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DoggoClan

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Jul 7th, 2018
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  1.  
  2.  
  3. wait(0.2)
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character.HumanoidRootPart
  12. Torso = Character.Torso
  13. Head = Character.Head
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart.RootJoint
  19. Neck = Torso.Neck
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound", Torso)
  25. sick.SoundId = "rbxassetid://142306659"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 3
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45. Animation_Speed = 3
  46. Frame_Speed = 0.016666666666666666
  47. local Speed = 16
  48. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  51. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  52. local DAMAGEMULTIPLIER = 1
  53. local ANIM = "Idle"
  54. local ATTACK = false
  55. local EQUIPPED = false
  56. local HOLD = false
  57. local COMBO = 1
  58. local Rooted = false
  59. local SINE = 0
  60. local KEYHOLD = false
  61. local CHANGE = 2 / Animation_Speed
  62. local WALKINGANIM = false
  63. local VALUE1 = false
  64. local VALUE2 = false
  65. local ROBLOXIDLEANIMATION = IT("Animation")
  66. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  67. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  68. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  69. WEAPONGUI.Name = "Weapon GUI"
  70. local Weapon = IT("Model")
  71. Weapon.Name = "Adds"
  72. local Effects = IT("Folder", Weapon)
  73. Effects.Name = "Effects"
  74. local ANIMATOR = Humanoid.Animator
  75. local ANIMATE = Character.Animate
  76. local UNANCHOR = true
  77. local RWINGS = {}
  78. local LWINGS = {}
  79. local EYE, PUPIL
  80. local BLINKLOOP = 0
  81. local FINISHEDINTRO = false
  82. local INTROING = false
  83. local INSTANT = false
  84. local EYES = {}
  85. ArtificialHB = Instance.new("BindableEvent", script)
  86. ArtificialHB.Name = "ArtificialHB"
  87. script:WaitForChild("ArtificialHB")
  88. frame = Frame_Speed
  89. tf = 0
  90. allowframeloss = false
  91. tossremainder = false
  92. lastframe = tick()
  93. script.ArtificialHB:Fire()
  94. game:GetService("RunService").Heartbeat:connect(function(s, p)
  95. tf = tf + s
  96. if tf >= frame then
  97. if allowframeloss then
  98. script.ArtificialHB:Fire()
  99. lastframe = tick()
  100. else
  101. for i = 1, math.floor(tf / frame) do
  102. script.ArtificialHB:Fire()
  103. end
  104. lastframe = tick()
  105. end
  106. if tossremainder then
  107. tf = 0
  108. else
  109. tf = tf - frame * math.floor(tf / frame)
  110. end
  111. end
  112. end)
  113. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  114. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  115. end
  116. function PositiveAngle(NUMBER)
  117. if NUMBER >= 0 then
  118. NUMBER = 0
  119. end
  120. return NUMBER
  121. end
  122. function NegativeAngle(NUMBER)
  123. if NUMBER <= 0 then
  124. NUMBER = 0
  125. end
  126. return NUMBER
  127. end
  128. function Swait(NUMBER)
  129. if NUMBER == 0 or NUMBER == nil then
  130. ArtificialHB.Event:wait()
  131. else
  132. for i = 1, NUMBER do
  133. ArtificialHB.Event:wait()
  134. end
  135. end
  136. end
  137. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  138. local NEWMESH = IT(MESH)
  139. if MESH == "SpecialMesh" then
  140. NEWMESH.MeshType = MESHTYPE
  141. if MESHID ~= "nil" and MESHID ~= "" then
  142. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  143. end
  144. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  145. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  146. end
  147. end
  148. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  149. NEWMESH.Scale = SCALE
  150. NEWMESH.Parent = PARENT
  151. return NEWMESH
  152. end
  153. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  154. local NEWPART = IT("Part")
  155. NEWPART.formFactor = FORMFACTOR
  156. NEWPART.Reflectance = REFLECTANCE
  157. NEWPART.Transparency = TRANSPARENCY
  158. NEWPART.CanCollide = false
  159. NEWPART.Locked = true
  160. NEWPART.Anchored = true
  161. if ANCHOR == false then
  162. NEWPART.Anchored = false
  163. end
  164. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  165. NEWPART.Name = NAME
  166. NEWPART.Size = SIZE
  167. NEWPART.Position = Torso.Position
  168. NEWPART.Material = MATERIAL
  169. NEWPART:BreakJoints()
  170. NEWPART.Parent = PARENT
  171. return NEWPART
  172. end
  173. local weldBetween = function(a, b)
  174. local weldd = Instance.new("ManualWeld")
  175. weldd.Part0 = a
  176. weldd.Part1 = b
  177. weldd.C0 = CFrame.new()
  178. weldd.C1 = b.CFrame:inverse() * a.CFrame
  179. weldd.Parent = a
  180. return weldd
  181. end
  182. function QuaternionFromCFrame(cf)
  183. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  184. local trace = m00 + m11 + m22
  185. if trace > 0 then
  186. local s = math.sqrt(1 + trace)
  187. local recip = 0.5 / s
  188. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  189. else
  190. local i = 0
  191. if m00 < m11 then
  192. i = 1
  193. end
  194. if m22 > (i == 0 and m00 or m11) then
  195. i = 2
  196. end
  197. if i == 0 then
  198. local s = math.sqrt(m00 - m11 - m22 + 1)
  199. local recip = 0.5 / s
  200. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  201. elseif i == 1 then
  202. local s = math.sqrt(m11 - m22 - m00 + 1)
  203. local recip = 0.5 / s
  204. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  205. elseif i == 2 then
  206. local s = math.sqrt(m22 - m00 - m11 + 1)
  207. local recip = 0.5 / s
  208. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  209. end
  210. end
  211. end
  212. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  213. local xs, ys, zs = x + x, y + y, z + z
  214. local wx, wy, wz = w * xs, w * ys, w * zs
  215. local xx = x * xs
  216. local xy = x * ys
  217. local xz = x * zs
  218. local yy = y * ys
  219. local yz = y * zs
  220. local zz = z * zs
  221. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  222. end
  223. function QuaternionSlerp(a, b, t)
  224. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  225. local startInterp, finishInterp
  226. if cosTheta >= 1.0E-4 then
  227. if 1 - cosTheta > 1.0E-4 then
  228. local theta = ACOS(cosTheta)
  229. local invSinTheta = 1 / SIN(theta)
  230. startInterp = SIN((1 - t) * theta) * invSinTheta
  231. finishInterp = SIN(t * theta) * invSinTheta
  232. else
  233. startInterp = 1 - t
  234. finishInterp = t
  235. end
  236. elseif 1 + cosTheta > 1.0E-4 then
  237. local theta = ACOS(-cosTheta)
  238. local invSinTheta = 1 / SIN(theta)
  239. startInterp = SIN((t - 1) * theta) * invSinTheta
  240. finishInterp = SIN(t * theta) * invSinTheta
  241. else
  242. startInterp = t - 1
  243. finishInterp = t
  244. end
  245. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  246. end
  247. function Clerp(a, b, t)
  248. local qa = {
  249. QuaternionFromCFrame(a)
  250. }
  251. local qb = {
  252. QuaternionFromCFrame(b)
  253. }
  254. local ax, ay, az = a.x, a.y, a.z
  255. local bx, by, bz = b.x, b.y, b.z
  256. local _t = 1 - t
  257. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  258. end
  259. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  260. local frame = IT("Frame")
  261. frame.BackgroundTransparency = TRANSPARENCY
  262. frame.BorderSizePixel = BORDERSIZEPIXEL
  263. frame.Position = POSITION
  264. frame.Size = SIZE
  265. frame.BackgroundColor3 = COLOR
  266. frame.BorderColor3 = BORDERCOLOR
  267. frame.Name = NAME
  268. frame.Parent = PARENT
  269. return frame
  270. end
