memberhero

uhhhhhhhh

Apr 15th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --// EDITED BY BASSTRACKER1970
  4. --\\====================================================//---
  5.  
  6. --Converted with ttyyuu12345's model to script plugin v4
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. Model0 = Instance.new("Model")
  24. Model1 = Instance.new("Model")
  25. Part2 = Instance.new("Part")
  26. SpecialMesh3 = Instance.new("SpecialMesh")
  27. Model4 = Instance.new("Model")
  28. Part5 = Instance.new("Part")
  29. Part6 = Instance.new("Part")
  30. Part7 = Instance.new("Part")
  31. Part8 = Instance.new("Part")
  32. Part9 = Instance.new("Part")
  33. Part10 = Instance.new("Part")
  34. Part11 = Instance.new("Part")
  35. Part12 = Instance.new("Part")
  36. Part13 = Instance.new("Part")
  37. Part14 = Instance.new("Part")
  38. Part15 = Instance.new("Part")
  39. Part16 = Instance.new("Part")
  40. Part17 = Instance.new("Part")
  41. Part18 = Instance.new("Part")
  42. Part19 = Instance.new("Part")
  43. Part20 = Instance.new("Part")
  44. Part21 = Instance.new("Part")
  45. WedgePart22 = Instance.new("WedgePart")
  46. Part23 = Instance.new("Part")
  47. WedgePart24 = Instance.new("WedgePart")
  48. WedgePart25 = Instance.new("WedgePart")
  49. WedgePart26 = Instance.new("WedgePart")
  50. Model27 = Instance.new("Model")
  51. Part28 = Instance.new("Part")
  52. Part29 = Instance.new("Part")
  53. Part30 = Instance.new("Part")
  54. Part31 = Instance.new("Part")
  55. WedgePart32 = Instance.new("WedgePart")
  56. WedgePart33 = Instance.new("WedgePart")
  57. WedgePart34 = Instance.new("WedgePart")
  58. WedgePart35 = Instance.new("WedgePart")
  59. WedgePart36 = Instance.new("WedgePart")
  60. WedgePart37 = Instance.new("WedgePart")
  61. WedgePart38 = Instance.new("WedgePart")
  62. WedgePart39 = Instance.new("WedgePart")
  63. Part40 = Instance.new("Part")
  64. WedgePart41 = Instance.new("WedgePart")
  65. Part42 = Instance.new("Part")
  66. Part43 = Instance.new("Part")
  67. Part44 = Instance.new("Part")
  68. WedgePart45 = Instance.new("WedgePart")
  69. WedgePart46 = Instance.new("WedgePart")
  70. Part47 = Instance.new("Part")
  71. Part48 = Instance.new("Part")
  72. Part49 = Instance.new("Part")
  73. WedgePart50 = Instance.new("WedgePart")
  74. Part51 = Instance.new("Part")
  75. Part52 = Instance.new("Part")
  76. Part53 = Instance.new("Part")
  77. WedgePart54 = Instance.new("WedgePart")
  78. Part55 = Instance.new("Part")
  79. WedgePart56 = Instance.new("WedgePart")
  80. WedgePart57 = Instance.new("WedgePart")
  81. WedgePart58 = Instance.new("WedgePart")
  82. WedgePart59 = Instance.new("WedgePart")
  83. Part60 = Instance.new("Part")
  84. Part61 = Instance.new("Part")
  85. SpecialMesh62 = Instance.new("SpecialMesh")
  86. Part63 = Instance.new("Part")
  87. SpecialMesh64 = Instance.new("SpecialMesh")
  88. Part65 = Instance.new("Part")
  89. SpecialMesh66 = Instance.new("SpecialMesh")
  90. WedgePart67 = Instance.new("WedgePart")
  91. Part68 = Instance.new("Part")
  92. WedgePart69 = Instance.new("WedgePart")
  93. Part70 = Instance.new("Part")
  94. WedgePart71 = Instance.new("WedgePart")
  95. WedgePart72 = Instance.new("WedgePart")
  96. Part73 = Instance.new("Part")
  97. WedgePart74 = Instance.new("WedgePart")
  98. WedgePart75 = Instance.new("WedgePart")
  99. Part76 = Instance.new("Part")
  100. WedgePart77 = Instance.new("WedgePart")
  101. WedgePart78 = Instance.new("WedgePart")
  102. WedgePart79 = Instance.new("WedgePart")
  103. WedgePart80 = Instance.new("WedgePart")
  104. WedgePart81 = Instance.new("WedgePart")
  105. WedgePart82 = Instance.new("WedgePart")
  106. WedgePart83 = Instance.new("WedgePart")
  107. WedgePart84 = Instance.new("WedgePart")
  108. WedgePart85 = Instance.new("WedgePart")
  109. Part86 = Instance.new("Part")
  110. WedgePart87 = Instance.new("WedgePart")
  111. WedgePart88 = Instance.new("WedgePart")
  112. WedgePart89 = Instance.new("WedgePart")
  113. Part90 = Instance.new("Part")
  114. WedgePart91 = Instance.new("WedgePart")
  115. WedgePart92 = Instance.new("WedgePart")
  116. Part93 = Instance.new("Part")
  117. SpecialMesh94 = Instance.new("SpecialMesh")
  118. Part95 = Instance.new("Part")
  119. SpecialMesh96 = Instance.new("SpecialMesh")
  120. Part97 = Instance.new("Part")
  121. SpecialMesh98 = Instance.new("SpecialMesh")
  122. Part99 = Instance.new("Part")
  123. SpecialMesh100 = Instance.new("SpecialMesh")
  124. Part101 = Instance.new("Part")
  125. SpecialMesh102 = Instance.new("SpecialMesh")
  126. Part103 = Instance.new("Part")
  127. SpecialMesh104 = Instance.new("SpecialMesh")
  128. Part105 = Instance.new("Part")
  129. SpecialMesh106 = Instance.new("SpecialMesh")
  130. Part107 = Instance.new("Part")
  131. SpecialMesh108 = Instance.new("SpecialMesh")
  132. Model109 = Instance.new("Model")
  133. Part110 = Instance.new("Part")
  134. Part111 = Instance.new("Part")
  135. Part112 = Instance.new("Part")
  136. Part113 = Instance.new("Part")
  137. Part114 = Instance.new("Part")
  138. SpecialMesh115 = Instance.new("SpecialMesh")
  139. WedgePart116 = Instance.new("WedgePart")
  140. Part117 = Instance.new("Part")
  141. SpecialMesh118 = Instance.new("SpecialMesh")
  142. WedgePart119 = Instance.new("WedgePart")
  143. WedgePart120 = Instance.new("WedgePart")
  144. Part121 = Instance.new("Part")
  145. SpecialMesh122 = Instance.new("SpecialMesh")
  146. WedgePart123 = Instance.new("WedgePart")
  147. Part124 = Instance.new("Part")
  148. SpecialMesh125 = Instance.new("SpecialMesh")
  149. Part126 = Instance.new("Part")
  150. SpecialMesh127 = Instance.new("SpecialMesh")
  151. Part128 = Instance.new("Part")
  152. SpecialMesh129 = Instance.new("SpecialMesh")
  153. Part130 = Instance.new("Part")
  154. Part131 = Instance.new("Part")
  155. WedgePart132 = Instance.new("WedgePart")
  156. WedgePart133 = Instance.new("WedgePart")
  157. WedgePart134 = Instance.new("WedgePart")
  158. WedgePart135 = Instance.new("WedgePart")
  159. Part136 = Instance.new("Part")
  160. Model137 = Instance.new("Model")
  161. Part138 = Instance.new("Part")
  162. Part139 = Instance.new("Part")
  163. Part140 = Instance.new("Part")
  164. Part141 = Instance.new("Part")
  165. Part142 = Instance.new("Part")
  166. SpecialMesh143 = Instance.new("SpecialMesh")
  167. WedgePart144 = Instance.new("WedgePart")
  168. Part145 = Instance.new("Part")
  169. SpecialMesh146 = Instance.new("SpecialMesh")
  170. WedgePart147 = Instance.new("WedgePart")
  171. WedgePart148 = Instance.new("WedgePart")
  172. Part149 = Instance.new("Part")
  173. SpecialMesh150 = Instance.new("SpecialMesh")
  174. WedgePart151 = Instance.new("WedgePart")
  175. Part152 = Instance.new("Part")
  176. SpecialMesh153 = Instance.new("SpecialMesh")
  177. Part154 = Instance.new("Part")
  178. SpecialMesh155 = Instance.new("SpecialMesh")
  179. Part156 = Instance.new("Part")
  180. SpecialMesh157 = Instance.new("SpecialMesh")
  181. Part158 = Instance.new("Part")
  182. Part159 = Instance.new("Part")
  183. WedgePart160 = Instance.new("WedgePart")
  184. WedgePart161 = Instance.new("WedgePart")
  185. WedgePart162 = Instance.new("WedgePart")
  186. WedgePart163 = Instance.new("WedgePart")
  187. Part164 = Instance.new("Part")
  188. Model165 = Instance.new("Model")
  189. Part166 = Instance.new("Part")
  190. Part167 = Instance.new("Part")
  191. WedgePart168 = Instance.new("WedgePart")
  192. Part169 = Instance.new("Part")
  193. Part170 = Instance.new("Part")
  194. WedgePart171 = Instance.new("WedgePart")
  195. Part172 = Instance.new("Part")
  196. Part173 = Instance.new("Part")
  197. Part174 = Instance.new("Part")
  198. Part175 = Instance.new("Part")
  199. Part176 = Instance.new("Part")
  200. Part177 = Instance.new("Part")
  201. Part178 = Instance.new("Part")
  202. Part179 = Instance.new("Part")
  203. Part180 = Instance.new("Part")
  204. WedgePart181 = Instance.new("WedgePart")
  205. WedgePart182 = Instance.new("WedgePart")
  206. Part183 = Instance.new("Part")
  207. Part184 = Instance.new("Part")
  208. Part185 = Instance.new("Part")
  209. Script186 = Instance.new("Script")
  210. Model0.Name = "Armor"
  211. Model0.Parent = mas
  212. Model1.Name = "Head"
  213. Model1.Parent = Model0
  214. Part2.Name = "Head1"
  215. Part2.Parent = Model1
  216. Part2.Material = Enum.Material.SmoothPlastic
  217. Part2.BrickColor = BrickColor.new("Pastel brown")
  218. Part2.Transparency = 1
  219. Part2.Rotation = Vector3.new(-180, 0, 180)
  220. Part2.Anchored = true
  221. Part2.CanCollide = false
  222. Part2.FormFactor = Enum.FormFactor.Symmetric
  223. Part2.Size = Vector3.new(2, 1, 1)
  224. Part2.CFrame = CFrame.new(-165.886414, 4.53990936, -3.09898615, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  225. Part2.TopSurface = Enum.SurfaceType.Smooth
  226. Part2.Color = Color3.new(1, 0.8, 0.6)
  227. Part2.Position = Vector3.new(-165.886414, 4.53990936, -3.09898615)
  228. Part2.Orientation = Vector3.new(0, 180, 0)
  229. Part2.Color = Color3.new(1, 0.8, 0.6)
  230. SpecialMesh3.Parent = Part2
  231. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  232. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  233. Model4.Name = "RightLeg"
  234. Model4.Parent = Model0
  235. Part5.Name = "Right Leg1"
  236. Part5.Parent = Model4
  237. Part5.Material = Enum.Material.SmoothPlastic
  238. Part5.BrickColor = BrickColor.new("Pastel brown")
  239. Part5.Transparency = 1
  240. Part5.Rotation = Vector3.new(-180, 0, 180)
  241. Part5.Anchored = true
  242. Part5.CanCollide = false
  243. Part5.FormFactor = Enum.FormFactor.Plate
  244. Part5.Size = Vector3.new(1, 2, 1)
  245. Part5.CFrame = CFrame.new(-166.385757, 1.0299505, -3.09894037, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  246. Part5.Color = Color3.new(1, 0.8, 0.6)
  247. Part5.Position = Vector3.new(-166.385757, 1.0299505, -3.09894037)
  248. Part5.Orientation = Vector3.new(0, 180, 0)
  249. Part5.Color = Color3.new(1, 0.8, 0.6)
  250. Part6.Parent = Model4
  251. Part6.Material = Enum.Material.SmoothPlastic
  252. Part6.BrickColor = BrickColor.new("Really black")
  253. Part6.Rotation = Vector3.new(0, -0.0199999996, 0)
  254. Part6.Anchored = true
  255. Part6.CanCollide = false
  256. Part6.FormFactor = Enum.FormFactor.Custom
  257. Part6.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
  258. Part6.CFrame = CFrame.new(-166.391327, 1.18917477, -3.34456873, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  259. Part6.BottomSurface = Enum.SurfaceType.Smooth
  260. Part6.TopSurface = Enum.SurfaceType.Smooth
  261. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  262. Part6.Position = Vector3.new(-166.391327, 1.18917477, -3.34456873)
  263. Part6.Orientation = Vector3.new(0, -0.0199999996, 0)
  264. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  265. Part7.Parent = Model4
  266. Part7.Material = Enum.Material.SmoothPlastic
  267. Part7.BrickColor = BrickColor.new("Black")
  268. Part7.Rotation = Vector3.new(0, -0.0199999996, 0)
  269. Part7.Anchored = true
  270. Part7.CanCollide = false
  271. Part7.FormFactor = Enum.FormFactor.Custom
  272. Part7.Size = Vector3.new(0.542218447, 1.19930387, 0.83512938)
  273. Part7.CFrame = CFrame.new(-166.326782, 1.45645678, -3.0071497, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  274. Part7.BottomSurface = Enum.SurfaceType.Smooth
  275. Part7.TopSurface = Enum.SurfaceType.Smooth
  276. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  277. Part7.Position = Vector3.new(-166.326782, 1.45645678, -3.0071497)
  278. Part7.Orientation = Vector3.new(0, -0.0199999996, 0)
  279. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  280. Part8.Parent = Model4
  281. Part8.Material = Enum.Material.SmoothPlastic
  282. Part8.BrickColor = BrickColor.new("Really black")
  283. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  284. Part8.Anchored = true
  285. Part8.CanCollide = false
  286. Part8.FormFactor = Enum.FormFactor.Custom
  287. Part8.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
  288. Part8.CFrame = CFrame.new(-166.634399, 1.31918359, -3.11308146, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  289. Part8.BottomSurface = Enum.SurfaceType.Smooth
  290. Part8.TopSurface = Enum.SurfaceType.Smooth
  291. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  292. Part8.Position = Vector3.new(-166.634399, 1.31918359, -3.11308146)
  293. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  294. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  295. Part9.Parent = Model4
  296. Part9.Material = Enum.Material.SmoothPlastic
  297. Part9.BrickColor = BrickColor.new("Black")
  298. Part9.Reflectance = 0.10000000149012
  299. Part9.Rotation = Vector3.new(-180, 0.0199999996, 180)
  300. Part9.Anchored = true
  301. Part9.CanCollide = false
  302. Part9.FormFactor = Enum.FormFactor.Custom
  303. Part9.Size = Vector3.new(0.212218359, 1.12930393, 0.885129333)
  304. Part9.CFrame = CFrame.new(-165.950378, 1.50014174, -3.02643681, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  305. Part9.BottomSurface = Enum.SurfaceType.Smooth
  306. Part9.TopSurface = Enum.SurfaceType.Smooth
  307. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  308. Part9.Position = Vector3.new(-165.950378, 1.50014174, -3.02643681)
  309. Part9.Orientation = Vector3.new(0, 179.979996, 0)
  310. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  311. Part10.Parent = Model4
  312. Part10.Material = Enum.Material.SmoothPlastic
  313. Part10.BrickColor = BrickColor.new("Really black")
  314. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  315. Part10.Anchored = true
  316. Part10.CanCollide = false
  317. Part10.FormFactor = Enum.FormFactor.Custom
  318. Part10.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  319. Part10.CFrame = CFrame.new(-166.379395, 0.48187685, -3.11631894, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  320. Part10.BottomSurface = Enum.SurfaceType.Smooth
  321. Part10.TopSurface = Enum.SurfaceType.Smooth
  322. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  323. Part10.Position = Vector3.new(-166.379395, 0.48187685, -3.11631894)
  324. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  325. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  326. Part11.Parent = Model4
  327. Part11.Material = Enum.Material.SmoothPlastic
  328. Part11.BrickColor = BrickColor.new("Really black")
  329. Part11.Reflectance = 0.10000000149012
  330. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  331. Part11.Anchored = true
  332. Part11.CanCollide = false
  333. Part11.FormFactor = Enum.FormFactor.Custom
  334. Part11.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
  335. Part11.CFrame = CFrame.new(-166.379395, 0.52029109, -3.11631727, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  336. Part11.BottomSurface = Enum.SurfaceType.Smooth
  337. Part11.TopSurface = Enum.SurfaceType.Smooth
  338. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  339. Part11.Position = Vector3.new(-166.379395, 0.52029109, -3.11631727)
  340. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  341. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  342. Part12.Parent = Model4
  343. Part12.Material = Enum.Material.SmoothPlastic
  344. Part12.BrickColor = BrickColor.new("Dark indigo")
  345. Part12.Rotation = Vector3.new(-180, 0.0199999996, 180)
  346. Part12.Anchored = true
  347. Part12.CanCollide = false
  348. Part12.FormFactor = Enum.FormFactor.Custom
  349. Part12.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292482)
  350. Part12.CFrame = CFrame.new(-166.297928, 0.481853008, -2.61126566, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  351. Part12.BottomSurface = Enum.SurfaceType.Smooth
  352. Part12.TopSurface = Enum.SurfaceType.Smooth
  353. Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  354. Part12.Position = Vector3.new(-166.297928, 0.481853008, -2.61126566)
  355. Part12.Orientation = Vector3.new(0, 179.979996, 0)
  356. Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  357. Part13.Parent = Model4
  358. Part13.Material = Enum.Material.SmoothPlastic
  359. Part13.BrickColor = BrickColor.new("Dark indigo")
  360. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  361. Part13.Anchored = true
  362. Part13.CanCollide = false
  363. Part13.FormFactor = Enum.FormFactor.Custom
  364. Part13.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292482)
  365. Part13.CFrame = CFrame.new(-166.379608, 0.53726387, -2.61129951, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  366. Part13.BottomSurface = Enum.SurfaceType.Smooth
  367. Part13.TopSurface = Enum.SurfaceType.Smooth
  368. Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  369. Part13.Position = Vector3.new(-166.379608, 0.53726387, -2.61129951)
  370. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  371. Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  372. Part14.Parent = Model4
  373. Part14.Material = Enum.Material.SmoothPlastic
  374. Part14.BrickColor = BrickColor.new("Dark indigo")
  375. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  376. Part14.Anchored = true
  377. Part14.CanCollide = false
  378. Part14.FormFactor = Enum.FormFactor.Custom
  379. Part14.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
  380. Part14.CFrame = CFrame.new(-166.461273, 0.481853008, -2.61133671, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  381. Part14.BottomSurface = Enum.SurfaceType.Smooth
  382. Part14.TopSurface = Enum.SurfaceType.Smooth
  383. Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  384. Part14.Position = Vector3.new(-166.461273, 0.481853008, -2.61133671)
  385. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  386. Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  387. Part15.Parent = Model4
  388. Part15.Material = Enum.Material.SmoothPlastic
  389. Part15.BrickColor = BrickColor.new("Dark indigo")
  390. Part15.Rotation = Vector3.new(-180, 0.0199999996, 180)
  391. Part15.Anchored = true
  392. Part15.CanCollide = false
  393. Part15.FormFactor = Enum.FormFactor.Custom
  394. Part15.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  395. Part15.CFrame = CFrame.new(-166.379608, 0.426441669, -2.61130404, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  396. Part15.BottomSurface = Enum.SurfaceType.Smooth
  397. Part15.TopSurface = Enum.SurfaceType.Smooth
  398. Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  399. Part15.Position = Vector3.new(-166.379608, 0.426441669, -2.61130404)
  400. Part15.Orientation = Vector3.new(0, 179.979996, 0)
  401. Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  402. Part16.Parent = Model4
  403. Part16.Material = Enum.Material.SmoothPlastic
  404. Part16.BrickColor = BrickColor.new("Dark indigo")
  405. Part16.Rotation = Vector3.new(-180, 0.0199999996, 180)
  406. Part16.Anchored = true
  407. Part16.CanCollide = false
  408. Part16.FormFactor = Enum.FormFactor.Custom
  409. Part16.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  410. Part16.CFrame = CFrame.new(-166.379608, 0.322156668, -2.61130047, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  411. Part16.BottomSurface = Enum.SurfaceType.Smooth
  412. Part16.TopSurface = Enum.SurfaceType.Smooth
  413. Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  414. Part16.Position = Vector3.new(-166.379608, 0.322156668, -2.61130047)
  415. Part16.Orientation = Vector3.new(0, 179.979996, 0)
  416. Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  417. Part17.Parent = Model4
  418. Part17.Material = Enum.Material.SmoothPlastic
  419. Part17.BrickColor = BrickColor.new("Dark indigo")
  420. Part17.Rotation = Vector3.new(-180, 0.0199999996, 180)
  421. Part17.Anchored = true
  422. Part17.CanCollide = false
  423. Part17.FormFactor = Enum.FormFactor.Custom
  424. Part17.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
  425. Part17.CFrame = CFrame.new(-166.461273, 0.266745806, -2.61133766, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  426. Part17.BottomSurface = Enum.SurfaceType.Smooth
  427. Part17.TopSurface = Enum.SurfaceType.Smooth
  428. Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  429. Part17.Position = Vector3.new(-166.461273, 0.266745806, -2.61133766)
  430. Part17.Orientation = Vector3.new(0, 179.979996, 0)
  431. Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  432. Part18.Parent = Model4
  433. Part18.Material = Enum.Material.SmoothPlastic
  434. Part18.BrickColor = BrickColor.new("Dark indigo")
  435. Part18.Rotation = Vector3.new(-180, 0.0199999996, 180)
  436. Part18.Anchored = true
  437. Part18.CanCollide = false
  438. Part18.FormFactor = Enum.FormFactor.Custom
  439. Part18.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292631)
  440. Part18.CFrame = CFrame.new(-166.379608, 0.211334705, -2.61130691, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  441. Part18.BottomSurface = Enum.SurfaceType.Smooth
  442. Part18.TopSurface = Enum.SurfaceType.Smooth
  443. Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  444. Part18.Position = Vector3.new(-166.379608, 0.211334705, -2.61130691)
  445. Part18.Orientation = Vector3.new(0, 179.979996, 0)
  446. Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  447. Part19.Parent = Model4
  448. Part19.Material = Enum.Material.SmoothPlastic
  449. Part19.BrickColor = BrickColor.new("Dark indigo")
  450. Part19.Rotation = Vector3.new(-180, 0.0199999996, 180)
  451. Part19.Anchored = true
  452. Part19.CanCollide = false
  453. Part19.FormFactor = Enum.FormFactor.Custom
  454. Part19.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292929)
  455. Part19.CFrame = CFrame.new(-166.297928, 0.266745806, -2.61126471, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  456. Part19.BottomSurface = Enum.SurfaceType.Smooth
  457. Part19.TopSurface = Enum.SurfaceType.Smooth
  458. Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  459. Part19.Position = Vector3.new(-166.297928, 0.266745806, -2.61126471)
  460. Part19.Orientation = Vector3.new(0, 179.979996, 0)
  461. Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  462. Part20.Parent = Model4
  463. Part20.Material = Enum.Material.SmoothPlastic
  464. Part20.BrickColor = BrickColor.new("Really black")
  465. Part20.Rotation = Vector3.new(-180, 0.0199999996, 180)
  466. Part20.Anchored = true
  467. Part20.CanCollide = false
  468. Part20.FormFactor = Enum.FormFactor.Custom
  469. Part20.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  470. Part20.CFrame = CFrame.new(-166.379395, 0.26677084, -3.11632013, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  471. Part20.BottomSurface = Enum.SurfaceType.Smooth
  472. Part20.TopSurface = Enum.SurfaceType.Smooth
  473. Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  474. Part20.Position = Vector3.new(-166.379395, 0.26677084, -3.11632013)
  475. Part20.Orientation = Vector3.new(0, 179.979996, 0)
  476. Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  477. Part21.Parent = Model4
  478. Part21.Material = Enum.Material.SmoothPlastic
  479. Part21.BrickColor = BrickColor.new("Really black")
  480. Part21.Rotation = Vector3.new(-180, 0.0199999996, 180)
  481. Part21.Anchored = true
  482. Part21.CanCollide = false
  483. Part21.FormFactor = Enum.FormFactor.Custom
  484. Part21.Size = Vector3.new(1.07334292, 0.0909568146, 1.06512928)
  485. Part21.CFrame = CFrame.new(-166.379395, 0.0656397343, -3.11633849, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  486. Part21.BottomSurface = Enum.SurfaceType.Smooth
  487. Part21.TopSurface = Enum.SurfaceType.Smooth
  488. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  489. Part21.Position = Vector3.new(-166.379395, 0.0656397343, -3.11633849)
  490. Part21.Orientation = Vector3.new(0, 179.979996, 0)
  491. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  492. WedgePart22.Parent = Model4
  493. WedgePart22.Material = Enum.Material.SmoothPlastic
  494. WedgePart22.BrickColor = BrickColor.new("Really black")
  495. WedgePart22.Rotation = Vector3.new(180, -90, 0)
  496. WedgePart22.Anchored = true
  497. WedgePart22.CanCollide = false
  498. WedgePart22.FormFactor = Enum.FormFactor.Custom
  499. WedgePart22.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
  500. WedgePart22.CFrame = CFrame.new(-166.631104, 0.474344492, -3.11355257, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  501. WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
  502. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  503. WedgePart22.Position = Vector3.new(-166.631104, 0.474344492, -3.11355257)
  504. WedgePart22.Orientation = Vector3.new(0, -90.0199966, -180)
  505. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  506. Part23.Parent = Model4
  507. Part23.Material = Enum.Material.SmoothPlastic
  508. Part23.BrickColor = BrickColor.new("Black")
  509. Part23.Rotation = Vector3.new(0, -0.0199999996, 0)
  510. Part23.Anchored = true
  511. Part23.CanCollide = false
  512. Part23.FormFactor = Enum.FormFactor.Custom
  513. Part23.Size = Vector3.new(0.722218275, 1.11930394, 0.83512938)
  514. Part23.CFrame = CFrame.new(-166.236786, 1.4741255, -3.01610589, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  515. Part23.BottomSurface = Enum.SurfaceType.Smooth
  516. Part23.TopSurface = Enum.SurfaceType.Smooth
  517. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  518. Part23.Position = Vector3.new(-166.236786, 1.4741255, -3.01610589)
  519. Part23.Orientation = Vector3.new(0, -0.0199999996, 0)
  520. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  521. WedgePart24.Parent = Model4
  522. WedgePart24.Material = Enum.Material.SmoothPlastic
  523. WedgePart24.BrickColor = BrickColor.new("Really black")
  524. WedgePart24.Rotation = Vector3.new(180, -90, 0)
  525. WedgePart24.Anchored = true
  526. WedgePart24.CanCollide = false
  527. WedgePart24.FormFactor = Enum.FormFactor.Custom
  528. WedgePart24.Size = Vector3.new(1.0848316, 1.41501522, 0.110586956)
  529. WedgePart24.CFrame = CFrame.new(-166.306152, 1.28954566, -3.11347985, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  530. WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
  531. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  532. WedgePart24.Position = Vector3.new(-166.306152, 1.28954566, -3.11347985)
  533. WedgePart24.Orientation = Vector3.new(0, -90.0199966, -180)
  534. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  535. WedgePart25.Parent = Model4
  536. WedgePart25.Material = Enum.Material.SmoothPlastic
  537. WedgePart25.BrickColor = BrickColor.new("Black")
  538. WedgePart25.Rotation = Vector3.new(-90, 0, -90.0199966)
  539. WedgePart25.Anchored = true
  540. WedgePart25.CanCollide = false
  541. WedgePart25.FormFactor = Enum.FormFactor.Custom
  542. WedgePart25.Size = Vector3.new(0.784831583, 0.41676265, 0.15053843)
  543. WedgePart25.CFrame = CFrame.new(-166.238815, 0.790164709, -2.97773719, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
  544. WedgePart25.BottomSurface = Enum.SurfaceType.Smooth
  545. WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  546. WedgePart25.Position = Vector3.new(-166.238815, 0.790164709, -2.97773719)
  547. WedgePart25.Orientation = Vector3.new(-90, -90.0199966, 0)
  548. WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  549. WedgePart26.Parent = Model4
  550. WedgePart26.Material = Enum.Material.SmoothPlastic
  551. WedgePart26.BrickColor = BrickColor.new("Black")
  552. WedgePart26.Reflectance = 0.10000000149012
  553. WedgePart26.Rotation = Vector3.new(-90, 0, -90.0199966)
  554. WedgePart26.Anchored = true
  555. WedgePart26.CanCollide = false
  556. WedgePart26.FormFactor = Enum.FormFactor.Custom
  557. WedgePart26.Size = Vector3.new(0.794831574, 0.166762546, 0.070538424)
  558. WedgePart26.CFrame = CFrame.new(-165.973816, 0.900149345, -2.97264814, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
  559. WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
  560. WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  561. WedgePart26.Position = Vector3.new(-165.973816, 0.900149345, -2.97264814)
  562. WedgePart26.Orientation = Vector3.new(-90, -90.0199966, 0)
  563. WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  564. Model27.Name = "Torso"
  565. Model27.Parent = Model0
  566. Part28.Name = "Torso1"
  567. Part28.Parent = Model27
  568. Part28.Material = Enum.Material.SmoothPlastic
  569. Part28.BrickColor = BrickColor.new("Pastel brown")
  570. Part28.Transparency = 1
  571. Part28.Rotation = Vector3.new(-180, 0, 0)
  572. Part28.Anchored = true
  573. Part28.CanCollide = false
  574. Part28.FormFactor = Enum.FormFactor.Plate
  575. Part28.Size = Vector3.new(2, 2, 1)
  576. Part28.CFrame = CFrame.new(-165.885117, 3.03006649, -3.09897566, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
  577. Part28.TopSurface = Enum.SurfaceType.Smooth
  578. Part28.Color = Color3.new(1, 0.8, 0.6)
  579. Part28.Position = Vector3.new(-165.885117, 3.03006649, -3.09897566)
  580. Part28.Orientation = Vector3.new(0, 180, 180)
  581. Part28.Color = Color3.new(1, 0.8, 0.6)
  582. Part29.Parent = Model27
  583. Part29.Material = Enum.Material.SmoothPlastic
  584. Part29.BrickColor = BrickColor.new("Really black")
  585. Part29.Rotation = Vector3.new(-180, 0.0199999996, 180)
  586. Part29.Anchored = true
  587. Part29.CanCollide = false
  588. Part29.FormFactor = Enum.FormFactor.Custom
  589. Part29.Size = Vector3.new(0.692218125, 1.6593039, 1.06512928)
  590. Part29.CFrame = CFrame.new(-166.570557, 3.22104239, -3.11298108, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  591. Part29.BottomSurface = Enum.SurfaceType.Smooth
  592. Part29.TopSurface = Enum.SurfaceType.Smooth
  593. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  594. Part29.Position = Vector3.new(-166.570557, 3.22104239, -3.11298108)
  595. Part29.Orientation = Vector3.new(0, 179.979996, 0)
  596. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  597. Part30.Parent = Model27
  598. Part30.Material = Enum.Material.SmoothPlastic
  599. Part30.BrickColor = BrickColor.new("Really black")
  600. Part30.Rotation = Vector3.new(-180, 0.0199999996, 180)
  601. Part30.Anchored = true
  602. Part30.CanCollide = false
  603. Part30.FormFactor = Enum.FormFactor.Custom
  604. Part30.Size = Vector3.new(1.7685281, 2.04930353, 0.562702537)
  605. Part30.CFrame = CFrame.new(-165.730789, 3.02605319, -3.36385751, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  606. Part30.BottomSurface = Enum.SurfaceType.Smooth
