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cubanmixed2

the injustice

Nov 2nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  32. particleemitter.VelocitySpread = 350
  33. particleemitter.Lifetime = NumberRange.new(1)
  34. particleemitter.Speed = NumberRange.new(0)
  35. cringememe= {}
  36. for i=0, 19 do
  37. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  38. end
  39. particleemitter.Size = NumberSequence.new(cringememe)
  40. particleemitter.Rate = 20
  41. particleemitter.LockedToPart = true
  42. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  43. particleemitter.LightEmission = 1
  44. particleemitter.Texture = "rbxassetid://38727848"
  45. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  46.  
  47. local particleemitter = Instance.new('ParticleEmitter', Torso)
  48. particleemitter.VelocitySpread = 250
  49. particleemitter.Lifetime = NumberRange.new(3)
  50. particleemitter.Speed = NumberRange.new(1.5)
  51. youAreATHOT = {}
  52. for i=0, 19 do
  53. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  54. end
  55. particleemitter.Size = NumberSequence.new(youAreATHOT)
  56. particleemitter.Rate = 10
  57. particleemitter.LockedToPart = false
  58. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  59. particleemitter.LightEmission = 1
  60. particleemitter.Texture = "rbxassetid://253188763"
  61. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  62.  
  63. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  64. particleemitter.VelocitySpread = 350
  65. particleemitter.Lifetime = NumberRange.new(1)
  66. particleemitter.Speed = NumberRange.new(0)
  67. cringememe2= {}
  68. for i=0, 19 do
  69. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  70. end
  71. particleemitter.Size = NumberSequence.new(cringememe2)
  72. particleemitter.Rate = 20
  73. particleemitter.LockedToPart = true
  74. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  75. particleemitter.LightEmission = 1
  76. particleemitter.Texture = "rbxassetid://38727848"
  77. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  78.  
  79. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  80. particleemitter.VelocitySpread = 350
  81. particleemitter.Lifetime = NumberRange.new(1)
  82. particleemitter.Speed = NumberRange.new(0)
  83. cringememe3= {}
  84. for i=0, 19 do
  85. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  86. end
  87. particleemitter.Size = NumberSequence.new(cringememe3)
  88. particleemitter.Rate = 30
  89. particleemitter.LockedToPart = true
  90. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  91. particleemitter.LightEmission = 1
  92. particleemitter.Texture = "rbxassetid://38727848"
  93. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  94.  
  95. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  96. particleemitter.VelocitySpread = 350
  97. particleemitter.Lifetime = NumberRange.new(1)
  98. particleemitter.Speed = NumberRange.new(0)
  99. cringememe4= {}
  100. for i=0, 19 do
  101. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  102. end
  103. particleemitter.Size = NumberSequence.new(cringememe4)
  104. particleemitter.Rate = 30
  105. particleemitter.LockedToPart = true
  106. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  107. particleemitter.LightEmission = 1
  108. particleemitter.Texture = "rbxassetid://38727848"
  109. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  110.  
  111.  
  112.  
  113. m = game.Players.LocalPlayer
  114. char = m.Character
  115. local txt = Instance.new("BillboardGui", char)
  116. txt.Adornee = char.Head
  117. txt.Name = "_status"
  118. txt.Size = UDim2.new(2, 0, 1.2, 0)
  119. txt.StudsOffset = Vector3.new(-9, 8, 0)
  120. local text = Instance.new("TextLabel", txt)
  121. text.Size = UDim2.new(10, 0, 7, 0)
  122. text.FontSize = "Size24"
  123. text.TextScaled = true
  124. text.TextTransparency = 0
  125. text.BackgroundTransparency = 1
  126. text.TextTransparency = 0
  127. text.TextStrokeTransparency = 0
  128. text.Font = "Bodoni"
  129. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  130. v = Instance.new("Part")
  131. v.Name = "ColorBrick"
  132. v.Parent = m.Character
  133. v.FormFactor = "Symmetric"
  134. v.Anchored = true
  135. v.CanCollide = false
  136. v.BottomSurface = "Smooth"
  137. v.TopSurface = "Smooth"
  138. v.Size = Vector3.new(10, 5, 3)
  139. v.Transparency = 1
  140. v.CFrame = char.Torso.CFrame
  141. v.BrickColor = BrickColor.new("Really black")
  142. v.Transparency = 1
  143. v.Shape = "Block"
  144. spawn(function()
  145. local TweenService = game:GetService("TweenService")
  146. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  147. local Int = 0
  148. while wait(0.5) do
  149. if Int == #Colours then Int = 0 end
  150. Int = Int+1
  151. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  152. end
  153. end)
  154. text.Text = "The Injustice"
  155.  
  156.  
  157. print("Injustice Justice By Cubanmixed2")
  158. warn("Goodluck My Beatiful Tester")
  159. ArtificialHB = Instance.new("BindableEvent", script)
  160. ArtificialHB.Name = "Heartbeat"
  161. script:WaitForChild("Heartbeat")
  162.  
  163. Player = game:GetService("Players").LocalPlayer
  164. PlayerGui = Player.PlayerGui
  165. Cam = workspace.CurrentCamera
  166. Backpack = Player.Backpack
  167. Character = Player.Character
  168. Humanoid = Character.Humanoid
  169. Mouse = Player:GetMouse()
  170. RootPart = Character["HumanoidRootPart"]
  171. Torso = Character["Torso"]
  172. Head = Character["Head"]
  173. RightArm = Character["Right Arm"]
  174. LeftArm = Character["Left Arm"]
  175. RightLeg = Character["Right Leg"]
  176. LeftLeg = Character["Left Leg"]
  177. RootJoint = RootPart["RootJoint"]
  178. Neck = Torso["Neck"]
  179. RightShoulder = Torso["Right Shoulder"]
  180. LeftShoulder = Torso["Left Shoulder"]
  181. RightHip = Torso["Right Hip"]
  182. LeftHip = Torso["Left Hip"]
  183.  
  184. Character = Player.Character
  185. Humanoid = Character.Humanoid
  186.  
  187. local BODY = {}
  188. for _, c in pairs(Character:GetDescendants()) do
  189. if c:IsA("BasePart") and c.Name ~= "Handle" then
  190. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  191. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  192. end
  193. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  194. elseif c:IsA("JointInstance") then
  195. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  196. end
  197. end
  198.  
  199. function refit()
  200. Character.Parent = workspace
  201. for e = 1, #BODY do
  202. if BODY[e] ~= nil then
  203. local STUFF = BODY[e]
  204. local PART = STUFF[1]
  205. local PARENT = STUFF[2]
  206. local MATERIAL = STUFF[3]
  207. local COLOR = STUFF[4]
  208. local TRANSPARENCY = STUFF[5]
  209. --local SIZE = STUFF[6]
  210. local NAME = STUFF[7]
  211. if PART.ClassName == "Part" and PART ~= RootPart then
  212. PART.Material = MATERIAL
  213. PART.Transparency = TRANSPARENCY
  214. PART.Name = NAME
  215. end
  216. if PART.Parent ~= PARENT then
  217. Humanoid:remove()
  218. PART.Parent = PARENT
  219. Humanoid = IT("Humanoid",Character)
  220. end
  221. end
  222. end
  223. end
  224.  
