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Jul 19th, 2016
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  1.  
  2.  
  3.  
  4. Player = game:GetService("Players").memberhero
  5. Character = Player.Character
  6. PlayerGui = Player.PlayerGui
  7. Backpack = Player.Backpack
  8. Torso = Character.Torso
  9. Head = Character.Head
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. attack = true
  19. attackdebounce = true
  20. combo = 0
  21. mana = 800
  22. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  23. comboing = false
  24. --player
  25. player = nil
  26. --save shoulders
  27. RSH, LSH = nil, nil
  28. --welds
  29. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  30. --what anim
  31. anim = "none"
  32. if Character:findFirstChild("Harute",true) ~= nil then
  33. Character:findFirstChild("Harute",true).Parent = nil
  34. end
  35. if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
  36. Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
  37. end
  38. local modelzorz = Instance.new("Model")
  39. modelzorz.Name = "Harute"
  40. modelzorz.Parent = Character
  41. local prt1 = Instance.new("Part")
  42. prt1.formFactor = 1
  43. prt1.Parent = modelzorz
  44. prt1.CanCollide = false
  45. prt1.BrickColor = BrickColor.new("Really black")
  46. prt1.Name = "Part1"
  47. prt1.Transparency = 0.4
  48. prt1.Size = Vector3.new(1,1,1)
  49. prt1.Position = Torso.Position
  50. local prt2 = Instance.new("Part")
  51. prt2.formFactor = 1
  52. prt2.Parent = modelzorz
  53. prt2.CanCollide = false
  54. prt2.BrickColor = BrickColor.new("Bright red")
  55. prt2.Name = "Part2"
  56. prt2.Transparency = 0.4
  57. prt2.Size = Vector3.new(1,1,1)
  58. prt2.Position = Torso.Position
  59. local prt3 = Instance.new("Part")
  60. prt3.formFactor = 1
  61. prt3.Parent = modelzorz
  62. prt3.CanCollide = false
  63. prt3.BrickColor = BrickColor.new("Really black")
  64. prt3.Name = "Part3"
  65. prt3.Transparency = 0.4
  66. prt3.Size = Vector3.new(1,1,1)
  67. prt3.Position = Torso.Position
  68. local prt4 = Instance.new("Part")
  69. prt4.formFactor = 1
  70. prt4.Parent = modelzorz
  71. prt4.CanCollide = false
  72. prt4.BrickColor = BrickColor.new("Bright red")
  73. prt4.Name = "Part4"
  74. prt4.Transparency = 0.4
  75. prt4.Size = Vector3.new(1,1,1)
  76. prt4.Position = Torso.Position
  77. local prt5 = Instance.new("Part")
  78. prt5.formFactor = 1
  79. prt5.Parent = modelzorz
  80. prt5.CanCollide = false
  81. prt5.BrickColor = BrickColor.new("Really black")
  82. prt5.Name = "Part5"
  83. prt5.Transparency = 0.4
  84. prt5.Size = Vector3.new(1,1,1)
  85. prt5.Position = Torso.Position
  86. local prt6 = Instance.new("Part")
  87. prt6.formFactor = 1
  88. prt6.Parent = modelzorz
  89. prt6.CanCollide = false
  90. prt6.BrickColor = BrickColor.new("Bright red")
  91. prt6.Name = "Part6"
  92. prt6.Transparency = 0.4
  93. prt6.Size = Vector3.new(1,1,1)
  94. prt6.Position = Torso.Position
  95. local prt7 = Instance.new("Part")
  96. prt7.formFactor = 1
  97. prt7.Parent = modelzorz
  98. prt7.CanCollide = false
  99. prt7.BrickColor = BrickColor.new("Really black")
  100. prt7.Name = "Part7"
  101. prt7.Transparency = 0.4
  102. prt7.Size = Vector3.new(1,1,1)
  103. prt7.Position = Torso.Position
  104. local prt8 = Instance.new("Part")
  105. prt8.formFactor = 1
  106. prt8.Parent = modelzorz
  107. prt8.CanCollide = false
  108. prt8.BrickColor = BrickColor.new("Bright red")
  109. prt8.Name = "Part8"
  110. prt8.Transparency = 0.4
  111. prt8.Size = Vector3.new(1,1,1)
  112. prt8.Position = Torso.Position
  113. local msh1 = Instance.new("BlockMesh")
  114. msh1.Parent = prt1
  115. msh1.Scale = Vector3.new(0.5,1,0.5)
  116. local msh2 = Instance.new("BlockMesh")
  117. msh2.Parent = prt2
  118. msh2.Scale = Vector3.new(0.5,1,0.5)
  119. local msh3 = Instance.new("BlockMesh")
  120. msh3.Parent = prt3
  121. msh3.Scale = Vector3.new(0.5,1,0.5)
  122. local msh4 = Instance.new("BlockMesh")
  123. msh4.Parent = prt4
  124. msh4.Scale = Vector3.new(0.5,1,0.5)
  125. local msh5 = Instance.new("BlockMesh")
  126. msh5.Parent = prt5
  127. msh5.Scale = Vector3.new(0.5,1,0.5)
  128. local msh6 = Instance.new("BlockMesh")
  129. msh6.Parent = prt6
  130. msh6.Scale = Vector3.new(0.5,1,0.5)
  131. local msh7 = Instance.new("BlockMesh")
  132. msh7.Parent = prt7
  133. msh7.Scale = Vector3.new(0.5,1,0.5)
  134. local msh8 = Instance.new("BlockMesh")
  135. msh8.Parent = prt8
  136. msh8.Scale = Vector3.new(0.5,1,0.5)
  137. local wld1 = Instance.new("Weld")
  138. wld1.Parent = prt1
  139. wld1.Part0 = prt1
  140. wld1.Part1 = Torso
  141. wld1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0)
  142. local wld2 = Instance.new("Weld")
  143. wld2.Parent = prt2
  144. wld2.Part0 = prt2
  145. wld2.Part1 = Torso
  146. wld2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  147. local wld3 = Instance.new("Weld")
  148. wld3.Parent = prt3
  149. wld3.Part0 = prt3
  150. wld3.Part1 = Torso
  151. wld3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  152. local wld4 = Instance.new("Weld")
  153. wld4.Parent = prt4
  154. wld4.Part0 = prt4
  155. wld4.Part1 = Torso
  156. wld4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  157. local wld5 = Instance.new("Weld")
  158. wld5.Parent = prt5
  159. wld5.Part0 = prt5
  160. wld5.Part1 = Torso
  161. wld5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  162. local wld6 = Instance.new("Weld")
  163. wld6.Parent = prt6
  164. wld6.Part0 = prt6
  165. wld6.Part1 = Torso
  166. wld6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  167. local wld7 = Instance.new("Weld")
  168. wld7.Parent = prt7
  169. wld7.Part0 = prt7
  170. wld7.Part1 = Torso
  171. wld7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  172. local wld8 = Instance.new("Weld")
  173. wld8.Parent = prt8
  174. wld8.Part0 = prt8
  175. wld8.Part1 = Torso
  176. wld8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  177. local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
  178. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  179. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  180. SlashSound.Parent = modelzorz
  181. SlashSound.Volume = .7
  182. SlashSound.Pitch = 1
  183. local SlashSound = Instance.new("Sound")
  184. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  185. SlashSound.Parent = workspace
  186. SlashSound.Volume = .5
  187. SlashSound.Pitch = 1
  188. local SlashSound = Instance.new("Sound")
  189. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  190. SlashSound.Parent = workspace
  191. SlashSound.Volume = .7
  192. SlashSound.Pitch = 1
  193. local SlashSound = Instance.new("Sound")
  194. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  195. SlashSound.Parent = workspace
  196. SlashSound.Volume = .7
  197. SlashSound.Pitch = 1
  198. local fengui = Instance.new("GuiMain")
  199. fengui.Parent = Player.PlayerGui
  200. fengui.Name = "manaGUI"
  201. local fenframe = Instance.new("Frame")
  202. fenframe.Parent = fengui
  203. fenframe.BackgroundColor3 = Color3.new(255,255,255)
  204. fenframe.BackgroundTransparency = 1
  205. fenframe.BorderColor3 = Color3.new(17,17,17)
  206. fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
  207. local fentext = Instance.new("TextLabel")
  208. fentext.Parent = fenframe
  209. fentext.Text = "Energy("..mana..")"
