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- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --// EDITED BY BASSTRACKER1970
- --\\====================================================//---
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Model4 = Instance.new("Model")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- WedgePart22 = Instance.new("WedgePart")
- Part23 = Instance.new("Part")
- WedgePart24 = Instance.new("WedgePart")
- WedgePart25 = Instance.new("WedgePart")
- WedgePart26 = Instance.new("WedgePart")
- Model27 = Instance.new("Model")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- WedgePart32 = Instance.new("WedgePart")
- WedgePart33 = Instance.new("WedgePart")
- WedgePart34 = Instance.new("WedgePart")
- WedgePart35 = Instance.new("WedgePart")
- WedgePart36 = Instance.new("WedgePart")
- WedgePart37 = Instance.new("WedgePart")
- WedgePart38 = Instance.new("WedgePart")
- WedgePart39 = Instance.new("WedgePart")
- Part40 = Instance.new("Part")
- WedgePart41 = Instance.new("WedgePart")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- WedgePart45 = Instance.new("WedgePart")
- WedgePart46 = Instance.new("WedgePart")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- WedgePart50 = Instance.new("WedgePart")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- WedgePart54 = Instance.new("WedgePart")
- Part55 = Instance.new("Part")
- WedgePart56 = Instance.new("WedgePart")
- WedgePart57 = Instance.new("WedgePart")
- WedgePart58 = Instance.new("WedgePart")
- WedgePart59 = Instance.new("WedgePart")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- SpecialMesh62 = Instance.new("SpecialMesh")
- Part63 = Instance.new("Part")
- SpecialMesh64 = Instance.new("SpecialMesh")
- Part65 = Instance.new("Part")
- SpecialMesh66 = Instance.new("SpecialMesh")
- WedgePart67 = Instance.new("WedgePart")
- Part68 = Instance.new("Part")
- WedgePart69 = Instance.new("WedgePart")
- Part70 = Instance.new("Part")
- WedgePart71 = Instance.new("WedgePart")
- WedgePart72 = Instance.new("WedgePart")
- Part73 = Instance.new("Part")
- WedgePart74 = Instance.new("WedgePart")
- WedgePart75 = Instance.new("WedgePart")
- Part76 = Instance.new("Part")
- WedgePart77 = Instance.new("WedgePart")
- WedgePart78 = Instance.new("WedgePart")
- WedgePart79 = Instance.new("WedgePart")
- WedgePart80 = Instance.new("WedgePart")
- WedgePart81 = Instance.new("WedgePart")
- WedgePart82 = Instance.new("WedgePart")
- WedgePart83 = Instance.new("WedgePart")
- WedgePart84 = Instance.new("WedgePart")
- WedgePart85 = Instance.new("WedgePart")
- Part86 = Instance.new("Part")
- WedgePart87 = Instance.new("WedgePart")
- WedgePart88 = Instance.new("WedgePart")
- WedgePart89 = Instance.new("WedgePart")
- Part90 = Instance.new("Part")
- WedgePart91 = Instance.new("WedgePart")
- WedgePart92 = Instance.new("WedgePart")
- Part93 = Instance.new("Part")
- SpecialMesh94 = Instance.new("SpecialMesh")
- Part95 = Instance.new("Part")
- SpecialMesh96 = Instance.new("SpecialMesh")
- Part97 = Instance.new("Part")
- SpecialMesh98 = Instance.new("SpecialMesh")
- Part99 = Instance.new("Part")
- SpecialMesh100 = Instance.new("SpecialMesh")
- Part101 = Instance.new("Part")
- SpecialMesh102 = Instance.new("SpecialMesh")
- Part103 = Instance.new("Part")
- SpecialMesh104 = Instance.new("SpecialMesh")
- Part105 = Instance.new("Part")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Part107 = Instance.new("Part")
- SpecialMesh108 = Instance.new("SpecialMesh")
- Model109 = Instance.new("Model")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- SpecialMesh115 = Instance.new("SpecialMesh")
- WedgePart116 = Instance.new("WedgePart")
- Part117 = Instance.new("Part")
- SpecialMesh118 = Instance.new("SpecialMesh")
- WedgePart119 = Instance.new("WedgePart")
- WedgePart120 = Instance.new("WedgePart")
- Part121 = Instance.new("Part")
- SpecialMesh122 = Instance.new("SpecialMesh")
- WedgePart123 = Instance.new("WedgePart")
- Part124 = Instance.new("Part")
- SpecialMesh125 = Instance.new("SpecialMesh")
- Part126 = Instance.new("Part")
- SpecialMesh127 = Instance.new("SpecialMesh")
- Part128 = Instance.new("Part")
- SpecialMesh129 = Instance.new("SpecialMesh")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- WedgePart132 = Instance.new("WedgePart")
- WedgePart133 = Instance.new("WedgePart")
- WedgePart134 = Instance.new("WedgePart")
- WedgePart135 = Instance.new("WedgePart")
- Part136 = Instance.new("Part")
- Model137 = Instance.new("Model")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- SpecialMesh143 = Instance.new("SpecialMesh")
- WedgePart144 = Instance.new("WedgePart")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- WedgePart147 = Instance.new("WedgePart")
- WedgePart148 = Instance.new("WedgePart")
- Part149 = Instance.new("Part")
- SpecialMesh150 = Instance.new("SpecialMesh")
- WedgePart151 = Instance.new("WedgePart")
- Part152 = Instance.new("Part")
- SpecialMesh153 = Instance.new("SpecialMesh")
- Part154 = Instance.new("Part")
- SpecialMesh155 = Instance.new("SpecialMesh")
- Part156 = Instance.new("Part")
- SpecialMesh157 = Instance.new("SpecialMesh")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- WedgePart160 = Instance.new("WedgePart")
- WedgePart161 = Instance.new("WedgePart")
- WedgePart162 = Instance.new("WedgePart")
- WedgePart163 = Instance.new("WedgePart")
- Part164 = Instance.new("Part")
- Model165 = Instance.new("Model")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- WedgePart168 = Instance.new("WedgePart")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- WedgePart171 = Instance.new("WedgePart")
- Part172 = Instance.new("Part")
- Part173 = Instance.new("Part")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- Part178 = Instance.new("Part")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- WedgePart181 = Instance.new("WedgePart")
- WedgePart182 = Instance.new("WedgePart")
- Part183 = Instance.new("Part")
- Part184 = Instance.new("Part")
- Part185 = Instance.new("Part")
- Script186 = Instance.new("Script")
- Model0.Name = "Armor"
- Model0.Parent = mas
- Model1.Name = "Head"
- Model1.Parent = Model0
- Part2.Name = "Head1"
- Part2.Parent = Model1
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.BrickColor = BrickColor.new("Pastel brown")
- Part2.Transparency = 1
- Part2.Rotation = Vector3.new(-180, 0, 180)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(2, 1, 1)
- Part2.CFrame = CFrame.new(-165.886414, 4.53990936, -3.09898615, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(1, 0.8, 0.6)
- Part2.Position = Vector3.new(-165.886414, 4.53990936, -3.09898615)
- Part2.Orientation = Vector3.new(0, 180, 0)
- Part2.Color = Color3.new(1, 0.8, 0.6)
- SpecialMesh3.Parent = Part2
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- Model4.Name = "RightLeg"
- Model4.Parent = Model0
- Part5.Name = "Right Leg1"
- Part5.Parent = Model4
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Pastel brown")
- Part5.Transparency = 1
- Part5.Rotation = Vector3.new(-180, 0, 180)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Plate
- Part5.Size = Vector3.new(1, 2, 1)
- Part5.CFrame = CFrame.new(-166.385757, 1.0299505, -3.09894037, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part5.Position = Vector3.new(-166.385757, 1.0299505, -3.09894037)
- Part5.Orientation = Vector3.new(0, 180, 0)
- Part5.Color = Color3.new(1, 0.8, 0.6)
- Part6.Parent = Model4
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
- Part6.CFrame = CFrame.new(-166.391327, 1.18917477, -3.34456873, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(-166.391327, 1.18917477, -3.34456873)
- Part6.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Parent = Model4
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.BrickColor = BrickColor.new("Black")
- Part7.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.Size = Vector3.new(0.542218447, 1.19930387, 0.83512938)
- Part7.CFrame = CFrame.new(-166.326782, 1.45645678, -3.0071497, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Position = Vector3.new(-166.326782, 1.45645678, -3.0071497)
- Part7.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Parent = Model4
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Really black")
- Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
- Part8.CFrame = CFrame.new(-166.634399, 1.31918359, -3.11308146, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part8.Position = Vector3.new(-166.634399, 1.31918359, -3.11308146)
- Part8.Orientation = Vector3.new(0, 179.979996, 0)
- Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Parent = Model4
- Part9.Material = Enum.Material.SmoothPlastic
- Part9.BrickColor = BrickColor.new("Black")
- Part9.Reflectance = 0.10000000149012
- Part9.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Custom
- Part9.Size = Vector3.new(0.212218359, 1.12930393, 0.885129333)
- Part9.CFrame = CFrame.new(-165.950378, 1.50014174, -3.02643681, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Position = Vector3.new(-165.950378, 1.50014174, -3.02643681)
- Part9.Orientation = Vector3.new(0, 179.979996, 0)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Parent = Model4
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Really black")
- Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part10.CFrame = CFrame.new(-166.379395, 0.48187685, -3.11631894, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part10.Position = Vector3.new(-166.379395, 0.48187685, -3.11631894)
- Part10.Orientation = Vector3.new(0, 179.979996, 0)
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Parent = Model4
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.Reflectance = 0.10000000149012
- Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.FormFactor = Enum.FormFactor.Custom
- Part11.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
- Part11.CFrame = CFrame.new(-166.379395, 0.52029109, -3.11631727, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Position = Vector3.new(-166.379395, 0.52029109, -3.11631727)
- Part11.Orientation = Vector3.new(0, 179.979996, 0)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Parent = Model4
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.BrickColor = BrickColor.new("Dark indigo")
- Part12.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292482)
- Part12.CFrame = CFrame.new(-166.297928, 0.481853008, -2.61126566, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part12.Position = Vector3.new(-166.297928, 0.481853008, -2.61126566)
- Part12.Orientation = Vector3.new(0, 179.979996, 0)
- Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part13.Parent = Model4
- Part13.Material = Enum.Material.SmoothPlastic
- Part13.BrickColor = BrickColor.new("Dark indigo")
- Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292482)
- Part13.CFrame = CFrame.new(-166.379608, 0.53726387, -2.61129951, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part13.Position = Vector3.new(-166.379608, 0.53726387, -2.61129951)
- Part13.Orientation = Vector3.new(0, 179.979996, 0)
- Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part14.Parent = Model4
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Dark indigo")
- Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
- Part14.CFrame = CFrame.new(-166.461273, 0.481853008, -2.61133671, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part14.Position = Vector3.new(-166.461273, 0.481853008, -2.61133671)
- Part14.Orientation = Vector3.new(0, 179.979996, 0)
- Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part15.Parent = Model4
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Dark indigo")
- Part15.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part15.CFrame = CFrame.new(-166.379608, 0.426441669, -2.61130404, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part15.Position = Vector3.new(-166.379608, 0.426441669, -2.61130404)
- Part15.Orientation = Vector3.new(0, 179.979996, 0)
- Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part16.Parent = Model4
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.BrickColor = BrickColor.new("Dark indigo")
- Part16.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part16.CFrame = CFrame.new(-166.379608, 0.322156668, -2.61130047, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part16.Position = Vector3.new(-166.379608, 0.322156668, -2.61130047)
- Part16.Orientation = Vector3.new(0, 179.979996, 0)
- Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part17.Parent = Model4
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Dark indigo")
- Part17.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
- Part17.CFrame = CFrame.new(-166.461273, 0.266745806, -2.61133766, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part17.Position = Vector3.new(-166.461273, 0.266745806, -2.61133766)
- Part17.Orientation = Vector3.new(0, 179.979996, 0)
- Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part18.Parent = Model4
- Part18.Material = Enum.Material.SmoothPlastic
- Part18.BrickColor = BrickColor.new("Dark indigo")
- Part18.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part18.Anchored = true
- Part18.CanCollide = false
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292631)
- Part18.CFrame = CFrame.new(-166.379608, 0.211334705, -2.61130691, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part18.Position = Vector3.new(-166.379608, 0.211334705, -2.61130691)
- Part18.Orientation = Vector3.new(0, 179.979996, 0)
- Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part19.Parent = Model4
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.BrickColor = BrickColor.new("Dark indigo")
- Part19.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292929)
- Part19.CFrame = CFrame.new(-166.297928, 0.266745806, -2.61126471, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part19.Position = Vector3.new(-166.297928, 0.266745806, -2.61126471)
- Part19.Orientation = Vector3.new(0, 179.979996, 0)
- Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part20.Parent = Model4
- Part20.Material = Enum.Material.SmoothPlastic
- Part20.BrickColor = BrickColor.new("Really black")
- Part20.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part20.Anchored = true
- Part20.CanCollide = false
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part20.CFrame = CFrame.new(-166.379395, 0.26677084, -3.11632013, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part20.Position = Vector3.new(-166.379395, 0.26677084, -3.11632013)
- Part20.Orientation = Vector3.new(0, 179.979996, 0)
- Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Parent = Model4
- Part21.Material = Enum.Material.SmoothPlastic
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(1.07334292, 0.0909568146, 1.06512928)
- Part21.CFrame = CFrame.new(-166.379395, 0.0656397343, -3.11633849, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(-166.379395, 0.0656397343, -3.11633849)
- Part21.Orientation = Vector3.new(0, 179.979996, 0)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Parent = Model4
- WedgePart22.Material = Enum.Material.SmoothPlastic
- WedgePart22.BrickColor = BrickColor.new("Really black")
- WedgePart22.Rotation = Vector3.new(180, -90, 0)
- WedgePart22.Anchored = true
- WedgePart22.CanCollide = false
- WedgePart22.FormFactor = Enum.FormFactor.Custom
- WedgePart22.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
- WedgePart22.CFrame = CFrame.new(-166.631104, 0.474344492, -3.11355257, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart22.Position = Vector3.new(-166.631104, 0.474344492, -3.11355257)
- WedgePart22.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part23.Parent = Model4
- Part23.Material = Enum.Material.SmoothPlastic
- Part23.BrickColor = BrickColor.new("Black")
- Part23.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.722218275, 1.11930394, 0.83512938)
- Part23.CFrame = CFrame.new(-166.236786, 1.4741255, -3.01610589, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part23.Position = Vector3.new(-166.236786, 1.4741255, -3.01610589)
- Part23.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart24.Parent = Model4
- WedgePart24.Material = Enum.Material.SmoothPlastic
- WedgePart24.BrickColor = BrickColor.new("Really black")
- WedgePart24.Rotation = Vector3.new(180, -90, 0)
- WedgePart24.Anchored = true
- WedgePart24.CanCollide = false
- WedgePart24.FormFactor = Enum.FormFactor.Custom
- WedgePart24.Size = Vector3.new(1.0848316, 1.41501522, 0.110586956)
- WedgePart24.CFrame = CFrame.new(-166.306152, 1.28954566, -3.11347985, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart24.Position = Vector3.new(-166.306152, 1.28954566, -3.11347985)
- WedgePart24.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart25.Parent = Model4
- WedgePart25.Material = Enum.Material.SmoothPlastic
- WedgePart25.BrickColor = BrickColor.new("Black")
- WedgePart25.Rotation = Vector3.new(-90, 0, -90.0199966)
- WedgePart25.Anchored = true
- WedgePart25.CanCollide = false
- WedgePart25.FormFactor = Enum.FormFactor.Custom
- WedgePart25.Size = Vector3.new(0.784831583, 0.41676265, 0.15053843)
- WedgePart25.CFrame = CFrame.new(-166.238815, 0.790164709, -2.97773719, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
- WedgePart25.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart25.Position = Vector3.new(-166.238815, 0.790164709, -2.97773719)
- WedgePart25.Orientation = Vector3.new(-90, -90.0199966, 0)
- WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart26.Parent = Model4
- WedgePart26.Material = Enum.Material.SmoothPlastic
- WedgePart26.BrickColor = BrickColor.new("Black")
- WedgePart26.Reflectance = 0.10000000149012
- WedgePart26.Rotation = Vector3.new(-90, 0, -90.0199966)
- WedgePart26.Anchored = true
- WedgePart26.CanCollide = false
- WedgePart26.FormFactor = Enum.FormFactor.Custom
- WedgePart26.Size = Vector3.new(0.794831574, 0.166762546, 0.070538424)
- WedgePart26.CFrame = CFrame.new(-165.973816, 0.900149345, -2.97264814, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
- WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart26.Position = Vector3.new(-165.973816, 0.900149345, -2.97264814)
- WedgePart26.Orientation = Vector3.new(-90, -90.0199966, 0)
- WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model27.Name = "Torso"
- Model27.Parent = Model0
- Part28.Name = "Torso1"
- Part28.Parent = Model27