  225. Humanoid.Died:connect(function()
  226. refit()
  227. end)
  228.  
  229. Player = game:GetService("Players").LocalPlayer
  230. PlayerGui = Player.PlayerGui
  231. Cam = workspace.CurrentCamera
  232. Backpack = Player.Backpack
  233. Character = Player.Character
  234. Humanoid = Character.Humanoid
  235. Mouse = Player:GetMouse()
  236. RootPart = Character["HumanoidRootPart"]
  237. Torso = Character["Torso"]
  238. Head = Character["Head"]
  239. RightArm = Character["Right Arm"]
  240. LeftArm = Character["Left Arm"]
  241. RightLeg = Character["Right Leg"]
  242. LeftLeg = Character["Left Leg"]
  243. RootJoint = RootPart["RootJoint"]
  244. Neck = Torso["Neck"]
  245. RightShoulder = Torso["Right Shoulder"]
  246. LeftShoulder = Torso["Left Shoulder"]
  247. RightHip = Torso["Right Hip"]
  248. LeftHip = Torso["Left Hip"]
  249. local sick = Instance.new("Sound",Torso)
  250.  
  251. IT = Instance.new
  252. CF = CFrame.new
  253. VT = Vector3.new
  254. RAD = math.rad
  255. C3 = Color3.new
  256. UD2 = UDim2.new
  257. BRICKC = BrickColor.new
  258. ANGLES = CFrame.Angles
  259. EULER = CFrame.fromEulerAnglesXYZ
  260. COS = math.cos
  261. ACOS = math.acos
  262. SIN = math.sin
  263. ASIN = math.asin
  264. ABS = math.abs
  265. MRANDOM = math.random
  266. FLOOR = math.floor
  267.  
  268. local Speed = 0.1
  269. AnimationSpeed=.8
  270. SmoothTime=2
  271.  
  272. function swait(num)
  273. if num==0 or num==nil then
  274. --if Stagger.Value==false or Stun.Value<=100 then
  275. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  276. script.Heartbeat.Event:wait()
  277. --end
  278. else
  279. for i=0,num do
  280. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  281. script.Heartbeat.Event:wait()
  282. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  283. break
  284. end]]
  285. end
  286. end
  287. end
  288. script:WaitForChild("Heartbeat")
  289.  
  290. frame = 1/60
  291. tf = 0
  292. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  293. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  294. lastframe = tick()
  295. script.Heartbeat:Fire() --ayy lmao
  296.  
  297. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  298. tf = tf + s
  299. if tf >= frame then
  300. if allowframeloss then
  301. script.Heartbeat:Fire()
  302. lastframe=tick()
  303. else
  304. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  305. for i=1, math.floor(tf/frame) do
  306. script.Heartbeat:Fire()
  307. end
  308. lastframe=tick()
  309. end
  310. if tossremainder then
  311. tf = 0
  312. else
  313. tf = tf - frame * math.floor(tf/frame)
  314. end
  315. end
  316. end)
  317.  
  318. Anim = {
  319. Properties = {
  320. Looping = true,
  321. Priority = Enum.AnimationPriority.Core
  322. },
  323. Keyframes = {
  324. [0] = {
  325. ["HumanoidRootPart"] = {
  326. ["Torso"] = {
  327. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  328. ["Left Leg"] = {
  329. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  330. },
  331. ["Right Leg"] = {
  332. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  333. },
  334. ["Left Arm"] = {
  335. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  336. },
  337. ["Right Arm"] = {
  338. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  339. },
  340. ["Head"] = {
  341. },
  342. },
  343. },
  344. },
  345. [0.1] = {
  346. ["HumanoidRootPart"] = {
  347. ["Torso"] = {
  348. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  349. ["Left Leg"] = {
  350. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  351. },
  352. ["Right Leg"] = {
  353. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  354. },
  355. ["Left Arm"] = {
  356. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  357. },
  358. ["Right Arm"] = {
  359. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  360. },
  361. },
  362. },
  363. },
  364. [0.2] = {
  365. ["HumanoidRootPart"] = {
  366. ["Torso"] = {
  367. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  368. ["Left Leg"] = {
  369. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  370. },
  371. ["Right Leg"] = {
  372. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  373. },
  374. ["Left Arm"] = {
  375. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  376. },
  377. ["Right Arm"] = {
  378. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  379. },
  380. },
  381. },
  382. },
  383. [0.3] = {
  384. ["HumanoidRootPart"] = {
  385. ["Torso"] = {
  386. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  387. ["Left Leg"] = {
  388. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  389. },
  390. ["Right Leg"] = {
  391. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  392. },
  393. ["Left Arm"] = {
  394. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  395. },
  396. ["Right Arm"] = {
  397. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  398. },
  399. },
  400. },
  401. },
  402. [0.4] = {
  403. ["HumanoidRootPart"] = {
  404. ["Torso"] = {
  405. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  406. ["Left Leg"] = {
  407. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  408. },
  409. ["Right Leg"] = {
  410. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  411. },
  412. ["Left Arm"] = {
  413. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  414. },
  415. ["Right Arm"] = {
  416. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  417. },
  418. },
  419. },
  420. },
  421. [0.5] = {
  422. ["HumanoidRootPart"] = {
  423. ["Torso"] = {
  424. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  425. ["Left Leg"] = {
  426. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  427. },
  428. ["Right Leg"] = {
  429. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  430. },
  431. ["Left Arm"] = {
  432. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  433. },
  434. ["Right Arm"] = {
  435. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  436. },
  437. },
  438. },
  439. },
  440. [0.6] = {
  441. ["HumanoidRootPart"] = {
  442. ["Torso"] = {
  443. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  444. ["Left Leg"] = {
  445. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  446. },
  447. ["Right Leg"] = {
  448. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  449. },
  450. ["Left Arm"] = {
  451. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  452. },
  453. ["Right Arm"] = {
  454. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  455. },
  456. },
  457. },
  458. },
  459. [0.7] = {
  460. ["HumanoidRootPart"] = {
  461. ["Torso"] = {
  462. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  463. ["Left Leg"] = {
  464. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  465. },
  466. ["Right Leg"] = {
  467. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  468. },
  469. ["Left Arm"] = {
  470. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  471. },
  472. ["Right Arm"] = {
  473. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  474. },
  475. },
  476. },
  477. },
  478. [0.8] = {
  479. ["HumanoidRootPart"] = {
  480. ["Torso"] = {
  481. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  482. ["Left Leg"] = {
  483. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  484. },
  485. ["Left Arm"] = {
  486. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  487. },
  488. ["Right Arm"] = {
  489. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  490. },
  491. },
  492. },
  493. },
  494. [0.9] = {
  495. ["HumanoidRootPart"] = {
  496. ["Torso"] = {
  497. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  498. ["Left Leg"] = {
  499. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  500. },
  501. ["Right Leg"] = {
  502. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  503. },
  504. ["Left Arm"] = {
  505. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  506. },
  507. ["Right Arm"] = {
  508. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  509. },
  510. },
  511. },
  512. },
  513. [1] = {
  514. ["HumanoidRootPart"] = {
  515. ["Torso"] = {
  516. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  517. ["Left Leg"] = {
  518. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  519. },
  520. ["Right Leg"] = {
  521. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  522. },
  523. ["Left Arm"] = {
  524. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  525. },