  210. fentext.BackgroundTransparency = 1
  211. fentext.SizeConstraint = "RelativeXY"
  212. fentext.TextXAlignment = "Center"
  213. fentext.TextYAlignment = "Center"
  214. fentext.Position = UDim2.new(0,80,1,200)
  215. local fentext2 = Instance.new("TextLabel")
  216. fentext2.Parent = fenframe
  217. fentext2.Text = " "
  218. fentext2.BackgroundTransparency = 0
  219. fentext2.BackgroundColor3 = Color3.new(0,0,0)
  220. fentext2.SizeConstraint = "RelativeXY"
  221. fentext2.TextXAlignment = "Center"
  222. fentext2.TextYAlignment = "Center"
  223. fentext2.Position = UDim2.new(0,10,1,170)
  224. fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
  225. local fentext3 = Instance.new("TextLabel")
  226. fentext3.Parent = fenframe
  227. fentext3.Text = " "
  228. fentext3.BackgroundTransparency = 0
  229. fentext3.BackgroundColor3 = Color3.new(1,1,0)
  230. fentext3.SizeConstraint = "RelativeXY"
  231. fentext3.TextXAlignment = "Center"
  232. fentext3.TextYAlignment = "Center"
  233. fentext3.Position = UDim2.new(0,10,1,170)
  234. fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
  235. --2.9000001, 0}, {0.450000018, 0}
  236. local gairo = Instance.new("BodyGyro")
  237. gairo.Parent = nil
  238. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  239. gairo.P = 20e+003
  240. if (script.Parent.className ~= "HopperBin") then
  241. Tool = Instance.new("HopperBin")
  242. Tool.Parent = Backpack
  243. Tool.Name = "Harute"
  244. script.Parent = Tool
  245. end
  246. Bin = script.Parent
  247. function hideanim()
  248. end
  249. function equipanim()
  250. end
  251. function onehit()
  252. if mana >= 0 then
  253. attack = true
  254. comboing = true
  255. for i = 0,1,0.1 do
  256. wait()
  257. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  258. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  259. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  260. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  261. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  262. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  263. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  264. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  265. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  266. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  267. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  268. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  269. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  270. end
  271. wait(0.1)
  272. gairo.Parent = Head
  273. gairo.cframe = Head.CFrame
  274. for i = 0,1,0.1 do
  275. wait()
  276. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1*i)
  277. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5*i)
  278. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  279. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  280. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  281. --[[wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  282. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  283. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) ]]
  284. wld4.C0 = CFrame.new(1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,2.355-0.785*i)
  285. wld5.C0 = CFrame.new(-0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.14-1.57*i)
  286. --[[wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  287. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  288. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) ]]
  289. end
  290. wait(0.1)
  291. if mana >= 0 then
  292. mana = mana - 10
  293. else
  294. mana = 0
  295. end
  296. lasersound(4)
  297. lasersound(4)
  298. Laser(prt4,math.random(20,40))
  299. Laser(prt5,math.random(20,40))
  300. attack = false
  301. end
  302. end
  303. function twohit()
  304. if mana >= 0 then
  305. attack = true
  306. for i = 0,1,0.1 do
  307. wait()
  308. wld4.C0 = CFrame.new(1.3-1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,2.355-0.785+0.785*i)
  309. wld5.C0 = CFrame.new(-0.3+0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.14-1.57+1.57*i)
  310. wld6.C0 = CFrame.new(0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.925+0.785*i)
  311. wld7.C0 = CFrame.new(-1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,4.71)
  312. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1-2*i)
  313. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5-0.5*i)
  314. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  315. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5*i)
  316. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  317. end
  318. wait(0.1)
  319. if mana >= 0 then
  320. mana = mana - 5
  321. else
  322. mana = 0
  323. end
  324. lasersound(4)
  325. lasersound(4)
  326. Laser(prt6,math.random(20,40))
  327. Laser(prt7,math.random(20,40))
  328. wait(0.1)
  329. attack = false
  330. end
  331. end
  332. function threehit()
  333. if mana >= 0 then
  334. attack = true
  335. for i = 0,1,0.1 do
  336. wait()
  337. wld6.C0 = CFrame.new(0.3-0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.925+0.785-0.785*i)
  338. wld7.C0 = CFrame.new(-1.3+1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,4.71)
  339. wld8.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,5.495-5.495*i)
  340. wld1.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  341. wld2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,0.785-0.785*i)
  342. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1-2+1*i)
  343. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  344. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  345. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5-1.27*i)
  346. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  347. end
  348. wait(0.1)
  349. if mana >= 0 then
  350. mana = mana - 8
  351. else
  352. mana = 0
  353. end
  354. lasersound(4)
  355. lasersound(4)
  356. lasersound(4)
  357. Laser(prt8,math.random(20,40))
  358. Laser(prt1,math.random(20,40))
  359. Laser(prt2,math.random(20,40))
  360. wait(0.1)
  361. attack = false
  362. end
  363. end
  364. function fourhit()
  365. if mana >= 0 then
  366. attack = true
  367. for i = 0,1,0.1 do
  368. wait()
  369. wld8.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0.5*i,5.495-5.495+5.495*i)
  370. wld1.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  371. wld2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,-0.5*i,0.785-0.785+0.785*i)
  372. wld3.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5*i)
  373. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i)
  374. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77*i)
  375. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  376. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-0.5-1.27+1*i)
  377. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  378. end
  379. wait(0.1)
  380. for i = 0,1,0.1 do
  381. wait()
  382. wld3.C0 = CFrame.new(0,1.6+3,-1+1) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5-0.8*i)
  383. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57)
  384. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77)
  385. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
  386. RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57-1.57,0,1.57-0.5-1.27+1)
  387. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  388. if mana >= 0 then
  389. mana = mana - 1
  390. else
  391. mana = 0
  392. end
  393. lasersound(4)
  394. Laser(prt3,math.random(5,15))
  395. end
  396. wait(0.1)
  397. attack = false
  398. end
  399. end
  400. function LaserWave()
  401. if mana >= 0 then
  402. attack = true
  403. for i = 0,1,0.1 do
  404. wait()
  405. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  406. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  407. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  408. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  409. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  410. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  411. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  412. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  413. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  414. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  415. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  416. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  417. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  418. end
  419. wait(0.1)
  420. for i = 0,1,0.1 do
  421. wait()
  422. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  423. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  424. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  425. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  426. wld1.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  427. wld3.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
  428. wld5.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
  429. wld7.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
  430. end
  431. if mana >= 0 then
  432. mana = mana - 20
  433. else
  434. mana = 0
  435. end
  436. lasersound(4)
  437. lasersound(4)