  607. Part30.TopSurface = Enum.SurfaceType.Smooth
  608. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  609. Part30.Position = Vector3.new(-165.730789, 3.02605319, -3.36385751)
  610. Part30.Orientation = Vector3.new(0, 179.979996, 0)
  611. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  612. Part31.Parent = Model27
  613. Part31.Material = Enum.Material.SmoothPlastic
  614. Part31.BrickColor = BrickColor.new("Really black")
  615. Part31.Rotation = Vector3.new(-180, 0.0199999996, 180)
  616. Part31.Anchored = true
  617. Part31.CanCollide = false
  618. Part31.FormFactor = Enum.FormFactor.Custom
  619. Part31.Size = Vector3.new(0.762218118, 1.6593039, 1.06512928)
  620. Part31.CFrame = CFrame.new(-165.227737, 3.22104263, -3.11242008, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  621. Part31.BottomSurface = Enum.SurfaceType.Smooth
  622. Part31.TopSurface = Enum.SurfaceType.Smooth
  623. Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  624. Part31.Position = Vector3.new(-165.227737, 3.22104263, -3.11242008)
  625. Part31.Orientation = Vector3.new(0, 179.979996, 0)
  626. Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  627. WedgePart32.Parent = Model27
  628. WedgePart32.Material = Enum.Material.SmoothPlastic
  629. WedgePart32.BrickColor = BrickColor.new("Dark indigo")
  630. WedgePart32.Rotation = Vector3.new(90, 0, 90.0199966)
  631. WedgePart32.Anchored = true
  632. WedgePart32.CanCollide = false
  633. WedgePart32.FormFactor = Enum.FormFactor.Custom
  634. WedgePart32.Size = Vector3.new(0.69483161, 0.466762543, 0.15053843)
  635. WedgePart32.CFrame = CFrame.new(-165.714676, 3.9063468, -2.93697691, -0.0003480007, -1, 5.59775472e-05, 5.89983647e-05, -5.59980836e-05, -1, 1, -0.000347997382, 5.90178461e-05)
  636. WedgePart32.BottomSurface = Enum.SurfaceType.Smooth
  637. WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  638. WedgePart32.Position = Vector3.new(-165.714676, 3.9063468, -2.93697691)
  639. WedgePart32.Orientation = Vector3.new(90, -90.0199966, 0)
  640. WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  641. WedgePart33.Parent = Model27
  642. WedgePart33.Material = Enum.Material.SmoothPlastic
  643. WedgePart33.BrickColor = BrickColor.new("Dark indigo")
  644. WedgePart33.Rotation = Vector3.new(90, 0, -89.9799957)
  645. WedgePart33.Anchored = true
  646. WedgePart33.CanCollide = false
  647. WedgePart33.FormFactor = Enum.FormFactor.Custom
  648. WedgePart33.Size = Vector3.new(0.684831619, 0.466762543, 0.15053843)
  649. WedgePart33.CFrame = CFrame.new(-166.1147, 3.90632486, -2.93211126, 0.000347000692, 1, 5.79768675e-05, -6.09982853e-05, 5.79980406e-05, -1, -1, 0.000346997142, 6.10184034e-05)
  650. WedgePart33.BottomSurface = Enum.SurfaceType.Smooth
  651. WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  652. WedgePart33.Position = Vector3.new(-166.1147, 3.90632486, -2.93211126)
  653. WedgePart33.Orientation = Vector3.new(90, 89.9799957, 0)
  654. WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  655. WedgePart34.Parent = Model27
  656. WedgePart34.Material = Enum.Material.SmoothPlastic
  657. WedgePart34.BrickColor = BrickColor.new("Really black")
  658. WedgePart34.Rotation = Vector3.new(0, 90, 0)
  659. WedgePart34.Anchored = true
  660. WedgePart34.CanCollide = false
  661. WedgePart34.FormFactor = Enum.FormFactor.Custom
  662. WedgePart34.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
  663. WedgePart34.CFrame = CFrame.new(-166.591049, 3.90012479, -3.08537531, -0.000347999216, 6.00020649e-05, 1, -6.59980578e-05, 1, -6.00250387e-05, -1, -6.60189398e-05, -0.000347995257)
  664. WedgePart34.BottomSurface = Enum.SurfaceType.Smooth
  665. WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  666. WedgePart34.Position = Vector3.new(-166.591049, 3.90012479, -3.08537531)
  667. WedgePart34.Orientation = Vector3.new(0, 90.0199966, 0)
  668. WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  669. WedgePart35.Parent = Model27
  670. WedgePart35.Material = Enum.Material.SmoothPlastic
  671. WedgePart35.BrickColor = BrickColor.new("Really black")
  672. WedgePart35.Rotation = Vector3.new(180, 90, 0)
  673. WedgePart35.Anchored = true
  674. WedgePart35.CanCollide = false
  675. WedgePart35.FormFactor = Enum.FormFactor.Custom
  676. WedgePart35.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
  677. WedgePart35.CFrame = CFrame.new(-166.591064, 3.72026467, -3.08536887, 0.000347999216, -5.50019031e-05, 1, 6.39981372e-05, -1, -5.50241821e-05, 1, 6.40172802e-05, -0.000347995694)
  678. WedgePart35.BottomSurface = Enum.SurfaceType.Smooth
  679. WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  680. WedgePart35.Position = Vector3.new(-166.591064, 3.72026467, -3.08536887)
  681. WedgePart35.Orientation = Vector3.new(0, 90.0199966, 180)
  682. WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  683. WedgePart36.Parent = Model27
  684. WedgePart36.Material = Enum.Material.SmoothPlastic
  685. WedgePart36.BrickColor = BrickColor.new("Really black")
  686. WedgePart36.Rotation = Vector3.new(0, -90, 0)
  687. WedgePart36.Anchored = true
  688. WedgePart36.CanCollide = false
  689. WedgePart36.FormFactor = Enum.FormFactor.Custom
  690. WedgePart36.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
  691. WedgePart36.CFrame = CFrame.new(-165.194244, 3.90012503, -3.08536172, 0.000347999216, -6.40022045e-05, -1, -6.59973302e-05, 1, -6.40251819e-05, 1, 6.60196019e-05, 0.000347994996)
  692. WedgePart36.BottomSurface = Enum.SurfaceType.Smooth
  693. WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  694. WedgePart36.Position = Vector3.new(-165.194244, 3.90012503, -3.08536172)
  695. WedgePart36.Orientation = Vector3.new(0, -89.9799957, 0)
  696. WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  697. WedgePart37.Parent = Model27
  698. WedgePart37.Material = Enum.Material.SmoothPlastic
  699. WedgePart37.BrickColor = BrickColor.new("Really black")
  700. WedgePart37.Rotation = Vector3.new(-180, -90, 0)
  701. WedgePart37.Anchored = true
  702. WedgePart37.CanCollide = false
  703. WedgePart37.FormFactor = Enum.FormFactor.Custom
  704. WedgePart37.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
  705. WedgePart37.CFrame = CFrame.new(-165.194229, 3.72026491, -3.08536863, -0.000347999216, 6.20021528e-05, -1, 6.39974096e-05, -1, -6.20244318e-05, -1, -6.40189828e-05, 0.000347995257)
  706. WedgePart37.BottomSurface = Enum.SurfaceType.Smooth
  707. WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  708. WedgePart37.Position = Vector3.new(-165.194229, 3.72026491, -3.08536863)
  709. WedgePart37.Orientation = Vector3.new(0, -89.9799957, 180)
  710. WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  711. WedgePart38.Parent = Model27
  712. WedgePart38.Material = Enum.Material.SmoothPlastic
  713. WedgePart38.BrickColor = BrickColor.new("Really black")
  714. WedgePart38.Rotation = Vector3.new(0, -90, 0)
  715. WedgePart38.Anchored = true
  716. WedgePart38.CanCollide = false
  717. WedgePart38.FormFactor = Enum.FormFactor.Custom
  718. WedgePart38.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
  719. WedgePart38.CFrame = CFrame.new(-166.171219, 3.55461526, -3.11359167, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
  720. WedgePart38.BottomSurface = Enum.SurfaceType.Smooth
  721. WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  722. WedgePart38.Position = Vector3.new(-166.171219, 3.55461526, -3.11359167)
  723. WedgePart38.Orientation = Vector3.new(0, -89.9799957, 0)
  724. WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  725. WedgePart39.Parent = Model27
  726. WedgePart39.Material = Enum.Material.SmoothPlastic
  727. WedgePart39.BrickColor = BrickColor.new("Really black")
  728. WedgePart39.Rotation = Vector3.new(180, -90, 0)
  729. WedgePart39.Anchored = true
  730. WedgePart39.CanCollide = false
  731. WedgePart39.FormFactor = Enum.FormFactor.Custom
  732. WedgePart39.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  733. WedgePart39.CFrame = CFrame.new(-166.171265, 2.95170331, -3.11355257, -0.000347999216, -5.80019951e-05, -1, -6.2998166e-05, -1, 5.80239248e-05, -1, 6.30183495e-05, 0.000347995549)
  734. WedgePart39.BottomSurface = Enum.SurfaceType.Smooth
  735. WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  736. WedgePart39.Position = Vector3.new(-166.171265, 2.95170331, -3.11355257)
  737. WedgePart39.Orientation = Vector3.new(0, -89.9799957, -180)
  738. WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  739. Part40.Parent = Model27
  740. Part40.Material = Enum.Material.SmoothPlastic
  741. Part40.BrickColor = BrickColor.new("Really black")
  742. Part40.Rotation = Vector3.new(-180, 0.0199999996, 180)
  743. Part40.Anchored = true
  744. Part40.CanCollide = false
  745. Part40.FormFactor = Enum.FormFactor.Custom
  746. Part40.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
  747. Part40.CFrame = CFrame.new(-166.585068, 2.81910014, -3.1130085, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  748. Part40.BottomSurface = Enum.SurfaceType.Smooth
  749. Part40.TopSurface = Enum.SurfaceType.Smooth
  750. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  751. Part40.Position = Vector3.new(-166.585068, 2.81910014, -3.1130085)
  752. Part40.Orientation = Vector3.new(0, 179.979996, 0)
  753. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  754. WedgePart41.Parent = Model27
  755. WedgePart41.Material = Enum.Material.SmoothPlastic
  756. WedgePart41.BrickColor = BrickColor.new("Really black")
  757. WedgePart41.Rotation = Vector3.new(180, -90, 0)
  758. WedgePart41.Anchored = true
  759. WedgePart41.CanCollide = false
  760. WedgePart41.FormFactor = Enum.FormFactor.Custom
  761. WedgePart41.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
  762. WedgePart41.CFrame = CFrame.new(-166.161896, 2.32869315, -3.11352015, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  763. WedgePart41.BottomSurface = Enum.SurfaceType.Smooth
  764. WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  765. WedgePart41.Position = Vector3.new(-166.161896, 2.32869315, -3.11352015)
  766. WedgePart41.Orientation = Vector3.new(0, -90.0199966, -180)
  767. WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  768. Part42.Parent = Model27
  769. Part42.Material = Enum.Material.SmoothPlastic
  770. Part42.BrickColor = BrickColor.new("Really black")
  771. Part42.Rotation = Vector3.new(-180, 0.0199999996, 180)
  772. Part42.Anchored = true
  773. Part42.CanCollide = false
  774. Part42.FormFactor = Enum.FormFactor.Custom
  775. Part42.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  776. Part42.CFrame = CFrame.new(-165.472076, 2.28875089, -3.09449792, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  777. Part42.BottomSurface = Enum.SurfaceType.Smooth
  778. Part42.TopSurface = Enum.SurfaceType.Smooth
  779. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  780. Part42.Position = Vector3.new(-165.472076, 2.28875089, -3.09449792)
  781. Part42.Orientation = Vector3.new(0, 179.979996, 0)
  782. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  783. Part43.Parent = Model27
  784. Part43.Material = Enum.Material.SmoothPlastic
  785. Part43.BrickColor = BrickColor.new("Really black")
  786. Part43.Rotation = Vector3.new(-180, 0.0199999996, 180)
  787. Part43.Anchored = true
  788. Part43.CanCollide = false
  789. Part43.FormFactor = Enum.FormFactor.Custom
  790. Part43.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  791. Part43.CFrame = CFrame.new(-165.472076, 2.58347392, -3.09447956, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  792. Part43.BottomSurface = Enum.SurfaceType.Smooth
  793. Part43.TopSurface = Enum.SurfaceType.Smooth
  794. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  795. Part43.Position = Vector3.new(-165.472076, 2.58347392, -3.09447956)
  796. Part43.Orientation = Vector3.new(0, 179.979996, 0)
  797. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  798. Part44.Parent = Model27
  799. Part44.Material = Enum.Material.SmoothPlastic
  800. Part44.BrickColor = BrickColor.new("Really black")
  801. Part44.Rotation = Vector3.new(-180, 0.0199999996, 180)
  802. Part44.Anchored = true
  803. Part44.CanCollide = false
  804. Part44.FormFactor = Enum.FormFactor.Custom
  805. Part44.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  806. Part44.CFrame = CFrame.new(-165.472076, 2.90682673, -3.09446287, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  807. Part44.BottomSurface = Enum.SurfaceType.Smooth
  808. Part44.TopSurface = Enum.SurfaceType.Smooth
  809. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  810. Part44.Position = Vector3.new(-165.472076, 2.90682673, -3.09446287)
  811. Part44.Orientation = Vector3.new(0, 179.979996, 0)
  812. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  813. WedgePart45.Parent = Model27
  814. WedgePart45.Material = Enum.Material.SmoothPlastic
  815. WedgePart45.BrickColor = BrickColor.new("Really black")
  816. WedgePart45.Rotation = Vector3.new(-180, 90, 0)
  817. WedgePart45.Anchored = true
  818. WedgePart45.CanCollide = false
  819. WedgePart45.FormFactor = Enum.FormFactor.Custom
  820. WedgePart45.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  821. WedgePart45.CFrame = CFrame.new(-165.601089, 2.95170283, -3.11377549, 0.000347999216, 6.20021092e-05, 1, -6.29974384e-05, -1, 6.20240389e-05, 1, -6.30190116e-05, -0.000347995316)
  822. WedgePart45.BottomSurface = Enum.SurfaceType.Smooth
  823. WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  824. WedgePart45.Position = Vector3.new(-165.601089, 2.95170283, -3.11377549)
  825. WedgePart45.Orientation = Vector3.new(0, 90.0199966, -180)
  826. WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  827. WedgePart46.Parent = Model27
  828. WedgePart46.Material = Enum.Material.SmoothPlastic
  829. WedgePart46.BrickColor = BrickColor.new("Really black")
  830. WedgePart46.Rotation = Vector3.new(0, 90, 0)
  831. WedgePart46.Anchored = true
  832. WedgePart46.CanCollide = false
  833. WedgePart46.FormFactor = Enum.FormFactor.Custom
  834. WedgePart46.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
  835. WedgePart46.CFrame = CFrame.new(-165.601135, 3.55461478, -3.11372495, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
  836. WedgePart46.BottomSurface = Enum.SurfaceType.Smooth
  837. WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  838. WedgePart46.Position = Vector3.new(-165.601135, 3.55461478, -3.11372495)
  839. WedgePart46.Orientation = Vector3.new(0, 90.0199966, 0)
  840. WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  841. Part47.Parent = Model27
  842. Part47.Material = Enum.Material.SmoothPlastic
  843. Part47.BrickColor = BrickColor.new("Really black")
  844. Part47.Reflectance = 0.10000000149012
  845. Part47.Rotation = Vector3.new(0, -0.0199999996, 0)
  846. Part47.Anchored = true
  847. Part47.CanCollide = false
  848. Part47.FormFactor = Enum.FormFactor.Custom
  849. Part47.Size = Vector3.new(0.61221832, 0.529304266, 0.805129468)
  850. Part47.CFrame = CFrame.new(-165.92244, 3.41061115, -3.00108504, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  851. Part47.BottomSurface = Enum.SurfaceType.Smooth
  852. Part47.TopSurface = Enum.SurfaceType.Smooth
  853. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  854. Part47.Position = Vector3.new(-165.92244, 3.41061115, -3.00108504)
  855. Part47.Orientation = Vector3.new(0, -0.0199999996, 0)
  856. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  857. Part48.Parent = Model27
  858. Part48.Material = Enum.Material.SmoothPlastic
  859. Part48.BrickColor = BrickColor.new("Dark indigo")
  860. Part48.Rotation = Vector3.new(0, -0.0199999996, 0)
  861. Part48.Anchored = true
  862. Part48.CanCollide = false
  863. Part48.FormFactor = Enum.FormFactor.Custom
  864. Part48.Size = Vector3.new(0.61221832, 0.179304302, 0.955129385)
  865. Part48.CFrame = CFrame.new(-165.922424, 3.75560904, -3.0760994, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  866. Part48.BottomSurface = Enum.SurfaceType.Smooth
  867. Part48.TopSurface = Enum.SurfaceType.Smooth
  868. Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  869. Part48.Position = Vector3.new(-165.922424, 3.75560904, -3.0760994)
  870. Part48.Orientation = Vector3.new(0, -0.0199999996, 0)
  871. Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  872. Part49.Parent = Model27
  873. Part49.Material = Enum.Material.SmoothPlastic
  874. Part49.BrickColor = BrickColor.new("Black")
  875. Part49.Reflectance = 0.10000000149012
  876. Part49.Rotation = Vector3.new(-180, 0.0199999996, 180)
  877. Part49.Anchored = true
  878. Part49.CanCollide = false
  879. Part49.FormFactor = Enum.FormFactor.Custom
  880. Part49.Size = Vector3.new(0.752218246, 1.12930393, 0.885129333)
  881. Part49.CFrame = CFrame.new(-165.681046, 2.58060288, -3.02629995, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  882. Part49.BottomSurface = Enum.SurfaceType.Smooth
  883. Part49.TopSurface = Enum.SurfaceType.Smooth
  884. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  885. Part49.Position = Vector3.new(-165.681046, 2.58060288, -3.02629995)
  886. Part49.Orientation = Vector3.new(0, 179.979996, 0)
  887. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  888. WedgePart50.Parent = Model27
  889. WedgePart50.Material = Enum.Material.SmoothPlastic
  890. WedgePart50.BrickColor = BrickColor.new("Black")
  891. WedgePart50.Reflectance = 0.10000000149012
  892. WedgePart50.Rotation = Vector3.new(90, 0, 90.0199966)
  893. WedgePart50.Anchored = true
  894. WedgePart50.CanCollide = false
  895. WedgePart50.FormFactor = Enum.FormFactor.Custom
  896. WedgePart50.Size = Vector3.new(0.864831686, 0.466762543, 0.15053843)
  897. WedgePart50.CFrame = CFrame.new(-165.788879, 3.20631051, -3.01540637, -0.0003480007, -1, -5.79767839e-05, -6.09975286e-05, 5.79980187e-05, -1, 1, -0.000347997149, -6.10177049e-05)
  898. WedgePart50.BottomSurface = Enum.SurfaceType.Smooth
  899. WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  900. WedgePart50.Position = Vector3.new(-165.788879, 3.20631051, -3.01540637)
  901. WedgePart50.Orientation = Vector3.new(90, -90.0199966, 0)
  902. WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  903. Part51.Parent = Model27
  904. Part51.Material = Enum.Material.SmoothPlastic
  905. Part51.BrickColor = BrickColor.new("Dark indigo")
  906. Part51.Rotation = Vector3.new(0, -0.0199999996, 0)
  907. Part51.Anchored = true
  908. Part51.CanCollide = false
  909. Part51.FormFactor = Enum.FormFactor.Custom
  910. Part51.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
  911. Part51.CFrame = CFrame.new(-166.664215, 3.52868509, -3.0860486, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  912. Part51.BottomSurface = Enum.SurfaceType.Smooth
  913. Part51.TopSurface = Enum.SurfaceType.Smooth
  914. Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  915. Part51.Position = Vector3.new(-166.664215, 3.52868509, -3.0860486)
  916. Part51.Orientation = Vector3.new(0, -0.0199999996, 0)
  917. Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  918. Part52.Parent = Model27
  919. Part52.Material = Enum.Material.SmoothPlastic
  920. Part52.BrickColor = BrickColor.new("Black")
  921. Part52.Rotation = Vector3.new(0, -0.0199999996, 0)
  922. Part52.Anchored = true
  923. Part52.CanCollide = false
  924. Part52.FormFactor = Enum.FormFactor.Custom
  925. Part52.Size = Vector3.new(0.722218275, 1.12930393, 0.83512938)
  926. Part52.CFrame = CFrame.new(-166.237473, 2.58061337, -3.01618266, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  927. Part52.BottomSurface = Enum.SurfaceType.Smooth
  928. Part52.TopSurface = Enum.SurfaceType.Smooth
  929. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  930. Part52.Position = Vector3.new(-166.237473, 2.58061337, -3.01618266)
  931. Part52.Orientation = Vector3.new(0, -0.0199999996, 0)
  932. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  933. Part53.Parent = Model27
  934. Part53.Material = Enum.Material.SmoothPlastic
  935. Part53.BrickColor = BrickColor.new("Really black")
  936. Part53.Rotation = Vector3.new(0, -0.0199999996, 0)
  937. Part53.Anchored = true
  938. Part53.CanCollide = false
  939. Part53.FormFactor = Enum.FormFactor.Custom
  940. Part53.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
  941. Part53.CFrame = CFrame.new(-165.187271, 2.81909966, -3.11431909, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  942. Part53.BottomSurface = Enum.SurfaceType.Smooth
  943. Part53.TopSurface = Enum.SurfaceType.Smooth
  944. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  945. Part53.Position = Vector3.new(-165.187271, 2.81909966, -3.11431909)
  946. Part53.Orientation = Vector3.new(0, -0.0199999996, 0)
  947. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  948. WedgePart54.Parent = Model27
  949. WedgePart54.Material = Enum.Material.SmoothPlastic
  950. WedgePart54.BrickColor = BrickColor.new("Really black")
  951. WedgePart54.Rotation = Vector3.new(0, -90, 0)
  952. WedgePart54.Anchored = true
  953. WedgePart54.CanCollide = false
  954. WedgePart54.FormFactor = Enum.FormFactor.Custom
  955. WedgePart54.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
  956. WedgePart54.CFrame = CFrame.new(-166.396759, 3.74828315, -3.11351871, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
  957. WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
  958. WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  959. WedgePart54.Position = Vector3.new(-166.396759, 3.74828315, -3.11351871)
  960. WedgePart54.Orientation = Vector3.new(0, -89.9799957, 0)
  961. WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  962. Part55.Parent = Model27
  963. Part55.Material = Enum.Material.SmoothPlastic
  964. Part55.BrickColor = BrickColor.new("Really black")
  965. Part55.Rotation = Vector3.new(-180, 0.0199999996, 180)
  966. Part55.Anchored = true
  967. Part55.CanCollide = false
  968. Part55.FormFactor = Enum.FormFactor.Custom
  969. Part55.Size = Vector3.new(2.06852794, 1.56930351, 0.562702537)
  970. Part55.CFrame = CFrame.new(-165.880783, 2.77874017, -3.3639276, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  971. Part55.BottomSurface = Enum.SurfaceType.Smooth
  972. Part55.TopSurface = Enum.SurfaceType.Smooth
  973. Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  974. Part55.Position = Vector3.new(-165.880783, 2.77874017, -3.3639276)
  975. Part55.Orientation = Vector3.new(0, 179.979996, 0)
  976. Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  977. WedgePart56.Parent = Model27
  978. WedgePart56.Material = Enum.Material.SmoothPlastic
  979. WedgePart56.BrickColor = BrickColor.new("Really black")
  980. WedgePart56.Rotation = Vector3.new(0, 90, 0)
  981. WedgePart56.Anchored = true
  982. WedgePart56.CanCollide = false
  983. WedgePart56.FormFactor = Enum.FormFactor.Custom
  984. WedgePart56.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
  985. WedgePart56.CFrame = CFrame.new(-165.375595, 3.74828267, -3.113801, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
  986. WedgePart56.BottomSurface = Enum.SurfaceType.Smooth
  987. WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  988. WedgePart56.Position = Vector3.new(-165.375595, 3.74828267, -3.113801)
  989. WedgePart56.Orientation = Vector3.new(0, 90.0199966, 0)
  990. WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  991. WedgePart57.Parent = Model27
  992. WedgePart57.Material = Enum.Material.SmoothPlastic
  993. WedgePart57.BrickColor = BrickColor.new("Really black")
  994. WedgePart57.Rotation = Vector3.new(0, 90, 0)
  995. WedgePart57.Anchored = true
  996. WedgePart57.CanCollide = false
  997. WedgePart57.FormFactor = Enum.FormFactor.Custom
  998. WedgePart57.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  999. WedgePart57.CFrame = CFrame.new(-165.615433, 3.14535975, -3.11375093, 0.0003480007, 6.00020685e-05, 1, 6.29974602e-05, 1, -6.00239982e-05, -1, 6.30183422e-05, 0.000347996916)
  1000. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1001. WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1002. WedgePart57.Position = Vector3.new(-165.615433, 3.14535975, -3.11375093)
  1003. WedgePart57.Orientation = Vector3.new(0, 89.9799957, 0)
  1004. WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1005. WedgePart58.Parent = Model27
  1006. WedgePart58.Material = Enum.Material.SmoothPlastic
  1007. WedgePart58.BrickColor = BrickColor.new("Really black")
  1008. WedgePart58.Rotation = Vector3.new(-180, 90, 0)
  1009. WedgePart58.Anchored = true
  1010. WedgePart58.CanCollide = false
  1011. WedgePart58.FormFactor = Enum.FormFactor.Custom
  1012. WedgePart58.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
  1013. WedgePart58.CFrame = CFrame.new(-165.610458, 2.32138181, -3.11380935, -0.0003480007, -5.80020023e-05, 1, -6.19975035e-05, -1, -5.80235828e-05, 1, -6.2017687e-05, 0.000347997091)
  1014. WedgePart58.BottomSurface = Enum.SurfaceType.Smooth
  1015. WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1016. WedgePart58.Position = Vector3.new(-165.610458, 2.32138181, -3.11380935)
  1017. WedgePart58.Orientation = Vector3.new(0, 89.9799957, -180)
  1018. WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1019. WedgePart59.Parent = Model27
  1020. WedgePart59.Material = Enum.Material.SmoothPlastic
  1021. WedgePart59.BrickColor = BrickColor.new("Really black")
  1022. WedgePart59.Rotation = Vector3.new(0, -90, 0)
  1023. WedgePart59.Anchored = true
  1024. WedgePart59.CanCollide = false
  1025. WedgePart59.FormFactor = Enum.FormFactor.Custom
  1026. WedgePart59.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  1027. WedgePart59.CFrame = CFrame.new(-166.156921, 3.14536023, -3.11357355, -0.0003480007, -5.80019914e-05, -1, 6.29982242e-05, 1, -5.80239175e-05, 1, -6.30184077e-05, -0.000347997033)
  1028. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  1029. WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1030. WedgePart59.Position = Vector3.new(-166.156921, 3.14536023, -3.11357355)
  1031. WedgePart59.Orientation = Vector3.new(0, -90.0199966, 0)
  1032. WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1033. Part60.Parent = Model27
  1034. Part60.Material = Enum.Material.SmoothPlastic
  1035. Part60.BrickColor = BrickColor.new("Really black")
  1036. Part60.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1037. Part60.Anchored = true
  1038. Part60.CanCollide = false
  1039. Part60.FormFactor = Enum.FormFactor.Custom
  1040. Part60.Size = Vector3.new(2.06852794, 0.479303539, 1.03270221)
  1041. Part60.CFrame = CFrame.new(-165.880875, 2.23372936, -3.12896347, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1042. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1043. Part60.TopSurface = Enum.SurfaceType.Smooth
  1044. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1045. Part60.Position = Vector3.new(-165.880875, 2.23372936, -3.12896347)
  1046. Part60.Orientation = Vector3.new(0, 179.979996, 0)
  1047. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1048. Part61.Parent = Model27
  1049. Part61.Material = Enum.Material.SmoothPlastic
  1050. Part61.BrickColor = BrickColor.new("Dark indigo")
  1051. Part61.Rotation = Vector3.new(90, -90, 0)
  1052. Part61.Anchored = true
  1053. Part61.CanCollide = false
  1054. Part61.FormFactor = Enum.FormFactor.Custom
  1055. Part61.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  1056. Part61.CFrame = CFrame.new(-165.805695, 2.91426063, -2.59122419, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  1057. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1058. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1059. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1062. Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1063. Part61.Position = Vector3.new(-165.805695, 2.91426063, -2.59122419)
  1064. Part61.Orientation = Vector3.new(-0.0199999996, -90, -90)
  1065. Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1066. SpecialMesh62.Parent = Part61
  1067. SpecialMesh62.MeshType = Enum.MeshType.Sphere
  1068. Part63.Parent = Model27
  1069. Part63.Material = Enum.Material.SmoothPlastic
  1070. Part63.BrickColor = BrickColor.new("Dark indigo")
  1071. Part63.Rotation = Vector3.new(90, -90, 0)
  1072. Part63.Anchored = true
  1073. Part63.CanCollide = false
  1074. Part63.FormFactor = Enum.FormFactor.Custom
  1075. Part63.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  1076. Part63.CFrame = CFrame.new(-165.811539, 2.59945464, -2.59119892, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  1077. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1078. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1079. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1080. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1081. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1082. Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1083. Part63.Position = Vector3.new(-165.811539, 2.59945464, -2.59119892)
  1084. Part63.Orientation = Vector3.new(-0.0199999996, -90, -90)
  1085. Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1086. SpecialMesh64.Parent = Part63
  1087. SpecialMesh64.MeshType = Enum.MeshType.Sphere
  1088. Part65.Parent = Model27
  1089. Part65.Material = Enum.Material.SmoothPlastic
  1090. Part65.BrickColor = BrickColor.new("Dark indigo")
  1091. Part65.Rotation = Vector3.new(90, -90, 0)
  1092. Part65.Anchored = true
  1093. Part65.CanCollide = false
  1094. Part65.FormFactor = Enum.FormFactor.Custom
  1095. Part65.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  1096. Part65.CFrame = CFrame.new(-165.791061, 2.30511642, -2.59118128, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  1097. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1098. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1099. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1100. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1101. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1102. Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1103. Part65.Position = Vector3.new(-165.791061, 2.30511642, -2.59118128)
  1104. Part65.Orientation = Vector3.new(-0.0199999996, -90, -90)
  1105. Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1106. SpecialMesh66.Parent = Part65
  1107. SpecialMesh66.MeshType = Enum.MeshType.Sphere
  1108. WedgePart67.Parent = Model27
  1109. WedgePart67.Material = Enum.Material.SmoothPlastic
