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Hizemack

SHAGGY ULTRA INSTINCT

Feb 3rd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. UserInputService=UIS
  87. end
  88.  
  89. wait(0.2)
  90.  
  91.  
  92.  
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Character)
  112. sick.SoundId = "rbxassetid://183142252"
  113. sick.Looped = true
  114. sick.Pitch = 1
  115. sick.Volume = 5
  116. sick:Play()
  117. Humanoid.DisplayDistanceType = "None"
  118. v=Character:GetChildren()
  119. for i,g in pairs(Character:GetChildren()) do
  120. if g:IsA('Shirt') or g:IsA('Pants') then
  121. g:remove()
  122. end
  123. end
  124. b=Instance.new('Shirt',Character)
  125. k=Instance.new('Pants',Character)
  126. b.ShirtTemplate='rbxassetid://114074619'
  127. k.PantsTemplate='rbxassetid://114074648'
  128. local naeeym2 = Instance.new("BillboardGui",Character)
  129. naeeym2.AlwaysOnTop = true
  130. naeeym2.Size = UDim2.new(5,35,2,35)
  131. naeeym2.StudsOffset = Vector3.new(0,3,0)
  132. naeeym2.Adornee = Character.Head
  133. naeeym2.Name = "Name"
  134. naeeym2.PlayerToHideFrom = Player
  135. local tecks2 = Instance.new("TextLabel",naeeym2)
  136. tecks2.BackgroundTransparency = 1
  137. tecks2.TextScaled = true
  138. tecks2.BorderSizePixel = 0
  139. tecks2.Text = "Ali"
  140. tecks2.Font = "SourceSansBold"
  141. tecks2.TextSize = 30
  142. tecks2.TextStrokeTransparency = 0
  143. tecks2.TextColor3 = BrickColor.new("Deep blue").Color
  144. tecks2.TextStrokeColor3 = BrickColor.new("Deep blue").Color
  145. tecks2.Size = UDim2.new(1,0,0.5,0)
  146. tecks2.Parent = naeeym2
  147.  
  148. IT = Instance.new
  149. CF = CFrame.new
  150. VT = Vector3.new
  151. RAD = math.rad
  152. C3 = Color3.new
  153. UD2 = UDim2.new
  154. BRICKC = BrickColor.new
  155. ANGLES = CFrame.Angles
  156. EULER = CFrame.fromEulerAnglesXYZ
  157. COS = math.cos
  158. ACOS = math.acos
  159. SIN = math.sin
  160. ASIN = math.asin
  161. ABS = math.abs
  162. MRANDOM = math.random
  163. FLOOR = math.floor
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. --//=================================\\
  204. --|| CUSTOMIZATION
  205. --\\=================================//
  206.  
  207. Player_Size = 1 --Size of the player.
  208. Animation_Speed = 3
  209. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  210.  
  211. local Speed = 16
  212. local Effects2 = {}
  213.  
  214. --//=================================\\
  215. --|| END OF CUSTOMIZATION
  216. --\\=================================//
  217.  
  218. local function weldBetween(a, b)
  219. local weldd = Instance.new("ManualWeld")
  220. weldd.Part0 = a
  221. weldd.Part1 = b
  222. weldd.C0 = CFrame.new()
  223. weldd.C1 = b.CFrame:inverse() * a.CFrame
  224. weldd.Parent = a
  225. return weldd
  226. end
  227.  
  228. --//=================================\\
  229. --|| USEFUL VALUES
  230. --\\=================================//
  231.  
  232. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  233. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  234. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  235. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  236. local CHANGEDEFENSE = 0
  237. local CHANGEDAMAGE = 0
  238. local CHANGEMOVEMENT = 0
  239. local ANIM = "Idle"
  240. local ATTACK = false
  241. local EQUIPPED = false
  242. local HOLD = false
  243. local COMBO = 1
  244. local Rooted = false
  245. local SINE = 0
  246. local KEYHOLD = false
  247. local CHANGE = 2 / Animation_Speed
  248. local WALKINGANIM = false
  249. local WALK = 0
  250. local VALUE1 = false
  251. local VALUE2 = false
  252. local POWERLEVEL = 1
  253. local DEATH = false
  254. local ROBLOXIDLEANIMATION = IT("Animation")
  255. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  256. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  257. --ROBLOXIDLEANIMATION.Parent = Humanoid
  258. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  259. WEAPONGUI.Name = "Weapon GUI"
  260. local Weapon = IT("Model")
  261. Weapon.Name = "Adds"
  262. local Effects = IT("Folder", Weapon)
  263. Effects.Name = "Effects"
  264. local ANIMATOR = Humanoid.Animator
  265. local ANIMATE = Character.Animate
  266. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  267. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  268. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  269. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  270. local UNANCHOR = true
  271. local LIMITBROKEN = false
  272. local HITFLOOR, HITPOS = nil
  273. local FLIGHT = false
  274.  
  275. local SKILLTEXTCOLOR = BRICKC("Deep blue").Color
  276.  
  277. --//=================================\\
  278. --\\=================================//
  279.  
  280.  
  281. --//=================================\\
  282. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  283. --\\=================================//
  284.  
  285. ArtificialHB = Instance.new("BindableEvent", script)
  286. ArtificialHB.Name = "ArtificialHB"
  287.  
  288. script:WaitForChild("ArtificialHB")
  289.  
  290. frame = Frame_Speed
  291. tf = 0
  292. allowframeloss = false
  293. tossremainder = false
  294. lastframe = tick()
  295. script.ArtificialHB:Fire()
  296.  
  297. game:GetService("RunService").Heartbeat:connect(function(s, p)
  298. tf = tf + s
  299. if tf >= frame then
  300. if allowframeloss then
  301. script.ArtificialHB:Fire()
  302. lastframe = tick()
  303. else
  304. for i = 1, math.floor(tf / frame) do
  305. script.ArtificialHB:Fire()
  306. end
  307. lastframe = tick()
  308. end
  309. if tossremainder then
  310. tf = 0
  311. else
  312. tf = tf - frame * math.floor(tf / frame)
  313. end
  314. end
  315. end)
  316.  
  317. --//=================================\\
  318. --\\=================================//
  319.  
  320.  
  321.  
  322.  
  323.  
  324. --//=================================\\
  325. --|| SOME FUNCTIONS
  326. --\\=================================//
  327.  
  328. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  329. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  330. end
  331.  
  332. function PositiveAngle(NUMBER)
  333. if NUMBER >= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338.  
  339. function NegativeAngle(NUMBER)
  340. if NUMBER <= 0 then
  341. NUMBER = 0
  342. end
  343. return NUMBER
  344. end
  345.  
  346. function Swait(NUMBER)
  347. if NUMBER == 0 or NUMBER == nil then
  348. ArtificialHB.Event:wait()
  349. else
  350. for i = 1, NUMBER do
  351. ArtificialHB.Event:wait()
  352. end
  353. end
  354. end
  355.  