  438. lasersound(4)
  439. lasersound(4)
  440. Laser(prt1,math.random(10,20))
  441. Laser(prt3,math.random(10,20))
  442. Laser(prt5,math.random(10,20))
  443. Laser(prt7,math.random(10,20))
  444. wait(0.1)
  445. for i = 0,1,0.1 do
  446. wait()
  447. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
  448. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  449. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
  450. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  451. wld1.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  452. wld3.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
  453. wld5.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
  454. wld7.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
  455. end
  456. for i = 0,1,0.1 do
  457. wait()
  458. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  459. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  460. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  461. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  462. wld2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.97*i,0,0.785-0.785*i)
  463. wld4.C0 = CFrame.new(0,1.6+3,-1+1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77*i,0,2.355-2.355*i)
  464. wld6.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
  465. wld8.C0 = CFrame.new(0,1.6+3,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37*i,0,5.495-5.495*i)
  466. end
  467. if mana >= 0 then
  468. mana = mana - 20
  469. else
  470. mana = 0
  471. end
  472. lasersound(4)
  473. lasersound(4)
  474. lasersound(4)
  475. lasersound(4)
  476. Laser(prt2,math.random(10,20))
  477. Laser(prt4,math.random(10,20))
  478. Laser(prt6,math.random(10,20))
  479. Laser(prt8,math.random(10,20))
  480. wait(0.1)
  481. for i = 0,1,0.1 do
  482. wait()
  483. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
  484. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  485. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
  486. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  487. wld2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.97+1.97*i,0,-0.785*i)
  488. wld4.C0 = CFrame.new(0,1.6+3,-1+1.5-1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77+1.77*i,0,-2.355*i)
  489. wld6.C0 = CFrame.new(0,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,-3.925*i)
  490. wld8.C0 = CFrame.new(0,1.6+3,-1+0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37+1.37*i,0,-5.495*i)
  491. end
  492. wait(0.1)
  493. attack = false
  494. end
  495. end
  496. function OverBlast()
  497. if mana >= 0 then
  498. attack = true
  499. for i = 0,1,0.1 do
  500. wait()
  501. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  502. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  503. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  504. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  505. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  506. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  507. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  508. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  509. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  510. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  511. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  512. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  513. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  514. end
  515. for i = 0,1.05,0.05 do
  516. wait()
  517. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  518. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  519. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  520. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  521. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  522. wld1.C0 = CFrame.new(-1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,6.28)
  523. wld2.C0 = CFrame.new(-1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.3*i,0.785+5.495*i)
  524. wld3.C0 = CFrame.new(1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.3*i,1.57+4.71*i)
  525. wld4.C0 = CFrame.new(1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,2.355+3.925*i)
  526. wld5.C0 = CFrame.new(-1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.1*i,3.14-3.14*i)
  527. wld6.C0 = CFrame.new(-0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
  528. wld7.C0 = CFrame.new(0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0,4.71-4.71*i)
  529. wld8.C0 = CFrame.new(1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.1*i,5.495-5.495*i)
  530. end
  531. if mana >= 0 then
  532. mana = mana - 50
  533. else
  534. mana = 0
  535. end
  536. lasersound(4)
  537. lasersound(4)
  538. lasersound(4)
  539. lasersound(4)
  540. lasersound(4)
  541. lasersound(4)
  542. lasersound(4)
  543. lasersound(4)
  544. Laser(prt1,math.random(5,15))
  545. Laser(prt2,math.random(5,15))
  546. Laser(prt3,math.random(5,15))
  547. Laser(prt4,math.random(5,15))
  548. Laser(prt5,math.random(5,15))
  549. Laser(prt6,math.random(5,15))
  550. Laser(prt7,math.random(5,15))
  551. Laser(prt8,math.random(5,15))
  552. wait(0.2)
  553. for i = 0,1.05,0.05 do
  554. wait()
  555. wld1.C0 = CFrame.new(-1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.5-0.5*i,6.28)
  556. wld2.C0 = CFrame.new(-1+0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.3-0.3*i,0.785+5.495)
  557. wld3.C0 = CFrame.new(1-0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.3+0.3*i,1.57+4.71)
  558. wld4.C0 = CFrame.new(1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.5+0.5*i,2.355+3.925)
  559. wld5.C0 = CFrame.new(-1.1-0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.1-0.1*i,3.14-3.14)
  560. wld6.C0 = CFrame.new(-0.6+0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,3.925-3.925)
  561. wld7.C0 = CFrame.new(0.6-0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,4.71-4.71)
  562. wld8.C0 = CFrame.new(1.1+0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.1+0.1*i,5.495-5.495)
  563. end
  564. if mana >= 0 then
  565. mana = mana - 50
  566. else
  567. mana = 0
  568. end
  569. lasersound(4)
  570. lasersound(4)
  571. lasersound(4)
  572. lasersound(4)
  573. lasersound(4)
  574. lasersound(4)
  575. lasersound(4)
  576. lasersound(4)
  577. Laser(prt1,math.random(5,15))
  578. Laser(prt2,math.random(5,15))
  579. Laser(prt3,math.random(5,15))
  580. Laser(prt4,math.random(5,15))
  581. Laser(prt5,math.random(5,15))
  582. Laser(prt6,math.random(5,15))
  583. Laser(prt7,math.random(5,15))
  584. Laser(prt8,math.random(5,15))
  585. wait(0.5)
  586. attack = false
  587. end
  588. end
  589. function SpinBeam()
  590. if mana >= 0 then
  591. attack = true
  592. for i = 0,1,0.1 do
  593. wait()
  594. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  595. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  596. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  597. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  598. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  599. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  600. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  601. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  602. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  603. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  604. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  605. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  606. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  607. end
  608. for i = 0,1,0.1 do
  609. wait()
  610. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  611. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  612. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  613. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  614. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  615. wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  616. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  617. wld3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  618. wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  619. wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  620. wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  621. wld7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  622. wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  623. end
  624. gairo.Parent = Head
  625. gairo.cframe = Head.CFrame
  626. CF = Torso.CFrame
  627. for i = 0,1,0.1 do
  628. wait(0.1)
  629. gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  630. if mana >= 0 then
  631. mana = mana - 5
  632. else
  633. mana = 0
  634. end
  635. lasersound(4)
  636. lasersound(4)
  637. Laser(prt3,math.random(10,20))
  638. Laser(prt7,math.random(10,20))
  639. end
  640. wait(0.2)
  641. gairo.Parent = nil
  642. attack = false
  643. end
  644. end
  645. function DodgeTheLaser()
  646. if mana >= 0 then
  647. attack = true
  648. for i = 0,1,0.1 do
  649. wait()