  1110. WedgePart67.BrickColor = BrickColor.new("Dark indigo")
  1111. WedgePart67.Rotation = Vector3.new(180, -90, 0)
  1112. WedgePart67.Anchored = true
  1113. WedgePart67.CanCollide = false
  1114. WedgePart67.FormFactor = Enum.FormFactor.Custom
  1115. WedgePart67.Size = Vector3.new(0.749999642, 0.23999995, 0.19999975)
  1116. WedgePart67.CFrame = CFrame.new(-166.450058, 3.38459516, -2.93815899, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
  1117. WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
  1118. WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1119. WedgePart67.Position = Vector3.new(-166.450058, 3.38459516, -2.93815899)
  1120. WedgePart67.Orientation = Vector3.new(0, -90.0199966, -180)
  1121. WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1122. Part68.Parent = Model27
  1123. Part68.Material = Enum.Material.SmoothPlastic
  1124. Part68.BrickColor = BrickColor.new("Dark indigo")
  1125. Part68.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1126. Part68.Anchored = true
  1127. Part68.CanCollide = false
  1128. Part68.FormFactor = Enum.FormFactor.Custom
  1129. Part68.Size = Vector3.new(0.279985636, 0.578696668, 1.09998477)
  1130. Part68.CFrame = CFrame.new(-164.980179, 3.77868509, -3.11082983, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1131. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1132. Part68.TopSurface = Enum.SurfaceType.Smooth
  1133. Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1134. Part68.Position = Vector3.new(-164.980179, 3.77868509, -3.11082983)
  1135. Part68.Orientation = Vector3.new(0, 179.979996, 0)
  1136. Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1137. WedgePart69.Parent = Model27
  1138. WedgePart69.Material = Enum.Material.SmoothPlastic
  1139. WedgePart69.BrickColor = BrickColor.new("Dark indigo")
  1140. WedgePart69.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1141. WedgePart69.Anchored = true
  1142. WedgePart69.CanCollide = false
  1143. WedgePart69.FormFactor = Enum.FormFactor.Custom
  1144. WedgePart69.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  1145. WedgePart69.CFrame = CFrame.new(-165.253403, 3.42483664, -3.37505388, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  1146. WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
  1147. WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1148. WedgePart69.Position = Vector3.new(-165.253403, 3.42483664, -3.37505388)
  1149. WedgePart69.Orientation = Vector3.new(-90, -90.1299973, 0)
  1150. WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1151. Part70.Parent = Model27
  1152. Part70.Material = Enum.Material.SmoothPlastic
  1153. Part70.BrickColor = BrickColor.new("Dark indigo")
  1154. Part70.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1155. Part70.Anchored = true
  1156. Part70.CanCollide = false
  1157. Part70.FormFactor = Enum.FormFactor.Custom
  1158. Part70.Size = Vector3.new(0.379985571, 0.578696668, 1.09998477)
  1159. Part70.CFrame = CFrame.new(-166.730225, 3.77868557, -3.11156225, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1160. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1161. Part70.TopSurface = Enum.SurfaceType.Smooth
  1162. Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1163. Part70.Position = Vector3.new(-166.730225, 3.77868557, -3.11156225)
  1164. Part70.Orientation = Vector3.new(0, 179.979996, 0)
  1165. Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1166. WedgePart71.Parent = Model27
  1167. WedgePart71.Material = Enum.Material.SmoothPlastic
  1168. WedgePart71.BrickColor = BrickColor.new("Dark indigo")
  1169. WedgePart71.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1170. WedgePart71.Anchored = true
  1171. WedgePart71.CanCollide = false
  1172. WedgePart71.FormFactor = Enum.FormFactor.Custom
  1173. WedgePart71.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  1174. WedgePart71.CFrame = CFrame.new(-165.357117, 3.3748374, -3.37527084, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  1175. WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
  1176. WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1177. WedgePart71.Position = Vector3.new(-165.357117, 3.3748374, -3.37527084)
  1178. WedgePart71.Orientation = Vector3.new(-90, -90.1299973, 0)
  1179. WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1180. WedgePart72.Parent = Model27
  1181. WedgePart72.Material = Enum.Material.SmoothPlastic
  1182. WedgePart72.BrickColor = BrickColor.new("Dark indigo")
  1183. WedgePart72.Rotation = Vector3.new(180, 90, 0)
  1184. WedgePart72.Anchored = true
  1185. WedgePart72.CanCollide = false
  1186. WedgePart72.FormFactor = Enum.FormFactor.Custom
  1187. WedgePart72.Size = Vector3.new(0.649999619, 0.189999938, 0.19999975)
  1188. WedgePart72.CFrame = CFrame.new(-166.750092, 3.31453848, -2.88827634, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
  1189. WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
  1190. WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1191. WedgePart72.Position = Vector3.new(-166.750092, 3.31453848, -2.88827634)
  1192. WedgePart72.Orientation = Vector3.new(0, 89.9799957, 180)
  1193. WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1194. Part73.Parent = Model27
  1195. Part73.Material = Enum.Material.SmoothPlastic
  1196. Part73.BrickColor = BrickColor.new("Dark indigo")
  1197. Part73.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1198. Part73.Anchored = true
  1199. Part73.CanCollide = false
  1200. Part73.FormFactor = Enum.FormFactor.Custom
  1201. Part73.Size = Vector3.new(0.109985575, 0.84869653, 0.69998467)
  1202. Part73.CFrame = CFrame.new(-166.595306, 3.64367294, -2.91150856, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1203. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1204. Part73.TopSurface = Enum.SurfaceType.Smooth
  1205. Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1206. Part73.Position = Vector3.new(-166.595306, 3.64367294, -2.91150856)
  1207. Part73.Orientation = Vector3.new(0, 179.979996, 0)
  1208. Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1209. WedgePart74.Parent = Model27
  1210. WedgePart74.Material = Enum.Material.SmoothPlastic
  1211. WedgePart74.BrickColor = BrickColor.new("Dark indigo")
  1212. WedgePart74.Rotation = Vector3.new(180, -90, 0)
  1213. WedgePart74.Anchored = true
  1214. WedgePart74.CanCollide = false
  1215. WedgePart74.FormFactor = Enum.FormFactor.Custom
  1216. WedgePart74.Size = Vector3.new(0.649999678, 0.439999938, 0.0999997482)
  1217. WedgePart74.CFrame = CFrame.new(-166.500092, 3.2845974, -2.88817406, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
  1218. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  1219. WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1220. WedgePart74.Position = Vector3.new(-166.500092, 3.2845974, -2.88817406)
  1221. WedgePart74.Orientation = Vector3.new(0, -90.0199966, -180)
  1222. WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1223. WedgePart75.Parent = Model27
  1224. WedgePart75.Material = Enum.Material.SmoothPlastic
  1225. WedgePart75.BrickColor = BrickColor.new("Dark indigo")
  1226. WedgePart75.Rotation = Vector3.new(180, 90, 0)
  1227. WedgePart75.Anchored = true
  1228. WedgePart75.CanCollide = false
  1229. WedgePart75.FormFactor = Enum.FormFactor.Custom
  1230. WedgePart75.Size = Vector3.new(0.549999595, 0.169999957, 0.099999994)
  1231. WedgePart75.CFrame = CFrame.new(-166.600113, 3.14517331, -2.83821082, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
  1232. WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
  1233. WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1234. WedgePart75.Position = Vector3.new(-166.600113, 3.14517331, -2.83821082)
  1235. WedgePart75.Orientation = Vector3.new(0, 89.9799957, 180)
  1236. WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1237. Part76.Parent = Model27
  1238. Part76.Material = Enum.Material.SmoothPlastic
  1239. Part76.BrickColor = BrickColor.new("Dark indigo")
  1240. Part76.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1241. Part76.Anchored = true
  1242. Part76.CanCollide = false
  1243. Part76.FormFactor = Enum.FormFactor.Custom
  1244. Part76.Size = Vector3.new(2.07998586, 0.578696668, 0.299984753)
  1245. Part76.CFrame = CFrame.new(-165.88002, 3.77870464, -3.51121616, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  1246. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1247. Part76.TopSurface = Enum.SurfaceType.Smooth
  1248. Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1249. Part76.Position = Vector3.new(-165.88002, 3.77870464, -3.51121616)
  1250. Part76.Orientation = Vector3.new(0, 179.979996, 0)
  1251. Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1252. WedgePart77.Parent = Model27
  1253. WedgePart77.Material = Enum.Material.SmoothPlastic
  1254. WedgePart77.BrickColor = BrickColor.new("Dark indigo")
  1255. WedgePart77.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1256. WedgePart77.Anchored = true
  1257. WedgePart77.CanCollide = false
  1258. WedgePart77.FormFactor = Enum.FormFactor.Custom
  1259. WedgePart77.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  1260. WedgePart77.CFrame = CFrame.new(-165.65712, 3.42485929, -3.37594318, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  1261. WedgePart77.BottomSurface = Enum.SurfaceType.Smooth
  1262. WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1263. WedgePart77.Position = Vector3.new(-165.65712, 3.42485929, -3.37594318)
  1264. WedgePart77.Orientation = Vector3.new(-90, 89.8699951, 0)
  1265. WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1266. WedgePart78.Parent = Model27
  1267. WedgePart78.Material = Enum.Material.SmoothPlastic
  1268. WedgePart78.BrickColor = BrickColor.new("Dark indigo")
  1269. WedgePart78.Rotation = Vector3.new(0, -90, 0)
  1270. WedgePart78.Anchored = true
  1271. WedgePart78.CanCollide = false
  1272. WedgePart78.FormFactor = Enum.FormFactor.Custom
  1273. WedgePart78.Size = Vector3.new(0.849999666, 0.569999933, 0.19999975)
  1274. WedgePart78.CFrame = CFrame.new(-166.450012, 3.77704167, -2.9881618, -0.000412000285, 4.90017665e-05, -1, 3.78342718e-10, 1, 4.90017737e-05, 1, 1.98103987e-08, -0.000412000285)
  1275. WedgePart78.BottomSurface = Enum.SurfaceType.Smooth
  1276. WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1277. WedgePart78.Position = Vector3.new(-166.450012, 3.77704167, -2.9881618)
  1278. WedgePart78.Orientation = Vector3.new(0, -90.0199966, 0)
  1279. WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1280. WedgePart79.Parent = Model27
  1281. WedgePart79.Material = Enum.Material.SmoothPlastic
  1282. WedgePart79.BrickColor = BrickColor.new("Dark indigo")
  1283. WedgePart79.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1284. WedgePart79.Anchored = true
  1285. WedgePart79.CanCollide = false
  1286. WedgePart79.FormFactor = Enum.FormFactor.Custom
  1287. WedgePart79.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  1288. WedgePart79.CFrame = CFrame.new(-165.557129, 3.37485528, -3.37571073, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  1289. WedgePart79.BottomSurface = Enum.SurfaceType.Smooth
  1290. WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1291. WedgePart79.Position = Vector3.new(-165.557129, 3.37485528, -3.37571073)
  1292. WedgePart79.Orientation = Vector3.new(-90, 89.8699951, 0)
  1293. WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1294. WedgePart80.Parent = Model27
  1295. WedgePart80.Material = Enum.Material.SmoothPlastic
  1296. WedgePart80.BrickColor = BrickColor.new("Dark indigo")
  1297. WedgePart80.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1298. WedgePart80.Anchored = true
  1299. WedgePart80.CanCollide = false
  1300. WedgePart80.FormFactor = Enum.FormFactor.Custom
  1301. WedgePart80.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  1302. WedgePart80.CFrame = CFrame.new(-166.557175, 3.42485929, -3.37594485, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  1303. WedgePart80.BottomSurface = Enum.SurfaceType.Smooth
  1304. WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1305. WedgePart80.Position = Vector3.new(-166.557175, 3.42485929, -3.37594485)
  1306. WedgePart80.Orientation = Vector3.new(-90, 89.8699951, 0)
  1307. WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1308. WedgePart81.Parent = Model27
  1309. WedgePart81.Material = Enum.Material.SmoothPlastic
  1310. WedgePart81.BrickColor = BrickColor.new("Dark indigo")
  1311. WedgePart81.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1312. WedgePart81.Anchored = true
  1313. WedgePart81.CanCollide = false
  1314. WedgePart81.FormFactor = Enum.FormFactor.Custom
  1315. WedgePart81.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  1316. WedgePart81.CFrame = CFrame.new(-166.15715, 3.42483664, -3.37505627, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  1317. WedgePart81.BottomSurface = Enum.SurfaceType.Smooth
  1318. WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1319. WedgePart81.Position = Vector3.new(-166.15715, 3.42483664, -3.37505627)
  1320. WedgePart81.Orientation = Vector3.new(-90, -90.1299973, 0)
  1321. WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1322. WedgePart82.Parent = Model27
  1323. WedgePart82.Material = Enum.Material.SmoothPlastic
  1324. WedgePart82.BrickColor = BrickColor.new("Dark indigo")
  1325. WedgePart82.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1326. WedgePart82.Anchored = true
  1327. WedgePart82.CanCollide = false
  1328. WedgePart82.FormFactor = Enum.FormFactor.Custom
  1329. WedgePart82.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  1330. WedgePart82.CFrame = CFrame.new(-166.257156, 3.3748374, -3.37528419, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  1331. WedgePart82.BottomSurface = Enum.SurfaceType.Smooth
  1332. WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1333. WedgePart82.Position = Vector3.new(-166.257156, 3.3748374, -3.37528419)
  1334. WedgePart82.Orientation = Vector3.new(-90, -90.1299973, 0)
  1335. WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1336. WedgePart83.Parent = Model27
  1337. WedgePart83.Material = Enum.Material.SmoothPlastic
  1338. WedgePart83.BrickColor = BrickColor.new("Dark indigo")
  1339. WedgePart83.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1340. WedgePart83.Anchored = true
  1341. WedgePart83.CanCollide = false
  1342. WedgePart83.FormFactor = Enum.FormFactor.Custom
  1343. WedgePart83.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  1344. WedgePart83.CFrame = CFrame.new(-166.457169, 3.37485528, -3.37571239, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  1345. WedgePart83.BottomSurface = Enum.SurfaceType.Smooth
  1346. WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1347. WedgePart83.Position = Vector3.new(-166.457169, 3.37485528, -3.37571239)
  1348. WedgePart83.Orientation = Vector3.new(-90, 89.8699951, 0)
  1349. WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1350. WedgePart84.Parent = Model27
  1351. WedgePart84.Material = Enum.Material.SmoothPlastic
  1352. WedgePart84.BrickColor = BrickColor.new("Dark indigo")
  1353. WedgePart84.Rotation = Vector3.new(180, -90, 0)
  1354. WedgePart84.Anchored = true
  1355. WedgePart84.CanCollide = false
  1356. WedgePart84.FormFactor = Enum.FormFactor.Custom
  1357. WedgePart84.Size = Vector3.new(1.04999936, 0.189999938, 0.249999776)
  1358. WedgePart84.CFrame = CFrame.new(-164.996017, 3.31453967, -3.08365965, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
  1359. WedgePart84.BottomSurface = Enum.SurfaceType.Smooth
  1360. WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1361. WedgePart84.Position = Vector3.new(-164.996017, 3.31453967, -3.08365965)
  1362. WedgePart84.Orientation = Vector3.new(0, -90.0199966, -180)
  1363. WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1364. WedgePart85.Parent = Model27
  1365. WedgePart85.Material = Enum.Material.SmoothPlastic
  1366. WedgePart85.BrickColor = BrickColor.new("Dark indigo")
  1367. WedgePart85.Rotation = Vector3.new(180, 90, 0)
  1368. WedgePart85.Anchored = true
  1369. WedgePart85.CanCollide = false
  1370. WedgePart85.FormFactor = Enum.FormFactor.Custom
  1371. WedgePart85.Size = Vector3.new(1.04999971, 0.23999995, 0.19999975)
  1372. WedgePart85.CFrame = CFrame.new(-165.32103, 3.38459516, -3.08378553, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
  1373. WedgePart85.BottomSurface = Enum.SurfaceType.Smooth
  1374. WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1375. WedgePart85.Position = Vector3.new(-165.32103, 3.38459516, -3.08378553)
  1376. WedgePart85.Orientation = Vector3.new(0, 89.9799957, 180)
  1377. WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1378. Part86.Parent = Model27
  1379. Part86.Material = Enum.Material.SmoothPlastic
  1380. Part86.BrickColor = BrickColor.new("Dark indigo")
  1381. Part86.Rotation = Vector3.new(0, -0.0199999996, 0)
  1382. Part86.Anchored = true
  1383. Part86.CanCollide = false
  1384. Part86.FormFactor = Enum.FormFactor.Custom
  1385. Part86.Size = Vector3.new(0.109985575, 0.84869653, 1.04998469)
  1386. Part86.CFrame = CFrame.new(-165.175797, 3.64368343, -3.08543706, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1387. Part86.BottomSurface = Enum.SurfaceType.Smooth
  1388. Part86.TopSurface = Enum.SurfaceType.Smooth
  1389. Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1390. Part86.Position = Vector3.new(-165.175797, 3.64368343, -3.08543706)
  1391. Part86.Orientation = Vector3.new(0, -0.0199999996, 0)
  1392. Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1393. WedgePart87.Parent = Model27
  1394. WedgePart87.Material = Enum.Material.SmoothPlastic
  1395. WedgePart87.BrickColor = BrickColor.new("Dark indigo")
  1396. WedgePart87.Rotation = Vector3.new(180, 90, 0)
  1397. WedgePart87.Anchored = true
  1398. WedgePart87.CanCollide = false
  1399. WedgePart87.FormFactor = Enum.FormFactor.Custom
  1400. WedgePart87.Size = Vector3.new(1.04999971, 0.439999938, 0.0999997482)
  1401. WedgePart87.CFrame = CFrame.new(-165.271027, 3.28459716, -3.08376908, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
  1402. WedgePart87.BottomSurface = Enum.SurfaceType.Smooth
  1403. WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1404. WedgePart87.Position = Vector3.new(-165.271027, 3.28459716, -3.08376908)
  1405. WedgePart87.Orientation = Vector3.new(0, 89.9799957, 180)
  1406. WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1407. WedgePart88.Parent = Model27
  1408. WedgePart88.Material = Enum.Material.SmoothPlastic
  1409. WedgePart88.BrickColor = BrickColor.new("Dark indigo")
  1410. WedgePart88.Rotation = Vector3.new(180, -90, 0)
  1411. WedgePart88.Anchored = true
  1412. WedgePart88.CanCollide = false
  1413. WedgePart88.FormFactor = Enum.FormFactor.Custom
  1414. WedgePart88.Size = Vector3.new(1.04999971, 0.169999957, 0.099999994)
  1415. WedgePart88.CFrame = CFrame.new(-165.171005, 3.14517283, -3.0837326, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
  1416. WedgePart88.BottomSurface = Enum.SurfaceType.Smooth
  1417. WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1418. WedgePart88.Position = Vector3.new(-165.171005, 3.14517283, -3.0837326)
  1419. WedgePart88.Orientation = Vector3.new(0, -90.0199966, -180)
  1420. WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1421. WedgePart89.Parent = Model27
  1422. WedgePart89.Material = Enum.Material.SmoothPlastic
  1423. WedgePart89.BrickColor = BrickColor.new("Dark indigo")
  1424. WedgePart89.Rotation = Vector3.new(0, 90, 0)
  1425. WedgePart89.Anchored = true
  1426. WedgePart89.CanCollide = false
  1427. WedgePart89.FormFactor = Enum.FormFactor.Custom
  1428. WedgePart89.Size = Vector3.new(1.04999983, 0.569999933, 0.19999975)
  1429. WedgePart89.CFrame = CFrame.new(-165.32106, 3.77704215, -3.08378172, 0.000412000634, -4.90016791e-05, 1, -3.81980614e-10, 1, 4.90016864e-05, -1, -2.05707043e-08, 0.000412000634)
  1430. WedgePart89.BottomSurface = Enum.SurfaceType.Smooth
  1431. WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1432. WedgePart89.Position = Vector3.new(-165.32106, 3.77704215, -3.08378172)
  1433. WedgePart89.Orientation = Vector3.new(0, 89.9799957, 0)
  1434. WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1435. Part90.Parent = Model27
  1436. Part90.Material = Enum.Material.SmoothPlastic
  1437. Part90.BrickColor = BrickColor.new("Dark indigo")
  1438. Part90.Rotation = Vector3.new(0, -0.0199999996, 0)
  1439. Part90.Anchored = true
  1440. Part90.CanCollide = false
  1441. Part90.FormFactor = Enum.FormFactor.Custom
  1442. Part90.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
  1443. Part90.CFrame = CFrame.new(-165.050812, 3.52868462, -3.08538198, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1444. Part90.BottomSurface = Enum.SurfaceType.Smooth
  1445. Part90.TopSurface = Enum.SurfaceType.Smooth
  1446. Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1447. Part90.Position = Vector3.new(-165.050812, 3.52868462, -3.08538198)
  1448. Part90.Orientation = Vector3.new(0, -0.0199999996, 0)
  1449. Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1450. WedgePart91.Parent = Model27
  1451. WedgePart91.Material = Enum.Material.SmoothPlastic
  1452. WedgePart91.BrickColor = BrickColor.new("Dark indigo")
  1453. WedgePart91.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  1454. WedgePart91.Anchored = true
  1455. WedgePart91.CanCollide = false
  1456. WedgePart91.FormFactor = Enum.FormFactor.Custom
  1457. WedgePart91.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
  1458. WedgePart91.CFrame = CFrame.new(-165.078049, 3.45482588, -3.37467051, 0.00220499956, -0.999997616, 5.72368881e-05, -0.000107999098, 5.69988879e-05, 1, -0.999997616, -0.00220500561, -0.000107873151)
  1459. WedgePart91.BottomSurface = Enum.SurfaceType.Smooth
  1460. WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1461. WedgePart91.Position = Vector3.new(-165.078049, 3.45482588, -3.37467051)
  1462. WedgePart91.Orientation = Vector3.new(-90, 89.8699951, 0)
  1463. WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1464. WedgePart92.Parent = Model27
  1465. WedgePart92.Material = Enum.Material.SmoothPlastic
  1466. WedgePart92.BrickColor = BrickColor.new("Dark indigo")
  1467. WedgePart92.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  1468. WedgePart92.Anchored = true
  1469. WedgePart92.CanCollide = false
  1470. WedgePart92.FormFactor = Enum.FormFactor.Custom
  1471. WedgePart92.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
  1472. WedgePart92.CFrame = CFrame.new(-166.626236, 3.45492125, -3.37808228, -0.00220499956, 0.999997616, 6.22455991e-05, 0.000111999019, -6.19987986e-05, 1, 0.999997616, 0.00220500655, -0.000111862042)
  1473. WedgePart92.BottomSurface = Enum.SurfaceType.Smooth
  1474. WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1475. WedgePart92.Position = Vector3.new(-166.626236, 3.45492125, -3.37808228)
  1476. WedgePart92.Orientation = Vector3.new(-90, -90.1299973, 0)
  1477. WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1478. Part93.Parent = Model27
  1479. Part93.Material = Enum.Material.Ice
  1480. Part93.BrickColor = BrickColor.new("Black")
  1481. Part93.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
  1482. Part93.Anchored = true
  1483. Part93.CanCollide = false
  1484. Part93.FormFactor = Enum.FormFactor.Custom
  1485. Part93.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1486. Part93.CFrame = CFrame.new(-165.248276, 4.25551796, -3.50453424, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
  1487. Part93.BottomSurface = Enum.SurfaceType.Smooth
  1488. Part93.TopSurface = Enum.SurfaceType.Smooth
  1489. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1490. Part93.Position = Vector3.new(-165.248276, 4.25551796, -3.50453424)
  1491. Part93.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
  1492. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1493. SpecialMesh94.Parent = Part93
  1494. SpecialMesh94.MeshId = "rbxassetid://437432504"
  1495. SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1496. SpecialMesh94.MeshType = Enum.MeshType.FileMesh
  1497. SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1498. Part95.Parent = Model27
  1499. Part95.Material = Enum.Material.Ice
  1500. Part95.BrickColor = BrickColor.new("Black")
  1501. Part95.Rotation = Vector3.new(-90, -15, 179.979996)
  1502. Part95.Anchored = true
  1503. Part95.CanCollide = false
  1504. Part95.FormFactor = Enum.FormFactor.Custom
  1505. Part95.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1506. Part95.CFrame = CFrame.new(-166.551941, 4.22971916, -2.90498757, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
  1507. Part95.BottomSurface = Enum.SurfaceType.Smooth
  1508. Part95.TopSurface = Enum.SurfaceType.Smooth
  1509. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1510. Part95.Position = Vector3.new(-166.551941, 4.22971916, -2.90498757)
  1511. Part95.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1512. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1513. SpecialMesh96.Parent = Part95
  1514. SpecialMesh96.MeshId = "rbxassetid://437432504"
  1515. SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1516. SpecialMesh96.MeshType = Enum.MeshType.FileMesh
  1517. SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1518. Part97.Parent = Model27
  1519. Part97.Material = Enum.Material.Ice
  1520. Part97.BrickColor = BrickColor.new("Black")
  1521. Part97.Rotation = Vector3.new(-90, 0, 134.979996)
  1522. Part97.Anchored = true
  1523. Part97.CanCollide = false
  1524. Part97.FormFactor = Enum.FormFactor.Custom
  1525. Part97.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1526. Part97.CFrame = CFrame.new(-166.226013, 4.22974777, -4.01344013, -0.70686096, -0.70736587, 8.22721049e-05, 9.61847254e-05, 2.01916446e-05, 1, -0.70736593, 0.70686096, 5.37640954e-05)
  1527. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1528. Part97.TopSurface = Enum.SurfaceType.Smooth
  1529. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1530. Part97.Position = Vector3.new(-166.226013, 4.22974777, -4.01344013)
  1531. Part97.Orientation = Vector3.new(-90, 134.979996, 0)
  1532. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1533. SpecialMesh98.Parent = Part97
  1534. SpecialMesh98.MeshId = "rbxassetid://437432504"
  1535. SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1536. SpecialMesh98.MeshType = Enum.MeshType.FileMesh
  1537. SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1538. Part99.Parent = Model27
  1539. Part99.Material = Enum.Material.Ice
  1540. Part99.BrickColor = BrickColor.new("Black")
  1541. Part99.Rotation = Vector3.new(-90, 0, 149.979996)
  1542. Part99.Anchored = true
  1543. Part99.CanCollide = false
  1544. Part99.FormFactor = Enum.FormFactor.Custom
  1545. Part99.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1546. Part99.CFrame = CFrame.new(-166.438217, 4.22975349, -3.80138731, -0.865855157, -0.500313699, 8.19020206e-05, 9.78836906e-05, -5.69855547e-06, 1, -0.500313699, 0.865855217, 5.390566e-05)
  1547. Part99.BottomSurface = Enum.SurfaceType.Smooth
  1548. Part99.TopSurface = Enum.SurfaceType.Smooth
  1549. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1550. Part99.Position = Vector3.new(-166.438217, 4.22975349, -3.80138731)
  1551. Part99.Orientation = Vector3.new(-90, 149.979996, 0)
  1552. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1553. SpecialMesh100.Parent = Part99
  1554. SpecialMesh100.MeshId = "rbxassetid://437432504"
  1555. SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1556. SpecialMesh100.MeshType = Enum.MeshType.FileMesh
  1557. SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1558. Part101.Parent = Model27
  1559. Part101.Material = Enum.Material.Ice
  1560. Part101.BrickColor = BrickColor.new("Black")
  1561. Part101.Rotation = Vector3.new(-90, 0, -150.020004)
  1562. Part101.Anchored = true
  1563. Part101.CanCollide = false
  1564. Part101.FormFactor = Enum.FormFactor.Custom
  1565. Part101.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1566. Part101.CFrame = CFrame.new(-165.261581, 4.25552559, -3.72775078, -0.86621201, 0.499695599, 8.4485655e-05, 4.8890608e-05, -8.43233865e-05, 1, 0.499695539, 0.86621201, 4.86104982e-05)
  1567. Part101.BottomSurface = Enum.SurfaceType.Smooth
  1568. Part101.TopSurface = Enum.SurfaceType.Smooth
  1569. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1570. Part101.Position = Vector3.new(-165.261581, 4.25552559, -3.72775078)
  1571. Part101.Orientation = Vector3.new(-90, -150.020004, 0)
  1572. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1573. SpecialMesh102.Parent = Part101
  1574. SpecialMesh102.MeshId = "rbxassetid://437432504"
  1575. SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1576. SpecialMesh102.MeshType = Enum.MeshType.FileMesh
  1577. SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1578. Part103.Parent = Model27
  1579. Part103.Material = Enum.Material.Ice
  1580. Part103.BrickColor = BrickColor.new("Black")
  1581. Part103.Rotation = Vector3.new(-90, 0, -135.020004)
  1582. Part103.Anchored = true
  1583. Part103.CanCollide = false
  1584. Part103.FormFactor = Enum.FormFactor.Custom
  1585. Part103.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1586. Part103.CFrame = CFrame.new(-165.544312, 4.25556564, -4.01069832, -0.70736593, 0.7068609, 8.43812086e-05, 2.51834681e-05, -9.4173105e-05, 1, 0.7068609, 0.70736593, 4.88126243e-05)
  1587. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1588. Part103.TopSurface = Enum.SurfaceType.Smooth
  1589. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1590. Part103.Position = Vector3.new(-165.544312, 4.25556564, -4.01069832)
  1591. Part103.Orientation = Vector3.new(-90, -135.020004, 0)
  1592. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1593. SpecialMesh104.Parent = Part103
  1594. SpecialMesh104.MeshId = "rbxassetid://437432504"
  1595. SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1596. SpecialMesh104.MeshType = Enum.MeshType.FileMesh
  1597. SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1598. Part105.Parent = Model27
  1599. Part105.Material = Enum.Material.Ice
  1600. Part105.BrickColor = BrickColor.new("Black")
  1601. Part105.Rotation = Vector3.new(-90, -15, 179.979996)
  1602. Part105.Anchored = true
  1603. Part105.CanCollide = false
  1604. Part105.FormFactor = Enum.FormFactor.Custom