  356. function QuaternionFromCFrame(cf)
  357. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  358. local trace = m00 + m11 + m22
  359. if trace > 0 then
  360. local s = math.sqrt(1 + trace)
  361. local recip = 0.5 / s
  362. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  363. else
  364. local i = 0
  365. if m11 > m00 then
  366. i = 1
  367. end
  368. if m22 > (i == 0 and m00 or m11) then
  369. i = 2
  370. end
  371. if i == 0 then
  372. local s = math.sqrt(m00 - m11 - m22 + 1)
  373. local recip = 0.5 / s
  374. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  375. elseif i == 1 then
  376. local s = math.sqrt(m11 - m22 - m00 + 1)
  377. local recip = 0.5 / s
  378. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  379. elseif i == 2 then
  380. local s = math.sqrt(m22 - m00 - m11 + 1)
  381. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  382. end
  383. end
  384. end
  385.  
  386. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  387. local xs, ys, zs = x + x, y + y, z + z
  388. local wx, wy, wz = w * xs, w * ys, w * zs
  389. local xx = x * xs
  390. local xy = x * ys
  391. local xz = x * zs
  392. local yy = y * ys
  393. local yz = y * zs
  394. local zz = z * zs
  395. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  396. end
  397.  
  398. function QuaternionSlerp(a, b, t)
  399. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  400. local startInterp, finishInterp;
  401. if cosTheta >= 0.0001 then
  402. if (1 - cosTheta) > 0.0001 then
  403. local theta = ACOS(cosTheta)
  404. local invSinTheta = 1 / SIN(theta)
  405. startInterp = SIN((1 - t) * theta) * invSinTheta
  406. finishInterp = SIN(t * theta) * invSinTheta
  407. else
  408. startInterp = 1 - t
  409. finishInterp = t
  410. end
  411. else
  412. if (1 + cosTheta) > 0.0001 then
  413. local theta = ACOS(-cosTheta)
  414. local invSinTheta = 1 / SIN(theta)
  415. startInterp = SIN((t - 1) * theta) * invSinTheta
  416. finishInterp = SIN(t * theta) * invSinTheta
  417. else
  418. startInterp = t - 1
  419. finishInterp = t
  420. end
  421. end
  422. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  423. end
  424.  
  425. function Clerp(a, b, t)
  426. local qa = {QuaternionFromCFrame(a)}
  427. local qb = {QuaternionFromCFrame(b)}
  428. local ax, ay, az = a.x, a.y, a.z
  429. local bx, by, bz = b.x, b.y, b.z
  430. local _t = 1 - t
  431. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  432. end
  433.  
  434. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  435. local frame = IT("Frame")
  436. frame.BackgroundTransparency = TRANSPARENCY
  437. frame.BorderSizePixel = BORDERSIZEPIXEL
  438. frame.Position = POSITION
  439. frame.Size = SIZE
  440. frame.BackgroundColor3 = COLOR
  441. frame.BorderColor3 = BORDERCOLOR
  442. frame.Name = NAME
  443. frame.Parent = PARENT
  444. return frame
  445. end
  446.  
  447. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  448. local label = IT("TextLabel")
  449. label.BackgroundTransparency = 1
  450. label.Size = UD2(1, 0, 1, 0)
  451. label.Position = UD2(0, 0, 0, 0)
  452. label.TextColor3 = TEXTCOLOR
  453. label.TextStrokeTransparency = STROKETRANSPARENCY
  454. label.TextTransparency = TRANSPARENCY
  455. label.FontSize = TEXTFONTSIZE
  456. label.Font = TEXTFONT
  457. label.BorderSizePixel = BORDERSIZEPIXEL
  458. label.TextScaled = false
  459. label.Text = TEXT
  460. label.Name = NAME
  461. label.Parent = PARENT
  462. return label
  463. end
  464.  
  465. function NoOutlines(PART)
  466. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  467. end
  468.  
  469.  
  470. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  471. local NEWWELD = IT(TYPE)
  472. NEWWELD.Part0 = PART0
  473. NEWWELD.Part1 = PART1
  474. NEWWELD.C0 = C0
  475. NEWWELD.C1 = C1
  476. NEWWELD.Parent = PARENT
  477. return NEWWELD
  478. end
  479.  
  480. local SOUND = IT("Sound")
  481.  
  482. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  483. local NEWSOUND = nil
  484. coroutine.resume(coroutine.create(function()
  485. NEWSOUND = SOUND:Clone()
  486. NEWSOUND.Parent = PARENT
  487. NEWSOUND.Volume = VOLUME
  488. NEWSOUND.Pitch = PITCH
  489. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  490. --Swait()
  491. NEWSOUND:play()
  492. if DOESLOOP == false then
  493. repeat Swait() until NEWSOUND.Playing == false
  494. NEWSOUND:remove()
  495. elseif DOESLOOP == true then
  496. NEWSOUND.Looped = true
  497. end
  498. end))
  499. return NEWSOUND
  500. end
  501.  
  502. function CFrameFromTopBack(at, top, back)
  503. local right = top:Cross(back)
  504. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  505. end
  506.  
  507. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  508. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  509. local mesh = IT("SpecialMesh",wave)
  510. mesh.MeshType = "FileMesh"
  511. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  512. mesh.Scale = SIZE
  513. mesh.Offset = VT(0,0,-SIZE.X/8)
  514. wave.CFrame = CFRAME
  515. coroutine.resume(coroutine.create(function(PART)
  516. for i = 1, WAIT do
  517. Swait()
  518. mesh.Scale = mesh.Scale + GROW
  519. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  520. if DOESROT == true then
  521. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  522. end
  523. wave.Transparency = wave.Transparency + (0.5/WAIT)
  524. if wave.Transparency > 0.99 then
  525. wave:remove()
  526. end
  527. end
  528. end))
  529. end
  530.  
  531. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  532. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  533. local mesh = IT("SpecialMesh",wave)
  534. mesh.MeshType = "FileMesh"
  535. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  536. mesh.Scale = SIZE
  537. mesh.Offset = VT(0,0,0)
  538. wave.CFrame = CFRAME
  539. coroutine.resume(coroutine.create(function(PART)
  540. for i = 1, WAIT do
  541. Swait()
  542. mesh.Scale = mesh.Scale + GROW
  543. if DOESROT == true then
  544. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  545. end
  546. wave.Transparency = wave.Transparency + (0.5/WAIT)
  547. if wave.Transparency > 0.99 then
  548. wave:remove()
  549. end
  550. end
  551. end))
  552. end
  553.  
  554. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  555. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  556. local mesh = IT("SpecialMesh",wave)
  557. mesh.MeshType = "Sphere"
  558. mesh.Scale = SIZE
  559. mesh.Offset = VT(0,0,0)
  560. wave.CFrame = CFRAME
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, WAIT do
  563. Swait()
  564. mesh.Scale = mesh.Scale + GROW
  565. wave.Transparency = wave.Transparency + (1/WAIT)
  566. if wave.Transparency > 0.99 then
  567. wave:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  574. if FLOOR ~= nil then
  575. coroutine.resume(coroutine.create(function()
  576. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Deep blue", "DebreeCenter", VT(0,0,0))
  577. PART.CFrame = CF(POSITION)
  578. for i = 1, 45 do
  579. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Deep blue", "DebreePart", BLOCKSIZE)
  580. RingPiece.Material = FLOOR.Material
  581. RingPiece.Color = FLOOR.Color
  582. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  583. Debris:AddItem(RingPiece,SWAIT)
  584. end
  585. PART:remove()
  586. end))
  587. end
  588. end
  589.  
