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StarzoZero

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Jan 26th, 2019
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  1. ---------------
  2. --nahid chara v1.2.6--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by ozzak1003 --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --------------------------------https://www.youtube.com/watch?v=w0CsE5a6RdI
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  17. local Player,game,owner = owner,game
  18. local RealPlayer = Player
  19. do
  20. local rp = RealPlayer
  21. script.Parent = rp.Character
  22.  
  23. --RemoteEvent for communicating
  24. local Event = Instance.new("RemoteEvent")
  25. Event.Name = "UserInput_Event"
  26.  
  27. --Fake event to make stuff like Mouse.KeyDown work
  28. local function fakeEvent()
  29. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  30. t.connect = t.Connect
  31. return t
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function te(self,ev,...)
  45. local t = m[ev]
  46. if t and t._fakeEvent then
  47. for _,f in pairs(t.Functions) do
  48. f(...)
  49. end
  50. end
  51. end
  52. m.TrigEvent = te
  53. UIS.TrigEvent = te
  54.  
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=rp then return end
  57. m.Target = io.Target
  58. m.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[
  76. local Player = game:GetService("Players").LocalPlayer
  77. local Event = script:WaitForChild("UserInput_Event")
  78.  
  79. local Mouse = Player:GetMouse()
  80. local UIS = game:GetService("UserInputService")
  81. local input = function(io,a)
  82. if a then return end
  83. --Since InputObject is a client-side instance, we create and pass table instead
  84. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  85. end
  86. UIS.InputBegan:Connect(input)
  87. UIS.InputEnded:Connect(input)
  88.  
  89. local h,t
  90. --Give the server mouse data 30 times every second, but only if the values changed
  91. --If player is not moving their mouse, client won't fire events
  92. while wait(1/30) do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. end]==],Player.Character)
  98.  
  99. ----Sandboxed game object that allows the usage of client-side methods and services
  100. --Real game object
  101. local _rg = game
  102.  
  103. --Metatable for fake service
  104. local fsmt = {
  105. __index = function(self,k)
  106. local s = rawget(self,"_RealService")
  107. if s then return s[k] end
  108. end,
  109. __newindex = function(self,k,v)
  110. local s = rawget(self,"_RealService")
  111. if s then s[k]=v end
  112. end,
  113. __call = function(self,...)
  114. local s = rawget(self,"_RealService")
  115. if s then return s(...) end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  120. return setmetatable(t,fsmt)
  121. end
  122.  
  123. --Fake game object
  124. local g = {
  125. GetService = function(self,s)
  126. return self[s]
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. }
  134. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  135. g.service = g.GetService
  136.  
  137. g.RunService = FakeService({
  138. RenderStepped = _rg:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146.  
  147. setmetatable(g,{
  148. __index=function(self,s)
  149. return _rg:GetService(s) or typeof(_rg[s])=="function"
  150. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  151. end,
  152. __newindex = fsmt.__newindex,
  153. __call = fsmt.__call
  154. })
  155. --Changing owner to fake player object to support owner:GetMouse()
  156. game,owner = g,g.Players.LocalPlayer
  157. end
  158.  
  159. Player = owner
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. Mouse = Player:GetMouse()
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Neck = Torso["Neck"]
  175. RightShoulder = Torso["Right Shoulder"]
  176. LeftShoulder = Torso["Left Shoulder"]
  177. RightHip = Torso["Right Hip"]
  178. LeftHip = Torso["Left Hip"]
  179.  
  180. Character = Player.Character
  181. Humanoid = Character.Humanoid
  182.  
  183. -------------------------------------------------------
  184.  
  185. local FavIDs = {
  186. 340106355, --Nefl Crystals
  187. 927529620, --Dimension
  188. 876981900, --Fantasy
  189. 398987889, --Ordinary Days
  190. 1117396305, --Oh wait, it's you.
  191. 885996042, --Action Winter Journey
  192. 919231299, --Sprawling Idiot Effigy
  193. 743466274, --Good Day Sunshine
  194. 727411183, --Knife Fight
  195. 1402748531, --The Earth Is Counting On You!
  196. 595230126 --Robot Language
  197. }
  198.  
  199.  
  200.  
  201. wait(0.2)
  202. local plr = game:service'Players'.LocalPlayer
  203. local char = plr.Character
  204. local hum = char.Humanoid
  205. local hed = char.Head
  206. local root = char.HumanoidRootPart
  207. local rootj = root.RootJoint
  208. local tors = char.Torso
  209. local ra = char["Right Arm"]
  210. local la = char["Left Arm"]
  211. local rl = char["Right Leg"]
  212. local ll = char["Left Leg"]
  213. local neck = tors["Neck"]
  214. local mouse = plr:GetMouse()
  215. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  216. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  217. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  218. local maincolor = BrickColor.new("Institutional white")
  219.  
  220. -------------------------------------------------------
  221. --Start Good Stuff--
  222. -------------------------------------------------------
  223. cam = game.Workspace.CurrentCamera
  224. CF = CFrame.new
  225. angles = CFrame.Angles
  226. attack = false
  227. Euler = CFrame.fromEulerAnglesXYZ
  228. Rad = math.rad
  229. IT = Instance.new
  230. BrickC = BrickColor.new
  231. Cos = math.cos
  232. Acos = math.acos
  233. Sin = math.sin
  234. Asin = math.asin
  235. Abs = math.abs
  236. Mrandom = math.random
  237. Floor = math.floor
  238. -------------------------------------------------------
  239. --End Good Stuff--
  240. -------------------------------------------------------
  241. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  242. RSH, LSH = nil, nil
  243. RW = Instance.new("Weld")
  244. LW = Instance.new("Weld")
  245. RH = tors["Right Hip"]
  246. LH = tors["Left Hip"]
  247. RSH = tors["Right Shoulder"]
  248. LSH = tors["Left Shoulder"]
  249. RSH.Parent = nil
  250. LSH.Parent = nil
  251. RW.Name = "RW"
  252. RW.Part0 = tors
  253. RW.C0 = CF(1.5, 0.5, 0)
  254. RW.C1 = CF(0, 0.5, 0)
  255. RW.Part1 = ra
  256. RW.Parent = tors
  257. LW.Name = "LW"
  258. LW.Part0 = tors
  259. LW.C0 = CF(-1.5, 0.5, 0)
  260. LW.C1 = CF(0, 0.5, 0)
  261. LW.Part1 = la
  262. LW.Parent = tors
  263. Effects = {}
  264. -------------------------------------------------------
  265. --Start HeartBeat--
  266. -------------------------------------------------------
  267. ArtificialHB = Instance.new("BindableEvent", script)
  268. ArtificialHB.Name = "Heartbeat"
  269. script:WaitForChild("Heartbeat")
  270.  
  271. frame = 1 / 60
  272. tf = 0
  273. allowframeloss = false
  274. tossremainder = false
  275.  
  276.  
  277. lastframe = tick()
  278. script.Heartbeat:Fire()
  279.  
  280.  
  281. game:GetService("RunService").Heartbeat:connect(function(s, p)
  282. tf = tf + s
  283. if tf >= frame then
  284. if allowframeloss then
  285. script.Heartbeat:Fire()
  286. lastframe = tick()
  287. else
  288. for i = 1, math.floor(tf / frame) do
  289. script.Heartbeat:Fire()
  290. end
  291. lastframe = tick()
  292. end
  293. if tossremainder then
  294. tf = 0
  295. else
  296. tf = tf - frame * math.floor(tf / frame)
  297. end
  298. end
  299. end)
  300. -------------------------------------------------------
  301. --End HeartBeat--
  302. -------------------------------------------------------
  303.  