  1605. Part105.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1606. Part105.CFrame = CFrame.new(-166.551758, 4.22973919, -3.40499735, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
  1607. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1608. Part105.TopSurface = Enum.SurfaceType.Smooth
  1609. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1610. Part105.Position = Vector3.new(-166.551758, 4.22973919, -3.40499735)
  1611. Part105.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1612. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1613. SpecialMesh106.Parent = Part105
  1614. SpecialMesh106.MeshId = "rbxassetid://437432504"
  1615. SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1616. SpecialMesh106.MeshType = Enum.MeshType.FileMesh
  1617. SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1618. Part107.Parent = Model27
  1619. Part107.Material = Enum.Material.Ice
  1620. Part107.BrickColor = BrickColor.new("Black")
  1621. Part107.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
  1622. Part107.Anchored = true
  1623. Part107.CanCollide = false
  1624. Part107.FormFactor = Enum.FormFactor.Custom
  1625. Part107.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1626. Part107.CFrame = CFrame.new(-165.248474, 4.25548744, -2.90452075, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
  1627. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1628. Part107.TopSurface = Enum.SurfaceType.Smooth
  1629. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1630. Part107.Position = Vector3.new(-165.248474, 4.25548744, -2.90452075)
  1631. Part107.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
  1632. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1633. SpecialMesh108.Parent = Part107
  1634. SpecialMesh108.MeshId = "rbxassetid://437432504"
  1635. SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1636. SpecialMesh108.MeshType = Enum.MeshType.FileMesh
  1637. SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1638. Model109.Name = "LeftArm"
  1639. Model109.Parent = Model0
  1640. Part110.Name = "Left Arm1"
  1641. Part110.Parent = Model109
  1642. Part110.Material = Enum.Material.SmoothPlastic
  1643. Part110.BrickColor = BrickColor.new("Pastel brown")
  1644. Part110.Transparency = 1
  1645. Part110.Rotation = Vector3.new(-180, 0, 0)
  1646. Part110.Anchored = true
  1647. Part110.CanCollide = false
  1648. Part110.FormFactor = Enum.FormFactor.Plate
  1649. Part110.Size = Vector3.new(1, 2, 1)
  1650. Part110.CFrame = CFrame.new(-164.326263, 3.0300796, -3.1001904, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
  1651. Part110.BottomSurface = Enum.SurfaceType.Smooth
  1652. Part110.TopSurface = Enum.SurfaceType.Smooth
  1653. Part110.Color = Color3.new(1, 0.8, 0.6)
  1654. Part110.Position = Vector3.new(-164.326263, 3.0300796, -3.1001904)
  1655. Part110.Orientation = Vector3.new(0, 180, 180)
  1656. Part110.Color = Color3.new(1, 0.8, 0.6)
  1657. Part111.Parent = Model109
  1658. Part111.Material = Enum.Material.SmoothPlastic
  1659. Part111.BrickColor = BrickColor.new("Really black")
  1660. Part111.Rotation = Vector3.new(0, -0.0199999996, 0)
  1661. Part111.Anchored = true
  1662. Part111.CanCollide = false
  1663. Part111.FormFactor = Enum.FormFactor.Custom
  1664. Part111.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
  1665. Part111.CFrame = CFrame.new(-164.231262, 2.17568946, -3.10337639, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1666. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1667. Part111.TopSurface = Enum.SurfaceType.Smooth
  1668. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1669. Part111.Position = Vector3.new(-164.231262, 2.17568946, -3.10337639)
  1670. Part111.Orientation = Vector3.new(0, -0.0199999996, 0)
  1671. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1672. Part112.Parent = Model109
  1673. Part112.Material = Enum.Material.SmoothPlastic
  1674. Part112.BrickColor = BrickColor.new("Really black")
  1675. Part112.Rotation = Vector3.new(0, -0.0199999996, 0)
  1676. Part112.Anchored = true
  1677. Part112.CanCollide = false
  1678. Part112.FormFactor = Enum.FormFactor.Custom
  1679. Part112.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
  1680. Part112.CFrame = CFrame.new(-164.326263, 2.22568727, -3.10341406, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1681. Part112.BottomSurface = Enum.SurfaceType.Smooth
  1682. Part112.TopSurface = Enum.SurfaceType.Smooth
  1683. Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1684. Part112.Position = Vector3.new(-164.326263, 2.22568727, -3.10341406)
  1685. Part112.Orientation = Vector3.new(0, -0.0199999996, 0)
  1686. Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1687. Part113.Parent = Model109
  1688. Part113.Material = Enum.Material.SmoothPlastic
  1689. Part113.BrickColor = BrickColor.new("Really black")
  1690. Part113.Rotation = Vector3.new(0, -0.0199999996, 0)
  1691. Part113.Anchored = true
  1692. Part113.CanCollide = false
  1693. Part113.FormFactor = Enum.FormFactor.Custom
  1694. Part113.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
  1695. Part113.CFrame = CFrame.new(-164.331268, 3.12568784, -3.10345411, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1696. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1697. Part113.TopSurface = Enum.SurfaceType.Smooth
  1698. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1699. Part113.Position = Vector3.new(-164.331268, 3.12568784, -3.10345411)
  1700. Part113.Orientation = Vector3.new(0, -0.0199999996, 0)
  1701. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1702. Part114.Parent = Model109
  1703. Part114.Material = Enum.Material.SmoothPlastic
  1704. Part114.BrickColor = BrickColor.new("Really black")
  1705. Part114.Rotation = Vector3.new(0, -90, 0)
  1706. Part114.Anchored = true
  1707. Part114.CanCollide = false
  1708. Part114.FormFactor = Enum.FormFactor.Custom
  1709. Part114.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  1710. Part114.CFrame = CFrame.new(-164.408951, 3.68405199, -3.64675188, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  1711. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1712. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1713. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1714. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1715. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1716. Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1717. Part114.Position = Vector3.new(-164.408951, 3.68405199, -3.64675188)
  1718. Part114.Orientation = Vector3.new(0, -90.0199966, 0)
  1719. Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1720. SpecialMesh115.Parent = Part114
  1721. SpecialMesh115.MeshType = Enum.MeshType.Sphere
  1722. WedgePart116.Parent = Model109
  1723. WedgePart116.Material = Enum.Material.SmoothPlastic
  1724. WedgePart116.BrickColor = BrickColor.new("Royal purple")
  1725. WedgePart116.Rotation = Vector3.new(-180, 90, 0)
  1726. WedgePart116.Anchored = true
  1727. WedgePart116.CanCollide = false
  1728. WedgePart116.FormFactor = Enum.FormFactor.Custom
  1729. WedgePart116.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
  1730. WedgePart116.CFrame = CFrame.new(-164.485184, 3.39574361, -3.10386753, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  1731. WedgePart116.BottomSurface = Enum.SurfaceType.Smooth
  1732. WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1733. WedgePart116.Position = Vector3.new(-164.485184, 3.39574361, -3.10386753)
  1734. WedgePart116.Orientation = Vector3.new(0, 90.0199966, -180)
  1735. WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1736. Part117.Parent = Model109
  1737. Part117.Material = Enum.Material.SmoothPlastic
  1738. Part117.BrickColor = BrickColor.new("Really black")
  1739. Part117.Rotation = Vector3.new(0, -90, 0)
  1740. Part117.Anchored = true
  1741. Part117.CanCollide = false
  1742. Part117.FormFactor = Enum.FormFactor.Custom
  1743. Part117.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  1744. Part117.CFrame = CFrame.new(-164.499405, 3.77633905, -3.64679718, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  1745. Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1746. Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1747. Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1748. Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1749. Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1750. Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1751. Part117.Position = Vector3.new(-164.499405, 3.77633905, -3.64679718)
  1752. Part117.Orientation = Vector3.new(0, -90.0199966, 0)
  1753. Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1754. SpecialMesh118.Parent = Part117
  1755. SpecialMesh118.MeshType = Enum.MeshType.Sphere
  1756. WedgePart119.Parent = Model109
  1757. WedgePart119.Material = Enum.Material.SmoothPlastic
  1758. WedgePart119.BrickColor = BrickColor.new("Dark indigo")
  1759. WedgePart119.Rotation = Vector3.new(-180, -90, 0)
  1760. WedgePart119.Anchored = true
  1761. WedgePart119.CanCollide = false
  1762. WedgePart119.FormFactor = Enum.FormFactor.Custom
  1763. WedgePart119.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  1764. WedgePart119.CFrame = CFrame.new(-164.33136, 2.34886527, -3.10399747, -0.000347999216, 5.90020391e-05, -1, 5.89975789e-05, -1, -5.90225791e-05, -1, -5.90181116e-05, 0.000347995723)
  1765. WedgePart119.BottomSurface = Enum.SurfaceType.Smooth
  1766. WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1767. WedgePart119.Position = Vector3.new(-164.33136, 2.34886527, -3.10399747)
  1768. WedgePart119.Orientation = Vector3.new(0, -89.9799957, 180)
  1769. WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1770. WedgePart120.Parent = Model109
  1771. WedgePart120.Material = Enum.Material.SmoothPlastic
  1772. WedgePart120.BrickColor = BrickColor.new("Dark indigo")
  1773. WedgePart120.Rotation = Vector3.new(0, 90, 0)
  1774. WedgePart120.Anchored = true
  1775. WedgePart120.CanCollide = false
  1776. WedgePart120.FormFactor = Enum.FormFactor.Custom
  1777. WedgePart120.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
  1778. WedgePart120.CFrame = CFrame.new(-164.321381, 2.55075097, -3.10397601, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
  1779. WedgePart120.BottomSurface = Enum.SurfaceType.Smooth
  1780. WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1781. WedgePart120.Position = Vector3.new(-164.321381, 2.55075097, -3.10397601)
  1782. WedgePart120.Orientation = Vector3.new(0, 90.0199966, 0)
  1783. WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1784. Part121.Parent = Model109
  1785. Part121.Material = Enum.Material.SmoothPlastic
  1786. Part121.BrickColor = BrickColor.new("Really black")
  1787. Part121.Rotation = Vector3.new(0, -90, 0)
  1788. Part121.Anchored = true
  1789. Part121.CanCollide = false
  1790. Part121.FormFactor = Enum.FormFactor.Custom
  1791. Part121.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  1792. Part121.CFrame = CFrame.new(-164.538956, 3.6434288, -3.64680862, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  1793. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1794. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1795. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1796. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1797. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1798. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1799. Part121.Position = Vector3.new(-164.538956, 3.6434288, -3.64680862)
  1800. Part121.Orientation = Vector3.new(0, -90.0199966, 0)
  1801. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1802. SpecialMesh122.Parent = Part121
  1803. SpecialMesh122.MeshType = Enum.MeshType.Sphere
  1804. WedgePart123.Parent = Model109
  1805. WedgePart123.Material = Enum.Material.SmoothPlastic
  1806. WedgePart123.BrickColor = BrickColor.new("Really black")
  1807. WedgePart123.Rotation = Vector3.new(0, 90, 0)
  1808. WedgePart123.Anchored = true
  1809. WedgePart123.CanCollide = false
  1810. WedgePart123.FormFactor = Enum.FormFactor.Custom
  1811. WedgePart123.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
  1812. WedgePart123.CFrame = CFrame.new(-164.326355, 2.35074925, -3.10399246, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
  1813. WedgePart123.BottomSurface = Enum.SurfaceType.Smooth
  1814. WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1815. WedgePart123.Position = Vector3.new(-164.326355, 2.35074925, -3.10399246)
  1816. WedgePart123.Orientation = Vector3.new(0, 90.0199966, 0)
  1817. WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1818. Part124.Parent = Model109
  1819. Part124.Material = Enum.Material.SmoothPlastic
  1820. Part124.BrickColor = BrickColor.new("Really black")
  1821. Part124.Rotation = Vector3.new(0, -90, 0)
  1822. Part124.Anchored = true
  1823. Part124.CanCollide = false
  1824. Part124.FormFactor = Enum.FormFactor.Custom
  1825. Part124.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  1826. Part124.CFrame = CFrame.new(-164.408951, 3.68405199, -2.55731606, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  1827. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1828. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1829. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1830. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1831. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1832. Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1833. Part124.Position = Vector3.new(-164.408951, 3.68405199, -2.55731606)
  1834. Part124.Orientation = Vector3.new(0, -90.0199966, 0)
  1835. Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1836. SpecialMesh125.Parent = Part124
  1837. SpecialMesh125.MeshType = Enum.MeshType.Sphere
  1838. Part126.Parent = Model109
  1839. Part126.Material = Enum.Material.SmoothPlastic
  1840. Part126.BrickColor = BrickColor.new("Really black")
  1841. Part126.Rotation = Vector3.new(0, -90, 0)
  1842. Part126.Anchored = true
  1843. Part126.CanCollide = false
  1844. Part126.FormFactor = Enum.FormFactor.Custom
  1845. Part126.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  1846. Part126.CFrame = CFrame.new(-164.499405, 3.77633905, -2.55736113, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  1847. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1848. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1849. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1850. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1851. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1852. Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1853. Part126.Position = Vector3.new(-164.499405, 3.77633905, -2.55736113)
  1854. Part126.Orientation = Vector3.new(0, -90.0199966, 0)
  1855. Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1856. SpecialMesh127.Parent = Part126
  1857. SpecialMesh127.MeshType = Enum.MeshType.Sphere
  1858. Part128.Parent = Model109
  1859. Part128.Material = Enum.Material.SmoothPlastic
  1860. Part128.BrickColor = BrickColor.new("Really black")
  1861. Part128.Rotation = Vector3.new(0, -90, 0)
  1862. Part128.Anchored = true
  1863. Part128.CanCollide = false
  1864. Part128.FormFactor = Enum.FormFactor.Custom
  1865. Part128.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  1866. Part128.CFrame = CFrame.new(-164.538956, 3.6434288, -2.55736494, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  1867. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1868. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1869. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1870. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1871. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1872. Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1873. Part128.Position = Vector3.new(-164.538956, 3.6434288, -2.55736494)
  1874. Part128.Orientation = Vector3.new(0, -90.0199966, 0)
  1875. Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1876. SpecialMesh129.Parent = Part128
  1877. SpecialMesh129.MeshType = Enum.MeshType.Sphere
  1878. Part130.Parent = Model109
  1879. Part130.Material = Enum.Material.SmoothPlastic
  1880. Part130.BrickColor = BrickColor.new("Royal purple")
  1881. Part130.Rotation = Vector3.new(0, -0.0199999996, 0)
  1882. Part130.Anchored = true
  1883. Part130.CanCollide = false
  1884. Part130.FormFactor = Enum.FormFactor.Custom
  1885. Part130.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
  1886. Part130.CFrame = CFrame.new(-164.081253, 3.40068889, -3.10336709, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1887. Part130.BottomSurface = Enum.SurfaceType.Smooth
  1888. Part130.TopSurface = Enum.SurfaceType.Smooth
  1889. Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1890. Part130.Position = Vector3.new(-164.081253, 3.40068889, -3.10336709)
  1891. Part130.Orientation = Vector3.new(0, -0.0199999996, 0)
  1892. Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1893. Part131.Parent = Model109
  1894. Part131.Material = Enum.Material.SmoothPlastic
  1895. Part131.BrickColor = BrickColor.new("Dark indigo")
  1896. Part131.Rotation = Vector3.new(0, -0.0199999996, 0)
  1897. Part131.Anchored = true
  1898. Part131.CanCollide = false
  1899. Part131.FormFactor = Enum.FormFactor.Custom
  1900. Part131.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
  1901. Part131.CFrame = CFrame.new(-164.331253, 3.84068656, -3.10349154, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1902. Part131.BottomSurface = Enum.SurfaceType.Smooth
  1903. Part131.TopSurface = Enum.SurfaceType.Smooth
  1904. Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1905. Part131.Position = Vector3.new(-164.331253, 3.84068656, -3.10349154)
  1906. Part131.Orientation = Vector3.new(0, -0.0199999996, 0)
  1907. Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1908. WedgePart132.Parent = Model109
  1909. WedgePart132.Material = Enum.Material.SmoothPlastic
  1910. WedgePart132.BrickColor = BrickColor.new("Dark indigo")
  1911. WedgePart132.Rotation = Vector3.new(-180, -90, 0)
  1912. WedgePart132.Anchored = true
  1913. WedgePart132.CanCollide = false
  1914. WedgePart132.FormFactor = Enum.FormFactor.Custom
  1915. WedgePart132.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
  1916. WedgePart132.CFrame = CFrame.new(-164.520737, 3.49944043, -3.10384846, -0.000346999208, 4.00013814e-05, -1, 6.99971933e-05, -1, -4.00256758e-05, -1, -7.00110759e-05, 0.000346996414)
  1917. WedgePart132.BottomSurface = Enum.SurfaceType.Smooth
  1918. WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1919. WedgePart132.Position = Vector3.new(-164.520737, 3.49944043, -3.10384846)
  1920. WedgePart132.Orientation = Vector3.new(0, -89.9799957, 180)
  1921. WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1922. WedgePart133.Parent = Model109
  1923. WedgePart133.Material = Enum.Material.SmoothPlastic
  1924. WedgePart133.BrickColor = BrickColor.new("Royal purple")
  1925. WedgePart133.Rotation = Vector3.new(-180, 90, 0)
  1926. WedgePart133.Anchored = true
  1927. WedgePart133.CanCollide = false
  1928. WedgePart133.FormFactor = Enum.FormFactor.Custom
  1929. WedgePart133.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
  1930. WedgePart133.CFrame = CFrame.new(-164.090149, 3.09576297, -3.10402656, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  1931. WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
  1932. WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1933. WedgePart133.Position = Vector3.new(-164.090149, 3.09576297, -3.10402656)
  1934. WedgePart133.Orientation = Vector3.new(0, 90.0199966, -180)
  1935. WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1936. WedgePart134.Parent = Model109
  1937. WedgePart134.Material = Enum.Material.SmoothPlastic
  1938. WedgePart134.BrickColor = BrickColor.new("Dark indigo")
  1939. WedgePart134.Rotation = Vector3.new(-180, 90, 0)
  1940. WedgePart134.Anchored = true
  1941. WedgePart134.CanCollide = false
  1942. WedgePart134.FormFactor = Enum.FormFactor.Custom
  1943. WedgePart134.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
  1944. WedgePart134.CFrame = CFrame.new(-164.035431, 3.44854331, -3.10402298, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  1945. WedgePart134.BottomSurface = Enum.SurfaceType.Smooth
  1946. WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1947. WedgePart134.Position = Vector3.new(-164.035431, 3.44854331, -3.10402298)
  1948. WedgePart134.Orientation = Vector3.new(0, 90.0199966, -180)
  1949. WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1950. WedgePart135.Parent = Model109
  1951. WedgePart135.Material = Enum.Material.SmoothPlastic
  1952. WedgePart135.BrickColor = BrickColor.new("Really black")
  1953. WedgePart135.Rotation = Vector3.new(-180, -90, 0)
  1954. WedgePart135.Anchored = true
  1955. WedgePart135.CanCollide = false
  1956. WedgePart135.FormFactor = Enum.FormFactor.Custom
  1957. WedgePart135.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  1958. WedgePart135.CFrame = CFrame.new(-164.33139, 2.55263495, -3.10398483, -0.000346999208, 6.20021092e-05, -1, 6.29974384e-05, -1, -6.20239734e-05, -1, -6.30189534e-05, 0.000346995308)
  1959. WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
  1960. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1961. WedgePart135.Position = Vector3.new(-164.33139, 2.55263495, -3.10398483)
  1962. WedgePart135.Orientation = Vector3.new(0, -89.9799957, 180)
  1963. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1964. Part136.Parent = Model109
  1965. Part136.Material = Enum.Material.SmoothPlastic
  1966. Part136.BrickColor = BrickColor.new("Dark indigo")
  1967. Part136.Rotation = Vector3.new(0, -0.0199999996, 0)
  1968. Part136.Anchored = true
  1969. Part136.CanCollide = false
  1970. Part136.FormFactor = Enum.FormFactor.Custom
  1971. Part136.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
  1972. Part136.CFrame = CFrame.new(-164.331268, 2.4506886, -3.10342121, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  1973. Part136.BottomSurface = Enum.SurfaceType.Smooth
  1974. Part136.TopSurface = Enum.SurfaceType.Smooth
  1975. Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1976. Part136.Position = Vector3.new(-164.331268, 2.4506886, -3.10342121)
  1977. Part136.Orientation = Vector3.new(0, -0.0199999996, 0)
  1978. Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  1979. Model137.Name = "RightArm"
  1980. Model137.Parent = Model0
  1981. Part138.Name = "Right Arm1"
  1982. Part138.Parent = Model137
  1983. Part138.Material = Enum.Material.SmoothPlastic
  1984. Part138.BrickColor = BrickColor.new("Pastel brown")
  1985. Part138.Transparency = 1
  1986. Part138.Rotation = Vector3.new(180, 0, 180)
  1987. Part138.Anchored = true
  1988. Part138.CanCollide = false
  1989. Part138.FormFactor = Enum.FormFactor.Plate
  1990. Part138.Size = Vector3.new(1, 2, 1)
  1991. Part138.CFrame = CFrame.new(-167.386475, 3.02974749, -3.09775853, -1, -4.45863843e-05, 3.27858179e-05, -4.4587523e-05, 1, -3.47699752e-05, -3.27842681e-05, -3.47714376e-05, -1)
  1992. Part138.BottomSurface = Enum.SurfaceType.Smooth
  1993. Part138.TopSurface = Enum.SurfaceType.Smooth
  1994. Part138.Color = Color3.new(1, 0.8, 0.6)
  1995. Part138.Position = Vector3.new(-167.386475, 3.02974749, -3.09775853)
  1996. Part138.Orientation = Vector3.new(0, 180, 0)
  1997. Part138.Color = Color3.new(1, 0.8, 0.6)
  1998. Part139.Parent = Model137
  1999. Part139.Material = Enum.Material.SmoothPlastic
  2000. Part139.BrickColor = BrickColor.new("Really black")
  2001. Part139.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2002. Part139.Anchored = true
  2003. Part139.CanCollide = false
  2004. Part139.FormFactor = Enum.FormFactor.Custom
  2005. Part139.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
  2006. Part139.CFrame = CFrame.new(-167.470261, 2.1756897, -3.1119113, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2007. Part139.BottomSurface = Enum.SurfaceType.Smooth
  2008. Part139.TopSurface = Enum.SurfaceType.Smooth
  2009. Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2010. Part139.Position = Vector3.new(-167.470261, 2.1756897, -3.1119113)
  2011. Part139.Orientation = Vector3.new(0, 179.979996, 0)
  2012. Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2013. Part140.Parent = Model137
  2014. Part140.Material = Enum.Material.SmoothPlastic
  2015. Part140.BrickColor = BrickColor.new("Really black")
  2016. Part140.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2017. Part140.Anchored = true
  2018. Part140.CanCollide = false
  2019. Part140.FormFactor = Enum.FormFactor.Custom
  2020. Part140.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
  2021. Part140.CFrame = CFrame.new(-167.375259, 2.22568798, -3.11186886, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2022. Part140.BottomSurface = Enum.SurfaceType.Smooth
  2023. Part140.TopSurface = Enum.SurfaceType.Smooth
  2024. Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2025. Part140.Position = Vector3.new(-167.375259, 2.22568798, -3.11186886)
  2026. Part140.Orientation = Vector3.new(0, 179.979996, 0)
  2027. Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2028. Part141.Parent = Model137
  2029. Part141.Material = Enum.Material.SmoothPlastic
  2030. Part141.BrickColor = BrickColor.new("Really black")
  2031. Part141.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2032. Part141.Anchored = true
  2033. Part141.CanCollide = false
  2034. Part141.FormFactor = Enum.FormFactor.Custom
  2035. Part141.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
  2036. Part141.CFrame = CFrame.new(-167.370255, 3.12568855, -3.11182547, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2037. Part141.BottomSurface = Enum.SurfaceType.Smooth
  2038. Part141.TopSurface = Enum.SurfaceType.Smooth
  2039. Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2040. Part141.Position = Vector3.new(-167.370255, 3.12568855, -3.11182547)
  2041. Part141.Orientation = Vector3.new(0, 179.979996, 0)
  2042. Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2043. Part142.Parent = Model137
  2044. Part142.Material = Enum.Material.SmoothPlastic
  2045. Part142.BrickColor = BrickColor.new("Really black")
  2046. Part142.Rotation = Vector3.new(0, 90, 0)
  2047. Part142.Anchored = true
  2048. Part142.CanCollide = false
  2049. Part142.FormFactor = Enum.FormFactor.Custom
  2050. Part142.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2051. Part142.CFrame = CFrame.new(-167.292572, 3.68405223, -2.56852841, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2052. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2053. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2054. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2055. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2056. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2057. Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2058. Part142.Position = Vector3.new(-167.292572, 3.68405223, -2.56852841)
  2059. Part142.Orientation = Vector3.new(0, 89.9799957, 0)
  2060. Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2061. SpecialMesh143.Parent = Part142
  2062. SpecialMesh143.MeshType = Enum.MeshType.Sphere
  2063. WedgePart144.Parent = Model137
  2064. WedgePart144.Material = Enum.Material.SmoothPlastic
  2065. WedgePart144.BrickColor = BrickColor.new("Royal purple")
  2066. WedgePart144.Rotation = Vector3.new(180, -90, 0)
  2067. WedgePart144.Anchored = true
  2068. WedgePart144.CanCollide = false
  2069. WedgePart144.FormFactor = Enum.FormFactor.Custom
  2070. WedgePart144.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
  2071. WedgePart144.CFrame = CFrame.new(-167.216339, 3.39574456, -3.11141706, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  2072. WedgePart144.BottomSurface = Enum.SurfaceType.Smooth
  2073. WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2074. WedgePart144.Position = Vector3.new(-167.216339, 3.39574456, -3.11141706)
  2075. WedgePart144.Orientation = Vector3.new(0, -89.9799957, -180)
  2076. WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2077. Part145.Parent = Model137
  2078. Part145.Material = Enum.Material.SmoothPlastic
  2079. Part145.BrickColor = BrickColor.new("Really black")
  2080. Part145.Rotation = Vector3.new(0, 90, 0)
  2081. Part145.Anchored = true
  2082. Part145.CanCollide = false
  2083. Part145.FormFactor = Enum.FormFactor.Custom
  2084. Part145.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2085. Part145.CFrame = CFrame.new(-167.202133, 3.77633929, -2.56848478, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2086. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2087. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2088. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2089. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2090. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2091. Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2092. Part145.Position = Vector3.new(-167.202133, 3.77633929, -2.56848478)
  2093. Part145.Orientation = Vector3.new(0, 89.9799957, 0)
  2094. Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2095. SpecialMesh146.Parent = Part145
  2096. SpecialMesh146.MeshType = Enum.MeshType.Sphere
  2097. WedgePart147.Parent = Model137
  2098. WedgePart147.Material = Enum.Material.SmoothPlastic
  2099. WedgePart147.BrickColor = BrickColor.new("Dark indigo")
  2100. WedgePart147.Rotation = Vector3.new(180, 90, 0)
  2101. WedgePart147.Anchored = true
  2102. WedgePart147.CanCollide = false
  2103. WedgePart147.FormFactor = Enum.FormFactor.Custom
  2104. WedgePart147.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  2105. WedgePart147.CFrame = CFrame.new(-167.370148, 2.34886456, -3.1112895, 0.000347999216, -5.60019398e-05, 1, 5.89982956e-05, -1, -5.60224762e-05, 1, 5.90177842e-05, -0.000347995898)
  2106. WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
  2107. WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2108. WedgePart147.Position = Vector3.new(-167.370148, 2.34886456, -3.1112895)
  2109. WedgePart147.Orientation = Vector3.new(0, 90.0199966, 180)
  2110. WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2111. WedgePart148.Parent = Model137
  2112. WedgePart148.Material = Enum.Material.SmoothPlastic
  2113. WedgePart148.BrickColor = BrickColor.new("Dark indigo")
  2114. WedgePart148.Rotation = Vector3.new(0, -90, 0)
  2115. WedgePart148.Anchored = true
  2116. WedgePart148.CanCollide = false