  271. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  272. local label = IT("TextLabel")
  273. label.BackgroundTransparency = 1
  274. label.Size = UD2(1, 0, 1, 0)
  275. label.Position = UD2(0, 0, 0, 0)
  276. label.TextColor3 = TEXTCOLOR
  277. label.TextStrokeTransparency = STROKETRANSPARENCY
  278. label.TextTransparency = TRANSPARENCY
  279. label.FontSize = TEXTFONTSIZE
  280. label.Font = TEXTFONT
  281. label.BorderSizePixel = BORDERSIZEPIXEL
  282. label.TextScaled = false
  283. label.Text = TEXT
  284. label.Name = NAME
  285. label.Parent = PARENT
  286. return label
  287. end
  288. function NoOutlines(PART)
  289. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  290. end
  291. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  292. local NEWWELD = IT(TYPE)
  293. NEWWELD.Part0 = PART0
  294. NEWWELD.Part1 = PART1
  295. NEWWELD.C0 = C0
  296. NEWWELD.C1 = C1
  297. NEWWELD.Parent = PARENT
  298. return NEWWELD
  299. end
  300. local S = IT("Sound")
  301. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  302. local NEWSOUND
  303. coroutine.resume(coroutine.create(function()
  304. NEWSOUND = S:Clone()
  305. NEWSOUND.Parent = PARENT
  306. NEWSOUND.Volume = VOLUME
  307. NEWSOUND.Pitch = PITCH
  308. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  309. NEWSOUND:play()
  310. if DOESLOOP == true then
  311. NEWSOUND.Looped = true
  312. else
  313. repeat
  314. Swait()
  315. until NEWSOUND.Playing == false
  316. NEWSOUND:remove()
  317. end
  318. end))
  319. return NEWSOUND
  320. end
  321. function CFrameFromTopBack(at, top, back)
  322. local right = top:Cross(back)
  323. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  324. end
  325. function WACKYEFFECT(Table)
  326. local TYPE = Table.EffectType or "Sphere"
  327. local SIZE = Table.Size or VT(1, 1, 1)
  328. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  329. local TRANSPARENCY = Table.Transparency or 0
  330. local ENDTRANSPARENCY = Table.Transparency2 or 1
  331. local CFRAME = Table.CFrame or Torso.CFrame
  332. local MOVEDIRECTION = Table.MoveToPos or nil
  333. local ROTATION1 = Table.RotationX or 0
  334. local ROTATION2 = Table.RotationY or 0
  335. local ROTATION3 = Table.RotationZ or 0
  336. local MATERIAL = Table.Material or "Neon"
  337. local COLOR = Table.Color or C3(1, 1, 1)
  338. local TIME = Table.Time or 45
  339. local SOUNDID = Table.SoundID or nil
  340. local SOUNDPITCH = Table.SoundPitch or nil
  341. local SOUNDVOLUME = Table.SoundVolume or nil
  342. coroutine.resume(coroutine.create(function()
  343. local PLAYSSOUND = false
  344. local SOUND
  345. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  346. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  347. PLAYSSOUND = true
  348. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  349. end
  350. EFFECT.Color = COLOR
  351. local MSH
  352. if TYPE == "Sphere" then
  353. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  354. elseif TYPE == "Block" then
  355. MSH = IT("BlockMesh", EFFECT)
  356. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  357. elseif TYPE == "Wave" then
  358. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  359. elseif TYPE == "Ring" then
  360. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  361. elseif TYPE == "Slash" then
  362. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  363. elseif TYPE == "Round Slash" then
  364. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  365. elseif TYPE == "Swirl" then
  366. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  367. elseif TYPE == "Skull" then
  368. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  369. elseif TYPE == "Crystal" then
  370. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  371. end
  372. if MSH ~= nil then
  373. local MOVESPEED
  374. if MOVEDIRECTION ~= nil then
  375. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  376. end
  377. local GROWTH = SIZE - ENDSIZE
  378. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  379. if TYPE == "Block" then
  380. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  381. else
  382. EFFECT.CFrame = CFRAME
  383. end
  384. for LOOP = 1, TIME do
  385. Swait()
  386. MSH.Scale = MSH.Scale - GROWTH / TIME
  387. if TYPE == "Wave" then
  388. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  389. end
  390. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  391. if TYPE == "Block" then
  392. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  393. else
  394. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  395. end
  396. if MOVEDIRECTION ~= nil then
  397. local ORI = EFFECT.Orientation
  398. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  399. EFFECT.Orientation = ORI
  400. end
  401. end
  402. if PLAYSSOUND == false then
  403. EFFECT:remove()
  404. else
  405. repeat
  406. Swait()
  407. until SOUND.Playing == false
  408. EFFECT:remove()
  409. end
  410. elseif PLAYSSOUND == false then
  411. EFFECT:remove()
  412. else
  413. repeat
  414. Swait()
  415. until SOUND.Playing == false
  416. EFFECT:remove()
  417. end
  418. end))
  419. end
  420. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  421. if FLOOR ~= nil then
  422. coroutine.resume(coroutine.create(function()
  423. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  424. PART.CFrame = CF(POSITION)
  425. for i = 1, 45 do
  426. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  427. RingPiece.Material = FLOOR.Material
  428. RingPiece.Color = FLOOR.Color
  429. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  430. Debris:AddItem(RingPiece, SWAIT)
  431. end
  432. PART:remove()
  433. end))
  434. end
  435. end
  436. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  437. if FLOOR ~= nil then
  438. for i = 1, AMOUNT do
  439. do
  440. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  441. DEBREE.Material = FLOOR.Material
  442. DEBREE.Color = FLOOR.Color
  443. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  444. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  445. coroutine.resume(coroutine.create(function()
  446. Swait(15)
  447. DEBREE.Parent = workspace
  448. DEBREE.CanCollide = true
  449. Debris:AddItem(DEBREE, SWAIT)
  450. end))
  451. end
  452. end
  453. end
  454. end
  455. function MakeForm(PART, TYPE)
  456. if TYPE == "Cyl" then
  457. local MSH = IT("CylinderMesh", PART)
  458. elseif TYPE == "Ball" then
  459. local MSH = IT("SpecialMesh", PART)
  460. MSH.MeshType = "Sphere"
  461. elseif TYPE == "Wedge" then
  462. local MSH = IT("SpecialMesh", PART)
  463. MSH.MeshType = "Wedge"
  464. end
  465. end
  466. function CheckTableForString(Table, String)
  467. for i, v in pairs(Table) do
  468. if string.find(string.lower(String), string.lower(v)) then
  469. return true
  470. end
  471. end
  472. return false
  473. end
  474. function CheckIntangible(Hit)
  475. local ProjectileNames = {
  476. "Water",
  477. "Arrow",
  478. "Projectile",
  479. "Effect",
  480. "Rail",
  481. "Lightning",
  482. "Bullet"
  483. }
  484. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  485. return true
  486. end
  487. return false
  488. end
  489. Debris = game:GetService("Debris")
  490. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  491. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  492. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  493. if RayHit and CheckIntangible(RayHit) then
  494. if DelayIfHit then
  495. wait()
  496. end
  497. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  498. end
  499. return RayHit, RayPos, RayNormal
  500. end
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502. local DIRECTION = CF(StartPos, EndPos).lookVector