  590. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  591. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  592. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  593. wave.CFrame = CFRAME
  594. coroutine.resume(coroutine.create(function(PART)
  595. for i = 1, WAIT do
  596. Swait()
  597. mesh.Scale = mesh.Scale * GROW
  598. wave.Transparency = wave.Transparency + (0.5/WAIT)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  607. if FLOOR ~= nil then
  608. for i = 1, AMOUNT do
  609. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Debree", BLOCKSIZE, false)
  610. DEBREE.Material = FLOOR.Material
  611. DEBREE.Color = FLOOR.Color
  612. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  613. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  614. coroutine.resume(coroutine.create(function()
  615. Swait(15)
  616. DEBREE.Parent = workspace
  617. DEBREE.CanCollide = true
  618. Debris:AddItem(DEBREE,SWAIT)
  619. end))
  620. end
  621. end
  622. end
  623.  
  624. function MakeForm(PART,TYPE)
  625. if TYPE == "Cyl" then
  626. local MSH = IT("CylinderMesh",PART)
  627. elseif TYPE == "Ball" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Sphere"
  630. elseif TYPE == "Wedge" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.MeshType = "Wedge"
  633. end
  634. end
  635.  
  636. function CheckTableForString(Table, String)
  637. for i, v in pairs(Table) do
  638. if string.find(string.lower(String), string.lower(v)) then
  639. return true
  640. end
  641. end
  642. return false
  643. end
  644.  
  645. function CheckIntangible(Hit)
  646. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  647. if Hit and Hit.Parent then
  648. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  649. return true
  650. end
  651. end
  652. return false
  653. end
  654.  
  655. Debris = game:GetService("Debris")
  656.  
  657. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  658. local Direction = CFrame.new(StartPos, Vec).lookVector
  659. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  660. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  661. if RayHit and CheckIntangible(RayHit) then
  662. if DelayIfHit then
  663. wait()
  664. end
  665. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  666. end
  667. return RayHit, RayPos, RayNormal
  668. end
  669.  
  670. function turnto(position)
  671. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  672. end
  673.  
  674. --//=================================\\
  675. --|| WEAPON CREATION
  676. --\\=================================//
  677.  
  678. function particles(art)
  679. local EyeSizes={
  680. NumberSequenceKeypoint.new(0,1,0),
  681. NumberSequenceKeypoint.new(1,1,0)
  682. }
  683. local EyeTrans={
  684. NumberSequenceKeypoint.new(0,0.8,0),
  685. NumberSequenceKeypoint.new(1,1,0)
  686. }
  687. local PE=Instance.new("ParticleEmitter",art)
  688. PE.LightEmission=.8
  689. PE.Color = ColorSequence.new(BRICKC("Deep blue").Color)
  690. PE.Size=NumberSequence.new(EyeSizes)
  691. PE.Transparency=NumberSequence.new(EyeTrans)
  692. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  693. PE.Rotation=NumberRange.new(0,360)
  694. PE.Rate=999
  695. PE.VelocitySpread = 10000
  696. PE.Acceleration = Vector3.new(0,75,0)
  697. PE.Drag = 5
  698. PE.Speed = NumberRange.new(0,0,0)
  699. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  700. PE.ZOffset = -1.5
  701. PE.Name = "PE"
  702. end
  703.  
  704. Weapon.Parent = Character
  705.  
  706. Humanoid.Died:connect(function()
  707. ATTACK = true
  708. DEATH = true
  709. end)
  710.  
  711. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  712. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  713. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  714. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  715. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  716. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  717.  
  718. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  719. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  720. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  721. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  722. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  723. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  724.  
  725. --//=================================\\
  726. --|| DAMAGING
  727. --\\=================================//
  728.  
  729. function killnearest(position,range,maxstrength)
  730. for i,v in ipairs(workspace:GetChildren()) do
  731. if v.ClassName == "Model" then
  732. local body = v:GetChildren()
  733. for part = 1, #body do
  734. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  735. if(body[part].Position - position).Magnitude < range then
  736. if v.ClassName == "Model" then
  737. v:BreakJoints()
  738. end
  739. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  740. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  741. end
  742. end
  743. end
  744. end
  745. end
  746. end
  747.  
  748. --//=================================\\
  749. --|| ATTACK FUNCTIONS AND STUFF
  750. --\\=================================//
  751.  
  752. Humanoid.HealthChanged:connect(function()
  753. if DEATH == false then
  754. if Humanoid.Health ~= "inf" then
  755. Humanoid.Health = "inf"
  756. CreateSound("907330011", Torso, 10, 1)
  757. end
  758. if Humanoid.MaxHealth ~= "inf" then
  759. Humanoid.MaxHealth = "inf"
  760. end
  761. end
  762. end)
  763.  
  764. function VanishPlayer()
  765. tecks2.TextTransparency = 1
  766. tecks2.TextStrokeTransparency = 1
  767. for _, c in pairs(Character:GetChildren()) do
  768. if c.ClassName == "Part" then
  769. c.Transparency = 1
  770. if c:FindFirstChildOfClass("Decal") then
  771. c:FindFirstChildOfClass("Decal").Transparency = 1
  772. end
  773. if c:FindFirstChildOfClass("ParticleEmitter") then
  774. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  775. end
  776. elseif c.ClassName == "Accessory" then
  777. c.Handle.Transparency = 1
  778. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  779. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  780. end
  781. end
  782. end
  783. end
  784.  
  785. function Reappear()
  786. tecks2.TextTransparency = 0
  787. tecks2.TextStrokeTransparency = 0
  788. for _, c in pairs(Character:GetChildren()) do
  789. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  790. c.Transparency = 0
  791. if c:FindFirstChildOfClass("Decal") then
  792. c:FindFirstChildOfClass("Decal").Transparency = 0
  793. end
  794. if c:FindFirstChildOfClass("ParticleEmitter") then
  795. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  796. end
  797. elseif c.ClassName == "Accessory" then
  798. c.Handle.Transparency = 0
  799. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  800. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  801. end
  802. end
  803. end
  804. end
  805.  
  806. function Warp()
  807. ATTACK = true
  808. Rooted = true
  809. for i = 1, 50 do
  810. Swait()
  811. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  812. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  819. end
  820. if VALUE2 == false then
  821. VALUE2 = true
  822. elseif VALUE2 == true then
  823. VALUE2 = false
  824. end
  825. ATTACK = false
  826. Rooted = false
  827. end
  828.  
