, show player body too (only valid if showplayerfaces=true
  154.     showplayerbody: true
  155.     # Option to make player faces small - don't use with showplayerhealth
  156.     smallplayerfaces: false
  157.     # Optional - make player faces layer hidden by default
  158.     hidebydefault: false
  159.     # Optional - ordering priority in layer menu (low goes before high - default is 0)
  160.     layerprio: 0
  161.     # Optional - label for player marker layer (default is 'Players')
  162.     label: "Players"
  163.  
  164.   #- class: org.dynmap.ClientComponent
  165.   #  type: digitalclock
  166.   - class: org.dynmap.ClientComponent
  167.     type: link
  168.  
  169.   - class: org.dynmap.ClientComponent
  170.     type: timeofdayclock
  171.     showdigitalclock: true
  172.     showweather: true
  173.   # Mouse pointer world coordinate display
  174.   - class: org.dynmap.ClientComponent
  175.     type: coord
  176.     label: "Location"
  177.     hidey: false
  178.     show-mcr: false
  179.  
  180.   # Note: more than one logo component can be defined
  181.   #- class: org.dynmap.ClientComponent
  182.   #  type: logo
  183.   #  text: "Dynmap"
  184.   #  #logourl: "images/block_surface.png"
  185.   #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  186.   #  # Valid positions: top-left, top-right, bottom-left, bottom-right
  187.   #  position: bottom-right
  188.   - class: org.dynmap.ClientComponent
  189.     type: logo
  190.     text: "wiki page"
  191.     logourl: "images/sign.png"
  192.     linkurl: "http://rikers.org/wiki/Minecraft"
  193.     # Valid positions: top-left, top-right, bottom-left, bottom-right
  194.     position: top-left
  195.  
  196.   - class: org.dynmap.ClientComponent
  197.     type: logo
  198.     text: "discord"
  199.     logourl: "images/sign.png"
  200.     linkurl: "https://discord.gg/f8faBVs"
  201.     # Valid positions: top-left, top-right, bottom-left, bottom-right
  202.     position: bottom-left
  203.  
  204.   #- class: org.dynmap.ClientComponent
  205.   #  type: inactive
  206.   #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  207.   #  redirecturl: inactive.html
  208.   #  #showmessage: 'You were inactive for too long.'
  209.   - class: org.dynmap.ClientComponent
  210.     type: inactive
  211.     timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  212.     redirecturl: inactive.html
  213.     showmessage: 'You were inactive for too long.'
  214.  
  215.   #- class: org.dynmap.TestComponent
  216.   #  stuff: "This is some configuration-value"
  217.  
  218. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  219. display-whitelist: false
  220.  
  221. # How often a tile gets rendered (in seconds).
  222. renderinterval: 1
  223.  
  224. # How many tiles on update queue before accelerate render interval
  225. renderacceleratethreshold: 60
  226.  
  227. # How often to render tiles when backlog is above renderacceleratethreshold
  228. renderaccelerateinterval: 0.2
  229.  
  230. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  231. #tiles-rendered-at-once: 2
  232.  
  233. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  234. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  235. # in more competition for CPU resources with other processes
  236. usenormalthreadpriority: false
  237.  
  238. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  239. saverestorepending: true
  240.  
  241. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  242. save-pending-period: 900
  243.  
  244. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  245. zoomoutperiod: 30
  246.  
  247. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  248. initial-zoomout-validate: true
  249.  
  250. # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
  251. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Values can
  252. # also be set on individual worlds and individual maps.
  253. tileupdatedelay: 30
  254.  
  255. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  256. enabletilehash: true
  257.  
  258. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  259. #hideores: true
  260.  
  261. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  262. #better-grass: true
  263.  
  264. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  265. smooth-lighting: true
  266.  
  267. # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
  268. #   false=classic Dynmap lighting curve
  269. use-brightness-table: true
  270.  
  271. # Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
  272. #  blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  273. block-id-alias:
  274. #    "14": 1
  275. #    "15": 1
  276. #    "16": 1
  277.  
  278. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
  279. # Has no effect on maps with explicit format settings
  280. image-format: webp
  281.  
  282. #  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  283. #  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  284. #  transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  285. use-generated-textures: true
  286. correct-water-lighting: true
  287. transparent-leaves: true
  288.  
  289. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  290. ctm-support: true
  291. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  292. custom-colors-support: true
  293.  
  294. # Control loading of player faces (if set to false, skins are never fetched)
  295. #fetchskins: false
  296.  
  297. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  298. #refreshskins: false
  299.  
  300. # Customize URL used for fetching player skins (%player% is macro for name)
  301. skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
  302.  
  303. render-triggers:
  304.  #- playermove
  305.   #- playerjoin
  306.   - blockplaced
  307.   - blockbreak
  308.   - leavesdecay
  309.   - blockburn
  310.   - chunkgenerated
  311.   - blockformed
  312.   - blockfaded
  313.   - blockspread
  314.   - pistonmoved
  315.   - explosion
  316.   #- blockfromto
  317.   #- blockphysics
  318.   - structuregrow
  319.   - blockgrow
  320.   #- blockredstone
  321.  