  2117. WedgePart148.FormFactor = Enum.FormFactor.Custom
  2118. WedgePart148.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
  2119. WedgePart148.CFrame = CFrame.new(-167.380127, 2.55075169, -3.11130834, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
  2120. WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
  2121. WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2122. WedgePart148.Position = Vector3.new(-167.380127, 2.55075169, -3.11130834)
  2123. WedgePart148.Orientation = Vector3.new(0, -89.9799957, 0)
  2124. WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2125. Part149.Parent = Model137
  2126. Part149.Material = Enum.Material.SmoothPlastic
  2127. Part149.BrickColor = BrickColor.new("Really black")
  2128. Part149.Rotation = Vector3.new(0, 90, 0)
  2129. Part149.Anchored = true
  2130. Part149.CanCollide = false
  2131. Part149.FormFactor = Enum.FormFactor.Custom
  2132. Part149.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2133. Part149.CFrame = CFrame.new(-167.162567, 3.64342952, -2.56847668, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2134. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2135. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2136. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2137. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2138. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2139. Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2140. Part149.Position = Vector3.new(-167.162567, 3.64342952, -2.56847668)
  2141. Part149.Orientation = Vector3.new(0, 89.9799957, 0)
  2142. Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2143. SpecialMesh150.Parent = Part149
  2144. SpecialMesh150.MeshType = Enum.MeshType.Sphere
  2145. WedgePart151.Parent = Model137
  2146. WedgePart151.Material = Enum.Material.SmoothPlastic
  2147. WedgePart151.BrickColor = BrickColor.new("Really black")
  2148. WedgePart151.Rotation = Vector3.new(0, -90, 0)
  2149. WedgePart151.Anchored = true
  2150. WedgePart151.CanCollide = false
  2151. WedgePart151.FormFactor = Enum.FormFactor.Custom
  2152. WedgePart151.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
  2153. WedgePart151.CFrame = CFrame.new(-167.375153, 2.35074949, -3.11129141, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
  2154. WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
  2155. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2156. WedgePart151.Position = Vector3.new(-167.375153, 2.35074949, -3.11129141)
  2157. WedgePart151.Orientation = Vector3.new(0, -89.9799957, 0)
  2158. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2159. Part152.Parent = Model137
  2160. Part152.Material = Enum.Material.SmoothPlastic
  2161. Part152.BrickColor = BrickColor.new("Really black")
  2162. Part152.Rotation = Vector3.new(0, 90, 0)
  2163. Part152.Anchored = true
  2164. Part152.CanCollide = false
  2165. Part152.FormFactor = Enum.FormFactor.Custom
  2166. Part152.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2167. Part152.CFrame = CFrame.new(-167.292572, 3.68405199, -3.65795851, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2168. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2169. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2172. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2173. Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2174. Part152.Position = Vector3.new(-167.292572, 3.68405199, -3.65795851)
  2175. Part152.Orientation = Vector3.new(0, 89.9799957, 0)
  2176. Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2177. SpecialMesh153.Parent = Part152
  2178. SpecialMesh153.MeshType = Enum.MeshType.Sphere
  2179. Part154.Parent = Model137
  2180. Part154.Material = Enum.Material.SmoothPlastic
  2181. Part154.BrickColor = BrickColor.new("Really black")
  2182. Part154.Rotation = Vector3.new(0, 90, 0)
  2183. Part154.Anchored = true
  2184. Part154.CanCollide = false
  2185. Part154.FormFactor = Enum.FormFactor.Custom
  2186. Part154.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2187. Part154.CFrame = CFrame.new(-167.202133, 3.77633905, -3.6579175, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2188. Part154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2189. Part154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2190. Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. Part154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. Part154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2193. Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2194. Part154.Position = Vector3.new(-167.202133, 3.77633905, -3.6579175)
  2195. Part154.Orientation = Vector3.new(0, 89.9799957, 0)
  2196. Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2197. SpecialMesh155.Parent = Part154
  2198. SpecialMesh155.MeshType = Enum.MeshType.Sphere
  2199. Part156.Parent = Model137
  2200. Part156.Material = Enum.Material.SmoothPlastic
  2201. Part156.BrickColor = BrickColor.new("Really black")
  2202. Part156.Rotation = Vector3.new(0, 90, 0)
  2203. Part156.Anchored = true
  2204. Part156.CanCollide = false
  2205. Part156.FormFactor = Enum.FormFactor.Custom
  2206. Part156.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  2207. Part156.CFrame = CFrame.new(-167.162567, 3.64342928, -3.65790868, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  2208. Part156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2209. Part156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. Part156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. Part156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. Part156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2214. Part156.Position = Vector3.new(-167.162567, 3.64342928, -3.65790868)
  2215. Part156.Orientation = Vector3.new(0, 89.9799957, 0)
  2216. Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2217. SpecialMesh157.Parent = Part156
  2218. SpecialMesh157.MeshType = Enum.MeshType.Sphere
  2219. Part158.Parent = Model137
  2220. Part158.Material = Enum.Material.SmoothPlastic
  2221. Part158.BrickColor = BrickColor.new("Royal purple")
  2222. Part158.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2223. Part158.Anchored = true
  2224. Part158.CanCollide = false
  2225. Part158.FormFactor = Enum.FormFactor.Custom
  2226. Part158.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
  2227. Part158.CFrame = CFrame.new(-167.620255, 3.4006896, -3.11192274, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2228. Part158.BottomSurface = Enum.SurfaceType.Smooth
  2229. Part158.TopSurface = Enum.SurfaceType.Smooth
  2230. Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2231. Part158.Position = Vector3.new(-167.620255, 3.4006896, -3.11192274)
  2232. Part158.Orientation = Vector3.new(0, 179.979996, 0)
  2233. Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2234. Part159.Parent = Model137
  2235. Part159.Material = Enum.Material.SmoothPlastic
  2236. Part159.BrickColor = BrickColor.new("Dark indigo")
  2237. Part159.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2238. Part159.Anchored = true
  2239. Part159.CanCollide = false
  2240. Part159.FormFactor = Enum.FormFactor.Custom
  2241. Part159.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
  2242. Part159.CFrame = CFrame.new(-167.370255, 2.45068908, -3.11186814, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2243. Part159.BottomSurface = Enum.SurfaceType.Smooth
  2244. Part159.TopSurface = Enum.SurfaceType.Smooth
  2245. Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2246. Part159.Position = Vector3.new(-167.370255, 2.45068908, -3.11186814)
  2247. Part159.Orientation = Vector3.new(0, 179.979996, 0)
  2248. Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2249. WedgePart160.Parent = Model137
  2250. WedgePart160.Material = Enum.Material.SmoothPlastic
  2251. WedgePart160.BrickColor = BrickColor.new("Dark indigo")
  2252. WedgePart160.Rotation = Vector3.new(180, 90, 0)
  2253. WedgePart160.Anchored = true
  2254. WedgePart160.CanCollide = false
  2255. WedgePart160.FormFactor = Enum.FormFactor.Custom
  2256. WedgePart160.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
  2257. WedgePart160.CFrame = CFrame.new(-167.180801, 3.49944162, -3.11143732, 0.000346422399, -4.89782542e-05, 1, 6.95269046e-05, -1, -4.90023413e-05, 1, 6.95438721e-05, -0.000346418994)
  2258. WedgePart160.BottomSurface = Enum.SurfaceType.Smooth
  2259. WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2260. WedgePart160.Position = Vector3.new(-167.180801, 3.49944162, -3.11143732)
  2261. WedgePart160.Orientation = Vector3.new(0, 90.0199966, 180)
  2262. WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2263. WedgePart161.Parent = Model137
  2264. WedgePart161.Material = Enum.Material.SmoothPlastic
  2265. WedgePart161.BrickColor = BrickColor.new("Royal purple")
  2266. WedgePart161.Rotation = Vector3.new(180, -90, 0)
  2267. WedgePart161.Anchored = true
  2268. WedgePart161.CanCollide = false
  2269. WedgePart161.FormFactor = Enum.FormFactor.Custom
  2270. WedgePart161.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
  2271. WedgePart161.CFrame = CFrame.new(-167.611374, 3.09576392, -3.11126065, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  2272. WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
  2273. WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2274. WedgePart161.Position = Vector3.new(-167.611374, 3.09576392, -3.11126065)
  2275. WedgePart161.Orientation = Vector3.new(0, -89.9799957, -180)
  2276. WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2277. WedgePart162.Parent = Model137
  2278. WedgePart162.Material = Enum.Material.SmoothPlastic
  2279. WedgePart162.BrickColor = BrickColor.new("Dark indigo")
  2280. WedgePart162.Rotation = Vector3.new(180, -90, 0)
  2281. WedgePart162.Anchored = true
  2282. WedgePart162.CanCollide = false
  2283. WedgePart162.FormFactor = Enum.FormFactor.Custom
  2284. WedgePart162.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
  2285. WedgePart162.CFrame = CFrame.new(-167.666092, 3.44854331, -3.11126304, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  2286. WedgePart162.BottomSurface = Enum.SurfaceType.Smooth
  2287. WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2288. WedgePart162.Position = Vector3.new(-167.666092, 3.44854331, -3.11126304)
  2289. WedgePart162.Orientation = Vector3.new(0, -89.9799957, -180)
  2290. WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2291. WedgePart163.Parent = Model137
  2292. WedgePart163.Material = Enum.Material.SmoothPlastic
  2293. WedgePart163.BrickColor = BrickColor.new("Really black")
  2294. WedgePart163.Rotation = Vector3.new(180, 90, 0)
  2295. WedgePart163.Anchored = true
  2296. WedgePart163.CanCollide = false
  2297. WedgePart163.FormFactor = Enum.FormFactor.Custom
  2298. WedgePart163.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  2299. WedgePart163.CFrame = CFrame.new(-167.370132, 2.55263567, -3.11130142, 0.000346999208, -5.60019398e-05, 1, 6.2998166e-05, -1, -5.60238041e-05, 1, 6.30176e-05, -0.000346995686)
  2300. WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
  2301. WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2302. WedgePart163.Position = Vector3.new(-167.370132, 2.55263567, -3.11130142)
  2303. WedgePart163.Orientation = Vector3.new(0, 90.0199966, 180)
  2304. WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2305. Part164.Parent = Model137
  2306. Part164.Material = Enum.Material.SmoothPlastic
  2307. Part164.BrickColor = BrickColor.new("Dark indigo")
  2308. Part164.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2309. Part164.Anchored = true
  2310. Part164.CanCollide = false
  2311. Part164.FormFactor = Enum.FormFactor.Custom
  2312. Part164.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
  2313. Part164.CFrame = CFrame.new(-167.370255, 3.84068775, -3.11179137, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2314. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2315. Part164.TopSurface = Enum.SurfaceType.Smooth
  2316. Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2317. Part164.Position = Vector3.new(-167.370255, 3.84068775, -3.11179137)
  2318. Part164.Orientation = Vector3.new(0, 179.979996, 0)
  2319. Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2320. Model165.Name = "LeftLeg"
  2321. Model165.Parent = Model0
  2322. Part166.Name = "Left Leg1"
  2323. Part166.Parent = Model165
  2324. Part166.Material = Enum.Material.SmoothPlastic
  2325. Part166.BrickColor = BrickColor.new("Pastel brown")
  2326. Part166.Transparency = 1
  2327. Part166.Rotation = Vector3.new(-180, 0, 180)
  2328. Part166.Anchored = true
  2329. Part166.CanCollide = false
  2330. Part166.FormFactor = Enum.FormFactor.Plate
  2331. Part166.Size = Vector3.new(1, 2, 1)
  2332. Part166.CFrame = CFrame.new(-165.385162, 1.02999675, -3.09893227, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  2333. Part166.Color = Color3.new(1, 0.8, 0.6)
  2334. Part166.Position = Vector3.new(-165.385162, 1.02999675, -3.09893227)
  2335. Part166.Orientation = Vector3.new(0, 180, 0)
  2336. Part166.Color = Color3.new(1, 0.8, 0.6)
  2337. Part167.Parent = Model165
  2338. Part167.Material = Enum.Material.SmoothPlastic
  2339. Part167.BrickColor = BrickColor.new("Really black")
  2340. Part167.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2341. Part167.Anchored = true
  2342. Part167.CanCollide = false
  2343. Part167.FormFactor = Enum.FormFactor.Custom
  2344. Part167.Size = Vector3.new(1.07334292, 0.120956816, 1.06512928)
  2345. Part167.CFrame = CFrame.new(-165.388123, 0.0605266094, -3.11590648, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2346. Part167.BottomSurface = Enum.SurfaceType.Smooth
  2347. Part167.TopSurface = Enum.SurfaceType.Smooth
  2348. Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2349. Part167.Position = Vector3.new(-165.388123, 0.0605266094, -3.11590648)
  2350. Part167.Orientation = Vector3.new(0, 179.979996, 0)
  2351. Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2352. WedgePart168.Parent = Model165
  2353. WedgePart168.Material = Enum.Material.SmoothPlastic
  2354. WedgePart168.BrickColor = BrickColor.new("Really black")
  2355. WedgePart168.Rotation = Vector3.new(-180, 90, 0)
  2356. WedgePart168.Anchored = true
  2357. WedgePart168.CanCollide = false
  2358. WedgePart168.FormFactor = Enum.FormFactor.Custom
  2359. WedgePart168.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
  2360. WedgePart168.CFrame = CFrame.new(-165.136246, 0.484038353, -3.11357498, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
  2361. WedgePart168.BottomSurface = Enum.SurfaceType.Smooth
  2362. WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2363. WedgePart168.Position = Vector3.new(-165.136246, 0.484038353, -3.11357498)
  2364. WedgePart168.Orientation = Vector3.new(0, 89.9799957, -180)
  2365. WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2366. Part169.Parent = Model165
  2367. Part169.Material = Enum.Material.SmoothPlastic
  2368. Part169.BrickColor = BrickColor.new("Dark indigo")
  2369. Part169.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2370. Part169.Anchored = true
  2371. Part169.CanCollide = false
  2372. Part169.FormFactor = Enum.FormFactor.Custom
  2373. Part169.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292706)
  2374. Part169.CFrame = CFrame.new(-165.325806, 0.276632786, -2.61124325, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2375. Part169.BottomSurface = Enum.SurfaceType.Smooth
  2376. Part169.TopSurface = Enum.SurfaceType.Smooth
  2377. Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2378. Part169.Position = Vector3.new(-165.325806, 0.276632786, -2.61124325)
  2379. Part169.Orientation = Vector3.new(0, 179.979996, 0)
  2380. Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2381. Part170.Parent = Model165
  2382. Part170.Material = Enum.Material.SmoothPlastic
  2383. Part170.BrickColor = BrickColor.new("Dark indigo")
  2384. Part170.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2385. Part170.Anchored = true
  2386. Part170.CanCollide = false
  2387. Part170.FormFactor = Enum.FormFactor.Custom
  2388. Part170.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
  2389. Part170.CFrame = CFrame.new(-165.489151, 0.491738796, -2.61130953, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2390. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2391. Part170.TopSurface = Enum.SurfaceType.Smooth
  2392. Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2393. Part170.Position = Vector3.new(-165.489151, 0.491738796, -2.61130953)
  2394. Part170.Orientation = Vector3.new(0, 179.979996, 0)
  2395. Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2396. WedgePart171.Parent = Model165
  2397. WedgePart171.Material = Enum.Material.SmoothPlastic
  2398. WedgePart171.BrickColor = BrickColor.new("Really black")
  2399. WedgePart171.Rotation = Vector3.new(-180, 90, 0)
  2400. WedgePart171.Anchored = true
  2401. WedgePart171.CanCollide = false
  2402. WedgePart171.FormFactor = Enum.FormFactor.Custom
  2403. WedgePart171.Size = Vector3.new(1.0848316, 1.39501524, 0.110586956)
  2404. WedgePart171.CFrame = CFrame.new(-165.460114, 1.3017565, -3.11364746, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
  2405. WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
  2406. WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2407. WedgePart171.Position = Vector3.new(-165.460114, 1.3017565, -3.11364746)
  2408. WedgePart171.Orientation = Vector3.new(0, 89.9799957, -180)
  2409. WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2410. Part172.Parent = Model165
  2411. Part172.Material = Enum.Material.SmoothPlastic
  2412. Part172.BrickColor = BrickColor.new("Dark indigo")
  2413. Part172.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2414. Part172.Anchored = true
  2415. Part172.CanCollide = false
  2416. Part172.FormFactor = Enum.FormFactor.Custom
  2417. Part172.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292333)
  2418. Part172.CFrame = CFrame.new(-165.407486, 0.332044601, -2.61127424, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2419. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2420. Part172.TopSurface = Enum.SurfaceType.Smooth
  2421. Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2422. Part172.Position = Vector3.new(-165.407486, 0.332044601, -2.61127424)
  2423. Part172.Orientation = Vector3.new(0, 179.979996, 0)
  2424. Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2425. Part173.Parent = Model165
  2426. Part173.Material = Enum.Material.SmoothPlastic
  2427. Part173.BrickColor = BrickColor.new("Really black")
  2428. Part173.Reflectance = 0.10000000149012
  2429. Part173.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2430. Part173.Anchored = true
  2431. Part173.CanCollide = false
  2432. Part173.FormFactor = Enum.FormFactor.Custom
  2433. Part173.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
  2434. Part173.CFrame = CFrame.new(-165.38295, 0.530178785, -3.11588526, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2435. Part173.BottomSurface = Enum.SurfaceType.Smooth
  2436. Part173.TopSurface = Enum.SurfaceType.Smooth
  2437. Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2438. Part173.Position = Vector3.new(-165.38295, 0.530178785, -3.11588526)
  2439. Part173.Orientation = Vector3.new(0, 179.979996, 0)
  2440. Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2441. Part174.Parent = Model165
  2442. Part174.Material = Enum.Material.SmoothPlastic
  2443. Part174.BrickColor = BrickColor.new("Really black")
  2444. Part174.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2445. Part174.Anchored = true
  2446. Part174.CanCollide = false
  2447. Part174.FormFactor = Enum.FormFactor.Custom
  2448. Part174.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  2449. Part174.CFrame = CFrame.new(-165.407272, 0.276656866, -3.11629367, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2450. Part174.BottomSurface = Enum.SurfaceType.Smooth
  2451. Part174.TopSurface = Enum.SurfaceType.Smooth
  2452. Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2453. Part174.Position = Vector3.new(-165.407272, 0.276656866, -3.11629367)
  2454. Part174.Orientation = Vector3.new(0, 179.979996, 0)
  2455. Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2456. Part175.Parent = Model165
  2457. Part175.Material = Enum.Material.SmoothPlastic
  2458. Part175.BrickColor = BrickColor.new("Dark indigo")
  2459. Part175.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2460. Part175.Anchored = true
  2461. Part175.CanCollide = false
  2462. Part175.FormFactor = Enum.FormFactor.Custom
  2463. Part175.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  2464. Part175.CFrame = CFrame.new(-165.407486, 0.436329603, -2.61128068, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2465. Part175.BottomSurface = Enum.SurfaceType.Smooth
  2466. Part175.TopSurface = Enum.SurfaceType.Smooth
  2467. Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2468. Part175.Position = Vector3.new(-165.407486, 0.436329603, -2.61128068)
  2469. Part175.Orientation = Vector3.new(0, 179.979996, 0)
  2470. Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2471. Part176.Parent = Model165
  2472. Part176.Material = Enum.Material.SmoothPlastic
  2473. Part176.BrickColor = BrickColor.new("Dark indigo")
  2474. Part176.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2475. Part176.Anchored = true
  2476. Part176.CanCollide = false
  2477. Part176.FormFactor = Enum.FormFactor.Custom
  2478. Part176.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292259)
  2479. Part176.CFrame = CFrame.new(-165.325806, 0.491738558, -2.61124229, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2480. Part176.BottomSurface = Enum.SurfaceType.Smooth
  2481. Part176.TopSurface = Enum.SurfaceType.Smooth
  2482. Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2483. Part176.Position = Vector3.new(-165.325806, 0.491738558, -2.61124229)
  2484. Part176.Orientation = Vector3.new(0, 179.979996, 0)
  2485. Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2486. Part177.Parent = Model165
  2487. Part177.Material = Enum.Material.SmoothPlastic
  2488. Part177.BrickColor = BrickColor.new("Dark indigo")
  2489. Part177.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2490. Part177.Anchored = true
  2491. Part177.CanCollide = false
  2492. Part177.FormFactor = Enum.FormFactor.Custom
  2493. Part177.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
  2494. Part177.CFrame = CFrame.new(-165.489151, 0.276632786, -2.61131454, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2495. Part177.BottomSurface = Enum.SurfaceType.Smooth
  2496. Part177.TopSurface = Enum.SurfaceType.Smooth
  2497. Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2498. Part177.Position = Vector3.new(-165.489151, 0.276632786, -2.61131454)
  2499. Part177.Orientation = Vector3.new(0, 179.979996, 0)
  2500. Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2501. Part178.Parent = Model165
  2502. Part178.Material = Enum.Material.SmoothPlastic
  2503. Part178.BrickColor = BrickColor.new("Really black")
  2504. Part178.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2505. Part178.Anchored = true
  2506. Part178.CanCollide = false
  2507. Part178.FormFactor = Enum.FormFactor.Custom
  2508. Part178.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  2509. Part178.CFrame = CFrame.new(-165.407272, 0.491764784, -3.11629486, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2510. Part178.BottomSurface = Enum.SurfaceType.Smooth
  2511. Part178.TopSurface = Enum.SurfaceType.Smooth
  2512. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2513. Part178.Position = Vector3.new(-165.407272, 0.491764784, -3.11629486)
  2514. Part178.Orientation = Vector3.new(0, 179.979996, 0)
  2515. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2516. Part179.Parent = Model165
  2517. Part179.Material = Enum.Material.SmoothPlastic
  2518. Part179.BrickColor = BrickColor.new("Dark indigo")
  2519. Part179.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2520. Part179.Anchored = true
  2521. Part179.CanCollide = false
  2522. Part179.FormFactor = Enum.FormFactor.Custom
  2523. Part179.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  2524. Part179.CFrame = CFrame.new(-165.407486, 0.221222639, -2.61128163, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2525. Part179.BottomSurface = Enum.SurfaceType.Smooth
  2526. Part179.TopSurface = Enum.SurfaceType.Smooth
  2527. Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2528. Part179.Position = Vector3.new(-165.407486, 0.221222639, -2.61128163)
  2529. Part179.Orientation = Vector3.new(0, 179.979996, 0)
  2530. Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2531. Part180.Parent = Model165
  2532. Part180.Material = Enum.Material.SmoothPlastic
  2533. Part180.BrickColor = BrickColor.new("Dark indigo")
  2534. Part180.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2535. Part180.Anchored = true
  2536. Part180.CanCollide = false
  2537. Part180.FormFactor = Enum.FormFactor.Custom
  2538. Part180.Size = Vector3.new(0.213342935, 0.0500000007, 0.075129278)
  2539. Part180.CFrame = CFrame.new(-165.407486, 0.547151566, -2.61127329, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2540. Part180.BottomSurface = Enum.SurfaceType.Smooth
  2541. Part180.TopSurface = Enum.SurfaceType.Smooth
  2542. Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2543. Part180.Position = Vector3.new(-165.407486, 0.547151566, -2.61127329)
  2544. Part180.Orientation = Vector3.new(0, 179.979996, 0)
  2545. Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2546. WedgePart181.Parent = Model165
  2547. WedgePart181.Material = Enum.Material.SmoothPlastic
  2548. WedgePart181.BrickColor = BrickColor.new("Black")
  2549. WedgePart181.Reflectance = 0.10000000149012
  2550. WedgePart181.Rotation = Vector3.new(180, 90, 0)
  2551. WedgePart181.Anchored = true
  2552. WedgePart181.CanCollide = false
  2553. WedgePart181.FormFactor = Enum.FormFactor.Custom
  2554. WedgePart181.Size = Vector3.new(0.784831583, 0.40676266, 0.200538427)
  2555. WedgePart181.CFrame = CFrame.new(-165.713181, 0.817407846, -2.9746933, -0.000340000639, 5.20017784e-05, 1, 5.69984331e-05, -1, 5.20211652e-05, 1, 5.70161137e-05, 0.00033999767)
  2556. WedgePart181.BottomSurface = Enum.SurfaceType.Smooth
  2557. WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2558. WedgePart181.Position = Vector3.new(-165.713181, 0.817407846, -2.9746933)
  2559. WedgePart181.Orientation = Vector3.new(0, 89.9799957, 180)
  2560. WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2561. WedgePart182.Parent = Model165
  2562. WedgePart182.Material = Enum.Material.SmoothPlastic
  2563. WedgePart182.BrickColor = BrickColor.new("Black")
  2564. WedgePart182.Reflectance = 0.10000000149012
  2565. WedgePart182.Rotation = Vector3.new(180, -90, 0)
  2566. WedgePart182.Anchored = true
  2567. WedgePart182.CanCollide = false
  2568. WedgePart182.FormFactor = Enum.FormFactor.Custom
  2569. WedgePart182.Size = Vector3.new(0.784831583, 0.41676268, 0.350538433)
  2570. WedgePart182.CFrame = CFrame.new(-165.438187, 0.812421918, -2.97459841, 0.000340000639, 5.20017784e-05, -1, -5.59984728e-05, -1, -5.20208232e-05, -1, 5.60161534e-05, -0.000339997729)
  2571. WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
  2572. WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2573. WedgePart182.Position = Vector3.new(-165.438187, 0.812421918, -2.97459841)
  2574. WedgePart182.Orientation = Vector3.new(0, -90.0199966, -180)
  2575. WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2576. Part183.Parent = Model165
  2577. Part183.Material = Enum.Material.SmoothPlastic
  2578. Part183.BrickColor = BrickColor.new("Really black")
  2579. Part183.Rotation = Vector3.new(0, -0.0199999996, 0)
  2580. Part183.Anchored = true
  2581. Part183.CanCollide = false
  2582. Part183.FormFactor = Enum.FormFactor.Custom
  2583. Part183.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
  2584. Part183.CFrame = CFrame.new(-165.131882, 1.32907283, -3.1140461, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2585. Part183.BottomSurface = Enum.SurfaceType.Smooth
  2586. Part183.TopSurface = Enum.SurfaceType.Smooth
  2587. Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2588. Part183.Position = Vector3.new(-165.131882, 1.32907283, -3.1140461)
  2589. Part183.Orientation = Vector3.new(0, -0.0199999996, 0)
  2590. Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2591. Part184.Parent = Model165
  2592. Part184.Material = Enum.Material.SmoothPlastic
  2593. Part184.BrickColor = BrickColor.new("Black")
  2594. Part184.Reflectance = 0.10000000149012
  2595. Part184.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2596. Part184.Anchored = true
  2597. Part184.CanCollide = false
  2598. Part184.FormFactor = Enum.FormFactor.Custom
  2599. Part184.Size = Vector3.new(0.59221828, 1.09930396, 0.885129333)
  2600. Part184.CFrame = CFrame.new(-165.599777, 1.49503362, -3.02627659, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2601. Part184.BottomSurface = Enum.SurfaceType.Smooth
  2602. Part184.TopSurface = Enum.SurfaceType.Smooth
  2603. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2604. Part184.Position = Vector3.new(-165.599777, 1.49503362, -3.02627659)
  2605. Part184.Orientation = Vector3.new(0, 179.979996, 0)
  2606. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2607. Part185.Parent = Model165
  2608. Part185.Material = Enum.Material.SmoothPlastic
  2609. Part185.BrickColor = BrickColor.new("Really black")
  2610. Part185.Rotation = Vector3.new(0, -0.0199999996, 0)
  2611. Part185.Anchored = true
  2612. Part185.CanCollide = false
  2613. Part185.FormFactor = Enum.FormFactor.Custom
  2614. Part185.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
  2615. Part185.CFrame = CFrame.new(-165.384598, 1.19906199, -3.34413266, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2616. Part185.BottomSurface = Enum.SurfaceType.Smooth
  2617. Part185.TopSurface = Enum.SurfaceType.Smooth
  2618. Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2619. Part185.Position = Vector3.new(-165.384598, 1.19906199, -3.34413266)
  2620. Part185.Orientation = Vector3.new(0, -0.0199999996, 0)
  2621. Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2622. Script186.Name = "Welds"
  2623. Script186.Parent = Model0
  2624. Script186.Disabled = true
  2625. table.insert(cors,sandbox(Script186,function()
  2626. --Saz
  2627.  