  829. function RivalingOverthrower()
  830. if HITFLOOR ~= nil then
  831. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  832. local HITBODY = Mouse.Target.Parent
  833. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  834. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  835. if TORS ~= nil and HUMAN ~= nil then
  836. ATTACK = true
  837. Rooted = true
  838. TORS.Anchored = true
  839. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  840. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  841. local FLOOR = HITFLOOR
  842. local POS = HITPOS
  843. print(FLOOR)
  844. UNANCHOR = false
  845. RootPart.Anchored = true
  846. CreateSound("1295446488", Torso, 10, 1)
  847. for i=0, 1, 0.1 / Animation_Speed do
  848. Swait()
  849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  855. end
  856. local TAUNTS = {"907329532","907333294","907329893"}
  857. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  858. for i=0, 1, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  866. end
  867. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  868. CreateSound("260411131", TORS, 10, 1)
  869. TORS.Anchored = false
  870. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  871. for i=0, 1, 0.1 / Animation_Speed do
  872. Swait()
  873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  879. end
  880. for i=0, 2, 0.1 / Animation_Speed do
  881. Swait()
  882. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  888. end
  889. for i = 1, 15 do
  890. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  891. end
  892. WELD:remove()
  893. local grav = Instance.new("BodyPosition",TORS)
  894. grav.P = 20000
  895. grav.D = 100
  896. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  897. grav.position = TORS.Position + VT(0,50,0)
  898. grav.Name = "GravityForce"
  899. for i=0, 1, 0.1 / Animation_Speed do
  900. Swait()
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  907. end
  908. for i=0, 2, 0.1 / Animation_Speed do
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  916. end
  917. CreateSound("1295446488", Torso, 10, 1)
  918. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Deep blue",VT(1,0.1,1))
  919. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  920. for i=0, 2, 0.1 / Animation_Speed do
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  928. end
  929. VanishPlayer()
  930. for i = 1, 50+(25*POWERLEVEL) do
  931. Swait()
  932. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  933. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  934. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  935. MagicSphere(VT(0,0,0),15,CFRAME,"Deep blue",VT(0.1,0.1,POWERLEVEL*5))
  936. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Deep blue",VT(0.1,0.1,POWERLEVEL*5))
  937. end
  938. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  939. Reappear()
  940. for i=0, 2, 0.1 / Animation_Speed do
  941. Swait()
  942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  948. end
  949. for i = 1, 15 do
  950. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  951. end
  952. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  953. grav.Position = POS
  954. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  955. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  956. CreateSound("289842971", TORS, 3, 1)
  957. MagicSphere(VT(0,0,0),35,CF(POS),"Deep blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  958. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Deep blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  959. killnearest(POS,POWERLEVEL*10,5)
  960. if POWERLEVEL > 3 then
  961. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  962. end
  963. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  964. for i=0, 1, 0.1 / Animation_Speed do
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  972. end
  973. HITBODY:BreakJoints()
  974. grav:remove()
  975. ATTACK = false
  976. Rooted = false
  977. UNANCHOR = true
  978. RootPart.Anchored = false
  979. if POWERLEVEL > 1 then
  980. POWERLEVEL = POWERLEVEL - 1
  981. end
  982. end
  983. end
  984. end
  985. end
  986.  
  987. function ChunkChuck()
  988. if HITFLOOR ~= nil then
  989. ATTACK = true
  990. Rooted = true
  991. CreateSound("305685800", Head, 10, 1)
  992. for i=0, 1, 0.1 / Animation_Speed do
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1000. end
  1001. for i=0, 1, 0.1 / Animation_Speed do
  1002. Swait()
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1009. end
  1010. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1011. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1012. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1013. CHUNK.Color = HITFLOOR.Color
  1014. CHUNK.Material = HITFLOOR.Material
  1015. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1016. CreateSound("260411131", CHUNK, 10, 1)
  1017. CreateSound("289842971", Torso, 3, 1)
  1018. repeat
  1019. Swait()
  1020. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1021. turnto(Mouse.Hit.p)
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1028. until HOLD == true
  1029. for i=0, 1, 0.1 / Animation_Speed do
  1030. Swait()
  1031. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1038. end
  1039. CHUNK.CanCollide = true
  1040. CHUNK.Anchored = false
  1041. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1042. for i = 1, 25 do
  1043. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Deep blue",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1044. end
  1045. local bv = Instance.new("BodyVelocity")
  1046. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1047. bv.velocity = RootPart.CFrame.lookVector*400
  1048. bv.Parent = CHUNK
  1049. local HIT = CHUNK.Touched:Connect(function(hit)
  1050. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1051. hit.Parent:BreakJoints()
  1052. end
  1053. end)
  1054. CreateSound("138079201", CHUNK, 10, 1)
  1055. Debris:AddItem(CHUNK,5)
  1056. for i=0, 1, 0.1 / Animation_Speed do
  1057. Swait()
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1064. end
  1065. ATTACK = false
  1066. Rooted = false
  1067. if POWERLEVEL > 1 then
  1068. POWERLEVEL = POWERLEVEL - 1
  1069. end
  1070. end
  1071. end
  1072.  
  1073. function Boost()
  1074. ATTACK = true
  1075. Rooted = true
  1076. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1077. for i = 1, 50 do
  1078. Swait()
  1079. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Deep blue",VT(i/5,i/5,0))
  1080. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Deep blue",VT(i/5,i/5,0))
  1081. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1088. end
  1089. POWERLEVEL = POWERLEVEL + 1
  1090. ATTACK = false
  1091. Rooted = false
  1092. end
  1093.  