  322. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  323. #webpage-title: "My Awesome Server Map"
  324. webpage-title: "mc1.Rikers.org Minecraft Dynamic Map"
  325.  
  326. # The path where the tile-files are placed.
  327. tilespath: web/tiles
  328.  
  329. # The path where the web-files are located.
  330. webpath: web
  331.  
  332. # The path were the /dynmapexp command exports OBJ ZIP files
  333. exportpath: export
  334.  
  335. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  336. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  337. #webserver-bindaddress: 0.0.0.0
  338.  
  339. # The TCP-port the webserver will listen on.
  340. #webserver-port: 8123
  341.  
  342. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  343. max-sessions: 30
  344.  
  345. # Disables Webserver portion of Dynmap (Advanced users only)
  346. disable-webserver: true
  347.  
  348. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  349. allow-symlinks: true
  350.  
  351. # Enable login support
  352. login-enabled: false
  353. # Require login to access website (requires login-enabled: true)
  354. login-required: false
  355.  
  356. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  357. timesliceinterval: 0.0
  358.  
  359. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  360. maxchunkspertick: 200
  361.  
  362. # Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
  363. progressloginterval: 1000
  364.  
  365. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  366. #   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
  367. #  setting this to equal or exceed the number of physical cores on the system.
  368. #parallelrendercnt: 4
  369. parallelrendercnt: 1
  370.  
  371. # Interval the browser should poll for updates.
  372. updaterate: 2000
  373.  
  374. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  375. fullrenderplayerlimit: 1
  376. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  377. updateplayerlimit: 1
  378. # Target limit on server thread use - msec per tick
  379. per-tick-time-limit: 50
  380. # If TPS of server is below this setting, update renders processing is paused
  381. update-min-tps: 18.0
  382. # If TPS of server is below this setting, full/radius renders processing is paused
  383. fullrender-min-tps: 18.0
  384. # If TPS of server is below this setting, zoom out processing is paused
  385. zoomout-min-tps: 18.0
  386.  
  387. showplayerfacesinmenu: true
  388.  
  389. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  390. grayplayerswhenhidden: true
  391.  
  392. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  393. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  394. player-sort-permission-nodes:
  395.  - bukkit.command.op
  396.  
  397. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  398. #sidebaropened: true
  399. sidebaropened: pinned
  400.  
  401. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  402. #http-response-headers:
  403. #    Access-Control-Allow-Origin: "my-domain.com"
  404. #    X-Custom-Header-Of-Mine: "MyHeaderValue"
  405.  
  406. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  407. trusted-proxies:
  408.  - "127.0.0.1"
  409.   - "0:0:0:0:0:0:0:1"
  410.  
  411. # Join/quit message format for web chat: set to "" to disable notice on web UI
  412. joinmessage: "%playername% joined"
  413. quitmessage: "%playername% quit"
  414.  
  415. spammessage: "You may only chat once every %interval% seconds."
  416. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  417. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  418.  
  419. # Control whether layer control is presented on the UI (default is true)
  420. showlayercontrol: true
  421.  
  422. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  423. check-banned-ips: true
  424.  
  425. # Default selection when map page is loaded
  426. defaultzoom: 3
  427. defaultworld: cubec
  428. defaultmap: surface
  429. # (optional) Zoom level and map to switch to when following a player, if possible
  430. #followzoom: 3
  431. #followmap: surface
  432.  
  433. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  434. persist-ids-by-ip: true
  435.  
  436. # If true, map text to cyrillic
  437. cyrillic-support: false
  438.  
  439. # If true, coordinates will be rounded
  440. round-coordinates: true
  441.  
  442. # Messages to customize
  443. msg:
  444.     maptypes: "Map Types"
  445.     players: "Players"
  446.     chatrequireslogin: "Chat Requires Login"
  447.     chatnotallowed: "You are not permitted to send chat messages"
  448.     hiddennamejoin: "Player joined"
  449.     hiddennamequit: "Player quit"
  450.  
  451. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  452. url:
  453.    # configuration URL
  454.     #configuration: "up/configuration"
  455.     # update URL
  456.     #update: "up/world/{world}/{timestamp}"
  457.     # sendmessage URL
  458.     #sendmessage: "up/sendmessage"
  459.     # login URL
  460.     #login: "up/login"
  461.     # register URL
  462.     #register: "up/register"
  463.     # tiles base URL
  464.     #tiles: "tiles/"
  465.     # markers base URL
  466.     #markers: "tiles/"
  467.  
  468. # Customization commands - allows scripts to be run before/after certain events
  469. custom-commands:
  470.     image-updates:
  471.        # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  472.         preupdatecommand: ""
  473.         # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  474.         postupdatecommand: ""
  475.  
  476. # Snapshot cache size, in chunks
  477. snapshotcachesize: 500
  478. # Snapshot cache uses soft references (true), else weak references (false)
  479. soft-ref-cache: true
  480.  
  481. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  482. # Set to false for a much quieter startup log
  483. verbose: false
  484.  
  485. # Enables debugging.
  486. #debuggers:
  487. #  - class: org.dynmap.debug.LogDebugger
  488. # Debug: dump blocks missing render data
  489. dump-missing-blocks: false
  490.  
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