  526. ["Right Arm"] = {
  527. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  528. },
  529. },
  530. },
  531. },
  532. [1.1] = {
  533. ["HumanoidRootPart"] = {
  534. ["Torso"] = {
  535. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  536. ["Left Leg"] = {
  537. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  538. },
  539. ["Right Leg"] = {
  540. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  541. },
  542. ["Left Arm"] = {
  543. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  544. },
  545. ["Right Arm"] = {
  546. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  547. },
  548. },
  549. },
  550. },
  551. [1.15] = {
  552. ["Torso"] = {
  553. ["Right Arm"] = {
  554. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  555. },
  556. },
  557. },
  558. [1.2] = {
  559. ["HumanoidRootPart"] = {
  560. ["Torso"] = {
  561. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  562. ["Left Leg"] = {
  563. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  564. },
  565. ["Right Leg"] = {
  566. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  567. },
  568. ["Left Arm"] = {
  569. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  570. },
  571. ["Right Arm"] = {
  572. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  573. },
  574. },
  575. },
  576. },
  577. [1.3] = {
  578. ["HumanoidRootPart"] = {
  579. ["Torso"] = {
  580. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  581. ["Left Leg"] = {
  582. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  583. },
  584. ["Right Leg"] = {
  585. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  586. },
  587. ["Left Arm"] = {
  588. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  589. },
  590. ["Right Arm"] = {
  591. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  592. },
  593. },
  594. },
  595. },
  596. [1.35] = {
  597. ["Torso"] = {
  598. ["Left Leg"] = {
  599. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  600. },
  601. ["Left Arm"] = {
  602. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  603. },
  604. ["Right Arm"] = {
  605. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  606. },
  607. },
  608. },
  609. [1.4] = {
  610. ["HumanoidRootPart"] = {
  611. ["Torso"] = {
  612. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  613. ["Left Leg"] = {
  614. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  615. },
  616. ["Right Leg"] = {
  617. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  618. },
  619. ["Left Arm"] = {
  620. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  621. },
  622. ["Right Arm"] = {
  623. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  624. },
  625. },
  626. },
  627. },
  628. [1.45] = {
  629. ["Torso"] = {
  630. ["Left Arm"] = {
  631. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  632. },
  633. },
  634. },
  635. [1.5] = {
  636. ["HumanoidRootPart"] = {
  637. ["Torso"] = {
  638. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  639. ["Left Leg"] = {
  640. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  641. },
  642. ["Right Leg"] = {
  643. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  644. },
  645. ["Left Arm"] = {
  646. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  647. },
  648. ["Right Arm"] = {
  649. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  650. },
  651. },
  652. },
  653. },
  654. [1.6] = {
  655. ["HumanoidRootPart"] = {
  656. ["Torso"] = {
  657. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  658. ["Left Leg"] = {
  659. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  660. },
  661. ["Right Leg"] = {
  662. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  663. },
  664. ["Left Arm"] = {
  665. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  666. },
  667. ["Right Arm"] = {
  668. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  669. },
  670. },
  671. },
  672. },
  673. [1.7] = {
  674. ["HumanoidRootPart"] = {
  675. ["Torso"] = {
  676. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  677. ["Left Leg"] = {
  678. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  679. },
  680. ["Right Leg"] = {
  681. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  682. },
  683. ["Left Arm"] = {
  684. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  685. },
  686. ["Right Arm"] = {
  687. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  688. },
  689. },
  690. },
  691. },
  692. [1.8] = {
  693. ["HumanoidRootPart"] = {
  694. ["Torso"] = {
  695. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  696. ["Left Leg"] = {
  697. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  698. },
  699. ["Right Leg"] = {
  700. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  701. },
  702. ["Left Arm"] = {
  703. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  704. },
  705. ["Right Arm"] = {
  706. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  707. },
  708. },
  709. },
  710. },
  711. [1.9] = {
  712. ["HumanoidRootPart"] = {
  713. ["Torso"] = {
  714. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  715. ["Left Leg"] = {
  716. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  717. },
  718. ["Right Leg"] = {
  719. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  720. },
  721. ["Left Arm"] = {
  722. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  723. },
  724. ["Right Arm"] = {
  725. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  726. },
  727. },
  728. },
  729. },
  730. [2] = {
  731. ["HumanoidRootPart"] = {
  732. ["Torso"] = {
  733. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  734. ["Left Leg"] = {
  735. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  736. },
  737. ["Right Leg"] = {
  738. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  739. },
  740. ["Left Arm"] = {
  741. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  742. },
  743. ["Right Arm"] = {
  744. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  745. },
  746. },
  747. },
  748. },
  749. [2.1] = {
  750. ["HumanoidRootPart"] = {
  751. ["Torso"] = {
  752. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  753. ["Left Leg"] = {
  754. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  755. },
  756. ["Right Leg"] = {
  757. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  758. },
  759. ["Left Arm"] = {
  760. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  761. },
  762. ["Right Arm"] = {
  763. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  764. },
  765. },
  766. },
  767. },
  768. [2.2] = {
  769. ["HumanoidRootPart"] = {
  770. ["Torso"] = {
  771. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  772. ["Left Leg"] = {
  773. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  774. },
  775. ["Right Leg"] = {
  776. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  777. },
  778. ["Left Arm"] = {
  779. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  780. },
  781. ["Right Arm"] = {
  782. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  783. },
  784. },
  785. },
  786. },
  787. [2.3] = {
  788. ["HumanoidRootPart"] = {
  789. ["Torso"] = {
  790. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  791. ["Left Leg"] = {
  792. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  793. },
  794. ["Right Leg"] = {
  795. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  796. },
  797. ["Left Arm"] = {
  798. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  799. },
  800. ["Right Arm"] = {
  801. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  802. },
  803. },
  804. },
  805. },
  806. [2.4] = {
  807. ["HumanoidRootPart"] = {
  808. ["Torso"] = {
  809. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  810. ["Left Leg"] = {
  811. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  812. },
  813. ["Right Leg"] = {
  814. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  815. },
  816. ["Left Arm"] = {
  817. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  818. },
  819. ["Right Arm"] = {
  820. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  821. },
  822. },
  823. },
  824. },
  825. [2.5] = {
  826. ["HumanoidRootPart"] = {
  827. ["Torso"] = {
  828. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  829. ["Left Leg"] = {
  830. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  831. },
  832. ["Right Leg"] = {