  2628. --A new system which is a combination of fast-welds and hard-welds.
  2629. --Should be far, far better.
  2630.  
  2631. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2632. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2633.  
  2634. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2635. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2636.  
  2637. wait(.33)
  2638.  
  2639. Tool=script.Parent
  2640. Nib=Tool.Parent
  2641.  
  2642.  
  2643. for _,v in pairs(Nib:children()) do
  2644. if v.className=="Hat" then
  2645. v:Remove()
  2646. end
  2647. end
  2648.  
  2649. wait(1)
  2650.  
  2651. weldparts=function()
  2652. print("Welding")
  2653. lel={}
  2654. function jarate(p)
  2655. for i=1, #p do
  2656. table.insert(lel,p[i])
  2657. k=p[i]:children()
  2658. if #k>0 then
  2659. jarate(k)
  2660. end
  2661. end
  2662. end
  2663. for _,v in pairs(script.Parent:children()) do
  2664. if v.Name~="Cloak" and v.className~="Script" then
  2665. v:BreakJoints()
  2666. jarate(v:children())
  2667. end
  2668. end
  2669. for _,v in pairs(lel) do
  2670. if v.className=="Weld" or v.className=="Motor6D" then
  2671. v:Remove()
  2672. end
  2673. end
  2674. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2675. if v.Name~="Right Leg1" then
  2676. w=Instance.new("Weld")
  2677. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  2678. w.Part1=v
  2679. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2680. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  2681. w.Parent=w.Part0
  2682. end
  2683. end
  2684. w=Instance.new("Weld")
  2685. w.Part0=Nib["Right Leg"]
  2686. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  2687. w.Parent=w.Part0
  2688. w.C0=CFrame.new(0,-.1,0)
  2689. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2690. if v.Name~="Left Leg1" then
  2691. w=Instance.new("Weld")
  2692. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  2693. w.Part1=v
  2694. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2695. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  2696. w.Parent=w.Part0
  2697. end
  2698. end
  2699. w=Instance.new("Weld")
  2700. w.Part0=Nib["Left Leg"]
  2701. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  2702. w.Parent=w.Part0
  2703. w.C0=CFrame.new(0,-.1,0)
  2704. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2705. if v.Name~="Right Arm1" then
  2706. w=Instance.new("Weld")
  2707. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  2708. w.Part1=v
  2709. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2710. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  2711. w.Parent=w.Part1
  2712. end
  2713. end
  2714. w=Instance.new("Weld")
  2715. w.Part0=Nib["Right Arm"]
  2716. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  2717. w.Parent=w.Part0
  2718. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2719.  
  2720. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2721. if v.Name~="Left Arm1" then
  2722. w=Instance.new("Weld")
  2723. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  2724. w.Part1=v
  2725. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2726. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  2727. w.Parent=w.Part0
  2728. end
  2729. end
  2730. w=Instance.new("Weld")
  2731. w.Part0=Nib["Left Arm"]
  2732. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  2733. w.Parent=w.Part0
  2734.  
  2735.  
  2736. for _,v in pairs(script.Parent["Head"]:children()) do
  2737. if v.Name~="Head1" then
  2738. w=Instance.new("Weld")
  2739. w.Part0=script.Parent["Head"]["Head1"]
  2740. w.Part1=v
  2741. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2742. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  2743. w.Parent=w.Part0
  2744. end
  2745. end
  2746. w=Instance.new("Weld")
  2747. w.Part0=Nib["Head"]
  2748. w.Part1=script.Parent["Head"]["Head1"]
  2749. w.Parent=w.Part0
  2750.  
  2751. for _,v in pairs(script.Parent["Torso"]:children()) do
  2752. if v.Name~="Torso1" then
  2753. w=Instance.new("Weld")
  2754. w.Part0=script.Parent["Torso"]["Torso1"]
  2755. w.Part1=v
  2756. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2757. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  2758. w.Parent=script.Parent["Torso"]["Torso1"]
  2759. end
  2760. end
  2761.  
  2762. w=Instance.new("Weld")
  2763. w.Part0=Nib["Torso"]
  2764. w.Part1=script.Parent["Torso"]["Torso1"]
  2765. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2766. w.Parent=w.Part0
  2767.  
  2768. for _,v in pairs(lel) do
  2769. if v:IsA("BasePart") then v.Anchored=false end
  2770. end
  2771.  
  2772.  
  2773.  
  2774. wait(1)
  2775.  
  2776. w=Instance.new("Weld")
  2777. w.Part0=Nib.Torso
  2778. w.Part1=Tool.Torso.Torso1
  2779. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2780. w.C1=CFrame.new(0,0,0)
  2781. w.Parent=w.Part1
  2782. w.Name="ClothingWeld"
  2783.  
  2784. wait(.06)
  2785.  
  2786. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  2787. wait(.03)
  2788. w=Instance.new("Weld")
  2789. w.Part0=Nib.Torso
  2790. w.Part1=Tool.Torso.Torso1
  2791. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2792. w.C1=CFrame.new(0,0,0)
  2793. w.Parent=w.Part1
  2794. w.Name="ClothingWeld"
  2795. end
  2796.  
  2797. w=Instance.new("Weld")
  2798. w.Part0=Nib["Right Leg"]
  2799. w.Part1=Tool.RightLeg["Right Leg1"]
  2800. w.C0=CFrame.new(0,0,0)
  2801. w.C1=CFrame.new(0,0,0)
  2802. w.Parent=w.Part1
  2803. w.Name="ClothingWeld"
  2804.  
  2805. w=Instance.new("Weld")
  2806. w.Part0=Nib["Left Leg"]
  2807. w.Part1=Tool.LeftLeg["Left Leg1"]
  2808. w.C0=CFrame.new(0,0,0)
  2809. w.C1=CFrame.new(0,0,0)
  2810. w.Parent=w.Part1
  2811. w.Name="ClothingWeld"
  2812.  
  2813. w=Instance.new("Weld")
  2814. w.Part0=Nib["Right Arm"]
  2815. w.Part1=Tool.RightArm["Right Arm1"]
  2816. w.C0=CFrame.new(0,0,0)
  2817. w.C1=CFrame.new(0,0,0)
  2818. w.Parent=w.Part1
  2819. w.Name="ClothingWeld"
  2820.  
  2821. w=Instance.new("Weld")
  2822. w.Part0=Nib["Left Arm"]
  2823. w.Part1=Tool.LeftArm["Left Arm1"]
  2824. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2825. w.C1=CFrame.new(0,0,0)
  2826. w.Parent=w.Part1
  2827. w.Name="ClothingWeld"
  2828.  
  2829. wait()
  2830.  
  2831. end
  2832. weldparts()
  2833.  
  2834. end))
  2835. for i,v in pairs(mas:GetChildren()) do
  2836. v.Parent = game:GetService("Players").LocalPlayer.Character
  2837. pcall(function() v:MakeJoints() end)
  2838. end
  2839. mas:Destroy()
  2840. for i,v in pairs(cors) do
  2841. spawn(function()
  2842. pcall(v)
  2843. end)
  2844. end
  2845.  
  2846.  
  2847.  
  2848. wait(0.2)
  2849.  
  2850.  
  2851.  
  2852. Player = game:GetService("Players").LocalPlayer
  2853. PlayerGui = Player.PlayerGui
  2854. Cam = workspace.CurrentCamera
  2855. Backpack = Player.Backpack
  2856. Character = Player.Character
  2857. Humanoid = Character.Humanoid
  2858. Mouse = Player:GetMouse()
  2859. RootPart = Character["HumanoidRootPart"]
  2860. Torso = Character["Torso"]
  2861. Head = Character["Head"]
  2862. RightArm = Character["Right Arm"]
  2863. LeftArm = Character["Left Arm"]
  2864. RightLeg = Character["Right Leg"]
  2865. LeftLeg = Character["Left Leg"]
  2866. RootJoint = RootPart["RootJoint"]
  2867. Neck = Torso["Neck"]
  2868. RightShoulder = Torso["Right Shoulder"]
  2869. LeftShoulder = Torso["Left Shoulder"]
  2870. RightHip = Torso["Right Hip"]
  2871. LeftHip = Torso["Left Hip"]
  2872. local sick = Instance.new("Sound",Character)
  2873. sick.SoundId = "rbxassetid://196739738"
  2874. sick.Looped = true
  2875. sick.Pitch = 1
  2876. sick.Volume = 1
  2877. sick:Play()
  2878.  
  2879. IT = Instance.new
  2880. CF = CFrame.new
  2881. VT = Vector3.new
  2882. RAD = math.rad
  2883. C3 = Color3.new
  2884. UD2 = UDim2.new
  2885. BRICKC = BrickColor.new
  2886. ANGLES = CFrame.Angles
  2887. EULER = CFrame.fromEulerAnglesXYZ
  2888. COS = math.cos
  2889. ACOS = math.acos
  2890. SIN = math.sin
  2891. ASIN = math.asin
  2892. ABS = math.abs
  2893. MRANDOM = math.random
  2894. FLOOR = math.floor
  2895.  
  2896. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2897. local NEWMESH = IT(MESH)
  2898. if MESH == "SpecialMesh" then
  2899. NEWMESH.MeshType = MESHTYPE
  2900. if MESHID ~= "nil" and MESHID ~= "" then
  2901. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2902. end
  2903. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2904. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2905. end
  2906. end
  2907. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  2908. NEWMESH.Scale = SCALE
  2909. NEWMESH.Parent = PARENT
  2910. return NEWMESH
  2911. end
  2912.  
  2913. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2914. local NEWPART = IT("Part")
  2915. NEWPART.formFactor = FORMFACTOR
  2916. NEWPART.Reflectance = REFLECTANCE
  2917. NEWPART.Transparency = TRANSPARENCY
  2918. NEWPART.CanCollide = false
  2919. NEWPART.Locked = true
  2920. NEWPART.Anchored = true
  2921. if ANCHOR == false then
  2922. NEWPART.Anchored = false
  2923. end
  2924. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  2925. NEWPART.Name = NAME
  2926. NEWPART.Size = SIZE
  2927. NEWPART.Position = Torso.Position
  2928. NEWPART.Material = MATERIAL
  2929. NEWPART:BreakJoints()
  2930. NEWPART.Parent = PARENT
  2931. return NEWPART
  2932. end
  2933.  
  2934. --//=================================\\
  2935. --|| CUSTOMIZATION
  2936. --\\=================================//
  2937.  
  2938. Class_Name = "Template"
  2939. Weapon_Name = "Add-ons"
  2940.  
  2941. Custom_Colors = {
  2942. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  2943. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  2944.  
  2945. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  2946. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  2947. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  2948. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  2949. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  2950.  
  2951. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  2952. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  2953. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  2954. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  2955. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  2956. }
  2957.  
  2958.  
  2959. Player_Size = 1 --Size of the player.
  2960. Animation_Speed = 3
  2961. Animation_Speed2 = 1
  2962. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  2963.  
  2964. local Speed = 16
  2965. local Effects2 = {}
  2966.  
  2967. --//=================================\\
  2968. --|| END OF CUSTOMIZATION
  2969. --\\=================================//
  2970.  
  2971. local function weldBetween(a, b)
  2972. local weldd = Instance.new("ManualWeld")
  2973. weldd.Part0 = a
  2974. weldd.Part1 = b
  2975. weldd.C0 = CFrame.new()
  2976. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2977. weldd.Parent = a
  2978. return weldd
  2979. end
  2980.  
  2981. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  2982. local acs = Instance.new("Part")
  2983. acs.CanCollide = false
  2984. acs.Anchored = false
  2985. acs.Size = Vector3.new(0,0,0)
  2986. acs.CFrame = attachmentpart.CFrame
  2987. acs.Parent = Character
  2988. acs.BrickColor = color
  2989. local meshs = Instance.new("SpecialMesh")
  2990. meshs.MeshId = mesh
  2991. meshs.TextureId = texture
  2992. meshs.Parent = acs
  2993. meshs.Scale = scale
  2994. meshs.Offset = offset
  2995. weldBetween(attachmentpart,acs)
  2996. end
  2997.  
  2998. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  2999. if TYPE == "Gem" then
  3000. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  3001. acs.Anchored = false
  3002. acs.CanCollide = false
  3003. acs.CFrame = PART.CFrame
  3004. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  3005. weldBetween(PART,acs)
  3006. elseif TYPE == "Skull" then
  3007. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  3008. acs.Anchored = false
  3009. acs.CanCollide = false
  3010. acs.CFrame = PART.CFrame
  3011. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  3012. weldBetween(PART,acs)
  3013. elseif TYPE == "Eye" then
  3014. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  3015. acs.Anchored = false
  3016. acs.CanCollide = false
  3017. acs.CFrame = PART.CFrame
  3018. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  3019. weldBetween(PART,acs)
  3020. end
  3021. end
  3022.  
  3023. --//=================================\\
  3024. --|| USEFUL VALUES
  3025. --\\=================================//
  3026.  
  3027. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3028. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3029. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  3030. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  3031. local CHANGEDEFENSE = 0
  3032. local CHANGEDAMAGE = 0
  3033. local CHANGEMOVEMENT = 0
  3034. local ANIM = "Idle"
  3035. local ATTACK = false
  3036. local EQUIPPED = false
  3037. local HOLD = false
  3038. local COMBO = 1
  3039. local Rooted = false
  3040. local SINE = 0
  3041. local KEYHOLD = false
  3042. local CHANGE = 2 / Animation_Speed
  3043. local WALKINGANIM = false
  3044. local WALK = 0
  3045. local VALUE1 = false
  3046. local VALUE2 = false
  3047. local ROBLOXIDLEANIMATION = IT("Animation")
  3048. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  3049. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  3050. --ROBLOXIDLEANIMATION.Parent = Humanoid
  3051. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  3052. WEAPONGUI.Name = "Weapon GUI"
  3053. local Weapon = IT("Model")
  3054. Weapon.Name = Weapon_Name
  3055. local Effects = IT("Folder", Weapon)
  3056. Effects.Name = "Effects"
  3057. local ANIMATOR = Humanoid.Animator
  3058. local ANIMATE = Character.Animate
  3059. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  3060. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  3061. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  3062. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  3063. local UNANCHOR = true
  3064.  
  3065. local SKILLTEXTCOLOR = C3(0,0,0)
  3066.  
  3067. --//=================================\\
  3068. --\\=================================//
  3069.  
  3070.  
  3071. --//=================================\\
  3072. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  3073. --\\=================================//
  3074.  
  3075. ArtificialHB = Instance.new("BindableEvent", script)
  3076. ArtificialHB.Name = "ArtificialHB"
  3077.  
  3078. script:WaitForChild("ArtificialHB")
  3079.  
  3080. frame = Frame_Speed
  3081. tf = 0
  3082. allowframeloss = false
  3083. tossremainder = false
  3084. lastframe = tick()
  3085. script.ArtificialHB:Fire()
  3086.  
  3087. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3088. tf = tf + s
  3089. if tf >= frame then
  3090. if allowframeloss then
  3091. script.ArtificialHB:Fire()
  3092. lastframe = tick()
  3093. else
  3094. for i = 1, math.floor(tf / frame) do
  3095. script.ArtificialHB:Fire()
  3096. end
  3097. lastframe = tick()
  3098. end
  3099. if tossremainder then
  3100. tf = 0
  3101. else
  3102. tf = tf - frame * math.floor(tf / frame)
  3103. end
  3104. end
  3105. end)
  3106.  
  3107. --//=================================\\
  3108. --\\=================================//
  3109.  
  3110.  
  3111.  
  3112.  
  3113.  
  3114. --//=================================\\
  3115. --|| SOME FUNCTIONS
  3116. --\\=================================//
  3117.  
  3118. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3119. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3120. end
  3121.  
  3122. function PositiveAngle(NUMBER)
  3123. if NUMBER >= 0 then
  3124. NUMBER = 0
  3125. end
  3126. return NUMBER
  3127. end
  3128.  
  3129. function NegativeAngle(NUMBER)
  3130. if NUMBER <= 0 then
  3131. NUMBER = 0
  3132. end
  3133. return NUMBER
  3134. end
  3135.  
  3136. function Swait(NUMBER)
  3137. if NUMBER == 0 or NUMBER == nil then
  3138. ArtificialHB.Event:wait()
  3139. else
  3140. for i = 1, NUMBER do
  3141. ArtificialHB.Event:wait()
  3142. end
  3143. end
  3144. end
  3145.  
  3146. function QuaternionFromCFrame(cf)
  3147. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3148. local trace = m00 + m11 + m22
  3149. if trace > 0 then
  3150. local s = math.sqrt(1 + trace)
  3151. local recip = 0.5 / s
  3152. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3153. else
  3154. local i = 0
  3155. if m11 > m00 then
  3156. i = 1
  3157. end
  3158. if m22 > (i == 0 and m00 or m11) then
  3159. i = 2
  3160. end
  3161. if i == 0 then
  3162. local s = math.sqrt(m00 - m11 - m22 + 1)
  3163. local recip = 0.5 / s
  3164. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3165. elseif i == 1 then
  3166. local s = math.sqrt(m11 - m22 - m00 + 1)
  3167. local recip = 0.5 / s
  3168. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3169. elseif i == 2 then
  3170. local s = math.sqrt(m22 - m00 - m11 + 1)
  3171. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3172. end
  3173. end
  3174. end
  3175.  
  3176. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3177. local xs, ys, zs = x + x, y + y, z + z
  3178. local wx, wy, wz = w * xs, w * ys, w * zs
  3179. local xx = x * xs
  3180. local xy = x * ys
  3181. local xz = x * zs
  3182. local yy = y * ys
  3183. local yz = y * zs
  3184. local zz = z * zs
  3185. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3186. end
  3187.  
  3188. function QuaternionSlerp(a, b, t)
  3189. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3190. local startInterp, finishInterp;
  3191. if cosTheta >= 0.0001 then
  3192. if (1 - cosTheta) > 0.0001 then
  3193. local theta = ACOS(cosTheta)
  3194. local invSinTheta = 1 / SIN(theta)
  3195. startInterp = SIN((1 - t) * theta) * invSinTheta
  3196. finishInterp = SIN(t * theta) * invSinTheta
  3197. else
  3198. startInterp = 1 - t
  3199. finishInterp = t
  3200. end
  3201. else
  3202. if (1 + cosTheta) > 0.0001 then
  3203. local theta = ACOS(-cosTheta)
  3204. local invSinTheta = 1 / SIN(theta)
  3205. startInterp = SIN((t - 1) * theta) * invSinTheta
  3206. finishInterp = SIN(t * theta) * invSinTheta
  3207. else
  3208. startInterp = t - 1
  3209. finishInterp = t
  3210. end
  3211. end
  3212. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3213. end
  3214.  
  3215. function Clerp(a, b, t)
  3216. local qa = {QuaternionFromCFrame(a)}
  3217. local qb = {QuaternionFromCFrame(b)}
  3218. local ax, ay, az = a.x, a.y, a.z
  3219. local bx, by, bz = b.x, b.y, b.z
  3220. local _t = 1 - t
  3221. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3222. end
  3223.  
  3224. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  3225. local frame = IT("Frame")
  3226. frame.BackgroundTransparency = TRANSPARENCY
  3227. frame.BorderSizePixel = BORDERSIZEPIXEL
  3228. frame.Position = POSITION
  3229. frame.Size = SIZE
  3230. frame.BackgroundColor3 = COLOR
  3231. frame.BorderColor3 = BORDERCOLOR
  3232. frame.Name = NAME
  3233. frame.Parent = PARENT
  3234. return frame
  3235. end
  3236.  
  3237. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  3238. local label = IT("TextLabel")
  3239. label.BackgroundTransparency = 1
  3240. label.Size = UD2(1, 0, 1, 0)
  3241. label.Position = UD2(0, 0, 0, 0)
  3242. label.TextColor3 = TEXTCOLOR
  3243. label.TextStrokeTransparency = STROKETRANSPARENCY
  3244. label.TextTransparency = TRANSPARENCY
  3245. label.FontSize = TEXTFONTSIZE
  3246. label.Font = TEXTFONT
  3247. label.BorderSizePixel = BORDERSIZEPIXEL
  3248. label.TextScaled = false
  3249. label.Text = TEXT
  3250. label.Name = NAME
  3251. label.Parent = PARENT
  3252. return label
  3253. end
  3254.  
  3255. function NoOutlines(PART)
  3256. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  3257. end
  3258.  
  3259.  
  3260. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  3261. local NEWWELD = IT(TYPE)
  3262. NEWWELD.Part0 = PART0
  3263. NEWWELD.Part1 = PART1
  3264. NEWWELD.C0 = C0
  3265. NEWWELD.C1 = C1
  3266. NEWWELD.Parent = PARENT
  3267. return NEWWELD
  3268. end
  3269.  
  3270. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3271. local NEWSOUND = nil
  3272. coroutine.resume(coroutine.create(function()
  3273. NEWSOUND = IT("Sound", PARENT)
  3274. NEWSOUND.Volume = VOLUME
  3275. NEWSOUND.Pitch = PITCH
  3276. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3277. NEWSOUND:play()
  3278. game:GetService("Debris"):AddItem(NEWSOUND, 20)
  3279. end))
  3280. return NEWSOUND
  3281. end
  3282.  
  3283. function CFrameFromTopBack(at, top, back)
  3284. local right = top:Cross(back)
  3285. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  3286. end
  3287.  
  3288. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  3289. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  3290. local mesh = IT("SpecialMesh",wave)
  3291. mesh.MeshType = "FileMesh"
  3292. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3293. mesh.Scale = SIZE
  3294. mesh.Offset = VT(0,0,-SIZE.X/8)
  3295. wave.CFrame = CFRAME
  3296. coroutine.resume(coroutine.create(function(PART)
  3297. for i = 1, WAIT do
  3298. Swait()
  3299. mesh.Scale = mesh.Scale + GROW
  3300. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3301. if DOESROT == true then
  3302. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3303. end
  3304. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3305. if wave.Transparency > 0.99 then
  3306. wave:remove()
  3307. end
  3308. end
  3309. end))
  3310. end
  3311.  
  3312. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  3313. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  3314. local mesh = IT("SpecialMesh",wave)
  3315. mesh.MeshType = "FileMesh"
  3316. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  3317. mesh.Scale = SIZE
  3318. mesh.Offset = VT(0,0,-SIZE.X/8)
  3319. wave.CFrame = CFRAME
  3320. coroutine.resume(coroutine.create(function(PART)
  3321. for i = 1, WAIT do
  3322. Swait()
  3323. mesh.Scale = mesh.Scale + GROW
  3324. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3325. if DOESROT == true then
  3326. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3327. end
  3328. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3329. if wave.Transparency > 0.99 then
  3330. wave:remove()
  3331. end
  3332. end
  3333. end))
  3334. end
  3335.  
  3336. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  3337. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  3338. local mesh = IT("SpecialMesh",wave)
  3339. mesh.MeshType = "FileMesh"
  3340. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  3341. mesh.Scale = SIZE
  3342. mesh.Offset = VT(0,0,-SIZE.X/8)
  3343. wave.CFrame = CFRAME
  3344. coroutine.resume(coroutine.create(function(PART)
  3345. for i = 1, WAIT do
  3346. Swait()
  3347. mesh.Scale = mesh.Scale + GROW
  3348. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3349. if DOESROT == true then
  3350. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3351. end
  3352. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3353. if wave.Transparency > 0.99 then
  3354. wave:remove()
  3355. end
  3356. end
  3357. end))
  3358. end
  3359.  
  3360. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  3361. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  3362. local mesh = IT("SpecialMesh",wave)
  3363. mesh.MeshType = "FileMesh"
  3364. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  3365. mesh.Scale = SIZE
  3366. mesh.Offset = VT(0,0,-SIZE.X/8)
  3367. wave.CFrame = CFRAME
  3368. coroutine.resume(coroutine.create(function(PART)
  3369. for i = 1, WAIT do
  3370. Swait()
  3371. mesh.Scale = mesh.Scale + GROW
  3372. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3373. if DOESROT == true then
  3374. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3375. end
  3376. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3377. if wave.Transparency > 0.99 then
  3378. wave:remove()
  3379. end
  3380. end
  3381. end))
  3382. end
  3383.  
  3384. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  3385. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  3386. local mesh = IT("SpecialMesh",wave)
  3387. mesh.MeshType = "FileMesh"
  3388. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3389. mesh.Scale = SIZE
  3390. wave.CFrame = CFRAME
  3391. coroutine.resume(coroutine.create(function(PART)
  3392. for i = 1, WAIT do
  3393. Swait()
  3394. mesh.Scale = mesh.Scale + GROW
  3395. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3396. if DOESROT == true then
  3397. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3398. end
  3399. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3400. if wave.Transparency > 0.99 then
  3401. wave:remove()
  3402. end
  3403. end
  3404. end))
  3405. end
  3406.  
  3407. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  3408. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  3409. local mesh = IT("SpecialMesh",wave)
  3410. mesh.MeshType = "FileMesh"
  3411. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  3412. mesh.Scale = SIZE
  3413. wave.CFrame = CFRAME
  3414. coroutine.resume(coroutine.create(function(PART)
  3415. for i = 1, WAIT do
  3416. Swait()
  3417. mesh.Scale = mesh.Scale + GROW
  3418. if DOESROT == true then
  3419. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3420. end
  3421. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3422. if wave.Transparency > 0.99 then
  3423. wave:remove()
  3424. end
  3425. end
  3426. end))
  3427. end
  3428.  
  3429. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  3430. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  3431. local mesh = IT("SpecialMesh",wave)
  3432. mesh.MeshType = "FileMesh"
  3433. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3434. mesh.Scale = SIZE
  3435. mesh.Offset = VT(0,0,0)
  3436. wave.CFrame = CFRAME
  3437. coroutine.resume(coroutine.create(function(PART)
  3438. for i = 1, WAIT do
  3439. Swait()
  3440. mesh.Scale = mesh.Scale + GROW
  3441. if DOESROT == true then
  3442. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3443. end
  3444. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3445. if wave.Transparency > 0.99 then
  3446. wave:remove()
  3447. end
  3448. end
  3449. end))
  3450. end
  3451.  