  1094. function XEvent()
  1095. if HITFLOOR ~= nil then
  1096. VALUE2 = false
  1097. CreateSound("907332670", Effects, 10, 1)
  1098. local POS = HITPOS
  1099. local FLOOR = HITFLOOR
  1100. local STARTPOS = RootPart.CFrame
  1101. ATTACK = true
  1102. Rooted = true
  1103. for i=0, 2, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1111. end
  1112. UNANCHOR = false
  1113. RootPart.Anchored = true
  1114. CreateSound("1295446488", Effects, 10, 1)
  1115. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1116. for i=0, 1, 0.1 / Animation_Speed do
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1124. end
  1125. CreateSound("289315275", Effects, 10, 1)
  1126. for i=0, 5, 0.1 / Animation_Speed do
  1127. Swait()
  1128. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1129. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL,POWERLEVEL,0))
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1136. end
  1137. CreateSound("260411131", Effects, 3, 1)
  1138. for i=0, 1, 0.1 / Animation_Speed do
  1139. Swait()
  1140. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1141. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1148. end
  1149. for i=0, 0.3, 0.1 / Animation_Speed do
  1150. Swait()
  1151. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1152. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1159. end
  1160. for i=0, 0.3, 0.1 / Animation_Speed do
  1161. Swait()
  1162. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1163. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1170. end
  1171. local BURNMARKS = {}
  1172. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep blue", "RAY", VT(0,0,0))
  1173. MakeForm(DEATHRAY1,"Cyl")
  1174. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "RAY", VT(0,0,0))
  1175. MakeForm(DEATHRAY2,"Cyl")
  1176. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1177. local AMOUNT = POWERLEVEL * 25
  1178. for i = 1, POWERLEVEL * 50 do
  1179. Swait()
  1180. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Deep blue",VT(0,0,0))
  1181. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1182. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1183. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1184. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1185. table.insert(BURNMARKS,MARK)
  1186. MakeForm(MARK,"Cyl")
  1187. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1188. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1189. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1190. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1191. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1192. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1193. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1194. AMOUNT = AMOUNT - 1
  1195. end
  1196. local AMOUNT = POWERLEVEL * 25
  1197. for i = 1, POWERLEVEL * 50 do
  1198. Swait()
  1199. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1200. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1201. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1202. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1203. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1204. table.insert(BURNMARKS,MARK)
  1205. MakeForm(MARK,"Cyl")
  1206. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1207. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1208. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1209. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1210. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1211. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1212. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1213. AMOUNT = AMOUNT - 1
  1214. end
  1215. DEATHRAY1:remove()
  1216. DEATHRAY2:remove()
  1217. loopsound:remove()
  1218. for i=0, 1, 0.1 / Animation_Speed do
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1226. end
  1227. RootPart.CFrame = STARTPOS
  1228. for i=0, 0.1, 0.1 / Animation_Speed do
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1236. end
  1237. for i = 1, 10+(5*POWERLEVEL) do
  1238. Swait()
  1239. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1240. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1241. end
  1242. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1243. CreateSound("414517163", Effects, 10, 1)
  1244. IT("EchoSoundEffect",SOUND)
  1245. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1246. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1247. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1248. for i = 1, 25 do
  1249. Swait()
  1250. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1251. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1252. killnearest(POS,POWERLEVEL*100,500)
  1253. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1254. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1255. end
  1256. for i = 1, 50 do
  1257. Swait()
  1258. for e=1,#BURNMARKS do
  1259. if BURNMARKS[e]~=nil then
  1260. local Thing=BURNMARKS[e]
  1261. if Thing~=nil then
  1262. local Part=Thing
  1263. Part.Transparency = Part.Transparency + (1/50)
  1264. end
  1265. end
  1266. end
  1267. end
  1268. for e=1,#BURNMARKS do
  1269. if BURNMARKS[e]~=nil then
  1270. local Thing=BURNMARKS[e]
  1271. if Thing~=nil then
  1272. local Part=Thing
  1273. Part:remove()
  1274. end
  1275. end
  1276. end
  1277. ATTACK = false
  1278. Rooted = false
  1279. UNANCHOR = true
  1280. RootPart.Anchored = false
  1281. POWERLEVEL = 1
  1282. end
  1283. end
  1284.  
  1285. function Taunt()
  1286. ATTACK = true
  1287. Rooted = true
  1288. local TAUNTS2 = {"142684400","498679785","966264954"}
  1289. CreateSound(TAUNTS2[MRANDOM(1,#TAUNTS2)], Torso, 10, 1)
  1290. for i=0, 1, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1298. end
  1299. for i=0, 2, 0.1 / Animation_Speed do
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307. end
  1308. ATTACK = false
  1309. Rooted = false
  1310. end
  1311.  
  1312. function BreakLimit()
  1313. ATTACK = true
  1314. Rooted = false
  1315. UNANCHOR = false
  1316. RootPart.Anchored = true
  1317. for i=0, 5, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1326. end
  1327. CreateSound("1368598393", Effects, 10, 1)
  1328. for i=0, 2, 0.1 / Animation_Speed do
  1329. Swait()
  1330. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1331. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1332. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1333. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1339. end
  1340. CreateSound("1368583274", Effects, 10, 1)
  1341. for i=0, 6, 0.1 / Animation_Speed do
  1342. Swait()
  1343. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-1,0,0))
  1344. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-1,0,0)*3)
  1345. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1346. MagicSphere(VT(0,0,0),15,CFRAME,"Deep blue",VT(0.1,0.1,55))
  1347. MagicSphere(VT(0,0,0),15,CFRAME,"Deep blue",VT(2,2,2))
  1348. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Deep blue",VT(0.1,0.1,55))
  1349. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1355. end
  1356. CreateSound("907329532", Effects, 10, 1.1)
  1357. Swait(175)
  1358. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep blue",VT(7,7,0))
  1359. CreateSound("1368605755", Effects, 10, 1)
  1360. CreateSound("1368637781", Effects, 10, 1)
  1361. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Deep blue",VT(5,5,5))
  1362. LIMITBROKEN = true
  1363. for i=0, 1, 0.1 / Animation_Speed do
  1364. Swait()
  1365. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(4,4,0))
  1366. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(5,5,0))
  1367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1373. end
  1374. UNANCHOR = true
  1375. RootPart.Anchored = false
  1376. ATTACK = false
  1377. Rooted = false
  1378. end
  1379.  
  1380. -- LIMIT BROKEN
  1381.  
  1382. function RivalingOverthrower2()
  1383. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1384. local HITBODY = Mouse.Target.Parent
  1385. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1386. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1387. if TORS ~= nil and HUMAN ~= nil then
  1388. ATTACK = true
  1389. Rooted = false
  1390. VanishPlayer()
  1391. TORS.Anchored = true
  1392. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1393. CreateSound("260411131", RootPart, 3, 1)
  1394. for i = 1, 75 do
  1395. Swait()
  1396. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1397. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1398. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1399. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1400. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1401. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1402. end
  1403. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1404. Reappear()
  1405. CreateSound("1368583274", RightArm, 10, 1)
  1406. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,0,0))
  1407. MakeForm(ORB,"Ball")
  1408. ORB.Color = C3(0,0,0)
  1409. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1410. for i=0, 4, 0.1 / Animation_Speed do
  1411. Swait()
  1412. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1413. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1414. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-1,-1,0))
  1415. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1422. end
  1423. for i = 1, 5 do
  1424. Swait()
  1425. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1426. ORB.Size = ORB.Size * 0.8
  1427. end
  1428. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,25,0))
  1429. MakeForm(BEAM,"Ball")
  1430. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,1000,0))
  1431. MakeForm(BEAM2,"Cyl")
  1432. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1433. ORB.Color = BRICKC("Deep blue").Color
  1434. for i = 1, 5 do
  1435. Swait()
  1436. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep blue",VT(2,2,0))
  1437. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1438. BEAM.Size = BEAM.Size + VT(2,0,2)
  1439. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1440. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1441. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1442. ORB.Size = ORB.Size * 1.3
  1443. end
  1444. CreateSound("1368605755", Effects, 10, 1)
  1445. HITBODY:BreakJoints()
  1446. TORS.Anchored = false
  1447. local POS = TORS.Position
  1448. for i = 1, 25 do
  1449. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1450. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1451. end
  1452. for i=0, 2, 0.1 / Animation_Speed do
  1453. Swait()
  1454. killnearest(POS,15,700)
  1455. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep blue",VT(2,2,0))
  1456. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1457. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1458. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1459. RootPart.CFrame = CF(RootPart.Position,POS)
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1466. end
  1467. for i = 1, 5 do
  1468. Swait()
  1469. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1470. BEAM.Size = BEAM.Size - VT(2,0,2)
  1471. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1472. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1473. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1474. ORB.Size = ORB.Size * 0.8
  1475. end
  1476. turnto(POS)
  1477. ORB:remove()
  1478. BEAM:remove()
  1479. BEAM2:remove()
  1480. ATTACK = false
  1481. Rooted = false
  1482. end
  1483. end
  1484. end
  1485.  