  503. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  504. end
  505. function turnto(position)
  506. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  507. end
  508. BaseLightning = IT("Part")
  509. BaseLightning.Anchored = true
  510. BaseLightning.CanCollide = false
  511. BaseLightning.Material = "Neon"
  512. local LightningBolts = {}
  513. function Zap(Table)
  514. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  515. local Duration = Table.Duration or 2
  516. local Offset = Table.Offset or 2
  517. local Individualize = Table.Individualize or false
  518. local MaxRange = Table.MaxRange or 200
  519. local SegmentLength = Table.SegmentLength or 5
  520. local Transparency = Table.Transparency or 0
  521. local Ignore = Table.Ignore or {}
  522. local SIZE = Table.SIZE or 0.3
  523. if not (StartPos and TargetPos) or not Character then
  524. return
  525. end
  526. local LightningModel = IT("Folder", Effects)
  527. LightningModel.Name = "ZAPP"
  528. for i, v in pairs({Character, LightningModel}) do
  529. table.insert(Ignore, v)
  530. end
  531. local LastPos = StartPos
  532. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  533. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  534. local RayLength = (StartPos - RayPos).Magnitude
  535. local Struck = false
  536. local TotalSegments = math.ceil(RayLength / SegmentLength)
  537. Direction = CFrame.new(StartPos, RayPos).lookVector
  538. local LightningBolt = IT("Model", Effects)
  539. LightningBolt.Name = "Lightning"
  540. LastBolt = LightningBolt
  541. Debris:AddItem(LightningBolt, Duration)
  542. LightningBolt.Parent = LightningModel
  543. for i = 1, TotalSegments do
  544. if not Struck then
  545. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  546. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  547. local SegmentVec = NewPos - LastPos
  548. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  549. local RayVec = LastPos - RayPos
  550. local LightningPart = BaseLightning:Clone()
  551. LightningPart.BrickColor = BrickColor.new(Color)
  552. LightningPart.Transparency = Transparency
  553. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  554. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  555. local CylinderMesh = IT("CylinderMesh", LightningPart)
  556. local OrigCF = LightningPart.CFrame
  557. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  558. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  559. LightningPart.Parent = LightningBolt
  560. LastPos = NewPos
  561. end
  562. end
  563. return {
  564. RayHit = RayHit,
  565. RayPos = RayPos,
  566. RayNormal = RayNormal,
  567. LightningModel = LightningModel
  568. }
  569. end
  570. function Blink()
  571. coroutine.resume(coroutine.create(function()
  572. if EYE ~= nil and PUPIL ~= nil then
  573. for i = 1, 5 do
  574. Swait()
  575. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  576. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  577. end
  578. for i = 1, 7 do
  579. Swait()
  580. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  581. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  582. end
  583. EYE.Mesh.Scale = VT(1, 1, 1)
  584. PUPIL.Mesh.Scale = VT(1, 1, 1)
  585. end
  586. end))
  587. end
  588. local BODY = {}
  589. function Face()
  590. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  591. FACE.Color = C3(0, 0, 0)
  592. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  593. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  594. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false)
  595. MakeForm(EYE, "Ball")
  596. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  597. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false)
  598. PUPIL.Color = C3(0, 0, 0)
  599. MakeForm(PUPIL, "Ball")
  600. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  601. local LASTPART = Head
  602. for i = 1, 30 do
  603. local MATH = 1 - i / 40
  604. if LASTPART == Head then
  605. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  606. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  607. LASTPART = Horn
  608. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  609. else
  610. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  611. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  612. LASTPART = Horn
  613. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  614. end
  615. end
  616. local LASTPART = Head
  617. for i = 1, 30 do
  618. local MATH = 1 - i / 40
  619. if LASTPART == Head then
  620. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  621. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  622. LASTPART = Horn
  623. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  624. else
  625. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  626. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  627. LASTPART = Horn
  628. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  629. end
  630. end
  631. BODY = {}
  632. for _, c in pairs(Character:GetDescendants()) do
  633. if c:IsA("BasePart") then
  634. table.insert(BODY, {
  635. c,
  636. c.Parent,
  637. c.Material,
  638. c.Color
  639. })
  640. elseif c:IsA("JointInstance") then
  641. table.insert(BODY, {
  642. c,
  643. c.Parent,
  644. nil,
  645. nil
  646. })
  647. end
  648. end
  649. end
  650. function RightWing()
  651. for i = 1, 2 do
  652. local PART
  653. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  654. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  655. table.insert(RWINGS, WingWeld)
  656. PART = Wing
  657. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  658. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  659. PART = Wing
  660. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  661. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  663. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  664. PART = Wing
  665. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  666. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  667. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  668. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  670. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  671. PART = Wing
  672. table.insert(RWINGS, WingWeld)
  673. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  674. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  677. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  678. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  679. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  680. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  681. PART = Wing
  682. table.insert(RWINGS, WingWeld)
  683. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  684. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  685. PART = Wing
  686. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  687. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  688. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  689. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  690. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  691. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  692. PART = Wing
  693. table.insert(RWINGS, WingWeld)
  694. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  695. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  696. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  697. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  698. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  699. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  700. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  701. table.insert(EYES, Wing1)