  304. -------------------------------------------------------
  305. --Start Important Functions--
  306. -------------------------------------------------------
  307. function swait(num)
  308. if num == 0 or num == nil then
  309. game:service("RunService").Stepped:wait(0)
  310. else
  311. for i = 0, num do
  312. game:service("RunService").Stepped:wait(0)
  313. end
  314. end
  315. end
  316. function thread(f)
  317. coroutine.resume(coroutine.create(f))
  318. end
  319. function clerp(a, b, t)
  320. local qa = {
  321. QuaternionFromCFrame(a)
  322. }
  323. local qb = {
  324. QuaternionFromCFrame(b)
  325. }
  326. local ax, ay, az = a.x, a.y, a.z
  327. local bx, by, bz = b.x, b.y, b.z
  328. local _t = 1 - t
  329. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  330. end
  331. function QuaternionFromCFrame(cf)
  332. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  333. local trace = m00 + m11 + m22
  334. if trace > 0 then
  335. local s = math.sqrt(1 + trace)
  336. local recip = 0.5 / s
  337. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  338. else
  339. local i = 0
  340. if m00 < m11 then
  341. i = 1
  342. end
  343. if m22 > (i == 0 and m00 or m11) then
  344. i = 2
  345. end
  346. if i == 0 then
  347. local s = math.sqrt(m00 - m11 - m22 + 1)
  348. local recip = 0.5 / s
  349. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  350. elseif i == 1 then
  351. local s = math.sqrt(m11 - m22 - m00 + 1)
  352. local recip = 0.5 / s
  353. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  354. elseif i == 2 then
  355. local s = math.sqrt(m22 - m00 - m11 + 1)
  356. local recip = 0.5 / s
  357. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  358. end
  359. end
  360. end
  361. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  362. local xs, ys, zs = x + x, y + y, z + z
  363. local wx, wy, wz = w * xs, w * ys, w * zs
  364. local xx = x * xs
  365. local xy = x * ys
  366. local xz = x * zs
  367. local yy = y * ys
  368. local yz = y * zs
  369. local zz = z * zs
  370. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  371. end
  372. function QuaternionSlerp(a, b, t)
  373. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  374. local startInterp, finishInterp
  375. if cosTheta >= 1.0E-4 then
  376. if 1 - cosTheta > 1.0E-4 then
  377. local theta = math.acos(cosTheta)
  378. local invSinTheta = 1 / Sin(theta)
  379. startInterp = Sin((1 - t) * theta) * invSinTheta
  380. finishInterp = Sin(t * theta) * invSinTheta
  381. else
  382. startInterp = 1 - t
  383. finishInterp = t
  384. end
  385. elseif 1 + cosTheta > 1.0E-4 then
  386. local theta = math.acos(-cosTheta)
  387. local invSinTheta = 1 / Sin(theta)
  388. startInterp = Sin((t - 1) * theta) * invSinTheta
  389. finishInterp = Sin(t * theta) * invSinTheta
  390. else
  391. startInterp = t - 1
  392. finishInterp = t
  393. end
  394. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  395. end
  396. function rayCast(Position, Direction, Range, Ignore)
  397. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  398. end
  399. local RbxUtility = LoadLibrary("RbxUtility")
  400. local Create = RbxUtility.Create
  401.  
  402. -------------------------------------------------------
  403. --Start Damage Function--
  404. -------------------------------------------------------
  405. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  406. if hit.Parent == nil then
  407. return
  408. end
  409. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  410. for _, v in pairs(hit.Parent:children()) do
  411. if v:IsA("Humanoid") then
  412. h = v
  413. end
  414. end
  415. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  416.  
  417. hit.Parent:FindFirstChild("Head"):BreakJoints()
  418. end
  419.  
  420. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  421. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  422. if hit.Parent.DebounceHit.Value == true then
  423. return
  424. end
  425. end
  426. if insta == true then
  427. hit.Parent:FindFirstChild("Head"):BreakJoints()
  428. end
  429. local c = Create("ObjectValue"){
  430. Name = "creator",
  431. Value = game:service("Players").LocalPlayer,
  432. Parent = h,
  433. }
  434. game:GetService("Debris"):AddItem(c, .5)
  435. if HitSound ~= nil and HitPitch ~= nil then
  436. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  437. end
  438. local Damage = math.random(minim, maxim)
  439. local blocked = false
  440. local block = hit.Parent:findFirstChild("Block")
  441. if block ~= nil then
  442. if block.className == "IntValue" then
  443. if block.Value > 0 then
  444. blocked = true
  445. block.Value = block.Value - 1
  446. print(block.Value)
  447. end
  448. end
  449. end
  450. if blocked == false then
  451. h.Health = h.Health - Damage
  452. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  453. else
  454. h.Health = h.Health - (Damage / 2)
  455. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  456. end
  457. if Type == "Knockdown" then
  458. local hum = hit.Parent.Humanoid
  459. hum.PlatformStand = true
  460. coroutine.resume(coroutine.create(function(HHumanoid)
  461. swait(1)
  462. HHumanoid.PlatformStand = false
  463. end), hum)
  464. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  465. local bodvol = Create("BodyVelocity"){
  466. velocity = angle * knockback,
  467. P = 5000,
  468. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  469. Parent = hit,
  470. }
  471. local rl = Create("BodyAngularVelocity"){
  472. P = 3000,
  473. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  474. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  475. Parent = hit,
  476. }
  477. game:GetService("Debris"):AddItem(bodvol, .5)
  478. game:GetService("Debris"):AddItem(rl, .5)
  479. elseif Type == "Normal" then
  480. local vp = Create("BodyVelocity"){
  481. P = 500,
  482. maxForce = Vector3.new(math.huge, 0, math.huge),
  483. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  484. }
  485. if knockback > 0 then
  486. vp.Parent = hit.Parent.Torso
  487. end
  488. game:GetService("Debris"):AddItem(vp, .5)
  489. elseif Type == "Up" then
  490. local bodyVelocity = Create("BodyVelocity"){
  491. velocity = Vector3.new(0, 20, 0),
  492. P = 5000,
  493. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  494. Parent = hit,
  495. }
  496. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  497. elseif Type == "DarkUp" then
  498. coroutine.resume(coroutine.create(function()
  499. for i = 0, 1, 0.1 do
  500. swait()
  501. Effects.Block.Create(BrickColor.new("Pearl"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  502. end
  503. end))
  504. local bodyVelocity = Create("BodyVelocity"){
  505. velocity = Vector3.new(0, 20, 0),
  506. P = 5000,
  507. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  508. Parent = hit,
  509. }
  510. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  511. elseif Type == "Snare" then
  512. local bp = Create("BodyPosition"){
  513. P = 2000,
  514. D = 100,
  515. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  516. position = hit.Parent.Torso.Position,
  517. Parent = hit.Parent.Torso,
  518. }
  519. game:GetService("Debris"):AddItem(bp, 1)
  520. elseif Type == "Freeze" then
  521. local BodPos = Create("BodyPosition"){
  522. P = 50000,
  523. D = 1000,
  524. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  525. position = hit.Parent.Torso.Position,
  526. Parent = hit.Parent.Torso,
  527. }
  528. local BodGy = Create("BodyGyro") {
  529. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  530. P = 20e+003,
  531. Parent = hit.Parent.Torso,
  532. cframe = hit.Parent.Torso.CFrame,
  533. }
  534. hit.Parent.Torso.Anchored = true
  535. coroutine.resume(coroutine.create(function(Part)
  536. swait(1.5)
  537. Part.Anchored = false
  538. end), hit.Parent.Torso)
  539. game:GetService("Debris"):AddItem(BodPos, 3)
  540. game:GetService("Debris"):AddItem(BodGy, 3)
  541. end
  542. local debounce = Create("BoolValue"){
  543. Name = "DebounceHit",
  544. Parent = hit.Parent,
  545. Value = true,
  546. }
  547. game:GetService("Debris"):AddItem(debounce, Delay)
  548. c = Create("ObjectValue"){
  549. Name = "creator",
  550. Value = Player,
  551. Parent = h,
  552. }
  553. game:GetService("Debris"):AddItem(c, .5)
  554. end
  555. end
  556. -------------------------------------------------------
  557. --End Damage Function--
  558. -------------------------------------------------------
  559.  
  560. -------------------------------------------------------
  561. --Start Damage Function Customization--
  562. -------------------------------------------------------
  563. function ShowDamage(Pos, Text, Time, Color)
  564. local Rate = (1 / 30)
  565. local Pos = (Pos or Vector3.new(0, 0, 0))
  566. local Text = (Text or "")
  567. local Time = (Time or 2)
  568. local Color = (Color or Color3.new(1, 0, 1))
  569. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  570. EffectPart.Anchored = true
  571. local BillboardGui = Create("BillboardGui"){
  572. Size = UDim2.new(3, 0, 3, 0),
  573. Adornee = EffectPart,
  574. Parent = EffectPart,
  575. }
  576. local TextLabel = Create("TextLabel"){
  577. BackgroundTransparency = 1,
  578. Size = UDim2.new(1, 0, 1, 0),
  579. Text = Text,
  580. Font = "Bodoni",
  581. TextColor3 = Color,
  582. TextScaled = true,
  583. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  584. Parent = BillboardGui,
  585. }
  586. game.Debris:AddItem(EffectPart, (Time))
  587. EffectPart.Parent = game:GetService("Workspace")
  588. delay(0, function()
  589. local Frames = (Time / Rate)
  590. for Frame = 1, Frames do
  591. wait(Rate)
  592. local Percent = (Frame / Frames)
  593. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  594. TextLabel.TextTransparency = Percent
  595. end
  596. if EffectPart and EffectPart.Parent then
  597. EffectPart:Destroy()
  598. end
  599. end)
  600. end
  601. -------------------------------------------------------
  602. --End Damage Function Customization--
  603. -------------------------------------------------------
  604.  
  605. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  606. for _, c in pairs(workspace:children()) do
  607. local hum = c:findFirstChild("Humanoid")
  608. if hum ~= nil then
  609. local head = c:findFirstChild("Head")
  610. if head ~= nil then
  611. local targ = head.Position - Part.Position
  612. local mag = targ.magnitude
  613. if magni >= mag and c.Name ~= plr.Name then
  614. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  615. end
  616. end
  617. end
  618. end
  619. end
  620.  
  621.  