  3452. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  3453. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3454. local mesh = IT("SpecialMesh",wave)
  3455. mesh.MeshType = "Sphere"
  3456. mesh.Scale = SIZE
  3457. mesh.Offset = VT(0,0,0)
  3458. wave.CFrame = CFRAME
  3459. coroutine.resume(coroutine.create(function(PART)
  3460. for i = 1, WAIT do
  3461. Swait()
  3462. mesh.Scale = mesh.Scale + GROW
  3463. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3464. if wave.Transparency > 0.99 then
  3465. wave:remove()
  3466. end
  3467. end
  3468. end))
  3469. end
  3470.  
  3471. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  3472. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  3473. wave.CFrame = CFRAME
  3474. coroutine.resume(coroutine.create(function(PART)
  3475. for i = 1, WAIT do
  3476. Swait()
  3477. wave.Size = wave.Size + GROW
  3478. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  3479. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  3480. if wave.Transparency > 0.99 then
  3481. wave:remove()
  3482. end
  3483. end
  3484. end))
  3485. end
  3486.  
  3487. function MakeForm(PART,TYPE)
  3488. if TYPE == "Cyl" then
  3489. local MSH = IT("CylinderMesh",PART)
  3490. elseif TYPE == "Ball" then
  3491. local MSH = IT("SpecialMesh",PART)
  3492. MSH.MeshType = "Sphere"
  3493. elseif TYPE == "Wedge" then
  3494. local MSH = IT("SpecialMesh",PART)
  3495. MSH.MeshType = "Wedge"
  3496. end
  3497. end
  3498.  
  3499. function CheckTableForString(Table, String)
  3500. for i, v in pairs(Table) do
  3501. if string.find(string.lower(String), string.lower(v)) then
  3502. return true
  3503. end
  3504. end
  3505. return false
  3506. end
  3507.  
  3508. function CheckIntangible(Hit)
  3509. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  3510. if Hit and Hit.Parent then
  3511. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  3512. return true
  3513. end
  3514. end
  3515. return false
  3516. end
  3517.  
  3518. Debris = game:GetService("Debris")
  3519.  
  3520. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  3521. local Direction = CFrame.new(StartPos, Vec).lookVector
  3522. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3523. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3524. if RayHit and CheckIntangible(RayHit) then
  3525. if DelayIfHit then
  3526. wait()
  3527. end
  3528. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  3529. end
  3530. return RayHit, RayPos, RayNormal
  3531. end
  3532.  
  3533. function turnto(position)
  3534. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  3535. end
  3536.  
  3537. --//=================================\\
  3538. --|| SPEECH
  3539. --\\=================================//
  3540.  
  3541. function chatfunc(text,waitt)
  3542. local chat = coroutine.wrap(function()
  3543. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  3544. Character:FindFirstChild("TalkingBillBoard"):destroy()
  3545. end
  3546. local naeeym2 = Instance.new("BillboardGui",Character)
  3547. naeeym2.Size = UDim2.new(0,100,0,40)
  3548. naeeym2.StudsOffset = Vector3.new(0,5,0)
  3549. naeeym2.Adornee = Character.Head
  3550. naeeym2.Name = "TalkingBillBoard"
  3551. naeeym2.AlwaysOnTop = true
  3552. local tecks2 = Instance.new("TextLabel",naeeym2)
  3553. tecks2.BackgroundTransparency = 1
  3554. tecks2.BorderSizePixel = 0
  3555. tecks2.Text = ""
  3556. tecks2.Font = "SciFi"
  3557. tecks2.TextSize = 30
  3558. tecks2.TextStrokeTransparency = 1
  3559. tecks2.TextColor3 = SKILLTEXTCOLOR
  3560. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  3561. tecks2.Size = UDim2.new(1,0,0.5,0)
  3562. for i = 1,string.len(text),1 do
  3563. tecks2.Text = string.sub(text,1,i)
  3564. Swait()
  3565. end
  3566. wait(waitt)
  3567. coroutine.resume(coroutine.create(function()
  3568. for i = 1, 10 do
  3569. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  3570. Swait()
  3571. end
  3572. naeeym2:Destroy()
  3573. end))
  3574. end)
  3575. chat()
  3576. end
  3577.  
  3578. --//=================================\\
  3579. --|| WEAPON CREATION
  3580. --\\=================================//
  3581.  
  3582. function CreateGauntlet(LIMB,ROT,OFFSET)
  3583. local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.025,2.025,1.025),false)
  3584. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3585. FIST.CanCollide = true
  3586. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.075,0.25,1.075),false)
  3587. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3588. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,0.15,1.1),false)
  3589. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3590. --ALL OF THE 04--
  3591. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,0.5),false)
  3592. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3593. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  3594. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3595. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  3596. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3597.  
  3598. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  3599. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3600. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  3601. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3602. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  3603. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3604. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,2.065,1.065),false)
  3605. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/4, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  3606. MakeForm(part,"Wedge")
  3607. -----------------
  3608. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.45,0.45),false)
  3609. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3610. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  3611. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3612. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  3613. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3614.  
  3615. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.075,2.075,1.075),false)
  3616. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3.5, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  3617. MakeForm(part,"Wedge")
  3618. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,2.1,1.1),false)
  3619. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3, 0.1, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  3620. MakeForm(part,"Wedge")
  3621. end
  3622.  
  3623. CreateGauntlet(RightArm,180,0.3)
  3624. CreateGauntlet(LeftArm,0,-0.3)
  3625.  
  3626. for _, c in pairs(Weapon:GetChildren()) do
  3627. if c.ClassName == "Part" then
  3628. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3629. end
  3630. end
  3631.  
  3632. Weapon.Parent = Character
  3633.  
  3634. Humanoid.Died:connect(function()
  3635. ATTACK = true
  3636. end)
  3637.  
  3638. print(Class_Name.." loaded.")
  3639.  
  3640. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  3641. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  3642. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  3643.  
  3644. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Turret cannon", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  3645. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Shield pulse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  3646. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[1-7] Switch stance", C3(0,0,0), 6, "SciFi", 0, 2, 1, "Text 3")
  3647.  
  3648. --//=================================\\
  3649. --|| DAMAGE FUNCTIONS
  3650. --\\=================================//
  3651.  
  3652. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  3653. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3654. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  3655. local BODYGYRO = IT("BodyGyro", STATPART)
  3656. local BODYPOSITION = IT("BodyPosition", STATPART)
  3657. BODYPOSITION.P = 2000
  3658. BODYPOSITION.D = 100
  3659. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  3660. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  3661. game:GetService("Debris"):AddItem(STATPART ,5)
  3662. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  3663. BILLBOARDGUI.Adornee = STATPART
  3664. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  3665. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  3666. BILLBOARDGUI.AlwaysOnTop = true
  3667. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  3668. TEXTLABEL.BackgroundTransparency = 1
  3669. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  3670. TEXTLABEL.Text = TEXT
  3671. TEXTLABEL.Font = "SciFi"
  3672. TEXTLABEL.FontSize="Size42"
  3673. TEXTLABEL.TextColor3 = COLOR
  3674. TEXTLABEL.TextStrokeTransparency = 1
  3675. TEXTLABEL.TextScaled = true
  3676. TEXTLABEL.TextWrapped = true
  3677. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  3678. if LABELTYPE == "Normal" then
  3679. for i = 1, 20 do
  3680. Swait()
  3681. STATPART.Position = STATPART.Position + VT(0, (10-i)/10 ,0)
  3682. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  3683. end
  3684. elseif LABELTYPE == "Debuff" then
  3685. for i = 1, 20 do
  3686. Swait()
  3687. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  3688. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  3689. end
  3690. elseif LABELTYPE == "Shock" then
  3691. local ORIGIN = STATPART.Position
  3692. for i = 1, 20 do
  3693. Swait()
  3694. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  3695. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  3696. end
  3697. end
  3698. THEPART.Parent = nil
  3699. end),STATPART, BODYPOSITION, TEXTLABEL)
  3700. end
  3701.  
  3702.  
  3703. --//=================================\\
  3704. --|| DAMAGING
  3705. --\\=================================//
  3706.  
  3707. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  3708. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  3709. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  3710. local dmg = math.random(min,max)
  3711. if humanoid.Health > 0 then
  3712. if beserk == true then
  3713. humanoid.Health = 0
  3714. else
  3715. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  3716. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  3717. if math.random(1,100) < critrate+1 then
  3718. humanoid.Health = humanoid.Health - dmg*critmultiplier
  3719. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3720. else
  3721. humanoid.Health = humanoid.Health - dmg
  3722. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  3723. end
  3724. local defence = Instance.new("BoolValue",hit.Parent)
  3725. defence.Name = ("HitBy"..Player.Name)
  3726. game:GetService("Debris"):AddItem(defence, 0.1)
  3727. end
  3728. end
  3729. end
  3730. end
  3731.  
  3732. function AoEWarp(position,radius)
  3733. for i,v in ipairs(workspace:GetChildren()) do
  3734. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  3735. local body = v:GetChildren()
  3736. for part = 1, #body do
  3737. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3738. if(body[part].Position - position).Magnitude < radius then
  3739. if v.ClassName == "Model" then
  3740. if v:FindFirstChild("Humanoid") then
  3741. if v.Humanoid.Health ~= 0 then
  3742. if body[part].Position.Y < position.Y+12 then
  3743. print("Got "..v.Name)
  3744. local defence = Instance.new("BoolValue",v)
  3745. defence.Name = ("HitBy"..Player.Name)
  3746. game:GetService("Debris"):AddItem(defence, 0.01)
  3747. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3748. Warp(TORSO)
  3749. end
  3750. end
  3751. end
  3752. end
  3753. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3754. end
  3755. end
  3756. end
  3757. end
  3758. end
  3759. end
  3760.  
  3761. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  3762. local dmg = math.random(min,max)
  3763. for i,v in ipairs(workspace:GetChildren()) do
  3764. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  3765. local body = v:GetChildren()
  3766. for part = 1, #body do
  3767. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3768. if(body[part].Position - position).Magnitude < radius then
  3769. if v.ClassName == "Model" then
  3770. if v:FindFirstChild("Humanoid") then
  3771. if v.Humanoid.Health ~= 0 then
  3772. if CanBeDodgedByJumping == true then
  3773. if body[part].Position.Y < position.Y+5 then
  3774. if math.random(1,100) < critrate+1 then
  3775. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  3776. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3777. else
  3778. v.Humanoid.Health = v.Humanoid.Health - dmg
  3779. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  3780. end
  3781. local defence = Instance.new("BoolValue",v)
  3782. defence.Name = ("HitBy"..Player.Name)
  3783. game:GetService("Debris"):AddItem(defence, 0.1)
  3784. end
  3785. else
  3786. if beserk == true then
  3787. v.Humanoid.Health = 0
  3788. end
  3789. if math.random(1,100) < critrate+1 then
  3790. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  3791. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3792. else
  3793. v.Humanoid.Health = v.Humanoid.Health - dmg
  3794. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  3795. end
  3796. local defence = Instance.new("BoolValue",v)
  3797. defence.Name = ("HitBy"..Player.Name)
  3798. game:GetService("Debris"):AddItem(defence, 0.1)
  3799. end
  3800. end
  3801. end
  3802. end
  3803. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3804. end
  3805. end
  3806. end
  3807. if v.ClassName == "Part" then
  3808. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  3809. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  3810. end
  3811. end
  3812. end
  3813. end
  3814. end
  3815.  
  3816. function AoEStun(POS,RANGE,LAST,TYPE)
  3817. for i,v in ipairs(workspace:GetChildren()) do
  3818. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  3819. local body = v:GetChildren()
  3820. for part = 1, #body do
  3821. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3822. if(body[part].Position - POS).Magnitude < RANGE then
  3823. if v.ClassName == "Model" then
  3824. if v:FindFirstChild("Humanoid") then
  3825. if v.Humanoid.Health ~= 0 then
  3826. if TYPE == "Stun" then
  3827. Stun(v.Humanoid,LAST)
  3828. elseif TYPE == "Freeze" then
  3829. Freeze(v.Humanoid,LAST)
  3830. end
  3831. local defence = Instance.new("BoolValue",v)
  3832. defence.Name = ("StunnedBy"..Player.Name)
  3833. game:GetService("Debris"):AddItem(defence, 0.1)
  3834. end
  3835. end
  3836. end
  3837. end
  3838. end
  3839. end
  3840. end
  3841. end
  3842. end
  3843.  
  3844. function Warp(Victim)
  3845. print("Warping "..Victim.Name.."...")
  3846. Victim.Anchored = true
  3847. coroutine.resume(coroutine.create(function()
  3848. local GUI,GUI2 = CreateGUICircle(Victim)
  3849. CreateSound("1208650519", Victim, 10, 1)
  3850. for i = 1, 200 do
  3851. Swait()
  3852. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  3853. GUI2.Rotation = GUI2.Rotation + 2
  3854. end
  3855. CastWarpOutlines(Victim.Parent)
  3856. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  3857. CreateSound("1177785010", Victim, 10, 1)
  3858. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  3859. if HUMANOID ~= nil then
  3860. local dmg = MRANDOM(75,95)
  3861. HUMANOID.Health = HUMANOID.Health - dmg
  3862. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  3863. end
  3864. for i = 1, 50 do
  3865. Swait()
  3866. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  3867. GUI2.Rotation = GUI2.Rotation - 8
  3868. end
  3869. Victim.Anchored = false
  3870. GUI:remove()
  3871. end))
  3872. end
  3873.  
  3874. function Stun(HUMANOID,LAST)
  3875. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  3876. HUMANOID.PlatformStand = true
  3877. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  3878. defence.Name = ("StunnedBy"..Player.Name)
  3879. game:GetService("Debris"):AddItem(defence, LAST)
  3880. if HUMANOID.Parent:FindFirstChild("Head") then
  3881. StatLabel("Shock", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  3882. end
  3883. coroutine.resume(coroutine.create(function()
  3884. Swait(LAST*100)
  3885. HUMANOID.PlatformStand = false
  3886. end))
  3887. end
  3888. end
  3889.  
  3890. function Freeze(HUMANOID,LAST)
  3891. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  3892. local q = HUMANOID.Parent:GetChildren()
  3893. for i = 1, #q do
  3894. local bob = q[i]
  3895. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  3896. if bob.Transparency < 1 then
  3897. bob.Anchored = true
  3898. local icelayer = bob:Clone()
  3899. icelayer.Parent = bob
  3900. icelayer.Material = "Ice"
  3901. icelayer.CanCollide = false
  3902. icelayer.BrickColor = BRICKC"Steel blue"
  3903. icelayer.Transparency = 0.5
  3904. icelayer.CFrame = bob.CFrame
  3905. icelayer.Name = "Ice"
  3906. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  3907. if icelayer:FindFirstChildOfClass("Decal") then
  3908. icelayer:FindFirstChildOfClass("Decal"):remove()
  3909. end
  3910. end
  3911. end
  3912. end
  3913. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  3914. defence.Name = ("StunnedBy"..Player.Name)
  3915. game:GetService("Debris"):AddItem(defence, LAST)
  3916. if HUMANOID.Parent:FindFirstChild("Head") then
  3917. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
  3918. end
  3919. coroutine.resume(coroutine.create(function()
  3920. Swait(LAST*100)
  3921. local q = HUMANOID.Parent:GetChildren()
  3922. for i = 1, #q do
  3923. local bob = q[i]
  3924. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  3925. if bob.Transparency < 1 then
  3926. bob.Anchored = false
  3927. bob.Ice:remove()
  3928. end
  3929. end
  3930. end
  3931. end))
  3932. end
  3933. end
  3934.  
  3935. function killnearest(position,range,maxstrength)
  3936. for i,v in ipairs(workspace:GetChildren()) do
  3937. local body = v:GetChildren()
  3938. for part = 1, #body do
  3939. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3940. if(body[part].Position - position).Magnitude < range then
  3941. table.insert(Effects2,{body[part],"Evaporate",0.005,2,2,2,2})
  3942. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3943. end
  3944. end
  3945. end
  3946. if v.ClassName == "Part" then
  3947. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3948. table.insert(Effects2,{v,"Evaporate",0.005,2,2,2,2})
  3949. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  3950. end
  3951. end
  3952. end
  3953. end
  3954.  
  3955. --//=================================\\
  3956. --|| ATTACK FUNCTIONS AND STUFF
  3957. --\\=================================//
  3958.  
  3959. function Stance1()
  3960. VALUE1 = 1
  3961. SKILL1TEXT.Text = "[Z] Turret cannon"
  3962. SKILL2TEXT.Text = "[X] Shield pulse"
  3963. sick.SoundId = "rbxassetid://196739738"
  3964. local wep = Weapon:GetChildren()
  3965. for part = 1, #wep do
  3966. if wep[part].ClassName == "Part" then
  3967. local P = wep[part]
  3968. if P.Name == "01-Type" then
  3969. P.Material = "Granite"
  3970. P.BrickColor = BRICKC"Pearl"
  3971. elseif P.Name == "02-Type" then
  3972. P.Material = "Metal"
  3973. P.BrickColor = BRICKC"Pearl"
  3974. elseif P.Name == "03-Type" then
  3975. P.Material = "Metal"
  3976. P.BrickColor = BRICKC"Really black"
  3977. elseif P.Name == "04-Type" then
  3978. P.Material = "Neon"
  3979. P.BrickColor = BRICKC"Pearl"
  3980. end
  3981. end
  3982. end
  3983. end
  3984.  
  3985. function Stance2()
  3986. VALUE1 = 2
  3987. SKILL1TEXT.Text = "[Z] Fireball"
  3988. SKILL2TEXT.Text = "[X] Fire field"
  3989. sick.SoundId = "rbxassetid://253050461"
  3990. local wep = Weapon:GetChildren()
  3991. for part = 1, #wep do
  3992. if wep[part].ClassName == "Part" then
  3993. local P = wep[part]
  3994. if P.Name == "01-Type" then
  3995. P.Material = "Granite"
  3996. P.BrickColor = BRICKC"Deep orange"
  3997. elseif P.Name == "02-Type" then
  3998. P.Material = "Metal"
  3999. P.BrickColor = BRICKC"Maroon"
  4000. elseif P.Name == "03-Type" then
  4001. P.Material = "Metal"
  4002. P.BrickColor = BRICKC"Really black"
  4003. elseif P.Name == "04-Type" then
  4004. P.Material = "Neon"
  4005. P.BrickColor = BRICKC"CGA brown"
  4006. end
  4007. end
  4008. end
  4009. end
  4010.  
  4011. function Stance3()
  4012. VALUE1 = 3
  4013. SKILL1TEXT.Text = "[Z] Icicle storm"
  4014. SKILL2TEXT.Text = "[X] Frost breath"
  4015. sick.SoundId = "rbxassetid://306681534"
  4016. local wep = Weapon:GetChildren()
  4017. for part = 1, #wep do
  4018. if wep[part].ClassName == "Part" then
  4019. local P = wep[part]
  4020. if P.Name == "01-Type" then
  4021. P.Material = "Marble"
  4022. P.BrickColor = BRICKC"Medium stone grey"
  4023. elseif P.Name == "02-Type" then
  4024. P.Material = "Neon"
  4025. P.BrickColor = BRICKC"Cyan"
  4026. elseif P.Name == "03-Type" then
  4027. P.Material = "Metal"
  4028. P.BrickColor = BRICKC"Cyan"
  4029. elseif P.Name == "04-Type" then
  4030. P.Material = "Ice"
  4031. P.BrickColor = BRICKC"Steel blue"
  4032. end
  4033. end
  4034. end
  4035. end
  4036.  
  4037. function Stance4()
  4038. VALUE1 = 4
  4039. SKILL1TEXT.Text = "[Z] Shriek"
  4040. SKILL2TEXT.Text = "[X] Bloodbath"
  4041. sick.SoundId = "rbxassetid://614032233"
  4042. local wep = Weapon:GetChildren()
  4043. for part = 1, #wep do
  4044. if wep[part].ClassName == "Part" then
  4045. local P = wep[part]
  4046. if P.Name == "01-Type" then
  4047. P.Material = "Cobblestone"
  4048. P.BrickColor = BRICKC"Really black"
  4049. elseif P.Name == "02-Type" then
  4050. P.Material = "Metal"
  4051. P.BrickColor = BRICKC"Maroon"
  4052. elseif P.Name == "03-Type" then
  4053. P.Material = "Metal"
  4054. P.BrickColor = BRICKC"Black"
  4055. elseif P.Name == "04-Type" then
  4056. P.Material = "Neon"
  4057. P.BrickColor = BRICKC"Really red"
  4058. end
  4059. end
  4060. end
  4061. end
  4062.  
  4063. function Stance5()
  4064. VALUE1 = 5
  4065. SKILL1TEXT.Text = "[Z] Rock throw"
  4066. SKILL2TEXT.Text = "[X] Earth tremor"
  4067. sick.SoundId = "rbxassetid://395520245"
  4068. local wep = Weapon:GetChildren()
  4069. for part = 1, #wep do
  4070. if wep[part].ClassName == "Part" then
  4071. local P = wep[part]
  4072. if P.Name == "01-Type" then
  4073. P.Material = "Cobblestone"
  4074. P.BrickColor = BRICKC"Rust"
  4075. elseif P.Name == "02-Type" then
  4076. P.Material = "Cobblestone"
  4077. P.BrickColor = BRICKC"CGA brown"
  4078. elseif P.Name == "03-Type" then
  4079. P.Material = "Marble"
  4080. P.BrickColor = BRICKC"Black"
  4081. elseif P.Name == "04-Type" then
  4082. P.Material = "Slate"
  4083. P.BrickColor = BRICKC"Pine cone"
  4084. end
  4085. end
  4086. end
  4087. end
  4088.  
  4089. function Stance6()
  4090. VALUE1 = 6
  4091. SKILL1TEXT.Text = "[Z] Radiant void"
  4092. SKILL2TEXT.Text = "[X] Void warp"
  4093. sick.SoundId = "rbxassetid://601021377"
  4094. local wep = Weapon:GetChildren()
  4095. for part = 1, #wep do
  4096. if wep[part].ClassName == "Part" then
  4097. local P = wep[part]
  4098. if P.Name == "01-Type" then
  4099. P.Material = "Granite"
  4100. P.BrickColor = BRICKC"Royal purple"
  4101. elseif P.Name == "02-Type" then
  4102. P.Material = "Slate"
  4103. P.BrickColor = BRICKC"Really black"
  4104. elseif P.Name == "03-Type" then
  4105. P.Material = "Metal"
  4106. P.BrickColor = BRICKC"Black"
  4107. elseif P.Name == "04-Type" then
  4108. P.Material = "Neon"
  4109. P.BrickColor = BRICKC"Royal purple"
  4110. end
  4111. end
  4112. end
  4113. end
  4114.  
  4115. function Stance7()
  4116. VALUE1 = 7
  4117. SKILL1TEXT.Text = "[Z] Divine glow"
  4118. SKILL2TEXT.Text = "[X] Divine evaporation"
  4119. sick.SoundId = "rbxassetid://965804171"
  4120. local wep = Weapon:GetChildren()
  4121. for part = 1, #wep do
  4122. if wep[part].ClassName == "Part" then
  4123. local P = wep[part]
  4124. if P.Name == "01-Type" then
  4125. P.Material = "Neon"
  4126. P.BrickColor = BRICKC"Stone grey"
  4127. elseif P.Name == "02-Type" then
  4128. P.Material = "Granite"
  4129. P.BrickColor = BRICKC"Gold"
  4130. elseif P.Name == "03-Type" then
  4131. P.Material = "Metal"
  4132. P.BrickColor = BRICKC"Gold"
  4133. elseif P.Name == "04-Type" then
  4134. P.Material = "Granite"
  4135. P.BrickColor = BRICKC"New Yeller"
  4136. end
  4137. end
  4138. end
  4139. end
  4140.  
  4141. function createfireball(size,explosionsize,pos,velocity)
  4142. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  4143. local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
  4144. local FIREBALL = IT("Part",Effects)
  4145. FIREBALL.Shape = "Ball"
  4146. FIREBALL.Size = VT(size,size,size)
  4147. FIREBALL.Material = "Neon"
  4148. FIREBALL.CFrame = CF(pos)
  4149. FIREBALL.Transparency = 1
  4150. local bv = Instance.new("BodyVelocity")
  4151. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4152. bv.velocity = velocity
  4153. bv.Parent = FIREBALL
  4154. bv.Name = "MOVE"
  4155. local HIT = false
  4156. local harm = FIREBALL.Touched:Connect(function(hit)
  4157. if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then
  4158. HIT = true
  4159. coroutine.resume(coroutine.create(function()
  4160. FIREBALL.Anchored = true
  4161. FIREBALL.CanCollide = false
  4162. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1)
  4163. AoEDamage(FIREBALL.Position,explosionsize*2,45,65,25,false,3,2,false,true)
  4164. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3,3,3),0)
  4165. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3.5,3.5,3.5),0)
  4166. Swait(250)
  4167. FIREBALL:remove()
  4168. end))
  4169. end
  4170. end)
  4171. coroutine.resume(coroutine.create(function()
  4172. repeat
  4173. Swait()
  4174. MagicSphere(VT(size,size,size),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-size/15,-size/15,-size/15),0)
  4175. until HIT == true
  4176. end))
  4177. return FIREBALL
  4178. end
  4179.  
  4180. function AttackTemplate()
  4181. ATTACK = true
  4182. Rooted = false
  4183. for i=0, 1, 0.1 / Animation_Speed do
  4184. Swait()
  4185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4191. end
  4192. ATTACK = false
  4193. Rooted = false
  4194. end
  4195.  
  4196. local asd = Instance.new("ParticleEmitter")
  4197. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  4198. asd.LightEmission = .1
  4199. asd.Size = NumberSequence.new(0.2)
  4200. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  4201. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  4202. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  4203. asd.Transparency = bbb
  4204. asd.Size = aaa
  4205. asd.ZOffset = .9
  4206. asd.Acceleration = Vector3.new(0, -15, 0)
  4207. asd.LockedToPart = false
  4208. asd.EmissionDirection = "Back"
  4209. asd.Lifetime = NumberRange.new(1, 2)
  4210. asd.Rotation = NumberRange.new(-100, 100)
  4211. asd.RotSpeed = NumberRange.new(-100, 100)
  4212. asd.Speed = NumberRange.new(25,35)
  4213. asd.Enabled = false
  4214. asd.VelocitySpread = 15
  4215.  
  4216. function getbloody(victim,amount)
  4217. local PART = IT("Part",Effects)
  4218. PART.Transparency = 1
  4219. PART.Size = victim.Size
  4220. PART.Anchored = true
  4221. PART.CanCollide = false
  4222. PART.CFrame = CF(victim.Position,Torso.Position)
  4223. local HITPLAYERSOUNDS = {"356551938","264486467"}
  4224. Debris:AddItem(PART,5)
  4225. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  4226. local prtcl = asd:Clone()
  4227. prtcl.Parent = PART
  4228. prtcl:Emit(amount*10)
  4229. end
  4230.  
  4231. function CreateMagicCircle()
  4232. local sinkhole = IT("Part")
  4233. sinkhole.Size = VT(0,0,0)
  4234. sinkhole.Parent = Effects
  4235. sinkhole.Material = "Neon"
  4236. sinkhole.Color = C3(0,0,0)
  4237. sinkhole.Anchored = true
  4238. sinkhole.CanCollide = false
  4239. sinkhole.Transparency = 1
  4240. local decal = IT("Decal",sinkhole)
  4241. decal.Face = "Top"
  4242. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  4243. local decal2 = IT("Decal",sinkhole)
  4244. decal2.Face = "Bottom"
  4245. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  4246. return sinkhole
  4247. end
  4248.  
  4249. function CreateGUICircle(TARGET)
  4250. local GUI = Instance.new("BillboardGui",Character)
  4251. GUI.Size = UDim2.new(0,0,0,0)
  4252. GUI.Adornee = TARGET
  4253. local GUI2 = IT("ImageLabel",GUI)
  4254. GUI2.BackgroundTransparency = 1
  4255. GUI2.BorderSizePixel = 0
  4256. GUI2.Size = UDim2.new(1,0,1,0)
  4257. GUI2.SizeConstraint = "RelativeYY"
  4258. GUI.AlwaysOnTop = true
  4259. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  4260. return GUI,GUI2
  4261. end
  4262.  
  4263. function CastWarpOutlines(TARGET)
  4264. coroutine.resume(coroutine.create(function()
  4265. local T = TARGET:GetChildren()
  4266. for i = 1, # T do
  4267. local child = T[i]
  4268. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  4269. local clone = child:Clone()
  4270. clone.Parent = Effects
  4271. clone.Anchored = true
  4272. clone.CanCollide = false
  4273. clone:ClearAllChildren()
  4274. clone.CFrame = child.CFrame
  4275. if clone.Name == "Head" then
  4276. if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  4277. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  4278. end
  4279. end
  4280. if clone.ClassName == "MeshPart" then
  4281. clone.TextureID = ""
  4282. end
  4283. clone.BrickColor = BRICKC"Black"
  4284. clone.Material = "Neon"
  4285. coroutine.resume(coroutine.create(function()
  4286. for i = 1, 200 do
  4287. Swait()
  4288. clone.Transparency = clone.Transparency + 0.005
  4289. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  4290. end
  4291. clone:remove()
  4292. end))
  4293. end
  4294. end
  4295. end))
  4296. end
  4297.  
  4298. --Z MOVES--
  4299.  