  702. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  703. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  704. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  705. PART = Wing
  706. table.insert(RWINGS, WingWeld)
  707. end
  708. BODY = {}
  709. for _, c in pairs(Character:GetDescendants()) do
  710. if c:IsA("BasePart") then
  711. table.insert(BODY, {
  712. c,
  713. c.Parent,
  714. c.Material,
  715. c.Color
  716. })
  717. elseif c:IsA("JointInstance") then
  718. table.insert(BODY, {
  719. c,
  720. c.Parent,
  721. nil,
  722. nil
  723. })
  724. end
  725. end
  726. end
  727. function LeftWing()
  728. for i = 1, 2 do
  729. local PART
  730. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  731. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  732. table.insert(LWINGS, WingWeld)
  733. PART = Wing
  734. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  735. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  736. PART = Wing
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  740. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  741. PART = Wing
  742. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  743. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  748. PART = Wing
  749. table.insert(LWINGS, WingWeld)
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  756. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  757. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  758. PART = Wing
  759. table.insert(LWINGS, WingWeld)
  760. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  761. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  762. PART = Wing
  763. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  764. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  767. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  768. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  769. PART = Wing
  770. table.insert(LWINGS, WingWeld)
  771. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  772. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  776. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  777. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  778. table.insert(EYES, Wing1)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  781. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  782. PART = Wing
  783. table.insert(LWINGS, WingWeld)
  784. end
  785. BODY = {}
  786. for _, c in pairs(Character:GetDescendants()) do
  787. if c:IsA("BasePart") then
  788. table.insert(BODY, {
  789. c,
  790. c.Parent,
  791. c.Material,
  792. c.Color
  793. })
  794. elseif c:IsA("JointInstance") then
  795. table.insert(BODY, {
  796. c,
  797. c.Parent,
  798. nil,
  799. nil
  800. })
  801. end
  802. end
  803. end
  804. for _, c in pairs(Weapon:GetChildren()) do
  805. if c.ClassName == "Part" then
  806. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  807. end
  808. end
  809. for _, c in pairs(Character:GetDescendants()) do
  810. if c:IsA("BasePart") then
  811. table.insert(BODY, {
  812. c,
  813. c.Parent,
  814. c.Material,
  815. c.Color
  816. })
  817. elseif c:IsA("JointInstance") then
  818. table.insert(BODY, {
  819. c,
  820. c.Parent,
  821. nil,
  822. nil
  823. })
  824. end
  825. end
  826. for e = 1, #BODY do
  827. if BODY[e] ~= nil then
  828. do
  829. local STUFF = BODY[e]
  830. local PART = STUFF[1]
  831. local PARENT = STUFF[2]
  832. local MATERIAL = STUFF[3]
  833. local COLOR = STUFF[4]
  834. PART.AncestryChanged:Connect(function()
  835. if PART.ClassName == "Part" then
  836. PART.Material = MATERIAL
  837. PART.Color = COLOR
  838. end
  839. PART.Parent = PARENT
  840. end)
  841. end
  842. end
  843. end
  844. function refit()
  845. Weapon.Parent = Character
  846. Character.Parent = workspace
  847. for e = 1, #BODY do
  848. if BODY[e] ~= nil then
  849. local STUFF = BODY[e]
  850. local PART = STUFF[1]
  851. local PARENT = STUFF[2]
  852. local MATERIAL = STUFF[3]
  853. local COLOR = STUFF[4]
  854. if PART.Parent ~= PARENT then
  855. Humanoid:remove()
  856. if PART.ClassName == "Part" then
  857. PART.Material = MATERIAL
  858. PART.Color = COLOR
  859. end
  860. PART.Parent = PARENT
  861. Humanoid = IT("Humanoid", Character)
  862. end
  863. end
  864. end
  865. end
  866. local SKILLTEXTCOLOR = C3(0, 0, 0)
  867. local SKILLFONT = "SciFi"
  868. local SKILLTEXTSIZE = 7
  869. Weapon.Parent = Character
  870. Humanoid.Died:connect(function()
  871. refit()
  872. end)
  873. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  874. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  875. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  876. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  877. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  878. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  879. function StatLabel(CFRAME, TEXT, COLOR)
  880. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  881. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  882. local BODYGYRO = IT("BodyGyro", STATPART)
  883. game:GetService("Debris"):AddItem(STATPART, 5)
  884. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  885. BILLBOARDGUI.Adornee = STATPART
  886. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  887. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  888. BILLBOARDGUI.AlwaysOnTop = false
  889. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  890. TEXTLABEL.BackgroundTransparency = 1
  891. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  892. TEXTLABEL.Text = TEXT
  893. TEXTLABEL.Font = SKILLFONT
  894. TEXTLABEL.FontSize = "Size42"
  895. TEXTLABEL.TextColor3 = COLOR
  896. TEXTLABEL.TextStrokeTransparency = 0
  897. TEXTLABEL.TextScaled = true
  898. TEXTLABEL.TextWrapped = true
  899. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  900. for i = 1, 50 do
  901. Swait()
  902. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  903. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  904. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  905. end
  906. THEPART.Parent = nil
  907. end), STATPART, TEXTLABEL)
  908. end
  909. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  910. local svch = Character2
  911. Character2:BreakJoints()
  912. local hum = Character2:findFirstChild("Humanoid")
  913. local q = Character2:GetChildren()
  914. local CLONE = IT("Model", Effects)
  915. for i = 1, #q do
  916. if q[i].ClassName == "Accessory" and Headless == true then
  917. q[i]:remove()
  918. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  919. q[i].Parent = CLONE
  920. elseif q[i].ClassName ~= "Humanoid" then
  921. q[i]:remove()
  922. end
  923. end
  924. local chrclone = CLONE
  925. local ch = chrclone:GetChildren()
  926. local i
  927. for i = 1, #ch do
  928. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  929. ch[i]:remove()
  930. end
  931. end
  932. local function Scan(ch)
  933. local e
  934. for e = 1, #ch do
  935. Scan(ch[e]:GetChildren())
  936. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  937. ch[e]:remove()
  938. end
  939. end
  940. end
  941. Character2:remove()
  942. local NEWHUM = IT("Humanoid")
  943. NEWHUM.Name = "Corpse"
  944. NEWHUM.Health = 0
  945. NEWHUM.MaxHealth = 0
  946. NEWHUM.PlatformStand = true
  947. NEWHUM.Parent = CLONE
  948. NEWHUM.DisplayDistanceType = "None"
  949. Scan(chrclone:GetChildren())
  950. local ch = Character2:GetChildren()
  951. local i
  952. for i = 1, #ch do
  953. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  954. ch[i]:remove()
  955. end
  956. end
  957. local ch = Character2:GetChildren()
  958. local i
  959. for i = 1, #ch do