  622. CFuncs = {
  623. Part = {
  624. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  625. local Part = Create("Part")({
  626. Parent = Parent,
  627. Reflectance = Reflectance,
  628. Transparency = Transparency,
  629. CanCollide = false,
  630. Locked = true,
  631. BrickColor = BrickColor.new(tostring(BColor)),
  632. Name = Name,
  633. Size = Size,
  634. Material = Material
  635. })
  636. RemoveOutlines(Part)
  637. return Part
  638. end
  639. },
  640. Mesh = {
  641. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  642. local Msh = Create(Mesh)({
  643. Parent = Part,
  644. Offset = OffSet,
  645. Scale = Scale
  646. })
  647. if Mesh == "SpecialMesh" then
  648. Msh.MeshType = MeshType
  649. Msh.MeshId = MeshId
  650. end
  651. return Msh
  652. end
  653. },
  654. Mesh = {
  655. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  656. local Msh = Create(Mesh)({
  657. Parent = Part,
  658. Offset = OffSet,
  659. Scale = Scale
  660. })
  661. if Mesh == "SpecialMesh" then
  662. Msh.MeshType = MeshType
  663. Msh.MeshId = MeshId
  664. end
  665. return Msh
  666. end
  667. },
  668. Weld = {
  669. Create = function(Parent, Part0, Part1, C0, C1)
  670. local Weld = Create("Weld")({
  671. Parent = Parent,
  672. Part0 = Part0,
  673. Part1 = Part1,
  674. C0 = C0,
  675. C1 = C1
  676. })
  677. return Weld
  678. end
  679. },
  680. Sound = {
  681. Create = function(id, par, vol, pit)
  682. coroutine.resume(coroutine.create(function()
  683. local S = Create("Sound")({
  684. Volume = vol,
  685. Pitch = pit or 1,
  686. SoundId = id,
  687. Parent = par or workspace
  688. })
  689. wait()
  690. S:play()
  691. game:GetService("Debris"):AddItem(S, 6)
  692. end))
  693. end
  694. },
  695. ParticleEmitter = {
  696. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  697. local fp = Create("ParticleEmitter")({
  698. Parent = Parent,
  699. Color = ColorSequence.new(Color1, Color2),
  700. LightEmission = LightEmission,
  701. Size = Size,
  702. Texture = Texture,
  703. Transparency = Transparency,
  704. ZOffset = ZOffset,
  705. Acceleration = Accel,
  706. Drag = Drag,
  707. LockedToPart = LockedToPart,
  708. VelocityInheritance = VelocityInheritance,
  709. EmissionDirection = EmissionDirection,
  710. Enabled = Enabled,
  711. Lifetime = LifeTime,
  712. Rate = Rate,
  713. Rotation = Rotation,
  714. RotSpeed = RotSpeed,
  715. Speed = Speed,
  716. VelocitySpread = VelocitySpread
  717. })
  718. return fp
  719. end
  720. }
  721. }
  722. function RemoveOutlines(part)
  723. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  724. end
  725. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  726. local Part = Create("Part")({
  727. formFactor = FormFactor,
  728. Parent = Parent,
  729. Reflectance = Reflectance,
  730. Transparency = Transparency,
  731. CanCollide = false,
  732. Locked = true,
  733. BrickColor = BrickColor.new(tostring(BColor)),
  734. Name = Name,
  735. Size = Size,
  736. Material = Material
  737. })
  738. RemoveOutlines(Part)
  739. return Part
  740. end
  741. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  742. local Msh = Create(Mesh)({
  743. Parent = Part,
  744. Offset = OffSet,
  745. Scale = Scale
  746. })
  747. if Mesh == "SpecialMesh" then
  748. Msh.MeshType = MeshType
  749. Msh.MeshId = MeshId
  750. end
  751. return Msh
  752. end
  753. function CreateWeld(Parent, Part0, Part1, C0, C1)
  754. local Weld = Create("Weld")({
  755. Parent = Parent,
  756. Part0 = Part0,
  757. Part1 = Part1,
  758. C0 = C0,
  759. C1 = C1
  760. })
  761. return Weld
  762. end
  763.  
  764.  
  765. -------------------------------------------------------
  766. --Start Effect Function--
  767. -------------------------------------------------------
  768. EffectModel = Instance.new("Model", char)
  769. Effects = {
  770. Block = {
  771. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  772. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. if Type == 1 or Type == nil then
  778. table.insert(Effects, {
  779. prt,
  780. "Block1",
  781. delay,
  782. x3,
  783. y3,
  784. z3,
  785. msh
  786. })
  787. elseif Type == 2 then
  788. table.insert(Effects, {
  789. prt,
  790. "Block2",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. else
  798. table.insert(Effects, {
  799. prt,
  800. "Block3",
  801. delay,
  802. x3,
  803. y3,
  804. z3,
  805. msh
  806. })
  807. end
  808. end
  809. },
  810. Sphere = {
  811. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  812. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  813. prt.Anchored = true
  814. prt.CFrame = cframe
  815. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  816. game:GetService("Debris"):AddItem(prt, 10)
  817. table.insert(Effects, {
  818. prt,
  819. "Cylinder",
  820. delay,
  821. x3,
  822. y3,
  823. z3,
  824. msh
  825. })
  826. end
  827. },
  828. Cylinder = {
  829. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  830. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  831. prt.Anchored = true
  832. prt.CFrame = cframe
  833. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  834. game:GetService("Debris"):AddItem(prt, 10)
  835. table.insert(Effects, {
  836. prt,
  837. "Cylinder",
  838. delay,
  839. x3,
  840. y3,
  841. z3,
  842. msh
  843. })
  844. end
  845. },
  846. Wave = {
  847. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  848. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  849. prt.Anchored = true
  850. prt.CFrame = cframe
  851. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  852. game:GetService("Debris"):AddItem(prt, 10)
  853. table.insert(Effects, {
  854. prt,
  855. "Cylinder",
  856. delay,
  857. x3 / 60,
  858. y3 / 60,
  859. z3 / 60,
  860. msh
  861. })
  862. end
  863. },
  864. Ring = {
  865. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  866. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  867. prt.Anchored = true
  868. prt.CFrame = cframe
  869. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  870. game:GetService("Debris"):AddItem(prt, 10)
  871. table.insert(Effects, {
  872. prt,
  873. "Cylinder",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. end
  881. },
  882. Break = {
  883. Create = function(brickcolor, cframe, x1, y1, z1)
  884. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  885. prt.Anchored = true
  886. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  887. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  888. local num = math.random(10, 50) / 1000
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Shatter",
  893. num,
  894. prt.CFrame,
  895. math.random() - math.random(),
  896. 0,
  897. math.random(50, 100) / 100
  898. })
  899. end
  900. },
  901. Spiral = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3,
  913. y3,
  914. z3,
  915. msh
  916. })
  917. end
  918. },
  919. Push = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. }
  937. }
  938. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  939. local fp = IT("Part")
  940. fp.formFactor = formfactor
  941. fp.Parent = parent
  942. fp.Reflectance = reflectance
  943. fp.Transparency = transparency
  944. fp.CanCollide = false
  945. fp.Locked = true
  946. fp.BrickColor = brickcolor
  947. fp.Name = name
  948. fp.Size = size
  949. fp.Position = tors.Position
  950. RemoveOutlines(fp)
  951. fp.Material = "SmoothPlastic"
  952. fp:BreakJoints()
  953. return fp
  954. end
  955.  
  956. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  957. local mesh = IT(Mesh)
  958. mesh.Parent = part
  959. if Mesh == "SpecialMesh" then
  960. mesh.MeshType = meshtype
  961. if meshid ~= "nil" then
  962. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  963. end
  964. end
  965. mesh.Offset = offset
  966. mesh.Scale = scale
  967. return mesh
  968. end
  969.  
  970. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  971. local type = type
  972. local rng = Instance.new("Part", char)
  973. rng.Anchored = true
  974. rng.BrickColor = color
  975. rng.CanCollide = false
  976. rng.FormFactor = 3
  977. rng.Name = "Ring"
  978. rng.Material = "Neon"
  979. rng.Size = Vector3.new(1, 1, 1)
  980. rng.Transparency = 0
  981. rng.TopSurface = 0
  982. rng.BottomSurface = 0
  983. rng.CFrame = pos
  984. local rngm = Instance.new("SpecialMesh", rng)
  985. rngm.MeshType = MType
  986. rngm.Scale = scale
  987. local scaler2 = 1
  988. if type == "Add" then
  989. scaler2 = 1 * value
  990. elseif type == "Divide" then
  991. scaler2 = 1 / value
  992. end
  993. coroutine.resume(coroutine.create(function()
  994. for i = 0, 10 / bonuspeed, 0.1 do
  995. swait()
  996. if type == "Add" then
  997. scaler2 = scaler2 - 0.01 * value / bonuspeed
  998. elseif type == "Divide" then
  999. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1000. end
  1001. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1002. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1003. end
  1004. rng:Destroy()
  1005. end))
  1006. end
  1007.  
