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- local id = 1 -- corrupted
- local id1 = 0--id
- player1 = game.Players
- print("Enverse<".."id ="..id)
- local help = false
- message = "Help has been false please wait, data = "..id1.."CorruptData = "..id
- if id1 == 0 then
- elseif id == 1 then
- player1.BubbleChat = true
- id = 2
- player1.LocalPlayer.Character.Humanoid.Name = "Unknow1983920"
- player1.LocalPlayer.Character.Unknow1983920.MaxHealth = math.huge
- player1.LocalPlayer.Character.Unknow1983920.Health = math.huge
- player1.LocalPlayer.Character.Unknow1983920.WalkSpeed = 40
- end
- if help == false then
- print(message)
- wait(2)
- end
- local music2 = Instance.new("Sound")
- music2.Looped = true
- music2.Name = "Died"
- music2.Volume = 6
- music2.SoundId = "rbxassetid://367289334"
- music2.MaxDistance = 500
- music2.EmitterSize = 500
- music2:Play()
- music2.Parent = player1.LocalPlayer.Character.Head
- local Att1 = Instance.new("Attachment")
- local Att2 = Instance.new("Attachment")
- local Trail = Instance.new("Trail")
- Att1.Parent = player1.LocalPlayer.Character.Head
- Att2.Parent = player1.LocalPlayer.Character.HumanoidRootPart
- Trail.Attachment0 = Att1
- Trail.Attachment1 = Att2
- Trail.Color = ColorSequence.new(Color3.fromRGB(127,0,255),Color3.fromRGB(0,255,255))
- Trail.Transparency = NumberSequence.new(0,1)
- Trail.LightEmission = 1
- Trail.FaceCamera = true
- Trail.Lifetime = 1
- Trail.MinLength = 0
- Trail.Parent = player1.LocalPlayer.Character.HumanoidRootPart
- player1.LocalPlayer.Character["Body Colors"]:Destroy()--Transparency
- player1.LocalPlayer.Character.Head.Transparency = 0.6
- player1.LocalPlayer.Character.Head.Died.SoundId = "rbxassetid://0"
- player1.LocalPlayer.Character.Head.Died.Volume = 10
- player1.LocalPlayer.Character.Head.Died.Looped = true
- player1.LocalPlayer.Character.Head.Died:Play()
- local Att3 = Instance.new("Attachment")
- local Att4 = Instance.new("Attachment")
- local Trail2 = Instance.new("Trail")
- Att3.Parent = player1.LocalPlayer.Character["Left Leg"]
- Att4.Parent = player1.LocalPlayer.Character["Right Leg"]
- Trail2.Attachment0 = Att3
- Trail2.Attachment1 = Att4
- Trail2.Color = ColorSequence.new(Color3.fromRGB(127,0,0),Color3.fromRGB(0,233,255))
- Trail2.Transparency = NumberSequence.new(0,1)
- Trail2.LightEmission = 1
- Trail2.FaceCamera = true
- Trail2.Lifetime = 1
- Trail2.MinLength = 0
- Trail2.Parent = player1.LocalPlayer.Character["Right Leg"]
- local Att6 = Instance.new("Attachment")
- local Att5 = Instance.new("Attachment")
- local Trail23 = Instance.new("Trail")
- Att6.Parent = player1.LocalPlayer.Character["Left Arm"]
- Att5.Parent = player1.LocalPlayer.Character["Right Arm"]
- Trail23.Attachment0 = Att6
- Trail23.Attachment1 = Att5
- Trail23.Color = ColorSequence.new(Color3.fromRGB(127,0,0),Color3.fromRGB(0,233,0))
- Trail23.Transparency = NumberSequence.new(0,1)
- Trail23.LightEmission = 1
- Trail23.FaceCamera = true
- Trail23.Lifetime = 1
- Trail23.MinLength = 0
- Trail23.Parent = player1.LocalPlayer.Character["Right Arm"]
- local Att64 = Instance.new("Attachment")
- local Att54 = Instance.new("Attachment")
- local Trail234 = Instance.new("Trail")
- Att6.Parent = player1.LocalPlayer.Character["Left Arm"]
- Att5.Parent = player1.LocalPlayer.Character["Right Arm"]