  960. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  961. ch[i]:remove()
  962. end
  963. end
  964. Character2 = chrclone
  965. local Torso2 = Character2.Torso
  966. local movevector = Vector3.new()
  967. if Torso2 then
  968. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  969. local Head = Character2:FindFirstChild("Head")
  970. if Head then
  971. local Neck = Instance.new("Weld")
  972. Neck.Name = "Neck"
  973. Neck.Part0 = Torso2
  974. Neck.Part1 = Head
  975. Neck.C0 = CFrame.new(0, 1.5, 0)
  976. Neck.C1 = CFrame.new()
  977. Neck.Parent = Torso2
  978. if Headless == true then
  979. Head.Transparency = 1
  980. Head:ClearAllChildren()
  981. end
  982. end
  983. local Limb = Character2:FindFirstChild("Right Arm")
  984. if Limb then
  985. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  986. local Joint = Instance.new("Glue")
  987. Joint.Name = "RightShoulder"
  988. Joint.Part0 = Torso2
  989. Joint.Part1 = Limb
  990. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  991. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  992. Joint.Parent = Torso2
  993. local B = Instance.new("Part")
  994. B.TopSurface = 0
  995. B.BottomSurface = 0
  996. B.formFactor = "Symmetric"
  997. B.Size = Vector3.new(1, 1, 1)
  998. B.Transparency = 1
  999. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1000. B.Parent = Character2
  1001. local W = Instance.new("Weld")
  1002. W.Part0 = Limb
  1003. W.Part1 = B
  1004. W.C0 = CFrame.new(0, -0.5, 0)
  1005. W.Parent = Limb
  1006. end
  1007. local Limb = Character2:FindFirstChild("Left Arm")
  1008. if Limb then
  1009. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1010. local Joint = Instance.new("Glue")
  1011. Joint.Name = "LeftShoulder"
  1012. Joint.Part0 = Torso2
  1013. Joint.Part1 = Limb
  1014. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1015. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1016. Joint.Parent = Torso2
  1017. local B = Instance.new("Part")
  1018. B.TopSurface = 0
  1019. B.BottomSurface = 0
  1020. B.formFactor = "Symmetric"
  1021. B.Size = Vector3.new(1, 1, 1)
  1022. B.Transparency = 1
  1023. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1024. B.Parent = Character2
  1025. local W = Instance.new("Weld")
  1026. W.Part0 = Limb
  1027. W.Part1 = B
  1028. W.C0 = CFrame.new(0, -0.5, 0)
  1029. W.Parent = Limb
  1030. end
  1031. local Limb = Character2:FindFirstChild("Right Leg")
  1032. if Limb then
  1033. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1034. local Joint = Instance.new("Glue")
  1035. Joint.Name = "RightHip"
  1036. Joint.Part0 = Torso2
  1037. Joint.Part1 = Limb
  1038. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1039. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1040. Joint.Parent = Torso2
  1041. local B = Instance.new("Part")
  1042. B.TopSurface = 0
  1043. B.BottomSurface = 0
  1044. B.formFactor = "Symmetric"
  1045. B.Size = Vector3.new(1, 1, 1)
  1046. B.Transparency = 1
  1047. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1048. B.Parent = Character2
  1049. local W = Instance.new("Weld")
  1050. W.Part0 = Limb
  1051. W.Part1 = B
  1052. W.C0 = CFrame.new(0, -0.5, 0)
  1053. W.Parent = Limb
  1054. end
  1055. local Limb = Character2:FindFirstChild("Left Leg")
  1056. if Limb then
  1057. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1058. local Joint = Instance.new("Glue")
  1059. Joint.Name = "LeftHip"
  1060. Joint.Part0 = Torso2
  1061. Joint.Part1 = Limb
  1062. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1063. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1064. Joint.Parent = Torso2
  1065. local B = Instance.new("Part")
  1066. B.TopSurface = 0
  1067. B.BottomSurface = 0
  1068. B.formFactor = "Symmetric"
  1069. B.Size = Vector3.new(1, 1, 1)
  1070. B.Transparency = 1
  1071. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1072. B.Parent = Character2
  1073. local W = Instance.new("Weld")
  1074. W.Part0 = Limb
  1075. W.Part1 = B
  1076. W.C0 = CFrame.new(0, -0.5, 0)
  1077. W.Parent = Limb
  1078. end
  1079. local Bar = Instance.new("Part")
  1080. Bar.TopSurface = 0
  1081. Bar.BottomSurface = 0
  1082. Bar.formFactor = "Symmetric"
  1083. Bar.Size = Vector3.new(1, 1, 1)
  1084. Bar.Transparency = 1
  1085. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1086. Bar.Parent = Character2
  1087. local Weld = Instance.new("Weld")
  1088. Weld.Part0 = Torso2
  1089. Weld.Part1 = Bar
  1090. Weld.C0 = CFrame.new(0, 0.5, 0)
  1091. Weld.Parent = Torso2
  1092. end
  1093. Character2.Parent = Weapon
  1094. if movevector ~= Vector3.new() then
  1095. for i = 1, 10 do
  1096. Torso2.Velocity = movevector * Velocity
  1097. end
  1098. end
  1099. Character2.Name = "Corpse"
  1100. return Character2, Torso2
  1101. end
  1102. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1103. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1104. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1105. if HITFLOOR.Name == "BloodPuddle" then
  1106. local DIST = (Position - HITFLOOR.Position).Magnitude
  1107. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1108. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1109. end
  1110. elseif HITFLOOR.Anchored == true then
  1111. do
  1112. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1113. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1114. MakeForm(BLOOD, "Cyl")
  1115. coroutine.resume(coroutine.create(function()
  1116. Swait(75)
  1117. while true do
  1118. Swait()
  1119. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1120. if BLOOD.Size.Z < 0.051 then
  1121. BLOOD:remove()
  1122. break
  1123. end
  1124. end
  1125. end))
  1126. end
  1127. end
  1128. end
  1129. end
  1130. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1131. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1132. BLOOD.CFrame = CF(POSITION)
  1133. MakeForm(BLOOD, "Ball")
  1134. local bv = Instance.new("BodyVelocity", BLOOD)
  1135. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1136. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1137. bv.Name = "MOVE"
  1138. Debris:AddItem(bv, 0.05)
  1139. coroutine.resume(coroutine.create(function()
  1140. local HASTOUCHEDGROUND = false
  1141. local HIT = BLOOD.Touched:Connect(function(hit)
  1142. if hit.Anchored == true then
  1143. HASTOUCHEDGROUND = true
  1144. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1145. end
  1146. end)
  1147. wait(5)
  1148. if HASTOUCHEDGROUND == false then
  1149. BLOOD:remove()
  1150. end
  1151. end))
  1152. end
  1153. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1154. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1155. defence.Name = "HitBy" .. Player.Name
  1156. game:GetService("Debris"):AddItem(defence, 0.001)
  1157. Damage = Damage * DAMAGEMULTIPLIER
  1158. if Humanoid.Health ~= 0 then
  1159. local CritChance = MRANDOM(1, 100)
  1160. if Damage > Humanoid.Health then
  1161. Damage = math.ceil(Humanoid.Health)
  1162. if Damage == 0 then
  1163. Damage = 0.1
  1164. end
  1165. end
  1166. Humanoid.Health = Humanoid.Health - Damage
  1167. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1168. end
  1169. end
  1170. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1171. local CHILDREN = workspace:GetDescendants()
  1172. for index, CHILD in pairs(CHILDREN) do
  1173. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1174. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1175. if HUM then
  1176. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1177. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1178. if INSTAKILL == true then
  1179. Petrify(CHILD)
  1180. else