  833. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  834. },
  835. ["Left Arm"] = {
  836. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  837. },
  838. ["Right Arm"] = {
  839. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  840. },
  841. },
  842. },
  843. },
  844. [2.6] = {
  845. ["HumanoidRootPart"] = {
  846. ["Torso"] = {
  847. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  848. ["Left Leg"] = {
  849. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  850. },
  851. ["Right Leg"] = {
  852. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  853. },
  854. ["Left Arm"] = {
  855. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  856. },
  857. ["Right Arm"] = {
  858. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  859. },
  860. },
  861. },
  862. },
  863. [2.7] = {
  864. ["HumanoidRootPart"] = {
  865. ["Torso"] = {
  866. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  867. ["Left Leg"] = {
  868. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  869. },
  870. ["Right Leg"] = {
  871. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  872. },
  873. ["Left Arm"] = {
  874. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  875. },
  876. ["Right Arm"] = {
  877. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  878. },
  879. },
  880. },
  881. },
  882. [2.8] = {
  883. ["HumanoidRootPart"] = {
  884. ["Torso"] = {
  885. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  886. ["Left Leg"] = {
  887. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  888. },
  889. ["Right Leg"] = {
  890. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  891. },
  892. ["Left Arm"] = {
  893. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  894. },
  895. ["Right Arm"] = {
  896. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  897. },
  898. },
  899. },
  900. },
  901. [2.9] = {
  902. ["HumanoidRootPart"] = {
  903. ["Torso"] = {
  904. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  905. ["Left Leg"] = {
  906. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  907. },
  908. ["Right Leg"] = {
  909. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  910. },
  911. ["Left Arm"] = {
  912. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  913. },
  914. ["Right Arm"] = {
  915. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  916. },
  917. },
  918. },
  919. },
  920. [3] = {
  921. ["HumanoidRootPart"] = {
  922. ["Torso"] = {
  923. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  924. ["Left Leg"] = {
  925. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  926. },
  927. ["Right Leg"] = {
  928. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  929. },
  930. ["Left Arm"] = {
  931. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  932. },
  933. ["Right Arm"] = {
  934. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  935. },
  936. },
  937. },
  938. },
  939. [3.1] = {
  940. ["HumanoidRootPart"] = {
  941. ["Torso"] = {
  942. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  943. ["Left Leg"] = {
  944. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  945. },
  946. ["Right Leg"] = {
  947. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  948. },
  949. ["Left Arm"] = {
  950. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  951. },
  952. ["Right Arm"] = {
  953. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  954. },
  955. },
  956. },
  957. },
  958. [3.2] = {
  959. ["HumanoidRootPart"] = {
  960. ["Torso"] = {
  961. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  962. ["Left Leg"] = {
  963. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  964. },
  965. ["Right Leg"] = {
  966. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  967. },
  968. ["Left Arm"] = {
  969. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  970. },
  971. ["Right Arm"] = {
  972. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  973. },
  974. },
  975. },
  976. },
  977. [3.3] = {
  978. ["HumanoidRootPart"] = {
  979. ["Torso"] = {
  980. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  981. ["Left Leg"] = {
  982. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  983. },
  984. ["Right Leg"] = {
  985. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  986. },
  987. ["Left Arm"] = {
  988. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  989. },
  990. ["Right Arm"] = {
  991. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  992. },
  993. ["Head"] = {
  994. },
  995. },
  996. },
  997. },
  998. [3.35] = {
  999. ["Torso"] = {
  1000. ["Left Arm"] = {
  1001. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  1002. },
  1003. ["Right Arm"] = {
  1004. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  1005. },
  1006. },
  1007. },
  1008. [3.4] = {
  1009. ["HumanoidRootPart"] = {
  1010. ["Torso"] = {
  1011. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  1012. ["Left Leg"] = {
  1013. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  1014. },
  1015. ["Right Leg"] = {
  1016. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  1017. },
  1018. ["Left Arm"] = {
  1019. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  1020. },
  1021. ["Right Arm"] = {
  1022. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  1023. },
  1024. },
  1025. },
  1026. },
  1027. [3.5] = {
  1028. ["HumanoidRootPart"] = {
  1029. ["Torso"] = {
  1030. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  1031. ["Left Leg"] = {
  1032. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  1033. },
  1034. ["Right Leg"] = {
  1035. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  1036. },
  1037. ["Left Arm"] = {
  1038. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  1039. },
  1040. ["Right Arm"] = {
  1041. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  1042. },
  1043. },
  1044. },
  1045. },
  1046. [3.6] = {
  1047. ["HumanoidRootPart"] = {
  1048. ["Torso"] = {
  1049. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  1050. ["Left Leg"] = {
  1051. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  1052. },
  1053. ["Right Leg"] = {
  1054. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  1055. },
  1056. ["Left Arm"] = {
  1057. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  1058. },
  1059. ["Right Arm"] = {
  1060. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  1061. },
  1062. },
  1063. },
  1064. },
  1065. [3.7] = {
  1066. ["HumanoidRootPart"] = {
  1067. ["Torso"] = {
  1068. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1069. ["Left Leg"] = {
  1070. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1071. },
  1072. ["Right Leg"] = {
  1073. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1074. },
  1075. ["Left Arm"] = {
  1076. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1077. },
  1078. ["Right Arm"] = {
  1079. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1080. },
  1081. },
  1082. },
  1083. },
  1084. [3.8] = {
  1085. ["HumanoidRootPart"] = {
  1086. ["Torso"] = {
  1087. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1088. ["Left Leg"] = {
  1089. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1090. },
  1091. ["Right Leg"] = {
  1092. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1093. },
  1094. ["Left Arm"] = {
  1095. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1096. },
  1097. ["Right Arm"] = {
  1098. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1099. },
  1100. },
  1101. },
  1102. },
  1103. [3.9] = {
  1104. ["HumanoidRootPart"] = {
  1105. ["Torso"] = {
  1106. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1107. ["Left Leg"] = {
  1108. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1109. },
  1110. ["Right Leg"] = {
  1111. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1112. },
  1113. ["Left Arm"] = {
  1114. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1115. },
  1116. ["Right Arm"] = {
  1117. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1118. },
  1119. },
  1120. },
  1121. },
  1122. [4] = {
  1123. ["HumanoidRootPart"] = {
  1124. ["Torso"] = {
  1125. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1126. ["Left Leg"] = {
  1127. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1128. },
  1129. ["Right Leg"] = {
  1130. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1131. },
  1132. ["Left Arm"] = {
  1133. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1134. },