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.BrickColor = BrickColor.new("Pastel brown")
- Part28.Transparency = 1
- Part28.Rotation = Vector3.new(-180, 0, 0)
- Part28.Anchored = true
- Part28.CanCollide = false
- Part28.FormFactor = Enum.FormFactor.Plate
- Part28.Size = Vector3.new(2, 2, 1)
- Part28.CFrame = CFrame.new(-165.885117, 3.03006649, -3.09897566, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(1, 0.8, 0.6)
- Part28.Position = Vector3.new(-165.885117, 3.03006649, -3.09897566)
- Part28.Orientation = Vector3.new(0, 180, 180)
- Part28.Color = Color3.new(1, 0.8, 0.6)
- Part29.Parent = Model27
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Really black")
- Part29.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.692218125, 1.6593039, 1.06512928)
- Part29.CFrame = CFrame.new(-166.570557, 3.22104239, -3.11298108, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part29.Position = Vector3.new(-166.570557, 3.22104239, -3.11298108)
- Part29.Orientation = Vector3.new(0, 179.979996, 0)
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Parent = Model27
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Really black")
- Part30.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Custom
- Part30.Size = Vector3.new(1.7685281, 2.04930353, 0.562702537)
- Part30.CFrame = CFrame.new(-165.730789, 3.02605319, -3.36385751, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Position = Vector3.new(-165.730789, 3.02605319, -3.36385751)
- Part30.Orientation = Vector3.new(0, 179.979996, 0)
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Parent = Model27
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Really black")
- Part31.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.762218118, 1.6593039, 1.06512928)
- Part31.CFrame = CFrame.new(-165.227737, 3.22104263, -3.11242008, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Position = Vector3.new(-165.227737, 3.22104263, -3.11242008)
- Part31.Orientation = Vector3.new(0, 179.979996, 0)
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart32.Parent = Model27
- WedgePart32.Material = Enum.Material.SmoothPlastic
- WedgePart32.BrickColor = BrickColor.new("Dark indigo")
- WedgePart32.Rotation = Vector3.new(90, 0, 90.0199966)
- WedgePart32.Anchored = true
- WedgePart32.CanCollide = false
- WedgePart32.FormFactor = Enum.FormFactor.Custom
- WedgePart32.Size = Vector3.new(0.69483161, 0.466762543, 0.15053843)
- WedgePart32.CFrame = CFrame.new(-165.714676, 3.9063468, -2.93697691, -0.0003480007, -1, 5.59775472e-05, 5.89983647e-05, -5.59980836e-05, -1, 1, -0.000347997382, 5.90178461e-05)
- WedgePart32.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart32.Position = Vector3.new(-165.714676, 3.9063468, -2.93697691)
- WedgePart32.Orientation = Vector3.new(90, -90.0199966, 0)
- WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart33.Parent = Model27
- WedgePart33.Material = Enum.Material.SmoothPlastic
- WedgePart33.BrickColor = BrickColor.new("Dark indigo")
- WedgePart33.Rotation = Vector3.new(90, 0, -89.9799957)
- WedgePart33.Anchored = true
- WedgePart33.CanCollide = false
- WedgePart33.FormFactor = Enum.FormFactor.Custom
- WedgePart33.Size = Vector3.new(0.684831619, 0.466762543, 0.15053843)
- WedgePart33.CFrame = CFrame.new(-166.1147, 3.90632486, -2.93211126, 0.000347000692, 1, 5.79768675e-05, -6.09982853e-05, 5.79980406e-05, -1, -1, 0.000346997142, 6.10184034e-05)
- WedgePart33.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart33.Position = Vector3.new(-166.1147, 3.90632486, -2.93211126)
- WedgePart33.Orientation = Vector3.new(90, 89.9799957, 0)
- WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart34.Parent = Model27
- WedgePart34.Material = Enum.Material.SmoothPlastic
- WedgePart34.BrickColor = BrickColor.new("Really black")
- WedgePart34.Rotation = Vector3.new(0, 90, 0)
- WedgePart34.Anchored = true
- WedgePart34.CanCollide = false
- WedgePart34.FormFactor = Enum.FormFactor.Custom
- WedgePart34.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
- WedgePart34.CFrame = CFrame.new(-166.591049, 3.90012479, -3.08537531, -0.000347999216, 6.00020649e-05, 1, -6.59980578e-05, 1, -6.00250387e-05, -1, -6.60189398e-05, -0.000347995257)
- WedgePart34.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart34.Position = Vector3.new(-166.591049, 3.90012479, -3.08537531)
- WedgePart34.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart35.Parent = Model27
- WedgePart35.Material = Enum.Material.SmoothPlastic
- WedgePart35.BrickColor = BrickColor.new("Really black")
- WedgePart35.Rotation = Vector3.new(180, 90, 0)
- WedgePart35.Anchored = true
- WedgePart35.CanCollide = false
- WedgePart35.FormFactor = Enum.FormFactor.Custom
- WedgePart35.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
- WedgePart35.CFrame = CFrame.new(-166.591064, 3.72026467, -3.08536887, 0.000347999216, -5.50019031e-05, 1, 6.39981372e-05, -1, -5.50241821e-05, 1, 6.40172802e-05, -0.000347995694)
- WedgePart35.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart35.Position = Vector3.new(-166.591064, 3.72026467, -3.08536887)
- WedgePart35.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart36.Parent = Model27
- WedgePart36.Material = Enum.Material.SmoothPlastic
- WedgePart36.BrickColor = BrickColor.new("Really black")
- WedgePart36.Rotation = Vector3.new(0, -90, 0)
- WedgePart36.Anchored = true
- WedgePart36.CanCollide = false
- WedgePart36.FormFactor = Enum.FormFactor.Custom
- WedgePart36.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
- WedgePart36.CFrame = CFrame.new(-165.194244, 3.90012503, -3.08536172, 0.000347999216, -6.40022045e-05, -1, -6.59973302e-05, 1, -6.40251819e-05, 1, 6.60196019e-05, 0.000347994996)
- WedgePart36.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart36.Position = Vector3.new(-165.194244, 3.90012503, -3.08536172)
- WedgePart36.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart37.Parent = Model27
- WedgePart37.Material = Enum.Material.SmoothPlastic
- WedgePart37.BrickColor = BrickColor.new("Really black")
- WedgePart37.Rotation = Vector3.new(-180, -90, 0)
- WedgePart37.Anchored = true
- WedgePart37.CanCollide = false
- WedgePart37.FormFactor = Enum.FormFactor.Custom
- WedgePart37.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
- WedgePart37.CFrame = CFrame.new(-165.194229, 3.72026491, -3.08536863, -0.000347999216, 6.20021528e-05, -1, 6.39974096e-05, -1, -6.20244318e-05, -1, -6.40189828e-05, 0.000347995257)
- WedgePart37.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart37.Position = Vector3.new(-165.194229, 3.72026491, -3.08536863)
- WedgePart37.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart38.Parent = Model27
- WedgePart38.Material = Enum.Material.SmoothPlastic
- WedgePart38.BrickColor = BrickColor.new("Really black")
- WedgePart38.Rotation = Vector3.new(0, -90, 0)
- WedgePart38.Anchored = true
- WedgePart38.CanCollide = false
- WedgePart38.FormFactor = Enum.FormFactor.Custom
- WedgePart38.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
- WedgePart38.CFrame = CFrame.new(-166.171219, 3.55461526, -3.11359167, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
- WedgePart38.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart38.Position = Vector3.new(-166.171219, 3.55461526, -3.11359167)
- WedgePart38.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart39.Parent = Model27
- WedgePart39.Material = Enum.Material.SmoothPlastic
- WedgePart39.BrickColor = BrickColor.new("Really black")
- WedgePart39.Rotation = Vector3.new(180, -90, 0)
- WedgePart39.Anchored = true
- WedgePart39.CanCollide = false
- WedgePart39.FormFactor = Enum.FormFactor.Custom
- WedgePart39.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart39.CFrame = CFrame.new(-166.171265, 2.95170331, -3.11355257, -0.000347999216, -5.80019951e-05, -1, -6.2998166e-05, -1, 5.80239248e-05, -1, 6.30183495e-05, 0.000347995549)
- WedgePart39.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart39.Position = Vector3.new(-166.171265, 2.95170331, -3.11355257)
- WedgePart39.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Parent = Model27
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.BrickColor = BrickColor.new("Really black")
- Part40.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.FormFactor = Enum.FormFactor.Custom
- Part40.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
- Part40.CFrame = CFrame.new(-166.585068, 2.81910014, -3.1130085, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Position = Vector3.new(-166.585068, 2.81910014, -3.1130085)
- Part40.Orientation = Vector3.new(0, 179.979996, 0)
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart41.Parent = Model27
- WedgePart41.Material = Enum.Material.SmoothPlastic
- WedgePart41.BrickColor = BrickColor.new("Really black")
- WedgePart41.Rotation = Vector3.new(180, -90, 0)
- WedgePart41.Anchored = true
- WedgePart41.CanCollide = false
- WedgePart41.FormFactor = Enum.FormFactor.Custom
- WedgePart41.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
- WedgePart41.CFrame = CFrame.new(-166.161896, 2.32869315, -3.11352015, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
- WedgePart41.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart41.Position = Vector3.new(-166.161896, 2.32869315, -3.11352015)
- WedgePart41.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Parent = Model27
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.BrickColor = BrickColor.new("Really black")
- Part42.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Custom
- Part42.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part42.CFrame = CFrame.new(-165.472076, 2.28875089, -3.09449792, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Position = Vector3.new(-165.472076, 2.28875089, -3.09449792)
- Part42.Orientation = Vector3.new(0, 179.979996, 0)
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Parent = Model27
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.BrickColor = BrickColor.new("Really black")
- Part43.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part43.CFrame = CFrame.new(-165.472076, 2.58347392, -3.09447956, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Position = Vector3.new(-165.472076, 2.58347392, -3.09447956)
- Part43.Orientation = Vector3.new(0, 179.979996, 0)
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part44.Parent = Model27
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Really black")
- Part44.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Custom
- Part44.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
- Part44.CFrame = CFrame.new(-165.472076, 2.90682673, -3.09446287, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part44.Position = Vector3.new(-165.472076, 2.90682673, -3.09446287)
- Part44.Orientation = Vector3.new(0, 179.979996, 0)
- Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart45.Parent = Model27
- WedgePart45.Material = Enum.Material.SmoothPlastic
- WedgePart45.BrickColor = BrickColor.new("Really black")
- WedgePart45.Rotation = Vector3.new(-180, 90, 0)
- WedgePart45.Anchored = true
- WedgePart45.CanCollide = false
- WedgePart45.FormFactor = Enum.FormFactor.Custom
- WedgePart45.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart45.CFrame = CFrame.new(-165.601089, 2.95170283, -3.11377549, 0.000347999216, 6.20021092e-05, 1, -6.29974384e-05, -1, 6.20240389e-05, 1, -6.30190116e-05, -0.000347995316)
- WedgePart45.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart45.Position = Vector3.new(-165.601089, 2.95170283, -3.11377549)
- WedgePart45.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart46.Parent = Model27
- WedgePart46.Material = Enum.Material.SmoothPlastic
- WedgePart46.BrickColor = BrickColor.new("Really black")
- WedgePart46.Rotation = Vector3.new(0, 90, 0)
- WedgePart46.Anchored = true
- WedgePart46.CanCollide = false
- WedgePart46.FormFactor = Enum.FormFactor.Custom
- WedgePart46.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
- WedgePart46.CFrame = CFrame.new(-165.601135, 3.55461478, -3.11372495, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
- WedgePart46.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart46.Position = Vector3.new(-165.601135, 3.55461478, -3.11372495)
- WedgePart46.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Parent = Model27
- Part47.Material = Enum.Material.SmoothPlastic
- Part47.BrickColor = BrickColor.new("Really black")
- Part47.Reflectance = 0.10000000149012
- Part47.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.Size = Vector3.new(0.61221832, 0.529304266, 0.805129468)
- Part47.CFrame = CFrame.new(-165.92244, 3.41061115, -3.00108504, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Position = Vector3.new(-165.92244, 3.41061115, -3.00108504)
- Part47.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part48.Parent = Model27
- Part48.Material = Enum.Material.SmoothPlastic
- Part48.BrickColor = BrickColor.new("Dark indigo")
- Part48.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Custom
- Part48.Size = Vector3.new(0.61221832, 0.179304302, 0.955129385)
- Part48.CFrame = CFrame.new(-165.922424, 3.75560904, -3.0760994, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part48.Position = Vector3.new(-165.922424, 3.75560904, -3.0760994)
- Part48.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part49.Parent = Model27
- Part49.Material = Enum.Material.SmoothPlastic
- Part49.BrickColor = BrickColor.new("Black")
- Part49.Reflectance = 0.10000000149012
- Part49.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.FormFactor = Enum.FormFactor.Custom
- Part49.Size = Vector3.new(0.752218246, 1.12930393, 0.885129333)
- Part49.CFrame = CFrame.new(-165.681046, 2.58060288, -3.02629995, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part49.Position = Vector3.new(-165.681046, 2.58060288, -3.02629995)
- Part49.Orientation = Vector3.new(0, 179.979996, 0)
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart50.Parent = Model27
- WedgePart50.Material = Enum.Material.SmoothPlastic
- WedgePart50.BrickColor = BrickColor.new("Black")
- WedgePart50.Reflectance = 0.10000000149012
- WedgePart50.Rotation = Vector3.new(90, 0, 90.0199966)
- WedgePart50.Anchored = true
- WedgePart50.CanCollide = false
- WedgePart50.FormFactor = Enum.FormFactor.Custom
- WedgePart50.Size = Vector3.new(0.864831686, 0.466762543, 0.15053843)
- WedgePart50.CFrame = CFrame.new(-165.788879, 3.20631051, -3.01540637, -0.0003480007, -1, -5.79767839e-05, -6.09975286e-05, 5.79980187e-05, -1, 1, -0.000347997149, -6.10177049e-05)
- WedgePart50.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart50.Position = Vector3.new(-165.788879, 3.20631051, -3.01540637)
- WedgePart50.Orientation = Vector3.new(90, -90.0199966, 0)
- WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Parent = Model27
- Part51.Material = Enum.Material.SmoothPlastic
- Part51.BrickColor = BrickColor.new("Dark indigo")
- Part51.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.FormFactor = Enum.FormFactor.Custom
- Part51.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
- Part51.CFrame = CFrame.new(-166.664215, 3.52868509, -3.0860486, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part51.Position = Vector3.new(-166.664215, 3.52868509, -3.0860486)
- Part51.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part52.Parent = Model27
- Part52.Material = Enum.Material.SmoothPlastic
- Part52.BrickColor = BrickColor.new("Black")
- Part52.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.Size = Vector3.new(0.722218275, 1.12930393, 0.83512938)
- Part52.CFrame = CFrame.new(-166.237473, 2.58061337, -3.01618266, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part52.Position = Vector3.new(-166.237473, 2.58061337, -3.01618266)
- Part52.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part53.Parent = Model27
- Part53.Material = Enum.Material.SmoothPlastic
- Part53.BrickColor = BrickColor.new("Really black")
- Part53.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
- Part53.CFrame = CFrame.new(-165.187271, 2.81909966, -3.11431909, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part53.Position = Vector3.new(-165.187271, 2.81909966, -3.11431909)
- Part53.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart54.Parent = Model27
- WedgePart54.Material = Enum.Material.SmoothPlastic
- WedgePart54.BrickColor = BrickColor.new("Really black")
- WedgePart54.Rotation = Vector3.new(0, -90, 0)
- WedgePart54.Anchored = true
- WedgePart54.CanCollide = false
- WedgePart54.FormFactor = Enum.FormFactor.Custom
- WedgePart54.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
- WedgePart54.CFrame = CFrame.new(-166.396759, 3.74828315, -3.11351871, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
- WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart54.Position = Vector3.new(-166.396759, 3.74828315, -3.11351871)
- WedgePart54.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part55.Parent = Model27
- Part55.Material = Enum.Material.SmoothPlastic
- Part55.BrickColor = BrickColor.new("Really black")
- Part55.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.Size = Vector3.new(2.06852794, 1.56930351, 0.562702537)
- Part55.CFrame = CFrame.new(-165.880783, 2.77874017, -3.3639276, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part55.Position = Vector3.new(-165.880783, 2.77874017, -3.3639276)
- Part55.Orientation = Vector3.new(0, 179.979996, 0)
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart56.Parent = Model27
- WedgePart56.Material = Enum.Material.SmoothPlastic
- WedgePart56.BrickColor = BrickColor.new("Really black")
- WedgePart56.Rotation = Vector3.new(0, 90, 0)
- WedgePart56.Anchored = true
- WedgePart56.CanCollide = false
- WedgePart56.FormFactor = Enum.FormFactor.Custom
- WedgePart56.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
- WedgePart56.CFrame = CFrame.new(-165.375595, 3.74828267, -3.113801, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
- WedgePart56.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart56.Position = Vector3.new(-165.375595, 3.74828267, -3.113801)
- WedgePart56.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart57.Parent = Model27
- WedgePart57.Material = Enum.Material.SmoothPlastic
- WedgePart57.BrickColor = BrickColor.new("Really black")
- WedgePart57.Rotation = Vector3.new(0, 90, 0)
- WedgePart57.Anchored = true
- WedgePart57.CanCollide = false