  1008. function Eviscerate(dude)
  1009. if dude.Name ~= char then
  1010. local bgf = IT("BodyGyro", dude.Head)
  1011. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1012. local val = IT("BoolValue", dude)
  1013. val.Name = "IsHit"
  1014. local ds = coroutine.wrap(function()
  1015. dude:WaitForChild("Head"):BreakJoints()
  1016. wait(0.5)
  1017. target = nil
  1018. coroutine.resume(coroutine.create(function()
  1019. for i, v in pairs(dude:GetChildren()) do
  1020. if v:IsA("Accessory") then
  1021. v:Destroy()
  1022. end
  1023. if v:IsA("Humanoid") then
  1024. v:Destroy()
  1025. end
  1026. if v:IsA("CharacterMesh") then
  1027. v:Destroy()
  1028. end
  1029. if v:IsA("Model") then
  1030. v:Destroy()
  1031. end
  1032. if v:IsA("Part") or v:IsA("MeshPart") then
  1033. for x, o in pairs(v:GetChildren()) do
  1034. if o:IsA("Decal") then
  1035. o:Destroy()
  1036. end
  1037. end
  1038. coroutine.resume(coroutine.create(function()
  1039. v.Material = "Neon"
  1040. v.CanCollide = false
  1041. local PartEmmit1 = IT("ParticleEmitter", v)
  1042. PartEmmit1.LightEmission = 1
  1043. PartEmmit1.Texture = "rbxassetid://0"
  1044. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1045. PartEmmit1.Rate = 150
  1046. PartEmmit1.Lifetime = NumberRange.new(1)
  1047. PartEmmit1.Size = NumberSequence.new({
  1048. NumberSequenceKeypoint.new(0, 0.75, 0),
  1049. NumberSequenceKeypoint.new(1, 0, 0)
  1050. })
  1051. PartEmmit1.Transparency = NumberSequence.new({
  1052. NumberSequenceKeypoint.new(0, 0, 0),
  1053. NumberSequenceKeypoint.new(1, 1, 0)
  1054. })
  1055. PartEmmit1.Speed = NumberRange.new(0, 0)
  1056. PartEmmit1.VelocitySpread = 30000
  1057. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1058. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1059. local BodPoss = IT("BodyPosition", v)
  1060. BodPoss.P = 3000
  1061. BodPoss.D = 1000
  1062. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1063. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1064. v.Color = maincolor.Color
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 0, 49 do
  1067. swait(1)
  1068. v.Transparency = v.Transparency + 0.08
  1069. end
  1070. wait(0.5)
  1071. PartEmmit1.Enabled = false
  1072. wait(3)
  1073. v:Destroy()
  1074. dude:Destroy()
  1075. end))
  1076. end))
  1077. end
  1078. end
  1079. end))
  1080. end)
  1081. ds()
  1082. end
  1083. end
  1084.  
  1085. function FindNearestHead(Position, Distance, SinglePlayer)
  1086. if SinglePlayer then
  1087. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1088. end
  1089. local List = {}
  1090. for i, v in pairs(workspace:GetChildren()) do
  1091. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1092. table.insert(List, v)
  1093. end
  1094. end
  1095. return List
  1096. end
  1097.  
  1098. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1099. local type = type
  1100. local rng = Instance.new("Part", char)
  1101. rng.Anchored = true
  1102. rng.BrickColor = color
  1103. rng.CanCollide = false
  1104. rng.FormFactor = 3
  1105. rng.Name = "Ring"
  1106. rng.Material = "Neon"
  1107. rng.Size = Vector3.new(1, 1, 1)
  1108. rng.Transparency = 0
  1109. rng.TopSurface = 0
  1110. rng.BottomSurface = 0
  1111. rng.CFrame = pos
  1112. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1113. local rngm = Instance.new("SpecialMesh", rng)
  1114. rngm.MeshType = MType
  1115. rngm.Scale = Vector3.new(x1, y1, z1)
  1116. local scaler2 = 1
  1117. local speeder = FastSpeed
  1118. if type == "Add" then
  1119. scaler2 = 1 * value
  1120. elseif type == "Divide" then
  1121. scaler2 = 1 / value
  1122. end
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 0, 10 / bonuspeed, 0.1 do
  1125. swait()
  1126. if type == "Add" then
  1127. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1128. elseif type == "Divide" then
  1129. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1130. end
  1131. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1132. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1133. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1134. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1135. end
  1136. rng:Destroy()
  1137. end))
  1138. end
  1139.  
  1140. function SoulSteal(dude)
  1141. if dude.Name ~= char then
  1142. local bgf = IT("BodyGyro", dude.Head)
  1143. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1144. local val = IT("BoolValue", dude)
  1145. val.Name = "IsHit"
  1146. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1147. local soulst = coroutine.wrap(function()
  1148. local soul = Instance.new("Part",dude)
  1149. soul.Size = Vector3.new(1,1,1)
  1150. soul.CanCollide = false
  1151. soul.Anchored = false
  1152. soul.Position = torso.Position
  1153. soul.Transparency = 1
  1154. local PartEmmit1 = IT("ParticleEmitter", soul)
  1155. PartEmmit1.LightEmission = 1
  1156. PartEmmit1.Texture = "rbxassetid://0"
  1157. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1158. PartEmmit1.Rate = 250
  1159. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1160. PartEmmit1.Size = NumberSequence.new({
  1161. NumberSequenceKeypoint.new(0, 1, 0),
  1162. NumberSequenceKeypoint.new(1, 0, 0)
  1163. })
  1164. PartEmmit1.Transparency = NumberSequence.new({
  1165. NumberSequenceKeypoint.new(0, 0, 0),
  1166. NumberSequenceKeypoint.new(1, 1, 0)
  1167. })
  1168. PartEmmit1.Speed = NumberRange.new(0, 0)
  1169. PartEmmit1.VelocitySpread = 30000
  1170. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1171. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1172. local BodPoss = IT("BodyPosition", soul)
  1173. BodPoss.P = 3000
  1174. BodPoss.D = 1000
  1175. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1176. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1177. wait(1.6)
  1178. soul.Touched:connect(function(hit)
  1179. if hit.Parent == char then
  1180. soul:Destroy()
  1181. end
  1182. end)
  1183. wait(1.2)
  1184. while soul do
  1185. swait()
  1186. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1187. BodPoss.Position = tors.Position
  1188. end
  1189. end)
  1190. soulst()
  1191. end
  1192. end
  1193. function FaceMouse()
  1194. local Cam = workspace.CurrentCamera
  1195. return {
  1196. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1197. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1198. }
  1199. end
  1200.  
  1201. BTAUNT = Instance.new("Sound", tors)
  1202. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=0"
  1203. BTAUNT.Volume = 10
  1204. BTAUNT.Pitch = 1
  1205. BTAUNT.Looped = true
  1206. BTAUNT.TimePosition = 0.2
  1207.  
  1208. BTAUNT1 = Instance.new("Sound", tors)
  1209. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=0"
  1210. BTAUNT1.Volume = 10
  1211. BTAUNT1.Pitch = 1
  1212. BTAUNT1.Looped = true
  1213. BTAUNT1.TimePosition = 0.2
  1214.  
  1215. BTAUNT3 = Instance.new("Sound", tors)
  1216. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=0"
  1217. BTAUNT3.Volume = 10
  1218. BTAUNT3.Pitch = 1
  1219. BTAUNT3.Looped = true
  1220. BTAUNT3.TimePosition = 0.2
  1221.  
  1222. BTAUNT2 = Instance.new("Sound", tors)
  1223. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=0"
  1224. BTAUNT2.Volume = 10
  1225. BTAUNT2.Pitch = 1
  1226. BTAUNT2.Looped = true
  1227. BTAUNT2.TimePosition = 0.2
  1228. ------------------------------------------------------
  1229. --End Effect Function--
  1230. -------------------------------------------------------
  1231. function Cso(ID, PARENT, VOLUME, PITCH)
  1232. local NSound = nil
  1233. coroutine.resume(coroutine.create(function()
  1234. NSound = IT("Sound", PARENT)
  1235. NSound.Volume = VOLUME
  1236. NSound.Pitch = PITCH
  1237. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1238. swait()
  1239. NSound:play()
  1240. game:GetService("Debris"):AddItem(NSound, 50)
  1241. end))
  1242. return NSound
  1243. end
  1244. function CameraEnshaking(Length, Intensity)
  1245. coroutine.resume(coroutine.create(function()
  1246. local intensity = 1 * Intensity
  1247. local rotM = 0.01 * Intensity
  1248. for i = 0, Length, 0.1 do
  1249. swait()
  1250. intensity = intensity - 0.05 * Intensity / Length
  1251. rotM = rotM - 5.0E-4 * Intensity / Length
  1252. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1253. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1254. end
  1255. hum.CameraOffset = Vector3.new(0, 0, 0)
  1256. end))
  1257. end
  1258. -------------------------------------------------------
  1259. --End Important Functions--
  1260. -------------------------------------------------------
  1261.  
  1262.  