  650. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  651. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  652. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  653. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  654. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  655. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  656. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  657. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  658. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  659. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  660. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  661. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  662. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  663. end
  664. for i = 0,1,0.1 do
  665. wait()
  666. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  667. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  668. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  669. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  670. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  671. wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  672. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  673. wld3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  674. wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  675. wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  676. wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  677. wld7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  678. wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  679. end
  680. gairo.Parent = Head
  681. gairo.cframe = Head.CFrame
  682. CF = Torso.CFrame
  683. for i = 0,1,0.01 do
  684. wait(0.1)
  685. gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  686. if mana >= 0 then
  687. mana = mana - 5
  688. else
  689. mana = 0
  690. end
  691. lasersound(4)
  692. lasersound(4)
  693. Laser(prt3,math.random(10,20))
  694. Laser(prt7,math.random(10,20))
  695. end
  696. wait()
  697. gairo.Parent = nil
  698. attack = false
  699. end
  700. end
  701. function LaserBarrage()
  702. if mana >= 0 then
  703. attack = true
  704. for i = 0,1,0.1 do
  705. wait()
  706. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  707. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  708. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  709. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  710. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  711. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  712. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  713. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  714. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  715. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  716. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  717. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  718. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  719. end
  720. for i = 0,1,0.2 do
  721. wait()
  722. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  723. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
  724. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  725. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,1.57-1.77*i)
  726. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  727. wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  728. end
  729. if mana >= 0 then
  730. mana = mana - 1
  731. else
  732. mana = 0
  733. end
  734. lasersound(4)
  735. Laser(prt1,math.random(10,20))
  736. for i = 0,1,0.2 do
  737. wait()
  738. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  739. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
  740. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  741. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,1.57-1.77-1.77*i)
  742. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  743. wld1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  744. end
  745. for i = 0,1,0.2 do
  746. wait()
  747. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  748. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
  749. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  750. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  751. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  752. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,0.785)
  753. end
  754. if mana >= 0 then
  755. mana = mana - 1
  756. else
  757. mana = 0
  758. end
  759. lasersound(4)
  760. Laser(prt2,math.random(10,20))
  761. for i = 0,1,0.2 do
  762. wait()
  763. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  764. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
  765. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  766. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  767. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  768. wld2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0.785)
  769. end
  770. for i = 0,1,0.2 do
  771. wait()
  772. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  773. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,-1.57+1.77*i)
  774. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  775. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  776. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  777. wld3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
  778. end
  779. if mana >= 0 then
  780. mana = mana - 1
  781. else
  782. mana = 0
  783. end
  784. lasersound(4)
  785. Laser(prt3,math.random(10,20))
  786. for i = 0,1,0.2 do
  787. wait()
  788. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  789. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,-1.57+1.77-1.77*i)
  790. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  791. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  792. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  793. wld3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
  794. end
  795. for i = 0,1,0.2 do
  796. wait()
  797. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  798. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,-1.57+1.77*i)
  799. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  800. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  801. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  802. wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,2.355)
  803. end
  804. if mana >= 0 then
  805. mana = mana - 1
  806. else
  807. mana = 0
  808. end
  809. lasersound(4)
  810. Laser(prt4,math.random(10,20))
  811. for i = 0,1,0.2 do
  812. wait()
  813. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  814. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,-1.57+1.77-1.77*i)
  815. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  816. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  817. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  818. wld4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,2.355)
  819. end
  820. for i = 0,1,0.2 do
  821. wait()
  822. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  823. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+1.77*i)
  824. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  825. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
  826. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  827. wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
  828. end
  829. if mana >= 0 then
  830. mana = mana - 1
  831. else
  832. mana = 0
  833. end
  834. lasersound(4)
  835. Laser(prt5,math.random(10,20))
  836. for i = 0,1,0.2 do
  837. wait()
  838. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  839. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,-1.57+1.77-1.77*i)
  840. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  841. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
  842. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  843. wld5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
  844. end
  845. for i = 0,1,0.2 do
  846. wait()
  847. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  848. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  849. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  850. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
  851. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  852. wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925)
  853. end
  854. if mana >= 0 then
  855. mana = mana - 1
  856. else
  857. mana = 0
  858. end
  859. lasersound(4)
  860. Laser(prt6,math.random(10,20))
  861. for i = 0,1,0.2 do
  862. wait()
  863. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  864. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  865. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  866. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
  867. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  868. wld6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.925)
  869. end
  870. for i = 0,1,0.2 do
  871. wait()
  872. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  873. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  874. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  875. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
  876. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  877. wld7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
  878. end
  879. if mana >= 0 then