- WedgePart57.FormFactor = Enum.FormFactor.Custom
- WedgePart57.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart57.CFrame = CFrame.new(-165.615433, 3.14535975, -3.11375093, 0.0003480007, 6.00020685e-05, 1, 6.29974602e-05, 1, -6.00239982e-05, -1, 6.30183422e-05, 0.000347996916)
- WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart57.Position = Vector3.new(-165.615433, 3.14535975, -3.11375093)
- WedgePart57.Orientation = Vector3.new(0, 89.9799957, 0)
- WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart58.Parent = Model27
- WedgePart58.Material = Enum.Material.SmoothPlastic
- WedgePart58.BrickColor = BrickColor.new("Really black")
- WedgePart58.Rotation = Vector3.new(-180, 90, 0)
- WedgePart58.Anchored = true
- WedgePart58.CanCollide = false
- WedgePart58.FormFactor = Enum.FormFactor.Custom
- WedgePart58.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
- WedgePart58.CFrame = CFrame.new(-165.610458, 2.32138181, -3.11380935, -0.0003480007, -5.80020023e-05, 1, -6.19975035e-05, -1, -5.80235828e-05, 1, -6.2017687e-05, 0.000347997091)
- WedgePart58.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart58.Position = Vector3.new(-165.610458, 2.32138181, -3.11380935)
- WedgePart58.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart59.Parent = Model27
- WedgePart59.Material = Enum.Material.SmoothPlastic
- WedgePart59.BrickColor = BrickColor.new("Really black")
- WedgePart59.Rotation = Vector3.new(0, -90, 0)
- WedgePart59.Anchored = true
- WedgePart59.CanCollide = false
- WedgePart59.FormFactor = Enum.FormFactor.Custom
- WedgePart59.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
- WedgePart59.CFrame = CFrame.new(-166.156921, 3.14536023, -3.11357355, -0.0003480007, -5.80019914e-05, -1, 6.29982242e-05, 1, -5.80239175e-05, 1, -6.30184077e-05, -0.000347997033)
- WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart59.Position = Vector3.new(-166.156921, 3.14536023, -3.11357355)
- WedgePart59.Orientation = Vector3.new(0, -90.0199966, 0)
- WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part60.Parent = Model27
- Part60.Material = Enum.Material.SmoothPlastic
- Part60.BrickColor = BrickColor.new("Really black")
- Part60.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Custom
- Part60.Size = Vector3.new(2.06852794, 0.479303539, 1.03270221)
- Part60.CFrame = CFrame.new(-165.880875, 2.23372936, -3.12896347, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part60.Position = Vector3.new(-165.880875, 2.23372936, -3.12896347)
- Part60.Orientation = Vector3.new(0, 179.979996, 0)
- Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part61.Parent = Model27
- Part61.Material = Enum.Material.SmoothPlastic
- Part61.BrickColor = BrickColor.new("Dark indigo")
- Part61.Rotation = Vector3.new(90, -90, 0)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part61.CFrame = CFrame.new(-165.805695, 2.91426063, -2.59122419, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part61.Position = Vector3.new(-165.805695, 2.91426063, -2.59122419)
- Part61.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh62.Parent = Part61
- SpecialMesh62.MeshType = Enum.MeshType.Sphere
- Part63.Parent = Model27
- Part63.Material = Enum.Material.SmoothPlastic
- Part63.BrickColor = BrickColor.new("Dark indigo")
- Part63.Rotation = Vector3.new(90, -90, 0)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part63.CFrame = CFrame.new(-165.811539, 2.59945464, -2.59119892, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part63.Position = Vector3.new(-165.811539, 2.59945464, -2.59119892)
- Part63.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh64.Parent = Part63
- SpecialMesh64.MeshType = Enum.MeshType.Sphere
- Part65.Parent = Model27
- Part65.Material = Enum.Material.SmoothPlastic
- Part65.BrickColor = BrickColor.new("Dark indigo")
- Part65.Rotation = Vector3.new(90, -90, 0)
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.FormFactor = Enum.FormFactor.Custom
- Part65.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
- Part65.CFrame = CFrame.new(-165.791061, 2.30511642, -2.59118128, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
- Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part65.Position = Vector3.new(-165.791061, 2.30511642, -2.59118128)
- Part65.Orientation = Vector3.new(-0.0199999996, -90, -90)
- Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- SpecialMesh66.Parent = Part65
- SpecialMesh66.MeshType = Enum.MeshType.Sphere
- WedgePart67.Parent = Model27
- WedgePart67.Material = Enum.Material.SmoothPlastic
- WedgePart67.BrickColor = BrickColor.new("Dark indigo")
- WedgePart67.Rotation = Vector3.new(180, -90, 0)
- WedgePart67.Anchored = true
- WedgePart67.CanCollide = false
- WedgePart67.FormFactor = Enum.FormFactor.Custom
- WedgePart67.Size = Vector3.new(0.749999642, 0.23999995, 0.19999975)
- WedgePart67.CFrame = CFrame.new(-166.450058, 3.38459516, -2.93815899, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
- WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart67.Position = Vector3.new(-166.450058, 3.38459516, -2.93815899)
- WedgePart67.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part68.Parent = Model27
- Part68.Material = Enum.Material.SmoothPlastic
- Part68.BrickColor = BrickColor.new("Dark indigo")
- Part68.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part68.Anchored = true
- Part68.CanCollide = false
- Part68.FormFactor = Enum.FormFactor.Custom
- Part68.Size = Vector3.new(0.279985636, 0.578696668, 1.09998477)
- Part68.CFrame = CFrame.new(-164.980179, 3.77868509, -3.11082983, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part68.Position = Vector3.new(-164.980179, 3.77868509, -3.11082983)
- Part68.Orientation = Vector3.new(0, 179.979996, 0)
- Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart69.Parent = Model27
- WedgePart69.Material = Enum.Material.SmoothPlastic
- WedgePart69.BrickColor = BrickColor.new("Dark indigo")
- WedgePart69.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart69.Anchored = true
- WedgePart69.CanCollide = false
- WedgePart69.FormFactor = Enum.FormFactor.Custom
- WedgePart69.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart69.CFrame = CFrame.new(-165.253403, 3.42483664, -3.37505388, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart69.Position = Vector3.new(-165.253403, 3.42483664, -3.37505388)
- WedgePart69.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part70.Parent = Model27
- Part70.Material = Enum.Material.SmoothPlastic
- Part70.BrickColor = BrickColor.new("Dark indigo")
- Part70.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part70.Anchored = true
- Part70.CanCollide = false
- Part70.FormFactor = Enum.FormFactor.Custom
- Part70.Size = Vector3.new(0.379985571, 0.578696668, 1.09998477)
- Part70.CFrame = CFrame.new(-166.730225, 3.77868557, -3.11156225, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part70.Position = Vector3.new(-166.730225, 3.77868557, -3.11156225)
- Part70.Orientation = Vector3.new(0, 179.979996, 0)
- Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart71.Parent = Model27
- WedgePart71.Material = Enum.Material.SmoothPlastic
- WedgePart71.BrickColor = BrickColor.new("Dark indigo")
- WedgePart71.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart71.Anchored = true
- WedgePart71.CanCollide = false
- WedgePart71.FormFactor = Enum.FormFactor.Custom
- WedgePart71.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart71.CFrame = CFrame.new(-165.357117, 3.3748374, -3.37527084, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart71.Position = Vector3.new(-165.357117, 3.3748374, -3.37527084)
- WedgePart71.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart72.Parent = Model27
- WedgePart72.Material = Enum.Material.SmoothPlastic
- WedgePart72.BrickColor = BrickColor.new("Dark indigo")
- WedgePart72.Rotation = Vector3.new(180, 90, 0)
- WedgePart72.Anchored = true
- WedgePart72.CanCollide = false
- WedgePart72.FormFactor = Enum.FormFactor.Custom
- WedgePart72.Size = Vector3.new(0.649999619, 0.189999938, 0.19999975)
- WedgePart72.CFrame = CFrame.new(-166.750092, 3.31453848, -2.88827634, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
- WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart72.Position = Vector3.new(-166.750092, 3.31453848, -2.88827634)
- WedgePart72.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part73.Parent = Model27
- Part73.Material = Enum.Material.SmoothPlastic
- Part73.BrickColor = BrickColor.new("Dark indigo")
- Part73.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part73.Anchored = true
- Part73.CanCollide = false
- Part73.FormFactor = Enum.FormFactor.Custom
- Part73.Size = Vector3.new(0.109985575, 0.84869653, 0.69998467)
- Part73.CFrame = CFrame.new(-166.595306, 3.64367294, -2.91150856, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part73.Position = Vector3.new(-166.595306, 3.64367294, -2.91150856)
- Part73.Orientation = Vector3.new(0, 179.979996, 0)
- Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart74.Parent = Model27
- WedgePart74.Material = Enum.Material.SmoothPlastic
- WedgePart74.BrickColor = BrickColor.new("Dark indigo")
- WedgePart74.Rotation = Vector3.new(180, -90, 0)
- WedgePart74.Anchored = true
- WedgePart74.CanCollide = false
- WedgePart74.FormFactor = Enum.FormFactor.Custom
- WedgePart74.Size = Vector3.new(0.649999678, 0.439999938, 0.0999997482)
- WedgePart74.CFrame = CFrame.new(-166.500092, 3.2845974, -2.88817406, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
- WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart74.Position = Vector3.new(-166.500092, 3.2845974, -2.88817406)
- WedgePart74.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart75.Parent = Model27
- WedgePart75.Material = Enum.Material.SmoothPlastic
- WedgePart75.BrickColor = BrickColor.new("Dark indigo")
- WedgePart75.Rotation = Vector3.new(180, 90, 0)
- WedgePart75.Anchored = true
- WedgePart75.CanCollide = false
- WedgePart75.FormFactor = Enum.FormFactor.Custom
- WedgePart75.Size = Vector3.new(0.549999595, 0.169999957, 0.099999994)
- WedgePart75.CFrame = CFrame.new(-166.600113, 3.14517331, -2.83821082, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
- WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart75.Position = Vector3.new(-166.600113, 3.14517331, -2.83821082)
- WedgePart75.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part76.Parent = Model27
- Part76.Material = Enum.Material.SmoothPlastic
- Part76.BrickColor = BrickColor.new("Dark indigo")
- Part76.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.FormFactor = Enum.FormFactor.Custom
- Part76.Size = Vector3.new(2.07998586, 0.578696668, 0.299984753)
- Part76.CFrame = CFrame.new(-165.88002, 3.77870464, -3.51121616, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part76.Position = Vector3.new(-165.88002, 3.77870464, -3.51121616)
- Part76.Orientation = Vector3.new(0, 179.979996, 0)
- Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart77.Parent = Model27
- WedgePart77.Material = Enum.Material.SmoothPlastic
- WedgePart77.BrickColor = BrickColor.new("Dark indigo")
- WedgePart77.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart77.Anchored = true
- WedgePart77.CanCollide = false
- WedgePart77.FormFactor = Enum.FormFactor.Custom
- WedgePart77.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart77.CFrame = CFrame.new(-165.65712, 3.42485929, -3.37594318, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart77.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart77.Position = Vector3.new(-165.65712, 3.42485929, -3.37594318)
- WedgePart77.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart78.Parent = Model27
- WedgePart78.Material = Enum.Material.SmoothPlastic
- WedgePart78.BrickColor = BrickColor.new("Dark indigo")
- WedgePart78.Rotation = Vector3.new(0, -90, 0)
- WedgePart78.Anchored = true
- WedgePart78.CanCollide = false
- WedgePart78.FormFactor = Enum.FormFactor.Custom
- WedgePart78.Size = Vector3.new(0.849999666, 0.569999933, 0.19999975)
- WedgePart78.CFrame = CFrame.new(-166.450012, 3.77704167, -2.9881618, -0.000412000285, 4.90017665e-05, -1, 3.78342718e-10, 1, 4.90017737e-05, 1, 1.98103987e-08, -0.000412000285)
- WedgePart78.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart78.Position = Vector3.new(-166.450012, 3.77704167, -2.9881618)
- WedgePart78.Orientation = Vector3.new(0, -90.0199966, 0)
- WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart79.Parent = Model27
- WedgePart79.Material = Enum.Material.SmoothPlastic
- WedgePart79.BrickColor = BrickColor.new("Dark indigo")
- WedgePart79.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart79.Anchored = true
- WedgePart79.CanCollide = false
- WedgePart79.FormFactor = Enum.FormFactor.Custom
- WedgePart79.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart79.CFrame = CFrame.new(-165.557129, 3.37485528, -3.37571073, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart79.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart79.Position = Vector3.new(-165.557129, 3.37485528, -3.37571073)
- WedgePart79.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart80.Parent = Model27
- WedgePart80.Material = Enum.Material.SmoothPlastic
- WedgePart80.BrickColor = BrickColor.new("Dark indigo")
- WedgePart80.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart80.Anchored = true
- WedgePart80.CanCollide = false
- WedgePart80.FormFactor = Enum.FormFactor.Custom
- WedgePart80.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart80.CFrame = CFrame.new(-166.557175, 3.42485929, -3.37594485, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart80.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart80.Position = Vector3.new(-166.557175, 3.42485929, -3.37594485)
- WedgePart80.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart81.Parent = Model27
- WedgePart81.Material = Enum.Material.SmoothPlastic
- WedgePart81.BrickColor = BrickColor.new("Dark indigo")
- WedgePart81.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart81.Anchored = true
- WedgePart81.CanCollide = false
- WedgePart81.FormFactor = Enum.FormFactor.Custom
- WedgePart81.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
- WedgePart81.CFrame = CFrame.new(-166.15715, 3.42483664, -3.37505627, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart81.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart81.Position = Vector3.new(-166.15715, 3.42483664, -3.37505627)
- WedgePart81.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart82.Parent = Model27
- WedgePart82.Material = Enum.Material.SmoothPlastic
- WedgePart82.BrickColor = BrickColor.new("Dark indigo")
- WedgePart82.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart82.Anchored = true
- WedgePart82.CanCollide = false
- WedgePart82.FormFactor = Enum.FormFactor.Custom
- WedgePart82.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart82.CFrame = CFrame.new(-166.257156, 3.3748374, -3.37528419, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
- WedgePart82.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart82.Position = Vector3.new(-166.257156, 3.3748374, -3.37528419)
- WedgePart82.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart83.Parent = Model27
- WedgePart83.Material = Enum.Material.SmoothPlastic
- WedgePart83.BrickColor = BrickColor.new("Dark indigo")
- WedgePart83.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart83.Anchored = true
- WedgePart83.CanCollide = false
- WedgePart83.FormFactor = Enum.FormFactor.Custom
- WedgePart83.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
- WedgePart83.CFrame = CFrame.new(-166.457169, 3.37485528, -3.37571239, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
- WedgePart83.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart83.Position = Vector3.new(-166.457169, 3.37485528, -3.37571239)
- WedgePart83.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart84.Parent = Model27
- WedgePart84.Material = Enum.Material.SmoothPlastic
- WedgePart84.BrickColor = BrickColor.new("Dark indigo")
- WedgePart84.Rotation = Vector3.new(180, -90, 0)
- WedgePart84.Anchored = true
- WedgePart84.CanCollide = false
- WedgePart84.FormFactor = Enum.FormFactor.Custom
- WedgePart84.Size = Vector3.new(1.04999936, 0.189999938, 0.249999776)
- WedgePart84.CFrame = CFrame.new(-164.996017, 3.31453967, -3.08365965, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
- WedgePart84.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart84.Position = Vector3.new(-164.996017, 3.31453967, -3.08365965)
- WedgePart84.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart85.Parent = Model27
- WedgePart85.Material = Enum.Material.SmoothPlastic
- WedgePart85.BrickColor = BrickColor.new("Dark indigo")
- WedgePart85.Rotation = Vector3.new(180, 90, 0)
- WedgePart85.Anchored = true
- WedgePart85.CanCollide = false
- WedgePart85.FormFactor = Enum.FormFactor.Custom
- WedgePart85.Size = Vector3.new(1.04999971, 0.23999995, 0.19999975)
- WedgePart85.CFrame = CFrame.new(-165.32103, 3.38459516, -3.08378553, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
- WedgePart85.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart85.Position = Vector3.new(-165.32103, 3.38459516, -3.08378553)
- WedgePart85.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part86.Parent = Model27
- Part86.Material = Enum.Material.SmoothPlastic
- Part86.BrickColor = BrickColor.new("Dark indigo")
- Part86.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part86.Anchored = true
- Part86.CanCollide = false
- Part86.FormFactor = Enum.FormFactor.Custom
- Part86.Size = Vector3.new(0.109985575, 0.84869653, 1.04998469)
- Part86.CFrame = CFrame.new(-165.175797, 3.64368343, -3.08543706, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part86.Position = Vector3.new(-165.175797, 3.64368343, -3.08543706)
- Part86.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart87.Parent = Model27
- WedgePart87.Material = Enum.Material.SmoothPlastic
- WedgePart87.BrickColor = BrickColor.new("Dark indigo")
- WedgePart87.Rotation = Vector3.new(180, 90, 0)
- WedgePart87.Anchored = true
- WedgePart87.CanCollide = false
- WedgePart87.FormFactor = Enum.FormFactor.Custom
- WedgePart87.Size = Vector3.new(1.04999971, 0.439999938, 0.0999997482)
- WedgePart87.CFrame = CFrame.new(-165.271027, 3.28459716, -3.08376908, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