  1263. -------------------------------------------------------
  1264. --Start Customization--
  1265. -------------------------------------------------------
  1266. local Player_Size = 1
  1267. if Player_Size ~= 1 then
  1268. root.Size = root.Size * Player_Size
  1269. tors.Size = tors.Size * Player_Size
  1270. hed.Size = hed.Size * Player_Size
  1271. ra.Size = ra.Size * Player_Size
  1272. la.Size = la.Size * Player_Size
  1273. rl.Size = rl.Size * Player_Size
  1274. ll.Size = ll.Size * Player_Size
  1275. ----------------------------------------------------------------------------------
  1276. rootj.Parent = root
  1277. neck.Parent = tors
  1278. RW.Parent = tors
  1279. LW.Parent = tors
  1280. RH.Parent = tors
  1281. LH.Parent = tors
  1282. ----------------------------------------------------------------------------------
  1283. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1284. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1285. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1286. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1287. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1288. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1289. ----------------------------------------------------------------------------------
  1290. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1291. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1292. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1293. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1294. --hat.Parent = Character
  1295. end
  1296. ----------------------------------------------------------------------------------
  1297. ----------------------------------------------------------------------------------
  1298. local equipped = false
  1299. local idle = 0
  1300. local change = 1
  1301. local val = 0
  1302. local toim = 0
  1303. local idleanim = 0.4
  1304. local sine = 0
  1305. local Sit = 1
  1306. ----------------------------------------------------------------------------------
  1307. hum.WalkSpeed = 8
  1308. hum.JumpPower = 57
  1309. hum.Animator.Parent = nil
  1310. ----------------------------------------------------------------------------------
  1311. local Blobby = Instance.new("Part", char)
  1312. Blobby.Name = "Blob"
  1313. Blobby.CanCollide = false
  1314. Blobby.BrickColor = BrickColor.new("Pearl")
  1315. Blobby.Transparency = 0
  1316. Blobby.Material = "Plastic"
  1317. Blobby.Size = Vector3.new(1, 1, 2)
  1318. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1319. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1320.  
  1321. local Weld = Instance.new("Weld", Blobby)
  1322. Weld.Part0 = ra
  1323. Weld.Part1 = Blobby
  1324. Weld.C1 = CFrame.new(0, -2, 1.1)
  1325. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1326.  
  1327. local M2 = Instance.new("SpecialMesh")
  1328. M2.Parent = Blobby
  1329. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1330. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1331. M2.Scale = Vector3.new(2, 2, 2)
  1332.  
  1333. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1334. naeeym2.AlwaysOnTop = true
  1335. naeeym2.Size = UDim2.new(5,35,2,15)
  1336. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1337. naeeym2.Adornee = hed
  1338. naeeym2.Name = "Name"
  1339. --naeeym2.PlayerToHideFrom = Player
  1340. local tecks2 = Instance.new("TextLabel",naeeym2)
  1341. tecks2.BackgroundTransparency = 1
  1342. tecks2.TextScaled = true
  1343. tecks2.BorderSizePixel = 0
  1344. tecks2.Text = "Fight Me"
  1345. tecks2.Font = Enum.Font.Bodoni
  1346. tecks2.TextSize = 30
  1347. tecks2.TextStrokeTransparency = 0
  1348. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1349. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1350. tecks2.Size = UDim2.new(1,0,0.5,0)
  1351. tecks2.Parent = naeeym2]]
  1352. -------------------------------------------------------
  1353. --End Customization--
  1354. -------------------------------------------------------
  1355.  
  1356. local BC = Character["Body Colors"]
  1357. BC.HeadColor = BrickColor.new("Pastel brown")
  1358. BC.LeftArmColor = BrickColor.new("Pastel brown")
  1359. BC.LeftLegColor = BrickColor.new("Pastel brown")
  1360. BC.RightArmColor = BrickColor.new("Pastel brown")
  1361. BC.RightLegColor = BrickColor.new("Pastel brown")
  1362. BC.TorsoColor = BrickColor.new("Pastel brown")
  1363.  
  1364. -------------------------------------------------------
  1365. --Start Attacks N Stuff--
  1366. -------------------------------------------------------
  1367.  
  1368. local naeeym2 = Instance.new("BillboardGui",char)
  1369. naeeym2.AlwaysOnTop = true
  1370. naeeym2.Size = UDim2.new(5,35,2,35)
  1371. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1372. naeeym2.Adornee = hed
  1373. naeeym2.Name = "Name"
  1374.  
  1375. local tecks2 = Instance.new("TextLabel",naeeym2)
  1376. tecks2.BackgroundTransparency = 1
  1377. tecks2.TextScaled = true
  1378. tecks2.BorderSizePixel = 0
  1379. tecks2.Text = "Edited by StarzoZero and XKxngSupremeX"
  1380. tecks2.Font = "Garamond"
  1381. tecks2.TextSize = 30
  1382. tecks2.TextStrokeTransparency = 0
  1383. tecks2.TextColor3 = BrickColor.new('Pearl').Color
  1384. tecks2.TextStrokeColor3 = BrickColor.new('Pearl').Color
  1385. tecks2.Size = UDim2.new(1,0,0.5,0)
  1386. tecks2.Parent = naeeym2
  1387. textfag = tecks2
  1388. tecks2.Text = "Edited by StaroZero and XKxngSupremeX"
  1389. wait(2)
  1390. tecks2.Text = "Don't leak"
  1391. wait(1)
  1392. tecks2.Text = "Happy Mask Salesman"
  1393. BTAUNT:Play()
  1394. coroutine.resume(coroutine.create(function()
  1395. while textfag ~= nil do
  1396. swait()
  1397. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1398. textfag.Rotation = math.random(-3,3)
  1399. end
  1400. end))
  1401.  
  1402.  
  1403. hed.face.Texture = "http://www.roblox.com/asset/?id=115313311"
  1404. for i,v in pairs(char:children()) do
  1405. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  1406. v:Remove()
  1407. end
  1408. end
  1409. shirt = Instance.new("Shirt", char)
  1410. shirt.Name = "Shirt"
  1411. pants = Instance.new("Pants", char)
  1412. pants.Name = "Pants"
  1413. char.Shirt.ShirtTemplate = "rbxassetid://48329711"
  1414. char.Pants.PantsTemplate = "rbxassetid://48329735"
  1415. local Hair2 = Instance.new("Part", char)
  1416. Hair2.Name = "Hair2"
  1417. Hair2.CanCollide = false
  1418. Hair2.BrickColor = BrickColor.new("CGA brown")
  1419. Hair2.Transparency = 0
  1420. Hair2.Material = "Plastic"
  1421. Hair2.Size = Vector3.new(1, 1, 2)
  1422. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1423. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1424.  
  1425. local Weld = Instance.new("Weld", Hair2)
  1426. Weld.Part0 = hed
  1427. Weld.Part1 = Hair2
  1428. Weld.C1 = CFrame.new(0,-0.4,0)
  1429. Weld.C0 = CFrame.Angles(math.rad(-1),math.rad(0),0)
  1430.  
  1431. local M2 = Instance.new("SpecialMesh")
  1432. M2.Parent = Hair2
  1433. M2.MeshId = "http://www.roblox.com/asset/?id=12259089"
  1434. M2.TextureId = "http://www.roblox.com/asset/?id=12259192"
  1435. M2.Scale = Vector3.new(1, 1, 1)
  1436. local l = game.Lighting
  1437. local sky = Instance.new("Sky",l)
  1438. l.TimeOfDay = "00:00:00"
  1439. l.Brightness = 1
  1440. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  1441. ----------------------------------------------------------------------------------
  1442. wait()
  1443. player = game.Players.LocalPlayer
  1444. torso = player.Character:WaitForChild("Torso")
  1445. mouse = player:GetMouse()
  1446.  
  1447. mouse.KeyDown:connect(function(key)
  1448. if key == "t" then
  1449. dist = (torso.Position - mouse.Hit.p).magnitude
  1450. if dist <= 10000 then
  1451. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1452. end
  1453. end
  1454. end)
  1455. ----------------------------------------------------------------------------------
  1456. local AddInstance = function(Object, ...)
  1457. local Obj = Instance.new(Object)
  1458. for i,v in next,(...) do
  1459. Obj[i] = v
  1460. end
  1461. return Obj
  1462. end
  1463. ----------------------------------------------------
  1464. local Reaper = AddInstance("Part",{
  1465. Parent = hed,
  1466. CFrame = hed.CFrame,
  1467. formFactor = "Symmetric",
  1468. Size = Vector3.new(1, 1, 1),
  1469. CanCollide = false,
  1470. TopSurface = "Smooth",
  1471. BottomSurface = "Smooth",
  1472. Locked = true,
  1473. })
  1474. local Weld = AddInstance("Weld",{
  1475. Parent = Reaper,
  1476. Part0 = hed,
  1477. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1478. Part1 = Reaper,
  1479. })
  1480. local Mesh = AddInstance("SpecialMesh",{
  1481. Parent = Reaper,
  1482. MeshId = "rbxassetid://0",
  1483. TextureId = "rbxassetid://0",
  1484. })
  1485. -------------------------------------------------------
  1486. wait()
  1487. plr = game.Players.LocalPlayer
  1488. char = plr.Character
  1489. mouse = plr:GetMouse()
  1490. whitecolor = Color3.new(1,1,1)
  1491. epicmode = false
  1492. normal = true
  1493. for i,v in pairs(char:GetChildren()) do
  1494. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1495. v:Destroy()
  1496. end
  1497. end
  1498. local shirt = Instance.new("Shirt",char)
  1499. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=48329711"
  1500. local pants = Instance.new("Pants",char)
  1501. pants.PantsTemplate = "http://www.roblox.com/asset/?id=48329735"
  1502. local bdycolors = char["Body Colors"]
  1503. bdycolors.HeadColor3 = whitecolor
  1504. bdycolors.LeftArmColor3 = whitecolor
  1505. bdycolors.LeftLegColor3 = whitecolor
  1506. bdycolors.RightArmColor3 = whitecolor
  1507. bdycolors.RightLegColor3 = whitecolor
  1508. bdycolors.TorsoColor3 = whitecolor
  1509. for i,v in pairs(char:GetChildren()) do
  1510. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1511. v:Destroy()
  1512. end
  1513. end
  1514. ----------------------------------------------------------------------
  1515. Circle = nil
  1516. CircleParts = {}
  1517. Equipped = false
  1518.  