  1181. local DMG = MRANDOM(MINDMG, MAXDMG)
  1182. ApplyDamage(HUM, DMG, TORSO)
  1183. end
  1184. if FLING > 0 then
  1185. for _, c in pairs(CHILD:GetChildren()) do
  1186. if c:IsA("BasePart") then
  1187. local bv = Instance.new("BodyVelocity")
  1188. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1189. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1190. bv.Parent = c
  1191. Debris:AddItem(bv, 0.05)
  1192. end
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. function Petrify(Foe)
  1201. local STONEMODEL = IT("Model", Effects)
  1202. local CHILDREN = Foe:GetDescendants()
  1203. for index, CHILD in pairs(CHILDREN) do
  1204. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1205. CHILD.Parent = STONEMODEL
  1206. CHILD.Material = "Slate"
  1207. CHILD.Color = C3(0.5, 0.5, 0.5)
  1208. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1209. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1210. mesh.TextureId = ""
  1211. end
  1212. if CHILD:FindFirstChildOfClass("Decal") then
  1213. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1214. mesh:remove()
  1215. end
  1216. if CHILD.ClassName == "MeshPart" then
  1217. CHILD.TextureID = ""
  1218. end
  1219. if CHILD.ClassName == "UnionOperation" then
  1220. CHILD.UsePartColor = true
  1221. end
  1222. CHILD.CanCollide = true
  1223. end
  1224. end
  1225. Debris:AddItem(STONEMODEL, 5)
  1226. end
  1227. function Intro()
  1228. coroutine.resume(coroutine.create(function()
  1229. INTROING = true
  1230. Rooted = true
  1231. sick:Play()
  1232. FINISHEDINTRO = true
  1233. Head.Transparency = 1
  1234. Torso.Transparency = 1
  1235. LeftArm.Transparency = 1
  1236. RightArm.Transparency = 1
  1237. LeftLeg.Transparency = 1
  1238. RightLeg.Transparency = 1
  1239. repeat
  1240. Swait()
  1241. until sick.TimePosition > 3.2
  1242. for i = 1, 5 do
  1243. WACKYEFFECT({
  1244. EffectType = "Sphere",
  1245. Size = VT(3, 3, 3),
  1246. Size2 = VT(0, 5, 0),
  1247. Transparency = 0.5,
  1248. Transparency2 = 1,
  1249. CFrame = Torso.CFrame,
  1250. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1251. RotationX = MRANDOM(-5, 5),
  1252. RotationY = MRANDOM(-5, 5),
  1253. RotationZ = MRANDOM(-5, 5),
  1254. Material = "Neon",
  1255. Color = C3(1, 0, 0),
  1256. SoundID = nil,
  1257. SoundPitch = nil,
  1258. SoundVolume = nil
  1259. })
  1260. end
  1261. RightWing()
  1262. repeat
  1263. Swait()
  1264. until sick.TimePosition > 6.2
  1265. for i = 1, 5 do
  1266. WACKYEFFECT({
  1267. EffectType = "Sphere",
  1268. Size = VT(3, 3, 3),
  1269. Size2 = VT(0, 5, 0),
  1270. Transparency = 0.5,
  1271. Transparency2 = 1,
  1272. CFrame = Torso.CFrame,
  1273. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1274. RotationX = MRANDOM(-5, 5),
  1275. RotationY = MRANDOM(-5, 5),
  1276. RotationZ = MRANDOM(-5, 5),
  1277. Material = "Neon",
  1278. Color = C3(1, 0, 0),
  1279. SoundID = nil,
  1280. SoundPitch = nil,
  1281. SoundVolume = nil
  1282. })
  1283. end
  1284. LeftWing()
  1285. repeat
  1286. Swait()
  1287. until sick.TimePosition > 16
  1288. for i = 1, 6 do
  1289. WACKYEFFECT({
  1290. EffectType = "Sphere",
  1291. Size = VT(1.5, 1.5, 1.5),
  1292. Size2 = VT(4, 4, 4) * i,
  1293. Transparency = 0,
  1294. Transparency2 = 1,
  1295. CFrame = Head.CFrame,
  1296. MoveToPos = nil,
  1297. RotationX = 0,
  1298. RotationY = 0,
  1299. RotationZ = 0,
  1300. Material = "Neon",
  1301. Color = C3(1, 0, 0),
  1302. SoundID = nil,
  1303. SoundPitch = nil,
  1304. SoundVolume = nil
  1305. })
  1306. end
  1307. Head.Transparency = 0
  1308. Face()
  1309. wait(1)
  1310. for i = 1, 100 do
  1311. Swait()
  1312. Torso.Transparency = 1 - i / 100
  1313. LeftArm.Transparency = 1 - i / 100
  1314. RightArm.Transparency = 1 - i / 100
  1315. LeftLeg.Transparency = 1 - i / 100
  1316. RightLeg.Transparency = 1 - i / 100
  1317. end
  1318. FINISHEDINTRO = true
  1319. Rooted = false
  1320. end))
  1321. end
  1322. function Neck_Snap()
  1323. ATTACK = true
  1324. Rooted = false
  1325. local TARGET, HUM, WLD
  1326. local HIT = RightArm.Touched:Connect(function(hit)
  1327. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1328. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1329. if H.Health > 0 then
  1330. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1331. if TORSO then
  1332. HUM = H
  1333. TARGET = TORSO
  1334. H.PlatformStand = true
  1335. CreateSound("260411131", TORSO, 10, 1)
  1336. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1337. end
  1338. end
  1339. end
  1340. end)
  1341. for i = 0, 1, 0.1 / Animation_Speed do
  1342. Swait()
  1343. if TARGET ~= nil then
  1344. break
  1345. end
  1346. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1350. if ANIM == "Idle" then
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353. elseif ANIM == "Walk" then
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. elseif ANIM == "Jump" or ANIM == "Fall" then
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1359. end
  1360. end
  1361. HIT:disconnect()
  1362. if TARGET ~= nil then
  1363. if TARGET.Name == "Torso" then
  1364. for i = 0, 2, 0.1 / Animation_Speed do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1370. if ANIM == "Idle" then
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1373. elseif ANIM == "Walk" then
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. elseif ANIM == "Jump" or ANIM == "Fall" then
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1379. end
  1380. end
  1381. WLD:remove()
  1382. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1383. if HEAD then
  1384. UNANCHOR = false
  1385. RootPart.Anchored = true
  1386. local HD = HEAD:Clone()
  1387. HD.Name = "FakeHead"
  1388. for i = 1, 7 do
  1389. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1390. end
  1391. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1392. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1393. HD.Parent = RAGDOLL
  1394. CreateSound("264486467", RAGTORSO, 10, 1)
  1395. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1396. for i = 0, 2, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1402. if ANIM == "Idle" then
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. elseif ANIM == "Walk" then
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. elseif ANIM == "Jump" or ANIM == "Fall" then
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1411. end
  1412. end
  1413. HEADWELD:remove()
  1414. for i = 0, 0.5, 0.1 / Animation_Speed do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1420. if ANIM == "Idle" then
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1423. elseif ANIM == "Walk" then
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. elseif ANIM == "Jump" or ANIM == "Fall" then
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1429. end
  1430. end
  1431. CreateSound("907333406", Torso, 10, 1)
  1432. for i = 0, 0.25, 0.1 / Animation_Speed do
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1438. if ANIM == "Idle" then
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441. elseif ANIM == "Walk" then
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. elseif ANIM == "Jump" or ANIM == "Fall" then
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1447. end
  1448. end
  1449. RAGWELD:remove()
  1450. local bv = Instance.new("BodyVelocity")
  1451. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1452. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1453. bv.Parent = RAGTORSO
  1454. Debris:AddItem(bv, 0.05)
  1455. Debris:AddItem(RAGDOLL, 5)
  1456. for i = 0, 0.15, 0.1 / Animation_Speed do
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1462. if ANIM == "Idle" then