  880. mana = mana - 1
  881. else
  882. mana = 0
  883. end
  884. lasersound(4)
  885. Laser(prt7,math.random(10,20))
  886. for i = 0,1,0.2 do
  887. wait()
  888. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  889. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  890. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  891. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
  892. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  893. wld7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
  894. end
  895. for i = 0,1,0.2 do
  896. wait()
  897. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  898. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  899. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  900. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
  901. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  902. wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,5.495)
  903. end
  904. if mana >= 0 then
  905. mana = mana - 1
  906. else
  907. mana = 0
  908. end
  909. lasersound(4)
  910. Laser(prt8,math.random(10,20))
  911. for i = 0,1,0.2 do
  912. wait()
  913. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  914. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  915. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  916. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
  917. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  918. wld8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,5.495)
  919. end
  920. wait(0.5)
  921. attack = false
  922. end
  923. end
  924. function CloseRangedFire()
  925. if mana >= 0 then
  926. attack = true
  927. for i = 0,1,0.1 do
  928. wait()
  929. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  930. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  931. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  932. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  933. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  934. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  935. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  936. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  937. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  938. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  939. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  940. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  941. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  942. end
  943. for i = 0,1,0.1 do
  944. wait()
  945. wld1.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,6.28)
  946. wld2.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,0.785)
  947. wld3.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,1.57)
  948. wld4.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,2.355)
  949. wld5.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.14)
  950. wld6.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.925)
  951. wld7.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,4.71)
  952. wld8.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,5.495)
  953. end
  954. if mana >= 0 then
  955. mana = mana - 50
  956. else
  957. mana = 0
  958. end
  959. lasersound(4)
  960. lasersound(4)
  961. lasersound(4)
  962. lasersound(4)
  963. lasersound(4)
  964. lasersound(4)
  965. lasersound(4)
  966. lasersound(4)
  967. Laser(prt1,math.random(5,10))
  968. Laser(prt2,math.random(5,10))
  969. Laser(prt3,math.random(5,10))
  970. Laser(prt4,math.random(5,10))
  971. Laser(prt5,math.random(5,10))
  972. Laser(prt6,math.random(5,10))
  973. Laser(prt7,math.random(5,10))
  974. Laser(prt8,math.random(5,10))
  975. wait(1)
  976. attack = false
  977. end
  978. end
  979. function Implosion()
  980. if mana >= 0 then
  981. attack = true
  982. for i = 0,1,0.1 do
  983. wait()
  984. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  985. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  986. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  987. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  988. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  989. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  990. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  991. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  992. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  993. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  994. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  995. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  996. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  997. end
  998. for i = 0,1,0.1 do
  999. wait()
  1000. wld1.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
  1001. wld2.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
  1002. wld3.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
  1003. wld4.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
  1004. wld5.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
  1005. wld6.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
  1006. wld7.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
  1007. wld8.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
  1008. end
  1009. if mana >= 0 then
  1010. mana = mana - 50
  1011. else
  1012. mana = 0
  1013. end
  1014. lasersound(4)
  1015. lasersound(4)
  1016. lasersound(4)
  1017. lasersound(4)
  1018. lasersound(4)
  1019. lasersound(4)
  1020. lasersound(4)
  1021. lasersound(4)
  1022. Laser(prt1,math.random(5,10))
  1023. Laser(prt2,math.random(5,10))
  1024. Laser(prt3,math.random(5,10))
  1025. Laser(prt4,math.random(5,10))
  1026. Laser(prt5,math.random(5,10))
  1027. Laser(prt6,math.random(5,10))
  1028. Laser(prt7,math.random(5,10))
  1029. Laser(prt8,math.random(5,10))
  1030. for i = 0,1,0.1 do
  1031. wait()
  1032. wld1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
  1033. wld2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
  1034. wld3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
  1035. wld4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
  1036. wld5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
  1037. wld6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
  1038. wld7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
  1039. wld8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
  1040. end
  1041. if mana >= 0 then
  1042. mana = mana - 50
  1043. else
  1044. mana = 0
  1045. end
  1046. lasersound(4)
  1047. lasersound(4)
  1048. lasersound(4)
  1049. lasersound(4)
  1050. lasersound(4)
  1051. lasersound(4)
  1052. lasersound(4)
  1053. lasersound(4)
  1054. Laser(prt1,math.random(5,10))
  1055. Laser(prt2,math.random(5,10))
  1056. Laser(prt3,math.random(5,10))
  1057. Laser(prt4,math.random(5,10))
  1058. Laser(prt5,math.random(5,10))
  1059. Laser(prt6,math.random(5,10))
  1060. Laser(prt7,math.random(5,10))
  1061. Laser(prt8,math.random(5,10))
  1062. for i = 0,1,0.1 do
  1063. wait()
  1064. wld1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0+0.5,6.28-6.28)
  1065. wld2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0.785+0.5,0.785-0.785)
  1066. wld3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,1.57+0.5,1.57-1.57)
  1067. wld4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,2.355+0.5,2.355-2.355)
  1068. wld5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.14+0.5,3.14-3.14)
  1069. wld6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.925+0.5,3.925-3.925)
  1070. wld7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,4.71+0.5,4.71-4.71)
  1071. wld8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,5.495+0.5,5.495-5.495)
  1072. end
  1073. if mana >= 0 then
  1074. mana = mana - 50
  1075. else
  1076. mana = 0
  1077. end
  1078. lasersound(4)
  1079. lasersound(4)
  1080. lasersound(4)
  1081. lasersound(4)
  1082. lasersound(4)
  1083. lasersound(4)
  1084. lasersound(4)
  1085. lasersound(4)
  1086. Laser(prt1,math.random(5,10))
  1087. Laser(prt2,math.random(5,10))
  1088. Laser(prt3,math.random(5,10))
  1089. Laser(prt4,math.random(5,10))
  1090. Laser(prt5,math.random(5,10))
  1091. Laser(prt6,math.random(5,10))
  1092. Laser(prt7,math.random(5,10))
  1093. Laser(prt8,math.random(5,10))
  1094. wait(1)
  1095. attack = false
  1096. end
  1097. end
  1098. function SpinLaser()
  1099. if mana >= 0 then
  1100. attack = true
  1101. for i = 0,1,0.1 do
  1102. wait()
  1103. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1104. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1105. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1106. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1107. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1108. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1109. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1110. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1111. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1112. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1113. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1114. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1115. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1116. end