  1135. ["Right Arm"] = {
  1136. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1137. },
  1138. },
  1139. },
  1140. },
  1141. [4.1] = {
  1142. ["HumanoidRootPart"] = {
  1143. ["Torso"] = {
  1144. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1145. ["Left Leg"] = {
  1146. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1147. },
  1148. ["Right Leg"] = {
  1149. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1150. },
  1151. ["Left Arm"] = {
  1152. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1153. },
  1154. ["Right Arm"] = {
  1155. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1156. },
  1157. },
  1158. },
  1159. },
  1160. [4.2] = {
  1161. ["HumanoidRootPart"] = {
  1162. ["Torso"] = {
  1163. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1164. ["Left Leg"] = {
  1165. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1166. },
  1167. ["Right Leg"] = {
  1168. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1169. },
  1170. ["Left Arm"] = {
  1171. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1172. },
  1173. ["Right Arm"] = {
  1174. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1175. },
  1176. },
  1177. },
  1178. },
  1179. [4.3] = {
  1180. ["HumanoidRootPart"] = {
  1181. ["Torso"] = {
  1182. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1183. ["Left Leg"] = {
  1184. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1185. },
  1186. ["Right Leg"] = {
  1187. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1188. },
  1189. ["Left Arm"] = {
  1190. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1191. },
  1192. ["Right Arm"] = {
  1193. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1194. },
  1195. },
  1196. },
  1197. },
  1198. [4.4] = {
  1199. ["HumanoidRootPart"] = {
  1200. ["Torso"] = {
  1201. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1202. ["Left Leg"] = {
  1203. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1204. },
  1205. ["Right Leg"] = {
  1206. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1207. },
  1208. ["Left Arm"] = {
  1209. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1210. },
  1211. ["Right Arm"] = {
  1212. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1213. },
  1214. },
  1215. },
  1216. },
  1217. [4.5] = {
  1218. ["HumanoidRootPart"] = {
  1219. ["Torso"] = {
  1220. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1221. ["Left Leg"] = {
  1222. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1223. },
  1224. ["Right Leg"] = {
  1225. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1226. },
  1227. ["Left Arm"] = {
  1228. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1229. },
  1230. ["Right Arm"] = {
  1231. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1232. },
  1233. },
  1234. },
  1235. },
  1236. [4.6] = {
  1237. ["HumanoidRootPart"] = {
  1238. ["Torso"] = {
  1239. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1240. ["Left Leg"] = {
  1241. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1242. },
  1243. ["Right Leg"] = {
  1244. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1245. },
  1246. ["Left Arm"] = {
  1247. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1248. },
  1249. ["Right Arm"] = {
  1250. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1251. },
  1252. },
  1253. },
  1254. },
  1255. [4.7] = {
  1256. ["HumanoidRootPart"] = {
  1257. ["Torso"] = {
  1258. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1259. ["Left Leg"] = {
  1260. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1261. },
  1262. ["Right Leg"] = {
  1263. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1264. },
  1265. ["Left Arm"] = {
  1266. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1267. },
  1268. ["Right Arm"] = {
  1269. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1270. },
  1271. },
  1272. },
  1273. },
  1274. [4.8] = {
  1275. ["HumanoidRootPart"] = {
  1276. ["Torso"] = {
  1277. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1278. ["Left Leg"] = {
  1279. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1280. },
  1281. ["Right Leg"] = {
  1282. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1283. },
  1284. ["Left Arm"] = {
  1285. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1286. },
  1287. ["Right Arm"] = {
  1288. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1289. },
  1290. },
  1291. },
  1292. },
  1293. [4.9] = {
  1294. ["HumanoidRootPart"] = {
  1295. ["Torso"] = {
  1296. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1297. ["Left Leg"] = {
  1298. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1299. },
  1300. ["Right Leg"] = {
  1301. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1302. },
  1303. ["Left Arm"] = {
  1304. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1305. },
  1306. ["Right Arm"] = {
  1307. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1308. },
  1309. },
  1310. },
  1311. },
  1312. [5] = {
  1313. ["HumanoidRootPart"] = {
  1314. ["Torso"] = {
  1315. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1316. ["Left Leg"] = {
  1317. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1318. },
  1319. ["Right Leg"] = {
  1320. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1321. },
  1322. ["Left Arm"] = {
  1323. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1324. },
  1325. ["Right Arm"] = {
  1326. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1327. },
  1328. },
  1329. },
  1330. },
  1331. [5.1] = {
  1332. ["HumanoidRootPart"] = {
  1333. ["Torso"] = {
  1334. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1335. ["Left Leg"] = {
  1336. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1337. },
  1338. ["Right Leg"] = {
  1339. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1340. },
  1341. ["Left Arm"] = {
  1342. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1343. },
  1344. ["Right Arm"] = {
  1345. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1346. },
  1347. },
  1348. },
  1349. },
  1350. [5.2] = {
  1351. ["HumanoidRootPart"] = {
  1352. ["Torso"] = {
  1353. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1354. ["Left Leg"] = {
  1355. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1356. },
  1357. ["Right Leg"] = {
  1358. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1359. },
  1360. ["Left Arm"] = {
  1361. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1362. },
  1363. ["Right Arm"] = {
  1364. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1365. },
  1366. },
  1367. },
  1368. },
  1369. [5.3] = {
  1370. ["HumanoidRootPart"] = {
  1371. ["Torso"] = {
  1372. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1373. ["Left Leg"] = {
  1374. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1375. },
  1376. ["Right Leg"] = {
  1377. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1378. },
  1379. ["Left Arm"] = {
  1380. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1381. },
  1382. ["Right Arm"] = {
  1383. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1384. },
  1385. },
  1386. },
  1387. },
  1388. [5.4] = {
  1389. ["HumanoidRootPart"] = {
  1390. ["Torso"] = {
  1391. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1392. ["Left Leg"] = {
  1393. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1394. },
  1395. ["Right Leg"] = {
  1396. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1397. },
  1398. ["Left Arm"] = {
  1399. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1400. },
  1401. ["Right Arm"] = {
  1402. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1403. },
  1404. },
  1405. },
  1406. },
  1407. [5.5] = {
  1408. ["HumanoidRootPart"] = {
  1409. ["Torso"] = {
  1410. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1411. ["Left Leg"] = {
  1412. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1413. },
  1414. ["Right Leg"] = {
  1415. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1416. },
  1417. ["Left Arm"] = {
  1418. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1419. },
  1420. ["Right Arm"] = {
  1421. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1422. },
  1423. },
  1424. },
  1425. },
  1426. [5.6] = {
  1427. ["HumanoidRootPart"] = {
  1428. ["Torso"] = {
  1429. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1430. ["Left Leg"] = {
  1431. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1432. },
  1433. ["Right Leg"] = {