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. elseif ANIM == "Walk" then
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. elseif ANIM == "Jump" or ANIM == "Fall" then
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1471. end
  1472. end
  1473. UNANCHOR = true
  1474. RootPart.Anchored = false
  1475. end
  1476. else
  1477. UNANCHOR = false
  1478. RootPart.Anchored = true
  1479. for i = 0, 0.5, 0.1 / Animation_Speed do
  1480. Swait()
  1481. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1485. if ANIM == "Idle" then
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1488. elseif ANIM == "Walk" then
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. elseif ANIM == "Jump" or ANIM == "Fall" then
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1494. end
  1495. end
  1496. for i = 0, 0.25, 0.1 / Animation_Speed do
  1497. Swait()
  1498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1502. if ANIM == "Idle" then
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1505. elseif ANIM == "Walk" then
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. elseif ANIM == "Jump" or ANIM == "Fall" then
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1511. end
  1512. end
  1513. WLD:remove()
  1514. TARGET.Parent:BreakJoints()
  1515. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1516. if c:IsA("BasePart") then
  1517. local bv = Instance.new("BodyVelocity")
  1518. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1519. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1520. bv.Parent = c
  1521. Debris:AddItem(bv, 0.05)
  1522. end
  1523. end
  1524. for i = 0, 0.15, 0.1 / Animation_Speed do
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1530. if ANIM == "Idle" then
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. elseif ANIM == "Walk" then
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. elseif ANIM == "Jump" or ANIM == "Fall" then
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1539. end
  1540. end
  1541. UNANCHOR = true
  1542. RootPart.Anchored = false
  1543. end
  1544. end
  1545. ATTACK = false
  1546. Rooted = false
  1547. end
  1548. function Imperfect_Command()
  1549. ATTACK = true
  1550. Rooted = true
  1551. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1552. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1553. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1554. if TORSO then
  1555. local GYRO = IT("BodyGyro", RootPart)
  1556. GYRO.D = 750
  1557. GYRO.P = 2000
  1558. GYRO.MaxTorque = VT(0, 40000, 0)
  1559. CreateSound("907330103", Torso, 10, 1)
  1560. for i = 0, 1.6, 0.1 / Animation_Speed do
  1561. Swait()
  1562. WACKYEFFECT({
  1563. Time = 5,
  1564. EffectType = "Round Slash",
  1565. Size = VT(0, 0, 0),
  1566. Size2 = VT(0.01, 0, 0.01),
  1567. Transparency = 0.5,
  1568. Transparency2 = 1,
  1569. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1570. MoveToPos = nil,
  1571. RotationX = MRANDOM(-50, 50) / 10,
  1572. RotationY = MRANDOM(-50, 50) / 10,
  1573. RotationZ = MRANDOM(-50, 50) / 10,
  1574. Material = "Neon",
  1575. Color = C3(1, 0, 0),
  1576. SoundID = nil,
  1577. SoundPitch = nil,
  1578. SoundVolume = nil
  1579. })
  1580. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. if ANIM == "Idle" then
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1588. elseif ANIM == "Walk" then
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. elseif ANIM == "Jump" or ANIM == "Fall" then
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1594. end
  1595. end
  1596. GYRO:remove()
  1597. for i = 1, 15 do
  1598. WACKYEFFECT({
  1599. Time = MRANDOM(15, 85),
  1600. EffectType = "Round Slash",
  1601. Size = VT(0, 0, 0),
  1602. Size2 = VT(0.3, 0, 0.3),
  1603. Transparency = 0.5,
  1604. Transparency2 = 1,
  1605. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1606. MoveToPos = nil,
  1607. RotationX = MRANDOM(-50, 50) / 10,
  1608. RotationY = MRANDOM(-50, 50) / 10,
  1609. RotationZ = MRANDOM(-50, 50) / 10,
  1610. Material = "Neon",
  1611. Color = C3(1, 0, 0),
  1612. SoundID = nil,
  1613. SoundPitch = nil,
  1614. SoundVolume = nil
  1615. })
  1616. end
  1617. local bv = Instance.new("BodyVelocity")
  1618. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1619. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1620. bv.Parent = TORSO
  1621. Debris:AddItem(bv, 0.05)
  1622. CreateSound("1222405264", TORSO, 10, 1)
  1623. Petrify(HUM.Parent)
  1624. for i = 0, 0.5, 0.1 / Animation_Speed do
  1625. Swait()
  1626. WACKYEFFECT({
  1627. Time = 5,
  1628. EffectType = "Round Slash",
  1629. Size = VT(0, 0, 0),
  1630. Size2 = VT(0.01, 0, 0.01),
  1631. Transparency = 0.5,
  1632. Transparency2 = 1,
  1633. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1634. MoveToPos = nil,
  1635. RotationX = MRANDOM(-50, 50) / 10,
  1636. RotationY = MRANDOM(-50, 50) / 10,
  1637. RotationZ = MRANDOM(-50, 50) / 10,
  1638. Material = "Neon",
  1639. Color = C3(1, 0, 0),
  1640. SoundID = nil,
  1641. SoundPitch = nil,
  1642. SoundVolume = nil
  1643. })
  1644. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1645. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1649. if ANIM == "Idle" then
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1652. elseif ANIM == "Walk" then
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. elseif ANIM == "Jump" or ANIM == "Fall" then
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1658. end
  1659. end
  1660. end
  1661. end
  1662. ATTACK = false
  1663. Rooted = false
  1664. end
  1665. function Fire_At_Will()
  1666. ATTACK = true
  1667. Rooted = false
  1668. local GYRO = IT("BodyGyro", RootPart)
  1669. GYRO.D = 750
  1670. GYRO.P = 2000
  1671. GYRO.MaxTorque = VT(0, 40000, 0)
  1672. for i = 0, 0.2, 0.1 / Animation_Speed do
  1673. Swait()
  1674. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1679. if ANIM == "Idle" then
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1682. elseif ANIM == "Walk" then
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. elseif ANIM == "Jump" or ANIM == "Fall" then
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1688. end
  1689. end
  1690. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  1691. MakeForm(BOMB, "Ball")
  1692. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  1693. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  1694. for i = 0, 1.5, 0.1 / Animation_Speed do
  1695. Swait()
  1696. if MRANDOM(1, 2) == 1 then
  1697. for E = 1, #EYES do
  1698. if EYES[E] ~= nil then
  1699. local EY = EYES[E]
  1700. local LIGHTNING = Zap({
  1701. StartPosition = EY.Position,
  1702. TargetPosition = BOMB.Position,
  1703. Character = Character,
  1704. Color = "Burgundy",
  1705. Individual = false,
  1706. MaxRange = 7,
  1707. SegmentLength = 1,
  1708. Offset = 0.3,
  1709. SIZE = 0.05
  1710. })
  1711. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  1712. end
  1713. end
  1714. end
  1715. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  1716. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1717. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1721. if ANIM == "Idle" then
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1724. elseif ANIM == "Walk" then
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. elseif ANIM == "Jump" or ANIM == "Fall" then
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1730. end
  1731. end
  1732. WACKYEFFECT({
  1733. Time = 25,
  1734. EffectType = "Ring",
  1735. Size = VT(0, 0, 0),
  1736. Size2 = VT(3.75, 3.75, 0),
  1737. Transparency = 0.7,
  1738. Transparency2 = 1,