  1117. for i = 0,1,0.1 do
  1118. wait()
  1119. wld1.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
  1120. wld2.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
  1121. wld3.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
  1122. wld4.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
  1123. wld5.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
  1124. wld6.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
  1125. wld7.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
  1126. wld8.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
  1127. end
  1128. lasersound(4)
  1129. lasersound(4)
  1130. lasersound(4)
  1131. lasersound(4)
  1132. lasersound(4)
  1133. lasersound(4)
  1134. lasersound(4)
  1135. lasersound(4)
  1136. Laser(prt1,math.random(10,20))
  1137. Laser(prt2,math.random(10,20))
  1138. Laser(prt3,math.random(10,20))
  1139. Laser(prt4,math.random(10,20))
  1140. Laser(prt5,math.random(10,20))
  1141. Laser(prt6,math.random(10,20))
  1142. Laser(prt7,math.random(10,20))
  1143. Laser(prt8,math.random(10,20))
  1144. for i = 0,1,0.1 do
  1145. wait()
  1146. wld1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
  1147. wld2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
  1148. wld3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
  1149. wld4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
  1150. wld5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
  1151. wld6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
  1152. wld7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
  1153. wld8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
  1154. end
  1155. lasersound(4)
  1156. lasersound(4)
  1157. lasersound(4)
  1158. lasersound(4)
  1159. lasersound(4)
  1160. lasersound(4)
  1161. lasersound(4)
  1162. lasersound(4)
  1163. Laser(prt1,math.random(10,20))
  1164. Laser(prt2,math.random(10,20))
  1165. Laser(prt3,math.random(10,20))
  1166. Laser(prt4,math.random(10,20))
  1167. Laser(prt5,math.random(10,20))
  1168. Laser(prt6,math.random(10,20))
  1169. Laser(prt7,math.random(10,20))
  1170. Laser(prt8,math.random(10,20))
  1171. for i = 0,1,0.1 do
  1172. wait()
  1173. wld1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5+0.5*i,6.28-6.28)
  1174. wld2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5+0.5*i,0.785-0.785)
  1175. wld3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5+0.5*i,1.57-1.57)
  1176. wld4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5+0.5*i,2.355-2.355)
  1177. wld5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5+0.5*i,3.14-3.14)
  1178. wld6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5+0.5*i,3.925-3.925)
  1179. wld7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5+0.5*i,4.71-4.71)
  1180. wld8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5+0.5*i,5.495-5.495)
  1181. end
  1182. lasersound(4)
  1183. lasersound(4)
  1184. lasersound(4)
  1185. lasersound(4)
  1186. lasersound(4)
  1187. lasersound(4)
  1188. lasersound(4)
  1189. lasersound(4)
  1190. Laser(prt1,math.random(10,20))
  1191. Laser(prt2,math.random(10,20))
  1192. Laser(prt3,math.random(10,20))
  1193. Laser(prt4,math.random(10,20))
  1194. Laser(prt5,math.random(10,20))
  1195. Laser(prt6,math.random(10,20))
  1196. Laser(prt7,math.random(10,20))
  1197. Laser(prt8,math.random(10,20))
  1198. wait(1)
  1199. attack = false
  1200. end
  1201. end
  1202. function LaserPillars()
  1203. if mana >= 0 then
  1204. attack = true
  1205. for i = 0,1,0.1 do
  1206. wait()
  1207. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1208. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1209. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1210. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1211. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1212. wld1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1213. wld2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1214. wld3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1215. wld4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1216. wld5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1217. wld6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1218. wld7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1219. wld8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1220. end
  1221. for i = 0,1,0.1 do
  1222. wait()
  1223. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1224. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1225. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1226. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1227. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1228. wld1.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0,6.28-6.28*i)
  1229. wld2.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0.785*i,0.785-0.785*i)
  1230. wld3.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,1.57*i,1.57-1.57*i)
  1231. wld4.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,2.355*i,2.355-2.355*i)
  1232. wld5.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.14*i,3.14-3.14*i)
  1233. wld6.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.925*i,3.925-3.925*i)
  1234. wld7.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,4.71*i,4.71-4.71*i)
  1235. wld8.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,5.495*i,5.495-5.495*i)
  1236. end
  1237. lasersound(4)
  1238. lasersound(4)
  1239. lasersound(4)
  1240. lasersound(4)
  1241. lasersound(4)
  1242. lasersound(4)
  1243. lasersound(4)
  1244. lasersound(4)
  1245. Laser(prt1,math.random(20,40))
  1246. Laser(prt2,math.random(20,40))
  1247. Laser(prt3,math.random(20,40))
  1248. Laser(prt4,math.random(20,40))
  1249. Laser(prt5,math.random(20,40))
  1250. Laser(prt6,math.random(20,40))
  1251. Laser(prt7,math.random(20,40))
  1252. Laser(prt8,math.random(20,40))
  1253. hur = 0
  1254. for i = 0,1,0.1 do
  1255. wait(0.1)
  1256. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1257. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1258. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1259. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1260. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1261. wld1.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0+2.5*i,6.28-6.28)
  1262. wld2.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0.785+2.5*i,0.785-0.785)
  1263. wld3.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,1.57+2.5*i,1.57-1.57)
  1264. wld4.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,2.355+2.5*i,2.355-2.355)
  1265. wld5.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.14+2.5*i,3.14-3.14)
  1266. wld6.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.925+2.5*i,3.925-3.925)
  1267. wld7.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,4.71+2.5*i,4.71-4.71)
  1268. wld8.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,5.495+2.5*i,5.495-5.495)
  1269. if hur == 1 then
  1270. lasersound(4)
  1271. lasersound(4)
  1272. lasersound(4)
  1273. lasersound(4)
  1274. lasersound(4)
  1275. lasersound(4)
  1276. lasersound(4)
  1277. lasersound(4)
  1278. Laser(prt1,math.random(20,40))
  1279. Laser(prt2,math.random(20,40))
  1280. Laser(prt3,math.random(20,40))
  1281. Laser(prt4,math.random(20,40))
  1282. Laser(prt5,math.random(20,40))
  1283. Laser(prt6,math.random(20,40))
  1284. Laser(prt7,math.random(20,40))
  1285. Laser(prt8,math.random(20,40))
  1286. hur = 0
  1287. end
  1288. hur = hur + 1
  1289. end
  1290. wait(1)
  1291. attack = false
  1292. end
  1293. end
  1294. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1295. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1296. end
  1297. function Laser(Part,Dmg)
  1298. sp = Part.Position
  1299. dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,0)
  1300. local hit,pos = rayCast(sp,dirr.lookVector,500,Character)
  1301. local las=Instance.new("Part",Character)
  1302. las.Anchored=true
  1303. las.Locked=true
  1304. las.CanCollide=false
  1305. las.TopSurface=0
  1306. las.BottomSurface=0
  1307. las.FormFactor = "Custom"
  1308. las.BrickColor=BrickColor.new("Bright red")
  1309. las.Size=Vector3.new(1,1,1)
  1310. las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  1311. local msh=Instance.new("SpecialMesh",las)
  1312. mag = (Part.Position-pos).magnitude
  1313. msh.Scale=Vector3.new(0.1,mag,0.1)
  1314. coroutine.resume(coroutine.create(function(Part,Mesh)
  1315. for i = 0,1,0.1 do
  1316. wait()
  1317. Part.Transparency = Part.Transparency + 0.1
  1318. Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
  1319. end
  1320. Part.Parent = nil
  1321. end),las,msh)
  1322. local las=Instance.new("Part",Character)
  1323. las.Anchored=true
  1324. las.Locked=true
  1325. las.CanCollide=false
  1326. las.TopSurface=0
  1327. las.BottomSurface=0
  1328. las.FormFactor = "Custom"
  1329. las.BrickColor=BrickColor.new("Really black")
  1330. las.Size=Vector3.new(1,1,1)
  1331. las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  1332. local msh=Instance.new("SpecialMesh",las)
  1333. mag = (Part.Position-pos).magnitude
  1334. msh.Scale=Vector3.new(0.1,mag,0.1)