- Trail234.Attachment0 = Att64
- Trail234.Attachment1 = Att54
- Trail234.Color = ColorSequence.new(Color3.fromRGB(127,0,0),Color3.fromRGB(0,233,0))
- Trail234.Transparency = NumberSequence.new(0,1)
- Trail234.LightEmission = 1
- Trail234.FaceCamera = true
- Trail234.Lifetime = 1
- Trail234.MinLength = 0
- Trail234.Parent = player1.LocalPlayer.Character["Left Arm"]
- local Att645 = Instance.new("Attachment")
- local Att545 = Instance.new("Attachment")
- local Trail2345 = Instance.new("Trail")
- Att6.Parent = player1.LocalPlayer.Character["Left Leg"]
- Att5.Parent = player1.LocalPlayer.Character["Right Leg"]
- Trail2345.Attachment0 = Att645
- Trail2345.Attachment1 = Att545
- Trail2345.Color = ColorSequence.new(Color3.fromRGB(127,0,0),Color3.fromRGB(0,233,0))
- Trail2345.Transparency = NumberSequence.new(0,1)
- Trail2345.LightEmission = 1
- Trail2345.FaceCamera = true
- Trail2345.Lifetime = 1
- Trail2345.MinLength = 0
- Trail2345.Parent = player1.LocalPlayer.Character["Left Leg"]
- local Att6454 = Instance.new("Attachment")
- local Att5454 = Instance.new("Attachment")
- local Trail23454 = Instance.new("Trail")
- Att6454.Parent = player1.LocalPlayer.Character["HumanoidRootPart"]
- Att5454.Parent = player1.LocalPlayer.Character["Torso"]
- Trail2345.Attachment0 = Att6454
- Trail2345.Attachment1 = Att5454
- Trail2345.Color = ColorSequence.new(Color3.fromRGB(127,0,0),Color3.fromRGB(0,233,0))
- Trail2345.Transparency = NumberSequence.new(0,1)
- Trail2345.LightEmission = 1
- Trail2345.FaceCamera = true
- Trail2345.Lifetime = 1
- Trail2345.MinLength = 0
- Trail2345.Parent = player1.LocalPlayer.Character["Torso"]
- player1.LocalPlayer.Character.Humanoid.Name = "Unknow1983920"
- player1.LocalPlayer.Character.Unknow1983920.MaxHealth = math.huge
- player1.LocalPlayer.Character.Unknow1983920.Health = math.huge
- player1.LocalPlayer.Character.Unknow1983920.WalkSpeed = 80
- --This was made by someone, edited by animescapetower
- --Original Script -> Wave Visualizer
- --My Discord Id -> Animescapetower#3026
- local player = game.Players.LocalPlayer
- local char2 = workspace
- local char = player.Character
- local ispeed = 30
- local sine = 50
- local sine2 = 34
- local size = 11
- local maxTabs = 5
- local ai = 360/maxTabs
- hrp=char["HumanoidRootPart"]
- rd=math.rad
- local fold = Instance.new("Folder")
- fold.Name = "Vis"
- fold.Parent = char
- --------------------------------------
- local siner = coroutine.wrap(function()
- while true do wait()
- sine = sine+1
- end
- end)
- siner()
- --------------------------------------
- function TweenMe(joint,prop,cfrmz,alp,es,ed)
- local ts = game:GetService("TweenService")
- local ti = TweenInfo.new(alp,Enum.EasingStyle[es],Enum.EasingDirection[ed],0,false,0)
- local pp = {[prop] = cfrmz}
- local tween = ts:Create(joint,ti,pp)
- tween:Play()
- end
- function createPart()
- local p = Instance.new("Part")
- p.Name = "Dead"
- p.Anchored = true
- p.Shape = 0
- p.Transparency = 1
- p.CanCollide = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Material = "Neon"
- p.Size = Vector3.new(2,2,2)
- p.CFrame = CFrame.new(hrp.CFrame.p)
- return p
- end
- function createTrail()
- local p2 = Instance.new("Trail")
- p2.Color = ColorSequence.new(Color3.fromRGB(127,0,255),Color3.fromRGB(0,255,255))
- p2.Transparency = NumberSequence.new(0,1)