  1486. function ChunkChuck2()
  1487. if HITFLOOR ~= nil then
  1488. ATTACK = true
  1489. Rooted = false
  1490. for i=0, 1, 0.1 / Animation_Speed do
  1491. Swait()
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1498. end
  1499. local DIST = (RootPart.Position - HITPOS).Magnitude
  1500. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1501. for i=0, 0.1, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1509. end
  1510. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1511. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1512. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1513. CHUNK.Color = HITFLOOR.Color
  1514. CHUNK.Material = HITFLOOR.Material
  1515. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1516. CreateSound("260411131", CHUNK, 10, 1)
  1517. CreateSound("289842971", Torso, 3, 1)
  1518. for i=0, 1, 0.1 / Animation_Speed do
  1519. Swait()
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1526. end
  1527. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1528. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1529. repeat
  1530. Swait()
  1531. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1532. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1539. until HOLD == true
  1540. for i=0, 1, 0.1 / Animation_Speed do
  1541. Swait()
  1542. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1549. end
  1550. coroutine.resume(coroutine.create(function()
  1551. local COLLISION = false
  1552. CHUNK.CFrame = RootPart.CFrame
  1553. for i = 1, 300 do
  1554. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1555. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1556. local TRAIL = CHUNK:Clone()
  1557. TRAIL.CanCollide = false
  1558. TRAIL.Transparency = 0.9
  1559. TRAIL.Parent = Effects
  1560. TRAIL.CFrame = CHUNK.CFrame
  1561. coroutine.resume(coroutine.create(function()
  1562. for i = 1, 10 do
  1563. Swait()
  1564. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1565. end
  1566. TRAIL:remove()
  1567. end))
  1568. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1569. if HIT ~= nil then
  1570. COLLISION = true
  1571. break
  1572. end
  1573. end
  1574. CHUNK:remove()
  1575. if COLLISION == true then
  1576. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1577. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1578. end
  1579. end))
  1580. turnto(CHUNK.Position)
  1581. for i=0, 1, 0.1 / Animation_Speed do
  1582. Swait()
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1589. end
  1590. ATTACK = false
  1591. Rooted = false
  1592. end
  1593. end
  1594.  
  1595. function XEvent2()
  1596. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1597. if FLOOR then
  1598. local BURNMARKS = {}
  1599. local POS = HITPOS
  1600. ATTACK = true
  1601. Rooted = false
  1602. local AMOUNT = 200
  1603. for i=0, 3, 0.1 / Animation_Speed do
  1604. Swait()
  1605. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1612. end
  1613. CreateSound("1368583274", Effects, 10, 0.5)
  1614. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,0,0))
  1615. MakeForm(ORB,"Ball")
  1616. ORB.Color = C3(0,0,0)
  1617. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1618. for i=0, 12, 0.1 / Animation_Speed do
  1619. Swait()
  1620. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1621. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1622. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-10,-10,0))
  1623. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-10,-10,0))
  1624. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1631. end
  1632. for i = 1, 50 do
  1633. Swait()
  1634. ORB.Size = ORB.Size * 0.9
  1635. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1636. end
  1637. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,100,0))
  1638. MakeForm(BEAM,"Ball")
  1639. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,1000,0))
  1640. MakeForm(BEAM2,"Cyl")
  1641. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1642. ORB.Color = BRICKC("Deep blue").Color
  1643. CreateSound("1368598393", Effects, 10, 0.3)
  1644. CreateSound("1368605755", Effects, 10, 0.3)
  1645. CreateSound("1368637781", Effects, 10, 0.3)
  1646. for i = 1, 10 do
  1647. local COLOR = C3(0,0,0)
  1648. ORB.Size = VT(10,10,10)
  1649. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1650. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep blue",VT(10,10,0))
  1651. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep blue",VT(20,20,0))
  1652. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1653. BEAM.Size = BEAM.Size + VT(4,0,4)
  1654. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1655. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1656. BEAM.Color = COLOR
  1657. ORB.Color = COLOR
  1658. BEAM2.Color = COLOR
  1659. end
  1660. for i = 1, 400 do
  1661. Swait()
  1662. local COLOR = C3(1,1,1)
  1663. BEAM.Color = COLOR
  1664. ORB.Color = COLOR
  1665. BEAM2.Color = COLOR
  1666. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1667. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1668. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1669. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1670. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1671. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1672. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "BurnMark", VT(15,0,15)*2)
  1673. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1674. table.insert(BURNMARKS,MARK)
  1675. MakeForm(MARK,"Cyl")
  1676. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1677. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1678. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1679. AMOUNT = AMOUNT - 1
  1680. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1681. end
  1682. local AMOUNT = 200
  1683. for i = 1, 400 do
  1684. Swait()
  1685. local COLOR = C3(1,1,1)
  1686. BEAM.Color = COLOR
  1687. ORB.Color = COLOR
  1688. BEAM2.Color = COLOR
  1689. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1690. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1691. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1692. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1693. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1694. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1695. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "BurnMark", VT(15,0,15)*2)
  1696. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1697. table.insert(BURNMARKS,MARK)
  1698. MakeForm(MARK,"Cyl")
  1699. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1700. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1701. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1702. AMOUNT = AMOUNT - 1
  1703. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1704. end
  1705. for i = 1, 40 do
  1706. Swait()
  1707. local COLOR = C3(0,0,0)
  1708. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1709. BEAM.Size = BEAM.Size - VT(2,0,2)
  1710. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1711. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1712. ORB.Size = ORB.Size * 0.9
  1713. BEAM.Color = COLOR
  1714. ORB.Color = COLOR
  1715. BEAM2.Color = COLOR
  1716. end
  1717. ORB:remove()
  1718. BEAM:remove()
  1719. BEAM2:remove()
  1720. CreateSound("1368583274", Effects, 10, 0.375)