  1335. coroutine.resume(coroutine.create(function(Part,Mesh)
  1336. for i = 0,1,0.1 do
  1337. wait()
  1338. Part.Transparency = Part.Transparency + 0.1
  1339. Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
  1340. end
  1341. Part.Parent = nil
  1342. end),las,msh)
  1343. if pos ~= nil then
  1344. local las2=Instance.new("Part",Character)
  1345. las2.Anchored=true
  1346. las2.Locked=true
  1347. las2.CanCollide=false
  1348. las2.TopSurface=0
  1349. las2.BottomSurface=0
  1350. las2.FormFactor = "Custom"
  1351. las2.BrickColor=BrickColor.new("Bright red")
  1352. las2.Size=Vector3.new(1,1,1)
  1353. --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  1354. las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0)
  1355. local msh=Instance.new("BlockMesh",las2)
  1356. mag = (Part.Position-pos).magnitude
  1357. msh.Scale=Vector3.new(0.1,0.1,0.1)
  1358. coroutine.resume(coroutine.create(function(Part,Mesh)
  1359. --wait(10)
  1360. for i = 0,1,0.1 do
  1361. wait()
  1362. Part.Transparency = Part.Transparency + 0.1
  1363. Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5)
  1364. end
  1365. Part.Parent = nil
  1366. end),las2,msh)
  1367. end
  1368. if hit ~= nil and pos ~= nil then
  1369. if hit.Parent.className == "Hat" then
  1370. hit:BreakJoints()
  1371. hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5))
  1372. end
  1373. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  1374. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  1375. hit.Parent.Humanoid:TakeDamage(Dmg)
  1376. showDamage(hit.Parent,Dmg,.5)
  1377. end
  1378. end
  1379. --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
  1380. end ]]
  1381. end
  1382. end
  1383. function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  1384. local msh1 = Instance.new("BlockMesh")
  1385. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1386. S=Instance.new("Part")
  1387. S.Name="Effect"
  1388. S.formFactor=0
  1389. S.Size=Vector3.new(x1,y1,z1)
  1390. S.BrickColor=color
  1391. S.Reflectance = 0
  1392. S.TopSurface=0
  1393. S.BottomSurface=0
  1394. S.Transparency=0
  1395. S.Anchored=true
  1396. S.CanCollide=false
  1397. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1398. S.Parent=Character
  1399. msh1.Parent = S
  1400. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1401. end
  1402. function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  1403. local msh1 = Instance.new("BlockMesh")
  1404. msh1.Scale = Vector3.new(x1,y1,z1)
  1405. S=Instance.new("Part")
  1406. S.Name="Effect"
  1407. S.formFactor=0
  1408. S.Size=Vector3.new(1,1,1)
  1409. S.BrickColor=color
  1410. S.Reflectance = 0
  1411. S.TopSurface=0
  1412. S.BottomSurface=0
  1413. S.Transparency=0
  1414. S.Anchored=true
  1415. S.CanCollide=false
  1416. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1417. S.Parent=Character
  1418. msh1.Parent = S
  1419. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1420. end
  1421. function MOREMAGIX(part,cframe,x,y,z,color)
  1422. p2=Instance.new("Part")
  1423. p2.Name="Blast"
  1424. p2.TopSurface=0
  1425. p2.BottomSurface=0
  1426. p2.CanCollide=false
  1427. p2.Anchored=true
  1428. p2.BrickColor=color
  1429. p2.Size=Vector3.new(x,y,z)
  1430. p2.formFactor="Symmetric"
  1431. p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
  1432. p2.Parent=workspace
  1433. m=Instance.new("BlockMesh")
  1434. m.Parent=p2
  1435. m.Name="BlastMesh"
  1436. coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
  1437. end
  1438. function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1439. local msh1 = Instance.new("SpecialMesh")
  1440. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  1441. msh1.MeshType = "Sphere"
  1442. S=Instance.new("Part")
  1443. S.Name="Effect"
  1444. S.formFactor=0
  1445. S.Size=Vector3.new(x1,y1,z1)
  1446. S.BrickColor=color
  1447. if Style == "WingBlade" and element == "Dark" then
  1448. S.BrickColor=BrickColor.new("Black")
  1449. end
  1450. S.Reflectance = 0
  1451. S.TopSurface=0
  1452. S.BottomSurface=0
  1453. S.Transparency=0
  1454. S.Anchored=true
  1455. S.CanCollide=false
  1456. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1457. S.Parent=Character
  1458. msh1.Parent = S
  1459. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1460. end
  1461. function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1462. local msh1 = Instance.new("SpecialMesh")
  1463. msh1.Scale = Vector3.new(x1,y1,z1)
  1464. msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1465. S=Instance.new("Part")
  1466. S.Name="Effect"
  1467. S.formFactor=0
  1468. S.Size=Vector3.new(1,1,1)
  1469. S.BrickColor=color
  1470. S.Reflectance = 0
  1471. S.TopSurface=0
  1472. S.BottomSurface=0
  1473. S.Transparency=0
  1474. S.Anchored=true
  1475. S.CanCollide=false
  1476. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1477. S.Parent=Character
  1478. msh1.Parent = S
  1479. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1480. end
  1481. function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1482. local msh1 = Instance.new("SpecialMesh")
  1483. msh1.Scale = Vector3.new(x1,y1,z1)
  1484. msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1485. S=Instance.new("Part")
  1486. S.Name="Effect"
  1487. S.formFactor=0
  1488. S.Size=Vector3.new(1,1,1)
  1489. S.BrickColor=color
  1490. S.Reflectance = 0
  1491. S.TopSurface=0
  1492. S.BottomSurface=0
  1493. S.Transparency=0
  1494. S.Anchored=true
  1495. S.CanCollide=false
  1496. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  1497. S.Parent=Character
  1498. msh1.Parent = S
  1499. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1500. end
  1501. function ss(pitch)
  1502. local SlashSound = Instance.new("Sound")
  1503. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1504. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  1505. SlashSound.Parent = workspace
  1506. SlashSound.Volume = .7
  1507. SlashSound.Pitch = pitch
  1508. SlashSound.PlayOnRemove = true
  1509. coroutine.resume(coroutine.create(function()
  1510. wait(0)
  1511. SlashSound.Parent = nil
  1512. end))
  1513. end
  1514. function equipsound(pitch)
  1515. local SlashSound = Instance.new("Sound")
  1516. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1517. SlashSound.Parent = workspace
  1518. SlashSound.Volume = .5
  1519. SlashSound.Pitch = pitch
  1520. SlashSound.PlayOnRemove = true
  1521. coroutine.resume(coroutine.create(function()
  1522. wait(0)
  1523. SlashSound.Parent = nil
  1524. end))
  1525. end
  1526. function magicsound(pitch)
  1527. local SlashSound = Instance.new("Sound")
  1528. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  1529. SlashSound.Parent = workspace
  1530. SlashSound.Volume = .5
  1531. SlashSound.Pitch = pitch
  1532. SlashSound.PlayOnRemove = true
  1533. coroutine.resume(coroutine.create(function()
  1534. wait(0)
  1535. SlashSound.Parent = nil
  1536. end))
  1537. end
  1538. function critsound(pitch)
  1539. local SlashSound = Instance.new("Sound")
  1540. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  1541. SlashSound.Parent = workspace
  1542. SlashSound.Volume = .7
  1543. SlashSound.Pitch = pitch
  1544. SlashSound.PlayOnRemove = true
  1545. coroutine.resume(coroutine.create(function()
  1546. wait(0)
  1547. SlashSound.Parent = nil
  1548. end))
  1549. end
  1550. function spikesound(pitch)
  1551. local SlashSound = Instance.new("Sound")
  1552. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1553. SlashSound.Parent = workspace
  1554. SlashSound.Volume = .7
  1555. SlashSound.Pitch = pitch
  1556. SlashSound.PlayOnRemove = true
  1557. coroutine.resume(coroutine.create(function()
  1558. wait(0)
  1559. SlashSound.Parent = nil
  1560. end))
  1561. end
  1562. function lasersound(pitch)
  1563. local SlashSound = Instance.new("Sound")
  1564. SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
  1565. SlashSound.Parent = workspace
  1566. SlashSound.Volume = .5
  1567. SlashSound.Pitch = pitch
  1568. SlashSound.PlayOnRemove = true
  1569. coroutine.resume(coroutine.create(function()
  1570. wait(0)
  1571. SlashSound.Parent = nil
  1572. end))
  1573. end
  1574. --rbxasset://sounds/Launching rocket.wav
  1575. Damagefunc1=function(hit,Damage,Knockback)
  1576. if attackdebounce == false then
  1577. attackdebounce = true
  1578. coroutine.resume(coroutine.create(function()
  1579. wait(0.1)
  1580. attackdebounce = false
  1581. end))
  1582. if hit.Parent==nil then
  1583. return
  1584. end
  1585. CPlayer=Bin
  1586. h=hit.Parent:FindFirstChild("Humanoid")
  1587. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1588. if mana < 800 then
  1589. mana = mana + math.random(10,20)
  1590. end
  1591. if mana > 800 then
  1592. mana = 800
  1593. end
  1594. Damage=Damage
  1595. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1596. return
  1597. end]]
  1598. c=Instance.new("ObjectValue")
  1599. c.Name="creator"
  1600. c.Value=game.Players.LocalPlayer
  1601. c.Parent=h
  1602. game:GetService("Debris"):AddItem(c,.5)
  1603. -- print(c.Value)