  4300. function TurretCannon()
  4301. ATTACK = true
  4302. Rooted = false
  4303. for i=0, 2, 0.1 / Animation_Speed do
  4304. Swait()
  4305. turnto(Mouse.Hit.p)
  4306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4312. end
  4313. Rooted = true
  4314. local TURRETS = {RightArm,LeftArm}
  4315. local soundeffect = IT("Sound",Torso)
  4316. soundeffect.SoundId = "rbxassetid://337638956"
  4317. soundeffect.Looped = true
  4318. soundeffect.Volume = 1
  4319. soundeffect.Playing = true
  4320. repeat
  4321. Swait()
  4322. turnto(Mouse.Hit.p)
  4323. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  4324. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"New Yeller",VT(0.3,0.3,0.3),0)
  4325. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  4326. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  4327. local bv = Instance.new("BodyVelocity")
  4328. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4329. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  4330. bv.Parent = BULLET
  4331. bv.Name = "PROJECTILEVELOCITY"
  4332. MakeForm(BULLET,"Ball")
  4333. local BOO = BULLET.Touched:Connect(function(hit)
  4334. dealdamage(hit,5,8,5,false,2,3)
  4335. end)
  4336. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  4337. until KEYHOLD == false
  4338. soundeffect:remove()
  4339. ATTACK = false
  4340. Rooted = false
  4341. end
  4342.  
  4343. function Fireball()
  4344. ATTACK = true
  4345. Rooted = true
  4346. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  4347. CreateSound("169445572", RightArm, 2, 1.6)
  4348. for i=0, 5, 0.1 / Animation_Speed2 do
  4349. Swait()
  4350. MagicSphere(VT(2,2,2),35,RightArm.CFrame*CF(0,-1,0),FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-2/35,-2/35,-2/35),0.6)
  4351. turnto(Mouse.Hit.p)
  4352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  4353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  4354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  4355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  4356. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  4357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  4358. end
  4359. local aimpos = Mouse.Hit.p
  4360. createfireball(2,8,RightArm.CFrame * CF(0,-2,0).p,CF(RightArm.CFrame * CF(0,-2,0).p,aimpos).lookVector*100)
  4361. for i=0, 1.5, 0.1 / Animation_Speed2 do
  4362. Swait()
  4363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
  4364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
  4365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  4366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  4367. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  4368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  4369. end
  4370. ATTACK = false
  4371. Rooted = false
  4372. end
  4373.  
  4374. function IcicleStorm()
  4375. ATTACK = true
  4376. Rooted = false
  4377. local BulletHolder = IT("Folder",Weapon)
  4378. BulletHolder.Name = "Bullets"
  4379. game:GetService("Debris"):AddItem(BulletHolder, 30)
  4380. for i=0, 3, 0.1 / Animation_Speed do
  4381. Swait()
  4382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4388. end
  4389. CreateSound("333476017", Torso, 10, 1)
  4390. for i = 1, 25 do
  4391. Swait()
  4392. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  4393. coroutine.resume(coroutine.create(function()
  4394. local gem = IT("Part",BulletHolder)
  4395. gem.Size = VT(0.2,0.2,0.2)
  4396. gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(25,50),math.random(-25,25))
  4397. gem.Anchored = true
  4398. gem.BrickColor = BRICKC"Steel blue"
  4399. local Cys = Instance.new("SpecialMesh", gem)
  4400. Cys.MeshType = "FileMesh"
  4401. Cys.MeshId = "rbxassetid://9756362"
  4402. Cys.Scale = Vector3.new(2,2,2)
  4403. end))
  4404. end
  4405. local IceHitSounds = {
  4406. "338594737",
  4407. "338594687",
  4408. "338594666",
  4409. "338594648",
  4410. "338594606",
  4411. "338594574",
  4412. "338594556",
  4413. "338594524",
  4414. "338594467"
  4415. }
  4416. coroutine.resume(coroutine.create(function()
  4417. q = BulletHolder:GetChildren()
  4418. for i = 1, #q do
  4419. Swait()
  4420. turnto(Mouse.Hit.p)
  4421. local bullet = q[i]
  4422. local bv = Instance.new("BodyVelocity")
  4423. bullet.Mesh.Scale = VT(2,2,5)
  4424. bullet.CFrame = CF(bullet.Position,Mouse.Hit.p)
  4425. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4426. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*500
  4427. bv.Parent = bullet
  4428. bv.Name = "DASH"
  4429. bullet.Anchored = false
  4430. local paw = bullet.Touched:Connect(function(hit)
  4431. if bullet.Anchored == false then
  4432. CreateSound(IceHitSounds[math.random(1, #IceHitSounds)], bullet, 3, 1)
  4433. local cframe = bullet.CFrame
  4434. bullet.Anchored = true
  4435. table.insert(Effects2,{bullet,"Block1",0.015,0,0,0,2})
  4436. AoEDamage(bullet.Position,5,15,15,0,false,5,3,false)
  4437. if MRANDOM(1,45) == 1 then
  4438. AoEStun(bullet.Position,5,5,"Freeze")
  4439. end
  4440. end
  4441. end)
  4442. end
  4443. end))
  4444. ATTACK = false
  4445. Rooted = false
  4446. end
  4447.  
  4448. function Shriek()
  4449. ATTACK = true
  4450. Rooted = false
  4451. for i=0, 1, 0.1 / Animation_Speed do
  4452. Swait()
  4453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  4454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  4458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -0.8, -0.2) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  4459. end
  4460. Rooted = true
  4461. CreateSound("439369949", Effects, 10, 1)
  4462. for i=0, 3, 0.1 / Animation_Speed do
  4463. Swait()
  4464. MagicSphere(VT(2,2,2),5,Head.CFrame,"Pearl",VT(35,35,35),0.97)
  4465. AoEDamage(Head.Position,65,3,5,4,false,12,3,false)
  4466. AoEStun(Head.Position,65,2,"Stun")
  4467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(-30)), 1 / Animation_Speed)
  4468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)),1 / Animation_Speed)
  4469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 1 / Animation_Speed)
  4472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.2) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4473. end
  4474. ATTACK = false
  4475. Rooted = false
  4476. end
  4477.  
  4478. function clerp(a, b, t)
  4479. return a:lerp(b, t)
  4480. end
  4481.  
  4482. function newBezier(startpos, pos2, pos3, endpos, t)
  4483. local A = clerp(startpos, pos2, t)
  4484. local B = clerp(pos2, pos3, t)
  4485. local C = clerp(pos3, endpos, t)
  4486. local lerp1 = clerp(A, B, t)
  4487. local lerp2 = clerp(B, C, t)
  4488. local cubic = clerp(lerp1, lerp2, t)
  4489. return cubic
  4490. end
  4491.  
  4492. function RockThrow()
  4493. ATTACK = true
  4494. Rooted = false
  4495. for i=0, 2, 0.1 / Animation_Speed do
  4496. Swait()
  4497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  4498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  4499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4503. end
  4504. local ROCK = IT("Part",Effects)
  4505. ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0)
  4506. ROCK.Size = VT(1.2,1.2,1.2)
  4507. ROCK.Material = "Cobblestone"
  4508. ROCK.Transparency = 1
  4509. ROCK.BrickColor = BRICKC"Pine Cone"
  4510. local WELD = weldBetween(RightArm,ROCK)
  4511. ROCK.CanCollide = false
  4512. for i = 1, 10 do
  4513. Swait()
  4514. ROCK.Transparency = ROCK.Transparency - 0.1
  4515. end
  4516. for i=0, 0.2, 0.1 / Animation_Speed do
  4517. Swait()
  4518. turnto(Mouse.Hit.p)
  4519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  4520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  4521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4525. end
  4526. WELD:remove()
  4527. coroutine.resume(coroutine.create(function()
  4528. local POS = ROCK.Position
  4529. ROCK.Anchored = true
  4530. local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0)
  4531. local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0)
  4532. for i = 0, 1, 0.07 do
  4533. Swait()
  4534. ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i))
  4535. end
  4536. ROCK.Anchored = false
  4537. ROCK.CanCollide = true
  4538. CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Pearl",VT(1,0.2,1),0.5)
  4539. AoEDamage(ROCK.Position,5,35,55,4,false,12,3,true)
  4540. Swait(500)
  4541. ROCK.Anchored = true
  4542. ROCK.CanCollide = false
  4543. for i = 1, 10 do
  4544. Swait()
  4545. ROCK.Transparency = ROCK.Transparency + 0.1
  4546. end
  4547. ROCK:remove()
  4548. end))
  4549. for i=0, 1.6, 0.1 / Animation_Speed do
  4550. Swait()
  4551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  4552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  4553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4557. end
  4558. ATTACK = false
  4559. Rooted = false
  4560. end
  4561.  
  4562. function RadiantVoid()
  4563. ATTACK = true
  4564. Rooted = true
  4565. for i=0, 1, 0.1 / Animation_Speed do
  4566. Swait()
  4567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4573. end
  4574. local RING = CreateMagicCircle()
  4575. RING.CFrame = CF(RootPart.Position)*CF(0,-2.8,0)
  4576. CreateSound("1208650519", Torso, 10, 1)
  4577. for i = 1, 200 do
  4578. Swait()
  4579. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/15),RAD(0))
  4580. RING.Size = RING.Size + VT(1,0,1)
  4581. end
  4582. AoEWarp(RING.Position,RING.Size.X/2)
  4583. coroutine.resume(coroutine.create(function()
  4584. Swait(75)
  4585. for i = 1, 50 do
  4586. Swait()
  4587. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(-i/2),RAD(0))
  4588. RING.Size = RING.Size - VT(4,0,4)
  4589. end
  4590. RING:remove()
  4591. end))
  4592. ATTACK = false
  4593. Rooted = false
  4594. end
  4595.  
  4596. function DivineGlow()
  4597. ATTACK = true
  4598. Rooted = true
  4599. for i=0, 2, 0.1 / Animation_Speed do
  4600. Swait()
  4601. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,0.5),0.5)
  4602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4608. end
  4609. CreateSound("3264923", Torso, 10, 3)
  4610. coroutine.resume(coroutine.create(function()
  4611. local FRAME = Torso.CFrame
  4612. MagicSphere(VT(3,3,3),450,FRAME,"New Yeller",VT(-3/550,-3/550,-3/550),0)
  4613. for i = 1, 450 do
  4614. Swait()
  4615. MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"New Yeller",VT(0.001,0.001,2.5),0.5)
  4616. AoEDamage(FRAME.p,35,3,5,-5,false,12,3,false)
  4617. end
  4618. MagicSphere(VT(6,6,6),70,FRAME,"New Yeller",VT(1,1,1),0)
  4619. MagicSphere(VT(5,5,5),70,FRAME,"Pearl",VT(1,1,1),0.5)
  4620. AoEDamage(FRAME.p,55,45,45,-5,false,2,30,false)
  4621. end))
  4622. ATTACK = false
  4623. Rooted = false
  4624. end
  4625.  
  4626. --X MOVES--
  4627.  
  4628. function ShieldPulse()
  4629. ATTACK = true
  4630. Rooted = false
  4631. for i=0, 1, 0.1 / Animation_Speed do
  4632. Swait()
  4633. turnto(Mouse.Hit.p)
  4634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4640. end
  4641. local shield = IT("Part",Effects)
  4642. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  4643. shield.Size = VT(0.2,0.2,0.2)
  4644. shield.Anchored = true
  4645. shield.Material = "Neon"
  4646. shield.Color = C3(1,1,1)
  4647. shield.Transparency = 0.5
  4648. repeat
  4649. Swait()
  4650. turnto(Mouse.Hit.p)
  4651. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  4652. shield.Size = shield.Size + VT(0.07,0.07,0)
  4653. until KEYHOLD == false
  4654. local bv = Instance.new("BodyVelocity")
  4655. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4656. bv.velocity = RootPart.CFrame.lookVector*300
  4657. bv.Parent = shield
  4658. shield.Anchored = false
  4659. shield.CanCollide = false
  4660. bv.Name = "PROJECTILEVELOCITY"
  4661. local BOO = shield.Touched:Connect(function(hit)
  4662. dealdamage(hit,55,75,5,false,2,3)
  4663. end)
  4664. Debris:AddItem(shield,5)
  4665. ATTACK = false
  4666. Rooted = false
  4667. end
  4668.  
  4669. function FireField()
  4670. ATTACK = true
  4671. Rooted = true
  4672. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  4673. Swait()
  4674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  4675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  4676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4678. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4680. end
  4681. CreateSound("217767125", LeftArm, 10, 1)
  4682. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  4683. coroutine.resume(coroutine.create(function()
  4684. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  4685. for i = 1, 450 do
  4686. Swait()
  4687. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  4688. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  4689. end
  4690. end))
  4691. for i=0, 1.5, 0.1 / Animation_Speed do
  4692. Swait()
  4693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  4694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  4695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4697. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4699. end
  4700. ATTACK = false
  4701. Rooted = false
  4702. end
  4703.  
  4704. function FrostBreath()
  4705. ATTACK = true
  4706. Rooted = true
  4707. for i=0, 2, 0.1 / Animation_Speed do
  4708. Swait()
  4709. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4713. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4715. end
  4716. CreateSound("976606790", Head, 10, 2)
  4717. local IceColors = {"Steel blue","Cyan","Pastel blue-green"}
  4718. for i=0, 4, 0.1 / Animation_Speed do
  4719. Swait()
  4720. for i = 1, 6 do
  4721. AoEStun(Head.CFrame * CF(0,-0.4,-i*3).p,i*3,35,"Freeze")
  4722. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/15,i/10,i/15),0.7)
  4723. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/10,i/10,i/10),0.7)
  4724. end
  4725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4731. end
  4732. ATTACK = false
  4733. Rooted = false
  4734. end
  4735.  
  4736. function Bloodbath()
  4737. local HASSTARTED = false
  4738. local target = nil
  4739. local targettorso = nil
  4740. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4741. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  4742. target = Mouse.Target.Parent.Humanoid
  4743. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  4744. end
  4745. end
  4746. if target ~= nil then
  4747. CreateSound("305685800", Head, 10, 1)
  4748. targettorso.Anchored = true
  4749. HASSTARTED = true
  4750. ATTACK = true
  4751. Rooted = true
  4752. CastWarpOutlines(Character)
  4753. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  4754. coroutine.resume(coroutine.create(function()
  4755. Swait(10*100)
  4756. if HASSTARTED == true then
  4757. ATTACK = false
  4758. Rooted = false
  4759. UNANCHOR = true
  4760. end
  4761. end))
  4762. UNANCHOR = false
  4763. RootPart.Anchored = true
  4764. coroutine.resume(coroutine.create(function()
  4765. for i=0, 3, 0.1 / Animation_Speed do
  4766. Swait()
  4767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  4768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  4769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  4770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  4771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4773. end
  4774. for i=0, 3, 0.1 / Animation_Speed do
  4775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  4776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  4777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4781. end
  4782. getbloody(targettorso,25)
  4783. Swait(5)
  4784. targettorso:remove()
  4785. Swait(15)
  4786. ATTACK = false
  4787. Rooted = false
  4788. HASSTARTED = false
  4789. UNANCHOR = true
  4790. end))
  4791. end
  4792. end
  4793.  
  4794. function EarthTremor()
  4795. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4796. if HITFLOOR ~= nil then
  4797. ATTACK = true
  4798. Rooted = true
  4799. for i=0, 2, 0.1 / Animation_Speed do
  4800. Swait()
  4801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  4804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  4805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.3 / Animation_Speed)
  4807. end
  4808. for i=0, 0.3, 0.1 / Animation_Speed do
  4809. Swait()
  4810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  4811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  4812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  4813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  4814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  4815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  4816. end
  4817. CreateSound("438666141", RightLeg, 5, 1)
  4818. local sinkhole = IT("Part")
  4819. sinkhole.Size = VT(35,0,35)
  4820. sinkhole.Parent = Effects
  4821. sinkhole.Material = "Neon"
  4822. sinkhole.Color = C3(0,0,0)
  4823. sinkhole.Anchored = true
  4824. sinkhole.CanCollide = false
  4825. sinkhole.Transparency = 1
  4826. local decal = IT("Decal",sinkhole)
  4827. decal.Face = "Top"
  4828. decal.Texture = "http://www.roblox.com/asset/?id=29268434"
  4829. decal.Transparency = 1
  4830. sinkhole.CFrame = CF(RightLeg.Position)*CF(0,-0.75,0)
  4831. AoEDamage(RightLeg.Position,35,15,25,4,false,32,7,true)
  4832. coroutine.resume(coroutine.create(function()
  4833. for i = 1, 5 do
  4834. Swait()
  4835. decal.Transparency = decal.Transparency - 0.2
  4836. end
  4837. Swait(500)
  4838. for i = 1, 5 do
  4839. Swait()
  4840. decal.Transparency = decal.Transparency + 0.2
  4841. end
  4842. sinkhole:remove()
  4843. end))
  4844. for i=0, 1, 0.1 / Animation_Speed do
  4845. Swait()
  4846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  4847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  4848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  4849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  4850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  4851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  4852. end
  4853. ATTACK = false
  4854. Rooted = false
  4855. end
  4856. end
  4857.  
  4858. function VoidWarp()
  4859. local HASSTARTED = false
  4860. local target = nil
  4861. local targettorso = nil
  4862. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4863. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  4864. target = Mouse.Target.Parent.Humanoid
  4865. targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  4866. end
  4867. end
  4868. if target ~= nil then
  4869. ATTACK = true
  4870. Rooted = true
  4871. for i=0, 1.5, 0.1 / Animation_Speed do
  4872. Swait()
  4873. if targettorso ~= nil then
  4874. turnto(targettorso.Position)
  4875. end
  4876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4882. end
  4883. if targettorso ~= nil then
  4884. local GUI,GUI3 = CreateGUICircle(targettorso)
  4885. local GUI2,GUI4 = CreateGUICircle(Torso)
  4886. CreateSound("1208650519", targettorso, 10, 1)
  4887. CreateSound("1208650519", Torso, 10, 1)
  4888. targettorso.Anchored = true
  4889. for i = 1, 200 do
  4890. Swait()
  4891. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  4892. GUI2.Size = GUI.Size
  4893. GUI3.Rotation = GUI3.Rotation + 2
  4894. GUI4.Rotation = GUI4.Rotation - 2
  4895. end
  4896. if targettorso ~= nil then
  4897. CastWarpOutlines(targettorso.Parent)
  4898. CastWarpOutlines(Character)
  4899. local TFrame = Torso.CFrame
  4900. local TTFrame = targettorso.CFrame
  4901. Torso.CFrame = TTFrame
  4902. targettorso.CFrame = TFrame
  4903. local HUMANOID = targettorso.Parent:FindFirstChildOfClass("Humanoid")
  4904. local dmg = MRANDOM(75,95)
  4905. HUMANOID.Health = HUMANOID.Health - dmg
  4906. StatLabel("Normal", targettorso.CFrame * CF(0, 0 + (targettorso.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  4907. CreateSound("1177785010", targettorso, 10, 1)
  4908. CreateSound("1177785010", Torso, 10, 1)
  4909. HASSTARTED = true
  4910. coroutine.resume(coroutine.create(function()
  4911. for i = 1, 50 do
  4912. Swait()
  4913. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  4914. GUI2.Size = GUI.Size
  4915. GUI3.Rotation = GUI3.Rotation - 8
  4916. GUI4.Rotation = GUI4.Rotation + 8
  4917. end
  4918. GUI:remove()
  4919. GUI2:remove()
  4920. targettorso.Anchored = false
  4921. end))
  4922. end
  4923. if HASSTARTED == false then
  4924. GUI:remove()
  4925. GUI2:remove()
  4926. end
  4927. end
  4928. ATTACK = false
  4929. Rooted = false
  4930. end
  4931. end
  4932.  
  4933. function DivineEvaporation()
  4934. ATTACK = true
  4935. Rooted = false
  4936. for i=0, 6, 0.1 / Animation_Speed do
  4937. Swait()
  4938. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,1),0)
  4939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4945. end
  4946. CreateSound("3264923", Torso, 10, 1)
  4947. for i = 1, 50 do
  4948. MagicSphere(VT(0.2,0.2,0.2),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.005,0.005,0.1),0)
  4949. end
  4950. MagicSphere(VT(20,20,20),50,Torso.CFrame,"New Yeller",VT(0,0,0),0.9)
  4951. killnearest(Torso.Position,15,5)
  4952. ATTACK = false
  4953. Rooted = false
  4954. end
  4955.  
  4956. --//=================================\\
  4957. --|| ASSIGN THINGS TO KEYS
  4958. --\\=================================//
  4959.  
  4960. function ChineseEarthquake()
  4961. Rooted = true
  4962. local icri = CreateSound("1177999394", Torso, 10, 1)
  4963. Swait(130)
  4964. local FRAME = Torso.CFrame
  4965. repeat
  4966. Swait()
  4967. Torso.CFrame = FRAME * CF(0,1,0)
  4968. Swait()
  4969. Torso.CFrame = FRAME
  4970. until icri.Playing == false
  4971. Rooted = false
  4972. end
  4973.  
  4974. function MouseDown(Mouse)
  4975. if ATTACK == false then
  4976. end
  4977. end
  4978.  
  4979. function MouseUp(Mouse)
  4980. HOLD = false
  4981. end
  4982.  
  4983. function KeyDown(Key)
  4984. KEYHOLD = true
  4985. if Rooted == false then
  4986. if Key == "z" and ATTACK == false then
  4987. if VALUE1 == 1 then
  4988. TurretCannon()
  4989. elseif VALUE1 == 2 then
  4990. Fireball()
  4991. elseif VALUE1 == 3 then
  4992. IcicleStorm()
  4993. elseif VALUE1 == 4 then
  4994. Shriek()
  4995. elseif VALUE1 == 5 then
  4996. RockThrow()
  4997. elseif VALUE1 == 6 then
  4998. RadiantVoid()
  4999. elseif VALUE1 == 7 then
  5000. DivineGlow()
  5001. end
  5002. end
  5003.  
  5004. if Key == "x" and ATTACK == false then
  5005. if VALUE1 == 1 then
  5006. ShieldPulse()
  5007. elseif VALUE1 == 2 then
  5008. FireField()
  5009. elseif VALUE1 == 3 then
  5010. FrostBreath()
  5011. elseif VALUE1 == 4 then
  5012. Bloodbath()
  5013. elseif VALUE1 == 5 then
  5014. EarthTremor()
  5015. elseif VALUE1 == 6 then
  5016. VoidWarp()
  5017. elseif VALUE1 == 7 then
  5018. DivineEvaporation()
  5019. end
  5020. end
  5021.  
  5022. if Key == "1" and ATTACK == false then
  5023. Stance1()
  5024. end
  5025.  
  5026. if Key == "2" and ATTACK == false then
  5027. Stance2()
  5028. end
  5029.  
  5030. if Key == "3" and ATTACK == false then
  5031. Stance3()
  5032. end
  5033.  
  5034. if Key == "4" and ATTACK == false then
  5035. Stance4()
  5036. end
  5037.  
  5038. if Key == "5" and ATTACK == false then
  5039. Stance5()
  5040. end
  5041.  
  5042. if Key == "6" and ATTACK == false then
  5043. Stance6()
  5044. end
  5045.  
  5046. if Key == "7" and ATTACK == false then
  5047. Stance7()
  5048. end
  5049.  
  5050. if Key == "t" and ATTACK == false and VALUE1 == 5 then
  5051. ChineseEarthquake()
  5052. end
  5053. end
  5054. end
  5055.  
  5056. function KeyUp(Key)
  5057. KEYHOLD = false
  5058. end
  5059.  
  5060. Mouse.Button1Down:connect(function(NEWKEY)
  5061. MouseDown(NEWKEY)
  5062. end)
  5063. Mouse.Button1Up:connect(function(NEWKEY)
  5064. MouseUp(NEWKEY)
  5065. end)
  5066. Mouse.KeyDown:connect(function(NEWKEY)
  5067. KeyDown(NEWKEY)
  5068. end)
  5069. Mouse.KeyUp:connect(function(NEWKEY)
  5070. KeyUp(NEWKEY)
  5071. end)
  5072.  
  5073. --//=================================\\
  5074. --\\=================================//
  5075.  
  5076.  
  5077. function unanchor()
  5078. if UNANCHOR == true then
  5079. g = Character:GetChildren()
  5080. for i = 1, #g do
  5081. if g[i].ClassName == "Part" then
  5082. g[i].Anchored = false
  5083. end
  5084. end
  5085. end
  5086. end
  5087.  
  5088.  
  5089. --//=================================\\
  5090. --|| WRAP THE WHOLE SCRIPT UP
  5091. --\\=================================//
  5092.  
  5093. Humanoid.Changed:connect(function(Jump)
  5094. if Jump == "Jump" and (Disable_Jump == true) then
  5095. Humanoid.Jump = false
  5096. end
  5097. end)
  5098.  
  5099. VALUE1 = 1
  5100. Speed = 25
  5101.  
  5102. while true do
  5103. Swait()
  5104. ANIMATE.Parent = nil
  5105. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  5106. IDLEANIMATION:Play()
  5107. SINE = SINE + CHANGE
  5108. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  5109. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  5110. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  5111. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  5112. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  5113. if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 then
  5114. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5115. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5116. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5117. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5118. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  5119. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5120. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5121. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5122. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5123. end
  5124. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  5125. ANIM = "Jump"
  5126. if ATTACK == false then
  5127. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  5132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5133. end
  5134. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  5135. ANIM = "Fall"
  5136. if ATTACK == false then
  5137. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  5143. end
  5144. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  5145. ANIM = "Idle"
  5146. if ATTACK == false then
  5147. if VALUE1 == 1 then
  5148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5154. elseif VALUE1 == 2 then
  5155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  5156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  5157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5161. elseif VALUE1 == 3 then
  5162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5168. elseif VALUE1 == 4 then
  5169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5171. if MRANDOM(1,15) == 1 then
  5172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  5173. end
  5174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5178. elseif VALUE1 == 5 then
  5179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5185. elseif VALUE1 == 6 then
  5186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5192. elseif VALUE1 == 7 then
  5193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5199. end
  5200. end
  5201. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  5202. ANIM = "Walk"
  5203. WALK = WALK + 1 / Animation_Speed
  5204. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  5205. WALK = 0
  5206. if WALKINGANIM == true then
  5207. WALKINGANIM = false
  5208. elseif WALKINGANIM == false then
  5209. WALKINGANIM = true
  5210. end
  5211. end
  5212. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5213. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5214. if ATTACK == false then
  5215. if VALUE1 < 4 or VALUE1 == 6 then
  5216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  5219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  5220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  5221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  5222. elseif VALUE1 == 4 then
  5223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5225. if MRANDOM(1,15) == 1 then
  5226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  5227. end
  5228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  5231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  5232. elseif VALUE1 == 7 then
  5233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5239. elseif VALUE1 == 5 then
  5240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  5245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  5246. end
  5247. end
  5248. end
  5249. if #Effects2>0 then
  5250. for e=1,#Effects2 do
  5251. if Effects2[e]~=nil then
  5252. local Thing=Effects2[e]
  5253. if Thing~=nil then
  5254. local Part=Thing[1]
  5255. local Mode=Thing[2]
  5256. local Delay=Thing[3]
  5257. local IncX=Thing[4]
  5258. local IncY=Thing[5]
  5259. local IncZ=Thing[6]
  5260. local Part2=Thing[8]
  5261. if Thing[1].Transparency<=1 then
  5262. if Thing[2]=="Block1" then
  5263. Thing[1].CFrame=Thing[1].CFrame
  5264. Mesh=Thing[1].Mesh
  5265. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  5266. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5267. elseif Thing[2]=="Cylinder" then
  5268. Mesh=Thing[1].Mesh
  5269. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  5270. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5271. elseif Thing[2]=="Blood" then
  5272. Mesh=Thing[7]
  5273. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  5274. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  5275. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5276. elseif Thing[2]=="Elec" then
  5277. Mesh=Thing[1].Mesh
  5278. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  5279. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5280. elseif Thing[2]=="Disappear" then
  5281. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5282. elseif Thing[2]=="Evaporate" then
  5283. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  5284. local C = {-5,-2,2,5}
  5285. MagicSphere(VT(0,0,0),15,CF(Thing[1].CFrame*CF(C[MRANDOM(1,#C)],C[MRANDOM(1,#C)],C[MRANDOM(1,#C)]).p,Thing[1].Position),"New Yeller",VT(0.01,0.01,0.5),0.8)
  5286. end
  5287. else
  5288. Part.Parent=nil
  5289. table.remove(Effects2,e)
  5290. end
  5291. end
  5292. end
  5293. end
  5294. end
  5295. unanchor()
  5296. Humanoid.MaxHealth = "inf"
  5297. Humanoid.Health = "inf"
  5298. if Rooted == false then
  5299. Disable_Jump = false
  5300. Humanoid.WalkSpeed = Speed
  5301. elseif Rooted == true then
  5302. Disable_Jump = true
  5303. Humanoid.WalkSpeed = 0
  5304. end
  5305. local MATHS = {"0","1"}
  5306. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  5307. Humanoid.PlatformStand = false
  5308. end
  5309.  
  5310. --//=================================\\
  5311. --\\=================================//
  5312.  
  5313.  
  5314.  
  5315.  
  5316.  
  5317. --//====================================================\\--
  5318. --|| END OF SCRIPT
  5319. --\\====================================================//--
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