  1434. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1435. },
  1436. ["Left Arm"] = {
  1437. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1438. },
  1439. ["Right Arm"] = {
  1440. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1441. },
  1442. },
  1443. },
  1444. },
  1445. [5.7] = {
  1446. ["HumanoidRootPart"] = {
  1447. ["Torso"] = {
  1448. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1449. ["Left Leg"] = {
  1450. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1451. },
  1452. ["Right Leg"] = {
  1453. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1454. },
  1455. ["Left Arm"] = {
  1456. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1457. },
  1458. ["Right Arm"] = {
  1459. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1460. },
  1461. },
  1462. },
  1463. },
  1464. [5.8] = {
  1465. ["HumanoidRootPart"] = {
  1466. ["Torso"] = {
  1467. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1468. ["Left Leg"] = {
  1469. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1470. },
  1471. ["Right Leg"] = {
  1472. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1473. },
  1474. ["Left Arm"] = {
  1475. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1476. },
  1477. ["Right Arm"] = {
  1478. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1479. },
  1480. },
  1481. },
  1482. },
  1483. [5.9] = {
  1484. ["HumanoidRootPart"] = {
  1485. ["Torso"] = {
  1486. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1487. ["Left Leg"] = {
  1488. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1489. },
  1490. ["Right Leg"] = {
  1491. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1492. },
  1493. ["Left Arm"] = {
  1494. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1495. },
  1496. ["Right Arm"] = {
  1497. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1498. },
  1499. },
  1500. },
  1501. },
  1502. [6] = {
  1503. ["HumanoidRootPart"] = {
  1504. ["Torso"] = {
  1505. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1506. ["Left Leg"] = {
  1507. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1508. },
  1509. ["Right Leg"] = {
  1510. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1511. },
  1512. ["Left Arm"] = {
  1513. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1514. },
  1515. ["Right Arm"] = {
  1516. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1517. },
  1518. },
  1519. },
  1520. },
  1521. [6.1] = {
  1522. ["HumanoidRootPart"] = {
  1523. ["Torso"] = {
  1524. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1525. ["Left Leg"] = {
  1526. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1527. },
  1528. ["Right Leg"] = {
  1529. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1530. },
  1531. ["Left Arm"] = {
  1532. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1533. },
  1534. ["Right Arm"] = {
  1535. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1536. },
  1537. },
  1538. },
  1539. },
  1540. [6.2] = {
  1541. ["HumanoidRootPart"] = {
  1542. ["Torso"] = {
  1543. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1544. ["Left Leg"] = {
  1545. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1546. },
  1547. ["Right Leg"] = {
  1548. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1549. },
  1550. ["Left Arm"] = {
  1551. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1552. },
  1553. ["Right Arm"] = {
  1554. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1555. },
  1556. },
  1557. },
  1558. },
  1559. [6.3] = {
  1560. ["HumanoidRootPart"] = {
  1561. ["Torso"] = {
  1562. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1563. ["Left Leg"] = {
  1564. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1565. },
  1566. ["Right Leg"] = {
  1567. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1568. },
  1569. ["Left Arm"] = {
  1570. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1571. },
  1572. ["Right Arm"] = {
  1573. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1574. },
  1575. },
  1576. },
  1577. },
  1578. [6.4] = {
  1579. ["HumanoidRootPart"] = {
  1580. ["Torso"] = {
  1581. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1582. ["Left Leg"] = {
  1583. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1584. },
  1585. ["Right Leg"] = {
  1586. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1587. },
  1588. ["Left Arm"] = {
  1589. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1590. },
  1591. ["Right Arm"] = {
  1592. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1593. },
  1594. },
  1595. },
  1596. },
  1597. [6.5] = {
  1598. ["HumanoidRootPart"] = {
  1599. ["Torso"] = {
  1600. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1601. ["Left Leg"] = {
  1602. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1603. },
  1604. ["Right Leg"] = {
  1605. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1606. },
  1607. ["Left Arm"] = {
  1608. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1609. },
  1610. ["Right Arm"] = {
  1611. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1612. },
  1613. },
  1614. },
  1615. },
  1616. }
  1617. }
  1618.  
  1619. local number=0
  1620.  
  1621. LastTimeSetTotal=0
  1622. local savec0 = {}
  1623.  
  1624.  
  1625. GetAnimCF = function(limb,Time)
  1626.  
  1627. local GA = nil
  1628. coroutine.resume(coroutine.create(function()
  1629.  
  1630. if limb == "Torso" then
  1631. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1632. else
  1633. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1634.  
  1635. end
  1636. end))
  1637. return GA
  1638. end
  1639.  
  1640.  
  1641.  
  1642. local model = nil
  1643. if owner ~= nil then
  1644. model = owner.Character
  1645. else
  1646. model = game:GetService("Players").localPlayer.Character
  1647. end
  1648. function GatherAllInstances(Parent)
  1649. local Instances = {}
  1650. local function GatherInstances(Parent)
  1651. for i, v in pairs(Parent:GetChildren()) do
  1652. GatherInstances(v)
  1653. table.insert(Instances, v)
  1654. end
  1655. end
  1656. GatherInstances(Parent)
  1657. return Instances
  1658. end
  1659.  
  1660.  
  1661.  
  1662.  
  1663. for i, v in pairs(GatherAllInstances(model)) do
  1664. if v:IsA("BasePart") then
  1665. for i, v2 in pairs(GatherAllInstances(model)) do
  1666. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1667.  
  1668. local saveCF = v2.C0
  1669. table.insert(savec0,{v2.Name,saveCF})
  1670.  
  1671. end
  1672. end
  1673. end end
  1674.  
  1675.  
  1676.  
  1677.  
  1678. RunAnim = function(Time)
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685. local speed = Time-LastTimeSetTotal
  1686.  
  1687. speed = speed*AnimationSpeed
  1688. LastTimeSetTotal = Time
  1689.  
  1690.  
  1691.  
  1692. local doing = true
  1693.  
  1694. coroutine.resume(coroutine.create(function()
  1695. for i, v in pairs(GatherAllInstances(model)) do
  1696. if v:IsA("BasePart") then
  1697. for i, v2 in pairs(GatherAllInstances(model)) do
  1698. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1699.  
  1700. --print(v.Name)
  1701. local GotAnim = GetAnimCF(v.Name,Time)
  1702. --print(GotAnim)
  1703. local saveCF = nil
  1704. for i,v3 in pairs(savec0) do
  1705. if v2.name == v3[1] then
  1706. saveCF = v3[2]
  1707. end
  1708. end
  1709.  
  1710. --print(saveCF)
  1711.  
  1712. if GotAnim ~= nil and saveCF ~= nil then
  1713.  
  1714.  
  1715. coroutine.resume(coroutine.create(function()
  1716. while doing == true do
  1717. swait()
  1718. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1719. end
  1720.  
  1721. end))
  1722. --v2.C0 = saveCF*GotAnim
  1723.  
  1724.  
  1725. end
  1726.  
  1727. end
  1728.  
  1729. end
  1730. end end
  1731.  
  1732.  
  1733. end))
  1734. wait(speed)
  1735. doing = false
  1736. end
  1737. while true do
  1738. RunAnim(0)
  1739. RunAnim(0.1)
  1740. RunAnim(0.2)
  1741. RunAnim(0.3)
  1742. RunAnim(0.4)
  1743. RunAnim(0.5)
  1744. RunAnim(0.6)
  1745. RunAnim(0.7)
  1746. RunAnim(0.8)
  1747. RunAnim(0.9)
  1748. RunAnim(1)
  1749. -----------
  1750. RunAnim(1.1)
  1751. RunAnim(1.15)
  1752. RunAnim(1.2)
  1753. RunAnim(1.3)
  1754. RunAnim(1.35)
  1755. RunAnim(1.4)
  1756. RunAnim(1.45)
  1757. RunAnim(1.5)
  1758. RunAnim(1.6)
  1759. RunAnim(1.7)
  1760. RunAnim(1.8)
  1761. RunAnim(1.9)
  1762. RunAnim(2)
  1763. -----------
  1764.  