  1604. if math.random(0,99)+math.random()<=5 then
  1605. CRIT=true
  1606. Damage=Damage*1.5
  1607. --[[ Knockback=Knockback*2
  1608. r=Instance.new("BodyAngularVelocity")
  1609. r.P=3000
  1610. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1611. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1612. r.Parent=hit.Parent.Torso]]
  1613. critsound(2)
  1614. end
  1615. Damage=Damage+math.random(0,10)
  1616. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  1617. h:TakeDamage(Damage)
  1618. showDamage(hit.Parent,Damage,.5)
  1619. vp=Instance.new("BodyVelocity")
  1620. vp.P=500
  1621. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1622. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1623. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  1624. if Knockback>0 then
  1625. vp.Parent=hit.Parent.Torso
  1626. end
  1627. game:GetService("Debris"):AddItem(vp,.25)
  1628. --[[ r=Instance.new("BodyAngularVelocity")
  1629. r.P=3000
  1630. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  1631. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1632. r.Parent=hit.Parent.Torso]]
  1633. game:GetService("Debris"):AddItem(r,.5)
  1634. c=Instance.new("ObjectValue")
  1635. c.Name="creator"
  1636. c.Value=Player
  1637. c.Parent=h
  1638. game:GetService("Debris"):AddItem(c,.5)
  1639. CRIT=false
  1640. hitDeb=true
  1641. AttackPos=6
  1642. end
  1643. end
  1644. end
  1645. showDamage=function(Char,Dealt,du)
  1646. m=Instance.new("Model")
  1647. m.Name=tostring(Dealt)
  1648. h=Instance.new("Humanoid")
  1649. h.Health=0
  1650. h.MaxHealth=0
  1651. h.Parent=m
  1652. c=Instance.new("Part")
  1653. c.Transparency=0
  1654. c.BrickColor=BrickColor:Red()
  1655. if CRIT==true then
  1656. c.BrickColor=BrickColor.new("Really red")
  1657. end
  1658. c.Name="Head"
  1659. c.TopSurface=0
  1660. c.BottomSurface=0
  1661. c.formFactor="Plate"
  1662. c.Size=Vector3.new(1,.4,1)
  1663. ms=Instance.new("CylinderMesh")
  1664. ms.Bevel=.1
  1665. ms.Scale=Vector3.new(.8,.8,.8)
  1666. if CRIT==true then
  1667. ms.Scale=Vector3.new(1.25,1.5,1.25)
  1668. ms.Bevel=.2
  1669. end
  1670. ms.Parent=c
  1671. c.Reflectance=0
  1672. Instance.new("BodyGyro").Parent=c
  1673. c.Parent=m
  1674. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1675. f=Instance.new("BodyPosition")
  1676. f.P=2000
  1677. f.D=100
  1678. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1679. f.position=c.Position+Vector3.new(0,3,0)
  1680. f.Parent=c
  1681. game:GetService("Debris"):AddItem(m,.5+du)
  1682. c.CanCollide=false
  1683. m.Parent=workspace
  1684. c.CanCollide=false
  1685. end
  1686. hold = false
  1687. function ob1d(mouse)
  1688. if attack == true then return end
  1689. if stancing == true then return end
  1690. hold = true
  1691. if combo == 0 then
  1692. combo = 1
  1693. onehit()
  1694. coroutine.resume(coroutine.create(function()
  1695. wait(0.5)
  1696. if attack == false then
  1697. combo = 0
  1698. comboing = false
  1699. gairo.Parent = nil
  1700. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1701. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1702. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1703. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1704. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1705. end
  1706. end))
  1707. elseif combo == 1 then
  1708. combo = 2
  1709. twohit()
  1710. coroutine.resume(coroutine.create(function()
  1711. wait(0.5)
  1712. if attack == false then
  1713. combo = 0
  1714. comboing = false
  1715. gairo.Parent = nil
  1716. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1717. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1718. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1719. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1720. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1721. end
  1722. end))
  1723. elseif combo == 2 then
  1724. combo = 3
  1725. threehit()
  1726. coroutine.resume(coroutine.create(function()
  1727. wait(0.5)
  1728. if attack == false then
  1729. combo = 0
  1730. comboing = false
  1731. gairo.Parent = nil
  1732. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1733. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1734. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1735. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1736. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1737. end
  1738. end))
  1739. elseif combo == 3 then
  1740. combo = 4
  1741. fourhit()
  1742. wait(0.5)
  1743. combo = 0
  1744. comboing = false
  1745. gairo.Parent = nil
  1746. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1747. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1748. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1749. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1750. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1751. end
  1752. end
  1753. function ob1u(mouse)
  1754. hold = false
  1755. end
  1756. buttonhold = false
  1757. function key(key)
  1758. if attack == true then return end
  1759. if key == "q" then
  1760. LaserWave()
  1761. end
  1762. if key == "e" then
  1763. OverBlast()
  1764. end
  1765. if key == "r" then
  1766. SpinBeam()
  1767. end
  1768. if key == "t" then
  1769. LaserBarrage()
  1770. end
  1771. if key == "y" then
  1772. CloseRangedFire()
  1773. end
  1774. if key == "u" then
  1775. SpinLaser()
  1776. end
  1777. if key == "x" then
  1778. Implosion()
  1779. end
  1780. if key == "c" then
  1781. LaserPillars()
  1782. end
  1783. if key == "z" then
  1784. DodgeTheLaser()
  1785. end
  1786. end
  1787. function key2(key)
  1788. end
  1789. function s(mouse)
  1790. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1791. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1792. mouse.KeyDown:connect(key)
  1793. mouse.KeyUp:connect(key2)
  1794. player = Player
  1795. ch = Character
  1796. RSH = ch.Torso["Right Shoulder"]
  1797. LSH = ch.Torso["Left Shoulder"]
  1798. --
  1799. RW.Part0 = ch.Torso
  1800. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1801. RW.C1 = CFrame.new(0, 0.5, 0)
  1802. RW.Part1 = ch["Right Arm"]
  1803. RW.Parent = ch.Torso
  1804. --_G.R = RW
  1805. --
  1806. LW.Part0 = ch.Torso
  1807. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1808. LW.C1 = CFrame.new(0, 0.5, 0)
  1809. LW.Part1 = ch["Left Arm"]
  1810. LW.Parent = ch.Torso
  1811. --_G.L = LW
  1812. --
  1813. equipanim()
  1814. end
  1815. function ds(mouse)
  1816. hideanim()
  1817. RW.Parent = nil
  1818. LW.Parent = nil
  1819. RSH.Parent = player.Character.Torso
  1820. LSH.Parent = player.Character.Torso
  1821. end
  1822. Bin.Selected:connect(s)
  1823. Bin.Deselected:connect(ds)
  1824. function onRunning(speed)
  1825. if attack == true then return end
  1826. if speed>0 then
  1827. walking = true
  1828. for i = 0,1,0.1 do
  1829. wait()
  1830. if attack == false and comboing == false then
  1831. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1832. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1833. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1834. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1835. end
  1836. end
  1837. else
  1838. walking = false
  1839. for i = 0,1,0.1 do
  1840. wait()
  1841. if attack == false and comboing == false then
  1842. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  1843. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1844. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  1845. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1846. end
  1847. end
  1848. end
  1849. end
  1850. Character.Humanoid.Running:connect(onRunning)
  1851. coroutine.resume(coroutine.create(function()
  1852. while true do
  1853. wait(0)
  1854. fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
  1855. fentext.Text = "Energy("..mana..")"
  1856. fentext3.BackgroundColor3 = Color3.new(1,1,1)
  1857. end
  1858. end))
  1859. coroutine.resume(coroutine.create(function()
  1860. while true do
  1861. wait(0.1)
  1862. if mana <= 0 and attack == false then
  1863. attack = true
  1864. while mana <= 800 do
  1865. wait(0.1)
  1866. mana = mana + 5
  1867. end
  1868. attack = false
  1869. end
  1870. if mana < 800 and attack == false then
  1871. mana = mana + 2
  1872. end
  1873. end
  1874. end))
  1875. coroutine.resume(coroutine.create(function()
  1876. while true do
  1877. wait()
  1878. for i = 0,1,0.01 do
  1879. wait(0)
  1880. if attack == false and comboing == false then
  1881. wld1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1882. wld2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1883. wld3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1884. wld4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1885. wld5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1886. wld6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1887. wld7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1888. wld8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)*i)
  1889. end
  1890. end
  1891. end
  1892. end))
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