  1519. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1520. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1521. end
  1522. Equipped = true
  1523. Circle = Instance.new("Model")
  1524. Circle.Name = "Circle"
  1525. Angle = 0
  1526. for i = 1, 1 do
  1527. local CirclePart = Instance.new("Part")
  1528. CirclePart.Name = "CirclePart"
  1529. CirclePart.Transparency = 1
  1530. CirclePart.BrickColor = BrickColor.new("Pearl")
  1531. CirclePart.Material = Enum.Material.Plastic
  1532. CirclePart.Shape = Enum.PartType.Block
  1533. CirclePart.FormFactor = Enum.FormFactor.Custom
  1534. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1535. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1536. CirclePart.Anchored = true
  1537. CirclePart.CanCollide = false
  1538. CirclePart.Locked = true
  1539. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1540. local Aura = Instance.new('ParticleEmitter')
  1541. Aura.Name = "Aura"
  1542. Aura.Texture = "rbxassetid://0"
  1543. Aura.Parent = CirclePart
  1544. Aura.LightEmission = 0
  1545. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1546. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1547. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1548. Aura.LockedToPart = false
  1549. Aura.Lifetime = NumberRange.new(1)
  1550. Aura.Rate = 50
  1551. Aura.Speed = NumberRange.new(2.5)
  1552. Aura.SpreadAngle = Vector2.new(80,80)
  1553. local BlockMesh = Instance.new("BlockMesh")
  1554. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1555. BlockMesh.Parent = CirclePart
  1556. CirclePart.Parent = Circle
  1557. local Star = Instance.new("Decal", CirclePart)
  1558. Star.Texture = "http://www.roblox.com/asset/?id=0"
  1559. Star.Face = "Top"
  1560. local Light = Instance.new("PointLight", CirclePart)
  1561. Light.Color = Color3.new(.20,0,0)
  1562. Light.Brightness = 100
  1563. Light.Range = 15
  1564. table.insert(CircleParts, CirclePart)
  1565. end
  1566. Spawn(function()
  1567. while Equipped and Humanoid.Parent and Torso.Parent do
  1568. if Angle == 360 then
  1569. Angle = 0
  1570. end
  1571. Angle = Angle + 0.05
  1572. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1573. if Hit then
  1574. if not Circle.Parent then
  1575. Circle.Parent = Character
  1576. end
  1577. for i, v in pairs(CircleParts) do
  1578. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1579. end
  1580. else
  1581. Circle.Parent = nil
  1582. end
  1583. wait()
  1584. end
  1585. end)
  1586.  
  1587. function chatfunc(text, color)
  1588. local chat = coroutine.wrap(function()
  1589. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1590. char:FindFirstChild("TalkingBillBoard"):destroy()
  1591. end
  1592. local naeeym2 = Instance.new("BillboardGui", char)
  1593. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1594. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1595. naeeym2.Adornee = hed
  1596. naeeym2.Name = "TalkingBillBoard"
  1597. local tecks2 = Instance.new("TextLabel", naeeym2)
  1598. tecks2.BackgroundTransparency = 1
  1599. tecks2.BorderSizePixel = 0
  1600. tecks2.Text = ""
  1601. tecks2.Font = "SciFi"
  1602. tecks2.TextSize = 30
  1603. tecks2.TextStrokeTransparency = 0
  1604. tecks2.TextColor3 = color
  1605. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1606. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1607. local tecks3 = Instance.new("TextLabel", naeeym2)
  1608. tecks3.BackgroundTransparency = 1
  1609. tecks3.BorderSizePixel = 0
  1610. tecks3.Text = ""
  1611. tecks3.Font = "SciFi"
  1612. tecks3.TextSize = 30
  1613. tecks3.TextStrokeTransparency = 0
  1614. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1615. tecks3.TextStrokeColor3 = color
  1616. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1617. coroutine.resume(coroutine.create(function()
  1618. while true do
  1619. swait(1)
  1620. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1621. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1622. tecks2.Rotation = math.random(-5, 5)
  1623. tecks3.Rotation = math.random(-5, 5)
  1624. end
  1625. end))
  1626. for i = 1, string.len(text) do
  1627. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1628. tecks2.Text = string.sub(text, 1, i)
  1629. tecks3.Text = string.sub(text, 1, i)
  1630. swait(1)
  1631. end
  1632. wait(1)
  1633. local randomrot = math.random(1, 2)
  1634. if randomrot == 1 then
  1635. for i = 1, 50 do
  1636. swait()
  1637. tecks2.Rotation = tecks2.Rotation - 0.75
  1638. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1639. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1640. tecks3.Rotation = tecks2.Rotation + 0.75
  1641. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1642. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1643. end
  1644. elseif randomrot == 2 then
  1645. for i = 1, 50 do
  1646. swait()
  1647. tecks2.Rotation = tecks2.Rotation + 0.75
  1648. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1649. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1650. tecks3.Rotation = tecks2.Rotation - 0.75
  1651. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1652. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1653. end
  1654. end
  1655. naeeym2:Destroy()
  1656. end)
  1657. chat()
  1658. end
  1659. function Ban()
  1660. attack = true
  1661. for i = 0, 2.6, 0.1 do
  1662. swait()
  1663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1664. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1665. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1666. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1667. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1668. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1669. end
  1670. Cso("357417055", tors, 10, 1)
  1671. CameraEnshaking(2, 15)
  1672. Effects.Wave.Create(BrickColor.new("Pearl"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1673. Effects.Wave.Create(BrickColor.new("Pearl"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1674. Effects.Wave.Create(BrickColor.new("Pearl"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1675. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1676. if v:FindFirstChild("Head") then
  1677. Eviscerate(v)
  1678. end
  1679. end
  1680. for i = 0, 3, 0.1 do
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1685. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1686. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1688. end
  1689. attack = false
  1690. end
  1691. function fail()
  1692. chatfunc("Heheehee..", BrickColor.new("Pearl").Color)
  1693. Cso("137935917", hed, 3.5, 1)
  1694. attack = true
  1695. hum.WalkSpeed = 2.01
  1696. for i = 0,1.2,0.1 do
  1697. swait()
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  1699. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 - 5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-20)), 0.15)
  1701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(20)), 0.15)
  1702. RW.C0 = clerp(RW.C0, CF(1.25 * Player_Size, 0.4 + 0.1 * Sin(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(-15 + 2.5 * Sin(sine / 2)), Rad(-85 + 2.5 * Sin(sine / 2))), 0.1)
  1703. LW.C0 = clerp(LW.C0, CF(-1.25 * Player_Size, 0.3 + 0.1 * Cos(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(15 - 2.5 * Sin(sine / 2)), Rad(85 - 2.5 * Sin(sine / 2))), 0.1)
  1704. end
  1705. for i = 0,1.2,0.1 do
  1706. swait()
  1707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  1708. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 - 5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-20)), 0.15)
  1710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(20)), 0.15)
  1711. RW.C0 = clerp(RW.C0, CF(1.25 * Player_Size, 0.4 + 0.1 * Sin(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(-15 + 2.5 * Sin(sine / 2)), Rad(-85 + 2.5 * Sin(sine / 2))), 0.1)
  1712. LW.C0 = clerp(LW.C0, CF(-1.25 * Player_Size, 0.3 + 0.1 * Cos(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(15 - 2.5 * Sin(sine / 2)), Rad(85 - 2.5 * Sin(sine / 2))), 0.1)
  1713. end
  1714. for i = 0,1.2,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  1717. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 - 5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-20)), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(20)), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.25 * Player_Size, 0.4 + 0.1 * Sin(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(-15 + 2.5 * Sin(sine / 2)), Rad(-85 + 2.5 * Sin(sine / 2))), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.25 * Player_Size, 0.3 + 0.1 * Cos(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(15 - 2.5 * Sin(sine / 2)), Rad(85 - 2.5 * Sin(sine / 2))), 0.1)
  1722. end
  1723. for i = 0,1.2,0.1 do
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  1726. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 - 5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-20)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(20)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.25 * Player_Size, 0.4 + 0.1 * Sin(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(-15 + 2.5 * Sin(sine / 2)), Rad(-85 + 2.5 * Sin(sine / 2))), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.25 * Player_Size, 0.3 + 0.1 * Cos(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(15 - 2.5 * Sin(sine / 2)), Rad(85 - 2.5 * Sin(sine / 2))), 0.1)
  1731. end
  1732. for i = 0,1.2,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  1735. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 - 5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-20)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(20)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.25 * Player_Size, 0.4 + 0.1 * Sin(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(-15 + 2.5 * Sin(sine / 2)), Rad(-85 + 2.5 * Sin(sine / 2))), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.25 * Player_Size, 0.3 + 0.1 * Cos(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(15 - 2.5 * Sin(sine / 2)), Rad(85 - 2.5 * Sin(sine / 2))), 0.1)
  1740. end
  1741. for i = 0,1.2,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  1744. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-30 - 5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-20)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(20)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.25 * Player_Size, 0.4 + 0.1 * Sin(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(-15 + 2.5 * Sin(sine / 2)), Rad(-85 + 2.5 * Sin(sine / 2))), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.25 * Player_Size, 0.3 + 0.1 * Cos(sine / 2) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(15 - 2.5 * Sin(sine / 2)), Rad(85 - 2.5 * Sin(sine / 2))), 0.1)
  1749. end
  1750. hum.WalkSpeed = 16
  1751. attack = false
  1752. end
  1753. function special_hell()
  1754. chatfunc("Play along.", BrickColor.new("Pearl").Color)
  1755. wait(2)
  1756. CHOICE = 6
  1757. Cso("2796348824", hed, 3.5, 1)
  1758.  