  1765. RunAnim(2.1)
  1766. RunAnim(2.2)
  1767. RunAnim(2.3)
  1768. RunAnim(2.4)
  1769. RunAnim(2.5)
  1770. RunAnim(2.6)
  1771. RunAnim(2.7)
  1772. RunAnim(2.8)
  1773. RunAnim(2.9)
  1774. RunAnim(3)
  1775. -----------
  1776.  
  1777. RunAnim(3.1)
  1778. RunAnim(3.2)
  1779. RunAnim(3.3)
  1780. RunAnim(3.35)
  1781. RunAnim(3.4)
  1782. RunAnim(3.5)
  1783. RunAnim(3.6)
  1784. RunAnim(3.7)
  1785. RunAnim(3.8)
  1786. RunAnim(3.9)
  1787. RunAnim(4)
  1788. -----------
  1789.  
  1790. RunAnim(4.1)
  1791. RunAnim(4.2)
  1792. RunAnim(4.3)
  1793. RunAnim(4.4)
  1794. RunAnim(4.5)
  1795. RunAnim(4.6)
  1796. RunAnim(4.7)
  1797. RunAnim(4.8)
  1798. RunAnim(4.9)
  1799. RunAnim(5)
  1800. -----------
  1801.  
  1802. RunAnim(5.1)
  1803. RunAnim(5.2)
  1804. RunAnim(5.3)
  1805. RunAnim(5.4)
  1806. RunAnim(5.5)
  1807. RunAnim(5.6)
  1808. RunAnim(5.7)
  1809. RunAnim(5.8)
  1810. RunAnim(5.9)
  1811. RunAnim(6)
  1812. -----------
  1813.  
  1814. RunAnim(6.1)
  1815. RunAnim(6.2)
  1816. RunAnim(6.3)
  1817. RunAnim(6.4)
  1818. RunAnim(6.5)
  1819. LastTimeSetTotal = .1
  1820. Humanoid.MaxHealth = "inf"
  1821. Humanoid.Health = "inf"
  1822. sick.SoundId = "rbxassetid://1092048938"
  1823. sick.Looped = true
  1824. sick.Pitch = 1
  1825. sick.Volume = 10
  1826. sick:Resume()
  1827. sick.Parent = Torso
  1828. refit()
  1829. end
  1830. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
  1831.  
  1832. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1833. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1834. MakeForm(Part,"Wedge")
  1835.  
  1836. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1837. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1838. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1839. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1840. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1841. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1842. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1843. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1844. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1845. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1846.  
  1847. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1848. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1849. MakeForm(Part,"Wedge")
  1850.  
  1851. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1852. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1853. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1854. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1855. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1856. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1857. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1858. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1859. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1860. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1861.  
  1862. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1863. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1864. MakeForm(Part,"Wedge")
  1865.  
  1866. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1867. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1868. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1869. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1870. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1871. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1872. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1873. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1874. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1875. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1876.  
  1877. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1878. function WACKYEFFECT(Table)
  1879. local TYPE = (Table.EffectType or "Sphere")
  1880. local SIZE = (Table.Size or VT(1,1,1))
  1881. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1882. local TRANSPARENCY = (Table.Transparency or 0)
  1883. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1884. local CFRAME = (Table.CFrame or Torso.CFrame)
  1885. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1886. local ROTATION1 = (Table.RotationX or 0)
  1887. local ROTATION2 = (Table.RotationY or 0)
  1888. local ROTATION3 = (Table.RotationZ or 0)
  1889. local MATERIAL = (Table.Material or "Neon")
  1890. local COLOR = (Table.Color or C3(1,1,1))
  1891. local TIME = (Table.Time or 45)
  1892. local SOUNDID = (Table.SoundID or nil)
  1893. local SOUNDPITCH = (Table.SoundPitch or nil)
  1894. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1895. coroutine.resume(coroutine.create(function()
  1896. local PLAYSSOUND = false
  1897. local SOUND = nil
  1898. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  1899. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1900. PLAYSSOUND = true
  1901. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1902. end
  1903. EFFECT.Color = COLOR
  1904. local MSH = nil
  1905. if TYPE == "Sphere" then
  1906. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1907. elseif TYPE == "Block" then
  1908. MSH = IT("BlockMesh",EFFECT)
  1909. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1910. elseif TYPE == "Wave" then
  1911. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1912. elseif TYPE == "Ring" then
  1913. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1914. elseif TYPE == "Slash" then
  1915. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1916. elseif TYPE == "Round Slash" then
  1917. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1918. elseif TYPE == "Swirl" then
  1919. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1920. elseif TYPE == "Skull" then
  1921. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1922. elseif TYPE == "Crystal" then
  1923. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1924. end
  1925. if MSH ~= nil then
  1926. local MOVESPEED = nil
  1927. if MOVEDIRECTION ~= nil then
  1928. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1929. end
  1930. local GROWTH = SIZE - ENDSIZE
  1931. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1932. if TYPE == "Block" then
  1933. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1934. else
  1935. EFFECT.CFrame = CFRAME
  1936. end
  1937. for LOOP = 1, TIME+1 do
  1938. Swait()
  1939. MSH.Scale = MSH.Scale - GROWTH/TIME
  1940. if TYPE == "Wave" then
  1941. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1942. end
  1943. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1944. if TYPE == "Block" then
  1945. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1946. else
  1947. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1948. end
  1949. if MOVEDIRECTION ~= nil then
  1950. local ORI = EFFECT.Orientation
  1951. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1952. EFFECT.Orientation = ORI
  1953. end
  1954. end
  1955. if PLAYSSOUND == false then
  1956. EFFECT:remove()
  1957. else
  1958. SOUND.Stopped:Connect(function()
  1959. EFFECT:remove()
  1960. end)
  1961. end
  1962. else
  1963. if PLAYSSOUND == false then
  1964. EFFECT:remove()
  1965. else
  1966. repeat Swait() until SOUND.Playing == false
  1967. EFFECT:remove()
  1968. end
  1969. end
  1970. end))
  1971. end
  1972.  
  1973.  
  1974. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1975. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1976. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1977. wave.CFrame = CFRAME
  1978. coroutine.resume(coroutine.create(function(PART)
  1979. for i = 1, WAIT do
  1980. Swait()
  1981. mesh.Scale = mesh.Scale + GROW
  1982. if DOESROT == true then
  1983. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1984. end
  1985. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1986. if wave.Transparency > 0.99 then
  1987. wave:remove()
  1988. end
  1989. end
  1990. end))
  1991. end
  1992. local Back = CreatePart(3, Character, "Granite", 0, 0, "Dark green", "Wing", VT(1,1,0.35),false)
  1993. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1994.  