- WedgePart87.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart87.Position = Vector3.new(-165.271027, 3.28459716, -3.08376908)
- WedgePart87.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart88.Parent = Model27
- WedgePart88.Material = Enum.Material.SmoothPlastic
- WedgePart88.BrickColor = BrickColor.new("Dark indigo")
- WedgePart88.Rotation = Vector3.new(180, -90, 0)
- WedgePart88.Anchored = true
- WedgePart88.CanCollide = false
- WedgePart88.FormFactor = Enum.FormFactor.Custom
- WedgePart88.Size = Vector3.new(1.04999971, 0.169999957, 0.099999994)
- WedgePart88.CFrame = CFrame.new(-165.171005, 3.14517283, -3.0837326, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
- WedgePart88.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart88.Position = Vector3.new(-165.171005, 3.14517283, -3.0837326)
- WedgePart88.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart89.Parent = Model27
- WedgePart89.Material = Enum.Material.SmoothPlastic
- WedgePart89.BrickColor = BrickColor.new("Dark indigo")
- WedgePart89.Rotation = Vector3.new(0, 90, 0)
- WedgePart89.Anchored = true
- WedgePart89.CanCollide = false
- WedgePart89.FormFactor = Enum.FormFactor.Custom
- WedgePart89.Size = Vector3.new(1.04999983, 0.569999933, 0.19999975)
- WedgePart89.CFrame = CFrame.new(-165.32106, 3.77704215, -3.08378172, 0.000412000634, -4.90016791e-05, 1, -3.81980614e-10, 1, 4.90016864e-05, -1, -2.05707043e-08, 0.000412000634)
- WedgePart89.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart89.Position = Vector3.new(-165.32106, 3.77704215, -3.08378172)
- WedgePart89.Orientation = Vector3.new(0, 89.9799957, 0)
- WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part90.Parent = Model27
- Part90.Material = Enum.Material.SmoothPlastic
- Part90.BrickColor = BrickColor.new("Dark indigo")
- Part90.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part90.Anchored = true
- Part90.CanCollide = false
- Part90.FormFactor = Enum.FormFactor.Custom
- Part90.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
- Part90.CFrame = CFrame.new(-165.050812, 3.52868462, -3.08538198, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part90.Position = Vector3.new(-165.050812, 3.52868462, -3.08538198)
- Part90.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart91.Parent = Model27
- WedgePart91.Material = Enum.Material.SmoothPlastic
- WedgePart91.BrickColor = BrickColor.new("Dark indigo")
- WedgePart91.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
- WedgePart91.Anchored = true
- WedgePart91.CanCollide = false
- WedgePart91.FormFactor = Enum.FormFactor.Custom
- WedgePart91.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
- WedgePart91.CFrame = CFrame.new(-165.078049, 3.45482588, -3.37467051, 0.00220499956, -0.999997616, 5.72368881e-05, -0.000107999098, 5.69988879e-05, 1, -0.999997616, -0.00220500561, -0.000107873151)
- WedgePart91.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart91.Position = Vector3.new(-165.078049, 3.45482588, -3.37467051)
- WedgePart91.Orientation = Vector3.new(-90, 89.8699951, 0)
- WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart92.Parent = Model27
- WedgePart92.Material = Enum.Material.SmoothPlastic
- WedgePart92.BrickColor = BrickColor.new("Dark indigo")
- WedgePart92.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
- WedgePart92.Anchored = true
- WedgePart92.CanCollide = false
- WedgePart92.FormFactor = Enum.FormFactor.Custom
- WedgePart92.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
- WedgePart92.CFrame = CFrame.new(-166.626236, 3.45492125, -3.37808228, -0.00220499956, 0.999997616, 6.22455991e-05, 0.000111999019, -6.19987986e-05, 1, 0.999997616, 0.00220500655, -0.000111862042)
- WedgePart92.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart92.Position = Vector3.new(-166.626236, 3.45492125, -3.37808228)
- WedgePart92.Orientation = Vector3.new(-90, -90.1299973, 0)
- WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part93.Parent = Model27
- Part93.Material = Enum.Material.Ice
- Part93.BrickColor = BrickColor.new("Black")
- Part93.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Custom
- Part93.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part93.CFrame = CFrame.new(-165.248276, 4.25551796, -3.50453424, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part93.Position = Vector3.new(-165.248276, 4.25551796, -3.50453424)
- Part93.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
- Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh94.Parent = Part93
- SpecialMesh94.MeshId = "rbxassetid://437432504"
- SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh94.MeshType = Enum.MeshType.FileMesh
- SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part95.Parent = Model27
- Part95.Material = Enum.Material.Ice
- Part95.BrickColor = BrickColor.new("Black")
- Part95.Rotation = Vector3.new(-90, -15, 179.979996)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Custom
- Part95.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part95.CFrame = CFrame.new(-166.551941, 4.22971916, -2.90498757, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part95.Position = Vector3.new(-166.551941, 4.22971916, -2.90498757)
- Part95.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh96.Parent = Part95
- SpecialMesh96.MeshId = "rbxassetid://437432504"
- SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh96.MeshType = Enum.MeshType.FileMesh
- SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part97.Parent = Model27
- Part97.Material = Enum.Material.Ice
- Part97.BrickColor = BrickColor.new("Black")
- Part97.Rotation = Vector3.new(-90, 0, 134.979996)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Custom
- Part97.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part97.CFrame = CFrame.new(-166.226013, 4.22974777, -4.01344013, -0.70686096, -0.70736587, 8.22721049e-05, 9.61847254e-05, 2.01916446e-05, 1, -0.70736593, 0.70686096, 5.37640954e-05)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part97.Position = Vector3.new(-166.226013, 4.22974777, -4.01344013)
- Part97.Orientation = Vector3.new(-90, 134.979996, 0)
- Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh98.Parent = Part97
- SpecialMesh98.MeshId = "rbxassetid://437432504"
- SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh98.MeshType = Enum.MeshType.FileMesh
- SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part99.Parent = Model27
- Part99.Material = Enum.Material.Ice
- Part99.BrickColor = BrickColor.new("Black")
- Part99.Rotation = Vector3.new(-90, 0, 149.979996)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part99.CFrame = CFrame.new(-166.438217, 4.22975349, -3.80138731, -0.865855157, -0.500313699, 8.19020206e-05, 9.78836906e-05, -5.69855547e-06, 1, -0.500313699, 0.865855217, 5.390566e-05)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part99.Position = Vector3.new(-166.438217, 4.22975349, -3.80138731)
- Part99.Orientation = Vector3.new(-90, 149.979996, 0)
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh100.Parent = Part99
- SpecialMesh100.MeshId = "rbxassetid://437432504"
- SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh100.MeshType = Enum.MeshType.FileMesh
- SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part101.Parent = Model27
- Part101.Material = Enum.Material.Ice
- Part101.BrickColor = BrickColor.new("Black")
- Part101.Rotation = Vector3.new(-90, 0, -150.020004)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part101.CFrame = CFrame.new(-165.261581, 4.25552559, -3.72775078, -0.86621201, 0.499695599, 8.4485655e-05, 4.8890608e-05, -8.43233865e-05, 1, 0.499695539, 0.86621201, 4.86104982e-05)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part101.Position = Vector3.new(-165.261581, 4.25552559, -3.72775078)
- Part101.Orientation = Vector3.new(-90, -150.020004, 0)
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh102.Parent = Part101
- SpecialMesh102.MeshId = "rbxassetid://437432504"
- SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh102.MeshType = Enum.MeshType.FileMesh
- SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part103.Parent = Model27
- Part103.Material = Enum.Material.Ice
- Part103.BrickColor = BrickColor.new("Black")
- Part103.Rotation = Vector3.new(-90, 0, -135.020004)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Custom
- Part103.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part103.CFrame = CFrame.new(-165.544312, 4.25556564, -4.01069832, -0.70736593, 0.7068609, 8.43812086e-05, 2.51834681e-05, -9.4173105e-05, 1, 0.7068609, 0.70736593, 4.88126243e-05)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Position = Vector3.new(-165.544312, 4.25556564, -4.01069832)
- Part103.Orientation = Vector3.new(-90, -135.020004, 0)
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh104.Parent = Part103
- SpecialMesh104.MeshId = "rbxassetid://437432504"
- SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh104.MeshType = Enum.MeshType.FileMesh
- SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part105.Parent = Model27
- Part105.Material = Enum.Material.Ice
- Part105.BrickColor = BrickColor.new("Black")
- Part105.Rotation = Vector3.new(-90, -15, 179.979996)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Custom
- Part105.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part105.CFrame = CFrame.new(-166.551758, 4.22973919, -3.40499735, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part105.Position = Vector3.new(-166.551758, 4.22973919, -3.40499735)
- Part105.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh106.Parent = Part105
- SpecialMesh106.MeshId = "rbxassetid://437432504"
- SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh106.MeshType = Enum.MeshType.FileMesh
- SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part107.Parent = Model27
- Part107.Material = Enum.Material.Ice
- Part107.BrickColor = BrickColor.new("Black")
- Part107.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Custom
- Part107.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part107.CFrame = CFrame.new(-165.248474, 4.25548744, -2.90452075, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part107.Position = Vector3.new(-165.248474, 4.25548744, -2.90452075)
- Part107.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
- Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh108.Parent = Part107
- SpecialMesh108.MeshId = "rbxassetid://437432504"
- SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh108.MeshType = Enum.MeshType.FileMesh
- SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Model109.Name = "LeftArm"
- Model109.Parent = Model0
- Part110.Name = "Left Arm1"
- Part110.Parent = Model109
- Part110.Material = Enum.Material.SmoothPlastic
- Part110.BrickColor = BrickColor.new("Pastel brown")
- Part110.Transparency = 1
- Part110.Rotation = Vector3.new(-180, 0, 0)
- Part110.Anchored = true
- Part110.CanCollide = false
- Part110.FormFactor = Enum.FormFactor.Plate
- Part110.Size = Vector3.new(1, 2, 1)
- Part110.CFrame = CFrame.new(-164.326263, 3.0300796, -3.1001904, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(1, 0.8, 0.6)
- Part110.Position = Vector3.new(-164.326263, 3.0300796, -3.1001904)
- Part110.Orientation = Vector3.new(0, 180, 180)
- Part110.Color = Color3.new(1, 0.8, 0.6)
- Part111.Parent = Model109
- Part111.Material = Enum.Material.SmoothPlastic
- Part111.BrickColor = BrickColor.new("Really black")
- Part111.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Custom
- Part111.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
- Part111.CFrame = CFrame.new(-164.231262, 2.17568946, -3.10337639, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part111.Position = Vector3.new(-164.231262, 2.17568946, -3.10337639)
- Part111.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part112.Parent = Model109
- Part112.Material = Enum.Material.SmoothPlastic
- Part112.BrickColor = BrickColor.new("Really black")
- Part112.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Custom
- Part112.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
- Part112.CFrame = CFrame.new(-164.326263, 2.22568727, -3.10341406, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part112.Position = Vector3.new(-164.326263, 2.22568727, -3.10341406)
- Part112.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part113.Parent = Model109
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.BrickColor = BrickColor.new("Really black")
- Part113.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Custom
- Part113.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
- Part113.CFrame = CFrame.new(-164.331268, 3.12568784, -3.10345411, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part113.Position = Vector3.new(-164.331268, 3.12568784, -3.10345411)
- Part113.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Parent = Model109
- Part114.Material = Enum.Material.SmoothPlastic
- Part114.BrickColor = BrickColor.new("Really black")
- Part114.Rotation = Vector3.new(0, -90, 0)
- Part114.Anchored = true
- Part114.CanCollide = false
- Part114.FormFactor = Enum.FormFactor.Custom
- Part114.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part114.CFrame = CFrame.new(-164.408951, 3.68405199, -3.64675188, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part114.Position = Vector3.new(-164.408951, 3.68405199, -3.64675188)
- Part114.Orientation = Vector3.new(0, -90.0199966, 0)
- Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh115.Parent = Part114
- SpecialMesh115.MeshType = Enum.MeshType.Sphere
- WedgePart116.Parent = Model109
- WedgePart116.Material = Enum.Material.SmoothPlastic
- WedgePart116.BrickColor = BrickColor.new("Royal purple")
- WedgePart116.Rotation = Vector3.new(-180, 90, 0)
- WedgePart116.Anchored = true
- WedgePart116.CanCollide = false
- WedgePart116.FormFactor = Enum.FormFactor.Custom
- WedgePart116.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
- WedgePart116.CFrame = CFrame.new(-164.485184, 3.39574361, -3.10386753, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart116.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart116.Position = Vector3.new(-164.485184, 3.39574361, -3.10386753)
- WedgePart116.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part117.Parent = Model109
- Part117.Material = Enum.Material.SmoothPlastic
- Part117.BrickColor = BrickColor.new("Really black")
- Part117.Rotation = Vector3.new(0, -90, 0)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Custom
- Part117.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part117.CFrame = CFrame.new(-164.499405, 3.77633905, -3.64679718, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part117.Position = Vector3.new(-164.499405, 3.77633905, -3.64679718)
- Part117.Orientation = Vector3.new(0, -90.0199966, 0)
- Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh118.Parent = Part117
- SpecialMesh118.MeshType = Enum.MeshType.Sphere
- WedgePart119.Parent = Model109
- WedgePart119.Material = Enum.Material.SmoothPlastic
- WedgePart119.BrickColor = BrickColor.new("Dark indigo")
- WedgePart119.Rotation = Vector3.new(-180, -90, 0)
- WedgePart119.Anchored = true
- WedgePart119.CanCollide = false
- WedgePart119.FormFactor = Enum.FormFactor.Custom
- WedgePart119.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart119.CFrame = CFrame.new(-164.33136, 2.34886527, -3.10399747, -0.000347999216, 5.90020391e-05, -1, 5.89975789e-05, -1, -5.90225791e-05, -1, -5.90181116e-05, 0.000347995723)
- WedgePart119.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart119.Position = Vector3.new(-164.33136, 2.34886527, -3.10399747)
- WedgePart119.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart120.Parent = Model109
- WedgePart120.Material = Enum.Material.SmoothPlastic
- WedgePart120.BrickColor = BrickColor.new("Dark indigo")
- WedgePart120.Rotation = Vector3.new(0, 90, 0)
- WedgePart120.Anchored = true
- WedgePart120.CanCollide = false
- WedgePart120.FormFactor = Enum.FormFactor.Custom
- WedgePart120.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
- WedgePart120.CFrame = CFrame.new(-164.321381, 2.55075097, -3.10397601, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
- WedgePart120.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart120.Position = Vector3.new(-164.321381, 2.55075097, -3.10397601)
- WedgePart120.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part121.Parent = Model109
- Part121.Material = Enum.Material.SmoothPlastic
- Part121.BrickColor = BrickColor.new("Really black")
- Part121.Rotation = Vector3.new(0, -90, 0)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Custom
- Part121.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part121.CFrame = CFrame.new(-164.538956, 3.6434288, -3.64680862, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part121.Position = Vector3.new(-164.538956, 3.6434288, -3.64680862)
- Part121.Orientation = Vector3.new(0, -90.0199966, 0)
- Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh122.Parent = Part121
- SpecialMesh122.MeshType = Enum.MeshType.Sphere
- WedgePart123.Parent = Model109
- WedgePart123.Material = Enum.Material.SmoothPlastic
- WedgePart123.BrickColor = BrickColor.new("Really black")
- WedgePart123.Rotation = Vector3.new(0, 90, 0)
- WedgePart123.Anchored = true
- WedgePart123.CanCollide = false
- WedgePart123.FormFactor = Enum.FormFactor.Custom
- WedgePart123.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
- WedgePart123.CFrame = CFrame.new(-164.326355, 2.35074925, -3.10399246, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
- WedgePart123.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart123.Position = Vector3.new(-164.326355, 2.35074925, -3.10399246)
- WedgePart123.Orientation = Vector3.new(0, 90.0199966, 0)
- WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part124.Parent = Model109
- Part124.Material = Enum.Material.SmoothPlastic
- Part124.BrickColor = BrickColor.new("Really black")
- Part124.Rotation = Vector3.new(0, -90, 0)
- Part124.Anchored = true
- Part124.CanCollide = false
- Part124.FormFactor = Enum.FormFactor.Custom
- Part124.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part124.CFrame = CFrame.new(-164.408951, 3.68405199, -2.55731606, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part124.Position = Vector3.new(-164.408951, 3.68405199, -2.55731606)
- Part124.Orientation = Vector3.new(0, -90.0199966, 0)
- Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh125.Parent = Part124
- SpecialMesh125.MeshType = Enum.MeshType.Sphere
- Part126.Parent = Model109
- Part126.Material = Enum.Material.SmoothPlastic
- Part126.BrickColor = BrickColor.new("Really black")
- Part126.Rotation = Vector3.new(0, -90, 0)
- Part126.Anchored = true
- Part126.CanCollide = false
- Part126.FormFactor = Enum.FormFactor.Custom
- Part126.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part126.CFrame = CFrame.new(-164.499405, 3.77633905, -2.55736113, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part126.Position = Vector3.new(-164.499405, 3.77633905, -2.55736113)
- Part126.Orientation = Vector3.new(0, -90.0199966, 0)
- Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh127.Parent = Part126
- SpecialMesh127.MeshType = Enum.MeshType.Sphere
- Part128.Parent = Model109
- Part128.Material = Enum.Material.SmoothPlastic
- Part128.BrickColor = BrickColor.new("Really black")
- Part128.Rotation = Vector3.new(0, -90, 0)
- Part128.Anchored = true
- Part128.CanCollide = false
- Part128.FormFactor = Enum.FormFactor.Custom
- Part128.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part128.CFrame = CFrame.new(-164.538956, 3.6434288, -2.55736494, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
- Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part128.Position = Vector3.new(-164.538956, 3.6434288, -2.55736494)
- Part128.Orientation = Vector3.new(0, -90.0199966, 0)
- Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh129.Parent = Part128
- SpecialMesh129.MeshType = Enum.MeshType.Sphere
- Part130.Parent = Model109
- Part130.Material = Enum.Material.SmoothPlastic
- Part130.BrickColor = BrickColor.new("Royal purple")
- Part130.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part130.Anchored = true
- Part130.CanCollide = false
- Part130.FormFactor = Enum.FormFactor.Custom
- Part130.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
- Part130.CFrame = CFrame.new(-164.081253, 3.40068889, -3.10336709, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part130.Position = Vector3.new(-164.081253, 3.40068889, -3.10336709)
- Part130.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part131.Parent = Model109
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Dark indigo")
- Part131.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
- Part131.CFrame = CFrame.new(-164.331253, 3.84068656, -3.10349154, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part131.Position = Vector3.new(-164.331253, 3.84068656, -3.10349154)
- Part131.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart132.Parent = Model109
- WedgePart132.Material = Enum.Material.SmoothPlastic
- WedgePart132.BrickColor = BrickColor.new("Dark indigo")
- WedgePart132.Rotation = Vector3.new(-180, -90, 0)
- WedgePart132.Anchored = true
- WedgePart132.CanCollide = false
- WedgePart132.FormFactor = Enum.FormFactor.Custom
- WedgePart132.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
- WedgePart132.CFrame = CFrame.new(-164.520737, 3.49944043, -3.10384846, -0.000346999208, 4.00013814e-05, -1, 6.99971933e-05, -1, -4.00256758e-05, -1, -7.00110759e-05, 0.000346996414)
- WedgePart132.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart132.Position = Vector3.new(-164.520737, 3.49944043, -3.10384846)
- WedgePart132.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart133.Parent = Model109
- WedgePart133.Material = Enum.Material.SmoothPlastic
- WedgePart133.BrickColor = BrickColor.new("Royal purple")
- WedgePart133.Rotation = Vector3.new(-180, 90, 0)
- WedgePart133.Anchored = true
- WedgePart133.CanCollide = false
- WedgePart133.FormFactor = Enum.FormFactor.Custom
- WedgePart133.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
- WedgePart133.CFrame = CFrame.new(-164.090149, 3.09576297, -3.10402656, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart133.Position = Vector3.new(-164.090149, 3.09576297, -3.10402656)
- WedgePart133.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart134.Parent = Model109
- WedgePart134.Material = Enum.Material.SmoothPlastic
- WedgePart134.BrickColor = BrickColor.new("Dark indigo")
- WedgePart134.Rotation = Vector3.new(-180, 90, 0)
- WedgePart134.Anchored = true
- WedgePart134.CanCollide = false
- WedgePart134.FormFactor = Enum.FormFactor.Custom
- WedgePart134.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
- WedgePart134.CFrame = CFrame.new(-164.035431, 3.44854331, -3.10402298, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
- WedgePart134.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart134.Position = Vector3.new(-164.035431, 3.44854331, -3.10402298)
- WedgePart134.Orientation = Vector3.new(0, 90.0199966, -180)
- WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart135.Parent = Model109
- WedgePart135.Material = Enum.Material.SmoothPlastic
- WedgePart135.BrickColor = BrickColor.new("Really black")
- WedgePart135.Rotation = Vector3.new(-180, -90, 0)
- WedgePart135.Anchored = true
- WedgePart135.CanCollide = false
- WedgePart135.FormFactor = Enum.FormFactor.Custom
- WedgePart135.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart135.CFrame = CFrame.new(-164.33139, 2.55263495, -3.10398483, -0.000346999208, 6.20021092e-05, -1, 6.29974384e-05, -1, -6.20239734e-05, -1, -6.30189534e-05, 0.000346995308)
- WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart135.Position = Vector3.new(-164.33139, 2.55263495, -3.10398483)
- WedgePart135.Orientation = Vector3.new(0, -89.9799957, 180)
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part136.Parent = Model109
- Part136.Material = Enum.Material.SmoothPlastic
- Part136.BrickColor = BrickColor.new("Dark indigo")
- Part136.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part136.Anchored = true
- Part136.CanCollide = false
- Part136.FormFactor = Enum.FormFactor.Custom
- Part136.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
- Part136.CFrame = CFrame.new(-164.331268, 2.4506886, -3.10342121, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part136.Position = Vector3.new(-164.331268, 2.4506886, -3.10342121)
- Part136.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Model137.Name = "RightArm"
- Model137.Parent = Model0
- Part138.Name = "Right Arm1"
- Part138.Parent = Model137
- Part138.Material = Enum.Material.SmoothPlastic
- Part138.BrickColor = BrickColor.new("Pastel brown")
- Part138.Transparency = 1
- Part138.Rotation = Vector3.new(180, 0, 180)
- Part138.Anchored = true
- Part138.CanCollide = false
- Part138.FormFactor = Enum.FormFactor.Plate
- Part138.Size = Vector3.new(1, 2, 1)
- Part138.CFrame = CFrame.new(-167.386475, 3.02974749, -3.09775853, -1, -4.45863843e-05, 3.27858179e-05, -4.4587523e-05, 1, -3.47699752e-05, -3.27842681e-05, -3.47714376e-05, -1)
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.Color = Color3.new(1, 0.8, 0.6)
- Part138.Position = Vector3.new(-167.386475, 3.02974749, -3.09775853)
- Part138.Orientation = Vector3.new(0, 180, 0)
- Part138.Color = Color3.new(1, 0.8, 0.6)
- Part139.Parent = Model137
- Part139.Material = Enum.Material.SmoothPlastic
- Part139.BrickColor = BrickColor.new("Really black")
- Part139.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.FormFactor = Enum.FormFactor.Custom
- Part139.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
- Part139.CFrame = CFrame.new(-167.470261, 2.1756897, -3.1119113, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part139.Position = Vector3.new(-167.470261, 2.1756897, -3.1119113)
- Part139.Orientation = Vector3.new(0, 179.979996, 0)
- Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Parent = Model137
- Part140.Material = Enum.Material.SmoothPlastic
- Part140.BrickColor = BrickColor.new("Really black")
- Part140.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part140.Anchored = true
- Part140.CanCollide = false
- Part140.FormFactor = Enum.FormFactor.Custom
- Part140.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
- Part140.CFrame = CFrame.new(-167.375259, 2.22568798, -3.11186886, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part140.Position = Vector3.new(-167.375259, 2.22568798, -3.11186886)
- Part140.Orientation = Vector3.new(0, 179.979996, 0)
- Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part141.Parent = Model137
- Part141.Material = Enum.Material.SmoothPlastic
- Part141.BrickColor = BrickColor.new("Really black")
- Part141.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.FormFactor = Enum.FormFactor.Custom
- Part141.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
- Part141.CFrame = CFrame.new(-167.370255, 3.12568855, -3.11182547, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part141.Position = Vector3.new(-167.370255, 3.12568855, -3.11182547)
- Part141.Orientation = Vector3.new(0, 179.979996, 0)
- Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part142.Parent = Model137
- Part142.Material = Enum.Material.SmoothPlastic
- Part142.BrickColor = BrickColor.new("Really black")
- Part142.Rotation = Vector3.new(0, 90, 0)
- Part142.Anchored = true
- Part142.CanCollide = false
- Part142.FormFactor = Enum.FormFactor.Custom
- Part142.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part142.CFrame = CFrame.new(-167.292572, 3.68405223, -2.56852841, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part142.Position = Vector3.new(-167.292572, 3.68405223, -2.56852841)
- Part142.Orientation = Vector3.new(0, 89.9799957, 0)
- Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh143.Parent = Part142
- SpecialMesh143.MeshType = Enum.MeshType.Sphere
- WedgePart144.Parent = Model137
- WedgePart144.Material = Enum.Material.SmoothPlastic
- WedgePart144.BrickColor = BrickColor.new("Royal purple")
- WedgePart144.Rotation = Vector3.new(180, -90, 0)
- WedgePart144.Anchored = true
- WedgePart144.CanCollide = false
- WedgePart144.FormFactor = Enum.FormFactor.Custom
- WedgePart144.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
- WedgePart144.CFrame = CFrame.new(-167.216339, 3.39574456, -3.11141706, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart144.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart144.Position = Vector3.new(-167.216339, 3.39574456, -3.11141706)
- WedgePart144.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part145.Parent = Model137
- Part145.Material = Enum.Material.SmoothPlastic
- Part145.BrickColor = BrickColor.new("Really black")
- Part145.Rotation = Vector3.new(0, 90, 0)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.FormFactor = Enum.FormFactor.Custom
- Part145.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part145.CFrame = CFrame.new(-167.202133, 3.77633929, -2.56848478, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part145.Position = Vector3.new(-167.202133, 3.77633929, -2.56848478)
- Part145.Orientation = Vector3.new(0, 89.9799957, 0)
- Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh146.Parent = Part145
- SpecialMesh146.MeshType = Enum.MeshType.Sphere
- WedgePart147.Parent = Model137
- WedgePart147.Material = Enum.Material.SmoothPlastic
- WedgePart147.BrickColor = BrickColor.new("Dark indigo")
- WedgePart147.Rotation = Vector3.new(180, 90, 0)
- WedgePart147.Anchored = true
- WedgePart147.CanCollide = false
- WedgePart147.FormFactor = Enum.FormFactor.Custom
- WedgePart147.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart147.CFrame = CFrame.new(-167.370148, 2.34886456, -3.1112895, 0.000347999216, -5.60019398e-05, 1, 5.89982956e-05, -1, -5.60224762e-05, 1, 5.90177842e-05, -0.000347995898)
- WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart147.Position = Vector3.new(-167.370148, 2.34886456, -3.1112895)
- WedgePart147.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart148.Parent = Model137
- WedgePart148.Material = Enum.Material.SmoothPlastic
- WedgePart148.BrickColor = BrickColor.new("Dark indigo")
- WedgePart148.Rotation = Vector3.new(0, -90, 0)
- WedgePart148.Anchored = true
- WedgePart148.CanCollide = false
- WedgePart148.FormFactor = Enum.FormFactor.Custom
- WedgePart148.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
- WedgePart148.CFrame = CFrame.new(-167.380127, 2.55075169, -3.11130834, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
- WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart148.Position = Vector3.new(-167.380127, 2.55075169, -3.11130834)
- WedgePart148.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part149.Parent = Model137
- Part149.Material = Enum.Material.SmoothPlastic
- Part149.BrickColor = BrickColor.new("Really black")
- Part149.Rotation = Vector3.new(0, 90, 0)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.FormFactor = Enum.FormFactor.Custom
- Part149.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part149.CFrame = CFrame.new(-167.162567, 3.64342952, -2.56847668, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part149.Position = Vector3.new(-167.162567, 3.64342952, -2.56847668)
- Part149.Orientation = Vector3.new(0, 89.9799957, 0)
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh150.Parent = Part149
- SpecialMesh150.MeshType = Enum.MeshType.Sphere
- WedgePart151.Parent = Model137
- WedgePart151.Material = Enum.Material.SmoothPlastic
- WedgePart151.BrickColor = BrickColor.new("Really black")
- WedgePart151.Rotation = Vector3.new(0, -90, 0)
- WedgePart151.Anchored = true
- WedgePart151.CanCollide = false
- WedgePart151.FormFactor = Enum.FormFactor.Custom
- WedgePart151.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
- WedgePart151.CFrame = CFrame.new(-167.375153, 2.35074949, -3.11129141, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
- WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart151.Position = Vector3.new(-167.375153, 2.35074949, -3.11129141)
- WedgePart151.Orientation = Vector3.new(0, -89.9799957, 0)
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part152.Parent = Model137
- Part152.Material = Enum.Material.SmoothPlastic
- Part152.BrickColor = BrickColor.new("Really black")
- Part152.Rotation = Vector3.new(0, 90, 0)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.FormFactor = Enum.FormFactor.Custom
- Part152.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part152.CFrame = CFrame.new(-167.292572, 3.68405199, -3.65795851, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part152.Position = Vector3.new(-167.292572, 3.68405199, -3.65795851)
- Part152.Orientation = Vector3.new(0, 89.9799957, 0)
- Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh153.Parent = Part152
- SpecialMesh153.MeshType = Enum.MeshType.Sphere
- Part154.Parent = Model137
- Part154.Material = Enum.Material.SmoothPlastic
- Part154.BrickColor = BrickColor.new("Really black")
- Part154.Rotation = Vector3.new(0, 90, 0)
- Part154.Anchored = true
- Part154.CanCollide = false
- Part154.FormFactor = Enum.FormFactor.Custom
- Part154.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part154.CFrame = CFrame.new(-167.202133, 3.77633905, -3.6579175, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part154.Position = Vector3.new(-167.202133, 3.77633905, -3.6579175)
- Part154.Orientation = Vector3.new(0, 89.9799957, 0)
- Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh155.Parent = Part154
- SpecialMesh155.MeshType = Enum.MeshType.Sphere
- Part156.Parent = Model137
- Part156.Material = Enum.Material.SmoothPlastic
- Part156.BrickColor = BrickColor.new("Really black")
- Part156.Rotation = Vector3.new(0, 90, 0)
- Part156.Anchored = true
- Part156.CanCollide = false
- Part156.FormFactor = Enum.FormFactor.Custom
- Part156.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
- Part156.CFrame = CFrame.new(-167.162567, 3.64342928, -3.65790868, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
- Part156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part156.Position = Vector3.new(-167.162567, 3.64342928, -3.65790868)
- Part156.Orientation = Vector3.new(0, 89.9799957, 0)
- Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh157.Parent = Part156
- SpecialMesh157.MeshType = Enum.MeshType.Sphere
- Part158.Parent = Model137
- Part158.Material = Enum.Material.SmoothPlastic
- Part158.BrickColor = BrickColor.new("Royal purple")
- Part158.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part158.Anchored = true
- Part158.CanCollide = false
- Part158.FormFactor = Enum.FormFactor.Custom
- Part158.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
- Part158.CFrame = CFrame.new(-167.620255, 3.4006896, -3.11192274, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part158.BottomSurface = Enum.SurfaceType.Smooth
- Part158.TopSurface = Enum.SurfaceType.Smooth
- Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part158.Position = Vector3.new(-167.620255, 3.4006896, -3.11192274)
- Part158.Orientation = Vector3.new(0, 179.979996, 0)
- Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part159.Parent = Model137
- Part159.Material = Enum.Material.SmoothPlastic
- Part159.BrickColor = BrickColor.new("Dark indigo")
- Part159.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.FormFactor = Enum.FormFactor.Custom
- Part159.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
- Part159.CFrame = CFrame.new(-167.370255, 2.45068908, -3.11186814, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part159.Position = Vector3.new(-167.370255, 2.45068908, -3.11186814)
- Part159.Orientation = Vector3.new(0, 179.979996, 0)
- Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart160.Parent = Model137
- WedgePart160.Material = Enum.Material.SmoothPlastic
- WedgePart160.BrickColor = BrickColor.new("Dark indigo")
- WedgePart160.Rotation = Vector3.new(180, 90, 0)
- WedgePart160.Anchored = true
- WedgePart160.CanCollide = false
- WedgePart160.FormFactor = Enum.FormFactor.Custom
- WedgePart160.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
- WedgePart160.CFrame = CFrame.new(-167.180801, 3.49944162, -3.11143732, 0.000346422399, -4.89782542e-05, 1, 6.95269046e-05, -1, -4.90023413e-05, 1, 6.95438721e-05, -0.000346418994)
- WedgePart160.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart160.Position = Vector3.new(-167.180801, 3.49944162, -3.11143732)
- WedgePart160.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart161.Parent = Model137
- WedgePart161.Material = Enum.Material.SmoothPlastic
- WedgePart161.BrickColor = BrickColor.new("Royal purple")
- WedgePart161.Rotation = Vector3.new(180, -90, 0)
- WedgePart161.Anchored = true