  1739. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1740. MoveToPos = nil,
  1741. RotationX = 0,
  1742. RotationY = 0,
  1743. RotationZ = 0,
  1744. Material = "Neon",
  1745. Color = BOMB.Color,
  1746. SoundID = nil,
  1747. SoundPitch = nil,
  1748. SoundVolume = nil
  1749. })
  1750. WACKYEFFECT({
  1751. Time = 50,
  1752. EffectType = "Ring",
  1753. Size = VT(0, 0, 0),
  1754. Size2 = VT(15, 15, 0),
  1755. Transparency = 0.7,
  1756. Transparency2 = 1,
  1757. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1758. MoveToPos = nil,
  1759. RotationX = 0,
  1760. RotationY = 0,
  1761. RotationZ = 0,
  1762. Material = "Neon",
  1763. Color = BOMB.Color,
  1764. SoundID = nil,
  1765. SoundPitch = nil,
  1766. SoundVolume = nil
  1767. })
  1768. BOMB.Anchored = true
  1769. WELD:remove()
  1770. GYRO:remove()
  1771. coroutine.resume(coroutine.create(function()
  1772. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  1773. for i = 1, 500 do
  1774. Swait()
  1775. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  1776. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  1777. if HITFLOOR ~= nil then
  1778. break
  1779. end
  1780. end
  1781. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  1782. for i = 1, 3 do
  1783. WACKYEFFECT({
  1784. Time = 35,
  1785. EffectType = "Swirl",
  1786. Size = VT(0, 0, 0),
  1787. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  1788. Transparency = 0,
  1789. Transparency2 = 1,
  1790. CFrame = BOMB.CFrame,
  1791. MoveToPos = nil,
  1792. RotationX = 0,
  1793. RotationY = 5 * i,
  1794. RotationZ = 0,
  1795. Material = "Neon",
  1796. Color = BOMB.Color,
  1797. SoundID = nil,
  1798. SoundPitch = nil,
  1799. SoundVolume = nil
  1800. })
  1801. end
  1802. for i = 1, 5 do
  1803. WACKYEFFECT({
  1804. Time = 75,
  1805. EffectType = "Sphere",
  1806. Size = BOMB.Mesh.Scale,
  1807. Size2 = VT(25, 25, 25) * i,
  1808. Transparency = 0.5,
  1809. Transparency2 = 1,
  1810. CFrame = BOMB.CFrame,
  1811. MoveToPos = nil,
  1812. RotationX = 0,
  1813. RotationY = 0,
  1814. RotationZ = 0,
  1815. Material = "Neon",
  1816. Color = BOMB.Color,
  1817. SoundID = 1222405264,
  1818. SoundPitch = 1,
  1819. SoundVolume = 10
  1820. })
  1821. end
  1822. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  1823. if HITFLOOR then
  1824. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  1825. end
  1826. BOMB.Transparency = 1
  1827. for i = 1, 35 do
  1828. Swait()
  1829. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  1830. end
  1831. BOMB:remove()
  1832. end))
  1833. ATTACK = false
  1834. Rooted = false
  1835. end
  1836. function Imperfect_Storm()
  1837. ATTACK = true
  1838. Rooted = false
  1839. for i = 0, 1, 0.1 / Animation_Speed do
  1840. Swait()
  1841. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1845. if ANIM == "Idle" then
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1848. elseif ANIM == "Walk" then
  1849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. elseif ANIM == "Jump" or ANIM == "Fall" then
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1854. end
  1855. end
  1856. ATTACK = false
  1857. Rooted = false
  1858. end
  1859. function MouseDown(Mouse)
  1860. if ATTACK == false then
  1861. end
  1862. end
  1863. function MouseUp(Mouse)
  1864. HOLD = false
  1865. end
  1866. function KeyDown(Key)
  1867. KEYHOLD = true
  1868. if FINISHEDINTRO == true then
  1869. if Key == "z" and ATTACK == false then
  1870. Neck_Snap()
  1871. end
  1872. if Key == "b" and ATTACK == false then
  1873. Imperfect_Command()
  1874. end
  1875. if Key == "c" and ATTACK == false then
  1876. Fire_At_Will()
  1877. end
  1878. if Key ~= "v" or ATTACK == false then
  1879. end
  1880. if Key ~= "x" or ATTACK == false then
  1881. end
  1882. end
  1883. end
  1884. function KeyUp(Key)
  1885. KEYHOLD = false
  1886. end
  1887. Mouse.Button1Down:connect(function(NEWKEY)
  1888. MouseDown(NEWKEY)
  1889. end)
  1890. Mouse.Button1Up:connect(function(NEWKEY)
  1891. MouseUp(NEWKEY)
  1892. end)
  1893. Mouse.KeyDown:connect(function(NEWKEY)
  1894. KeyDown(NEWKEY)
  1895. end)
  1896. Mouse.KeyUp:connect(function(NEWKEY)
  1897. KeyUp(NEWKEY)
  1898. end)
  1899. function unanchor()
  1900. if UNANCHOR == true then
  1901. RootPart.Anchored = false
  1902. end
  1903. local CHILDREN = Character:GetDescendants()
  1904. for index, CHILD in pairs(CHILDREN) do
  1905. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1906. CHILD.Anchored = false
  1907. end
  1908. end
  1909. end
  1910. Humanoid.Changed:connect(function(Jump)
  1911. if Jump == "Jump" and Disable_Jump == true then
  1912. Humanoid.Jump = false
  1913. end
  1914. end)
  1915. while true do
  1916. Swait()
  1917. script.Parent = WEAPONGUI
  1918. ANIMATE.Parent = nil
  1919. if Humanoid then
  1920. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1921. IDLEANIMATION:Play()
  1922. end
  1923. for RW = 1, #RWINGS do
  1924. if RWINGS[RW] ~= nil then
  1925. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1926. end
  1927. end
  1928. for LW = 1, #LWINGS do
  1929. if LWINGS[LW] ~= nil then
  1930. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1931. end
  1932. end
  1933. SINE = SINE + CHANGE
  1934. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1935. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1936. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  1937. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1938. if FINISHEDINTRO == true then
  1939. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1940. ANIM = "Jump"
  1941. if ATTACK == false then
  1942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1948. end
  1949. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1950. ANIM = "Fall"
  1951. if ATTACK == false then
  1952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1958. end
  1959. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1960. ANIM = "Idle"
  1961. if ATTACK == false then
  1962. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1968. end
  1969. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1970. ANIM = "Walk"
  1971. if ATTACK == false then
  1972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. end
  1979. end
  1980. if TORSOVELOCITY > 1 then
  1981. Humanoid.HipHeight = 1
  1982. else
  1983. Humanoid.HipHeight = 0
  1984. end
  1985. elseif FINISHEDINTRO == false then
  1986. Humanoid.HipHeight = 0
  1987. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1993. end
  1994. unanchor()
  1995. Humanoid.MaxHealth = "inf"
  1996. Humanoid.Health = "inf"
  1997. if Rooted == false then
  1998. Disable_Jump = false
  1999. Humanoid.WalkSpeed = Speed
  2000. elseif Rooted == true then
  2001. Disable_Jump = true
  2002. Humanoid.WalkSpeed = 0
  2003. end
  2004. sick.Parent = Torso
  2005. sick.Playing = true
  2006. sick.Volume = 3
  2007. sick.Pitch = 1
  2008. BLINKLOOP = BLINKLOOP + 1
  2009. if BLINKLOOP >= 650 then
  2010. BLINKLOOP = 0
  2011. Blink()
  2012. end
  2013. if Character:FindFirstChildOfClass("Accessory") then
  2014. Character:FindFirstChildOfClass("Accessory"):remove()
  2015. end
  2016. if Head:FindFirstChildOfClass("Sound") then
  2017. Head:FindFirstChildOfClass("Sound"):remove()
  2018. end
  2019. if INTROING == false and FINISHEDINTRO == false then
  2020. if INSTANT == false then
  2021. Intro()
  2022. else
  2023. FINISHEDINTRO = true
  2024. Face()
  2025. RightWing()
  2026. LeftWing()
  2027. end
  2028. end
  2029. if Head:FindFirstChild("face") then
  2030. Head.face:remove()
  2031. end
  2032. refit()
  2033. Humanoid.PlatformStand = false
  2034. end
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