  1995. local ANGLE = 35
  1996. for i = 1, 5 do
  1997. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Dark green", "Wing", VT(0.15,2+(i/2),0.15),false)
  1998. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1999. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  2000. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  2001. ANGLE = ANGLE - 15
  2002. table.insert(LEFTWINGS,WingWeld)
  2003. end
  2004. ANGLE = 35
  2005. for i = 1, 5 do
  2006. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  2007. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  2008. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Dark green", "Wing", VT(0.25,1,0.25),false)
  2009. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  2010. ANGLE = ANGLE - 15
  2011. table.insert(RIGHTWINGS,WingWeld)
  2012. end
  2013. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  2014. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2015. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  2016. wave.CFrame = CFRAME
  2017. coroutine.resume(coroutine.create(function(PART)
  2018. for i = 1, WAIT do
  2019. Swait()
  2020. mesh.Scale = mesh.Scale + GROW
  2021. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  2022. if DOESROT == true then
  2023. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2024. end
  2025. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2026. if wave.Transparency > 0.99 then
  2027. wave:remove()
  2028. end
  2029. end
  2030. end))
  2031. end
  2032.  
  2033. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2034. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2035. local mesh
  2036. if KIND == "Base" then
  2037. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2038. elseif KIND == "Thin" then
  2039. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2040. elseif KIND == "Round" then
  2041. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2042. end
  2043. wave.CFrame = CFRAME
  2044. coroutine.resume(coroutine.create(function(PART)
  2045. for i = 1, WAIT do
  2046. Swait()
  2047. mesh.Scale = mesh.Scale + GROW / 10
  2048. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2049. if wave.Transparency > 0.99 then
  2050. wave:remove()
  2051. end
  2052. end
  2053. end))
  2054. end
  2055.  
  2056. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  2057. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2058. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  2059. wave.CFrame = CFRAME
  2060. coroutine.resume(coroutine.create(function(PART)
  2061. for i = 1, WAIT do
  2062. Swait()
  2063. mesh.Scale = mesh.Scale + GROW
  2064. if DOESROT == true then
  2065. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2066. end
  2067. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2068. if wave.Transparency > 0.99 then
  2069. wave:remove()
  2070. end
  2071. end
  2072. end))
  2073. end
  2074. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  2075. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2076. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  2077. wave.CFrame = CFRAME
  2078. coroutine.resume(coroutine.create(function(PART)
  2079. for i = 1, WAIT do
  2080. Swait()
  2081. mesh.Scale = mesh.Scale + GROW
  2082. wave.Transparency = wave.Transparency + 1 / WAIT
  2083. if wave.Transparency > 0.99 then
  2084. wave:remove()
  2085. end
  2086. end
  2087. end))
  2088. end
  2089.  
  2090. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  2091. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2092. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  2093. wave.CFrame = CFRAME
  2094. coroutine.resume(coroutine.create(function(PART)
  2095. for i = 1, WAIT do
  2096. Swait()
  2097. mesh.Scale = mesh.Scale + GROW
  2098. wave.Transparency = wave.Transparency + 1 / WAIT
  2099. if wave.Transparency > 0.99 then
  2100. wave:remove()
  2101. end
  2102. end
  2103. end))
  2104. end
  2105.  
  2106.  
  2107.  
  2108. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  2109. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  2110. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  2111. MakeForm(Part,"Wedge")
  2112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2113. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  2114. MakeForm(Part,"Wedge")
  2115. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  2116. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  2117. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2118. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  2119. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2120. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  2121. MakeForm(Part,"Cyl")
  2122. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2123. for i = 1, 8 do
  2124. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  2125. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2126. end
  2127. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  2128. MakeForm(Part,"Cyl")
  2129. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2130. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  2131. MakeForm(Part,"Ball")
  2132. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2133. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  2134. MakeForm(Part,"Wedge")
  2135. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  2136. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  2137. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2138. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  2139. MakeForm(Part,"Cyl")
  2140. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2141. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  2142. MakeForm(Part,"Cyl")
  2143. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2144. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2145. MakeForm(Part,"Cyl")
  2146. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2147. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  2148. MakeForm(Part,"Wedge")
  2149. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2150. local LASTPART = Handle
  2151. for i = 1, 10 do
  2152. if LASTPART == Handle then
  2153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  2154. LASTPART = Part
  2155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2156. else
  2157. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  2158. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  2159. LASTPART = Part
  2160. end
  2161. end
  2162.  
  2163. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  2164. MakeForm(Barrel,"Cyl")
  2165. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2166. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  2167. MakeForm(Part,"Cyl")
  2168. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  2169. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  2170. MakeForm(Part,"Wedge")
  2171. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2172. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  2173. MakeForm(Hole2,"Cyl")
  2174. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  2175. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  2176. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2177. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  2178. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  2179. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2180. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  2181. coroutine.resume(coroutine.create(function()
  2182. while wait() do
  2183. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  2184. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  2185. end
  2186. end))
  2187.  
  2188. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  2189. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  2190.  
  2191. for _, c in pairs(Weapon:GetDescendants()) do
  2192. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2193. c.Material = "Glass"
  2194. c.Color = C3(0,0,0)
  2195. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2196. c.Color = C3(0,1,0)
  2197. c.Material = "Neon"
  2198. end
  2199. end
  2200.  
  2201. Weapon.Parent = Character
  2202. for _, c in pairs(Weapon:GetChildren()) do
  2203. if c.ClassName == "Part" then
  2204. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2205. end
  2206. end
  2207.  
  2208. function ParticleEmitter(Table)
  2209. local PRTCL = Particle:Clone()
  2210. local Speed = Table.Speed or 5
  2211. local Drag = Table.Drag or 0
  2212. local Size1 = Table.Size1 or 1
  2213. local Size2 = Table.Size2 or 5
  2214. local Lifetime1 = Table.Lifetime1 or 1
  2215. local Lifetime2 = Table.Lifetime2 or 1.5
  2216. local Parent = Table.Parent or Torso
  2217. local Emit = Table.Emit or 100
  2218. local Offset = Table.Offset or 360
  2219. local Acel = Table.Acel or VT(0,0,0)
  2220. local Enabled = Table.Enabled or false
  2221. PRTCL.Parent = Parent
  2222. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2223. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2224. PRTCL.Speed = NumberRange.new(Speed)
  2225. PRTCL.VelocitySpread = Offset
  2226. PRTCL.Drag = Drag
  2227. PRTCL.Acceleration = Acel
  2228. if Enabled == false then
  2229. PRTCL:Emit(Emit)
  2230. Debris:AddItem(PRTCL,Lifetime2)
  2231. else
  2232. PRTCL.Enabled = true
  2233. end
  2234. return PRTCL
  2235. end
  2236.  
  2237.  
  2238. --//====================================================\\--
  2239. --|| END OF SCRIPT
  2240. --\\====================================================//--
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