- p2.LightEmission = 1
- p2.FaceCamera = false
- p2.Lifetime = 0.3
- p2.MinLength = 2
- return p2
- end
- function createAttach1()
- local Att1 = Instance.new("Attachment") Att1.Position = Vector3.new(4,4,4)
- return Att1
- end
- function createAttach2()
- local Att2 = Instance.new("Attachment") Att2.Position = Vector3.new(4,4,4)
- return Att2
- end
- local idk = 4
- local eh = 360/idk
- for i = 1,360/ai do
- local p = createPart()
- p.Parent = fold
- p.CFrame = CFrame.new(hrp.CFrame.p)*CFrame.Angles(rd(0),rd(i*ai),rd(0))*CFrame.new(0,1*math.cos(sine/ispeed),10)
- local Att1 = createAttach1()
- local Att2 = createAttach2()
- local p2 = createTrail()
- p2.Parent = p
- Att1.Parent = p
- Att2.Parent = char.Torso
- p2.Attachment0 = Att2
- p2.Attachment1 = Att1
- end
- -------------------------------------- game:GetService("RunService").RenderStepped:Wait()
- local music = coroutine.wrap(function()
- while true do wait()
- local gc = fold:GetChildren()
- for i = 1,#gc do
- sine2=sine2+0.5
- local l = tick()+sine2
- local p = gc[i]
- TweenMe(p,'Color',Color3.new(size*math.sin(l)/1,0/45,-size*math.sin(l)/12),1,"Sine","Out")
- local size2 = size*45
- TweenMe(p,'CFrame',hrp.CFrame*CFrame.Angles(rd(0),rd(i*ai),rd(0))*CFrame.new(0,size*math.sin(l)*0.5,5+size/2),0.5,'Sine','Out')
- end
- end
- end)
- music()
- --------------------------------------
- local playing = false
- player.Chatted:connect(function(chat)
- if chat:sub(1,3) == "/vis " then
- local num = chat:sub(4)
- size = num
- elseif chat:sub(1,6) == "/play " then
- if hrp:FindFirstChild("music") ~= nil then
- size = 45
- playing = false
- hrp["music"]:Remove()
- end
- wait(1)
- local id = chat:sub(7)
- local music = Instance.new("Sound",hrp)
- music.Looped = true
- music.Name = "music"
- music.Volume = 6
- music.SoundId = "rbxassetid://"..id
- music.MaxDistance = 500
- music.EmitterSize = 500
- music:Play()
- playing = true
- local visualize = coroutine.wrap(function()
- repeat wait()
- wait()
- player1.LocalPlayer.Character.Head.Died:Stop()
- music2:Stop()
- wait()
- size = 400
- wait()
- size = 21
- wait()
- size = 300
- wait()
- size = 50
- wait()
- size = 300
- wait()
- size = 50
- until playing == false
- end)
- visualize()
- elseif chat == "/pitch<1 " then
- hrp.music:Play()
- hrp.music.PlaybackSpeed = hrp.music.PlaybackSpeed + 1.54
- elseif chat == "/pitch>1" then
- hrp.music:Play()
- hrp.music.PlaybackSpeed = hrp.music.PlaybackSpeed - 1.54
- elseif chat == "/volume> " then
- hrp.music:Play()
- hrp.music.Volume= hrp.music.Volume+ 1.54
- elseif chat == "/volume<" then
- hrp.music:Play()
- hrp.music.Volume= hrp.music.Volume- 1.54
- hrp.music.Volume = 8
- hrp.music.MaxDistance = 150
- hrp.music.EmitterSize = 150
- elseif chat == "/noglobe" then
- hrp.music:Play()
- hrp.music.MaxDistance = 100
- hrp.music.EmitterSize = 100
- elseif chat == "/globe" then
- hrp.music:Play()
- hrp.music.MaxDistance = 500
- hrp.music.EmitterSize = 500
- elseif chat == "/stop" then
- if hrp:FindFirstChild("music") ~= nil then
- size = 45
- wait(1)
- size = 45
- player.Character.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- playing = false
- player1.LocalPlayer.Character.Head.Died:Play()
- hrp["music"]:Remove()
- music2:Play()
- end
- end
- end)
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