- WedgePart161.CanCollide = false
- WedgePart161.FormFactor = Enum.FormFactor.Custom
- WedgePart161.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
- WedgePart161.CFrame = CFrame.new(-167.611374, 3.09576392, -3.11126065, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart161.Position = Vector3.new(-167.611374, 3.09576392, -3.11126065)
- WedgePart161.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
- WedgePart162.Parent = Model137
- WedgePart162.Material = Enum.Material.SmoothPlastic
- WedgePart162.BrickColor = BrickColor.new("Dark indigo")
- WedgePart162.Rotation = Vector3.new(180, -90, 0)
- WedgePart162.Anchored = true
- WedgePart162.CanCollide = false
- WedgePart162.FormFactor = Enum.FormFactor.Custom
- WedgePart162.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
- WedgePart162.CFrame = CFrame.new(-167.666092, 3.44854331, -3.11126304, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
- WedgePart162.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart162.Position = Vector3.new(-167.666092, 3.44854331, -3.11126304)
- WedgePart162.Orientation = Vector3.new(0, -89.9799957, -180)
- WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart163.Parent = Model137
- WedgePart163.Material = Enum.Material.SmoothPlastic
- WedgePart163.BrickColor = BrickColor.new("Really black")
- WedgePart163.Rotation = Vector3.new(180, 90, 0)
- WedgePart163.Anchored = true
- WedgePart163.CanCollide = false
- WedgePart163.FormFactor = Enum.FormFactor.Custom
- WedgePart163.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
- WedgePart163.CFrame = CFrame.new(-167.370132, 2.55263567, -3.11130142, 0.000346999208, -5.60019398e-05, 1, 6.2998166e-05, -1, -5.60238041e-05, 1, 6.30176e-05, -0.000346995686)
- WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart163.Position = Vector3.new(-167.370132, 2.55263567, -3.11130142)
- WedgePart163.Orientation = Vector3.new(0, 90.0199966, 180)
- WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part164.Parent = Model137
- Part164.Material = Enum.Material.SmoothPlastic
- Part164.BrickColor = BrickColor.new("Dark indigo")
- Part164.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part164.Anchored = true
- Part164.CanCollide = false
- Part164.FormFactor = Enum.FormFactor.Custom
- Part164.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
- Part164.CFrame = CFrame.new(-167.370255, 3.84068775, -3.11179137, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part164.BottomSurface = Enum.SurfaceType.Smooth
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part164.Position = Vector3.new(-167.370255, 3.84068775, -3.11179137)
- Part164.Orientation = Vector3.new(0, 179.979996, 0)
- Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Model165.Name = "LeftLeg"
- Model165.Parent = Model0
- Part166.Name = "Left Leg1"
- Part166.Parent = Model165
- Part166.Material = Enum.Material.SmoothPlastic
- Part166.BrickColor = BrickColor.new("Pastel brown")
- Part166.Transparency = 1
- Part166.Rotation = Vector3.new(-180, 0, 180)
- Part166.Anchored = true
- Part166.CanCollide = false
- Part166.FormFactor = Enum.FormFactor.Plate
- Part166.Size = Vector3.new(1, 2, 1)
- Part166.CFrame = CFrame.new(-165.385162, 1.02999675, -3.09893227, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
- Part166.Color = Color3.new(1, 0.8, 0.6)
- Part166.Position = Vector3.new(-165.385162, 1.02999675, -3.09893227)
- Part166.Orientation = Vector3.new(0, 180, 0)
- Part166.Color = Color3.new(1, 0.8, 0.6)
- Part167.Parent = Model165
- Part167.Material = Enum.Material.SmoothPlastic
- Part167.BrickColor = BrickColor.new("Really black")
- Part167.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.FormFactor = Enum.FormFactor.Custom
- Part167.Size = Vector3.new(1.07334292, 0.120956816, 1.06512928)
- Part167.CFrame = CFrame.new(-165.388123, 0.0605266094, -3.11590648, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part167.Position = Vector3.new(-165.388123, 0.0605266094, -3.11590648)
- Part167.Orientation = Vector3.new(0, 179.979996, 0)
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart168.Parent = Model165
- WedgePart168.Material = Enum.Material.SmoothPlastic
- WedgePart168.BrickColor = BrickColor.new("Really black")
- WedgePart168.Rotation = Vector3.new(-180, 90, 0)
- WedgePart168.Anchored = true
- WedgePart168.CanCollide = false
- WedgePart168.FormFactor = Enum.FormFactor.Custom
- WedgePart168.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
- WedgePart168.CFrame = CFrame.new(-165.136246, 0.484038353, -3.11357498, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
- WedgePart168.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart168.Position = Vector3.new(-165.136246, 0.484038353, -3.11357498)
- WedgePart168.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part169.Parent = Model165
- Part169.Material = Enum.Material.SmoothPlastic
- Part169.BrickColor = BrickColor.new("Dark indigo")
- Part169.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.FormFactor = Enum.FormFactor.Custom
- Part169.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292706)
- Part169.CFrame = CFrame.new(-165.325806, 0.276632786, -2.61124325, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part169.BottomSurface = Enum.SurfaceType.Smooth
- Part169.TopSurface = Enum.SurfaceType.Smooth
- Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part169.Position = Vector3.new(-165.325806, 0.276632786, -2.61124325)
- Part169.Orientation = Vector3.new(0, 179.979996, 0)
- Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part170.Parent = Model165
- Part170.Material = Enum.Material.SmoothPlastic
- Part170.BrickColor = BrickColor.new("Dark indigo")
- Part170.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part170.Anchored = true
- Part170.CanCollide = false
- Part170.FormFactor = Enum.FormFactor.Custom
- Part170.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
- Part170.CFrame = CFrame.new(-165.489151, 0.491738796, -2.61130953, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part170.BottomSurface = Enum.SurfaceType.Smooth
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part170.Position = Vector3.new(-165.489151, 0.491738796, -2.61130953)
- Part170.Orientation = Vector3.new(0, 179.979996, 0)
- Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart171.Parent = Model165
- WedgePart171.Material = Enum.Material.SmoothPlastic
- WedgePart171.BrickColor = BrickColor.new("Really black")
- WedgePart171.Rotation = Vector3.new(-180, 90, 0)
- WedgePart171.Anchored = true
- WedgePart171.CanCollide = false
- WedgePart171.FormFactor = Enum.FormFactor.Custom
- WedgePart171.Size = Vector3.new(1.0848316, 1.39501524, 0.110586956)
- WedgePart171.CFrame = CFrame.new(-165.460114, 1.3017565, -3.11364746, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
- WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart171.Position = Vector3.new(-165.460114, 1.3017565, -3.11364746)
- WedgePart171.Orientation = Vector3.new(0, 89.9799957, -180)
- WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part172.Parent = Model165
- Part172.Material = Enum.Material.SmoothPlastic
- Part172.BrickColor = BrickColor.new("Dark indigo")
- Part172.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part172.Anchored = true
- Part172.CanCollide = false
- Part172.FormFactor = Enum.FormFactor.Custom
- Part172.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292333)
- Part172.CFrame = CFrame.new(-165.407486, 0.332044601, -2.61127424, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part172.BottomSurface = Enum.SurfaceType.Smooth
- Part172.TopSurface = Enum.SurfaceType.Smooth
- Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part172.Position = Vector3.new(-165.407486, 0.332044601, -2.61127424)
- Part172.Orientation = Vector3.new(0, 179.979996, 0)
- Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part173.Parent = Model165
- Part173.Material = Enum.Material.SmoothPlastic
- Part173.BrickColor = BrickColor.new("Really black")
- Part173.Reflectance = 0.10000000149012
- Part173.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part173.Anchored = true
- Part173.CanCollide = false
- Part173.FormFactor = Enum.FormFactor.Custom
- Part173.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
- Part173.CFrame = CFrame.new(-165.38295, 0.530178785, -3.11588526, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part173.BottomSurface = Enum.SurfaceType.Smooth
- Part173.TopSurface = Enum.SurfaceType.Smooth
- Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part173.Position = Vector3.new(-165.38295, 0.530178785, -3.11588526)
- Part173.Orientation = Vector3.new(0, 179.979996, 0)
- Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part174.Parent = Model165
- Part174.Material = Enum.Material.SmoothPlastic
- Part174.BrickColor = BrickColor.new("Really black")
- Part174.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part174.Anchored = true
- Part174.CanCollide = false
- Part174.FormFactor = Enum.FormFactor.Custom
- Part174.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part174.CFrame = CFrame.new(-165.407272, 0.276656866, -3.11629367, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part174.BottomSurface = Enum.SurfaceType.Smooth
- Part174.TopSurface = Enum.SurfaceType.Smooth
- Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part174.Position = Vector3.new(-165.407272, 0.276656866, -3.11629367)
- Part174.Orientation = Vector3.new(0, 179.979996, 0)
- Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part175.Parent = Model165
- Part175.Material = Enum.Material.SmoothPlastic
- Part175.BrickColor = BrickColor.new("Dark indigo")
- Part175.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part175.Anchored = true
- Part175.CanCollide = false
- Part175.FormFactor = Enum.FormFactor.Custom
- Part175.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part175.CFrame = CFrame.new(-165.407486, 0.436329603, -2.61128068, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part175.BottomSurface = Enum.SurfaceType.Smooth
- Part175.TopSurface = Enum.SurfaceType.Smooth
- Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part175.Position = Vector3.new(-165.407486, 0.436329603, -2.61128068)
- Part175.Orientation = Vector3.new(0, 179.979996, 0)
- Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part176.Parent = Model165
- Part176.Material = Enum.Material.SmoothPlastic
- Part176.BrickColor = BrickColor.new("Dark indigo")
- Part176.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part176.Anchored = true
- Part176.CanCollide = false
- Part176.FormFactor = Enum.FormFactor.Custom
- Part176.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292259)
- Part176.CFrame = CFrame.new(-165.325806, 0.491738558, -2.61124229, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part176.BottomSurface = Enum.SurfaceType.Smooth
- Part176.TopSurface = Enum.SurfaceType.Smooth
- Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part176.Position = Vector3.new(-165.325806, 0.491738558, -2.61124229)
- Part176.Orientation = Vector3.new(0, 179.979996, 0)
- Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part177.Parent = Model165
- Part177.Material = Enum.Material.SmoothPlastic
- Part177.BrickColor = BrickColor.new("Dark indigo")
- Part177.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part177.Anchored = true
- Part177.CanCollide = false
- Part177.FormFactor = Enum.FormFactor.Custom
- Part177.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
- Part177.CFrame = CFrame.new(-165.489151, 0.276632786, -2.61131454, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part177.BottomSurface = Enum.SurfaceType.Smooth
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part177.Position = Vector3.new(-165.489151, 0.276632786, -2.61131454)
- Part177.Orientation = Vector3.new(0, 179.979996, 0)
- Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part178.Parent = Model165
- Part178.Material = Enum.Material.SmoothPlastic
- Part178.BrickColor = BrickColor.new("Really black")
- Part178.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part178.Anchored = true
- Part178.CanCollide = false
- Part178.FormFactor = Enum.FormFactor.Custom
- Part178.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
- Part178.CFrame = CFrame.new(-165.407272, 0.491764784, -3.11629486, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part178.BottomSurface = Enum.SurfaceType.Smooth
- Part178.TopSurface = Enum.SurfaceType.Smooth
- Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part178.Position = Vector3.new(-165.407272, 0.491764784, -3.11629486)
- Part178.Orientation = Vector3.new(0, 179.979996, 0)
- Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part179.Parent = Model165
- Part179.Material = Enum.Material.SmoothPlastic
- Part179.BrickColor = BrickColor.new("Dark indigo")
- Part179.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part179.Anchored = true
- Part179.CanCollide = false
- Part179.FormFactor = Enum.FormFactor.Custom
- Part179.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
- Part179.CFrame = CFrame.new(-165.407486, 0.221222639, -2.61128163, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part179.BottomSurface = Enum.SurfaceType.Smooth
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part179.Position = Vector3.new(-165.407486, 0.221222639, -2.61128163)
- Part179.Orientation = Vector3.new(0, 179.979996, 0)
- Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part180.Parent = Model165
- Part180.Material = Enum.Material.SmoothPlastic
- Part180.BrickColor = BrickColor.new("Dark indigo")
- Part180.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part180.Anchored = true
- Part180.CanCollide = false
- Part180.FormFactor = Enum.FormFactor.Custom
- Part180.Size = Vector3.new(0.213342935, 0.0500000007, 0.075129278)
- Part180.CFrame = CFrame.new(-165.407486, 0.547151566, -2.61127329, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part180.BottomSurface = Enum.SurfaceType.Smooth
- Part180.TopSurface = Enum.SurfaceType.Smooth
- Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- Part180.Position = Vector3.new(-165.407486, 0.547151566, -2.61127329)
- Part180.Orientation = Vector3.new(0, 179.979996, 0)
- Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
- WedgePart181.Parent = Model165
- WedgePart181.Material = Enum.Material.SmoothPlastic
- WedgePart181.BrickColor = BrickColor.new("Black")
- WedgePart181.Reflectance = 0.10000000149012
- WedgePart181.Rotation = Vector3.new(180, 90, 0)
- WedgePart181.Anchored = true
- WedgePart181.CanCollide = false
- WedgePart181.FormFactor = Enum.FormFactor.Custom
- WedgePart181.Size = Vector3.new(0.784831583, 0.40676266, 0.200538427)
- WedgePart181.CFrame = CFrame.new(-165.713181, 0.817407846, -2.9746933, -0.000340000639, 5.20017784e-05, 1, 5.69984331e-05, -1, 5.20211652e-05, 1, 5.70161137e-05, 0.00033999767)
- WedgePart181.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart181.Position = Vector3.new(-165.713181, 0.817407846, -2.9746933)
- WedgePart181.Orientation = Vector3.new(0, 89.9799957, 180)
- WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart182.Parent = Model165
- WedgePart182.Material = Enum.Material.SmoothPlastic
- WedgePart182.BrickColor = BrickColor.new("Black")
- WedgePart182.Reflectance = 0.10000000149012
- WedgePart182.Rotation = Vector3.new(180, -90, 0)
- WedgePart182.Anchored = true
- WedgePart182.CanCollide = false
- WedgePart182.FormFactor = Enum.FormFactor.Custom
- WedgePart182.Size = Vector3.new(0.784831583, 0.41676268, 0.350538433)
- WedgePart182.CFrame = CFrame.new(-165.438187, 0.812421918, -2.97459841, 0.000340000639, 5.20017784e-05, -1, -5.59984728e-05, -1, -5.20208232e-05, -1, 5.60161534e-05, -0.000339997729)
- WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart182.Position = Vector3.new(-165.438187, 0.812421918, -2.97459841)
- WedgePart182.Orientation = Vector3.new(0, -90.0199966, -180)
- WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part183.Parent = Model165
- Part183.Material = Enum.Material.SmoothPlastic
- Part183.BrickColor = BrickColor.new("Really black")
- Part183.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part183.Anchored = true
- Part183.CanCollide = false
- Part183.FormFactor = Enum.FormFactor.Custom
- Part183.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
- Part183.CFrame = CFrame.new(-165.131882, 1.32907283, -3.1140461, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part183.BottomSurface = Enum.SurfaceType.Smooth
- Part183.TopSurface = Enum.SurfaceType.Smooth
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part183.Position = Vector3.new(-165.131882, 1.32907283, -3.1140461)
- Part183.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part184.Parent = Model165
- Part184.Material = Enum.Material.SmoothPlastic
- Part184.BrickColor = BrickColor.new("Black")
- Part184.Reflectance = 0.10000000149012
- Part184.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part184.Anchored = true
- Part184.CanCollide = false
- Part184.FormFactor = Enum.FormFactor.Custom
- Part184.Size = Vector3.new(0.59221828, 1.09930396, 0.885129333)
- Part184.CFrame = CFrame.new(-165.599777, 1.49503362, -3.02627659, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
- Part184.BottomSurface = Enum.SurfaceType.Smooth
- Part184.TopSurface = Enum.SurfaceType.Smooth
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part184.Position = Vector3.new(-165.599777, 1.49503362, -3.02627659)
- Part184.Orientation = Vector3.new(0, 179.979996, 0)
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part185.Parent = Model165
- Part185.Material = Enum.Material.SmoothPlastic
- Part185.BrickColor = BrickColor.new("Really black")
- Part185.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part185.Anchored = true
- Part185.CanCollide = false
- Part185.FormFactor = Enum.FormFactor.Custom
- Part185.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
- Part185.CFrame = CFrame.new(-165.384598, 1.19906199, -3.34413266, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part185.Position = Vector3.new(-165.384598, 1.19906199, -3.34413266)
- Part185.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script186.Name = "Welds"
- Script186.Parent = Model0
- Script186.Disabled = true
- table.insert(cors,sandbox(Script186,function()
- --Saz
- --A new system which is a combination of fast-welds and hard-welds.