  1721. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,0,0))
  1722. MakeForm(ORB,"Ball")
  1723. ORB.Color = C3(0,0,0)
  1724. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1725. for i=0, 18, 0.1 / Animation_Speed do
  1726. Swait()
  1727. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1728. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1729. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-10,-10,0))
  1730. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-10,-10,0))
  1731. RootPart.CFrame = CF(RootPart.Position,POS)
  1732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1738. end
  1739. for i = 1, 50 do
  1740. Swait()
  1741. ORB.Size = ORB.Size * 0.9
  1742. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1743. end
  1744. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,100,0))
  1745. MakeForm(BEAM,"Ball")
  1746. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Deep blue", "Neon", VT(0,1000,0))
  1747. MakeForm(BEAM2,"Cyl")
  1748. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1749. ORB.Color = BRICKC("Institutional white").Color
  1750. CreateSound("1368598393", Effects, 10, 1)
  1751. CreateSound("1368605755", Effects, 10, 1)
  1752. CreateSound("1368637781", Effects, 10, 1)
  1753. CreateSound("314970772", Effects, 10, 1)
  1754. for i = 1, 60 do
  1755. Swait()
  1756. MagicSphere(VT(0,0,0),25,CF(POS),"Deep blue",VT(15,15,15))
  1757. local COLOR = C3(0,0,0)
  1758. ORB.Size = VT(10,10,10)
  1759. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1760. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep blue",VT(10,10,0))
  1761. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep blue",VT(20,20,0))
  1762. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1763. BEAM.Size = BEAM.Size + VT(6,0,6)
  1764. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1765. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1766. BEAM.Color = COLOR
  1767. ORB.Color = COLOR
  1768. BEAM2.Color = COLOR
  1769. end
  1770. for _, c in pairs(workspace:GetChildren()) do
  1771. if c ~= Character then
  1772. if c.ClassName == "Model" then
  1773. c:BreakJoints()
  1774. for _, g in pairs(c:GetChildren()) do
  1775. if g ~= Character then
  1776. if g.ClassName == "Part" then
  1777. g.Anchored = false
  1778. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1779. end
  1780. end
  1781. end
  1782. elseif c.ClassName == "Folder" then
  1783. for _, g in pairs(c:GetChildren()) do
  1784. if g ~= Character then
  1785. if g.ClassName == "Part" then
  1786. g.Anchored = false
  1787. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1788. end
  1789. end
  1790. end
  1791. elseif c.ClassName == "Part" then
  1792. c.Anchored = false
  1793. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1794. end
  1795. end
  1796. end
  1797. for e=1,#BURNMARKS do
  1798. if BURNMARKS[e]~=nil then
  1799. local Thing=BURNMARKS[e]
  1800. if Thing~=nil then
  1801. local Part=Thing
  1802. Part:remove()
  1803. end
  1804. end
  1805. end
  1806. ORB:remove()
  1807. BEAM:remove()
  1808. BEAM2:remove()
  1809. Swait(100)
  1810. for i = 1, 60 do
  1811. Swait()
  1812. end
  1813. ATTACK = false
  1814. Rooted = false
  1815. end
  1816. end
  1817.  
  1818. --//=================================\\
  1819. --|| ASSIGN THINGS TO KEYS
  1820. --\\=================================//
  1821.  
  1822. function MouseDown(Mouse)
  1823. HOLD = true
  1824. if ATTACK == false then
  1825. end
  1826. end
  1827.  
  1828. function CastProperRay(StartPos, Vec, Length, Ignore)
  1829. local Direction = CFrame.new(StartPos, Vec).lookVector
  1830. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1831. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1832. return RayHit, RayPos, RayNormal
  1833. end
  1834.  
  1835. function MouseUp(Mouse)
  1836. HOLD = false
  1837. end
  1838.  
  1839. function KeyDown(Key)
  1840. KEYHOLD = true
  1841. if LIMITBROKEN == false then
  1842. if Key == "t" and ATTACK == false then
  1843. Taunt()
  1844. end
  1845. if Key == "m" then
  1846. if sick.Volume==5 then
  1847. sick.Volume=0
  1848. else
  1849. sick.Volume=5
  1850. end
  1851.  
  1852. end
  1853. if Key == "z" and ATTACK == false then
  1854. Warp()
  1855. end
  1856.  
  1857. if Key == "b" and ATTACK == false then
  1858. RivalingOverthrower()
  1859. end
  1860.  
  1861. if Key == "c" and ATTACK == false then
  1862. ChunkChuck()
  1863. end
  1864.  
  1865. if Key == "v" and ATTACK == false then
  1866. if POWERLEVEL < 5 then
  1867. Boost()
  1868. end
  1869. end
  1870.  
  1871. if Key == "q" and ATTACK == false then
  1872. BreakLimit()
  1873. end
  1874.  
  1875. if Key == "x" and ATTACK == false then
  1876. XEvent()
  1877. end
  1878. else
  1879. if Key == "b" and ATTACK == false then
  1880. RivalingOverthrower2()
  1881. end
  1882.  
  1883. if Key == "c" and ATTACK == false then
  1884. ChunkChuck2()
  1885. end
  1886.  
  1887. if Key == "x" and ATTACK == false then
  1888. XEvent2()
  1889. end
  1890.  
  1891. if Key == "q" and ATTACK == false then
  1892. LIMITBROKEN = false
  1893. POWERLEVEL = 1
  1894. end
  1895.  
  1896. if Key == "w" and ATTACK == false then
  1897. FLIGHT = true
  1898. repeat
  1899. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1900. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1901. Swait()
  1902. until KEYHOLD == false
  1903. FLIGHT = false
  1904. end
  1905. if Key == "s" and ATTACK == false then
  1906. FLIGHT = true
  1907. repeat
  1908. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1909. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1910. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1911. Swait()
  1912. until KEYHOLD == false
  1913. FLIGHT = false
  1914. end
  1915. if Key == "a" and ATTACK == false then
  1916. FLIGHT = true
  1917. repeat
  1918. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1919. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1920. Swait()
  1921. until KEYHOLD == false
  1922. FLIGHT = false
  1923. end
  1924. if Key == "d" and ATTACK == false then
  1925. FLIGHT = true
  1926. repeat
  1927. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1928. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1929. Swait()
  1930. until KEYHOLD == false
  1931. FLIGHT = false
  1932. end
  1933. end
  1934. end
  1935.  
  1936. function KeyUp(Key)
  1937. KEYHOLD = false
  1938. end
  1939.  
  1940. Mouse.Button1Down:connect(function(NEWKEY)
  1941. MouseDown(NEWKEY)
  1942. end)
  1943. Mouse.Button1Up:connect(function(NEWKEY)
  1944. MouseUp(NEWKEY)
  1945. end)
  1946. Mouse.KeyDown:connect(function(NEWKEY)
  1947. KeyDown(NEWKEY)
  1948. end)
  1949. Mouse.KeyUp:connect(function(NEWKEY)
  1950. KeyUp(NEWKEY)
  1951. end)
  1952.  
  1953. --//=================================\\
  1954. --\\=================================//
  1955.  
  1956.  
  1957. function unanchor()
  1958. if UNANCHOR == true then
  1959. g = Character:GetChildren()
  1960. for i = 1, #g do
  1961. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1962. g[i].Anchored = false
  1963. end
  1964. if g[i].ClassName == "Accessory" then
  1965. g[i].Handle.Anchored = false
  1966. end
  1967. end
  1968. if LIMITBROKEN == false then
  1969. RootPart.Anchored = false
  1970. end
  1971. end
  1972. end
  1973.  
  1974.  