  1759. ---
  1760.  
  1761. if HITFLOOR ~= nil then
  1762. ATTACK = false
  1763. Rooted = false
  1764. local RINGSPIN = true
  1765. local CONSTRUCTING = true
  1766. local RING = CreatePart(3, Effects, "Neon", 0, 5, "Pearl", "Ring", VT(0,0,0))
  1767. RING.Color = C3(0,0,0)
  1768. MakeForm(RING,"Cyl")
  1769. RING.CFrame = CF(HITPOS)
  1770. coroutine.resume(coroutine.create(function()
  1771. repeat
  1772. Swait()
  1773. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1774. until CONSTRUCTING == false
  1775. repeat
  1776. Swait()
  1777. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1778. until RINGSPIN == false
  1779. for i = 1, 25 do
  1780. Swait()
  1781. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1782. RING.Size = RING.Size - VT(0.15,0,0.15)
  1783. --DECAL.Transparency = DECAL.Transparency + 1/25
  1784. RING.Transparency = RING.Transparency + 1/25
  1785. end
  1786. RING:remove()
  1787. end))
  1788. for i = 1, 15 do
  1789. Swait()
  1790. RING.Size = RING.Size + VT(0,0,0)
  1791. RING.Transparency = RING.Transparency - 1/15
  1792. end
  1793. end
  1794. hum.WalkSpeed = 16
  1795. attack = false
  1796. end
  1797. function ultra()
  1798. attack = true
  1799. hum.WalkSpeed = 0
  1800. BTAUNT:Remove()
  1801. hed.face.Texture = "http://www.roblox.com/asset/?id=115313311"
  1802. local Fire = IT("Sound",Character.Torso)
  1803. Fire.SoundId = "rbxassetid://192104941"
  1804. Fire.Looped = true
  1805. Fire.Pitch = 1
  1806. Fire.Volume = 1
  1807. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1808. fire.Lifetime = NumberRange.new(0.5)
  1809. fire.Speed = NumberRange.new(1, 3)
  1810. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1811. fire.Rate = 0
  1812. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1813. fire.LightEmission = 0.6
  1814. fire.Texture = "http://www.roblox.com/asset/?id=0"
  1815. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1816. Fire:Play()
  1817. BTAUNT1:Play()
  1818. fire.Enabled = true
  1819. fire.Rate =2000
  1820. BTAUNT1:Remove()
  1821. chatfunc("WHAT HAVE YOU DONE TO ME!?", BrickColor.new("Pearl").Color)
  1822. wait(1)
  1823. for i = 0,18,0.1 do
  1824. swait()
  1825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1831. end
  1832. chatfunc("I'm going to get my mask back!", BrickColor.new("Pearl").Color)
  1833. wait(1)
  1834. for i = 0,1.2,0.1 do
  1835. swait()
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1842. end
  1843. for i = 0,1.2,0.1 do
  1844. swait()
  1845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1849. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1851. end
  1852. tecks2:Remove()
  1853. fire:Remove()
  1854. Fire:Stop()
  1855. local BC = char["Body Colors"]
  1856. BC.HeadColor = BrickColor.new("Pastel brown")
  1857. BC.LeftArmColor = BrickColor.new("Pastel brown")
  1858. BC.LeftLegColor = BrickColor.new("Pastel brown")
  1859. BC.RightArmColor = BrickColor.new("Pastel brown")
  1860. BC.RightLegColor = BrickColor.new("Pastel brown")
  1861. BC.TorsoColor = BrickColor.new("Pastel brown")
  1862. tecks2:Remove()
  1863. BTAUNT3:Play()
  1864. local naeeym2 = Instance.new("BillboardGui",char)
  1865. naeeym2.AlwaysOnTop = true
  1866. naeeym2.Size = UDim2.new(5,35,2,35)
  1867. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1868. naeeym2.Adornee = hed
  1869. naeeym2.Name = "Name"
  1870. local tecks2 = Instance.new("TextLabel",naeeym2)
  1871. tecks2.BackgroundTransparency = 1
  1872. tecks2.TextScaled = true
  1873. tecks2.BorderSizePixel = 0
  1874. tecks2.Font = "Garamond"
  1875. tecks2.TextSize = 30
  1876. tecks2.TextStrokeTransparency = 0
  1877. tecks2.TextColor3 = BrickColor.new('Pearl').Color
  1878. tecks2.TextStrokeColor3 = BrickColor.new('Pearl').Color
  1879. tecks2.Size = UDim2.new(1,0,0.5,0)
  1880. tecks2.Parent = naeeym2
  1881. textfag = tecks2
  1882. wait(1)
  1883. tecks2.Text = "Happy Mask Salesman"
  1884. coroutine.resume(coroutine.create(function()
  1885. while textfag ~= nil do
  1886. swait()
  1887. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1888. textfag.Rotation = math.random(-3,3)
  1889. end
  1890. end))
  1891. hed.face.Texture = "http://www.roblox.com/asset/?id=115313311"
  1892. -------------------
  1893. Spawn(function()
  1894. while Equipped and Humanoid.Parent and Torso.Parent do
  1895. if Angle == 360 then
  1896. Angle = 0
  1897. end
  1898. Angle = Angle + 0.05
  1899. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1900. if Hit then
  1901. if not Circle.Parent then
  1902. Circle.Parent = Character
  1903. end
  1904. for i, v in pairs(CircleParts) do
  1905. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1906. end
  1907. else
  1908. Circle.Parent = nil
  1909. end
  1910. wait()
  1911. end
  1912. end)
  1913. attack = false
  1914. hum.WalkSpeed = 75
  1915. end
  1916. function hate()
  1917. chatfunc("Heeheehee", BrickColor.new("Pearl").Color)
  1918. wait(3)
  1919. chatfunc("Time to get my mask back", BrickColor.new("Pearl").Color)
  1920. wait(3)
  1921. attack = true
  1922. Cso("137935917", hed, 3.5, 1)
  1923. local orb = Instance.new("Part", char)
  1924. orb.Anchored = true
  1925. orb.BrickColor = BrickC("Pearl")
  1926. orb.CanCollide = false
  1927. orb.FormFactor = 3
  1928. orb.Name = "Ring"
  1929. orb.Material = "Neon"
  1930. orb.Size = Vector3.new(1, 1, 1)
  1931. orb.Transparency = 0
  1932. orb.TopSurface = 0
  1933. orb.BottomSurface = 0
  1934. local orbm = Instance.new("SpecialMesh", orb)
  1935. orbm.MeshType = "Sphere"
  1936. orbm.Name = "SizeMesh"
  1937. orbm.Scale = Vector3.new(0, 0, 0)
  1938. local scaled = 0.1
  1939. local posid = 0
  1940. for i = 0, 12, 0.1 do
  1941. swait()
  1942. scaled = scaled + 0.001
  1943. posid = posid - scaled
  1944. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1945. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1948. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1949. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1950. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1951. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1952. end
  1953. hed.face.Texture = "http://www.roblox.com/asset/?id=115313311"
  1954. chatfunc("Heehee", BrickColor.new("Pearl").Color)
  1955. wait(3)
  1956. chatfunc("DIE, IMP!", BrickColor.new("Pearl").Color)
  1957. wait(2)
  1958. for i = 0, 2, 0.1 do
  1959. swait()
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1966. end
  1967. coroutine.resume(coroutine.create(function()
  1968. orb.Anchored = false
  1969. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1970. local a = Instance.new("Part", workspace)
  1971. a.Name = "Direction"
  1972. a.Anchored = true
  1973. a.BrickColor = BrickC("Pearl")
  1974. a.Material = "Neon"
  1975. a.Transparency = 1
  1976. a.CanCollide = false
  1977. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1978. local ignore = orb
  1979. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1980. a.BottomSurface = 10
  1981. a.TopSurface = 10
  1982. local distance = (orb.CFrame.p - position).magnitude
  1983. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1984. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1985. orb.CFrame = a.CFrame
  1986. a:Destroy()
  1987. local bv = Instance.new("BodyVelocity")
  1988. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1989. bv.velocity = orb.CFrame.lookVector * 125
  1990. bv.Parent = orb
  1991. local hitted = false
  1992. game:GetService("Debris"):AddItem(orb, 15)
  1993. swait()
  1994. local hit = orb.Touched:connect(function(hit)
  1995. if hitted == false then
  1996. hitted = true
  1997. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1998. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1999. if v:FindFirstChild("Head") then
  2000. Eviscerate(v)
  2001. end
  2002. end
  2003. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Pearl"), "Sphere")
  2004. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Pearl"), "Sphere")
  2005. for i = 0, 9 do
  2006. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Pearl"), 0, "Sphere")
  2007. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Pearl"), 0, "Sphere")
  2008. end
  2009. orb.Anchored = true
  2010. orb.Transparency = 1
  2011. wait(8)
  2012. orb:Destroy()
  2013. end
  2014. end)
  2015. end))
  2016. for i = 0, 1, 0.1 do
  2017. swait()
  2018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2019. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2020. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2021. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2022. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2023. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2024. end
  2025. hed.face.Texture = "http://www.roblox.com/asset/?id=115313311"
  2026. attack = false
  2027. end
  2028. function THUNDERCLAP()
  2029. attack = true
  2030. for i = 0, 15, 0.1 do
  2031. swait()
  2032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2033. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2034. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2035. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2036. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2037. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2038. end
  2039. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2040. for i = 0, 7, 0.1 do
  2041. swait()
  2042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2043. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2044. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2045. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2046. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2047. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2048. end
  2049.  