- --Should be far, far better.
- --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
- --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
- --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
- --The fact that you're reading this means you should likely kill yourself. Immediately.
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- for _,v in pairs(Nib:children()) do
- if v.className=="Hat" then
- v:Remove()
- end
- end
- wait(1)
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- if v.Name~="Right Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightLeg"]["Right Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=script.Parent["RightLeg"]["Right Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- if v.Name~="Left Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm1"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Head"]:children()) do
- if v.Name~="Head1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Head"]["Head1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Head"]
- w.Part1=script.Parent["Head"]["Head1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso1"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso1"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=Tool.RightLeg["Right Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=Tool.LeftLeg["Left Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm1"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait()
- end
- weldparts()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://196739738"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 1
- sick:Play()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Template"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Animation_Speed2 = 1
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local SKILLTEXTCOLOR = C3(0,0,0)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 20)
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X/8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X/8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X/8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X/8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = SIZE
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
- mesh.Scale = SIZE
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
- local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- wave.Size = wave.Size + GROW
- wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
- wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
- return true
- end
- end
- return false
- end
- Debris = game:GetService("Debris")
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- --//=================================\\
- --|| SPEECH
- --\\=================================//
- function chatfunc(text,waitt)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,5,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = SKILLTEXTCOLOR
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- Swait()
- end
- wait(waitt)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- tecks2.TextTransparency = tecks2.TextTransparency + 0.1
- Swait()
- end
- naeeym2:Destroy()
- end))
- end)
- chat()
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- function CreateGauntlet(LIMB,ROT,OFFSET)
- local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.025,2.025,1.025),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- FIST.CanCollide = true
- local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.075,0.25,1.075),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,0.15,1.1),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- --ALL OF THE 04--
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,0.5),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,2.065,1.065),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/4, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
- MakeForm(part,"Wedge")
- -----------------
- local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.45,0.45),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.075,2.075,1.075),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3.5, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
- MakeForm(part,"Wedge")
- local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,2.1,1.1),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3, 0.1, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
- MakeForm(part,"Wedge")
- end
- CreateGauntlet(RightArm,180,0.3)
- CreateGauntlet(LeftArm,0,-0.3)
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Turret cannon", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Shield pulse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[1-7] Switch stance", C3(0,0,0), 6, "SciFi", 0, 2, 1, "Text 3")
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART)
- local BODYPOSITION = IT("BodyPosition", STATPART)
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = true
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- if LABELTYPE == "Normal" then
- for i = 1, 20 do
- Swait()
- STATPART.Position = STATPART.Position + VT(0, (10-i)/10 ,0)
- TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
- end
- elseif LABELTYPE == "Debuff" then
- for i = 1, 20 do
- Swait()
- STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
- TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
- end
- elseif LABELTYPE == "Shock" then
- local ORIGIN = STATPART.Position
- for i = 1, 20 do
- Swait()
- STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
- TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
- end
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
- if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- local dmg = math.random(min,max)
- if humanoid.Health > 0 then
- if beserk == true then
- humanoid.Health = 0
- else
- CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
- hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
- if math.random(1,100) < critrate+1 then
- humanoid.Health = humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- humanoid.Health = humanoid.Health - dmg
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",hit.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.1)
- end
- end
- end
- end
- function AoEWarp(position,radius)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("HitBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- if body[part].Position.Y < position.Y+12 then
- print("Got "..v.Name)
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.01)
- local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- Warp(TORSO)
- end
- end
- end
- end
- --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- end
- function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
- local dmg = math.random(min,max)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("HitBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- if CanBeDodgedByJumping == true then
- if body[part].Position.Y < position.Y+5 then
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.1)
- end
- else
- if beserk == true then
- v.Humanoid.Health = 0
- end
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.1)
- end
- end
- end
- end
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < radius then
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- function AoEStun(POS,RANGE,LAST,TYPE)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - POS).Magnitude < RANGE then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- if TYPE == "Stun" then
- Stun(v.Humanoid,LAST)
- elseif TYPE == "Freeze" then
- Freeze(v.Humanoid,LAST)
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("StunnedBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.1)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function Warp(Victim)
- print("Warping "..Victim.Name.."...")
- Victim.Anchored = true
- coroutine.resume(coroutine.create(function()
- local GUI,GUI2 = CreateGUICircle(Victim)
- CreateSound("1208650519", Victim, 10, 1)
- for i = 1, 200 do
- Swait()
- GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
- GUI2.Rotation = GUI2.Rotation + 2
- end
- CastWarpOutlines(Victim.Parent)
- Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
- CreateSound("1177785010", Victim, 10, 1)
- local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
- if HUMANOID ~= nil then
- local dmg = MRANDOM(75,95)
- HUMANOID.Health = HUMANOID.Health - dmg
- StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
- end
- for i = 1, 50 do
- Swait()
- GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
- GUI2.Rotation = GUI2.Rotation - 8
- end
- Victim.Anchored = false
- GUI:remove()
- end))
- end
- function Stun(HUMANOID,LAST)
- if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
- HUMANOID.PlatformStand = true
- local defence = Instance.new("BoolValue",HUMANOID.Parent)
- defence.Name = ("StunnedBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, LAST)
- if HUMANOID.Parent:FindFirstChild("Head") then
- StatLabel("Shock", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
- end
- coroutine.resume(coroutine.create(function()
- Swait(LAST*100)
- HUMANOID.PlatformStand = false
- end))
- end
- end
- function Freeze(HUMANOID,LAST)
- if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
- local q = HUMANOID.Parent:GetChildren()
- for i = 1, #q do
- local bob = q[i]
- if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
- if bob.Transparency < 1 then
- bob.Anchored = true
- local icelayer = bob:Clone()
- icelayer.Parent = bob
- icelayer.Material = "Ice"
- icelayer.CanCollide = false
- icelayer.BrickColor = BRICKC"Steel blue"
- icelayer.Transparency = 0.5
- icelayer.CFrame = bob.CFrame
- icelayer.Name = "Ice"
- icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
- if icelayer:FindFirstChildOfClass("Decal") then
- icelayer:FindFirstChildOfClass("Decal"):remove()
- end
- end
- end
- end
- local defence = Instance.new("BoolValue",HUMANOID.Parent)
- defence.Name = ("StunnedBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, LAST)
- if HUMANOID.Parent:FindFirstChild("Head") then
- StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
- end
- coroutine.resume(coroutine.create(function()
- Swait(LAST*100)
- local q = HUMANOID.Parent:GetChildren()
- for i = 1, #q do
- local bob = q[i]
- if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
- if bob.Transparency < 1 then
- bob.Anchored = false
- bob.Ice:remove()
- end
- end
- end
- end))
- end
- end
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- table.insert(Effects2,{body[part],"Evaporate",0.005,2,2,2,2})
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- table.insert(Effects2,{v,"Evaporate",0.005,2,2,2,2})
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Stance1()
- VALUE1 = 1
- SKILL1TEXT.Text = "[Z] Turret cannon"
- SKILL2TEXT.Text = "[X] Shield pulse"
- sick.SoundId = "rbxassetid://196739738"
- local wep = Weapon:GetChildren()
- for part = 1, #wep do
- if wep[part].ClassName == "Part" then
- local P = wep[part]
- if P.Name == "01-Type" then
- P.Material = "Granite"
- P.BrickColor = BRICKC"Pearl"
- elseif P.Name == "02-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Pearl"
- elseif P.Name == "03-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Really black"
- elseif P.Name == "04-Type" then
- P.Material = "Neon"
- P.BrickColor = BRICKC"Pearl"
- end
- end
- end
- end
- function Stance2()
- VALUE1 = 2
- SKILL1TEXT.Text = "[Z] Fireball"
- SKILL2TEXT.Text = "[X] Fire field"
- sick.SoundId = "rbxassetid://253050461"
- local wep = Weapon:GetChildren()
- for part = 1, #wep do
- if wep[part].ClassName == "Part" then
- local P = wep[part]
- if P.Name == "01-Type" then
- P.Material = "Granite"
- P.BrickColor = BRICKC"Deep orange"
- elseif P.Name == "02-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Maroon"
- elseif P.Name == "03-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Really black"
- elseif P.Name == "04-Type" then
- P.Material = "Neon"
- P.BrickColor = BRICKC"CGA brown"
- end
- end
- end
- end
- function Stance3()
- VALUE1 = 3
- SKILL1TEXT.Text = "[Z] Icicle storm"
- SKILL2TEXT.Text = "[X] Frost breath"
- sick.SoundId = "rbxassetid://306681534"
- local wep = Weapon:GetChildren()
- for part = 1, #wep do
- if wep[part].ClassName == "Part" then
- local P = wep[part]
- if P.Name == "01-Type" then
- P.Material = "Marble"
- P.BrickColor = BRICKC"Medium stone grey"
- elseif P.Name == "02-Type" then
- P.Material = "Neon"
- P.BrickColor = BRICKC"Cyan"
- elseif P.Name == "03-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Cyan"
- elseif P.Name == "04-Type" then
- P.Material = "Ice"
- P.BrickColor = BRICKC"Steel blue"
- end
- end
- end
- end
- function Stance4()
- VALUE1 = 4
- SKILL1TEXT.Text = "[Z] Shriek"
- SKILL2TEXT.Text = "[X] Bloodbath"
- sick.SoundId = "rbxassetid://614032233"
- local wep = Weapon:GetChildren()
- for part = 1, #wep do
- if wep[part].ClassName == "Part" then
- local P = wep[part]
- if P.Name == "01-Type" then
- P.Material = "Cobblestone"
- P.BrickColor = BRICKC"Really black"
- elseif P.Name == "02-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Maroon"
- elseif P.Name == "03-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Black"
- elseif P.Name == "04-Type" then
- P.Material = "Neon"
- P.BrickColor = BRICKC"Really red"
- end
- end
- end
- end
- function Stance5()
- VALUE1 = 5
- SKILL1TEXT.Text = "[Z] Rock throw"
- SKILL2TEXT.Text = "[X] Earth tremor"
- sick.SoundId = "rbxassetid://395520245"
- local wep = Weapon:GetChildren()
- for part = 1, #wep do
- if wep[part].ClassName == "Part" then
- local P = wep[part]
- if P.Name == "01-Type" then
- P.Material = "Cobblestone"
- P.BrickColor = BRICKC"Rust"
- elseif P.Name == "02-Type" then
- P.Material = "Cobblestone"
- P.BrickColor = BRICKC"CGA brown"
- elseif P.Name == "03-Type" then
- P.Material = "Marble"
- P.BrickColor = BRICKC"Black"
- elseif P.Name == "04-Type" then
- P.Material = "Slate"
- P.BrickColor = BRICKC"Pine cone"
- end
- end
- end
- end
- function Stance6()
- VALUE1 = 6
- SKILL1TEXT.Text = "[Z] Radiant void"
- SKILL2TEXT.Text = "[X] Void warp"
- sick.SoundId = "rbxassetid://601021377"
- local wep = Weapon:GetChildren()
- for part = 1, #wep do
- if wep[part].ClassName == "Part" then
- local P = wep[part]
- if P.Name == "01-Type" then
- P.Material = "Granite"
- P.BrickColor = BRICKC"Royal purple"
- elseif P.Name == "02-Type" then
- P.Material = "Slate"
- P.BrickColor = BRICKC"Really black"
- elseif P.Name == "03-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Black"
- elseif P.Name == "04-Type" then
- P.Material = "Neon"
- P.BrickColor = BRICKC"Royal purple"
- end
- end
- end
- end
- function Stance7()
- VALUE1 = 7
- SKILL1TEXT.Text = "[Z] Divine glow"
- SKILL2TEXT.Text = "[X] Divine evaporation"
- sick.SoundId = "rbxassetid://965804171"
- local wep = Weapon:GetChildren()
- for part = 1, #wep do
- if wep[part].ClassName == "Part" then
- local P = wep[part]
- if P.Name == "01-Type" then
- P.Material = "Neon"
- P.BrickColor = BRICKC"Stone grey"
- elseif P.Name == "02-Type" then
- P.Material = "Granite"
- P.BrickColor = BRICKC"Gold"
- elseif P.Name == "03-Type" then
- P.Material = "Metal"
- P.BrickColor = BRICKC"Gold"
- elseif P.Name == "04-Type" then
- P.Material = "Granite"
- P.BrickColor = BRICKC"New Yeller"
- end
- end
- end
- end
- function createfireball(size,explosionsize,pos,velocity)
- local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
- local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
- local FIREBALL = IT("Part",Effects)
- FIREBALL.Shape = "Ball"
- FIREBALL.Size = VT(size,size,size)
- FIREBALL.Material = "Neon"
- FIREBALL.CFrame = CF(pos)
- FIREBALL.Transparency = 1
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = velocity
- bv.Parent = FIREBALL
- bv.Name = "MOVE"
- local HIT = false
- local harm = FIREBALL.Touched:Connect(function(hit)
- if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then
- HIT = true
- coroutine.resume(coroutine.create(function()
- FIREBALL.Anchored = true
- FIREBALL.CanCollide = false
- CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1)
- AoEDamage(FIREBALL.Position,explosionsize*2,45,65,25,false,3,2,false,true)
- MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3,3,3),0)
- MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3.5,3.5,3.5),0)
- Swait(250)
- FIREBALL:remove()
- end))
- end
- end)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- MagicSphere(VT(size,size,size),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-size/15,-size/15,-size/15),0)
- until HIT == true
- end))
- return FIREBALL
- end
- function AttackTemplate()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- local asd = Instance.new("ParticleEmitter")
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- asd.LightEmission = .1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -15, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(25,35)
- asd.Enabled = false
- asd.VelocitySpread = 15
- function getbloody(victim,amount)
- local PART = IT("Part",Effects)
- PART.Transparency = 1
- PART.Size = victim.Size
- PART.Anchored = true
- PART.CanCollide = false
- PART.CFrame = CF(victim.Position,Torso.Position)
- local HITPLAYERSOUNDS = {"356551938","264486467"}
- Debris:AddItem(PART,5)
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- local prtcl = asd:Clone()
- prtcl.Parent = PART
- prtcl:Emit(amount*10)
- end
- function CreateMagicCircle()
- local sinkhole = IT("Part")
- sinkhole.Size = VT(0,0,0)
- sinkhole.Parent = Effects
- sinkhole.Material = "Neon"
- sinkhole.Color = C3(0,0,0)
- sinkhole.Anchored = true
- sinkhole.CanCollide = false
- sinkhole.Transparency = 1
- local decal = IT("Decal",sinkhole)
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
- local decal2 = IT("Decal",sinkhole)
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
- return sinkhole
- end
- function CreateGUICircle(TARGET)
- local GUI = Instance.new("BillboardGui",Character)
- GUI.Size = UDim2.new(0,0,0,0)
- GUI.Adornee = TARGET