  1975. --//=================================\\
  1976. --|| WRAP THE WHOLE SCRIPT UP
  1977. --\\=================================//
  1978.  
  1979. Humanoid.Changed:connect(function(Jump)
  1980. if Jump == "Jump" and (Disable_Jump == true) then
  1981. Humanoid.Jump = false
  1982. end
  1983. end)
  1984.  
  1985. Speed = 12
  1986. Humanoid.JumpPower = 200
  1987.  
  1988. local FF = IT("ForceField",Character)
  1989. FF.Visible = false
  1990.  
  1991. while true do
  1992. Swait()
  1993. ANIMATE.Parent = nil
  1994. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1995. IDLEANIMATION:Play()
  1996. SINE = SINE + CHANGE
  1997. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1998. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1999. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2000. if LIMITBROKEN == false then
  2001. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2002. if HITFLOOR ~= nil then
  2003. if HITFLOOR.CanCollide == false then
  2004. HITFLOOR = nil
  2005. end
  2006. end
  2007. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2008. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2009. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2010. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2011. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2012. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2013. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2014. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2015. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2016. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2017. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2018. end
  2019. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2020. ANIM = "Jump"
  2021. if ATTACK == false then
  2022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2028. end
  2029. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2030. ANIM = "Fall"
  2031. if ATTACK == false then
  2032. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2038. end
  2039. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2040. if ANIM == "Fall" then
  2041. Rooted = true
  2042. CreateSound("289842971", Torso, 3, 1)
  2043. Humanoid.WalkSpeed = 0
  2044. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2045. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2046. for i=0, 1, 0.1 / Animation_Speed do
  2047. Swait()
  2048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2054. end
  2055. Rooted = false
  2056. end
  2057. ANIM = "Idle"
  2058. if ATTACK == false then
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2065. end
  2066. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2067. if ANIM == "Fall" then
  2068. Rooted = true
  2069. CreateSound("289842971", Torso, 3, 1)
  2070. Humanoid.WalkSpeed = 0
  2071. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2072. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2073. for i=0, 1, 0.1 / Animation_Speed do
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2081. end
  2082. Rooted = false
  2083. end
  2084. ANIM = "Walk"
  2085. WALK = WALK + 1 / Animation_Speed
  2086. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2087. WALK = 0
  2088. if WALKINGANIM == true then
  2089. WALKINGANIM = false
  2090. elseif WALKINGANIM == false then
  2091. WALKINGANIM = true
  2092. end
  2093. end
  2094. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2095. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2096. if ATTACK == false then
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2103. end
  2104. end
  2105. if ATTACK == false and POWERLEVEL > 2 then
  2106. killnearest(Torso.Position,POWERLEVEL*2,15)
  2107. end
  2108. if sick.SoundId ~= "rbxassetid://831439723" then
  2109. sick.SoundId = "rbxassetid://831439723"
  2110. sick.Volume = 5
  2111. sick:Play()
  2112. end
  2113. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2114. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2115. else
  2116. VALUE2 = false
  2117. if ATTACK == false and POWERLEVEL > 2 then
  2118. killnearest(Torso.Position,15,15)
  2119. end
  2120. local RANDOM = MRANDOM(1,4)
  2121. if MRANDOM(1,5) == 1 then
  2122. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-1,-1,0)*RANDOM)
  2123. end
  2124. if MRANDOM(1,5) == 1 then
  2125. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep blue",VT(-1,-1,0)*RANDOM)
  2126. end
  2127. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2128. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2129. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2131. POWERLEVEL = 100
  2132. RootPart.Anchored = true
  2133. if FLIGHT == false then
  2134. ANIM = "Levitate"
  2135. if ATTACK == false then
  2136. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2142. end
  2143. else
  2144. ANIM = "Fly"
  2145. if ATTACK == false then
  2146. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2152. end
  2153. end
  2154. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2155. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2156. if sick.SoundId ~= "rbxassetid://2812631969" then
  2157. sick.SoundId = "rbxassetid://2812631969"
  2158. sick.Volume = 30
  2159. sick:Play()
  2160. sick.Pitch = 1
  2161. end
  2162. end
  2163. unanchor()
  2164. Humanoid.MaxHealth = "inf"
  2165. Humanoid.Health = "inf"
  2166. if Rooted == false then
  2167. Disable_Jump = false
  2168. if ANIM == "Jump" or ANIM == "Fall" then
  2169. Humanoid.WalkSpeed = Speed*3
  2170. else
  2171. Humanoid.WalkSpeed = Speed
  2172. end
  2173. elseif Rooted == true then
  2174. Disable_Jump = true
  2175. Humanoid.WalkSpeed = 0
  2176. end
  2177. q = Character:GetChildren()
  2178. for u = 1, #q do
  2179. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2180. if q[u].Handle:FindFirstChild("PE") == nil then
  2181. particles(q[u].Handle)
  2182. elseif q[u].Handle:FindFirstChild("PE") then
  2183. if LIMITBROKEN == false then
  2184. local EyeSizes={
  2185. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2186. NumberSequenceKeypoint.new(1,0,0)
  2187. }
  2188. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2189. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2190. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2191. else
  2192. local EyeSizes={
  2193. NumberSequenceKeypoint.new(0,4,0),
  2194. NumberSequenceKeypoint.new(1,0,0)
  2195. }
  2196. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2197. q[u].Handle.PE.Speed = NumberRange.new(25)
  2198. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2199. end
  2200. end
  2201. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2202. if q[u]:FindFirstChild("PE") == nil then
  2203. particles(q[u])
  2204. elseif q[u]:FindFirstChild("PE") then
  2205. if LIMITBROKEN == false then
  2206. local EyeSizes={
  2207. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2208. NumberSequenceKeypoint.new(1,0,0)
  2209. }
  2210. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2211. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2212. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2213. else
  2214. local EyeSizes={
  2215. NumberSequenceKeypoint.new(0,4,0),
  2216. NumberSequenceKeypoint.new(1,0,0)
  2217. }
  2218. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2219. q[u].PE.Speed = NumberRange.new(25)
  2220. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2221. end
  2222. end
  2223. end
  2224. end
  2225. script.Parent = PlayerGui
  2226. if VALUE2 == false then
  2227. if HITFLOOR ~= nil then
  2228. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Deep blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2229. end
  2230. Speed = 12
  2231. Character.Parent = workspace
  2232. Weapon.Parent = Character
  2233. elseif VALUE2 == true then
  2234. Speed = 45
  2235. Character.Parent = Cam
  2236. Weapon.Parent = workspace
  2237. end
  2238. Effects.Parent = Weapon
  2239. FF.Parent = Character
  2240. local MATHS = {"0","1"}
  2241. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2242. Humanoid.PlatformStand = false
  2243. sick.Parent = Character.Torso
  2244. end
  2245.  
  2246. --//=================================\\
  2247. --\\=================================//
  2248.  
  2249.  
  2250.  
  2251.  
  2252.  
  2253. --//====================================================\\--
  2254. --|| END OF SCRIPT
  2255. --\\====================================================//--
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