  2050. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Pearl"), "Sphere")
  2051. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Pearl"), "Sphere")
  2052. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Pearl"), "Sphere")
  2053. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2054. if v:FindFirstChild("Head") then
  2055. Eviscerate(v)
  2056. end
  2057. end
  2058. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2059. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2060. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2061. for i = 0, 7, 0.1 do
  2062. swait()
  2063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2064. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2065. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2066. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2067. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2068. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2069. end
  2070. attack = false
  2071. end
  2072. function TUSKOR661()
  2073. attack = true
  2074. M2.Scale = Vector3.new(5, 5, 5)
  2075. chatfunc("Heeheehee", BrickColor.new("Pearl").Color)
  2076. Cso("137935917", hed, 3.5, 1)
  2077. hed.face.Texture = "http://www.roblox.com/asset/?id=115313311"
  2078. for i = 0, 15, 0.1 do
  2079. swait()
  2080. hum.CameraOffset = Vector3.new(0, 8, 0)
  2081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2082. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2083. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2084. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2085. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2086. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2087. end
  2088. for i = 0, 15, 0.1 do
  2089. swait()
  2090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2091. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2092. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2093. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2094. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2095. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2096. end
  2097. wait(0.1)
  2098. for i = 0, 15, 0.1 do
  2099. swait()
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2101. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2102. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2103. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2104. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2105. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2106. end
  2107. Cso("483458132", char, 10, .7)
  2108. CameraEnshaking(6, 65)
  2109. Effects.Wave.Create(BrickColor.new("Pearl"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2110. Effects.Wave.Create(BrickColor.new("Pearl"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2111. Effects.Wave.Create(BrickColor.new("Pearl"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2112. Effects.Ring.Create(BrickColor.new("Pearl"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2113. Effects.Sphere.Create(BrickColor.new("Pearl"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2114. Effects.Sphere.Create(BrickColor.new("Pearl"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2115. Effects.Sphere.Create(BrickColor.new("Pearl"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2116. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Pearl"), "Sphere")
  2117. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Pearl"), "Sphere")
  2118. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Pearl"), "Sphere")
  2119. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Pearl"), "Sphere")
  2120. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2121. if v:FindFirstChild("Head") then
  2122. Eviscerate(v)
  2123. end
  2124. end
  2125. for i = 0, 15, 0.1 do
  2126. swait()
  2127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  2128. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2129. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2130. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2131. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2132. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2133. end
  2134. hed.face.Texture = "http://www.roblox.com/asset/?id=115313311"
  2135. M2.Scale = Vector3.new(1, 1, 1)
  2136. attack = false
  2137. end
  2138. -------------------------------------------------------
  2139. --End Attacks N Stuff--
  2140. -------------------------------------------------------
  2141.  
  2142. mouse.KeyDown:connect(function(key)
  2143. if attack == false then
  2144. if key == "y" then
  2145. Cso("2770244628", tors, 10, 1)
  2146. chatfunc("Play along.", BrickColor.new("Pearl").Color)
  2147. elseif key == 'q' then
  2148. fail()
  2149. elseif key == 'h' then
  2150. special_hell()
  2151. elseif key == 'f' then
  2152. ultra()
  2153. elseif key == 'z' then
  2154. hate()
  2155. elseif key == 'g' then
  2156. TUSKOR661()
  2157. elseif key == 'b' then
  2158. THUNDERCLAP()
  2159. elseif key == 'm' then
  2160. Cso("2796307904", hed, 3.5, 1)
  2161. chatfunc("Play along.", BrickColor.new("Pearl").Color)
  2162. end
  2163. end
  2164. end)
  2165. mouse.Button1Down:connect(function(key)
  2166. if attack == false then
  2167. Ban()
  2168. end
  2169. end)
  2170.  
  2171.  
  2172.  
  2173.  
  2174.  
  2175. -------------------------------------------------------
  2176. --Start Animations--
  2177. -------------------------------------------------------
  2178. while true do
  2179. swait()
  2180. sine = sine + change
  2181. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2182. local velderp = root.Velocity.y
  2183. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2184. if equipped == true or equipped == false then
  2185. if attack == false then
  2186. idle = idle + 1
  2187. else
  2188. idle = 0
  2189. end
  2190. if 1 < root.Velocity.y and hitfloor == nil then
  2191. Anim = "Jump"
  2192. if attack == false then
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2194. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2199. end
  2200. elseif -1 > root.Velocity.y and hitfloor == nil then
  2201. Anim = "Fall"
  2202. if attack == false then
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2204. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2209. end
  2210. elseif torvel < 1 and hitfloor ~= nil then
  2211. Anim = "Idle"
  2212. change = 1
  2213. if attack == false then
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(20 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(20)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(20)), 0.15)
  2217. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(-20)), 0.15)
  2218. RW.C0 = clerp(RW.C0, CF(1.25 * Player_Size, 0.4 + 0.1 * Sin(sine / 20) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(-15 + 2.5 * Sin(sine / 20)), Rad(-85 + 2.5 * Sin(sine / 20))), 0.1)
  2219. LW.C0 = clerp(LW.C0, CF(-1.25 * Player_Size, 0.3 + 0.1 * Cos(sine / 20) * Player_Size, -0.5 * Player_Size) * angles(Rad(35), Rad(15 - 2.5 * Sin(sine / 20)), Rad(85 - 2.5 * Sin(sine / 20))), 0.1)
  2220. end
  2221. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2222. Anim = "Walk"
  2223. change = 1
  2224. if attack == false then
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2231. end
  2232. elseif torvel >= 25 and hitfloor ~= nil then
  2233. Anim = "Sprint"
  2234. change = 1.35
  2235. if attack == false then
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2239. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2240. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2242. end
  2243. end
  2244. end
  2245. if 0 < #Effects then
  2246. for e = 1, #Effects do
  2247. if Effects[e] ~= nil then
  2248. local Thing = Effects[e]
  2249. if Thing ~= nil then
  2250. local Part = Thing[1]
  2251. local Mode = Thing[2]
  2252. local Delay = Thing[3]
  2253. local IncX = Thing[4]
  2254. local IncY = Thing[5]
  2255. local IncZ = Thing[6]
  2256. if 1 >= Thing[1].Transparency then
  2257. if Thing[2] == "Block1" then
  2258. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2259. local Mesh = Thing[1].Mesh
  2260. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2261. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2262. elseif Thing[2] == "Block2" then
  2263. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2264. local Mesh = Thing[7]
  2265. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2266. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2267. elseif Thing[2] == "Block3" then
  2268. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2269. local Mesh = Thing[7]
  2270. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2271. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2272. elseif Thing[2] == "Cylinder" then
  2273. local Mesh = Thing[1].Mesh
  2274. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2275. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2276. elseif Thing[2] == "Blood" then
  2277. local Mesh = Thing[7]
  2278. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2279. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2280. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2281. elseif Thing[2] == "Elec" then
  2282. local Mesh = Thing[1].Mesh
  2283. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2284. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2285. elseif Thing[2] == "Disappear" then
  2286. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2287. elseif Thing[2] == "Shatter" then
  2288. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2289. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2290. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2291. Thing[6] = Thing[6] + Thing[5]
  2292. end
  2293. else
  2294. Part.Parent = nil
  2295. table.remove(Effects, e)
  2296. end
  2297. end
  2298. end
  2299. end
  2300. end
  2301. end
  2302. -------------------------------------------------------
  2303. --End Animations And Script--
  2304. -------------------------------------------------------
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