- local GUI2 = IT("ImageLabel",GUI)
- GUI2.BackgroundTransparency = 1
- GUI2.BorderSizePixel = 0
- GUI2.Size = UDim2.new(1,0,1,0)
- GUI2.SizeConstraint = "RelativeYY"
- GUI.AlwaysOnTop = true
- GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
- return GUI,GUI2
- end
- function CastWarpOutlines(TARGET)
- coroutine.resume(coroutine.create(function()
- local T = TARGET:GetChildren()
- for i = 1, # T do
- local child = T[i]
- if child.ClassName == "Part" or child.ClassName == "MeshPart" then
- local clone = child:Clone()
- clone.Parent = Effects
- clone.Anchored = true
- clone.CanCollide = false
- clone:ClearAllChildren()
- clone.CFrame = child.CFrame
- if clone.Name == "Head" then
- if TARGET:FindFirstChildOfClass("MeshPart") == nil then
- clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
- end
- end
- if clone.ClassName == "MeshPart" then
- clone.TextureID = ""
- end
- clone.BrickColor = BRICKC"Black"
- clone.Material = "Neon"
- coroutine.resume(coroutine.create(function()
- for i = 1, 200 do
- Swait()
- clone.Transparency = clone.Transparency + 0.005
- clone.Size = clone.Size + VT(0.001,0.001,0.001)
- end
- clone:remove()
- end))
- end
- end
- end))
- end
- --Z MOVES--
- function TurretCannon()
- ATTACK = true
- Rooted = false
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- Rooted = true
- local TURRETS = {RightArm,LeftArm}
- local soundeffect = IT("Sound",Torso)
- soundeffect.SoundId = "rbxassetid://337638956"
- soundeffect.Looped = true
- soundeffect.Volume = 1
- soundeffect.Playing = true
- repeat
- Swait()
- turnto(Mouse.Hit.p)
- local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
- MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"New Yeller",VT(0.3,0.3,0.3),0)
- local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
- BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
- bv.Parent = BULLET
- bv.Name = "PROJECTILEVELOCITY"
- MakeForm(BULLET,"Ball")
- local BOO = BULLET.Touched:Connect(function(hit)
- dealdamage(hit,5,8,5,false,2,3)
- end)
- table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
- until KEYHOLD == false
- soundeffect:remove()
- ATTACK = false
- Rooted = false
- end
- function Fireball()
- ATTACK = true
- Rooted = true
- local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
- CreateSound("169445572", RightArm, 2, 1.6)
- for i=0, 5, 0.1 / Animation_Speed2 do
- Swait()
- MagicSphere(VT(2,2,2),35,RightArm.CFrame*CF(0,-1,0),FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-2/35,-2/35,-2/35),0.6)
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- local aimpos = Mouse.Hit.p
- createfireball(2,8,RightArm.CFrame * CF(0,-2,0).p,CF(RightArm.CFrame * CF(0,-2,0).p,aimpos).lookVector*100)
- for i=0, 1.5, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- ATTACK = false
- Rooted = false
- end
- function IcicleStorm()
- ATTACK = true
- Rooted = false
- local BulletHolder = IT("Folder",Weapon)
- BulletHolder.Name = "Bullets"
- game:GetService("Debris"):AddItem(BulletHolder, 30)
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("333476017", Torso, 10, 1)
- for i = 1, 25 do
- Swait()
- RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- coroutine.resume(coroutine.create(function()
- local gem = IT("Part",BulletHolder)
- gem.Size = VT(0.2,0.2,0.2)
- gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(25,50),math.random(-25,25))
- gem.Anchored = true
- gem.BrickColor = BRICKC"Steel blue"
- local Cys = Instance.new("SpecialMesh", gem)
- Cys.MeshType = "FileMesh"
- Cys.MeshId = "rbxassetid://9756362"
- Cys.Scale = Vector3.new(2,2,2)
- end))
- end
- local IceHitSounds = {
- "338594737",
- "338594687",
- "338594666",
- "338594648",
- "338594606",
- "338594574",
- "338594556",
- "338594524",
- "338594467"
- }
- coroutine.resume(coroutine.create(function()
- q = BulletHolder:GetChildren()
- for i = 1, #q do
- Swait()
- turnto(Mouse.Hit.p)
- local bullet = q[i]
- local bv = Instance.new("BodyVelocity")
- bullet.Mesh.Scale = VT(2,2,5)
- bullet.CFrame = CF(bullet.Position,Mouse.Hit.p)
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*500
- bv.Parent = bullet
- bv.Name = "DASH"
- bullet.Anchored = false
- local paw = bullet.Touched:Connect(function(hit)
- if bullet.Anchored == false then
- CreateSound(IceHitSounds[math.random(1, #IceHitSounds)], bullet, 3, 1)
- local cframe = bullet.CFrame
- bullet.Anchored = true
- table.insert(Effects2,{bullet,"Block1",0.015,0,0,0,2})
- AoEDamage(bullet.Position,5,15,15,0,false,5,3,false)
- if MRANDOM(1,45) == 1 then
- AoEStun(bullet.Position,5,5,"Freeze")
- end
- end
- end)
- end
- end))
- ATTACK = false
- Rooted = false
- end
- function Shriek()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -0.8, -0.2) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- end
- Rooted = true
- CreateSound("439369949", Effects, 10, 1)
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- MagicSphere(VT(2,2,2),5,Head.CFrame,"Pearl",VT(35,35,35),0.97)
- AoEDamage(Head.Position,65,3,5,4,false,12,3,false)
- AoEStun(Head.Position,65,2,"Stun")
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(-30)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)),1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.2) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- function newBezier(startpos, pos2, pos3, endpos, t)
- local A = clerp(startpos, pos2, t)
- local B = clerp(pos2, pos3, t)
- local C = clerp(pos3, endpos, t)
- local lerp1 = clerp(A, B, t)
- local lerp2 = clerp(B, C, t)
- local cubic = clerp(lerp1, lerp2, t)
- return cubic
- end
- function RockThrow()
- ATTACK = true
- Rooted = false
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- local ROCK = IT("Part",Effects)
- ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0)
- ROCK.Size = VT(1.2,1.2,1.2)
- ROCK.Material = "Cobblestone"
- ROCK.Transparency = 1
- ROCK.BrickColor = BRICKC"Pine Cone"
- local WELD = weldBetween(RightArm,ROCK)
- ROCK.CanCollide = false
- for i = 1, 10 do
- Swait()
- ROCK.Transparency = ROCK.Transparency - 0.1
- end
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- WELD:remove()
- coroutine.resume(coroutine.create(function()
- local POS = ROCK.Position
- ROCK.Anchored = true
- local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0)
- local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0)
- for i = 0, 1, 0.07 do
- Swait()
- ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i))
- end
- ROCK.Anchored = false
- ROCK.CanCollide = true
- CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Pearl",VT(1,0.2,1),0.5)
- AoEDamage(ROCK.Position,5,35,55,4,false,12,3,true)
- Swait(500)
- ROCK.Anchored = true
- ROCK.CanCollide = false
- for i = 1, 10 do
- Swait()
- ROCK.Transparency = ROCK.Transparency + 0.1
- end
- ROCK:remove()
- end))
- for i=0, 1.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function RadiantVoid()
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local RING = CreateMagicCircle()
- RING.CFrame = CF(RootPart.Position)*CF(0,-2.8,0)
- CreateSound("1208650519", Torso, 10, 1)
- for i = 1, 200 do
- Swait()
- RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/15),RAD(0))
- RING.Size = RING.Size + VT(1,0,1)
- end
- AoEWarp(RING.Position,RING.Size.X/2)
- coroutine.resume(coroutine.create(function()
- Swait(75)
- for i = 1, 50 do
- Swait()
- RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(-i/2),RAD(0))
- RING.Size = RING.Size - VT(4,0,4)
- end
- RING:remove()
- end))
- ATTACK = false
- Rooted = false
- end
- function DivineGlow()
- ATTACK = true
- Rooted = true
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,0.5),0.5)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("3264923", Torso, 10, 3)
- coroutine.resume(coroutine.create(function()
- local FRAME = Torso.CFrame
- MagicSphere(VT(3,3,3),450,FRAME,"New Yeller",VT(-3/550,-3/550,-3/550),0)
- for i = 1, 450 do
- Swait()
- MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"New Yeller",VT(0.001,0.001,2.5),0.5)
- AoEDamage(FRAME.p,35,3,5,-5,false,12,3,false)
- end
- MagicSphere(VT(6,6,6),70,FRAME,"New Yeller",VT(1,1,1),0)
- MagicSphere(VT(5,5,5),70,FRAME,"Pearl",VT(1,1,1),0.5)
- AoEDamage(FRAME.p,55,45,45,-5,false,2,30,false)
- end))
- ATTACK = false
- Rooted = false
- end
- --X MOVES--
- function ShieldPulse()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local shield = IT("Part",Effects)
- shield.CFrame = RootPart.CFrame * CF(0,0,-3)
- shield.Size = VT(0.2,0.2,0.2)
- shield.Anchored = true
- shield.Material = "Neon"
- shield.Color = C3(1,1,1)
- shield.Transparency = 0.5
- repeat
- Swait()
- turnto(Mouse.Hit.p)
- shield.CFrame = RootPart.CFrame * CF(0,0,-3)
- shield.Size = shield.Size + VT(0.07,0.07,0)
- until KEYHOLD == false
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = RootPart.CFrame.lookVector*300
- bv.Parent = shield
- shield.Anchored = false
- shield.CanCollide = false
- bv.Name = "PROJECTILEVELOCITY"
- local BOO = shield.Touched:Connect(function(hit)
- dealdamage(hit,55,75,5,false,2,3)
- end)
- Debris:AddItem(shield,5)
- ATTACK = false
- Rooted = false
- end
- function FireField()
- ATTACK = true
- Rooted = true
- for i=0, 1.5, 0.1 / Animation_Speed*3 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("217767125", LeftArm, 10, 1)
- local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
- coroutine.resume(coroutine.create(function()
- local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
- for i = 1, 450 do
- Swait()
- AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
- MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
- end
- end))
- for i=0, 1.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function FrostBreath()
- ATTACK = true
- Rooted = true
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("976606790", Head, 10, 2)
- local IceColors = {"Steel blue","Cyan","Pastel blue-green"}
- for i=0, 4, 0.1 / Animation_Speed do
- Swait()
- for i = 1, 6 do
- AoEStun(Head.CFrame * CF(0,-0.4,-i*3).p,i*3,35,"Freeze")
- CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/15,i/10,i/15),0.7)
- CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/10,i/10,i/10),0.7)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Bloodbath()
- local HASSTARTED = false
- local target = nil
- local targettorso = nil
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if Mouse.Target.Parent.Humanoid.PlatformStand == false then
- target = Mouse.Target.Parent.Humanoid
- targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
- end
- end
- if target ~= nil then
- CreateSound("305685800", Head, 10, 1)
- targettorso.Anchored = true
- HASSTARTED = true
- ATTACK = true
- Rooted = true
- CastWarpOutlines(Character)
- RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
- coroutine.resume(coroutine.create(function()
- Swait(10*100)
- if HASSTARTED == true then
- ATTACK = false
- Rooted = false
- UNANCHOR = true
- end
- end))
- UNANCHOR = false
- RootPart.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
- end
- for i=0, 3, 0.1 / Animation_Speed do
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- getbloody(targettorso,25)
- Swait(5)
- targettorso:remove()
- Swait(15)
- ATTACK = false
- Rooted = false
- HASSTARTED = false
- UNANCHOR = true
- end))
- end
- end
- function EarthTremor()
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = true
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.3 / Animation_Speed)
- end
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
- end
- CreateSound("438666141", RightLeg, 5, 1)
- local sinkhole = IT("Part")
- sinkhole.Size = VT(35,0,35)
- sinkhole.Parent = Effects
- sinkhole.Material = "Neon"
- sinkhole.Color = C3(0,0,0)
- sinkhole.Anchored = true
- sinkhole.CanCollide = false
- sinkhole.Transparency = 1
- local decal = IT("Decal",sinkhole)
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=29268434"
- decal.Transparency = 1
- sinkhole.CFrame = CF(RightLeg.Position)*CF(0,-0.75,0)
- AoEDamage(RightLeg.Position,35,15,25,4,false,32,7,true)
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- decal.Transparency = decal.Transparency - 0.2
- end
- Swait(500)
- for i = 1, 5 do
- Swait()
- decal.Transparency = decal.Transparency + 0.2
- end
- sinkhole:remove()
- end))
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- end
- function VoidWarp()
- local HASSTARTED = false
- local target = nil
- local targettorso = nil
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if Mouse.Target.Parent.Humanoid.PlatformStand == false then
- target = Mouse.Target.Parent.Humanoid
- targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
- end
- end
- if target ~= nil then
- ATTACK = true
- Rooted = true
- for i=0, 1.5, 0.1 / Animation_Speed do
- Swait()
- if targettorso ~= nil then
- turnto(targettorso.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- if targettorso ~= nil then
- local GUI,GUI3 = CreateGUICircle(targettorso)
- local GUI2,GUI4 = CreateGUICircle(Torso)
- CreateSound("1208650519", targettorso, 10, 1)
- CreateSound("1208650519", Torso, 10, 1)
- targettorso.Anchored = true
- for i = 1, 200 do
- Swait()
- GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
- GUI2.Size = GUI.Size
- GUI3.Rotation = GUI3.Rotation + 2
- GUI4.Rotation = GUI4.Rotation - 2
- end
- if targettorso ~= nil then
- CastWarpOutlines(targettorso.Parent)
- CastWarpOutlines(Character)
- local TFrame = Torso.CFrame
- local TTFrame = targettorso.CFrame
- Torso.CFrame = TTFrame
- targettorso.CFrame = TFrame
- local HUMANOID = targettorso.Parent:FindFirstChildOfClass("Humanoid")
- local dmg = MRANDOM(75,95)
- HUMANOID.Health = HUMANOID.Health - dmg
- StatLabel("Normal", targettorso.CFrame * CF(0, 0 + (targettorso.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
- CreateSound("1177785010", targettorso, 10, 1)
- CreateSound("1177785010", Torso, 10, 1)
- HASSTARTED = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- Swait()
- GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
- GUI2.Size = GUI.Size
- GUI3.Rotation = GUI3.Rotation - 8
- GUI4.Rotation = GUI4.Rotation + 8
- end
- GUI:remove()
- GUI2:remove()
- targettorso.Anchored = false
- end))
- end
- if HASSTARTED == false then
- GUI:remove()
- GUI2:remove()
- end
- end
- ATTACK = false
- Rooted = false
- end
- end
- function DivineEvaporation()
- ATTACK = true
- Rooted = false
- for i=0, 6, 0.1 / Animation_Speed do
- Swait()
- MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,1),0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("3264923", Torso, 10, 1)
- for i = 1, 50 do
- MagicSphere(VT(0.2,0.2,0.2),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.005,0.005,0.1),0)
- end
- MagicSphere(VT(20,20,20),50,Torso.CFrame,"New Yeller",VT(0,0,0),0.9)
- killnearest(Torso.Position,15,5)
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function ChineseEarthquake()
- Rooted = true
- local icri = CreateSound("1177999394", Torso, 10, 1)
- Swait(130)
- local FRAME = Torso.CFrame
- repeat
- Swait()
- Torso.CFrame = FRAME * CF(0,1,0)
- Swait()
- Torso.CFrame = FRAME
- until icri.Playing == false
- Rooted = false
- end
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Rooted == false then
- if Key == "z" and ATTACK == false then
- if VALUE1 == 1 then
- TurretCannon()
- elseif VALUE1 == 2 then
- Fireball()
- elseif VALUE1 == 3 then
- IcicleStorm()
- elseif VALUE1 == 4 then
- Shriek()
- elseif VALUE1 == 5 then
- RockThrow()
- elseif VALUE1 == 6 then
- RadiantVoid()
- elseif VALUE1 == 7 then
- DivineGlow()
- end
- end
- if Key == "x" and ATTACK == false then
- if VALUE1 == 1 then
- ShieldPulse()
- elseif VALUE1 == 2 then
- FireField()
- elseif VALUE1 == 3 then
- FrostBreath()
- elseif VALUE1 == 4 then
- Bloodbath()
- elseif VALUE1 == 5 then
- EarthTremor()
- elseif VALUE1 == 6 then
- VoidWarp()
- elseif VALUE1 == 7 then
- DivineEvaporation()
- end
- end
- if Key == "1" and ATTACK == false then
- Stance1()
- end
- if Key == "2" and ATTACK == false then
- Stance2()
- end
- if Key == "3" and ATTACK == false then
- Stance3()
- end
- if Key == "4" and ATTACK == false then
- Stance4()
- end
- if Key == "5" and ATTACK == false then
- Stance5()
- end
- if Key == "6" and ATTACK == false then
- Stance6()
- end
- if Key == "7" and ATTACK == false then
- Stance7()
- end
- if Key == "t" and ATTACK == false and VALUE1 == 5 then
- ChineseEarthquake()
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- VALUE1 = 1
- Speed = 25
- while true do
- Swait()
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- if VALUE1 == 1 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif VALUE1 == 2 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif VALUE1 == 3 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif VALUE1 == 4 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- if MRANDOM(1,15) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif VALUE1 == 5 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif VALUE1 == 6 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif VALUE1 == 7 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- if VALUE1 < 4 or VALUE1 == 6 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
- elseif VALUE1 == 4 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- if MRANDOM(1,15) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
- elseif VALUE1 == 7 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- elseif VALUE1 == 5 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
- end
- end
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Evaporate" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- local C = {-5,-2,2,5}
- MagicSphere(VT(0,0,0),15,CF(Thing[1].CFrame*CF(C[MRANDOM(1,#C)],C[MRANDOM(1,#C)],C[MRANDOM(1,#C)]).p,Thing[1].Position),"New Yeller",VT(0.01,0.01,0.5),0.8)
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- local MATHS = {"0","1"}
- Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
- Humanoid.PlatformStand = false
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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